#Wesley's Moons/Interiors/Weathers/Variants/General/Mrov
1 messages Ā· Page 33 of 1
Finally going to test the moons š«”
Good luck
Any recomendation on Mixing moon and interior before I start?
lies vacation means no working on mods (:
I am definitely on vacation
Question, what is the diference between Cosmocos and Cosmocos Last Known Position
I should probably see it myself but there are too many moons XD
I'm the one on a real vacation
I left my work at home
just download wesleys interiors, moons like gratar and oldred go REALLY well with their respective interiors
(grand armory)
Worst Asset
last known position isn't an actual moon, just lore. cosmocos is the actual moon
I see thanks
meanwhile me with the "EverythingCanDie" mod installed
I set it to 15 hits so its atleast a pain to get rid of them
to be fair I think I should raise it to 20
what.
recently got the sector zero interior with asteroid 13, quite fitting with the theming
at least I'm pretty sure it was the sector zero interior
the sound it made š
(:
I left half my work at home
The cooking musn't stop...
nuh uh cube stops the cooking
Lmao
wow, think i found the one thing i hate more than making mountains for these icons. making prominent caves for them. T~T
Cavern
quick! everyone make more cave moons so BBAPM has to make more icons of them!
i'm gonna make a moon thats entirely a cave :3
who made it and whats the link
it's an ok map. same with their other one, The Coast
mk
You know, a cave moon was something I thought of too but nothing further than just āwhat if cave?ā so Iād be curious to check it out.
potential good use for bsl's Cave interior 
woah
that moon isnt really
well made
imo it shows not very good work ethic that they didnt even make a changelog or readme
thats the easiest part
and they didnt do it at all
wesley give our employees every cancer possible when landing on fission C please
It already does, you just won't survive enough quotas to notice 
š
š
@granite lily accurate Etern?
I like Etern but the people i usally play with think it's too hard
It doesn't help that Masked killed outdoors subtract from Power allowing even more stuff to spawn in
outdoors
Etern is severely unbalanced am I right @granite lily :)
- Increase min/max scrap for Etern by 7/10
:)
not really
š„
š
Alright Iāve been consistently reproducing this, so any help is appreciated:
In Toy Store, for the host (me) the loot in treasure chests works fine, but for clients it spawns on the floor beneath the bottom of the box
Clients can see and pick up any items thick enough to clip through the bottom of the box, but anything flat like a metal sheet, cookie pan, or even Comedy/Tragedy doesnāt clip thru so they canāt
I donāt have any mods that mess with how scrap is spawned besides LLL
Any ideas? It kinda breaks the interior badly since thatās where much of the loot is
Are you using Central Config? Or anything like Diversity or Piggy's Variety mod?
No Central Config
No Piggyās
GI but that doesnāt affect item spawns
All of Butteryās fix mods
I was gonna say if you have Diversity it's known to cause interior generation desyncs rn
Nothing like that
Itās weird because itās literally just the items being in the exact same spot but slightly lower
Oh I think what you're referring to may be a vanilla issue
Have you tried using Matty's Fixes?
One chest had a hair brush and cookie pan, and I told someone to get in and they were able to grab the hair brush but not the cookie pan
Bc the cookie pan was too flat
It affects items in the interior?
Ah āprevent items from clipping into the groundā
Mhm
Yw
Hey, does anyone have any idea about making moons cost 0 to route to without breaking Wesleys moons unique scrap in particular?
I was told this breaks Wesley's unique scraps
a fellow conneseur of the "moons shouldnt cost anything to go to" club, I see
alright well if this works with Wesleys thats super easy, cuz I already use this for vanilla free moons
im not saying they shouldnt cost anything under numerous circumstances. i just dont like paying for them in my packs
buying things seems like a lot of work
Fair. I can see both sides tbh
on one side, the idea should be that money in the account is less valuable than scrap on the floor, right?
if im piloting, theyre free. if someone else is piloting, they do what they want
So if I can spend 700 to go to Titan, 700 that I cannot put back into quota cuz its already money in my account, and Titan can in turn reward me with more, and more valuable scrap, that makes the next quota easier? this loop makes sense
Its the same with LGU's contracts. Spend 500 money that is worth less to get 500 scrap that you can put back into another quota
But the other side, that I've always leaned more on, is that the "cost" of going to a moon like Titan, or taking on a Contract, is that the thing is more difficult to do. And the "reward" is better loot. So why should there be a second cost?
i made a pack that instead of paying for moons, you just start with 3 and unlock a new one every quota
video dosen't load on my poopy phone, can anyone make an audio description ?
It's a door
peakley's interiors
black screen
person with shovel standing behind bars (door probably), staring into what seems to be a room
other employee walks around in the room
screen turns black
camera positioned behind a door
big view of the grand armory, with a swinging chain with a hook standing out
screen turns black
camera positioned behind a door, looking into a server room
employee being chased by a coilhead runs by
screen turns black
first person view of employee walking trough the grand armory
employee walks by never before seen tile variation (a room with walls and ceilings made out of metal grating, and containers stacked ontop.
a, what seems to be a jailcell, suspended by a chain
employee looks at a double door commonly found in the grand armory.
employee stares at it
video end
that's all I could get from that video
Which mod can you use for that?
how'd you do this?
https://thunderstore.io/c/lethal-company/p/explodingMods/LethalMoonUnlocks/ @low lake @round dome
yeah spike traps on grand armory are uhhh, interesting
real
i lowered the outdoor power ever so slightly in my pack to counter it
The giants kinda dont fit in atlantica or infernis
they will soon enough https://discord.com/channels/1168655651455639582/1238032120631263243
They don't spawn on Atlantica
Iām about like
a month late on this but
on the grand armory interior literally had Zero. scrap
this was a month ago X_X
I got some good news, theres scrap in it now
holy mother of peak
- it sees you
is that wheatley
wesley, wheatley, similar enough
:1000quotastare:
Itās only in loot rooms and near the lift
no no no, I even did the terminal scan there was no loot at all
battla got emojid by his own emoji
lol
Lmao what
the cube did this wesley beware....
