#[Remake Coming] Abandoned Company Assets v0.15.72

1 messages · Page 2 of 1

halcyon kayak
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again damn lol

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i tested on ver 29 so this must be with 30

restive ivy
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Wut the

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Omg

tidal elk
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yeah its on the source for 0.8.30

restive ivy
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It's cuz I patched the glowsticks

halcyon kayak
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🤑 more bullet lighters

solemn sundial
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🤣

restive ivy
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PATCHED AGAIN

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ababababa

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hecc

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at least you pointed it out fast xd

tidal elk
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i was leaving a trail of lighters along the floor to light the way to the exit

restive ivy
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lmao

halcyon kayak
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playing rn on 8.30 and i found 8 lighters on day 1

restive ivy
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just uploaded 8.31

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It came back because I used last night's version to patch glowsticks xd

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Anyway; lighters AND glowsticks should be patched with this fix

halcyon kayak
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i kinda expect glowsticks to have the 1000 spawnrate

restive ivy
fringe haven
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Sconeys patch moment :D

restive ivy
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On the bright side, I might have gotten the flare particles how I want them

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what we thinkin

fringe haven
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'bright side' 🔥

restive ivy
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makes the ground look like this

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at full night anyway

fringe haven
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Thats spooky

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Looks like a more redder version of Eclipse

restive ivy
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definitely should be spooky

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these things are gunna be like last resort lmao

fringe haven
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Honestly, surprised no one made the Blood Moon mod yet because this really gives that vibe

restive ivy
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oh, actually, I've forgotten to see if the scan works

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Theoretically, just like the glowsticks, you should be able to scan the flare to see it easier if needs be

restive ivy
restive ivy
short echo
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Enemy spawn rate goes crazy on blood moon days

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It's not like eclipse where they're spawned already, but it won't be long before the inside an outside both become hard to manage

restive ivy
fringe haven
solemn sundial
# restive ivy

getting chased by SirenHead through this is gonna be awful 💀

restive ivy
fringe haven
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Blood Moon could be cool in two ways yeah. Either a random chance to happen during the night, or a weather

Either it would probably make the moon permanently dark & red, and enemy spawns would likely increase. Or new entities spawn, like 'mutated' versions of normal enemies (Kind of like the blood zombies in Terraria etc)

restive ivy
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So in terms of everything else, is everything in working order now?

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Abandoned Company Assets v0.8.31

fringe haven
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Masa is gonna found out inna bit!

solemn sundial
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@restive ivy know you're probably satisfied with your bullet lighter, but just saw this and thought I'd share

restive ivy
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I mean if someone wants to throw together a model for it, I'd happily replace it xd

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Also....

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I whipped up a quick little trailer for flares c:

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Bruh

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discord

wraith dew
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RIP own messages

restive ivy
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Alright, hecc it

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YouTube it is

halcyon kayak
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damn near lit the entire map

restive ivy
restive ivy
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As learned from the flare

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which is like mostly particles

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new signal flare look/textures

spring aspen
restive ivy
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Candles got another change c:

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A change that will kinda force you to use flashlights instead in certain situations

hot hound
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Candles blowing out, or you need another candle or lighter to re-light?

spring aspen
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Hope it's something like the latter, as self igniting candle is a bit strange.

restive ivy
spring aspen
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Sure.

restive ivy
spring aspen
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Especially considering that there's already an infinite lamp in the game.

solemn sundial
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bout to relight these candles with my flashlight

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surely sticking it in the Recharge Station wont be a fire hazard

restive ivy
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Flare model in game c:

restive ivy
restive ivy
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Signal flare is coming up to being done c:

tired anvil
# restive ivy

oo, havent checked up on this mod in a while, do we know what this means yet?

grand timber
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Could this increase Flowerman spawn rate then?

restive ivy
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Ahhh, fauna

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thank you xd

hot hound
grand timber
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jazz hands 🙌

halcyon kayak
short echo
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Curious what the new nerf is

restive ivy
short echo
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Ohhhh

halcyon kayak
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okay i never use candles outside most of the time anyways since by then id have 2h scrap

grand timber
restive ivy
grand timber
restive ivy
grand timber
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oh also lore-wise flashlights are technologically powered so they have way more expensive materials (materials that the company monster likes to nomnom) :P

halcyon kayak
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10 dollar torch when?

short echo
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Lasts 1 minute

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Oh wait you mean like a literal torch like a Minecraft torch. I just assumed you were using the other word for flashlight

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Candle > Lighter > Torch > Flashlight > Pro Flashlight

Torch maybe is just a much better candle like pre-nerf, just very rare

halcyon kayak
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it was a joke for cheap lighting tools

short echo
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Yea..

halcyon kayak
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realistically a 10 credit torch would nullify the candle

short echo
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Not findable lol. It's like the current easter egg item

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What lighter is to ||bullet lighter||, candle is to torch

halcyon kayak
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wait what ||i guessed the easter egg item||

short echo
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Actually kinda makes me want that

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Maybe I shouldn't have said anything but the secret was already kinda out

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Due to accidental testing values being left in a release copy

halcyon kayak
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i didnt know it was actually in there lol

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i knew about bullet lighter but i gotta look for that now that its apparently better than the lighter

short echo
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Well... I don't know that for sure

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There IS a special secret mechanic with it, but I don't know what that is exactly

halcyon kayak
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ill have to see for myself then i guess

short echo
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I only had one I wasn't meant to have

halcyon kayak
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oh yeah i had about 40 bullet lighters from the 2 broken versions

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lost most of them after we all died

restive ivy
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still can't believe I patched that bug back into the mod

halcyon kayak
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it probably wont happen again righttttt

restive ivy
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It shouldn't xd

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checks code to be sure

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I think the flare should release today

halcyon kayak
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how much will it cost?

restive ivy
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I think the first cost will be around 100-200ish

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150 maybe?

halcyon kayak
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i mean is it reusable?

restive ivy
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No, but it does light like the entire map lol

halcyon kayak
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true which if it was too cheap my friends would definetly spam the hell out of it

restive ivy
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Absolutely would lmfao

short echo
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Does that work inside...?

restive ivy
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Nop

short echo
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Good

restive ivy
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Can't use it in ship or inside

halcyon kayak
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yeah afraid ill misclick and 150 down the drain

restive ivy
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I'm really happy with the looks and the sounds atm

halcyon kayak
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im ngl i thought it wouldve had multiple uses like the glowsticks but i cant say nothin till i actually see it

restive ivy
halcyon kayak
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we'll see

restive ivy
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Sound design for flare done c:

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Release should be tomorrow ™️

halcyon kayak
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this is gonna be me with the flares lol

restive ivy
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So far it's my favourite item cx

halcyon kayak
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yes it will have the largest effect by 100 times

halcyon kayak
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When is it releasing 🤔

restive ivy
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I'm actually about to xd

dusk hearth
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i got you

restive ivy
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Just need to do one more test xd

dusk hearth
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:whistles:

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[FLARE GUN HALLOWEEN UPDATE, 2X CASH] would be a good addon

halcyon kayak
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Roblox looking title

restive ivy
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AND THERE'S NO CASH

dusk hearth
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😦

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one can dream

restive ivy
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im going to steal ur knees

dusk hearth
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but i like my knees

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they help me flex on kneeless people

restive ivy
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Update is pushed to thunderstore c:

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Now just gotta wait for it to be on there properly

solemn sundial
fringe haven
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Remove the kneecaps

Speak only truth

restive ivy
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#ABANDONED COMPANY ASSETS, EMERGENCY FLARE UPDATE!

https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/

With this update ACA now contains 5 new items added to Lethal Company, all fitting well into the lore and all unique with different mechanics! By far this item is my favourite so far, launching the flare is very satisfying to me, so I hope it is for you! Thank you all for you support, and thank you for 5k downloads (almost 7k now)!

