#Dantor's Mental Hospital [1.2.2]

1 messages · Page 3 of 1

safe locust
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I don’t think I’ve ever killed a dog under normal circumstances

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They have so much health they aren’t really worth fighting y’know

tacit cape
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oh, one piece of feedback that I forgot to mention, although again small sample size, take it with a grain of salt

safe locust
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Agreed that Yippee Bugs and Masked are the easiest though

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But that’s like once you get used to killing Masked

tacit cape
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I wonder if there aren't really any "loot rooms" in the interior, because it seemed at least to me that there was mostly loot spread around in hallways rather than grouped anywhere

safe locust
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But once you’re good at it, you’re good at it

dry rose
sudden ibex
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are we getting a monster inside the hospital?

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can we have something like a T-800

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a stronger but more accurate version of the nutcracker

dry rose
lone solar
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the monster was the extra 120mb+ size that we lost along the way 😂

sudden ibex
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well rather than an enemy monster

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i still want a helpful monster

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like ones that heals you or something

dry rose
dry rose
sudden ibex
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it's fun to have factions for monsters

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also a chance for them to fight

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imagine a red one chasing you

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very hostile and drags you and has constant damage

dry rose
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You want to kill me. Its a lot of work to code and animate an entity and you want me to add two

sudden ibex
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i just said a sample XD

dry rose
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😂 I know I know

sudden ibex
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imagine a Red Demon chases you and then you have a Blue Demon in the vicinity. and have it protect you by fighting the Red demon

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while only having the blue one around. he would constantly heal you everytime you interact with it

plucky sandal
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You know undead monsters can be the way but the only thing I can think of is the siren from killing floor and also #1207495605522407524

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Slow but deadly with its scream

icy prairie
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uhhhhhhhh

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he got stuck and couldn't move

tacit cape
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that happened on my play session as well

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(intentionally, we were exploiting)

mental abyss
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What the hell is an SCP doing here

dry rose
icy prairie
icy prairie
mental abyss
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Oh

tacit cape
storm geyser
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lol

knotty rose
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what a silly wall

inner fiber
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@dry rose i think i have asked before

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but does "all" work for hospital spawning

dry rose
mental abyss
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works on my machine lol

warm python
slow parcel
broken stone
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speak of the devil

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turns out AC has some malicious stuff now lol

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or so ive heard

spiral leaf
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I dont think it does

broken stone
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lunxara did

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in mirage

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so i thought it did idk

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also lets not talk here about AC the mods dont like it

frigid furnace
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the lighting look creepy af 💀

spiral leaf
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ok ive got a very important question

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who the flip had an idea to add the parkour room? agony

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like on god love the interior but ye

dry rose
storm geyser
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the parkour room is cool imo

dry rose
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😈

frigid furnace
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Pov, You 🫵🏿 :

gaunt spindle
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the blood messages on the walls are a bit silly

spiral leaf
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at least its not arial font XDD

tacit cape
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I like the parkour room lol

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it's fun to run and jump across in one go (or mess up and fall off more likely)

icy prairie
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imma just bring a ladder to make it easier

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since i have a mod that makes it not close

dry rose
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Ladders won't save you from what's it's coming x)

tacit cape
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hopefully it's not too common if it's really difficult, my friends might not appreciate tough movement tiles as much as I do lol

icy prairie
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don't become scoopys sewer parkor section

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that was obnoxious before he turned the spawn chance down

dry rose
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Nah, it will be a different kind of parkour tile and it will share chances with the actual one. My idea is to have at least 3 variants with a little different mechanic

tacit cape
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oh sounds nice

gusty crescent
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the scaffolding parkour tile that's already in the mod is great albeit very difficult when you're holding heavy loot

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a lot of the time people in my group would be a centimeter away from the last platform before falling to their death lol

silver stream
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just drop some items before doing the jump

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then go back for the rest of the loot

gusty crescent
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true, but I don't think they realized they could do that before jumping anyways

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like you'd probably have to give up a gold bar or a safe if that parkour tile is the only way back to an entrance

spiral leaf
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the other situation might be running away from a monster, how u gonna jump with all those items while being in a stressful situation? :C

grave ridge
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how stable/how many bugs are in this mod bc im considering adding until unless its super buggy rn

gusty crescent
dry rose
spiral leaf
dry rose
gusty crescent
gusty crescent
brave kiln
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just tried the interior a little while ago, it 1) looks INCREDIBLE and 2) is absolutely like cry in the corner of your bedroom terrifying with sound mods

gusty crescent
dry rose
brave kiln
knotty rose
mental abyss
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Quite a nice room if the roof was higher so you can put a ladder

knotty rose
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There's basically 2 floors to the room, and while falling down won't hurt you, you wouldn't be able to make it back up without an extendable ladder or another way up

tropic lodge
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big fan of that idea, but work will have to be done to make sure the bottom path isn't a dead end

dry rose
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Interesting but what if the exit is up there and you have no way to go up?

knotty rose
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speaking of which, i'm unsure if you can make it so the bottom floor would at least have one doorway that eventually leads to a staircase or smth

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i hope that's something that's possible

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like if the room spawned, and you entered from the bottom floor, that'd be perfectly fine

cosmic rock
knotty rose
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but if it spawned and you ented from the second floor, that could possibly lead to issues

cosmic rock
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maybe on the room with shelves

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the one that's L shaped

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but idk how you make a item like that so nah

knotty rose
# knotty rose

so if this room could be added, there'd have to be a way to force the bottom floor to connect to a part of the interior with either a staircase or fire exit

dry rose
knotty rose
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yeah that'd work

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maybe it could be part of the construction, with some decor to indicate that it was being fixed

tacit cape
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oh that would be cool honestly

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having the parkour give a reward makes it definitely worth going for rather than it just being done to check if there's a path forward

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(which there often isn't, so those are often disappointing)

dry rose
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I'm very limited by the assets I can pull off since I'm not a 3D modeller (I have zero idea) but we will see what can be done

dry rose
sudden ibex
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can we have interior traps

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like wall crushing traps

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and something like laser traps

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imagine if we can have cutscenes like this in lethal lol

wheat lance
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It takes up an entire inventory space and becomes pretty useless once you stop dying to gravity so often

void kiln
sudden ibex
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havent tried that

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cuz i know it kills fps ahahaa

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our old pc cant handle the strain

void kiln
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the tile still not out yet loll, so pretty sure they're just working on optimizing that

sudden ibex
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imagine seeing your friend do splits mid air to avoid traps lmao

sudden ibex
mental abyss
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It's an hospital

sudden ibex
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i know

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Resident Evil's Umbrella Corporation is also a Pharmaceuticals company

