#Wesley's Moons/Interiors/Weathers/Variants/General/Mrov

1 messages · Page 2 of 1

native valve
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You can pull of animations (object transformations) with LE but I’m not sure how it would interact with sight

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Tbf I haven’t tried it yet, by all means it might be doable

left lodge
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could also hook it up to the button for the lights, make it trigger on a second button press so if you have to turn them on again after a random shut-off he's gone

native valve
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that seems more likely to work

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could be a cool detail if a player is paying attention to stuff like that

left lodge
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also could have the same effect for the ||dozen or so ones embedded in the sand|| would be good quality pants-shitting fear for someone new trying out the moon to see them all vanish

native valve
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Mhm

dense tangle
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Oh sweet, thread already hit 1000

forest ruin
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Lets goooo

soft junco
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im trying to get to the atlas abyss moon from the other creator but typing the name in the terminal auto corrects it to atlantica ✊😔

forest ruin
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Try atlas

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smh smh

soft junco
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didnt help

forest ruin
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Hmm...
Abyss
Atlas_Abyss
AtlasAbyss
Atlas Abyss
the serial number of the moon

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Try those maybe? ;w;

willow plank
willow plank
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then ping wesley for this

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the video is good enough

round dome
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why do you have so many moons my god

forest ruin
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Yeah just tried out al lthe combinations too only to find out they all go to Atlantica 😭

soft junco
forest ruin
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Very weird

round dome
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all roads lead back to atlantica, you can't escape

soft junco
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looking for what to add to modpack

forest ruin
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Even Atlas_Abyss does and thats connected

round dome
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maybe this is actually an LLL issue?

forest ruin
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EVEN ATLASABYSS DOES HUH?

round dome
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assuming you have LLL that is

forest ruin
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Wait, its all Atlantica?

Always has been

soft junco
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i have zero experience in making moons but they might share the same id or smth

forest ruin
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Yuh, got LLL

round dome
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i guess until a solution is found you gotta choose one or the other. i'd choose atlantica

soft junco
forest ruin
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Oh well might as well test out flooded atlantica while its a topic

granite lily
willow plank
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i really love your lore items

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a little suggestion i do have... on foggy asteroid the red lamp is kinda overtaking the whole view

granite lily
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It's only a little bright

willow plank
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lmao

native valve
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theres an invisible roof on polarus and i wanted to go out of bounds with the jetpack and killed myself lol

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either that or its base game and he fixed people being able to go too high

wicked sand
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@granite lily what if on astroid 13 the remote item could toggle thte lights

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also what if the apparatice (or energy core if that's this mod doing that) turned the lights off

frail crag
wicked sand
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in the big wesley's moons pack all moons are free

round dome
wicked sand
round dome
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does for me

wicked sand
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maybe it's just a recent issue, because using all of the individual moons won't even let people join

marsh panther
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LLL recently updated. Give a few days for all devs to catch up ., .

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or downgrade to 1.0.7

forest ruin
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LLL really do be taking the L in LLL right now 😔
Batby will win tho

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Can't win the fight, you win the war instead

gloomy grove
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Batby is developing a tool that lets every single modded moon and interior run seamlessly, including the moons that aren't even using his system, coughs LE coughs bound to be some bugs for big updates

forest ruin
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Yuh. Do hope that everyone integrates to LLL eventually, since LE is basically dead (right?)

hasty kite
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A lot of scrap use LE

gloomy grove
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Mhm, LE dev says he wants to move on

hasty kite
gloomy grove
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I don't think so

waxen panther
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Atlantica is beautiful holy god damn

willow plank
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welcome to kamino atlantis

waxen panther
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so true...

modest willow
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Asteroid caused the game to freeze beware

void basin
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unless you mean like freeze freeze

charred hornet
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Whats Asteroid 13 in configs?

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like what is the in code name

modest willow
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Maybe idk

willow plank
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go to LLL 1.0.7 and it will load fine

granite lily
willow plank
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was it changed?

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does that apply on your standalone asteroid13 mod

cobalt zealot
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Would you happen to have the min/max scrap values for each moon? Trying to patch the prices with LLL rn but can't without LLL changing those values to 0

charred hornet
waxen plume
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This is literally better than the vanilla moons

waxen panther
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@granite lily I can't go to Atlas Abyss if I have Atlantica installed, since LC only reads the 3 first letters...

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Is there a workaround for that?

cobalt zealot
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^ type "route" before the moon

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then the full name

waxen panther
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ohhhh amazing thank you

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Huh it doesn't work

cobalt zealot
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hm, I havn't tried it recently. I took out Atlas cuz I didn't like it but I definitely did that when I had both

waxen panther
cobalt zealot
languid pulsar
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I was playing on Polarus and ||I kept falling through the elevator trying to go back up||

languid pulsar
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Was not fun to experience during an eclipse lol

waxen panther
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truee

loud aspen
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just wanted to pop in and say that Asteroid 13 is fuckin incredible

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probably my favorite moon out of all the modded moons

willow plank
half spade
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the outside spider on infernis deosnt really do anything; it just runs into a corner and then never moves again unless you hit it. is this just.. what happens when you put interior monsters outside

willow plank
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thats just what it always has done, same for nutcracker on etern, is because their not normally meant outside

valid yoke
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nutcrackers can however move outside

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when they see you

gloomy grove
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Same with spiders

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They just will only do so if they are hit

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Enemies seem to be able to use the Navmesh outside, it's the AI nodes that aren't properly getting set

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Which is whats causing them all to get stuck in one spot

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I'd love to see an occasional functional Coil on Asteroid13

charred hornet
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Ok just been to asteroid 13 for the first time

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yeah I made it the hardest in my pack

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I love config

Free-Assurance, 7 6, 250-500 11-16,
Free-Vow, 7 7, 500-750 12-17,
Free-Dine, 7 8, 750-1000 17-21,
Free-atlas 13, 9 9 1000-1250 18-23,

**Intermediate**
250-Experimentation, 8 11, 1250-1750 15-20,
300-March, 10 12, 1500-2000 17-22,
350-Rend, 8 13, 1750-2250 20-25,
400-altantica, 8 14, 2000-2500 22-27,

**Hard**
700-Offense, 9 17, 2250-3000 20-30,
800-Gratar, 13 18, 2500-3250 23-33,
900-Polarus, 14 19, 2750-3500 25-35,
1000-Infernis, 11 20, 3000-3750 28-38,

**Very Hard**
1400-Etern, 13 24, 3250-4250 33-43,
1600-Acidir, 16 25, 3500-4500 35-45,
1800-Titan, 10 26, 3750-4750 38-48,
2000-Asteroid, 13 27, 4000-5000 40-50,```
I love manually configuring everything<3
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the first number after the name is outdoor enemies count mostly based on the size of the moon and the # of doors

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I made it so that in Easy the only new modded enemies are rolling giants and boombas inside, still those 2 in intermediate but rare chance for 096 and fiend, hard ditches the boomba and moves the rolling giant to daytime, Very hard puts 096 outside during the day as well and gives the fiend a pretty decent spawn chance

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LethalLevelLoader the new funny 53 page config (yes I have a google doc backup)

gloomy grove
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...is Titan set at 1800 cost

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That's obscene, I'm sorry, I already barely go to lategame moons that cost more than 700

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Kast is 1000 and I almost never go cuz I'd rather buy equipment

brittle dove
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did the new update break the cost of the moons? They all cost 0 now

gloomy grove
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@brittle dove LethalLevelLoader issue, you can adjust it with something like AdvancedCompany

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Otherwise backport to LLL 1.0.7 until its fixed

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It won't be fixed for a few days though

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Batby on vacation iirc

brittle dove
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I'll check it out. Although the last time I tried advance companies with the modded moons, nothing would load

silent bridge
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How come 👀

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(and at which version was it)

gloomy grove
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Yeah idk, I got no issues with AC

brittle dove
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I can't check at the moment because I'm away from my computer but it was a couple of days ago. If I try to load into infernis for example, it would stay stuck at the loading screen

silent bridge
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Unsure if that is even caused by AC 🤔

brittle dove
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No idea. All I know is that once I uninstalled it I was able to load properly again

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I'll check again with advanced and see if the same problem happens.