Version 0.9.32

  • EMERGENCY FLARE RELEASE!!
    • Emergency flares can be used to light majority (or all of) the outside, or used to signal danger to other employees.
    • Emergency flares are single use but can be bought from the shop for (currently) 100 credits.
    • Lasts around 3 minutes (almost a quarter of a vanilla day)
    • Flares can be scanned from a distance of 250, allowing for better visibility and navigation, potentially even in low visiblity conditions.
    • Use with caution.
  • Candle Changes
    • Candles will now no longer function outside in some weather states.
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Abandoned Company Assets v0.9.32

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Feel free to show me how you end up using them c:

opaque barn
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OOoooo, nice! These look fun :O

halcyon kayak
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im gonna turn the sky red

halcyon kayak
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nah it a trending hashtag

halcyon kayak
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this item actually worked very well and actually turned the sky red and is great for notifying your team that its time to get the hell out without walkies or going in and yelling not very useful during the day but its a great light source and beacon for people who dont know the bigger moons very well (my entire team) and i would say is worth the 100 credits for operator instead of 3+ walkies and -1 slot for the people using them (unless you have a slot mod which we dont)

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my friends said it looked like a meth pipe and another said it looked like an upsidedown incendiary grenade

short echo
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Slight meaningless incompatibility: you cannot buy emergency flare ammo for the lethal things flaregun when you have this installed. Obviously, this is pointless because they basically do the same thing but it's good to point out I guess

restive ivy
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Well that's awesome!

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Works exactly how I wanted then c:

restive ivy
tired anvil
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since this is focused around scrap that's actually useful, how about a brick?

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so when i see a thumper i can just

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it could be both a melee weapon (very, very short range) or a single use projectile

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breaks upon contact with an enemy or a hard surface

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by the way, love the amount of light source items you're adding

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I've been working on some enemy concepts and it inspired me to create an entity that's attracted to light

halcyon kayak
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i dont think brick melee would work very well unless it did like no damage or broke instantly but this is a very creative idea

jaunty parrot
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i came in to check what this mod was, will be staying for caramelldansen lighter

tired anvil
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using it as a melee would be """unoptimal"""

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(just for shits and giggles)

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cuz yeah it would break instantly and have like no fucking range

jaunty parrot
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crazy

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i'm saving this one

halcyon kayak
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i was legit doing this 5 minutes ago

jaunty parrot
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i need a loop with the parry + this

halcyon kayak
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maybe a brick or rock that stuns for like 3 seconds

jaunty parrot
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stun + 1dmg

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blunt weapon

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this game needs blunt weapons

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wait

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the shovel is a blunt weapon

tired anvil
halcyon kayak
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yeah so is all the other ones except if you have fire axe from lgu

tired anvil
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they require more strategy (timing stun grenades properly, lining up the zap gun properly)

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whereas raw damage you can usually run in and do a few hits

halcyon kayak
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brick is just a brick it cant be a nuclear bomb

tired anvil
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no i know lmao

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which is why i think a one time use, 1 dmg brick would be cool

jaunty parrot
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i think 1dmg + the normal (shovel) hitstun would be fine

halcyon kayak
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yeah like a stun grenade but less accurate

tired anvil
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plus stuff like thumpers already slow down after getting hit, so it would function as a mini-stun anyway

tired anvil
halcyon kayak
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it only takes like 1 corner turn to escape a thumper if he stops

tired anvil
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you can juke thumpers pretty easily yeah

halcyon kayak
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unless you got heavy scrap then you better drop that shi

tired anvil
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the brick could be useful for tight spaces against thumpers, but they wouldn't be completely reliable like an actual weapon, so it'd be a last resort sort of thing

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which i think works for a funny yet useful item you can find randomly

halcyon kayak
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maybe it could confuse them and make them forget about you after the stun unless they see you again

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yeah obv brick wouldnt be in a store

tired anvil
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LMAO

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lobotomize the thumper

halcyon kayak
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thumpers are cannonically stupid so i think one mini concussion would make them forget what their doing

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it could also be configurable like the stun time, damage, and if they forget you or not

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and spawn rate of the item

grand timber
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actually if we're talking about additional ideas, there are a lot of opportunities with even more expensive items!

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I had the thought of a sort of electric tripwire trap, which you could set up (with two poles) in front of doorways or whatever, and it would stun enemies that crossed it for a good while

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It could spawn naturally too as a hazard (although that might be difficult)

halcyon kayak
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thats the typa item i would tell my friend to avoid after placing it and 5 seconds later they would step on it

grand timber
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ziplines could also be cool (would probably be waaaaay more difficult than tripwire)

hot hound
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Glowsticks still seem to be only working for those dropping it. Anyone can drop them but only they see it. Maybe a mod conflict of mine. 🤷

dusk hearth
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That's odd, can you send your logs?

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Sconeys probably sleeping right now so she'll check out the problem lafer

restive ivy
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I'll test

steep sandal
restive ivy
restive ivy
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making progress on this issue c:

restive ivy
# hot hound Glowsticks still seem to be only working for those dropping it. Anyone can drop...

https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/

Version 0.9.34

  • Fixed network syncing with glowsticks, glowsticks will now spawn for all players.
  • Fixed potential similar issue with signal flares.
fringe haven
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Actual fire 🔥

restive ivy
grand timber
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Hey @restive ivy, is there any chance you could add some kind of extra use to the candle, maybe as a defense against the ghost girl?

short echo
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I love the lighter and candle, but now I want to make it hard to use the normal equipment because the lighter is just so fun to use.

restive ivy
restive ivy
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everything has ups and downs in this mod c:

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I try my best to make them fit in

dusk hearth
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i be dizzy if i go up and down too fast

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:c

short echo
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There should be a mod for the charging station to be an upgrade rather than default. The batteries mod lets you disable it entirely but not unlock it..

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I was thinkin on that today

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Wait I've already said this in the ship overhaul idea.

