#Weather Registry / Weather Tweaks / mrov
1 messages · Page 23 of 1
Ohh, gotcha. Thanks!
Yup that is exactly the behaviour i described a bit above here #1203871322841808906 message
My issue was that all moons had weather on them and there were almost no clear ones (which is how it behaves in vanilla too), this mod fixed that issue but only after getting fired once
Okay maybe not quite the same then. Still, interesting that getting fired fixes so much stuff
Is it possible to disable some weathers in certain moons? I was looking in the config but didnt understand a lot im dumb
getting fired is the function that resets saved data in Registry
something must be working incorrectly, fuck
"As you have somehow broken the weather cycle, your performance has been deemed below standard. Welcome to our disciplinary process."
I'll surely - surely - check what's going on when I'll have enough time
probably next month
moving out is a bitch
i did some looking around before asking to make sure this info isnt available anywhere else (unless its #1203871322841808906 message) and in terms of scrap multipliers i have no idea how progressing weather conditions mix together. as in if a moon is eclipsed (3 amount, 3 value) and then progresses to another, how does it apply the multipliers?
central config is off this time and has been off i promise
it calculates the multiplier based on all "partial" weathers and only applies that one
since scrap is generated before you start loading
*landing
How could I go about forcing a planet to always have a combined weather? and what exactly causes them to fail to apply?
This may have been answered before, but is it possible to disable the Combined Weathers and Progressing Weathers part of WeatherTweaks? Didn't see an opton for it in LethalConfig
It should be in your mod managers config
I don't see an option for it unless it's one of these Debug options. Everything on and below Special Modes is set to false and Difficulty Multipliers are set to 0
dont recall there being an overall config to disable all progressing/combined weathers, but all of them are individually listed under WeatherRegistry config, so you can just disable them all there
Worked! Thanks for the assistance you two
@drowsy willow If I want dust couds to spawn can I just change a config for the dust clouds to spawn on the moon or do I have to have this mod https://thunderstore.io/c/lethal-company/p/ZetaArcade/Dusted/
i think you do need dusted
yeah u do
Has someone tried blackout in asteroid13??
oh yeah its awful
But how does it work?
Well yeah but i mean in eclipse asteroid breaks the lights so you cant turn them on, that happens in blackout too?
Still hoping to figure out why combined weathers just don't seem to work for me
Hey, i must've missed your previous messages - what's the issue?
It was this.
I'm trying to force a moon to always have a certain combined weather by using the configs, but it always refuses for some reason
I enabled the combined weather, set weights for that planet, made sure the planet was whitelisted, and tried a bunch of other things but nothing has worked strangely
does that planet allow both Snowfall and Eclipsed to happen?
because that log suggests it's not
I did set weights for both those weathers on the same planet too, and it usually had one of those weathers but never both
yeah, my first assumption is other mods interfering because the pack is pretty robust. gimme one second
0195b47a-1597-4551-4c2a-2545b253675b
here's the code, the planet I'm trying to force this on is Lament
I'm going to try making a fresh profile with just the planet & the weather mods and see if it works with that
is there a mistake here?
I'm trying it now with a tiny profile with just the necessary mods and still getting similar outcomes for some reason
that's interesting
checking the dependencies of lament
JLL is one
so JLL might be blocking weather changes due to hardcoding of it
registry would still attempt to change the weather tho
and it's not showing anything
Singular weathers seem to be working perfectly fine there, I even had it give foggy + stormy in this new test profile, but it specifically always refuses eclipsed + snowfall regardless of weights
so strange

Godspeed my man

maybe you forgot to watermark one of your methods with the legendary mrov stamp of stability™️
that is true
I’ve been having this same issue where modded weathers from lethal elements just refused to combine with the vanilla ones fully and never actually showing up as a possible weather even though it should be
#1268919667347427390 message
I know what the issue is, will try to have it fixed ASAP
Do you know if triggers can cause weather effects to stop playing? I had a weird interaction happen on Rosie's moon Affliction while stormy. The same thing I mentioned a lot earlier about rain effects being disabled but lightning still striking was happening, but only when getting close to the main staircase (from the top). I believe there is a trigger in that position to either activate dust clouds or change the audio setup
It being triggers might actually explain why I got it to happen on other moons too
I'll try to get a video of it happening
that could be a thing, yeah
i'm not sure if it works with disabling the effects, but i'm 100% certain they can enable the effects
this was when it happened
oh, interesting
in this particular case the weather was showing as unknown before it chose stormy
so idk if normal stormy causes it as well
that doesn't impact it whatsoever
ok
i could ask rosie if there's any specific trigger setup here
so what i'm seeing in rosies thread is that yes, reverb triggers can disable weather effects, affliction disables them so that things like rain don't go through the ceiling
but even though it has a 2 sided reverb trigger it's disabling on the way out as well
i think so too
it would be easier than relying on reverb triggers
i'll try to have a release ready for tomorrow
is there anything that needs fixing in Registry/Tweaks?
