#Wesley's Moons/Interiors/Weathers/Variants/General/Mrov
1 messages Β· Page 11 of 1
is it also a leaving event so i don't have to waste time to see it
bozoros that good? :P
egypt just has weird footsteps and some collisions are broken
do jesters spawn outside on it :D
kast best moon :D
as a self proclaimed jester i gotta like the clown moon
what makes kast good and ganimedes bad
put em in there >:)
they spawn inside
No it's not, it just happens if you wait too long
if ya want jester spawn outside go to fission
can it actually kill you though?
they got those mfs strutting around
what interior do you use there
no
I'm not that evil
on bozoros?
(if theres any that fit)
||cosmocos says otherwise||
(Facility, haunted mansion cause they're built in)
Mental Hospital is the biggest fit cause theres no circus interior but like you know exactly why it fits there
scarlet devil mansion cause its got like a certain vibe to it
and both pool interiors sorta fit in a way
oh theres 2 pool interiors now!?
bozoros definitely doesnt really fit lethal company's vibe so its kinda hard to not make the interior creepy while the exterior is goofy funny
but ya gotta do what ya gotta do
ayo
Pool Rooms and Liminal Pools
so the exterior isnt really creepy right
no not at all
its like
goofy funny
has music that plays around the entrances too
fireworks at night
it feels like an actual carnival
anyways uh to appease wesley cause we talking about someone else's moon
uh
man i love infernis !!!
i love the way
it fernises
bout to infer all over the nis
kast: 2 paths to main, 5 back from main (1 i keep for myself), 2 fire exits that you gotta look in order to find how to get there but are easily understandable, 1st fire (the bottom one) is very risky but very close to the ship, very good for some early-day 'grab wtv is in the first room and leave', main entrance is well placed, you will always find it no matter how dumdum you are, if dogs camp one path, you can take the other, if they block both, you can juke them with (undisclosed personal) strats, top fire exit, you can drop items to be closer to the ship, like in titan, and even use ladder to also gain significant terrain advantage, or do parkour to get as close as possible to the ship (which is very dangerous and very rewarding)
i could ramble for so long with how much i love kast
i think kast is dumb (saying this to upset you)
and how it's almost entirely not even made on purpose by the creator
/lh
go back to your sewers
and what makes ganimedes different?
π€«
π§ββοΈ
Ganimedes > Kast
LMAO
if we're talking end game moons im a big shill for cosmocos
You mean hell
i didnt spend an entire night finding riddles and clues to have cosmocos slandered
unintuitive fire exits, insanely easy to get lost in, absolutely dumb beehive spawns, and idk about the scrap i never rlly looked into that
hell for you an experience like no other for me
easy to get lost in, outside?
celest prior to its update
no offense to sfdesat but fuck prior to the massive update it got celest was annoying to go to
its such a big ass open field
ae eventually figured it out but like
what would you say is unititive about the exits?
i spent an entire day looking for how to even get to them
there are also so many detailed spaces that you will never even get the chance to see
that i found while wondering around
but it's like
either you get in a very detailed space
or in the emptiest of all places you will ever find
it's way too inconsistent
do you remember what kind of details there were?
nop
i shouldnt talk bad about people who could be reading so imma choose to keep my thoughts to myself
lmao
we love going here
Safest moon in my bundle
we're also big fans of Infernis
thank you but y'all gotta stop clogging up wesley's chat with the bozoros mentions lmao
same
yooooo.....
10pm then
uh oh-
.
No, it's timed to happen at 9pm
test without that mod
not when the clock hits 9pm
Or just.. play gratar lol
exactly
β
i shall give myself a jetpack with mods and fly up
to the spot
sit and wait
fr I can not stand playing gratar
||I did NOT go to gratar 12 days total in my session the other day what do you mean???||
gratar is probably my most visted wesley moon
I am never not on Gratar
i mean yea
you're the ai
anyways uh
i think etern is my least favorite moon
like, dont get me wrong it looks great but just... somn about it
Etern is my favourite
oh, you know what? No I know why the fire exit that's down the hill to the left of the ship the little tower you can peek in and the door just leads to nothing worst moon ever 0/10
i take back what i said
My current top 3 favorite Wesley moons are:
- Asteroid-13
- Gratar
- Junic
Asteroid-13 after the update with the Coil-Head outside was the best, I have very fun games on that map with my friends and my girlfriend.
There has yet to be a day on Etern where it's not complete chaos
i can confirm
actually, I do have a lore related question
||why Did the scientist want to make all those nutcrackers||
I haven't tried Etern, Etern and Fission are one of the few maps that don't catch my attention on your list of moons, but I love all your other moons.

||who doesn't||
||... i mean fair.||
I shall take a look myself
Happens at ~11pm apparently
Also, patch coming
so i left like 30 seconds awway from it
peak
lmao
how come all the outside spawns congregate in the same spot (in particular the nutcrackers in etern)? is that just unavoidable with how the game handles spawns or is it some other mod causing it
afaik that hasnt been an issue in ever, ever since that one ai mod was added as a dependency
if ya still experience it after updating then that's definitely somn that should be mentioned
i'll see about that next time i play
π
I don't think so, all they want to do is just run around
all your moons give me this message whats it mean?
@granite lily do i need lethal sdk? ive currently got lethal expansion core
You shouldn't need LethalSDK, only the listed dependencies are required for full functionality
hey so on desolation my friends have some issues with the ||giant ball blood clot things. too slow, they kinda block up a lot of the ways and cause of the enemies that are there too kinda makes it way too difficult to get things||
thats the point
maybe
well yeah i figure that its supposed to be hard
but from what i saw its a little too annoying
sorry if this is a repeated question but does this moonpack conflict with interiors/ moons or LLL?
it should be fine
I don't know if this is intentional but are nutcrackers supposed to go under or through the ship on Etern? I get it's a difficult moon, but this feels more unfair than anything.
Please address it if you can. I like a challenge but that's not fun to deal with at all.
