#Little Company [v80 / 1.3.21]

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spiral cobalt
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Or at least tie the players together

steel spruce
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I mean yeah I have that implemented already

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I wanna know if Niro finds an alternative though, that would be interesting to see

spiral cobalt
steel spruce
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Oh wait you code this mod too

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I forgot ๐Ÿ˜…

steel spruce
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Once I sort out cases like hanging off edges, it shouldn't take long

spiral cobalt
steel spruce
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This is how it looks atm if interested: #1190596898436952074 message
(Been a month damn)

keen widget
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Oh I didn't know that this is already being actively worked on. Hmm, maybe once it's out we could simply use it as a soft dependency

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Doing it our own way would be a lot of work and a real pain in terms of compatibility

spiral cobalt
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I'm sure it would be easier than all the soft deps for cosmetics, model replacement and VRMs ๐Ÿคฃ

tropic zephyr
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the thing glowing is a used potoinn

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potion

coral crow
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there's no way to keep the player voice pitch distortion with morecompany, right? ๐Ÿ˜ข

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it's so funny but it's so sad that it's limited to vanilla lobby size bc of whatever it is that morecompany does with voice values

spiral cobalt
coral crow
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awwww. hoprefully morecompany updates and fixes that at some point!

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thank you for working on this mod btw me and my friends love it

tropic zephyr
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it doesnt workk

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when i resize and item it just dissapears

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even if the config is on or not

spiral cobalt
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The setting with LLL just changes which mod loads the item. I don't think it matters with the save

tropic zephyr
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Do u think it will work with the smart item saving mod?

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it doesnt

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i tested it

spiral cobalt
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I was thinking about testing this haha, thanks for testing it for me!

keen widget
# tropic zephyr the thing glowing is a used potoinn

I've added a light source to the potions to simulate the glowing effect. Maybe the glass around it becomes invisible from some angles (as it does when placed on ShipWindows), while the light source stays. I will see if I can fully remove the light source and if not then I'll disable it on used potions

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Will take a look at the item saving and see what I can do to make it work again. Maybe it's because we add a component to the item gameObject to keep track of the initial size, current relative scale and the holograms desired scale, or maybe it's because we copy the itemProperties to be able to modify positionOffset in rare cases

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Both things that we could revert / delete on disconnect. I may not find time for it today, but likely till tomorrow evening.

Working on v1.10 in the meantime, which already contains a few new things :)

keen widget
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So far the aren't scaled when reloading. Will see what i can do to make that work.. with the single integer value i can use for that (in GrabbableObject.GetItemDataToSave)

tropic zephyr
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alright so is it a feature when i kill a enemy by shrinking it enough,

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he spawns again??

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but twice

keen widget
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Yep, when killing an enemy that doesn't have a custom event for it, two of them spawn somewhere around you. It's a safety mechanism which is mainly targeted for custom enemies as balancing. So death shrinking gives you some spare time, while making your life more dangerous in the long run

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@tropic zephyr

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So far there are custom events on death shrinking for Bracken (my favourite), Robot (2nd favourite), slime, coilhead (savage one) and the lethal bees

tropic zephyr
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the nutcracker drops his shotgun....

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that means we can get as much shotguns as we want

keen widget
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Good that you mentioned that.. guess the nutcracker event will be the next one I do.. .. .. asap^^

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Didn't knew he drops the gun ๐Ÿ‘€

tropic zephyr
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(im using 100 something lmao)

keen widget
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Will check later. Have some debug methods in it with which I can easily spawn and enemies :)

tropic zephyr
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what if

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it drops the shotgun

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BUT

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2 nutcrackers spawn

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and its like if they were on their last health

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so theyre faster

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but they still have 5 health

spiral cobalt
keen widget
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Oh ye, hoarding bug xd

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Or it spawns 5 nutcracker around you from which 4 can't shoot or deal damage and can't be targeted. But duplication is quite lame

tropic zephyr
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unfair*

keen widget
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"around you" in a larger radius, not immediately, so that the situation gets more intense, while in reality there's not much more danger

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But ye, not my best idea^^

keen widget
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v1.1.0 -> Thunderstore

What's new

  • Added [General]LogicalMultiplier
    • Sets the jump height & movement speed to logical values.
    • If set, JumpHeightMultiplier & SpeedMultiplier will be overwritten.

Tweaks

  • The ShrinkRay now requires battery to run
    • Configurable through [General]ShrinkRayShotsPerCharge in the config.
    • "Shots left" are saved through rounds
    • Setting this option to 0 will disable the battery usage.
    • Added [General]ShrinkRayNoRecharge. If set, the ShrinkRay will overheat when the battery is used up and can't be recharged.
  • Scaling keys will make them useless.. just don't.
  • Adjusted pitch for scaled Airhorn & ClownHorn
  • Removed [General]ShrinkRayTargetHighlighting, as OnHit didn't have a noticable performance impact
  • Player-scaling from consuming potions now depends on the potion size (simple multiplication of potion size with PlayerSizeChangeStep)

Fixes

  • Fixed a bug when scaling objects without a spawnPrefab
  • Fixed size desync for players who are getting scaled while using the terminal. They will now automatically quit the terminal when scaled.
  • Fixed scaled items disappearing when reloading a savefile
  • Fixed Potions being consumable again after reloading a savefile
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Quick v1.1.1 release (okay that number was just too satisfying and i couldn't resist uploading this hotfix later)

  • Fixed ShrinkRay overheating when no battery is required (small oversight)
tropic zephyr
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Oh yeah btw

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So

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Does the enemy power level increase when making an enemy small enough?

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That it duplicates

keen widget
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Laser Pointer is broken after being scaled btw. Fixed it locally

tropic zephyr
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Because of that...

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Players can just spam on like, blobs or hoarding bugs

keen widget
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Hoarding bugs have their own event. Same for slime. The slime dupe is intended and the duplicates can be shrunken to death without consequences

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I aim to have one event for any enemy, as well as custom behaviours when relatively smaller and larger than the player

tropic zephyr
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Yo make that you can make butler's knifes and nutcracker shotguns smaller

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So they deal less damage

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Imagine a butler rushing over to you with a toothpick

keen widget
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Hmm likely not while they still hold them. Never tried that though

tropic zephyr
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But it works only for some seconds

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Cuz it would be too easy

keen widget
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But ye, smaller wrapping dealing less damage is on my bucket list :)
So far.. only the shovel for that tweak

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Gigantic shovels currently ohko your teammates^^

tropic zephyr
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And on dawgs I think

keen widget
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But they're also heavy

tropic zephyr
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Remember I hit a dog 3 times he died

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With a big shovel

keen widget
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I never tried that^^

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Sick.. they can finally be beaten

tropic zephyr
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I used the ship door method...

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Yo when the company cruiser comes out

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Make that the shrunk car can only be driven by small employees

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And that it's faster

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And thatt normal employees can stand on so they're transported around

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And that employees can pick it up so its like a hotwheels

keen widget
keen widget
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Thought about being faster/slower, changing steering and dealing more or less damage when ramming someone / enemies

vocal anvil
keen widget
spiral cobalt
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1.1.2

https://thunderstore.io/c/lethal-company/p/Toybox/LittleCompany/
Compatibility

  • Increased ModelReplacementAPI compatibility (e.g. LethalCreatures)
  • MoreCompany compatibility regarding audio changes (pitch modulation)

Tweaks

  • Spray paint size is now relative to the can size
  • Shotgun can only be reloaded with equally scaled ammo
  • Shotgun damage relative to scale

Fixes

  • Laser pointer is no longer affected by Flashlight scaling changes. Will receive its own changes later on
spiral cobalt
coral crow
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OMG YAYYYYY! thank you so much for the ping this is amazing news

spiral cobalt
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I'm also hyped to play with this haha!

craggy hollow
spiral cobalt
craggy hollow
# spiral cobalt Splat in red spray ๐Ÿคฃ

no this scene expect it happens when you get too big https://youtu.be/WVLLNGryPYI

Scott,A Master Thief,Gains The Ability To Shrink In Scale With The Help Of A Futuristic Suit

Directed By:-Peyton Reed
Written By:-Paul Rudd,Edward Wright
Adam McKay And Joe Cornish
Produced By:-Kevin Feige
Music By:-Christophe Beck
Cinematographer:-Russell Carpenter
Starring:-Paul Rudd,Evangeline Lilly,
...

โ–ถ Play video
keen widget
craggy hollow
tropic zephyr
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why am i damaged if im away from him?

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(i spawned him using dev tools)

spiral cobalt
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You can't flee ๐Ÿ‘€

spiral cobalt
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||It's the item that spawns when you shrink the big robot enemy to death.

