#SCOPOPHOBIA 1.1.3 (v55)
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So I wouldn't be surprised if we actually got an 096 type creature eventually
I hope your ready for
if u could like dumb it down
Nobody is
Its been kept mostly hidden
oh word
Nobody will be either
All we know is that it has light detection stuff
Except the people actually working on it lol
badass
and that it is supposed to feel very intelligent
and hinted that it travels between moons
oh
When can we get the Lethal Man mod
Alien isolation ai is overrated ngl
Shit always knows where you are there is no outplayin it
Not very enjoyable
Adaptive ai would be funny but the save system can’t handle that
The outplay is not doing the same thing 😭
I should mention that’s what I’ve been told
I haven’t played it
Just seen a few peoples takes on it
Ngl it would be super cool to have a creature that latches onto the bottom of the ship and stuff, and when you land again you only know it was there by hearing it scuttling off and scraping off when you land, knowing that that creature is out there now and followed you
I could see that fitting Moonsneer
He will not be hitching rides lmao
Why not!!
Cause I said so
i wouldnt hate on it. no AI is perfect. but for its purpose, it does its job. and the game is running 2 AIs a director and the regular alien AI
this guy clearly hasnt played alien isolation
does the mod sync properly in multiplayer?
Yea
yes
thanks
if ur talking bout the alien knows where u at, blame the director. The Director job is to tell the alien where your general location is
This mod is bugless so far
that is horrific
then the alien just has to figure it out once it reaches ur general area
@shy pewter
I’ll consider but it would be it’s own thing
but i can see it
Yea I specified below that I’ve only heard things about it
lol
ai and games talks about how the game ai works, its cool to watch
Could you make a simple mod that lets dogs sometimes spawn indoors? Like 939
Would be better if it was it’s own unique enemy
They are really funny as an indoor enemy but no mod does just that
The stranger things mod has it planned to make the guy blind
And be audio based like the dog
that wouldnt be crazy difficult
i dont know much about how enemy spawning is handled tho
Gotcha, never mind then
too big
I'd like to add some Coroner custom post-mortem messages for this guy, do entries like DeathEnemyCoilHead etc. exist in LC inherently or are they a fabrication of Coroner, if anyone knows? I'm basically trying to determine if I can make entries for e.g. DeathShyGuy or whatever.
i might be able to do that on my end
ill have to look at coroner
it uses the Mauling death type so
106 would be horrifying in this game
For simplicity, when he grabs you, you take heavy damage and are inverse teleported
Think the idea to actually send people to the pocket dimension was brought up
I image that having problems with having a whole different map loaded and not working with custom maps
thats a good idea
it was either a custom pocket dimension (i.e. that one backrooms mod)
or that where he'll like chain attack you, keep tping to you over and over again
Yeah the inverse teleport would probably be best, especially if it does some damage
Much easier for you, while also being crazy scary and disorienting
I’d personally make it so when 106 inverse teleports you, you keep your items
Dropping them would just be anti fun
yeah that'd piss me off
Being chased by 106 as it randomly pops out of new walls was the most stressful thing in Containment Breach, and I think it’d play beautifully in this game
The only problem is 106 would be very similar to Bracken at a glance
But him being way smaller and with pools of ooze following him it wouldn’t be a big issue
Either way I’m so glad heroes like you are adding others from the SCP roster to this game
quick question, if the host changes these configs will they apply to the clients?
it should but i havent tested that
my group usually just updates profiles with codes before we play
so its never really an issue
o kk
i added it to my modpack but i only changed the config for the bloody texture for myself so i'll lyk if it looks the same for the rest of the lobby when we play
How rare are the spawns? I’ve been playing for quite some time and have yet to spot any. I’m sure I didn’t install it wrong cause it does show up in the controlcompany menu
Think its like 15%?
Also, it doesn’t show up in the dev mod (the in-game unity test mode one) which is kinda odd
how long do i have to look at him to trigger?
Any period of time in da face
so if he literally just happened to be blocking a door
You can just walk through him/push him as long as he's not aggro'd on you, Masa was told
he will agro tho if his face is like right there
Just admire the ceiling while gently shoving him to a corner where he can't be seen as well ✨
Look up or down if u hear him crying, don’t look at him
oh you can hear him?
mhm
nvm
He is pretty noticeable audio-wise; you have 0.5 seconds to look away if you see his face so generally if you happen to whip the camera past him you won't get tagged but if you pause eyeballing his mug he's gonna flip out
What happends if he spawns in one of those huge rooms and you just happen to look across
Guess your fucked
Use his 20 - 25 second freakout and the distance across the huge room and bounce if all else fails
He’s gonna be able to open the ship door at somepojnt
So if he’s after you
Your basically just dead
they did say they'd make that configurable
Unless you take off
Yeah I saw as well they said it will be on configs. It's immune to damage or no?
you can stun him but can't kill him
Even if so the Mf is gonna get in once the door loses pressure
true
Hopefully add in immunity into config, just give him higher health and just pump a load into it xD
feature request: ability to spraypaint a wile e. coyote tunnel on the wall for shy guy to run into and knock himself out
That's not how that works lol
Config for spawnrates of shyguy would be nice btw, i have yet to find him
Does anyone know his spawnrates on different moons?'
