https://thunderstore.io/c/lethal-company/p/SolidStone/LethalMinecraftVillage/ Adds a new moon to your game that looks just like a Minecraft village!, With lots of village houses and stuff. PS. made this a week ago and never posted it in here.
#Minecraft Village Level/Moon
44 messages · Page 1 of 1 (latest)
?modder 257354619808645120
Added role Modder to solidstone
Yay! @rare light you've been assigned the modder role. Head to #role-picker to select which type of modding you're interested and active in.
Thanks!
I tested this out real quick and while the map seems cool it's very laggy. Could use some more optimization.
Bees should not be able to spawn in the tunnel from ship landing pad 💀
@rare light Is this mod compatible with v50?
Im gonna finally update this mod it needs updating to LLL
I originally had issues trying to update it with the asset bundles giving me a bunch of errors so hopefully this goes well
yikes
good luck?
my code for this map that i never updated is so bad holy fuck
needs a complete rewrite
I had light scripts that would turn on the lights at noon
private void Update()
{
try
{
var lampObjs = GameObject.FindGameObjectsWithTag("Gravel");
if ((RoundManager.Instance.timeScript.dayMode == DayMode.Sundown || RoundManager.Instance.timeScript.dayMode == DayMode.Midnight) && !lampsInitialized)
{
foreach (var lampObj in lampObjs)
{
if (lampObj.name.Contains("mclamp"))
{
Debug.Log("Turn on lamps");
lampObj.GetComponent<MeshRenderer>().enabled = true;
lampObj.transform.GetChild(0).gameObject.SetActive(true);
lampsInitialized = true;
}
}
}
else if (RoundManager.Instance.timeScript.dayMode == DayMode.Dawn && !lampsStart)
{
foreach (var lampObj in lampObjs)
{
if (lampObj.name.Contains("mclamp"))
{
Debug.Log("Turn off lamps");
lampObj.GetComponent<MeshRenderer>().enabled = false;
lampObj.transform.GetChild(0).gameObject.SetActive(false);
lampsStart = true;
}
}
}
} catch (Exception e)
{
Debug.Log($"Error in Update: {e.GetType().Name} - {e.Message}\nStack Trace: {e.StackTrace}");
}
}
``` bro wtf is this 
The getChild is painful
I gave the lamps the Gravel tag LMAO
the map itself was actually good though i made it from scratch in minecraft and exported it into blender

Oh shiiiit
LLL has custom footstep support
Sick i can remove my shit code
wtf is a ContentTag
Good luck
Idk if it actually works rn
I think it doesnt
I'd have to get expert opinion though, @copper marten
Coloured and named tags that you can give to items, enemies and levels to I guess generalise them? There's a document with ones he's hard coded for vanilla stuff but u can make ur own
Just checked the code its commented out for some reason
Whatever mine works for now
Lovely
havent tried 🤷♀️
batby said it was a pain to implement though xD
wtf i have collision and the correct layers unity moment EDIT: Was due to the mesh not having read/write on
i uploaded the new version of this for LLL but i made an oopsie with SolidLib so having to reupload again
I've also optimized this map and removed like 60% of the map you never see
epic
amazing, love this map
