#Weather Registry / Weather Tweaks / mrov
1 messages ยท Page 19 of 1
so any mods that update values (config mods, weather registry scrap multipliers, etc)
they all still work
because those run when you change the level or land the ship or whatever, but mine runs when you create the lobby
the extra levels westher data is never read
weather*
only like the random possible weathers for the selectable level (like how rend cant be rainy etc)
i dont handle weather changing at all
i see that the "possible weathers" data is the same
and ive been able to apply weathers to vanilla moons with WR and it works fine
ye tho dine is different
it just rolls the moons weather two times (since it's read as two separate levels)
thats toggleable tho
im 99.99% sure the weathers rolled for my custom levels do absolutely nothing
if theres a way you could exclude them from getting weather rolls at all, I'd do that
i should check that forsure
hmmm
i can think of two ways to handle that
and both suck
if there's something you'd rather i change on my end, lmk
- it always rolls clear weather (not sure how it would handle your mod)
- you specify which level's weather it should follow (a little painful to set up)
alternatively im certain it could just be ignored
idk have you checked
it works fine for me
the way registry is set up to handle syncing weathers, no
i'll check how it works rn
but the weather reroll data for my moons isnt used anywhere
please your honor you have to believe me!!!
my evidence suggests the contrary ๐คญ
yes!! ive been saying this
๐ฅน
you don't actually route to my levels (and i never update possible weathers beyond lobby creation)
so theres no possible way for it to be the other way around
okay, so (i assume) if i add a modded weather to the vanilla moon, it should be auto-added to yours as well?
lethalelements works great with my mod
so i assume so
cloudy also works
also fwiw i manually unregister my levels from the terminal through a LLL postfix so that's like bonus points that you'd definitely never see the weathers rolled for the custom levels
how did this happen then ๐ญ
did they blacklist the wrong titan
the thing is
from my understanding targeting vanilla titan should blacklist both, right?
it should blacklist it from vanilla titan only but thats intended because you never ever route to my custom moons
so it should just work tm
i'm thinking about updating my resolver to account for that
but shit will get wild
WHY ARE THERE 3 HELP
ok well like
do you just need me to make it so their weathers are always synced (even though the modded moons weathers are seriously never used im sure)
i could postfix into the weather roll thing and just change the modded moons weather to the vanilla one
honestly i don't think so
I actually did that before when the mod was really early in dev but i removed it because it seemed redundant
oh, i'm thinking about adding this on my end
ohh
so all the non-latin characters will be removed from the strings
i named them this way because LLL's scene selection thing is weird, and it shows the planet name of that level instead
so batby suggested i use cyrillic letters
to make them appear the same ingame
im sorry i do so much weird shit ๐ญ๐ญ๐ญ
๐๐ป๐ฎ๐ช๐ด๐ moon names
i'm gonna commit some cursed shit ๐ฅฒ
again are you even certain the weathers applied to the cursed levels are used for literally anything
i was so certain they were not
and only appeared internally
as far as i've tested they are not
is it really necessary to handle them then?
do you need to do anything then?
no
then why bother 
only this bothers me a bit
just leave it, I'd say, as long as the vanilla level follows the config these cursed ones can do whatever
do you guys know why the weather tweaks configs dont appear
Weather tweaks also has a beta version, I think the original one is basically outdated for now
BetaWeatherTweaksBeta should get you there on thunderstore
thanks
mrov lowkey needs to deprecate that version until the mod is finished
the beta one is more stable ATP
i knoooooooow ๐ฆ
its one click away ๐คญ
is this the day?
fuck it, we ball
WeatherTweaks 1.0.0
- moved the
Betabranch intoStable๐
Holy shot!
wow went up 10 major versions insanae!!!!!!!1111!111!1
you know it's an important update
What are these?
