#Mirage

1 messages · Page 22 of 1

deft cape
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too easy to spot fakes once u play enough

quaint leaf
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What's v2 gonna offer

deft cape
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oh have u not seen it yet? 1 sec

quaint leaf
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I haven't seen this thread till today

vestal pecan
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can you have it set so you won't hear your own voice at all

quaint leaf
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I thought that was already a feature

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Check config

deft cape
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@quaint leaf #1200695291972685926 message

deft cape
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i think it's "MuteLocalPlayerVoice"

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set that to true

vestal pecan
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even when your spectating

deft cape
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ah in that case

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should be "LocalPlayerVolume"

deft cape
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set that to 0

vestal pecan
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ok

deft cape
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just out of town rn but once im back it'll be grind time

vestal pecan
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when i remake the pack I will do that we were getting a weird Echo Reverb

deft cape
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the echo reverb thing should only happen inside interiors

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is it different for u

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cuz im using the exact same zeekers uses to make the voices sound identical

vestal pecan
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were in spectator mode we heard our own voice pretty much after we said something we heard the words repeat again

deft cape
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u mean the same voiceline is played multiple times in a row?

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that shouldjt happen unless u only have a few voice clips recorded

vestal pecan
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it sound like it like you say Bob when you're a spectator mode the monster said Bob in a different monster said Bob

deft cape
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could u possibly record that the next time u play

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cuz that doesnt sound normal

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i just wanna sre what it's like so i potentially know how to fix it

vestal pecan
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if it does happen again

deft cape
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doesnt seem to be an issue for most scenarios but it could be some weird edge case

vestal pecan
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that's why I asked if we can turn off hear own voice

deft cape
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shouldnt need to though

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if it really is bugged ill try and investigate

vestal pecan
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if it does pop up I will make sure I clip it in the live stream

deft cape
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yeah that'd be really helpful

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also if you could drop a log if it happens, that'll make it easier for me to debug as well

ionic shoal
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i swear there was something it did, which mirage didnt, and vica versa... but now its missing (the setting i was refering to at the time o.o)

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im more working on a generic ai mod, i will add stuff to the masked coding by piggy and hopefully improve that end of the things, but for me its going to be more of a broader AI tweak, so if you want to add in something to your mod, that might conflict, if people find it does, I can always discuss with you and work out how that can be resolved, or i can just add the functionality in to the masked coding or vica versa or something i d k.

and yeah, no thread or anything yet.. progress from me is going to be slow though so i wouldent expect one anytime soon. xD

viral obsidian
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Without pauses this would be torture yeah. (Biased since this is kind of how I write too lol)

grand wyvern
deft cape
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mirage doesnt do anything special for it to be supported

deft cape
grand wyvern
ionic shoal
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so i remembered something thats in MEOF, but i dont think in mirage.

mirage can hide the mask, but MEOF/MEO also has a setting for making the mask appear when the mask goes to kill you, could that be added to mirage? or is it already a part of mirage? (i wouldent know because i use MEOF still xD)

after that it would truly only be "zombie apocalypse" that is unique to MEO/MEOF, and ngl, people who want zombie apocalypse probably dont want many masked spamming their voices so wouldent want mirage or skinwalkers... meaning people can actually leave out MEOF/MEO unless they want that feature 😮

deft cape
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does the mask appear when they're close to you? or when they're actually going in for the kill

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(like touching the player)

alpine owl
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Hello! Me and my friends are hearing voices from masked but they arent synced or from the same person!

ionic shoal
deft cape
deft cape
alpine owl
deft cape
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thats odd, mirage voices should be synced without doing anything specific

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do u have the default config

alpine owl
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no, we changed the delay in voice playbacks and made some enemies mimic voices.

deft cape
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what about "MuteLocalPlayerVoice" and "LocalPlayerVolume"? what are those set to?

alpine owl
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its false and 1

deft cape
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weird..

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not sure then sorry

viral obsidian
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No errors in console I'm guessing too?

waxen mist
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Sorry, I have a question that maybe has been asked before: Does Mirage add considerable lag to the game? I have a friend that has an older pc and was wondering if i should leave it enabled or disabled for when I share the profile

deft cape
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although mirage is required on all clients so if one person doesnt run it, things might not run as expected

static galleon
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Hey! Hello, I have a question, why is Mirage considered better than Skinwalkers? '^'

trail cargo
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Better voice replication + much better situational playback from my experience

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it also comes with a lot of improvements for Masked built in

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instead of needing a second mod to make masked believable

viral obsidian
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Main reason I'd say is because the voices are synced so other people will actually hear what you do

ionic shoal
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maybe a bug.. bracken killed my friend, and a masked spawn from their body, bracken still tried to drag the masked away, was quite bugged out, i killed the masked, whacked the bracken, and only then did it fix (when i whacked the bracken. lol)

deft cape
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for spawning the masked from their body, if SpawnOnPlayerDeath is set to 0, that doesn't sound intended

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although in that case i do want to confirm if you're actually seeing the masked enemy come back to life as soon as the player dies

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since previous reports of that was actually something completely different

ionic shoal
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the masked seemed stuck in place, i watched my friend die, sadly wasnt recording.. but they realised the bracken wasnt being normal.. so i just "toyed" with the bracken, and realised it was bugged to hell.

i think basically, the masked was fine.. but was locked in place (because it was supposed to be being dragged away by the bracken) and the bracken was locked in the drag animation, but it couldent drag the masked.

I am using a few mods which maybe causing the issue though, one sec.

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so...
EverythingCanDie
SellBodiesFixed
TakeThatMaskOff
Mirage
MaskedEnemyReworkFixed (Coppertiel)
MaskedAIRevamp

have no mods for the bracken.

takethatmaskoff was semi working as it took the mask off, but the player body didnt drop.. so that maybe broken, or it maybe because mirage resapwning a player as a masked is different from a player being turned into a masked by another masked?

but yeah, i figured it was mirage spawning the masked from the dead player that caused the bracken to bug out, as i assume the bracken AI was not expecting the player it snapped the neck of to turn into a masked. so it tried to carry the body away until i whacked it.

deft cape
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unless bracken ais are made to drag masked players, the SpawnOnPlayerDeath feature shouldn't matter in this case

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cuz if the dragging logic is specific to players

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there's no possible chance the masked player would also have a PlayerControllerB

ionic shoal
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then they should let go once it turns into a masked. but whatif there is lag, and it started dragging, and it wasnt expecting the change. so it kept dragging?

deft cape
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i think this is something that lunxara ran into before, but again i'm pretty sure it's not related to mirage

ionic shoal
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i should say, im in europe, but my friend who died.. is in america, so high ping is a thing.

deft cape
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oh lag as in high ping nvm

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well that shouldn't matter im pretty sure

ionic shoal
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yeah. i dont mean actual lag xD

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well, just thought id report it, found it funny more than anything, bracken was like hopping on 1 leg then stopping almost,, then continued and repeat.

deft cape
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ah

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yeah i appreciate the report, just confident that it's not from mirage so not much of a point for me to look into it

last rock
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Hello, in the configuration I set the natural spawn to false but the masks still spawn naturally

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any idea to counter that ?

ionic shoal
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is that the drop down box? my config has a text box saying false, i think thats an old setting xD

EnableOverrideSpawnChance = the setting you need i beleive

deft cape
deft cape
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alright finally back, time to work on v2

graceful latch
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YOOO let's go!

eternal bridge
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after all i am a beta tester, i mean.. i got the role

deft cape
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once i feel like it's at least ready yeah

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i'll likely have it up on the MirageExperimental package when i need ppl to beta test

eternal bridge
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yuss

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but can i get like

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early acsess??? mmm

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err

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i dunno..,

deft cape
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if i don't think it's ready there's not much of a point tbh

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since oeis and i would be constantly changing things

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when a public beta test is ready that's when we've more or less stablized things and need some actual tests

eternal bridge
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ahh

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OHH wait that actually makes a lot of sense

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i guess i'll just help with suggestions and anylizing things?

deft cape
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feedback is always welcome

eternal bridge
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ye

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i can help with tailoring to small friend groups

deft cape
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not sure what u mean by that

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but either way once the beta test is out, i'd love to hear feedback of course

eternal bridge
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kinda like

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idk making it more user friendly?? idk

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nvm,

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one thing i got now is maybe a lil more config options?

deft cape
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we're already trying to make it as user friendly as possible

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like for v2 it's mostly just, install cuda drivers if you have an nvidia card, and other than that, all the voice recognition + ml stuff should do its thing by itself without requiring the user to do anything

eternal bridge
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one thing i have been noticing while toying around in singleplayer is that even with NoRepeat, the masked men still say the same stuff.

