#Weather Registry / Weather Tweaks / mrov
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@drowsy willow Is there anyway to disable the message that says, switching weather from [weather] to [weather]
lethallib *vomits*
oh that'd be nice
?
my only experience with it was kind of sour and it was because i was forking something that was already dependent on it
the entire time i was just wishing i had done things manually because its kind of limited in control
well there really isnt much in lethallib past the actual registration and patching things ingame to make stuff exist
i had weird issues with setting item properties but i dont remember what exactly
that... might just be a you issue lol
i think i ended up having to do something manually in a postfix
Whus wrong with LL?
i just dont like it
nothings wrong with it rlly
i usually just dont like using apis for anything unless it offers something to the table other than making the process easier
and lethallib just made my life harder
funnily enough i've still had better weather experience in lethallib than registry, i STILL get reports about custom weather disabling not working ๐ญ, but i appreciate mrov's efforts
if its anything item related past just registering the item via code, you were probably too inexperienced with stuff to tell the difference of whether it was LL or a general issue
maybe
but it just kinda frustrated me because i had no reason to be using it in the first place other than consistency
lol
you use LLL for items now?
i would going forward prolly
i havent done any item stuff again
idk i havent looked into how it works on LLL's side
huh
i would admittedly probably do the whole process manually
double huh
because that is how i like to do things
well, you're not the first to say/want that ๐
double admittedly
i only used the item api stuff in lethallib
it might have other cooler stuff
that i havent looked into much

i do love not knowing whether an item is a vanilla item because someone manually added them into the game and i cant check LL or LLL if its their item
pay attention to the mods you download lol ?
i meant as a modder
i cant just assume zeekerss will never update the item list to add more items
@little sedge do you know how item saving works in lc
you can pretend item id's dont exist for the most part
yuh
icic
there's only a couple that are special and have em, like shovel and knife i believe
so if that list is in a different order compared to last time you played that save
the items change
it does
ok
dont manually make items ๐
LLL has a whole system that awards points based of comparing info and all this other shit
it's hell
?
instead of just saving index # LLL saves the entire list of itemname, modname and author name
I need to figure out how to use LLL to make scrap my mod isnt just gonna make itself
๐
then if any items between the new list and the old saved one don't match, it scans the list to see if the item still exists
are there like
based on comparing pieces of data
extendeditems or some shit
yes
For some time.
I mean it might if I will it into existence hard enough
trust
until maybe one day LLL has it all, i use it for ship upgrades, decors, inside hazards (outside apparently dont work but i never verified that), items, shop items and enemies and also used it for weatehrs at some point until mrov wanted me to switch
i still use and depend on LLL for a few misc functions that i dont wanna think about, the registeration would just be all over the place if i used both at once
i depend on 4 right now
get open lib, solid lib, test account lib, lethal lib, LLL, weather reg
I forgot the others
LL, LLL, WR, PFL
pfl?
pathfindinglib
oh and inpututils
oh inpututils is nice
it lets me safely write some async pathfinding, the code just used to be in coderebirth but to avoid duplicating a bunch of patch code that you're not supposed to duplicate zaggy just put it into a lib
idk sounds like you need solid lib open lib and test account lib
personally
and JLL
where does MirageCore and EnemySkinRegistry fall
funnily enough solid lib is just old coderebirth code
test account lib is probably coderebirth code copy pasted too
what does that mean
make code rebirth dependent on moresuits for april fools
it means xugpt gets used a lot
i deprecate on april fools and leave it that way, 
based?
disabling in what sense? ๐ฅบ
i wish i knew, i just know a few people have been a bit mad about it not disabling because they dont like meteor shower lol, couldnt get more out of how they disabled it though
not yet
but ill add that in next release
Huh, idk I've had meteor shower disabled and it always worked for me
Maybe cause I did so pretty early on
I found something fun
Rain inside the facility
again
The dungeon was demonmae's ghotic monastery
if think there was an error in the console saying JLLcompat something
You need to send the logs
yes thanks xu
Like, everywhere, or only in those open rooms with the skylight
?
what moon was this on?
everywhere
0194a4b7-d0e1-7ff8-f93c-862b9c692874
Why does this error pop up when I reset on Retinue?
ahahhahaha what is that
New mrov scrap idea mayb
As a bonus, always spawns in anytime it detects an error from weatherreg
new flooded variant
plays the music and vibrates around ofc
Ohh?
from the amount of Registry errors ๐คญ
Swap sun for giant ๐ฅบ in the sky
blackout + meteor shower is fire
Blackout seems like a great way to make any weather much more dramatic
Me likey
Kinda sucks not being able to see inside without a flashlight tho lol
it looks like old meteor shower lol
Update : Cleared cache and deleted configs then reinstall weather tweaks and lethal elements beta fixed it
alrighty, thanks for the follow-up ๐
everyone tell mrov to eat breakfast
no
I ate breakfast
This is so peak
Hater 
HEYYY MICK
long time no see
how have you been?
bros the tweaker
i stole mrov's breakfast
Yo what can i do against this error?
