#SCP1013-Like Enemy [MODEL NEEDED]

130 messages · Page 1 of 1 (latest)

keen ridge
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Hi all! I'm currently in the middle stages of making an enemy based off of SCP 1013. I feel like an enemy that works like it would be a fun addition to the game. This is my first ever modding project, so please bear with me :)

SCP-1013's Properties (Copied from SCP Wiki)

  • SCP-1013 appears to be a small reptile with a distinctly avian head. A wide frill extends from the base of the head, and can be flared out via bony spines radiating through the frill from the neck.

  • SCP-1013 hunts by projecting a form of unknown radiation, wave or memetic force into prey items making eye contact with SCP-1013. Subjects report a sudden stabbing pain in most major muscle groups, with full paralysis setting in within three seconds.

  • Paralyzed subjects are then bitten, beginning the calcification process ---- this contact will initiate a rapid change in cellular structure in the bitten subject. The outer skin tissues will begin a rapid calcification, growing very dense and inflexible over several minutes.

  • The neck frill is an amazing adaptation. It lifts abruptly, with a loud snapping sound, and often times causes subjects to look directly at SCP-1013.

Progress

Right now, I just have very rudimentary AI functional (to sugarcoat it). The creature looks for players, stalks them for some time, and then will play a sound (sound not implemented yet lol) in an attempt to bait the player into looking at it. Upon looking, the player's speed will rapidly decrease (as long as they have the creature on screen), and the creature will attempt to hunt them.

Open call for help

As I am a modding noob, any help is appreciated if you're interested in this project (modeling, sound designs, etc).

:)

art by TheVolgun

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Planned Additions

  • injury from the creature poisons the player, killing them after some (longer) amount of time passes. ADDED

  • Creature runs away after successfully injuring the player ADDED

  • The player corpse will become calcified and weigh a lot (something like the cash register). **ADDED **

  • When the creature is on screen, the players camera will be pulled towards it (the closer their LOS is, the stronger the effect). ADDED

  • The creature runs away very quickly if the player looks away from it for too long or if it is injured. ADDED

  • The creature will try to run in front of you quickly and make you look at it if ignored for too long. ADDED

  • The creature will mimic sounds from various sources from LC (There will be slight differences) In Progress

TODO

  • Get/make a damn model/animation/rig

  • Test the mod in multiplayer

  • Tweak/balance parameters (movespeed, range, etc)

  • Tweak behaviors to make it more elusive (Make positioning/stalking more bracken-like)

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Just to note, I dont want the end product to directly be SCP 1013. Im aiming to design the concept presented in the article to fit the game. So it wont necessarily have to look or function exactly like it does in the article :)

keen ridge
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Fixed/implemented evasion when ignored; I will test some code for bracken-like stalking behavior tmrw :)

tawny walrus
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pretty cool concept the outside needs more enemies pulling the camera towards it is cool and the counter is cool too only concern is how easy this is to pull off. maybe another tell would be if they make noises ?

keen ridge
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its definitely possible to force change the player's camera position when a specific enemy is on-screen, just have to figure out how to do it well and have it not be annoying

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since AI interval only updates every .2 seconds by default in my setup right now there's either going to have to be some serious lerp to smooth the camera movements or it has to run on update (which is a really bad idea probably)

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that or a Unity wizard helps lol

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and everything is still WIP, im definitely going to have it make noise when it comences its attack etc.

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still have to think about things like if it can copy a wide variety of noises so its not obvious that its there (something like enemy sounds) or if it should make ambient noises/have footsteps

keen ridge
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Im pretty sure if I get rid of the clamping on the method used to lock the player's view to the center (for the zap gun minigame) and change some strength values for the pull I can adapt it for the creature

keen ridge
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Improved the behavior of the AI but still scratching my head on how to implement the forced camera movements :(

stone onyx
# keen ridge **Planned Additions** - injury from the creature poisons the player, killing the...

I don't think it makes sense to increase the weight of the player's body—if anything, it would become easier to carry with no unwieldy limbs flopping about, no?

||I didn't see at first that you didn't want a literal SCP-1013, just an inspired version of the cockatrice with more interesting gameplay—good idea :3||

Ah, if it's a magic process of turning the body into literal stone rather than calcification of the skin, that checks out. This sounds like a very interesting enemy, gonna be watching this thread :3

I wonder if it will keep the spines for the clacking sounds? Or will it try to parrot other zany chirps/vocalizations so the player doesn't immediately know what it is?

keen ridge
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Yeah I was thinking of making it an imitator to make it more interesting but that also raises balancing problems lmao

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Ill find a way

keen ridge
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Got the forced camera movements working, now just fine tuning the mechanic :)

tawny walrus
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nice some pretty solid progress

keen ridge
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Alr I got the vertical component of the forcelook working now as well :) now it can grab your attention extra well

keen ridge
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Here's a quick video to see how it works so far :)

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I have to mess with some variables to make it more snappy and feel even more like an ambush predator. Just added some code that makes it run away if you see it while its stalking you (before it plays the sound)

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also realized that I have to find a way to scale the camera push force based on the player's sensitivity (Though even that might not work because of dpi). That or people with low sens suffer :^)

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going to be busy for the next couple days so updates will probably be pretty slow during that

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but now I need a model and animations

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sfx as well, will probably make it a mimic and get stuff like a coilhead running up on you, a bracken growl, etc

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real quick question, do you guys think the forced camera movements would be better if the effect was stronger the closer your vision got to the creature, or the other way around?

tacit blade
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But if I were you I would try getting/making a model first since the ai seems pretty good

keen ridge
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Anyone know where I could find some help for concept art and modeling/animation?

keen ridge
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added some more things to the planned additions :)

tawny geyser
keen ridge
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I'm down to learn blender but in the case of drawing I'm irredeemable lmao

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I've modeled stuff before but havent done it in years so I'd have to relearn

keen ridge
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not sure if these threads can lock but just gonna leave this here so it doesnt

tawny walrus
tawny walrus
keen ridge
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Thank you for the suggestions :)

wild hemlock
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This looks awesome

stone onyx
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The eye in the mouth is absolutely epic

keen ridge
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oops

inner saddle
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Hey I got some thoughts on this! I watched ur video and was a little confused on how the creature moves your screen, + I’m not sure how you were even able to stop looking at it.
What if the method of “un-locking eyes with the creature” (idk what else to call it) required you to move around so that the line of sight between you and the enemy was blocked?