Yeah
Is he able to roam around like in scp cb or does he just sit and get up when someone saw his face?
i think he roams
He roams and sits, bit of both.
devmode cant spawn shyguy (i already tried)
dancetools
open the console
type in "enemy" to get the enemy list
find the enemys name in the list
do enemy (shyguys silly name) 1 onme
to spawn him directly on you
and uh, dancetools by dancemoon
not the one by some reposter
luv dancetools!
is there a way to configure the spawn weight?
I use AdvancedCompany
ok otherwise i would use lethaleditor for this
Also @mortal mountain just found out LethalDev is a no go with AC loaded.
So you asked a rhetorical question? ._.
i use ChatCommands to spawn enemies, they'll just pop up out of vents
worked for me in my tests
i wanted to know if its intended that theres no config for that in the mod itself. usually that would be a basic setting. no offence
Dancetools is better if your a server owner and want to spawn enemys smoother, but chat cmds work best if your gonna be doing it one off
there isnt config for spawn chances yet but i will be doing that in a patch
great to hear!
That's a totally different question, no offence.
this is my first mod for the game so im still trying to work stuff out and ill clean up the code as i move forward
okay then make the spawn weight change togglable so that it doesnt conflict with other mods changing that if someone goes for another mod to handle it
I thought it was clear that I was talking about the config of this mod
so whats the exact name of the enemy so that i can add it to lethaleditors config and its recognized properly?
should be "Shy guy"
are spaces accepted?
if not its prefab name is "ShyGuy"
It wasn't no, you asked for spawn weights.
OK
other mobs look like this:
im not entirely sure
yes concerning this mod. usually something like that is handled in the mod's config :D
I would try "Shy Guy" first since "Hoarding Bug" has a space already in it
If that doesn't work, go for "ShyGuy"
Didn't know Skibidi, Demogorgon, Toilet Leech, Roomba all had configs for custom spawn percentages alongisde spawn weights. News to me.
I'd recommend trying "Shy guy" as seen no capital G, if not working try "Shy-guy"
well the rolling giant has the option to handle the spawn weight in it's config and lethalthings does for boomba
Compatible with diversity?
didnt try the mods listed
The more you know.
@pastel jungle its just the problem to find out what the proper name is for each one of those to add them in here
Check internal name. Like I said if doesn't work, use "-" for spaces instead.
how to check the internal name? do you mean just the name ingame?
"Shy guy":0, should work. What ever your using reads spaces hence "Bunker Spider":0,
I did say already but you skimmed past probs.
thanks for the call on this mod ❤️ @mortal mountain
the demogorgon actually has a config for spawn weight integrated:
i meant weight all along. not percentage
maybe i misunderstood. im sry
What mod is that
Weight is also managed by the game. Which a few mods can handle for you, why I suggested AC.
ohh
Dancetools
?
You can look away really quicj, and he can be on the edge of your screen, its not incredibly sensitive
Yeah
do "enemy shy 1 inside" while inside
or onme to spawn him directly on you
Despite the list listing full names, spaces do not work and neither does the full name with spaces
its just the first word of their name
Shy/shy i believe both work
so not this?
Im gonna test shyguy on office levels
see if he can manage to pathfind up the elevator shaft
no
okay i will put just "shy" in it then
shyguy cannot get up to the upstairs part of LC_Office
Even with the ladder hatch opened
Dunno if it counts as a glitch since its modpack compatability
I've not tested shy guy on other ladders either
can you use decimals for this like 0.7?
wtf they can go up there
did u figuire out
oh yea is it possible to make the attack/death sound less deafening ? @royal moat
i feel like its too loud
If you can hear him, you're not running far away enough 🤣
i could do that yea
thank you 
ah I get you xD
How'd it get on the pipe lol
i have no idea. i was waiting for it to come out 😂
Maybe some kind of pathing thing, where if it gets stuck it teleports near the player on the same Y level?
I know nothing about coding so probably not
At least on office it couldn't seem to climb a regular ladder let alone walls
they WILL find you and they WILL kill you
lore accurate i see, but what about the space part 
they will jump
i hope they wont come to the company to murder me LOL
Can it be killed?
