#Peepers v1.0.5

1 messages · Page 2 of 1

feral heart
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totally forgot i used zbrush for the peeper actually

gaunt summit
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Oh nice, ZBrush is such an awesome program but by god does it make me want to rip out my peepers

feral heart
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its hell

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customize your ui

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you'll thank yourself one day

gaunt summit
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Yeah if I ever feel like sculpting with it again that's probably the first thing I'll do

feral heart
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start prototyping our game. that'll be my payment 😈

feral heart
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no pls i just got off helldivers

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everything reminds of them

sharp heron
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Blender is free open source and multiple decades of development

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It’s so peak

steady rivet
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@drifting raven WHY IS THERE SO MANY-

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THERE WAS EVEN MORE OF THEM-

pine inlet
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They’re having a party

steady rivet
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I HAD LIKE 5 ON ME HERE

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AGAHAUBWWEF

pine inlet
wooden island
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it would be nice where you can kill peepers

novel lava
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You can

novel rampart
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Oops all Peepers

fading sedge
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I love peepers

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The more the better

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Would be cool if they watched Coil heads when they attached to you

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That way they can benefit you at the cost of extra weight

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I read that they already watch coilheads but in what way? I walked up to one while having them on my back and arms and stuff and the coils still moved

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Seems like the only opportunity for them to watch a Coilhead would be if you had something like the lethal escape mod or if you took them inside the facility and knocked them off with a shovel

drifting raven
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they watch coil heads while attached, maybe there's another mod conflicting?

fading sedge
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Does it matter what position of the body they're on?

amber flare
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itd be funny if the peepers attach to the coilheads instead and slow them down LOLL

wooden island
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I use that to to take off the peepers, then they comeback to me'

drifting raven
marsh flint
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"Oh hey a cute lil peeper! --"

Fellow crewmate turns around and twerks
"AUGMENT ME, CHERISHED LIFEFORM OF THE COSMOS"

bright zealot
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why is peeper's spawn weight 0 in every moon with AC?

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do they not use weight to spawn?

slender vine
bright zealot
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ah alright

ivory mason
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Atleast thats how i remember it

bright zealot
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i'm looking through spawn weight of entities with AC settings and i saw that its weight is 0 on all moons that's why i was confused

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also most mods that add an entity to the game don't add spawn weight for custom moons so i had to add them myself

ivory mason
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it wont effect anything

bright zealot
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wdym

ivory mason
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it wont cause problems is what i mean

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since it wont effect anything at all pretty sure

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i remember the mod creator saying that

bright zealot
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i mean i added spawn weights for other entity mods, not for peepers

ivory mason
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ah kk

bright zealot
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most of them have weights on vanilla moons but don't have weights on custom moons so they don't spawn there

ivory mason
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ye

bright zealot
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they should have global weight for custom moons but they don't

ivory mason
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peepers do tho

ivory mason
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also peepers sometimes spawn on nothing and just float there

bright zealot
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also therollinggiant has a config

ivory mason
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from my exprience

bright zealot
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i'll add it to my pack

ivory mason
drifting raven
ivory mason
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from my memory no

bright zealot
ivory mason
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maybe lets discuss this here

ivory mason
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ah found it its callisto

novel rampart
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Callisto has some weird af spawn nodes iirc

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From the brief time I'd played it

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As you can see with a Giant in a place where it really shouldn't be at lmao

marsh flint
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Callisto's neat in design but yeah it has airborne spawns and the stairs go bye bye at some point

ivory mason
steady rivet
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ACEIFJI

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TOO MANY-

errant cave
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How about a red version that explodes at some point xd

gaunt summit
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Popper

errant cave
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The Poppers. I want them xd

hollow brook
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are the models for the peepers optimized? they seem very high quality which i fear might be negative on performance

gaunt summit
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High visual detail without the need of a complex model. They're fine

hollow brook
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alrighty!

drifting raven
unique prism
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I do notice peepers fall off after charging item but they get back almost right away though.

amber flare
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the lil buddies just very vulnerable

bright zealot
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hi i have a question about the spawn rate

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how does it work exactly?

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nevermind

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i thought they were not spawning with LethalQuantities because i didn't put their weight because i remember they use their own spawning method but they do spawn so nevermind

fair minnow
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you can change their spawn rate via the config, not lethalquantities

opaque saddle
bright zealot
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Yeah ty both. I already knew

drifting raven
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Yeah I believe everything should work fine if you set the Peeper's config spawn chance to 0 and do everything through LQ, you'll just be missing out on the fact that they normally spawn in small groups which is kinda cute. This could however result in Titan's spawn rate being absurdly high.

gaunt summit
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I definitely prefer them having a separate spawn system cause they're not traditional enemies at all

bright zealot
dusky ice
fair minnow
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gg you're now 100% ||coilhead-proof and dog magnet||

drifting raven
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if the coil head is perfectly behind them it might still move

wary flame
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Camera doesn't show their back, could have one hiding back there

scenic crest
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From a short run I had with these I thought they were incredibly annoying. Afraid of adding them to a pack and making others annoyed as well. What's the strategy for dealing with them?

wary flame
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||flashbang or take damage||

scenic crest
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Right... thought there might be more to it. Health is too precious, and getting flashbangs just to temporary get rid of them is not a good value proposition.

grim zodiac
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I think shower was planned to kick them off

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But they are supposed to be a threat after all

scenic crest
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I wouldn't call them that. More of an obstacle that makes your life miserable if they get to you. Might as well stay on ship if they do.

grim zodiac
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Ig the same thing can be said about any other enemy in the game

scenic crest
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Any other enemy in the game doesn't spawn outside the moment you land.

drifting raven
grim zodiac
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Just because they don't deal damage doesn't mean they aren't a threat, that's how they're supposed to be irc

drifting raven
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If you don't care about spoilers: ||Dodge them, have players kite them so the less skilled players can avoid them, zap gun, spray paint, shovel, fall damage||

scenic crest
grim zodiac
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Fair enough

drifting raven
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It also ||isn't necessarily a bad thing to have one attached to you.||

grim zodiac
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Also having some spawn the moment you land is just unlucky

drifting raven
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Did you adjust their spawn rate using another mod? By default it's unlikely that they'll spawn as soon as you land.

scenic crest
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Tell me one thing though. Is there any interaction with the flashlight for them? Think it'd make sense if flashlight made them close their eye and stop, or maybe try to back off.

drifting raven
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No flashlight interactions, nor are there any planned. For balancing purposes they're already a bit easy to avoid and I think flashlights would make them trivial for most groups.