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Eh. It still applies

grand timber
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That’s a really good idea dayum

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Especially with this mods mechanics being one use

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But it could end up feeling like more of a necessary purchase that just slows you down

short echo
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True

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But antique candles

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If lighters were buyable it would be game over

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If lighters could be refilled it would be even more game over

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Actually there's an idea. Some kind of buyable lighter fluid. Has limited capacity but can refill multiple lighters worth. I kinda wanna play LC but you start at the literal rock bottom and have to rely on non-electrical equipment. I don't actually know how long lighters last normally, I've never worn one out

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LC: Brutal mode, except that the Brutal name is already taken

grand timber
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or something of that sort :P

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that could make for cooler longer runs

short echo
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TBH I think it's more of a question of if the mod is paired with the right mods

grand timber
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but the charger really is insanely useful/super necessary

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playing the game without one would be difficult

short echo
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I see the point but also it depends on mod loadout

grand timber
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I think probably the best option would be (if types of ships were ever a thing) have a really good ship, with like everything, EXCEPT the charger

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there could be a charger at the company

short echo
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I'm gonna try turning off the charger and making the battery item available in the store for 5 credits. See where that gets me

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I just really like the idea that you can cheapskate your way through a few quotas

short echo
# grand timber there could be a charger at the company

Actually this is a nice compromise. This or only being able to use the charger in orbit- maybe it works solely off of the engine power? Precaution against fully draining the ship battery leaving the crew stranded on a dangerous moon?

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Also unless this is reproducible on a flooding surface it's likely an OopsallFlooded incompatibility but haha underwater candle go brrr

restive ivy
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Yeah that’s definitely a weird issue with oopsallflooded lol candles don’t work outside during flooded or raining

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But also you’ve made something apparent to me which I’m going to patch now lol

wraith dew
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Congrats on a billion more posts. (1,282 and counting.)

restive ivy
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Let’s goooo

restive ivy
short echo
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Lol

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Hey, how long do lighters tend to last?

halcyon kayak
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do all scrap lighters found inside have no fuel?

short echo
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Mine have some

restive ivy
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(15 minutes to 30 I believe)

short echo
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omg

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That's a long time

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Mayyyybe I don't need to nerf electronics

halcyon kayak
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i have yet to have one last for more than 5 after all the nerfs

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the past 3 candles i found indoors had to fuel

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you might have made them start lit?

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because when i find them they have that smooth part at the top like when it goes out

restive ivy
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Nop they defo start not lit

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They only use fuel when they’re on

vital sphinx
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Hi, I really love the glowstick and the lighter ! But the flare make it unable to buy ammo for the flare gun in another mod. I've looked and realize that there's no config to set specific item off. Is config planned for this mod ? Thank.

restive ivy
vital sphinx
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Excellent new ! We had to pass on your mod last time sadly but I this mod will definitely be added when config will be there.

We still tested it and the glowsticks, let me tell you, this is by far in my top 5 brilliant ideas I’ve found!

Making a disposable pack of three is such a good idea. It balance the fact we don’t have a lot of inventory but not too much to easily fill the interior with glowsticks.

grand timber
jaunty parrot
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hey i've been wanting to try out making a mod, do you have any tips on making 3d models for items and implementation

spring aspen
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For making 3D models: Blender unless you want to pay for another software.

dusk hearth
jaunty parrot
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what about getting the correct size for LC

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can you just shrink the model later on

dusk hearth
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But generally blender has measurements when you make meshes

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So just keep in mind the player is like 2 meters tall or smthn

latent flower
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the player is dutch

steep sandal
restive ivy
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I just shrink in unity

jaunty parrot
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lol oke

jaunty parrot
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what poly count should i aim for

solemn sundial
jaunty parrot
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what 'lower' should i aim for

spring aspen
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No more than the most high poly object in LC I'd assume. You can always do the retopology after the model is finished.

jaunty parrot
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and how much would that be...

spring aspen
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🤷

dusk hearth
# jaunty parrot and how much would that be...

As a general tip, if it looks like roblox, it's good, for meshes you can add a modifier called subdivision that makes them look higher quality without performance costs and you can shade them smooth by right clicking and pressing smooth so just settle for super low poly

restive ivy
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Well for example the candle started from a cylinder with only 15 sides lol

dusk hearth
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Which is actually too much too

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Well not too much

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But unnecessaey

jaunty parrot
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how many polys is the lighter?

restive ivy
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Starting work on the first company item to be found in the dungeon c:

dusk hearth
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Aren't all of these items findable inside already?

restive ivy
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First one being the bb flashlight

dusk hearth
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Oooh

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Ah, the shitty flashlight?

solemn sundial
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🤞 please make it a "Broken Flashlight" that flickers, please make it a "Broken Flashlight" that flickers 🤞

restive ivy
solemn sundial
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||ps: there're a number of mods now that add the base items into the game as findable items, so less of a need for that if you don't feel like recreating the wheel so to speak||

solemn sundial
restive ivy
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but I'm gunna do it better

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so

solemn sundial
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huge

restive ivy
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They're not going to be 1:1 of the shop items

solemn sundial
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A "Pro-Radio" that's an upgraded version of the regular walkie would be cool - could imply there are teams out there with access to better equipment than us

stark bolt
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G'day, I've noticed your github linked to the mod is busted. is that intended or an oopsie...? D:

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but while this thread is still here:

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There seems to be an issue where the name of your emergency flares are colliding with the emergency flare (ammo) from lethal things.

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could they be renamed or differentiated somehow? Like say, Emergency Signal Flare?

solemn sundial
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Abandoned Asset Idea: Crowbar

  • could be used as a weapon
  • could be used to pry open locked doors (but eventually breaks when used this way)
latent flower
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wake up and smell the ashes

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Mr Freeman

restive ivy
stark bolt
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hopefully a weapon that hits more rapidly than shov but is less damage? if you can get like a .5 of a damage. rather than shovs 1

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could be good to have some variable speed.

latent flower
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next up, half life bunny hopping

solemn sundial
solemn sundial
# restive ivy

maybe fade the base green like its been left sit for a long time? 👀

restive ivy
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initial test of flickering for the flashlight

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also model comparison

short echo
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YOOOO

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This mod is gonna be 60% alternate light sources but I love it because every single one is a banger

restive ivy
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The plan for rn is to have a range of different potential malfunctions with equipment found in the dungeon, randomised per item, as well as the chance to be perfectly functional

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Their scrap value will be slightly higher than their shop counterparts, since it's more considered "recovered" equipment

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Therefor, being paid a "bounty" for recovering Company equipment

jaunty parrot
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oh wow that is some low light

restive ivy
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To prevent someone picking up an item and just instantly dropping it again because it has something they don't like

solemn sundial
restive ivy
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that was just a initial test amount, this is what it looks like rn

restive ivy
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The initial very slight feigning on the torch will be there for all abandoned torches

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but the actual flickering will only occur if the flickering state is chosen

solemn sundial
# restive ivy @

Looking better!
||a slight clicking noise when it flickers might be cool too, or it might get annoying, not sure 🤔 ||

restive ivy
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Just got the flashlight network syncing properly, as well as having the flickering behavior when on the shoulder

stark bolt
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😮

restive ivy
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The Abandoned Flashlight might release today

restive ivy
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Also config will finally be coming with the next update

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As stated previously; you wont have the ability to edit the specifics of the items, but I will let you disable/enable items at your leisure

dusk hearth
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demoted for light mode IDE

restive ivy
restive ivy
dusk hearth
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i dont know whats worse, coding in notepad++ or using lightmode or both

restive ivy
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im not coding in it dum dum

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that is an autogenerated config

vital sphinx
# restive ivy <:smileW:1003090207995875388>

Config is coming! Yes !!

