#Weather Registry / Weather Tweaks / mrov
1 messages Β· Page 5 of 1
i have awakened the beast XD
my list of things to do it only getting longer πππ
just focus on what's already on your plate rn
and when i mean doubled, i mean it would appear as [weather] + [weather]
can we get a double rainbow instead
... i have a better idea, but i'll say nothing til later
Hello, I am not sure what this means exactly, is it:
-
A moon shows as eclipsed in the terminal but when arriving to the moon it turns out it was actually clear
-
A moon is actually eclipsed but as time goes on during the game it might switch to none
With a pot of gold to make up for the double eclipse the day before 
It's the chance after the moon was Eclipsed and ending the day that the moon's weather will then change to None
Okay thank you!
quicksands are things set in moon creation so you cant just double em sadly i dont think, foggy is a bit weird in this game but i think its still possible
actually
you could change the amount of them?
I'm pretty sure
im sure the actual rainy weather doesnt use all of em so probably
because they are predefined but their positions are still random
meaning that there are more positions then there are picks
the game has no rainbow mode π
total eclipsed = eclipsed but the scenery looks like it's midnight the entire visit
i missed that part, but that would be so good
holy shit
the ideas are flowing in π₯Ί
that would be a tad harder to do, because (i'm pretty sure) sunlight strength is controlled by animations
that's what i remember from my testing at least
Double Foggy already exists unfortunately and mrov didn't even intend it
progress has been made
This is Embrion with WeatherTweaks when Foggy
This is Vanilla
You can't see shit with WeatherTweaks
XD
should be possible with the unity assets i have, if i can figure out how to use em well enough lol
I think it's the density right? The color with WeatherTweaks is better but you said outside of vanilla V50 you changed the color and density
So it's probably the density being a butthead
I actually think it's funny that Vanilla is handling fog better there's an irony to that
XD
i've changed the color as well so you can actually know when my fog changes are being applied lol
i'm gonna disable it for now
(C) MROV 2024. All rights reserved.
exactly
Keep it btw, and move it to the suggested Double Foggy weather
which btw
Already exists @azure dirge

Under combined
it was dustclouds + foggy >.<
XD
Oof
POWERED BY
WeatherTweaks
Am I not understanding this correctly?
oh what did i do
OH NO, I'M SORRY
this will be fixed in next release π
i forgot that catalogue without LLL exists, i'm sorry π
No no you're good
I was just askin if I did something wrong
nah, it's on my end
I'm sorry, you're an amazing mod creator, we appretiate you alot
it should be patching those names anyway when they are too long to fit that space
π₯Ή thanks, that's so nice of you π
decided to finally install wt on v50
click on pins
first thing i see
(i know that it works but still)
quick question does this include scrap multipliers
damn you getting fed lies now, poor you
https://thunderstore.io/c/lethal-company/p/Fredolx/MeteoMultiplier/ get this for multipliers
oh i forgot lool
aha
assuming it also works with Brutal Company's mults right
also
the beta still is the only one with the merged and changing weathers right
yes
it even says this on stable's site π₯Ί
#1198342715998490754 message
Um
mrov
wtf
This shit is evil
I cant see my own dick
I hear giants?
Maybe
Doesn't the beta make the fog easier to see through?
that's why I installed it
Me when im genuinely in hell
JESUS CHRIST
I FORGOT I ADDED ENEMYESCAPE
I JUST GOT RAN OVER BY A THUMPER
Latest beta completely makes WeatherTweaks no longer touch fog
and it's purely vanilla now
Cus vanilla is easier to see
oh, so it was weathertweaks that made it impossible to see
Watch Hell 2 and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
trauma for life
This the beta im using
it was before
if your fog was blue-purple-ish, that was me
but right now it's vanilla stuff
I liked the blue fog
but that one wasn't impossible to see through
it was the white fog that was so hard to see through
what happened to lower fog density π₯Ί
π
with the most recent version of betaweathertweaksbeta, all weather disappears from the terminal moons menu, even without any mods that affect the terminal
I wasn't having this issue earlier
It could be a bug with the new update for MrovLib
yeeee
i think he knows
i feel bad cuz my mod will break a couple mods referencing LLL but hard to get timing down just right for everyone to adjust
apologies
nah its fine lol
a few days things will iron out
its the nature of any big change in api stuff
Watch FOG IS COMINGΒ FOG IS COMINGΒ FOG IS COMINGΒ FOG IS COMINGΒ FOG IS COMINGΒ FOG IS COMINGΒ FOG IS COMING and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
THE FOGGGGGGGGGGG
you
THE FUCK THIS MROV
NOOOOOOOOOOOOOOO
LOOOL
*** the fog is coming***
Bruh the fog is HERE
You didnt
You actually wouldnt make the fog mode we've been joking about
right
this is a joke
a gag config
He told us the fog was coming and we didn't listen
could you
please
for me
make "normal" fog the fog you had before
and could see it
and then super fog
is just vanilla fog
or add a config for easier fog
or just fuck it
remove fog
ok maybe im tweakin
maybe it isnt that bad
@steady marten Mrov is gonna make a seperate mod for configuring fog
He told me about it yesterday
You'll be able to adjust the color, density, etc
Is that the beta version or the normal one?