oops, i lied
WeatherRegistry 0.5.5
- re-done TextPostProcess transpilers to display override names correctly
- adding a check to replace spaces in config names
that is not the forecast update
i need to do a lot more and test even more to do that properly
what is re-done TextPostProcess transpilers to display override names correctly
exactly what is says
i've redone the way i patched the vanilla method to change the weather names in more places
it was in response to an issue posted here 2 weeks ago
WeatherTweaks 1.1.3
- fixed an issue with uncertain weathers displaying incorrect names
- fixed an issue with combined weathers resolving partial weathers incorrectly (thanks, @hazy dirge !)

all of them? 😧
oh are you talking about the missing descriptions?
those are connected after lobby load
so it should be normal
🥺
nope
I loaded in and they are still there
I landed also and they are still here
i know it reset my configs for solar flare and experimentation at least
I had it disabled it on experimentation for a while, and once I loaded up it had solar flare on experimentation
so how many things reset
because the category names changed
because I have about 30 moons here and every was changed
from Solar Flare to SolarFlare 😳
what about heatwave
you should be able to change those names in the text editor
shouldn't happen
so its just really solar flare?
Dustclouds and solarflare should be the only ones
alr
tweaked those
these aren't appearing anymore
what do you mean these aren't appearing?
oh what the fuck
yeah
nooooooo 😦
always unknown config option doesnt work? or are there any mods interfering with it?
is it an easy fix
it should work normally
does it not work
😧
it doesnt for me
0195bf86-417a-61b9-552d-f01e370aaf56
i didnt have time to test if other mods break it
i just noticed it not working as we startet playing half an hour ago
thanks, will check
also i havent used that option on months so i dont know if one of the later updates made it break or if its been something for a longer time
could you send me your modpack code?
when you test it don't update wesley's moons or asteroid-14
0195bfc3-80ba-022b-b04a-32c1323e1571
unfished version of my modpack update
is uncertain a requirement for unknown?
ah gotcha
i don't know what to tell you
it appeared normally
even after deleting the configfile completely
It did not reset for me
what is this 
idk looks like it's weather registry dot weathery on galetry
perfect conditions for starting a journey
i love when (None (WeatherRegistry.Weather)) in galetry
has anyone seen any custom weathers this update? lol
Yes lol
🤭 🤭 🤭
okay, but seriously
how
speeking of galetry, i used the whitelist config to make Galetry in snowy weather and it's peaked
What does that even mean 😭, i didn't go there so idk what would have happened
What names were changed and do I need to regenerate my config file
ok boys, I'm working on some custom weathers rn, this will take some time but hopefully i can create a ton of crazy weathers like this (if you know, you know 😗)
can you make one where granny spawns in
oh dear god
dont even need to spoiler this with how timeless the reference is. im guessing scrap will be plenty and/or expensive, but the time is cut super short?
Why does LethalMeltdown not work on Blackout
lethalelements toxic smog also doesnt work
Incredible idea tysm for sharing
Also that new weather is lookin 🔥
The question is: ||how will the oath to order interact with it?||
hehehe good question
i finally tested blackout on asteroid13
and it didn't happen what i was thinking
looks the same

does blackout turn off the lights in the interior too?
How do scrap multipliers work with WeatherTweaks weathers? Configs for their scrap multipliers don't generate in WeatherRegistry
I am hoping it just applies the individual weather scrap multipliers or something so that I don't have to set all of them individually
i love the answer
tho it didn't turn off the lights for me
i was in toy store
does it work with blackout?
you can generate those using config entry in WeatherTweaks
something like "generate special weathers configs"
there are defaults based on the weights of other weathers in your config, but the defaults are a little wrong
man really made a bunch of tier list for us to see
whats the one right of snowfall?
and the ones in "Oh dear fucking lord"
i guess one of them is the meteor shower
but then whats the other
smxrez made em lol
I just added the vanilla weathers
one of the dear fucking lord is the vanilla meteor shower
@gritty lily you should add them I think
as far as i can tell
it's close enough
also for default settings this new discord UI is ZOOMED out
hate it
flooded
code rebirth meteor shower and vanilla meteor shower
it'd be nicer if these were more zoomed in
hate the square icons
that too
you can tell it actually ruins so many fucking server icons
why the fuck did they do it
wat
it does yeah lol
how is that flooded
it's a picture of fully flooded experimentation
i cannot see it
lol
also this image has a face in it
oooh
oh its top down? lol
omg
yeah LOL
bruh!
i forget to maintain them because I dont really play the game anymore lol
flooded, the only weather that has depth to it, is shown in the most 2d way possible 😭
I do not hate it, I love eclipsed
eclipsed can be really fun
i figured :3c
find me a better picture 😭
actually here's a better one
brown flooded
why is this even a thing
u telling people who've already drowned
that there's a flood?
