#Ship Windows

1 messages · Page 4 of 1

jovial peak
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either wall window

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not sure about the door

rigid spindle
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what about just the ship walls

jovial peak
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no

rigid spindle
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maybe this has to do with the new ship window feature for monsters to be able to have line of sight through it

jovial peak
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It is

sullen solar
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Just to be sure... Can I have your modpack code?

jovial peak
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what im using in the video is literally just this

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default shipwindows config

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Giants aren't the only thing that can do it, they're just a lot more apparent because of size and AI(?)

rigid spindle
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so the game does something like LOS + Collision = Successful Player-Monster Collision?
and thats why giants cant grab u through ship walls even when they're clipping through beause normally they dont have LOS
is that what the game's doing?

jovial peak
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maybe

tawdry lion
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it does

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and as hard as it may look to reproduce, 2 of my friends died this way last night (from the same giant)

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...the second one was kinda dumb to stay at the same place but it happened

clear prairie
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@sullen solar you may wanna check this, it looks like reproduceable steps were discovered

tawdry lion
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if needed i can use my enemy to draw linecast visualy to see that it is indeed the windows see through feature and the wall are fine

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imma do this when im back

sullen solar
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He stuck

sullen solar
rigid spindle
clear prairie
robust spruce
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At this point test needs to drop a mod list

clear prairie
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His is green

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there's also a line between HP and the number

jovial peak
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you can change the color in it's config

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and add that line

clear prairie
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;o

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I'mma add it then, it looks nicer and more complete than GI's tbh

jovial peak
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yeah a lot more free to customize it

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also includes removing the "HP" and move where it's positioned I believe?

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it's why I asked if there's a mod that has an adjustable weight text position since I thought it'd be cute to remove the "HP", put the weight below the health#, and put the little line between them

clear prairie
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I wouldn't know what RGB Value I would need to make it be a good green like that

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lol

robust spruce
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Try 57, 255, 20

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Should be a nice Acid Green

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I had that saved in my notes as acid green, but also this also saved as acid green: 143, 254, 9

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So idk if I made a mistake with one and you end up with orange haha

sullen solar
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That version seemed to have fixed it for me, but I'm also the one who can barely reproduce the issue anyway...

robust spruce
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@jovial peak

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He had it consistently I think

jovial peak
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i'll check in a moment

sullen solar
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Btw... You need to unlock all windows for testing @jovial peak

jovial peak
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Yeah I just buy them

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It, seems better? but I am still able to get grabbed

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weird

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I guess the Giant, like, moves like ever so partially further into the ship if it's in chase mode

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if it's like, standing still hugging the window it doesn't grab

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but as soon as it starts moving fast enough or something it grabs me

clear prairie
# jovial peak

Lol why do the footsteps sound strange? That's not vanilla or LR what is that

jovial peak
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vanilla

clear prairie
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Did vanilla get changed?

jovial peak
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no

clear prairie
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🤔

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They sound way more flat than I remember

opal sparrow
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those are indeed the vanilla sounds

rigid spindle
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maybe you've been playing with LR for so long

opal sparrow
# jovial peak

are u sure its speed ro just ur closeness to the window?

jovial peak
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I literally like

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don't know

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but it seems to only grab me when it's moving and not standing still

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so I assume it's like, the momentum or something from moving fast making it get pushed ever so slightly into the ship for it to grab me

clear prairie
# rigid spindle maybe you've been playing with LR for so long

My only issue I have with LR is they keep adding too many sounds, I had to increase LCMaxSoundsFix to 512 just cus of that stupid update for the footstep audio, it caused me to start having the issue where my sounds got stuck behind the player if it was any lower

sullen solar
clear prairie
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LOL I disabled LR as a test

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and my game uses 1gb less ram

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Ahaha

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LOL

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@shrewd prism optimize your damn mod pls

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XD

rigid spindle
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perhaps they need lil compression. just a lil. 🤏

sullen solar
clear prairie
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Why does a sound mod need to use 1gb of ram

robust spruce
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Personally I download my RAM

rigid spindle
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i got 32 gigs too, but i worry for my less spec'd friends

clear prairie
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The game also runs smoother with it disabled

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Which is hella ironic

sullen solar
clear prairie
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Oh yeah don't get me wrong I love the mod

clear prairie
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Vanilla sounds suck but still

rigid spindle
robust spruce
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Is that extra 1GB with the asset loader?

opal sparrow
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LR doesnt add sounds

sullen solar
opal sparrow
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LR replaces sounds

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dont blame LR

clear prairie
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LR is sound files, so Faster Load won't do shit for LR

rigid spindle
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there was a moment where a friend ingame got blown up nearby, but i didnt hear the explosion. is this related to LCMaxSoundsFix?

clear prairie
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lol

sullen solar
jovial peak
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(its working)

opal sparrow
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also the compression in LR is as good as you're ever gonna get

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it's already pretty compressed

clear prairie
opal sparrow
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again, those sounds would *already be playing

clear prairie
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Cus I had it at 256 with no issues before the footstep update

opal sparrow
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they dont play sounds

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they just replace em

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you've just never noticed it before lol

clear prairie
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Then it might be a SoundAPI issue, or it could be the different sizes

opal sparrow
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@marsh shuttle yeah go fix ur mod definitely sound api

clear prairie
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Not all of LR's sounds

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are the same size as vanilla

marsh shuttle
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wharg

clear prairie
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some are larger

clear prairie
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c;

sullen solar
clear prairie
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lol

sullen solar
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Literally this:
var canCollide = ___mainScript.isInsidePlayerShip == localPlayer.isInHangarShipRoom;

jovial peak
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possible

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what might it break?

opal sparrow
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a lot

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but cant really say off the top of my head

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try getting a dog to go inside

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and see if it can bite ya

jovial peak
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is my mental included

sullen solar
rigid spindle
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will that prevent giant from grabbing u from the ship door entrance

jovial peak
opal sparrow
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surprised dog works

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is it just a forest giant patch?

sullen solar
rigid spindle
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how about u got some invisible boxes on the all sides of the ship except for the ship entrance.
if enemy is touching invisible box & player is in ship, no collide.

clear prairie
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That sounds like a good way to make the ship lag more than it already does

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The ship is the most unoptimized thing in the game