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it's way more common if there's a small clip pool though...

deft cape
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it still says multiple of the same thing in a row?

eternal bridge
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yeah

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like i'll play all my soundboard sounds and it'll repeat the same ones a couple times

deft cape
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the way NoRepeat works rn is like this:

lets say you have 3 voice clips, indicated as [A, B, C].
mirage picks a random voice clip, e.g. C, so the remaining choices are [A, B].
mirage picks another random voice clip, e.g. A, so the remaining choices are [B].
mirage picks another random voice clip, e.g. B, so the remaining choices are [] (nothing).
since there's no more available voice clips, it'll fill the pool again, and since there's 3 voice clips, it becomes [A, B, C] again.
out of coincidence since it picks a random voice clip, it might pick B since it's in the pool, despite it having picked B last

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i decided not to fix that since voice clips fill up pretty fast

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so it's highly unlikely for the same clip to repeat twice in a row

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if it's more than twice in a row that's definitely a bug though

eternal bridge
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so if i only play 3 sounds and never do anything again, it won't speak again?

deft cape
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no it will

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it just refills the pool again

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once it runs out

eternal bridge
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idea: non mask entities (maybe the ghost girl and bracken?) can mimic sound effects (dropping items, picking them up, walking, etc. but it's very rare. like REALLY rare

deft cape
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honestly for features like that it's unlikely i'll add them, re: #1200695291972685926 message

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just would rather focus on v2 and making v2 good

dusty silo
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hi, will it be possible to add a config for masked enemy to change their hp? like in MaskedEnemyOverhaulFork by Coppertiel

just want to kill em by shovel in one punch..

viral obsidian
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Doubt this'll be added but barch has the final say ofc

light jacinth
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scope creep is a thing. i think barch is right to just focus on the core concepts of mirage v2.

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also im sure there's a mod out there that modifies monster HPs

deft cape
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yeah making masked as customizable as possible is not ome of my goals

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imo this is one of the scenarios where it's perfect to use meof alongside mirage

deft cape
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anyone here with an nvidia gpu without cuda installed mind helping me test something?

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it's not gonna be anything interesting though FYI, i just want to make sure i have cuda packaged properly, so users don't have to install the drivers manually

light jacinth
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i thought all nvidia gpus had cuda

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oh the drivers

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so in v2, i have an AMD GPU and someone else in the lobby has an Nvidia GPU.. the idea is that the other person’s Nvidia GPU will do the heavy lifting to make v2 features work for me (who has no CUDA)?

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i believe that’s how you described it before. if that’s the case, i have some questions about it.
doesn’t that mean the AMD users have to send all their audio files to the Nvidia users for the GPU to process with its AI to select the best sound bits?

deft cape
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since whenever audio is streamed over to other clients

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it has to be sent to the host first already

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the host already has the audio, so it'll just have to transcribe it, and then send the results back to the target client

light jacinth
deft cape
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having the host do it is definitely the simplest solution, and is probably what people expect anyways, since you generally have the player with the beefiest pc as the host

light jacinth
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is the AI u using gonna use lot of vram or ram?

deft cape
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don't think so, but i also haven't really measured it yet

light jacinth
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what kinda gpu u got

deft cape
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2080ti

tawdry bough
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for lethal in general.

deft cape
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host just has to do more calculations than a regular client, their pc performance won't affect everyone else

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main reason to have someone with a better pc on host is to not degrade the gameplay experience for someone with a bad pc

light jacinth
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i think most people have 8gb vram these days

buoyant jacinth
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v2 sounds like both super fun thing and a pretty complicated one at the same time

deft cape
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should be more than enough on 6-8gb of vram im pretty sure

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progress update: unfortunately might be stuck for the next 1-3 days while i figure out some performance problems. there's a pretty huge problem with the voice recognition stuff that's making it run approx 10x slower than it should be

buoyant jacinth
light jacinth
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dont think ive seen windows/discord/browser eat much vram.. regular ram yes

deft cape
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i'll try and get some numbers later on, but if it does end up eating too much vram, there won't be too much i can do about that

light jacinth
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i think from my last modpack of around 150 mods.. it ate a lot more RAM than vanilla. as for VRAM i dont recall tbh. i dont see why it would unless higher resolution textures or high poly models.. AI stuff definitely eats up VRAM if ur using the GPU to run the model tho.

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what model u guys using 😮

deft cape
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models are here

light jacinth
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oh yeah thats certainly mini compared to something like llama

buoyant jacinth
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As of lethal company - I didn't check vram but I think it used around 2gb vram

light jacinth
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i have windows. no games just discord, discord stream, and browser open.. only using 1.2gb vram rn

buoyant jacinth
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I currently have separate gpu for games so it's relatively easy to check how much they actually use

light jacinth
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yes

buoyant jacinth
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For me I remember explorer itself(windows has much more than just Explorer under Explorer.exe but eeh) using 2gb vram at some point so I had to manually restart it all the time

buoyant jacinth
light jacinth
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maybe u got a bunch of stuff running in the background?

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in the system tray

buoyant jacinth
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I doubt that

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But due to those kind of things I switched to iGPU for output and light tasks as a habit as I really needed more gpu vram

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Since it literally used almost all the vram of gpu and left almost nothing for other tasks

light jacinth
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what ur display resolution

buoyant jacinth
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1080p 16:9

light jacinth
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well there's ur issue. ur gaming at too high of a resolution. 720p is the way. ||im joking.||

buoyant jacinth
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I mean when I didn't have gpu it was the right way technically

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Even tho I had 48gb ram

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Now it's 3060 12gb so I don't have vram issue(tarkov has memory leaks btw and uses all of it)

light jacinth
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ah i think ive heard about tarkov's memory leaks.. and i dont even play that game lol

buoyant jacinth
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I also got 4060 which is 8gb. It's fun card. Powerful enough to play 1440p 120fps, not enough vram to play it so it crashes (Hogwarts Legacy for example)

buoyant jacinth
deft cape
light jacinth
buoyant jacinth
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Welp, I guess I got a weird windows install, maybe having more than just Latin is increasing ram/vram usage a bit?

light jacinth
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ur talking about windows language?

buoyant jacinth
light jacinth
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idk if it adds more. but i have english and japanese.

buoyant jacinth
light jacinth
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oh no

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the cryptominers got you

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👻

buoyant jacinth
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I definitely do remember stuff like steam web helper using 0.5gb, discord about 0.5-1gb

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I mean I got windows iso from official Microsoft website

tall adder
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@deft cape @light jacinth I freed you from prison

deft cape
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thanks 🥺

light jacinth
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bruh qwbarch got imprisoned too? xD

tall adder
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We've uh, had to ban that particular word due to scammers, haha

light jacinth
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ah i see

deft cape
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yeah i realized as soon as i got timed out lmao

buoyant jacinth
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Wait which word?

light jacinth
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🤫

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u wanna go to prison too?

deft cape
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🤣

tall adder
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some crypto terms, hehe

buoyant jacinth
tall adder
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I think you've earned those 5 minutes

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I'm trying to eat and go to bed

deft cape
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LMAOO

tall adder
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meowtrix found the forbidden words

deft cape
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meowtrix out here playing it risky

buoyant jacinth
tall adder
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Don't say I never did nothing for ya

deft cape
buoyant jacinth
light jacinth
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u know its funny how me and barch both used the forbidden word around the same time xD

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i did see u typing earlier and then stopped. i guess thats why.