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Also IDK if this is common but sometimes when I load onto a moon with friends, the game crashes for everyone

silent bridge
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that's not good 👀

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how many mods do you have

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and what are they

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there may be some incompatibilities somewhere

brittle dove
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Not counting any dependency mods, I got all of Wesley's moons, weather multipliers, open bodycams, late company,ship loot and three other moons by sfDesat

silent bridge
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  1. Weather Multipliers: AdvancedCompany has its own implementation of it
  2. LateCompany: AdvancedCompany has its own implementation of it
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That may be why but I don't know if I should assume that you have this WITH AC or you added them as alternatives AFTER removing AC

brittle dove
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Ill disable those and try again with AC

silent bridge
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yeah those mods are basically useless if you have AC since it has those features within it

brittle dove
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Oh yea, and the Office interior mod. could that also cause issues

silent bridge
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It shouldn't but I heard that there were some issues with Office interior currently with other mods. I am not sure what they are as I do not use the mod

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Basically, I have no concrete knowledge about the issues that Office interior has with other mods

brittle dove
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ok, I was able to load in after disabling the mods

silent bridge
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Congrats!

brittle dove
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I cant test with friends atm so idk if it will crash if we all try it

silent bridge
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If you're down for it, I can help test as I have some time to spare. You can give me the profile code for it through DM

brittle dove
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that sounds good. gimme like 5 min

silent bridge
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take your time 👍

brittle dove
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im ready

silent bridge
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alright

floral remnant
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atlantica doesnt seem to be spawning many if any enemies outside and inside

native valve
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outside makes sense cus when i played it a lot of outside enemies spawned just outside but very close to the map floating for some reason lol

floral remnant
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huh, weird

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inside i saw as much as a hoarding bug, but thats abt it

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im tryina modify some spawn rates through advanced company to check if its just the default values that are low

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also, does the inside actually fill up overtime? or is it only visual?

native valve
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it's only visual but i'm pretty sure it just disappears after a bit

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or after someone ducks their head under for the first time

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hard to tell

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idk we'd have to ask wesley for the specifics

floral remnant
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i feel like if it actually flooded inside it would need like... another dependency mood to make that work

forest ruin
floral remnant
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yeah, exactly

granite lily
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I liked the flooding visually but not mechanically so it's purely visual and lowers when you go deep enough

forest ruin
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Couldve been awesome though if the water went up and down slowly at each interval, kinda like Mario sidescrolling levels where the water rises and falls.

10 second flood, 1 minute shallow

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Causes a claustrophobic panic, but not a lethal one.~

floral remnant
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esp ||the animation at the start where buildings rise from the water||, that's cool as shit

floral remnant
forest ruin
round dome
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(polarus spoilers) does ||employee 254 survive? nothing about his last note seems to imply anything went wrong, but i'm curious||

granite lily
round dome
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man i'm listening to the infernis music again, this is so good

round dome
granite lily
round dome
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would it be possible to make the gratar lights not only have the red lights be the fog? they still cast yellow lights onto surfaces which looks really weird with the red lights

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also i think polarus' inside ambience should be much quieter

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and maybe the atlantica ||water should be a bit lower (like puddle height), so it doesn't look like it's high enough to have to trudge through when you don't?||

sage sky
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when are you planning on syncing the elevator on polarus between players? or the bridges on gratar. or is it even planned? @granite lily

gentle grotto
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Is anyone else havign WILD lag when loading in on Polarus

floral remnant
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worms seem to not be working in atlantica unless you're in the water, weirdly enough

charred hornet
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Worms are on Atlantica?

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Qatar happens if you go in like scoopys sewer on Atlantica? Does the water get confused? Double water?

floral remnant
charred hornet
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Ic

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It’s normally what, just dogs?

willow plank
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so far i seen giants and dogs on atlantica

floral remnant
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yeah it's dogs and giants

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but i feel like dogs are way too common on way too many moons

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so i went for the giant + worm combo

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but since worms aren't working too well i'll probably just do giants + outside blob

limpid sandal
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is this normal? lol

willow plank
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kind of yeah

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Bunker Spider spawns on Infernis and Nutcracker spawns on etern outside

marsh panther
# limpid sandal is this normal? lol

As @willow plank said, that normally happens. However, without an AI fixing mod of sorts, the inside enemies don't function correctly much outside

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if you want them to function, get something like Lethal Escape

limpid sandal
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yeah he was just chilling in the same spot lol

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It'd be cool to get them to work but I dont actually want them to exit the facility

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can you get the mod and disable that to make it work like an api for this?

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for the ones that spawn outside

limpid sandal
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nice ty

willow plank
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if theres more then one spider they all meet at the same spot, seems like they love that spot huh

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also not a bad idea using lethal escape is just a global thing right?

marsh panther
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I think Lethal escape has a config

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and if it does - you can just disable all enemies from going in and out

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but having the mod alone fixes their pathing outside (i think... I haven't done this myself)

modest willow
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I have lethal escape i dont think it patches their pathfinding

cobalt zealot
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Absolutely in love with these moons

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cookin up a little somethin involving them

void basin
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How are you changing the routing prices per moon?

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And btw, have you seen this suggestion post?

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#1199474436303245373 message

cobalt zealot
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I'm using LethalQuantities rn but when LLL gets fixed I'm doing it through that

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Also yeah, that idea is pretty cool

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Would definatly fit the packk

void basin
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From the sounds of things, agreed

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I really hope someone makes it

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I have 0 experience modding but may try my hand at it if its been a few months and nobody's interested

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though the LLL dev Batby said they might spend a day or two making a prototype of it

void basin
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they're stunningly good

cobalt zealot
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With the functions that the new LLL update has, he's pretty close

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Other than the visual appearance its basically there

valid yoke
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in the github

desert girder
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The number of nutcrackers on Etern, especially when they all just walk to ship and sit outside of it, really kind of ruins it for me. I think if there weren't so many, or if they were wandering the map like baboon hawks, I wouldn't mind it.

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It's a shame that indoor enemies don't really path well outside

sage sky
marsh panther
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:c - Dunno then.

round dome
lapis cargo
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bug with asteriod-13, i turned on the power switch as the host and my friend's pov stayed like this

granite lily
granite lily
lapis cargo
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the guys #dev-general might know

floral remnant
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lethal escape also isn't even on v1.0 yet so there's that

tired raft
lapis cargo
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the elevator in LC office works tho?