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😂

rigid spindle
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thought most of the lag was coz of the camera feed

clear prairie
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It's possible

rigid spindle
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i reduced the frame rate for em and get more fps

clear prairie
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I've been thinking of removing OpenBodyCams cus I'm tired of the lag it causes tbh

rigid spindle
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i do 10 fps

clear prairie
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I'm not capping the fps of the cams

rigid spindle
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good enough to convey info... doesnt need to be super smooth

clear prairie
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That causes more problems than it's worth

rigid spindle
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what problems?

clear prairie
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A lot actually, the game generally runs worse if you cap the camera fps vs leaving it uncapped

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Cameras in the game just suck

rigid spindle
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well from my testing.. capping it increased performance

clear prairie
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It's why Zaggy recommends leaving it uncapped

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Probably a weird edge case

rigid spindle
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i meant ship cams

clear prairie
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also 10 fps is unbearable anyways

rigid spindle
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dunno about body cam

clear prairie
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Rather have no cam on the ship at that point

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XD

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Which I just disabled them in mine

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using GI and LethalPipeRemoval

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c;

sullen solar
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Trying to finish the update, garbage Unity keeps crashing on me.

rigid spindle
rigid spindle
sullen solar
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From TransparentFX to a new layer

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1.3.5 pushed ^^

rigid spindle
jovial peak
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ain't gonna lie

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the update that toned down the iridescent

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is so peak

rigid spindle
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i dont have openbodycams, but im thinking of adding it to my modpack in this way.

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want the terminal person to feel included by giving them the ability to see other players' perspectives

chilly lake
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there are 4 main sources of lag inside the ship i would say, Cameras, Light Sources, Terminal and Shader

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You can disable the OpenBodyCam camera for you and let your friends have it if they have a better pc, you can also disable the inside camera with that mod

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Terminal isn't a lot of problem, as it only lags when you're using the terminal

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About the shaders... there's nothing we can do

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General Improvements can improve FPS too if you don't use Better Monitors, just mess with the camera framerate and disable post processing i think?

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Althrough, having low fps on camera ship may be unbearable for some people

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You can remove the monitor near door with LethalPipeRemoval but the light source remains

rigid spindle
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dang 29 fps

chilly lake
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yeah, i cap my game at 30 fps 😅

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weak pc

rigid spindle
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i remember seeing someone suggesting for performance optimization on zeeker's server and bro got hella pushback from random people..
telling him to buy a new gpu or that the game isnt even hard to run 💀

chilly lake
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i saw that too

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poor guy

rigid spindle
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those random people are cringe

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in what world is getting performance optimization bad lol

chilly lake
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it is hard indeed for only 1 developer to optimize a game, but with time that can be done

unique oyster
tawdry lion
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using the same linecast from ForestGiantAI

if (!Physics.Linecast(centerPosition.position + vector * 1.7f, GameNetworkManager.Instance.localPlayerController.transform.position + Vector3.up * 1.5f, out var _, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore) && ((!StartOfRound.Instance.shipIsLeaving && StartOfRound.Instance.shipHasLanded) || !GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom) && !(component.inAnimationWithEnemy != null))
rigid spindle
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isnt that intended tho? so enemies can get line of sight of u through the windows.. its just them being able to collide with u through the window that was unintended..

tawdry lion
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well it is intended cuse they should not be see through object on the ship

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that was just to confirm that this is indeed that linecast that pass

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in order to check if you can be grabbed

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you first need to be detected in his "grab zone" collider, and once inside it check for visibility

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that last feature just made for such scenarios

rigid spindle
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what do u think would be good solution to stop the AI from grabbing through the window?

tawdry lion
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well, by looking at the way it checks... i have no real idea that doesn't need to change basegame stuff

rigid spindle
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i was thinking triggers by the windows
enemy touching outside window triggers && player in ship = collision denied
though lunx was bringing up possible performance concerns. triggers wouldnt be that bad would it?

tawdry lion
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im trying to find a solution that doesn't involve a second linecast

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meaning maybe changing the current one

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like adding a new layer just for windows ?

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ehr i dunno

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simplest would be to add said second linecast that check only for windows

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cuse i think that if we add a layer it may break thing everywhere

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...or does it

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i am not sure about how they are working, like its a binary thing ¿ so we could just add a layer and add its binary layer to the giant linecast

chilly lake
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question

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is someone also lagging when transitioning between moons?

rigid spindle
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Windows are now on their own layer, called Windows (id should be 30)

tawdry lion
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mh

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holup

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actual mask is (int)2305

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so if we add a layer that is n°30...

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need to change it to 1073744129

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(if i didn't screw up)

rigid spindle
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how’d u get that number?

tawdry lion
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that binary

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the binary with the layer N°30 is 1000000000000000000100100000001

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= to 1073744129

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if u remove the 30th 1 (so the far left one), u get the original 2305

chilly lake
# rigid spindle well from my testing.. capping it increased performance

it seems that you and Lunxara was partially right, i was testing capping the camera fps rn, when you have many cameras on the ship, capping lower improves performance, but when having only one camera (OutsideCamera/BodyCam for example), leaving uncapped actually improves the FPS and removes some random lag spikes

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= )

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cameras in this game really sucks

tawdry lion
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here the default layers

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zeekee named the layer used for the giant "StartOfRound.Instance.collidersAndRoomMaskAndDefault"

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that is an INT variable

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so if you make a binary number using the given name (that suggest using "Colliders", "Room" and "Default"), u end up as espected with (int)2305

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2^0 + 2^8 + 2^11 = 2305

sullen solar
tawdry lion
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with our new layer :
2305 + 2^30 = 1 073 744 129

tawdry lion
# sullen solar If you change that one, the forest giant probably cannot see through windows any...

ye simply change the
Physics.Linecast(centerPosition.position + vector * 1.7f, GameNetworkManager.Instance.localPlayerController.transform.position + Vector3.up * 1.5f, out var _, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore) && ((!StartOfRound.Instance.shipIsLeaving && StartOfRound.Instance.shipHasLanded)
to
Physics.Linecast(centerPosition.position + vector * 1.7f, GameNetworkManager.Instance.localPlayerController.transform.position + Vector3.up * 1.5f, out var _, 1073744129, QueryTriggerInteraction.Ignore) && ((!StartOfRound.Instance.shipIsLeaving && StartOfRound.Instance.shipHasLanded)

sullen solar
tawdry lion
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what the hell