But I have to be honest with you.

We dicided to remove what was conflicting with your mod to get yours instead. I think config is important but your mod is a gem.

We’re also looking forward for the bb flashlight. Look awesome.

restive ivy
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I appreciate it! giggle

restive ivy
restive ivy
restive ivy
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@wraith dew is this allowed btw?

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I'l remove it if not

wraith dew
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@pearl oak ? It is related to lethal company,,

restive ivy
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yes

pearl oak
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we just discussed it and im gonna allow it for now on the basis of it being relevant and in your own thread, but i still need to talk to some others to have it fully approved to get something solid. so to be in the clear, pls delete the message once ur done streaming

sacred pier
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could be cool if you could find an old gun/pistol you could use or somthing like that Abandoned Asset

dusk hearth
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Btw you now qualify for the #content-creators lol

dusk hearth
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y

jaunty parrot
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ey nice

restive ivy
dusk hearth
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Might as well go through the proper procedure

dusk hearth
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Oh yeah completely forgot to give u the role too

latent flower
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pogging

restive ivy
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im good at uploading updates smileW

spring aspen
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Third time's the charm.

restive ivy
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VERSION 0.10.43 OUT, ABANDONED FLASHLIGHTS!!

https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/

Version 0.10.41

  • ABANDONED FLASHLIGHT RELEASE!
    • Abandoned Flashlights can be found inside the facilities.
    • Abandoned Flashlights will have a randomized amount of charge and will have one of seven random malfunctions. c:
    • The Abanonded Flashlight has an altered model and texture!
    • This is the FIRST of the vanilla game items to get this treatment! (The plan is to have all of them!)
  • Glowstick Changes:
    • Glowsticks cannot be used while in orbit anymore.
    • Glowstick Pile price lowered from 20 to 15.
  • Config added to enable and disable items. (And use a compatibility name for the flare.)
  • All flickering is now handled server-side. (Should be)
  • Fixed lighters not using fuel on burning a cobweb.

Version 0.10.42

  • Fixed the Abandoned Flashlight icon.

Version 0.10.43

  • Slight buff to Abandoned Flashlight item spawnrate.
short echo
#

Yayyyy!

lost plinth
#

Hell yeahhh I've been wanting those abandoned usable scraps in the facility for so long, thank u 🙏

lost plinth
#

Poggg looking forward!! just loved the idea of seeing traces of others have went inside the facility before, you can do so much with it!!

restive ivy
#

Gunna start working on the pro flashlight now, since it will be minimal work c:

spring aspen
restive ivy
spring aspen
#

I'm gonna check.

restive ivy
#

There's some features that might not work correctly if using ReservedFlashlightSlot, so sconeyThinkie

spring aspen
#

It doesn't go into the slot. But maybe for the best, considering what you say about it possibly not working correctly.

restive ivy
#

Mhm, mhm

spring aspen
restive ivy
#

yes? xd

spring aspen
#

Doesn't look right.

restive ivy
#

oh that's exactly how the normal one is

spring aspen
#

Yeah, you're right.

restive ivy
#

I thought it was weird too, but hey

spring aspen
#

Don't use regular flash much.

restive ivy
#

if that's how they want it xd

spring aspen
#

Still looks wrong, but at least it's not your fault.

restive ivy
#

yes xd

#

game weirdge

#

lmk if you run into any bugs 👀

#

oh wait I just realised one

#

Not one that you guys will notice atm but I'll fix it still xd

dusk hearth
#

It's the bug that bugged

vital sphinx
#

I love the lighter

restive ivy
#

Yoooo that's so cool

#

Sooooo close to 20k

#

I reckon we hit it today

short echo
#

Deserved

restive ivy
#

Abandoned Company Assets v0.10.43

dusk hearth
#

Jealous

little spindle
#

Hi hi. There exists two mods already that "Allow you to find equipment within the facility that can aid you in your scavenging."
https://thunderstore.io/c/lethal-company/p/Snowlance/SpawnableItems/ works as host only and has per-item rate config though it's messy, but I use it.
https://thunderstore.io/c/lethal-company/p/KawaiiBone/Remnants/ requires everyone to have it for some reason and doesn't mention it, has some nice config ideas.
Edit: https://thunderstore.io/c/lethal-company/p/Ozone/Spawnable_Store_Items/ also this one I haven't investigated because it seems redundant and abandoned : )

#

Minor warning, if a ladder spawns inside on a stormy day it will be hit by lightning. Otherwise not seen issues. Dunno what would happen if someone used a jetpack inside B) Could test.

short echo
#

Yea but do these mods have flip lighters?

spring aspen
grand timber
spring aspen
#

Description has an answer to that.

grand timber
#

I can’t find it 😢

narrow oar
#

One message removed from a suspended account.

#

One message removed from a suspended account.

grand timber
#

Ahh

#

I see, thnx u… dang :(

spring aspen
#

Look at Planned Features.

grand timber
#

11pm and a lil tired

restive ivy
restive ivy
restive ivy
spring aspen
#

That doesn't look abandoned. 🧐

restive ivy
#

yet giggle

solemn sundial
#

oh lawd

#

she cookin

restive ivy
fringe haven
#

Once you get to the jetpack there better be a way for yippee bugs to wear it and use it :0 (Just got this idea in Masa's mind and it sounds very entertaining so it had to be shared)

little spindle
#

It's not a competition I'm just spreading that knowledge particularly if open source projects.

spring aspen
#

Mods you posted do completely different thing though.

#

They simply spawn store items in facility. ACA adds new useful scrap.

little spindle
#

I quoted a planned features of ACA's description.

spring aspen
#

I don't think that meant spawning existing store items in facility.

#

Probably stuff like a cart you can fill with scrap.

#

@restive ivy can you clarify?

little spindle
#

That's in a mod already sure.
Let's not speculate further anyway.

spring aspen
#

Huh?

restive ivy
#

My mod does something completely different to those two mods, you can literally look at the newest item for an example of that

spring aspen
#

Nah, it's about one of your planned features.