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||Maybe something a bit stronger though... 😉 ||

scenic crest
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I'll give it another shot solo. Try to figure out how to deal with them. If not, I'll come back to your spoilers.

drifting raven
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keep in mind there aren't as many ways to deal with them solo

scenic crest
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Ah.

drifting raven
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hell, the main appeal is seeing your friend covered in them and making fun of them

scenic crest
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Can always do two lan clients.

fair minnow
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why isn't anyone talking about the fact that you can get them off with a ||laser pointer||

fair minnow
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im mean

scenic crest
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Peepers "stutter step" when they attempt to reach you somewhere they can't.

drifting raven
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might be a vanilla bug with all monsters that can see you

crimson turret
wooden island
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no one liked em so we removed em sadly, if it was possible to just click E to take em off and kill em that would be nice

errant cypress
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Man, I just wanna say, Peepers are absolutely great in the unique obstacle they present and the interactivity with the game's systems. Very fun addition that could/should be in the vanilla game! 💖

wind prism
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i like getting tons of them stuck on me then just flashbanging them to make a little pile

tight coral
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lol

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mass murder of peepers

pearl musk
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question about the peepers: are they considered an enemy by the game's code? and if you set them in like, daytime spawns, would they actually spawn even if they're not using the mods regular spawning function?

scenic crest
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They have their own spawn logic.

pearl musk
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oh i'm totally aware they have their own spawn logic, i'm wondering if I can still use the basic enemy spawns to spawn them in and ignore that logic, if thats not possible I totally understand

fair minnow
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the game already has shaders by default

drifting raven
chilly reef
scenic crest
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No. It works out of the box.

chilly reef
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i have AC and i saw the weight of this creature is zero, but it still spawn in each moon. Can I actually control its spawning weight in AC? because i want to set it only spawn on some specific planet

drifting raven
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It uses its own spawning method. You can set its spawn rate to 0 in the Peepers config, then make it so it spawns like every other enemy and configure it using other mods, but this isn't the way the mod is intended to be played so the experience might be a little different.

chilly reef
errant cave
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Do you guys also have the problem that you rarely encounter them?

And if you do, they don't pose any threat, since they're miles away? 😅

scenic crest
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I encounter them constantly. At least every other moon.

sharp heron
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I halfed the spawn rate to make ‘em more rare

rare rose
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10 percent is really common imo. By night time they're often spawned in .

sharp heron
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You arrive at 8 and leave at 6 on average

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That’s 12 hours

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Assuming it counts 8 when you land

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10 chances to spawn at a 10% chance

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Basically guaranteed
But it won’t always play out this way because you may leave earlier they may spawn far etc

drifting raven
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yeah I was planning on lowering the spawn chance to 6% for 1.0

elder marten
fast gate
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is there anything left to be added to the mod currently?

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i ask cuz it ain't at 1.0.0 yet

drifting raven
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Yeah I plan on making them dance and fleshing out the config a bit more

drifting badge
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[Error  : Unity Log] Attempted to switch ownership of enemy PeeperPrefab(Clone) to a player which does not have a link between client id and player object. Attempted clientId: 1

Can it be fixed for v1.0.0?

drifting raven
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Likely a vanilla bug

drifting badge
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nope, it's your plugin calls that

drifting raven
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Maybe someone left the game while interacting with a peeper?

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I can't really see anything specific to Peepers that could cause that issue.

drifting badge
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from looking to the code you're sending the player object id instead of networked id

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you need to send this player.actualClientId instead

drifting raven
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Ah I do seem to be doing things differently than vanilla

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Just changed it for the next version.

hollow brook
drifting raven
fading sedge
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Idk why people keep complaining about the spawning system

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It's perfect and very unique in my opinion

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Works perfectly for that kind of enemy because they're in such large groups

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If they followed regular spawn rules, it would be very problematic for every moon since they'd have to fight beside the other creatures when trying to spawn. And if each peeper takes up 1 outside energy and they spawn in groups of 4, you could essentially get very lucky and get a full outside of Peepers

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Then you can just walk outside without any fear and that's super boring

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Of course you could make it so they don't spawn in groups but that's the whole point. What's so scary about one singular Peeper spawning compared to something like a dog

rare rose
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Peepers are great and the only possible change i could maybe see wanting is changing percent by moon. So they'd be more common on certain moons than others.

Realistically it's not super important imo. Peepers are a fantastic neutral mob with a lot of counter play. But more importantly they generate a ton of great moments. The amount of clips my group has where someone tries to help kill peepers just to kill the person with the peepers is great. "No don't help me" is what lc needs.

I love that they take up zero power level. But they need to be gated so having a custom spawner is great.

Having said that 10 percent chance every hour is wild. I dialed it back to 8 and it felt no different. I went to 6 and we haven't had a chance to play but i think it'll be fine.

It's important to add new monsters into the ecosystem but not become super common or take away from the vanilla mobs

drifting raven
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Yup I plan on lowering the spawn rate for the 1.0 release, just wanted people to get familiar with them first.

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As for the moon-specific spawn rates, that's something I do want to add at some point.

rare rose
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One concern i do think is maybe valid... a friend realized peepers make noise around dogs. Which makes them an uncontrollable problem if they are attached to you.
If you're solo you can't get the peepers off. So your only real counter play is to keep super far away from dogs. I'm not sure the distance.. it's not clear. But that could be a problem on some maps and a death sentence particularly around the ship where dogs hang out anyways.
Having a config option for that might be okay.
Maybe having peepers fall off when tp'd could work too.. who knows. Really up to you if this is even a problem.

