#[WIP] Source maps

17 messages · Page 1 of 1 (latest)

thick swallow
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importing a source map to unity is apparently not well known. Im sure its been done a million times especially thanks to Nem's tools. a lot of people struggle with getting textures to load correctly and in this case i just extracted the textures as jpgs and imported them into unity. if anyone knows anything that would help please let me know. my map formats are .obj and .mtl or something. and from what I've read that sucks!

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one major problem is some of the jpgs need to be pngs but the game wont take any transparent images as textures or materials. idrk whats up but im pushin through it

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i hope i can get a better texture method figured out. i have a couple programs that will extract a .gma file to a bsp? or its bsd idk. and another program that takes that source map file into .obj or .map and a couple others

sacred bluff
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LE? or LLL?

thick swallow
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im using lethal sdk for the moon template

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probably LLL? i keep seeing that one

thick swallow
sacred bluff
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LE - LethalExpansion, LLL-LethalLevelLoader

thick swallow
thick swallow
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Yeah I’ve noticed that. Lost the whole project last night tho lol.

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I’ll get it back now that I know what’s up it’s super easy

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How do I “stay” on LLL. I was just folllowing a tutorial made by lethal moon and the only thing he uses in the video is that SDK above. The sdk was made by holographic wings who also made lethal extension. But I’m not sure if the two are connected