#Wesley's Moons/Interiors/Weathers/Variants/General/Mrov
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ngl I'm glad it's updated-
So I can use the moons I liked or fit in my modpack
NOOOOOOOOO ITS STILL HERE
uh
Toys
A new interior? I'm shocked O:
You better get to releasing that new moon bud!!!
since r2modman is slow as hell wesleys moons still hasn't updated to v50 on there
duh
everyone is shocked
I can't wait for people to yell at me to tell them how to get to it
Huh
tbh I thought this was finna release next month๐
does the moon pack include the interior too or do we have to install that separately
well. as the biggest fan of these moons, i must say.
LET'S. FUCKING. GO!!!
No generic referenced ๐
Crying
v50 unreleased, fren

Eventually
(Like a week)
(((Donโt hold me to that)))
Spoilers smh
seperate download
I don't even know where I'm gonna put that interior on ๐ญ
same-
And idk what moon to download to my modpack lol-
oops๐
You could have just marked it as a spoiler image XD
Toystore on etern maybe because nutcrackers....
@granite lily is it just me or can I not find the config for the interior in your main moon modpack.
It's its own mod
@granite lily If I'm not mistaken, it's no longer necessary to use a dll for the interior
pst
oh, ok
oh?
did you make your interior with cullfactory in mind
I found a slight quirk
Im on the edge of a tile rn
and If i peek a little bit more
LLL can now determine
oh lmao what
use extendedmod
Ah
I'll have a look at that later
I need sleep lmao
love how it hasnt even been 30 minutes and Im already bug testing
quirk number 2 btw, idk if its possible but this open should turn to close for the chests
The issue is most likely caused by your tilebounds or your door portals being off
@uneven cave New interior just dropped ๐
Oh god you're right๐
It started off slow but then sped up pretty quickly
Mine slowly went to 12% then finished instantly?.. XD
lmao same
It's faster than Tolian's pack
๐
r2modman finally updated Weslesy moons to the latest v50 lll port
if i do that my 16gb friends die irl
lets ggooooooooooooooooo
just disintegrate
wait so wes what moons did u have your interior in mind for?
He went to bed
ngl I wanna use these moons but I don't wanna go out of my way to tweak what custom monsters and scrap spawns on said moons-
noooooooooooooooooooooooooooooooo
I only have 16gb of ram and I survive so idk
I'm more worried about my friends on literal potato pcs
it's worth it bro, trust me these are the best modded moons
I know they are I think I just don't like them-
mostly I used these guys alot when I first played modded LC-
But I think I just got bored of them or just like a certain few
haven't played much modded v50, but now that these are out, I'm bouta cook a peak modpack for my friends
Thank god I already did most of the work....
but I think it's just me not too exicted about them
unfortunate I guess
good luck
๐
performance is amazing now
custom enemy/hazard, different from diversity
Ah brilliant. I stop Lethal Company and I return to great news. Guess I'm working overtime for the Company lol
which moons add new enemies?
Cosmocos
oh only cosmocos aight
i think
devastation too I think
u mean desolation?
yo what moons u think will fit with it
idfk
hold on
let me start the process of knowing
lol
lookin at the toystore pics on thunderstore..
honestly it could pass for a house as well as a store
That's actually what I thought it was at first
so ig any moon that is either a mansion/house exterior or urban/office exterior could fit well
thank u wes, interior was not expected, but honestly would rather have this than new moons
I haven't been able to get the interior working in the configs
I got it to show up guaranteed in Experimentation with Experimentation:99999 in "InteriorDungeonMoonsList"
I will say from my first run so far, that the ||Shotgun booby traps|| seem to spawn a bit TOO often, kinda wish it was a bit toned down or a way I can adjust their rates
||https://i.gyazo.com/519a99d4df2265be23a1bd1fbd556ed2.png|| ok this couldntve been an accident, @granite lily
Ever since Lc Office decided to be Lc Office and be horrifically buggy
Wesley be like "Not again"
and CozyOffice decided to be unfinished
I needed an office like- non industrial interior
Eh? What's going on with your LC_Office out of curiosity?
Skrimp
kablewy
fps
bye bye
I'm weird too lol
Oh shit V50 released??
Turret mine placement
Yeah that's the only thing I don't like about office is turret/mines tend to just be bunched up for whatever weird reason
Mines it's not TOO much of a problem, turrets however is p yikes
Yes, all of Wesley's Moons are now in LLL alongside with a new interior to boot
I do have a question
how easy is it to construct an interior in blender or wherever you create it?
Is it normal for lights to sometimes go off when you go back outside on Asteroid?
I always thought that was a bug but it's still there so is it intentional?
Pretty sure that would be intentional, as they have the audio play again for shutting off
Maybe yeah
btw what do you guys think is the best interior for Asteroid?
I was thinking of SCP or Bunker
๐
Also just checked out Tolians Spacestation interior, could also work well for Asteroid 13 though i havent played it on it yet
Teraspace*
WesleysInteriors is the mod name, apparently @gentle grotto already found a cullFactory issue ๐
could anybody tell me the main interior they assign to each of wesleys moons? i dont really know what to put lol
arent most of his moons building exteriors just like facility exterior like in vanilla?
I'm literally doing them rn lol, I can send once I'm done
great lol thanks
Problem is, idk where tf I should put the toystore on
Ooh Bozoros is a good idea
uhhhhhhhh
as a side interior to the circus
i cant think of another
maybe fission cause of the jester???