beta
you pinky promise?
Yes
He told me about it in vc lol quite literally
bet
does updating MrovLib fix the issue?
LMAO
i didn't say that
I can't remember exactly what all you said, but I swear you mentioned those 2 things
lol
those will be changed, but not configurable
Is this anything
[07:52:12.9540153] [Info :WeatherTweaks GameInteraction] Cannot remove sun animator bool: Object reference not set to an instance of an object
[07:52:12.9555202] [Info :WeatherTweaks SunAnimator] Current clip: TimeOfDaySun
[07:52:12.9555202] [Info :WeatherTweaks SunAnimator] animatorControllerName: SunAnimContainer, weatherType: None
[07:52:12.9574290] [Warning:WeatherTweaks SunAnimator] Clips: 6
[07:52:12.9599360] [Info :WeatherTweaks SunAnimator] Current clip: TimeOfDaySun
[07:52:12.9599360] [Info :WeatherTweaks] Set weather effects on server: [1]
[07:52:12.9599360] [Error :WeatherTweaks] Landing at 68 Artifice with weather {"Name":"Rainy","weatherType":1,"Weathers":[1],"Type":0}```
nothing to worry about π
the error is for me because I've been sent logs without debug logging and it's really important to know what's going on in their game lol
I will change the sun animator things loglevel because it's been tested and it's working nicely π
Ohhh, you did it after all! ||Is it a combination of two weather conditions at the same time or do they alternate?||
actually both are added
you have either both at the same time (with + in the name) or they change during the day (with > in the name)
Oh, wow, cool! I am glad to see that these features are being implemented and the mod is becoming so large-scale!
By the way, I think it would be nice to add a loot multiplier depending on the weather to the basis of this mod, given the new types of weather
I'm not sure if other weather multiplier mods are compatible with this well enough
When I make a modpack for playing with friends, I have to try out this mod with its updates
It looks super fun
i'm using MeteoMultiplier and it has full compatibility with my custom stuff, but i'm gonna move it to my own system for easier managing the values
Ah, great!
i wanna help and test to see if you fixed it but i have nobody to play with π
is that weathertweaks stable or beta? π₯²
alright, I'll check what's happening
Believe it's a problem with terminalformatter as of now
Yeah but why did Beta work and not the normal one

how stable is the beta right now? i really like the mix weather and changing weather function that the beta have
it's in the nice place right now, all features added are working as intended
Dunno really, From my experience the mixture weathers was working nicely, the other one where it changes was kinda wonkey where it was switching for some players and some not, We noticed it was when players were in the facility it didn't change/sync for them
Tho that was two weeks ago
oh, really?
in what sense it didn't sync?