He's worth a lot but you can't go too far from him and carrying it deals damage.

You gotta coordinate with other people to bring it to the ship, or just shrink the robot real close to the ship||

tropic zephyr
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i think that changing the player size change step to 0,35 is a good option, since the player can only fit through doors if hes 1,7

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allowing us to set a higher player size

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what yall think?

keen widget
keen widget
tropic zephyr
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and a higher MAXIMUM size

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default size no change

keen widget
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Maximum size should be unlimited. Will change the default to 0.35 for size step change

tropic zephyr
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ye

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so with only 2 ray shots you can still fit though doors

keen widget
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Not too sure about doors, but at least inside the ship while standing

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Iirc standing in ship was also possible at 1.8, but doors only 1.7

spiral cobalt
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But two shrink shot doesnt get you to 0.2 in that case tho which is the smallest size increment

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And if you shoot a 3rd time you get to 0.2, but are now unbalanced and shots increment will not allow you to go back to normal size easily
0.2 + 0.35 = 0.55
0.55 + 0.35 = 0.85
0.85 + 0.35 = 1.15

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unless you add a snap mechanic for the size 1 ๐Ÿคทโ€โ™‚๏ธ. Which might actually be a good idea

tropic zephyr
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yo

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i have an idea

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make that

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giants cant eat enlarged players

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bracken cant snap players that were rezised too

keen widget
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We planned to, but what else would they do that doesn't require a new animation (cause we don't have anyone who knows how to do that in our team)?

tropic zephyr
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wdym?

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it doesnt require one

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the giants just cant eat enlarged players

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they like

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bump on them

keen widget
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But what will they do instead?

tropic zephyr
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causing damage

keen widget
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And the player will fly a bit?

tropic zephyr
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ye

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also i think that the small body might be a problem with the bones

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like the small body of a player when it dies

keen widget
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Tried a lot of things to scale the dead player body, but no success so far.. always skinny, never tiny ๐Ÿคท๐Ÿปโ€โ™‚๏ธ

spiral cobalt
keen widget
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Sometimes disappearing, sometimes messy, .. but never correct ๐Ÿ˜…

keen widget
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1.2.0 -> Thunderstore

What's new

  • Added [Sizing]PlayerSizeStopAtDefault, which scales to PlayerDefaultSize, if a scaling step would go over it

Compatibility

  • Increased ModelReplacementAPI compatibility (e.g. LethalCreatures)

Tweaks

  • Spray paint size is now relative to the can size
  • Shotgun can only be reloaded with equally scaled ammo
  • Shotgun damage relative to scale
  • Players can now scale to the MaximumPlayerSize, even if they would usually scale to a higher value
  • Fixed inventory bug when holding an item that gets shrunken to size 0 and disappears
  • Fixed ShrinkRay target circle staying upon death
  • ShrinkRay SizeStepChange is now relative to its scale

Fixes

  • Hide hologram while item is pocketed
  • Fixed item scales not being saved through rounds
  • Laser pointer is no longer affected by FLashlight scaling changes. Will receive its own changes later on
  • Fixed exception being thrown when scaling items without an item event handler
keen widget
# tropic zephyr so with only 2 ray shots you can still fit though doors

With the [Sizing]PlayerSizeStopAtDefault config option you're now able to go back to the default size. Additionally you can now enlarge to the MaximumPlayerSize, even if you'ld usually scale to a value above it.

I decided against changing the default value of PlayerSizeChangeStep, as the minimum value is 0.2 (for the game to work correctly as of now. lower values require several fixes), which is 2x 0.4 in shrinking. I assumed that the majority would like to reach the minimum size more than the maximum size.

Let me know if it's fine now for you or if there's something missing :)

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One small adjustment that could come to my mind would be to scale the player to 0.2 if it would go below, when [General]DeathShrinking is set to false. Not sure if needed though

tropic zephyr
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How it feels to run from a eyeless dog while shrunk

keen widget
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They feel so huge and fast

tropic zephyr
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Hmm I had an idea to if the dog is small compared to an employee

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It just gonna deal 20 damage of the employee is twice as big

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But the thing is yk the animation right? I know by now you don't have anyone that animate, tho there's the animation when he eats an employee

keen widget
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Or make it a non-lethal pet dog that's doing constantly noise and following you

tropic zephyr
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I think if you stop the animation when he finishes biting should work

tropic zephyr
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Like a hoarding bug stealing it

keen widget
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Hmm that could work for what I've planned for when you throw a smaller player. Like some "playing fetch"

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The animation thingy

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First thing I wanna do is making the car grabbable for huge players .. might be complicated though^^

tropic zephyr
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Yo u think that you can make... Hold on what's the word?

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Tweaks I guess

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To other mods

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Like imagine the piggy's variety, it adds a revolver

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So it could work like the shotgun that you can't reload with a bigger bullet

keen widget
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Sure, I'ld just need the name of the item :)

tropic zephyr
tropic zephyr
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So when Ur smaller you deal less damage

keen widget
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So many plans for the car, but all are just concepts till we really know what it does and how it's coded^^

keen widget
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Less but faster maybe

keen widget
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Looks funny. I could also adjust it so that it throws the enemy away if you hit it while being much larger compared to it. Don't wanna put too many things in, just in case the lethal hands mod has plans for it

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Damage should be doable though

tropic zephyr
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Ye

keen widget
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Pushed 1.2.1, which removes the Exposed name does not exist: pitch warnings from the log. Sorry for the inconvenience ๐Ÿ’™

tired violet
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ngl
shotguns should not scale with size but make it so tiny people get launched backwards when they shoot the shotgun

keen widget
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Why they shouldn't be in your opinion? They require enlarged ammo and are heavier than normal ones.
The backwards-launching is a nice idea though. I will see what i can do

keen widget
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All relative to the player size. So for example smaller players will get a recoil when using a normal sized shotgun and an even bigger one when using an enlarged one. Normal sized players will only get a recoil from enlarged ones

keen widget
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Now that I think about it, I could also make the player drop the shotgun if the recoil is insanely high

spiral cobalt
keen widget
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Hmm ye, it's fun but also unfun at the same time xd

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Will keep it without dropping

spiral cobalt
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That shotgun is soo big!

keen widget
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x5 in size

spiral cobalt
tropic zephyr
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and theyre shot back

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yk?

keen widget
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Held items are sadly not targetable, as their collision is turned off

keen widget
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Buuut.. we have something even better planned for the next version, which will be 1.3. Something requested/planned long ago :)

keen widget
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1.3.0

What's new

  • Scaling ship items!
    • You can now scale ship items that are placed
    • The size step change depends on [Sizing]ShipItemSizeChangeStep. Set it to 0 to disable this feature
    • If ship objects reach size 0, they will be automatically sent to the storage and scaled back to the previous size

Tweaks

  • Larger shotguns now have a recoil (relative to player size)
  • Changed [Sizing]ItemSizeChangeStep from 0.5 to 0.4, as it's likelier that players don't want to make them disappear in 2 steps
craggy hollow
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W

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How does the terminal work with this update though

strange vapor
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Good stuff

keen widget
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And you can't scale it to size zero

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You also can't scale ship objects that are in use. But other than that everything is possible :)

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Will limit scaling in a later update to avoid items from going through the roof. Also fixing a minor visual bug when grabbing an item from a scaled StorageCloset. Till then.. dropping and re-equipping is a workaround

tropic zephyr
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@keen widget yo make tiny players be able to be lift by one tulip snake

tropic zephyr
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i got an idea for the masked event when you shrink him till he dies

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you get possesed or

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it just spawns a full crew of masked

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like 4 maskeds in the same vent

keen widget
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That's a good next change! :)

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And I actually had something like that in mind for masked: github

Masked: 50% chance to throw mask at shrinkray holder, making them immediately a masked.

tropic zephyr
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yo @keen widget what if lil players could use this vent to leave the ship?

tropic zephyr
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ey had 2 more ideas

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make that the key on little employees hand becomes like an weapon

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like a spear

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and also if a player holds a lil employee close to a door

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the lil employee can pass through the window

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only in the facility door tho

keen widget
keen widget
tropic zephyr
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cuz the locked doors exist

tropic zephyr
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oh yeah 2 glitches that i found

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if a player is small in one round

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and the player is still alive, goes back to the ship and go to the next round

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he wont be able to use the vents

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second one

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the shrink ray

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when englaring or shrinking something, if you change your held item to anything else it wont work until the game is restarted

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even if you try to switch again

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more details of the glitch is that the ray "works" it will select an object but only one time

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it wont change when pointing at another object (the highlight wont change)

waxen python
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dont know why but the shrink ray in little company wont work after 2 uses

keen widget
waxen python
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no

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and also the shrink ray stops working when i switch to another item

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which seems to be a common bug

keen widget
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What have you set in the config for ShrinkRayShotsPerCharge and ShrinkRayNoRecharge (or so)?

waxen python
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0

keen widget
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Hmm okay so it shouldn't be a battery related bug

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Is the laser of the shrink ray on?