I'm asking Mrov, not you
well i think it also effects foggy but fog has a max density already so whatever
if it is what i think
it's the chance of Clear appearing
- chance after each quota and + chance for each player when the weather is picked
i'm not mrov but i can tell you what they do if you care
This is all so complicated
I know ur a reliable source, so go ahead if u want
for the 2nd thing
it multiplies your quota by whatever the value is set to on the "game length multiplier"
and then adds it with the living player multiplier
ah
thank you endo
how did it only show up for you now ๐ณ
they might just not have wondered until now
I've been using WeatherRegistry
I just wanted Tweaks for combined weathers
Idk what all this is
I think there trying weather tweaks lol
Yeah
the new tweaker
I'm tweaking
weather tweaks has so much settings
it's a lot of stuff, yeah
It's kind of vague
the config descriptions and all?
Yeah
no way no one noticed
i am not spoiling that shit
it was inside tweaks for 6 months
????? i legit have not noticed a thing
๐ง
foggy is still just foggy for me
What values do I set for it to just not do this
Do you have to put the names of moons into their value for it to manfiest
or just
deselect clear multiplier and set to 0
that's the blacklist
go to foggy in general to see the effect
What abt this one
max multiplier being set to 0 overrides those two
I don't understand
is the color different or something??
i checked your code and you're replacing the volumes
The fog encompasses the entire moon
tweaks fog
It doesn't
It's one big square like the steam leaks
oh so you changed the color
i've made the fog bigger, i'm disabling all FogExclusionZones on the map and it's a different color
Again, you can see it at Embrion's main entrance, and to the right of the wooden scaffolding on Titan
GAH??
BUTTERY?????
I GO FROM FOGGY TO CLEAR AND
WTF
i'm gonna get more screenshots
also the fog is not something new: #1203871322841808906 message
thats me tho idk why you calling poor buttery out
because of the rocks drama
no
What did I miss tf-
i just made it so random boulders can spawn
Bro...
why did you add beehives to embrion
Every natural entity has a weight of 1 on Embrion
I'm gonna be honest I have used weathertweaks since it was a new thing so at some point when this was added I guess my brain just got used to it and assumed it was vanilla
Because of the whole, "Biological life actually lives in a geothermal cave network underground", thing
you know Vow, right?
but bees are on the surface
I just headcanoned it as them rarely surfacing
wait i died and couldn't take the screenshot lmao
What got you
huh
I was wondering why foggy looked so good on my dine
I guess you indirectly pushed me to replace rainy with foggy on that moon lol
(which i did in the last patch)
bouldervil wtf
:3
oh did i ๐
oopsie
yeah I hated rainy on dine and i was like wait foggy looks sick here
like the lighting looks really cool esp with the new guide lights i added
foggy is the second worst vanilla weather
The first?
clear
Real
flooded, by a mile
depends lowkey
but only because it forces a certain level design that either makes it easy to counter or a horrible experience for 15 minutes you're there
flooded either does nothing or sucks
flooded on experimentation: ๐
flooded on march: ๐
11 minutes 40 seconds of ** **
Whatever that means
foggy is just frustrating im ngl
almost every time I just get so fucking lost and lose my mind
unless I know the map pretty well
Does this override ButteryFixes' first day random seed
wow it doesn't look like smoke
i think so yeah
im pretty sure it does
but i'll make sure it doesn't
or it does and communicates it clear enough
will see
Whus dis
lmao i have no idea what that does
it generates all possible config entries for tweaks weathers in WeatherRegistry config
stuff like weather-weather weights and others
Oh ok
So this foggy patch option disables your edits mrov? This entire time I assumed it just 'ignored' as in disabled foggy weather entirely on specified moons ๐
I'll keep that on then
that's in registry config
๐ฅบ
my brain hurts from all this tweakening
Oh so it's a different thang ?
and - to be honest - i've added that option because it was messing up some moons when JLL and custom foggy volumes first showed up
Do I have to use the internal name of Dopa's Titan for this
no
and i haven't got the time back then to patch this
just put titan
So it just doesn't work for Registry only?
the weathers on my custom moons are never read or used anywhere
it's using the same resolver as Registry, sooooooooooooooooooooooooo i don't really know
what else do tweaks do
oh yeah, THAT
WeatherFreaks
basically i've had so much issues with the vanilla fog that i decided to - if i may - rebalance it
not to make it weaker, but at the same time to make it playable
weather tweaks makes foggy more bearable but ngl i find myself not going to foggy unless its like titan still lol
Format like this, correct?