I think it's fine to have something like peepers that are pretty strong early but much weaker once you buy shovels

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I also know the config has a peeper group limit. I'm not really sure how that works. But i don't think I've ever not seen a group of peepers that didn't have 4

drifting raven
drifting raven
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int peeperGroupSize = UnityEngine.Random.Range(Peeper.PeeperMinGroupSize, Peeper.PeeperMaxGroupSize);
            for (int i = 0; i <= peeperGroupSize; i++)
            {
                RoundManager.Instance.SpawnEnemyGameObject(spawnPoint, 0f, -1, Peeper.PeeperType);
                Peeper.PeeperType.numberSpawned++;
                RoundManager.Instance.currentDaytimeEnemyPower += 1;
            }
rare rose
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I'll try to keep an eye out.

Is it possible there's a scenario where two spawn, but because the ten percent chance is so high that it triggers again and spawns a couple more that either get added to the same group... or maybe groups of peepers merge or something? And what if only one or two peepers from a group of four are killed?

Just random thought.
Anyways peepers are probably the best mod for LC imo, and hands down the best modded enemy in terms of design

tough terrace
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this gotta be one of my fav mods in lethal company, I typically host lobbies with players new to modding and everytime someone sees one of these jumping at them, they completely freak out because they have no clue what they are

timber pier
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The shockwave drone slaps them down, right

ivory mason
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also laser pointer if ur friend points it on you

timber pier
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Nice

cedar bison
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had a issue with friends joining in our modpack. tried disabling everything 1by1 and peepers turned out to be the issue. it just gave network mismatch error when combined with bigger lobbies mod and without it it gives this error.

drifting raven
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Looks to me like someone didn't download the right files

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NetworkConfig mismatch should only happen if someone doesn't have the mod as far as I know

fading sedge
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Always use code sharing to avoid mismatches

unique rivet
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Sorry if this has been asked a bunch but is it possible to have Peepers fall off when you use a teleporter?

gaunt summit
unique rivet
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I don't know... Peepers have zero power level, so they spawn constantly

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And combined with dogs they become hard to counter

gaunt summit
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Their power level needs to be 0. They have a different spawning system to other enemies

unique rivet
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Oh I've been using lethal quantities to spawn them in

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I think it would be a fine edition even though it would be like an "easy mode"

crude tusk
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As far as the 0 spawn, the reason why is because they spawn in groups of 3-5, so if they were part of the normal power level system, you'd maybe get one here or there on the lower moons but then get a bajillion on the higher-end moons like Titan. With them not being a hostile mob either, them spawning would also take away from the ability for hostile mobs to spawn, so you could just wait for a bunch of Peepers and then have a safe moon theoretically. 753 created a system that ensures that they will always spawn in groups like they're supposed to while not taking up any of the power level cap for the actual main-event enemies

unique rivet
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Ok

drifting raven
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Yeah if you want to adjust their spawn rate keep it to the config

unique rivet
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Can you use LethalQuantities to change where peepers spawn or do they always just spawn everywhere

gaunt summit
unique rivet
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oh ok

drifting raven
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I'll be adding a config to choose spawning moons soon (eventually)

fading sedge
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Enemies won't spawn for me at all

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I'm not using LL, or LLL either

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This and Football are the only enemy mods I got

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Using V50 btw

drifting raven
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I haven't tested anything on v50, can anyone else confirm if it works there or not?

ocean inlet
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this error also gets spammed constantly when landed

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Stack trace:
(wrapper dynamic-method) RoundManager.DMD<RoundManager::AdvanceHourAndSpawnNewBatchOfEnemies>(RoundManager)
RoundManager.Update () (at <1ff0abda334d405f8f8b4762bb39ae86>:0)```
drifting raven
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seems like an easy fix

pearl musk
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might be able to actually make peepers spawn with a power level now since V50 power level isnt an int anymore

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||baboon hawks have an 0.5 power level and spawn in pairs||

summer mortar
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Does peepers now work on v50?

drifting raven
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nope I haven't updated it yet

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do we know when v50 is going live?

ocean inlet
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Nah, probably just soon though since beta patches have slowed down

austere vortex
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zeekers added his own kinda peeper enemey its called "tulip snake"

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it has the same quirks as peepers and a few extra

wooden island
fast gate
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bro, spoilers, what the fuck is wrong with you

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???

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thanks for spoiling the whole entity, have a nice day

sharp heron
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This is why I don’t even bother trying to prevent myself from getting spoilers if I am this deep in a community

Every LC video just has blatant spoilers in the thumbnails peole post spoilers in non spoiler channels etc

fast gate
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no cuz i'm actually so mad cuz i literally blocked out any other channel from my channels list that aren't mod threads

fast gate
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it's just like... cmon it hasn't even been 12 hours brah

sharp heron
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Did you know v50 adds the wise mystical tree!1?1!1!?11?!?

sharp heron
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!1!1?1?1!1?2?1!2?2?1!1?1?1?21

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Thy tree

supple drift
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💜

gaunt summit
supple drift
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I mean

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We are

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Going to feed you coleslaw

gaunt summit
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Much better (or worse)

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Also idk man, it's a modding discord, modders gotta mod, and they can't mod a game they don't know about, spoilers are gonna be in these threads

supple drift
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I mean duh

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Not terribly end of the world upset at this

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But so far most people have been good with using ||spoilers|| that I got a bit too cocky opening threads

fast gate
gaunt summit
fast gate
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erhmm actually ☝️ !!!

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i actually dont care that much anymore, the damage's been done, it's just annoying that they would explain exactly what it is without a care for spoilers day 1

gaunt summit
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I personally feel as though the development general exception should have been extended to release threads too as they both need to discuss v50 in order to make changes, but eh, it doesn't matter

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It also isn't a rule really, more a suggestion

austere vortex
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sorry for spoiling you that wasnt my intention i wanted to tell the dev about this so he knows

fast gate
fast gate
gaunt summit
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I do, I get the annoyance

drifting raven
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The update isn't out yet, is it?

fast gate
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nope, a revision did though

austere vortex
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its just in beta

past elbow
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ive heard rumor that peepers watch coilheads for you, is that true?