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such things probably can be synchronised

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lol

shell owl
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is spotlight item supposed to be discharging so quickly?

tired raft
lapis cargo
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oh lol, yeah ik

tired raft
shell owl
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accident logs are broken

sage sky
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@granite lily #1204432295025578014 message ?

granite lily
granite lily
shell owl
# granite lily ?

for us they just play and play all the time and i dont think its intentional
oh wait is it not your scrap
if its not im sorry

willow plank
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funniest part was when my friend saw me floating over gratars emergency "plattform" ||that would fall over in a circle|| and asking me if i can fly lmao

granite lily
torn burrow
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This was a screenshot from an Infernis using MI's interior. I know the orangeish lighting is one of Infernis' unique quirks like Gratar's red lights, but I also noticed a prominent lighting that moves relative to the sun's position that heavily bleeds into the Bunker interior almost like it's trying to light the interior like it would the surface. I thought it may be an issue with the interior specifically, but the bleeding also appears in factory, just far less noticeably. Is this lighting bleed through intended or nah?

lapis cargo
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i think i saw that lighting bleeding through before in one of wesley's moons yeah

round dome
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i think it'd be neat if the asteroid 13 lights turned off automatically at like, 6 pm

willow plank
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he did mention light levels do be different on some corridors

round dome
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@granite lily after going downwards inside atlantica, the water started infinitely lowering. after i went outside, all the rain effects from it being stormy disappeared.

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also all the moons seem to use the christmas dropship for some reason

granite lily
rose bramble
topaz star
rose bramble
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all my custom moons that have custom interiors on are pretty laggy for some reason

round dome
willow plank
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scarlet and scp use @

granite lily
round dome
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i've only just seen the population of polarus

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i think i know what happened to employee 254

round dome
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i've just had the worst time on polarus :(

granite lily
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lol, what happened

round dome
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mansion + boomba + blob + two nutcrackers + worm + three dogs + giant

granite lily
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A mild case of chaos

round dome
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the worst part was at the end when i rode the elevator up. i had two peepers on me and there was a dog next to the ship. i learned the worst way that peepers make noise when close to dogs. but i lived! friend didn't though. got wormed.

willow plank
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A normal day in Lethal Company

round dome
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i'm rating polarus 0 stars on yelp

granite lily
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"The customer service was very rude"

round dome
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does anyone know any interiors that fit with these moons? currently all i have is dungeon for infernis

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main entrance ping for gratar is messed up

willow plank
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Infernis with Bunker
Gratar with SCP
Atlantica with Sewers/Dungeon/Mansion/Scarlet Mansion
Etern with Dungeon or Office

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the second main entrance ping is on the door

granite lily
teal rune
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@granite lily how do you make your moons tho?

round dome
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@granite lily i think the whirring ambience in polarus should be really reduced. the levi noises are fine, but i think they'd be better if they were interrupting mostly silence

dense tangle
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Booooo I like it (I made it 🙃)

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It is a bit loud though

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It's also literally the hum of a fridge, I thought it was funny lol

round dome
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pfft

rose bramble
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is it possiblet o use this with LCMAXSOUNDSFIX, it causes severe lag for me on custom interiors on modded moons

hasty scaffold
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is anyone else having a problem where this doesnt load on multiplayer

lapis cargo
cobalt zealot
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It could be that some interiors have a unintended trigger for some of the sounds Wesley has (I have no actual idea or skilled information). I had one instance with a friend group on Gratar and Sewer Interior, the announcer guy kept saying lines one after another coming from my friends character

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it was either sewer or office interior I don't remember, but the point still stands

half spade
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feels like (if possible) that the default outdoors music that plays in lethal company should be disabled on maps like infernis that have intro music

frail crag
vague hawk
frail crag
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ye it's (according to the customtimings guy) ||a range from 0.33 seconds - 2 seconds||

vague hawk
silent bridge
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Sometimes the worm just decides to take its time before it launches to the air (I've experienced it a few times)

round dome
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wiki says it's true

vague hawk
round dome
vague hawk
vague hawk
round dome
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overlap with what?

vague hawk
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Ground shake/Emerge audio track.

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They would overlap if this was the case.

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Never encountered this in vanilla.

cobalt zealot
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If theres a mod thats been made then i'd assume buddy's atleast looked into it to even both making it in the first place. We're talking about an event that happens within a second, I figured they just had overlap anyways

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Why are we even arguing about this

vague hawk
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Because the grace period isn't .33 seconds, this in turn means that the game is designed to make you fail without any counter. 🙂

round dome
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it doesn't overlap, it just stops the other audio track. tested it.

vague hawk
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Okay ^^

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If it was .33 seconds for audio to play - I would believe it but .33 seconds for kill, I think is misunderstood by someone. 🙂

cobalt zealot
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Thats just a fail factor, theres other conditions with the worm chasing that consists of the danger of the entity. You can disengage the chase via gamer skills but if you allow it to catch you then thats your fault

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it being a possible .33 is no flaw in my eyes

vague hawk
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okay sure ^^

cobalt zealot
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it follows the same "unfair" rules as the Snare Flea

vague hawk
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Okay ^^

frail crag
# cobalt zealot Thats just a fail factor, theres other conditions with the worm chasing that con...

It has a grace period for targetting and a grace period for emerging. For sake of explanation here, "targetting" is when you hear it mumble, "emerging" is when you see the particles. I think the emerging time can be as low as .33 seconds. I don't know the exact targetting time but it can also be very low. I've personally experienced around a .5 second time between targetting -> emerging -> kill, which was not reactable.

cobalt zealot
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Thats what I said, why was I tagged?

frail crag
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Bc you said it was always player fault, but a non-reactable .5 seconds is not something you can physically avoid lol

cobalt zealot
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but you have the whole chase sequence

frail crag
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Also I think that only occurs when it targets you but also happens to be randomly beneath you. Usually it targetting you means it takes a sec to get under you, but if it happens to RNG under you before actually targetting it instakills basically

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Only counterplay would be a terminal person telling you to run bc you wouldn't know it was under you if it wasn't attacking you yet

cobalt zealot
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?? unless it spawns under you, sure

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I've never seen it just teleport

frail crag
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Nah they can wander under you without attacking you

cobalt zealot
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Never had that

frail crag
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At least I'm pretty sure I've seen/experienced it a few times

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I have definitely experienced a nonreactable occurence more than once, and seen it. I've also seen them wander under someone and pass them under on terminal and then they go back and start targetting them

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So just puttin 2+2 together there, bit of conjecture but idk how it can be any other way

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You're just a lucky one who never had it happen to ya lol

cobalt zealot
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hell of odds

lapis cargo
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200+ hours here and never seen the worm not attack when it's under, I was under the impression that while you're close by it makes its chase sound then when it's under you it jumps up, the jump is anywhere between 0.33 and 2 seconds from what they said above which makes sense from my playing around

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And you can definitely react to 0.33 seconds of a kill when you're literally being screamed warnings by the chase audio lol

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Anyway, as this is not relevant to this thread, please try to keep it down

frail crag
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Ye idk my fellas, that's just been my experience(s).
Relevant to Wesley's Moons, I'm noticing dropships aren't appearing anymore. Like I'll buy something and it won't drop, and the NEXT moon (if it's vanilla?) it'll drop. Is anyone else having that issue? I figure since I haven't seen anyone else mention it it's probably some other mod conflict.

lapis cargo
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I havent bought in a while so idk tbh

willow plank
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the best part about acidir is that it looks almost like the huge hotel from upturned

forest ruin
frail crag
umbral sage
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I haven't had that problem, likely is an incompatibility issue. On another note, all of the moons' costs got automatically set to 0 for me. Does anyone know what the price for Atlantis and Asteroid-13 are supposed to be so I can fix it with AC?

modest willow
vague hawk
rose ginkgo
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I'm trying to get the custom dungeon mods (Scoopy's, MoreInteriors, SCP, etc) working on the Wesley maps and can't get them to work. The only one that does work is ScarletDevilMansion. Any clue why that's the case / possible fixes?

round dome
rose ginkgo
round dome
rose ginkgo
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They all load on vanilla maps just fine, but not modded. I keep trying to tweak the config to no avail

round dome
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maybe try downgrading LLL to 1.0.7? you'd have to downgrade moreinteriors to 2.1.0 and downgrade SDM to 1.2.1 aswell. the most recent versions of LLL are rather buggy, especially with LE moons

rose ginkgo
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Will try that now, will get back to you

rose ginkgo
vague hawk
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Scoopy no you wont need to.

rose ginkgo
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or LC Office

round dome
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office and scoopys are fine\

rose ginkgo
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Thank you all for the help!

