#Tolian's Moons and Interiors
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question
While me and Jacu didn't
did you also downgrade LLL because of the company issue while playing
No
you didn't really answer my question of how many times it happened in new lobbies
LLL 1.2.2 has never had that issue for me
then thats probably not the issue then
if this happened multiple times in one lobby then it's not really indicative of repeatability
Almost everytime
like we made new lobbies maybe
2 or 3 times
gotcha
we didnt make a new lobby on our thing cause it was 1 am and we were tired anyways
and every time, the ones that had issues had late joined those lobbies?
Yeah
How are you two setting your interior weights? @prisma laurel @solemn sorrel
I have no custom interiors set for Harloth or Calt
considering the interiors we got were facility and mansion then like
i didnt mess with them at all
I had SDM set for Spectralis though
But how are you setting ANY within your pack?
i didnt have any custom interiors set for harloth, did for crystallum tho but i still got fscility regardless
Wdym?
oh uhhh with LLL
like you mean the chances right
would be incredibly helpful to determine
- whether this for sure only happens with late joins for you
- what exact steps need to be taken to cause it to happen every single time (not just maybe often, unless you test it tens of times)
Like are you setting any interiors using their own config and a different interior using the LLL config?
with LLL's yes
Yeah I set them with LLL, my interior mods removed the options to set them in their own configs
But also as I said this wouldn't make sense to cause vanilla interior desyncs
I haven't touched the vanilla interiors
one thing I wonder, was this a big lobby or why were people late joining after a restart?
the only interior ive messed with outside of LLL was poolrooms cause there was some weird glitch where even if set to false it was using it (but its not even set to be on either moon)
and this only happens with Tolian's moons
Well in my case 1 person just didn't join til after a few games
The other joined around an hour into stream
I only set interiors through LLL, even with interior mods that have their own configs. With interiors that have their own I set the weight to 0 and leave the list blank. I haven't had any desync issues in v50 yet
I didn't mean to reply to you specifically sorry π
see this is where it would be very helpful if you could document the series of events, at least if you can't test to determine if it's repeatable
was wondering lmao
ur good
it's way too hard to determine the cause of an issue like this if we're trying to piece together what happened when from random pieces of information
i sent my logs to LLL's thread but sent links here earlier if that could help with my end at least
mine and my friends
two sets even one from on harloth and then one when we ended on crystallum
and my mod pack code too
it might, but I'm more concerned about the sequence of lobbies being opened, players joining, routings, etc, if this issue is supposedly related to those things
But if the weights for something else is different between host and client then that can mess all sorts of things up, at least in my experience in v49
without knowing the order, which players were affected at each point, etc, it's hard to guess how to reproduce this
We were all using the same mod pack
They imported my pack with my configs
So that wouldn't make sense
I'm not really looking to spend a three day stint trying to reproduce this, but if I'm sure I can reproduce it I'm willing to look for the cause
I've had it happen before. I've even had my buddy download my pack fresh and somehow the configs got messed up when downloading
Thunderstore client is kinda jank sometimes
Why are they messing up only with Tolian's then?
Makes 0 sense
i can recall what i did at least, and also we were all using the same pack with my configs
basically open lobby, everyone join, start, do a few moons, play the game basically, everything's fine, go to company 2nd time, harloth, walk in, me in facility them in mansion, leave, go to crystallum, same issue, end game
oh, it was after company? is that with LLL 1.2.2 or whatever one it was that has that error when routing to company?
For my group we went to CaltPrime the first time after first quota
and tumbleweed was desynced
i used 1.2.1 cause of that glitch
i went back a version and that might be the culprit
but lun is saying they had 1.2.2
I wonder if it could still be related to the company if it happened after that for the both of you
Then we played Rosie's moons for a while they were fine
and everything was fine other than their issue
My other friend joined
we went to Harloth
they got desynced on Harloth, noted before landing the monitor on the ship said Spectralis
late joining is definitely the culprit there i'd think
I don't think so tbh
happened prior to the LLL update with my friend who got disconnected and joined back
he saw hospital we saw castle
Considering this only happened with Tolian's
so you tried late joining again on another moon
If it happened elsewhere I would pin it to late joining but
I dont think so, that company bug was just a broken terminal node after batby reimplemented locked planets if im correct, which terminal formatter mightve fixed on accident
between this friend joining and going to the desynced moon, did you perhaps visit the company again?
We went there a few times to sell quota
oh so it wasn't immediately after they joined
that yall went to harloth
you played the game a bit then went to harloth with the late joined friend
if so then def not late joining then
Yeah if it was late joining this issue would reproduce on moons that aren't Tolian's
But it doesn't
this only happened during the one stream lunxara?
well, if could definitely be a combination of issues
I feel like that's likely given that it's not happening to all clients
It wasn't the first time we had desyncs on Tolian's moons but yeah
by which you mean it has happened before the same way?
Now Batby told Tolian before it was cus he was including the facility in his moons
But he fixed that
So why does it still happen?
i feel like maybe the update that fixed desyncs didnt actually fix em..... (obvious ik) but like thinking about that
cause apparently the issue was supposedly that tolian packed the entire facility with his moons
and he removed them to supposedly fix desyncs but now they're still happening
Yeah he removed it from them though
so its hmm
I feel like he just has something set up incorrectly
maybe its somn else hes still got in there??? yeah
that may be, it's very easy to do so
Probably yeah
I think in our case Spectralis was the culprit, cus why would Harloth and CaltPrime when people desync say Spectralis on route?
but I think it would be good if you can experiment a little to see exactly how early/easily you can get this to happen consistently
^^
I don't know if someone else is going to beat me to it, but I only want to spend time on this if I'm sure I can get it to happen on my machine
I got stuff to finally finish working on for OpenBodyCams after all, I've gotten distracted by other peoples' bugs enough already
i'll have to leave that to lun as much as i wanna help get that fixed, friends dont have time to help test cause busy and i also dont have time cause busy (hence why we play once a week)
I could send you my pack if you wanna try and test it
Like I said the earliest I had it happen was on 2nd quota going to CaltPrime
that's not enough for me at the moment, though I'm sure that would be the place to start if it's proven consistent
if I know the exact steps to take so that I don't have to restart two LAN instances all day for two days I'm totally down lol
my PC is already acting unstable enough
Well I wish I knew how to give you consistent steps tbh, the first time my friend was desynced we didn't even know til he said he couldn't use a fire exit and on the monitor he was in the void for me
Probably best to watch back the footage since you have streamed it, good part of debugging on stream pfft
I mean the only concrete info I got
was both Debby and tumbleweed saying the monitor said Spectralis later on before we landed on Harloth and CaltPrime
and then they got Mansion layout on both moons
Idk what else to give tbh
We had this same problem with Nimbus before too, 2 people would get everything properly, 2 would be desynced
In a lobby of 4
But this was before Tolian fixed the moons including Facility
Always 2 people?