2013 ahh image
most original 2013 movie poster
be ready for majora hehehehe
i wonder in which category people will put it hmmm, but at the same time I think i already know
Hello! I tried disabling all weathers but Blackout (setting weight to 0 or disabling the weather itself) but somehow it doesn't work. All weathers are as clear, and the moon won't load. Anyone have this issue?
Try enabling whitelist on all weathers, including blackout
And type all the moons names into blackout's whitelist
(Splendid gaming idea that I have to test it myself once I get back home
)
Mrov, (if you ever read this because I never ping if it isn't important) you should def make eclipse + blackout 
The potential of increased spawnrates + some mod that changed eclipsed ambient (I would choose terraria eclipse event theme), it'll be peak gaming experience like never before 
whats the two in i can have fun with weather and play video game?
oh shit that's a good idea
will do
💀
you should be able to just do All instead of manually typing everything
thing is
if Registry can't roll any weather it's setting clear one
so on some levels blackout must be unavailable
new discord is so awful
through my nitro discord color theme, I can't see you actually pinged me 💀
I mean...
Thanks a lot! However, I believe I have found the issue. The first day was "special"
This is an easier way than to set the weights manually?
I used the Blackout+Rainy etc aswell
I want to make a modpack based off of that idea
oh yeah that's a thing
oopsie
😳
Any way to always hide the weather?
Players will know it's always blackout, but... Blackout+something? Ah that's a surprise
always hide or sometimes hide?
Always hide
Alright thanks
Last question: Is there a way to add weather combinations?
I can't see Blackout+Stormy or Blackout+Flooded etc
And it got added?
Damn he updated fast 
Well I'm hereby officially requesting all Blackout weather combinations!
nah, last update 3 days ago
/j
Morv 
Morv 
Morv 
Morv 
Morv 
Mrov 
Morvkiplier
don't 😆
@drowsy willow before i forget to report this
apparatusfix is broken and the apparatus doesnt make sounds when pulled and the lights dont flicker
you also dont get the radiation warning pop up
Do you have logs or anything to prove it
Cus I just put it in my profile yesterday and I didn't notice any problems
the sound not playing is a desired effect
other things - no
if you get that happening again, send me a log 😇
nvm it isnt happening now
wtf
also
i meant immediately after it being pulled
not while its in the ship
yeah, there's been an update
🥺
it just stops now
lol
this is rlly funny to me
the apparatus is supposed to stop playing sound immediately when pulled but bc of a soundapi bug or something it wouldnt happen for clients
i just fixed apparatusfix so it stops playing the sound when you pull it like in the vanilla game
the sfx of the power beginning to shutdown?
the special sound it plays for being picked up when you pull it out of the generator?
don't know
maybe I'm doing a little oopsie and cancelling all sounds immidiately
rather than doing that after the shutdown plays
🤭 🤭
will check when I've got the time
Well I just don't see any way that there's any desyncs between players with the apparatus sound when you're carrying it around, or ever at all
And apparatus fix is so old and iirc lunxara asked for it that I'm wondering if it's even an actual issue that exists in vanilla LOL
(Having looked at the code)
oh you're talking about that bug as a whole
Yeah like the point of apparatus fix
I have no fucking idea how that happens (or even if it's 100% soundapi)
but sometimes when host pulls apparatus all clients can hear it buzzing constantly
and - even better - when client does that it's not shutting up at all
so my mod is a dirty bandaid for that - when in ship, shut up
Yeah it's just, looking at the code, I have no idea how it's even possible
To desync
It's so simple
It's just "when grabbed, rpc disable the sound and other stuff"
I'll try to check if I can repro it today tbh
because it was happening with just the Lethal Resonance and dependencies installed
Yeah if it's a sound api issue I think it's worth just turning on soundapi logs, sending it in the thread, waiting for a fix and deprecating afterwards, cuz vanilla should be okay
if
cus vanilla should be okay
i cant reproduce it anymore
not in lan
i think soundapi is just cursed tbh

uh what does this mean
eclipsed > none
also can i change how many weather conditions are on a moon?
Starts eclipsed then switched to clear weather later in the day
how come it says it will be changing to eclipsed?
It says its changing to none in your screenshot, unless i’ve been reading these wrong the whole time
no like
when i went into the moon
What weather did it start as
alr
am i able to change how frequent weather is or whatever
or have more than 2 weather conditions on a moon
Are there known incompatibilities with WeatherTweaks's always unknown weather? I have it set to true but it still displays the weather.
I am stupid. This needs to be set to true. I thought it only applied to uncertain weather instead of unknown, so I turned it off.
is the weather/weather really a 50/50? i always get the first one, maybe my luck is weird but really
does someone know if this mod is compatible with weather registry and other weather mods?
it is
😮
does it work with lethalelements too?