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wdym not all the time

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how

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also actually it would be better to simply change the value of collidersAndRoomMaskAndDefault inside StartOfRound script

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so that it works everywhere

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(in case you do not have the index you think)

public int collidersAndRoomMaskAndDefault = 2305 + Mathf.Pow(2f, LayerMask.NameToLayer("CustomWindowLayer"));
rigid spindle
tawdry lion
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@sullen solar how are you testing btw ?

sullen solar
tawdry lion
chilly lake
tawdry lion
chilly lake
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ship door?

tawdry lion
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yes

chilly lake
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ship shaders

sullen solar
sullen solar
chilly lake
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everytime you walk out/in of the ship, the shaders change and some things in the ship starts/stop being rendered

tawdry lion
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why don't you patch it so it does what i just said : use another layermask int ?

sullen solar
tawdry lion
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i think you should try like this, and instead of using giant, just draw a linecast from outside the window to the player

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(to begin with)

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i did this with my enemy

Vector3 start = eye.transform.position + eye.transform.forward;
Vector3 end = GameNetworkManager.Instance.localPlayerController.transform.position + Vector3.up * 1.5f;
if (eye.gameObject.GetComponent<LineRenderer>() is not LineRenderer line)
{
    line = eye.gameObject.AddComponent<LineRenderer>();
    line.material = DEBUGLINE;
    line.startWidth = 0.1f;
    line.positionCount = 2;
}
line.SetPosition(0, start);
line.SetPosition(1, end);
RaycastHit hit;
if (Physics.Linecast(start, end, out hit, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
{
    Debug.Log($"Blocked by { hit.collider.gameObject.name}", BepInEx.Logging.LogLevel.Fatal, true, false);
    line.startColor = Color.red;
    line.endColor = Color.red;
}
else
{
    line.startColor = Color.green;
    line.endColor = Color.green;
}
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so just change the start origin and add the linerenderer to something else (the player ?)

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oh fuck the line material...

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damit

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well it will be pink

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also obviously change the layermask and use your own log

sullen solar
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Yeee, for now I'll just keep the current fix.

Gonna check that linecast later

tawdry lion
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sry if i look like i am too much trying, i just wanna help and understand ;_;

sullen solar
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The linecast did block some grabs, but not all of them.

That was enough for me to just go a different route 😅

sullen solar
#

Awesome... Seems like I'm allowed to revert the layer change from 1.3.5 as the windows are now invisible in my main modpack 🤔

opal sparrow
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and what layer are they now

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u can put the parent in the layer that u want, then put the actual mesh in anotehr layer as a child too

sullen solar
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Parent is on Layer Room

opal sparrow
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can you even add your own layers to the game?

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i'd assume the rendering process would ignore them

sullen solar
sullen solar
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1.3.6

* Hopefully finally completely fixed overriding celestial tint skybox
* Hopefully fixed all errors with shutter switch
- Reverted change regarding the Window layer

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At this point, I'm adding "Hopefully" to all my changes, because they apparently like to break 😒

shrewd prism
#

wakes up to LR complaints yeesh yall it’s compressed as much as I could. As far as the performance stuff it’s actually likely related because if we want it compressed so it’s smaller than your computer uncompresses it to use the sound. If we update the mod to just be uncompressed raw the performance would increase but the file size would likely be over half a gig

glacial temple
#

wat

sullen solar
rigid spindle
#

u took the blame first

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then bongo took the blame next

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bingo bango bongo

robust spruce
shrewd prism
#

We’ll put some thought into this

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Also, any thoughts about this @rose flax ?

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Wait this isn’t the LR thread, I just responded in auto pilot, yall head over there for LR conversationsss

glacial temple
#

lel

rose flax
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I could patch together a wav file version of my mod using the old versions of it, and then compare the performance between uncompressed and compressed

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Overall, I actually have no idea whether uncompressed files will make it easier on the performance

unique oyster
#

I had the issue where items land under the glass many times

sullen solar
chilly lake
#

why the material is different for both windows?

rigid spindle
#

🤪

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🤫

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🙈

sullen solar
chilly lake
#

i said material because i use the No_Refraction, but that window is acting like a No_Refraction_Irisdescence

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only that window

sullen solar
#

Oh 🤔

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Hmmm...

chilly lake
#

is that another consequence like the reverted texture from doors?

sullen solar
#

Probably not related

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Can you land and check the other side of that glass?

chilly lake
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ok, let me open the game first

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assurance from inside

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notice that the terminal text disappears

sullen solar
craggy salmon
#

does CT still work with vanilla if u make it vanilla mode

sullen solar
plain bolt
#

i have this funny interaction with this and the easter egg
when u throw it toward the windows it just went thru it 😂
@sullen solar

frank schooner
#

its pink at an angle normalcat

glacial temple
sullen solar
frank schooner
#

ty!

iron urchin
#

Hhey I had a really weird desync with my friends while playing

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They could not see the windows and instead saw a bunch of pink suits on the rack that said "left window", "right window", etc.

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But I was the host and I could see the windows fine

sullen solar
iron urchin
#

Um um I don't think I have it,,

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Idk how to get the log either

hushed ivy
#

Had a desync issue

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This is the profile code if you need to do further diagnosing
01903650-2f60-ebb6-09ab-8d10a4468159

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But that's when disconnecting, will have to see again if I can recreate the error

hushed ivy
#

sorry, false flag, it's not Ship Windows causing the issue

little gale
sullen solar
#

Yeah... You can also grab items through it 😅

little gale
#

Aye teehee.
Oh crap sorry, didn't realise you where aware. Checked the GitHub issues and didn't see this listed.

quartz mortar
#

Any reason why the mods been deprecated now?

fluid granite
quartz mortar
chilly lake
#

we do a little trolling

fading agate
#

MASSIVE amounts of trolling indeedd..

fluid granite
sullen solar
clear prairie
#

lol

sullen solar
winged flower
pliant crane
#

this may be mentioned elsewhere in the 3355 messages, but is there a way to have more than just custom moons have a custom skin in space or maybe set it to where moons with them do them and ones without default to the giant planet underneath

sullen solar
safe hull
#

are we ever gonna get ceiling windows?

rigid spindle
#

might as well make it a glass ship

plain bolt
#

can we get a bigger ship instead UAHGHHUAHGHHH

rigid spindle
#

how about instead of making the ship bigger, u just make the people smaller. then the ship will appear to be big.

plain bolt
#

😭

deft cedar
#

why was mod depcratged?>

glacial temple
rigid spindle
#

ship windows died so ship windows could rise from its ashes

plain bolt
deft cedar
#

did the original creator say anything that happened as to why?

wide talon
#

got bored and moved on

plain bolt
deft cedar
#

ty

sullen solar
fading agate
rigid spindle
#

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______________________...

