#Peepers v1.0.5
1 messages · Page 2 of 1
Oh nice, ZBrush is such an awesome program but by god does it make me want to rip out my peepers
Yeah if I ever feel like sculpting with it again that's probably the first thing I'll do
start prototyping our game. that'll be my payment 😈
They’re having a party
party c:
it would be nice where you can kill peepers
You can
Oops all Peepers
I love peepers
The more the better
Would be cool if they watched Coil heads when they attached to you
That way they can benefit you at the cost of extra weight
I read that they already watch coilheads but in what way? I walked up to one while having them on my back and arms and stuff and the coils still moved
Seems like the only opportunity for them to watch a Coilhead would be if you had something like the lethal escape mod or if you took them inside the facility and knocked them off with a shovel
they watch coil heads while attached, maybe there's another mod conflicting?
Does it matter what position of the body they're on?
itd be funny if the peepers attach to the coilheads instead and slow them down LOLL
also it would be cool if the drone enemy can kill them
I use that to to take off the peepers, then they comeback to me'
They only stop coil heads they're looking at, so if they're not facing you rear they won't be doing much
"Oh hey a cute lil peeper! --"
Fellow crewmate turns around and twerks
"AUGMENT ME, CHERISHED LIFEFORM OF THE COSMOS"
why is peeper's spawn weight 0 in every moon with AC?
do they not use weight to spawn?
i think the mod creator has said they use their own spawning method
ah alright
Yes he did
They have a chance to spawn every hour
Atleast thats how i remember it
i'm looking through spawn weight of entities with AC settings and i saw that its weight is 0 on all moons that's why i was confused
also most mods that add an entity to the game don't add spawn weight for custom moons so i had to add them myself
it wont do anything
it wont effect anything
wdym
it wont cause problems is what i mean
since it wont effect anything at all pretty sure
i remember the mod creator saying that
i mean i added spawn weights for other entity mods, not for peepers
ah kk
most of them have weights on vanilla moons but don't have weights on custom moons so they don't spawn there
ye
they should have global weight for custom moons but they don't
peepers do tho
some do for example the replicator from melsenemypack
also peepers sometimes spawn on nothing and just float there
also therollinggiant has a config
from my exprience
ty for telling about this mod 🙂
i'll add it to my pack
u should lol they jumpscared me and my friend i wont spoil tho
Have you seen this happen on any vanilla moons?
i dont think so
from my memory no
it gives me an error on load
what does it say?
maybe lets discuss this here
i forgot the name of the moon it happened ill try to find it
ah found it its callisto
Callisto has some weird af spawn nodes iirc
From the brief time I'd played it
As you can see with a Giant in a place where it really shouldn't be at lmao
Callisto's neat in design but yeah it has airborne spawns and the stairs go bye bye at some point
ah kk
How about a red version that explodes at some point xd
Popper
The Poppers. I want them xd
are the models for the peepers optimized? they seem very high quality which i fear might be negative on performance
The power of normal maps
High visual detail without the need of a complex model. They're fine
alrighty!
I stress tested with 1000 of them without much issue. You could probably triple the polygon count of the whole game and not lose more than 1 FPS
I do notice peepers fall off after charging item but they get back almost right away though.
the lil buddies just very vulnerable
hi i have a question about the spawn rate
how does it work exactly?
nevermind
i thought they were not spawning with LethalQuantities because i didn't put their weight because i remember they use their own spawning method but they do spawn so nevermind
you can change their spawn rate via the config, not lethalquantities
If you add it through LQ you can make them appear sooner and even make them appear more and faster. I have set a value of 200 spawn rate and key-value to 1-5 and 1-15. At 09:00 4 appear and at 19:00 - 20:00 there are usually about 14-15 peppers.
Yeah ty both. I already knew
Yeah I believe everything should work fine if you set the Peeper's config spawn chance to 0 and do everything through LQ, you'll just be missing out on the fact that they normally spawn in small groups which is kinda cute. This could however result in Titan's spawn rate being absurdly high.
I definitely prefer them having a separate spawn system cause they're not traditional enemies at all
Same i’ll just keep them default
gg you're now 100% ||coilhead-proof and dog magnet||
if the coil head is perfectly behind them it might still move
Camera doesn't show their back, could have one hiding back there
From a short run I had with these I thought they were incredibly annoying. Afraid of adding them to a pack and making others annoyed as well. What's the strategy for dealing with them?
||flashbang or take damage||
Right... thought there might be more to it. Health is too precious, and getting flashbangs just to temporary get rid of them is not a good value proposition.
I think shower was planned to kick them off
But they are supposed to be a threat after all
I wouldn't call them that. More of an obstacle that makes your life miserable if they get to you. Might as well stay on ship if they do.
Ig the same thing can be said about any other enemy in the game
Any other enemy in the game doesn't spawn outside the moment you land.
There's a number of different ways to deal with them but I recommend discovering them for yourself. Try to think about it as a vanilla enemy that you can't just uninstall, and that you'll have to adapt with equipment / playstyle to get around it.
