#[Ported] Giant Specimens
1 messages · Page 4 of 1
wait it increases the spawnrates of forset keepers spawning while its spawned?
ye
4x's the spawnrate of forest keepers

where there is a predator, there is prey
LOL
okay i can see the need for a config on that one
Ill learn how to make configs today then
4x spawns of forest giants is kinda criminal if you're playing on a particularly racist modded moon
cough Junic
cough Orion
yeah but it eats em
realistically it could be 10x and it'd still be fine as long as you're careful
like, does the redwood giant ALWAYS know where the forest giants are
and hunts them down and eats them
or is it line of sight
If the outdoor power level is 4 and there's other stuff outside already you'll still only get like 2 keepers
yea but idk how to feel about it taking away from other creatures
feet?
oh nooo you were excited for baboon hawks? i didnt realise
i got modded moons that spawn inside enemies outside and I like them
please dont tell me you want to see high detail giant feet
i dont think that uses outside power, not sure tho
It should, its not an inside spawn power
it shouldn't
something being an inside and outside enemy isnt just a variable change
well it is, but its a bit more complex lol
@calm widget boss, I think someone want to see high quality Feet for giants...
i dont have em
im all out
@dim hull took the supply
lmao
wild
also just to be clear
when someone exports a profile code
the configs carry over no?
Yes
I dont wanna implement stuff like Csync etc
otherwise the desyncs would go stupid
yeah okay
I've done no such thing, in a notorious foot hater
uhuh
they can get them by themselves with the https://thunderstore.io/c/lethal-company/p/SweetOnion/LethalSnap/ mod then
y-ya im a feet hater too!
I can say I like the work you've cooked here Xu, if you can lmk when you think u got some config settings ready or done
all my homies prefer the metric system 😩
what the FUCK is a Kilometer??? 🦅🦅 🦅 🇺🇸 🇺🇸 🇺🇸
Bracken pawbean flashbang
meters
you thinking about feet, must not be a hater
I think about hating feet
i hope u don’t have feet then
i see you talking about configs all the time and I'm just wondering, is whatever modpack you're configuring available to the public? I'm really interested in trying it out 
its gonna be ready soon
if I dont die from whatever sickness is true comboing me
get better later 😈
Get worse soon 💞
Added some configs, will update in like 5 hours
Maybe more if it coincides with maghrib
What're you looking for in regards to the models?
Really dig the designs
I just genuinely think they could be vastly improved in terms of both the uv, actual design in the head area, and the texturing
My model doesn't do the reference art enough justice
It was my first time 3d modelling for this lol
Okay! Sure thing, I'd be willing to try my hand at remodeling/texturing them. Feel free to add me on discord 👍
Any base models you've made would help on my end, just for size ref n' all that
Yeah I feel like textures are currently the easiest way to change cuz it wouldn't interfere with any animations I've already made
So ill send ya the .blend when I'm home
In the future I'll definitely reach out if you're still willing while I'm making the other giant models
Sounds good!
if you export it as an fbx that would work best on my end.
I can just redo the UV maps and texture it in Substance painter for the textures.
Won't touch the model/rig at all so none of that should break.
Perfect, I'll send you the fbx I use then asap
transitioned my peaceful sleep to a full blwon nightmare. I held out for 3 hours until it woke me up in the dead of night to come straight to this chat. So im not hearing this slander, IM FEELING THIS SLANDER
also the quad ping is wild
do the footsteps of the redwood hurt outside creatures like dogs, manticoils and hawks?
No but maybe I should make it deal 1 point of damage if they get really close
Also anyone here down to help me take some videos? I'm not home + ultrawide monitor so bad quality
has anyone seen a pink giant since last patch???
i had spawning disabled turned on
and i dont know for how long
please do
lmao, so i wasn't unlucky then, ill also launch game to help verify
please and thank you
lol
now to wait
no wonder hes not spawned for me with 200 weight 😭
“did i hear something?”
looks up
giant feet comes crashing down 🦶
just for that, next update is gonna be really big and ill send the changelog for it in a few minutes
i think people are gonna really like this one
im just bing chilling im my ship with game at full volume while cleaning my room
this is gonna be the next update
its not ready yet
and im very excited for the textures, they look amazing from what i've seen
the man is much more capable than i am
[BIG PACKAGE UPDATE Soon ™️ ]
Soon™️
Soom™️
LOL
peeper spotted
lol
their footsteps sound funny with full audio
no redwood yet and it's 9pm
maybe I shoulda went to vow
the usual of baboon hawks and blind dogs so far
the redwood wont spawn past 6pm, thats definite
but yeah i think i made an oopsie
just fyi i have stopped
bro how many kevin hart stickers u got
bro has one for every emotion
havent pushed it yet, its gonna be pushed in like 3 minutes tho
nvm unity crashed
wait longer
:p
V 1.4.0 BIG PACKAGE UPDATE!