buoyant jacinth
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Oh right

lilac saffron
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Is the word related to "mine"craft by any chance? ;)

deft cape
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LOL yeah my message was "mirage v2 <REDACTED> off meowtrix next"

buoyant jacinth
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Miner

buoyant jacinth
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I guess we found different ban words

lilac saffron
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Lmao

deft cape
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it's probably more or less the same

buoyant jacinth
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I found that some coins are illegal

deft cape
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anyways for mirage v2 progress, seems like it'll be slowed down for a bit again sadly just because i need to figure out performance issues, which is gonna be a huge pain to figure out

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likely no updates for a couple days until i figure that issue out

buoyant jacinth
deft cape
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the language?

buoyant jacinth
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Mhm

deft cape
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i have functional brain rot

buoyant jacinth
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Ah

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Great

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That explains it

deft cape
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🤣

buoyant jacinth
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Imma go back to python and enjoy oop

deft cape
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honestly i just dont like C# too much

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i don't like F# either though

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but it's just slightly better ergonomics to me personally

buoyant jacinth
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So there is a mod called Player Bracken

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And i wanted to.. Uhh... "Inspire myself" by your mimics using actual player models instead of how default D class

deft cape
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wdym, you're trying to do something like PlayerBracken does?

buoyant jacinth
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Basically PlayerBracken but your way of setting player model onto Bracken if possible

deft cape
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ah you're trying to fix the fact that it's on default models eh

buoyant jacinth
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And then turning off all the sound effects for Bracken up until he is angwy at u

deft cape
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(at least im assuming since ive never used it b4)

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so the thing is, mirage actually does absolutely nothing in order to support suits/cosmetics/etc

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it's just supported by the base game itself

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i only make it pick the mimicking player and the game does the rest

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for the bracken you'd have to re-implement all the logic

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and then the problem is that for every cosmetic mod you'd have to add support for it as well since they'd by default only support masked enemies

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might not be worth all the trouble to do that

buoyant jacinth
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Reflection it goes?

deft cape
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don't think that'd really help

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for replacing the suit itself you could grab off the player probably

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and i'm assuming that's what playerbracken does

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but for everything else you'd have to manually add in

buoyant jacinth
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I am pretty sure it just takes default orange suit model and puts it on Bracken lol

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And adds nameplate which is fun

deft cape
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yeah i just mean like if you want to support cosmetics and all

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i guess if it's only the suit you want to do

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then that's simple enough

buoyant jacinth
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I wanna make my friends not trust anyone at all and get schizophrenia from stuff like insanity remastered

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And turn off nameplates for players too

deft cape
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since mirage has a component on every EnemyAI that picks a player to mimic, you wouldn't need to do any networking yourself as well

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if your goal is to just pretty much make it the same as playerbracken but it picks the correct suit then i could try to point you towards the right direction

buoyant jacinth
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Ig I'll look at mimic code through dnspy and see if it can be added to Bracken

deft cape
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you wouldn't directly be able to add a MaskedPlayerEnemy script to the bracken

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what are you specifically looking to reference from MaskedPlayerEnemy?

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it's possible what you need might be in one of the components that mirage has

buoyant jacinth
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Might be but currently can't check anything as I'm on job atm xd

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Doing aboslutely nothing as they've forgotten to assign task for me and I'm pretending to work

deft cape
#

paid to be on discord

buoyant jacinth
#

They've spotted me, not anymore

deft cape
#

😭

buoyant jacinth
#

Earning money per hour as a dev is kinda funny

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Being slow and Ineffecient is beneficial

viral obsidian
buoyant jacinth
#

There are some cases when it's fine tho

ionic shoal
buoyant jacinth
broken mango
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Asking, what settings should I do in general improvements to avoid conflicts

shut cobalt
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One message removed from a suspended account.

deft cape
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😂

deft cape
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as in for who to mimic and whatnot

broken mango
deft cape
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for GI lunxara confirmed it's 100% compatible with the name tags

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yeah thats fine as well

deft cape
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anything thats for mimicking the player, removing arms out, removing mask texture, just leave it for mirage instead

shut cobalt
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One message removed from a suspended account.

broken mango
#

okay then

deft cape
deft cape
# shut cobalt One message removed from a suspended account.

so i see it uses coqui-ai/tts, which was one of the first things oeis considered using, but the issue with this is just how inaccurate the voices sound.
when we tried the demo, it sounded very robot-like and couldn't get the tones right, and overall would be an instant giveaway that the voice is fake.

the issue with generating voices on the fly as far as im aware is just, the tech isn't quite there yet, at least not for this use-case.
if wendigo's was able to fix this issue that'd be pretty cool, but i can't see how it'll fix some of the challenges of working with this kind of tech, such as:

  • matching the way someone expresses themselves (monotone, or someone very expressive in the way they talk)
  • accents: what if they're not a native speaker? you can auto-detect accents, but some people might have slightly different accents, and you can't 100% replicate that

this is why for mirage v2, we're sticking to the approach of recording voice clips like usual, and then instead of generating anything new, it'll respond with the best match instead (while learning over-time how you respond to certain phrases, so it can use that clip as the optimal choice)

shut cobalt
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One message removed from a suspended account.

#

One message removed from a suspended account.

deft cape
#

generating voices has a lot of potential though of course, especially when tech advances enough to make it hard to tell the difference

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just that for now the approach for mirage v2 makes more sense (biased opinion of course)

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i'd recommend everyone to just try both

light jacinth
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mirage v3 be like AI voice replication

deft cape
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mirage v4 be irl replication

shut cobalt
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One message removed from a suspended account.

buoyant jacinth
#

I think I need better glasses

buoyant jacinth
deft cape
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😳

buoyant jacinth
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Imagine how real the games would feel tho

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And how scary even the "simplest" horrors would be

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And how nightmarish bugs would be

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Or development...

deft cape
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i still haven't played cyberpunk yet so idk the lore 😔

buoyant jacinth
lilac saffron
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Once I'm done I'll go on a gaming craze

deft cape
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same once v2 is done im probably chilling for a bit

buoyant jacinth
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Oh right

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Exams...

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Gosh I hate studying in college , not because it's bad to study/learn but rather Cuz it's actually useless and is just stress

lilac saffron
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It's like the sat but our country's version

lilac saffron
livid rose
deft cape
#

not a lot of people might be comfortable having their voice fed into an AI to replicate it
true that's a very good point

rain mountain
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all of the generation would be done locally wouldn't it? concerns over feeding voice into an ai kind of reads as fearmongering to me

deft cape
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it would be done locally, but lots of people aren't comfortable with it so it's a fair point

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hell even just having your voice recorded (for a mod that replays your voice) is something a lot of people aren't comfortable with

rain mountain
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there are a lot of genuine ethical questions regarding the use of generative AI in video games but i feel like a lot of concerns just stem from not understanding how it works or how the data is being used

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and of course i don't think it should be forced on anyone if they don't consent to that

deft cape
#

either way i still think mox's point is valid if i want v2 to be as accessible as possible, doing any voice replication would alienate a group of people who aren't comfortable with that, whether the data is saved locally or not

although it not being used for v2 has more to do with the fact that the tech isn't quite there yet, rather than for privacy concerns

rain mountain
#

yeah fairs, none of this stuff really applies since it's not going in mirage but i just wanted to give my thoughts

deft cape
#

i do agree that there's a lot of misunderstanding on how it works and how the data is being used, but the ethical concerns people have is also valid, except that's a whole other topic of its own

livid rose
#

nodnods Yeah when I initially read about the AI plans i was hesitant cuz of my own concerns ye overall im really lookin forward to the future of this mod tho :3

quasi karma
#

Thanks for this great mod qwbarch. Is there any chance you can integrate the Reveal Mask When Attacking mechanic from the MaskedEnemyOverhaul?

deft cape
#

i might add it since there's been a ton of requests for it, but that'd have to be after v2 is done