Just because they don't deal damage doesn't mean they aren't a threat, that's how they're supposed to be irc
If you don't care about spoilers: ||Dodge them, have players kite them so the less skilled players can avoid them, zap gun, spray paint, shovel, fall damage||
I respect that. I mostly worry about how my group will feel about them.
Fair enough
It also ||isn't necessarily a bad thing to have one attached to you.||
Also having some spawn the moment you land is just unlucky
Did you adjust their spawn rate using another mod? By default it's unlikely that they'll spawn as soon as you land.
Yeah, I usually bear the burden of ruining the surprise for myself just so that others can enjoy it naturally. I'll think if I want to spoil it for myself yet. Maybe I should test them again solo.
Tell me one thing though. Is there any interaction with the flashlight for them? Think it'd make sense if flashlight made them close their eye and stop, or maybe try to back off.
No flashlight interactions, nor are there any planned. For balancing purposes they're already a bit easy to avoid and I think flashlights would make them trivial for most groups.
||Maybe something a bit stronger though... 😉 ||
Understandable.
Don't remember at this point, but I didn't test them extensively.
I'll give it another shot solo. Try to figure out how to deal with them. If not, I'll come back to your spoilers.
keep in mind there aren't as many ways to deal with them solo
Ah.
hell, the main appeal is seeing your friend covered in them and making fun of them
Can always do two lan clients.
why isn't anyone talking about the fact that you can get them off with a ||laser pointer||
thats mean
im mean
might be a vanilla bug with all monsters that can see you
It's a missing link to that specific area, there's nav mesh on the top but no link so they can't climb
that was me
no one liked em so we removed em sadly, if it was possible to just click E to take em off and kill em that would be nice
Man, I just wanna say, Peepers are absolutely great in the unique obstacle they present and the interactivity with the game's systems. Very fun addition that could/should be in the vanilla game! 💖
i like getting tons of them stuck on me then just flashbanging them to make a little pile
you’re a BAD person
They just wanna hug you ):
they are cute):
Good job. 
question about the peepers: are they considered an enemy by the game's code? and if you set them in like, daytime spawns, would they actually spawn even if they're not using the mods regular spawning function?
They have their own spawn logic.
oh i'm totally aware they have their own spawn logic, i'm wondering if I can still use the basic enemy spawns to spawn them in and ignore that logic, if thats not possible I totally understand
u have shaders?
the game already has shaders by default
Their normal spawn rate is set to 0, but there's nothing stopping someone from changing that with a different mod.
do u mean when we just download it, it suppose not able to spawn until we change the config?
No. It works out of the box.
i have AC and i saw the weight of this creature is zero, but it still spawn in each moon. Can I actually control its spawning weight in AC? because i want to set it only spawn on some specific planet
It uses its own spawning method. You can set its spawn rate to 0 in the Peepers config, then make it so it spawns like every other enemy and configure it using other mods, but this isn't the way the mod is intended to be played so the experience might be a little different.
oic then i dunt mess with its config i think
Do you guys also have the problem that you rarely encounter them?
And if you do, they don't pose any threat, since they're miles away? 😅
I encounter them constantly. At least every other moon.
I halfed the spawn rate to make ‘em more rare
10 percent is really common imo. By night time they're often spawned in .
You arrive at 8 and leave at 6 on average
That’s 12 hours
Assuming it counts 8 when you land
10 chances to spawn at a 10% chance
Basically guaranteed
But it won’t always play out this way because you may leave earlier they may spawn far etc
yeah I was planning on lowering the spawn chance to 6% for 1.0
is there anything left to be added to the mod currently?
i ask cuz it ain't at 1.0.0 yet
Yeah I plan on making them dance and fleshing out the config a bit more
[Error : Unity Log] Attempted to switch ownership of enemy PeeperPrefab(Clone) to a player which does not have a link between client id and player object. Attempted clientId: 1
Can it be fixed for v1.0.0?
Likely a vanilla bug
nope, it's your plugin calls that
Maybe someone left the game while interacting with a peeper?
I can't really see anything specific to Peepers that could cause that issue.
from looking to the code you're sending the player object id instead of networked id
you need to send this player.actualClientId instead
Ah I do seem to be doing things differently than vanilla
Just changed it for the next version.
perhaps consider a setting to make them use the regular weight system
They can't use the regular spawn system, it would spawn dozens on Titan but rarely any on other planets. Is there any way that the current system isn't satisfactory?
Idk why people keep complaining about the spawning system
It's perfect and very unique in my opinion
Works perfectly for that kind of enemy because they're in such large groups
If they followed regular spawn rules, it would be very problematic for every moon since they'd have to fight beside the other creatures when trying to spawn. And if each peeper takes up 1 outside energy and they spawn in groups of 4, you could essentially get very lucky and get a full outside of Peepers
Then you can just walk outside without any fear and that's super boring
Of course you could make it so they don't spawn in groups but that's the whole point. What's so scary about one singular Peeper spawning compared to something like a dog
Peepers are great and the only possible change i could maybe see wanting is changing percent by moon. So they'd be more common on certain moons than others.