Etern maybe with masks being dramatic masks and nutcrackers being massive toys, could fit lore wise ish, though I havenโt seen too much of the interior
(For a Wesley moon)
Interior Spoiler > ||I just found the shotgun trap and it's fucking genius||
Yeah Etern is also a great idea
Sounds terrifying ๐ญ
Im a hero
Ok the ||shotgun booby trap|| doesn't seem to be a problem with larger-sized interiors like Artifice, interesting
It's just smaller ones like Experimentation it's, a bit of a problem at times
oh yea if it's happening on the edge of a tile that's undoubtedly bad tile bounds
hopefully not caused by doorways not being aligned to the edge of a tile, because that requires some big changes to that tile
Hopefully Wesley sees all these messages when he wakes up ๐
but idk if it's noted in any of the wikis or dungen docs that that's a requirement, people seem to forget it often
yee
Also the ||Apparatus event|| is funny af
i did maritopia, solace, etern (cuz shotgun matches with nutcrackers?), argent, artifice, and echelon
Here's what I got so far, not sure about some of them tho so I'd gladly take suggestions
https://docs.google.com/spreadsheets/d/1fT5hxOG0OGKubTpnkyTO_Akb_ewHZ0Bw4okDm84ktjQ/edit#gid=2081749144
Current Interiors
Facility,Mansion,Scarlet Mansion,Dungeon,Bunker,Sewer,Cozy Office,Office,Mental Hospital,PoolRooms,SCP Foundation,Toystore,Bozoros,Starlancer,Sector,Price
Facility,Mansion,Scarlet Mansion,Dungeon,Bunker,Sewer,Cozy Office,Office,Mental Hospital,PoolRooms,SCP Foundation,Toystore,...
cool thank u
V50 and an interior yeah
is gratar building like officey looking lol
No but it's brown
oh ok
lol
good enough
I'm really not sure on what interior to put on Desolation
not 100% sure if this good idea, but maybe add small chance for toy store for acidir
since its homey feelin at least from the pics
idk what the exterior looks like on desolation, so
It's Cosmocos but red
Oh hey the ||shotgun booby traps can be disabled|| huzzah
lol yea, maybe castle would be good
yeah I just added it lol
why office for fission
i could see sewer since theres like puddles outside
Yeah I removed it, didn't make sense at all
lolll
fission too small for office anway
office unfortunately is made for 2.35
so anyhting like 1 less than tht is bound to be really small inside
I have set an override for office's size at 8
so it's bigger
Because it's too small by default
actually nvm fission actually isnt that small but there are many that are
ohhhh but wouldnt that make maps that are like 2.3 wayy too big?
Oya figured to see what was going on with the interior + CullFactory and well...
I honestly don't know lol, I just stole Mi6k interior's sizes settings lmao
so maps that are like 1.3 and under size are ok with office if its 8 u think? u tested small maps?
assurance 1 so then should be fine for all, tho idk maybe itd be bad for big maps
I literally just have Mental Hospital for 2 moons and SCP for 1 moon lmao
how come sewer for oldred
Well it's almost the same as fission
Fission has radiactive liquid and Oldred has petrol
true
And I also didn't know what else to put there
fair enough
for moons that no interior fits very well, i just put all of the interiors on at an equal spawn chance
I'd like to put Mental Hospital on other moons but idk which one would fit
wait does mental hospital work for v50?
Yes but you gotta twek the size in LLL's config
i have no idea how to use the new LLL config lol
ill look into it deeper later
for now im just waiting for the toy factory interior from this mods interior to function with cullfactory properly
Tho I think I'm just gonna remove it from my pack
literally destroys my fps
I don't recommend it in it's current state
fps goes down to 3 when i stand on this part of the ship, happens on all wesley moons
lethal shenanigans is my guess
Has fps been touched on with the update by chance?
Yeah it's better on some moons
Hot
Yeah you effectively need CullFactory to help out with Hospital cause of just how much stuff is in the interior just, yeesh
I do have CullFactory
Had 30-60 fps on Polarus
With Factory I had 90-100
idk why it destroys my fps that bad
Been talking a break from the game for mods to update, what is cull factory?
dis v50 update has thrown many wrenches into LQ ; w; .... I am grateful for it, but time to redo my LQ~
You don't use extended mod???? (Also you'll still need dll for custom scripts)
i cannot get the toy factory interior with the force config
Congrats on v50 update!
Wooooo!!! lets goooo! and an interior tooo!!!
Wesley is on my chopping block now
Polarus
- Game says its S+
- Page says its A
Asteroid13
- Game says its C-
- Page says its B
Oldred
- Game says its A
- Page says its S
Infernis
- Game says its S-
- Page says its A
Gratar
- Game says its S-
- Page says its A
Gloom
- Game says its S-
- Page says its B
Fission
- Game says its A+
- Page says its A
Desolation
- Game says its A-
- Page says its A
Cosmocos
- Game says its S+
- Page says its Unknown
Atlantica
- Game says its A-
- Page says its B
@granite lily
new interior part of pack?
nah
๐ช thanks for letting me know
Updated the nuke event (on Etern)
I'm sorry, there was a nuke event? Is that something I missed lmao
There's apparently also a ritual event on Junic but we've never found the dagger tbh
@granite lily I already suspected it.
But I didn't want to think about it.
But you're crazy.
You didn't just upgrade the moons to LLL.
But you also changed the appearance of Acidir and Polarus
And on top of that a new interior.
I need to pay for your vacation in Miami or something.