(the cube got wesley he hasn't responded)
Is Asteroid 13 supposed to like....not have any time limit? or like...time at all?
That's normal
it's not
There is time
But the clock is hidden
oh thats fucked I love it
and the god damn OUTSIDE coilhead. man you're evil but in the best way.
Wesley's Moons, aka Stockholm Syndrome the modpack
Okay? Lol
You can flood this place
It's fine
is there seriously coil head being discovered sound effects as ambient noises in Asteroid's dungeon
are you kidding me I just shat myself
Not just dungeon, outside too, as well as their footstep sfx
Diabolical
Evil
Didnāt fix it last night, clients still saw items on the ground below the box. I didnāt change any GI settings for compatibility tho maybe I missed something there?
help
fun fact Webley modded a lot of stuff in MC 
Why do you think I fear the cubes
if you don't give me your credit card informations the cube will be in your bedroom tonight
404, lake not found
Torus
Hi, when i try to launch my game with infernis i got this error
[02:44:32.0842324] [Error : Unity Log] The file 'archive:/CAB-5c46010d8490ec11bd04191f77879001/CAB-5c46010d8490ec11bd04191f77879001' is corrupted! Remove it and launch unity again! [OUT OF BOUNDS]
its because wesley got kidnapped by the cubes /j
https://clips.twitch.tv/DarkMiniatureWasabiKevinTurtle-inOR9neeEk6I5VGs The only other thing Wesley hates besides cubes
XD
ahah
I believe that someone mentioned it before but ship lag is happening with cosmocos and someone mentioned also a mod to fix that
the ship is lagging its landing in every moon since I downloaded it, not sure what is up with that
The interior update will be later today
I need it right now 
Gonna see if I can squeeze in one more thing
what's the moons creator
nvm sorry found him its Sniper1.1's moon
FOR REAL
Spit it out pls
Well
No update today
(and then v60 releases)
v60 before wesley interior update š
exciting
did you by any chance eat v60 as a side dish?
uh
YAAAY
Changelog
GA
- Couldn't fix the elevator :( have some other things instead:
- Added 2 new ascending tiles
- Added an uncommon caged tile
- Added some alt tiles for a special alt path
- Oh deer
- Added more doors to tiles
- Fixed enemies walking through blocked off doors
- Added a cold storage room
- Fixed fake door backgrounds
- He lurks
- Bunch of generation changes
- Made the toxic waste less vibrant to match the rest of the interior better
- Tagged/retagged a lot of props for proper footstep sounds
- Bunch of optimisations
- Added decorative hooks
- Added not-so decorative hooks
- Added more variation to 'normal' walking tiles
- Some optimisations
Toy Store - More variation in backrooms/store tile pathing, the backrooms should connect to regular store tiles more
- Added a bit more texture variety
- Backrooms hallways now have special blockers
- Made the shotgun trap string slightly thinner
- Removed the eyeballs from the nutcrackers
- Made the nutcrackers a bit cleaner
- I hope you have a good reaction speed (you all are going to hate me for this)
- Made shotgun blasts have a bit more impact visually
- Added a new tile
i saw added a new tile
also what do you mean by that
i just saw that
two sentences above
what does that mean wesley
- he lurks
what does he mean by that
hehehe
- i hope you have a good reaction speed
- oh deer
i'm gonna install this and get bonzai buddy hard coded into my motherboard
no idea
Will explain later
i'm assuming they couldn't get it to parent anyone on it so it's still a bit laggy carrying people up
or enemy pathfinding
@granite lily i clipped through an evil rose while leaving junic 
Perfect
Fixed fake door backgrounds
Huh
It's funny how some of the reason some of my friends don't like the interior is cause of the fake doors lols
Toystore for them tho is peak
tbh grand armory grew on me, at first I wasn't really a fan of it, but now I'm attached
Just wait to play it :3
I mean the new version it goes brrrr
it's like buying a movie ticket and waiting for it to start
except its FREE
gotta configure my moon interiors because I decided to dump old ones I didnt like and throw in new ones
Oh yeah
I also added "stingers" to the interiors
Forgot to add that to the changelog
weren't the stingers just blank before? if so, wouldn't they not play because they're stored in player data and would technically have played before?
also can you post the stingers here
This is hilarious
Somebody has already discoverd who Is lurking?
itās me c:
I personally lurk inside
so if you see another employee, especially if theyāre wearing a mask, go say hi
Yeah
I believe there's a mod that allows them to play again
Thereās a couple but iirc they both work differently
So itās a take your pick thing
love the new grand armory variety
oh?
What are they called?
@granite lily erhaps
https://thunderstore.io/c/lethal-company/p/ShadowPuppet/FacilityStingers/
https://thunderstore.io/c/lethal-company/p/ButteryStancakes/RevisitStingers/
I prefer RevisitStingers implementation
i don't know if revisit stingers works for modded interiors and moons
afaik no modded interiors have unique stingers
besides these, now
neat to see it
does work on modded moons, though
are these even stingers lol one is a blank file
uhh iirc thereās at least one other moon/interior with one
I'm pretty sure one of the interior packs from the person who made unreal interiors has an unique stinger
THAT TOYSTORE ONE'S SO FIREE
:D
1 - ā“ļø boat horn
2 - 𤔠circus ahh
Hey Wesley, whats this? It sounds like its a moon but its not in your big moons bundle
not an actual moon
it was part of a treasure hunt to find the secret 9th moon (cosmocos) that didn't exist during the time
people would go to all of wesley's different moons finding clues and stuff to lead them to finding the moon
and when they did they could play it
eventually he released it to the public for everyone to play without needing to do the treasure hunt
any way I can disable the fog/tone it down on some of Wesley's maps?
is it later yet
@granite lily Cosmocos needs some obliteration of zeekers features
tf are those sounds
lol
My own mod lol
the bad piggies crash sound at the end š„²
I just now realised that the pack has reached 1m downloads
Glad yall are enjoying it still lol
Maybe I should finish this update lmao
Omg! Letsgooo
perchance
Zombies update incoming š
no.