- Added the config option for spawnrate of the RedWood Giant, its recommended to keep it high ^^.
- Added the config option for the multiplier of forest keeper spawnrate increase after a RedWood Giant spawns.
- Added new amazing textures for the RedWood Giant (made by meatballdemon).
- Added spawning sound for the RedWood Giant.
- Re-enabled spawning because I somehow turned it off by accident (IM SORRY!).
[NEW TEXTURES + CONFIG] TheGiantSpecimens

is the pink giant diff?
i keep getting confused lol
kk
Can we see what the new texture looks like?
did i make that spawning sound 🤔 it sounds familiar
ill have to recheck your spawning sound, i got this one from pixel, but i feel it could still be better
Oh yeh
dayum
DAYUM SON
blacklisted from using mod
Here's a substance render of it too for that good HD look
so when are we getting the feet update 😏
all you get is mossy feet for now
is the giant smaller in that video?
nope, it just grows
ooooh
over the first 10 seconds of spawning
the spawn sound kinda sounds like a tree growing really fast or something
yeh i just rechecked my sounds and the one from pixel is way better
im not good at organics
lmao
@low girder you nailed it with the balloons
did you know that sound was actually just pixel grabbing a bunch of balloons and stretching them?
idk how tf he did it to sound this good
i love sampling random crap
i made a serum wavetable out of a traffic jam outside of a hotel once
it sounded like shit
but still
that’s interesting. i didn’t think it sounded like balloons.
Damn did the eyes get even scarier or is it just me?
i didnt see eyes on it before
lmao
its good but you wont notice it ingame
they were just white dots
do they glow like bracken eyes?
The render has red emissive textures on the eyes
btw what’s that mod ur using to jump in the air?
should at some point make it either dig itself out of the ground like the MC warden or make it climb out of the ground like the forrest giant
its development stuff, i use devtools to test my mod
endgame goal cuz its a hard animation to do
you wanted fly cheats lol
ah
yes for testing 👍
Luckily I can also animate
earthquake as it digs itself out of the ground
thats easy to do tbh
it does feel like im reaching the endgame for this giant
yep
Good job man
tyty
did you ask for cheats once too?
i just need to do AI and a couple more animations
noooo ¬‿¬
do this elsewhere :p
The spawn animation is goofy but the texture is great
thanks, i take credit in the goofy part of that sentence
:p
I shall I shall
tyty
shows up on lethalconfig just fine
i may or may not have also not done the credits properly...
AGAIN
so version 1.4.2 coming out
TEXTURES GO HARD
thank you, credits to meatballdemon
GOD DAMNNNN FUCK THATS SO COOOL
I wait once again
WHAT IS THIS SLANDER??? IT WASNT FROM BALLOONS
its opposite of slander :p
its a compliment
and maybe a lie
okay
after updating the mod
like
3 times
1.4.0 to 1.4.1 to 1.4.2 to 1.4.3
i think i've got the readme working properly
im sorry thunderstore 😭
im definitely getting blacklisted
Do the eyes glow like the Bracken? That might be a cool idea
you wont be able to see the glowing eyes
wym
yo Im currently learning blender
"the grand father"
uhh nice?
is there anything 2 fix?
my memory issues
my love life
there are some angles that work
💔
true, it is red, so if it glows itll glow
im not 100% sure if its setup to glow
or if something specific is needed
probably need a lightsource, ill see what i can do
just make the color value higher than 255 :)
it seems the brackens eyes are not effected by light or are extremely bright
(i use too much godot)
yeah but i need to look at how bracken does it
RAAAH for some reason I couldn't look around after tabbing back into the game
RIGHT when a redwood grabbed a forest keeper
I love the concept for the designs of these variants
And the redwood honestly is almost the same level of spectacle that seeing a worm out for the first time
It just looks so insane to see in game the scale of it
Tho I would say idk if that’s been fixed or mentioned yet (if so sorry) but it is a bit jank for them to just damage you in the ship
But yea like so sick so far
i highly recommend downloading GLOOM
that moon
is a huge forest
tall trees
and it is AMAZING
when you see them there
already have all of wesley's moons downloaded 😎
yep, they no longer damage in the ship so dw!