Realistically it's not super important imo. Peepers are a fantastic neutral mob with a lot of counter play. But more importantly they generate a ton of great moments. The amount of clips my group has where someone tries to help kill peepers just to kill the person with the peepers is great. "No don't help me" is what lc needs.
I love that they take up zero power level. But they need to be gated so having a custom spawner is great.
Having said that 10 percent chance every hour is wild. I dialed it back to 8 and it felt no different. I went to 6 and we haven't had a chance to play but i think it'll be fine.
It's important to add new monsters into the ecosystem but not become super common or take away from the vanilla mobs
Yup I plan on lowering the spawn rate for the 1.0 release, just wanted people to get familiar with them first.
As for the moon-specific spawn rates, that's something I do want to add at some point.
One concern i do think is maybe valid... a friend realized peepers make noise around dogs. Which makes them an uncontrollable problem if they are attached to you.
If you're solo you can't get the peepers off. So your only real counter play is to keep super far away from dogs. I'm not sure the distance.. it's not clear. But that could be a problem on some maps and a death sentence particularly around the ship where dogs hang out anyways.
Having a config option for that might be okay.
Maybe having peepers fall off when tp'd could work too.. who knows. Really up to you if this is even a problem.
I think it's fine to have something like peepers that are pretty strong early but much weaker once you buy shovels
I also know the config has a peeper group limit. I'm not really sure how that works. But i don't think I've ever not seen a group of peepers that didn't have 4
Dodge them, use fall damage, or get hit by another enemy. Attracting dogs is the main thing that makes them an enemy and I want to keep that.
As for this, they should be spawning in groups of 2-4 by default. If they only spawn in 4's that might be a bug.
int peeperGroupSize = UnityEngine.Random.Range(Peeper.PeeperMinGroupSize, Peeper.PeeperMaxGroupSize);
for (int i = 0; i <= peeperGroupSize; i++)
{
RoundManager.Instance.SpawnEnemyGameObject(spawnPoint, 0f, -1, Peeper.PeeperType);
Peeper.PeeperType.numberSpawned++;
RoundManager.Instance.currentDaytimeEnemyPower += 1;
}
I'll try to keep an eye out.
Is it possible there's a scenario where two spawn, but because the ten percent chance is so high that it triggers again and spawns a couple more that either get added to the same group... or maybe groups of peepers merge or something? And what if only one or two peepers from a group of four are killed?
Just random thought.
Anyways peepers are probably the best mod for LC imo, and hands down the best modded enemy in terms of design
this gotta be one of my fav mods in lethal company, I typically host lobbies with players new to modding and everytime someone sees one of these jumping at them, they completely freak out because they have no clue what they are
The shockwave drone slaps them down, right
yes
also laser pointer if ur friend points it on you
Nice
had a issue with friends joining in our modpack. tried disabling everything 1by1 and peepers turned out to be the issue. it just gave network mismatch error when combined with bigger lobbies mod and without it it gives this error.
Looks to me like someone didn't download the right files
NetworkConfig mismatch should only happen if someone doesn't have the mod as far as I know
Always use code sharing to avoid mismatches
Sorry if this has been asked a bunch but is it possible to have Peepers fall off when you use a teleporter?
753 has said that this would feel like a very easy counter to them so probably not
I don't know... Peepers have zero power level, so they spawn constantly
And combined with dogs they become hard to counter
Their power level needs to be 0. They have a different spawning system to other enemies
Oh I've been using lethal quantities to spawn them in
I think it would be a fine edition even though it would be like an "easy mode"
As far as the 0 spawn, the reason why is because they spawn in groups of 3-5, so if they were part of the normal power level system, you'd maybe get one here or there on the lower moons but then get a bajillion on the higher-end moons like Titan. With them not being a hostile mob either, them spawning would also take away from the ability for hostile mobs to spawn, so you could just wait for a bunch of Peepers and then have a safe moon theoretically. 753 created a system that ensures that they will always spawn in groups like they're supposed to while not taking up any of the power level cap for the actual main-event enemies
Ok
Yeah if you want to adjust their spawn rate keep it to the config
Can you use LethalQuantities to change where peepers spawn or do they always just spawn everywhere
You have to choose one spawning system. Either disable their spawning in the Peepers config to use LQ, or don't use LQ
oh ok
I'll be adding a config to choose spawning moons soon (eventually)
Enemies won't spawn for me at all
I'm not using LL, or LLL either
This and Football are the only enemy mods I got
Using V50 btw
I haven't tested anything on v50, can anyone else confirm if it works there or not?
No doesn't seem to work
this error also gets spammed constantly when landed
Stack trace:
(wrapper dynamic-method) RoundManager.DMD<RoundManager::AdvanceHourAndSpawnNewBatchOfEnemies>(RoundManager)
RoundManager.Update () (at <1ff0abda334d405f8f8b4762bb39ae86>:0)```
seems like an easy fix
might be able to actually make peepers spawn with a power level now since V50 power level isnt an int anymore
||baboon hawks have an 0.5 power level and spawn in pairs||
Does peepers now work on v50?