(the follow message is entirely in jest, jape, and affection)
WESLEY
IM GOING TO STRANGLE YOU
BRACKENS OUTSIDE??
MY POOR BITCHBOY VAN BITCH PISSED HIMSELF BECAUSE OF YOU
HOW AM I GONNA EXPLAIN THAT TO HIS PARENTS HUH
Yeah, the Vain shrouds will spawn over the void on Cosmocos, making it very hard to see where the void is, leading to unfun deaths
cube needs 1 million followers next
Lmaoooo
wesleys interior update spoiler:
||IT TOOK MY INTERN WESLEY YOU MONSTER||
LMAOOO
- it sees you
||how much dmg||
||uh idk I haven't gone into it because I was trying to play normally||
So that's what those doors are for now
Wesley your interiors are some the best ones I've seen! It's always awesome when you can interact with the things inside the dungeons rather them just being cool to look at
I just had a dream I was in the toystore wtf
How can i access the config for this mod? I wanna increase the odds of getting a interior because for me they are very low, ive been playing this mod with my buddies for a while now but we have only gotten a custom interior once and i cant find the config anywhere
heres muh low effort answer
but instead of scp, find toy store and grand armory
#1183889212978778173 message
ok i found it ty but one more question what exactly do i have to change since its a bit confusing for me?
Enable Content Configuration = true so your custom setting for said interior/moon is applied
Dungeon Injection Settings - Manual Level Names List = anymoonnamehere:weight
for example Secret Labs:300,Experimentation:100,Assurance:100
the higher the number the more likely itll spawn
ok i think i understood thank you
it's working
Is there any reason to look at the logs and stuff now that Cosmocos is out? (aside from For Fun)
not really yea
I'd really like if the routing name for Comocos was the link. That way, the ARG isn't obsolete.
well that'd just be weird for everyone else
like instead of just typing cosmocos, they have to type the code thing to go there
which i'm sure like 90% of people don't actually know
This is not a problem. This is easily resolved with a boolean lol
sure
Well, maybe not. With all of the clues and logs existing, it's more confusing for them to mean nothing.
For players that have already figured it out, they can change the config so that they don't have to remember the code.
i think wesley might have updated the link with something new?
i must be real, the puzzle kinda sucked on certain moons. it'd be especially confusing for new people because some of the new moons weren't part of the puzzle
Watch Dont run through doors and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
wesley getting a taste of his own medicine
god i love this game
@granite lily can these theoretically be used to kill enemies
or is this a lethaltoolbox moment
This is a lethaltoolbox moment
am I the only one who for the longest time thought welyes pfp was a cap with red spider eyes as a pattern
its a hole concealing wesley's true form
Wesley have you considered adding like an enemy-only ladder next to the lift in GA that the monsters can go up and down? Itās a bit jarring how the currently teleport up and down the lift, has gotten me killed
Could be like a vent duct that spans the entire shaft, with a vent grille on each "floor"
this interior has so many nodes but 0 scrap spawns š
You need to check the loot rooms
im quite aware those loot rooms exist
If you're not having them spawn something is wrong with your pack lol
its just that those loot rooms are like 1 tile in like 9999 open area tiles
I've had no issues with Grand Armory
and those open area tiles have like, no item spawns
i guess i would be
i kinda wish scrap spawned in more tiles as well
now that you mention it yeah
i went to Polarus and with grand armory interior size that is a horrific walking distance with both inside and out
barely get any scrap outta there
Yeah I agree
Agreed
Considering that it takes time to navigate through the interior
I had to disable the interior for the same reason (plus we still had freezing/crashing issues last time) in my modpack for my friends. They complained a lot about how there isn't a lot of scrap to find
they love the toystore interior though
I have said this so many times
If scrap could spawn willy nilly kinda anywhere and everywhere, you will very rarely leave with a decent amount of loot
You would have to search every corner of every path
You would waste so much time just aimlessly running around the place and find maybe one or two things
Right now, rather than having to painstakingly look through every single tile, on every single catwalk of every single path
You just need to find the points of interest which are way easier to spot from afar
I know this for a fact as this is how GA initially released
And it was so ass that in the very next update I changed the entire way scrap was distributed and introduced the loot room system
The freezing was a cullfactory issue
Should be fixed now
you dont have to make it spawn everywhere, nobody said that. but it would definitely be possible to make it spawn in some of the more open areas. unlimited scrap spawns may be too sparse but only spawning in the rooms is too restrictive for me to really enjoy the interior. gotta look for some middle ground
(also, what's wrong with aimlessly running around looking for stuff to grab? that's kind of, like, the whole point of the game)
i dont mind navigating the interior but i do kinda wish there was a tile maybe 2 that could also spawn some scrap, theres just a little too much wander until you find the magic room for me, the toy factory i think is a great middle ground
but hey thats just my thoughts
Oh yeah my b, I had just woken up and it is something people suggested before so my brain was kinda stuck on that
If yall can throw me some examples of where you think it would be good to have scrap spawn, I might do it for an update and if everyone likes it, I'll keep it
the chests in toy factory i think are a great way to feel the loot pool more dynamic, i think something that serves a similar purpose but isnt just a direct copy paste would be really neat
basically i think grand armory could keep the gimmick of having a bunch of loot in certain areas you trekk to, BUT could sprinkle in a scrap or two along the way
so it still has a different vibe but doesnt feel too brutal if you just cant find a room with a bunch of stuff
There is nothing wrong with aimlessly running around, you're right, that's the game
BUT there is something wrong with aimlessly running around in an interior that's as big as this one
It's not the running around that's the problem, it's the time you waste doing so
maybe... hmmm
what if some of the unopenable doors along the edges could be openable and contain a scrap? random idea, kinda like a locker but along the edges of the map
maybe some indicator they can be opened like a vague light from the holes at the top
well