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It worked I believe, got 4 different maps with some testing, seems all better 🙂

round dome
shell owl
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is asteroid more of a mansion-based or a faiclity-based map
just wondering

forest ruin
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Feels like it

shell owl
#

yeah but when i and my friends played it we encountered quite a bit of mansions

granite lily
#

Facility has a higher chance than mansion
I believe it's 220 facility and 80 mansion

sage sky
#

is it planned to optimize polarus more? its the laggiest one when loading in. it takes so much time :D

granite lily
#

Eventually, got my hands full fixing the desyncing issues atm

sage sky
#

okay, that's also a good topic to work on. Thank you

rose bramble
#

But for some reason

#

Wesley’s moons are all super laggy with a custom interior on it

#

For me

#

No zingers moons

willow plank
#

Not for me, i would assume your PC might not be strong enough or you run to many moons for your rams to handle or something

rose bramble
#

A mod conflicting

#

It worked fine before

#

And I have a pretty decent pc

willow plank
#

most moons are over 1gb thats why i assumed that, heh in the end i still wait for zeekerss to optimize the game more

rose bramble
#

there is def a conflict

#

cause it only happens when there is a custom interiro

thorn plume
#

do the moons have cfg for setting up the price?

rose bramble
thorn plume
#

how do u use advanced company to change them? they dont seem to show up on the list

balmy elm
#

Load up a save (new or existing) once so that any modded enemies/scrap/moons get populated

rose bramble
balmy elm
#

Then just go back to that preset and edit it accordingly

thorn plume
#

ah that makes sense. I will try that. Thank you so much!

balmy elm
#

np

valid yoke
#

is comocos out yet

round dome
gloomy grove
#

@granite lily You're gonna wanna see this for sure
#1194042915840872548 message

#

Might have a fix for your Spiders and Nutcrackers and other unholy creations soon

rose bramble
#

do all moons here use lethal expansion core?

rose bramble
#

still having issues, when ever I use any moons from wesleys moon, with a custom interior, there a big framerate deduction

balmy elm
#

iirc yes all 7 use LECore

hasty kite
#

everytime i try to land at asteroid its just a waiting for crew message

keen elm
#

what are the internal names for Wesleys moons

rose bramble
keen elm
#

ok

rose bramble
#

lll when tho

keen elm
#

are astriod and atlantica supposed to cost 0 or is my modpack tweaking

modest willow
#

LLL is i think wat caused it but idk

keen elm
#

do i need a ladder

#

to cross this

lapis cargo
#

There should be land usually

#

Sometimes the bridges get sunk too

keen elm
#

oh

#

nooo my items

keen elm
#

not gamebreaking or a prominent issue but coil heads outside of asteroid just group up in one area and walk slowly while being observed
only noticable with escape company though

gloomy grove
keen elm
#

Wow nice

gloomy grove
#

For now, you can watch the Coils hit the griddy or whatever the cool kids say

keen elm
#

Lmfaoo

rose bramble
#

do the moons have plans to move over to LLL?

hasty kite
#

still have this issue

#

everytime i try to land at asteroid its just a waiting for crew message

jovial beacon
#

sooo

#

with the ai fix out, it seems like Etern has become a tad bit harder

gloomy grove
#

Makes sense

#

But I think that's a good thing considering it's a 750 cost moon

#

Nutcrackers also have a relatively low spawnrate

granite lily
lapis cargo
#

the problem with etern wasnt just that the AI was messed up tho, didnt the moon spawn infinite nut crackers lmao

granite lily
#

.. that too

gloomy grove
#

Says Starlancer but works on any moon

#

Also yeah, spawning more nutcrackers than intended probably should be fixed

lapis cargo
#

every moon in that pack has a unique feature ---> every moon in that pack has a unique bug

gloomy grove
#

The joys of making unique things KEK

granite lily
#

With the AI fix I'll probably end up giving the new moons their own inside enemy outside as well

lapis cargo
#

it is very funny- albeit also very creative, i do genuinely enjoy these moons lol

gloomy grove
#

I'd personally like some new moons to not have special enemies outside

#

Gameplay gimmicks are more fun

#

I also haven't used Atlantica or Polarus yet

#

Atlantica because of the Atlas Abyss LLL conflict, and Polarus because I really don't need another cold moon in the difficulty spawn of Rend/Dine/Titan

#

I honestly feel dropping Polarus at Dine difficulty was a mistake, but that's a personal preference

lapis cargo
#

oh well, its fixed now anyway

gloomy grove
#

And I like Atlas

#

So I won't install Atlantica

lapis cargo
#

lol, fair

granite lily
#

If that's still an issue, I'll probably end up changing the name to something else

lapis cargo
#

nah it got fixed

#

batby came back a few hours ago and knocked out a few bugs lol

granite lily
#

Oh lol

gloomy grove
#

Fix ain't uploaded yet so it ain't fixed for me

#

:|

#

Jkjk KEK

granite lily
#

Did you guys know that Etern is Area 51?

#

Me neither lol

modest willow
#

I infact did not

marsh panther
gloomy grove
granite lily
#

According to gamerant it is lmao

marsh panther
#

oh so you didn't upload it there

lapis cargo
#

lmao

marsh panther
#

wait- I feel like that already goes against some shit to upload it 'n not even use the darn text from where it was originally uploaded to

#

I almost got gaslit into thinking what I recalled from the damn page was wrong

lapis cargo
#

I dont think theres any problems about making an article about a mod

modest willow
marsh panther
#

there is when they don't just copy 'n paste the descriptors the dev themselves used . -.

modest willow
#

How?? did you not know???

marsh panther
#

It's a knockoff map - true easter egg. 5% of the time, the outside changes to a knockoff etern where a sign that says "area 51" is crudely nailed above the main entrance. With many signs saying "Stay away, government property" and "aliens don't exist here"

granite lily
gloomy grove
modest willow
#

XD

marsh panther
#

Hello internet, and welcome to Game Theory - where today we discover the hidden lore of Etern. Now, if you know Among Us-

gloomy grove
#

Oh wesley, what's your planned spawnrate for Asteroid13 Coils

#

so I can go ahead and plop it into AdvancedCompany

#

Since I have to alter every moon I have installed individually

#

--;

marsh panther
#

AC took the rarities of mine o ,o

#

the darn coilhead has like 40+ probability

#

which is insane .- .