Yes in a lobby of 4
Me and the first person that joins are usually fine
the 2 that join after desync
Interesting
like I said, if you are able to try to recreate the steps that you think caused the issue in the first place, then we can find out if it happens consistently
I mean I would say them being desynced on repeat lands to the same planet is pretty bad
In the same way too
I'm not asking about whether it's bad though
what I'd like is something like
- start lobby
- go to experimentation
- have friend join
- route to big bad buggy moon
- look it's desynced!
if steps that can be written like that cause the issue to happen consistently, than the issue will take mere hours of my time to fix rather than days
Yeah what I can say is looking back at the vod
That first time someone desynced they joined right after we did first Quota on Eve and went to the Company
the point is, if it's not something that you can tell me how to cause, you are asking me to spend hundreds of attempts shooting in the dark trying to hit some bug while you hold all the information that makes it possible to reproduce it
I had routed to CaltPrime before they even joined
So we made a lobby, went to Eve. Did a whole quota. Sold at the Company, I routed to CaltPrime, and the person who then joined which was tumbleweed was desynced
However the interesting thing is, we played on some of Rosie's moons for a while after that. Later on Debby joined we went to Harloth and only Debby was desynced
before landing though Debby stated they saw Spectralis
We then updated CaltPrime and tried going there and before landing
tumbleweed saw Spectralis
did you recreate the lobby between tumbleweed being desynced and Debby?
I did once yeah, to try and help resolve tumbleweed's desyncs
then it definitely seems like it would be worth testing whether joining after one day causes the issue
if that causes it I can try to look at what's happening
That very well seems to be the case, however idk why this is affecting Tolian's moons though
that could be caused by any number of things really
and why it picks Spectralis for the desynced person is even stranger
doesn't really matter as long as it can be reproduced
True
Well I could send my pack and you could definitely test playing a day and then having someone else join cus that should do it, if not then doing a full quota should likely reproduce it
018f294d-f96f-d07e-b7c6-39caaf80b55b I readded the 3 Tolian moons we used
someone else is definitely welcome to give that a try and report back :P
I have to work on getting my upgrade into the game
Yeah I could likely do it later but I need to get some sleep rn π
Don't blame you
yeah, sounds good
it shouldn't be π
I would be like
that's why i'm here
me rn
the final weather value is actually synchronized by your mod though, right?
seems very suspicious for this to also cause weather desync
i'm prefixing the methods for selecting weather on all clients
the host picks the weather and sends it to clients, which apply the received data
so something must go super bad that it's not syncing correctly
what happens if the weather isn't synced when those methods are called?
as in, the rpc message hasn't been received
then the previous data set is still active
hmm
because nothing gets changed
is there a guarantee that under normal circumstances the message will always be received before the client tries to set the weather?
or do you set it after the fact if it's received after that?
so i'm completely skipping the method on client, which means the data from previous round is still set
and after host sets everything up on their end they send the values to clients, which set it the same way
oh, I guess I misinterpreted, I thought you cached the value from the server until that method ran
that makes sense
very odd that it desynced then indeed
yeah π
wait, what prevents the client from polling that "WeatherTweaks" flag before it's set by the host?
unlikely that that's related but it looks suspicious to me
the lobby one?
GameNetworkManager.Instance.currentLobby?.GetData("WeatherTweaks") != null
if you're talking about this, it's a lobby data tag that clients receive before they start connecting to the lobby iirc
so there's no way that they connect to the steam lobby and they don't have the access to that
hmm, in that case I suppose if SetPlanetsWeather is always called before any clients join, it's fine
I'm using LethalNetworkVariable (https://xilophor.github.io/lethal-network-api-docs/variables/usage), which allows me to set the data whenever, and when clients receive the change the event is ran (and i'm setting the weathers on their end)
also when any player joins the data is fetched on their joining, running the same thing
so i don't need to send events/rpcs both ways, it's done automatically π
I thought that GameNetworkManager was a vanilla thing
so I'm not exactly sure how that relates to the network API
my lack of knowledge with rpcs shows π
anyway, as long as that data is set before clients join and synced to them before that method is called, I suppose it's fine
yeah
I'd have to look at where it's called to know but I'm gonna assume you checked that lol
it just looks like a weird pattern to me
yeah, no weather calculation is done on any client
so the only thing breaking the sync is the networking itself
hopefully it's not an issue with the API then
it would be happening more if it was the API error π₯²
i think in this case something just messed up somehow
we'll see when they follow up
I mean if LethalNetworkAPI does ever cause issues you can thankfully integrate Eba's Netcode Patcher into the mod probably
π
surely
π₯Ή
wait i use the interiors individual configs instead of LLL's, does that mean my lobbies will get desync?