Tbh i thought all these are just moons nothing else, I am happy I was wrong
Wesley is pretty much the goat of moon makers
The same also happens with the Bracken on Gloom, I was in the ship and it snapped my neck from under the ship. Just so you know Wesley
Thatβs been a forever issue with the bracken
Yknow how many times I was on experimentation, chillin on the ship, and with lethal escape a bracken just
Do you have Starlancer AI fix
Yes
Yup
My man Nefarious
I might be a huge R&C fan lol
I keep thinking about making one of the planets into LC
If you do you should totally get some old R&C assets maybe some destroied weapons that could be sold to the company!
If there where a reasonaly enough weapon that could be bought it would be fun to xD
Ohhh man
Ryno lol
HAhah xD
Exactly what I thought
Might be one of the only fair weapons!
Yeah fr. R&C weapons are so op itβd be hard to make anything else balanced
Taunter lol?? I mean you can just use a airhorn itβs pretty useless
Fr pretty much nothing fits LC Iβm sad to say it
Very true!
maybe also
-Omni wrench
-Walloper
Yea idk xD
Maybe we should move this conversation to Dm people might get tired of us xD
Yeah true
I tried to use LLL to adjust the route price of each moon, but it also force me to use its scrap spawning list. Will this affect the game play of Wesley's Moons?
not sure about that but i personally just use lethalquantities to change the moon price
ill try that. because LLL config quite sucks, cannot adjust each thing in free way
this does not work in current LLL version
sad
any changes you'll make will just default the scrap spawn pool to vanilla
because i afraid the vanilla setting is different from the wesley moon setting, for example astroid-13 has coilhead outside, if i just want to set the route price, it may change that moon has no coilhead outside and ruined the game
i could be wrong but the content configuration sort of doesnt allow you to just edit one aspect of a moon, which is why what I said happens
Have you tried using Advanced Company? Currently this is what I do to change the prices of the moons.
i was using it, but its latest version has connection problem, thats why i have to use LLL
Does it cause connection problems? I will keep it in mind with my friends.
In LLL I can edit the price of some moons, but Junic, Gloom, Oldred and Polarus don't work, does this happen to you with other moons?
(doesn't work in the sense that the moon doesn't work)
im trying, will let u know after i done
Advanced Company is gone
It's true, the page in Thunderstore no longer appears.
Damn, I had already set everything up to see if my friend was doing well and with the prices I wanted for your moons. π’
i mean theres other alternatives if u just want to change hte moon prices
Yeah, but I had also set other configurations and I'm going to have to bother him again to install a new code. XD
I don't know how many times I've already passed code to them changing things to optimize.
they are all useless with latest LLL version
oh ?
I made a seperate discord server for that where I share the code with my friends on a regular basis in a special channel
I have a WhatsApp and Discord group with my friends, it is normal to pass the code through that. But they already wanted me not to make any more modifications.
Actually u can still use previous version of AC, I just afraid there are many mods incompatible with it in future
oh I see nvm then
Wait anyone mind briefly filling me in happened to advanced company? I didn't know they have been deprecated
This is the Wesley moons thread
Go to the thread for the drama or whatever
Check the pinned message for an explanation on why it was removed
Gotcha ya. I asked about it since someone mentioned it before but thanks for sharing that Im not super up to date with this kind of stuffs
The total length of the drama has been like weeks
I tried to summarize it for a friend and it took me 20 min of straight writing and 3 full messages
What other alternatives do you recommend to change the prices of Wesley moons?
This even left a few details out lol
Lethal quantities
i tested just now somehow they didnt change the price both LE and LLL moon
unless im doing something wrong here
work for me also
put 3 in front of zero ty 
so which one that ure referring to ?
The website is a little finicky but I got it to work
LethalQuantities?
u said its useless then u said it worked so which one is it π
nvm im just dum
it worked yea
LLL works
yea i tested again both lll and le it worked
BUT
now i cant route to them LMAO
what is happening
lemme try new save?
aight it worked again
such a big skill issue on my part

This happened to me when editing the prices in LLL with Oldred, Polarus, Gloom and Junic, with the other moons everything is correct.
That's why I was looking for an alternative. XD
Especially for Oldred and Polarus.
I just saw LLL will have update soon, hope they can improve this part as good as AC
in regards to Fission-C||, i know it's heavily implied Aaron turned into a Jester that roams outside. but WHAT IF things got a bit more mixed in that box than they shouldve been?||
||fuck drawing hands||
wesley's solar system rn fr
I don't know if this is normal, but when listening to the recording and pressing the button again, the audio is heard twice (I thought that by pressing the button a second time you could turn off the cassette)
Desolation is fantastic, it's incredible how spectacular the place is and everything it adds to a unique experience.
i dunno if this on me i cant hear audio from this video
can hear audio dw
maybe you set it too low idk
okay weird whatever
im on a phone rn so i dont got that option
dont wanna cover up their issue tho so i'll move on
Yes, that is a thing, you can spam the audio logs to have their audios overlap and echo
That looks sick, I love it lol
That should probably be changed, and I also propose a way to cancel the log while it's played (such as dropping it or switching to a different item)
Yeah it's normal.. unfortunately
Ohhh, okay, okay, thank you very much.
||Jester skull and box, Thumper torso (with an attempt at fingers), Nutcracker eye.
couldn't think of how to apply Hygrodere, but meh||
make the bottom of its jaw melt
literally π«
naaah. already threw the doodle away anyway. i get bored at work sometimes and make concepts
i DID have a concept for an Asteroid-13 "boss". that might be in my work locker yet. ill check quick
found it
Weapon Candidate: 13
ironically formed into the body part Coil-Heads dont have
no not that one
[warning: wall of text]
||my lore concept for this was that an enthusiastic weapon specialist was hired onto the coil creature project. Candidate: 1 (default Coil-Head) was a resounding success and mass produced. ever since then, the specialist has had nothing but failures (Candidates: 2 - 12). Candidate: 13 was his last chance before termination. during the planning phases, a miscommunication was had, and the shipment of metal for this project was all smelted into a giant coil. the specialist thus resorted to using remnants of broken down Coil-Heads as materials.
after completion, the specialist found a way to one-up Coil-Head behavior with Candidate: 13. it can sense when its prey senses that it is a threat. if that is the case, the creature will move regardless of line of sight. the caveat however is that Candidate: 13 is only about as fast as average human running speed, and only goes that fast when going in for a kill.