The game's risk levels are brokey
Apparently typing Asteroid changes the filter type in TerminalFormatter to Tags
What's the name of the mod that helps with terminal command conflicts?
dude that was a wesley mod thing ๐ฟ I thought I installed something weird, time to reinstall cursedscraps lol
https://thunderstore.io/c/lethal-company/p/SylviBlossom/TerminalConflictFix/ This I assume? Or is there a more up to date mod
That didn't appear to resolve it I don't think
Is it intended that Cosmocos has such a wide swing in scrap value? To the best of my understanding this means that the total value of all loot on the moon can be anywhere between 80 and 2000, which is an absurdly large range for an 1800 moon and makes it risky because it won't always pay out as much as is needed for the quota
which I suppose might be intended but just making sure
Scrap min and max are weird tbh
Im not sure what a min of 80 and max of 2000 does though
I checked and all of the others are a lot more tight of a range which is my main point in asking, but tbh these values might also be screwed in general because some early progression moons like Asteroid and Infernis have ranges of 900-2000
which is extrordinarily overtuned for early moons given their price
scrap value min and max are really weird, i think they hardly work
yeah
Assuming it works like I think
If @granite lily figured out how scrap min and max works reliably I would trust the values set. (And I personally am going to ask how it works xD)
first day Infernis
rainy on infernis what are you on about
second day
NATURALLY SPAWNING MASK HORNETS ON FISSION?
Infernis is 280, Rend comparatively speaking has a swing of 300 to 700 for a vanilla comparison, albeit Rend is more expensive
Fission's Doors are uh
They are curious.
I'm just of the opinion that these loot values are overtuned in comparison to vanilla
can you still enter the building?
Yea they work
Wasn't it like that before in LE?
Potentially, but it also wasn't this trivially easy to expose these loot values at that time I don't think
Mmm, idk, I don't know what to think, it might be fine, although I like the loot in their moons that way, in the end they tend to be a little more complicated than the vanilla moons.
But it's good to know that information.
what is the log translator?
Here's Cosmocos, which is at 1800 and has a loot swing of 80 to 2000. First visit is well over that limit, further reinforcing that the total scrap value stuff is screwed lol, second visit not pictured is at 3992
my gammit, acidir is on version 5.0.0
cosmocos being that valuable makes sense
i think min/max scrap value is just a broken vanilla feature honestly
I don't disagree, I'm mainly trying to verify the loot swing that's set even works
i've never really seen it work even on my own moons
Then what are they determined by, because so far as I can tell it has some impact
hell if i know
My guess is that there's potentially some correlation between the min/max amount of loot that can spawn and the min/max loot value, although I'm not sure to what extent
fourth visit to cosmocos is at 4406
I have no idea what's the deal with that setting then lol
I just want to ask, you dont have a mod that scales the value of moons based on quota right?
I don't have anything that modifies scrap value explicitly besides FacilityMeltdown which is why the apparatus is so expensive
this is off a fresh save
thats interesting
In any case I'll probably want to do some personal tuning for my modpack with my friends tomorrow so I'll be looking into this further and seeing what I can find, but in general Cosmocos appears to have a gigantic loot swing in the exact opposite direction of what's shown in the LLL config
I've never seen it go below 3000 and it's hit 4000+ at least twice
@granite lily do you have plans on making unique interiors for any of your moons? a cosmocos interior would go hard
can't wait for v50! wonder how the progress is going
Surprise!!!
oh my god wesley I feel like crying from happiness rn
It's 100% broken in some way but the min and max values do have an effect, if I set the swing to 1600-2000 (from 80-2000) it "works" properly and Cosmocos now has a loot value of 1304 on my first visit. (still below the set minimum but no longer more than twice the set maximum)
However, none of Batby's custom scrap spawned in this instance, possibly due to (excuse me being an armchair developer here) the internally set value of the loot being too high to be considered for spawning given that Cosmocos needs to fit between 29 and 37 pieces of loot on the map while still adhering to a max loot value of 2000 (which it still failed to do properly as this first generation has 24 pieces)
Artifice itself seems to take advantage of this broken behavior as it has a value swing of 300-700 while it regularly has 1500~ spawn
What this appears to mean is that Cosmocos cannot be set to its default value swing and have it work while also being able to spawn all of the custom scrap, because the custom scrap has too high of a value for that
@viscid drum @round dome I'm not sure if this information (excluding the last point obviously since that's directed at Wesley) is relevant for your moons as I haven't checked their balancing but this seems like useful insight
A few points of interest:
- Min/max value does have an effect, but it will break badly if the minimum is set too low(?). In Cosmocos's case it's one of the factors that is causing the moon's value to regularly be x2 the maximum cap
- There's a correlation between min/max value, min/max scrap pieces, and the scrap that can spawn on the map, if they aren't in equillibrium then weird shit will happen and exacerbate the above issue
- High custom scrap prices and low variety in scrap that can spawn on the moon serves to further exacerbate the above two issues, as the game has an exceedingly small amount of loot to pick from when it is trying to obey the ranges properly, because the moons aren't set up with enough variety in scrap. Cosmocos has 17 scrap to choose from, half of which have very high internally set values. Artifice has double this at 37 scrap to choose from, a decent amount of which have low loot values, which are presumably important in allowing the dungeon generator to fulfill the set min/max properly. As a test, replacing Cosmocos's scrap list with Artifice allows Cosmocos to almost properly follow the set value maximum, coming in at 37 pieces of scrap with a total value of 2381 (2141 without the apparatus's inflated value from FacilityMeltdown). Pretty much all of Wesley's moons suffer from this behavior from what I can tell, and proper behavior can be restored by making sure the scrap list has enough low value loot and variety in loot to allow the generator to work properly.
*This is most evident with custom scrap mods; NeedyCats was regularly spawning like six cats (valued 60-80ish) on Cosmocos with the modified value swing of 1600-2000 but with Cosmocos's default scrap list. - Cosmocos (and a good amount of Wesley's moons assuming the value swings have any level of correlation) are overtuned for their price in comparison with vanilla moons which can trivialize quotas. We now have a vanilla 1500-cost moon to compare against and can see that Cosmocos on default settings will regularly double or triple the loot value of that moon despite only costing 300 more, which is unreasonably high value. Despite these moons having unique threats such as some inside enemies spawning outside, that doesn't really justify a x2-x3 increase imo.