#

although now that I think about it, I also recall a distinct lack of landmines

gloomy grove
#

Nah I'm referring to outdoors

marsh panther
#

is that on purpose?

granite lily
marsh panther
#

outdoor coilheads? Are you nuts ._.

gloomy grove
#

And also AC takes my rarities, I'm moreso saying I have to alter them in my pack

gloomy grove
gloomy grove
#

StarlancerAIFix makes it possible, so it must happen

#

:3

marsh panther
#

Nonononono

gloomy grove
#

Just like the outdoor Spiders and Nutcrackers

marsh panther
#

See- that's humanity's issue

#

Just because you can, doesn't mean you should >:x

gloomy grove
#

Okay but for Asteroid13 you absolutely should

modest willow
#

You fool you think coil heads are a problem

#

Jesters my friend

marsh panther
#

I put coil heads over jesters

gloomy grove
#

Honestly outdoor Coils aren't that bad when the only other enemies are dogs and Masked

#

Just gotta be aware of your surroundings

marsh panther
#

if it wasn't for forest keeper's existence, Coil heads would be the #1 worst enemy in the game.

granite lily
gloomy grove
#

That said, I'm evil and putting Coils outside on Orion

#

that is gonna be brutal

lapis cargo
#

wasnt it said that jesters dont work outside yet?

modest willow
#

Idk

granite lily
#

Haven't tried yet so idk

gloomy grove
#

I believe they function with AIFix but are incredibly oppressive and unfair

marsh panther
#

Jesters outside were awful last I had that done in some event mod a few months back

gloomy grove
#

So they're not recommended

marsh panther
#

Basically, if you didn't go inside - you're screwed

#

door doesn't even stop it

modest willow
#

I mean with lethal escape i made it so jesters are only 6% fast

#

not the bullshit 18 :/

marsh panther
#

If whoever gets the jester to work outside works on the AI, have it somehow deem players in the ship with the door shut as non-targets and will close if no players are detectable outside

#

because if they go through the darn ship door - it's worse than a forest keeper, and that's bloody impressive

lapis cargo
#

yeah "apparently" jesters dont work

modest willow
#

oooooof

granite lily
#

Makes for a good scare though lol

modest willow
#

Right

gloomy grove
marsh panther
#

I had them function prior to update 47 - I'm glad they're broken rn

gloomy grove
#

That actually makes a lot of sense

#

I wonder if they function if someone is inside

#

Like, will they stay popped open while there's a player inside

marsh panther
#

That's what it was prior

gloomy grove
#

Since they likely check "Are all players outside? If yes, close"

marsh panther
#

it was literally unfair >~>

gloomy grove
#

But if someone's inside and someone triggers an outdoor Jester... 👀

lapis cargo
marsh panther
#

I personally would've just made it to where if it can't pathfind to a player in 30 attempts, close

modest willow
#

So they pop realize nobodys inside and are like

granite lily
#

If it takes a while for a coil head to find a player on the surface
I might just spawn one right of the bat

gloomy grove
#

Just place one on the moon as a Prefab

#

Don't even spawn it

#

Just put it in the ship

granite lily
#

lol, I'll have it spawn somewhere random along the edge of the map

modest willow
granite lily
#

?

modest willow
#

Landmine on my ship

granite lily
#

oh LOL

#

Well.. don't get on top of the ship

modest willow
#

Saw it floating in the air as i was landing XD

granite lily
#

I wonder if that could happen with a turret

modest willow
#

Probably

#

had a turret on exp in one of the train carts

#

im at the company

#

due to a poison effect i got sent there

#

also

#

My friends never gunna know >:)

gloomy grove
#

oh god

modest willow
#

I dont know if it works yet

#

AC i have it set so monsters can spawn there

#

I changed it so they have a higher chance to spawn

silent bridge
#

Console is spamming this error whenever we play Acidir

granite lily
#

fun

silent bridge
#

Sometimes, Forest Giants also just get stuck in place like this. Even if I try to provoke them by being on their line of sight, they don't move

granite lily
#

Yeah I'm just going to throw a wild guess here and say that those 2 issues are related lol

#

I'll fix it for next patch

frail crag
#

Also I'm lovin the outside nutcrackers on etern with the fix, never really seen too many - baboon hawks on the other hand....
But I have the motion sense giant mod so it between giants/nutcrackers it turns the outside into red light green light, very fun

granite lily
#

That sounds like a really interesting challenge actually

frail crag
#

The giant hide areas are also great places to hide when the nutcrackers are chasing and get them back to patrolling. Hard to blame that article bc it really does feel like breaking into area 51 with a bunch of nutcrackers marching around patrolling

#

The baboon hawks cramp it a bit tho, like I said. I don't think they should be totally removed per se, but I've seen like 10+ of them lol

granite lily
#

lol
most of the rock piles don't have any navmesh in them so they should protect you from pretty much everything

granite lily
#

Instant death

frail crag
#

Yeah... it's rough. I wish the yelling at them thing people thought worked bc of the bestiary entry actually did work at dissueding them from attacking. Because without that they just bully.

granite lily
#

Giants might be unfair at times but an army of baboon hawks is way worse

cerulean aurora
#

Someone has the codename of the Asteroid13?
I wanna set a custom dungeon in there

granite lily
#

It's just Asteroid

cerulean aurora
#

Thx!

cobalt zealot
#

I've seen plenty people talk about this but I don't have the issue?

stoic quiver
#

Hi, does anyone know where cosmocos is?

cobalt zealot
#

in development

lapis cargo
#

Not released afaik

stoic quiver
#

hmm

forest ruin
#

Cosmocos is somewhere in the void. Try a bunch of unorthodox moon names maybe, or try some things out with a certain scrap you can find on the Wesley moons 🤔

stoic quiver
#

if cosmocos is not released yet
why is it on the list

cobalt zealot
#

because its planned within the series of moons

stoic quiver
#

hmm

#

makes sense

#

it's a bit mysterious

forest ruin
#

Cosmocos

The cryptid of moons

silent bridge
#

I don't have mods that modify the giant in any way

granite lily
granite lily
#

What is the most underused enemy on modded moons?

silent bridge
#

Let's see... I haven't seen a spore lizard one just yet

#

But I guess that is for a good reason

#

(and maybe blobs)

frail crag
granite lily
#

I had multiple brackens at one point, surely it's possible

#

I wonder if that's still the case on Acidir

frail crag
#

might be a lil cringe to have multiple ghost girls or brackens but it can't be worse than ||the asteroid||, and tbh when the vibe is immaculate I don't think people mind. Like, coilheads on average kinda suck and can be quite unfun but having a full coilhead moon with ||lore and springs and coilheads in the ground and coilhead sfx as ambience noises and it's really spooky and cool|| makes it get so wack that it flips back to being ok again. the "rule of cool" frfr

#

another example of that is atlantica during flooded weather. Normally flooded weather is just poopy but ofc on atlantica with ||the buildings sinking slowly along with the rising water|| it's craaaazy cool

forest ruin
lapis cargo
#

Gross

forest ruin
#

Because you know, they physically couldnt be around

lapis cargo
#

Spore lizards are not really used, but that's cuz they don't really do much

granite lily
#

Gameplay wise Spore lizards are more of a scare enemy
I do really like the concept of Spore lizards tho

jovial beacon
#

I shat myself hearing the coilhead ambient noise on asteroid thanks

granite lily
#

LOL

jovial beacon
#

oh man xD

#

it genuinely did scare the shit out of me

#

it was such a surprise

granite lily
#

Now imagine that mixed in with real coil heads lol

jovial beacon
#

okay no I did what I wanted to do and I completely regret it, I got chills down my spine

#

I made the siren head spawn on asteroid

#

via LLL configs

#

do not do that, friendly advice

granite lily
#

Lol what

cobalt zealot
#

siren head good?

#

saw the mod post but no information

jovial beacon
#

its lacking a few animations and some sounds but it gets the job done I'd say

#

putting them on asteroid was like, straight up horror

#

can giants spawn on asteroid?