▶ Play video
#

ship windows moment
got em real good 🤣

opal sparrow
#

i dont think that was ship windows

#

the t-rex code is currently so meh i wouldn't be surprised if it didn't have a safeguard against people in the ship

rigid spindle
#

could be, but t-rex wouldn’t have seen him and aggroed onto him if there weren’t a window there lol

#

it’s such a comical moment tho

#

lethal players having gotten used to monsters clipping through the ship and not being afraid

sullen solar
sullen solar
#

So... Been thinking about the ceiling windows a little...

The only place I could imagine them is here:

#

Or just have a small one in the middle

elder thunder
#

Just make the whole ship 1 big window

fading agate
#

but your spots also work nicely

opal sparrow
#

whats the point of a ceiling window

plain bolt
#

watching your locked out/in crewmate get eaten my the mask

sullen solar
fading agate
fading agate
#

:v

opal sparrow
#

whats the point of ur existence

fading agate
#

to explode your pancreas with my mind

safe hull
# opal sparrow whats the point of a ceiling window

You can see the time from inside of the ship by looking at the sky
You can see your friends trying to hide from giant sontop of the ship
You can see your friends inside getting eaten by a mouthdog while you enjoy your safety up ontop etc.

opal sparrow
#

i can accept the last one, the others are just stupid 😂

wide talon
#

sometimes less is more

sullen solar
wide talon
#

thats the beauty of modding

rigid spindle
fading agate
rigid spindle
#

then the ultimate aesthetic is a ship made entirely out of windows

opal sparrow
#

its just too many windows

safe hull
opal sparrow
#

yeah, but u gotta consider that this takes time to make

#

if most people want it, then go for it, and if no one wants it and he still wants to make it, then still go for it, im just giving my opinion lol

safe hull
#

yeah same here, just a suggestion that I always thought about when I discovered this mod

rigid spindle
#

perhaps the real windows we wanted are the eyes to the soul perceive

rigid spindle
#

i’m just speaking gibberish

safe hull
#

just make every enemy a window

sullen solar
#

We need that

#

@opal sparrow, do it

opal sparrow
#

i unfortunately have better things to do with my time

unique vault
#

okay I think its a goofy suggestion but could you possibly make windows breakable?

#

so whenever something like a dog gets in you could smash a window with a shovel and jump out and wait for it to leave

#

on the next moon that shutter will be permanently closed until you buy a new window at the terminal

#

stuff like that

sullen solar
unique vault
#

like a flip switch but instead of a switch it's a model of one of those tiny metal emergency hammers used for breaking glass

hearty wedge
opal sparrow
#

Pretty sure even without changing window layer you could include it in layer overrides for box collider

unique vault
#

If it's possible, the glass floor would actually become massively useful

#

You could potentially get rid of a dog by breaking it

#

I think it's big enough to fit a dog through

chilly lake
#

If this becomes a feature, i would be glad if could be disabled in config, i don't want that normalcat

plain bolt
fluid granite
#

spoiler tag!

little gale
#

Oop there we are

#

Didn't considder that people may have avoided the trailer

#

^potential v55 spoiler if you have not seen the trailer

sullen solar
#

Information for everyone:
Mod updates may take a while since my mainboard is broken

low escarp
#

Hi ! I love this mod, so cool. Can we just turn off the voice of the guy telling the windows are being closed or opened ? The switch seems just able to close or open the windows. Thanks !

granite arrow
fluid granite
#

I dont think there is a config for that

#

Probably intended that way, but I guess Testy could add that in the config

low escarp
glacial temple
#

How do I know?
I have it disabled
(Sorry Wesley :,])

fluid granite
#

Rip Wes

glacial temple
fluid granite
#

Alrighty good to know

plain bolt
#

every speaker guy being disabled ever : 🥺

slender cosmos
#

you dare silence the might of G.A.R.Y.???

clear prairie
#

😦

fervent charm
#

is anyone else having an issue where the space_HDRI skybox becomes low res when used with celestial tint?

clear prairie
#

Btw @fluid granite does vanilla mode fix the lag issues in V55 with Ship Windows?

#

I wanna guess it's the networking stuff causing problems

sullen solar
chilly lake
#

The skybox override in celestial tint is a bit worse and the stars at the sky doesn't shine as the original would

#

But yeah, small details

sullen solar
#

Just to inform you guys...

Updates may be delayed since my mainboard is broken.

Not sure when I'll be able to get a new one

little gale
#

No sweat. It's great that you've been maintaining the mod nonetheless.

#

Thankfully it seems to be working well with v55 already and there aren't any major bugs.

#

Good luck with getting it replaced.

rigid spindle
#

is it me or does it seem like a lot of modders on this server get their computers borked?

red charm
#

I mean building assetbundle is cpu heavy

fluid granite
#

is it?

rigid spindle
#

how to make unity take a chill pill and not cook cpu? 😩

opal sparrow
#

idk i didnt notice my usage change at all when i build lol

sullen solar
#

Also... Congrats to me for being able to start Unity?
Yesterday it crashed my pc like 3 times ._.

safe hull
chilly lake
#

beatiful

sullen solar
#

I should make it stop render through windows so you wonder where it is or why there's someone flying at high speeds :3

latent echo
sullen solar
#

My new mainboard is supposed to be delivered thursday :3

fading agate
#

WOHOO

unique vault
#

and admance too

red charm
#

hmm, can you do some optimization to call FindObjectsOfType only once via transpiler?
https://github.com/Test-Account666/LethalCompany-ShipWindows/blob/27ccb5a75e76a3e7721c6c3e104ed1841d5ff23d/ShipWindows/ShipWindows.cs#L428

Currently that method takes 6ms and with your patch it takes 12ms, so that's why lag spikes happens when you walk in or out of ship

GitHub

Adds glass windows to the ship so you can see what's going on outside. - Test-Account666/LethalCompany-ShipWindows

opal sparrow
#

why not just... use the list of enemies cached by the game already?