I realize I'm using Artifice as a point of comparison despite saying above that Artifice itself takes advantage of this buggy behavior, but this seems to primarily highlight that both the selection of scrap that can spawn and the amount of scrap that can spawn plays a big part in the generation, bigger than the min/max value
For my part I'll probably be boosting the prices of these moons to compensate for their increased loot value since building a custom loot list sounds like a pain in the ass if it's just for my small friend group, but from the small amount of testing I did that's what I found
For someone that never used wesleys moons before, which are the top 3 moons? and which moons fits the new interior?
Determining in which moons the new interior is better is difficult to know.
And Wesley's top moons are also difficult, all the moons are so good that each top will vary, for example, my top is:
- Asteroid-13
- Gratar
- Desolation
Imma need to make a list of issues later lmao
Oh and yeah, no clue how the min/max value thingy works
Wesley, I hope that after fixing everything important you rest for at least a week.
And don't tell me yes and then secretly be doing 20 moons. (?
Thanks for your regular updates Wesley.
Didn't expect such a big mod's creator to be so quick on the uptake.
Also, why did v50 break it in the first place?
Just curious.
I found these via generations as well, I can't get the airhorn in the left img
For the right img, I'm unsure if items can potentially generate in the chest that's partially clipping into the wall (I used a mapper to see and no items were in that box thankfully, but figured to mention this in-case there IS a possibility items could end up in the wall cause of the chest placement)
On the to-fix list
oh yeah how impressive are the new loading times :o
Could be interesting, I'll put it on the ideas list
...cube... interior......
what
right
okay
interesting
oh no
Yup
Like I said
Forgot about risk levels, gotta set those up properly once I've got time
WHAT
NO
NONONONO
I swear these cubes
It is manifesting
THE CUBES
No idea
I just.. made it
Hello! Are there any issues that can't be fixed with some LethalQuantities tuning?
[V50] Wesley's Moons/Interiors
It is evolving into something more powerful. ๐ฉ
Devious backshots???
Liar
Toy Factory 10000% matches up with the lore of Fission
Omg
Are you legit
I refuse to believe you โjust made toy factoryโ as a entirely unrelated thought process and mind space from having it be related to Aaron Fission-C
@granite lily Acidir could use some optimization but all the rest of the moons ran perfect ๐
i hope it saying interiors up there isnt gonna be a mario maker 2 situation and we get another interior one day.... obviously not anytime soon but
i'll still never forgive nintendo for extra themes and there was only one and they dropped the game after a few months
wesley's buildings
(interiors)
Wesley's doohickey thingamabob contraptions
its confusing:
so in the list of this mod page (https://thunderstore.io/c/lethal-company/p/Magic_Wesley/Wesleys_Moons/) not all moons are listed that are shown here:
and also some moon/(s?) does/do not show up in the terminal? sO i Am ConFuSiOn
Awesome
Yeah Acidir has always been a bit meh on the optimization, I aim to resolve that one day
This map includes vanilla moons
oh okay didnt expect that
One day -makes another moon
I've got plenty of interior ideas right now so..
Lmao yeah
wesleys buildings coming true
The world could use more interiors indeed, since that's where majority of the gameplay happens :]
more interiors 2 is getting so old ๐
I think we're really lacking in medieval style Department
There are a bunch of castle moons but there's only one castle interior available rn
do you just enter this name in the terminal even though it doesnt show up and you can route to it? so which moons do actually not show up? only cosmocos?
I hear that could be an issue with recent LLL version
Do you have TerminalFormatter installed?
Supposedly TF fixes issues with some routing options not appearing
||is very nice terminal UI mod too||
are you talking to me? i have TF installed. but you guys talked about cosmocos up there in the chat which supposedly doesnt show up in the terminal. so im wonderning
Oh. I thought you had missing moons
Yeah the hidden moons should behave like standard ones like Artifice or Embrion. Haven't heard talk of any extra complicated unlock requirements
is there a way/mod to just show all moons (including hidden ones)?
You should be able to in the LLL configs
do you know what parameters/keywords to look for to find this entry?
Doesn't seem to be working correctly for me...
For some reason when you type asteroid, it sets a filter.
Cosmocos drops me by like 30-40 frames just by landing there so that might also need some work
Instead of prompting you to confirm the choice.
Ah yeah I'm planning to go to Cosmocos later, didn't get to tonight cus my friends got too eepy lol
Ah yes
I love my moon pack with 3 asteroids
I'll see what I can do about that lol
This is an LLL thing, type aster or ast or asteroid13
No, no, no, I typed this.
"Asteroid
Asteroid
Asteroid"
That's me.
oh lmao
This may be of interest #1213797469192855553 message
Thank u.
i thought the moons size would be smaller, thats not the case anymore iguess ๐ญ
@granite lily do you?
how do you remove this filter?
Thankyou
Can't wait to go to all these awesome new moons woth my bf.
I kinda dislike vanilla moon selection. It's either 6 free moons which are samey (Offense-Assurance, Vow-March) or three last ones which are really expensive.
Finally there are cheaper, yet fresh options.
@gaunt tangle your pixel art is good! Would you consider making it a mod of some sort? Like displaying the pixel art in the moon list or on a monitor showing the moon your orbiting?
what in the scenes
shouldnt artifice be visible with these settings then?
You'll need to enable this
oh its another one of these okay xD thanks
lol, np
Omg, that's the first thing I should check when I get home. ๐
.
What risk level is cosmocos
yes
?
That means it is very dangerous
Damn, that means it's too dangerous.
Iโm not sure since itโs hidden but is it S+
As dangerous as when a Bracken broke my neck just for existing.
I think he hates my green suit.
It's for you to decide
I hope not
You canโt change the risk level?