Nah, probably just soon though since beta patches have slowed down
zeekers added his own kinda peeper enemey its called "tulip snake"
it has the same quirks as peepers and a few extra
was just about to say that
bro, spoilers, what the fuck is wrong with you
???
thanks for spoiling the whole entity, have a nice day
This is why I don’t even bother trying to prevent myself from getting spoilers if I am this deep in a community
Every LC video just has blatant spoilers in the thumbnails peole post spoilers in non spoiler channels etc
no cuz i'm actually so mad cuz i literally blocked out any other channel from my channels list that aren't mod threads
i block letcom videos on yt so i don't tend to have that problem
it's just like... cmon it hasn't even been 12 hours brah
Did you know v50 adds the wise mystical tree!1?1!1!?11?!?
We are going to beat you to death with hammers
💜
Bit far there
Much better (or worse)
Also idk man, it's a modding discord, modders gotta mod, and they can't mod a game they don't know about, spoilers are gonna be in these threads
I mean duh
Not terribly end of the world upset at this
But so far most people have been good with using ||spoilers|| that I got a bit too cocky opening threads
you can spoiler tag things though
yeah, me too man
i feel your pain Migoat
Sure but there's no obligation to, you enter the threads at your own peril
erhmm actually ☝️ !!!
i actually dont care that much anymore, the damage's been done, it's just annoying that they would explain exactly what it is without a care for spoilers day 1
I personally feel as though the development general exception should have been extended to release threads too as they both need to discuss v50 in order to make changes, but eh, it doesn't matter
It also isn't a rule really, more a suggestion
sorry for spoiling you that wasnt my intention i wanted to tell the dev about this so he knows
i get it yeah, it's more of a common courtesy, but you get my point hehe
you good, just be more mindful next time 
I do, I get the annoyance
The update isn't out yet, is it?
nope, a revision did though
its just in beta
ive heard rumor that peepers watch coilheads for you, is that true?
OR is it only the peeper from lategame upgrades that does that
late game
||they do indeed||
If anything I think they compliment each other
catch em all
If anything it would be funny if Tulip Snakes picked up Peepers
Would fit with the Snake’s current lore
Ehhh those one or two similarities are literally almost identical mechanics
Difference is one is focused on weighing you down and the other is focused of fucking around with you
While they have different counterplays they do overlap very heavily
It’s chill tho I honestly think it’s hype as fuck
Like maybe zeekers got inspired by peepers
Cus they always felt like a type of enemy that should be in the game in some form
I don't think their mechanics are "identical", just similar
y'all are making me real curious to try v50 out
lmao, I thought any mod dev already prep for v50
my bad
its not the best but its what i found in my little bit of testing
#spoiler-chat message
They should be able to peel Peepers off you, so like instead of attaching to you they'd carry off a Peeper instead if you had one on you. I'm not quite sure what the vice-versa interaction would be quite yet, but It would be cool to make both of them a nuisance but one also counters and cancels out the other
Just as a heads up v50 just fully released about ~30min ago
oh shoot guess I have work to do
peepers might be a 1 line of code fix too
Peepers v0.9.7
Nothing new, just updated for v50
I want to play the update a bit before continuing development
Understandable! Thank you for the update 753! 🥳
🫡
My Peeper babies are finally home
||gotta let them jump on you so they don't get obliterated||
Ahem

I have never once
Got this to function
Does this mean what I think it means?
I tested it once but I've had so many confused people that I'm not sure if it still works
||If a peeper is attached to you and facing a coil head, it shouldn't move||
I stole the transpiler from someone else I think so I'm not too sure
||tactical peeper placement? pog||
neat
753, now that v50 is fully out and has been for at least a short little bit, do you think you'd ever consider implementing something like this to make the Peepers and Tulip Snakes synergistic with each other where their similarities overlap? At least the snakes stick to your head and the peepers stick to your body. Having a synergistic interaction between them that also potentially causes them to cancel each other out (and thus save you from their negative effects) would be a nice way to further integrate the peepers's niche into the game structure, at least fmpov
WAIT PEEPERS WATCH COILS FOR YOU???
I'm considering some sort of interaction but I'd have to play with snakes more to decide.
||TULIP SNAKES CARPET BOMBING YOU WITH PEEPERS||
YES
@drifting raven
Should this error cause any problems?
[04:37:30.5296234] [Error : Unity Log] Attempted to switch ownership of enemy PeeperPrefab(Clone) to a player which does not have a link between client id and player object. Attempted clientId: 6
Hapening on v49 Peepers v0.9.6
Did someone disconnect or are you using a late join mod?
From what I can tell if that causes issues they'd also be issues that would occur with the base game.
It is a log provided by a user of the Shattered Company modpack.
Lobby Control is used.
They could have had players leave and rejoin.
This is the log
I think at the worst a particular peeper won't target the right person or could get stuck which isn't a big deal.
Everything should clear end of round right?
yeah
roger.
I just need this modpack to work the best it can until I get the v50 one out haha
What's the best way to remove peepers without damaging yourself?