13 was received with positivity, and plans to mass produce would begin the following day. that day however, everyone learned that 13 failed to differentiate between ally and enemy, causing site wide panic and eventual mass evacuation, almost all research left behind. the beast resides in its main testing chamber, awaiting someone clumsy enough to stumble down there||
tl;dr, big science project scare workers away
Question how can i get the moons description and all the names for the additional scraps which added by this mod? I'm trying to do some localization for my modpack.
@granite lily Do you have any plans to support Celestial Tint by sfDesat? π
this is no longer just wesley's moons its currently wesley's solar system
You can use the info command for the descriptions and I thought there was a mod that shows you all the scrap that can spawn on a moon
I set the names'n things
Does it not work?
anyone else have the stuck on the seed screen issue or is that still just general lethallevelloader thing
it happened to us loading into gloom
Probably a LLL thing
A restart usually fixes it
Yeah it happens periodically
oki we just ending up restarting and not going to that planet because we were worried
ok
gotcha thanks!
I just found out that all the additional scraps can be found in the LogOutput.
Let's visit the sun
Well idk if you've set Junic to be Forest type (green) but it still was Wasteland (orange) when I played yesterday. Same with most of your moons
i pick rainy junic, went to main, go back out and the rain wasnt there ?
the rain started again as soon as i went back inside the ship
Well, idk
That's been a bug for.. ages
Idk why that is
well then... ill just call it dynamic weather π
Feature
Can't wait to find out what this|| "thing"|| is
If anyone could tell me i would not mind π
I don't even know which ||"thing"|| you're talking about lol
This xD
xD
Have you experienced the ||"thing"|| on Junic?
so secretive wesley π
the ||fly trap|| ? or is it the ||faling trees|| ?
(also wow 10k on this thead, nice one!)
oh what lol
Ofc its the best moon mod around
didn't even realise
i just noticed it now. its done extremely well!
Was it one of those Wesley ?
as Ganimedes creator I recommend you give it another chance. The fire exits are a little hidden except the one next to the main entrance, it can be a little confuse at start but once you know the map well you can move between entrances very quickly, so it might be a good idea to explore it before in practice plays. You can drop scrap from one pipe to be close to the ship like Titan too. You can reach the main entrance and one fire exit with an initial jump at 8 am and there are many different paths to avoid the outside enemies and go back to the ship. I think you might like it, ty for reading
It's.. something else
Arhhh okay jsut good to know that ||The thing has something to do with Junic||
the one thing you can't neglect is the bees spawns tho, i'll try the map some more and look at the scrap this time
Have you found it yet? lol
I have no idea what youre referring to π
Is it the ||pentergram|| ?
does leaving junic still make you realize the ground isn't organic but plastic?
The thing on Junic
Oh I think i know what youre talking about but no, ive not
uh
sure..
wesley i broke free junic is nothing but a simulation
Oh yea Wesley ? did the price of the snow planet change ?
you cannot trap me in such simulation
impossible
it's too late wesley
I don't remember changing the price
Hmmm might just be stupid with my stupid spoiler document
oh my goodness
i was recording me going back through ganimedes
and it ended up in me playing around with dogs while listening to chipi chipi chapa chapa kaai yuki cover
it was so funny
There's probably like a hundred spots like that
lmao the loud keyboard and the goofy little tune, this is magnificent
np
the low quality also helps
im still looking for a way to make prevent my mic to record my keyboard
Personally it just feels way to gimicky and weird for me to enjoy
what about obs, the settings i need to remove my keyb also remove my voice
OBS settings will only affect OBS recordings.
i know
and this was an obs recording
and i'd rather have no keyboard sound on obs rather than lc
what do you mean?
Omg the thing that i send a screen shot of was not on that moon it was on a other one xD Sorry Wesley xD
hey question, should I download all of the wesley moons mod?
If you want all of them, download wesleys moons
If you want only a few of them, only download the ones you want
ah k
once the moons are ported to LLL, do you plan on trying to find a way to make some interior gimmicks have randomized locations? like the vines in junic or the ||radioactive zones in|| fission?
Yeah for some reason Celestial Tint is always defaulting to the wasteland look. Here's my profile code in case you wanted to check 018e3ed7-0f8c-87ed-bbf1-814581c6bfd2. I installed TerminalMoney so I can quickly fly to them on a new save.
The vanilla moons are the only ones that are working for me. Could be a bug with Celestial Tint if the tags are there and correct.
heya, tried landing on acidir and got this, ive noticed this on a few other wesley moons too, in the past the game's still gone ahead and loaded but this time the game straight up hung
There is no reason not to in my opinion they all come with their own personality!
Finally found the great concrete menace
Nvm I found a thumber and had to retreat
Alas, I'll get it another time
250 lbs π
"I'll carry this to the ship real quick"
oldred item?
Infernis
Say i download Wesleyβs Moons and Junic, does Wesleyβs moons disable Junic?
And, does the loading time increase if you have junic downloaded AND Wesleyβs moons?
Hey wesley
do you have a list of all lore-related items in your PC somewhere? . ,.
I manually went through all 355ish of my items and have assumed approximately... like 35-40ish oop, 55-ish...
yeah, because you have two of the same moon for no reason
one overrides the other, not sure which though
If you have Wesley's moons there's literally no reason to download the moons separately.