#

Allow you to find equipment within the facility that can aid you in your scavenging.

restive ivy
#

Taking the one without the context of the others is rather strange

#

these all go hand-in-hand

#

the abandoned flashlight is an example of that

#

All those other two mods do is spawn the base game items inside the facility

spring aspen
#

I think a lot of people would assume that those bulletpoint are separate.

restive ivy
#

My mod creates completely separate items, based on the base game items that spawn in the facility

#

They're the "same" item

#

from a different point in time

#

In different condition

#

As opposed to just, slapping the items in the facility

spring aspen
#

Makes sense now, because current items already aid you so to speak.

restive ivy
#

also I'd like to note; it's rather weird to come into someone else's mod thread and post two mods which you believe make this mod obsolete

spring aspen
#

Don't think that was their intention and I hope I didn't make you think it was.

spring aspen
# restive ivy

Maybe renaming that section from "Future of this mod" to something like "Philosophy of this mod" would clear up any future possible confusion?

restive ivy
spring aspen
#

Are you planning to make that red flash as a pristine buyable version?

restive ivy
little spindle
little spindle
#

On the other hand, ACA might make those mods redundant for the experience I'm trying to create in private.
I don't suppose you are planning interaction with the findable batteries mod? (it might just already work, will test) (someone is also making radar boosters into mobile charging stations but the game feel is a bit off to me)

restive ivy
#

I use that mod myself

little spindle
#

Extra long dungeons gonna be interesting.

spring aspen
#

Only wish this mod worked similarly to reloading a shotgun. As in having item you want to reload in your hands and pressing a corresponding key. But I guess it doesn't work like that because that would probably require changing every battery powered item directly, which is a compatibility nightmare.

solemn sundial
# restive ivy

if I might give some feedback - try to align the scuffs/dings with the corners and edges, where the flashlight is most likely to have taken damage

short echo
#

Press C holding any electric powered item. Yes, including modded ones

spring aspen
#

Oh, either it worked like that in earlier version or I mistook it with something else.

pastel sable
#

This mod + Astroid13 = 😘

spring aspen
#

Game crashes on exit since the last update. Wasn't an issue before last update.

#

Confirmed. Tested on clean profile with ACA only.

restive ivy
#

Yeah it's a weird issue I noticed, no idea why

restive ivy
#

I mean I'm not that worried tbf, it's basically a non issue

spring aspen
#

Sure, crash on closing is better than any other kind. But it will worry people that had none before nonetheless.

restive ivy
#

If someone could try n get a screenshot of the crash message would help c:

hot hound
#

No screenshot since you really can't but here's a log testing with just ACA itself along with it's dependencies. I only just got to main menu and exited and then crashed.

dusk hearth
#

Don't think game was up long enough to properly log anything lol

hot hound
restive ivy
latent flower
#

sometimes programs just die for unknown reasons

#

check windows event log

restive ivy
#

just realised I changed the flare's name by default lol

restive ivy
restive ivy
# restive ivy

Since this item is two-handed, it will slowly charge when left on the ship

#

ALSO

#

this item is basically done

#

so

#

The idea is that it's going to be pretty damn heavy, light a lot, have relatively long battery life but also be two handed.

#

One person would basically have to be the dedicated flashlight holder if they wanted to use this

pastel sable
restive ivy
#

It'll be coming tomorrow

pastel sable
#

nice-

short echo
#

NICE

#

So it's like the handheld floodlight of the flashlight family that is being created here

spring aspen
restive ivy
#

ABANDONED COMPANY ASSETS 0.11.45

https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/

Version 0.11.45

  • INDUSTRIAL FLASHLIGHT ADDED!
    • Industrial Flashlights can be found inside the facilities.
    • Industrial Flashlights are a two handed, heavy flashlight, with significant lighting potential!
    • Slowly charges when left on the ship, or being held on the ship.
  • Fixed random chances on flashlight script.
  • Altered Flashlight script to be used with non-broken flashlights (or anything akin to).
dusk hearth
#

[BIGGER IS BETTER UPDATE] Abandoned Company Assets v0.10.43

neat sable
#

BIGGER IS BETTER UPDATE

#

🤨

restive ivy
#

[BIGGER IS BETTER UPDATE] Abandoned Company Assets v0.10.46

dusk hearth
latent flower
#

I am proud of you!!!!

restive ivy
#

what partttt

latent flower
restive ivy
latent flower
restive ivy
#

beeg

latent flower
#

beeeeg

#

humongous, even

spring aspen
#

Crash on quit seems to be fixed so far. Thank you!

#

Hmm. Industrial Flashlights doesn't seem to be much better than a regular Pro.

short echo
#

It's the protopro flashlight. Before the sleek yellow package, there were these abominations

#

Company (or their equipment provider) improved on the design significantly and now the old ver isn't in production anymore

#

Wait I haven't played yet. You can't buy these in the store, right?

spring aspen
#

Industrial Flashlights are a two handed, heavy flashlight, with significant lighting potential!

#

No, they are scrap.

short echo
#

Ok, just scrap. New headcanon for this mod

spring aspen
#

Unless it's not supposed to be better than Pro. Description just felt like it is supposed to.

restive ivy
#

Huh, you're right

#

I need to buff it

#

I'll also be buffing the battery use

jaunty parrot
#

would there be any way to make the radius larger? i think it'd fit

restive ivy
#

Previous was with another light on the ground

#

this is it alone

#

it has the lowest battery use in the game too

#

Actually turns out it's broken lol

jaunty parrot
#

a?

restive ivy
#

ABANDONED COMPANY ASSETS 0.11.47

https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/

Version 0.11.47

  • Fixed the Industrial Flashlight.
    • Much brighter than before.
    • Has significantly more charge.
    • Charges much slower on ship.
    • Slightly heavier.
#

wuh oh

#

sec

#

there's a bad bug with this one

pastel sable
#

oof

restive ivy
#

Pushed a patch for it already

#

it should go up just after the last one

#

or maybe even at the same time (hopefully)

short echo
#

Nice

restive ivy
#

It's now as strong as I wanted it to be

#

but is an absolute bitch to use

#

You can't run from anything you see with this if you're too slow to giggle

restive ivy
#

Pushed one last balance update

short echo
#

Back Muscles save me

#

Wait, 63 pounds AND hands full?

#

What's it tend to be in scrap value?

vital sphinx
# restive ivy

63 pound ma ?! Ooufff that a realllly chunky flashlight.

You’ll be heavy in no time and don’t think about bringing tools, I think the flashlight is too much heavy to be worth taking. Cool items to find but too heavy.

short echo
tired anvil
#

could be used a beacon of light to guide you though, even if you can't take it with ya often

#

i agree though that 63 is a loot

short echo
#

IMO being two-handed AND 60 pounds AND loot-only is a tad much. Personally I would make it not two handed (we can store boomboxes!) and keep 60lbs loot-only, but I don't want to come off whiny like "BEEG FLASHLIGHT SUXX MOD BAD!!11!"

tired anvil
#

like, that's usually what a full inv with half lightweights and heavy items looks like

short echo
#

I guess technically you either pocket or drop candles/lighters, the mod is consistent with making you drop lights to do anything.

Well, aside from old greens.

#

Speaking of, yesss just found the abandoned flashlight. I love it. It's useless, but I love it

spring aspen
#

Even if it was like 30lb, it still wouldn't be really worth taking after bringing it back to the ship.

short echo
#

Naw, I'd use it at 30lb

#

Maybe I'm being unfair because of personal bias against anything two-handed

spring aspen
#

Huh? It's two handed though.

#

If you has bias against two handed, you wouldn't use it.