Not sure honestly, I just do it that way to be safe. I was suggesting it as a possible reason for the issue some people were having
ok so Budapest got fixed when entering the moon but the game crashes when you die. (happens every single time)
@faint topaz ok yeah, lunxara was right, we routed to maritopia with no latejoiners, one sees echoreach
tell me if you need any additional info
scratch that, the dude that has a desync had a bug when joining with "player #3 disconnected"
restarted the lobby, no joining bug, 3/4 see nyx, 4th sees nimbus
rerouted to solace (starlancer's moon) and we all see it
aquatis (sfdesat's moon) is also 4/4
rerouted to nyx again, 3/4 see nyx/ 4th sees nimbus
share your configs so they are all the same and make sure the same moons are installed
yeah its the same, synced with profile codes
send your LLL config to the guy that desynced
okay that worked i think
so far everyone sees the same planet
It's concerning that sharing the code wouldn't share the same config if that truly was the issue. I'd be interested to know how the configs were different
wait so all these desyncs are just cuz these people forgot to refresh the config? lol
how it work now then? and not before?
i have no idea, it might've been just a coincidence
idk what exactly happens, but i remember people saying a while back that codes aren't always reliable with configs
but that was very long ago, so idk
i do tweak the configs fairly often but everyone gets the same profile code before every game
yea pretty sure diversitys config was different for my friend one time even tho i sent him code
still weird that its the same people and the same issues with latejoin before that start happening. and that rosies' and starlancer are unnafected
and aquatis
actual random event
Could it be like: you share the profile code, everyone launches the game, something changes in the LLL config but not the same way for everyone, you then share your config, and it works because whatever edge case led to the LLL config changing already happened
Spurned by a mod update or some interaction with the config for another mod like interiors, moons, or lethal quantities?
And bizarre only for Tolian moons
π€
our groop sees different interior and only on tolian moons
that's not supposed to happen XD we just explored black mesa on nimbus, as for some reason the interiors were working there, but then we got deported into oblivion. Not sure tho if this is Nimbus issue or Balck Mesa interior
interesting
And for some reason all except me (host) see fire exit near the ship, while landing on your moons:
this time it was extra small
I'll fix it
or so they tell me
eclipsed on crystallum is easily a run ender
and the racist weather tweaks made it a 3x in a row
Must be desynchronisation
I'll get to fixing everything after I figure out why desynch
I have an idea
The problems started when I added LLL 1.2.2 to my project
also idk if its 096's issue but the navmesh is weird??
I'll fix it
out here making full adventure maps damn
For now I'll wait for the new LLL to come out, though maybe solutions will be found sooner....
that would be because hes on the rock
Enemies dont have a great time on anything that isnt the ground
Clients in my game could also see them but not me (the host). They could also see it in orbit, I'm honestly not so sure it's Tolian's fault
also the main entrance on crystallum could use a bit more illumination π
i just confirmed that in my game they also see it (and of course me not) so yea, this can be caused by something entirely else
It seemed to follow us whereever we went, no matter the moon lol
o
yea
yeaaaa
cant wait for mrov to kill fog
or did he kill fog already
also damn, the average distance from ship to entrance makes it pretty hartd to get the apparatice with meltdown
I'll be redesigning EchoReach in the future
or Celestria
nvm im too good
there was also a dog stuck inside a building of which im gonna send you a clip later
have this for now
also all my friends hate maritopia
π
It happens, some people like one thing and some people like another
i love maritopia
but they just fall to death most of the time lol
honestly the traversal from the second building to the main entrance could be a bit more laid out tbh
but overall great map
||mm||
this for Calt?
||no||
oooo
||prob a moon we havent seen yet then||
||cuz it dont seem to fit your other moons||
||because it's an interior modπ ||
oh dear
||yea i mean interior for a moon of yours we havent seen||
just gonna say this. Tolian, get feedback from as many ||interior|| makers as you can before release. from what i understand, ||interiors are way harder than moons in terms of development difficulty.||
definitely
AHHH I cant wait the interior looks amazing so far
@calm bluff got the map desync again, noone late joined this time
We did a game on Summit, went to Spectralis and 3 people fell through the map
was that all the clients in the game?
What summit
there were 5 clients
Yeah 5 of us, 2 of us got in fine the other 3 fell into the void
Is summit a moon
I'm gonna take Spectralis out of the pack
I think it's causing all the issues in my case
Yeah its mine
I donβt see it
& apparently all people joined in the same round, no late joins at all
So I have no idea
It doesnt have its own standalone, its in my RosiesMoons mod bundle
Oh
I donβt see any photos on the descriptions or a description for the moon
Yeah, the pack is in beta rn, so I didnt put any
Could you send some screenshots, Iβm not on my pc right now.
Can I get the modpack_code for testing?
018f2c37-f516-fe70-3416-a7eac036cbf1
@faint topaz The issue seems isolated to Spectralis being installed. When uninstalled it seems as the desync issue doesnt occur
Id say double check the scene, extendedlevel & selectablelevel
make sure it all lines up
I take it you've done some testing?
Nah, just watching Lunx's stream
They havent had a desync since removing Spectralis
I'll definitely check it out when I have time
Alrighty
I wonder what if they put Crystallum instead of Spectralis?
Not sure, may cause a similar issue
Also you can use the AssetBundles configure section to check if you still somehow included the Facility interior
If the problem does not occur, it will be clear that the problem is in Spectralis
Yeah
I would say also check Crystallum too, cus in The Jester's pack he said they fell through the void on Crystallum but on Harloth and Calt the interiors desynced
Alrighty
Tolian, do you use a preset moon to make all your moons?
Like copy the scene and such, or do you just make them from scratch each
Yeah, I have a special prefab
Hmmm
not entirely sure then
all the stuff should be basically the same functionality-wise
As I understood after removing Spectralis,Crystallum desinsronization disappeared?
Seems like it
are these moons broken rn
apparently spectralis
Spectralis and Crystallum, maybe some others
have u tested lgu with lll since it updated?
it updaed again
was playin fine on azure and crystallum yesterday until i went to nimbus and my friend flew into the void immediately
then every subsequent tolian moon had desynced interiors
lol
It works fine now
niiiiice
Yeah, remove the moons that throw your friends into the void and try again
Seems like those ones cause the issues with all of them
No clue why
will try later
Something in the asset bundles I feel like, the moons that do this all have much larger unloaded assets
Very much likely is, just what would be in those asset bundles is the question
It could be much of anything
Yeah
@sleek crater You got any idea what it could be?
is this the same issue as the last two times
Same symptoms it seems, for some reason though it seems like if one of tolians broken moon is included in the pack all the other moons of Tolian's break as well
Yeah what Rosie said
So in our case the issue was Spectralis, going to Spectralis caused 3 players to void drop, and those same players if going to Harloth or CaltPrime before landing would see Spectralis on the ship monitor and then be given the Mansion layout
Genuinely not sure why 1 moon would be affecting x amount of other ones either
I don't either, cus this doesn't happen with your moons or Starlancer's moons
again i haven't looked so i really dont know but the general answer to that general question would be that their sharing the same problematic thing
Something in the asset bundle must be desyncing stuff somehow
This too
Got it
Really boils down to what kind of problematic thing that would be in those asset bundles, which I dont think tolian has checked yet
We'll see what might be the issue probably soon
Well he did fix them including the Facility Dungeon per your suggestion, so maybe he's including something else he shouldn't?
