#The Fiend
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crazy 100+ people are following this thread already and it been 1 day ❤️
super mario bros 1 came out 1985 and lots of mods are still being actively developed
If we could get official mod support in some capacity that would be awesome
Though I'm not sure how feasible it would even be for one person
yeah, considering state of netcode for the moment 😄
even in vanilla something always breaks
Managing and working with a team is a lot harder than it may initially seem especially if your used to solo dev imo
Probably because he's barely older than 20 and doesn't know who to trust/how much to pay/how to coordinate and work with a team professionally/how to handle contract negotiations for ownership rights or royalty costs
Like, honest to god I guarantee you
I GUARANTEE
That he's gotten over 1000 private messages asking for a job
Its why his bio on discord says to stop asking about it lol
And that's a low estimate
I did development in my past with a small team
For me it wasn't a big of a deal
I hope this renderer fix works
I mean yeah you did, which is the difference there
What is this guy anyway? Is it from something?
Theres also just the fact he might wanna maintain his vision with the game too
Yeah, from an itch horror game called Rinse and Repeat iirc
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owner is chill me using it
Ah
You should see if you can add some kind of texture to his body
He's very.... Flat
that why he grabs you
Very simple game it seems, your idea is a lot more fleshed out it looks like
Which is interesting
Def think that, like whats been suggested for the mod, if the time it took to kill after being grabbed was shortened it couldve been scarier
(and the creatures design surprisingly feels more condusive to the dim enviornments of Lethal Company)
Yeah he just needs a lil "noise" to his texture so he doesn't feel like he's just missing a texture
Bracken again is a good example
fixed texture
making sure there is no bugs on release
I seen lot of mods release and there is errors
Wait, his whole body isn't just a flat image is it?
so he does have a clear face
yea
Ok because there's like, no visible contour when he's in the light so it feels like his texture is just glitched out
So he almost looks like a paper cutout
he was on the ceiling
so kinda looked weird
This is looking beautiful, absolutely perfect, I cannot wait to shadow add this to my groups pack
What does he look like in full light
black
this video it shows you
Right ok I'm saying he will probably look better if he's not just jet black with no reflection because he just looks flat
what about ghost girl
I guess that her model is unaffected by light? But eitherway I think going for more what the bracken looks like in bright areas would be nicer
Since the one thing with the fiend in bright areas rn is that he kinda becomes like pale gray all over
That's what I'm getting at yeah
ima do smth
GOOOOOOD
thx
The screaming improved quite frankly
I’m on my phone rn so it’s hard to see, do shadows render on the grates?
Ah yes I can see that
it may take less then month to add
coolio, take ur time
about the hide and seek mode
what if the target player leave? should he just go on a rage page if they leave and kill someone to calm down
I want you guys to know cause I just cant read I kept reading the title as "The Flend"
What if they can't leave 👀
one day
they have to find him
He's still got that weird "becomes totally light gray" effect under lights but just that bit of texture and the fact you can see he's 3D now adds so much
definite improvement
Could always make configurations for different conditions (Must find, can't leave | Can leave, will become angy etc), which maybe could also change per match kind of like how the Rolling Giant's A.I changes
Im not sure how to add configurations its my first mod
I wouldn't recommend it, makes it weirdly unpredictable
Up to you, I have several possible ideas you can consider…
- It waits for a few seconds after they leave before returning to hiding and marking a target again.
- It hides above the entrance and waits for them to renter
- (Hardest) it can leave the building
- (My fav) Targeted and/or cursed players are unable to exit through the main door or a fire exit
hiding above the entrance feels unfair if your teammates can accidentally set him off
Yeah
Hm, how do you avoid it killing you?
Because the marked target dies if the fiend isn’t found and if someone finds it it will chase and probably kill them
no Dot he's not going to hire you
unless he hired you in which case lol but I doubt he hired you
I got a cool mechanic for the fiend
we can see that it does not light, so you can flash a flash light on the fiend, which will make it teleport away, so it will haunt you. But the more you flash it, the more powerful it will become in its ambush phase. This will be its rage meter, and it will eventually reach maximum horror, and if it kills you in the maximum, a new more gorry animation. And then it will haunt everyone in the facility
- Kills then when they leave
🔥
same idea can be applied with the laser pointer, but it affects it less in its rage meter
you cant see the rage meter
If leaving kills you then how do you leave....