Alright sick!
also, might be the fact that it was eclipsed and vow was tinted red a bit, but I couldn't notice the emissive red eyes
might be because of the angle I was looking at it too lol
nope im adding the eye stuff rn
o
i love how the footsteps have delay
like in real life
ah yes, it was intentional
imagine if someone was inside the ship at the monitor before that was implemented
next giant is def this scary mf
I think the Bracken eyes are probably just an emissive texture, I could be wrong though
ye it is
they're just mesh renderer's
I wonder how the other giants are gonna function
Probably the Shader on Material.001?
honestly judging off of the name it would sound like they would come out of the march lake to drag you in
check pinned
still alive unlike the brackon
Oh thx
how come we havent got an enemy that comes out of rain weather quicksand to drag you in
will big boy be able to eat the mangrove
we are now
judging off of what ive read they just throw you though
i just sneezed so hard my nose is bleeding
Hm I'm not familiar with how Unity handles materials tbh so I'm not entirely sure what a lot of these settings do. It seems relevant that the shader path is HDRP/Lit tho, idk if that's just standard for Unity materials tho
I'm sure someone more knowledgable will help you out, if you haven't already figured it out by then
ill just add a lightsource
This one is gonna be next?
Swamp Man
bro wants VIOLENCE
I thought I was gonna get a nice show
These fools are frolic-
oh
he only targets naturally spawned giants
since it grows when it spawns, i wonder if a size config would be possible
probably not
but fool is kinda clunky, ill have to test him on every map to see which ones are good for them
hm
works well on junic
no?
yes?
it shouldnt be, weird, imma check the code
new gaint textures look fantastic. also, was wondering why Etern wasnt spawning ol Big, Scary, and Pink XD
glad it wasnt a sudden incompatibility. thanks for reenabling :B
wait new gaint?
im checking it rn
can corroborate, was spawning giants to try and get a screenshot and the pink giant won't target giants spawned using dancetools
i dunno if it's because the pink giant was spawned artificially or the forest giants, but they ignored each other
I too am using dancetools
oh yeah thats on dancetools
not me
not my fault they're not adding spawned enemies onto the list of enemies
they work with my tool
use DevTools by hamunii
they're an absolute cutie and its really good
//<
nice :3

?
i do this thing where i make it sound like im joking but im very serious
also i think i got the glowing eyes working
is it normal for the giant to just walk in and out of terrain
its big, i think where it walks is where it decides the new facility is
its not normal tho, maps shouldnt just have an exit to the outside preferrably
i think he is secretly Kevin Hart himself
I asked for them all and then only gave 5 smh
borderline kinda can just call him Kevin Hart at this point lol
I cloned all the stickers to some missing dev server
Also on the topic of the actual mod for the thread we are in can’t wait to actually see the Mf
Played all yesterday didn’t see him
I see in the changelog that got fixed
oh it was an accidental disable
i did ask where it was since i was trying to look for it
cuz the usual forest giants chased me
i was running and killing some nutcrackers while sliding then when i went out. the forest giant showed up and almost caught me while going up the ship
the peepers made it hard to go up the ship
Yea
no he doesnt
by the way
he ate my developer tool spawned homie
bro was so young
#1208964227835109407 message

Spinmaster speaker emoji
the mods havent noticed my sound design yet. so i went to wish.com to grab a tag in the meantime
True mr sound
thinking about adding this to my pack, i just need some like, clearing up
so this guy just spawns, and walks around and eats other giants, and only kills you if you get stepped on correct?