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OR is it only the peeper from lategame upgrades that does that

drifting raven
gaunt coral
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Have you seen the new enemy in beta?

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They are going to replace peepers, aren't they

dense brook
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they only have like 1-2 similarities

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so no

gaunt summit
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If anything I think they compliment each other

dense brook
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catch em all

barren hatch
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If anything it would be funny if Tulip Snakes picked up Peepers

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Would fit with the Snake’s current lore

eager dune
# dense brook they only have like 1-2 similarities

Ehhh those one or two similarities are literally almost identical mechanics
Difference is one is focused on weighing you down and the other is focused of fucking around with you
While they have different counterplays they do overlap very heavily

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It’s chill tho I honestly think it’s hype as fuck
Like maybe zeekers got inspired by peepers

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Cus they always felt like a type of enemy that should be in the game in some form

gaunt summit
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I don't think their mechanics are "identical", just similar

drifting raven
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y'all are making me real curious to try v50 out

gaunt coral
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my bad

vast mantle
crude tusk
novel rampart
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Just as a heads up v50 just fully released about ~30min ago

fading sedge
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YESSS

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Can't wait to see Peepers and ||Tulip snakes|| interact together

drifting raven
drifting raven
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peepers might be a 1 line of code fix too

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Peepers v0.9.7

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Nothing new, just updated for v50

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I want to play the update a bit before continuing development

crude tusk
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Understandable! Thank you for the update 753! 🥳

ocean inlet
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🫡

fading sedge
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My Peeper babies are finally home

little topaz
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||gotta let them jump on you so they don't get obliterated||

twin nest
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I witnessed one kill itself trying to jump on me during gratar

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saddest thing ever

supple drift
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Ahem

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I have never once

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Got this to function

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Does this mean what I think it means?

drifting raven
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I tested it once but I've had so many confused people that I'm not sure if it still works

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||If a peeper is attached to you and facing a coil head, it shouldn't move||

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I stole the transpiler from someone else I think so I'm not too sure

dense brook
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||tactical peeper placement? pog||

ocean inlet
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itstill works

supple drift
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neat

crude tusk
# crude tusk They should be able to peel Peepers off you, so like instead of attaching to you...

753, now that v50 is fully out and has been for at least a short little bit, do you think you'd ever consider implementing something like this to make the Peepers and Tulip Snakes synergistic with each other where their similarities overlap? At least the snakes stick to your head and the peepers stick to your body. Having a synergistic interaction between them that also potentially causes them to cancel each other out (and thus save you from their negative effects) would be a nice way to further integrate the peepers's niche into the game structure, at least fmpov

west yarrow
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WAIT PEEPERS WATCH COILS FOR YOU???

drifting raven
supple drift
drowsy flower
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@drifting raven

Should this error cause any problems?

[04:37:30.5296234] [Error : Unity Log] Attempted to switch ownership of enemy PeeperPrefab(Clone) to a player which does not have a link between client id and player object. Attempted clientId: 6

Hapening on v49 Peepers v0.9.6

drifting raven
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Did someone disconnect or are you using a late join mod?

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From what I can tell if that causes issues they'd also be issues that would occur with the base game.

drowsy flower
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It is a log provided by a user of the Shattered Company modpack.

Lobby Control is used.
They could have had players leave and rejoin.

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This is the log

drifting raven
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I think at the worst a particular peeper won't target the right person or could get stuck which isn't a big deal.

drowsy flower
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Everything should clear end of round right?

drifting raven
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yeah

drowsy flower
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roger.

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I just need this modpack to work the best it can until I get the v50 one out haha

grim zodiac
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What's the best way to remove peepers without damaging yourself?

dense brook
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go to orbit

grim zodiac
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Ok so funny thing, reason why i was asking is because when i go to orbit with a peeper on me my game crashes for whatever reason

dense brook
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Oh lmao that's a first for me

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You should post the log

grim zodiac
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shouldve but i forgot about it and now its a day since it happened

ocean inlet
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Every waking moment Spray Paint becomes more and more appealing

dense brook
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im like 90% certain 753 got paid by zeekers to include this

west yarrow
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Is this updated?

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Im curious cuz of the Tulip Snakes

drifting raven
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Yup it's updated

solid swallow
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i think

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this mod

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has the most potential in the future

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or the person who made has alot of potential

cedar bison
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every time a peeper attaches to you the added weight stays. even after you go to the next moon

drifting raven
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Do you have any other mods that might modify weight?

cedar bison
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not that i know of. but pretty likely that some other mod has an incompatibility with this.Lethal Things,brutal minus,moreitems only ones i can think of

dense brook
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friend died to a dog with 4 peepers on him and kept the 40lbs weight

drifting raven
dense brook
drifting raven
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General Improvements seems to have some code that might break weight

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LateGameUpgrades might too

dense brook
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lgu is off so thats off the table

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i'll see if i have anything related to weight turned on in gi's config

drifting raven
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Looking at the code for the Flower Snakes, I'd guess whatever mod is causing issues would also cause issues with them too

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I handle weight basically the same way

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actually I see something that might be causing this issue

fading sedge
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What was causing it?

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I also use LGU and General improvements

drifting raven
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would anyone be able to try this?

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might fix the weight bug

drifting raven
dense brook
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what's the moon blacklist for exactly?

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gonna try it out the next time i get a chance

drifting raven
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People have requested wanting to limit which moons Peepers can spawn on

dense brook
#

oh, neat

drifting raven
#

it doesn't work :3

dense brook
drifting raven
#

okay this one should have the weight bug fixed, a moon blacklist in the config, and they make noises near (my) mimics now

#

if anyone could test it, might release this as v1.0.0

fading sedge
#

Will there ever be a feature for Peepers to stick to other creatures besides players?

#

I think it would be neat to see an eyeless dog confused by hearing sounds coming from its body

#

It could just slow the other creatures down too

crude tusk
drifting raven
#

Anyone test the v1.0.0 candidate?

west yarrow
#

are these fellas V50?

drifting raven
#

yup

west yarrow
#

Yippee!