dunno
Right now I dont see any need for debugging since we still would need the data from Tolians side
Yeah I agree
Probably best to give the issue a rest for now until more things are figured out
Which Tolian moons did you have installed? Idk why I thought I remembered you saying Crystallum was the one that void dropped you but it seems I was wrong
I tested yesterday with @zenith jay and we had no desynchronization
With my pack? π€ Maybe it's cus it was just the 2 of you
In my group I know the first person who joined entered SDM fine with me, the other 3 got void dropped
Today we're going to test it on your modpack
But they all joined the lobby before we ever landed the ship anywhere
π
I recommend making sure you have at least 3 or 4 people
Definitely
We used 4 different interiors
Yeah for whatever reason in my case I think whatever is happening with Spectralis caused them to see Mansion on CaltPrime and Harloth, since Spectralis has the weights set opposite and they saw Spectralis on the monitor before landing, no idea why actually going to Spectralis caused 3 people to void drop though that makes the whole situation stranger
And that was after freshly readding all 3 moons incase something got screwy with the LLL config before
Cus before stream today I had regened my LLL config and had the moons not in the pack at the start, I added them later to test if we could reproduce issues and the second we went to Spectralis bam 3 people got sent to the shadow realm
Maybe I just unloaded the moon badly
It's hard to say what could cause it, like why is the moon registering on the monitor for players who desync?
It's strange
Is it somehow sharing an asset that makes it register?
Yeah, it's definitely weird
Almost all moons have their own assets
||There is for example PaychSanctum which uses trees with Argent||
||Or CaltPrime which uses the Terrain texture with EchoReach||
Yeah but in this case they couldn't have caused issues since they weren't included
Btw I saw someone mention earlier Nimbus caused the same issue Spectralis did for us when they played with a friend, they went there with a friend and their friend got void dropped and died instantly
I'll see what today's tests show
Yeah hopefully you can figure out what's going on
baboon hawks too advanced for calt prime
this door is confusing lol (same texture as fire exit to the other side of it)
map looks amazing
dog stuck
definitely
maybe like a little light idk
other than that holy hell the map looks immaculate
crystallum, harloth, azure and zenit
@faint topaz further testing is required... but you might not be the main cause of the desyncs, and a patch may be releasing soon to stitch it up
Btw for those experiencing desyncs with Tolian's moons if you use ReservedItemSlots remove it for now
it's the cause
thats odd because i didnt have reserved slots at all last time i played
Well removing it fixed it for our group
Are you using another mod known to cause desyncs such as LateCompany?
I will say we also removed 2 other mods from the pack
NiceChat
and BetterItemScan
would shiplobby cause a similar issue
Can you post your mod list?
Are you using ReservedItemSlots at all? That's the culprit that was desyncing my group
In my pack good ol ReservedItemSlots ended up being the culprit desyncing everything, that mod likes to cause a lot of issues unfortunately
flip is gonna look into it over the weekend he said
It's the issue that happened with furniture desyncing before reocurring partially, except ship furniture doesn't desync lol
such a weird combination to make a desync issue
Basically what causes clients to desync
thats like the time i installed a mod into my mc modpack and it turned the entire world blue
If someone picks a reserved item up before someone else joins the lobby
I just went back to using extended Hotbarplus
Til a fix happens
Idk why Rosie and Starlancer's moons don't break somehow from the desyncing stuff, I guess their mods just have something unique setup that avoids it but yeah
Interesting
huh, wonder how it was doing that without any obvious exceptions
Could it be because of LethalToolbox?
does lethal toolbox do anything with moon or dungeon selection? I wouldn't have thought it would be related
Starlancer and Rosie are using it
I'm also sure it shouldn't cause a problem, but that's just a guess
It's all so weirdβ¦..
yeah
hopefully whatever commit is made to fix the issue is small enough to where I can tell what happened lol
I'm very curious
No
is LLL fixed yet? or still need to run 1.2.1?
1.2.2 works with terminal formatter unless the routing issue isnt the one you are talking about
But if you wish you can use 1.2.1, i dont think there is too much difference player-wise
are there any other issues with 1.2.2 besides routing?
Not that ive seen
then i can safely use 1.2.2 with terminal formatter?
Yep
The routing issue was just an oversight
Anyone know why Budapest make crash on loading? I have only issues with this moon...
Any other mods that are known to cause desyncing problems? IE LateCompany or ShipLobby?
no
I'll state we took a few other mods out too but idk if it was them
BetterItemScan, NiceChat, and EnhancedSpectator
I think NiceChat was causing a ton of issues cus I kept getting networking spikes when people joined the lobby
I'll fix it
If you do use Nicechat it could be that, I noticed when a lot of people joined my lobby it caused networking spikes cus I think it conflicts with MoreCompany
https://i.gyazo.com/93be5ad59d1a566a9f6765c986f983c4.png opened a door. went thru said door. was sent here
What moon?