Kills you if directly stepped on, and deals damage in a radius of its steps. Also if you're being eaten by a forest keeper and the redwood giant picks it up the forest keeper will be stunned and drop you
thats neat yeah
looking at the model itself it also looks cool...
has anyone tested him in control company's extended mode and see what he does when controlled
like does the eat giants ai still work if ya just walk up to one with it
if not i'll just do it myself
(test i mean)
whats that item? i didnt even think that was LC for a sec
EnemiesScanner, my best friend
Tells me when the opps are coming to kill me
ohhh ive seen that mod, do you have some weird shader or smth? it just doesnt look like LC
its bad
really bad
?
Uhhhh, maybe it’s LCUltrawide
touching grass
what does it just show his legs
lier
yes its literally on the ground
sirenhead
and the footstep movements dont trigger
i can manage
ehh i can also manage
oh i thought you were gonna troll
because animations will give you away if there are none
its not like its meant to be compatible anyways
oh like
people cant see the animation
on their end?
yeh
ehhh i dont mind
i think real trolling is just spawning for a second then disappearing
psychological type shit
i do that sometimes
i think the creepiest way to use this would be stand behind a mountain
if i wanted to kill someone i'd just jester them
true
The eyes being on the ground might be a whoopsie but might also be deliberate, no one knows
Except me, they're not deliberate
Idk how stuff interacts high up tho so I'd leave it alone
@calm widget Im working on a menu screen mod on the design. My question is that can you maybe provide me with some materials to make one about your mod?
petrichor V!?
Hmm
Wdym by materials?
risk of rain
Basically thoughts about audio and by material I mean if you could make some pictures about the giant with possibly transparent background
For now the ones I’ve done only needed revisioned version of previous game’s music but for yours it’d need a fully custom one so we could get back to this later
Sure I'll do the stuffs when I've got time in like 30 mins
You’ve got time. Theres no power in my city 😂
F
There's these photos that meatballdemon took when he made em, prolly the highest quality you'd get, I'd rather be able to get you some more shots of the animations like eating the forest giant but im not sure how high quality I'd be able to take the pictures lol
Its worth a shot. These are quite good already but the one you mentioned would be awesome.
I’ll make a simple background image for starters with these tomorrow and we’ll figure out how to go about it later on. Gotta head to sleep now.
Yeah it sucks how it looks from my side imo
I'll see if I can ask meatballdemon if they're able to help with some stuff
They'd cut down my time by atleast 10x tbh with how well they know their stuff
why does he look like hes doing the gangnam style
I THOUGHT THAT TOO
Way beyond what I know how to do, will definitely ask @shell glade tho 😭
I really like this mod
Thanks, the mod really likes you
I put up on my mod-collab post the two scenes I've been working on. The SCP version might need some final touches but its about complete, the Alien one still needs some work but it's shaping quite nicely 😄 Just thought I'd let you know
i think i found the cause of the redwood not eating forest keepers. it's because the forest keepers are spawned with a debug mod
Yeah, a bad debug mod
Don't use dancetools, use devtools
Hamunii's tools are always amazing
what's wrong with dancetools?
It doesn't spawn enemies properly
Devtools uses authentic debugging tools that zeekers uses too
i'll try devtools
oh this is pretty much devmode which i disabled because it broke alot of things
dancetools is honestly much better than this. dancetools has commands for stuff like setting specific credit amounts, spawning things on you instead of in the ship (which, spawning things in the ship is extremely annoying), spawning inside enemies outside and vice versa and for the lights inside the building
The spawn animation is so
I can guarantee you dancetools is already worse off just by the fact that it doesn't set any enemies you spawn into actual enemies
i'd rather have convenience over one extremely specific thing working
Its not exactly extremely specific when the mod breaks monster interactions 💀
this is the only monster interaction i've seen that it breaks. like dogs and hawks interact fine
If you scroll up to earlier this morning there's a transparent red giant image that I posted 👍🏻
Didn't realize it was reposted till after I replied, oops
All good haha 😄 Yes I can deffo work with those. 👌 I'll check it out tomorrow, now I'm heading to sleep. See ya
Couldn’t you attempt to reuse the base games one
redwood probably has a different rig from regular forest keepers
actually, you could probably report that as a bug to the dev
it does but
its kinda just an elongated one
I feel like you could jank work around
I dont use it, dunno who the dev is
then i'll report it
Oh damn, morning, if you don't mind can I ask you to just do a few tiny things that wouldn't take any time but because I'm absolute dog at blender would take me ages?