I didnt copy my whole log.
Also my friends are having massive fps issues with this mod :(
what is WeatherGains?
you could remove that mod since Registry does the same thing
as for the lags: I'd need more details - is it constant/on specific weather/moon/interior?
i gotta ask them
its a mod thhat is like weathher multiplier
Weather Registry already adds a WeatherMultiplier for scrap 
my keyboard is double typing
ah xD
My friends says: consistently and everywhere
for the fps problem
So somehow I had a goof in my config, I'm guessing since I had poked around in there, I had copy pasted or dragged some text but the point is:
Rainy weather should have been by default (I did not try to change this):
WeatherToWeather weights = None@100; Rainy@60; Stormy@40; Flooded@30; Foggy@50; Eclipsed@20;
But I ended up with:
WeatherToWeather weights = None@100; Rainy@60; Stormy@40; Flooded@30; 40; Flooded@30; Foggy@50; Eclipsed@20;Foggy@50; Eclpsed@20;
This causes the terminal to stop working. I think specifically because flooded twice, but it could be the 40. Anyways the point is an error catch might be a good idea, even if this I'm sure was my fault. Though it is very edge case, and might not be worth the effort, but now you know that can be an issue.
hmmm, i thought i had something catching those types of errors - I'll check that later, thanks for the find!
hello, i got this error when routing to assurance, what's happening?
hey, that shouldn't happen - what's your modpack code?
and can you reproduce it consistently?
I'll try to see if it's consistently happening
Also, I did my modpack manually sadly, I don't use a mod launcher
Sorry it might be inconvenient
it seems to be happening semi-consistently
I simply just go to assurance, start the moon, and then it happens
The seed and moon loads, but the doors won't open
And so I'm just
Stuck inside the ship
Unable to get out
(Didn't test with an inverse teleporter though)
that is wild
@drowsy willow I have a bug to report
Moons with hyphenated names like Asteroid-13 and Fission-C seem to not work when registered under the blacklist for weathers and the hyphened part of the name gets deleted from the config ๐ค
i'm pretty sure it's intentional - it should either work as fissionc or fission
Yeah but it doesn't
Asteroid13 also doesn't work
hmmmmmmm
Yeah we got Snowfall on Fission despite it being in the blacklist and it was awful cus you can die to acid you can't see
lol
lmao
Yeah, hopefully you might have an idea for fixing it cus I know it's not intended XD
hmmm fuck
those names (case-insensitive) will resolve to fission-c
i have honestly no idea why it didn't work for you
๐ฅ
So wait they have to be lowercase to register?
Interesting
they don't
those are the names on my end
whatever you put into the config it gets lowercase-d
They have to be uppercase, do it how central config does it 
lmao
that's an amazing idea
make it random-case and blame users

Central Config is such an abomination
Also just take a modpack code and test it
All you'd be checking is the config value anyway
i shall check then
No point doing ur own testing if you get me
0194cd0a-fd36-7121-c2c4-941d1dc8d5e5 Here
i mean - those will be the same values in registry
but i'll debug that on the profile
which weathers are supposed to be disabled on those two moons?
Snowfall and Blizzard
Weird, well we definitely got them
that's from your log
๐ค
lol it's weird
I will say I fixed Asteroid14's name cus it was renamed to Hyve, and I changed Fission to FissionC but Asteroid13 wasn't changed at all
i'll fix that because that is definitely not intended to happen lol
so asteroid13 will work
lol
Yeah
Glad Wesley changed the name of Asteroid14 to Hyve so I can just change the name to Asteroid
Noice
i'll see if i can fix anything else today
cause i've been delaying working on weather stuff for 2 weeks
and it felt good ๐คญ
Just to be clear, the default value here is for vanilla, right?