but when it reaches 100
maximum horror mode
this will help create a counter
with the flash light or laser pointer
but u still cant kill it
I wonder if you could make your helmet scan do something with it
that would be to easy
ah ah ah
maybe a item or something
example: Snare Fleas, kinda dangerous, but if you use your scan often then it's easy to spot them
also as the rage meter goes up, ur screen will have more of a red tint
since Fiend is an "elite snare flea" in a sense, forcing the player to use their ears and eyes instead of the scan could be good
the flashlight you will be able to use 3 times and will reset if they rage
when its 0 it will get mad at you ig
so you only can use it three times
then offer someones life to reset it
I still like the idea of stun grenade flashbanging him as an elevated way to get him to go away since it's a bright flash of light and you're burning credits / consumables on him instead of just flashlight battery
its funny because stun grenade work on slimes
ok so let's say theoretically, it's the first quota, you enter the facility, he spawns, and your team doesn't have flashlights because you spent your money on something else, like a flashbang in case of giants spawning on Vow/March. What is the counterplay and how will he behave?
so you know its rage meter is increasing, without an actual bar
then there isnt really a counter play
thats why I like flashlights there cheap
and now there is more of a incentive to buy them
trap him in a room
he cant open doors
unless hes mad
I thought he can break them
how do you get him into the room
like just have him "follow you" and then circle around and close the door?
yea
like a door, or a terminal door
he will only chase you in sight
and then when he's enraged he kicks doors
how do you enrage him
so you can slowly go around corners
light or hide and seek mode (dont exist yet)
light 3 times
I should work on light thing now
so that will put him into enrage mode?
but then nobody will ever flash him
people are just never gonna use their flashlight when they spot it once
most people in general dont use a flashlight, cause they take a extra space unless ur using the extra slot mod. So...
he's still dangerous when he's not enraged so the flashlight is a low-cost "get out of jail" card in that case
but you can't abuse it
that's the idea
punishment ig
what
there would be no punishment then
cause no one is gonna flash it
how so
it's like, above average dangerous
it hides and kills you and stuff
I'm sure that'll be developed more with time
but the idea is that in its normal state it is "More dangerous than normal" in terms of enemies
there should more incentive to flash it, what will exactly happen if u flash it
the flashlight is a leash that can keep you safe, but not forever
ideas for modes
- Break Doors
- Hide
- Avoid Players Light
- Seek
- Hide And Seek
- Flicker Lights
- Invisible
- Rage
it should give u a 2 min grace period
flashing it stuns it, but only the first 2 or 3 times
it probably will give a good grace period
yea
plz dont make it invisible, also I think the red tint idea would be sick
invisible is when he cant kill you but will tp to you and stand still for 5s then un-invisible
or 5s then hides
oh ok
its a lot :P
hey @indigo garden what was your BASE idea when making this monster?
Ik you talked about him being an unkillable demon, which I like
stick at least to what you want to do!
Ive just been noticing a lot of people suggesting a lot changes to your concept, and I know you want this mod to be great so youre trying to add all of it, but I think at times its best to go with what YOU want to do
I've seen this situation get out of control once or twice before :) with moonsneer, that caused the dev to lose a lot of motivation.
Just be careful.
I'm looking through these comments, and some of the suggestions/complaints are nonsense imo. "There's too many unkillable enemies" - by definition, the scariest enemies are the ones that you can't kill.
(@indigo garden , not to say that you SHOULDNT make this enemy killable if you want to)
:)
thanks ❤️
ye all good, looking forward to the finished product here. I suggest talking about the design of the mod with 1/2 close friends instead of with a massive audience that all have a different concept of what the "scariest possible monster" could be
so fair this ai has like 299 lines of code
Are the reflections on it intentionnal?
No but I did add some sutff to it
i think maybe it should just go back to hiding
frick
trying to test something and he jumped me
nearly my keyboard out of the window
here is sort of blind thing
maybe he could only target people who have their flashlight off
like it sees an opportunity to attack
cause people (i think) turn their flashlights on and off over time in order to preserve battery life
hmm true...
ive had a creature design for something completely unrelated to LC that also has an aversion to light
whenever its enraged it disregards its aversion in order to get its victim even if it harms them significantly
since even minor lights like the glow of a lantern is enough to hurt its eyes
so i like this idea alot
you should make him go into rage state immediately if you tbag him :trol:
lol
when will be released 
2 years ago
idk maybe week or two or this weekend
who knows
faster than half life 2 episode 3
so what does this guy do exactly btw?
Wonder if it could be good to have the blind take a moment to fully take effect, so just lightly flicking your beam over him doesn't apply the blind
Perhaps only slowing him down at first
still working on it but its a demon that chases you down
does it do anything unique besides a jumpscare and some ambush thing?
it can be blinded
damn! it bust down the door?
today😈
yeah bro hates doors
XD
is it supposed to rip off the door frame aswell?
or is that part just a w.i.p?
the time he was camping
yea
bro was so fast
not to complain but that part with the whole door frame seems kinda off
it doesn't feel as natual as just ripping off the door from its hinges
maybe have the door be shut when the door frame is ripped off, i think it was the fact that it was open that made it weird.
weird for me atleast.
i guess it does that to ensure that when it chases you you cant close the door behind it
fiending
still looks cool even with the weird door thing
intimidation tactic
close the door and then launch the whole frame
i feel like the fiend would definitely be the type to toy around with you
like in rinse and repeat
you should be able to see his hand as he hides behind doors like he does in R&R
goodnight
oh hey, i found a video of the game fiend is from
thats badass, but what do you do if you inverse teleport and dont have a flashlight?
just run?