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it was just a reference

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i never said to make that entirely

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i just mainly want traps

mental abyss
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This is not what the kind of things we find in hospitals

sudden ibex
floral locust
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I ain't never seen laser traps in a hospital lmao

sudden ibex
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tho mainly in horror movies hosptial scenes are mainly dismemberment

mental abyss
sudden ibex
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they take you and take your organs really

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those are the main things

mental abyss
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We don't find lasers in horror movies, that's too sci fi for an hospital

sudden ibex
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primitive ones are wall crushing corridors

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that isnt sci fi

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pit falls too

mental abyss
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That's not even something horrible

sudden ibex
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i think i saw a chainsaw wheel on some interior posted somewhere

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i dont recall it tho

mental abyss
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It breaks the immersion imo this kind of things

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At least for lasers

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And crushing walls too

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Saw and other when they're well incorporated it's okay

storm geyser
mental abyss
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Landing cutscenes would be cool yeah

storm geyser
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already exists on diversity,,,

mental abyss
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I'm not aware of all the mods existing on earth

storm geyser
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i was literally saying that diversity had that ;-;

mental abyss
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You told diversity landing cutscenes

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It's not obvious that it is a mod name

sudden ibex
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diversity is one of the most used mod here in this community ahaha

sudden ibex
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they added something on the intro speech and delivery ship?

storm geyser
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delivery ship idk but yes

sudden ibex
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why no one wants to add something on the delivery ship

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xmas has ended months ago

storm geyser
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cuz i guess it's already good enough

sudden ibex
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mods that changes the intro music and delivery ship tends to break the game

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tried

mental abyss
sudden ibex
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all that are directly tied to bepinex breaks the multiplayer

mental abyss
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I'm kinda new to this community though

spiral leaf
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I dont think it does

storm geyser
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it does with certain mods

spiral leaf
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doesnt it play like an ice cream truck song

sudden ibex
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specifically its an Ice Cream truck song

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which people also use the same tone during xmas

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i almost hear it everyday during xmas

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to the point i can call it a xmas song

spiral leaf
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I dont

sudden ibex
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depends on the region i guess?

spiral leaf
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probably

sudden ibex
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but yeah. its a xmas song now

spiral leaf
sudden ibex
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even searching it says Christmass

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kinda been that way for years

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specially in asia

sudden ibex
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i thought you are a Beta tester.

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which mods or rather what type of mods you make? audio? moons? interior? cosmetics or suits? or maybe scraps? or monsters?

mental abyss
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I'm currently almost done with the main feature of my mod, I'm making a mod meant to enhance monsters

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I'm having the beta tester role because it was the closest one to what I do really

sudden ibex
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like traits? kinda like diversity with the bracken and ghost girl's behavior?

mental abyss
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And because testing mods is fun

sudden ibex
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or new entities?

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kinda like peepers

mental abyss
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I'll look for more things to improve

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Basically it will improve all the things I'm personally not a fan of in the vanilla game

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All at once

sudden ibex
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oh its like the entire kit of multiple mods we currently have

mental abyss
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Yeah sorta

sudden ibex
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Diversity, Mirage, SellBodies

mental abyss
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There's some new things I added as well

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Not mirage though

sudden ibex
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mirage still have Masked mimics

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just not dropping the mask

mental abyss
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Yeah but it has voice mimicking

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And I prefer let that to other mods

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Not everyone wants to have that lol

sudden ibex
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so.. how it the Compatibility of your mod with those said mods?

mental abyss
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Mods adding killable monsters will have their Monsters repertoriated in a local data file, storing the min and max value of each monster, their display rank and other datas like these

sudden ibex
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killable mods

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i doubt there is actually a "killable mod" mod

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jester, coil heads, forest guardian and the freaking lizard is still immune to dmg

mental abyss
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They are recursively repertoriated because I don't know all their names

sudden ibex
# storm geyser ?

well he mentioned Enhancing monsters. so mainly i was thinking he was trying to kill those 4 mobs

mental abyss
sudden ibex
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yeah there are killable mobs

mental abyss
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Nah

storm geyser
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the KillableEnemies mod?

sudden ibex
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i just thought you will add a way to Kill those 4 in general

storm geyser
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i'm deeply lost

sudden ibex
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we can kill jesters ?

storm geyser
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with the KillableEnemies mod yes

mental abyss
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Killable mobs will be sellable, but making dead monsters sellable is not the only improvement

mental abyss
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Coil head and jester will remain invincible unless another mod tells it's not

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And my mod will still allow them to be sold

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It'll just require a few more config user-side

sudden ibex
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sellbodies can sell almost all mobs except those 4 too but yours seems to be an all in 1 package

mental abyss
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And as I said I made various immersion improvements or some tweaks with the monsters, like adding ranks for fun and other

sudden ibex
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i just dont know how far is your incompatibilities with other mods but i wish not a lot

mental abyss
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Also other modders told me that other mods implementation was shaky, I plan on fixing that on my side by using different methods

mental abyss
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You'll just have to set the monsters data yourself on your side. Other clients will always use host's data (ranks, is the monster sellable or not, monsters value, etc...)

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The hardest of this is synchronizing among clients but I'm almost done with that

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Anyway I think it's very disrespectful to explain my mod here, I apologize @dry rose, I will move out

sudden ibex
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well it just happened

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from Hospital interior traps

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speaking of interior

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broken panels that can drop you to a lower area is kinda a normal thing to have in old abandoned hospital

mental abyss
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Sure

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There's a lot of traps in urbex irl

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Like the roof falling, steel pipes and spikes, and also yeah floor breaking under your feet

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Is there windows in dantor's mental hospital ? Like fake windows with drawings illustrating the outside

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To make the ambience even worse

sudden ibex
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rather than an actual trap. how about debris falling on your head

mental abyss
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Kinda like in the rend and dine mansions

sudden ibex
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its an abandoned building

mental abyss
sudden ibex
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well what i had in mind was closing path ways

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and force them to go to another one

mental abyss
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Imagine if they're trapped and have no way to exit

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It will have to always calculate two paths

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And the dungen is already very bad with this game

sudden ibex
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yeah kinda like that mod where you can only go out via the fire exit

mental abyss
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It would require a gigantic overhaul

sudden ibex
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well to be fair. i want moons that doesnt have Dungeons too

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like you can see the scraps in the overworld directly

mental abyss
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Hmm

sudden ibex
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but this hospital interior is kinda nice with odd problems like those

mental abyss
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It would be less dangerous and less random

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But I must admit that surface scraps would be cool too

sudden ibex
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i think somone added some

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they put a sports car as a scrap outside

mental abyss
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Oof lol

sudden ibex
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there is also Budafest. they plan to add 2 person required to pick up scraps

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means large scraps

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i still wonder how they would drop said scrap in the ship if there is 2 people

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they need to be in sync or something

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budafest + mental hospital looks nice together since they kinda fit in terms of theme

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City

mental abyss
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Interesting. Don't you mean 641 Budapest mod ?

sudden ibex
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yeah that mod

dry rose
mental abyss
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You should add like children drawings behind them get it ?

