#Shockwave Drone Enemy v0.6.2
1328 messages ยท Page 2 of 2 (latest)
i could eventually push it to the project ill just see if i can do it first i doubt xu will mind as long as i dont break things 
replacing the fbx is bound to fuck something up, so try not to spend a few hours on it
Any new mechanics coming, or are they more or less the same?
Solid's return has definitely been amazing
Agree
We all lub Solid 
Yis

also animations for sweeper drone not done as i spent the whole day fixing a single error 
i definitely did a good job keeping the original drone style on the new drone model
cause its supposed to be like the part thats the same on all the drones
also theres two more drones that are conceptualized but havent been worked on yet
it is 3:31am
i sleep
Do both drones like being pet
nah we got the shockwave gal for that in code rebirth 
The shockwave drones are cuter to me, so I'll find a way to pet them
btw the first animation is a death animation it doesent explode like its brother :) i made it act like its slipping and landing backwards on it self
Also I got the AI concepted it will leave trails of like soapy water that if u walk on itll make u super slippery and it will bump you around if u like attack it or get close to it for a while or if it just runs into you lol be a perfect mix on the slippery ground you'd go sliding away into a seamine

the fan will also have bubbles coming out of the top
idk what todo with the bubbles or just have them be effects
probably just effects honestly
OK i SLEEP

my brain hurts
new effects bump

oh i missed this lol sorry uhh yes actually and im keeping them a secret ill just say this they have a home now

Sweeeet
Shockwave drone nests
At most ill update the fan texture for the unblurry version
But were not making it 3d
Theres 3 smh ๐
Dragonfly, gravitas and i guess subwoofer is a funny name for the big one
oh wow i didnt know this was still being updated
He came back to it
now hes fixing the old drone and making my funny drone concepts
๐
sound design these are the sounds i used
and electricity zaps
ive been very slow at devving recently i have crazy brain fog lol

https://cdn.discordapp.com/attachments/1238179273941061693/1324900311147614289/2025-01-03_19-36-45.mp4?ex=6779d511&is=67788391&hm=c75919fb43e38fe727d78937e9f2dadfa747f4209d81ea62e71a598fff1d1ab3& first ai test very wip i started with the offmesh link stuff i learned about a while ago and decided to implement it as the first thing i do
i dont have its slippery features made yet
oh that's super cool, how do you make it float when it notices there's nothing below it?
i knew people would be curious about that lol
I love them
basically zeekerss never added any custom offmeshlink ai just used unitys default Teleport at fucking mach 1 thats what the auto traverse nav mesh link bool is on navmesh agents
it'd be cool if like some other enemys had their own movement over navmesh links
u can do like anything
its cool
heres what i did for my drone i added some comments "```cs
private IEnumerator FlyOverNavmeshLink()
{
isFlying = true;
Plugin.Logger.LogInfo("SweeperDrone started flying over navmeshlink.");
creatureAnimator.SetBool("flying", true);
yield return new WaitForSeconds(2f);
//get offmeshlinks data lol
OffMeshLinkData data = agent.currentOffMeshLinkData;
Vector3 endPos = data.endPos + Vector3.up * agent.baseOffset;
//stop agent while manually traversing
agent.isStopped = true;
//move towards the end (note we can have any kind of movement for this if u wanted u could make other positions it has to move to) first)
while (Vector3.Distance(agent.transform.position, endPos) > 0.1f)
{
//fly over at agent speed
agent.transform.position = Vector3.MoveTowards(agent.transform.position, endPos, agent.speed * Time.deltaTime);
yield return null;
}
creatureAnimator.SetBool("flying", false);
yield return new WaitForSeconds(3f);
Plugin.Logger.LogInfo("SweeperDrone finished flying over navmeshlink.");
//reset
agent.isStopped = false;
//complete the offmeshlink
agent.CompleteOffMeshLink();
flyingCoroutine = null;
isFlying = false;
}```
and to have it know when ur on a offmeshlink you just do this somewhere in ai interval ```cs
case (int)State.Sweeping:
Plugin.Logger.LogInfo("Sweep");
if (agent.isOnOffMeshLink)
{
Plugin.Logger.LogInfo("Drone On NavmeshLink b");
if (flyingCoroutine == null)
{
flyingCoroutine = StartCoroutine(FlyOverNavmeshLink());
}
}```
oh lol
my animator btw
thats bound to end badly, lol
Im confused
I both like and dislike dis ._.
i have parameters that keep stuff from going from any states like if its dead it cant malfunction or bump or get hit
and i use triggers for them
Okie I like 
i also have a different hit drone animation for when its in mid air so it doesent just jerk back down then up
just didint add it yet
So it doesn't WHAT?
is the shockwave drone still working?
Yuh
One config option for it isn't though, and it's how much damage they deal upon exploding, but that's the only thing about it not working to my knowledge
hmm im back to working on the drone after a break i dont know what im doing but im cooking something
looks like ice
very interesting
oooo it leaves a trail of liquid and electrocutes it when it malfunctions?
Already loving this lil guy
The name is clearly stolen from Moonswept tho /joke
Looks like a bluish mercury all over the floor
I was just testing this guy out with Imperium and I really like it! Wanted to mention though that when it does its attack it seems to throw this error.
Stack trace:
System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <787acc3c9a4c471ba7d971300105af24>:IL_0013)
System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <787acc3c9a4c471ba7d971300105af24>:IL_004A)
DroneEnemy.DroneEnemyAI+<Scan>d__32.MoveNext () (at ./src/DroneEnemyAI.cs:267)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
Don't see that it actually causes an issue, but wanted to mention it.
config doesn't seem to generate
It's over
o7
they will be added to repo instead 
were so barack
obama???
o7 modding role
You have been demoted