#

although i do want to point out if you want to use it right now, use #1231104141594595368 with the Dont Touch MaskedPlayerEnemy.mimickingPlayer config set to true

uncut atlas
#

@deft cape Question, are masked supposed to have a nameplate over them? Just noticed thme having it for the first time but in the past they didn't

deft cape
uncut atlas
terse shuttle
#

what's the value for "OverrideSpawnChance" to guarrantee a masked enemy spawn every round? I tried 100 but nothing seemed to spawn

deft cape
#

in this case leaving it at the default (20) should make it spawn every round

#

since my goal with that setting is to have 1-2 spawn every round

uncut atlas
#

Interesting, is that why sometimes when we spawn in there is 3-6 already on the map?

deft cape
#

if you have more than 2 that just means another mod is overriding the max spawns

#

mirage has it set to only have 2 masked enemies max

terse shuttle
deft cape
#

yep, disabling that just uses the vanilla spawn curve

terse shuttle
#

thank you!

terse shuttle
#

After doing more testing with the default spawn value, spawn curve disabled, and zombification at 100 - We still cant find any naturally spawning masked enemies, we're on assurance. Zombification works but no natural spawns, we've done like 10 rounds

#

Only mods we have are morecompany, mirage, mimics, lategame upgrades, and toomanyemotes which the mimic did an emote from which was cool

deft cape
#

@terse shuttle can you send your logs

terse shuttle
#

do you know where I can access them?

deft cape
#

if you go to settings and then put logs in the search bar, there should be a button that copies your logs i think

terse shuttle
deft cape
#

hmm the spawn weights are getting adjusted

#

can you send your profile code

#

ill just take a quick look

terse shuttle
#

also scarily, right now a mimic just played back something I didnt say today

#

018f7f48-76ef-bd65-a508-1db3fab9d907

deft cape
#

hmm honestly not sure why it wouldn't be spawning

#

i don't really see anything wrong in particular

deft cape
# terse shuttle

in this log, is this a game u played normally, or were you manually spawning masked enemies? i see a ton of them in the logs

terse shuttle
#

basically all we did was spawn in, die to test zombification and run around the interiors to see if any were wandering around

#

we werent using like a menu to spawn them if that's what you mean

#

there were 3 of us but only 2 of us would die to zombifiy at any given time

deft cape
#

if you died to test zombification that's probably why

#

at least i think

#

cuz i have masked enemies set to 2 max

#

while zombification ignores that, natural spawns follows that rule

terse shuttle
#

we did try rounds without dying where we'd just wander around but nothing spawned there either

deft cape
#

weird

#

idk the issue though sorry 😓

#

since mirage's custom spawns isn't working for you i'd just turn that off and get a spawn control mod instead

#

i like #1213985212686532638 but it can be a bit hard to use at first

#

you could always try using #1231104141594595368 for its spawn control as well

terse shuttle
#

thank you! I'll look into them, and if anything I'd be fine with just zombification since we tend to wander off solo anyways

buoyant jacinth
deft cape
#

i was referring to the different approaches for v2, whether it's the current one (saving audio clips and responding with the best match), vs generating voice clips

#

i'm assuming what you're talking about is just having the new v2 features vs the current v1 features, which is definitely already planned to be optional

#

the AI stuff requires quite large dependencies since pytorch needs to be bundled, so users who want to use it will have to download a separate package, and that'll be the way to opt-in

buoyant jacinth
deft cape
#

oh nah not really worth the effort for that imo, unless generating voice clips is accurate enough

#

which at its current state it just feels like the tech isn't quite there yet so no point

buoyant jacinth
#

Fair enough

#

But kinda sad too heh

#

I wonder how it'll react on recordings of just keyboard or coughs or even bugged voice which happens once in a while

random harbor
#

i got masked enemies with no bodies and only heads, we were wearing suits from moresuits, is it possible to fix it?

lilac saffron
deft cape
deft cape
deft cape
random harbor
deft cape
#

maybe it won't have anything but it's worth taking a look

buoyant jacinth
deft cape
#

so in v2 it should save a ton of storage space

deft cape
# random harbor is this what you need?

main error being spammed:

UnityEngine.Component.CompareTag (System.String tag) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
EnemyAI.EnableEnemyMesh (System.Boolean enable, System.Boolean overrideDoNotSet) (at <09f109276c764f589f47f312aab5547a>:IL_004C)
StartOfRound.SetPlayerSafeInShip () (at <09f109276c764f589f47f312aab5547a>:IL_008B)
AudioReverbTrigger.ChangeAudioReverbForPlayer (GameNetcodeStuff.PlayerControllerB pScript) (at <09f109276c764f589f47f312aab5547a>:IL_0177)
AudioReverbTrigger.OnTriggerStay (UnityEngine.Collider other) (at <09f109276c764f589f47f312aab5547a>:IL_018B)

looks related to your issue, although can't really pinpoint what mod this is coming from off the error alone

buoyant jacinth
random harbor
deft cape
#

idk which mod the issue is coming from sadly

random harbor
#

ah, no worries

#

thanks for taking the time to look into my issue

broken mango
#

So v2 is still gonna have the AI stuff where it tries to use clips to match people's way of speaking

deft cape
#

pretty much yeah

light jacinth
#

is all the cuda driver stuff and ai model gonna still be downloaded even if u dont got nvidia?

#

or that’s pretty much gonna be included with mod from get go

deft cape
#

it's included with the mod from the get go

light jacinth
#

me when i have drivers that my hardware could never possibly utilize: 🥹

deft cape
glossy plinth
#

Hi, really love the mod. I was wondering if Id be able to change the spawn rate to like a static 20% give or take. I see the default value is 15, but it spawns quite a lot so I'm wondering what I should change it to, (or should I just change EnableOverrideSpawnChance to false?) Still kinda new to the game so having it spawn nearly every time is a bit too much haha

deft cape
glossy plinth
#

Gotcha, ty! Dumb question maybe, but does everyone in my lobby need to change it, or just the host?

deft cape
#

just the host

glossy plinth
#

Appreciate ya

deft cape
#

all settings are synced, except for a couple (which is noted by those specific settings anyways)

ember parrot
deft cape
#

and then paste it here

light jacinth
ember parrot
deft cape
#

damn don't see any errors

deft cape
#

im wondering if SpawnOnPlayerDeath might be bugged again

ember parrot
#

And then I discovered it.

deft cape
#

were you using a mod to spawn the masked enemies in

#

cuz those should be completely fine

ember parrot
#

I only use the Mirage functionality.

deft cape
#

was it a natural spawn

#

masked not erroring but also not killing you is usually a sign of desync

#

at least from my experience while doing tests

#

i.e. it exists on the client but not the host

#

for whatever reason

light jacinth
#

if he was testing, he’s probably host

deft cape
#

oh wait true lmao

ember parrot
#

So I found a new bug?

light jacinth
#

prob a mod conflict

#

the question is which mod

#

wonder if lunx knows anything

deft cape
#

pretty sure @solemn ridge hasn't had any issues with mirage for quite awhile now

#

otherwise i probably would've heard about it

ember parrot
#

Then I will check if there are errors in the logs.

deft cape
#

i already looked, there wasnt anything of interest as far as i can tell

ember parrot
#

All I found was a Masked spawn. And the fact that he copied player #0.

#

Should I drop off the list of mods that I have installed?

#

Maybe this will help?

deft cape
#

without any error messages or anything pointing towards a specific mod, it's gonna be really hard to know what it comes from

#

you're 100% sure it's from a natural spawn right

#

if it's spawned from a player dying (via SpawnOnPlayerDeath) then it's possible it's from mirage

#

if it's a natural spawn then it's definitely not a mirage issue

ember parrot
#

I didn't add anything related to Masked except Mirage.

#

It's very strange.