#

there should be one in roundmanager or startofround's instances

#

@red charm i could be tripping but wouldnt that just work^?

red charm
#

that also should work

#

but probably would be better to not call EnableEnemyMesh again

clear prairie
#

@sullen solar

hearty wedge
sullen solar
hearty wedge
#

oh dude

#

hidden moons arent like

#

programmed in

sullen solar
hearty wedge
#

without LLL the terminal just shows a serialized string that zeekerss writes moon names in manually

red charm
hearty wedge
#

hidden moons just aren't in the string

#

(but yes)

red charm
#

vanilla disable enemy mesh when door is closed

hearty wedge
#

LLL had to do a bunch of stuff to make the moon list dynamic and data based

opal sparrow
sullen solar
#

It just took me 3 hours to insert my new mainboard ._.

Wish me luck that my PC boots

rigid spindle
#

🫡

sullen solar
#

So... I either connected the power button wrong, or my PSU just died 🤔

sullen solar
#

Got it to boot, but now I get the CPU error code...

Nice

sullen solar
#

After messing around a bit, I think I found a bent pin in the CPU socket.

I'm gonna bring my PC to a tech store to fix it

unique vault
#

any hope for a front window to be added?

#

between bunkbeds and the monitor

chilly lake
#

Glass ship when

#

Aren't there enough windows?

unique vault
#

personally id rather have a window at the front (above teleporer buttons), and one to the right

#

and no more

#

I feel like the left window is the least useful

#

the only moon that uses it properly is vow

sullen solar
unique vault
#

👍

chilly lake
#

I use them for aesthetic, if it looks good when added then i will use

sullen solar
chilly lake
#

Glad you solved the door inverted texture, it triggered me yoiled

winged flower
#

Bring back the inverted door texture

sullen solar
winged flower
#

😨

fluid granite
#

i need cube player model too

chilly lake
#

i need to know what the fuck i did

opal sparrow
#

life support

sullen solar
#

Going to sleep now. Good night everyone \o

Except for @opal sparrow, I wish them a ||great|| night :3

opal sparrow
#

Good

chilly lake
#

Beta spoiler: ||The fox can pull players with the tongue through the window and the player gets stuck with him trying to pull someone from the wall||

#

It happened 2 times but it was funny

sullen solar
#

So... PC works again

#

Just took me 2 hours to get into my OS because Windows decided to be a bi****

fading agate
#

WOOO

#

NICE DUDE!!

rigid spindle
#

u unbent the cpu pin?

clear prairie
#

His old mainboard died

#

Oh I see what you meant

weary summit
#

beautiful moment

#

with ship windows and #1257820464516960348

sullen solar
opal sparrow
#

press it

sullen solar
opal sparrow
#

its teh random colours thread

sullen solar
rigid spindle
sullen solar
turbid olive
#

This happens when you load into a save and it removes the red switch for the shutters, ofc it's version 55/56

sullen solar
#

@turbid olive, fixed in 1.5.0

#

@clear prairie, 1.5.1 should also fix (hopefully) the stutter issue

(Yes, I forgot to do it in 1.5.0 xd)

turbid olive
red charm
#

Did you change the patch of enabling enemy mesh?

#

haven't looked at code

ripe stirrup
#

Was just playing today, and we couldn't see enemies through the front door windows when they were closed, at least. Wasn't sure if that was a known issue or something

clear prairie
ripe stirrup
#

Hmm, yeah I noticed it was updated like 8 or 9 hours ago, and me and some friends just got finished playing, and we had noticed that

clear prairie
ripe stirrup
#

if that is correlated at all

clear prairie
#

But they need to be seen or else the door windows are pointless

#

lol

ripe stirrup
#

Hahah yeah

sullen solar
red charm
#

yeah, that's why enemies are now invisible while ship doors are closed

sullen solar
#

I'll re-add it, but will try a more performance friendly way than before

sullen solar
#

@ripe stirrup, @clear prairie, enemies should be visible again in 1.5.2 😅

toxic turtle
#

mod not working

turbid olive
#

use the newest version

toxic turtle
#

not working for me

#

ofc i have the newest version lol

turbid olive
#

are you playing on v50 or v55 with the new version?

sullen solar
chilly lake
#

Blud just dropped a bomb and disappeared 💀

toxic turtle
chilly lake
#

May you explain what exactly is incompatible, yesterday at night i was playing fine with both mods

toxic turtle
#

both this mod and lethalfashion works when disabling lethalpiperemoval

chilly lake
#

What did you enabled on LethalPipeRemoval configs perceive

#

If it was the light mode, it may break with many mods

#

Also, you use a mod manager?

#

Just get the logs and send

sullen solar
#

ShipWindows is incompatible with the low light mode.

Everything else seems to work just fine - Even on delete mode

ocean dragon
#

Noticed that I could interact with the CC through the window of the ship during my last session, not sure if that's been reported

chilly lake
#

It's already know i think, you can interact with objects from the outside through the window, you can even grab the hive through the window if you want

ocean dragon
#

I see

#

Weird bug

chilly lake
turbid olive
#

even enemies like forest giants can see you through them

sullen solar
rigid spindle
#

i can see you through your window perceive

clear prairie
#

I use them together

chilly lake
#

it probably is low light mode

pearl echo
sullen solar
pearl echo
#

No, I mean that the waffle house doesn't replace the company

sullen solar
pearl echo
#

These are my logs from using both at once. The waffle house didn't replace it.

sullen solar
pearl echo
#

only happens when i enable shipwindows

#

and im only using these mods and bettersaves

sullen solar
#

I can see that. That also happens to me, if I only use ShipWindows and this mod.