whether they actually contain anything is random, like the chests in toy factory
just random thought
generation for that might be tough though
depending on how the interior is designed (i dun really know the specifics, i didnt blockmesh the map)
Yeah you'd still have to search every corner of every path in that case
Especially with the most recent update
yeye thats why i mentioned the doors that can be opened will have a light
actually
well
even then youd still have to search them
hm
scratch that actually nvm
the whole point of grand armory from what i can gather is it tends to feel clear where the loot is and you do your best to find the path to get there, when you reach a section of the map that wont have loot it usually feels pretty clear youre going the wrong way and you can just skip exploring that section
so now that i think about it adding a whole bunch of spots at the edge of the map is like well
directly contradictory to that š
in my brain ideally theyd happen to magically spawn in close places to main paths between important spots, but realistically thats not gonna happen
Yeah
Exactly
hmmm
cuz yeah ideally my idea was to add little bits of scrap that could spawn as smoothing points between scrap loads
but how to do that is.. tough
Maybe by spawning the scrap underneath the light shafts that come from the ceiling
there's a light shaft in every tile
Then maybe Wesley could try spreading them out a little then use them as interest points
not having them everywhere could make parts of the grand armory really dark, as they're the only main light source
I have a really bad idea
These doors should have a chance to spit out loot instead of doing that
Honestly
I like that idea a lot
It makes you take some risks to get the loot
omg that would be amazing
I can imagine all of the horrible deaths that would happen
I don't actually know how those doors work, but if it's interaction based
Imagine playing door roulette
From what i've seen they are interaction based
The idea is certainly interesting
But there's a multitude of reasons why I won't be doing that lol
aww
Reasonable
^
Maybe you could keep the idea of this in mind
For something else
I'll write it down for.. possibly something in the future
It is kinda what the toy boxes in toy store are though
Oh?
I actually haven't played on the toy store before
it is a similar mechanic but i assume the joke was either the door opens and it kills you or it throws an item out at you like "here you go! :)"
I absolutely love your moons and interiors but never really use them because of how far they are from vanilla they are
And when I play I'm usually just wanting to play vanilla lc with extras
And qol stuff
But I have always been amazed at the quality of everything you've made
I especially love the ball pit
How you can hop in and throw around balls
Its pretty fun
Also hides you from enemies
let me guess, potential spoilers --> ||the ball pit sinks you in like quicksand||
||not yet cuz quicksand has a return if player isFactoryInside, but yeah thats the vision of it - rn its just an instadeath||
I think toystore is pretty vanilla (with extras but imo it fits in quite well, grandarmory is a bit different but i think that fits in well too š¤·āāļø but for that its a big stretch)
i like the interiors, i wouldnt label em anywhere near vanilla though
im just sayin' that toystore visually is pretty vanilla-esque unlike most interiors š¤·āāļø but then there are the Wesley features š
||nooo the ball pit is lethal...š¢||
|| soorrry ._. i made Wes do it ||

ehhh same honestly
I would not call most things that Zeekers added recently "vanilla" either
š“
Anything zeekerss added literally is vanilla lmao
||anyone knows why are there closed off doors at the ballpit tho? š
||
||animatronics that get qwerky at night||
they also need to put armory in moons with +18 max scrap cuz otherwise stuff is very hard to find
I used to put armory anywhere but it really sucks on any early moon lmao
Lmao
It aint a late game interior for nothing
there's also loot that can spawn near the entrance, the elevator, the fire exit tiles, the apparatus tiles, the charger parkour tile, the mega server room
it's not feisable to add even MORE loot spots cuz the interior has 4 floors to find shit in, it's better to have the stuff in tiles that stick out and are noticeable so you can see where loot might be from afar
thas what I think atleast
Hear me out, what if we renamed the grand armory to the freaky armory and added furry posters and smut lore
𤨠šø
I'd remove the mod entierly

nah, the fox is mint flavored
not vanilla
why did you taste it? 𤨠šø
eat a rock
Recommended by dentists across the world
Well one of the issues I face is that the loot rooms tend to contain 1 item or nothing at all
Well
Check another loot room

I mean I think the loot rooms are fair enough since even facility storage rooms and mansion kitchens, despite being unlikely, can be rather empty sometimes
someone already said it but something similar to the toy store chests, if you can think of something, because they encourage exploration while also making scrap easy to find. if you're still concerned about players wasting time then you could also make them glow so they're visible from far away. another idea i had is a bit hard to explain without screenshots, but here goes anyway: you know the tile with the parkour over the green goo? having either scrap or some loot room at the end of that would be cool
wesley you need to start a YouTube channel with your medal clips
Lmao
wesley has a youtube channel...
wesley has an onlyfans
Wesley has an only fans where he shows off his meat from his fridge except on Mondays where he shows off the vegan selection
āļø
Hi, what are the commands I have to type in terminal? I want to see if the mod works
it's probably a moon issue but yeah like I said that happens when you put GA in a low scrap amount moon
hello, do you mean what commands you have to type to look at the moons?
Yes
All you have to do is type "moons" in the terminal and you can check out the selection
But in moons the wesley's moons doesn't appear
what mods do you have installed?
also, are you installing the mods manually or through a mod manager like Thunderstore or R2Modman?
A lot of mods, but for Wesley specifically, wesley's moons, LCMaxSoundsFix, StarlancerAIFix, LethalToolbox, LethalLevelLoader, LethalModDataLib, FixPluginTypesSerialization
I installed them with a mod manager, vortex
oh I didn't know vortex had LC support
I don't know why they wouldn't be showing up honestly
Have you always used vortex for lethal company without issues?
Yes
I got some issues with mods but currently I have about 20 mods that works
Can someone help me please? Wesley's moons don't work
Hello, @brave lantern, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.
Unfortunately, a vast majority of us use thunderstore. Iād like to help but the only advice I could say is ādelete the moons and dependencies then try againā.