#

Oh, I made a mistake, I have TakeTheMaskOff installed. Maybe I should contact #1185732310700654732

viral obsidian
ember parrot
#

I guess I'll just disable the Masked spawn.

deft cape
deft cape
ionic shoal
deft cape
#

wait

#

isn't that the problem they're having? or not quite

#

or maybe i'm just misunderstanding you actually

ionic shoal
# deft cape isn't that the problem they're having? or not quite

i d k, i was just explaining my experience, love that mod, but.. it has bugged out once or twice... as i say, the mask doesnt come off, then someone walks on the corpse, and then there was lots of log spam, i forget what broke though, but, im pretty sure lots broke.

deft cape
#

ah yeah sounds unrelated then actually

viral obsidian
ionic shoal
#

in that log file..
[Info :LethalExpansion(core)]

^ doesnt that break tonnes nowadays?

viral obsidian
deft cape
#

i doubt LEC would be the reason it's breaking anyways

ionic shoal
deft cape
#

but @ember parrot if you're on the latest versions of LLL you shouldn't be using LE anyways

viral obsidian
#

Ah yeah that I wouldn't know about

#

Just pointing out a quirk in how the mask attaching works 🙂

ionic shoal
#

which is why i was providing benefit of my experience xD

buoyant jacinth
#

Also I find it funny how LLL broke routing to company and fixed it just to break leaving the company

ionic shoal
ionic shoal
viral obsidian
#

I'd have experience with my mod 😅

buoyant jacinth
viral obsidian
#

Yeah it's missing a null check, Batby knows

ember parrot
#

I've been correcting these errors for a week now.

light jacinth
#

u can never leave the company

deft cape
# buoyant jacinth Wait what happens if U do

they're just not compatible anymore afaik. probably better to stick to the previous version (with it being broken with routing to the company building), and install TerminalFormatter as a fix

ember parrot
light jacinth
#

u will be an employee forever

ionic shoal
buoyant jacinth
deft cape
#

the previous version yeah

#

not the latest

buoyant jacinth
#

Interesting

#

Latest has separate mod fix

#

Aight

deft cape
#

@ember parrot i would at least try to set SpawnOnPlayerDeath to 0 for now just to confirm it's not mirage, cuz that's the only setting that could potentially cause this problem (from mirage at least)

#

and if it still occurs, it's probably a mod conflict of some sort

#

but from the way you described the issue i'm not even too sure, cuz natural spawns isn't handled by mirage (i only modify the spawn weights, but the vanilla game still handles the spawns)

deft cape
#

how often does this issue happen anyways?

ember parrot
#

Every time.

deft cape
#

wait is this in a solo game rn?

ember parrot
#

No exceptions.

deft cape
#

when ur testing

ember parrot
deft cape
#

like what steps are you doing to replicate this issue

#

if you have steps i can follow i can try replicating it as well to see if i have the problem

buoyant jacinth
#

And i wonder that since it may count as death - can you get 4 mimics with that feature

deft cape
#

SpawnOnPlayerDeath has a check to only run once in that round

#

and only if it's not from another masked enemy killing you, or a mask possessing you

buoyant jacinth
#

Ah, then still 2 mimics only

ember parrot
#

All I do is just fly to the planet. He spawns on the street, while I forbade him to appear outside the complex.

buoyant jacinth
#

Homeless mimic

deft cape
#

😂

#

@ember parrot so is the way to replicate this pretty much: start a new game, load into experimentation, wait until a masked enemy spawns

#

can you drop your profile code as well, i'll just do a quick check despite what i said earlier, since this wouldn't take too much time for me to at least take a look

ember parrot
#

In fact, how lucky I am that the Lethal Company has such a developed modding. At any time, you have the opportunity to ask for this or that information. It beautiful.
Masked has not appeared at the moment.

lilac saffron
#

the english immaculate

viral obsidian
#

Well depends on the mod, but yeah most active ones have their devs available 🙂

ember parrot
#

The same thing happens.

#

He can't grab me. He's just walking in circles.

buoyant jacinth
ember parrot
ember parrot
#

I can't write correctly in English. But at the same time, you understand me, so what's the problem?

#

@deft cape Don't think about my problem. I'm just not going to use the spawn Masked feature.

deft cape
ember parrot
hollow violet
#

I may spend some time trouble shooting this because ive noticed that any time my friends mistakenly teleport my dead body/mimic body to the ship, it also does the same song & dance of following my friends, but not attacking them.

lilac saffron
#

its literally immaculate

hollow violet
#

The only two mods i have that touch the masked are GI and mirage so it shouldn’t be hard to catch whats happening.

deft cape
#

@hollow violet do you have SpawnOnPlayerDeath enabled as well?

#

i'm really just guessing that it's the cause of the issue

ember parrot
lilac saffron
#

i dont blame you for thinking i was mocking the way you type

light jacinth
#

i think melon really does mean it as a compliment.
ur sentences are written in a very clean and formal way.
quite uncommon in public chats and forums.

ionic shoal
#

erm....

#help-and-troubleshooting message

seems mirage, MEOF and GI are popping up in multiple issues atm.. not sure the issues are related, but i dont know specifically what the other issue is, aside from masked "looking" at something and erroring, is there error logs for this issue saying the same? 😮

viral obsidian
#

General Improvements had recent updates, no? Maybe they can try downgrade and see if that helps

deft cape
#

i highly doubt it's a GI issue tbh

#

but i'm not sure either

#

i swear i remember seeing that error a long time ago, and it was caused by specific moons

#

like whenever i'd step on the ship of specific modded moons, it'd start to error out

#

@wispy frost do you remember what happens in game when this happens?

wispy frost
ionic shoal
# wispy frost Masked just stood there. Existing - Nothing more. This even continued after t...

using https://thunderstore.io/c/lethal-company/p/SZAKI/EnemyFix/ ?

the reason i ask is, the masked should despawn, sounds like it isnt. that mod should make them despawn (at least thats what it says)

the masked just standing there sounds correct for an AI thats basically gone braindead due to being stopped mid-way through doing something.

wispy frost
ionic shoal
wispy frost
#

No sure what that means 🤔

ionic shoal
#

its letting you know it did its job? xD

deft cape
#

does this happen often

#

masked enemies being stuck at vents is a vanilla bug AFAIK

wispy frost
#

I'll go to sleep now.

Please ping me so I can get back to the conversation tomorrow

deft cape
fathom dust
#

@deft cape Masks crying/laughing is broken and not functioning as intended, which is a vanilla feature they’re supposed to have. You can read how it’s supposed to work here, since Enemy Sound Fixes now fixes the issue: #1239435358555472003 message

I bring this up because I’m not sure if this is something you want them to do while your mod is active, so you may be interested in either disabling this entirely or only for masked players (leaving the mask items alone)

deft cape
#

i think it'd be better to leave that for that mod to fix itself, since it doesn't ruin the experience for mirage, especially since it's a vanilla bug

fathom dust
deft cape
#

ah that's true

#

how loud is it even? i don't even notice it at all tbh

fathom dust
#

Not that loud I don't think, but I'll be playing with it tonight so I can give you examples if we run into any

deft cape
#

bet sounds good, thanks!

#

if it is noticable then i'll add an option to have it disabled (with it on by default), but if it doesn't really matter, then i'll probably just leave it as is

wispy frost
sturdy python
#

Don't think EnemyFix will fix the issue, all it does is just make sure dead(?) enemies get despawned properly when leaving a moon

#

on the other hand I did notice the same "Masked sitting in front of the vent they spawned from" when I played with besties yesterday

ionic shoal
ionic shoal
sturdy python
#

real

buoyant jacinth
#

I mean

#

Mirage laughed at my friend using my laugh relatively a lot

#

He actually fell for it even tho we were testing the modpack so we stayed in discord call without mute xd

ionic shoal
buoyant jacinth
#

Funny

#

I mean the weirdest thing was the fact that my friend had a proper convo for a lil bit with that mimic

#

So it was fun to see him die to it and realize xd

buoyant jacinth
#

For a json file

#

THIS DOES NOT SOUND NICE xd

ionic shoal
#

whats that?

buoyant jacinth
#

Just something I found in thunderstore folder

ionic shoal
#

oh lol.

deft cape
buoyant jacinth
# deft cape LMAOO

I just stayed quiet and watched him talk with mimic until he killed him

#

That was hilarious

deft cape
#

funny enough when i was testing before, i couldn't always tell the difference at first

#

was only able to tell after i got used to their robotic movements afterwards

buoyant jacinth
#

On one hand - having lots of mimic will be fun Cuz u never know who's who(nameplate off btw)

#

On the other having them relatively rare will cause chaos when he appears and there is two of you

#

Not having any items is also a giveaway

buoyant jacinth
#

Actually.. Can you make mimics sometimes hold/switch items in hands?