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And is the laser targeting something at any time?
I once had it that it was stuck in the loading phase after an exception, which I fixed back then. Might be something similar then if that's the case

waxen python
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it works like normal

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then when i switch item it stops working

keen widget
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Could you explain what doesn't work and how it behaves? Any detail helps.
Is the laser still on? Are items that you target highlighted? Is there any sound if you shoot?

waxen python
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it just does nothing

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at all

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it still highlights but nothing

keen widget
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Hmm okay, at least it's a good thing that it still highlights.
There's a config called DebugLog. Could you enable it and check the next time you get this error if there is something in the log that may help finding the cause.
You'ld do me a huge favour with this. Might be something modpack related

waxen python
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im not using a modpack

keen widget
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Oh alright ๐Ÿ‘Œ๐Ÿป

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Is it the same for any shrink ray or just happening occasionally? Is there some way to reproduce this bug?

Btw, thank you for reporting this issue :)

waxen python
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when i turned on debuglog the bug went away

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never mind

keen widget
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Then its not something that consistently happens. Let me know when it happens again in the future. I'll do some more testing today aswell and hope that it happens to me, too

waxen python
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it only works right in space

keen widget
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What's the log saying when you shoot?

waxen python
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[Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[Warning: Unity Log] PlayOneShot was called with a null AudioClip.

keen widget
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Only that? Hmm, so the shoot isn't even starting. Anything suspicious in the log from the last shot where it still worked?

waxen python
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my game crashed

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so i cant see it

keen widget
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So you started a new round, bought the shrink ray, used it twice or more in the ship and then used it outside the ship, where it didn't work, correct? (Just so I can try to reproduce it)

waxen python
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yeah

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no

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i already had it

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when i started the game it broke

keen widget
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So the reload might be the cause of this then. Have you ever had something else in the config instead of 0?

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For the shots per charge. Pretty sure I tested any changes in the config in terms of battery, but maybe an oversight

waxen python
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ok

keen widget
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Okay, so I've implemented a fallback for the ShrinkRay Mode (it has Default, Loading, Shooting & Unloading) so in case of an error or unusual behaviour it can't get hardstuck in one of the last 3 phases and goes back to Default after a while.
On top of that I've revisited my logic for when you're able to use the ShrinkRay and may have found the cause. I've set no default value for "isOverheated", so in rare cases it could default to true, which would explain the behaviour you explained.

I'll push the fix. Hopefully the issue is solved with this ๐Ÿ™๐Ÿป

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Would be a good birthday gift if the fix was this easy ๐Ÿ€ ^^

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v1.3.1

  • Attempt to fix ShrinkRay sometimes being unusable when reloading a savefile
steel spruce
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Happy birthday? yoiled

keen widget
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Thanks :)

waxen python
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i dont think the bug is related to save files

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its related to switching to another item

keen widget
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There are three conditions that could result in no log output overall if met. This fix targets all of them and should ensure that once the laser is on you should be guaranteed to be able to shoot.
Let me know if this fixes the issue. If not then I'll dig a bit deeper to find the main cause for this

waxen python
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maybe also a reset potion?

keen widget
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Maybe ye. Still looking for someone who designs real potions, so I can get away from the basic assetstore ones :)
But for now a white potion would do the trick

kind vale
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Shrinkray was broken this run for us

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its like it worked for 3-4 shrinks then nothing happens after that. it highlights players but mouse 1/middle button does nothing

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it didnt reset if you dropped it/new quota. only way was to buy new one then it broke again after 3 uses ish

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all my logging is disabled so i have no log to post unfortunately

keen widget
kind vale
keen widget
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Oh okay. Will have to look into it again then. Can you do me a favour and enable the logging in case it happens again, please?

keen widget
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I think i found the cause.

Long story: I only allow shooting if the NetworkVariable "mode" is at "Default". If something goes wrong while shooting (exception from this mod or other ones), it won't reach the code to reset it back to "Default", so the ShrinkRay becomes unusable.
In my last attempt (1.3.1) I've only called the ClientRpc, which is unable to modify the "mode".. should've called the ServerRpc one.

I will fix this and give it another push, even though it doesn't fix the main cause of why the mode is stuck. Was there any exception in the log at an earlier point?

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@kind vale

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pushed v1.3.2

kind vale
vocal anvil
keen widget
tropic zephyr
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happy BIRTHDAY dudee

keen widget
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Thanks ๐Ÿฅณ np!

keen widget
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Gave it a quick test and i didn't notice any incompatibilities with the new v55 beta branch version. Let me know when you encounter some :)

spiral cobalt
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Nice!

untold ibex
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little company seems to mess with quota when selling scrap on v55, quota stayed at 0 but would give the money

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would happen even when only had little company installed

keen widget
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Hmm that's interesting, because we don't touch the quota at all. I'll verify that later today or tomorrow

strange vapor
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I didnt run into that thats strange

keen widget
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v55 SPOILER
||https://gyazo.com/a9d278aeb62522128539f08330e18086||
||Might be a good challenge to scale this thing and still have it functional ๐Ÿ˜…
Scaling would in theory work, except wheel position being slightly off, but it behaves so weird when scaled that it'll require some decent amount of work to get it done :p||

keen widget
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Little Company (v55)

strange vapor
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||Mini cruiser time? What if it can be bought in shop for half the price and other employees can pick it up||

keen widget
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The picking up is planned, but not sure yet how hard to do. Small buyable ones isn't planned yet :)

strange vapor
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it be fun to run the little over i thinl

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k

runic lintel
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Big boi throwing normal car to kill things would be funny

kind vale
keen widget
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Perfect ๐Ÿ‘๐Ÿป

kind vale
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A friend decided to make one of the bottles gigantic inside the ship yesterday. Like the bottles got as big as the ship almost lol. Then inside the facility i found another pair of fresh bottles that we didnt touch(was small in the facility), but it had the same weight as the one inside the ship(?) Idk if this is something worth checking lol

keen widget
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It surely is. Thanks for letting me know!
I will test it in the following days :)

runic lintel
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one of my runs my friend with the gun died to a mimic door and it stoped working

keen widget
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Oh boy, time to scare myself with a mimic, for testing purposes.
Was there an exception in the log?
Will test that later

coral crow
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does this work with v56? it doesn't seem like I can shrink people at all

keen widget
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Haven't tested it with the newest patch yet. Will do so today

spiral cobalt
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Haven't tried it either with v56

coral crow
#

I tried it earlier with a friend just to see what the damage to our mods was and I could shrink/enlarge items

#

I actually didn't try to do anything to entities though I should have

#

but nothing was happening on players

spiral cobalt
#

Items/Monsters/Ship items/Players all require different code to work, so it's possible only player is broken

coral crow
#

oh I see. I tried potions as well but you couldn't actually interact with them to drink them

#

so it could be

keen widget
#

Maybe some layer masks or collider changed.

#

Saw something with players/enemies in the official fixes

keen widget
#

Will remove v55 from the title till I've solved this

#

Little Company

keen widget
#

1.3.3

  • Fixed clipping through ground after using scaled terminal
  • Fixed error message when trying to shoot at landmines
#

Working on a new behvariour for the ForestGiant & on scaling the cruiser (currently explodes after being scaled..)

@coral crow Tested with v56 and it was already compatible, so it might've been an incompatibility with another mod. Can you send me a code of the modpack you use?

coral crow
#

1.3.3 seems to have fixed it for me

#

I have about 98 mods so I'm sure something was just not wanting to work with it after the update but it's hard to pin down which one it was. at least it's all good now!

keen widget
#

That's good to hear :)

runic lintel
keen widget
#

No worries. I haven't had the time to test it yet, but since there have been a handful of bugs with killed players in the past it's likely that it was indeed a bug

runic lintel
#

||ngl didn't expect the slime to explode into 4 more small ones when I try to shrink it to death barly got out alive lol||

keen widget
#

Version 1.3.5

New

  • Added [Enemies]deathShrinkEventChance config option to define to how likely it is for an enemy to cause an event when shrunken to death

Fixes

  • Fixed a bug where throwing players that are in the Goomba animation (e.g. after shovel hit) leads to the player being stuck
  • Weight now can't go below 0. This doesn't fix the -2b lb bug, but limits its effects on the gameplay
keen widget
#

Version 1.3.6

Fixes

  • Fixed exception when spawning BurningRobotToy
  • Fixed exception when scaling player that uses the terminal
  • Fixed enemy not despawning if death shrink event didn't occure
river tapir
#

is there any way to remove the shrink ray from the shop, leaving just the potions as scrap items?

keen widget
#

not as of now. but i can solve this by removing it from the shop if the cost is 0

river tapir
#

that'd be appreciated as i'd like my group to be able to find the potions but not just bully each other with the ray itself

river tapir
#

is there any chance you could add the ability to change how long the potions effects last in the config (like one day, rest of quota, or till death)

keen widget
#

I can, but in combination with the shrink ray it will get a bit messy. For example you drink two enlarging potions, with x0.5 multiplier set in config, then someone shrinks you back to normal size. What should happen now on the end of the day or when reaching the quota?