Yes
Other than that vanilla doesn't use weights
Thank you
Plz fix this bug with WeatherTweaks
Makes savescumming impossible since the game softlocks you in the ship (Aka the door never opens)
what makes your logs so long wtf
Log levels
I'm gonna check what's happening when I'm back home
The error should around the very end methinks
could you send me the modpack code for it?
i have no clue how that is happening tbh
@raw bloom ๐ฅบ
WeatherRegistry 0.4.0
- added
WeatherMatcherandLevelMatcher(not fully implemented yet!) - changed
WeatherSyncto allow syncing multiple weather effects (thanks, @abstract pivot !) - fixed an issue with WeatherRegistry disabling JWeatherOverrides (thanks, @pine thunder !)
- fixed an issue with Orbits compatibility patch (thanks, @lilac jolt !)
Hi I just woke up
Will send the code in a sec
okie!
0194e7af-905a-66a1-5985-366a9b36c727
When landing on gloom
The ship door didn't open for me so I was stuck in the ship
downgrading fixed the issue
Disabling WeatherTweaks will likely fix it for now as well
Which is what I would recommend since the update for WR fixes broken compat with JLL
updating to 0.4 causes coderebirth, lethalelements and mrovweathers to not load at all
Really? I didn't see any errors
something along the lines of "missing dependency weather registry" idk it's odd
do you have weather registry
yeah
are you sure
it'd be pretty hard to update a mod that's not in my modpack
everything works fine when i downgrade to 0.3.16
you'd need to post full log
very weird
[01:43:56.9604707] [Debug : BepInEx] Skipping loading C:\Users\blahblah\lethal-company\profiles\Disposability Beta\BepInEx\plugins\mrov-WeatherRegistry\WeatherRegistry.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid. Hahaha
idk what any of that means y'all ๐ฅ
mirage is cooked in that log too
So it could probably got corrupted during download.
i'd wager maybe it's somehow corrupted download ye
would have to clear the pack and wherever your mod manager caches downloads
clear the pack as in remove everything?
As in clear anything that might have a cached version of the corrupted file.
Can corroborate with it probably being a faulty download
Not getting said issue on my end
There are couple of logs here and there that have a couple of invalid assembly instances and people seemed to not care and let it run, lol.
I know nothing about anything i just download mods and run the game
Then I guess download again til you stop having that log, lol.
thanks
made a new profile, same exact issue i'm just gonna downgrade cause i have no idea how to fix it otherwise

It seems like the latest WR also stops one of Bozoros' dll's from loading
What
Okay, it fails the patching.
Ye
Just saying it stops the dlls from loading makes it seem targetted, lol.
found this while looking for people with the same problem so seems it's fine then?
if what you said was true wouldn't making a new profile have to fix the issue there
you gotta excuse me if I sound dumb I have no idea how any of this works lol
Maybe, maybe not.
I would do a manual download and see if it is infact the mod that is the issue.
Not quite, but it does make weather-related stuff not work
All the other stuff I said there does work, but I still gotta update the reference to WeatherEffectData.ApplyWeatherEffects()
Also I was referring to the error itself making the .dll stop loading, but I forgot I had it in a try catch, so at least it errors out after patching other stuff 
is it broken for anyone else?
i've seen it broken for a couple of my friends
FUCK
oh god, is bozoros enabling weather separate from the weather API as well? gonna have to add it to the list of mods to check whenever weathers are ready to behave like vanilla for OpenBodyCams per camera weather
still holding off on improving that feature until the weathers stop existing in the menu but I was hoping to only have to make compat with weather registry
Oh not really
I have a bunch of objects that enable/disable + an event that's invoked depending on specific weathers
Pretty similar to the JLL weather stuff I believe
oh huh, I see
are the global things? or do you have some that follow the player?
the ones that I'm really concerned with are the ones that follow the player
or disable/enable based on whether the player is inside or outside
Just global
I'll keep that in mind in case I get the idea of an effect following the player around though lol
i'm finally awake, i'm gonna fix all of that stuff ASAP
i'm so so sorry for that
the mrov release strikes again ๐ญ
yeah stuff like that ideally is an index in the weathers array and has effectObject as the thing that follows the player, since I mimic the vanilla logic in a clone to make things appear on the body cam
Oh I do turn off some vanilla weather effects though
Or at least I did during Bozoros' snowy theme
do you do it in a way that I can't be aware of?
Turned rainy into snowy, technically
๐ณ
if you're setting the current weather enum or telling weather registry about it it's probably fine
how are you achieving that?