#

i forgor what default config is

granite lily
#

Only dogs and masked

#

For now

jovial beacon
#

for now 💀

frail crag
#

That reminds me, a fren I was playing with had "feedback" lol.
He was disappointed the spring scrap didn't also make a boingy sound when you dropped it. Maybe not that it should make the exact same coilhead sound, but if I recall it sounded pretty different from "their" springs.

jovial beacon
#

anyway, overall

#

im so surprised you managed to make such a simple concept as an asteroid

#

work so well

#

its crazy

vague hawk
hasty kite
#

everytime i try to land at asteroid its just a waiting for crew message

forest ruin
#

Siren Head is in early dev but got early released p much

rose bramble
#

Plans to move to LLL in the future?

round dome
#

Well, jesters and ghost girl for reasonably balanced moons atleast.

rose bramble
round dome
#

Honestly, the most overused enemy on modded moons seems to be turrets.

round dome
#

i wonder why eyeless dogs live on asteroid 13. there's no food and probably not even an atmosphere, how did they even get there?

granite lily
#

This lore unfriendly issue will be adjusted

floral remnant
#

i was thinking the same thing for atlantica

#

since the place floods often, they'd either drown or die of starvation due to lack of food

lapis cargo
#

you're right

#

why do we even have monsters in infernus

#

they should just burn

#

get rid of all monsters in all moons

#

i dun like em

dense tangle
#

not sure what else would work in atlantica

round dome
#

maybe the dogs would move into the bunker, they've probably got oxygen generators in there and they can feed on the bugs that occasionally show up there

forest ruin
#

Either them or Snare Fleas

Centipedes like moist areas from what Masa gathered

frail crag
# floral remnant i was thinking the same thing for atlantica

imo the giants look like they fit in way less for atlantica. lil too big to look right walking around the little land bridges. Dogs on atlantica are fine because they clearly just burrow when it floods and then unburrow again when it's drier... like earthworms lol

floral remnant
floral remnant
forest ruin
#

Worms would work if they dont actually need the player in order to jump up lol. Atlantica's environment design is too much based on pillars and spires above the water

Worms need large flat surfaces, like deserts. Places that feel endless, which look like they can become a playground for worms

#

Speaking of worms...

floral remnant
frail crag
floral remnant
#

since they only appear at the bottom where the water is

forest ruin
#

Yeah

forest ruin
#

Masa would say snare fleas & spiders tbh, or baboonhawks 'perching' on the spires

#

Atlantica DOES have enough roofs for snare fleas

round dome
forest ruin
#

Wot

#

It.. it does?

round dome
#

its in the bestiary 👍

floral remnant
#

yeh

forest ruin
#

Huh, that's like the one bestiary Masa never checked out it seems 😅

#

Snare Fleas at night

floral remnant
#

i honestly can't think of many enemies that could realistically live outside in atlantica that would also work with the moon design

round dome
#

i don't think atlantica even has outside enemies?

#

other than manticoils

floral remnant
#

it has like 78 chance for dogs on the AC menu, so idk

forest ruin
#

If it was more riverside Masa could guaranteed say like, Roaming Locusts & Spiders. Baboonhawks are a maybe but their design does feel very forest-y

#

Without looking at the bestiary, ofc

round dome
#

maybe hygroderes, the water's coming alive

forest ruin
#

Maybe

floral remnant
#

yeah! i actually config'd it so hydroderes spawned outside thru ac

#

they get stuck on the cliffsides though

#

also, outside ai clumping

round dome
forest ruin
#

Masa doesnt have any configs like that tbh, playing more off LethalEscape & SLAI

floral remnant
#

hopefuly more moons support it

agile oak
#

Every moon should support it already

floral remnant
#

oh sick

round dome
#

if by support you mean having enemies spawn outside by default, maybe

agile oak
#

If it doesn’t that means there’s a navmesh issue

round dome
#

if by support you mean the enemies being able to be outside then yeah all moons already should

floral remnant
#

installing that shit frame 1

round dome
agile oak
#

Install it and let us know if it works!

crude pumice
#

Do these moons support custom dungeons? I feel like I don't ever see them spawn

round dome
#

i wonder what enemies fit outside on gratar

round dome
crude pumice
#

I set my dungeons to spawn on free moons, so far I've only gotten infernis to use maps like office or bunker

round dome
#

asteroid 13 might not though unless the config for a dungeon is set to all, because asteroid has numbers which might conflict with the rarity choice

round dome
#

except asteroid

crude pumice
#

💀I don't know what's causing that then

#

All of the moons are free for me, I don't have a mod that would change their price

forest ruin
#

Masa will 200% stand by the opinion of making the Earth Leviathans part of Polarus tho

forest ruin
#

The environment SCREAMS Earth Leviathans, the ambience screams Earth Leviathans, the blood writing at the mainn etrance at Etern screams Earth Leviathans

#

A-

#

OH.

#

Oh dear..

round dome
crude pumice
#

Ah alright ty for telling me

#

Would the new version also be causing the dungeons not being used?

forest ruin
#

Do the Earth Leviathans work on Polarus?

#

Like as in, do they burrow out?

round dome
floral remnant
#

im trying to get on atlantica to test the ai fix and it's giving me this

round dome
floral remnant
#

also im stuck on this

round dome
floral remnant
#

it should only have the two default dungeons

#

i have more interiors and LLL installed but not it shouldn't be in atlantica

round dome
floral remnant
round dome
# floral remnant

try downgrading LLL to v1.0.7 and more interiors to v2.1.0, the most recent LLL version breaks LE moons a bit and the most recent more interiors version is made for the most recent LLL version

crude pumice
polar bobcat
vague hawk
#

In all honesty I've dropped LE right now just in case no one takes on continuing its development 😛

round dome
#

i've fortified gratar with boombas and shockwave drones

#

okay maybe the boombas were a bad idea ow

vague hawk
#

Outside? @round dome

cobalt zealot
round dome
vague hawk
round dome
vague hawk
#

I thought that only applies to Tresk and Auralis?

round dome
#

nope

#

would be a little dumb if it did

cobalt zealot
#

I guess this means I'm changing the Immortal Snail spawnrate...

round dome
vague hawk
round dome
vague hawk
#

Thanks for info @round dome

lapis cargo
#

all it does is just change an enemy's AI from inside to outside, or other way around

vague hawk
#

Yeah Autumnis said, also checked source - gonna have some fun with this :3 tehehee

round dome
#

its horrifying being chased to the elevator on polarus by a very angry nutcracker

#

i got snuck up on by one without hearing it at all till i got shot so i'm reconsidering having nutcrackers outside on polarus

vague hawk
#

Uhmmm it works xD

#

Apparently I am safe in Casino 😄

round dome
#

they're scared of gambling

vague hawk
#

Fiend deffo but Coildhead seems to like the slots xD

oak tree
vague hawk
#

They have no issue pathing through the wall where slot machines are ^^

oak tree
#

I know

#

Im saying the navmesh mod doesnt count on the casino being there

round dome
vague hawk
blissful light
#

Starlancer is but my
Brand

floral remnant
floral remnant
vague hawk
#

Yeah LethalCasino! They just released the Roulette table too, Bar and stuff still to come :3

floral remnant
#

holy shit, that's insane

#

are there any known issues w it?

glacial adder
#

does anyone have a list of the facility/mansion weights of all the vanilla moons? im trying to config my interiors based around that

blissful light
#

Not exactly the weights, but this might help

#

I think if you just multiply by 3 you'll get the correct weight number

vague hawk
# floral remnant holy shit, that's insane

Bit of a lag spike when you turn the JukeBox On (it's on by default, just if you turn it off then back on) But other than that, works good! Wish they had a Github or was in Discord 😛

frail crag
#

Is anyone noticing a missing texture on modded moons where the sun should be? Curious if anyone running LethalExpansionCore has this or if it's just a LE issue.

