#Minecraft Village Level/Moon

44 messages · Page 1 of 1 (latest)

rare light
barren parrot
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?modder 257354619808645120

lean haloBOT
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dynoSuccess Added role Modder to solidstone

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Yay! @rare light you've been assigned the modder role. Head to #role-picker to select which type of modding you're interested and active in.

rare light
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Thanks!

wintry hazel
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I tested this out real quick and while the map seems cool it's very laggy. Could use some more optimization.

shy isle
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Bees should not be able to spawn in the tunnel from ship landing pad 💀

cosmic hinge
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@rare light Is this mod compatible with v50?

rare light
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Im gonna finally update this mod it needs updating to LLL

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I originally had issues trying to update it with the asset bundles giving me a bunch of errors so hopefully this goes well

rare light
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yikes

dull helm
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good luck?

rare light
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my code for this map that i never updated is so bad holy fuck

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needs a complete rewrite

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I had light scripts that would turn on the lights at noon

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        private void Update()
        {
            try
            {

                var lampObjs = GameObject.FindGameObjectsWithTag("Gravel");
                if ((RoundManager.Instance.timeScript.dayMode == DayMode.Sundown || RoundManager.Instance.timeScript.dayMode == DayMode.Midnight) && !lampsInitialized)
                {
                    foreach (var lampObj in lampObjs)
                    {
                        if (lampObj.name.Contains("mclamp"))
                        {
                            Debug.Log("Turn on lamps");
                            lampObj.GetComponent<MeshRenderer>().enabled = true;
                            lampObj.transform.GetChild(0).gameObject.SetActive(true);
                            lampsInitialized = true;
                        }
                    }

                }
                else if (RoundManager.Instance.timeScript.dayMode == DayMode.Dawn && !lampsStart)
                {
                    foreach (var lampObj in lampObjs)
                    {
                        if (lampObj.name.Contains("mclamp"))
                        {
                            Debug.Log("Turn off lamps");
                            lampObj.GetComponent<MeshRenderer>().enabled = false;
                            lampObj.transform.GetChild(0).gameObject.SetActive(false);
                            lampsStart = true;
                        }
                    }

                }
            } catch (Exception e)
            {
                Debug.Log($"Error in Update: {e.GetType().Name} - {e.Message}\nStack Trace: {e.StackTrace}");
            }
        }
``` bro wtf is this ![skull_c](https://cdn.discordapp.com/emojis/1119740643661598810.webp?size=128 "skull_c")
dull helm
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The getChild is painful

rare light
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I gave the lamps the Gravel tag LMAO

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the map itself was actually good though i made it from scratch in minecraft and exported it into blender

dull helm
rare light
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Oh shiiiit

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LLL has custom footstep support

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Sick i can remove my shit code

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wtf is a ContentTag

dull helm
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Idk if it actually works rn

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I think it doesnt

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I'd have to get expert opinion though, @copper marten

dull helm
# rare light wtf is a ContentTag

Coloured and named tags that you can give to items, enemies and levels to I guess generalise them? There's a document with ones he's hard coded for vanilla stuff but u can make ur own

rare light
dull helm
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Lmao

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Rip

rare light
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Whatever mine works for now

dull helm
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Lovely

copper marten
wintry hazel
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Looking forward to update for this map.

rare light
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wtf i have collision and the correct layers unity moment EDIT: Was due to the mesh not having read/write on

rare light
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i uploaded the new version of this for LLL but i made an oopsie with SolidLib so having to reupload again

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I've also optimized this map and removed like 60% of the map you never see

wintry hazel
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epic

cosmic hinge
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amazing, love this map

proud grove
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im getting superlow fps on this moon and this is spamming the log all the time

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not sure if it is because its stormy