#

Someone should make fanart of Tulip Snakes and Peepers being friends

dusky basalt
#

I will test later tonight

#

I love peepers

#

For my group I'll probably set the blacklist to moons the tulip snakes spawn on

#

At least until there's a mod that lets me have peeper's spawn chances lowered on those moons

dusky basalt
#

I'm out here thinking tulip snakes can only spawn on the grassy planets

#

Nope lol

ocean inlet
#

They do only spawn on forest/grassy planets but also on Assurance for some reason

dusky basalt
#

Testing blacklist now

#

Blacklisted Experimentation and Offense

#

While spawn rate is at 75%

#

So it'll be obvious if they don't spawn

dusky basalt
#

@drifting raven The blacklist also seems to work!

#

Tho in my opinion

drifting raven
#

Might be better to let people specify moon specific spawn rates yeah?

dusky basalt
#

v50 spoilers
||I think they shouldn't be able to spawn on Embrion, seeing as the planet is meant to be devoid of life||

dusky basalt
drifting raven
#

Alright I'll go do that now

ocean inlet
#

I would love to have it so they spawn more often on Desert/Canyon esque moons, but still able to spawn on other moons but to a lesser degree

dusky basalt
#

Was Titan in the blacklist a test or will it be the default?

drifting raven
#

It was a default because I think Titan is kinda uninteractive

#

but that's all to be determined

dusky basalt
#

Fair

ocean inlet
#

Sounds fine considering how much dogs can spawn there and how often they'll be close to the ship

#

Might be a little much with peepers in the mix

west yarrow
ocean inlet
#

LLL tagging system

drifting raven
#

I was thinking about something akin to LLL tagging

ocean inlet
#

found iiit

west yarrow
#

What is this?

ocean inlet
#

what LLL uses

#

for moon creators to tag their moons with tags and interior creators to use those tags to clarify what type of moons their interior can spawn on

west yarrow
#

ah

drifting raven
#

I don't want to depend on LLL but tagging modded moons wouldn't really be possible without doing so, hmm

ocean inlet
#

Monsters that use LLL also can probably use it since LLL supports those now

dusky basalt
#

@drifting raven a friend I'm testing with noticed that old birds don't seem to target peepers

west yarrow
#

thats good

dusky basalt
#

Whether that's something you want to fix is up to you ofc

west yarrow
#

thats a very good thing

drifting raven
#

Old birds normally target monsters?

west yarrow
#

they do

#

but plz don't let them target peepers

#

Peepers are precious

dusky basalt
#

Yeah they murder eyeless dogs and forest keepers

drifting raven
#

do they target other passive life like manticoils?

dusky basalt
#

Hmmm

west yarrow
#

they also attack Baboon Hawks

ocean inlet
#

Yeah I believe Old Birds attempt to kill any non-hostile enemy

#

That aren't invincible

west yarrow
#

Im very concerned

ocean inlet
#

Eggs and Old Birds are why Giants were given like 31 HP lol

dusky basalt
#

I'll make an attempt to run through this eclipse to see if any peepers have been murdered

#

lol

drifting raven
#

what about worms I wonder

ocean inlet
dusky basalt
#

lol

ocean inlet
#

Use like

#

Imperium

dusky basalt
#

Gonna reland and continue to bird watch the peepers

drifting raven
#

If I had to guess it uses IVisibleThreat to choose targets, which is only on outside enemies right now

dusky basalt
#

Pulled the apparatus and watching to see if any peepers get murdered

#

lol

drifting raven
#

Are we sure they'll target stuff like manticoils?

dusky basalt
#

I haven't seen it, but I don't think they do?

#

I could try landing on March and seeing though

drifting raven
#

If they don't target manticoils I won't have them target peepers

dusky basalt
#

Update: there was so many alive peepers lmao

#

Now we try March

#

Old birds can spawn on March right?

west yarrow
#

This is terrible

#

at least add a config option for this

#

I might actually be sad if one explodes

dusky basalt
#

If you end up adding that per planet config tonight, we can test it

drifting raven
#

it'll be done in like 10 min

ocean inlet
#

Though for Manticoils i'm getting conflicting answers, wiki says all entities but it doesn't seem to care about Manticoils that I spawn so maybe??

drifting raven
#

time to update the wiki then

dusky basalt
#

Working up the money to pay for artifice, Mantacoils and old birds spawn there

drifting raven
#

okay new config option

#

launch once to generate it

#

then customize it and tell me what you think of the default values

dusky basalt
#

Ok!

#

Big ol thumbsup from me on the default values

#

I'll customize it to make sure it be work

ocean inlet
#

Should be more interested in if Old Birds attack Tulip Snakes now that I think about it (they don't)

dusky basalt
#

Oh true

dusky basalt
#

Testing one last moon in a min

#

@drifting raven Looks like it's all working!

drifting raven
#

alright was there anything else I needed to add before a 1.0 release? I can't remember

dusky basalt
#

||does that coil head peeper watching thing exist yet? Never got to test it||

#

And I think you mentioned making peepers dance once

#

That's all I can think of

drifting raven
#

my artist is away atm so no dance yet

dusky basalt
#

Valid

drifting raven
#

okay there's the dll with version set to 1.0.0

dusky basalt
#

Yippie

drifting raven
#

Peepers v1.0.0

#

alright hopefully they catch on now that they're officially released

dusky basalt
#

I hope so!

#

I set All: to 100 and haven't seen any spawn on Offense yet 🤔

#

Running around rn

drifting raven
#

uh oh

dusky basalt
#

Hourly Spawn Chance = All:100,Titan:0,Embrion:0,Experimentation:100,Vow:50,March:0

#

Gonna try Assurance

#

Saw no peepers on Offense

drifting raven
#

what the heck are these

dusky basalt
#

Aren't they creepy!