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.
(Also just a genuine question, when the rattle went off, your screen was forced to look at it right?)

keen ridge
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right now, it is just moving your screen fast enough away from it. since it updates a new camera position and character rotation every frame (when its on screen) its possible to get away if you put enough force into fighting it. This is flawed though, since different sensitivities will have to put in different amount of efforts. I might have to rework it in that case since im not sure if you can even fix that with scaling the pull force based on sens :(

keen ridge
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me and a friend just finished making some audio for it. essentially its going to mimic sound events that would want to make the player look in that direction, which would then make it attack

inner saddle
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Oh dang, evil

keen ridge
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true lol

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the ones I have in mind right now are the coil head, a bracken grown, the beginning notes of the jester windup, an airhorn, etc

inner saddle
keen ridge
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yes

ocean frost
keen ridge
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what happened to employee 🥺

ocean frost
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that would be the monster lol, idk was just a funny idea

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its just employee with this dog cone

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kinda like a satalite dish

keen ridge
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the cone reminds me of planterra lol

keen ridge
stone onyx
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Oh no... It's Minecraft Parrots all over again

keen ridge
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True didn’t think about that one actually

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The amount of times I turned around because they made a creeper hiss

keen ridge
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I've implemented the system for poison and reworked the movement speed tracking such that both should work fine regardless of jank like there somehow being more than one enemy or a player joining in late :)

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Default movement speed will update every time a round starts too (so that mods that change the base movespeed should work fine)

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still have to test it though

keen ridge
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and just changing the default if the current speed is higher than it wouldnt work because of cases like TZP and temporary buffs

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bleh

ocean frost
wind tulip
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This is cool

keen ridge
west coral
# inner saddle Hey I got some thoughts on this! I watched ur video and was a little confused on...

I really like the idea of being in a situation where you cant look away and have to navigate based on your memory with just enough time to scream for help but not enough to tell them anything useful

I imagine it play it playing out like this:
Monster: mimics turret sound
You: looks at “turret”
You: WTF IS THAT
Friend: what?
You: I CANT LOOK AWAY
Friend: Is it a coil-head?!
You: HELP ITS FOLLOWING MEE
Friend: what? Where are you?
You: AHHHH- mouth calcifies
Friend: …hello?

silence intensifies

keen ridge
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k Im pretty sure I got the stone mechanic working but when I die I just see the grey inside of a dead employee

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I only have one death pose rn but Ill probably make more

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I should really set up local multiplayer testing now

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so yeah the poison and stone mechs are done

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by "done" I mean implemented Im still going to mess around with how they work

keen ridge
keen ridge
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Netcode

keen ridge
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been busy lately but got past the netcode problems :)

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also the statues arent ready yet actually but I know how to implement them correctly now

keen ridge
ocean frost
keen ridge
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gonna be really busy for the next few days again, so not much progress will be made on my end for now

keen ridge
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I am free now

neat swan
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lets go

keen ridge
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Sorry for the inactivity, been doing other stuff to unwind lol

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Will add indicators for the poison effect next (through hud warnings)

inner saddle
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If not, I don't think you really need to bother with hud warnings (unless you're just looking to flavor it further :) )

keen ridge
# inner saddle Do you think there'll be a cure for the poison though?

I was thinking of there being an anti venom item that you either find/buy, if not killing it would stop the poison. It would take like 10 minutes for you to die from one sting, so it’s not of a major concern unless you get stung more than once. Still up for balance since it’s not really playtested

inner saddle
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what if, after you got stung, the enemy would become invisible to the victim, and you'd have to rely on other players to kill it?

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Was thinking that could make for a cool mechanic

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/gameplay loop

keen ridge
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Sounds interesting, something like a false hydra

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Has to see if it’s feasible or not, though I’m not sure if it would be balanced and kind of breaks the original loop

inner saddle
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True! I guess in solo play, getting stunned would pretty much a timer for death

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It would make the entire enemy a lot scarier in solo

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(It’d be an enemy that needs friends to be dealt with well, like coilhead and the like)

keen ridge
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Just to let you guys know. I am still willing to work on this mod and it hasnt been canceled. Its really just that there's no model for the enemy and I dont really know what to continue with without one. The person working on the model has stepped down so if someone wants to/is willing to continue his work, the spot is availible :)

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SCP1013-Like Enemy [MODEL NEEDED]

scenic raptor
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idm

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BUT after the two other enemy models I gotta finish and animate

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After reading through the description a bit, it reminds of a lot of Medusa

keen ridge
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I guess it is sort of a medusa lol

keen ridge
keen ridge
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bumping the post

gritty ginkgo
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Bumping the post

scenic raptor
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I'm still on this but I haven't gotten to it yet because I've been putting more hours into work

scenic raptor
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I plan to finish both this week if all goes well

keen ridge
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Updated to v50 :)

scenic raptor
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hi

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Sorry about the silence. Internet was off on the one day I set for LC and the rest of the week I was working