How abt stunned?
With things like the zap gun
Probably not as well. Bro dashes through metal like butter and goes into the marianas trench to crack open a vault like its a christmas present
one of the coolest scps for sure :)
you should be able to yea
takes 4x more stun iirc
Actually yeah chase music setting would be good
I feel like stun shouldn't work but that's just me
I guess as a balance factor if necessary
He is a run ender so maybe
Maybe a stun could slow down the aggro perhaps but I agree that this Boi can't be stopped
Does he break doors like thumper does?
Yeah he does
Can’t wait to test this mod out
Well you should be able to download it now and play. Masa's got it in the mod pack. :D
Yes if you allow it and yes
how do I allow it
dont see a setting
in the confg
If it's got weight to spawn it should spawn by default, it also has 3 weight by default so should spawn but any manager can change/force these things - I use AC myself to edit stuff like this.
I dont use AC sadl
sadly
damn it
3 is such a low weight I want it to spawn more commonly
Just realized that Scopophobia never actually downloaded. SOBBING.
Was prepared for a Shy Guy around every corner 😭
lol
I could not find him anywhere
Bro sent Masa into moons with tail between legs while not even being around xD
probably cause I have rolling giant and demogorgon
so he is even more rare
man I just want to make him weigh more
MoreMonsters, LethalQuanities or anything like this
do u know how to use it with LQ
LQ should generate entire configs when you enable the config you want to alter
But from what I remember there's like a general one then you can gen entire configs for each moon etc
ok
this mod is great
cause I can also adjust scrap spawning for moons
this one moon I have with a custom dungeon does not have enough loot
Yeah you can adjust everything but it means you'll be reading loads of text 😛
I'd recommend opening the files in like notepad++ or something and not the modmanager
u cant use it in r2?
You can but it will be REALLY slow
Load the game and launch into orbit first
then you'll get a general config, then you'll have to enable what you want to change
how do i generate the config files
I enabled true
for the stuff i want
now how do I configure that stuff
It should all be filled with files, and you can change. Also came across "LethalEditor" if that's more easier to use, I have never used it myself
what planet can i find him on? i cant really find him anywhere
Any. Apparently also the company building
He's just rare.
Just casually selling scrap and mans screaming across the distance full pelt running at you xD
Actual cryptid behavior LMAO
Tbh, map is big enough. Its a crime it doesnt have anything lurking in the shadows that isn't jeb
Or another part of jeb
I mean I might actually play with spawns there, might get interesting. Although there's no entry points for enemies to spawn? I know could probs spawn outside enemies there but he's tagged as inside D:
Although he has behaviour for outside so anything is possible 😄
wdym files
int he config file
Like each moon gets a config generated
where is it?
Tagged as inside...
for now
(Pretty sure atleast)
Yeah he's got indoor tag.. but yes.. for now >:D
:D
im so confuged lol
cant find it
Sameplace you edited general config to generate
this is the onyl file i have
and I made the stuff true
Did you load the game up and go orbit?
If it's not working anymore might be worth looking into LethalEditor then, I just haven't ever used that mod
yea
I dont think that has the settings I want
Though like, Exterior creatures can still spawn inside though.. and with LethalEscape, interior creatures can escape to the outside so there should be a way most likely.
(Note: Interior Eyeless Dogs are SCARY.)
I honestly don't know then - I used AdvancedCompany for a little while now, so really haven't ventured out towards those kinds of mods anymore as AC does everything I need it to do :/
Does MoreMonsters still work? if so, maybe this
oh alr all good
as it's aimed at Enemies only
maybe, but I really want lethal quanity
for custom scrap and moon prices
Yeah you should be able to do those alone and have it ingore enemie values and let something else handle it
I test mods and I don’t want to look anymore 🙃
im dumb
i just needed to land
Too spooked by the Shy Pal?
Shy Army vs Doggo Army :3
all good, do you know how to edit the spawn amount in LQ, im so confgused something about an animation curve
i hope he just adds his own setting to config the weigjt for it
I actually didn't know this but you can also set if they can die or not with LQ.
But yeah you can change practically everything there.
yea I already checked the modpage
idk how to edit the spawnamountcurve
idk what he means by keyframes
I just wanna increase the spawn chance lol
this mod should have the chase music that occurs when the player looks at him in cb, aka this: https://youtu.be/GsJP0BJW0r0?si=4LEtcMtxOKCOtJG6
as a global sound for the player who is the target though
Music extended to 10 minutes.
SCP-096 Chase Theme
- Version 1.0
As requested by thegamer_v3. It took me a couple of hours to make this, but it's worth it. Also, credit goes to Kevin MacLeod for the track "Hush".