Yep, I use both together just fine
ty 
yes it is, that's just unlucky RNG
😅
not yet
yeah, that's a pain for me to fix - I know about that issue 😅
you could prolly just bandaid fix it by shoving the prompt in an !if statement checking for the current time of day
so it just doesn't run before 8am or something
but its such a non issue
it's happening because I streamlined the old system to use one logic
so now it correctly does the "change" at 0 time to the first weather
I'll get working on all the stuff next week
probably
i want eclipsed + foggy + rainy + flodded + stormy :D
these are the amount of masked i used to spawn back in the very early days of LC LOL
could solo
i beliv you, so im never going to a casino then 
- blizzard + blackout + tornado + meteor shower + toxic smog!
And maybe heatwave and solar flare too
But never cloudy
Thats just too much
Omg
You crazy man
The other day i got eclipsed + flooded + rainy + stormy
And playing a bit it appeared on the screen
Meteor shower
That was fun
oh no 💀
In terms of combined weathers, is your plan to just manually add ones you like, create a tutorial/template mod or something so people can register their own, or is it to make that a thing in WeatherTweaks where people can make their own in the config?
Or any combination of those?
I didn't see a separate listing for your declutter mod so I hope you don't mind me asking in here.
Is it possible to use declutter with unlock to auto-position items, but only once at startup? Nobody's made the item equivalent of FurnitureLock (yet!) and your combo seems really close. :>
probably all
oh dear
I have a lot planned for that mod(s), but I sincerely don't know when I'll be able (and willing) to work on them again 😅
I'll save your suggestion for that tho 😇
understandable! good luck 
Oh damm
Hey Mrov would it be possible to add a option to not override the map screen? I'm using a mod that randomizes and hides the moons, and the screen is supposed to say redacted, but with weather registry, shows the normal screen
Or if anyone knows of a mod that removes the text all together and overrides this mod that would be nice too
This is the mod btw https://thunderstore.io/c/lethal-company/p/Index154/RandomRouteOnly/
mods can disable that patch in Registry
i don't recall which one of route Randoms worked with that patch 🥺
You can use RandomMoonFX, you'll still see the screen text but the moon will start automatically you will not have time to do anything
that is a solution
i miss mrov's old mod wich simply hid the terminal info wich worked perfectly fine with ExtraTerminalCommands wich had a simple random command too
now everything is just weird if you realy want everything to be random und unclear
you can check if it still works, but i'd rather make my own routeRandom thing that fix that 😅
why cant i find it anymore when i look for it myself
even if i enable deprecated it just doesnt show up
I’ll check this later, but the fact it’s deprecated isn’t very promising
Orion trying so hard to be different 😭
I wonder why its depreciated then, if it works fine
i think the answer was simply that he wont update it anymore
cause it's a bit hacky and I didn't want to work on it
but if there's interest for it I can modernize it
and make it less bad
A config to change exactly what the map screen does read would be nice, but I like the red Redacted tags over the info anyway
I didn't see any errors from it so it can't be too bad right?
Deprecated doesn't mean that it stopped working, just that the modder abandoned the mod and is not gonna do more updates in the future
well, it actualy works wich is a + and ive used it in the past too in full random runs
That's fair, its just a little odd since I wouldn't have been able to find it had it not been shown to me
i think it should atleast not be deprecated until its confirmed broken
fair enough
It would be better but if the modder is not going to care about it anymore i dont think he will care doing that when stops working
How does weathertweaks’ scale none weather work? From the description I thought it would make moons have None weather 50% of the time regardless of the weather pool, but it didn’t seem to work that way
i miss the old effect when masked killed you :(
the blood filling the screen
i might make a plugin to add it back
buttery's MaskFixes does this
oh okie good
does this mean i get less scrap
because its a decimal...
unless its really a divider
why would it be a divider
yes
unless the default value in vanilla is already that low or something
what sky volumes do combined weathers use? I did a test on a modded moon (Hadal Laboratories) to see the difference between 3 different weathers and it seems a little weird, i'll post pics
rainy
stormy
stormy + rainy
it's looking like combined weather uses the clear weather volume
For some reason it says clear on some moons then it rains
are you landing on march
lol wtf
it happened with other moons
yes it was clear
> sees scrap multiplier
“Is this a scrap divider?”
Out of curiosity, how would that relate to the issue jori described?