This is peak
I watched all the videos on this i cant wait
then its joever
i think haveing a monster that is only countered by a piece of equipment is bad design as if you dont have it or an inverse teleporter then youre shit outta luck
having a different monster with the 'dont look at it/shine lights in its eyes' being nonlethal UNLESS you look at it is likely the best design
||creature idea that has similar gimmicks to what yall suggest but only kills you if you look at it and die to the damage over time when its eye is on ur screen||
But he should...
From what I've read so far, the flashlight isn't the only counter, but rather sort of like a pseudo zap gun with very limited uses
basically, if you have the flashlight, you have a couple free lives, without the flashlight is "normal"
Do u get spooked by your own mod?
@undone owl can we have him
The giant and the girl don’t really have counters. I don’t see why people to need to have a 100 counters to one modded entity
We don’t consider the giant and the ghost girl bad design
they do? giants are either flashbangs, teleport, or the radar booster
gg you kind of just run away from, she's really not that fast
idk who's we cause i consider the giant pretty lame design, probably my least fav monster next to Jester
Falls under if you don’t have the equipment your sol
Here the last sentence
gg is interesting because there is still stuff you can do, and she is really only a menace in small areas where you can't escape from here
oh, well yea i agree that giant is bad design lol
Bad design in what area?
i really dont like that once it sees you there's little you can do other than hope to find a LOS breaker which doesn't work half the time anyway
Visual design is amazing
there's also not much feedback in terms of it seeing you, it either sees you and you're fucked or you crouch and it has a lesser chance of seeing you
Fix that and the design would be alright. It has way too good of vision
no indication of it's FOV especially from afar, compared to nutcracker who has a LOUD sfx and stops moving, and pops out his eye
my dislike for the giant is how once it spots you there's not much you can do, and there's no feedback to being spotted either
Break line of sight should = stop chase
dogs make a loud sound when they hear you, start charging and dashing, but the giant just starts fucking BOOKIN it towards ya
I think it should be slower if has the vision it has now
His “parts”? 🤨
also i think it loses it's fear factor pretty quickly and becomes annoying, compared to a coilhead which still gives me utter panic and shock like 100 hours later
Not immediately, That would be crazy
I think a creature that has no real counter adds more to the horror of the game. I don’t need to be doom slayer walking into the facility and completely countering everything
Of course not it should walk to where It lost you and wander around aimlessly
Only after line of sight has been broken for say 10 seconds
i disagree. something like a coilhead that just didn't stop when you looked at it has no real counter, but that isn't fun at all
But is it terrifying? Terrifying is key
no because after the first few it just becomes unfun
this is the same reason i hate jester
yea it's pretty terrifying. the 1st time
afterwards it's "not this fucking bastard again.."
Cool head is very easy to counter, I soloed three of them and a muck cracker on titan once, they can’t kill you if they are at least on your screen somewhere, as long as you are roughly looking in their direction they will be stopped before killing you
thats very fair, it can be boiled down to the fiend just being another stalker ai, and also ceiling bug.
it's not really terrifying if there's nothing you can do imo, at that point that just becomes unfun because me doing anything is the same as me doing nothing
Respectfully disagree, imo I think the added stress of "this monster won’t stop until I’m dead and I need to continue to look at it " is a greater fear than being hit by a dog
Bro
yes coilhead works great for this reason, he does have a counter
The fiend does too
what is it's counter?
Ghost Girl will never chase you if you never look at her and you can tell when she's behind you based on audio cues
and people HATE the giant
Your working around the creature not countering it
not to say its not cool, im watching its development, i'm just excited to see more unique stuff from fiend
she'll still chase you if you go next to her even without looking
what are we defining as a counter then?
bud, that is a counter
"The creature has rules and via playing by said rules you avoid getting pulped"
It’s not though? A counter would be looking at the coil head, using equipment to otherwise stun a creature and ect
why is looking at the coilhead a counter, but not looking at ghost girl isn't?
looking at coilhead = counter
avoiding looking at ghost girl =/= counter??