Of course I can
No I mean myself
You should make it โunknownโ
Yes
He also released a interior
ooo
Oh yeah wait it broke
It'll be Unknown again soon lol
does the Wesleys Moons bundle come with the interior
It's a separate mod
i see
Cosmocos was not Risk: ???
Please donโt change the others though and use LLL auto assign risk level. I spent 4 hours yesterday changing all the spawn values and everything based on what it was.
??? >>>> Unknown
๐
Well have I got some bad news
..
I probably will
:(
I base my risk levels on how difficult the overall moon is to me rather than just spawns and stuff
If you do you should make gloom a very hard moon. It would be good as a S
Here for instance
Oldred is definitly not A due to the bombs and all the additional hazards
Infernis is definitely not S- (or A as I lowered it but once again forgot to update it on the modpage) it's quite easy to survive due to the terrain shape
And asteroid is definitely not C-
Is SS+
that would require much from me; the first being how to even start thinking how to mod
You could use the mod general improvements as a base it adds in a configurable amount of monitors to the ship, which can display various info.
For those who have tried it, what are the opinions on the interior so far?
Does it play well? or..
What maps have a custom interior?
What's LLL?
@granite lily I saw earlier there were issues with CullFactory, I'm guessing based on Mick's description that it was related to the tile's bounding box not being accurate
lemme know if you need me to look into anything though
you may already know though, but the doorways delimit the side of the bounding box that they inhabit, so it might be related to that if you have any that don't fall on the edge of a tile
otherwise could just need a bounds override
Yeah I think I have an idea how to fix that
Cause the connectors do extend the bounding boxes past the doorways
oh, interesting, how did you do that?
I thought the doorway defined the connector
in other words, I thought that doorway connectors were purely visual and couldn't affect where the tiles connect
Well apparently not
I'll have to have a look at that, I'm curious
normally I would expect it to just place the tiles so that the coordinates of the Doorway components match up perfectly
CullFactory does have a way to visualize tile bounds that might be useful for debugging this in a release build
gives a pretty good visual indicator of which tiles will have issues
(and just to be clear, this issue doesn't just affect CullFactory, it can cause tiles to intersect and then players can pass through one-sided colliders and get stuck)
Oh yeah that was one of the issues I had while working on it
I ironed that out though, haven't seen it happen since
is there something I'm missing about asteroid 13?
why does everyone like it so much
Since there's a Coil-Head outside, that map is a lot of fun.
yeah, I'm not seeing anything suspicious about the tile bounds after a cursory look too, hmm
it looks nice
do you have any idea which tile it was that had the issue?
ooohhh ok I didn't know that
I remember when all my friends died and I had to carry all the objects to the ship and I looked around the whole time while I returned to the ship.
idk I found it not fun to navigate when I played it and it just felt almost too empty
Having only one Coil-Head at the beginning of the game makes it a good experience and not unfair, but it gives you a lot of anxiety.
maybe I need to try it out again
Wait I totally forgot to lower the chances of the lights randomly turning off there
It's still like 20% lmao
it's always been the moon that I've sort of skipped out on playing since I didn't like it
DAMMIT
I thought that the time I left the place and the lights were off it was because I forgot to turn them on.
But it wasn't like that, damn. XDD
looks like the door socket sizes are pretty small compared to their actual opening, so maybe that's the cause of what Mick noticed?
for example, if I look above it, CullFactory can't tell the next tile is visible:
(there's a config option to make CullFactory treat the entire side of the tile as visible to the next one, but it's ideal not to do that since it reduces the amount that it can cull)
Maybe
But the actual bounding boxes do collide with each other as they're going slightly past the door sockets
It'll be easier to show once I get home
ah huh
I wonder if I can see that then, I was looking at the bounds from the outside
that could make sense, but it would be very odd
Wait you made a custom interior ๐คฏ, is it standalone?
(DunGen is supposed to make it so that the side of a tile's bounds lines up with a (arbitrary) Doorway component's transform position on that side)
so hyped to try out an interior from the goat
hopefully you make more in the future too
I've got an idea for a very unique one
perf seems pretty good on the interior even without CullFactory, nice job
:D
not really seeing anything obviously weird about any tile bounds from the inside either, but maybe you're talking about some very specific tile I haven't found
I think it's probably just the door socket sizes and then it'll be all good
Okey
Toy store is already a unique idea,what moons do you recommend pairing it with? Also what is your other idea?
What why does the mod page say voice acting?
Gonna be home in ~3,5 hours, I'll show you the chaos then
audio logs
Right the audio logs, cool new scrap is nice
I have the toystore interior set to be 2/3 chances on Etern and and 1/3 on Bozoros
and rare interior on Gratar
Do you mean for the interior or in general?
Gratar is a fun idea
I meant the interior but that's all cleared up now
@granite lily Sorry Wesley, I have to share the news with you...
|| IT ALREADY WORKS OMG, SO HAPPY ||
The interior doesn't have new scrap
I just see my work as one big project so I'll credit it accordingly
Omg you almost had me explode there lmaooo
Ok makes sense
What interiors do you guys think fit Infernis?
Starlancer Warehouse or Castle dungeon is what I went with but I think Sector 0 and SCP would work too.
Yeah Sector 0 would be pretty cool methinks
For the hidden moons is there any tips on the game on how to go to them?
I know that you can do that by typing the name but is there any kind of thing hinting at the name of them on the currently visible moons?