#

Would be amazing for more fun

#

Or even use freaking honks like bugs with symbosis(?) mod I think

deft cape
#

On one hand - having lots of mimic will be fun Cuz u never know who's who(nameplate off btw)
On the other having them relatively rare will cause chaos when he appears and there is two of you

100% agreed, seeing it less makes the interactions more impactful, i just have default spawns quite high by default because IMO it's more fun to see it more often, but i might tone it down just cuz new players tend to not like that

deft cape
#

for any masked ai changes, it's probably better to just suggest it there

buoyant jacinth
#

Aw meen

buoyant jacinth
#

Probably for quick 1 hour or less game lots of them can be fun

#

But for longer sessions I think leaving it at vanilla or slightly increased would be preferred

deft cape
#

will probably set the default to 3% or 4% or something

#

rather than 15%

buoyant jacinth
#

I mean

#

With default mirage

#

Mimic is first enemy I encounter

#

And I've seen someone else only once or twice (inside, outside monster doesn't count) during short test play to see if it crashes with friend

deft cape
#

yeah that aint good...

#

even with the changed spawn curves?

#

cuz it's supposed to be like

#

spawns 1-2 per day, but later in the day

ionic shoal
deft cape
#

yeah i'll just turn it down

#

i just don't like normal spawns cuz only a couple maps have masked

#

by default i still want all moons to have them, even if it's just very rare

lilac saffron
#

hey barch were u able to find the culprit of the v2 performance issues?

deft cape
#

oh yeah i forgot to do a progress update

#

i already figured that stuff out, oeis and i are trying to hook up our code today

#

finally

deft cape
#

the performance issues that happened is completely gone thankfully

lilac saffron
#

great news

deft cape
#

😄

lilac saffron
#

good luck with the hooking code up

deft cape
#

tyty

viral obsidian
deft cape
#

basically to use WhisperS2T it's compiled into an exe using pyinstaller, and in order to communicate with it, audio samples were being piped to that process

there were a few issues i was having:

  • if the payload is too big, a deadlock happens where it seems like the parent/child processes are waiting on each other, which at least from what it seems on stackoverflow, seems to be a rather common problem
  • i was using json to serialize when sending audio samples to the child process (the whispers2t exe), which is just slow

for the first problem, the simplest braindead solution i could do is switch to using sockets instead, and since i didn't want to handle sockets myself, i opted to use zeromq instead.
for the second "problem", well, i just replaced it with google-flatbuffers to handle serializing the audio samples.

before the changes it was taking around 4 seconds to finish (if it didn't deadlock), whereas after the changes, it's gone down to approx 0.27 seconds.
(this is for a large amount of audio samples being transcribed just to see how it'd look like under slightly heavier load)

pretty surprising that something that simple was causing such a massive performance issue tbh

viral obsidian
#

ah yeah, it usually is something that seems insignificant until you profile and scrutinise it

#

cool to know how it's working under the hood though, thanks 🙂

ionic shoal
deft cape
#

yeee hopefully 3-4% spawn chance will be a good default

mellow schooner
#

Do all players need to have the same config for the mod to work or just the host?

deft cape
#

everything else is automatically synced

mellow schooner
#

awesome, thank you!

drowsy venture
#

i dont know why but my peepers never talk with mirage, can someone help with that ?

stark crownBOT
#

Hello, @drowsy venture, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

clever knot
#

So modded enemies can mimic voices

drowsy venture
#

where is that? my config editor doesnt

#

in peepers options

clever knot
#

In Mirage's config

drowsy venture
#

it's in yes

#

but they never talk

deft cape
#

If thwy dont talk it's possible peepers doesnt use the EnemyAI class, which is whats needed for it to work

ebon wind
#

Looks like the mod is picking up everyone's voices, except for mine (whether or not I am the host). Has anyone else encountered this?

deft cape
deft cape
#

hmm that's definitely not the issue then

#

are you manually installing? or also on a mod manager

ebon wind
#

Yup I'm using the mod manager

#

I host most of the time, seems to work for everyone else with the exact same mods/config

deft cape
#

fuck i have no clue then, sorry 😅
i tried debugging with the last person for quite some time and couldn't find a solution in the end

#

not really sure why the same setup wouldn't work for just a few people

ebon wind
#

hey no problem, it's a minor issue 🙂

#

Does the game have a way to decide which one is the default sound device?

deft cape
#

pretty sure you can select which input/output device to use but

ebon wind
#

I am using an audio interface, although it is not plugged in when I play

deft cape
#

ohh wait

ebon wind
#

mic works tho, so I may be totally off here

deft cape
#

could you double check if LC is pointing to the right sound device then

#

ah

#

yeah

#

definitely not that then actually

#

cuz

#

if others are able to hear you in game

#

then it should be recording fine as well

ebon wind
#

yeah

deft cape
#

in fact someone else who reported this issue

#

recordings were still being created i think

ebon wind
#

ah interesting

deft cape
#

for whatever reason it just seemed to never read the audio files and silently fails

#

and when i tried to log every step

#

it'd fail on the step of encoding it as an mp3

ebon wind
#

hmm like codec or driver issue

deft cape
#

yeah seems like it

ebon wind
#

My original hunch was some sort of network issue, but then my voice wouldnt work in the 1st place

deft cape
#

yeah

#

it's not a networking issue AFAIK

#

assuming it's the same issue as the other guy

ebon wind
#

yeah sounds like it

deft cape
#

using the LAME encoder

#

this is the part that fails

#

but i couldn't figure out why it silently hangs

ebon wind
#

I use LAME for mp3 encoding for my music stuff, normally no issues

eternal bridge
#

thats so lame dude

ebon wind
#

anyways, thanks for the replies, I'll keep on testing 😉

deft cape
#

honestly im just hoping my rewrite for v2 will magically fix this issue lmao

#

cuz im not even too sure how to fix it as of right now

ebon wind
#

I think you're on to something with the encoding, I'm the only one in the group working on audio/music so my PC is riddled with codecs and other crap which may have messed things up

deft cape
#

do you happen to have another pc to just try and see if it at least works on that one?

ebon wind
#

my GF's who's sitting right next to me, works perfectly for her

#

same config, same everything minus the audio stuff

deft cape
#

ah then again i forgot you already said everyone else's in your friend group works

#

so no point in doing an extra confirmation

#

is your audio stuff like

#

something that affects your windows installation globally or is it per-user?

ebon wind
#

supposed to be per user

deft cape
#

sounds kinda dumb but

#

what if

#

you tried running the modpack on a new user 😂

ebon wind
#

switch to another user?

#

yeah good idea

#

lemme try later today

deft cape
#

hopefully that actually works

#

yee lmk

ebon wind
#

I do have another user for gaming on my TV (via Moonshine) as it does not work on my main user 😄

#

Oh shit

#

I may have realized something

#

where does it store the audio files?