Go for it
Go for it. Gonna be a few hours, writing a research paper 
That's fine, I'll dm ya cuz that'd be easier
You added the glowing eyes! Thanks
the tip of a claw on each hand is also glowing
Have you guys considered normal maps?
nah, playing on normal maps is too lame, i need some more sofiaticated maps ||(i am joking please do not make a fool of me)||
I did create the textures w/ Normal Maps and Emissive maps for the red giant so if there's a way for @calm widget to apply those to the 3 Materials used then that'd really elevate the textures for sure
Also yea, I didn't create or modify the UVs for the Red Giant and there is a bit of overlap there with some of its textures.
Ah I think I understand
Bro doesnt want to get caught lackin
Damn that was 5 hours ago lol
what are the new config changes?
yeah, same here
holy fuck LMAO
it just killed my buddy
the shockwave attack still killed him even though he was inside the ship
i guess since he was right under the hitbox it hit him as it went down?
BIG DUDE
He comin 💀
yeah i don't think the red eyes look good
i haven't played with this mod yet but i wanted to say that despite not having played with this mod, that red giant showed up in my dream last night and thats kind of crazy
I think red eyes are fine, its just that maybe less neon and glowy
What's the weight on these giants? I've not seen them in vanilla worlds yet
maybe? i'd have to see it tbh
i liked the beaty white eyes it had before, looked a bit better
also the og concept art doesnt have em
Honestly I probably messed up by a couple pixels on the emissive map lol
I'll try white out
Really high, 200
It's a sign
You sure it was the shockwave?
I can fix it if you say insta kill but shockwave shouldn't damage inside ship
Lol
like, the mf jus twalked in and stepped on my boy
I'll send a fix out later, didn't bother cuz I didn't think the foot would reach
ye, it can just kinda walk through the ship
like, it stayed wandering with its foot inside the ship for like a good minute
yeah, no idea
im fine with no glowing eyes, i'm just not a fan of the red
i actually like that they don't glow so it can tower over you and just cast a huge, black uninterrupted shadow
I like the idea of red eyes 😢
oh nah dw it's just my personal opinion hehe
red eyes stay, glowing eyes do not
Im imagining Gloom in pitch black darkness from Diversity and a red giant looming in the distance as you cant see anything but its red eyes and loud footsteps
damn what happened
couldnt get it to glow?
nah i got it to glow
there were just problems with the UV of the model itself
so the glow would spread to other places
white eye config:
this mod is good and models are amazing but are they scary to encounter like do u think its easy to get jumpscared bc of them
and amazing mod
i havent tried it out yet
idk how you would get jumpscared by something that takes up 1/5 of the map
Unless like you play with no audio, with one eye open, you will see and hear the thing from a mile away
idk about jumpscared but I've heard good things from people who've been playing with it, bunch of custom sounds, great model, great mechanics etc
its great i can believe that! gonna add this masterpiece to my modpack
:p
i agree wholeheartedly with those people
also messing with the colliders and you cant pass through him anymore
this should also make him interact properly with the terrain more
Can redwood stomp other monsters?
He can eat giants but can he step on dogs and whatnot
What about no eyes?
Just empty void
Or those like giant eyes that are supposed to be fake patterns
i thought about that and ill add it ot the list as super small damage amounts to dogs and baboon hawks
[BESTIARY] TheGiantSpecimens
Have you thought about any appearance/behaviour changes to redwood once it eats a giant?
it starts choking on the giant and just dies
Is it weird that I see redwood more often than normal giants?
Ig normal giants need to be walked over like landmines to spawn
And redwood just
Shows up
Establishes dominance
Does not elaborate
they have a higher initial spawn chance
check configs, its like 200 spawn weight
but then after they spawn
they give forest keepers a spawn multiplier
by like 4xd
4x*
also a config thing
i recommend making it higher or keeping it hte same
Will the bug where their feet clip through the ship be fixed in the next update?
It's been fixed
I think?
Love that confidence xd
scopophobia has a texture config, maybe try n see how that does it?
U so right
Does this work with fair giants mod and giant motion sense?
I think they are asking if there any issues with those mod and this mod
As fair giants and motionsense only affects Vanilla forest giants and doesn’t touch the Redwood giant, there are no issues
oh no wonder u cant really see the glowing red eyes.. their eyes are just so high up and sunken in that u cant really see from below.