I still avoid most weather cuz im silly
The ;
yes
Swag
lowkey all configs should use semicolons
Oh boy I can't wait to make my modpack a living hell, as if it isn't already enough
but i was too late to force that change ๐ญ
@drowsy willow how do you handle fog density in your foggy patch?
is the fog overall less dense
are the variables for foggy weather still used
one funny thing is I have to make none reallty highly weighted
Changes to weather system in Lethal Company. Contribute to AndreyMrovol/LethalWeatherTweaks development by creating an account on GitHub.
because I have so many modded weathers now
that if none isnt super high it never exists
GYAAAAAAAAAAAAAAAAAAAAAAAAAAATT MY REND IS COOKED
๐คญ
wait till you get eclipsed + flooded
first time?
good luck soldier
absolute madness
see you on the other side
wesley hi
Well technically not since we did do some of your weathers in Smores' modpack, but it was the tamer ones
:3
i don't think so
hi
it showed up on like 2 moons total
Like they said, they avoid most weathers like the plague
yeah mainly just had a few transgender weathers that switched throughout the day
LOL WHAT
Huh
LMAOOOOOOOOOO
๐ญ
๐ญ
if only i knew i could name them like that
was trying to make a joke idk if it came off wrong or not lol
I'm so glad 5-Embrion came 'outta the closet
Lmaoo
lowkey im being targeted rn
im trans myself so was meant to be silly
this is not a dream, it's a nightmare
I swear
You and that damn quote
Sounds like something out of Portal 2
i'm sorry for saying that for the 50th time today ๐
:lauy

Rainy + flooded + eclipsed company ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ
Question
combined + progressing weathers are not registered like normal weathers, they are selected by tweaks' algorightm
Does weather tweaks give moons like Rend weathers it doesn't have
so if a weather can't be present on a given moon, it's not gonna have special variants possible
I had a combined flooded Titan
how am i the first person to make this joke
when i see stuff like stormy -> rainy my brain goes str (stormy to rainy)
mf assigned stormy at birth and later in life they realized they wanted there lightning removed
So I was wondering if they can manifest on moons they aren't native to alone
no
oh no
oh no
umm you stink readd madness
(maybe in mrov weather?)
it was only on experimentation ๐ญ
Hold on, let me see if it's still there
thats certainly not intended?
nuh uh
just check the log from the last session
I had it on assurance
Titan flooding all the way to main
peak gameplay
bruh
mrov..
how in the fuck
sobbing
It's probably due to this save file having been made before I installed Tweaks lol
still

flooded titan goes hard ๐ฅ
real
ok but
thats crazy and all but when is
Blackout + Blizzard + Cloudy + Heatwave + Snowfall + Solar flare + Toxic smog + Dust clouds + Eclipsed + Flooded + Foggy + Rainy + Stormy + Windy + Meteors
lmaoo
๐
hi
My grandparents going to school:
You probably couldnโt even see with all the visual noise
I know grandpa
but for real
could you send me your logs?
that shit scares me the most
019466c7-ecbd-9410-edfc-b6fc736cc7d3
nuh uh die
but for real
i'll make a more extensible way of making those weather types
and by that i mean
a configurable one
just one
and more combos with modded ones
๐ฅบ
manually adding combos sounds realโข๏ธ
omg Snowfall + Blizzard
and an all-in-one one for the fun of it
Snowfall + Heatwave ๐ป
Snowfall + Heatwave but it's just clear
DO NOT
yessssss
idk if that woul even stack
foggy + toxic smog + dust clouds + blackout
fuck your vision
Blackout but you can't see the dog that spawned at the start
not YET
seal emoji
i will seal my fate when this comes out
the seal emoji on apple ios slays extremely hard
queen shit type deal
absolutely eating it up
๐ณ
like you go girl
all im sayin ever since someone pointed it out, it's been my new fire emoji
i know but the knowledge that it is slaying somewhere in the world
slayyyyyyyyyyyyyyyyyyyhuidajbhskb fhgvashjiavbklzvb hjsdefyh uaseriolrhofgyil.seafkbn ,
what is happening lmao
honeslty if you think about it she kinda slay here too....
no idea
that explains why I seal react
GETOUT.mp3
what is this thread
the tweakers
oh dear
Aesthetics could go crazy
i shall check
Mrov.