I can’t type that fast im getting there
counter
imo a lot of LC's charm in terms of enemies is how simple their counters are, but combined together you get some real fun stuff
A workaround: would classify as ignoring or not going near a creature to literally work around it. A counter: is more confrontive and confrontational
bracken can be distilled to "look behind every now and then"
coilhead is "do not break LOS with it" and on their own it's not too bad and relatively simple, but you mix the two and that's where a lot of the horror comes from
by your logic is not speaking in vicinity of a dog just a workaround?
we have very different definitions then, cause by your logic coilhead is uncounterable which i heavily disagree
You can’t damage or kill it
yes because you're not supposed to
Which means you can’t counter it
countering should not mean killing it
I’m not saying it is
Yeah idk Goober I feel like you're really pigeonholing the definition of the word Counter
It’s just silly semantics
when all it means is "a set of behaviours or actions that keep you from getting killed"
I’m just explaining what I mean when I say it
Everyone has their own definition
I’m not trying to impose my thoughts on others
sure ok but then to go back to this point
when people talk about how to deal with ghost girl they'll say that she has Counterplay
I like creatures that have no counter and are a constant fear felt throughout the facility
Oh that one
meanwhile, people don't like the giant because it feels as though they have very little counterplay
unless you buy a radar booster in which case you can perma-stunlock him
which is, boring
the giants suck
if i get spotted by a giant and im far from the ship, i might as well just stand still because it'll catch me 90% of the time anyway
Gameplay wise the giants suck I think everyone agrees on that
The visual and conceptual design I love
and before we get caught in a semantic mess again I will specify that when I say "counterplay" what I'm REFERRING TO is "behaviour that keeps you alive", Lethal Company's goal is to make it to the ship with scrap, not kill things
yeah giants look cool
i think they're much less impressive upclose to be honest
eh
their silhouette is pretty spooky from afar though
if i were to design giants i would probably make em thinner and taller to actually look like trees and make em try to ambush you (but with much slower chasing speed)
give them a big fog emitter coming from their holes and if you get in that it'll actually start chasing you
now, to circle allllll the way back to this original point
i agree with this original point
the concern people've had with Fiend is that his only counter is the flashlight
i totally agree with what AJarl said too
from what I can tell though that isn't the case
That I disagree with. True horror lies in being helpless in the situation you are in
the flashlight serves as an "additional buffer" rather than "the only safe option"
I think horror is really subjective
True
i think it's subjective, and also helplessness should be a balance, you cant just do nothing against the enemy because then you have no reason to do anything
I think the bracken is one of the scariest enemies in the game but you can A) totally chill with him if you play peek-a-boo, B) beat him to death with a shovel
which is not what I would call helpless
My point is it makes it less scary when I can completely negate everything the creature does
B) you cannot beat him to death with a shovel he will twist your neck
well we never said completely negate it
you can if you're built different
or have a shotgun
either zap gun or strafe there's video of people dueling brackens
also yeah shotgun
In a perfect world we could have a creature that adapts to the players actions
Making what you did yesterday mean nothing because it changed today
Consider however that there is always more than one entity trying to ruin your day at a time
then that's just not fun, that's just a trial and error match where if you fuck up it costs you your life
Most of which I can kill
there aren't any creatures you can completely negate
LC entity design exists in a space where in a 1v1 situation you can survive 100% of the time with knowledge
you don't always have a shovel
but because there are multiple different types of enemies presenting different threats together
you have to adapt on the fly
which is why forest giant STINKS
(except giants)
live a little, use an inverse teleporter sometimes
Yes giants are the shining example of a motherf*cker supreme
Jester isn't as bad though because he calms down when you leave and then you can just go back in
Jester is just a test of "can you route properly"
don't get lost, don't get ate
yea but the bastard camps out the exit half the time
you still have bare minimum 45 seconds to ransack the place and that's assuming he starts cranking instantly
Crewmates fault 😭😭
but Zeekers just extended the crank start time
Jester is more shy about cranking in public these days
I’m always cranking in public
that's like no time though 😭 i will admit it is a bit of a skissue but i still hate him
god why hasn't someone made a forest giant remaster mod yet. it's such an obvious mod idea and it'd get so many downloads
point is, if you wanna put a monster mod into LC, you should on principle make the monster 100% safe to deal with on its own, but complicated to overcome with the addition of other threats within the facility
before someone says "make it yourself" pleasae i have little to no unity erxperience
mind you when I say "100% safe" I don't mean easily, that's an entity to entity basis
Like, Spore Lizards are clearly way easier to deal with than coilheads
Give the monster a principle but don’t make it too weak or something along those lines
not to brag heh hmh but moosneer is a great example of an enemy that's safe on it's own
congrats, you've passed the bare minimum requirement for good enemy design
can i have an example on how to deal with it to prove it :)
tsk no big deal heh
anyway I'm still not 100% certain how Fiend works, I just know he hides on ceilings, doesn't know how to open doors, gets stunned by flashlights, and gets pissed off if you do that too many times
I’m sure there’s more in store
Little repost of a video
ah yeah and the door kicks when he's angered
I’m certain that this is the tip of the iceberg for this mod
i mean, i hope he's simple tbh
I mean, it's just a single enemy mod
LC enemies are like ingredients for a great stew you can't just also stuff in a cake into the concoction yknow it's gonna be small
yeh like, unique interaction with light, hard-countered by doors, stealth based enemy, you've got a pretty clean idea with all the elements so far
the main question on everyone's minds is just, what do you do when you're being chased
The mod author is cooking something up I can smell it
is it purely "go through a door, he's a chump"?