?modder 257354619808645120
Added role Modder to solidstone
Yay! @royal fractal you've been assigned the modder role. Head to #role-picker to select which type of modding you're interested and active in.
yippee
you have been promoted
he made this original mod, was the main coder for surfaced for a while and did some stuff for code rebirth, he got burnt out recently and quit lethal modding for a while
but seems he might be motivated again
kay got my projects resetup
Les gooo
any update on progress? 
welp gotta update the mod to the newer version
question do you plan on just updating to v73? or also fix a few of the bugs?
That bunny sure does work on surfaced really fast!

dont come back without surfaced
mildly frustrated*
surfaced getting delayed till i give a gaf
thats the spirit
plan to fix most of the bugs and finally get sweeper drone done
it was mostly complete just very underwelming and has like zero polishing done
Isnโt the polishing its job?
OMG ITS PEAK WTF
is that water?
its kinda similar to mopator
but different enough
this is awesome that it's being revisited cuz it could use the particles from the electric chair to let the player know they're about to be shocked by the water
so it is water
does the water dissappear after time? or could you have the entire interior be water
now I just need surfaced and bio back and I will get over my grieving of missile turrets
they dont even spawn anymore
is the dev around?
I dont think they were even in the discord
sad
lets hope someone saves it ๐
the saving mods from updates arch is real
even insanity and visor devs came back
solidstone too omg im so happy
so sad what happened to those yea
xD
well the new version isnt out so I cant know lol
but id assume so
kk
this mod isnt working afaik
I know, it will be updated soon
yes!!!
idk if solid...stone will use solid...lib for the new version
i guess he will
i will but im also gonna fix up solid lib
mod should be ready for upload sweeper drone wont be included (yet) purely a fix update and the new shockwave effects i made a while back
Nice changelog 
https://thunderstore.io/c/lethal-company/p/SolidStone/Scp_049_The_Plague_Doctor/ I hope this guy will get updated and some fixes as well