Ok so funny thing, reason why i was asking is because when i go to orbit with a peeper on me my game crashes for whatever reason
shouldve but i forgot about it and now its a day since it happened
spray paint
Every waking moment Spray Paint becomes more and more appealing
im like 90% certain 753 got paid by zeekers to include this
Yup it's updated
i think
this mod
has the most potential in the future
or the person who made has alot of potential
every time a peeper attaches to you the added weight stays. even after you go to the next moon
Do you have any other mods that might modify weight?
not that i know of. but pretty likely that some other mod has an incompatibility with this.Lethal Things,brutal minus,moreitems only ones i can think of
friend died to a dog with 4 peepers on him and kept the 40lbs weight
post your mod list
018f2688-487d-9937-4aa3-bb0bba0a3c38
General Improvements seems to have some code that might break weight
LateGameUpgrades might too
lgu is off so thats off the table
i'll see if i have anything related to weight turned on in gi's config
Looking at the code for the Flower Snakes, I'd guess whatever mod is causing issues would also cause issues with them too
I handle weight basically the same way
actually I see something that might be causing this issue
and this has a moon blacklist in the config 🐛
what's the moon blacklist for exactly?
gonna try it out the next time i get a chance
People have requested wanting to limit which moons Peepers can spawn on
oh, neat
it doesn't work :3

okay this one should have the weight bug fixed, a moon blacklist in the config, and they make noises near (my) mimics now
if anyone could test it, might release this as v1.0.0
Will there ever be a feature for Peepers to stick to other creatures besides players?
I think it would be neat to see an eyeless dog confused by hearing sounds coming from its body
It could just slow the other creatures down too
ooooooooo, mimic detectors, noice
Probably not. Even just getting it to stick to players was a big task, to do so for each monster would be a bit much.
Anyone test the v1.0.0 candidate?
are these fellas V50?
yup
I will test later tonight
I love peepers
For my group I'll probably set the blacklist to moons the tulip snakes spawn on
At least until there's a mod that lets me have peeper's spawn chances lowered on those moons
They do only spawn on forest/grassy planets but also on Assurance for some reason
Good news, mimics are detected by peepers!
Testing blacklist now
Blacklisted Experimentation and Offense
While spawn rate is at 75%
So it'll be obvious if they don't spawn
Might be better to let people specify moon specific spawn rates yeah?
v50 spoilers
||I think they shouldn't be able to spawn on Embrion, seeing as the planet is meant to be devoid of life||
That would be so sick
This honestly
Alright I'll go do that now
I would love to have it so they spawn more often on Desert/Canyon esque moons, but still able to spawn on other moons but to a lesser degree
Was Titan in the blacklist a test or will it be the default?
It was a default because I think Titan is kinda uninteractive
but that's all to be determined
Fair
Sounds fine considering how much dogs can spawn there and how often they'll be close to the ship
Might be a little much with peepers in the mix
can't you make peepers spawn like "modded" "vanilla" "all" "free" "paid" and like whatever moons you want?
LLL tagging system
I was thinking about something akin to LLL tagging
Items
Is Automatically Applied:,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,No,No
Item Name,Total Tags,13,51,41,26,27,5,20,56,9,10,39,25,3,26,24,3,29,21
Buyable,Scrap,Non-Interactable,Interactable,Conductive,Chargable,Tool,One-Handed,Two-Handed,Noisy,Light-Weight,Medium-Weight,Heavy-...
found iiit
What is this?
what LLL uses
for moon creators to tag their moons with tags and interior creators to use those tags to clarify what type of moons their interior can spawn on
ah
I don't want to depend on LLL but tagging modded moons wouldn't really be possible without doing so, hmm
Monsters that use LLL also can probably use it since LLL supports those now
@drifting raven a friend I'm testing with noticed that old birds don't seem to target peepers
thats good
Whether that's something you want to fix is up to you ofc
thats a very good thing
Old birds normally target monsters?
Yeah they murder eyeless dogs and forest keepers
do they target other passive life like manticoils?
Hmmm
they also attack Baboon Hawks
Yeah I believe Old Birds attempt to kill any non-hostile enemy
That aren't invincible
Eggs and Old Birds are why Giants were given like 31 HP lol
I'll make an attempt to run through this eclipse to see if any peepers have been murdered
lol
what about worms I wonder
:3
Update, I could not in fact survive 12+ old birds
lol
Gonna reland and continue to bird watch the peepers
If I had to guess it uses IVisibleThreat to choose targets, which is only on outside enemies right now
Are we sure they'll target stuff like manticoils?
I haven't seen it, but I don't think they do?
I could try landing on March and seeing though
If they don't target manticoils I won't have them target peepers
Update: there was so many alive peepers lmao
Now we try March
Old birds can spawn on March right?
if they do...?
This is terrible
at least add a config option for this
I might actually be sad if one explodes
If you end up adding that per planet config tonight, we can test it
it'll be done in like 10 min
Yeah this seems to be the case
Though for Manticoils i'm getting conflicting answers, wiki says all entities but it doesn't seem to care about Manticoils that I spawn so maybe??
time to update the wiki then
Working up the money to pay for artifice, Mantacoils and old birds spawn there
okay new config option
launch once to generate it
then customize it and tell me what you think of the default values
Ok!