Or use a different mod manager if the issues are persistent, yeah
Another thing you could test is other moon mods. Wesleyās should show if youāve done it right (which shouldnāt be hard with a mod manager). If other moons show then maybe something is wrong with your install of Wesleyās moons but if none show maybe itās LethalLevelLoader.
Also, you mentioned having āabout 20 modsā but only listed some that are related to Wesleyās moons. Maybe list them all because someone might know of a conflict. Additionally, the logs from a play session might reveal something.
on cosmocos
Lmao
I like this A LOT about GA, itās one of my favorite interiors because of its unique playstyle
However I did go thru and buff the scrap on every moon I have GA enabled on by about 50%
Because what really fucking sucks is seeing a loot room, spending the time navigating to it, only for it to be empty or have like 1 bolt
I shouldāve taken a pic I had a GA interior where I went through like 4 or 5 loot rooms finding maybe 1 piece of loot in each, then walked into some random corner and found no joke 8 two-handers
Yeah idk why that happens. Sometimes fire exits bunch up and I donāt know if itās pure rng or however theyāre placed somehow can slip up and just pick like one location for all of them.
The room is OSHA compliant.
the first trick is probably at least 100 years old. the earliest known published reference to it can be found in "Modern Mechanics and Inventions" (1929).
The cube variation is my own invention.
#geometry #papercraft #spiritual #cube #net #craft #trick #surprise #spelling #cross #words #origami
Wesley = Vsauce confirmed?!
Lmao
extra context
[it was final day 30 dollars off quota]
isnt this why Mansion kinda sucks ass too? Cuz there's so many possible scrap spawns that it makes it much harder to find anything? there's only like 1 or 2 tiles that act as actual dedicated loot rooms.
Honestly both vanilla interiors do it like this, Mansion just does it more than Facility tbh.
i think they're both fine. i don't ever really have any mansion runs where i come out empty handed
mansion is a lot easier to full clear than faciltiy imo
I mean I don't have any issues with the vanilla interiors, I was just saying that they're both designed with a sort of loot room philosophy
Grand Armory is surprisingly easy to clear with a squad
not the apparatus
Especially the apparatus
when did junic escape?
I use custom prices, so :,]
i don't think junic should be free but i do think the scrap spawns should be increased or the trek shortened
it costs 30 - its a "C" moon tho i'd say its riskier
i mean as it stands i don't really go there regardless. i don't think there's any incentive, free or not
The walk is really short though
It's just easy to get lost
gonna be honest i dont think any of us have ever made it back to the ship on junic
it feels a lot longer when you aren't the creator of the map and you don't know which way to go 
You ever played on rend?
I know, but it is funny
there's like one way you can possibly go on rend
why would you ever not follow the string of lights that go straight to the entrance
Because they dont
they do, though
Nuh uh
They unnecessarily go around the hill
When you can just walk on the other side and it's a 100% straight line
You just don't get lights
okay but a new player doesn't know that they can just walk on the other side. the lights are there to guide you. that's how you know where the entrance is
I thought everyone knew it was faster to go left behind the cabin
it saves like 15 seconds max
15 seconds is a stretch
and you don't get the forest giant protection
15 seconds is a lot for lc
It saves like 5 seconds max
But it's still faster
Anyways
yeah. except for the lights that you can use to easily navigate the moon
So I'm going to be real, I always find the way back on Junic, even if I pick a random direction basically all paths lead to either main or a fire exit
I diagnose you with skill issue

Are those red dots the friendly roses?
I'd agree but my squad has an average regular show episode every time we go to a planet so something is bound to go down every planet, hehe
Junicās pretty easy to navigate, at least between ship and main, once youāve done it a few times. Really not a long walk. Some of the narrow canyon paths though, Iāve gotten lost in those before.
As for the price, sure why not make it free? Itās already really cheap enough to be your first moon and I feel like my group usually makes enough profit from it that the cost is negligible. I voted free but it doesnāt really matter to me.
That's fair, although I wouldn't blame the interior in that case 
I would like it to be free, as it's price feels like more of a minor inconvenience than something to plan out for
But a part of me kind of loves the minor inconvenience
Given how you sorta have an order on the main page, I can see why it
's there tho
I didn't edit message woops lol
Honestly same, I just think it's better for Junic overall
My friends and I have a semi order we like to follow with our enormous planet count to keep things organize
I like to hit Junic around quota 2-4 depending on how good the group is at the time
I like to hit all of Wesley's moons in a session if I can, except Astreroid as most my friends hate it. A shame lol
Asteroid is honestly one of the easiest free moons I go to depending on what mods you have
The thing about all Coilheads is: you know what you're up against
Keep your head on a swivel and you'll be fine
Oh yeah no, I usually don't have a problem, but 2 out of the usual 5 in our group have a pretty bad fear of them so I like to avoid Asteroid
Plus, they take a little under half a minute to open doors, so if you really have to, you can make a quick escape or harvest scrap that way
A lot of Wesley's are really fun gimmick wise
Makes for a really fun mid and late game session
Our group uses ship malfunctions too, so last session we got booted to Polarus on quota 2 LOL
Always a pleasent and/or scary surprise when that happens
Is it possible to configure the chance for interior structures to spawn on moons? I dint found a config file for it, im prob too dumb for this
use lethalquantities
Or lethal level loader
Ok, i will try both, thank you
you can use lethal level loader's config, just make sure to enable content configuration in the interior's section
i remember on astroid i drove the cruiser and the coilheads were chasing..
i can rammed into a wall and died
I made it free in my pack, I think it fits nicely in the Offense/March/Adamance tier
Itās a bit confusing: for each interior you have to set weights for the moons it can appear on (in the LLL config)
Wesley this suggests that you have top down maps for each of your moons just like the vanilla ones do on the wiki. Piccys plz?