on Nimbus
Lol
yea, forgot to mention that part XD
Nimbus with the void bugs again
was playin solo as well
Nimbus needs a lot of love
ye
Happened to a lot of people using my modpack
on what moons
I found ReservedItems was desyncing the moons in my pack, and maybe also NiceChat cus it was conflicting with MoreCompany
I'll fix it

Btw I asked Starlancer if he could help you Optimize your scene bundles too cus I noticed some of them are quite big, so you may get more help from him later c;
So I will say mods I removed from my pack on top of ReservedItems lemme know if you have any of these. NiceChat, BetterItemScan, and EnhancedSpectator
I have nicechat but I highly doubt it's related in anyway, you should probably ask other people that have reported this issue what they're running, but I'm gonna try disabling it regardless and see if anything changes
I would try, NiceChat for some reason in a big lobby was causing me networking spikes
and my streams would die
I think it was either breaking with MoreCompany cus MoreCompany touches chat, or LLL 1.2.2 somehow
Well I'm not really too sure of many mods that could cause desyncs besides ReservedItems and LC_API and stuff like that
it might be an issue with lll itself given its not something new, but honestly i could only point at that the only people that had desyncs in my lobbies are the ones with low end pcs/network issues
NiceChat I removed and replaced with HideChat due to networking issues
and its strangely consistent on some moons and not the others
Yeah it was for my group too, and then we nuked a few mods that caused desyncs and other problems and it was fixed
hidechat isnt an option for me with lethal phones haha
I mean wouldn't the numbers still popup? HideChat just makes it so when it's inactive it goes fully transparent
youd probably need to open chat first
bonus actions taken and sometimes calling is a matter of life and death
Everyone who has desynchronization happened, please throw the logs of the host and those who have desynchronization
^^^
Iβll post them if it happens again today
i dont think so, maybe crystallum and echo really cheap like 100 credits tho
and echelon i think its price is good for its loot
cuz crystallum/echo are like 14-21 loot, and echelon is 17-24 loot
thats a lot for free moons i feel
echo should be a mid tier i think
and yeah i agree that there are already a ton of your free moons
Yeah I agree with it now thinking about it-
- 0.1.8 >>> 0.1.9 Updated Nimbus
dose that fix the void issue
theoretically possible since I fixed the colliders and stuff
I'm going to test it rn
the insides fixed but right next to the ship there is just nothing and you can fall into the void
@faint topaz
Got it. I'll fix it
k
The increased Brightness is way nicer though
- 0.3.3 >>> 0.3.4 Updated Harloth
Finally just added the aio pack to my mod pack, it's nicer than having like 6 seperate moons in the list π
the better to test em with, too
should prolly fix the mismatching names of these planets in the pics https://thunderstore.io/c/lethal-company/p/Tolian/Azure/ https://thunderstore.io/c/lethal-company/p/Tolian/Spectralis/
assuming azure is meant to be azura since its a green planet
and spectrails is just a misspelling i assume
same with this one https://thunderstore.io/c/lethal-company/p/Tolian/Zenit/
lol
wait i just realized how silly the maritopia moon pic is
how are the buildings visibile from space..
wait like half of these moon pics dont make any sense
lol
I mean, it does give a better idea of whats on the moon
the pic designs are just fine. it's just spelling that would need improvement
You don't want to see Wesley or sfDesat moon images π
got the Wesley versions covered
I'll fix it todayπ
where do i even go on celestria 
ok i found the main on 9pm
nice
also uhhh
sun
and i had 2 random interact propts while runing aroun
- 0.3.3 >>> 0.3.5 Updated Azure
- 0.2.4 >>> 0.2.5 Updated Spectralis
- 0.4.3 >>> 0.4.4 Updated Zenit
interesting
well its a moon, moons are a lot smaller than planets so its not that crazy
nice
I would check all the pages/descriptions for spelling and grammatical if I were u tho
it seems like thereβs quite a few
erm actually its you, not u

how bad can they be
honestly they arenβt that bad after checking
they have consistency which is nice
argent is soooooo cool
got scared by the ambience inside two times already
they chillin
bees on psych really are a gamble
ayo
i love how i can tell when landing on a moon i dont know the creator of if its yours if it has some sort of objects to help reach the ship haha
Wish he did that for all the moons lol
We went to Harloth and Nyx and had to do some devious trickery to get two-handed items on board
Unless he already patched that
fixed it
Tattooine moment
we dont question the intended design choice
It's a β¨ feature β¨
||?||
;o
sheesh how u make the game look so good
it's in the editor
ah right
Sorry to ask but do you know when you will have nimbus fixed. I want to add it to my modpack but cannot since itβs broken.
@proper fable this?
Yeah
Thereβs just a void right next to the ship
Yeah, I'll fix it when I have time today
||?||
is this an LC moon or what
thats not game breaking, u just gotta be careful around the ship is all
yes
shame that it won't look as good in-game
yeah it is
just as dangerous as other modded moons that have lava or water that insta kill you if u fall into it
imo
doesnt mean the moon is broken
Unreal engine 5 lethal be like
yeah but its not the same, lava or water is meant for the map a void is not part of the game
maybe the moon is meant to have a floating island on it above pink toxic sludge that will kill u lol idk
New moon looking so pretty π₯Ί
path on crystallum from ship to entrances could be better lit
especially at main entrance itself
bro is just posting images from fallout4 rn /j
should clarify incase someone doesnt know /j means im joking
- 0.1.9 >>> 0.2.0 Updated Nimbus
Dose this fix the void thing
It would be nice if you could check it out
Ok, I was just asking because Iβm not on my computer right now and did not know if it was just visual related.
Well, I fixed what was in the videoπ
Ok I will check it out later. π
is there a fire exit on azure?
a few, yea
ah does scanner not show them or am i blind
they do, just not from super far away. detection range may need improving
true
odd since main entrance is scannable from far but fire exits arent
doesnt help that the entrances and exits blend in with the map
lol
well, node detection with them needs a mod so...
gg
hell, node detection for fire exits in general need one
aight Tolian you win
holy shit Calt Prime is so much fun
it gives me the same level of fun I used to get from Kast
plus it feels very vanilla like. actually 10/10
you have to do parkour to get to one, its pretty cool actually
Do these moons work on v50?
You should probably update the Thunderstore page respectively
change what exactly?
Just put (v50 compatible) somewhere in the mod description
Assuming it is compatible
I wouldn't have needed to ask this if it was there lol
my moons depend on LLL
And LLL was only recently updated to v50
Plus there was like 5 other LLL forks and stuff claiming to work with v50
Just asking to be sure. Sorry if it seemed rude

np
they're compatible with the v50
π
Hey Tolian! I had added Old Birds to Harloth via LethalQuantities but they never seem to wake up or activate with the apparatus being pulled, not sure if anyone else has asked this and honestly might be a better question for Batby but do moons need something in the backend for them to work?
hmm interesting
I didn't use LethalQuantities π
Oh it's just to modify moon properties, I thought the outside was a bit too quiet so I added more spawns for spore lizards, slimes and a 5% for old birds
try adding them to LLL.cfg
Pls don't be another primitive dungeon entrance, would be cool if it was set up to work with one of the pool rooms interiors! Like some of your other moons....