But at the same time, the mod works just fine when I use my Test-Modpack

pearl echo
#

🤔

sullen solar
#
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
WaffleCompany.Patches.RoundStart.SummonWaffleHouse (StartOfRound __instance) (at <4f7e9f26c6144c80a145b9972cf84040>:IL_021D)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::openingDoorsSequence>(StartOfRound)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::FinishGeneratingNewLevelClientRpc>(RoundManager)
RoundManager+<LoadNewLevelWait>d__125.MoveNext () (at <0b5b829887344817a21214132ea92eef>:IL_0342)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

Just found this error

hearty wedge
#

Waffle House code is extremely unsafe

pearl echo
#

damn

manic talon
#

i will fix waffle house code later today

#

ik i did a bad job with the code lol. i am new to unity, didn't think so many people would use it

rain gust
manic talon
#

no. i can make one

rain gust
manic talon
#

thanks. i made one. did i do it right?

sullen solar
rain gust
#

Probably should add your mod too XD

manic talon
#

sweet thanks

hearty wedge
#

It’s weird stuff to do modding wise in the first place so at it’s best something like that is gonna be odd code anyway aha

manic talon
pearl echo
#

i think selling scrap to the waffle house is funny

#

especially when the monster gets angry

gentle void
#

truckwindows addition when

ripe quail
#

im assuming this is a bug, you can throw eggs and drop items through the window

sullen solar
hearty wedge
#

Why

sullen solar
# hearty wedge Why

It's because of the Windows' layer.

They are set to TransparentFX to allow monsters to spot you and allow you to trigger vision-based monsters (Like the Shy Guy)

hearty wedge
#

so just have the collider on another object

sullen solar
opal sparrow
#

you should decomp and see the raycasts that monsters do Think

hearty wedge
#

you can either yoink some code off @opal sparrow that I suggested to manually ignore collisions between two objects or if you want to be cheeky you could two meshes with like one of their faces deleted so raycasts shoot through the backface fine

#

Or maybe it’s simpler and i forgot

#

Multiple options forsure

opal sparrow
#

yeah, im guessing u dont even need to do either, there's likely a suitable layer

#

have u tried the following layers:
default, collider, room, railing and vehicle?
those are the layers that items use

sullen solar
opal sparrow
#

just mess around and find out

sullen solar
hearty wedge
#

Im in bed so i cant wrap it around in my head properly but i think a option would be to have the mesh collider be two meshes with a missing face on either

#

Cuz raycasts can’t shoot through backfaces and you can layer per way

sullen solar
#

Well, guess the Railing layer is the way to go.

Thanks @hearty wedge and @opal sparrow

distant fractal
#

it would be funny if enemies could see into the ship

imagine just opening your shutters like window blinds and peeking out and just seeing an old bird stare at you as you close the shutters again

sullen solar
distant fractal
#

o

viscid moat
#

could someone tell me why the mod isnt working?

#
BepInEx-BepInExPack-5.4.2100
TestAccount666-ShipWindows-1.6.1
mrgrm7-LethalCasino-0.5.4
x753-Mimics-2.6.4
Bobbie-UniTask-2.5.0
Bobbie-NAudio-2.2.2
qwbarch-BarchLib-1.0.2
qwbarch-Mirage-1.8.1
FlipMods-ReservedItemSlotCore-2.0.32
FlipMods-ReservedFlashlightSlot-2.0.6
Dev1A3-LethalFixes-1.1.8
DiFFoZ-HarmonyXTranspilerFix-1.0.0
DiFFoZ-LethalPerformance-0.1.2
fumiko-CullFactory-1.1.5
x753-Peepers-1.0.3
NomnomAB-RollingGiant-2.6.0
no00ob-LCSoundTool-1.5.1
Clementinise-CustomSounds-2.3.2
BunyaPineTree-ModelReplacementAPI-2.4.7
Nips-Brutal_Company_Plus-3.5.1
Jordo-NeedyCats-1.2.1
Sligili-HDLethalCompany-1.5.6
anormaltwig-LateCompany-1.0.16
notnotnotswipez-MoreCompany-1.9.4
CapyCat-Solos_Bodycams-1.0.5
sunnobunno-YippeeMod-1.2.4
Lordfirespeed-OdinSerializer-2022.11.9
xilophor-StaticNetcodeLib-1.1.1
EliteMasterEric-Coroner-2.0.0
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.16.1
Evaisa-LethalThings-0.10.6
EladNLG-EladsHUD-1.3.0
FlipMods-TooManyEmotes-2.1.25
sfDesat-Celestial_Tint-1.5.2
mattymatty-AsyncLoggers-1.6.3
Coppertiel-MaskedEnemyOverhaulFork-3.3.0
#

modlist

fading agate
distant fractal
#

the window is behind the terminal

#

and your configs might have just disabled it unless you buy it from terminal, i personally make it all instant unlock

viscid moat
distant fractal
#

💀

fading agate
distant fractal
#

that got me dead bro

viscid moat
fading agate
distant fractal
#

oh

#

well just check

#

if you have it

viscid moat
#

nowhere

fading agate
distant fractal
#

disabled in configs

#

and that ^^

viscid moat
distant fractal
#

type window or door

viscid moat
distant fractal
#

no like

viscid moat
distant fractal
#

maybe you disabled insta unlock in the configs

#

nvm

#

probably broke it somehow

viscid moat
#

I mean

distant fractal
#

try landing and see if the door opens

viscid moat
#

only 3 configs too

#
  • many mods didnt load too
distant fractal
#

preeetty sure you broke it somehow 💀

viscid moat
#

lmao

fading agate
#

oh if there's only 3 configs try closing and opening the game back up?

viscid moat
#

tried that multiple times

#

lmao

distant fractal
#

yeaaaah smth broke on yo end 👀

fading agate
#

i'd say just try making a new profile w the same mods then, no idea why your configs would delete themselves like that

#

wack

viscid moat
#

like using the code?