That tbh
when you can see them though, it doesn't look the best
- Particles, fixing spawnrate stuff, more config options
After these 3 things I can probably get started on the next giant since I don't see much more feedback
particlesssssss for da feetssss
yeah stomp particles?
its the giant's toe fungus being spread in the air
You gotta stop your toe obsession
thanks to this message i've been cured and am no longer obsessed. 🥹
liar
I absolve you of your sins.
i hate feet now. all my homies hate hit it.
You have been forgiven.
currently in a dilemma
do i spend the next few days working out particles
or do i spend them drawing :p
whatever you feel like doing
@minor nymph if you've done any particles, any help would be appreciated
My best top of the head idea is to ask Kittenji, as both Herobrine and Football are the only 2 entities I remember having particles
oh yeah football goes poof and u get some cute particles
hes offline rn, ill ask him when i see him
And herobrine has Minecraft portal effects when teleporting the player
Does the Redwood giant make any noises besides the stomping? Cuz if not some deep, low growling would be pretty cool
besides stomping, it makes another noise when eating a forest giant
ya i hear growling when it eats
Even when before it eats
ok imma check
Just walking around if you get near it
spawns, initial low growl
stomp stomp stomp
spawn in forest giant, loud ass growl (as it consooms)
stomp stomp..
squishy noise when i get stomped on
yeah sorry kevin hart, ur tweakin
is there any worm - pink giant interaction?
He should eat the worm
How big is he compared to a worm
(Should specify he doesn’t do that I just mean it would be funny)
Idk tbh
This needs to be documented
I think giant is wider
ok i just tested it, nothing
i noticed that whenever the pink giant grabs the forest giant to eat.. they kinda teleport across the map
is that a known bug or is that just me with some sort of conflicting mod?
Any planned death/despawn animations for giant?
The giant
Doesn’t despawn
I don’t actually thing any enemy despawns
And you obviously can’t kill it
locusts and manticoils
Yknow, those aren’t real
?
there is only kevin hart
bees actually despawn like 11:50pm
well i havent seen it happen but the code says so
no video player showing up? 😔
wanted to show the giant teleporting thing
oh didnt see this
is this ingame or in test world
cuz i've seen this before in test world and im honestly not too sure
ehh ill do collider magic and hope it works
when u figure out the particle stuff.. besides the stomp particles. should also do particles for when it eats forest giant too. blood or something similar.
forest giants do that too when they eat u.
let me make this better
(one thing is worse but it's for the greater good)
also
just play it on google
it works
and i decided not to pay for it
the video is just showing the pink giant sliding across the map when it picks up a forest giant to eat
on offense moon
mk
@dim roost drop the mp4 on your browser it should play it
works with it iirc
ok yea
yall really wanna watch my video that badly? 🥹
VLC also seems to run faster than windows counterparts
just use google to play the video ;-;
esp OGG files
i use google for my mp4 endeavours
watched it. all i thought of was "Hey, it's me, Goku!"
lmfao what
Dude holy shit
That looks fucking wild
Can someone give a video of it happening? Im actually really curious
it was the video the person sent
that is unplayable
yea lol
ok this time i encoded with avc
so now discord video player shows up 👍
yeah i can imagine it.. the moment the forest giant disappears from being eaten... a splattering of blood particles comes raining down.
That movement bug should be gone
Plus I'll do some improvements to make it stay away from the ship
I have I've done a bunch, should be pretty easy for.you
Please teach me later, I struggled hella
Tried to copy the brackens way they do it
And ended up with some broken particles that spawned randomly and stuff like that
Yeah I had to remove the mod for now cus I had one standing in the middle of the ship and it killed me 😆 already let Xu know about the issue 😂
I was like "Bruh wtf" ☠️
Particles go brrr
they fixxed that
prty sure
This was with the latest version so no it wasn't fixed
LOL
pink giant wanna play ball with the ship
I wanna play too c:
i wanna play
i could imagine alcatras screaming through ship speakers as the ships being kicked around
as long as i get to not be alone
Lol
movement particles, eating particles, more config options,fixing body colliders properly,staying away from ship, better movement AI,fixing animation sync when eating multiple forest keepers in a row,increase giants albedo value or detailed map thing, allow giant to damage baboon hawks and dogs and kill them but try to avoid them
I'm unsure what i've fixed recently tbh so changelog might not reflect the true update, but it should be fine
average writing changelog as you make changes fan vs average writing changelog just before the update goes out enjoyer
Exactly
is this just a checklist to server as a reminder or the update is actually out now?