It's just a quick screenshot from within unity lol
Well then that should be really easy to do for all of them ā¤ļø
We could start a Wesley's moon wiki
And put all the icons on them just like the vanilla lethal wiki
genuinely though a moon mod having a map on the page makes me 5x more likely to download it
Eh
A map for me spoils too much of the experience
I can understand having them but I don't want them front and center
i like it when there's a dropdown ideally
ive never cared about spoilers for modded content
That's fair but I definitely do, I want to experience a moon fresh with only a rough idea of what I'm getting into
drop downs a good compromise. A sure fire way for me to not download your moon is not having any pictures at all of it as well. I've seen plenty of those. For all I know it could be a flat plains.
Actually pretty much any mod. No pictures of enemies or scrap, or especially no description of enemies? I'm not going to gamble it
out of any wesley moon i HATE junic with a passion
apologize but its the only moon ive ever gotten incredibly frustrated on
yes all paths lead back to a main exit or fire exit but the paths close off at night + its a LOT of walking for barely any scrap
love the plants and the plant mechanic and love the terrain
but its foggy and super dark and it feels rather large for a map that seems(?) like it was intended to be early game
im late to this conversation but yeah I've experienced this too
something about grand armory didn't seem to click until someone explained the loot room mechanic
I mean I knew it intuitively but I was still scanning rooms that should make sense to have scrap but they don't
that one tile with the old bird hanging over it
the cold storage room
that one tile thats got red lights and has like.. metal fence/cage around it and makes you run inside it like a little cage
the tiles on the floor with like the defunct spike? wall things
honestly pretty much any tile that isn't strictly the pathways
oh and those damn elevators
let me just say they're SLOW when they're on the fifth floor and you're on the bottom
mb i just yapped so much Wesley's moons are awesome and they've got cool mechanics keep it up
so dont go to the hypothetical wiki then
XD
cube moon š„ŗ
Can we get a cube pit?
For moons like this i just bump the scrap value up with lethal quantities to make it worth to hike
just download the mod, start the game, make a lobby
then exit out the game, open your profile folder, and find the Preset.json in BepInEx\Config\LethalQuantities\Advanced
Then take that, open this webpage, and drag the json in there
then you can just edit whatever you want in it, and when you're done, hit save to download the new preset.json, which you can then use to replace the current one
very easy and convenient to use
What you described sounds like the literal complete opposite of convenient
would I need to do that every time I made a new lobby?
it's not every time you make a lobby
making the lobby just creates/updates the preset
so if it's your first time using LQ, you'd have to do that to create it
afterwards you don't have to go through that process unless you want to change stuff about the preset
out of curiosity is there a setting that lets me keep scrap whenever I full wipe instead of it being lost?
no, there isn't a setting like that in LQ
Mods that do it tho
Lethal Quantities is great, I used it to make experimentation an extreme high risk/high reward moon (excessive monster spawn cap and always eclipsed outside spawns, but over 8000 in scrap value)
You can do this with the LLL config too
Is there a mod that lets you not lose money on death but only at the company
We wish to murder each other for sport
Thank you!
why ask this in this thread
i saw the question about a mod for keeping scrap on wipe above and thought i was in modding general
Nope
I mean
You can disarm them if that's what you meant
Yeah no that's not possible
For the interiors is there a config where you can set like what moons can have the interior or nah
LethalLevelLoader.cfg
They are literally the best feature of this place. A trap that is unique and makes the interior stand out from the rest. Most custom interiors don't incorporate unique traps or interactables in them and just feel like a reskined maze. Toy Factory makes me excited when I get it, just like a kid jumping into a ball pit. Those where the good old days.
Freakleyās Moon/Interiors
Wesley when will there be a 3rd interior?
Don't jump into the ball pit
Yes yes yes
No no no
Either
A the cube will devour Wesley gaining his twisted and sick ideas.
Or
B Wesley devours the cubes becoming stronger and unstoppable.
A Wesley Cube.
Webley Pyramid hours
weblium
Trying to search Freakley in thunderstore doesnt bring anything up
you should be searching it on freakystore
Speaking of which, I'd never self promo in Wesley's server but I may have an interior in the works 
I swear I'll do anything except make a second moon at this rate
Details now! Spill it!
dude thereās so much i wanna do for LC
ESPECIALLY an interior
thatād be really cool to make
I think I'll stay in the ball pit......š
Obviously cheese interior 
barber shop š
Yep definitely cheese. No barber shop for a barber enemy.
I had a dream about the Barber
One day he made me some cheese
Because the Butler was on vacation```
@tropic gorge we are gonna be so disappointed on release
So who cut the cheese?
wesley cannot stop the cube...
Let's just say a certain Wesselton inspired me with Toy Store, and what better enemy to design an interior off of than everyone's favorite new enemy? 
Fox?
Look I love the fox but all I ever see is people complaining about it 
And I don't think StarlancerAIFix has foxes working inside at all
how would one make an interior for Bruce
Aquarium interior like that one underwater interior months ago that never got released as far as I'm aware?
You know what would be cool?! If a Fox could spawn in Toy Factory and they try to pull you into the ball pit
@granite lily š
Bro is cooking
please dont give him ideas
Let go!!!!
@icy tulip This could genuinely be a fire idea for WesleysInteriorsAddon
I'm sorry everyone.
Especially considering the Fox's lore
Today there are relatively few human deaths attributed to Kidnapper foxes per year, and most victims are unsupervised children
Yep. 100% and I would definitely be the unsupervised child that dies (jumps in) to a fox pit
Hell you could even disable the fox's ability to kill so it doesn't start spam killing. Just set it's fox grass placement in the ball pit so all it can do is drag players to the abyss.
No sounds of death and flesh ripping. Just your friends screams and then silence.....nothing no body no blood.
Hehe. Possibly. I'm personally fine with the fox killing too
But I want to hear the screams of the Kidnapper fox while inside the Toy Store >:3
Now this a nightmare I wish to experience.
Well if it's fox grass is set to the middle of the ballpit then it shouldn't bite to many heads off before they fall into um...the pit.