#

Could add a config that resets your size at the end of the round or when reaching quota

spiral cobalt
#

1.3.7

https://thunderstore.io/c/lethal-company/p/Toybox/LittleCompany/
What's new

  • Scaling the company cruiser is now possible!

Tweaks

  • New config for adjusting the speed at which the items grow when shot with the shrink ray gun (ItemSizeChangeSpeed)

Fixes

  • Fixed models from ModelReplacementApi being off when appearing on masked enemies of Mirage mod if you're resized.
  • Attempt fixing weird weight issues when resizing items
  • Fix error log for updating pitch of players in groups of more than 4 using MoreCompany
steel spruce
#

Toy car!!

visual bramble
#

This is gonna be so funny

keen widget
#

@worthy breach oh, so normal sized players increase in speed and jump height?

#

moved the topic to here :)

#

let me know if/when it happens again

worthy breach
#

lol i was just typing stuff in the other thread lol

#

it seemed like it but now I cant replicate it again
its fine now, weird
i removed the mod and loaded and then added it back and loaded the game again

wanton viper
#

hey, so me and my friend found a bug where you can shrink the player whos holding you if the person who is being held has the shirnk ray and the other is holding another item, Can you guys NOT fix this bug, im asking for it to stay in the game or have there be a config where you are allowed to shrink the holder without it letting go of the player me and my friend had a lot of fun with the bug, and we would appricate if it was still possible.

spiral cobalt
wanton viper
#

alright XD

#

another bug you probobly are aware of

#

is sometimes scrap turns translucent when your holding it while you are tiny

#

i'm unsure if it only happens with custom player models or not, will have to do further testing

#

and also a feature that would be cool if you changed the size of an item it's weight and range would be changed as well, bigger knife, more range, it's heavier

spiral cobalt
wanton viper
#

ohh

#

could there be a config for that then

spiral cobalt
#

Yeah prbly

wanton viper
#

thxxx

spiral cobalt
wanton viper
#

BASED

tropic zephyr
#

player size isnt the same sometimes when he leaves the car seats

#

the shrink ray cannot be used after rezising the cruisier

#

crusier*

#

cruiser****

spiral cobalt
spiral cobalt
tropic zephyr
#

i didnt see the console tho

#

idk if the shrinkray broke or ran out of charge

#

or it broke

#

or the settings with infinite charge doesnt work

spiral cobalt
#

I assumed there might've been some glitches, but I thought I fixed the size ones when exiting the cruiser ๐Ÿ˜….

tropic zephyr
#

nvm the shrink ray is apparently fine using in the cruiser...

#

but the shrinkray shots per charge doesnt work

#

ii put it in zero

#

but it isnt infinite

spiral cobalt
tropic zephyr
#

oh yeah uh

#

making the cruiser bigger or smaller takes away ALOT of the control

spiral cobalt
#

This patch includes the first batch of handling tweak I did. It was way worse without those tweaks

tropic zephyr
#

hold on

#

apparently...

#

the player goes back to the normal size

#

but the arms dont

spiral cobalt
#

It's only the "local player" that does. Which is the arms, sight and visor

#

It's the same bug I fixed 3 times. Apparently it's hard to detect when the player exit the car. Gotta find a fool-proof way to detect it

tropic zephyr
#

i was normal size before this

#

i got a bit smoll

river tapir
#

had a host's game crash while playing with friends, this is the host's log. it seems to mention littlecompany a lot right before it hangs

#

here's also our modlist (i know its massive but its relatively stable aside from a few issues like this one)

spiral cobalt
river tapir
#

alrighty, thank you

#

i posted this in the mirage thread and they reccomended coming here instead

spiral cobalt
river tapir
#

when a player uses a potion with a modelreplacementapi suit, it doesnt reset the scale of their model when the size resets, it just places them in the floor

#

there doesnt seem to be anything in the log referencing it

spiral cobalt
spiral cobalt
river tapir
#

these models are from DoNotErpModels

river tapir
spiral cobalt
river tapir
#

gotcha, also a in-game fix is just swapping in and out of a model replacing suit, that resets the scale

spiral cobalt
wind vector
#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LittleCompany.patches.enemy_behaviours.ForestGiantAIPatch.FleeBehaviour (ForestGiantAI forestGiant) (at <674e5d878e1f43afbf2fa43e3c0dbe43>:IL_00B9)
LittleCompany.patches.enemy_behaviours.ForestGiantAIPatch.Update (ForestGiantAI __instance) (at <674e5d878e1f43afbf2fa43e3c0dbe43>:IL_0029)
(wrapper dynamic-method) ForestGiantAI.DMDForestGiantAI::Update(ForestGiantAI)

spiral cobalt
wind vector
#

no, game crashed afterwards

spiral cobalt
spiral cobalt
#

Hopefully that error is fixed. Wasnt able to reproduce, but added a lot of checks so that it doesnt happen again

spiral cobalt
#

1.3.8

https://thunderstore.io/c/lethal-company/p/Toybox/LittleCompany/
Tweaks

  • New config for disabling the glassification of items that are too big and doesnt allow you to see.
  • Tweaks to the small cruiser so it drives a bit better. (Still very hard to drive)

Fixes

  • Fixed models from ModelReplacementApi not being resized when shrinking/growing masked people wearing them due to Mirage
  • Exiting the cruiser scales you back to the correct size more reliably now.
  • Fix error with scaled reserved items (ReservedSlot) on masked people using Mirage.
  • Attempt to fix rare error caused by Forest Giants AI when seeing small players.
river tapir
#

this is the modpack code, its made with r2modman incase thats important

#

it should have 208 mods, but a few are disabled

#

its a ludicrous amount of mods, but its relatively stable

tropic zephyr
#

oh yeah uh an idea for the cruiser

#

if its small, its faster but harder to control

#

if its bigger, its slower but easier to control

vivid summit
#

Hot Wheels in Lethal Company!!!

tropic zephyr
#

now we mariokart in lethal company

spiral cobalt
#

It's a good idea to make the truck slower when bigger tho

spiral cobalt
river tapir
river tapir
#

im not clipping through the floor though, im floating in this clip since i was small before taking off my model didnt scale back up

#

its the same issue i was just small instead of big before the attempted rescale

spiral cobalt
river tapir
#

okii dokii!

#

also encountered another issue while testing this which is getting in an unscaled company cruiser changes your player scale making you smaller

spiral cobalt
# river tapir i got it on solo

Took me a night of sleep to understand, but you're not actually supposed to reset size between rounds, there's another mod that does that ๐Ÿ˜‚
That's why I was confused

I guess that's not a huge problem. Even could be considered a feature, but that's why the model isnt resized.

Just gotta figure out when that reset happens and run a model synch after it.

river tapir
#

the only other mod in there that messes with scale of players is SCP956, as the birthday cake item makes players smaller, so that might be the culprit

#

im about to get some sleep myself, so i wish you luck in your endevours!

wooden zephyr
#

For some reason when entering a custom interior me and a friend progressively got bigger and smaller

#

Just randomly

#

Didn't interact with anything at all

#

I have SCP956 installed but it wasn't present during the level and none of us interacted with any sus cake

keen widget
#

Any errors in the log previously?

spiral cobalt
spiral cobalt
spiral cobalt
#

But it doesnt change the fact that SCP956 resizes you at the beginning of each round.

wooden zephyr
#

I don't have any logs

#

But I don't think there was any errors

#

Will test it again sometime soon with this new update

spiral cobalt
#

I think the new update might fix it

wooden zephyr
#

It seemed to switch our sizes each time we entered and left the facility which was so weird

#

End of round fixed our sizes though

#

I hope so

#

This did give me an idea though

#

What about a custom weather that resizes you?