#

You also don't really need that much light with vanilla darkness anyway.

short echo
#

You know what we need as a mod? Some method of carrying a second two hander without outright removing the mechanic. Like a tow rope to drag the engines behind you, or maybe a backpack that only carries one item but can hold two handers

#

You can only use this method on one two-hander at a time. So either you carry two scrap or 1 scrap and a floodlight (or other modded two-handed piece of equipment)

#

Probably best as its own mod idea, might suggest later

#

Kind of warming up to the heavy flashlight

spring aspen
#

IMO, better way to balance Industrial Flashlight would be making it weigh around 20 and have scrap value a bit less than two handed items of similar weight. And finally, bigger than Pro but non-rechargable battery.

devout wren
#

^ Perhaps also have a chonky battery replacement also as scrap if this plan is a go

restive ivy
#

I'll be reducing the weight a bit

dusk hearth
#

2 handed is good, 60 lbs may not be

#

For reference a gold bar and cash registers are like 100 to 150 value, one of em is one handed, and both at like 80+ lbs, though they're extremely rare so makes sense

jaunty parrot
#

imo 39-47lb would be good imo

restive ivy
#

I wish calculating the weight was easier lol

restive ivy
#

Abandoned Company Assets Version 0.11.50

https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/

Version 0.11.50

  • Industrial Flashlight balance again.
    • Battery consumtion is slightly higher.
    • Weight reduced from 63 to 47.
    • Max potential value reduced from 200 to 125
#

[BIGGER IS BETTER UPDATE] Abandoned Company Assets v0.11.50

latent flower
#

it was 63 lbs?? holy shit

little spindle
#

Real Styropyro device

stark bolt
stark bolt
stark bolt
stark bolt
#

you can actually stick a candle in one and have it stay lit, so you can walk around with a candle light wheelbarrow (said trolley and wheelbarrow can also take multiple twohander items too, at the risk of combining the weight but reducing it by a small percentage and making you squeak a lot), it's pretty nice.

#

really useful for the freighter of the group moving stuff to ship if too many twohanders come out.

#

and just really handy if the trolley spawns in the map and you gotta get out. probably died a few too many times being greedy while using it and getting lost

short echo
#

Hard to explain why

#

I guess partly because it's expensive and I'm a solo player who could die at any moment and lose all equipment not on the ship

restive ivy
restive ivy
stark bolt
stark bolt
restive ivy
#

pff lmao

stiff juniper
#

Hello

#

Do you allow suggestions?

restive ivy
stiff juniper
#

What happens is that in another mod thread I came up with an idea to make a "mid" counter to the eyeless dogs.

A new purchaseable item called IED (Intentionally Explosive Device) [Name created by @jagged python]

The IED is a mine where the player can place it anywhere, but any creature can step on it and explode because of it, differentiating it from normal mines that only explode by a player.

This object will come in two states, the deactivated one (comes by default when dropped by the dropship) where it can be grabbed and dropped; and the activated one, with a visual cue that differentiates it from the deactivated one, can't be picked up when activated.

In short, a placeable and purchasable mine where any creature that steps on it will explode, including other players.

dusk hearth
#

you could make it both explode and trigger stuns for all in radius

restive ivy
jagged python
#

So that it still has an effect on unkillable entities

#

Would kinda blow to have a coilhead dead-sprint through it with no impact

restive ivy
#

If wondering why no updates since pro flashlight model, it's cuz dragon's dogma has stolen me away for a bit...AAANDDD going through caffine withdrawal

#

(quitting energy drinks lol)

#

dragon's dogma is really good tho c:

stiff juniper
#

cool!

short echo
#

Nice

restive ivy
#

Actually; I just got sudden inspiration to test work on another idea I had

stiff juniper
#

Oof, F IED :,]

#

but good luck on your idea

restive ivy
#

Okay actually I'm SUPER into this idea lol

#

it's a separate mod idea

dusk hearth
#

Oh interesting

#

Spoil it

restive ivy
jagged python
#

Ominous

latent flower
restive ivy
vital sphinx
#

That is so cool, that’s like the pro flashlight that the last crew left behind. Or maybe it’s old stuff from when the moons was still active.

I presume the pro flashlight will have the same sweet mechanic as the bb flashlight?

jagged python
#

Lens should be cracked

spring aspen
#

What's the ETA on config?

restive ivy
spring aspen
#

Sorry, forgot it was already there. Was wondering if we'll get more things to configure? Like picking which items can be bought or not.

restive ivy
spring aspen
#

I am blind. Sorry.

#

I just thought all of these were a simple on/off for the items.

restive ivy
#

Nope! All good!

hollow moss
#

Abandoned walkie talkie perceive

restive ivy
wind valve
#

you gotta trademark the walkie talkie too when you release it

#

Abandoned Walkie Talkie Update ™️

jaunty parrot
#

lemme just throw in another of my ideas i have in here

#

a low life (4-6min) talkie with a small integrated weak flashlight

fringe haven
#

The abandoned Walkie Talkie should have a rare chance to pick up 'crew survivors'.

Get a bunch of people to do voices kind of like how Phasmophobia did it with the spirit box & radio responses, and then have that be a random thing you can hear while using the abandoned walkie talkie

#

Just a suggestion.~

fringe haven
#

And yourself

restive ivy
#

Insym is actually one of the main people I really would love to see try this mod cx

#

ABANDONED COMPANY ASSETS 0.12.51

https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/

Version 0.12.51

  • ABANDONED PRO-FLASHLIGHT ADDED!
    • Spawns inside the facility.
    • Works the similarly to the normal Abandoned Flashlight!
    • Custom textures!
  • Secret abandoned item patch.
#

New version is uploaded, will be available on r2 soonge

#

Version 0.12.52

  • Slight spawnrate buff to some items!
fringe haven
#

🔥

#

Love Insym. Masa watches him since like the early Phasmo days. :D

restive ivy
#

Me too xd

restive ivy
#

[NEW ITEMS] Abandoned Company Assets v0.12.52

hollow moss
short echo
#

It's like one of those vids I always scroll past where they're like "I spent 500$ on Ebay mystery boxes, what I found was shocking!!! 😱"

#

Except in this case potentially useful

mortal parrot
#

no way

#

this PlatformEffector2DEditor goes hard

dusk hearth
#

LMAO

dusk hearth
#

I'm guessing she was typing Pro and his tab without thinking much about it

pastel sable
#

EPIC

mortal parrot
#

also i dont think the power is random

#

i found it at full twice now

#

and this is my second time finding it

restive ivy
restive ivy
restive ivy
#

gad damn thunderstore is slow today

restive ivy
restive ivy
stiff juniper
#

:']

jagged python
#

Could be interesting if dying caused all held equipment to become "Abandoned"

#

In the sense that "oh you fell to your death so your flashlight got damaged"

restive ivy
#

Versopn 0.12.55

  • Fixed the Abandoned Pro-Flashlight's position in hand.
  • Added a small easter egg.
restive ivy
#

I should document that

jaunty parrot
#

or a config that would be off by default

restive ivy
hot hound
#

Maybe this was fixed already but I'm seeing these guys.

hot hound
#

ah, i just updated before this one popped up. I will update shortly again lol.

restive ivy
#

Should be fix yes?

neat steppe
jaunty parrot
#

versopn

cunning turret
#

@restive ivy Was just wondering, any chance you could make the abandoned flashlights work with ReservedFlashlightSlot? ;o

#

I see no reason why they shouldn't be able to go into the reserved slot if you're not carrying a flashlight on you

spring aspen
#

#1205643578764693524 message

cunning turret
#

I've yet to find one with malfunctions but maybe I haven't left one on long enough to discover it

#

Also a small bug, but lighters don't give the scrap collected popup when putting them in the ship @restive ivy

cunning turret
#

Candle doesn't either

#

Odd

little spindle
#

Uh candles.. do they light or just low value scrap?