#

or how

#

installing mod by mod again?

distant fractal
#

try either one

viscid moat
#

i just copied the plugins folder

fading agate
#

do either code or mod by mod

viscid moat
#

oh i got the game location wrong

lusty nexus
ripe quail
craggy salmon
#

tho i do kinda see your point

#

i personally dont use this mod when i play in vanilla lobbies anyway

ripe quail
craggy salmon
#

then enemies seeing through them wont really be a problem

ripe quail
#

no

#

but the items are

#

and it's still kind of bad

craggy salmon
#

just dont drop items near the window lel

sullen solar
ripe quail
#

I'm trying to prioritise compatibility between a few of my modpacks, and Ship Windows is in one of them, so I'd appreciate it if the vanilla compatibility worked

sullen solar
#

It is not a big deal since you can just hide in a different spot on the ship and grabbing through the windows is your own decision...

#

(I'm unsure if grabbing items through the windows is even still possible in the latest version)

fallow locust
#

who voices these windows

slender cosmos
#

magic wesley

chilly lake
#

here i am to give testy work again

#

some friends said that the skybox was just void, i was confused and asked them to take a print

#

here it is

#

i asked if the config had SPACE_HDRI and they said yes

#

(it happened after i asked them to disable UnlockWindow1 & EnableWindow1)

#

apparently it was only a client-side problem, as the host could see it normally

sullen solar
#

@chilly lake, did he change the "Override Celestial Tint" option?

chilly lake
#

Nope

#

We don't use celestial tint, so the option is disabled too

sullen solar
chilly lake
#

I asked for the logs but didn't have any error relates to Ship Windows

harsh lava
#

What does the non-deprecated add that the old version doesnt have?

harsh lava
chilly lake
#

Monsters can see through the window, a window at the door and well, version compatibility?

#

A new shutter as well

sullen solar
chilly lake
sullen solar
sullen solar
slender cosmos
#

@clear prairie

clear prairie
lyric dust
#

Would you be able to add an option where the shutters tie into the ship shutter hydrolics? So the shutter switch will close the door and all the shutters, but only until the hydrolics hit 0?

lyric dust
shell snow
#

all fun and games till giants constantly aggro onto you because they can see you through the windows

sullen solar
hidden cargo
#

Speaking of that, I was grabbed by the kidnapper fox through a window while having the fix enabled hMmMmm

chilly lake
nimble shadow
#

I always get this error code

#

any idea why?

sullen solar
# nimble shadow

I think I know why, but it's not breaking anything, so it shouldn't be an issue

daring hearth
#

hi! i noticed in the latest version when buying the floor window, placing/moving furniture on it is extremely off! it either doesn't wanna place, or goes through the floor. i don't remember this being an issue in the previous versions though

gentle void
fading agate
#

i don't use GI and have had this issue

shell snow
#

yeah this is one of the reasons i uninstalled this mod, it is a problem

sullen solar
#

Please update to the latest version, @daring hearth and @fading agate 🙂

@shell snow, please report bugs next time. Otherwise I cannot fix them

shell snow
sullen solar
winged flower
sullen solar
#

1.8.0

+ Added config option to change enemy + window behavior (Defaults to false when vanilla mode is enabled)

shell snow
#

am glad u can play in vanilla without the enemies seeing u through windows now lol

sullen solar
#

I personally liked the extra challenge, but oh well xd

shell snow
#

it gets annoying when 2 giants constantly camp the ship because they see you through one of the windows for .1 seconds

shell snow
sullen solar
shell snow
#

it aint there for me lol

#

even after i redownloaded it

craggy salmon
shell snow
#

alr

#

its still not there

sullen solar
sullen solar
#

It usually takes about an hour or two.

You tested it 20 minutes after I uploaded that version 🤔

shell snow
#

its there now 😄

rain gust
jovial peak
#

You close the shutters

#

Then you turn the new option to allow enemies to see through the windows off

#

3rd secret option is turning off all windows in the config

sullen solar
opal sparrow
#

A mod of mine needs my enemy to break the glass :p

sullen solar
opal sparrow
#

Looool

#

I more so mean just add a function that:
A. destroy(window);
B. Starts up a particle system for Window shattering.
And C. Maybe creates navmesh under it so that enemies can go through it

#

And I can call that function when I need to :3

sullen solar
#

If you do B for me, I might be able to do that 🤔

opal sparrow
#

For now just make a dummy particle system that gets called and I'll replace it when I call the function, don't forget to make that particle system a parameter

#

Make sure the position is the centre of the window pane

sullen solar
#

Sure

#

<t:1723058374:R> though

opal sparrow
#

That's fine

#

I'm in no rush

sullen solar
opal sparrow
#

Tonight as in 4 hours, just depends on when I'm on pc next

snow talon
#

i dont suppose theres a config setting to disable the new voice lines entirely is there?

#

for the sell counter anyways

wide talon
#

would like this as well

snow talon
#

i dont mind wesley's voice but its odd hearing one other than the company's lol

snow talon
serene plank
#

thirding this sentiment. Was very jarring to randomly hear and I couldnt even understand what was being said

craggy salmon
#

fourth

craggy salmon
#

#1203500753939988532 message

little gale
#

Wesley we hate your voice

wide talon
#

it's true

#

but seriously though, like i get it, it's a cute little thing, i dont think modders shouldnt be allowed to put in fun stuff like that, but i wish it wasn't forced on users, especially for something that is not related to ship windows

clear prairie
#

How do you guys dislike the Wesley easter egg?

#

This is such a weird thing to complain about I love it

rose flax
#

Wesleys voice doesnt really fit

clear prairie
#

😦

#

It's an easter egg so I like it tbh

craggy salmon
#

i also hate lethal easter egg scrap that explodes and kills me

#

worst scrap in the game

clear prairie
#

V50 beta eggs were amazing

#

LOL

craggy salmon
#

did they only launch u like that in beta

clear prairie
#

Yes

#

I kinda miss them doing that tbh

#

It was so funny

#

LOL

sullen solar
clear prairie
#

Are you making a mod to restore it?