Proof that Wesleyβs moons are the best
Concrete block my beloved
am i allowed to @ wesley
the bottom of this log shows all the errors i got while trying to land on gloom with other people
Wesley make it so the concrete block requires 2 people to carry
this would need an entirely separate player mechanic to be added
I've been able to land fine so it might be just LLL or an interior randomly bugging it out
I'm assuming you mean all the notes and logs cause I might be able to remember them
||Experiment Log coin/mask/bio/dagger/acid, Desmond's note 1-3, Lunatic's Translations, Wet note 1-4, Gloom poster, Possessed walkie, Burnt note 1-4, Accident log 1-4, Harrington log 1-4, Lost note 1-4, The plan 1-4, Undelivered letter 1-4, Transcript 1-4, Audio Log 1-4, Forgotten log 1-4||
@mental sage @mortal bough It's been done
oh?
Oldred
ooooo oki
sign or scrap object?
next time I play Iβll hunt it down
Sign.. kinda
i see
Well its 5 am and ive been very much turned away from playing due to technical issues sooo
@mortal bough if you find it dm it to me thankssss
Iβm working for the next four days so I probably wonβt get the chance haha
but whenever you get up if you find it send it to me too lol
ight guess i gotta come outta retirement early
~~Honestly was half hoping the lunatic's translations was what the duckstroid14 stuff was made into lmaoooo
randomly finding a scrap that just Says things wouldve been hilarious~~
may i get a hint as to where the sign is
dont outright tell me just like point in the direction kinda
It's near somewhere important
thanks mr wesley big fan very cool
My group have found 2 of these concrete monstrosities and we've had to abandon them both in each instance due to giants camping. One day we will bring one back successfully! Maybe! Possibly!
That's too cheap for the weight. I'd never bother.
It doesn't matter if I die at the hands of a giant in Infernis, that concrete is bound to be on my ship when I see it.
Are deez moons works fine with custom interiors
Concrete is love, concrete is life
Yes, deez moons are compatible with modded interiors
Idk if people actually stay long enough to see it but what do you all think of the Gratar event?
havent been in gratar for a bit what did u change ?
Well there used to be a leaving event, until it broke
But I've fixed and improved upon it
It is no longer a leaving event but just something that happens near the end of the day
but does it still happen if i just leave right away ?
Nope
aight then ill afk for a bit LOL
It happens between 10-11pm
lmao
The big booms?
The big booms
Iβm pretty sure Iβve seen it
Before or after?
It inspired me for my moon ngl
Probably before then lol
Well when it first released and when it broke
But not now, sadly
Itβs probably my favorite leaving event in all your moons
That said I havenβt had the time to try your 5 new moons, do you have any leaving events on them?
No, couldn't think of anything cool
One of them has a pretty cool enter event though
Fission-C
im suprised gratar is bigger than the other interm of file size, is it because of the leaves
Interestinnnng, the container one right
Have you had to write any code to get all those events and triggers to work? Iβm having a hard time figuring out how any of this works @granite lily
Or are they included with LC
Nope
damn that is sick
fuck all those events and triggers
What the hell batby lmfao
Lmao
can I like hire you as my event teacher
~~i don't want to fuel the fire, but i'd really like them to work π₯Ί ~~
Wait why donβt they work
i mean - that was a different usecase
unityevents made a automatic LE to LC converter tool go from a 3 hour job to a TBD job π
right now they're per-level, i wanted some kind of global solution
Going back to LE right now brb
What was your idea?
to get a single event (onDungeonLeave or something) to be called in a global scope, so I don't have to call the listener on every level change
oh yeah my stuff works
the global event thing will exist too
π₯
i might have already done it idk
i gotta re-read what i had done before all this happened
it's impossible to put 500 people in a room and expect them to cooperate
i was hoping ||the shockwave would reach the ship tho||like fission does
or at least maybe some dust effect ?
i was like wesley u madlad and then it stopped and im like oh π
up2u really, its still cool nontheless
jsut prolly as u said people rarely stay till 11pm
Yeah I thought about that but that might get too messy considering how much is going on already lol
Perhaps but it'd be so funny
The concrete block meta thickens
The B L O C C
That item was pretty much a joke between me and a friend of mine
After coming up with some loot items and weight for Infernis he was like "Why don't you just add a cinder block" lmao
π§±
Pull a Scarlet Devil Mansion and make it combinable with a metal sheet that does nothing but increase it's value by ten, turning it into a metal beam, and making it 500 lbs
The inconvenience-inator
Lmao
Perfection
wait was metal detector yours
imo we need straight fire as a scrap
Nothing else attached, just straight up π₯
π₯
That concrete block makes you a sitting duck with how heavy that thing is.
Huh..., I guess the reference to duckstroid was there the whole time
beep beep
Wow- I was ... pretty close o _o...
Here's what I have in my list: || ["accidentlog1", "accidentlog2", "accidentlog3", "accidentlog4", "note1", "note2", "note3", "note4", "arnote1", "arnote2", "arnote3", "arnote4", "evillilcosmo", "evilcosmochad", "clipboard1", "clipboard2", "clipboard3", "clipboard4", "clipboard5", "orb", "desaudiolog1", "desaudiolog2", "desaudiolog3", "desaudiolog4", "lostnote1", "lostnote2", "lostnote3", "lostnote4", "map", "oldwalkietalkie", "recoveredlog", "ScrapWheelbarrowItem", "audiolog1", "audiolog2", "audiolog3", "audiolog4", "plan1", "plan2", "plan3", "plan4", "torch", "interview1", "interview2", "interview3", "interview4", "letter1", "letter2", "letter3", "letter4", "Pouch", "wetnote1", "wetnote2", "wetnote3", "wetnote4", "StoreWheelbarrowItem"] ||
Ok so... what I missed was ||Gloom poster|| and ||Forgotten log 1-4||... but that one doesn't exist in my loot list? o- o
No name or ID is close to that 2nd one
||cosmocos||
(That image is just me searching the items, I use a different config to say "No touchy" to)
Oooooooooooooooooooooooooh-
||That one needs to be on to have those logs/items exist?||
||We still haven't finished the easter egg, hence why that moon is disabled till we complete it. Once completed, I'm nuking all your moons and just adding the one damn pack that has them all -w -||
||So I wanna ensure the lore items that has the hints or things we need doesn't get auto-sold or messed with automatically||
How far did you get lol
Also, nuking moons.. hmm
I'm going to cook
fact-check our progress with a "yes or no"
here... this is what we got, just say yes or no if we are correct so far pls = w='
||[Edited Away - after it was confirmed correct]||
Waiting for the update that doubles the moon count...