Referring to pyschward and echelon
bruh Dawntrails comin' early? >:P
(i hope some other XIV nerd is here to understand that)
isnt there a config?
i can already hear the steel drums
||soon||
???
a configuration file for the mod? idk. havent tested it yet but its always the first thing to look at for me :D yk if you wanna set a custom prize for a moon or something along these lines
use the LLL config to change prices, enemies
usually i use lethalquantities
will use this then ig
lethalquantities is also good for customizing moons
nah dude I hate ffxiv
π
oh cool you got into viperian's latest vid π
what does the building exterior of spectralis look like
anybody got a pic? sry i forgot and dont feel like playing rn
def putting scoopys castle with dis
I'm having an issue where none of the moons are appearing in the list of moons
Really wanna try your other stuff besides Harloth, Maritopua, EchoReach... I downloaded the mod pack and that didn't work. I lost access to the 3 I mentioned, I tried individual install of each moon. Still no go
send your list of mods
Where is that... Thunderstore?
@fading hound are you using r2modman ?
I manually install. No managers
I would recommend that you install r2modman for convenience
delete your LLL.cfg
Just the Config file? Force it to reconfig?
Yeah
If the problem persists, let me know
I actually got it working while I between chat... Updated LLL. I was a week out from the update.
Thanks, sorry for the bother π
Does this work all mods used... Cuz I'm not limited to Thunderstore mods... I use mods from all soruces, however managers don't like other managers... And I've not found one that works for all
can be combined by adding third-party mods to plugins (folders)
So your saying rodman can help me track mods from TS... And the mods I stop in from other sources?
You can also manually install mods using r2modman
You'll have to manually update anything that you manually install
@faint topaz I entered a few sample prices for the different moons in LQ to test it out. It worked once but now the default prices are back. Seems like LQ doesn't overwrite your mod.
just change the price in LLL.cfg
where can i find this file? never worked with it before
BepInEx/config/LethalLevelLoader.cfg
oh.. yea seems logical
@faint topaz okay i think you have to create a new save. my current one didnt take the new values but i also changed to those values in LLL.cfg now just to be sure xD
yo tolian this guy showcased ur moons mod in his video
Lethal Company Mods You've Missed Out On (#39)
β
Protect yourself online (like your scraps...) with PureVPN now: https://bit.ly/ClickVPN
Here are the best mods for Lethal Company, so that you can level up your gameplay with Lethal Company mods. This is the 39th part of the BEST Lethal Company Mods series.
AEIOU Company - https://thunderstore.i...
now more people will download ur moons
Viperian is something I watch because usually there is one or two good mods showcased I wanna use. not always though
same
- 0.2.5 >>> 0.2.7 Updated Spectralis
- 0.3.0 >>> 0.3.5 Updated Crystallum
- 0.7.6 >>> 0.8.4 Updated Celestria
- 0.3.3 >>> 0.3.4 Updated Argent
- 0.1.9 >>> 0.2.3 Updated Nimbus
- 0.4.4 >>> 0.4.5 Updated Zenit
- 0.6.0 >>> 0.6.3 Updated PsychSanctum
where dose it say that
optimization and lighting will need adjustments. the glare of some reflections is quite jarring
music surrounding main is a bit loud for me, but i have loudness equalization on, so someone else would need to test that
Doesn't sound any louder than the normal music to me
good good
and of course, an icon from me of it. (spoiler actually means something rn)
can someone quickly send pic of sanguine main entrance exterior? tryna see what interior i wanna assign it
this tolian dude is grindinggggggggg
It's made for SDM
Pretty much, but the intention is for the moon to be used with SDM
cool
have other moons been made for sdm before
like by other modders? im curious cuz i havent gotten sdm yet and would like to know which moons to def assign it to
I personally make it a rarer mansion on any moon that has mansion as an interior. Some I bump it a bit higher. As for ones made for SDM I'm not too sure
SDM is amazing, if you haven't played with it yet you're in for a treat
interior with custom scrap, custom mechanics, ||custom enemy (kinda)||; a major step up from default mansion
don't forget the amazing level generation. SDM's custom dungen scripting is honestly one of my favorite features it has
is it exclusive to the moon pack?
These moons are gorgeous
Honestly I prefer it being exclusive to the aio there are so many moons at this point lol
I really don't like using the AIO pack cuz I only use certain moons from the ones he made
I try to keep it minimal and don't like having too many moons
I had like 6 or 7 of them so it was an easy decision to swap to the AIO keeps my mod pack cleaner
That's fair, I just wish there was an option to turn some of them off
He'll release it as a single eventually, you can technically hide moons using LLL if you want to
Can ya?
Yeah in the LLL config you can make a moon hidden
Make sure to enable content configuration
Actually now you can just straight up disable them it seems
Still tho, the download size is very big
Yeah that's valid. Like I said, he'll release it as a single eventually
@faint topaz
https://www.youtube.com/watch?v=84PxDe1o6fI
Lethal Company Mods You've Missed Out On (#39)
β
Protect yourself online (like your scraps...) with PureVPN now: https://bit.ly/ClickVPN
Here are the best mods for Lethal Company, so that you can level up your gameplay with Lethal Company mods. This is the 39th part of the BEST Lethal Company Mods series.
AEIOU Company - https://thunderstore.i...
Highlights your moon mod. π
thats what brought me here :D even better when theres v50 support
@faint topaz lol https://clips.twitch.tv/CoyJollyStingrayDuDudu-6KwPfU7b8OOKgmFs
Thanks to LLL, most moons which use it should automatically work in v50 other than not having new enemy/trap/scrap spawns
XD
I'll fix it
Hey Again! So I done some testing, LLL spawning just doesn't seem to work but I did some with LQ, I tested 3 custom moons modifying moon outside enemy power and allowed spawns; Harloth, Transmission and Catalyst,
Harloth and Catalyst have the same problem: "Dormant" Old Birds spawn during the day and do not activate at all, they do however spawn in randomly and then can function.
On Transmission however they work fine, they spawn in dormant and wake up from 1pm-12, i'll ask the moon maker to see if anything can be found here,
It is a bit of a stretch for something these moons don't have but I think it'd be beneficial for moon makers to know if I can get to the bottom of it.