Had the settings for that disabled since then
because there was a short period when only the host saw the actual changes
.<
that was fixed some time ago
Ah
mmmm
I mean I can try it again with some people later
Cuz I had that setting disabled for a week or two
Features such as the weather changing from none to foggy to foggy again in the same day MROV >:(
alright π
Iβm legit getting trolled
if you find any issues please get back to me, i'll happily fix that
π€
the fog is coming tho
and the game displays the weather changing to the same type
which is something that i forgot about lol
but it changes nothing
and in some weathers that i've defined there's the low chance early in the day and high chance later
so it actually can change to the same weather twice because there are two events defined for that
Itβs just taunting me, the fog
π₯²
hopefully i'll have a solution for you
i'll make it all eclipsed for you π€
I'M JOKING
Check your steam recently played with list
π€
Foul
Does the default Weather Tweaks work on V50 or do I need the Beta?
both work
Cool, thank you
oh, i forgot: could you send me your modpack code?
i've located your issue, fixing that right now
I've pushed the update to WeatherTweaks that fixes your issue
i was targeting method from Beta and it threw errors on Stable (oopsie)
there's still a small issue on TerminalFormatter's end, resolving that rq
I'm really sorry, I fell asleep early
no worries, i got it fixed!
:c feels a bit cheaty
(this is using WeatherTweaks, MrovLib (whatever that is called), and TerminalFormatter)
WeatherTwinks
oh no
ayo
so turns out that my whole day's work didn't work out lol
fix incoming asap
yippie!
should be good now, but - honestly - i have no idea anymore
that's me
real
alright @ionic pollen, i've just pushed the update which should fix your issue - let me know if anything more breaks π
On it!
I got the update a total of 50 minutes later. Holy hekk thunderstore lmao
it's always that bad >.<
Yay!
yippee π
Does Eclipsed > None make sense?
Isn't it basically just eclipsed?
In terms of gameplay
No it's not
I was just playing not long ago it was working fine
on me nahh when load world become blackscreen sad
π€
ya everything fine in 1.2.0 LLL not Latest ( 1.2.1 / 1.2.x )
It worked fine for me
mrov need update the special sauce
Why are you using Mod Organizer for Lethal?
Just seems way more inefficient tbh
ah y i dont see mrovlib update
cause Last Updated Thunderstore not showing on Mods, only API & Libraries
mb
did the lib update fix your issue?
In terms of gameplay it starts eclipsed (more monsters) and changes visuals
So I think the answer is no
y i dont see mrovlib is update. my fault
everything is ok
but if you find any issues let me know π
π³ no problem
i will π«‘ i'm prepping a new modpack and i'll be testing it a ton today
idk why but when I have it installed now it no longer stops desync and makes all weather no appear on the moons menu
oh, that's interesting
what's your mod version? are you playing on Stable or Beta? do you have LLL installed?
stable, no lll rn
alright, lmk when you're gonna send the modlist and i'll take a look
oh yeah btw the reason im not using beta is it crashes on the second day of quota
π³ that's even weirder
or more a soft lock, get stuck on loading seed
I just get an error in the log saying something like "invalid weather"
I dont remember exactly
i'll check it out on your profile later π
weirdest thing is these mods worked with the mods I have rn before(when it still used lll)
found my code I sent to my friends
this 018f12d7-1f26-5c69-a8aa-5a6d1f237ea1
- AC
there are other bugs im patching rn
I just find it fun, its worked with it before
if its the issue I will accept that
i'll check if it's causing any problems
the tweaks beta thing happens no matter what tho
with or without
also curious is mrov an lll replacement for the mod or is lll a soft dependancy
it's my wrapper for supporting both current and old versions of LLL
Ah got it
nah
i thought i removed that patch
alright, i know what to fix in the stable version, what's happening with the beta then?
Cant provide a log rn but when I try to land on a moon on teh second quota day it hangs in the seed screen
reading this should I fear trying to load in to a moon? xD
nooo, that's without LLL
ah
and probably one of the levels just doesn't work
Ill see if thats fixed when I add lll
tested on ART
Honestly thought this was gonna be another better spray paint situation lol
when was the last test you did with the beta version?
like a day or 2 ago
maybe it was imperium
ive had it conflict with shit before
imperium is a testing mod tho
so i truly don't know
let me know when you test it yourself
imperium made enemies not spawn when I had sentinel mod lol
I think it isnt compatible with his api
ok so it isnt imp, ill do some further testing later, was able to test it at like 10 fps on my laptop
lol
oof
so its def something else, ill report later, if its AC ill not report it lol
Nice, love the dynamic weather btw
@kind crane the stable version now has a config ForceTerminalPatch to disable WeatherTweaks from removing weathers from the terminal
Nice
Weird stuff but I landed on Celest and the ship door never opened, I am stuck inside the ship
Errors about weather tweaks
how in the
actually had that before too, its soo weird
Mfw killing the sun.