Oh no, not actually changing it into snowy
I just mean I turned off the rain particle container and had a separate particle system for snow lol
oh, just visually changing rainy?
Made sure to toggle it back on when leaving though ๐
that's exactly what you shouldn't do afaik
are you using an override for that (in JLL or in Registry)?
Yeah probably not ideal
is your particle system a child of the rainy one?
still not ideal if so because I can't know that it's been created, but still at least that will disable the snow when the player goes inside
It's not currently present on the map anymore but it was just a particle system covering the whole map
oh god
Neither 
the poor physics system
could you? ๐ฅบ
as long as it's a supported feature in weather registry or jll and those features work like vanilla weathers I should in theory be able to support them fairly easily
Yeah it was pretty rough for performance actually, I've made the confetti particles during Eclipsed a lot less intense than what they used to be (which also cover the map in a similar way)
although I haven't looked at JLL to see how it does it, I may be in for a fun time with that
I'll keep it in mind for future stuff ๐, turning rainy into "snowy" like that was just for the Winter theme
i know for sure that JLL has something to center the effect on player
let me find it rq
uh oh
it has something for that
as in it is implemented its own way?
I'm scared
Thatch
๐ฅ
Oh this might just be for regular objects, not sure why it would be used instead of parent/position/rotation constraints though
the method is fine
to quote nikki: "I figured out, Jacob has a script for keeping it centered on the player"
i know less that y'all about editor stuff
but I have to add soft compat for this and make my own component to mimic that behavior for any target if I want that to look right on a body cam
pain
๐ฃ
might just scrap the weather feature at this point, it seems like too much of a maintenance burden
it's a shame but I really don't want to have to reimplement every mod's bespoke weather system
that's completely fair
By weather feature you mean displaying weather effects on the bodycam, right?
well maybe saying scrap is extreme, but we least I don't intend on supporting systems that duplicate vanilla functionality instead of using the vanilla system
if weathers in registry work like vanilla code and stop existing in menu I can at least add a whitelist
yeah
the ones that move and toggle based on the local players position
Yeah would really depend on how the weather is being handled
also worth noting that JLL's component above doesn't work for spectated players
I haven't seen what Blackout weather looks like on the bodycam actually, I'm curious now lol
blackout should be fine, I wouldn't expect it to need to follow the player
there are global effects and local ones in vanilla
blackout only has global effect
that was an idea to prevent the custom pass that Zeekers uses to show outlines of things behind the lights
but i gave up on that lol
WeatherTweaks 1.0.2
- fixed the mod breaking with WeatherRegistry
v0.4.0(thanks, @daring pivot !)
I must now figure out how to handle weather changing with how I've currently got it ๐
the overrides?
Yeah I can probably just run them but reversed to "undo" them, and then run the normal one
I probably should just add WeatherRegistry as a proper dependency instead of working around it ๐
Although the stuff I'm doing isn't like a full on weather replacement though, at most it's changing sky volume to a different one
Issue is fireworks show mainly, which does depend on weather lol
mayyyyyybe you should ๐คญ
But yeah it's stuff like this
The fake "Rainy" from the winter theme was one that specifically disabled a vanilla thing (not shown there)
I was thinking of something dumb for Flooded too, having the two water fountains be the only source of water lmao
Just clear sky, absolutely no rain, but flooding nonetheless due to those ๐
Will probably scrap that though
Oh also I'm doing this for Blackout btw, I don't think I specifically mentioned it in here but the Ferris wheel doesn't spin at all lol
Atmosphere's great 
Makes that fire exit even more inconvenient lmao
this fixed it, thanks!
this should be fixed now
You're still cursed with WeatherTweaks, I see.
yeah
this time it's because i changed parameters in the function tweaks uses and didn't fully test that
not because its existence is cursed
thank god
Well, I made another LGU release with new stuff.
Sooner or later, I will see reports about it.

the circle of life ๐คญ
i cannot replicate your issue ๐ณ
this is weird
You have to land on a moon that has a WeatherTweaks weather and restart the lobby
In that instance, it was None > Foggy on Titan
IIrc
Idk then
that is really weird ๐ญ
Have you tried disconnecting?
I'm seeing a couple of errors from LLL when disconnecting, lol.