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Imo

cosmic rock
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like another one said here

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you could leave the aparatus room on the higher place

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and force you to have a extension ladder

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to get to the aparatus

dry rose
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That would be too punishing. I prefer to not force people to bring certain items to fully loot the interior

cosmic rock
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fair point

twin sphinx
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Is this the one Mithzan played on?

wooden loom
hollow lynx
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There's at least a dozen.

dry rose
twin sphinx
#

Hes a youtuber

twin sphinx
dry rose
#

Must be this map then, I'm not aware of any other hospital interior 🤔

twin sphinx
#

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gusty crescent
twin sphinx
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Hell yeah!!

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So this is it

short thistle
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Just something to mention I really dislike how a lot of the hall way pieces are 3 ways instead of normal L shaped hallways, I just find it really weird and it takes extra time to go into those to look for loot that probably isn't there.

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Maybe you could just add in a normal L shaped hallway into the pool or something

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Not saying that the T shaped ones are an issue it's just that their everywhere

dry rose
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Yeah I want more variation too. I'm working on more types of corridors and rooms

sudden ibex
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not gonna lie but crossroads are hard to navigate hahaha

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i got lost when there is a 4 way section. i tend to forget where i went from specially when im diving very deep

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i would not remember which section i went to the right or which one i went to the left

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specially when there are not name sections in the area

storm geyser
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shot term memory loss ain't helping in LC

sudden ibex
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since most interiors doesnt have labels on the side saying "section a-1" or "section c-2"

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kind of thing

sudden ibex
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got lost with a friend

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me and her went in circles for 24 minutes straight till a monster which is a bracken decided to spawn in front of us and brought me to the backrooms and she got her neck snapped

storm geyser
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how about

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coomfy dungeons + snatching bracken

sudden ibex
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yeah have that

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we went to one of those paid moons from starlancer and got scarlet mansion. we got lost

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outpost31 + the bunker interior was the same

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we got lost we went 3 floors deep and we never got back up to the 1st floor

void kiln
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last time I used BSP, it triggers "error occured" on everyone that it dooesn't let anyone join the lobbby

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im guessing it's fixed now?

craggy sparrow
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There is a problem, I can’t say for sure, but my friends get into texture problems when they get into this type of dungeon

dry rose
craggy sparrow
craggy sparrow
craggy sparrow
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Before that, we ended up on other maps, everything was fine, but we fell on a hospital and got this bug. I thought I should write to you, but now I realized that the problem is clearly different.

I apologize for disturbing you

dry rose
broken stone
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It means the config is not synced

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Copy their config to urs

craggy sparrow
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super strange, never seen this before. I loaded a regular map, and my friends loaded a bunker. Looks like I found where to look for the problem

floral locust
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that's not the problem I think

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2 interiors loaded at the same time

craggy sparrow
wooden loom
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There have been issues of multiple interiors spawning at once

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It's because the way interiors are set up is by a random percentage for whether they spawn or not, for me this is fixed by assigning each moon a permanent custom interior instead of making it random.

hollow lynx
#

Are you sharing your profile with a code?

hollow lynx
mental abyss
craggy sparrow
craggy sparrow
hollow lynx
craggy sparrow
craggy sparrow
plucky sandal
craggy sparrow
peak scaffold
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Can you implement a config enabler/disabler?
I'm using LLL's config settings for a centralized config for interiors but Hospital has no flag to turn of the settings, kinda afraid it might raise up conflicts

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just like pool rooms:

dry rose
peak scaffold
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awesome, thanks. Just worried about incompats but if that seems to be no issue then I'm totally fine with how it is

icy prairie
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-_-

dry rose
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🤔

icy prairie
#

any way you could change this so we can use this strat?

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trying to find ways to make it easier for my group who aren't good at these parts

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it would probably go if it was just a touch higher

dry rose
icy prairie
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i for awhile had this idea and was really dissappointed to see it not work

silver pulsar
dry rose
tropic lodge
#

that sounds like a good middle ground

silver pulsar
sage tartan
dry rose
#

I want to finish some stuff and test if I didnt break anything important but most likely today there is going to be an update

I'm pretty happy with how the interior is turning

plucky sandal
#

Gotta ask what did you reference your interior on

dry rose
# plucky sandal Gotta ask what did you reference your interior on

I didnt make the assets so I cannot say there was a artistic reference on it. I just love hospital/asylums in horror media and I wanted to test my limits by learning to do something new, so I decided I wanted to make a hospital interior and started to look for assets that more or less fit my mental idea of what I want

Which is a shame since if I had the skills to make my own 3d stuff I would add many crazy stuff, but I'm very limited with what I can find

tropic lodge
#

never too late to learn

dry rose
#

Right, I had to learn Unity and modding in general from scratch. Still a lot more to learn

broken stone
storm geyser
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yeah it's a thing with this room

dry rose
#

⚠️ ATTENTION EMPLOYEES A NEW UPDATE HAS ARRIVED!!! ⚠️

UPDATE 1.1.0

  • Added the big steel doors (those that needs to be open at the terminal)
  • Added 2 new variations to the Parkour room (there are now 3 different parkour versions, watch out!)
  • Added states to lights, they can be turned off by things like mods or, breaker box or the Apparatus (once it's implemented)
  • Reworked halls to make them similar to vanilla's factory. They are no longer pre-made shapes
  • Reworked tiles' doorways
  • Fixed missing textures at the bathroom
  • Made overall map slighly darker
  • Final pass on props LODs
  • Scrap should not appear inside/below any prop anymore
dry rose
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After the update??

icy prairie
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this yesterday. however i mistakenly posted it in scoopys forum

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haven't tried the update yet. friends are MIA and partner is more sick

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im all over the place rn. i see where you said it's fixed

dry rose
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Ah yes I always forget 😅

inner fiber
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That’s what I’m here for

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Lol

dry rose
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Dantor's Mental Hospital [1.1.0]

warm python
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rpic

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epic

hollow lynx
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The crosshair ruins everything. Why didn't you turn it off? 🤣

sudden ibex
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video format. yeah it should be off

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XD

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the rest is just Pitch black?

dry rose
spiral leaf
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what the hell

vocal kestrel
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Jokes aside I love it

storm geyser
#

HUH?

mental abyss
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It looks very good but maybe it could have been implemented better, for example a hook hanging or something like that ?