Happy to see the drone finally get updated though
I've missed it lol, it would always break if a Spike Trap tried to kill it
we need more changelogs with little to no information fuck yeah...
cough biodiversity
yo you okay? you sound a little sick
hey my changelogs have a lot of information
like uuuuh.... โreadme update"
and... "changed thing"
Wooooow that was fast! I thought it would be a few weeks!
Tysm!!! Aaaahhh im so happyyyy
Thatโs not this mod. Thatโs either CodeRebirth or DawnLib. CR is the only mod as far as I know currently doing achievements and achievements are done through DawnLib so idk who exactly is putting the button there. Probably Dawn but idk if you can disable the ones in CR and then when there are none Dawn doesnโt put the button there or how it works.
I do not have CR, only Dawn, and I have already checked Dawn's config to disable achievements, and there is none
Might not be something that can be disabled currently. Could ask in https://discord.com/channels/1168655651455639582/1387434268577370324
Mkay, ty
This mod adds an achievement
It does? I did not know that
Oh I saw this changelog, not the real one
Peak achievement
forgot to send the changelog in here
v0.7.3:
-
Updated to v73. (finally)
-
Started using DawnLib for some registration and achievements.
-
New shockwave drone effects.
-
Fix player getting stuck slowed (finally)
pushing a small fix to the default spawnweight config xu told me i had it incorrect
What do I need to change them to?
i just pushed a patch to fix the default but theyre supposed to be "Custom=60,Experimentation=40,Assurance=50,Vow=60,Offense=50,March=60,Rend=30,Dine=30,Titan=70,Adamance=65,Embrion=80,Artifice=95" for default
Should it be = or +=?
Ah okay
BY GODS LIGHT I SMITE YOU
I thought it was terraria for a sec
@royal fractal
welp shiat uhrr
Why was Solid Lib even trying to access that method? Hope it's a simple fix at least lol, I randomly saw that error fire off and was like "Huh, how did we never run into this sooner?" lol
Thy log is here ๐ชต
@royal fractal Error still throws after the update did you upload the wrong DLL?
@royal fractal shockwave drone refuses to spawn on lithium
hellooooo
sorry to bother but is there any progress on the other enemy?
seems like solid went MIA again, honestly fair i hope they are alright
Didnt it have that error for a while
Nah this is a new one
so turn off the drone for now?
that or downgrade dawn 2 versions
ill put my trust in dawn's latest update. if somethin oddge happens, ill do the B path
ill say from what ive seen
the new update wasnt to fix anything
was some new features and some rewrites
i'll still give er a whirl
give the mod a whirl or update dawn and leave it off for now?
updoot dawn
I cant let go of sheldon(what my group called him for some reason)
drone cant catch a break...
awesomee
@slate imp
Hooray
Now we just need SolidLib to stop throwing that TimeOfDay error that it was supposed to stop throwing with its new update
I keep wondering if you accidentally uploaded the wrong DLL somehow
Working on a new mod that includes the sweeper drone and 2-3 other drones theyre gonna also gonna have actual flight navigation (not stuck to the navmesh)
Ooh
Omg what peakkk???
:0
Is it true that the newest dawn update broke the drone again
weird bc I spawned it
seemed to work
(updated dawn)
unless I was one patch behind
well anyways @royal fractal when you get the chance should just need a recomp
Well, in that case... I've just had it turned off since everything broke a few days ago as it was throwing errors like SSS and Usual Scrap which have since been patched.
not even its fault this time but sad
kinda is, but solid already knows to recomp when he gets the chance
๐
if it hasnt updated, then its bugged
never noticed it not spawning. shit
Yea dawnlib updating is probably why
Is brooen bc of dawnlib update yes
And solid is busy so
Baby shockwave dead :(
Is it even still being maintained? ๐
Solids busy and reset his pc, when he gets time he'll set it back up and rebuild
๐ท
@royal fractal gotta say I love the mod and will be happy when the drone returns once more ๐ฅ
update for v81? O.O
well thats ur answer
bruuh
They probably just moved on to other stuff
And is completely fair
We miss our boy but sometimes we gotta move on 
But I want the funny little bzzt drone ๐ญ