#

It could be some kind of size changing rain

#

You slowly grow or shrink the longer you're in the rain and depending on the type of rain (grow rain or shrink rain)

#

Maybe the rain could also effect everything too, not just the player

#

Enemies, scrap, etc

spiral cobalt
wooden zephyr
#

Oooh I see

#

I have another question though! I've been wondering what would be a balanced price for the shrink ray. My team never gets enough credits for it so we haven't really gotten to test it out much

spiral cobalt
#

It also adds our post-size processing after their resize to fix ModelReplacementApi and animation glitches

spiral cobalt
#

It's not too strong since there's pros and cons to resizing people/monsters

wooden zephyr
#

But you also gotta take into account the scrap things it can do (resizing scrap and increasing its price)

spiral cobalt
#

Resizing scrap is strong tho

wooden zephyr
#

Yeah

spiral cobalt
#

Yo can make the scrap resizing visual only in the options if you're worried about it haha

wooden zephyr
#

I have it set at like $800 right now and we haven't used it a single time in months

wooden zephyr
#

Maybe $200?

#

I'm also taking into account how easily my team dies lol. We can't really justify spending $800 on something we could possibly lose after a single run

spiral cobalt
#

It can grow the price of scraps but won't go over double value. It helps in later quota. But depends how much your team survives haha

#

Default price is 750 cause it's expected to be used on later more challenging quota. I put it much lower cause I like having multiple of them haha

wooden zephyr
#

Is the resize price for scrap 1.5?

#

How does it work

#

How much does it multiply

spiral cobalt
#

It's a curve, get more value at the beginning but slow down value upgrades larger you go. Stops increasing in value at 10x size (2x price)

wooden zephyr
#

Hmmm

spiral cobalt
#

It's also slower to grow the item the larger it gets

wooden zephyr
#

Ooooh I see

#

It takes time out of the day if you're doing it during a landing

#

I'll try $100 just for fun and I'll take feedback from my group afterwards

spiral cobalt
#

Yeah, tbh it's ez to adjust if you feel it's too strong

wooden zephyr
#

Oh! I have one final question XD

Does turning small in this mod make SCP 956 target you? I'd assume so since I doubt 956 ties it's targeting to only when you eat the cake

spiral cobalt
wooden zephyr
#

Alright

spiral cobalt
potent holly
#

I'm curious. Is there an option for the potions and shrink ray to spawn as scrap? I feel its more balanced if we have to find it instead of being able to buy it

#

or I might even make it super expensive with the chance to find it.

keen widget
potent holly
#

Now my next question is which potion is which? haven't tested them yet. and are they permanent like the shrink ray??

keen widget
#

Yes they are. The heavy one is for enlarging

potent holly
#

OMG hell yeah!!!!

#

Can not wait for our special stream tonight!!!!!!

#

Me and one other have been running a few tests with it and its working so nicely

#

only thing I don't like is shrinking enemies to much deletes them. But I believe there was a config for that if I recall correctly

#

also LOVE THE VOICE DISTORTIONS!

#

Niro you are amazing!

keen widget
#

Thank you for the kind words :) forwarding it to @spiral cobalt too, who helps me a lot with QA, compatibility and features ^^

potent holly
#

Is there a way to fix size Desync?

#

The first issue I have ran into in all this testing lol

#

I'm normal but to the other i'm tiny

#

No errors in log that I can find.

keen widget
#

Looking forward for the stream :) would you mind sharing your twitch with us?

Any errors in log?

potent holly
#

shoot trying to remember how to grab the log files to send ya

spiral cobalt
#

It's been reported that there was an issue with size desynchs when exiting the cruiser. It apparently only happens when you're not the host and exiting the cruiser, but I haven't fixed it yet ๐Ÿ˜…

potent holly
#

We were not in the cruiser right now.

#

Oh maybe its cause they used the revive gun on me

spiral cobalt
#

Revive gun huh, then yeah it's possible. I don't know that mod and haven't tested for it

potent holly
#

Turns the zap gun into a defib

#

I was little then died got revived and was normal.

#

I'll buy some potions real quick

spiral cobalt
potent holly
#

Oh but I did die again after that.

#

so that wasn't the issue.

#

She shrank me and fed me to Jeb

#

which btw was awesome and scary.

spiral cobalt
#

Size desynch should fix itself when dying. If there's no weird interactions with other mods

potent holly
#

I think It happened when I was on the terminal

keen widget
#

might be. We're resetting size on death, but i'm unsure if it's synced at this time or later during the normal revive. Would have to look into the code, but will have to go to bed now ๐Ÿ™ˆ can do it tomorrow if AboveFire hasn't fixed it by then already (he's on ๐Ÿ”ฅ recently!)

keen widget
spiral cobalt
potent holly
#

I'll do some further testing right now on it to find the desync. it wasn't the revive. It was while I was on the terminal.

#

She was constantly shrinking me while I was trying to fight the terminal and type a moon before she booted me off with the shrink ray

#

Also the plan for my lobby tonight is to up the shrink potions spawn rates so people find them and drink them, and then without them knowing i'm a buy the shrink ray lmfao!

keen widget
#

Maybe a conflict between our patch for the terminal (resizes you and the terminal locally to the default size while usage so you can still fully see the screen) and the fact the the shrink ray kicks you out of the terminal when it's used on you

keen widget
potent holly
#

Will do! I tossed my tester out the ship while landing.....They died lol

#

also i recreated the desync

#

It is from the terminal

keen widget
#

Thanks for taking the extra time to recreate it. Helps us a lot! :)

potent holly
#

Basically as she keeps shrinking me I keep grabbing the terminal the second i'm booted. at one point it bugged out and I didn't size synce with the terminal and I just backed off and then went back on to it. I think it was that moment the desync happens.

#

Can't really find an error in the logs either sadly.

#

but if you need I can jump in game with you some time and help you recreate it for the exact moment in hopes you can find it in the logs.

potent holly
#

Found an issue. When a 5th person joins (Player4) logs get spammed with Exposed name does not exist: PlayerVolume4 and does not stop and that players voice distortion doesn't work.

#

Guess its cause default game is 4 players max.

keen widget
#

Ye, it's a Morecompany incompatibility that AboveFire is working on

spiral cobalt
#

But yeah, the additional players added by MoreCompany are not fully functional. This causes errors when adjusting pitch. I thought I got around that cause I haven't seen the error for a bit now, but I guess there's still a situation it can happen ๐Ÿ˜…

potent holly
#

It was consistent with us. Every time I loaded up even on a new save got a Exposed name does not exist:Pitch error and then when the 5 person join it was constant log flooding with errors lol.

#

The group absolutely loved it though. We had a lot of fun with it. At first they thought it was just potions we found. Then I finally bought the Shrink Ray and revealed the true secret.

keen widget
#

Glad you and your group enjoyed it^^

potent holly
#

Definitely gonna keep it around. If anything may some times just leave it to finding potions as scrap lol I increased the spawn value of it so it spawns more frequent.
Any idea on when that one issue will be fixed?

spiral cobalt
potent holly
#

Any update on the fix? I really want to add this back in. But our lobbies usually run more than 4 players so I'm waiting. My players also miss it. They thought it was still in and were telling our new players to drink the potions ๐Ÿ˜† ๐Ÿคฃ I'm like it's not here anymore until they fix it.

spiral cobalt
#

I'm testing ๐Ÿ˜‚

potent holly
#

Let me know if you ever need assistance with testing

spiral cobalt
#

I'm trying to fix another issue with cosmetics before deploying the new version

steel spruce
spiral cobalt
keen widget
#

My pc would probably just give up at this point ๐Ÿ˜…

potent holly
#

Omg please ping me when you release the fix so I can add it back in

spiral cobalt
#

Just uploaded it, it'll be on thunderstore in about 30min probably

potent holly
#

Hell Yeah!!!!!!!!!!!!!!!!!

potent holly
#

[Warning: Unity Log] Exposed name does not exist: pitch
[Warning: Unity Log] Exposed name does not exist: pitch
[Warning: Unity Log] Exposed name does not exist: pitch
[Warning: Unity Log] Exposed name does not exist: pitch
[Warning: Unity Log] Exposed name does not exist: pitch
[Warning: Unity Log] Exposed name does not exist: pitch
[Warning: Unity Log] Exposed name does not exist: pitch
[Warning: Unity Log] Exposed name does not exist: pitch
[Warning: Unity Log] Exposed name does not exist: pitch
[Warning: Unity Log] Exposed name does not exist: pitch
[Warning: Unity Log] Exposed name does not exist: pitch
[Warning: Unity Log] Exposed name does not exist: pitch
[Warning: Unity Log] Exposed name does not exist: pitch
[Warning: Unity Log] Exposed name does not exist: pitch
[Warning: Unity Log] Exposed name does not exist: pitch

#

This still pops up. Is this normal? Haven't gotten to test with the full group yet/

#

Disregard this. Just now got the update.