#

🤭

rose flax
#

Homeboy almost landed ontop of the company building

clear prairie
#

Wasn't expecting the mad lad to make an EasterEggSettings mod I'm looking forward to this

#

XD

sullen solar
#

The explosion I just got was so strong, it even made HDRP throw an error 💀

#
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
UnityEngine.Rendering.HighDefinition.HDShadowManager.PrepareGPUShadowDatas (UnityEngine.Rendering.CullingResults cullResults, UnityEngine.Rendering.HighDefinition.HDCamera camera) (at <b8abf62aeac646cea5c5cde032ff9314>:IL_0025)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.PrepareLightsForGPU (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CullingResults cullResults, UnityEngine.Rendering.HighDefinition.HDProbeCullingResults hdProbeCullingResults, UnityEngine.Rendering.HighDefinition.DebugDisplaySettings debugDisplaySettings, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at <b8abf62aeac646cea5c5cde032ff9314>:IL_0161)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteRenderRequest (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at <b8abf62aeac646cea5c5cde032ff9314>:IL_0315)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at <b8abf62aeac646cea5c5cde032ff9314>:IL_04C9)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at <e27997765c1848b09d8073e5d642717a>:IL_001C)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, UnityEngine.Object renderRequest) (at <e27997765c1848b09d8073e5d642717a>:IL_0046)

[Warning: Unity Log] Render Pipeline error : the XR layout still contains active passes. Executing XRSystem.EndLayout() right now.
clear prairie
#

LOL

#

Yeah it seemed stronger than the V50 beta one

#

That is funny

clear prairie
wise bridge
#

Blurry?

sullen solar
wise bridge
#

yeah

sullen solar
viscid moat
#

does the mod work with v60?

glacial temple
viscid moat
#

thx

#

by the chance do you know if mirage works with it too

sullen solar
viscid moat
#

okay thanks

rose flax
#

Floor window has a gap, pls fix

sullen solar
#

I'm trying to fix it, but I probably need a new model for that window

#

@fluid granite, want to make a model? :3

fluid granite
#

I think this one can be fixed easily

sullen solar
fluid granite
#

90%

sullen solar
marsh ermine
#

deprecated mod?

little gale
sullen solar
#

Seems like I broke the door texture again guys 😅

sullen solar
#

And I may have broken the shutter switch SCaraara

clear prairie
#

Bad Testy

sullen solar
clear prairie
#

lol

sullen solar
clear prairie
#

Btw I think I was wrong, the floor texture when you have the floor window still seems to use the material from ship room metal

sullen solar
sullen solar
clear prairie
#

Probably an issue from when Veri still maintained the mod that you just never caught

clear prairie
sullen solar
clear prairie
sullen solar
#

Actually, that's a lie. I am touching the poster materials xd

hearty wedge
#

some materials got offset

#

dunno why

#

patcher thinks b is c and g is h sometimes etc

sullen solar
#

Actually... I am touching materials 😅

#

I'm guessing the submesh warning isn't good? SCaraara

clear prairie
sullen solar
clear prairie
#

Oh?

sullen solar
#

I just showed you my setup

clear prairie
#

I wonder why it uses the wrong material when the Window is there then

#

Weird

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If only I had more knowledge on Unity

sullen solar
#

Textures work again ^^

#

Shutter too

clear prairie
#

Yay

sullen solar
#

@clear prairie, floor texture also has been fixed by removing the excess materials

#

So... Just wait for the next update xd

clear prairie
#

Noice

sullen solar
#

Not sure what's going on with that door though...

gentle void
sullen solar
fluid granite
sullen solar
sullen solar
safe hull
#

is the whole door just a glass pane or what am I looking at

harsh lava
quartz sierra
#

I'm using the FurnitureLock mod to control the layout of my ship, but I can't get it to reliably store the position and rotation of the Shutter Switch. Everything else works perfectly (for both mods). I'm not sure whether there's anything I can do or if it's the result of the switch itself being configured differently than other furniture in some way.

sullen solar
sullen solar
obtuse charm
#

Hey, so for some reason none of the ship windows are showing up on a new save even though I disabled unlockable mode. Here's my log file and dependency strings.

sullen solar
lone latch
#

@sullen solar Hi! Sorry to bother you a little with a topic that has nothing to do specifically with this mod, but would you mind perhaps updating this mod? Montior Labels
Something like you did with Ship Windows. I think this mod is very important but it hasn't been updated since v56 and it seems the original author is no longer active. Please! 😦

sullen solar
half urchin
#

@sullen solar , small issue, the window lever does not save position when leaving and entering a save

tribal chasm
#

Also, could it be possible to make its default position next to the window?

sullen solar
sullen solar
tribal chasm
mental light
#

👀

gritty pecan
hearty wedge
harsh lava
#

if theres a way to you should

hearty wedge
#

no

harsh lava
#

make it host sided

#

maybe like just

#

grab the default scale tool

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and expant

hearty wedge
#

yeah that cant be done on the host's side

harsh lava
#

dang

#

i really wanted wide ship

hearty wedge
#

then download it 😄

harsh lava
#

and ppl cant join me

hearty wedge
#

that do be how mods work

harsh lava
hearty wedge
#

not to nitpick but in most communities client side mods refer to mods that work that can work on just individual clients

#

"host side mods" that people use sometimes in this community are very rare to be possible tbh

harsh lava
#

brutal comp is a thing

#

its very big addition

gritty pecan
hearty wedge
#

stuff like brutal company can only exist because the few select things you can make a "host sided mod" for is by changing what answers the host gives out when a client asks them a question

harsh lava
#

would there hypothetically be a way to make suit mods host-sided so anyone can use them

hearty wedge
#

no

#

because you can't give clients new things

harsh lava
#

dang

jovial peak
#

use this texture that doesn't actually exist for you

harsh lava
#

fair

#

but shouldnt they atlesat be able to see what suits are which so they can wear then to see on ur end, they just wouldnt see it themselves

hearty wedge
#

no

#

the list of suits is not something that's just synced between all clients

#

each client has to add each suit

#

in that order

#

for it to be synced

harsh lava
#

oh ok

harsh lava
sullen solar
sullen solar
#

Should be host-sided, yeah

harsh lava
#

ok

#

are any of these vanilla incompat?

sullen solar
sullen solar
#

And what do they say?

harsh lava
#

i filtered for must have "client-sided" cannot have "server-sided" but some are still incompatible

sullen solar
quartz sierra
opal sparrow
#

im waiting for that function that lets me destroy the windows so i can hook onto itKaguyaPensive

chilly lake
#

for some reason, black and stars skybox isn't working, idk the reason

#

it doesn't throw any error

#

0191d48d-e3df-052a-b794-ab6cc89613de

sullen solar
plucky estuary
tribal chasm
#

Does closing the shutters make the enemies not see you?