alright, disable SunAnimatorPatch in the config for now
and i'll let you know when it's gonna get fixed
Alright, what does that option do exactly lol?
i was sure i was catching errors from that π
i'm doing some dark magic stuff to make the sun change to and from eclipse/stormy/normal state
because the basegame stuff doesn't let me π
Ah, I don't need that since I'm not using progressive weathers yet then
also true
I was planning on using them once you add the option to hide that it's changing
@drowsy willow do you know where this log is from in your code? I'm trying to figure out what's interfering with EntranceTeleport on one of Rosie's moons and I wonder if it could be related to this:
[Info :WeatherTweaks EntranceTeleport] Contains: False
[Info :WeatherTweaks EntranceTeleport] Contains: False
[Info :WeatherTweaks EntranceTeleport] Contains: False
[Info :WeatherTweaks EntranceTeleport] Contains: True
[Info :WeatherTweaks EntranceTeleport] Contains: False
[Info :WeatherTweaks EntranceTeleport] Contains: False
I couldn't find it on GitHub so I'm not sure whether it's yours or someone else's
Hey weather twink
actually imma scroll first
to see if i can find an answer before i ask
wo
w
I asked this question literally before
nvm
ac is likely the culprit
Worked with ac a week ago
@drowsy willow got a strange feeling the weather broke again
I dont know how common UNKNOWN, Example/Example, or Example? weathers are supposed to show
but they havent been showing at all since recent update
will make anohter note if it appears
take screenes too :3
like you'd think at least one of these would have it
usually from my experience, I can go maybe a day or two without seeing one. But I havent seen any examples for 2 whole quotas now
its not appearing on the monitor either so
no idea
is mrov lib updated too
as far as I know yes
i think maybe the terminalformat update broke it? I honestly cant tell
Mrov was made for v50 if I remember
018f17eb-2deb-5a03-90a4-436c6769f168
heres modpack + all versions of mrov stuff
welp i'll eep and figure the rest out tomorrow ^^ who knows it'll prolly be sorted before then.
oh I see, it was on a branch
I forgot to update that I had found it in the decomp at least
alright π
had a very annoying bug to figure out, sorry for the ping but it was totally unrelated
it's my helper function that tracks if player is inside/outside for applying weather effects
no worries π
π€ what's your log? If there's a problem picking these it should show up there
#1228961224126103632 message
Ah so it has to do with LLL
And custom moons in general
yeah
I see
it's trying to group the same creator's moons but divides them by 3
and leaves this mess π₯²
Its hard π
i know πππ
any idea how I do logs?
It's just more so the weather from weathertweaks just doesn't show up anymore for some reason x.x
Also just a note but it was working fine yesterday seemingly, which is why I thought TerminalFormat update broke it. Though who knows I could also be severly unlucky
Guess we'll find out with testing today xD
i use custom animation and a custom name i think
@drowsy willow hmm yeah it seems even with terminalformat it did a brok
gonna jump to my death 2 more times to see if owt appears but eh
oh, that's very weird
yeah its not appearing
aight
I would provide a log or something that could help but I have zero clue how to do one. But my code is above and hasnt changed since
I could also attempt to delete the configs and see if that fixes it
Stable
Will try Beta after deleting configs for all 3
looks like deleting configs didnt do anything either so gonna try beta version
@drowsy willow ok so
good news sorta?
Beta is at least working
so why the hell isnt Stable π€
lol hehe
welp back to stable I go for now. (just what im preferring to use). Will again drop mod code bc some mod updates and etc
018f1975-3645-17f9-7126-f1ba2ef73f18
would you like to know how to grab logs
do you use thunderstore or r2
thunderstore
I take it need to be running the game to copy log file?
it takes the last running game instance
im not sure if it will take it while running i haven't tried that lol
I'll load into a lobby, land on a planet and quit out then grab the log and throw it in 'ere
@drowsy willow figured out how to log I think
good job :3
I would love to know this as well π
Mrov ruined StableTweaks how dare he
it's not ruined π₯²
don't be a meanie to mrov we love mrov he's like midas what he touches turns to gold!