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You know so it doesn't look weird in a storehouse

spiral leaf
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yeah the hooks look out of place

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and their movement is weird

storm geyser
dry rose
vocal kestrel
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A thought experiment idea for more hazards like that

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Is that since it is a mental hospital

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“Illusionary” hazards could be a thing

dry rose
mental abyss
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Alright

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Well then I guess it's good

vocal kestrel
dry rose
mental abyss
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I have an idea

storm geyser
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bully pixel :)

mental abyss
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The sound of a very heavy sliding door makes a sound metallic, and for the hit a regular metal clap, like a hammer on an Iron pane, something like that

dry rose
vocal kestrel
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Also one thing I would change is the tempo of it, maybe instead of back and forth at a fast interval, maybe have the swings be faster, but pause like 0.5 seconds and then clasp back to the other side quickly kinda giving it a more natural mechanical piston movement feel to it

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If I explained any of that good

dry rose
vocal kestrel
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(Day 2 no sleep)

storm geyser
dry rose
# vocal kestrel If I explained any of that good

Yeah I was thinking the same. I tried to give it more speed but it didnt look too good and made it really difficult to dodge specially while you carry a lot of weight. A longer waiting time would look amazing tho

vocal kestrel
#

And like 0.5-1 second swing itself

dry rose
vocal kestrel
dry rose
storm geyser
#

lol

vocal kestrel
storm geyser
#

how dare you

hollow lynx
#

FNAF lore got me into the genre. Although I played more fan games than mainline FNAF games.

vocal kestrel
#

I am that great great asset

hollow lynx
#

1 and 4 are the only good ones anyway. At least from a gameplay standpoint.

vocal kestrel
#

Best every (good) Fnaf game

storm geyser
#

fnaf 4 is so good if only i didn't have to sacrifice my ears to play it

vocal kestrel
#

I LOVE FNAF 4

#

I LOVE AUDIO GAMING

#

RAHHH

#

RAHHH

vocal kestrel
#

3 sucks

#

No one likes 3

storm geyser
#

3 is just purely rng

storm geyser
hollow lynx
#

We need FNAF interior(s).

vocal kestrel
hollow lynx
#

With FNAF 2 Hallway Ambience (for relaxing/studying)

broken stone
hollow lynx
#

@dry rose sorry for derailing your thread

hollow lynx
broken stone
#

true

#

but it kinda ruins some stuff

dry rose
wooden loom
gaunt spindle
dry rose
gaunt spindle
#

it's very clear it's just tweening between two locations. too fast, no sounds, no swinging, etc

sage tartan
#

Do the walls have the detail layer for spray paint? I love me some spray painted walls as a breadcrumb trail

dry rose
broken stone
#

tolian is makin a name for himself

hollow lynx
dry rose
broken stone
#

while wesley doing it the slow wa

#

y

dry rose
#

Wesley is insane too, my favourite moons are from him

broken stone
#

my fav is prob celestria

#

always chaotic

dry rose
hollow lynx
#

How hard would it be to have it swing like a pendulum?

dry rose
#

Not hard, it was my first idea but I didn't like how it turned out

#

You guys know there are real life cranes that move horizontally, right?
I just need to work a bit more on the animation and specially add a good sound for it

hollow lynx
#

You guys know there are real life cranes that move horizontally, right?
I don't mind them moving like that. I just think them swinging like a pendulum would fit nicer.

#

Does their movement affected by facility power? I assume not.

dry rose
peak scaffold
#

kinda like that? xD

#

"Mental" hospital

dry rose
hollow lynx
hollow lynx
peak scaffold
hollow lynx
dry rose
#

Love that band

dry rose
plucky sandal
wooden loom
sage tartan
#

I think Tolian's moons have potential, they've got strong foundations

Not keen on Wesley's nor sfdesat's, I'll put a shoutout in here for Starlancer, I had to rebalance Auralis via LethalQuantities but Triskelion is a vibe

storm geyser
#

triskelion is really well done

sage tartan
#

Triskelion, Kast and Atlas are easily my favourite of the custom moons. I really wish the dev of Callisto was contactable because that moon has potential

left raptor
#

Guranteed spawn does not work

#

or I am doing something wrong

storm geyser
#

you're manually settings values

left raptor
#

So manually setting them overrrides the guranteed

#

?

storm geyser
#

if you wanna guarantee you gotta either remove the weight or make the weight 99999

#

titan@150 is gonna have a weight of 150
titan is gonna have the HospitalRarity weight or if HospitalGuaranteed is true have a weight of 99999

#

so either remove the @ and value or make the value 99999

storm geyser
left raptor
#

Interesting

#

thx

exotic salmon
#

Brother this place is huge, I'm not asking for u to make it smaller but give config option the generate less @dry rose

dry rose
storm geyser
#

about the size i find it very good it may just scale too much

#

and tbh idk how scaling works

cosmic rock
#

and u sure you are using last version?, bc dantor reduced the size a lot

storm geyser
#

oh actually come to think of it that was on assurance

#

i guess it could be slightly smaller

#

like 10% smaller

exotic salmon
#

150% all my mods are currently up to date

exotic salmon
dry rose
#

Different people have different tastes and customization is always good, some kind of size config will probably be available in the future but I want to see biggie's logs to see if everything is working properly and out of curiosity

dry rose
exotic salmon
#

Thanks for making amazing mods!!!

#

Spookiest interior to hit lethal company so far

hollow lynx
#

These are the variables in LLL config that let you tweak the size:

icy prairie
#

i like new ideas like this

tropic lodge
#

played on this map quite a few times tonight:

  • scrap distribution is vastly improved
  • navmesh issues inside, brackens and coilheads are very janky when standing on props
  • doorway portals for cullfactory are a bit too small leading to visual bugs if you know where to stand
  • i feel like the moving hooks are just slightly too fast
dry rose
# tropic lodge played on this map quite a few times tonight: * scrap distribution is vastly imp...

This is good feedback, thank you!