There's only one hidden moon
And yes, plenty
Ok
I personally set castle dungeon as 150, sewer as 5, bunker as 120, scp as 40, poolrooms as 2, liminal pools as 3, school as 5 and thats it kinda
what a gamer
ah yes, image
Nah, nah, nah, if I have any money left over this month, I'll donate โฌ20.
image
Cosmocos entity caught in 4k
wesley now u gotta convince insym and the group to play these moons and the interior lol
get some nice exposure to the new interior
Mornin
hi cosmo
Iโm slightly overusing the hell out of toystore for my configs
you should randomly set the image to cosmochad with no explanation
Insym seemed interested in checking out the update sometime
insym?
ah
Wesley Iโm sure you have a nice long list of bugs, fixes, and tweaks to make
May I add slightly more to that list
It's not very long atm
so
Sure :D
For the toystore traps, is it intentional for it to be so obvious (you hit the scan node for it a whole tile away)
You need line of sight to scan them but yea
I feel like it should be more like current traps like landmines
Where even if you have LOS of it you cannot get the scan node until you look directly at the object and then acknowledge it
Maybe, could decrease the scan range a bit
Iโm just saying, I play with a couple of idiots but they can at least see a giant red clickbait circle on their screen
Lmao
Anything else?
you can also change it to be green and trick em to go to it
they wont follow a giant red clickbait circle but they'll follow a pile of cash that looks like a bomb
That might confuse people more than it kills them
But that would be hilarious with a proximity mine or something like that lmao
ya maybe not green because that changes the vanilla precedent i would save that that for something that is trying to look like scrap ๐
what does the possessed walkie do
plays voice clips when you use it, lore stuff
Mine turtle for Atlantica lol
oh ok thanks
Uh the risk level stuff, fissionโs doors,
Those are already on the list
That it?
Man.
if we're talking additions, i want my name on a honorary list for cool people near the entrance of that interior
I noticed Infernis looking a bit different near the right fire exit, like I remember it having very bright orange fog there
Yeah I'll add it behind the entrance
easter egg for the unity explorer folks heh
I did do some lighting changes so that's probably why
the radioactive orbs on fission seem to be far above the interior with it set to toy store
wait whar
there are radioactive orbs in the correct places
but also ones above???
|| Top 10 best hazards in the universe. ||
oh my god that's so good
@granite lily ||finding jester boxes around the|| toystore interior ||as you can with nutcrackers would be cool||
||i imagine it eould be funny if they were a trap like object jester box that pops and a skull just bites anyone nearby||
Waaait interiors ?! are you making interiors now ๐ other than the special normal onces ?
how exactly is last know position of cosmocos supposed to work? is it just a place to visit like an easter egg or?
its basically the start of the quest to find cosmocos
but its super dark and you cant go anywhere?
Yeah
It's not a real moon
this can't be good
Yeah actual full-fledged interiors, there's 1 currently
That is very dope!
Ye is a p fun interior, I'm just awaiting any issues it currently has with CullFactory to be ironed out
Then I'm gonna happily add it to some moons, I'm thinking at least Rend & Dine to start with and from there see what ones I have downloaded already
so to start the whole cosmocos thingy arg i just have to land to known position and go from there?
It's a source of information
Oh god cosmocos is locked again?
Lmao
Only hidden
Thank god
I do not play the game enough to figure out cosmocos's stuff and starlancer's moon 
i was wondering what it does until i read its not implemented first lmaooo
only read the tooltip after 3 interactions
wait where is the clock
Was getting some weird log spam "Set destination to target player B" on Etern using custom interior "Warehouse" not sure if that's normal or not or another mod, here are my logs just in case
is being unable to see the clock on asteroid a feature?
im also having heavy rubberbanding inside the ship
i think cosmocos should be locked 
only on host
@granite lily Didn't you make a kofi?
ok this is probably unrelated to wesleys
Its good to see interiors from wesley sama
I wish i wouldnt have forgot how to do mapping , i have tons of ideas, and learning the basics again sounds like pain ๐ฅฒ
yea
It's not that bad
oh i see it on junic
I donated $5, it ain't much but that's what I can give!
We have to pay for a vacation to the Caribbean for Wesley.
Or we have to pay for his vacation in a chocolate factory so that when he returns he can make another interior.
๐
Wow
Thank you โค๏ธ
Btw, Can you pass the link to your Ko-Fi? I want to keep the link so I can donate to you when I can.
I can't find it, this is version 2.0 of Cosmocos, "Find Wesley's Ko-Fi!"
YA
I found it.
You need to find the secret code first lmao
Is the secret code "Cube"
It wasn't so secret after all
Gonna do an update later
Cull factory support incoming
There's too much raining woo
You're welcome!
floor window
Lol what
just junic things
About the scraps conversation I've seen earlier in the day, though it'd be funny
day 3 was also flooded we decided to go to march instead lmaooo
hmm
Maybe I should have it be a little lower then lmao
i have the uhhhhhhhhhhh
something something flooded fix
but i think it wont affect junic?
typing asteroid for some reason brings this menu up??????? what is this even
i can route to it with the full name but wtf
oh
well
so no clock on asteroid is a feature?
Will be fixed in a minute here
I don't remember
Probably lol
you can aslo see a tree clipping when landing on junic
wasnt able to check the other moons yet
except the last known position
||the only thing i heard was gratar
||
Tree clipping happens a lot
What's the interior mod?
Is the interior already released?
Yay, i'm so happy these mods were ported from LEC to LLL
We are BLESSEDDD todau
All of wesleyโs moons are V50 now
Along with a new interior
As well as the new hidden moon from starlancer
@granite lily have you updated the moon risk levels? Or are you waiting until later.
Next patch
There don't seem to be many problems after the port. '^'
That's nice.
Imagine launching the moons and them being broken and full of cubes. ๐
I'd be more worried about the latter
This is so many moons, amazing ๐ is there a list of the default interiors for each moons?
simulate command ๐
simulate only gives the percent right? not the weight?
Cause I may wanna add custom interiors to them. I don't know how to get the base weights
simulate also provides the weight
It gives both if you have TerminalFormatter
Actually, you can choose which you want in LLL's config
Speaking of LLL
How does the config exactly work
Trying to figure out how to custom add specific interiors to certain moons
we got the infinite waiting for crew (players)/random seed (host) when trying to land on junic
Moon:Rarity in the interior section
Make sure to enable configuration for said interior
Where would I locate the internal names of the moons?