Yeah that's true, I just know the fox can kill you sometimes if you fight back, which I'm fine with
I love everything about the Fox except for the Shrouds
I stand by the fact of:
Fox, S-tier
Shrouds, F-tier at least currently
I just hate when the shrouds spawn around the ship and the fox just takes out 4 to 5 people the moment you jump out.
Yeah I agree, but that's a Shrouds issue, not a Fox issue
Shrouds shouldn't be able to encompass the ship, or the entire fuckin map
But they do because they're a half baked mechanic
The fox was a little buggy in the Beta but I think it's genuinely perfect now tbh
It has plenty of counterplay and other than the Shrouds being awful, the fox itself is such a unique and interesting threat
The shroud system just needs to be nuked
I do love the fox. I had to no fox mod him though cause my group can not stand the shroud issue. I keep trying to bring him back
Yep, the Shrouds are the problem and I'm sad there's no mod that makes it so you can have the Fox without the Shrouds
@blissful light Get on it
TOY FACTORY BALL PIT
Or even a mod that lets you configure the Shrouds, like there's just nothing
Drag the unsupervised children into the pit 
The Ball Pit was the cause of death, not the fox.
I'll be honest the ball pit is nice but I hate that it just kills you instantly lol
I'd love if you jumped in and kept falling for a bit then died
Lol
You know
Anticipation
But hear my out. What if there was a fox that spawns in it and trys to pull you into it like the grass.
I don't like the thought of the fox being inside tbh
The fox is honestly pretty annoying
Don't mind it so much outside but I feel like it would be a horrible indoor enemy
or slowly sinking into the pit like with the puddles outside
I think it would be fine indoors with some AI tweaks tbh
Wesley wanted to do this as far as I know but quicksand triggers don't work indoors
Damn! That would have been so cool.
do the pits in the Scarlet Devil Mansion work differently then š¤
That's a great example!
That's a good question tbh
Wesley needs to go talk with them.
LadyRaphtalia uses a decent bit of custom code so it's likely custom but idk
Wesley tries not to use any custom code cuz, well, he's not a coder lol
Same as me xD
Ah. Would not have thought that was the case.
Ikr
Wesley does basically 100% of his content using Unity, LethalLevelLoader and LethalToolbox, no custom code
But holy shit Scarlet Mansion! It's insane. That's my number 1 favorite interior then Toy Factory.
That is extremely impressive.
Ikr lmao
Too bad LethalToolBox never wants to work, I want his moons update already
We need an alternative to LTB
I am very curious about your interior and excited to see it happen.
It's not actively maintained enough
Mhm
and the day that enabling content configuration doesn't obliterate custom scrap
my utter confusion when seeing only Emergency Dice variants appear in the scan command on Infernis
Basically Wesley (and some other custom moons) have their scrap set up incorrectly
Wesley knows about the issue and will fix it one day lmao
Gorgonzola and USC Vortex both had that issue for a bit
now we anticipate

then there's v60
which will never come out at this rate
Its coming out this weekend
Don't spread misinformation
No, Zeekers literally said this
The last few words
I hope he sticks to it
I gave up on believing him after he delayed it like 2 or 3 times
Id rather him let him cook than it come out half baked so
I just don't really care to get new enemies atm lol, I want the Tile Variety and scraps we have plenty of enemies currently
True, we need the variety
I would rather him cook too, but he kept delaying cus he was focused on adding 3 new enemies but we already got plenty of enemies atm so that could have waited imo
But oh well
I'm glad it's finally gonna be coming
Sorry I assumed you were spreading misinformation btw lol I just kind of gave up on waiting for it to come out XD
and he kept delaying so I thought maybe you were trying to meme or troll š I never look at Twitter though so that's my bad
i was watching it too closely and was getting annoyed
so i gave up
and quit looking at all
XD
Got a bit annoyed for a sec but realised itās understandable considering the delays so I sent the post
Its all good
thats why i started working on new moons again
i gave up and was tired of waiting
ok apart from the meme response what is this? what is it actually called, so I can search it up and check it out
smh
what are you tryna find
freakley isn't a mod bro
idk how you fell for that
š¤£
lol
wesley we hate|| love|| you š
I was the only one to jump in the moment I saw it with my party, confusion ensued afterwards
ball pit is so great
NO PUNCHING TULIPS GRR...
deserved...
this is what happens when you mess with tulip's....

Lmao
they're the quicksand code copied and pasted, with like one line erased so it can work in the dungeons (plus +30 more lines of code to do my custom stuff)
dude dont be a twat. The original message I was responding to was sent like it was completely earnest and I am always excited to try more moons and interiors, especially if they are on the same grade or level as the Toy Factory.
Share it with Wesley so he can turn the ball pit into this š š¤£ or else we (me) demands inside fox to pull players into ball pit.
I agree about the toyfactory btw, stepping in for the first time and tripping one of those shotgun blasts, and coming to terms with what happened was so freakin cool. I am so surprised modding has come this far.
Yeah know that was a joke towards Wesley lol sorry if ya got your hopes up.
No its not what you said, its the Freakleys comment afterwards, I thought they were suggesting another mod of similar quality
Dude when he updated it and added the new one with like 10 shotguns for one trap I was legit scared and impressed. Then proceeded to say needs more.
That's what I was referring too. That person was making a joke.
Im torn atm between wanting to set up a fun casual solo experience for this (and constantly running into problems/errors), and waiting for mods to update for Cult Of The Lamb now that Unholy Alliance released.
Nah you need to run with a group to get the best experience.
uh, I will do whatever I want to get the best experience, ty XD
Nothing more terrifying than hearing your friends voice cut out mid scream over radio š
I already do play the game with a friend semi regularily but I also want to create a comfortable solo experience as a seperate profile.
And today I just learned Lethal Variables is horribly conflictey with Late Game Upgrades and causes loads of, well, "the issues I've been having"
So I'm biting the bullet and trying Lethal Quantities instead.
Lethal Quantities is pretty cool but there was one setting Lethal Variables had that it doesnt and thats like, day speed.