I need to know
you explained to me how to create combined weathers before
SO
I must ask
rainy + flooded + eclipsed + foggy + blackout + cloudy + solar flare + blizzard + toxic smog
is
it
possible
everything is possible right now
just fucky to do
basically you need to have the LevelWeatherTypes of those weathers
and tweaks shall tweak
weather hell mod
you just pass the list of int values for the LevelWeatherType
and the magic happens
the tweaker
are you doing it right now? ๐ณ
not right now but its kinda something i legitimately wanna do LOL
id probably call it something edgy like The 9 Circles or something lol
hey so my game is getting stuck on loading screen and i think? this mod may have something to do with that? its the last error before it gets stuck
[Debug :WeatherTweaks] Getting full weather type for None
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
WeatherTweaks.Variables.LevelHasWeather (LevelWeatherType weatherType) (at ./Variables.cs:219)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnOutsideHazards>(RoundManager)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::FinishGeneratingLevel>(RoundManager)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::GenerateNewLevelClientRpc>(RoundManager,int,int,int,int,int[])
RoundManager+<LoadNewLevelWait>d__131.MoveNext () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_0244)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
unless the multiple unity warnings have something to do with it
should i clean cfg?
oh that comes from https://thunderstore.io/c/lethal-company/p/MelanieMelicious/MelanieMelicious_Utility_Furniture_Pack/
actually
could you send me your modpack code?
im currently on a game with some disabled so we could play, ill do later
-# if i remember
no worries
If weather tweaks 1.0.0 is so good why is there no weather tweaks 2.0.0

2.0 when
In: never
toxic WHAT now..
0194676b-89c0-40ce-2476-9b82113ea565
From LethalElementsBeta
mmm, snowfall aurora incoming?
also what if i wanna combine with a vanilla weather type? and in general how'd i get the necessary reference to LevelWeatherType? I only see how to access vanilla ones, but in registry when we register a custom weather we pass Weather and ImprovedWeatherEffect instances, is there a method or something for that?
no logs = your wrong
Yro'ue*
Small critque: Rainy's particles shouldn't combine with stormy's
The storm going in two different directions looks weird
ye agreed
it should hide the normal rainy effect during this
which should be pretty easy
it's Weather.VanillaWeatherType
oh, I see the issue now
I'll make that system properly today
I mean would it actually create a combined weather effect with my custom weather? This looks like a placeholder variable for non vanilla ones 
this field is populated after Registry assigns that value to the custom weathers
A Lethal Company mod for controlling game's weather system. - AndreyMrovol/LethalWeatherRegistry
Ah k, I got thrown off by that name.
Sooo combined weathers would have to be registered much later, then, I guess? If it's populated after the save is loaded, would it break anything?
I'm creating all special weather on plugin's Awake
and I'll try to check what's the latest they can be registered
but I think before the startup sequence
Which means you can't pass modded weather's Weather type since it's not assigned at that point
I'll make that properly today ๐ฅฒ
no rush 
brushing you
๐ชฅ
Maybe you can also make, so we just ask for the registration of the combined weather, by passing Weather instances and your mod actually does it when necessary?
If this causes too many complications
the thing is
it would be much better for me to have a more dynamic way to register ~~custom ~~ special weathers
as in: after the startup sequence
but that will cause so many issues i don't attempt to try
Full ilcode weather enum replacement when ๐
every interaction with weather enum shortens my life by an hour
i've lost many months already
I truly commend you
it's such a shitty system
i see it's purpose from the perspective of when it was designed
it's super bad
It literally just needs to be like the other scriptableobjects, maybe with a scriptableobject manifest that contains all weathers + hardcoded references to ones for easy access
At a certain point figuring out how to dynamically replace refs via il code probably will end up faster but is intimidating as fuck
honestly i've tried to completely re-do the vanilla systems
but it can go two ways: either it's not backwards-compatible and everything would have to use me as a dependency to manage this hell
or i keep backwards compatibility and solve nothing
have i really completely broken progressing weathers?
no
oh
i'm so terribly sorry
oh fuck
thought it was just my pack lol
So I haven't been paying attention to the beta branch, what all is new in the 1.0 now that its all in stable?