Usually happens when you have another guy with ya.
oh maybe the lan version makes this work
let me check for sure
exactly the same
i have no idea how that happened tbh
Maybe whatever this was fixed the issue
your issue happened before that update tho ๐ญ
I really don't know
If it happens again, let me know
woah
new weather ๐คญ
Wat
is the weather really bad headache inducing smear frame motion blur after images type shit
Tried to land on Gorgonzola with another modpack and got the same problem
I don't have weather tweaks in this one
What I meant is that the same thing happened. The ship door didn't open
0194ec70-fc09-4f36-050d-ea09c8431424
and that popped up while you tried to land at Gorgonzola?
Yeah
alrighty, i'll try to replicate that
i did replicate that, let me check if my fix works
it's working normally
WeatherRegistry 0.4.1
- fixed an issue with negative index being called in an array (thanks, @mystic oxide !)
@drowsy willow I think the new update removed the playerlight, once we updated we dont have our own light and its pitch black inside unless there is already a light source
if it did i'm gonna be really surprised, since there's nothing touching that part of the game
do your logs suggest that happening?
I dont know, I was playing with a big lobby I will do some real tests later.
I seem to not have this issue myself
It got fixed after we restarted the game
Holy shit, my first blackout moon
It's been ages since I've installed MrovWeathers, and I haven't gotten blackout since up until this point
Power infrastructure's been reliable 
They're doing their best
the Stormy+Rainy+Flooded+Eclipsed
Ew Sewer
Ewer
Yeah, sewers are often gross
Cool Ig
It's all the parkour sections, it's just crazy with that
That could be improved upon yeah
I might give it another chance whenever Batby updates the interiors but I'm not keeping my hopes up for that to be anytime soon tbh
I'd argue CozyOffice is worse in similar aspects to the Sewer
(The problem is that its gimmick is near identical to the Mineshaft... and I don't like vanilla Mineshaft, lol)
Hmmm what are your issues with Cozy Office?
It was created originally before Mineshaft btw so dunno if I could say it's gimmick is similar
Barely any scrap in the office section of the interior. I'm not good with directions, so it's kind of agonizing having to go into the basement and try to find my way back in an already huge enough interior
Fair
Still better than LC Office though, which is why it made its way into my modpack
I hate Mineshaft just cus it breaks on any moon with more than 2 fire exits imo
Gets annoying to get 15 fps gameplay and know it's cus Mineshaft failed to generate a fire exit
That kind of goes for all interiors
Wtf
I haven't had issues with Mineshaft generating fire exits
Back when I was using Dopadream's Titan, I didn't have issues with it even then
I don't have issues with it either on MapImprovement's Vow
...Yeah. Just what I needed on blackout March.
It might be when a moon has more than 3 then, but even then Mineshaft generates odd with 3 fire exits where you'll have one that can put you face first with a Hazard and stuff
happy to hear that!
oh, really? ๐
did you set the weight really low? ๐คญ
6 weight
Theyโre in the rare events category in my modpack
Category as in specific weights that are exclusive to certain things
E.g. meteor showers and infestations being increments of three
Iโm basically using Blackout as a replacement indoor fog because indoor fog fucking sucks
The fact I have WeatherTweaks make Blackout even rarer due to just how many custom weathers are in the weather roster
So uh
I might need to increase it a bit somehow I guess
if its not 0 weight its not rare enough
-0 ๐ค
๐คญ
At some point my modpack broke and now almost every single moon has weather on it every day after the first, even on fresh saves. Anyone have any ideas?
I've tried changing the difficulty multipliers and such to no avail.
Note: I don't think this is an issue with the latest version of tweaks or registry, the modpack was having this issue before I updated them to 0.4.x and 1.0.2
Here's my import code: 0194f20a-30e8-59aa-21cf-6ca8334f8e93
Log
it should be working normally
Ok awesome
let me know if it's not ๐ฅบ ๐
i'll check that in detail later
Thanks! I appreciate it
So I donโt think itโs your mod I think bozoros and the pikmoons need an update
OH I forgot the Pikmoons .dll also includes my goofy weather script, it's currently unused though so the error shouldn't affect anything there 
Bozoros does need updating though, still working on it 
I've changed the WeatherController function in a way that doesn't require any code changes, I just didn't expect someone targeting a different function ๐
LOL
well, that's my fault then lol
Also why is the parameter for WeatherEffectData.ApplyWeatherEffects() an array now? I thought it'd have every weather it combines or sequences through but I've just had it contain a single value 
Or is that a planned future thing maybe
well
it's an array for people wanting to enable multiple effects at once
tweaks does it DIFFERENTLY because why the fuck would i make it work good ๐ญ
oh, absolutely
instead of everyone syncing that shit by themselves it's always good to have a centralized way of doing it
MrovWeathers 0.0.4
- fixed an issue where turret lights would be disabled during
Blackout - added foggy weather overrides (moved from
WeatherTweaks)
WeatherTweaks 1.0.3
- moved foggy overrides to MrovWeathers
as always: let me know if it works correctly ๐
MrovWeathers 0.0.5
- fixed the placeholders not working in the config (thanks, @little sedge !)