Ok the above warning still pops up. Not spams just pops up. just seeing if this is normal.

spiral cobalt
#

Yes that one is normal

#

We need a way to check which players have the audio configured properly and the best way we found to do it required poking every player AudioMixers. Those warnings at the beginning are the results of this haha.

#

They won't cause a problem. And aren't too bad for log readability ๐Ÿ˜…

potent holly
#

...ummmm......

#

So I keep growing lol

#

I drank 1 heavy potion

#

and i think every time i get out of the cruiser or eject i get bigger.

#

i can't even get back into the ship lol

spiral cobalt
#

Mmmhhh, yeah cruiser might be broken. I was sure I had fixed it ๐Ÿ˜”

#

The 0.1sec animation of exiting the cruiser fucks up the scaling

potent holly
#

It is pretty funny lol

#

its a desync

spiral cobalt
#

Yeah, it's only locally

potent holly
#

gotcha.

spiral cobalt
#

Other people don't see the size change

potent holly
#

So note to self stay out of cruiser lol

spiral cobalt
#

Which isn't better

#

Yeah, I'll have to test it out way more tomorrow

potent holly
#

cool.

spiral cobalt
#

I can't figure out how I always think I fix it and then it's not ๐Ÿฅฒ

potent holly
#

I'm gonna keep it for my possible lobby tonight still.

#

Haven't tested the other fix yet.

#

Only me and 1 other right now.

spiral cobalt
#

Desynch should fix itself on death btw

potent holly
#

yeah it did that before update so we are doing that now.

potent holly
spiral cobalt
potent holly
#

damn themmmmmmmmmmmmmm

spiral cobalt
#

@potent holly Size desynch when exiting the cruiser is fixed now (I sure hope so ๐Ÿฅฒ )
There is a small visual glitch that happens when exiting the cruiser tho, I had to fight the exit animation, I might revisit it later, but at least it doesnt desynch now.

potent holly
#

Oh hell yeah!

Any word yet on 5th player or more getting the voice effects?

potent holly
spiral cobalt
potent holly
#

@spiral cobalt Did you happen to fix the voices for player 5 and above?

spiral cobalt
potent holly
spiral cobalt
#

Yeah, most likely can't fix it cause I'd have to rewrite how MoreCompany handles the audio of extra players :/

#

Those extra players don't support pitch modulation

potent holly
#

maybe more company could work with ya on a simple fix

spiral cobalt
# potent holly maybe more company could work with ya on a simple fix

MoreCompany is aware of it, they haven't fixed it yet. Any mod that adds audio filters don't work with it. I made a workaround for the first 4 players, but the same workaround doesn't work for the other players. It's a tedious fix too haha. Might revisit it later and suggest them a fix.

potent holly
#

damn lol

sharp plover
#

The only fix is making a bunch of audio mixers for a set of player counts but that's a pain since we'd have to manually duplicate the mixer groups and update the param names 92 times (since if we did it then we'd probably wanna fix the volume too) then we'd have to save them each time 4 are added then we'd have to dynamically load the correct mixer based on the max player count

#

since you can't dynamically create mixer groups

spiral cobalt
spiral cobalt
sharp plover
#

technically i could just change it to check the current player count

#

rather than the max

spiral cobalt
sharp plover
#

but the issue there is if over 4 people join and someone has the effect enabled it'd then get stuck enabled

spiral cobalt
sharp plover
#

it's since extra players just use the audio mixer of one of the first 4 players

spiral cobalt
#

Does that impact on performance?

sharp plover
#

don't think it's as bad as it would be having 50 audio mixer groups unused

#

(which is why it should dynamically choose)

#

i think if you updated the pitch of all 4 players then it'd result in every single player having high pitch

#

(since ofc the effect would apply to the mixer group which the 5th+ players would have)

spiral cobalt
potent holly
#

Seeing you two work together brings tears of joy to my face!

#

I can not wait to see this work! Little Company is become a favorite. Granted we disabled the shrink ray and increased the potions scrap rate so we can fight over the potions lol

sour comet
#

hi

#

is it supposed to spawn quicksand if you kill an enemy

raven kestrel
sour comet
#

Even inside? bruh

spiral cobalt
#

That's the crawler's effect iirc haha

keen widget
#

Yep, even inside ;)

potent holly
#

So we found an odd bug yesterday.

When ever someone shrunk to the smallest (2 potions) they would become unable to move when picked up and set down. The bug started happening when the tiny person got in the cruiser passenger side, but then it started happening to everyone who drank 2 potions. If they drank a heavy potion and went up to 1st little stage then they would fix and be fine.

Not sure what exactly is happening with it or what triggered it to break ๐Ÿค”

keen widget
#

Were there any errors or warnings in the log for the person that was unable to move?

potent holly
#

But In good news though it's a main mod for our pack now. Granted we only use the potions so players have to earn their skrinking.

potent holly
#

I'll test it more tonight

keen widget
potent holly
#

The two players did not tell me of any.

#

Oh god do I have a clip for you at some point.

Also when can we get Bamboo Hawks stealing little people?

keen widget
#

It happened to us too a few weeks ago (haven't played till then) but the other person didn't sent me their log too. It's quite hard to find this issue by just going through the code. I assumed in the past that it may have to do with clipping in the ground or so, but since even throwing that player around doesn't help it may not be that

#

Buuut.. tomorrow my irl brother comes back from vacation and then we'll play some rounds^^ so likely we gonna get that bug again any time soon

keen widget
potent holly
#

Also Bamboo Hawks stealing tiny players WHEN!!!!!!!?????!!!! ๐Ÿ˜† ๐Ÿคฃ

#

I had a Yippee bug steal me and while he was carrying me away the braken snapped my neck and stole me from the bug ๐Ÿ˜‚

keen widget
keen widget
#

Maybe that patch doesn't only get triggered in custom dungeons, even though I tested it back then ๐Ÿคท๐Ÿปโ€โ™‚๏ธ but times and game code changes

river tapir
#

any chance we could get a config to disable cruiser scaling functionality completely? making it so it goes back to either blowing up or being unscalable, and have it not mess with the scale of players

#

me and my group have had countless issues with it even when its not being scaled, and we dont tend to scale it in the first place

spiral cobalt
river tapir
#

then if a player's height isnt default disable the ability to interact with the cruiser's seats with that config toggle on

spiral cobalt
#

There's a config to disable scaling the cruiser itself iirc. You can put vehicle scaling to 0

river tapir
#

noted

spiral cobalt
river tapir
#

me and my friends plan to play either tn or tmrw, i'll tell everyone to take clips if we encounter any issues with the cruiser or scaling and i'll get back to you if we recreate any issues we've had already or encounter any new ones

spiral cobalt
river tapir
#

same here, its such a fun concept but its so easy to bug out and ruin a run

quaint lintel
#

If the xbox 360 mini wizards game was cool:

upbeat furnace
#

I had a few issues yesterday where people would randomly get larger / smaller after death for no reason
I also had issues with scaling the crusier like wynter said
I dont have any clips or logs rn sorry

spiral cobalt
#

Interesting, I didnt get any problems when playing yesterday so it must be a special behavior ๐Ÿค”

spiral cobalt
river tapir
spiral cobalt
#

Np, I'd still like it if you could find what problems you were having ๐Ÿ˜‚ but I find it funny when you're small in a big truck and can't see shit so I figured I could add a setting for not resizing.

river tapir
#

mad apprecaited tho fr, and i'll let ya know if i encounter issues

potent holly
#

Bamboo Hawks stealing tiny people when?!?!?!

spiral cobalt
potent holly
#

Bamboo Hawks do steal loot though. Not as frequent as hoarder bugs.