Is the new version broken?
compared to the old "stable":
- all weather weights are fully moved to Registry
- added combined and progressing weathers
- added a replacement for vanilla Foggy weather
and probably 10 more things i forgot ๐
no
Ok
What does this mean
i have made a small oopsie
and disabled calling the function that is responsible for tracking the day cycle for progressing weathers
i figured out where it errors
no clue whatsoever why
will do a dirty patch ๐คญ
oh actually something is super fucked
delightful
try it and let me know ๐
i hate vanilla fog with passion
i've got that kind of pollution outside my window lol
what's the replacement? sounds coolio :0
#1203871322841808906 message
vs
#1203871322841808906 message
it covers bigger area, has a different color, spreads to the door on Experimentation and Titan and is a bit less dense
WeatherRegistry 0.3.16
- added
WeatherResolvableclasses
i have made a bad thing ๐คญ
WeatherTweaks 1.0.1
- changed config descriptions to be a bit clearer
- added
WeatherResolvableoptions to special weathers constructors - fixed progressing weathers not working correctly
- added compatibility for
MrovWeathersweathers - added compatibility for
LethalElementsweathers
Is that what I think it is?
maybe ๐คญ
Blackout and snowfall? ๐ฅน
๐คญ ๐คญ ๐คญ
Why is that lowkey a good looking combo?
Maybe cus unlike with normal Blackout you can actually see without a Flashlight? lol
Blackout + Blizzard is probably equally just as good
Btw can the weather combos be configured?
As in can I tell WT which weather combo it should make or are they hardcoded?
all of them are hardcoded
Ah yes I didn't need frames
but i've moved a mile in a direction of them being config-configurable
Rip.
Still though they are peak
How exactly? ๐ณ
Clearly he said "It's morvin' time" then morved all over the place
the weathers are literally resolved from their name
which could come from a config entry
That's really good.
Did you account for multiple silly individuals making the same weather names?
Bro didnโt have compat for there own fucking mod ๐ญ
it's hardcoded for now, so not yet
i'll make a thingy to make those names automatically
because of the strings!
the stuff i was telling you yesterday ๐ฅบ
Just funny lol
One of my friends has several incompats with there own mods on accident
just to make it clear: last weathertweaks version was not compatible with weatherregistry
for 6 months
so take that however you want
i was busy, then overworked, then lazy, then desperate
lol
lol
Alright so technically speaking...
Weather tweaks is now the priority over beta again?
Oh
#1203871322841808906 message
Log looks like you made it a hard dependency 
thank fuck i did not
01946b7e-92f8-15f9-4880-1aacdad12dfc it is quite big
01946b81-be28-4b8c-5ba1-3fae0b6e4b29 tested it on a smaller modpack (only 44) and it still does the same thing
๐ณ
what
blizzard/snowfall + blackout + foggy might go hard
Foggy with Blackout are you insane?
Gimme Blackout Meteor Shower / Windy
Foggy + Anything is a bad combo but adding Blackout sounds like literal hell.
๐ณ
Throw in heatwave too so that you get slowed and punished for being outside more

I'm ngl I kinda find the CodeRebirth weathers unimmersive at times so idk if I wanna see combined weathers with those
lol
Then just disable idk
also works

hmmmmmm
what the fuck\
I even deleted the configs
that is really weird wtf
skill issue possibly
can you send me the logs?
mrov hard coded a blacklist for you fr
that's not true
I already set Meteor Shower to a weight of 25 and I turned off Windy, but I might turn Windy back on after CR updates the preview looked pretty cool and it looked like Xu fixed the fps drops
copy the modpack code, remove the modpack, clear mod download cache, reimport the modpack
Maybe?