(i use DTS myself with the moonsplus viewer enabled and the weather list works fine - thats the only thing that immediately comes to mind with DTS)
Darmuhs has a setting for the screen to persist on the last page it was on
Ohhhhhhh
Sometimes I've been tricked by it cus the moons page will be on and it doesn't update when you go back to orbit
yeah that might do it
So moons page will say 1 weather and then when you route to it it will be different because the page wasn't updated
It would still say the weather on the moon info/description screen behind the ship lever though
Mean it more for routing to another moon
Cus I tend to not look at the confirm screen unless the moon costs money to route to
WeatherRegistry 0.5.6
̵̃͂
̴͋͆H̵͂̐á̷̓p̸̓̀p̴̔͆ý̴ April̕'̶̐͆s̶̅̃ ̵͂́Ḟ̴ools!
not you too
whats the april fools update add...
ig youll hav to see for yourself
have fun 🤭
literally nothing changed
misinformation
how do you explain this mrov
(idk if this server blocks zalgo text)
Weather registers 
That's just my heart rate when a mimic is waiting for me at the top of a ladder
no explanation needed
the text speaks for itself
😇
What did the April fools thing even do
it killed my wife and children
Oh that sucks, sorry to hear. Maybe weather multipliers might help you mourn
I can't believe Weather Registry would do this
Fuck that I'm going back to MeteoMultiplier
Every month at the quarter moon, there'll be a monsoon in your lagoon
the roof is leaky 
Mrov made it rain inside just to spite you 
God this gives me memories of the amount of times I broke WeatherTweaks lol
FirstTime?.meme
lol
It rains, it pours, it rains, it pours
oh no how
💀
NOOOOOOOOOOOOOOOOO
can you trigger that happening consistently?
fair enough
if you get any info, lemme know 🥺
so it was the stormy one 😅
i'll do it on experimentation
it didn't repro
the best bugs 🙂
weather changed to stormy inside and particles were not showing up inside
For next April Fools you should make it so Stormy is replaced with Starmie and it plays the original red & blue gym leader music with lightning replaced with Starmie noises
i had the perfect april fools idea for this year
didn't have enough time to do it tho 😦
bummer.. but you're ready for next year :>
Every weather all at once, from all mods
and 0x scrap value
i hope the move's been fun atleast :]
oh god..
it's challenging as hell to make everything working
but it's nice
quick note on Blackout weather: I know turret lights were patched out of Blackout a while ago, but I think the lights on mines are still being affected. I guess there's still the sound effect but not sure if this is intended behaviour
Hi mrov! Just wanted to say i still am only getting the first weather in the 50%
I really dont know if it is a bug on my end or am i that lucky/unlucky with it
Ive tried alone and with my friend hosting
can you send me your modpack code?
Give me a few hours c im not home 
no worries
019601e7-b3af-353c-12c8-1eb639e69205
here it is!!
sorry for the wait
nah, looks like you only check for turret here
well, yes
but in my (limited) testing landmine lights always worked normally
which is why I'm a bit confused
in my testing it didn't seem to be working (turrets worked fine), I can give it a shot with just your mod in a bit
here's a quick showcase with bare minimum mods. if it was working before mighta gotten broken in an update or somethin
sweet, spike traps also lose their lights atm
😔
yeah, found the issue
could you check if this dll fixes the issue?
yeeyyyyy
it worked!!!
what was the issue??
Im not that good with code yet but i guess the problem was the 1 and 2
i was calling max(0,0) and wondering why it was returning 0
Oooh
and the thing i was supposed to do was max(0,1)
Oooh xD
So that will get an update?
i've already pushed it to github, will see if i can get anything more done today
hey is this gonna make the scrap value lower?
oh wait im dumb
it literally says amount
this gif is so gross omg
??
??? 😭
Don't insult the stupid??? 
hes nasty. he spilt the doodoo sand on 'im!!!