additional config options:
-allow redwood giant spawn (true/false checkbox) (so in the future people can have control over what giant specimens they want)
-Spawn On: (list of moon levels/moon category(vanilla/modded/all))
Spawn on: is definitely planned but no idea how to do it with lethal lib
So maybe later I'll figure it out
ive seen some other mods have u follow up the moon level/category with a colon or '@' and the spawn weight number
but yeah to figure out for later
cant wait to see the particles
turn blood particle tan and more "cloudy". sawdust
crunch sound is just powersaws revving
dont listen to the bepis propaganda
🙂
OH MY GOD
Dude genuinely that is insane
XU HOW DID YOU PULL THIS OFF
whats the difference between pink giant and redwood giant?
theyre just different names for the same thing
Easier than you think, the hard parts the optimisations I need to do now
Specifically the better movement AI
I'll need to make my own search algorithm or modify the game's
Google is free
I mean... I don't think it's gonna help much but I was gonna check anyway lol
Hmm giant boi doesnt seem to spawn on Starlancer moons
It should
No reason it wouldnt
Blame @hollow garnet otherwise
His maps are too big
lethal quantities should fix that i think?
It should auto be spawnable on starlancer moons
Unless LLL does something to mess with lethal libs spawn weight I've given
@trim flax does it?
:p
probhapsably not
See, probably perhaps hopefully not
is there a way to simulate monster spawn like u can with dungeon interior?
Uhhhh
Don't think it's a feature from what I know
#1193461151636398080 prob ask here
the simulate command is an LLL thing right?
Ye
oh does it not follow regular spawn rules? whats the chances of it spawning 👀
8am to 5pm spawn in terms of spawn times
They can spawn right away!? Yippee
We can have big friends right away
:D** **
spawned one immediately on an eclipsed Etern (by magic_wesley) yesterday. immediately made it half as deadly outside
im editing the spawn weight on moons with LLL. I saw in default redwoodgiant is 200 but the file LLL generate does not have it. should i add redwoodgiant back myself? because i know that peeper has its own way to spawn and need all spawn weight be 0, do redwoodgiant also have some critera like this?
I do think this new guy is fun but I feel like they should be more of a threat to the players? Most of the time I’m glad to see them and feel more safe because it just nukes the giants
i mean eventually after i release the other giants itll feet more balanced
plus
if its too safe, just increase the forest keeper multiplier :p
i can also do things like decreasing its view range etc
YO WHAT
IS THAT BRUTAL COMPANY MINUS?
What is that
I might need that for uh
a certain red faced monster
just a LLL config file
lethal level loader
Ooooooh
That lets you control what monsters can spawn in and out?
WAIT
If that is so… ||I can make dogs spawn inside?||
idk
Oh
How's the mod going?
im struggling with an issue that would happen once in a 1000 games played
lethal level loader is for other mods to use. like adding moons or interiors.
i can replicate it easily
Ah okay
its just about my animators being done right
What is it?
And you have the option to edit what spawns outside with what number of chance
uh i don’t think it deals with spawns
Then how is this in Lethal Level Loader?
basically if the giant is doing its idle animation, it wont grab the forest keeper even if its being collided with, the problem comes when the animations start like walking and chasing, i think i need to redo my animator because to start the eating animation i have it so that it needs to get out of idle, start walking, then start chasing, THEN it can eat
but it starts eating before the animation starts
which sometimes breaks audio (i dont actually know why for that one) and makes the animation desync'd visually
my current solution is just allowing both walking and chasing animations to grab the giant
Hmm yeah it would be the animator. You got a pic of it for me to see?
and then making the transition be basically 0 of hte other animators
yeah sure gimme a sec
current setup
tbh i’ve never touched the LLL config, but i guess u can mess with spawns. talk about this in #1214224631108608070 since this is unrelated to #1208964227835109407
and the time stuff
Ah I see what is wrong
Make use of the blue node
I don't remember the name of it
Thank you
any state but i think ill just make a transition from walk to eat forest keeper instead
the problem is that if i use any state, itll allow idle Cycle into eating animation
and i dont think i want to pause the idle animation?