#

I literally can't get LEcore to work for some reason to check, so I've just stuck with LE for now

granite lily
#

Welcome to the new LE version

#

If I fix that on LE, it'll break for LECore and visa versa

hasty kite
#

everytime i try to land at asteroid its just a waiting for crew message

#

anyone know why or a fix

brittle lotus
#

do u have a modded interior set for there?

proper rapids
#

Why is Polarus taking literally 1-2 mins to load?

#

I love the map but it took us 3 legit 1 min and 14seconds to land

rose bramble
#

trying to use etern with the mental hospital is very laggy :?

deep jolt
waxen panther
#

Will it be somewhat hidden/hard to go to?

tropic gorge
sudden gulch
#

price

crude cairn
#

can someone give me default price for each wesleys moons ty 😭

thorny narwhal
#

u can edit that stuff using mods like lethalquantities

oak tree
vague hawk
thorny narwhal
#

oh

#

ig not then

swift summit
#

What I had done was make a fresh save, using just the moons and wrote down the prices outside of company, then went in and edited prices in the config

marsh panther
#

Unless you mean LEC

modest willow
balmy elm
#

Yeah problem with 0 cost is present on both LE & LECore moons, I used AdvancedCompany to adjust the route pricing

agile oak
#

Sometimes the route pricing visually shows up to be different from what it actually is…

balmy elm
#

I tried it with Aquatis and set the route pricing to 1, and it deducted 1 correctly

agile oak
#

I love how AC just fixes everything

#

Well a lot

valid yoke
#

would it be possible to add a exterior moon view to all the moons you make this is the titanic mod that adds a new planet model outside

granite lily
#

Infernis/Etern/Acidir should have one but I'm almost certain that it's broken

thorny narwhal
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also the moon is fire

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i like the pushable staligmites

lapis cargo
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or well,the better question is, how do you make em?

valid yoke
granite lily
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I'm no professional pixel artist but they work lol

granite lily
lapis cargo
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they're pretty good :p

granite lily
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Thanks :)

soft junco
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i want coil-head heads sticking out from the ground on asteroid be compatible with coilhead stare mod

granite lily
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That would be creepy

tropic gorge
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that’s my main software i use to make stuff

frail crag
granite lily
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Yeah, I could copy the textures/materials over from LE to my project which would sort of fix it
But I'm not sure if I can fix the sun actually functioning on both versions

granite lily
#

To all who read this, which one of my moons is your favourite and why?
Just curious

lapis cargo
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i really liked asteroid 13 and atlantica, asteroid 13 is really beautiful when it works

#

and atlantica's bridges falling etc is really unique

forest ruin
#

Honestly, kinda fell in love with Infernis because it looked like it belonged to vanilla a lot but also had its unique red color compared to the usual bright orange/brown/yellow/white that most planets seem to default to. Acidir is also great because it actually defines itself more as a mansion, and the witchcraft based scrap is amazing, making Masa really want to see like the Witch from Left 4 Dead there, or another Witch/Wendigo/Harpy esque creature. Asteroid 13 absolutely NAILS the horror vibe. Masa is very unsettled while in that moon its crazy (also the reason why Masa may or may not have played that moon the least because Masa is a coward ;w;)

Its a hard choice though for sure, but quick thoughts make Masa think of Infernis, Acidir and Asteroid 13. They are all amazing though, none of them are bad <3

#

The biggest thing that Masa loves in general about your moons is the uinique theme that plays at the start, the fact that it HAS a unique thing revolving around them, both mechanically and environmentally, and the best touches, imo, that it gives the interior something as well. Your moons give interiors personality, so its like a 2 in 1 deal.

granite lily
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I do really like seeing the combinations of new interiors and the stuff I put inside some of the interiors

forest ruin
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Gosh yeah, its very nice to see the mish mashes.

Masa does have a question though. What are your future plans, other than Cosmocos? 👀

granite lily
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¯_(ツ)_/¯

forest ruin
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How mysterious!

tropic gorge
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If i had plans to make a moon

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It’d be cool for it to have events that happen throughout the day

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Like say it’s a moon that’s deteriorating

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Throughout the day, parts of the environment/ground would crumble and collapse, actively changing the moon’s terrain as time goes on

polar bobcat
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From my understanding

void basin
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And the routing between the building and ship + fire exits reminds me of vanilla in a good way

#

Really hard choice though to be honest, they're all great for multiple reasons

valid yoke
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they all are nice infernis for the lava etern for the ambient sounds acidir for its enviroment waiting to go to the rest but they will be good

topaz star
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I really like Atlantica feat. all exits start sinking around 5 and submerges later. I use either the diving kit from LGU or flippers from AC to make it out while its late. Then watching them prop back up when looking out the ship while taking off.

valid yoke
#

was infernis supposed to flood with lava when i launched 1 time or was that a bug

willow plank
# granite lily To all who read this, which one of my moons is your favourite and why? Just curi...
  • Infernis pretty much for the atmosphere, the ambient, music, and environment design, its just great to look at it, and then feeling how you have that constant sound of the volcano rumbling, and with the particle effects, damn man!

  • Gratar -- Turrets may be a pain in the ass, but hell is that lore stuff cool! its like a secret treasure island, that has lore treasure hidden from the "game code like style" which is pretty neat

  • Atlantica - I love Bioshock, and i love everything that makes it similar looking, having water halfway is maybe mean to most, because of either boomba, mines or teleporter traps, but it gives you a cool flooded feeling, or a general point of "oh this planet surely hasn't been touched for a while"

  • Acidir reminds me way to much off a combination with Upturned the beginning and rend/dine, it gives me a feeling of its being real, also its a rare map that is found darker then usual

  • and my last favourite one on my list is Asteroid13, I hate coilheads to a passion, and combined with lethalresonanse, boy is this all scary! walking around finding the light source of someones attempt of a civiliation save attempt, and them boom, its a monster world of coilheads, and inside, what awaits you? not the fake coilheads, but the real one! Bam!

valid yoke
#

etern is prob my most fav because the sound of sizzling and the ambient sounds of the monsters like a faint jester or coilhead tricked my friend into thinking there was a jester

forest ruin
#

Not gonna lie, all these unique moons deserve their own unique creature imo

edgy sentinel
#

Atlantis gets messed up with atlas abyss

lapis cargo
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Shouldn't anymore

#

Iirc

frail crag
# forest ruin Honestly, kinda fell in love with Infernis because it looked like it belonged to...