Maybe because they have spawn, but it's a very small percentage
Nah I massively inflated the numbers, I had about 15 dormant ones in view
I've asked the Transmission creater if there's something that can be found, I believe there would be something that old birds are referencing to get their "wake up" prompt
has this been rolled into the compilation mod?
It was released in the AIO package first so yes
another near flawless first release, Tolian my friend.
friendly for both single and multi, no desync (that we could find), ship-to-main distance is just right, and NO crashes (yet). interior lighting just needs less saturation and reflection glares need a reduction. id say a little optimization here and there, but yer always lookin out for that.
easily one of your smoothest releases. keep up the fantastic work π
- 0.2.5 >>> 0.3.0 Updated CaltPrime
- 0.2.3 >>> 0.2.5 Updated Nimbus
- 0.6.0 >>> 0.6.5 Updated EchoReach
- 0.2.0 >>> 0.2.5 Updated Sanguine
i glitched out of sanguines borders with an extention ladder
is psychsanctum supposed to have a config file?
No, does yours?
No I don't. Just wasn't sure if it was or wasn't supposed to.
Custom Moons typically don't
It's crazy how fast you make these moons!
bro is a michelin star chef
fren fell thru the geometry and got stuck on Calt Prime
https://i.gyazo.com/436890d966d92838ae1a8be7290be0e6.jpg
https://i.gyazo.com/312b85e515f0200da1fd6302402ae7dd.jpg
Oh hey I ended up stuck there too lol
Joker's trap
I'll fix that
π₯
Haha I just got stuck there also tonight! Small world
Which moons need range balancing to the entrance?
the dark cave-like one imo. i think its crystallum. also Maritopia is a lil too far. For azure i noticed that i couldnt find a way from the fire exit to the ship. This location was kinda seperate from the rest and seemed unreachable
Maritopia is a nightmare lol For Maritopic, maybe add some weight based bridged to get to the main entrance easier
Wasn't there a bridge shaped like a power pole in an earlier version of the mod? Or was that a different map?
It's still there
but it was more direct to a fire exit
I couldn't find it anymore. i saw it in videos but myself i couldnt see it
The fire exit was on the floor below main entrance, towards which the power pole led
Main just looks like a fire exit
okay, I have to revisit. but I definitely feel like the way is too long
Eh. I think it provides an intriguing time management challenge. It balances out the lack of enemies to interrupt the trip
you could also look at it this way
It also rewards more efficient means of carrying cargo like having a dedicated carrier, jetpack, tzp
But yeah, that's how I see it
My biggest thing is the lack of a clear path to the main entrance. I get lost every time
harloth, crystallium and celestria definetely feel a bit long
main is directly 180 to the fire exit which is easy af to reach yeah
Maybe something like broken / flicking street lamps along what is intended as the main path for Maritopic to provide some sense of direction
I have a similar complaint with Crysrallum
It's far too easy to wander out of bounds there and end up in an inescapable position
Good luck if you're a jetpack user especially :V
153-Maritopia(D) >
34-Nyx(C) >
39-Azure(C) >
Crystallum(B-)(150) >>
Echelon(B)(180) >>
33-EchoReach(B)(200) >>
Spectralis(B+)(290) >>>
111-PsychSanctum(B+)(340) >>>
Nimbus(A-)(360) >>>
37-Zenit(A)(470) >>>
32-Argent(A)(510) >>>
Sanguine(A)(520) >>>|
9-Celestria(S-)(600) >>>=
618-Budapest(S)(800) >>>>
93-Harloth(S+)(910) >>>>
35-CaltPrime(SS)(1000) >>>>>
yea budapest with jetpack is nightmare as well
too many invisible walls and collision in the sky
I don't think it's a good idea to use a jetpack in a caveπ
Okay but that is bad
what about Zenit?
Nyx, does it have a fire exit? I looked but maybe I am blind lol
with jetpack? havent tried it yet
I haven't added it yet, but I'm going to add it soonπ
what about the range to the main entrance?
It is intended to go into that lit up area in the back?
That area seemed like I was designed with a purpose and was never used LOL
honestly i dont have a prob with any of your moons' range.
I think in the near future Harloth, Zenit,EchoReach, will get a range rebalance and Celestria ||will get its own transport||
ive only played zenit once but i dont remember it being a long trip
but if u think so then sure
ΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠΠ
hyped
Crystallum (might be difficult), Maritopia (the main scan node just needs to be detected from farther away), Harloth, Spectralis, and Celestria (main is fine. fire exit however...)
just saw the Harloth and Celestra plans. excellence π₯
- 0.3.0 >>> 0.3.1 Updated CaltPrime
- 0.3.4 >>> 0.3.7 Updated Harloth
- 0.6.5 >>> 0.6.8 Updated EchoReach
- 0.3.4 >>> 0.3.5 Updated Argent
- 0.4.5 >>> 0.4.6 Updated Zenit
- 0.3.2 >>> 0.3.4 Updated Nyx
Those two doors next to the path for main made me think those were alternate fire exit routes, haha. May be good for closing off with some boards or a minecart.
i just now played on sanguine for the first time
bro, tolian, that music is great man
well done
guh
I crashed when exploring the mansion on Sanguine
Interesting
I'll make an optimization patch
- 1.2.6 >>> 1.2.8 Updated Budapest
- 0.2.5 >>> 0.2.7 Updated Sanguine
I was made aware of a possible geometry issue on Nyx. These screenshots aren't mine but the person said they're pretty much softlocked and can't get out of this portion of the exterior
@faint topaz What changed with 1.8.3? There was no changelog
Repatched all the moons
I'm surprised the changelog wasn't savedπ
nyx is so laggy
where does it lag the most?
i cant even tell, im getting like, 30 frames maybe
on other moons, what's the approximate fps?
How many fps are you getting on Spectralis/Crystallum if you have it?
ummm hold up do you have an fps counter mod i can use?
you can just turn it on in your Steam settings
eh i just got enough anyways
dont feel like closing the game to install a mod right now
75-85 fps
on crystallum
I'll see what might be wrong with the Nyx and fix it
testing spectralis rn
spectralis is a bt rougher, with me getting around 45-65 fps
Gotta say my favourite thing to do on Calt Prime is to get an extension ladder and use it to get to the main entrance from the ship. Anything inside quickly can be brought out and dropped off the side which you can jump up to the side of the ship no problem.