EDIT: Just fixed the picture. Sorry for the inconvenience.
EDIT 2: I've blurred out his face. Sorry about that (it's the Foundation...
ok thanks
Some of these are like scales/multipliers and work from each other. Like if not set, some of the settings wont function.
Yeah like just set 1 for curve
Should also be optional tbh
also
so is 1:1 for curve fine
this is for rarity
Aswell yeah
agreed
huh
i just love the impending doom the theme has
so is "1:1" fine
To set a spawn yeah, not for rarity/weight though that would need changing too although weight should deffo be default 3
So if you wanted to increase that you can but you'll need to change the rarity if the option is ther. As long as you set the curve it sets the chance to spawn in custom levels.
otherwise he'll have a rareish spawn
rarity options not there
😦
Hopefully this will help
That whole block is useful information but last one is your main hope
I am not sure but check the moon configs, maybe rarity is in there?
I will tryt tmr, by head hurts lol
Haha rest before the creation of madness. I put his speed up, ow boi he can run fast xD
lol
yo, theres a config for Sound Packs
eventually i want to add global chase music
i saw, i love the variety you gave us !
lol just picked as many good extractable ones i could find
it doesnt seem to have the chase music, but maybe its in a different sound pack
the one i sent is from the original containment breach
and plays after his chase begins
real quick does this work in multiplayer?
Will you ever add a feature to configure weights if scobophovua
yeahj
096 does seem a lil sensitive to his face being seen
i was behind and slightly to the right of it and it aggroed
all i saw was the back of its head
/spawnenemy shy
oh lit
are there maps where he will never natually spawn
cuz i havent seen him after like 7 rounds
Does it not spawn naturally?
idk tbh
He is hard to find
I haven’t seen him naturally
can he spawn on any map tho
what mod are u using for this command
chat commands i think
idk, only used it to test this mod and LC office shrimp
Allegedly hes 15% chance
Assuming on all maps
Not sure haven't found him proper either
And yeah he's a little sensitive, probably so he's a risk even if he's moving at an awkward angle. You should generally be careful where you look regardless
yeah but triggering him when hes far away and in dark/steam feels like crap
he seems to not spawn in maps that are modded
i get errors when trying to force spawn him on those
probably tricky to balance that
Maybe the farther away he is, the closer your cursor has to be to his face
And that includes from angles
probably complex to add
We had a five hour game and we never saw him even once. Didn't show up in any logs, either, so it doesn't seem like it spawns naturally.
I haven't found one naturally yet either but I could just be unlucky
i found it on modded ether moon, somehow
His rates will be bumped up
@royal moat
Eventually this guy's gonna get an overhaul on his spawning, preferring to spawn outside on paid moons, but inside on mid tier moons
what about modded moons
will it be configurable somehow
or just a “default” setting for every one
yes
see texts above
still a very cool mod tho, i just used commands to spawn him in every round and it was very fun
Watch what??? and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
friend took this, not sure how it happened lmao
Well i couldnt test it yet
kinda late but setting type Single = decimals and setting type: int(and anything after) = no decimals
OK, then my guess was correct. ty
oh great, now you'll be able to spot him a mile away through the fog without hearing him on paid moons and have no way to avoid it
#1200318186424377374 message
yeah, I just was curious if that was coming soon since my friends wanna try this mod rlly bad without having to force him to spawn (his chances of spawning seem very low)
idk when they will release it. i'd just appreciate it if it was included that there would also be the option to turn off the mod changing the spawn weight for this mod (for users that use other mods managing its spawn - like lethaleditor)
alternatives mods for LethalEditor are LethalQuantities, AdvancedCompany or LethalUtilities (wouldn't recommend using LethalUtilities for this, too confusing) for changing the spawnrates etc
AdvancedCompany probably being the easiest to use but interacts weirdly with other mods (especially itemslot mods)
actually lethalutilities is less complex and simpler than lethaleditor but sadly lethalutilities is not quite working atm. im in contact with the mod author
yes, unfortunately that is the knockout criterion for me
same, i'd really want to see someone make a fork of AdvancedCompany that only includes the config options
it's less complex but more confusing
i started with lethalutilities until it didnt work anymore and then i switched to lethaleditor. you have to take more into account when you change settings. more to pay attention to when changing stuff in the config (check modules that should be loaded etc). by default in lethaleditor there is less set up for the user to work right away how you want it i have the feeling.