Pretty much 100% agree with Masa here on the moons. I'd also add that Atlantica+flood (or storm) looks amazing and I can't wait to see how that plays with a big team, though I haven't had the chance yet. Nor have I had a chance to play with a big team on Asteroid so I'm curious how that might work ||do coilheads already spawn outside there btw?||

For the old 3 moons that I've actually had a good chance to play on, Infernis is probably the best designed overall in terms of vibe/atmosphere/variety(from the base game)/gameplay. The outside map itself is so well designed to make it feel bigger than it is, so it's still small enough that it's not a huge trek to get to the facility through any of the entrances. Idk why but every game with all my friends on Infernis has been extremly chaotic and memorable. I have high hopes for Etern given the outside patch too with all the nutcrackers.

frail crag
languid pulsar
frail crag
#

Also the LE dev says it was the coilhead host fix that messed with the textures somehow, idk

languid pulsar
#

Unfortunately we haven't tried any other moons yet due to our potato pcs lol

#

Asteroid was dropping me to 5-10 fps which didn't happen when I was testing it a couple days ago

#

So I'm assuming a mod was causing lag

#

Gonna try and look into it

frail crag
arctic fable
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My most favorite is probably Asteroid, it feels so unique. I also noticed no one mentioned Polaris probably but I really like it. Especially fire exit routes behind the ship, love those icy corridors.

floral remnant
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also love the scrap

#

and the sinking bridges and shit

#

tbf I've only tried atlantica and etern but atlantica's my fave aesthetically

floral remnant
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all in all, these moons are insane and i love them, and i love how you make the interiors feel unique to each of them without actually changing the generation

#

must be the ambiance that makes em feel so different

waxen panther
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Hey Wesley how much do you charge hourly to teach moon making lmao

#

I'm so desperate, nothing's going great lol

cerulean aurora
waxen panther
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Not using LECore is the best way to destroy your game

edgy sentinel
lapis cargo
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the latest LLL update addressed that/is addressing it and just hasnt released yet

edgy sentinel
#

when will it release?

lapis cargo
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i coulda sworn it was supposed to be this morning, but maybe later, depends on what batby wants

strange tapir
charred adder
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Asteroid 13 and Acidir for me

#

I like Polarus as well for the ice jump parkour

edgy sentinel
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for some reason the moons wont work

proper rapids
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I think it's like 5am for him right now, in his terms he wanted to release yesterday (which is still today for me sitting at 7pm)

vague hawk
cobalt zealot
high stone
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Etern: Woohoo! I saved up enough money to get to a good moon!

#

After killing five mimics outside, solo run, taking like two minutes: jeez, this place is insane

#

Enters building: coilhead

#

I really wish moons difficultly scaled with player count

gloomy grove
frail crag
cerulean aurora
#

sadly it isn't

frail crag
#

lmao

#

Well I wasn't able to get it to work when I tried a while back

gloomy grove
#

is running LECore and LLL with relatively few issues and bugfixes coming soon

frail crag
#

That's sorta the other thing, I keep hearing about all these LLL issues and since ||wesley's maps are the best|| and don't use LLL, I haven't had much motivation to spend the hours it would take to bugfix my pack and get it to work with LEcore/LLL

#
  • I still use some of the LE features
hoary rock
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so you're not using lecore?

frail crag
#

no, just lethal expansion

#

I also-also think there's a mod or two I have that might be straight up incompatible with LEcore, while everything I want and have currently works with LE. Only issue rn is that minor texture error which if wesley will try and fix that would be super awesome and I will be very grateful. ( 🙏 )
But if not, or if it's not fixable, it's not a huge deal.

hoary rock
#

that sounds pretty weird if they're not like really recent releases

#

cause that theoretically shouldnt be possible

frail crag
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We ball, apparently

hoary rock
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well rn its a wait fest for both LLL and LECore

high stone
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I do think the in-facility smoke of infernis could use some improvements. Texture normally clips through geometry and looks sharp on the edges

frail crag
charred hornet
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  1. Is there a way to remove the ambience and maybe particles?
  2. Is it normal to find 10 gold bars back to back on gratar?
high stone
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Idk about the specific stats of gratar

#

But the announcer narrating my actions to monsters that dont understand it somehow still makes my skin crawl

frail crag
charred hornet
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actually I think I ONLY saw gold bars and big bolts

#

This is the rarity pool
Maxwell:100,Big Nut:44,Big Screw:44,Iron Gear:44,Crankshaft:40,Steel Gear:29,Hammer:30,Iron Ingot:25,Copper Gear:32,Gas Tank:32,Spotlight:18,Big Red Button:22,Steel Ingot:21,Robot Arm:11,Accident Log 1:7,Accident Log 2:7,Accident Log 3:7,Accident Log 4:7,Large axle:4,V-type engine:8,Metal sheet:5,Big bolt:25,Gold bar:2,Blahaj:28,Pinya:10,Yippee:15,Landmine Placer:0,Ouija Board:14,Arson Plush:15,Cookie Fumo:0,Toimari Plush:0,Hamis Plush:0,Dirty Arson Plush:0,Maxwell:0,Glizzy:15,Revolver:15,Gremlin Can:15,Toy Hammer:8,Gnarpy Plush:15,Red Amogus:8,Orange Amogus:8,Yellow Amogus:8,Green Amogus:8,Cerulean Amogus:8,Indigo Amogus:8,Purple Amogus:8,Pink Amogus:8,White Amogus:8,Black Amogus:8,Brown Amogus:8,Weezer Guitar:12,Cat:300

charred hornet
#

LLL maybe?

gloomy grove
#

Almost certainly an LLL issue, yes

#

I noticed some scraps bugging out on 1983 Pizzeria when LLL config was set to true

#

I have no clue what causes it, but it's worth reporting to one Batby

edgy sentinel
gaunt tangle
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anyone else see Acidir almost always having a weather effect? (i.e. eclipsed). over the numerous solo runs i've done, it feels like i only ever see it clear 10% of the time

tropic gorge
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Yeah

#

Honesty no idea why

languid pulsar
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But yeah I'm gonna look into it tonight

proper rapids
dusty night
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Hey, is there a mod that lists all the moons you have in the terminal properly? Included the modded ones? For whatever reason they dont show up on my moon list, they are definitely in the game though.

steep zodiac
loud pine
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Is it just me or is etern like incredibaly laggy with almost any custom interiors? Just in general its really laggy for me

vague hawk
loud pine
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Even vanilla interiors i get lag, just more noticeable with modded ones

vague hawk
#

What kind of custom scraps you running?

edgy sentinel
#

I keep getting an error when I try to land on polorus

languid pulsar
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non-modded moons were fine

#

i got the log to come back and whenever i was on Asteroid this was spammed the entire time

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Non-modded moons wouldnt have this spammed, and didnt lag

#

Im gonna unistall all mods except for asteroid and see if it still appears/lags

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which i expect it not to since I was testing asteroid a couple days ago and was chilling

noble osprey
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waiting to see update, I need this info too 😄

languid pulsar
#

grabbed a snack, testin now!

marble plank
languid pulsar
#

Not smart enough lol

marble plank
languid pulsar
#

I could try that mod again, havent used it since I'm normally the ship guy

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Tho i had tested asteroid without cull before and ran it fine

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I used asteroid and control company to test #1206494982521753620

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I lag when controlling the enemies but walking around as a person normally I was fine without lag

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Which is why im preplexxed im running at such low fps

marble plank
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Let me test it out with my beefy 111 mods

languid pulsar
#

hehe

marble plank
#

160 fps

#

mind you that's with increased render distance

languid pulsar
#

you also prob have a better pc than me hehe

marble plank
#

probably but on average my laptop gets like quarter as much with an RTX 2060 Max-Q (which is a pretty weak GPU) and R7 4800HS (a terrible CPU when it comes to single-core performance)

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So that would mean I would get at least 40 fps

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let me demonstrate on experimentation if there's a difference

languid pulsar
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so far experimentation ran buttery smooth for me

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only running asteroid and its dependcies

marble plank
#

experimentation actually runs worse for me

languid pulsar
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gonna hop over to asteroid

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asteroid runs buttery smooth too

#

it must be a mod

marble plank
#

What mods were you using?

languid pulsar
#

boutta send a screenshot

#

so yall are fine

#

so which of yall arent

marble plank
languid pulsar
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Nope!

#

prefer to install manually

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And I'm aware it makes my life harder lol

marble plank
#

Why do you have all LE, LECore and LSDK?