#

Oh I see you said they don't have the same stealing AI. Yeah that makes sense

#

Still be funny ๐Ÿคฃ

keen widget
#

But likely won't find much time for it till Friday when back at pc

river tapir
#

baboon hawks drop everything to pick up the highest value scrap near them unless they get within instant aggro attack range of a player while going for the item

river tapir
keen widget
#

Is this a bug caused by us?

river tapir
#

this is just jank collsion i think

#

being big and uncrouching in the crusier's storage sends you adn it flying

vocal anvil
#

oh yeah we've been having issues w little company where after people die they're just a different size

#

which is also inconsistent between clients

#

some people are bigger but appear smaller to others, etc

#

don't know if it's been reported before so sorry if it has ๐Ÿ™

spiral cobalt
vocal anvil
spiral cobalt
#

Someone already talked about it before, but it helps to have multiple accounts especially if the bug isn't easy to reproduce so thank you โ˜บ๏ธ

#

Gonna take a look

naive bluff
#

when entrance dungeon get spam error like this is. also exit dungeon get spam same like this is

keen widget
spiral cobalt
steel spruce
#

no beta afaik

spiral cobalt
#

I see

#

so my modpack's probably completly broken ๐Ÿ˜‚

spiral cobalt
#

Apparently the update was not too bothersome. Only a minor change was needed to make it work well with v60/v61

potent holly
#

Well looks like it's time to re add the potions. ๐Ÿ˜‰

vivid summit
#

though, how will the speed and jump height changes from being smaller interact with LGU's speed and jump height upgrades

spiral cobalt
fickle dove
#

when launching the game the console spams yellow errors like

[Warning:Toybox.LittleCompany] Enemy Bunker Spider had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy Puffer had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy Masked had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy RadMech had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy Blob had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy Hoarding bug had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy Centipede had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy Crawler had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy Flowerman had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy Spring had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy Nutcracker had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy Jester had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy Girl had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy Bunker Spider had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy Puffer had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy MouthDog had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy Baboon hawk had no enemyPrefab. Unable to connect enemy event handler.``` and many many more of this kind
#

why is that?

#

is littlecompany incompatible with v62?

#

also theres a red error when launching:

Stack trace:
HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal)
HarmonyLib.PatchClassProcessor.Patch ()
Rethrow as HarmonyException: Patching exception in method null
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original)
HarmonyLib.PatchClassProcessor.Patch ()
HarmonyLib.Harmony.PatchAll (System.Type type)
LittleCompany.Plugin.ApplyHarmonyPatches ()
LittleCompany.Plugin.Awake ()
UnityEngine.GameObject:DMD<UnityEngine.GameObject::AddComponent>(GameObject, Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()```
#

how do I remove this error?

keen widget
#

LittleCompany should be compatible. I assume it's something else modifying the enemy and item lists before we try to access it. Are you using a mod pack?

keen widget
#

Also, @spiral cobalt do you remember where LC_Office has used the ItemElevatorCheck.orgScale? Cause in that class it isn't used. Maybe we can remove the patch ๐Ÿคท๐Ÿปโ€โ™‚๏ธ

spiral cobalt
#

He probably switched to use the same elevator mechanic from the real elevator in the mineshaft

#

If you just remove the patch and try scaling an object it'll tell you haha. Can't check rn

spiral cobalt
#

Also I played yesterday and didn't have any issues. I have LC_Office in my modpack. Maybe I didn't see the log

fickle dove
#

I absolutely love littlecompany, I really wanna have it in my modpack

#

but it also spammed many yellow warnings and a few red errors in the console

keen widget
#

The warnings are very likely due to an incompatibility with another mod

fickle dove
#

downloaded every single zip

fickle dove
#

well it were mostly these errors

[Warning:Toybox.LittleCompany] Enemy Puffer had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy MouthDog had no enemyPrefab. Unable to connect enemy event handler.
[Warning:Toybox.LittleCompany] Enemy Baboon hawk had no enemyPrefab. Unable to connect enemy event handler.

#

for like every single item and enemy

keen widget
#

How large is the modpack and which mods do you have? If it's not too large (talking about 100+) then can you screenshot the folder please?

spiral cobalt
#

Also which version of LethalCompany are you using? Last version of LittleCompany has been updated to work with LethalCompany v62

fickle dove
#

I guess its a mod conflict

#

I'll use little company another time then I guess

#

still great mod, kudos!

keen widget
#

I mean, the only thing that gets lost are enemy events, their behaviours and some item behaviours when resized. Most of LittleCompany will still work as usual.
Can you please leave the names of the mods you use here so we're able to attempt to fix it in the meantime ๐Ÿ™ˆ

keen widget
#

Version 1.3.15

  • Added experimental config option "RemoveMinimumSizeLimit" to change the minimum size of enemies and players before dieing from 0.2 to 0.05 (This may cause bugs!)
fickle dove
#

not sure if it affects gameplay

#

there are less errors now though

keen widget
fickle dove
#

all good, I didnt see the yellow error spam

#

tried a shrink potion and it worked, no errors in the console so I'll just use littlecompany now as well c:

#

great mod

keen widget
#

Glad you still enjoy and use it :)

keen widget
#

Looks like LCOffice dev removed the incompatible code. I will comment out our fix as it's obsolete and publish a new version

spiral cobalt
#

Good!

keen widget
#

Initially planned to release it today together with removing the audio & icon folders, but my unity project got corrupted and I'll have to fix it first. Will try that tomorrow and publish then if everything goes well ๐Ÿ™๐Ÿป

fickle dove
#

its still playable with the older version though right?

#

uploaded the modpack to my friends, would be a bit of a mess for everyone to re download new stuff and replace so if it works fine we would just keep the old versions

keen widget
#

the new version is also perfectly fine. It just shows an error at the start that has no effect other than an obsolete patch being unable to load :)

#

you can safely ignore the error

#

older versions should be mostly fine too, as we didn't encounter any v62 incompatibilities. We fixed some other things though so i'ld always recommend using the newest one

fickle dove
#

okay

#

thx

meager arch
#

I noticed when using the monster mod "CountryRoadCreature" potions would no longer appear in the store. I guess this message is more for others who are looking into what causes potions to be gone.

fickle dove
#

using tzhe newest version now, the consoile still spams

[Warning:Toybox.LittleCompany] Item Laser pointer had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item V-type engine had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item Bell had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item Remote had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item Chemical jug had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item Rubber Ducky had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item Toy robot had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item Whoopie cushion had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item Flask had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item Toy cube had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item Bottles had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item Cash register had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item Steering wheel had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item Magnifying glass had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item Large axle had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item Yield sign had no spawnPrefab. Unable to connect item event handler.
[Warning:Toybox.LittleCompany] Item clipboard had no spawnPrefab. Unable to connect item event handler.```
#

and more

#

but it shouldnt cause crashes/error spam/lag right?

keen widget
#

it wont

fickle dove
#

awesome

wooden zephyr
#

Does anyone know what is causing turrets to look up when targeting?

#

I didn't use any sort of size changing yet

#

But I just recently noticed this

keen widget
#

Might be an issue from this mod as i had to adjust the turret look direction for smaller people. They usually look even further up if you're small. Have to revisit this when i find time, but it's mostly a visual for now

wooden zephyr
#

Yeah, it's just bugging me a bit

#

Not too big of an issue though

meager arch
#

The Shrinkray was on sale/discount for 40%, but when i tried to buy, it didn't have the discount. Also, there doesn't seem to be a negative effect for bees? maybe i am just lucky, but i thought that was odd/ a bit too useful.

sharp knoll
#

ANy ideas as to why the voices dont change when being sized up or shrunk down? it works sometimes but it just seems to break usually.

summer bridge
#

ah right i forgot it was supposed to do that

#

it didnt happen while we were playing

#

oh also have u considered making the hold animation the one that they use for the zed fox

#

as well as maybe an option that locks the rotation of the held player

#

last thought: let the medium-small players be held like maneater baby

spiral cobalt
spiral cobalt
meager arch
#

Well shrinking the bees does cause ||a lightning strike||

steel spruce
#

I remember something like that being intended yeah

meager arch
#

ah, well i just thought most stuff had a chance for something bad to happen, and i thought that would make sense for the bees.

potent holly
#

Is little Company still being maintained or did you guys move on? Was wondering if this mod is still running good. I definitely miss the days of little Company lol

keen widget
#

It's a bit on hold. I was working on another mod lately and got exhausted from that a bit.
Bugs with new versions will still be fixed, while new content is unlikely in the next time, at least from my side. Sorry for that.

If anyone wants to help out maintaining the mod then don't hesitate to send me a dm. I can give a detailed overview about everything that happens code-wise :)

faint frigate
#

Have the shrink weapons been removed? What was it called?

#

Now I only see bottles

keen widget
#

Shrink Ray

#

And no, they haven't. Might be an incompatibility with another mod. Any exceptions/ errors while loading the game?

faint frigate
strange vapor
#

still best mod!!!

potent holly
#

Hmmm......I think I might have to bring back Little Company again for a lobby >:)

strange vapor
#

yyes yeeeesss

light swift
#

just curious, are there actually any effects for enlarged players, like how shrunken players have the configurable speed/jump boost? or is enlarging completely ineffectual aside from making it harder to squeeze through doors

keen widget
#

It is just purely visual

meager arch
#

Well, there is the "LogicalMultiplier" makes jump & speed be set according to the player size, it's off by default. (turned it on, and also changed the weight multiplier for shrunken players to compensate for the speed decrease.)

keen widget
#

1.3.16

Fixes

  • Removed obsolete LCOffice compatibility patch
faint frigate
#

Iโ€™m not exactly sure, but for some reason the model returns incorrectly after drinking poisons to decrease and increase... @keen widget

#

For example, I drank poison 2 times to increase - after 2 times I drank poison to decrease

#

Result - did not return to original size :ั

keen widget
# faint frigate Result - did not return to original size :ั

Normal size is 1.0 and size step change is 0.4 by default, so you can shrink someone twice before reaching the minimum size of 0.2, below which it gets bugged. Maximum size is 1.7 by default as it's the highest possible size to be able to fit in the ship and through doors.
If you enlarge someone twice and shrink them twice, the size will change like this:
1.0 -> 1.4 -> 1.7 (hitting maximum) -> 1.3 -> 0.9.