Just make sure in the condition of your transition that it can't be idle
That's it
yep, thats already there, so ig ill just add the arrow from walk cycle too now
Transition conditions: isEating & isWalking
Something like that
So idle won't trigger the eating animation but walking and running will have no problem
will try
And you can just go from eating to idle when the eating is over
this aint confusing at all
And your problem should be gone
anyway im actually fasting, i was supposed to start eating like 10 minutes ago so imma grab some food 💀
Yeah go ahead
grab a forest keeper for lunch
Tambsty bwooden mnan
@young crystal im completely stuck
been at it for the last 3 hours total now, didnt actually go eat since i thought it'd be quick 💀
step-diversity xu is stuck
eat food
💀 rip. sometimes taking a lil break give u a fresh mind on the problem
EAT SOME FOREST GIANT
the exact problem is that if it grabs the forest keeper as soon as it starts the chase, it starts the eating animation late, if i give it a second, it starts the eating animation properly @young crystal
you need to start your eating animation
or it will be to late
come on
that was good
that was a good joke
@calm widget did you figure out how to make the giant stop stepping inside of the ship btw?
probably, havent updated yet, figuring this shit out rn
Ik I saw I was just wondering if you got that bug fixed for the update
🙂
Cus I wanna readd the mod to the pack asap lol
The menu theme is coming along quite nicely, I put up a first look into the progress so far. Let me know your thoughts Xu 😄
That would be exit time and transition
Can you show me them really quick?
sure
it'll take a second but while thats happening
can I ask what you use to register your enemy into the game?
I use lethal lib and it seems to be semi broken
i dont use exit time btw, only with eat forest keeper --> idle cycle do i use it
I think it changes things up having a passive threat as opposed to 90% of the active threats in lethal.
Plus I think the other giants will rectify that desire... They seem pretty threatening.
the apex is alive and well. the athlete is next. the zoner after that.
cant wait for Driftwood
It'll take a bit of time, i'm taking a break to work on lethal.wiki docs right now
though ill probably be finished writing in like an hour
tyt. meant "cant wait" as more of a looking forward sort of deal.
Yeah there'll be an update soon, I'm trying to check everything off of my list in pins rn
No ones gonna believe me
LOL
Also whoever this is, I appreciate you
I saw a couple comments recommending it
ok lil timmy
1876
The one and only
Some old ass account is the only explanation for the name 😭
Oh nice, xu's never been taken
i was gonna be like "oh wow how dare some random ass kid take credit for a mod they didnt make" and then i saw the "add reply" pfp and the "0 secs ago" LMAO
Loool
I think I managed to figure out particles
Only problem is that they look pretty shit
Also I take it back, while I have figured out particles, I need to figure them out better, need to do something like taking the texture from the ground the giant is stepping on and using that for particles
@young crystal if you know how to, do tell :p
maybe use the same particles as when the worm is about to come out of the ground
and the blood particles from when the forest giant is eating people
Forest keeper wouldn't really bleed tbh
But I think I got some good material
Blood can be for squishing
And yeah I'll look into this
i look forward to what ur cooking 😋
id like to resubmit for sawdust particles and buzzsaw sfx 
im just a shitposter
smol red wood
Xu there seems to be some confusion. It’s lethal company, everything can bleed
meh
so apparently he can walk straight through the randomly generated boulders
There are a few ways I could tackle this but I am not home atm
thank you, whenever you got time 🙏
that is odd, I'll try looking into it?
i did see him slide into boulders while he was eating the forest giant, but i thought it was the sliding causing that
um
one of the redwoods saw a forest giant being eaten by another and got stuck upon reaching that location
forest giants in the eating animaton shouldn't be able to be detected
there shouldnt be more than 1 pink giant?
i mean i can fix it
but its not a bug on my end to spawn more than 1
oh only 1 is meant to spawn? ok nvm
liltimmy1876
otherwise it'd be insanely OP 😂
btw did you do something to change it being only 1 to spawn?
I can do something on my end to force it to stay as 1 rather that rely on unity's option saying only 1
yeah they’d just eat up all the forest giants huh