#

I thought they only spawned on Adamance

drifting raven
#

they're a nest for something

dusky basalt
#

A friend theorizes it's a baboon hawk nest

dusky basalt
#

If I don't see any I'll relaunch my game

#

Maybe it didn't load the config

drifting raven
#

looking at my logging, 100 becomes 0 hmm

supple drift
#

peepers 1.0?

drifting raven
#

yeah

supple drift
#

whats the new

drifting raven
#

per-moon spawn rates

#

but I think they're broken

supple drift
#

sexy

#

well hopefully its an easy fix

drifting raven
#

fixed

#

it was a pesky capital A in all

#

now I force it to lower

drifting raven
dusky basalt
ocean inlet
#

also now have a 0.5 power level and supposed to spawn in groups of 2

drifting raven
#

Peepers v1.0.1

supple drift
#

do peepers weights get added to daytime enemies or outside?

drifting raven
#

they use their own spawning method because the game is not sensibly set up for daytime enemies on every moon

#

thus the 40 peeper army on Titan incident

supple drift
#

so it directly translates into like

#

every hour

#

% chance

drifting raven
#

yup

supple drift
#

ok

#

thank u

#

ah fuck

#

i just had peepers spawn on experimentation with this config

supple drift
#

i have a slight issue,

#

would I have to set something like All:0 and then these values override it

drifting raven
supple drift
drifting raven
#

okay I'll make the default 0 then so it'd be what you'd expect

supple drift
#

thank you, sorry for the hassle

drifting raven
#

Peepers v1.0.2

west yarrow
fading sedge
#

Any major changes in the 1.00 version?

drifting raven
#

just the spawn chance config

hallow void
#

Just wanted to confirm, these don't count against normal enemy spawn chances/enemy power, right? Also wondering if there's any specific reason they seem to be disabled on Titan

drifting raven
hallow void
#

AGGGGAGAGGAGAGGA FUCK

west yarrow
#

yes

proud epoch
#

if i give peepers a spawn weight with lethalquantities, will it work fine and override the peepers config? or do they spawn differently

ocean inlet
#

they have their own spawning

#

dunno if anyone here has tested it with LQ

proud epoch
#

noted, ty

unique rivet
#

I just set their spawn rates to zero in the peeper config then use LethalQuantities

#

This may change the way they spawn as from what I've heard they use their own spawn cycle system

ocean inlet
#

it's a % chance every hour iirc

west yarrow
#

I did not know these guys attract dogs

#

Peepers on Peter suckssss lmfao

past elbow
#

although, you have to be careful since they have a power level of zero, i think it makes them much more common than you'd think since they can ALWAYS freely spawn

#

so i tend to give them extremely low spawn values and then they end up showing up pretty often and at a preferable rate

summer mortar
#

New spray to kill peepers?

#

*remove them

drifting raven
#

haven't looked at the update yet

spiral aurora
#

Weed Killer, a spray that kills some red plants that spawn the new enemy

#

It doesn't seem related to peepers i would say, but it would be cool if the peppers dropped from a player if sprayed on the eye

drifting raven
#

I'll add that at some point

summer mortar
crude tusk
#

Peeper Spray, like pepper spray but it stunlocks Peepers?

#

Actually, 753, since the Peepers watch Coilheads while they're on you, do they still cause Coilheads to stop when they're not attached?

#

Because that would be an interesting synergy for Peepers if they could like "freeze in place" when they spot a Coilhead to keep them movement-locked even if they're not attached to the player

fair thistle
drifting raven
prisma bone
#

kill all peepers

west yarrow
#

Nooooooo

#

Fucking

#

Keep them allliiivvveeee

#

also 753

#

They technically work completely in V55 right?

#

Since Sure Zeekerss did change the death method of players by enemies they don't... kill

drifting raven
west yarrow
#

Well I mean

#

Can I test them for you?

#

And btw Peepers are superior to Tulip Snakes

#

I'll make them spawn drastically too so I can actually see them

drifting raven
west yarrow
#

Hell yeah!!!

#

I'll test them later today (its 12:16 AM)

#

actually

#

it wouldn't hurt to do it now

#

I'll have just peepers on

#

if they work

#

Im not only re-enabling them in my modpack

#

but I'll notify you immedietly

#

immedietly*

#

wait I spelt that right

#

fuck

#

Do they happen to take up powerlevel?

#

or are they a power level of 0

drifting raven
#

power level 0

west yarrow
#

Hell yeah

drifting raven
#

since they use their own spawning system

west yarrow
#

Oh nice!

#

So what I did was set all moons to spawn them 100% and also have a group max and min of 20

#

meaning

#

they definetly gonna spawn

#

I FOUND THEM

#

The Peeper Love is unreal

#

There should be like

#

unlimited/configurable amount of peepers on you

#

I want all of themmmm

#

but yeah they work as normal

drifting raven
#

Peepers v1.0.3

#

Wasn't able to get the weed killer working, might take another try at it some other time

west yarrow
#

Oh nice!

#

wait weed killer?

#

What are you cookin?

drifting raven
#

I just wanted it to work similarly to how spray paint works with them now but my first implementation wasn't working

west yarrow
#

Wait

#

don't tell me you're implementing the ability to spray their eyes

fair thistle
west yarrow
#

My god man

fair thistle
#

But maybe he plans to make it a bit different?

west yarrow
#

that's gonna hurt their eyes

#

Their poor big eyeballs

#

I would never hurt a Peeper

#

Tulip snakes I'll kill all day

hollow brook
#

so mean

#

tulip snakes are silly guys

fair thistle
#

That would be kinda cool ngl making them jump off your friend’s body and render them immovable for some time

fair thistle
west yarrow
#

Lmfao

#

yeah

#

fuck Tulip Snakes

#

Peepers rule

#

No offense to Zeekerss

fair thistle
west yarrow
#

you know whats even funnier s1ckboy?

fair thistle
west yarrow
#

SellBodiesFixed lets you sell dead tulip snakes

#

so its a win win

#

I kill tulip snakes

#

I get money for it

fair thistle
#

Oh lol

west yarrow
#

killing Peepers is just peeper brutality

#

but Tulip Snakes?