You somehow managed to break Foggy.
- The, "Weather will be changing to Foggy", pop-up appears, despite it being on its own.
- When you restart the lobby with Foggy, you get softlocked trying to land. It seems to be the same softlock bug I've been reporting about for a while now, at least judging from the error in the console.
I'm pretty sure this is related to Tweaks, not Registry.
??
Why the fuck does it say Foggy > None now ๐ญ
Suggestion for MrovWeathers: Make Cloudy disable your clock when outside (if it doesn't already). I had a run where I went outside when it was cloudy, and my clock didn't work, then another where that didn't happen. Presumably, one of the runs was bugged (or another mod disabled the clock and I wasn't aware of it), but I thought it was cool when I believed it was an intended feature lol
Thank you 
Its a heavily modified version of https://github.com/yfeng997/markov_chain_visualization?tab=readme-ov-file
I'll get it forked and uploaded at some point so anyone can play with it, just would rather iron out the bugs first
and it'd be nice to make the importer actually use the weatherregistry config file
i love this
That does look amazing
Question is, does weather registry actually work with its own intended system 
What is this
it does ๐ญ
It's a markov chain visualizer. A markov chain is a system where each node has a set chance to go to each other node. You can use it to imitate things like weather, where if it's cloudy it will be more likely to rain the next day, where a sunny day may not be likely to rain the next day
The way Weather Registry / Tweaks gives each weather a weight to transition between weather systems is effectively a markov chain, so I used an existing visualizer to view my configs for WeatherTweaks. I had to make a ton of changes to the code to make it actually useable.
Here's an example of a very simple markov chain
The visualizer also doubles as a simulator, so if you run it for a while you can get a sense of how often each whether will appear in a given run (assuming every planet can get every weather, which isn't true obviously). Using it, I discovered I'd set ToxicSmog to be far more common than I thought, as it was appearing about as much as Stormy when I thought I tweaked it to be way less common
The visualizer also moves nodes around by weight, you can see that None, Cloudy, and Rainy all drift to the center pretty quickly (usually you have to jiggle the simulation a couple times for a close-to-perfect graph, it just happened to get it first-try in the video above)
i keep getting this issue
then the ship refuses to land
i recently changed my weather weight configs but
not sure why that would break the game like this
hmmmm
that's new
what's your modpack code?
and what moon are you trying to land on?
0194ffc6-0406-b8cb-d26c-e3a84d334535
experimentation
idk if iv just fucked my registry configs or smth
also got this from trying to take off from offense
didnt let me spawn back in
after the ship automatically took back off and went into orbit
and for some reason
despite having celestial tint on
ever since I updated registry and mrov weather
it stopped working
strange
Billboard is the issue
try disabling it and try landing
idk why, but that mod affects a LOT of other mods
I mean, it may not be the problem, but there have already been reports where the bug was that mod, so it already has some questionable reputation.
iv had this mod on for so long without issue?
why is it suddenly causing issues now
its a bug that can be caused by a lot of things, but usually the cause is different each time
still the same issue
the second i disable registry
everything fixes
have you tried disabling lethalelements modded enemy patch?
just did
same issue
i cant really find the issue
got an error from your modpack that mentioned mirage, lethalthings, and like 3 other mods
dont remember them
would try to help but your modpacks too big for me to try to troubleshoot
yeah just common errors
they dont mean anything
kinda like gmod lua errors
i think its registry though, or at least something related to it, or somehow iv fucked up its config
because it seems to work just fine without registry installed
upon further testing, it might specifcally be mrov weathers
not registry itself
it is mrov weathers
works with just registry
the second i add mrov
it breaks
@drowsy willow
You heard about the issue of other clients in multi not able to see changing weathers?
the WHAT
Did I say something
But basically it'll say "Weather changing to dust clouds" while I see the normal weather change
๐ณ
is it happening for everyone in the lobby/only host/only clients?
what weather was this on?