so because lethalutilities was my first mod for that use i got along with it very well. but yeah lethaleditor is lil more advanced, structured and detailed
Mostly just being too rare
honestly we justg need a configuration, where we can choose spawn wieghts
That’s kinda his thing
Reread his lore
Shits crazy
Ima read some more
I was also going to suggest this when I tried this mod, just the screaming is awesome, but when you hear that music in CB, you know it's started chasing you and you know you're screwed
regardless of what part of the map you're on, that music lets you know that lawd he's comin
Didn’t the mod creators say something adding a picture that triggers? It should be this one
yeah
Just don't install the mod then man
Like, there's a reason it's a mod and not an official feature of the game
You don't like it you don't have to play with it
¯_(ツ)_/¯
either that or just play with a version of the mod that doesn't have that 💀
Yeah, there's configs
@royal moat will this work on custom moons/custom interiors
it should right now, but ill be adding more config
perfecto, cant wait to try it out, got so many custom enemies, gonna make people shit themselves
any issues with other mods that you know of?
i havent seen any myself no
fuck ye, cant wait to see what other things you add to the mod,
could add those three teddy bears, cant member the name, but ones made of ears if i recall
make it so when you die to it
you get covered in ears
i cant remember what the other two do though tbh
the stuff you could do with scps could make for some cool monsters
I can guarantee SCP-related mods are going to jump in popularity when people realize how many of the monster and item-type SCPs can be well-integrated into this game
Can shy guy already spawn on modded dungeon or moons?
Yep
By default it should, but you can edit it with LethalQuantities or AdvancedCompany
In case it doesn’t. It does not spawn on Secret Labs by default afaik
when i change his speed multipliers it's still super fast, is it a known issue or some incompatibility ?
What did you change it to?
tried 0.1, does it work for you ?
he spawnd for me just has low chance
He's very rare right now, which was intentional, but maybe a bit too rare. It will be made more common and also there will be configs
He spawned naturally in Vanilla Moons/Interior for me but had to add him into the tables for anything outside of Vanilla.
Also 15% Spawn Chance with 3 Weight so it's pretty rare.
to be honest he should be rare as bracken
I have found him technically twice in a row, although my friend did because he could spectate him when he died
welp
we played for many hours and never meet a single one
seems like spawn rate is mega rare now
you can try lethal quantities to choose your spawnrate maybe
i made it 100
and still could not find it
dev needs to make his own spawnrate asap
i just tried to make him 100 with lethal quantities and he did spawn
in the rarity section
yes
wierd maybe you have a mod incompatibility ? you can try lowering the power from 3 to 1 too
Really hoping we get a spawn config soon
I saw him twice in my session today
For those that are using Lethal Quantities, what is the internal name of the enemy?
For spawnrate which config option is that? Rarity?
Shy guy
(I’m using Advanced Company)
Yes
I had a bunch of questions regarding the ai of the monster so I’ll just dump them here
Does it Aggro if you look at any part of its body? (Ex it’s feet or back)
Does it Aggro if it’s anywhere in your peripheral vision?
Does it Aggro you look at it for an extremely small amount of time? (fe. seeing it when passing by and flicking away)
If it kills someone in the ship, does it stay in the ship or despawn?
@static oak All that you can config. Once he kills the target, he goes back into chill/idle until next target. Also if it kills in ship, stays by ship yeah - for me at least it did
im pretty sure if u look at his face he aggros
one thing I do want to know is what does the ai do if someone gets teleported to the backrooms
probably cant path to it
He couldn't get to the upper part of lc offices so probably can't travel between dimensional planes
must be face, even if u look for a split second its mad
Can this work on custom interiors?
Should be fine, pretty sure there's no special spawn parameters or anything
I played a whole session with my friends and didnt see him once. Is it rare or something. We atleast went through like 5-6 quotas
yeah, played yesterday for 8 hours straight or so
never seen it
@royal moat Can you add a config option about how many seconds are needed to enrage him by looking at his face? so we can play with the values to make it insta or 0.5 smt. Also, a little suggestion It's about the bloody texture. After killing one player, can you give him the bloody texture? If you can, it's dope.
My entity aswell with this guy is going make lethal company more lethal
I havent installed the mod yet but it seems pretty awesome tbh.
But if you find him is the only way to survive to go into orbit? Or is there another way to keep the trip going instead of fleeing?
if you have a mod that can control spawn weights than yea, but alone not yet
Okay is there a mod for spawn control
literally dozens
Oh I’m kinda slow
Nah its good
Is there one you would recommend
I wouldnt worry because the spawn weight for SCP 096 is just as common as a coilhead
Wait really
Yes
That’s so weird
Cause I haven’t seen him
The most one time me and friends found him a bracken killed us
I use AdvancedCompany, which allows me to edit spawn weights and stuff like that, but some other mods that allow spawn configuring is LethalUtilities, MoreMonsters. PestControl, LethalCompanyVariables, etc.