#

nah just makin an extra buck

humble cipher
west yarrow
#

NOT THE PEEPERSSS-

flint pivot
#

Hi, can we have an option for removing peepers on myself for solo players?

drifting raven
#

I should add a couple more ways for solo players to get them off, I'll look into that at some point.

twin nest
#

i have throweverything so i can chuck an item on my head to get rid of them

quaint fox
#

I believe tulip snakes can also be hit by allies with a shovel without damaging the player

drifting raven
#

I like the injury associated with getting them off though

#

if you don't want it to hurt save up for a zap gun, flashbangs, find a laser pointer, spray paint, etc

quaint fox
drifting raven
#

as it is now a shovel solves far too many problems in the game though

eager dune
#

nah peepers are good as they are

#

you have so many ways to deal with em without taking damage

#

i usually end up saving a laser pointer when i can just to deal with peepers

drifting raven
#

I was thinking about showers though

#

since there's no reason to buy a shower now

twin nest
twin nest
fading sedge
#

I like using the zap metal in the battery charger feature from Lethal Things to knock them off

humble cipher
drifting raven
#

I could see where people might raise that question though, maybe I should rethink

leaden plover
#

Rain cold, shower hot peepers dont liek hot water in their eyes

west yarrow
humble cipher
#

So uh @drifting raven
Any idea what could cause a massive lagfest Peeper party to happen on Atlantica? KEK Got to witness a wild Peeper migration at a solid 2 fps xD

#

It happened completely randomly and I can't reproduce it so no clue what happened xD

fair thistle
#

This happened because today was the national peepers day so they had a peepersfest on atlantica NODDERS

humble cipher
#

Here's a log if you want it, it might be rather large because A. Was doing a LOT of moon testing and B. Once they started spawning the console wasn't happy for a while xD

drifting raven
#

oh my

#

any mods that might've caused a time distortion?

humble cipher
#

It looks like to me it was some weird interaction between the BushWolf, Diversity, and Peepers. I don't think so, I was using Imperium and had quota disabled, but actual time of day was moving normally

#

That said Imperium disabling quota breaking it isn't out of the question haha

drifting raven
#

oh I think I know

#

so they're a daytime passive enemy like manticoils

#

high threat maps spawn tons of monsters

#

and you're using a config map that added them to the normal spawning pool

humble cipher
#

Hmm, the only thing that's weird is 1. Atlantica isn't that high threat, it's like B-tier, and 2. The mod I use for config shouldn't touch anything that hasn't had its values touched, and I haven't touched Peepers

drifting raven
#

it's also possible they somehow took on the spawn rate of mold spores from the fox weeds

humble cipher
#

Mhm, that's possible

#

The errors start at like 218656 and I'm noticing that Diversity keeps spamming [Debug : Diversity] Spawning batch of enemies!

#

Followed by a BushWolf error

drifting raven
#

"LethalSnapProject" says peeper has a value of 2

#

I'm guessing it's normally 0

humble cipher
#

Gotcha, I'll double check that, LethalSnap is just a camera mod that gives value based on their thing so that might be the value of the scrap lol

#

Aka that might be the value of a Peeper photo

drifting raven
#

oh, that would make more sense

humble cipher
#

@astral hollow If you want to give any input on this, this is a really funny situation and Diversity was spamming some stuff in the log (read above) so I'm curious if you'll have any insight ^^

#

Ultimately I've only seen this happen once in a ton of playtesting so it seems like a really rare and niche bug

dusky basalt
#

Not sure how popular/possible this feature would be, so it'd probably be off on the config by default

#

But I'd love to have peepers stay on you between moons

fading sedge
#

I want Peepers to walk around the ship while it's in orbit

#

I want Peeper pets

dusky basalt
#

Like I totally get from a design standpoint why no monsters, passive or not, don't go into orbit with ya

#

Like what're you gonna do if you take off with a dog in the ship and now you're just stuck with a dog

#

(which I think could still be hilarious and a good mod don't get me wrong)

#

i'm just thinking about like, bringing peepers to planets to use them

#

imagine intentionally getting covered in peepers so you can have a safe trip to asteroid-13

#

But then NavMeshInCompany would be a required dependency huh?

drifting raven
#

I'd absolutely do it if it was something already in vanilla but it just doesn't work.

#

In space there's no death, players can join and leave, the server might restart, etc

#

Originally I was hoping to have them stay on but it's just asking for issues.

#

One of the original designs was that they'd stick to the outside of your ship and they they came from space.

fading sedge
#

That sounds so cool

#

Like space barnacles

dusky basalt
#

Yeah that makes sense

cedar bison
#

idk if compatibility issue or feature but peepers no longer shake off after flashing or TPing

fading sedge
#

I don't remember peepers ever shaking off when tping

west yarrow
#

Yeah me either

#

also

#

Peepers should work perfectly fine

#

doesn't kill

#

just jumps on you

#

and

#

bes your friend

#

and has soft tacos later

fading sedge
#

He doesn't like the spicy ones

#

It hurts his eye

west yarrow
#

Aaaah

drifting raven
cedar bison
#

so ye idk if it broke or if its intended

drifting raven
#

it just does nothing now?

cedar bison
#

ye

drifting raven
#

I'll have to fix that

warped wolf
#

Does this mod still work?

#

@drifting raven

#

Sorry for the @

drifting raven
#

It should still work, I don't think anything's changed

west yarrow
#

I can confirm it does

#

I still love these little guys

warped wolf
#

I tried installing this for my crew yesterday and they never showed up

#

I tried to run some tests with them and they were not spawn able

drifting raven
warped wolf
#

Because when I check the mod has 0 associated mods aside from bepin

#

Also I mean like manually spawning them with dev teat not their spawn rates

fair furnace
#

Can you hit these guys off with a shovel when you’re holding it?

warped wolf
#

If only I could test it

#

😭

fair furnace
#

I would test it now myself if I could

#

But I also can’t so asking here

warped wolf
#

Your peepers work?

fair furnace
#

I haven’t installed it yet

warped wolf
#

Oh

fair furnace
#

Otherwise I’d install it and test myself

warped wolf
#

Lmk if it does work when you do because mine doesn’t work

fair furnace
#

Scrolled up the forum and you can’t

#

Kinda sucks but makes sense since shovels already do a lot.

proud epoch
warped wolf
#

Because I installed the mod

#

And nothing happens

#

It’s just like regular lethal company

#

Nothing changed

proud epoch
#

theyre a somewhat rare spawn by default

warped wolf
#

It’s weird that I can’t spawn them with mods

#

Since I can spawn creatures early before they’re finished

proud epoch
#

they spawn differently

warped wolf
#

But not peepers

proud epoch
#

they dont use vanilla spawn mechanics

#

its just a flat % each hour

warped wolf
#

Bruh

warped wolf
#

So is it normal for it to only have bepin as its only dependency?