I'm pretty happy with the size and specially the loot distribution, been playing yesterday a lot and had this map a few times and it felt good to me, two of my three friends say its still a bit "empty" but it maybe was bad luck on their side or just me taking everything because I know where to look for scrap since well... I made the spawn points 💀

Anyway I will keep monitoring and iterating until we get the sweet spot

There are now two types of doorways, I guess you mean the small one since its the new (sized as a normal door) I can make it bigger with no issue but if you could show me how you see it I would appreciate it

hollow lynx
#

You can get there, but it's a bit of BS spot nontheless.

broken stone
dry rose
broken stone
#

Also the door

#

Why is there a door if the floor isnt constructed

dry rose
hollow lynx
#

Yes.

#

Jumping from the concrete barrier.

dry rose
#

Huh interesting

broken stone
#

Also the pillar of the things i thibk they're called scaffolding is clipping through the door

#

Which i dont mind

dry rose
broken stone
#

Its either clipping or the thing is floating

dry rose
#

Its floating

broken stone
#

Lol

dry rose
#

Actually no, its both floating and clipping. Why would I content with one thing if I could give you guys ALL

broken stone
#

Even better lol

hollow lynx
#

Solace from Starlancer seems like another very fitting moon for a Hospital.

tacit cape
#

you or I could go in with the portal visualizer enabled to make sure there's no gaps though

#

but an example would definitely be helpful @tropic lodge

tropic lodge
#

the only spot i noticed was a hallway tile connected to a staircase tile, going to the left of the staircase would cause everything to unload

storm geyser
#

some wall scratches spawn overlapping doorways

dry rose
tacit cape
#

ah, I see

dry rose
#

Now that I got to rip the game properly I can see how things are managed at the base game better and I'm trying to mimic it a bit. that's why I could change the hallways into something cooler, they can now be straight corridors, have turns or even being to loop on themselves creating mazes like in the factory.
So I also checked how the game managed different doorway sockets and copied it a bit, I still need to work on that front some more since right now the small socket can spawn a doorway with a door or nothing at all, but it doesn't spawn a doorway with no door (like it does at the base game). Probably the culling issue comes from there

crystal helm
#

the improvements that have come recently to this interior is very quickly making it one of my favourites

#

it feels so much more fun to navigate now, with pretty good scrap distribution

storm geyser
#

btw, do you have any idea on how this works? i can't seem to understand

dry rose
storm geyser
#

yea and how it correlates to the two above

#

setting to 1 i clearly understand but like 0.5 i understand the least

short thistle
#

i like it

dry rose
# storm geyser setting to 1 i clearly understand but like 0.5 i understand the least

Hmmm how can I explain it... The closer the number to 1 the more it will try to stick to the max dungeon size. So if you set up the max dungeon size to x1 and you go to Titan which is x2.35, if you let that option at 1 it will generate a x1 dungeon (actually not sure if there are some multipliers applied aftewards), if you make that option something like 0.8 it will be something around x1.5 (in between your max dungeon size and the actual moon max size). It's a math formula called lerp.

storm geyser
#

from using lerp (on godot projects) that does not seem to be lerp at all

#

but does that just mean it straight up doesn't use the two values above???

#

i'm tryna think in a lerp perspective now

#

wouldn't 1 make the size null then?

dry rose
storm geyser
#

yea i wanted to see for other dungeons and asked here since i saw you use 0.8

#

damn for me lerp is just a tool to have fun with deltatime

tacit cape
#

lerp = linear interpolation, it just blends between two values

storm geyser
#

trying to think outside of trial and error is pain

#

yea

tacit cape
#

it just reduces the difference between the original value and the desired minimum here

storm geyser
#

i think im starting to understand

#

ok i got it

#

thx

#

i wouldn't be able to say how it works tho

tacit cape
#

it just calculates minimum + (actual - minimum) * scaler when actual < minimum

sudden ibex
dry rose
sudden ibex
#

even with 153lbs?

#

there are scraps that has a ton of weight but if it was me. ill just tank the dmg

#

my problem would be monsters if they end up in that area

#

there was a modded scrap of a scavenger figurine that weighs like 150lbs. i forgot which mod was it

#

i also use sell bodies but i lowered the weight to half. cuz the giants always eats me when i bring them back to the ship. like the blind dog

storm geyser
#

anvil :)

#

man if only the anvil's weight was the one that shows up when editing

#

i don't remember exactly but it's over 1000lb

vocal kestrel
#

Me with the neutron star in my back pocket

storm geyser
#

neutron star inv + anvil

sudden ibex
#

depends on the value. i wont even bother picking up those. id rather hunt some monsters since they have a lot of value

tawdry schooner
sage tartan
#

Hey Dantor, just a heads up that you can't spray around the wall where doors are

dry rose
dry rose
vapid zinc
#

for some reason this gets flagged as a "trojan.susgen" by one of virustotals scanners, I assume that is a false positive but do you know why it would say that?

sudden ibex
#

even with the modmanager?

vapid zinc
#

no, downloaded the zip file on thunderstore

#

one sec

#

but I scanned both the zip and the .dll inside of the zip

sudden ibex
#

manual?

vapid zinc
#

thought maybe I got a clone but no

vapid zinc
sudden ibex
#

why you download manual?

vapid zinc
#

bc I dont use the mod manager

sudden ibex
#

why tho?

vapid zinc
#

lazy

sudden ibex
#

lol

vapid zinc
#

but it works fine as well, was just wondering why this mod would get flagged

sudden ibex
#

you do know manual download takes more effort than modmanager's automated configs and such

vapid zinc
#

it wasnt the only one though, some others like remote remastered and I think the one where enemies are targeted by mines+turrets as well were both another trojan.generic.susgen or something

vapid zinc
#

again, my only question is if it's known why it would get flagged as a trojan

sudden ibex
#

not sure

#

never had that experience with the thunderstore and r2modman

hollow lynx
#

Use a mod manager.

#

r2 doesn't require Overwolf.

vapid zinc
hollow lynx
#

Was an issue in early days. They're quickly removed either way.