There's a config to make it stop at the default size of it would otherwise go through it

#

[Sizing] PlayerSizeStopAtDefault

faint frigate
faint frigate
#

I'm not exactly sure how it happened xD

keen widget
#

I'm not exactly sure either xD .. i know that it's possible to clip through the inner barrier at the middle part of stairs when being small, but that's the only point where smaller players can clip through that i know of. Never tried it sideways through the entrance or heard of it, yet. If you got some spare time, could you do me a favor and give it a quick try to see if it happens consistently there?

Or are there any mods that change the interior entrance in any way? ๐Ÿคท๐Ÿปโ€โ™‚๏ธ

faint frigate
faint frigate
#

@keen widget a couple of questions

#

Is it possible to somehow disable the size of the mask - when decreasing or increasing

#

Even if you go back (without rebooting or dying) to the default size, the mask sometimes remains as if you were reduced or large

#

Maybe there is something in the config that will allow you to disable this?...

keen widget
#

Without changing the size of the mask you sadly wouldn't see much, as it would take up around half of the bottom of your screen.
Sounds more of a bug to me or an incompatibility with another mod, who manipulates the size of the mask.
There are some issues when going too small, but other than that nothing that we knew about since now

faint frigate
faint frigate
#

Can add information when reducing to chat, something like: โ€œWrite /visor to disable and something thereโ€

#

I think there was something similar

#

But some players simply donโ€™t understand this and start to get nervous, these restarts and so on

faint frigate
#

marvelous

#

But this topic fixes a bug, apparently it has its own textures

#

and it doesnโ€™t matter to her - you become small - big

#

Visor helmet size is the same

#

and increased back, no distortion (everything is at default settings)

faint frigate
#

and what if you add automatic helmet Visor concealment if you have shrunk or increased? and after death or re-entry into the lobby, return it back as a reset @keen widget

keen widget
#

That would work, but would look quite ugly imo. It would be better to fix it in a future version. Not sure if i'll find time for it any soon though. Can you send a link to your modpack in here please, in case it's an incompatibility

faint frigate
faint frigate
#

It looks like the Back Muscles upgrade in LateGame breaks the speed when decreasing or increasing, but this is not accurate, you need to test it

faint frigate
#

@keen widget Should LittleCompany reset the player's size when loading onto the map?

#

I thought only after death

keen widget
#

I think I've left an old config option for that iirc

#

But it's false by default

faint frigate
#

No, I didnโ€™t notice him @keen widget

spiral cobalt
#

**New Version: 1.3.18 **
New

  • Balanced the item scaling value change to make it less strong and also fixed bugs with it.
  • Added many new configs to tweak the item scaling values in order to allow more balancing within a modpack.

Fixes

  • Fixed item value scaling not working properly.
spiral cobalt
#

@dreamy pollen
Hi, apparently your mod LiyueSuitsVol1 resets the scale of the player every frame. I pinged you here because I didn't find another thread for one of your mods ๐Ÿ˜….

Maybe you were already aware, but just wanted to tell you in case you didn't know. It'll cause an incompatibility issue with every mod that changes the player scale.

dreamy pollen
spiral cobalt
dreamy pollen
spiral cobalt
dreamy pollen
potent holly
#

The voice pitch doesn't work still for all players.

Weird bug happened that when I shrunk every player got the tiny pitch voice for each other.

spiral cobalt
potent holly
spiral cobalt
#

Yeah that one where tiny people hear tiny people with modified voice I can look into.

#

For more than 4 players I'd have to re-code part of MoreCompany and it's a difficult task haha

sharp plover
#

its just not worth the time spent to get it working

spiral cobalt
sharp plover
#

its duplicating the audio mixer 50 times and renaming them then renaming two parameters on each of them as well. Then splitting it into different audio mixers then dynamically changing it based on the max player count

zealous monolith
#

Are there any upsides to being big?
I also noticed there is no config for when people are big only when they are small

keen widget
#

Iirc things should be lighter while held. But don't mark my words as its been a good while.
Never found the time/motivation to implement specific behaviors for larger players

potent holly
potent holly
keen widget
#

If someone's motivated enough to give it a try, then they could also create a merge request in our github repo and directly implement it there (in case it's specifically for our mod)

https://github.com/MehimoNemo/LethalCompanyShrinkRay/tree/main/LittleCompany
Lmk when interested and i can provide you an example .csproj file

GitHub

Lethal Company Shrink ray mod. Contribute to MehimoNemo/LethalCompanyShrinkRay development by creating an account on GitHub.

potent holly
#

I'm a try to sucker slayer into it ๐Ÿ˜†

sharp plover
spiral cobalt
#

MoreCompany also accepts modifications and it would solve the issue for all mods using pitch modifications

unkempt fern
# sharp plover Yes but it'd make more sense to just do a PR to MoreCompany

If I knew what I was doing I would but I'm not entirely sure what I would supposed to be doing
If it is just tedious and the same thing for every player if I had a bit of direction in what I was supposed to do, then I definitely could spend time doing that when I get off work or something, but I'm not really well versed in dealing with audio lol

unkempt fern
spiral cobalt
potent holly
#

I figured if you could figure it out slayer then you would have the ability to add more fun dice events based off voice ๐Ÿ˜†

zealous monolith
keen widget
#

They can already pick up players that are normal sized

#

Basically any player larger than you can pick you up, regardless of your size

potent holly
# keen widget Basically any player larger than you can pick you up, regardless of your size

We run into issues a lot where smaller people can pick up larger people and sometimes little people can't be grabbed. We had a moment where I picked up someone bigger than me and they grabbed me and we just flew ๐Ÿ˜†

Another bug to report.

If small while on terminal and a player steps on you and squishes you then you desync and appear normal size for yourself but small for everyone else.

steel spruce
#

Can second the bug where small people can't be grabbed anymore. If it helps, I replicated this after a friend and I kept trying to grab a player that was trying to run away

sturdy solstice
#

hey sorry, did you figure out how to fix this? i've never had this before with little company

warm zephyr
#

no, as i quit this game already

worthy jungle
#

how stable is this to use in the latest ver?

spiral cobalt
#

It works and doesn't cause issues. Have it in my mod pack.

#

I noticed that the physics changed a bit and when small, we don't jump as high as before, but it's tweakable in the config, so not really an issue

spiral cobalt
worthy jungle
#

awesom ty

spiral cobalt
#

Fixed Little Company for Lethal Company v73. Note that the new version probably won't work with older versions of the game. It was an update in Unity stuff.

wide canopy
#

whenever shrinking or enlarging an item and then picking it up I get negative weight and cant move

whole plank
#

Can I just say thank you to the creator of this mod, It has been to usefull in testing JoyThemask035

spiral cobalt
#

I'm curious how are you using it for testing?

spiral cobalt
whole plank
spiral cobalt
#

Ooohh right, SCP956?

whole plank
wide canopy
spiral cobalt
#

If you're bigger than people then you'll hear them lower pitched. It's relative to your size. Also it only fully works for the first 4 players since MoreCompany is a bit weird for sound effects.

keen widget
whole plank
acoustic umbra
#

Unsure if this mod is still being updated but there seems to be a weird bug where non-host players who drive the company cruiser become small (to everyone but the host)

#

This is without changing the size of anything. A normal sized player and car

#

It likely has to do with the Resize when in vehicle feature. Im just going to disable this for now

spiral cobalt
spiral cobalt
#

Disclaimer: The cruiser is still probably glitchy, it's possible the problem is still there, but I hope it's not haha

acoustic umbra
#

huge
ty

keen widget
#

Little Company [v80 / 1.3.21]

low plover
#

hi, i think there is an issue with this mod
I didnt use any size changing items and instead i entered the cruiser
Then when i left, i got smaller until i died (where i got back my original size)
From other player's pov, i kept my original size but for me it was just like if i got hit by the shrink gun

#

ah lmao #1206337352608256010 message