There is also a way to reach the upper fire exit without jetpack or ladder just by jumping on a slight ledge provided by the two crates. Not sure if it's unintentional but god I love it.
also Old Birds are scary
I think the short distance and compactness just makes it so fun for me.
Oh and there is two spawn issues i noticed. Doggos often get trapped ontop or in boxes
some optimization on spectralis would be nice since I have a friend that kinda has a potato pc, and im trying to make my modpack as usable as possible for him
- 0.7.2 >>> 0.8.0 Updated Maritopia
- 0.2.1 >>> 0.2.2 Updated Echelon
- 0.2.7 >>> 0.2.8 Updated Spectralis
- 0.3.4 >>> 0.7.0 Updated Nyx
- 0.3.1 >>> 0.7.0 Updated CaltPrime
depending on which moons
Well, most of them are paid
Sanguine
BTW, I have to say that your moons look impressive
Really amazing amount of details
Tho, for me personally your moons doesn't fit vanilla lethal but still I'm amazed with your skills
paid
thanks
BTW, are these trees are just 3d model or game object with unitys tree builder or something
3d models
Because when I tested free ones I was struggling to use them, since these trees were this weird tree builder thing
Well, I guess I have to model trees by myself
@tepid moth You can find free trees on this site
I'll try
Tho, I'm not a big fan of sketchfab
I don't know how to use those models properly in unity π
- first you pull the wood onto the scene, and then you place the texture on it
then properly customize the material
and it's done
Am I able to create prefab later on so I can use it with tree painter?
- 0.6.3 >>> 0.9.0 Updated PsychSanctum
are these optimization updates :0
Yes
maritopia has the default desert celestial tint rn instead of ocean
Does anyone have a good image of video of Harloth since the image on thunderstore isn't very good
yeah the image on thunderstore is kinda useless lmao
- All moons have been updated
I'll update the screenshots
greeeeeeen
Harloth is probably your best moon
Actually I would say Sanguine is tied tbh, I love Sanguine π₯Ί
PsychSanctum, Harloth, Zenit, Calt, and Sanguine are easily my faves
Maritopia is peak!
But visually Crystallum is insane. Speaking of Crystallum, it would add alot to the atmosphere if the lava had a glow effect and/or if you baked some light/shadows to the ground texture next to it
Another Harloth loverπ
Crystallum is great from a visual standpoint but not from a gameplay standpoint
π¦
The dogs ruin those thin pathways
yaiii agree oooooor, i find it kinda funny haha. I even get a shy guy to spawn there sometimes
anyways
right now the texture feels alittle disconnected when the lava is glowing but the ground around it doesn't seem to be affected by it's light
I'll hard disagree with you on Maritopia though, the city moons don't really vibe well with me. I do love Wesley's Atlantica though
Wesley's moons are a whole different level of perfection though so it's not a fair comparison
π
I get that! To each their own. I like it based on gameplay. Plus Piggys office interior suits it amazingly
hahahy i really want to try them again now on lll! Didn't really vibe with them on lethalexpansion due to desyncs
or rather that it didn't have a proper networking feature
Yeah definitely try Wesley's since they're on LLL now
bugs?
Yeah mainly Shrimp always being bugged and throwing errors even when disabled
XD
Or the warnings it throws about sounds
Great interior but needs some love
really?? i haven't noticed haha. Altho i have it disabled cause i think it didn't suit the vibe
Spectralis is another moon I really love but it's a bit large for what it is, 158 mb is pretty big XD
i have also alot of mods that reduce and removes some logs so alittle hard to tell sometimes lol. But some of those mods actually help and fixes stuff for some reason. Don't ask me why or how
god damn is it that big?? just got a new pc so i'm destroying it with mods lol
Yeah it is, I lowered my modpack a little since a friend was having trouble importing
so I removed the full Tolian_Moons bundle and cut it down to the ones we play on the most
lol
Smart smart!
i just gaslight my friends into my stupid modpack
Wonder why no one wants to play anymore lol
Haha
I'll have to optimize
even though it's already pretty heavily optimized
it's sooo cool tho
Haha I will admit I'm surprised it's that large when the moon ingame is smaller than Sanguine
c;
Must be the assets
π©·
I'm sure if you can figure out how to get all your moons below 100 mb in size somehow that might help your full moons package stalling on download for some too c;
It's those big moons causing struggle
π
Love your moons though even if my friends had problems lol
But yeah I'll agree the moon ingame is very optimized and runs well
I'll optimize it when I have time
π©·
I've been having import problems lately too, I think it's Thunderstore
thunderstore kinda sucks in that regard, it kills the download for bundles that big for at least two of my friends who dont have good internet
Well, if I'm not mistaken, the moons package weighs 960 mbπ
lol
size of lethal itself
how many moons does lethal have?
Less than Tolian π
case closed
hahaha thats true! and they are not as detailed
11?
my modpack is 5.46gb total...... ._.
I honestly can't play without modded moons now, even the new ones in v50 are nothing compared to what this community has made
soon gigabyte
Yeah probably
i need a lava moon π
Infernis is great but lonely
since Io and Vulcan are trapped on LE
Raze there too, but that had gameplay issues.
i would love the opposite to that, a underwater moon! Maybe take some inspiration from the og bioshock games
It's a good idea, but how do you do it?
i had a thought on how thatd work
you land above water on a platform. jutting from that platform is a few pipes that lead below the water
i'm thinking like a entry reminisced to Plastereds black mesa. The ship goes down a tunnel and then the ship lands in a glass globe
Around the globe you got the water. Either that or there are alot of glass tunnels
problem may be how the water effect would look
Altho could add some whales swimming and other fishes to convey that feeling
bubbles and so on
Um, I'll put that in the ideas
time
@glass abyss incase you're still getting desyncs btw
AlwaysHearActiveWalkies was causing desyncs for us after I tried readding it
If you use that
I've just noticed your biggest moons are Argent, Crystallum, and Spectralis so that's not bad lol, I'm guessing those are the ones that slow down the dl's and imports though the rest of them are all at pretty optimized sizes