For most of them, you just type whats shown on the terminal
This applies to Wesley's moons?
Yes, although for Asteroid-13 I just type "Asteroid"
Got it
i love when lethal starts playing its ambient to make me not hear shit on last known position
Is the new interior playable enough to include? Or should I wait a bit until some bug fixes? There were some posts above that showed weird textures/glitching happening with cullfactory.
Either way, love that the moons are back
Cullfactory fix is coming in a bit
I wish it would be posible for moon makers to disable vanilla music
I just hate when there are two songs playing at the same time on Infernis or one of Rosies' moons
You should make it more visible
You can also add a donate link to your thunderstore โteamโ so a donation button appears in the mod manager
@spark lotus Fission is "Fission-C"
Just Fission works
That's what I have
I just configured my interiors and just Fission didnt work
like 5min ago
I believe it was made this way cause there's another moon called "Fission" in Expert moons
you made the not so serious configs right?
ye
Hold on I'll try it in game
On the moon with the flowers, they do snap at you when they clip through the ship on takeoff. They don't do damage however so that's good
are you able to use LLL's config for all of them?
hmmm ok, is dantor's usable? i know it says it's broken on there, but i thought i heard some people mention a fix in the other chats
You're actually right mb, I actually copied the names from @void basin's sheet and assumed it was right
I just tested it
It works fine in my modpack at least
Dantor nukes my fps
mostly talking about the size of the interior
Cool! Glad I'm not crazy!
Uhoh
lmao yeah
Is something broken?
Fission should be named Fission-C for configs
I think it's pretty big and doesnt scale a lot with the planets. I have it on a hard moon so I don't really know about other problems
Fixed
I tested it on Eve and it was too big, even with a dynamic scale of 0.5
and I had 40 fps
oh hm, ill look to see if there is any fix for that
because i love the interior, but yeah it is way too big
wait i just saw someone mention another scale issue on eve with another interior so that may be an eve issue
Nah I put Poolrooms on Eve and it's fine
I have this on a planet with a multiplier of 1.2x and it's fine
oh wierd
That's weird because I set it to be smaller and I find it big
It is big, but doesnt lag and I have 35-45 scraps on that planet so it's fine.
It certainly is bigger than supposed to
But works well with the rest of my config
yeah i was wondering if there was a way to fix that
I'll probably just wait until it is updated honestly
same unfortunately
I would assume that if you crank down the values in "size", "DungeonMinSize" and "DungeonMaxSize" it would work. It has an effect for sure
idk bro im just tryna assemble a modpack for my friends
Same tbh, I just like fiddling with configs
i do too, but my friends want a stable and enjoyable modpack and it's hard to mess with configs and still make it balanced and shi
It certainly is a long process
Some of my interiors are on one planet only and 100%, if it lags we just stop going on it for the rest of the night. That's how I can stress test
I've spent more time to configure my modpack than to play the game
especially since i had literally perfected it for v49 as soon as v50 released
i dont feel like fucking around with configs for hours at a time anymore
Noted
btw scarlet mansion is the only configurable in my LLL config that is in this image, how do i fix this
When you go into a save all the interiors get added to LLL's config
ooohhh ok
as i left, the asteroid 13 lights turned off and on again
He's pushing updates for his moons right now that provide optimizations and fixes so this may be fixed if it is a bug
yes i know i am reporting a bug!!!!!!!!!!!!!!!!!
Ik lol just letting you know the new update he just pushed may have this fixed already
Make sure to test
Nice changelog
seeing the polarus elevator move with someone else on it is beautiful
My favourite type of changelog
i thought them turning off and on randomly was a feature?????
they turn off as you leave, but they turned back on for me
oh
He told me on stream he was working on some optimizations and performance fixes earlier, but he was also tired when I ended so the changelog probably indicates he forgot what all he did lol
please help
You know, just as I was writing the patch notes
I realised I completely forgot about the risk ratings..
Anyways, patch notes for today
Don't let ur smoke alarm go off, cuz ur pants might be on fire
That was Acidir
lmao
Changed something there, can't remember what
nvm fixed it
i blame you for making showmoons price lll
I forgot I put it on 20 for testing
i told my friend today to watch the outside coilhead while i go get the scrap (it was foggy)
when i came back my friend hasnt moved and the coilhead was gone 
this moon is pure nightmare fuel
lmao
Was my mod the problem? ๐
Most people use TerminalFormatter nowadays, I did keep my mod up to date tho since it's really simple and doesnt modify terminal nodes. If it breaks I'll fix it ๐
Praise the almighty orb
yeah it was lmao
@granite lily what could cause this? #1204432295025578014 message
Look at your console if there are any errors
^
@granite lily did you add the new risk levels because its still showing the old ones
He forgot about them
#1204432295025578014 message
What's the internal name of the interior so that I can disable it in CullFactory till it's fixed?
ToystoreFlow?
Or was it fixed in the update?
it was fixed
๐
just put "Asteroid"
Hmm actually, since scoopy has the number next to the name I'm not sure
It's Asteroid for the other interiors but idk if it will work for scoopy
Should I uh
Yeah it should
Use LLL
Shouldnโt Scoopys interiors work if you use the LLL configs?
Thats what I was thinking
Yeah you could do that too
They do, I'm using lll for them
Simply best way to find out is just try all the options
simulate command from LLL works wonders
It's better to use the interiors' own config when possible instead of LLL's
So you don't have to put everything back in everytime you regenerate it
@granite lily To add onto the stuff I said yesterday, I discovered that even just toggling on Custom Configuration in LLL on Cosmocos (and maybe on your other moons, I didn't check) SEVERELY messes with the scrap that can spawn on the moon. Cosmocos, with the setting disabled, was regularly spawning 3000-4000 worth of scrap, with the option enabled in a freshly generated config (so no changes) it's down to 1800.