You're on the right track, surprised you're missing the first one though
what do you mean surprised ; w ;.... are we blind?
||deaf.. maybe||
I will say, the odds of us finding the lore-stuff in your moons seem hard as hell
we'd go through 3 days (1 quota) and get maybe like 1 thing we think has to do with the lore
were we supposed to get the first one prior to some of these . ,.?
or is it RNG-based . ,.
||If you have the second one|| you should've gotten the first one
lmao
are they next to each other, or is it like... ... heck... hold up... checking notes..
what- our notes state: ||Asteroid-13, Secret Log: [Nuked] Talks about selling to [Nuked] (Will be nuked after read)||
was there more to that??? e- e
maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaybe
(β―Β°β‘Β°)β―οΈ΅ β»ββ»
back to asteroid-13
oh hell no, I'm just spawnin' that in and listening to it myself in secret cause we all heard it like twice and that's all we got from it TwT
it's a tad hard hearing that heckin' thing half the time
-w-'
that's a vid idea of sorts
a video that plays through audio and shows like 10 seconds of visual of everything in order chronologically
welp- anyways, for anyone using SellMyScrap and want to ensure all lore items are safe from that:
dontSellListJson = ||["accidentlog1", "accidentlog2", "accidentlog3", "accidentlog4", "note1", "note2", "note3", "note4", "arnote1", "arnote2", "arnote3", "arnote4", "clipboard1", "clipboard2", "clipboard3", "clipboard4", "clipboard5", "gloomposter", "desaudiolog1", "desaudiolog2", "desaudiolog3", "desaudiolog4", "lostnote1", "lostnote2", "lostnote3", "lostnote4", "map", "oldwalkietalkie", "recoveredlog", "audiolog1", "audiolog2", "audiolog3", "audiolog4", "plan1", "plan2", "plan3", "plan4", "interview1", "interview2", "interview3", "interview4", "letter1", "letter2", "letter3", "letter4", "Pouch", "wetnote1", "wetnote2", "wetnote3", "wetnote4"]|| EDIT: Do not use - not functional with ID's
@granite lily can i have the internal names of your moons?
All the internal names are the same as their regular names with the exception of: Asteroid-13, Fission-C and Acidir which are Asteroid, Fission and Porcerin
You can see the names in LLL config.
Now it makes sense, why is Acidir called Porcerin?
It sounds...funny to me xD
gotcha, capitals included right?
Oh, that makes sense. XD
SO IT WAS ACIDIR THIS WHOLE TIME
π
im try to go to gloom with fds and got this, it stuck on loading random seed, wtf?
is this normal?
uh wot
Haven't seen that one before
It's not "normal" but it shouldn't affect anything
That's not caused by my moons
oic, do u know which mod causing the problem? because few hours ago the game still run smooth
No idea, usually rejoining fixes that
my game just bugged and it automatically didnt run LLL to start the game, and all the things get normal, i think thats a bug of LLL with wesley moon
You could try LethalLevelLoaderFixed
That might solve some problems
work was boring again. jotted down some boss names and flavor subtext for each corresponding moon in that "campaign route" i doodled
Going to update Etern a bit visually
YESSSSSS
I want to love Etern, it's such an underrated moon
I want to cheat on Gratar and Oldred with Etern because I know she's the one for me
but my group never wants to go there
hey wesley, im not able to land on cosmocos anymore? was playing on it just fine a couple of days ago until i crashed stepping onto the ship, now when i try and land there i spawn in but before the ship gets to the ground i crash. the log doesnt say anything either
uh
Not sure what could cause that
Cosmocos has been a bit weird and buggy, take the apparatus for instance
I still intent to look into that sometime which might fix the crash as well
the weirdest thing to me is that we can load in, it doesnt hang at seed generation
its just about when the blue flash goes off while landing that the game crashes, proper closes itself
0/10, no giant Nut
π°
yes
Do you plan on ||adding interior events/mechanics to your older moons|| like you have on the new moons
Yeah have had this same issue, been avoiding cosmocos until it gets fixed eventually
Most of them already have something unique so probably not
do you plan on adding something for polarus atleast?
call me blind but i don't really see the difference
+1, I'm sure its cool but without a before/after it looks like the etern from memory
What i love about Etern is how intimidating it is with all the giants! but you have made the map so you can sneak away like a little rat
Best recent changelog for Atlantica fr fr
"Enhance"
Maybe
Not sure yet
Other than that it's a few color corrections and some out of bounds detailing
Nothing too major but it does change the way Etern feels imo
Patch is out btw
How did you do that lol
it's just odd it's happened twice
also i had no interiors set for that map just to see if it would work
Watch Idiots vs Ice and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
I love my employees
They are the best assets I could ask for
why would you ever take the parkour instead of going to a fire exit
I just like doing it I think it's neat lol
(That aside, our friend group is a group of 4, and for most of Wesley's moons, we all have a dictated exit we go to first. Since I'm the best at parkour of the group, I go to main on Polarus)
YESSSSSSSSSSSS
@granite lily do you plan to add comapability with sfdesats mod celestial tint?
wouldn't that require using LLL
they cant for now yeah ^
There is an option for LE moons and its to change the PlanetPrefab to Moon1 (which would be tag: wasteland), Moon2 (tag: forest) or Moon3 (tag: snow)
That's what I did
Unless I did it wrong of course lol
my code is wrong lol
should be fixed now lol
Nice
oh nice
I was on Atlantica with a few friends just a few minutes ago and it looked like a desert from orbit
but i'm guessing I wasn't on the latest version
can you upload your logoutput.log file?