#

If a mod is at least a week old and popular enough, it's 99.9% not a virus.

vapid zinc
#

okay

dry rose
vapid zinc
#

ye I didnt think it would be malware either, but I wasnt 100% sure

#

but I assume you dont know either why it gets flagged?

dry rose
vapid zinc
#

well I scanned it individually

#

like not the mods folder, just this one dll file

#

but yeah, when I scanned a few other mods some of them like remoteRemastered + FairAI did get flagged as trojans as well

storm geyser
#

a folder with dll files inside gets flagged as suspicious

#

whatever its content are

#

trojan.susgen is a possibly unwanted service, not a virus

#

so yeah it just tells you "be aware there are dll files in this"

dry rose
#

Map is so spooky it scared the antivirus

storm geyser
#

fr

acoustic trout
vapid zinc
storm geyser
#

cuz dll files are what makes your operating system

vapid zinc
#

oh

storm geyser
#

a simple dll file can easily block you off your computer

vapid zinc
#

:(

#

okay

hollow lynx
tawdry schooner
# vapid zinc okay

Generally if your AV flags something and you're not sure about it it's a good idea to upload the file in question to virustotal and check the results of other detection engines. But yea as far as LC mods go, just go by what has been said above

cobalt scaffold
vapid zinc
#

MaxSecure I think

#

or something like that

cobalt scaffold
#

Huh, never heard of it

tawdry schooner
#

Never heard of that either. Generally speaking for the majority of people it's best to just stick with Microsoft Defender which comes with Windows. Unless you want to have some specific functionality of some AV software they hurt the average user more than they could possibly help. But you do you after all

vapid zinc
#

yeah all good Ive heard that as well, was just curios

severe kernel
#

@dry roseJust a reminder that the Bathroom tileset has invisible walls when looking from the interior out.

dry rose
severe kernel
severe kernel
# dry rose It doesnt!

I thought this was a "as long as you do not look at the problem it isn't there" response. 😛

dry rose
severe kernel
#

haha

#

@dry roseAHAAAA!!! Yes you are right. The walls are indeed walls.

broken stone
severe kernel
#

I made sure to touch and taste the wall to confirm its existance.

broken stone
dry rose
broken stone
#

HOW ARE WE GONNA IDENTIFY THEM NOW

severe kernel
inner fiber
#

just kidding lol

dry rose
severe kernel
storm geyser
sinful patrol
#

I need to say: I've played today on this interior for the first time and it's my favourite by far 🥰

#

the atmosphere is just 👌

dry rose
dry rose
#

Dantor's Mental Hospital [1.1.1]

#

⚠️ ATTENTION EMPLOYEES A NEW UPDATE HAS ARRIVED ⚠️

UPDATE 1.1.1

  • Added the hospital as the default interior for PsySanctum (moon) and a link to said moon at the description
  • Doorways can now appear with or without a door
  • Sighly reduced the spawn chances of some rooms
  • Scrap should not appear at the middle of the parkour room anymore
  • There is now a limit on how many lamps can appear
  • Fixed the spray paint not working on certain walls
inner fiber
frigid furnace
#

ITS OUT

terse moss
#

one qestion, it needed for host only? Or everyone needed downaold it?

terse moss
#

thhhhhhhhhhhhhh

shell oxide
#

I don’t get why people ask that for every single mod 😭

hollow lynx
#

Because obviously completely new assets will appear on clients out of thin air.

bronze willow
#

It was a weird jump for me

shell oxide
dry rose
#

There are games where custom content gets automatically dowloaded from the host to the clients. Its not that strange for a newcomer to think it would work like that

dry rose
unborn egret
#

the style of this interior really reminds me of the psych hospital game-mod they made for gmod back in the day

#

trying to remember the name but it was huge when it came out

#

and it became its own game at some point too

slow parcel
#

Wew, Helldivers dragged Masa away from LC for a moment. Can't wait to see the amount of updates and new additions Masa will have to do

dry rose
dry rose
dry rose
slow parcel
#

We lost Ingmar too, but that place sucked to be honest. Now Heeth and Angel? We gotta protect those

sage tartan
#

I'm doing my part 🫡

bronze willow
#

Mental hospital is where I belong 😍😍😍 great mod

slow parcel
rustic moon
slow parcel
slow parcel
#

Got an idea to start making moons based around the Helldivers moons

Not sure which one to go for first though when Masa gets around to it.. 🤔

broken stone
broken stone
#

NOOOOO ITS SPREADING

vocal kestrel
#

Interesting…

sudden ibex
#

whenever i see Kevin heart

#

i remember his " I dont need Seat Belts"

#

and proceeds to crash

slow parcel
#

Interesting. 🤔

vocal kestrel
#

We should

#

Have a rubber room

dry rose
# vocal kestrel Have a rubber room

Wanted to do it at those rooms with a single bed with restrains but I dont have the assets for it.
You have no idea how many stuff I would do if I had the assets or skills to produce it 😅

vocal kestrel
#

If only I had a single shred of patience and or skill to mod I would make some nice ideas

bronze willow
#

Interesting…

dry rose
#

Guys, I'm considering making the steam clouds from broken valves greenish instead of grey, just to give the map a bit of personality, nothing would change gameplay wise. What do you think? 🤔

hollow lynx
#

Why green?

tropic lodge
#

honestly i think it could be cool if it did change gameplay, but i feel like that would maybe be a bit unrealistic since all the employees wear gas masks. regardless im fine with the change 👍

dry rose
hollow lynx
#

I thought it was somehow related to the theme.

dry rose
#

Just because I like it for the theme then x)

broken stone
#

Idk lol

dry rose
peak scaffold
#

maybe red to make it look a bit bloody lol

dry rose
tropic lodge
dry rose
#

I guess first iteration will be normal color steam.
If I manage to get a damage over time thing bound to the volumetric fog I will try to change it to green 🤔

tropic lodge
#

scarecrow's fear toxin is green so i think that's a pretty good choice

#

not sure what other color would make sense

broken stone
hollow lynx
#

Nerd.

tropic lodge
#

if that were the case you'd suffocate even after leaving the water

broken stone
#

Lc logic be confusing

hollow lynx
#

Even though I asked "why green" initially, I don't think there's many other choices.

dry rose
#

Guys, its a game about giving a weird tentacle entity bolts and engines while you try to run from aliens and magic weird little girls. Dont try to use logic too much hahaha

acoustic trout
#

Green?

hollow lynx
#

Trying to find an explanation for something that is lacking one is a good sign.

broken stone
vocal kestrel
broken stone
#

And somehow that monster is sentient enough to cooprate slightly with the company

vocal kestrel
#

Go on a funny little trip

dry rose
# acoustic trout Green?

Oh! I was thinking about a darker green tone similar to how it looks at the bottom of your screenshot but that acidic green/yellow looks amazing

broken stone
gaunt spindle
slow parcel
tacit cape
#

are these cracks between the blockers and the walls in main known?

dry rose
tacit cape
#

yeah, it's the left one straight ahead of the main entrance door to be specific

dry rose
#

I must have made an oopsie when I reworked the doorways on the last update, thanks for letting me know!

dry rose
#

Just made a quick test but I already like the color

broken stone
dry rose
acoustic trout
rustic moon
#

Nvm everyone else pointed it

rustic moon
#

Man

storm geyser
#

Man

cyan hazel
#

In the LLL config, Enable Dynamic Dungeon Size Restriction is enabled by default. Is it a bad idea to disable this? It's the only interior that has this setting set to true by default

dry rose
cyan hazel
#

0.65 seems like it be pretty small

#

but I am only using it on maps with 1.25 size or larger

#

0.65 is the max by default in the config

dry rose
cyan hazel
#

The scaler is the thing I was overlooking it seems

dry rose
# cyan hazel That makes a lot more sense, maybe a rewording on LLL's part could be in order. ...