Oh
whole lotta different options
So the higher the weight is the more of a chance he spawns in
Yea
Okay thanks
Just as reference
On Assurance
Puffers have a spawn weight of 14
Oh
Brackens have a spawn weight of 14
Thumpers are 24
and SCP 096 is 15
So if you just keep playing you should see them
Okay so where in advanced company do I change it
So if you go to moons
when creating a lobby preset
then you can go to any moon
Oh that’s oh you do it
Alright man thank you so much
I’m starting to believe it’s some mod conflict that is making 096 so rare. I’ve spent over 20 full days running around the facility with invincibility trying to see if he spawns and have never seen him once
Could anyone who has seen 096 reliably with no spawn weight modification send me their modlist?
what mod do you use to be invincible, i can give testing a shot
LethalDevMode, the one that just makes the game think it's in unity's test mode
https://thunderstore.io/c/lethal-company/p/megumin/LethalDevMode/
Alright so probably not a conflict or anything weird since I did manage to get him to spawn by bumping his weight up a lot with pestcontrol
lmao please make that a config option
That has to be a config option yeah
thats actually so funny
DUDE THATS SO FUCKING FUNNY
This is a necessary feature
that's legit perfect clip material
@royal moat add config that does that
last thing you see before the ship leaves, id die
I'm working on custom monster emote skeletons rn, this was the first one I tested, once I get a few more they will all be part of EmotesAPI to be used as haphazardly as you wish
dude thats AWESOME
I imagine 096 just 100% serious triggered anim and then sliding across the ground gangnam styling at you
griddy while he's howling
for reference this can already happen with vanilla enemies and https://thunderstore.io/c/lethal-company/p/Gemumoddo/EnemyInteractions/
make it a small chance
dude that's perfect
After you made voidling hit the griddy I will never forgive you
he WHAT
the fuck is the voidling
secret enemy
Risk of rain 2
The emote in that clip they sent is from bad ass emotes
And that mod originated on risk of rain as bad ass company
And they made it so all enemies could emote
honestly way more funny in ror2 since the enemy count is so much higher
BEETLE QUEEN?
the wisps are just kinda jiggling
as much as they can of course
Overloading worm emoting
would the invisible controlling body emote or the worm
the worm emotes
Grandparent emoting is probably the funniest because he’s so big
and it's horrible
I know there is a clip of him doing like a flip or something
I’m a bit curious does this monster have a chance to spawn modded moons as well?
is that how "curated" sound pack sounds like?
I don't know what you mean
Curated sound pack are the original cb sounds but altered to fit the game more
hey
how do I increase its spawn rate
i seriously never came across this shy guy
maybe in like 1 in 10 runs
go to config
change it from 10 to like 20 or 30
it has 10% chance to spawn on titan
or jsut get the chat command mod and manually spawn it in
where do you see this? i see no spawn weight configuration in scopophobia.cfg
There might be a spawnrate config update coming today
dub
W
it's so weird considering that it's spawn weight is the same as coilhead
i've seen many coilheads in last 3 days
and 0 scps
It could be that Shy Guy has a higher power level than Coilhead, hence the rarer spawn rate.
Power level could definitely make him much rarer than the actual rarity value would tell; coil heads have a power of 1 which makes them much more likely to spawn when the power cap is reaching the max of the moon
So if you go to a moon with a high cap like Titan he should spawn just fine
is the 15 here powerlevel or weight? or is it defined elsewhere
Enemies.RegisterEnemy(shyGuy, 15, (LevelTypes)(-1), (SpawnType)0, val2, val3);
Pretty sure that's weight, could check the Lethal lib source to be sure
he's power level 3
For some reason I wasn't able to get the shyguy to spawn. even when cranking his spawn weight up to 4 figures
THis is my Profile: 018d5774-9218-bfa1-7087-663496dbecfa
I thought that was the %
15% Chance/Rarity?
He would be less likely to spawn if you're increasing weight.
how does that make sense
the higher the weight the likelier it is to be chosen
Sorry I wrote wrong, I got confused with powerlevel 😛
Cause there's powerlevel, spawn chance, weight, rarity and there's also a curve too.
that makes more sense
I'm dumb dumb too often 😐
ok so did I just get unlucky because even with the curve I should have seen at least one with it also making noise
Which moon you on? Sometimes moons have their own config that could be affecting it unless you changed moons too?
I can test again tomorrow but I feel like there is a incompatiblilty because with control company it doesn't even show up as an option
Default I've seen him often on places like Rend-Titan and some other custom planets with similar ranks.