[Info :WeatherTweaks] Currently set weathers:
| Planet | Weather |
|--------------------|----------|
| 41 Experimentation | Stormy |
| 220 Assurance | Eclipsed |
| 56 Vow | Stormy |
| 71 Gordion | None |
| 61 March | Stormy |
| 20 Adamance | Flooded |
| 85 Rend | Stormy |
| 7 Dine | Flooded |
| 21 Offense | None |
| 8 Titan | Stormy |
| 68 Artifice | Flooded |
| 44 Liquidation | Rainy |
| 5 Embrion | Foggy |
| 112 Aquatis | None |
| 28 Celest | Rainy |
| 2 Ganimedes | None |
| 14-Limsa | Stormy |
| Secret Labs | None |
[Info :TerminalFormatter] All strings:
| Name | Price | Weather | Difficulty |
|-------------------------|-------|------------------|------------|
| Experimentation | $0 | Stormy | |
| Assurance | $0 | Eclipsed | |
| Vow | $0 | Stormy | |
| Offense | $0 | | |
| March | $0 | Stormy | |
| Adamance | $0 | Flooded | |
| Aquatis | $0 | | |
| Celest | $350 | Rainy | |
| Limsa | $400 | Stormy | |
| Rend | $550 | Stormy | |
| Dine | $600 | Flooded | |
| Titan | $700 | Stormy | |
| Secret Labs | $700 | | |
| Ganimedes | $1200 | | |
results from both are matching
so I think they need to turn on uncertain weather in configs hehe
it's weird tho because they've said they regenerated the config π€
did i fuck it up somehow
no, nothing's changed on my end
is unknown weathers not off by default
hmm i thought so but i did make a new modpack and i don't think i turned it off
if (!ConfigManager.UncertainWeatherEnabled.Value || !ConfigManager.MapScreenPatch.Value || !ConfigManager.TerminalForcePatch.Value)
{
Plugin.logger.LogInfo("Uncertain weathers are disabled.");
return uncertainWeathers;
}
uh oh
so one of these three conditions are not met
either you've disabled the uncertain weathers, MapScreenPatch or TerminalForcePatch
oh no
no way
π
so it is my fault
it seems its not working for me either
so my initial implementation was to have this disabled by default and to turn it on to remove stuff
then i removed the code related to that
and now trying to add the code again i did it backwards
oopsie daisy
the new version is uploaded, let me know if it fixes the issue
LMAO
good news is: it was actually my fault
yeah i was gonna say I NEVER touched WeatherTweaks Config
not once
XD
thats why i didnt care for deleting it
yeah, you've said you redid it earlier
oh no worries, i want my mod to work on the widest possible range of setups
and i forgot to verify that it works as intended π
Always willing to test if needed and when I have time
one thing I've come to enjoy since joining this discord is the inner workings of all these silly things.
(plus the devs are usually very nice)
oopsie
:o @dapper epoch immortalized
xD
aight time to wait AN ENTIRE HOUR for Thunderstore to realise something got updated
now we just need it to be an official seal/stamp
here you go
i'm crying π
oh shit it's semi-transparent as well
perfect π π π π
the mrov seal of stabilityβ’οΈ is official
@ancient depot
this must be added to WTBeta page
woah!
The MROV seal of stability, promising 10x more bugs near you today!!!!
the mark of shame π₯²
oh god please no π
the greatest advertisement of all
you really can't beat that deal
me wondering like "why tf isnt it still working"
grrrr
"default value true" and my dumbass has it turned off for some reason. Prolly bc old default value overwrote
yeah, previous version had false as default π
just realised this only happens when WeatherTweaks is working
so now I have an actual thing I can reference when am unsure WeatherTweaks breaks (when Gordion has [UNKNOWN] weather)
at least all other times it said None so
:P
YAY
OH WHAT π
There can only be clear weather on Gordion, but - honestly - I forgot that I'm not removing it from my list of moons to set weathers to
been playing w this for a few days but haven't gotten a weather change on the beta, ever, don't know if I broke smth by changing how long days last or what LOL (probably did heheh)
mixed weathers do seem to work though (?)
oh, that's interesting - could you send me your modpack code? I'll try to replicate the issue later
sure! do keep in mind this modpack is scuffed asf LMAO
I'm like. trying to do a "game mode" modpack, just don't know what could be messing with the weather changes
esp since i tweaked nothing abt the mod's configs
018f1a78-86f3-748e-d4a1-9ce054176c20 @drowsy willow here it be
there's also a chance I just never noticed weather changes but most of em are very easy to tell visually, never had it change from clear to rainy or to any other weather
Are there any known bugs so far in the Beta?