@indigo garden curious if you need an animator c: id love to give him a real creepy locomotion walk
do you not like his wiggles
it's a lil goofy
He gets jiggy with it
he's SO jiggy
i would maybe make it so they turn slow, so with enough twists and turns you can lose em
thumper :
the thumper just crashes into every wall it sees
tje fiend is sophisticated and does not charge into brick wall
yea before thumper crashing into walls it'd just have a bad turning radius
well tbf old thumper was just bugged
....huh?
actually i think masked try to predict your movement so you can't juke them, maybe you could give that to fiend
bro old thumper was even easier
you're lying
old thumper you hit once and could chain-hit to death
The walker is such a bad itch
Tho
is that not the case rn?
new thumper keeps movin' even after being hit
new thumper moves WAY more after being hit
old thumper got stopped dead
oh i didn't know he just stops lol
yeah no old thumper movement got set to 0 when you smacked him
probably cloudeed by inexperience then cause i always ran away from old thumper
and his acceleration was l o w
like, when he roared he would also set his speed to 0
alternatively make his hitbox so big you can't squeeze past him
so you could trigger the roar and run up to beat the shit outta him
and as long as you were at a good distance you just won
Tell me this isn’t hot
it'sssss a humanoid
Perfect body
Fiend isn't really a big boi
he's more of a scrunky lil grimbo man
I got to go before I do something nefarious
Twig ?
Pray you dont need it
from what I've gleaned he can be baited around carefully
i
👁️
Your forum seems to have exploded
I guess the big question on everyone's mind
what is it that you want Fiend to actually do
and also, how do you go to the top of a thread
you cant
gdi Discord
You press middle mouse button and you ZOOM
oh my 1.5k messages
so this was the OG mission statement from the beginning
I think most of the confusion is around the hiding, seeking, and hide/seeking elements
seeking he will make no sound and try to find you, but its slow
i think it'd be funny if their spawnrate was doubled if a shower was on in the ship
hide and seek is where you gotta find him else he goes on a rampage, but i prob change the name
Possibly the question is when Hide & Seek would be triggered
random tick time prob
you'll want to make sure it's clear what stage he's in
no way bro slept 6 hours and immediately goes back to coding
if you don't know whether you're trying to find him or hide from him then you're screwed
most dedicated LC modder
gotta make quota through modding
for the quota🗣️🗣️🗣️
A audio cue probably would fix that tbh, or maybe a screen effect.
That's up to the modder tho
he has backround audio so you can hear him
so is he just reverse jester
where when you hear him you have to run towards him rather then away
no
i meant as in hide in seek mechanic
he will hide on the ceiling at his spawn position
You can hear it in multiple videos. Just scroll up. ^^
probably not that loud compared to the bracken neck snap
The splat sound is the same splat sound as the Ghost girl (Masa thinks) so you could most likely base it around that tbh
Apologies if Masa's assumptions are wrong on that but it does sound similar to the ghost girl death sound
hmm i noticed that in rinse and repeat hes described as fear in which youve manifested
would he spawn as part of high paranoia?
he absolutely would fit with stuff like the remastered insanity mod
I think
Could be a neat idea to make the spawn rate depending on your sanity level maybe
he can taste the fear ............
depends on if you want fiend to be more original or more like his source material
either way is respectable
that would be cool, that would require adding spawn weight in the middle of a game which im not even sure if its possible
Yeah that does sound iffy and complicated. Thoguh perhaps you could have him already 'spawned in' but trigger a phase when someone hits a certain level of insanity?
Dump bro in a wall and yoink bro out of the wall when its crazy time
its prob not
but his spawn chance is a line
what does this mean?