Atlantica is still set to Moon1
current moon total (vanilla included, cosmogone not): 66
send help
junic never fails to make me lost
i learned junic first time i went there
nuh uh
Pro tip: don't get lost
It's actually surprisingly small.. using a jetpack to learn the layout helps a lot
im jyust dumb
so i updated the campaign route (this time on Monster Energy Drink cardboard). should really grab a route+weather randomizer and do highscore runs or something.
66 1/2 moons...
Would be cool if a mod would add this sort of progression to the game
i believe there are mods that can lock moons behind required moons?
also, this chart aint in a difficulty order. no way Secret Labs would be considered a real level 1. this is just how i see a story pathing going.
used Wes' lore concepts as a reason for making Cosmocos a focus moon
look amazing
ahah
Goal 1: Escape Foundation custody
Goal 2: Work your new job as a trash collector
Goal 3: Find Cosmocos
Goal 4: Find Cosmocos for real
Goal 5: Get revenge on the company for firing you
Goal 6: Destroy Desolation
yer moons are quite nice, and it's clear you put lots of effort into makin em look good. couldnt not add em π
I've run into a mod conflict but i can't identify what mod is conflicting your mod. letter 4 or letter 24 scrap model appeared invisible because of this conflict @granite lily
018e49bb-67d4-c1b9-31a9-288dad457ccf this is my modpack code hopefully it can help identify the issue
Is it intended that in Desolation enemies can go through the squid ?
also is it possible to split the moons in the terminal according to their tiers or maybe a custom order (just like the vanilla moons)?
You can use LLL to change sorting option.
how would I do the spacing between the tiers?
It adds spacing after every three moons
the squid?
Which letter was it?
The one on Polarus?
The kraken monster type thingy that comes down from the top and blocks your way until its gone through the floor.
I believe it was letter 4. last 2 moons I went to were kast and polarus
Oh the growth
Yeah.. that can happen
I just made a terminal mod that adds a bunch of new sorting options, idk if any of them are what you're looking for but here's the link: https://thunderstore.io/c/lethal-company/p/Slam/TerminalPlus/
Oh, yeah the letter was missing its mesh somehow lol
I'll patch that real quick
just noticed it once and died by a thumber :D but if you say that its not always like that then I was just unlucky that time ^^
thanks ill have a look on that
not for me o.o maybe there is a setting for that
I assumed you had TerminalFormatter
no i didnt :x
that's what it looks like with it, sorted by price
looks clean. so terminal formatter or terminal plus?
Try both and choose which one you like more
"undelivered letter 3" has the same issue
I'm on polarus rn
though I do like the way TerminalPlus shows the difficulty
I saw, fix is being processed by the Thunderstore rn
Letters 2, 3 and 4 were all missing their mesh
Hey so for some reason some of the most recent moons are just not syncing between host and connected users, ever seen this issue?
?
Question, I have Issues with crashing on Asteroid 13?
Mainly while someone emotes when it lands/waits for players?
Just tried TerminalPlus, I'd say to go for TerminalFormatter for now as TerminalPlus has couples of issues
ok thx for the info :)
Just I'm not sure if it's the moon or the people joining/me hosting
I don't think that's the moon
hmm then what?
It works fine with other moons while emoting
No idea
yeah mostly it's just issue with Asteroid and that's it
for now I'm gonna keep it on my modpack
UNKNOWN??
It's from a mod that adds a more unique weather system
You can have 50/50 weather guesses or outright unknown weather
had a bug on gratar where circuit beehive spawned inside of the fire escape
This is causing frame drops for my friend (down to 40) would a mod that lowers graphics help?
Is it expected for Oldred to be very taxing GPU wise? Getting like 30-50fps while I'm getting 120 limited on vanilla moons and 90-ish on other wesley moons
Not to beat a dead horse but performance on these moons should improve with the jump to lll
I tend to have high frames until I get to the ship,tends to drop to 20-40 when I drop off items no matter what moon I'm on
Is Wesley planning to port them?
||Woah, happy birthday?||
I hope the file sizes at the very least will stay the same or maybe even reduced >_<
Hey thanks means a lot π
Can't believe you remembered without me even telling you! π€©
Hey I'm just wondering, what's the reason for the jump to LLL? How is it better than LethalExpansion? (not saying it isn't, I'm just asking)
what the hell lol
Just noticed that there can't be weathers on Gloom, is that normal?
oh god, imagine a foggy Gloom. at least with Asteroid-13 the only hazard is a rogue Coil-Head. Gloom's got water, mountains, and ||rogue Brackens||
it is, yes
Any thoughts on the updates to Desolation?
Also has anyone survived the ||ritual on Junic|| yet?
||is the ritual an event on the moon? (sorry for second ping I failed discord spoiler tag||
||that can be survived by means other than teleport?||
OMG That's why one of my mods wasn't working for Asteroid-13 
i cannot wait for wesley's moons to be ported to LLL now that aquatis has been moved these are the last 15 stuck there....
it'd probably make my life so much easier
they're such good moons ik i say that so often but like?????
they're so good.
lemme guess, especially Infernis?
isnt it 15
moreso a minor autistic mistake
infernis my beloved
Lots of reasons, with the main one being mod compatibility
It's not as much of an issue with LECore, but Lethal expansion has a custom system for its moons whereas LLL tries to get as close to vanilla as possible
While Lethal expansion may be easier to understand out of the box, LLL will work with more mods, have better frames, etc
Depending on mod author optimization of course
I like an idea which you allude to which is that lethal expansion is a great way for content modders to get started... But pragmatically we all want LLL versions and once the modder has some experience they would port it. That's a non-adversarial harmony.
Interesting idea, but I think making LLL more accessible is better
Since either way you have to learn it
how to trigger event in moons?
but i found that it is not working if only type asteroid in LLL config, i need to type asteroid-13 to make the weight works
does aquatis have a page in mod release?
#1198736199297286196
@lapis cargo you always seem to know whats goin on, is there a better alternative to lethal progression?