This is possibly something you should look into as that doesn't seem like intended behavior at all and prevents players from making changes to the routing price, enemy weights, etc. without kneecapping the moon. I still feel like Cosmocos is overtuned but I can't compensate for it if I can't edit the moon without ruining it lol
This may also be of interest to Batby since it makes it sound like the default settings aren't populating properly, but I'm not positive this is actually an LLL issue
i'm fairly certain they don't, because they haven't been updated since LLL 1.2.0, unless i just did something wrong, but i was able to get the LLL config to work for everything that has been updated since 1.2.0
this is something i was worried about, i wish there was an option to only change some aspects of a moon without changing others, like the routing price for example
LethalQuantities can probably do it without all of the baggage that LLL brings along with it when enabling custom configuration, but I haven't tried
I'm also not terribly interested in trying because it's redundant with LLL assuming everything works properly
i didn't try either out of fear that it would change things i didn't want to change, which is apparently the case for this pack at least. i'll check out lethal quantities at some point
LQ has checkboxes on the web config so it only explicitly modifies what you check off
It should work fine in this case
alright, thank you for the recommendation
Is it just me or does Cosmocos not appear anymore on the terminal? like, is it now a ''hidden'' moon? or is it just a TerminalFormatter mistake?
its a hidden moon
BUG: Some fire exits on Fission teleports you to the main enterance. Also the main exit door model is larger it looks kinda off.
it's always been a hidden moon
Talking about hidden moons, is there a way to show them in the terminal?
No it never was until the last update
I clearly rememeber seeing Cosmocos on the terminal with the "UNKNOWN" grade
If I install Wesley moons, itโs gonna make the game a bit heavy? I have like 70 mods and I donโt know if the whole package can affect the performance
Amount of mods don't affect performance
Only affects boot time
Oh ok
if you want a slightly faster boot time you can always add this to https://thunderstore.io/c/lethal-company/p/DiFFoZ/BepInEx_Faster_Load_AssetBundles_Patcher/
it'll be faster to boot after first time load up of a modlist
egg
egg. can u tell me what mod makes the health bar HUD like that? With the purple, stamina and health bar being straight
eladshud and insanity display
Thanks
apologies if the following has been addressed but I decided to see what the default interior weightings were for wesley's planets so I could start configing them manually and i noticed that mansion has been wiped from existence when I simulate all of the moons
and acidir just throws 0 all around
I do remember polarus having weightings for mansion by default, can't remember the others off the top of my head.
the simulate command works fine for me
hmmm. Maybe imperium is at fault here. I'll try a different profile.
Not blaming imperium just yet, but new profile showed showed the right values. Ty, I'll see what's the culprit.
It really works?
Alright, I'm gonna test it, thank you
remaking LLL config fixed it, simple as
@granite lily got some pretty bad lag on Cosmocos earlier when exiting the facility to head back to the ship, unsure why tbh
What interiors does this mod add?
Just Toy Store currently
Looks like I can't go to Atlas Abyss because Atlantica takes the name of the moon ๐ญ
This will fix that
FYI turrets can shoot through this directly in the middle of my camera
just smoked one of my friends from a hallway behind it
Yeah I told Wesley about this on stream earlier ๐
wish I could've clipped it because it was hilarious but my shadowplay was off for some reason
Aw, did the ||Jester in Fission|| get its outdoor spawn removed by chance with the reworks? Haven't seen the goofy lil' guy in a while.
He still spawns, we had one yesterday although he couldn't aggro on us
Ah alright. Guess I've been (un)lucky then.
Is Fission-C's toxic liquid supposed to be particularly deadly? I stood in it for a while and it did little damage.
Few more things about Fission, it spams this rapidly both on landing and leaving
And the toxic pools around the ship don't appear to fill up over the day like they did on v49
Surprised my friends with Toy interior and they had a blast with it
Was wondering what moon spammed this in my logs yesterday
lol
Actually it seems to happen when you have one of the notes on your ship and you land/go into orbit
it specifically references ThePlan1 which is this one
is this still etern?
Is the outside coilhead on oldred supposed to look like it's covered in oil? Doesn't seem like it recolored the legs properly
He wears shorts.
๐ ๐ฃ๏ธ
sound warning please holy fucking shit
Lmao what
there was a second coilhead and it looked completely normal so I don't know what the fuck is up with that
I did not change that lol
woah
Please
do
I love the idea of oil covered coilheads
You ever think of doing varients of enemies like https://discord.com/channels/1168655651455639582/1212942407306313788 has
I approve of oil dipped coil heads if they look like they are wearing shorts like in the photo. ๐
lll configs are entirely generated and managed by lll, not much I can do about that
oilheads
Only when exiting?
Actually while we're at it, I landed on Cosmocos first thing with my friends earlier and we all dropped to 40 FPS
Lmao
and stayed that way
I mean yeah
Still need to do some performance stuff there
Yeah I almost wonder if an enemy was having a hard time pathfinding or something idk
This will change back to how it was eventually, same with the oil geysers on oldred
And it should still rise over time
Maybe
Brackens are known for that lol
Yeah I will say the first 2 games I died to fire exits that had a Bracken camping outside of the door
lol
brackens i hate brackens!
They hate you too c;
I love brackens, they're such good friends
nuh uh they suck!
I don't see any other creature watch my back while I'm busy
nuh uh he trying to be sneaky
is that a gun
gun where!
your teammates!!
Of course, my teammates
Which are..
Not there most of the time
Brackens are way more reliable
man
no! they kill you!!
FUCK PUFFERS!!!!
NOOO