Disable SunAnimatorPatch in the config and there shouldn't be π
just to confirm, it looks like GameLengthMultiplier and GamePlayersMultiplier both just affect how often Clear weather can happen, is that right?
ie the deeper into a run or the more players in a lobby, the more chaotic the weather on available moons?
it's just changing the possibility of no weather happening
the length multiplier applies every finished quota, the player one on every player in the lobby
im not sure I understand the distinction between Clear weather and no weather
the same π
I'll do that, thanks
What does sun animator do? I didn't quite get it
it's my hacky magic to patch how the sun animator is setting its states
so for example when the starting weather is eclipsed and it's changing to none the sun will still be eclipsed
I'm overriding that behaviour
right now the only issue that I need to fix is: #1198736199297286196 message
If you're playing on modded moons I'd recommend to keep it disabled for now
because it's failing horribly during the landing sequence, so the door will never open π
I'll try to both hook it to a different method and catch any errors that occur inside it
Hello! I have Unknown Weathers enabled in the config and the terminal is still showing the weathers. I have terminal formatter as well, do you think that would be the cause?
There's two configs about unknown weather, there's the one that enables the chance for unknown weather to show and there's another to make weather in the terminal always show up as unknown
I have both set to true
π€ that shouldn't be happening, what's your modpack code?
s018f2085-16e9-a77c-45ab-eb4165946e8e
thanks, I'll look into it later
Thank you!
even thought i tweaked and changed the modpack a ton i still haven't got a single weather change, so idk what's up lmao
Yeah I also had that for multiple days, figured it would be because of WeatherTweaks
idea, maybe a day limit for when certain things can appear? (uncertain weather can only appear second quota, unknown third, mixed/progressing fourth, stuff like that)
I mean - that's beta release and because the main point was for me to test the special weathers I bumped their rarity a bit
It's gonna get them toned down in the next release
since their mechanics are working well rn
right now the only limit is that special/uncertain weathers can happen from second day onwards
yippee!
well i do hope you consider my suggesuggestion
I'll be reworking my weather calculation things before the "full" release, so I'll get back to you once i start implementing/considering the changes π
π
π
I need to test if the stable build runs smoother tbh, I know it used to
π₯²
the answer is maybe π€
lol
Popping in to request [LAG] as a weather type @drowsy willow
That comes with the mrov experience on default
c;
You know we love you Mrov
lol
You gonna play later today btw?
Btw I think TerminalFormatter is what must be fixing the LLL 1.2.2 issue of being unable to route to the Company
So
Good Job
XD
sure π
π
Tbh idk if it matters much anymore since batby has already fixed it on his end, but Terminal Formatter replaces terminal nodes right? That might be the reason it works, since the companyβs node works different which broke the locked node that batby readded in 1.2.2
Thats what ive pieced together
I think terminal formatter just overwrites that broken node
it would be very funny
Not sure xd
the abhorrent weather desyncs
Ok weather twink
what was the update
since u dont have changelogs for your beta
@drowsy willow
π€
fix for #1198736199297286196 message
also no >.<
WELL I'M SORRY
i forgive u
did you nerf the spawnrates of changing weather and combo weather as well?
this is planned for today π
thank u!
there's gonna be another update later
My modpack is healing
your modpack is using the beta version?! oh boy lol
maybe i should too though π€ i just worry about the big issues LOL
you can always disable that part only
There is no unknown
Always assume itβs foggy
If itβs a clear day
It will quickly switch to foggy
the fog is coming
My favorite part of the fog
Is eclipsed fog
Where itβs literally like sticking your hand in a blender once you leave the ship
one of my most ingenious creations π€
@steady marten
the fog is coming
Have you
you're gonna like it π€
it's gonna be more see-through, but i've 5x the size of it
i'm actually setting the min and max value to not be ridiculous
but it's still gonna be dependant on the level's min-max value
bruh imagine
That seal is almost as powerful as my promise to make a trailer for @jovial sand
I hate that Iβm agreeing with this, but this is wildly accurate
π
Phone is about to die
This is actually what fog should be
Weathertweaks is healing
My modpack is healing
Lgu works
LLL works
All I gotta do is decorations and interiors and we good
it was never sick π
except for all the time it was
My gauge for good fog
Is experimentation
I from the ship railing
When I jump off
let me pull that out rq
could you give it a playtest and give me a feedback on that?