This mod looks pretty interesting, just got a look of it
👋
also you should take breaks every now and then cause you might end up getting burnt out (especially with all these suggestions
ensuring this inspiring modder doesnt randomly spontaneously combust (modder's syndrome)
It isss. Love the guy and his temper tantrums and his little games and his goofy walk
Oh really? can I see you work
The enemy seems like a pretty tasking character to deal with, in a good way
But it makes me wonder about how he’ll be in the mix with other enemies in game
Imagine he was just a solo enemy you had to worry about consistently lol
i always imagined him intimidating you by killing creatures like hoarder bugs
showing you whos the player and whos controlling the game
i doubt he gets along very well with any of the interior mobs
except maybe bracken i feel like theyd play uno together
That’d be so damn scary lol, a enemy just gets in the way of his game and he goes haywire
fiend when the guys he was trying to play with dies to a random hoarder
currently i don't have much of a portfolio for animation but here is some of my recent work!
no way
actually, probably shouldn't show that sneer one woops
moonsneer leak in fiend channel
shh
blud is getting so fired from moonsneer corp 😭
shlawg accidentally pulled a war thunder goverment documents
i should be able to rig it for animation in blender and then you can reimport it me thinks
ay yea that should work
the bones are not attach
that's fine, gives me more creativity for squash n stretch :)
Bones are not attached....
LOOKS AT BADASSCOMPANY
oh there is fbx exporter
yee as just fbx with skeleton and i can go to town
chat is this real
Real
this is a pivotal moment in fiend history
dot is fiending
we boutta fiend up in here 🗣️🗣️🗣️🔥🔥🔥
just checked your work on twt, really amazing stuff!!
kinda feel like he's the kinda feller to have a hobble, reminds me of scp 106 in a way
Funfact btw
Before Masa knew about this coming fro ma existing game, Masa thought that this was supposed to be like a representation of a Masked cultist or some sort of fiendish being tied to Masks lmao
yummy
Mainly because of the hop the guy has
got his textures as well?
hahaha !!!! fool .....
this was part of my secret plan
ok time to make fiend 2 (100% more iron deficiency)
didn't seem to export?
have to set the export format to binary, blender doesn't like ASCII fbx
nvm he's real!!!
very nicely done
do you mind if i make adjustments to the rig? seems to have exported at 14 degrees and naming scheme is super wrong
Not sure animations would work but should do
Think of this as model replace mod, you have to keep the rig the same
hmm i see, cause blender can't support symmetry with the current setup
well i'll see what i can do
i dont imagine fiend to be a very symmetric moving guy
no i mean like, his bones are symmetrical but blender doesn't detect them as such because they dont have .L or .R
i imagine him more like drunk uncle
hm
I can always make a shell rig to retarget it to if adjusting the rig is a hassle
if it don't change any names think it's alright
if every lc modded and vanilla monster was part of a family
yea in that case ill just make a shell rig
who do you think fiend would be
i think he'd be creepy uncle that makes a coin appear from behind you ear and then disappears for 7 years
without a doub
He's very board and wants to mess with you cuz it's fun for him
fiending
does fiend have a bestiary entry yet i just realized that
what would sigurd rate him
danger level
friend
I need to make video of him turning around.. not sure how
the bestiary scan?
Yes
hmm
Can you make hide animation he goes in a ball, and make a rage animation?
i know moonsneer has figured it out
for how to make the bestiary videos
maybe you can ask one of the devs (also i just realized how weird the lc modding ecosystem really is)
sure thing, how much of a hassle would it be to reimport the rig?
this rig is givin' me a uhh.. lot of trouble..
drag and drop, and then reference the object but is that just rig or with mesh aswell
rig
Maybe okay then
well i guess both? id needa redo the weights in the mesh so yea both
I think I can change the mesh anyways
bless
fiend development is really fast ngl i just realized that
bro is cooking at the speed of light
I can't work till later cuz at school/collage
zamn
college student that balances school and coding an lc mod in an relatively unstable ecosystem and doesnt accept donations
this is truly the beginning of history
a saint of the lc modding world
This just means they're gonna cook harder when everything is figured out
Ecosystem aint ready for em
After I will probably make outside enemy
blud really saw all the simple chasing enemy mods and all the vague guys and decided that lc needed to be blessed with a real enemy
this guys def going into the company epics
Yo? Actually? Holy shit, the only other outside enemy Masa's seen around in development is Ooblterra
OH and the metal crab actually
theres also tolietleech
Maybe versions of the giants with special abilities, but I will brainstorm After fiend
definitely my least favorite enemy
they pretty much make eclipsed offense unplayable
Masa's had a idea personally of like, enemy & interior variants based on the moon. But Masa's not a coder and the previous two ideas had like, 0 messages/interests so Masa never really continued posting lmao
Also an idea of things to do outside like hunting, fishing, pillaging randomly generated nests/lairs of certain enemies etc. That one's typed out but like, never sent lol
Real. Imagine a lair with a sleeping giant
Plenty of ideas you can make for the outside
the spice must flow
Heck, maybe even a special suit that lets you survive while inside of the sandworm so you can play pinocchio and extract unique scraps from inside the worm
this aint 2012 minecraft schlawg 😭
you are not getting a whole ass sandworm inside dungeon
True true. was moreso trying to subtly give ideas for the project after the fiend LMAO
Gotta love the fiend
fiend for president 2024
What's the rarity for rolling giant to spawn
haven't done assymetrical anims in a while, fun little warmup
iirc it was 40 something
thats what it was when i checked my settings
and i dont think ive touched rolling giant spawnrates
Rolling Giants like, guaranteed spawned atleast one time every match when set to spawn outside
damn bro is OMINOUS
i fucking hate the march giants so fucking much brroo
march rolling giants
both suck
but the march rolling giants like
they just appear out of fucking nowhere
and kill you instantly if you dont drop everything and run
First one's fire already, ngl.