#

Never had one with a lighter at the same time so dunno if there's some interaction there.

jagged python
#

yeh

#

it's a weak light

spring aspen
#

Lighter brightness needs to be toned down.

#

Feels like holding a torch.

cunning turret
little spindle
#

That is funny. Yeah it could be dimmer. It's currently a great item love burning the extra webs away with arachnophillia

short echo
#

Yeah it is kinda my fave find of this mod

restive ivy
short echo
#

Nice

#

Maybe if you could only hear, not speak to other walkies?

#

A "salvaged items only" run would be interesting with this mod

#

New idea: this mod with shop prices on all (scrap-replaceable) vanilla items tripled

Also curious what a lockpicker scrap would look like

Maybe a set of actual lockpicking tools you have to hold and use on the door for several seconds with a chance to break the picks?

restive ivy
#

I could make it function like the glowsticks where it has multiple uses

#

but you have to press "E" a certain amount of times and it'll open, but if you press it too much times, it breaks

dusk hearth
#

Please

#

Make a lock pick that's the exact same one

#

As the one from one armed robber

#

The lock picking in that game is hilarious and fun

short echo
#

Ooooooooo

#

I like that

solemn sundial
dusk hearth
#

One armed robber lockpicking > all

jagged python
#

your audio coming through as just crunchified garbage instead of just silence would be good

jagged python
restive ivy
fringe haven
cunning turret
#

@restive ivy Odd question but what happened to the blue pro flashlight you showcased before? I really liked that blue texture for it tbh lol

restive ivy
dusk hearth
#

Yeah ngl that tutorial is so good, textures are looking amazing rn

cunning turret
restive ivy
#

there shouldn't any conflicts

cunning turret
#

👍

dusk hearth
#

Since you borrow from the flashlight class, maybe mods that mess with the flashlight stuff would cause incompatibility, haven't heard of anything like that yet tho

dusk hearth
cunning turret
#

Looking forward to that Abandoned walkie talkie

restive ivy
#

Soon ™️

#

Been moving the ratties to a new home c:

jagged python
#

New scrap

#

Ratte

tired anvil
#

so cute :]

restive ivy
#

New home in question c:

dusk hearth
#

off to the janitor's closet with ye

cunning turret
spring aspen
#

Just noticed that abandoned flashlights' lights are not shadowcasting.

shut kindle
#

would be cool to have some sort of flashlight that has TECHNICALLY infinite battery but you have to stand still to crank it + the battery depletes VERY fast compared to a regular/pro flashlight

spring aspen
tired anvil
#

oh fuck that's sick

restive ivy
#

I could do something like that

jagged python
shut kindle
jagged python
#

Like

#

That dynamo flashlight mod is it basically

#

But

  • No dynamo pull animation (flavor loss)
  • The audio is at a constant high intensity (should be a rather low whirring for the spinning mechanism inside, and only loud when initially pulled)
  • Barely used any stamina to pull the cord when that's kinda meant to be part of the gimmick (honestly minor issue)
restive ivy
#

We'd be having it so you need to hold it to charge it...and it wouldn't be pointed forward smileW

#

one of these badboys

#

or these

jagged python
#

Mhm these would be great

#

Like just

#

Holding down Q will consume Stamina and fill the battery

#

But the full charge lasts for maybe 30 seconds and slowly gets more dim over time

cunning turret
#

@restive ivy so I had abandoned company assets throw an exception earlier when backing out of the game, and when I loaded back in the abandoned flashlights we collected got deleted, so I'm guessing it might just be best to disable those spawning in in the config 😦 the other stuff like the ligher and candle were still there though

restive ivy
#

eh?

#

they seem to save fine on my version

#

Has anyone else had this issue?

cunning turret
#

Maybe it was smart item saving removing them to avoid corruption

#

Idk

cunning turret
#

Yeah it was probably this

restive ivy
#

All the items have IDs and names

cunning turret
# restive ivy Idek what that means

So I think when AbandonedCompanyAssets caused the exception when I tried to exit after we couldn't land the ship, I saw it threw exceptions for the Abandoned Flashlights meaning the id's probably became missing or corrupted, so to avoid save corruption Smart Item Saving deleted them

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I'm not sure why it threw a fit to begin with tbh, but apparently @rough tree said someone else also had a similar stack trace exception get thrown when they were in my stream chat last night

rough tree
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yeah @storm isle's logs had a bunch of exceptions from this mod

restive ivy
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That's weird, I've not seen any issues while testing

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Is it like actually game breaking?

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I'd kinda need the logs if I were to do anything

harsh thunder
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why causes it to spam my log like this_

restive ivy
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Let me look into this

restive ivy
harsh thunder
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yes

restive ivy
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What item were you using?#

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/ when did it happen

harsh thunder
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at first i tried to land at a custom moon but it got stuck at "random seed: xxx xxxx" and when i pressed quit this spammed my log but i couldnt quit but was still stuck ingame

restive ivy
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df

restive ivy
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I'm not able to recreate this

restive ivy
dusk hearth
restive ivy
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I could try just reverting the way it's handled

dusk hearth
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Nah that wouldn't really be a fix, can I see both the way you handled it before and after for code?

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Something is probably getting deleted or cut through a condition that's not meant to be running/the opposite of what I said

restive ivy
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I'm just reverting it cuz I don't think it really matters that much lol

dusk hearth
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Alrightie, gold luck lol

restive ivy
restive ivy
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I believe the walkie might be ready

restive ivy
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ABANDONED COMPANY ASSETS VERSION 0.13.57

https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/

Version 0.13.57

  • ADDED ABANDONED WALKIE-TALKIE.
    • Spawns inside the facility.
    • Multiple possible malfunctions.
    • Random amount of charge.
  • Fixed a bug with Abandoned Flashlights.
  • Potentially fixed the flickering light issue.~

Version 0.13.58

  • Fixed Walkie icon.
cunning turret
cunning turret
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You can do an entire play session without issues like I did a couple days ago

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Last night it did it randomly when we tried to land on Rend

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Same issue as jontep where it got stuck on random seed and wouldn't land

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then I couldn't back out of the lobby and it threw the exceptions

restive ivy
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Theoretically it shouldn't happen anymore

low python
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Is this compatible with Reserved Item Slots?

restive ivy
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I want to add compatibility with it tho

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Also

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I'll be going on a little break from updating this mod to focus on a different modding project for a little bit (I don't want to burn myself out!) but since it's in a stable state rn, everything should be good smileW

spring aspen
low python
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But she'd need to set holstered positions for them

dusk hearth
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She* and I think it'd be less a compatible thing but manual thing no?

spring aspen
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I didn't mean as a dev. You can do it as a user.