Any weather
Only Clients
Basically if the weather Changed
They only saw
Dust Clouds
Is this a Dusted moment 
Literally smashing my skull into the floor
Also every client
That wasn't host
i'm having an issue with transition weathers, specifically the one with both rainy and stormy. sometimes when i land it removes the rain effect but keeps the lightning effects. i got it to repro on sector 0 but it happens on any moon (specifically in the first landing of the game being open)
code: 01950654-0725-6fba-1e4f-0949ee40bfa2
hey, thanks for reporting the issue!
I can't reproduce it locally using your modpack code - what steps did you take to make that happen?
i've dug deeper and found this:
i have no idea how the fuck is that even possible
i think i know:
Hats wrong with that?
None is listed twice
Oh
i'm confirming rn if that's the error
Also when formatting do I do it like this,
None@100; Cloudy@200
or like this
None@100;Cloudy@200
both are correct
i prefer the first because it's easier to read
but both are parsed by Registry, so it's a matter of preference
And does it have to end with a ;
So like
Nons@200; Cloudy@100;
i'm pretty sure they don't need to end with semicolon
How the heck do you separate without a separator
i split the string on semicolons
if the string ends with ; the last result will be an empty string
so it doesn't matter
GOD NO
I was like "how the fuck is he doing that"
But simplification ๐ค๐
it's not gonna be simpler ๐คญ
i've found and fixed the underlying issue
that's really weird, i'll try to find a fix for that today
Okay so I did fuck up my configs Ty so much for spotting that ๐
it's gonna be fixed in the next update, thanks for the find ๐
Wahoooโผ๏ธ
To repro on my end I did:
1: open the game
2: start a new save
3: go to the first moon that has Stormy > Rainy
4: land the ship
If it wasn't repro on your end with those steps, idk what would be causing it
oh, i've changed the weather myself ๐ณ
i'll see
WeatherRegistry 0.4.2
- (hopefully) fixed weather effects not enabling correctly on progressing weathers (thanks, @nocturne lily !)
- fixed weather effects re-enabling themselves in an infinite loop (thanks, @abstract pivot !)
- fixed config resolvers not ignoring duplicate entries (thanks, @prisma trout !)
i don't think it worked
might be a conflict on my end
[23:09:21.4536973] [Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "Sphere" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
[23:09:21.4827235] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[23:09:21.4867270] [Warning: Unity Log] WeatherRegistry.Weather must be instantiated using the ScriptableObject.CreateInstance method instead of new Weather.
[23:09:21.7029240] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[23:09:21.7039252] [Warning: Unity Log] WeatherRegistry.Weather must be instantiated using the ScriptableObject.CreateInstance method instead of new Weather.
Not sure if that's important
Always good to check
ok now it works for some reason
apologies for the confusion
it's kinda inconsistent
sometimes stormy > rainy works fine and other times it disables rain until you go inside and come back out
What terminal mod is that
To go through moons
Ohhhhh
Shit is that the one thatโs incompatible with constellations?
Something I have conflicts with the mod
Cause I used to use it
Then it suddenly broke
that's even worse ๐ญ
yeah anything I make should be compatible with eachother. If you run into any issues i'd appreciate a bug report (with logs)
Shall do big mans ๐๐
There is one incompatibility iv been aware of for a few days but iv been hesitant to report it because I think I caused it by fucking with configs too much
Since I couldnโt narrow it down to any mod causing it
In hindsight I probs should have reported it straight away cause then other people coulda helped me narrow it down
no worries, I mean if it's lethalconstellations there's a lot of room for configs causing errors
feel free to post in my thread about it -> https://discord.com/channels/1168655651455639582/1327068908129095700
I think I know why it's happening - I'll confirm that later
the weathers are a menace ๐
mrov be honest, is vanilla weather more cooked than the terminal?
Fair enough lol. The combo weathers are fuckin sick tho
๐
Two questions:
- Eclipsed **> **Foggy, what this symbol mean
- What are the scrap multipliers for weather like this
Starts on Eclipsed, some time later turns foggy.
Scrap multipliers, @drowsy willow is the expert here.

Will it be only Foggy or Eclipsed + Foggy and is there any option to customize time when the weather change?
From like
6 months ago.
It would be only foggy.
I don't know if that was changed in the meantime.