In lc it'd the rolling shorty
i also changed up it's proportions a little so it looks more humanoid
bro went from "im gonna getcha hehehe" to "HOW CAN YOU EXPECT TO RUN FROM ME WHEN IM RIGHT HERE?"
Mesn more Demon?
sorta
he looks way more menacing
Feels like even when I put him to a low spawn rate he’ll spawn 3 times lol
excellent
real
Is there a max amount limit we can put on him in the config? I haven’t looked for that
for the rolling giant? yeah
If youre talking about the rolling giants, no clue. Wasnt too interested in the mod so kinda yoinked it out of the pack after 1 hour of playing
rolling giant is one of my favorite custom monsters
hes fucking ominous in the scoopys castle interior
he really fits the atmosphere
He’s really cool but he really forces your hand individually when he full aggros on you
Cause then it’s just constantly training him
i like his unpredictability
one of my guys looked at him for 20 seconds trying to figure out what it was one time
while me and another guy got chased in a different moon
Man
This
Shrimp
Snatching Bracken
Shy Guy
Rolling Giant
Reworked Masked
it will be a nightmare inside
didn't even include moonsneer.. crying
moonsneer is gonna come out in 2026
Didn't even include The Walker... Crying too LOL
Crabs, Boomba, Walkers, Moonsneer, Demo Gorgonzola
I should make mod pack that adds bunch of custom made content and inside-outside enemies after fiend
called like CrazyCompany (like crazy craft in mc lol)
Demo---
LMAO AUTOCORRECT
the horror
FiendishCompany
forgot boomba
i think more 096 and 106
moonsneer idk
I didn't know what features that guy had and kinda made them for my character. The possibly lol
i was thinking of the flashlight mechanics for the both of them
i think they're distinct enough
fiend is hurt by flashies, sneer is aggro'd by flashies
What if I make fiend be able to break the freaking power box lmao just rip it off the wall
mfw fiend and the diversity bracken
thinkin' of how to get accross his limp in his run
The true combo is both our door kicking entities 
Btw no point animating the neck
why not?
Because the code moves it
"Oh you dont wanna play hide & seek with me? FINE!"
R I P S
oh, i had animated the head anyway
Idk I'd that will look weird
Yeah the Ai makes it look at the targeted player so no need to move it
does the run rn look weird to you? was thinking i can just get rid of his hobble
wonder if they will attack or interract with eachother
I mean technically he could animate while still using code to look at the player... It's not too hard to set up tbh
like shy guy
But that's just preference at this point
or hoarding bug messing up with another monster like bracken
leave that to the fairai dev
i dont think he needs to look at the player when sprinting anyway
I think it will get disabled because moving head in a fixed update
Fixed updates are so faster then normal updates
If you use avatar masks you can achieve this 
It will disabled the head turn when he grabs you
Well yes and no. Depends on what frequency Zeekers set the fixed update to be on LC and how much frames you got. Higherframe = more update calls
Please, absolutely, just like the doors, rip it off and chuck it, totally fits the darkness vibe
And higher frequency = higher fixedupdate calls
So it's always smooth
At any frame
dude this mod is gonna be so hype
random event leads to the whole model being remodeled and reanimated
@pliant radish
this is the run anim tho, not the grab
I'm saying
was thinking he could like claw at you while running but maybe not?
or are you just saying to not animate the head at all?
Cry and grab he won't turn his head in that animation
so just dont animate it at all?
think he means his cry and grab anims dont move their heads
but the rest do i think
understood
If you animating the neck then yeah but head could work I'm just thinking would it look normal
what do you think of the run/sprint atm?
Better then what I can do
haha fair enough

is his stun animation like
him just covering his eyes as like part of a game or him genuinely being in anguish from the flashlight
is "grab" the kill anim btw?

duuuudee
imagine flashing a light at him and he takes a few steps back as he covers his eyes in pain
Yeah, but you can make another animation called ripheadoff because that he does
and it gets less effective the second time as he shakes it off
oh he rips your head off? i can do some fun with that
and the third time being the rage
like, rip off from the neck?