No.
i mean, lethal regeneration for regen afaik, lgu for stamina + a lot more, dunno about battery life, lethal things for hand slots with their utility belt
Well, none of those are level/xp based.
thanks
answered exactly what i needed though works better in the mean time until someone has a better option
the forbidden mod had a great progression system im waiting for someone to do something like that
||Wait, it's possible to survive it?||
||... I didn't actually think about using teleporters to survive it lol, might need to make a change to get [redacted] to work when using teleporters during the ritual||
I see you
#1208964227835109407 message
@round dome
Wait what
the water on atlantica is actually drowning me
i was on the liminal pools interior, perhaps an odd incompatibility?
the stairs coming down?
oh no
I doubt that
I gotta look into that once I'm off work
(Or maybe do something cool with it, idk depends on how much time I have)
Well at least now you can see why I disabled that lol
So it was ||the retual! i did find the thing! just wish i knew what it did and how to activate it!||
Personally, I like that the water of Atlantica (the interior) I like that there is a chance of drowning you, but not that it takes away your stamina.
Or the fact that it makes you really really slow
I'll probably end up doing the dungeon periodically floods idea
Yeah, Atlantica water doesn't reduce your stamina or slow you down, but it might drown you.
Anyway, it's a matter of design and what people like, so. XD
Uhhh. π
π«§
With the outdoor flooding mechanic? So the water slows players down and can actually drown players? π±
Yeah it doesnβt
From what iβve played, itβs purely cosmetic
You canβt drown, the water doesnβt take stamina or slow you down
Its kinda just there
If so, will you make it so that the indoor water in Atlantica actually fills the lowest level of the dungeon first and not simply starting at the height of the entrance?
Only real handicap with it is that you canβt see mines
Yeah right now the water's just cosmetic, but it does reduce visibility by quite a bit when we go under it in my experience
I did a thing by accident, it does now
Idk, we'll see
In my experience, water is only cosmetic.
But my girlfriend already drowned once in the Atlantica water inside the factory. XD
And once more recently when he was walking underwater, at one point he got the "Low Oxygen" warning.
I tried to drown on purpose, but without success because every time I go to Atlantica, the water only reaches my knees. unu
In case I could verify it myself.
anything important or can I ignore this?
Just uhh.. ignore that
ok xD
New thingy coming to Etern (sometime)
RedWood Giant ordering Forest Keeper medium-rare
Microwaved giant
heat wave?
cant imagine it damaging any players since Infernis is navigatable without coolant of some kind
Any idea when LLL port is gonna happen?
maybe a year later, seems lot of work load
I mean I really want to be able to use these moons but the bugs and conflicts that come with LE and/or LECore is too much for me personally. These moons look so cool though! I definitely hope it's sooner than a year.
Probably sometime after the next LLL update(s)
That's great to hear! Thanks wesley. I am looking forward to it.
Me too
||love Atlantica||
thats why ya gotta time it for whenever 5-6 pm hits to find a fire exit
there seems to be a typo in gloom's logging poster (yhey;re instead of they're)
i feel like they all pressed [1] at the exact same time after this was taken
if i make typos with p's
its because sometimes my keyb decides that one p aint enough
and types out two or three p's
ppperfect
proprofile picturepicturepicture
fr
Released a patch definitely not related to this at all
I also revamped the Infernis leaving event and added a light to the main entrance of Fission-C
|| Regarding Infernis, I wanted to ask about the holes that exist before accessing the main entrance. As time goes by, these holes become larger or is it my imagination because of the smoke that is generated? ||
I think you messed up Infernis' readme
||You are seeing things||
ah dang it
totally forgot to update that
Infernis is stuck in typo purgatory
nIfrensi
|| Okay, it was my imagination, I think I was confused by the fog that is generated as time passes. It seemed to me that the holes were bigger. XD ||
i hate giants on infernis
Just don't get eaten
Infernis would benefit from giant snapping turtles with volcanoes on the top of their shell
Why not volcano spiders
Same thing but more creepy crawly
Because the turtles could swim in the lava rivers :3
Spiders would be extremely terrifying in Gloom tho
Yeah they don't spawn outside that often
Unfortunately
well then make them spawn more often on gloom :imairfrying:
Ever thought of making something like Murkwood from LOTR? Giant roofed forest like Gloom with gigantic webs and randomly generated bunker spider webs and it only spawns spiders outside? Masa did.. Masa's friend hated the thought of it, especially if Spiders could spawn above you and slowly crawl down to you whenever you trigger a web
Spider Moon 2.0 :O
Infernis spider been awfully silent ever since the Gloom Spider dropped
I'd rather not, I have arachnophobia mode activated, lest creating a volcania spider cause a bug and not be censored. XD
arachnophobia mode
VOLCANO
_ _ SPIDER
You would NOT like Masa's spider moon idea xD
That entire idea is supposed to revolve entirely around Arachnophobia
spider spider spider
spider spider
spider spider
spider spider
spider
spider spider
s p i d e r
Spoiler pls. π¦
-3-
Thank you so much!
is this a jerma reference?
god damn
no spiders
But.. spider
a spider set off landmine no more spider
:(
Yus
hello yes i sm here for spooder
Celestial Body: Webula
Difficulty: S+ pider
Very spider, much weave
Masa wouldve probably called the moon either Lolth, Shelob, Arachne or Ungoliant tho :3
Widore
ngl... kinda onboard. mostly because i like unique moons
as long as trecking to main aint pointlessly long if you know where yer going~~, like on Raze~~
For those who have seen the updated Infernis leaving event, let me know what you think
ill check after i get home
The lava rises a bit quick, though that may just be because I loaded up the map and left immediately to see. Does the lava rise over-time on the map ?