#

Or is there something wrong

#

Okay I just used lethal config to change their spawn rates and it worked

warped wolf
#

Because I made a baboon hawk hit me

#

And they scrambled and turned into a ball

fair furnace
#

Taking damage at all or using a laser pointer/spray paint works

warped wolf
#

Ooo

fair furnace
#

Was mostly wondering if you can self hit like tulip snakes or snare fleas

warped wolf
#

Laser pointer has a use now

#

Nah

#

Actually I can try

#

Rn

#

I doubt it though

fair furnace
#

It doesn’t work

warped wolf
#

Yeah but just in case

#

Maybe my shovel is special

#

😼

fair furnace
#

It’d be nice as a config option, but if 753 doesn’t want to add it that’s understandable. It’s their mod so it’s their choice to update or even maintain it

warped wolf
#

Flashbangs kill them

#

It’s really annoying to test them because I can’t spawn them

#

But i guess it works

warped wolf
#

Whar

fair furnace
#

There’s a mod called imperium

warped wolf
#

Does it let you spawn them?

fair furnace
#

Lets you spawn in monsters, scrap, basically everything

warped wolf
#

Real

fair furnace
#

Unsure if it works with modded monsters though

#

Probably does

tulip crest
#

It does

#

Can confirm

warped wolf
#

I’ll try it out rq

fair furnace
#

Alternative use LLL and just make their weight REALLY high

#

Like remove all other daytime spawns and put their weight at 100

#

Imperium probably better since you can spawn flash bangs or smth

tulip crest
#

It opens a searchbar

warped wolf
#

Btw aren’t peepers supposed to watch coils?

west yarrow
warped wolf
#

Because I was testing that and he just didn’t care

west yarrow
#

I forgot about that feature

warped wolf
#

😭

fair furnace
#

I think their FOV matters

#

So if it was on your head or the front maybe get a bunch on you

warped wolf
#

I was like right in front of the coil

#

Oh right I forgot they get on different parts

drifting raven
fast gate
#

and Lethal Config is just a mod that lets you access configs from inside the gane, you'd usually be able to access it from the game files or the mod manager

bright ravine
#

They are referend to as oneshot audio errors

drifting raven
#

Are you sure that's coming from the Peepers? seems like you have a lot of mods

bright ravine
#

and resume when the jump on

#

it very much could be an incompat tho

drifting raven
#

Do they make a sound for you when you are near enemies?

#

They should make a little noise every few seconds when an enemy is nearby

bright ravine
drifting raven
#

Could someone make sure Peepers work this patch?

west yarrow
#

I gotchu

#

wait is it the july 6th one?

drifting raven
#

yeah

west yarrow
#

Oh wait

#

they've worked this whole time

#

I have them in my ultra modded modpack

#

i've seen them

#

yeah they still work

#

but I'll test just incase

#

im already in anyweays

#

Oh and uh

#

this is what they looked like by the end of it

#

But yeah

#

they work perfectly

#

and yeah they stuck to me too

#

Oh shit I did forget to test the

#

coilhead looking thing

#

hold up

#

So 753

#

I see why you wanted somebody to test them

#

Apparently 69 came out

drifting raven
#

Hmm so I guess the coilhead watching isn't working?

bright ravine
#

and nobody noticed

drifting tundra
#

yeah there was a thing with coilheadSettings and its because the reference for coilhead got changed or something

full wyvern
#

are peepers known to be immortal now if they get on you?

full wyvern
full wyvern
ocean inlet
#

You were never able to hit them with a shovel yourself if they are on you

steady rivet
full wyvern
slim acorn
#

does this mod interfere with peepers

drifting raven
#

It shouldn't but I think the coilhead detection in Peepers is broken right now

wise epoch
drifting raven
#

my Peepers

drifting raven
#

Peepers v1.0.4

restive rose
#

I noticed that mods that have options to keep items in the teleporter will reset the peeper's weight.

restive rose
west yarrow
#

Can we have Peeper Plushie?

#

:3

west yarrow
#

I see is you hitting a Peeper

#

My fucking heart shattered

ocean inlet
#

Peepers also be broken in v80

#

Lobby void


[Error  : Unity Log] MissingMethodException: Method not found: void .SpawnableEnemyWithRarity..ctor()
Stack trace:
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::Awake>(StartOfRound)```
west yarrow
#

how in the shit-

#

bruuuuuuuuuuuuuh

ocean inlet
#

shrug

drifting raven
#

Peepers v1.0.5

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Updated to v1.0.5 for v81!

west yarrow
#

YES YES I WAS LEGIT JUST ABOUT TO SAY “Time for the peepers”

#

MY BABIES ARE BACK

west yarrow
#

Peeping Nuts 🥀

bright ravine
#

no error in log

#

was using lunar config to set their spawns

#

019d758d-5a20-f436-dde3-78df013f35b5

drifting raven
#

uh oh :(

#

I'll try to take a look at some point

bright ravine
drifting raven
#

noooo

#

still no errors either?

bright ravine
bright ravine
#

[Error : Unity Log] Agent 'Peeper' #0: Agent not on nav mesh when trying to set destination

drifting raven
#

Thanks, I'll have to look into that

bright ravine
#

this gets spammed

drifting raven
bright ravine
#

better look

bright ravine
#

did you ever have any others planned

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just curious

drifting raven
#

not even a single idea aside from those

bright ravine
#

huh

#

interesting

drifting raven
#

my artist and I kinda went in with the "We want to create something" mindset

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threw a bunch of ideas up

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worked with what sounded best

bright ravine
drifting raven
#

no update yet