It's... Complicated. With the Dynamic Restriction turned to off every map will be max sized at 0.65 by default (which you should increase). With the option on on it will do an aproximation between 0.65 and the max size of the moon (which depends of the specific moon) so the option on true is pretty great because it reduces the size A LOT on bigger maps but not as much on smaller ones

cyan hazel
cyan hazel
dry rose
#

I feel like since I reworked the hallways to be similar to the vanilla's factory the overall dungeon became more manageable even with it off, but I didnt test too much tbh

#

Good to see ☺️

cyan hazel
viscid flame
#

Seems like the Mental Hospital is one of the most stable interiors thus far. It even seems to have terminal doors!

cyan hazel
#

never felt to big

cyan hazel
#

not counting vanilla of course

dry rose
viscid flame
#

It's getting there. Definitely the closest to feeling like part of the base game so far

cyan hazel
viscid flame
dry rose
cyan hazel
cyan hazel
viscid flame
#

My group mostly loathes Bunker as base game's stamina just doesn't cut it in that one, with how big every damn room is lol but castle might be second due to the combination of those 2 things above lol

vocal kestrel
cyan hazel
viscid flame
#

You spend so long running for emptiness and emptiness

viscid flame
cyan hazel
#

I really like how it looks, and the performance is good. But damn is it big

viscid flame
#

And it lacks parkour/terminal doors/etc. Encounter a monster and you're mostly fucked (+Also dark so you're forced to almost touch every wall to see it's a dead end) lol

cyan hazel
viscid flame
#

Yeah it's empty in both regards, I keep fearing I'll find one to screw me over lol

cyan hazel
sonic pilot
#

just curious, has the lag issue been fixed on this mod yet?

cyan hazel
#

Modded ones of course

sonic pilot
cyan hazel
dry rose
tropic lodge
dry rose
tropic lodge
#

sorry 😭

#

it's probably fine for the majority of users, i typically play in VR so i have it a bit worse

ionic flax
broken stone
#

another moon that fits the theme lol

storm geyser
#

theres no good moons for this interior the only way it should be is to put it at 150 weight on your groups' favorite moon

broken stone
storm geyser
#

yea psychantrum is the exception

broken stone
cyan hazel
broken stone
cyan hazel
wooden loom
plucky sandal
#

Same for Egypt and atlas

cyan hazel
#

Egypt, atlas, and Orion are all castle maps for me already. I guess what I'm looking for is a map that's actually a castle😂

plucky sandal
#

I mean there’s the princesses peach castle but doesn’t really fit since they both have different color palettes

storm geyser
#

ig there's that one moon that comes with LethalExpansion...

tame zenith
#

for castle i'd suggest possibly atlantica as a choice, color scheme doesnt match but it has like a castle like vibe almost

#

anyways uh

(the hospital) good interior, very good, i get a little spooked upon entering it despite having not encountering anything it in once so alright

tame zenith
#

another thing i wanted to add but VERY glad you added different parkour the one with the three jumps was a big skill issue to me n friends lmao

plucky sandal
#

Honestly tho is it really a castle interior? Kinda feels like a dungeon interior if anything

tame zenith
#

i just call it whats printed on the tin man

#

but you right tbh

dry rose
#

Took me longer than I thought since I had to learn how to do it through code instead of Unity but slowly getting there. Maybe we go till the end goal and I add damage to the player if he stays in the green fog for too long

||Ignore my amazing dodging skills please, I'm so tired 😭 ||

round verge
#

that's sick!

sinful patrol
#

you're changing the volumetric fog color? that's such a cool detail 😄

slow parcel
# dry rose Took me longer than I thought since I had to learn how to do it through code ins...

Maybe sanity loss while inside of the cloud, and stamina drain instead of damage?

Nice job by the way! Looks pretty cool, even if the hook looks kinda out of place for well.. atleast the general theme of the interior xD though maybe you could add a effect around it to make it look like its a illusion? Could work a lot with how it moves left and right so erratically. Like its possessed.

tawdry schooner
dry rose
#

Had to learn Harmony patching from basically zero to access the volumetric fog component at runtime and change it but now I feel unstoppable 😂
Took me ages and a big headache but I'm so happy. I still need to learn way more to do complex stuff but this learnt skill opens a lot of doors to things I would like to add

dry rose
# slow parcel Maybe sanity loss while inside of the cloud, and stamina drain instead of damage...

Sanity loss is another thing I'm considering instead of damage but we are far yet from using sanity at all in my interior so... Not sure.

Not sure about the illusion stuff to the hook tbh, I know some of you don't see the "under construction" fitting and I agree to some degree but the moving hazard it's going to stay and I don't really what else could be fitting without making it look too stupid

viscid flame
slow parcel
#

Masa of course is not bashing the choice, just trying to get behind the theme of it being a mental hospital more so Masa's ideas still remain centered around that, apologies. 😅

Honestly like, unironically? Floating hospital beds could look pretty cool as a hazard within a interior like this. Make them tremble a bit, and actually smash against the walls/ceilings while they move and it could look like its possessed by a ghost, or have a very exorcist/silent hill esque feeling.

One day we will get our sanity decreasing goodness 😔

dry rose
sinful patrol
dry rose
dry rose
sinful patrol
#

I'm asking because recently I was trying to find a way to modify fog's properties, and the options are buried deep

#

*the weather's fog (although i think the leaking pipes uses the same kind of volumetrics)

dry rose
slow parcel
#

Well, just like the hospital beds, you have to think a bit more paranormal!