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Custom items added that way don't show up on the body, so no need to worry about that.

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I also don't quite understand how it would break some features. It's just a slot essentially. Do abandoned flashlights not work correctly when not held in hand or something? Them shining when not held is a vanilla feature.

spring aspen
restive ivy
spring aspen
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I guess the main incompatibility would be from extra hotkeys that let you toggle flashlight for example, and not the slots themselves?

dusk hearth
spring aspen
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If you turn on a flashlight and switch from it to something else it will still shine.

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So stuff like flickering should still work.

restive ivy
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There's a lot of other stuff than just the flickering which occurs when you actually hold the flashlight Nod

spring aspen
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Only when you hold?

restive ivy
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mhm

spring aspen
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No way to make it always occur?

restive ivy
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Mayyybe?

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I'd have to look into it

spring aspen
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I feel like so many people will miss those, because a lot of them at least use a flashlight hotkey mod of some sort.

low python
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What do you think about adding dead employee corpses next to abandoned items like Remnants does?

low python
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idk why but items i find are always at 100% battery

restive ivy
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Curious think

low python
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What are the malfunctions that the flashlights can have? I've found a total of 4 abandoned pro-flashlights and they were all working like normal pro-flashlights

restive ivy
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They don't show their malfunctions right off the bat

restive ivy
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It's going to be a separate new mod

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This enemy will be released on its own when finished, as well as then being used in a larger mod I'm working on

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(also oooo super scary test cube)

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frankly tho, the AI for this is already kinda spooky

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Once I make the model and the audio

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this shit is going to be very fucking scary

devout wren
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What will it be or you keeping the monster secret for now?

dusk hearth
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clearly its a cube of death

viral holly
restive ivy
restive ivy
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totally

viral holly
restive ivy
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I'm aiming to make an extremely smart AI

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Which I can then base any future stuff I wanna do on

viral holly
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toothless enemy

devout wren
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Jim

restive ivy
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It's now in a basic working state, all that's left is to do the model, animations, sounds and the misc stuff for its behaviours

restive ivy
jagged python
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whazzat

twin kiln
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Weird bug i have been getting, where all the abandoned items are replaced with standard green flashlights (with no value)
Everything is enabled in this mod's config
And in the LLL config, they are inside the list with the correct name

twin kiln
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Just tested with experimentation, i removed all other loot so its just the abandoned stuff

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i will try cloning to a new profile and uninstalling + reinstalling this mod and see if that fixes it

twin kiln
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tried uninstalling and wiping config, same issue

twin kiln
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Nothing in my log about it. You can see when i try to scan for items, the only things that show up and spawn are cats lmao
I disabled GeneralImprovements and ReservedFlashlightSlot in case they messed with the Flashlight class or something, same issue

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Yet when i go in, there is flashlights around

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My pack's code:
018e5f52-c5b3-7997-a8a9-4e308d317f32

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i tried again with LECore disabled, same thing
Also just found a default walkie, so it seems to be all the items

little spindle
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Guess I can just look at your profile later

jaunty parrot
restive ivy
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None of my items use the default scripts of their counterparts

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So that’s extremely weird

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And frankly, shouldn’t be possible

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Since their prefab references are custom

little spindle
little spindle
restive ivy
jaunty parrot
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abandoned TZP 👀

storm shell
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very trustworthy

restive ivy
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definitely eat floor drugs

restive ivy
storm shell
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5 seconds of this and you'll start seeing the ghost girl

cunning turret
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Actually

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That would be a great idea

restive ivy
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I was thinking the same lol

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I wonder if I could do that

cunning turret
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If you decide to use the Abandoned TZP it maximizes your insanity level and you become haunted

restive ivy
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like always, as a chance :^]

cunning turret
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The other chance is it kills you

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LOL

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Look how dirty it is, ain't no way it's safe

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😂

restive ivy
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Also gunna be fixing a couple bugs with this update

cunning turret
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Yay

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Is the update coming today? ;o

cunning turret
restive ivy
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I spose I could add some spawn chance config

cunning turret
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Yeah I think it'd be worth it ^^ that way we can set the probability each scrap has of spawning lol

storm shell
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oh yeah little idea for an abandoned flashlight malfunction: when you turn it on it immediately sparks and flashbangs you before becoming useless

restive ivy
cunning turret
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a battery powered device sparking seems a bit odd though, I could see turning it on and having the light blow out make sense though

restive ivy
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There's a bunch of malfunctions

storm shell
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also, are the glowsticks and emergency flares purchasable? doesn't mention on mod page

storm shell
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cool

restive ivy
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I should actually make that obvious

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Glowsticks and emergency flares also don't spawn in the dungeon

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But I should probably make at least flares spawn in there think

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Can't wait to release the [DRUG UPDATE]

storm shell
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abandoned glowsticks in unique colors

restive ivy
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I was considering making the colour randomized on spawn

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Bruh, the script for the flashlight and candle is the same length as my new AI's script

jagged python
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Glowsticks being a random color like spray paint would be fun

twin kiln
# restive ivy Uhhh wtf

I dunno
But yeah
If i remove all scrap from a pool and just add yours, they don't spawn
I can try removing your mod and doing the same and seeing if it still spawns default flashlights, could be a coincidence

restive ivy
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Yeah, idk if that's anything to do with me, that's a very strange issue

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I don't touch anything to do with the spawning methods or anything like that, and the only way my mod is related to the flashlights is by using the flashlight script as a base

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other than that, they have no relation at all

twin kiln
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Whelp, there isnt much i can do if your scraps dont spawn
The only thing i can think of is that LLL has an issue with the moons, where if the name is too similar (Celest and Celestria), it applies changes from one to the other
If something similar is happening with the names of the items then that could be it

twin kiln
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rn i will remove all loot from the pool, and i'll see if default flashlights still spawn
On another moon, just for fun with my friends, i did the same thing so only cats would spawn, and we didnt get any default flashlights spawning. But its a modded moon so i will test on exp just to be sure.
But i am pretty sure, its whenever this mod's items try to spawn, its replaced with default flashlights and walkies.

latent flower
twin kiln
twin kiln
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Yeah. I cant make it any more clear than that. When set to Large axle, it spawns large axles, no default flashlights anywhere.
When set to your Abandoned Flashlights, it spawns default flashlights. Even when set to Abandoned Pro-Flashlights, it spawns default ones.

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018e6256-f502-d213-00d0-fd6ac101ba86

cunning turret
twin kiln
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At least you get abandoned ones lol