In mine, i put Meteor at a very low chance at all times, and it ends after a point in the day
Windy is also very rare, but increases in chance the more wild the previous weather is, since i use weather to weather weights for it all
See here where the Windy is much bigger for Stormy:
So its something thats progressed into at a later point, and is a bit more predictable
I don't understand how Weather to Weather weights works enough to set that all up
I probably won't ever figure it out either
so: experimentation had solar flare - for the next day, all weights from here will be used
wherever applicable
As if that helps me
I've looked at that example idk how many times and went "Idk how I would mess with this" XD
I just leave it alone
fair
did that and it still is doing the thing
On config of weather X
If current weather is X
Override default weights with the ones you input into the field
These are overritten by moon weather weights
can you send me your logs?
[19:58:36.9887918] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
WeatherRegistry.WeatherManager.GetCurrentLevelWeather () (at ./WeatherManager.cs:165)
VoxxWeatherPlugin.Weathers.BaseWeather.get_IsActive () (at ./src/Behaviours/Weathers/BaseWeatherClasses.cs:10)
VoxxWeatherPlugin.Patches.SnowPatches.IsSnowActive () (at ./src/Patches/SnowPatches.cs:491)
VoxxWeatherPlugin.Patches.SnowPatches.FrostbiteLatePostfix (GameNetcodeStuff.PlayerControllerB __instance) (at ./src/Patches/SnowPatches.cs:175)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::LateUpdate>(GameNetcodeStuff.PlayerControllerB)
this is the bit being spammed in the logs
a full log? ๐ฅบ
You just set the weights
And then thats the weights of what that weather can turn into after going into orbit
So like here for clear, Rainy is @100
Clear again is 75
So rainy has a higher chance than clear again
I think the main use case of weather to weather weights, other than doing what i do which is to try and have a more predictable climate on a moon, is to prevent certain weathers following others
E.g. set the weight of Snowfall after Heatwave to be 0
Or set the weight of Windy following Windy to be 0 so you dont have 2 in a row
Or make it so Windy is much more common after Stormy
etc.
this?
how do you have weathertweaks in your modpack when it's not on the list?
wtf
this should be fixed when you get weatherregistry update downloaded
ok
0.3.16
lol
that's weird
Funny weather Idea
Blackout > none
Let's see how the skybox behaves 
OH NO
What makes the snowy weather effect
Personally
Do you like these weathers?
๐ซฃ
i have not played them enough to say
i have not played more than 5 hours of lethal combined in past 6 months tho
so
Shit.
Currently I don't think I have any modded weathers
Wait it's laggy
Nvm
what was not compatible
is there a specific time when the weather transitions if you're on a moon where the weather changes to another weather
everything was compatible, just new weather combinations were added
afaik it's random
seems like it is, thought it was broken at first cause i use the longer day mod and was afraid it may have been conflicting because the weather wouldn't change at all
just for it to change at like 22:00
(10 pm)
the skybox:
is that fremist
?
oh wait no thats just experimentation
yea
i think there was a 3rd sun from celestial tint but its not in the screenshot...
it did not like that
sorry if you've already answered this somewhere mrov but can you explain how the combined/progressing weights in the config are integrated with the regular WeatherToWeather weights?
oh that's fun
for special weathers their completely separate weights are used
if you mean how the weather-weather weights work normally: #1203871322841808906 message
they replace default weights during weather selection wherever applicable
So does that mean if it's a given weather, there are all the WeatherToWeather weights, but there are also the weights of all special weathers which are also considered?
For example in a really simplified scenario let's say it's rainy and rainytonone is 500 and rainytofoggy is 250 and everything else is zero, except for foggy+eclipsed which has its own weight as 250. Disregarding all the difficulty multipliers for a moment, does this mean that special weather would have 1/4 a chance spawning assuming all the above is applicable for a particular moon?
Or does foggy + eclipsed combined or foggy>none progressive only become considered if one of those weathers has already been selected
i dont know what happened but it softlocks when orbiting after day 1 ( Olympus - Blizzard )
full logs
๐ณ oh no
weathers of normal weathers are not used in the total
and yes, it would be 1/4 chance
that's super weird - what's your modpack code?