I think I might need that education on how to loot places properly as well, because I cannot for the life of me figure out how to find loot in the Grand Armory, I see loads of people saying like, "go to the loot rooms" or that its really clear where loot should be but I tell ya I cannot find it
Just gotta look for the actual rooms. I tend to jump around and get up high to see better. They are just big square rooms and are hard to miss.
If they were hard to miss I wouldnt have missed them. XD but also, there arent individual square rooms, its all massive open hallways. Like, I cant see any individual "rooms" at all
They are a big square room on a platform.
They usually contain like 2 - 3 lockers in them.
oh. wait, are you saying its not up in all the elevated walkways?
No they are
It's like a single room building on a platform, can be anywhere. Start up high and just look around. Sometimes jump down a level or too and just move around to get a better view. You may have also overlooked the buildings cause Sometimes they only have like 1 door so seeing the walls might have discouraged you from further inspection.
Once you find one you will know what to look for from then on.
can you possibly just send a screenshot of what im looking for
cuz I have no clue what you're describing just based off words
I can't. I'm at work right now. Just walk around and look for a small 1 room building. I can send one later when I'm home.
Fight me
i'm sad there isn't a mod to control the max count of them either
like honestly i'm fine with there being vain shrouds when there's not 200 of them surrounding the ship on aquatis turning my game into a slideshow
@granite lily Fox in ball pit to try and pull people in. š
@granite lily the new toy store stuff is awesome dude
I like that I can atleast avoid the shotgun traps above the door by closing it immediately and moving out of the way
Proof Wesley needs more guns added.
i'll ask him politely not to š
the fox's dragging state only allows it to kill you when it brings you into the shrouds, how would you be able to keep track of that?
afaik variables lets you config shrouds now, no?
shoutout to the gratar night skybox
also @granite lily i think the gratar night event would be better if ||the explosions didn't have the grey shockwaves that go slow and just kinda disappear||
It's gonna change
ah. perhaps i would have known this if you actually released your updates....
can't delay it if you don't have a release date
Zeekerss is that you???
we dont deserve the update. more delays please
Wesleymoons canceled, Nikki ate them 
I heard he lost it in the ballpit. You should go and look for it.
EXACTLY
and this can be both up in the catwalks and on the ground level?
alright, ill try to keep that in mind when I next encounter this dungeon
caseoh?
Hey just wanna clarify real quick
in LLL's settings regarding custom dungeons
This setting translates to "Put a number in here and that number is the chance this dungeon can appear as literally any moons dungeon", right?
Like cuz I want Wesleys interiors to be able to pop up across all the modded moons I use
You just modify the fox AI at that point with the mod lol
Wouldn't it be better to just... implement a cap to shrouds and then force them to never spawn near the ship
rather than rewriting the AI lmao
second thing already exists
i like the shrouds conceptually but i feel like they were just kinda implemented in a way that doesnt work for the kind of game lethal company is
maybe some kind of command at the terminal where you can pay money to spray the moon with weed killer before you land
but that kinda makes weed killer obsolete except for the cruiser
yeah but it's broken according to buttery
It works for host but not for clients
huh, didn't know that
I mean all ya gotta do to balance shrouds out is a few things:
- Make em only grow on a moon after you first leave it
- Make em not spawn near the ship
- Cap them at around the amount needed for KFox to spawn
1st prevents passive growth (ANNOYING)
2nd prevents ship camping bitches (ANNOYING)
3rd prevents your pc from blowing up (FUCK)
but i feel like that kinda takes away from the original intent of making the planet feel absolutely overrun if you neglect it. but again that doesn't really work if there's not a good way to manage that growth in the first place
to be completely honest though, the fox really isn't that bad. if you have a car, all you have to do is run it over
I personally donāt use the manual mod names list, i prefer either the tags or moon names. But yes, you put the moon/tag name like āexperimentation:100ā or āvanilla:100ā & that interior will appear. For your use case, using ācustom:100ā will have that interior appear on any modded moon
the ultimate fox counter was introduced the same update the fox itself was added, and it's the car
mhm
you can give moons a small chance to have shroud growth, but it can't become insanely overriden with shrouds after a single quota
that's stupid
i agree
just needs some tuning
i'm really surprised there isn't a mod for this, but i think zeek said he was changing it anyway
thats not the same section of the config thats in the screenshot
thats the one below
Correct
i think its cuz not many people know exactly how shrouds work yet
I suppose you could use āwesleyās moonsā but iām not sure how specific the manual mod names structure is
No one iāve seen uses it
this will only apply the interior to specific mod planets
oh you ahve to put mod names there?
yes
Yes, hence why i gave you advice on the latter
no, nickham, thats a different part of the config
i'm also not really sure how the mod names work
yes, i know, i'm telling you about the one you're asking about
yeah, I dont know what the planet names will be either, is the thing
I'd rather just add it to everything
just whatever it is in the config works fine
Then you can use the tag system
I cant be sure any of the moons added by the mods are tagged correctly, tbf
unless they literally have to be to function.
if you're gonna apply interiors broadly across every moon i recommend this
https://thunderstore.io/c/lethal-company/p/IAmBatby/DynamicInteriorVariety/
it's heavily encouraged that they are, and i think every moon i've seen has at least some tags
At the very least, i think custom covers any modded moon
yes
Most popularized modern moon mods very likely have it tagged properly
oh yeah I dont doubt stuff like wesleys is good for that
i just cant be super sure about anything else. idk what else is considered popular
tbh I'd like to, I want more good moon mods
just wish they were more often made in bundles like Wesley and Tolians
Tolian's, Starlancer's, Rosie's (apparently a little laggy though), Voxx's
off the top of my head
There's fiufki's too
these are all the moon bundles i have that i consider really good. theres also some great standalone stuff out there too, i dont think it should be disregarded
oh yeah Harvest and Generic
heavily recommend harvest if you're looking for more vanilla-style stuff
Oh dont get me wrong I am ok to download good standalones, its more just like, weirdly annoying in a "I dont wanna add 600 individual mods" kind of thing
just because it looks nicer?