@drowsy willow so i tried doing a blackout only ironman challenge, additionally using sciencebirdtweaks' setting that makes it even worse and not being allowed to use light sources for help navigating
and im not even gonna lie, i didnt find it that bad at all to navigate moons, and part of that is because ive memorized the lethal company maps so well, but also, i think the brighter ship lights kinda ruin the challenge a bit, because you can, for example, barely see the light reflect off the bridge on vow, and you pretty much have just no problems if you know the maps well enough
the only one that was actually difficult to navigate was offense, aside from embrion, embrion is genuinely fucked with blackout and not being allowed to use a light
that all is to say, maybe consider making the ship lights less bright..? i know for most people that would make it even more fucked, but at the same time, moons like adamance would actually feel like theyre effected
No
Do not do this
Blackout is already bad enough for casual players as is
and this would just make it worse
Just because you have an easier time playing it doesn’t mean other people (Like me) do
its not that, its the fact that the light is so bright it made it easier often times
Still, keep it where it’s at
Especially since entities can apparently lurk in the dark occasionally
I will genuinely stop using Blackout altogether if the ship’s lights get, “nerfed”
guys guys, lets just ask for a config on the lights intensity
imagine blackout with not even ship lights 💀
it does depend on the moons tho, maybe vanilla moons arent that hard(at least from what you said, havent tried them) but modded moons can really be a pain and being able to see the lights from far away helps it not be THAT hard
gloom 
ok so
this is considering playing without light sources:
experimentation is basically the same
assurance is decently challenging but has a simple map layout to memorize, fire is borderline unusable
vow is the same as assurance, both entrances can be used, especially since you can see the bridge
offense is the most fair actual challenge
march has two unusable entrances
adamance is basically the same
rend is hard if you dont know the map, but if you do its fine, just dont fuck with fire
dine isnt too hard, the ship lights bleed through mountains and you can line up an entry into main
titan is basically the same
embrion is borderline unplayable, might as well be blindfolded at that point
artifice isnt hard, just line yourself up to the main entrance walking backwards while observing how far the ship is
also let me just make this clear
i dont want blackout unplayable
but its very evident you probably shouldnt be able to see vows bridge, as well as various other things
the fire exit closest to main on march is perfectly visible
the lights bleeding through dines mountains
various things like that
i think its a balance bc if you didnt have a flashlight you really are not getting anywhere, making it possible to see far away things makes it easier to play
bc for example if you are new to the game you really arent getting anywhere with blackout
it could even be harder than eclipse
Blackout also persists indoors
Making it interior dependant too
Some become harder than others
Byeah by default i think its fine as it is
A config for no ship light as well could be fine though
i remember testing a lot of values for blackout and my intention was to make the outlines of everything barely visible
to make it challenging, not unplayable
i'll think about doing a light intensity slider or an option to disable them altogether
Yeeey
Hello!
Sorry :,]
We've just got a weather desync :,]
let me get the logs
😟
in short, the desync happened only on one moon after lobby reload, but after that moon, everything managed to fix and sync itself for all players
go ahead, navigate now, I dare you
anyways next sciencebirdtweaks update will probably include something like this, if intensity is 0 it'll disable the floodlights, also I optimized the material darkening down to like 5-20ms so it can run realtime 🎊 (no more lag spike)
buh?
you aint sciencebird smh
we're in the same minecraft modding group lol
wait you did WHAT? 😳
We do a little optimization 🤏
just to say i could still do exp, assurance, march, adamance, rend, titan, and artifice like this
vow is a maybe
dine is also a maybe
despite the fact i do enjoy dine more than the average active player, i dont visit it too often
so im not fully accustomed to the layout
I will make the floodlights throw negative light
Technically it takes longer, but the application of materials stage is batched over a few frames so you don't actually notice it, the finding lights / filtering is still linear though so might look into batching that as well, wasn't really noticable though so didn't bother.
make them do what cullfactory does when it bugs out
break every light source in the scene
are you planning to do it as a standalone or to commit to mrovweathers directly? 🥺
It'll be released with under sciencebirdtweaks for now, but I'm totally down to look into merging. It gets a little funky cause I added a trigger on apparatus removal that triggers a blackout for lighting but not the sun / ship floodlight increase, so in a case like that sciencebirdtweaks either has redundant code with yours or yours would need to be more modular. Same goes for the blacklist which has config support in our version. I have a few more ideas to improve performance in the mean time as well.
Here's the current code if interested
https://github.com/Science-Bird/ScienceBirdTweaks/blob/main/ModPatches/MrovWeathersPatch.cs
https://github.com/Science-Bird/ScienceBirdTweaks/blob/main/Scripts/TrueBlackout.cs
oh, alrighty
i'm fully down to merging that (and possibly even doing Super Blackout or Total Blackout as a separate weather altogether) into mrovweathers
so you don't have to do those crazy hacks 🤭
we need original ideas 😔
modded weather is so unexplored.. i cry
i have some
but no time, desire or skills to pursue them 😭
Sorrow from Grace
if only it did that instead of crushing you
Sorrow crushes you?
I thought they kill you via dissolving
Oh wait no you're right
Rain World
Show Artificer this and they'd probably kill two Dozers with one spear
Oh, "Wither the soul"
That's why I thought they dissolve you
LIKE WITHER THE LETHAL COMPANY MOON? Awesome
Yeah, weather mods are among my favorite mods. It's amazing the things that mrov and Voxx came up with. But I also can't imagine how taxing it must be.
be ready for majora my brother
This is my job vro
lmao, thats true
But its difficult to make an original weather without going to deep into the non-vanilla friendly content 
I can't wait for Majora
it's hard to do easy to implement ideas that aren't incredibly unfun or unbalanced honestly
I think if you stretch the meaning of weather you can do a lot though
Also true. I always am on the lookout for weather mods because even the simpler ones are really fun, as someone into the more roguelike side of LC
Hell i toyed with the idea of making different intensity variants of weathers
offense with x3 eclipsed effect 🔥
i mean theres a few mods that already do multipliers so thats nothing new. I was thinking moreso something for immersion/subtlety.