Wait control company added support for custom enemies? 😮
It always had
Ow damn this I actually never knew
I was allways able to play as boomba
It is
I was on ganimedes and titan and rend
and he's added into your tables too?
and I changed the moons values before loading in
Ah okay really strange
Most I've seen him without editing was on Ether (modded) like probs 1/5 times he spawned. Titan I'd say I saw him about like 1/8 times
It should be in the profile code that I sent, the "testing" presave has all the values
yeah but I first tried it with 100 and that should be almost gerenteed
and after that I tried 1000 and come on..
I was also testing the new intier from scoopy so maybe thats it
Did you leave his powerlevel on 3 or push it to 1?
I left it at 3 but still
Scoopy sewers bugged atm with water plane, after leaving it makes all instances have water planes xD
They're on it already to fix though ❤️
Yeah, all praise goes to intirier designers
I wonder if LLL could be doing anything, I honestly don't know is strange - I wasn't using LLL at time of my runs with him but there was also other mods I wasn't running either.
LLL is dungeon generation though I think so I don't know 😛
I just updated Advanced company and this option disappeared
just load into a game and it should regenerate
I set 096 spawn rate to like 25 on titan and have not seen him one time for 5 quotas
Sorry, 25 on every map
25 for how op it can be is way too high from a balencing point of view
especially if it's for all the maps including the easy and medium maps
I only have one STUPID idea if you see shy guy and dip to another moon if he spawns he will attack right away
RELEASED 1.1.0 PATCH
https://thunderstore.io/c/lethal-company/p/jaspercreations/Scopophobia/
- Figured out how to make a changelog!
- Added lots of config options which determine how the Shy Guy spawns (THANK YOU MASKED ENEMY OVERHAUL!!!)
- Added a switch to the bloody variant of the Shy Guy's material when killing a player (optional)
- The Shy Guy can now Spawn outside!
- Fixed issues with rate of spawning.
- Added config for face trigger grace period (default 0.5s)
might take a bit for thunderstore to update it :P
wahooooooo
this patch should increase his spawn rate a bit
let me know if its too high, feel free to ping me
Yippeee!!
Make sure to upvote the mod!!
voter fraud
It's not illegal to tell someone to vote for you
It's only illegal to take action against them
I feel like even if the spawn rate is high, 096 is very counterable
Just….. don’t look
you would be VERY surprised
it takes one dickhead to spot his face and run into the ship
Well now deal with him in the outside snow of titan
he's too busy being sad
Can we tweak the spawn rate in edit config?
yes!
Siiick!
very similarly to the masked enemy overhaul's config
again, ping me if shits too high
still tinkering with how this game does rarities
It never hurts to have it too low and let people increase it on their own
But too high runs the risk of disappointment
Jasper thank you btw when i saw this when looking for more mods i lost it hes my fav SCP
in the future will we get weighted spawns for moons exclusively as well?
id love to make him spawn all the time on secret labs
You could use advanced company to edit the moons spawn raritys indivitualy
if i can figure this out, yeah
SCOPOPHOBIA (v1.1.0)
spawn outside


rend and dine is 100x better with outside spawn...
now i hope it doesnt spawn so far away from the main road while playing with frens 
holy shit it works
dub

do i need everyone to update the config for this to work or just the host
should just need the host to, everything syncs
sweet
didnt manage to see it spawn when playing :sadge
i try it later
does this mod clash with like savage company?
or should it be ok?
im not aware of any conflicts so it should be all good
If anyone gets any images or videos of 096 wandering outside on any of the snowy planets that would be sick
I hope the snow low visibility would factor into not seeing his face though
Yea would be kinda unfair
X not how it works in lore
Joking but it would be funny
There has to be some consideration for being playable in a game though, with wide open spaces vs. interior rooms with line of sight cutoffs and audio cues vs. blizzard ambiance and no visibility it'd kinda blow to start a run and whoops whole team wiped
in the config there is an option how far to trigger and how long u need to stare at it to agro
It's already been accounted for
Luckily
Whole team wouldn’t get wiped. Just die like a dog
Do your job as a company employee and die like an animal
does this work with BodyCam?
not yet, but i plan on implementing that
this is so evil
Thats f up, dont forget to include the toggle in the config lmao
Imagine hearing screams coming closer your way while chilling on the ship cam
why not
Hey!
I cant get 096 to spawn on any moon no matter what I do. I've tried to bump the Spawn Rarity and Max Spawn Count up to 100 but I still cannot get him to show up. Any tips?
How do the non-curated sounds work? Worth using or are they too buggy in multiplayer?
they wont be buggy, you might just need to adjust his trigger time duration or the sounds might play incorrectly
096 has a power of 3, meaning he'll have the same likeliness to spawn as a jester or a bracken, and he's intentionally decently rare
i set the spawn rarity to 1k, does that help so that it has chance to spawn first?
you might also want to try bumping up the spawn curves and whatnot
💀 good luck living
oh also, check for the hard moons toggle
if its on, he wont spawn outside on any default moons besides Rend, Dine, and Titan
does that curve only affect shy guy or all other monster ?