Honestly, it would be pretty cool actually if the parkour section only becomes a parkour section when you are insane perhaps, but thats more well, sanity things. Though Masa really believes that sanity being this interior's main gimmick could make it very unique! :D

#

So in other words, a distorted room defying laws and going into the abyss for no comprehensible reason would very much do its job in that regard

sinful patrol
#

so i think they are the same 😅

#

god damn it zeekers

slow parcel
#

Zeekers moment

ocean echo
#

Didn't WTO figure out colored fog

slow parcel
#

😈

sinful patrol
#

i've just realized: the leaky pipe's fog is a rectangle cube

dry rose
sinful patrol
#

Are you using UnityExplorer?

slow parcel
#

Just the surface of what Masa cooked for Dantor, but Masa will let Dantor decide to reveal that or not, since it would be a sick surprise if the ideas were to come through

sinful patrol
#

if not, i highly recommend it - you can dig really deep

slow parcel
#

UnityExplorer almost sounds like a web browser

sinful patrol
dry rose
dry rose
slow parcel
#

💜

sinful patrol
dry rose
sinful patrol
#

i was hesitant to use it at first, but it's so much more useful than just the ripped game

#

please learn from my mistakes 😅

storm geyser
#

i should learn how to use the unity exlporer

slow parcel
#

We should all explore unity

ocean echo
dry rose
weak shore
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is it possible to reduce the size of the hospital? whenever i try to make the map multiplier go below .9, it generates a stackoverflow exception

#

this is the .9 map multiplier

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here's a "normalized" scp(1.11) and sewer(1.6) for comparison:

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i can get all the other interiors to generate smaller, but not the mental hospital

weak shore
#

here's the hospital at normal size(1)

dry rose
storm geyser
broken stone
storm geyser
#

yea

gaunt spindle
weak shore
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this is what i have now for each interior:

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im setting the map size multiplier to 1, and the factory size multiplier to whatever value, to get the overall multiplier

dry rose
# weak shore im setting the map size multiplier to 1, and the factory size multiplier to what...

Ah must be because I have the Dynamic Dungeon Size Restriction from LLL turned on by default and set to 0.85. I guess if the factorySizeMultiplier goes below that value it crashes.
You can turn it off at LLL's config file. I plan to add that toggle at my own config too but I didnt have time for it yet

Check this
https://github.com/IAmBatby/LethalLevelLoader/wiki/Cross‐Mod-Compatability

GitHub

A Lethal Company API to allow for custom Level & Dungeon integration. - IAmBatby/LethalLevelLoader

tawdry schooner
sudden ibex
#

how do i set this interior 100% on LethalCenterHospitalMap?

weak shore
weak shore
#

is the dynamic dungeon size restriction still applied even when the content configuration is false? i didnt think it would be

dry rose
sudden ibex
#

oh

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i thought 30 was the limit

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300*

dry rose
weak shore
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thanks

tawdry schooner
# weak shore

When I made the switch to LQ I think I experienced LLL affecting size even when only content configuration was enabled and dynamic size was off. it's weird

weak shore
#

oh well

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was it enforcing a min/max?

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or was it randomizing the actual size a little? because i tried setting the sewer smaller and it didnt generate any rooms one time

vocal kestrel
weak shore
tawdry schooner
dry rose
#

Assurance with a size of 2.25 is insanely big in my opinion

tawdry schooner
#

2.25 is the result of the moon's dungeon map size of 1.5 by factory size mult of 1.5 tho. and that's for sewerFlow. Your interior would result in 1,125 on assurance with how I set things up

dry rose
# tawdry schooner 2.25 is the result of the moon's dungeon map size of 1.5 by factory size mult of...

This is Assurance vanilla's factory (Actually maybe a bit bigger since I'm using CoomfyDungeon, I can't recall if it increases it's size when there is only 1 person)
[Info :LethalLevelLoader] CurrentLevel: Assurance DungeonSize Is: 1 | Leaving DungeonSize As: 1 (1,25)

I didnt check sewers in a while so I'm not sure if the size is appropriate or not but to me it looks huge hahahah if you find it fine then great!

sonic pilot
storm geyser
#

yea

dry rose
safe locust
#

Nice!

lone solar
dry rose
cyan hazel
safe locust
proven sail
#

Does the bracken just have really fucked AI on this map?

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Cuz HUGE lag

hollow lynx
#

Do you have PathfindingLagFix?

proven sail
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No

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But thanks

tacit cape
#

if the lag is measurably worse that could indicate there are too many ai nodes, which I'm assuming are placed by the interior author, but yeah, PathfindingLagFix will help with that

#

it could lead to Brackens responding to being seen or changing escape targets slowly if it takes too long to check for paths

dry rose
#

As far as I know I have more or less the same amount of AI nodes as a vanilla factory map, it could be possible that Foxy has a super large dungeon so more rooms = more nodes

tacit cape
#

yeah, that is definitely the thing that influenced it the most in my testing so it would make sense

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another issue could be if some parts of the interior were inaccessible, but I don't think that's likely

scarlet lintel
#

This interior spawns less and cheaper scrap than usual , is this meant to be a starting map or end game one ?

tropic lodge
#

scrap price and amount is dependent entirely on the moon and not the interior

scarlet lintel
tropic lodge
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sorry, i meant scrap price and type. the amount of scrap is dependent on the size of the interior, which depends on the multiplier of the moon. you may have to tweak the multiplier for psychsanctum or the mental hospital

scarlet lintel
#

So interior = scrap spawn , moon = scrap price ?

tropic lodge
#

well for amount it's more like interior/moon

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if you want it to have more scrap across all moons you would need to change the multiplier for the interior, if it's just for that moon you would need to change the multiplier for psychsanctum

dry rose
tropic lodge
#

there's also this config in LLL that you can change if you feel like there isn't enough scrap spawning despite the size of the interior

scarlet lintel
tropic lodge
#

yes

scarlet lintel
dry rose
#

⚠️ ATTENTION EMPLOYEES A NEW UPDATE HAS ARRIVED⚠️

UPDATE 1.2.0

  • Introduced 2 new variations to the main entrance (there is now a total of 3!)
  • Added the breaker box from the vanilla facility!
  • Implemented the steam valves with a special twist: The gas is green, and it also deals some damage if you stay in the gas for too long
  • Added new options at the Mental Hospital config to personalize the dungeon size and the steam valve's fog
  • Renamed the dungeon from "HospitalFlow" to "Mental Hospital" at the terminal and LLL config. It is recommended to erase the old entry at LLL's config
  • Removed turrets from the jump room
  • Tweaked some prop spawns
  • Spray now works at the reception door and some corners (oops)
  • Fixed an issue with a few gaps at the main entrance

https://thunderstore.io/c/lethal-company/p/Dantor/Dantors_Mental_Hospital/

#

Dantor's Mental Hospital [1.2.0]

safe locust
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LET’S GOOOO

dry rose
#

Let me know what do you think guys 🙂

river hull
storm geyser
dry rose
warm python
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this is obv the best the interior

stable bluff
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I dont know

gloomy turret
#

have the swining parkour things ever worked for anyone?