#

my username in windows has an accented character (é) which was causing issues for other stuff before

#

which is the exact reason I needed another user 😄

deft cape
#

wait i wonder if it's actually just that

#

rather than an encoding issue

#

since as you said it still works for your other audio stuff

ebon wind
#

yeah

deft cape
#

i recall other mods having issues with players on different locales

#

probably having to do with something like that

ebon wind
#

I had the exact same issue with moonshine

deft cape
#

so it's very possible

#

is that how u chose ur ign

ebon wind
#

nah my ign is the exact same as my discord name, so no special characters

deft cape
#

oh i was just asking cuz the game's called moonshine and ur name is almost the same

#

was just out of curiosity 😛

ebon wind
#

oooh I misunderstood 😄 😄

#

nono Moonshine is a TV app that you can use to "trick" windows into thinking you're using an Nvidia shield and stream games to your TV without the device

#

via your network

#

so you kinda have a console without a console, pretty neat

deft cape
#

ohhhhh

ebon wind
#

My name comes from an older The Elder Scrolls game (Morrowind) which was my favorite

deft cape
#

never played elder scrolls so i dont get the reference 😔

blissful marsh
#

how can I delete the voices @deft cape

deft cape
#

it auto deletes when the game closes/opens

#

unless you set the config not to

blissful marsh
#

@deft cape can i also check the files to see what it has recorded?

deft cape
#

if you go to your lethal company folder

#

there's one called Mirage

#

that's where the recordings are stored

light jacinth
#

i could never delete the voices in my head 😔

deft cape
#

bro fighting the inner demons 😔

deft cape
#

alright quick v2 progress update:

been trying to figure out an issue where one part of my code is silently failing for whatever reason and never errors, and infinitely hangs as well.
trying to fix this has been getting me nowhere, and quite honestly is insanely boring for me right now, so it might take some time before it's fixed since it's pretty hard for me to stay focused rn lmao

lilac saffron
lilac saffron
deft cape
#

that's fixed in v2

#

if you do want to do that anyways, just make sure it's a .wav file

#

(fyi in v2 it'll only be able to read .mp3 files)

buoyant jacinth
deft cape
#

yeah it's just to save on disk space

buoyant jacinth
#

So that it doesn't "listen" to every single one all the time?

#

Also would be cool to be able to choose where do I want it to be saved as my ssd with lethal company is kinda full in a sense but a have others that are free

deft cape
deft cape
#

i guess i could add a thing in the readme

#

i mean

#

config

buoyant jacinth
deft cape
#

im tired 😂 😂

#

close enough

buoyant jacinth
#

I just realized fun thingie about my studies

#

I gotta do assignment and I have only this week for it

#

And we were supposed to do it for the past year

deft cape
#

i love procrastinating

#

thats my specialty as well

buoyant jacinth
#

I was working perceive

buoyant jacinth
#

As an intern I'm given tasks "normal" devs don't wanna do and usually it's because they're time consuming due to sheer amount of data that gotta be processed by the code and the only way to find you were wrong in your code is after like... At least 15 minutes but usually up to a few hours xd

#

Some script actually ran for 5 hours to complete. I love having to do simple work with Lotta data

#

Especially as someone who gets paid per hour and not per work done or month

deft cape
#

that sounds so painful

deft cape
#

THATS FIRE

buoyant jacinth
#

Well... Last task I had was about 500k lines from db that I had to kinda run through

buoyant jacinth
#

I had to compare them all to each other on 4 different fields

#

Basically had to find the ones with 4 equal fields and if they were - compare their last update date and the one that's newer is active while other are archived

#

Amazing for time consumption

#

Quite literałly - code for 1 hour, debug and run tests for a day or more

#

Man If only they actually provided me with decent pc and not i5 6500t and 8gb ddr3

#

They would've reduced costs by soo much xd

#

I bet they pay me more for this wait than if they would just provide with a modern cpu and valid amount of ram for a dev

deft cape
#

sounds like management is a mess

#

but

#

it's a W for u

buoyant jacinth
#

Since I officially work in their "subcompany" (forgor word in English) my actual team leader was confused. Cuz it shouldn't have any finances and therefore how tf they are paying me

#

I love this kind of tax evasion lol

deft cape
ionic shoal
buoyant jacinth
buoyant jacinth
ionic shoal
#

Mine is a i3? 9350kf and a 1660 super and 32gb ram. Lol

buoyant jacinth
#

1060 could've lived for longer

#

7400 couldn't

#

Well... Technically i switched from 13400 because i bought it at first but then it got bought out by my brother and on money i recieved i built a new one

ionic shoal
#

Rip. Yeah, I'm in same boat I need a better cpu, but paying 300 for a better "old cpu" is pointless, but my 1660 runs fine.

solemn ridge
#

12gb 3060 is such a good card

#

I also have that in my pc

ionic shoal
buoyant jacinth
buoyant jacinth
ionic shoal
buoyant jacinth
#

8gb vram is not a lot yeah

#

But the gpu is 10-20% more powerful + it takes much less power..

ionic shoal
#

Yeah, I would have waited to next year but her pc was dying xD, 15th gen intel and 50 series gpus should be better

buoyant jacinth
#

So it's like... Eeeg?

#

15th gen isn't better

ionic shoal
#

15th isn't out yet, but it will be better than 13th/14th.

buoyant jacinth
#

Oh wait, it's not

#

I thought about Ultra cores

#

xd

ionic shoal
#

13th was good, 14th is basically same as 13th.

buoyant jacinth
#

14th is literally 13th + 100-200 mhz

ionic shoal
#

Just lower power use

#

15th gen, new socket, and as per norm much improved.

buoyant jacinth
#

40 series of nvidia is actually really good for power saving reasons

ionic shoal
#

Or at least I hope. New socke ti's enough for me means can upgrade much more later.

buoyant jacinth
#

Well i got r7 7700 cuz wanted 8 cores

#

And first amd system too xd

ionic shoal
buoyant jacinth
#

r5 1600?

#

Well 8 cores not for gaming

#

I mean i had r7 7700 and 1060 6gb for a while hehe

ionic shoal
# buoyant jacinth r5 1600?

back then? no, 1060T black edition, i forget the graphics card now.. but it was nvidia, ive never touched AMD graphics cards, and since that AMD cpu, ive never touched AMD cpus again lol

buoyant jacinth
#

I mean AMD gpus aren't bad now and AMD cpus are also pretty good

#

But GPUs definitely were back in the day

ionic shoal
#

because of that experience.

the 1090T was good, but... when your favourite game does a patch... and suddenly you cant play because your CPU is at fault.. >.> and my cpu was only 3/4 years old at that point i think..

it wasnt just that cpu either.. its kind of the game makers fault.. but for example.. my intel CPU is 9th gen... its like 6/7 years old and runs brand new games fine..

plus also, that AMD cpu seemed to have a tendency to "fall asleep".. suddenly the cpu power evaporated.. like it went idle.. back then i was less familiar with how pcs work.. but.. either way, the combined situation put me off for life. my girlfriend wanted AMD, had an AMD cpu and an AMD gpu before.. i literally force converted her to nvidia and intel because i dont want to waste my money. xD

buoyant jacinth
#

Bruh

#

I mean Ryzen CPUs are fine

ionic shoal
#

i never said they arent.. but for example.. if you went to a cinema.. and witnessed a murder in the cinema.. you probably wouldent go back to a cinema any time soon, right? its going to take a lot for me to ditch what i trust and beleive in.. to jump ship to where ive had a bad experience 😄

#

if someone else was buying me a brand new AMD pc, without my money, id happily use AMD.. free pc..but when my money is involved..nah.. no way. xD

buoyant jacinth
#

I mean you convinced your gf for that

ionic shoal
#

if she wanted to spend her money on amd, her choice.

buoyant jacinth
#

I mean looking at it as a waste of money is kinda sad

ionic shoal
#

also, regarding convincing, she is very happy with the pc... often bragging to me about while i have 50fps, she has 1000 fps x.x lmfao

buoyant jacinth
#

It's mainly cuz she got newer gpu compared to yours tho xd

ionic shoal
#

no im aware xD i bought her what i would have bought myself.

buoyant jacinth
#

Well.. I think the only problem i have with this amd system currently is... MSI xd

#

I may compain about relatively long bios boot time ig?