01946f84-ca65-c424-20a3-dc10de837b96
Based on your confirmation of my example i feel like i get it but this statement confuses me. what total are you referring to?
what i meant was: the special weather's weight is not influenced by its parts
(other than for initial default value calculation for the config)
and after that it's its own thing
we tried again but we softlocked again after day 1 and orbit
but calypso - clear
we have moon randomizer there
@drowsy willow Could you add a config option that makes progressive weathers only show the initial weather in the terminal, and not even give the impression it changes at all?
It'd be fun to be surprised midday
its not happening when I tried to downgrade a version before the latest update
๐ณ
THE BABOO!!!!
baboon block
Minecraft.

Imma second the idea of making progressive weathers hidden as an option, so you'd only see the first weather.
tuah

Update : I tried the latest update without Lethal Elements Beta and its not soflocking anymore
that's not good
he he
something goofy happens if you land on blackout retinue
(dont mind the background voice i was watching a video lol)
Cool thing about blackout is that it makes radar boosters a bit more useful
The glow from them doesnt run out of battery or anything
Blackout + Solar Flare is incredibly cursed, radar boosters help alot though
experimentationb
what did they do to my fav moon...
๐ณ
Powder that makes you say, "real"
Random thought
What do you think about having a "forecast" command in the terminal for a moons weather?
Much like how LLL has "simulate" to give you a moon's interior weights and %s
@drowsy willow
I understand it probably shows this in the console somewhere, but it'd be nice to have a way to see it in game
And even then say ....with interiors seeing it outside the game isnt too bad, because there isn't rly other variables
With weather though on the moon, not only is there weather to weather weights n stuff, but also some moons dont support some weathers
So like...to present that info to players of my modpack, i'd have to do like a chart...for each moon...for each weather

Lol
I still also think the different coloured moon names on the terminal from the weather would be very cool too
Or even just the weather itself in the terminal having the color

Hey mrov how does weather tweaks handle extra weathers if you disable the weight system?
Does it just randomly pick out of like 5 normal weathers and twice as many combined ones?
why did you deprecate the fork of intro tweaks you made
because it's a shit mod
how
its the only mod that removes the credit button on the main screen
first: stop pinging me for every message
second: you know you can still use it, right?
it's deprecated because i'll not work on it and don't want it on my author's page
it's literally not my mod, i don't care about it
ok sorry for ping ๐
Incorrect display
None > Blackout, but the forecast says None > Dustclouds
Possible incompat with Dusted, but I'm not sure
Also critque: When the weather switches mid-game, it should slowly move in, instead of spawning immediately (Except for Blackout)
Feels more natural that way Imo
From the looks of it, it completely ignores any new weathers from weather tweaks
It only generates normal ones
if you know how to make those gradual effects, be my guest - i've given up on that quest about 7 months ago
i've tried ๐ฆ
that might be a me issue - i'll have to investigate
fuck
Gyatt, fucjk
Well, smthn to consider if you so happen to ever come across a fix for it Ig
just gonna bump this as a potential fix idea ๐ณ
the thing is
the way i've made special weathers to show up uses custom algorithm instead of actually adding those special weather types to levels properly
and using vanilla algorithm makes them not work
hmm
oh wait I forgot to ask
was the display incorrect, or the weather itself?
Display
The weather is correct
The monitor and weather itself were correct
The pop-up was not
why would you want to remove the credits button on the main screen
because it messes with the other buttons I added
like a changelog button for the modpack
and its too many buttons
if you can add other buttons couldn't you just move the credits button or smth
it's a bit shitty to remove credits from something, no offense
even if nobody looks at them it means something to have them there, idk!
where would I move it
fuck if I know, it's your menu lol
I tried blacklisting "Clear" from Experimentation using Registry but it's still showing up, did I fuck smth up?
are you able to even blacklist clear?
im not sure if thats a feature tbh
I mean I assume I can since that's an option
- there's always dustclouds or cloudy as a fallback
I guess I could modify clear to just be 5 weight or smth on expยด?
Is it a fresh save?