Nope, I'll decrease the speed of that tomorrow
it would appear ||the ritual activates instantly upon landing on|| junic
assuming ||the skulls wearing the golden mask are part of the ritual||
@granite lily gwagwa, rather large bug
honestly, brackens seem a bit unfair outside. they aggro way too easily, and typically you can't hear their noises from a distance
just keep spinning. wont be any consequences with that. unrelated, does ghost girl spawn in Gloom? π
found an infernis amethyst crystal on gloom somehow?
newest moons have some former moon scrap
ah, k
spider
@granite lily would be nice if you add a navmesh remover box below the ship on your moons, things clip through it alot
had a mask grab me from below it too, iirc
seems that spiders STILL get people infinite webbed
.. oh
Let me tell you I was so bloody confused when this happened to me π
Ehem, I've hotfixed it
Let's just forget that happened
hey wesley
Heck yeah
wesley actively working overtime, coming up with the next goated LE moon so he delays the process
Lol
Not this time
@granite lily
Do you have your interior weights for Facility and Mansion listed anywhere? I used Simulate on LLL to get most of the values. However, I am missing some for Shattered Company's generation sheet as some would not reveal themselves.
https://docs.google.com/spreadsheets/d/1Fmx6bCUXNcNZoq1NoyNLNFAHlbpo55fHy1gVilsUNhM/edit?usp=sharing
It is not entirely accurate just yet but it will be (going to change the chances a bit in the next patch)
Hey @granite lily, I'm not sure if this is an issue with your moons or LECore as a whole, but when i'm entering the dungeon and leaving the weather is gone π
018e564e-84f9-067a-3d26-7161a7e17de0
I was testing yesterday and it was happening on all LE moons: Atlantica, Cosmocos, Kast, Devastation (those i've explicitly tested); it was normal on vanilla and LLL ones
which suggests me that's an LE/LECore issue
I think that's an issue with AudioReverbTrigger (somehow), I'll get some logs rq
imagine reverb breaking weather
its a feature at this point
sounds like something that'd happen in either undertale or lethal company
dynamic weather until u went back to the ship 
audioreverbtriggers are literally what control weather changing
Just recently played Gloom for the first time and almost shit my pants with how terrifying it was
Good show, jolly good show
@granite lily ||our ship guy died mysteriously when we were all inside, we were being picked off one by one, then on the way back to the ship I watched as my friend I was with was dragged screaming into the bushes by a bracken. I dropped everything and pulled out my shovel to try to save him but it was too late||
||highly recommend this map with Snatchin Bracken||
Lol
Gloom is the horror movie map
Did you fix the ||bracken going under the ship? Because he can catch people through the floor||
||this was probably how our ship guy died||
is there a chance of possibly making the haze on Junic less intense?
Quite sexy spreadsheet you got there
Does this mean what I think it means?
Is there a way to use the wesleys moons bundle but disable the loading of a specific moon? I like all of your moons but theres just two moon that my group doesnt like. I know i can install it one by one but feels bad to see the mod numbers go up for no reason. and also kinda dont want the 2 specific moon to load to lessen the time it takes for the game to start.
with all those conditions, no. there is no way
best you can do is hide them in the terminal in the lethal level loader config
Alright thanks! Guess i'll just add it one by one then
did
did you
add another 5 moons???
I see ||Junic, Gloom, Desolation, Oldred, and FissionC||
those weren't there before
yeah i'm gonna assume you weren't there for when they were added
so yeah
those are new
I still haven't even been to polarus
Yes, yes I did lol
Madlad
Speaking of Polarus
Released a few updates for a few moons
To summarise:
- Polarus got an update to the map including a new area
- Etern gets quite warm now later in the day (you'll see what that means)
- Atlantica has its flooding changed and I've added a bridge you can push over for a shortcut
- Nutcrackers and other enemies shouldn't walk through the ship anymore
- You will now find the mansion on Gloom and Junic alongside the factory
- And I fine tuned the leaving event for Infernis a bit
It'll take ts a minute though
I have a question about Cosmocos, is it already fixed that little scrap could be found? π€
Now, if you have a good game, you can have more money than going to Rend/Dine/Titan?
Btw, yesterday I enjoyed the Gratar event. || the ending is an explosion and I love how the AI ββstarts to break down at a certain time ||
I buffed the scrap value not too long ago
Haven't had issues finding scrap though, there's usually plenty lying around in my experience
Is this an issue caused by this mod?
prolly cuz LE being LE
@granite lily
Awesome please let me know the new values when you do. π
This is accurate now
yea, shouldn't affect anything tho
Update is available on ts now
wesley can you use the changelog tab for your page im to lazy to scroll plead_hole
You should check Office changelog. 
I will hold a public execution for those who make there changelogs reverse order
put the newest info at the top
love the new etern event
though i think it should maybe happen a little earlier and stay for longer
these emojis are something else
junic and gloom now have the mansion
Taking notes
Yes
ok
Tomorrow I will go to Atlantica after suffering at Cosmocos to see the new flooded.
Ive seen more than one changelog that looked just like this
GRIM
I encountered an issue where I was teleported back to entrance on Infernis with scoopys castle dungeon interior. I've heard this is due to the dungeon generating too far below causing the player to go out of bounds..? Should I be aware of others wesley moons dungeon combinations where this can happen?
im trying to set a custom interior to acidir... ive tried acidir@9999 and Acidir@9999, but no luck. does anyone know the level names that will influence the interior?
acidir is internally named Porcerin so something like Porcerin@9999 would work
it probably would be helpful if there was a list of the special scrap items that come with each individual moon
i was using lethalquantities and was wondering what each special item was so i could make it just have those ones (+maybe a few others)
watching in horror as a friend gets an autoclicker for the metal detector

YES, THANK YOU!!!!
wuh
Wait really? I've seen a lot of modpacks like @void basin 's use "Acidir" in the config
LethalLevelLoader handles interior application fine by using a simplified version of the moon's terminal name I'm not entirely familiar with
but I haven't tried doing things like monster / scrap changing mods, so using the internal name is generally safer
I just noticed that Wesley's Moons has Fission 1.0.7, but Fission's actual mod page only goes up to 1.0.6
Does anyone know what changed in Fission 1.0.7?
That's what I thought. I double checked in the terminal and it looks to me like its reading my configs just fine using "Acidir"