e.g. scaling rain intensity, with default being a middle ground
- Drizzle
- Rain
- Cloudburst
cloudburst with double the amount of quicksand
i love quicksand
this sounds fire
yeah nobody loves quicksand, i dont either lol
different fog intensities too would be cool for a variation
Mhm, stuff like that - doesnt need to anything revolutionary really.
well i actualy didnt say that as a joke lol
i still wish there would be a realy good quicksand moon
most are kinda meh
foggy is just the worst
Vanilla weathers are just meh in general
most people just automatically remove the idea of playing it from their brains
even if its easy weather on an easy moon
i love lc weather, i just wished they give you smth for going there
smth like weather registry that makes scrap have more value
i only really wish there was a slightly better reward for eclipsed moons
yeah or a reward for going to them
but even then, when you know how eclipsed works in more technical aspects
that would be cool
eclipsed is only really bad on like 5 moons
bc if they just make the game harder with nothing in return whats the point going there
What im saying/thinking with my idea is basically; id ideally want weathers to not be a "fully going or not going at all" thing, but be more dynamic overall
Purely for immersion; you could land on a moon and you'd hear rolling thunder in the distance
fun fact
theres evidence in the code zeekerss originally was going to implement a system where more players = more weather on moons
with weathertweaks, you might thus expect a thunderstorm later in the day as it progresses. Or via weather weights, it has a really high chance to actually be a thunderstorm next time you land.
With how weather2weather weights can work atm, you could reasonably have a system where a drizzle eventually develops into a whole monsoon over the course of multiple days
or vice versa as it lowers in intensity
Mechanics wise i have a pretty decent idea of how i could implement it with current system in registry/tweaks, but it would be a lot of effort
(essentially every single weather would be "silently progressing" - throughout the day it either chooses "increasing" or "decreasing", which then determines weights for next time. This could allow a storm to build up and die down dynamically at random.)
The more im thinking about this the more i want to actually make it...
bruh
Thats pretty much how i set it up in my pack, i set up all the weather to weather weights to be more predictable
Which combined with scrap multipliers proportional to the danger makes it quite fun
People tend to always go for whatever weather they can for the scrap multipliers, and the rest of the pack balance like moon prices accounts for it
Weather is always like a risk-reward thing that is somewhat predictable but still random in its changes
i wanted to ask if there was a plan to add transitions between weather, i love the weather>weather but its a bit immersion breaking to have it change out of nowhere like flipping a switch
its just a minor thing but would be cool
Yeah its really jarring with stuff like blackout
that is something i'd be down to do honestly
cant hide from the lurkers
missclick
lol
yeah, the same with foggy
vanilla foggy is really bad
that would be cool tbh
holy shit you're cooking
doing that would require re-doing all vanilla weathers to do a "starting" animation or something
which is something i'm not skilled enough to do
yeah i thought it wouldnt be that easy
and it's on my to-do list for a year at this point
but not even a fade in and out transition?
some other random ideas that came to mind;
- Wind Gusts / Tempest, occasional bursts of wind that push you around kinda like Blizzard in lethal elements but without the snow
- Proper Dust Storms that severely impair visibility, maybe also reduce stamina or make other sounds less loud due to the sheer noise
the thing is
skyboxes are using bool toggles
meaning: during the start of eclipsed weather its code switches eclipse to true
and it happens instantly
this is what not touching LC for like a month does to you
you come back reinvigorated with ideas
because that phase should only happen before ship doors open during landing
so the change is never visible to the player
oooh i see
i've unfortunately decided to "improve" on that idea
and it's something i don't have the expertise to fix
isn't that already a thing in vanilla
i dont think so
or the change may be minimum
I've gotten really thin fog before in vanilla
i just know that you cant even see the floor when landing on a foggy moon
Vanilla fog is static from what i know/recall
but never noticed different fog variations
looks insane
good luck playing that shit with some kind of epilepsy/visual triggers
epileptic but insane
yeaaa
true
there are variables to influence it's "density"
but that's it
always the same
and the fog object doesn't even stretch to the whole map!!!!!
im a gd player so that wouldnt affect me XD but i can see people suffering with it
but yeah morbius ive given you some ideas now, be it for weathertweaks or mrovweathers, so have at it lol (at your own discretion)
i feel better completely abandoning this idea then getting even one person slightly hurt by it
honestly
sad that it isnt an easy implementation
yeye ofc
Honestly based take
We've grown used to the sudden transition as being an LC quirk
that's what I'm saying yeah
"kid dies of seizure after playing best mod ever made Weather Tweaks" we do not want to see that on the news
fog is either thin or thick and that's decided by density, no?