Big ol thumbsup from me on the default values
I'll customize it to make sure it be work
Should be more interested in if Old Birds attack Tulip Snakes now that I think about it (they don't)
Oh true
alright was there anything else I needed to add before a 1.0 release? I can't remember
||does that coil head peeper watching thing exist yet? Never got to test it||
And I think you mentioned making peepers dance once
That's all I can think of
my artist is away atm so no dance yet
Valid
Yippie
Peepers v1.0.0
alright hopefully they catch on now that they're officially released
I hope so!
I set All: to 100 and haven't seen any spawn on Offense yet 🤔
Running around rn
uh oh
Hourly Spawn Chance = All:100,Titan:0,Embrion:0,Experimentation:100,Vow:50,March:0
Gonna try Assurance
Saw no peepers on Offense
what the heck are these
they're a nest for something
A friend theorizes it's a baboon hawk nest
Weather didn't permit, going to rend lol
If I don't see any I'll relaunch my game
Maybe it didn't load the config
looking at my logging, 100 becomes 0 hmm
yeah
whats the new
Thanks for testing btw, never would've caught this

yeah it's the Baboon Hawk nest
also now have a 0.5 power level and supposed to spawn in groups of 2
Peepers v1.0.1
do peepers weights get added to daytime enemies or outside?
they use their own spawning method because the game is not sensibly set up for daytime enemies on every moon
thus the 40 peeper army on Titan incident
yup
ok
thank u

ah fuck
i just had peepers spawn on experimentation with this config

i have a slight issue,
would I have to set something like All:0 and then these values override it
Default is 5 yeah, should it not be?
i thought that if i had just these moons it would only spawn on these moons with these values
okay I'll make the default 0 then so it'd be what you'd expect
thank you, sorry for the hassle
Peepers v1.0.2
Baboon Hawk nests
Any major changes in the 1.00 version?
just the spawn chance config
Just wanted to confirm, these don't count against normal enemy spawn chances/enemy power, right? Also wondering if there's any specific reason they seem to be disabled on Titan
They do not count against normal spawns / enemy power, and they're disabled on Titan because Titan is tiny.
AGGGGAGAGGAGAGGA FUCK
yes
if i give peepers a spawn weight with lethalquantities, will it work fine and override the peepers config? or do they spawn differently
noted, ty
I just set their spawn rates to zero in the peeper config then use LethalQuantities
This may change the way they spawn as from what I've heard they use their own spawn cycle system
it's a % chance every hour iirc
LQ overrides in my experience
although, you have to be careful since they have a power level of zero, i think it makes them much more common than you'd think since they can ALWAYS freely spawn
so i tend to give them extremely low spawn values and then they end up showing up pretty often and at a preferable rate
||is there a new item in v55 that you think would fit this?||
haven't looked at the update yet
Weed Killer, a spray that kills some red plants that spawn the new enemy
It doesn't seem related to peepers i would say, but it would be cool if the peppers dropped from a player if sprayed on the eye
I'll add that at some point
Nice
Peeper Spray, like pepper spray but it stunlocks Peepers?
Actually, 753, since the Peepers watch Coilheads while they're on you, do they still cause Coilheads to stop when they're not attached?
Because that would be an interesting synergy for Peepers if they could like "freeze in place" when they spot a Coilhead to keep them movement-locked even if they're not attached to the player
It uses the spray paint’s code in a way so i guess both could be useful against peepers (?)
Nah that'd take a little effort
kill all peepers
Nooooooo
Fucking
Keep them allliiivvveeee
also 753
They technically work completely in V55 right?
Since Sure Zeekerss did change the death method of players by enemies they don't... kill
I haven't gotten the opportunity to test them yet
Well I mean
Can I test them for you?
And btw Peepers are superior to Tulip Snakes
I'll make them spawn drastically too so I can actually see them
That would be greatly appreciated
Hell yeah!!!
I'll test them later today (its 12:16 AM)
actually
it wouldn't hurt to do it now
I'll have just peepers on
if they work
Im not only re-enabling them in my modpack
but I'll notify you immedietly
immedietly*
wait I spelt that right
fuck
Do they happen to take up powerlevel?
or are they a power level of 0
power level 0
Hell yeah
since they use their own spawning system
Oh nice!
So what I did was set all moons to spawn them 100% and also have a group max and min of 20
meaning
they definetly gonna spawn
I FOUND THEM
The Peeper Love is unreal
There should be like
unlimited/configurable amount of peepers on you
I want all of themmmm
but yeah they work as normal
Peepers v1.0.3
Wasn't able to get the weed killer working, might take another try at it some other time
I just wanted it to work similarly to how spray paint works with them now but my first implementation wasn't working
You can spray paint them off , im guessing it would be the same with the weed killer
My god man
But maybe he plans to make it a bit different?
that's gonna hurt their eyes

Their poor big eyeballs
I would never hurt a Peeper
Tulip snakes I'll kill all day
That would be kinda cool ngl making them jump off your friend’s body and render them immovable for some time
Haha i get ya my fan can kill them and its so funny they are like flies
I went a bit off-topic lol, so if you do end up making them work - you could perhaps give it this feature if you dont have other plans (?) 🤔
you know whats even funnier s1ckboy?