#

Like 15 seconds for bios to boot

#

But i think it's more about ddr5 overall

#

AMD iGPU is not as friendly with NVIDIA gpu as Intels iGPU also

#

That's kinda it i think

#

I actually like AMD drivers over both Intel and Nvidia in terms of how they can be used and look like

#

And all 3 seemed to be relatively stable for me too, didn't experience a single crash yet which is super weird

#

Oh, maaaybe relatively high idle power consumption or idle temperatures compared to intel, but it's also much less power hungry when you're using it compared to intel(90w vs 150-200w on similar intel cpus, i got 13400 which takes up to 130w)

#

But i have 50 degrees on idle and 55-60 under load so idk

#

x3d chips that were burnt in the beginning of am5 cycle - it was motherboards fault(ASUS in particular) for overvolting
Same shit happened with intel due to which i9 or i7 13-14 gen became unstable due to pushing them too much by default(Motherboards default)

#

GPU wise tho... Haven't had AMD gpus yet but i do know that for about same price nvidias gpu will be slightly worse in gaming perfomance and most likely have less VRAM BUUUT nvidia has CUDA cores, DLSS is actually better and Nvidia is much better for almost every single 3d modelling app or stuff like that and another BUUUT Nvidia can't go linux properly

buoyant jacinth
# ionic shoal maybe.

Sometimes if i put lotta load on my NVIDIA GPU second screen may start showing artifacts(Screen output is from amd iGPU)

#

Haven't had this on intel

#

Haven't had this if use only nvidia gpu or only amd iGPU

graceful latch
buoyant jacinth
#

Due to some amd chipset update - there is some random ass problem with realtek audio in some specific cases when it starts crackling instead of normal sound

#

But it's pretty rare

#

And other than that I didn't have a single problem I think

graceful latch
#

oh weird

buoyant jacinth
#

Well.. And already mentioned screen artifacts but it's due to Nvidia +amd ig

buoyant jacinth
#

Which is... Interesting

#

Anyways - at some point I realized that no matter amd or Nvidia or intel or msi or whatever the heck - everything has some random problems and is trash in it's own way

graceful latch
#

true

buoyant jacinth
# graceful latch true

For example - I have msi 3060 gaming x, it uses same cooler as 3060ti and is capable of properly dissipating 200-250w of heat especially if its a trio version with 3 fans basically

#

Yet this gpu has vbios that locks power consumption only up to 180w which is not enough to achieve full clocks of this gpu xd

#

For example - asus 3060 gpus may let you use up to 210 or 220w for oc

#

I wouldn't complain tho if it wasn't for the fact that it's not enough to get at least stated boost frequency lol

graceful latch
#

this is why you make sure you got compatible parts that don't do bullshit

buoyant jacinth
graceful latch
#

because my PC is a cheaper prebuilt and it's mid at best

buoyant jacinth
#

Where it needs more than can take to achieve full clock speeds

#

Which should not be a thing on a gpu like that

#

With such good cooling system it still locked to 180w at most

#

Base power limit of 3060 - 170w tho, so it's really almost nothing

ionic shoal
buoyant jacinth
#

But that's the only thing that's a problem from amd itself here

#

Ram speeds... Couldn't go past 6400mhz but I have 6000mhz kit and it's an m die lol
Timings are pretty nice Cuz no heat in the case let me push it a bit more

#

Probably am5 ihs can be considered a con but I've never seen temp higher than 70 degrees on my cpu unless I turned off my pump out of stupidity lol

#

Doubt it's an amd thing and I think it's about msi and vanguard but after closing valorant all my fans and pump went 100%

#

Anyways not playing that anymore and I blame vanguard

#

Kinda fun that my mouse being Bloody was one of the reasons it didn't work properly at first and then my headset being Razer was a problem number 2 as vanguard thinks their drivers are cheats

#

I wonder why did it not think my random chineese keyboard with wacky drivers that I can't even find anymore is also a hazard

potent forge
#

Thought I'd pose this question here, but since Skinwalker & Mirage have different some minor variability in their functions, has anyone tried using Skinwalker and Mirage recently together? I was thinking of redownloading skinwalker for its walkie talkie function, but I'm not sure how stable it'll be.

viral obsidian
#

@ionic shoal is planning to add the walkie talkie feature when mirage v2 lets them access the info for what it's worth

#

Not sure on the current behaviour, but in theory it should be compatible?

ionic shoal
potent forge
#

ahah, okie. That's good to know, I'll be waiting then ^.^

buoyant jacinth
ionic shoal
buoyant jacinth
#

So they can pick up item

ionic shoal
#

they already do.

buoyant jacinth
#

To pretend to be a player even better

#

Do they?

ionic shoal
#

yup, cunning steals your items and hides them in a bush

#

i think deceiving brings items to the ship if they have one.

buoyant jacinth
#

Is it in ur mod already or..?

ionic shoal
# buoyant jacinth Is it in ur mod already or..?

its functionality that came from MaskedAIRevamp. ive already patched an error with item grabbing.. no clue if its working 100% yet, but i see them carrying items around, never seen them drop one though.

buoyant jacinth
ionic shoal
#

MaskedEnemyOverhaul since v50?

buoyant jacinth
#

Maybe

ionic shoal
#

MaskedAIRevamp never touched spawns, and my mod doesnt.

livid rose
#

MaskedEnemyOverhaul has liek always broken spawns even befroe v50 ive never gotten it to work so i never used it

buoyant jacinth
#

Fair

ionic shoal
quaint leaf
#

Is your mod out yet or a WIP?

#

I want better masked AI so badly

#

That combined with a General Improvements mod setting to make masks no longer spin on the radar would be perfect

ionic shoal
# quaint leaf That combined with a General Improvements mod setting to make masks no longer sp...

lol.. that "no spin" is from MaskedAIRevamp and is in my mod, so i am not sure if GI is compatible with my mod, never used GI, but my thoughts on compatibility is, if its using the same areas of code as another mod, its likely not compatible, so you would hope if GI had that spinning turned off, it would completely disable that functionality.

and its a "WIP" in the sense that.. it only works for one monster so far, but it works as well if not better than MaskedAIRevamp does afaik.
#1240985198485573743 message

quaint leaf
#

I'm definitely giving it a download and a thumbs up

#

Thanks!

twin abyss
#

(It's a hecc'in wrench-)

ebon wind
#

@deft cape couple of days ago we talked about that weird bug where my voice is not getting picked up but works well for everyone else

#

Soo I switched to a different user, one without any special characters in it (my main windows user has a "é" character)

#

and now it works!!!

#

in fact the whole crew died because of it cus they were so used to my voice not getting repeated, they really thought the masked guy was me 😄

deft cape
#

glad it works! also very glad it has nothing to do with codecs

#

and thanks for confirming it's indeed the accented characters that's causing the problem

#

i'll try and push a fix sometime this week (once i get a bit of progress on v2 first)

glossy topaz
#

Hey if I have overridespanchance on, does everyone have to turn it on or does host only have to have it on.

#

@deft cape

deft cape
#

finally got over the hurdle that's been holding me back the past week

#

hopefully tomorrow will actually be the time oeis and i will be able to hook it up without any sudden issues popping up

silent sleet
#

cosmetics sometimes dont spawn for masked and it only happens when you load into your first game

#

and then when i rejoin they're back

patent fox
#

so how exactly does this desync if clients don't have it? is it just the voices? or does the spawning desync too?

deft cape
silent sleet
deft cape
deft cape
# silent sleet yeah

ah thats a MoreCompany issue most likely then.
mirage doesnt do anything at all for cosmetics, it just sets who the masked enemy should mimic, and then MC applies its cosmetics

#

although ive never had that issue personally so idk

silent sleet
#

i dont have this issue when i use gi cloning for sm reason

deft cape
#

idk then ive never had issues with MC personally

amber grove
deft cape
#

anything that uses MC should be fine

potent forge
# ionic shoal MaskedAIRevamp never touched spawns, and my mod doesnt.

Actually I think MaskedEnemyOverhaul did alter masked spawns, I had a similar issue but was lucky enough to have someone explain it to me. This was around the time I also discovered that the gamba mod of all things also conflicted with masked spawns... SOMEHOW!!! But MaskedEnemyOverhaul did have a section dedicated to spawn changes which made it impossible for them to spawn on all maps. This was, however, only possible because it was conflicting with another masked spawn weight altering mod. Atleast I think that's how it went down.

#

I think I'm having a lapse in memory x.x, I forgot what channel I was typing in and for what reason 3 times.

ionic shoal
potent forge
#

Oh god I AM having a brain lapse x.x

ionic shoal