Yep like ghost girl does
i can work with that
Actually peak
It did start like 4 days ago
Flat earther when they realize there balls are round
Wish Masa could be this based but got no experience
we all start from somewhere!
I was roblox dev for like 3 years and used unity for 1 year, I usually make games and liked making mods using dnspy
Never made mod like this before
come give him a big ol hug
Shouldve started 6 years ago ;w; but yeah coding is the goal
wonder what the new model looks like textured
JUST REALIZED HIS FACE LOOKS LIKE AKU
when you can role dm the textures
Hang up that computer call and come kiss-
gonna go snorr mmimi, lets see if i can get a grab kill done tmr, night
Ayo
Why
schlawg i was planning to draw that of him 😭😭😭
There one texture
with how he bursts open the door
np
with these textures he looks like some sort of sun god statue
Lol but flash in the eyes reminds of like zeekerss game where you take picture of it to stun cuz he hate pictures xd
there could be someone out there going make mod called better fiend ai, which is cool I guess
i feel like fiend ai is already complex enough
id argue its bracken level
maybe higher
Youtubers can get views if they make a review on this mod progress maybe
"This crazy enemy is coming to lethal company..."
When powerlevel is max 3
yeah
wild how the bunker spider is same powerlevel as mf shyguy or this guy
who decided that bunker spider should be lvl 3???
I think lvl 3 means if there is one lvl3 there won't be any more of them or something
no
its just like
a cap for moons
so that harder moons have a higher power cap
lvl and max amount of enemies seems to be different things
I saw power level 3 on exp
Ghost girl is level 2 which is wild
ig
so take for example exper
it has a max of 4
power lvl
spider is 3 power
snare flea is 1
so exper can have
1 spider and 1 snare flea
or 4 snare flea
I made it so only 2 fiends can spawn
yeah power lvl and max spawn is completely different

since thumper and bracken are same power lvl
but there can be 4 max thumpers but only 1 bracken max
so thatd make him a bit rarer then a bracken on exper
But remember two fiends can spawn so harder moons rip
you can check the spawnlists and entity rarities on the lethal company wiki
to adjust for each moon if you want
it seems that alot of mods nowawdays just keep a fixed spawn
which is pretty bleh
Cannot find sadly
For rarity
K
Yes as a treat
That is if the creator wants lol
you know the modding scene is fresh when the modders want MORE work
like leaving a peeled banana on a counter
I'm very motivated on this project
Your motivation is infectious
the big bang of the lethalverse
RAAAAH
The motivation is true, I have 0 experience with Unity, C# and Blender but the primal urge to create is there
Dew it
Make that 0 experience 1 experience
Now the experience can spawn
..Let's not talk about the fact the value is usually -1 for disabling though, whilst 0 being Default
Or so thats what the configuration told Masa in game
I saw making configuration will be hard
man that argument was as pointless as the lockpicker
hope you didnt lose any motivation from it
I didn't, I just felt bad
you shouldnt be
you wanted to make a mod and didnt know someone was in the middle of making another
being uninformed isnt a sin
But it's bad that he made it like 3 months
Well I think his mod and mine can work together
what youre doing and what noops doing are completely different things
Doesn't moon shows when it's all dark
i genuinely have no idea and im pretty sure noop prefers for it to stay that way
anyways what the moonsneer does is what they do and what you do is you do
I know
dont let what they do demotivate you or force you to change
anyways i have zero (0) hours of sleep and i just had my monthly dose of random stupid ass argument
so i have no clue when im going to completely shatter
anyways good luck with modding
@pliant radish I also use grab animation to break doors, pull and push animation be nice
Why not just make a new anim? Just have him KICK down a door
I also want him to grab stuff and throw it
Can damage be applied to the doors? Almost as if it were considered a projectile?
Isn't he becoming a smidge complex?
He plays hide and seek, kicks down doors, hides on the ceiling, can grab and throw stuff and is stunned by flashies
I already did half the stuff
Compared to like coilhead who is just fast when you don't look at him
Yes I know but imo the simplicity of the enemies is the charm
this is mod 😭 and no one knows what game this guy is from
I'm guessing the rarity and hiding will balance him out, like if he's chilling on a ceiling and you know where he is you can avoid him?
or some atleast
Yeah but he will unhide after 60s
Having an enemy do like 6 different things kind of clashes with the other very simple enemies
yeah but these stuff are rare
The modes are base on rng
So is jester so is coilhead so are more t3s
This mod is very hype
If people don't like it then don't install it
Yea but that makes the enemy just unclear, imagine if the bracken just had a chance to decide to play under completely different rules
sometimes he isnt nervous and just charges at you
After you stare at him
An enemy being complex doesn't make it unclear, it just means you have to learn more
He isn't rng at all he always functions under the same rules
I meant like if he randomly changed behaviors
The log about the character is going be long lol