Iβm not home rn :(
because - honestly - i've changed the value from 0.75 to 0.5 and the fog got worse LOL
Iβll send you one of my trusted employees
and that was the multiplier
@spark folio
What is vanilla
___foggyWeather.parameters.meanFreePath *= 0.45f;
this is in the current beta release
i'm doing less than half of the vanilla density
so should be gucci
that screenshot was on 0.75
i'm gonna play on that today as well, i'll try to find a good balance
Who huh wha
Oh
I can't help today sadly
Got like 4 exams this week
Sorry boss
Tho I will say
I played 9 hours ago n when it was none>foggy, the fog was FUCKED
I felt like I was blind, like dust was in my eyes
Not every time it was foggy tho
this fog is indeed coming
#1208849588539101294 message so uhhh continuing the whole desync theme, the player that tends to desync in our party now sees eclipsed instead of none? and the weather is actually eclipsed
π€
that's really weird
could you send me logs from the host and that client?
i'll try to pinpoint the issue
that's the current beta version
that's my proposed fix
yeah surely, i'll send you them after the session cause if my guy opens discord he'll crash
https://discord.com/channels/1168655651455639582/1234555066434850847 i was sent here for help, only the last part is an issue i still have
also why is weather so racist, i got 3x eclipsed on crystallum and it was a run ender
What mods in your modpack are depending on LC_API?
because it breaks everything
.<
i'll fix it rq
remove LC_API and check if it fixes the issue π₯Ί
will do
Works, thank you very much
glad to hear that! π
Scaling down clear weather weight from 80 to 0 : (80 * 120 / 200) == 0
god damn it
did i break it again
Makes sense to me.

i know what's wrong
i'm fixing that π
i messed up bigtime
it will be fixed today
ok yeah
its that
but every quota
im gonna blow myself up in protest against eclipsed weather
alright @plucky holly @steady marten i've fixed the "racist weathers"
also @surreal flicker the fog will now be nicer
check it out and let me know
This is all in the beta?
ye ill see youuuuu next time i play thanks
now for the logs
I have a dream
host
That one day Moons will not be judged by the conditions of their weather
But the content of their value
maybe someday
client
yeah im prettyyyyyyy sure it was uhhhhhhh
around the time i sent this msg
i LOVE THE BETA
π
it's the same? π³
that's not a great sign
are there any mods in your pack that fuck with the weather in any way, shape or form?
uhhhhh
meteomultiplier
but overall the weird thing to me that it might be connected to the whole tolian/sfdesat's moon desyncs
π€
Do you know any custom moon rn that doesn't have any problem?
cause the dude that saw a diff weather had the dq on joining in that game (the player # disconnected thingy)
rosies moons dont
and starlancers'
have you tried harvest moons?
na
but they didnt desync after sfdesat told me to send our unlucky guy the lll config
that's really interesting
holy shit
from the logs i got it's not an issue coming from my end
which is almost unheard of for my mod
Wait so Tolian's moons are fucked rn?
i only use echo reach and maritopia in my mod list
yeahhhhhhhhhhhhhhhhhhhhh
but you can see pre landing if it desynced
if one player sees a different moon on the terminal its joever
yippee!
inb4 intended.
i thought that's handled by the moons?
Good job Mrov
Isn't this why you were gonna make the fog stuff be a seperate mod?
π
@surreal flicker i've pushed an update fixing the foggy insides
if you stumble upon any fogged up interiors let me know
will do 
Hey would you mind sharing the color value you have set to your monitors to?
Thats an FiF modpack secret code
Just kidding
00D3FF

actually
dont
the one on thunderstore rn
is ancient
but im close to a v50 release
How did you remove the green filter on the bodycam btw?
configs
the um
monior color
one...

i just made them all even
0.05
0.05
0.05
ow
Everyone playing on the latest beta version: what are your opinions about the fog? Any issues/suggestions? π