Hmm?
SellBodiesFixed lets you sell dead tulip snakes
so its a win win
I kill tulip snakes
I get money for it
Oh lol
killing Peepers is just peeper brutality
but Tulip Snakes?
nah just makin an extra buck
Doesn't it have a setting for modded bodies? 

Don't you dare
NOT THE PEEPERSSS-
Hi, can we have an option for removing peepers on myself for solo players?
I should add a couple more ways for solo players to get them off, I'll look into that at some point.
i have throweverything so i can chuck an item on my head to get rid of them
Tulip snakes that are clinging to you can be automatically hit by swinging the shovel. It would be nice for the same functionality to apply to peepers
I believe tulip snakes can also be hit by allies with a shovel without damaging the player
I like the injury associated with getting them off though
if you don't want it to hurt save up for a zap gun, flashbangs, find a laser pointer, spray paint, etc
I don’t think a lot of other players share that sentiment
as it is now a shovel solves far too many problems in the game though
nah peepers are good as they are
you have so many ways to deal with em without taking damage
i usually end up saving a laser pointer when i can just to deal with peepers
true
eh i guess it's better than some other solutions but it needs to be more creative than just a shovel
that would be neat. make it so that the shower makes them unable to stick onto the player as they dont work on surfaces with water or some lore reason like that
I like using the zap metal in the battery charger feature from Lethal Things to knock them off
This begs the question, though: Should rain do the same thing, if a shower does?
lore wise we can just say the soap gets in their eyes
I could see where people might raise that question though, maybe I should rethink
Rain cold, shower hot peepers dont liek hot water in their eyes
we can still turn that off though so we can keep them on us right?
So uh @drifting raven
Any idea what could cause a massive lagfest Peeper party to happen on Atlantica?
Got to witness a wild Peeper migration at a solid 2 fps xD
It happened completely randomly and I can't reproduce it so no clue what happened xD
This happened because today was the national peepers day so they had a peepersfest on atlantica 
Here's a log if you want it, it might be rather large because A. Was doing a LOT of moon testing and B. Once they started spawning the console wasn't happy for a while xD
It looks like to me it was some weird interaction between the BushWolf, Diversity, and Peepers. I don't think so, I was using Imperium and had quota disabled, but actual time of day was moving normally
That said Imperium disabling quota breaking it isn't out of the question haha
oh I think I know
so they're a daytime passive enemy like manticoils
high threat maps spawn tons of monsters
and you're using a config map that added them to the normal spawning pool
Hmm, the only thing that's weird is 1. Atlantica isn't that high threat, it's like B-tier, and 2. The mod I use for config shouldn't touch anything that hasn't had its values touched, and I haven't touched Peepers
it's also possible they somehow took on the spawn rate of mold spores from the fox weeds
Mhm, that's possible
The errors start at like 218656 and I'm noticing that Diversity keeps spamming [Debug : Diversity] Spawning batch of enemies!
Followed by a BushWolf error
Gotcha, I'll double check that, LethalSnap is just a camera mod that gives value based on their thing so that might be the value of the scrap lol
Aka that might be the value of a Peeper photo
oh, that would make more sense
@astral hollow If you want to give any input on this, this is a really funny situation and Diversity was spamming some stuff in the log (read above) so I'm curious if you'll have any insight ^^
Ultimately I've only seen this happen once in a ton of playtesting so it seems like a really rare and niche bug
Not sure how popular/possible this feature would be, so it'd probably be off on the config by default
But I'd love to have peepers stay on you between moons
Like I totally get from a design standpoint why no monsters, passive or not, don't go into orbit with ya
Like what're you gonna do if you take off with a dog in the ship and now you're just stuck with a dog
(which I think could still be hilarious and a good mod don't get me wrong)
i'm just thinking about like, bringing peepers to planets to use them
imagine intentionally getting covered in peepers so you can have a safe trip to asteroid-13
But then NavMeshInCompany would be a required dependency huh?
I'd absolutely do it if it was something already in vanilla but it just doesn't work.
In space there's no death, players can join and leave, the server might restart, etc
Originally I was hoping to have them stay on but it's just asking for issues.
One of the original designs was that they'd stick to the outside of your ship and they they came from space.
Yeah that makes sense
idk if compatibility issue or feature but peepers no longer shake off after flashing or TPing
I don't remember peepers ever shaking off when tping
Yeah me either
also
Peepers should work perfectly fine
doesn't kill
just jumps on you
and
bes your friend
and has soft tacos later
Aaaah
Flashbangs don't kill them?
no,didnt try flashbangs.but radar booster flash would deattach them before this patch
so ye idk if it broke or if its intended
it just does nothing now?
ye
I'll have to fix that
It should still work, I don't think anything's changed
How does it work?
I tried installing this for my crew yesterday and they never showed up
I tried to run some tests with them and they were not spawn able
Their spawn rates are controlled in the config for the mod, you shouldn't use other mods to adjust their spawn rate.