Sometimes it gets stuck if you blacklist a weather after its already set on a moon
But i dont think you really can blacklist it anyway
I forgor honestly, I could try again though
Eclipsed + flooded lacks the eclipsed effects
0194827c-55c6-f244-2b2d-551303f61d48
GYAAAAAAAAAAAAAAAAAAAATT WHY IS THIS THE CHALLENGE MOON
I'M SOO COOOOOOOOKED
yeah, registry doesn't allow that ๐ฅฒ
a moon has to have clear weather possible
at least that's the current assumption
wanted to send my group to the hardest tier 6 with this weather but unfortantly weather probe doesn't let you pick weather tweaks weather ๐
idk what the weather probe is
If you're using the weight system just go into none moon weather weights and set experimentation to 0
At least I think that could solve it
yeah, that's by design ๐ฅบ
grr...
๐ฅฒ
Surely you could set the weight to 0 though? So then it would only show up once, and never again?
What happens if it doesnโt?
what i meant is: registry explicitly adds Clear as a possible weather type
you can set it to 0 weight
but, well
vanilla treats clear weather as no weather (because that's what it is)
I'm treating clear weather as a weather for my simplicity's sake
oh cool cool thanks :3
and that would prevent clear from being a thing or?
it should
actually
you know what
i could make it a tweaks feature
to completely disable clear weather wherever you set it to
i'll check why it (correctly) applied Eclipsed effect and THEN stormy one
huh
thanks mrovy
I set Enable Weather = false to all the combined/progressing weathers and they still show up. I'll try setting their weights to 0 too and see if that works but I thought I would mention it.
OH NOOOOO
please send logs ๐ฅบ
I no longer have the log from the day we were playing, but here is the log of me loading into the save we were playing on, hope this helps some
These are not combined weathers, these are uncertain ones
Oh! Nevermind you are totally right i was misreading the terminal
i totally forgot i had Uncertain5050 Enabled = true
sorry for the confusion
no worries!
Hey mrov do you know how weather multipliers for scrap work when you have eclipsed + stormy. Do both weather multipliers combine?
it calculates a "default" weight based on the included weathers and uses that (unless you change it in the config)
i think you have to check Special weather configs in Tweaks' config to enable those showing up
No I mean say I have 2x multiplier for scrap value on eclipsed and on stormy I have 1.5x scrap multiplier for value. And letโs say there is an eclipsed + stormy weather do both multipliers get combined since they are happening on the same moon?
God this is peak
๐
also dark sentries are evil
if blackout doesnt have this as default settings then I think it should tbh
it goes hard
totally
such a mood
rain from chameleon btw
7
considering getting mrov weathers just to put blackout on the company...
i absolutely LOVE the lighting in this
I honestly think it should be the norm.. it gives it an ominous feeling since we already know the company doesnt care for us.. and then there's the humble existence of the casino off in the back, a reprieve from all the pain suffering and anxiety we deal with on the daily during our work shifts. xD
Is it possible to hide weathers from WeatherTweaks? My mod has custom weathers that are exclusive to the moon but WeatherRegistry seems to add them to all moons. I tried to mark my WeatherDef under Levels.None, but to no avail
you can change the weathers to spawn on specific moons through weather registry config
So am I supposed to check for the weatherTweaks mod programatically and adjust the config there?
that im not sure of
i just know you can set certain weathers to spawn on certain moons through weather registry.
usually itll set it to the specific moon if told to
I mean that might work. It would be slightly jank but I've done worse before lol
Thank you
ive seen it on zeranos for example, where a custom weather from its mod spawns only there via weather registry
mhm
I'm assuming that requires a WeatherTweaks assembly ref. If adding a dll reference to WeatherTweaks doesn't make WeatherTweaks a required dependency it should be doable
Thank you guys I appreciate it : D
what would you need weather tweaks dll for
you want to disable all special weathers, right?
oh, I see what you mean
Are you registering your weather using WeatherRegistry or LethalLib?
because if you're using Registry, you can define levels to spawn your weather on using Weather.Config.LevelFilters
and if you want it to only spawn on your moon, you can disable that config option from ever showing up and being user-customizable