@raw bloom i'm gonna CC you here since you've asked a few times about transitions for weathers
it's just for whatever reason not synced properly? from what I recall? i could be wrong
a year ago was a time when Tweaks were dealing the most damage\
bro this isnt an email service, who tf uses CC as a term on discord LMAO
i would not want to get someone seriously injured
i'm an old man
let me be
yeah okay
it would be cool to have a bigger visibility range on foggy, a variation like that would be cool
- Slightly foggy
- Foggy
- Very foggy
Im still actually considering the weather intensity variants mod idea
like
i like getting immersed
that wouldn't be that hard to implement honestly
hell i consider myself a Cloudy weather enjoyer
just testing to hit those variables just right would be time-consuming
i wouldnt mind some extra alternatives that are functionally like Clear weather but with different ambience
im gonna crowd control you here
noooooooo
- Earthquakes: the ground (and player camera) shakes from time to time making you drop your items and debri may fall off of buildings damaging you, trees could also fall and hurt you
i just come up with this idea
xd
baller
get content creatored
guys is this foreshadowing
🤭
that would be so cool, makes me think about solar flare's intensities
Exactly!
When do we get tsunami
magnetic storm (ig its kinda the same as a solar flare honestly)
i live on a very high seismic activity so i always had the thought of an earthquake "weather" for LC
tho now that i think of it maybe it would be better as an event like meteor shower
I was actually curious
is there a way to like do a custom system like the one meteor showers use
because some progressing weather transitions, if done with e.g. that kind of EAS warning, would work even if they were jarring
(in general i think there should be more events that have those kinds of announcements. Obviously shouldnt be too frequent or it gets annoying/obnoxious, but meteor showers are so ridiculously rare)
yeah it would be so good
earthquakes, maybe the tsunami too
the heavy dust clouds you mentioned before
Ever since zeekerss added it, i was thinking how a short term eclipse would work way better like that.
A real life solar eclipse doesnt last an entire day either, even on other planets.
some of them could work better as an event than a weather itself
ye
Crazy idea: combining eclipse with blackout for such an event
😮
e.g. halfway during the day you get a thing warning you for it, and when it happens it actually gets properly dark
and stuff spawns on surface for like an hour or two, then it gets brighter again as the eclipse passes. The enemies stay though.
0.00003% chance of happening
dude that would be actually scary
me with ship door when that happens
Well ya got your ideas now
imma commit the heinous act of falling unconscious on a horizontal surface covered in soft material
i just come up with the best idea ever, imagine if there was a weather that made the water on a moon start to rise more and more, making it harder to traverse as the day goes
🔥
its way too late so i cant tell if this is a joke
-# if its not... uh, thats what flooded does. It raises the water level as the day goes on (or on adamance, lowers it as the day goes on)
the name could be "water rising" or smth like that
WHAAAT
What does, “CC,” stand for
carbon copy
basically, addressing the message to you aswell
This rocks
that sounds ancient
wait till you find out what BCC means
Except for the epileptic flashing
omg i read that as bbc...
No…
anyhow gn yall
goodmorning
what time is it for you?
i love asking that question
i would love a super eclipse weather/variation, it works the same as eclipsed but doubles the spawn of monsters and the moon takes a purpleish color
i dont think that has to be that hard to make
i have used an ancient term non-ironically
my youth days are over
i think there’s a word for that last thing
you have now achieved unc status
uncle mrov? 
😳
noted
super eclipse embrion 10x multiplier
caca club
Added rotating floodlights to the ship and imo they vibe super well with blackout
compressions a bit brutal but yeah
add granny
Oh when are they gonna release?
The lights
Good question, about a week or two probably? Releasing it under ScienceBirdTweaks so depends on other stuff from the update being ready to ship
Sweet
yeah, we're mostly onto testing and bugfixing now, so hopefully within the week 🤞
it was 00:51 when you asked
and at that point i had been up for about 19 ish hours so i was absolutely tired
:0 makes sense
This is so extremely fire i love it
-# I also had my driving license exam that day, which i thankfully passed...
Les goo congrats
the blackout experience on desolation
i just got a clear weather but when i went it was eclipsed :c
and i didnt see a ?
maybe im blind but ye
im 80% it didnt say "clear?", bc when the doors open it looked clear but when the ship landed it changed to eclipsed
it happened again, idk if this is a me problem
yeah I've had that happen on occasion as well, seems pretty hard to reproduce for me at least
what is this what
Yooooo
Red cosmocos
i think uncertain/unknown weather is bugged
I had a run recently where every single day was eclipsed
reloading the save fixed it and now that i disabled unknown/uncertain it didnt happen again, but i also was not able to reproduce the bug before so idk
progressing weather is also bugged
do you have a log from that session? can you reproduce this error reliably?
I dont have a log but it has been happening very commonly so ill try to replicate it later today
if you get that bug again, let me know
it happened today
i disabled progressing weather now
will see if it happens again
it's back??
I missed it 🥹


whats with orion wrong