Is the config for it associated with the mod?
Because when I check the mod has 0 associated mods aside from bepin
Also I mean like manually spawning them with dev teat not their spawn rates
Can you hit these guys off with a shovel when you’re holding it?
Good question
If only I could test it
😭
Your peepers work?
I haven’t installed it yet
Oh
Otherwise I’d install it and test myself
Lmk if it does work when you do because mine doesn’t work
Scrolled up the forum and you can’t
Kinda sucks but makes sense since shovels already do a lot.
the mod itself has a config file ya
How though?
Because I installed the mod
And nothing happens
It’s just like regular lethal company
Nothing changed
theyre a somewhat rare spawn by default
It’s weird that I can’t spawn them with mods
Since I can spawn creatures early before they’re finished
they spawn differently
But not peepers
Bruh
So is it normal for it to only have bepin as its only dependency?
Or is there something wrong
Okay I just used lethal config to change their spawn rates and it worked
I think someone else can hit you and it’ll work
Because I made a baboon hawk hit me
And they scrambled and turned into a ball
Taking damage at all or using a laser pointer/spray paint works
Ooo
Was mostly wondering if you can self hit like tulip snakes or snare fleas
It doesn’t work
It’d be nice as a config option, but if 753 doesn’t want to add it that’s understandable. It’s their mod so it’s their choice to update or even maintain it
Flashbangs kill them

It’s really annoying to test them because I can’t spawn them
But i guess it works
Imperium
Whar
There’s a mod called imperium
Does it let you spawn them?
Lets you spawn in monsters, scrap, basically everything
Real
I’ll try it out rq
Alternative use LLL and just make their weight REALLY high
Like remove all other daytime spawns and put their weight at 100
Imperium probably better since you can spawn flash bangs or smth
The default keybind to spawn stuff is F2
It opens a searchbar
Oh yeah wait
Because I was testing that and he just didn’t care
I forgot about that feature
😭
I think their FOV matters
So if it was on your head or the front maybe get a bunch on you
Config files are created when the game is launched with mods, and are .cfg files. They're not separate mods.
and Lethal Config is just a mod that lets you access configs from inside the gane, you'd usually be able to access it from the game files or the mod manager
Seems to spam audio errors when attached to a player, doesnt cause any lag
They are referend to as oneshot audio errors
Are you sure that's coming from the Peepers? seems like you have a lot of mods
seems to be as it happens when they are latched onto someone but stop when they are hit off
and resume when the jump on
it very much could be an incompat tho
Do they make a sound for you when you are near enemies?
They should make a little noise every few seconds when an enemy is nearby
yea they do
Could someone make sure Peepers work this patch?

I gotchu
wait is it the july 6th one?
yeah
Oh wait
they've worked this whole time
I have them in my ultra modded modpack
i've seen them
yeah they still work
but I'll test just incase
im already in anyweays
I LOVE THEEEEEEEM
Oh and uh
this is what they looked like by the end of it
But yeah
they work perfectly
and yeah they stuck to me too
Oh shit I did forget to test the
coilhead looking thing
hold up
So 753
I see why you wanted somebody to test them
Apparently 69 came out
Found more than I thought I would
Hmm so I guess the coilhead watching isn't working?
tbh it prob broke after the coilhead nerf
and nobody noticed
yeah there was a thing with coilheadSettings and its because the reference for coilhead got changed or something
are peepers known to be immortal now if they get on you?
happens with just peepers and imperium installed as well
You were never able to hit them with a shovel yourself if they are on you
you have to get hurt to get them off you
yea I figured that out now mb
does this mod interfere with peepers
It shouldn't but I think the coilhead detection in Peepers is broken right now
what peepers?
these peepers or These peepers?
my Peepers
Peepers v1.0.4
I noticed that mods that have options to keep items in the teleporter will reset the peeper's weight.
betterbetterteleporter added compatibility
The first thing
I see is you hitting a Peeper
My fucking heart shattered

Peepers also be broken in v80
Lobby void
[Error : Unity Log] MissingMethodException: Method not found: void .SpawnableEnemyWithRarity..ctor()
Stack trace:
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::Awake>(StartOfRound)```
shrug
Peeping Nuts 🥀
at least on modded moons they seem completely stationary
no error in log
was using lunar config to set their spawns
019d758d-5a20-f436-dde3-78df013f35b5
happens on vanilla moons too
lemme try again but didnt see any
ok it seems it cant find the navmesh on spawn
[Error : Unity Log] Agent 'Peeper' #0: Agent not on nav mesh when trying to set destination
Thanks, I'll have to look into that
this gets spammed
although it's open source if anyone else wants to ;)
https://github.com/x753/Lethal-Company-Peepers
better look
Legit question, when you were activly making enemy mods back in the day
did you ever have any others planned
just curious
not even a single idea aside from those
my artist and I kinda went in with the "We want to create something" mindset
threw a bunch of ideas up
worked with what sounded best
sorry for he @ just checking if there is any update on this
no update yet