Mrov would be the config expert as they're the one creating it.
okay thx. I'm waiting for his anserw
eclipsed to foggy
- Eclipsed>Foggy means weather changing throughout the day: starts Eclipsed, transitions to Foggy
- Default scrap multipliers for the combined/progressing weathers is calculated based on the scrap values set for the weathers included (so in your example it's gonna be calculated based off of
Stormy,RainyandEclipsed
Will it be only Foggy or Eclipsed + Foggy
only foggy
is there any option to customize time when the weather change?
no
for some reason I dont think my weather weights are really working
ill get some proof in a sec
cause i know what i just said is like no help lmao
what if the scrap value multipliers are set in central config and not registry?
first of all, don't
second: i think the CC values will be used
i don't really care about that tho
can confirm
CC will turn off registry's modifiers in config and use its own
if i may ask: why are you using CC for that
is it better to use?
what's a feature that makes it better than registry
like genuinely ๐
only reason i can think of is that it's LQ and LLL config combined and made easier to use
fair enough
i'm drawing some parallels to apple products lmao
na
i can die in peace
CC feels like an apple product
yeah its convenient and easy to use but it really doesn't get along with much else
that's a really good description, ngl
is mrov an android
it just happened to be the one i started using first
huawei
and
too deep into this modpack to swap everything over
plus it has a lot more configuration options for specific niche things than LQ and LLL
i try to use both since i found registry after CC
but registry is weather specific
so id rather just deal with the issues of both together
rather than having one
CC is a pain if it gets wiped though
like
just now
How do i edit the combined weather
half my weather configurations for enemy and scrap configurations just got wiped 
cause i wasnt paying attention
๐ณ
like on its own?
nono
i had to temp disable a mod
aka
lethal elements
and ofc i have the setting on in CC
to refresh configs on each launch
to get rid of dead entries
was a mild oversight and I cant roll back now because iv only just noticed
rolling back would undo all the changes I made the last 3 hours
yeah, that's why i don't do it in Registry
it's fucking you over really badly when you disable something ๐
i use registry for weights
prob why LLL doesn't do it either
since CC doesnt touch weights for whatever reason
at least I dont think
it might do actually
at least with LLL you can tell what was disabled because it removes the comments in the .cfg
the technology is not there yet
that's just how bepinex works: it removes all comments when it loads a config file
yeah and i honestly appreciate it more than just remove dead entries
yeah no weights
but essentially these configs I had for weathers on lethal elements weathers
i remember when LLL was doing this:
jesus
more config grinding
๐ญ
woah
i can see why it doesn't anymore
the thing with the numbering there
it was in a different order for every moon you've changed
i just noticed it jumped from 1 to 10 ๐ญ
back on this
i swear first day
with weather tweaks rather
i assumed
thats what this meant
may have been wrong
anyways
well that means my weather weights are working fine on the first day
but the next day they go out of whack
Is it right for the weather tweaks config to only have enabled weather, default weight and moon weight?
enable this in Registry config and check your logs
just checking before editing the weather
that's the default, yeah
will do boss
what does this do
okay looking at the full weather list
i might just have
really bad luck
that enables all the weight/scrap/filtering options for all tweaks' weathers
cause overall it seems to be none
oh god no
thats a headache i dont even want to go near
i have limits to modpack madness
im just happy i have a somewhat stable modpack which is coming up to about 300ish mods
no logs
but
๐ญ

my mistake original gangster
๐ ๐
i use mrov weathers, elements, cc, tweaks and registry ๐
do you have this enabled in tweaks config?
and do you have debug logs enabled in bepinex config?
let me go take a gander
defo dont have this enabled
wait
i might do
oh yeah i do
๐ฅบ
i believe so?
yes i do
this right?
i use gale so
its a little different layout wise
would you like a code my good sir
cause it could just be a gale launcher issue
after migrating over from r2 to gale, maybe the config options iv set didnt reapply for logs?
thats just a guess off the top of my head tho
019510cb-e3d2-d05b-3590-beed7bd76390
oh lord the download speed
another user why i use gale
wayyy faster
mb for taking so long, was changing menu stuff cause i was seeing if resonance emblem was worth using
but it just has insanely poor menu peformance, like 4 - 6 fps
im stuck on an older version of lunxaras menu, cause it seems im the only one who prefers the orange menu scheme
may be a little biased tho
cause i made everything i possibly could orange
What is LQ?
267 mods ๐
yummmyyyy
So if I have CC na Weather Registry which weathers will be used?
this modpack is my ship of theseus
if you have both, CC scrap settings will be used
iv been working on it ever since lethal company got a modding scene
๐ณ
dear god