But he does spawn indoors on any moon, correct?
only shy guy
yes
i think most of the time the reason why people dont find it because they alr capped the power level and the default spawn rarity + curve not good enough to guarantee that they will spawn first before the power level cap been reached, just my thought
worm and dog boy so far
idk if this is still accurate or not
wait what does shyguy use when they spawn outside ? indoor or nighttime?
noice
got it to spawn on an eclipsed moon
ok now go say hi
Can he spawn out and inside?
yes, but outside only on paid planets
by default
default spawn rate of 15 is still kinda low, gonna try to ramp it up for 25
cause i've never seen it in like 5 days of playing
how doI change the config
for the spawn chance
cant find it
porbabaly gotta reboot the game
@royal moat I was playing with v1.1.0 today with friends and it looks like this affects moon spawns, enemies ONLY spawned outside when it was eclipsed and changing the value for "inside spawn curve" from 0.1 to 0.5 caused everything to spawn inside the dungeon at the very start of the day
I did a few tests on my standalone profile using only the bare minimum and enhanced radar booster to rotate through the moon to see if anything spawned, all these tests were done on Vow but we experienced similar on modded moons like Kast and Atlas Abyss in our session,
With the mod enabled:
- No Bees Spawned during the day
- Had a ton of locusts and a decent amount of manticoils
- No hostile creatures spawned outside
With the mod disabled:
- Bees spawned
- Enemies spawned
I think what may be happening here is that what is supposed to apply to shyguy is actually applying to everything, I may be wrong there but hoping this helps with improving things, if you'd like a shot of my testing profile with relevant configs then you can use the following code - 018d5d24-2616-370d-d3a3-091c03ec1138
i looked above where somebody said putting everything to 1000, and now everything is spawning where they can (i.e a lot of dogs, giants, baboon hawks outside at the start, a lot of inside mobs spawning at the start)
yeah this happened to me as well
Same here, the spawning is bugged out, got a lot of no spawns, i reverted to previous version and just spawned it with lethal quantities how i want him to spawn, until it's fixed.
damn
ill look into that
thank you
what im thinking is i may have used the wrong variable when doing outside changes
if you can, please use an old version for now
I was about to ask the same question spent liek 4 hours playing and didn’t see 096 once
Or most entities besides nutcracker (which spawned 3 times in one run lmfao)
update's out
should fix these issues, let me know
spawn curves are now for its spawn probability, which should be from 0-1
SCOPOPHOBIA (v1.1.1)
hmm wait so spawn curve are the spawn rate?
the spawn curve is a 0-1 percent probability throughout the day
so if i want it 100% spawn rate
i change 1 to 100?
or just changing spawn rarity is enough?
Was the spawn rate increased from 1.0 to 1.1.0 or was it just made customizable? Sawthe changelog, nvm.
what interior is this?
sewer from scoopy's variety mod
oh its new?
yeah
Quick question did they rework the medieval looking dungeon
It felt pretty out of place atleast imo
Or is there a way to disable it
you can set the rarity of it to 0
@royal moat how did you manage to use my old name 😭
just a note that it seems like 096 doesnt wanna move on the scp dungeon
He doesn't calm down. I was in immortality - the kill animation was on and he just froze. This has never happened before in testing.
Has he forgotten how to open doors?
Does it also exit the complex if the target is outside?
finally you can see it XD excitement and scare at the same time ajajajaja ❤️
Wut dis place, it nice, wut name?
Wth is that interior mod called
Scoopy's
What do the spawn curves actually do?
something like this. its the spawn multiplier based on the time of the day
So if I increase the value of the spawn curve, what happens exactly? It alters the time in which he spawns?
yes, for example these 2.
start of the day spawn multiplier is at 0.1, it ramped up to 30 by the time it reached midday
so the chance for spawn is increase the closer u are to midday
if its 30 to 0.1 then the closer to midday, shyguy will have lower chance to spawn
u get the idea
LOL i just used thunderstore usernames
this is so funny oh my god
Quickly popping here to randomly admire your efforts and send love to you but also remind you that you would call upon the horde if you put SCP-1471 as a future add
if someone makes a phone mod
and i can find a model thats similar to the LC style
I triggered him but he never chased me
thats his charging stage, takes a good minute before he starts to chase you, right?
oh how long?
66.4 seconds, config says
well sorry in that case this is normal and I was just impatient
I could swear I waited longer but probebly not
Embrace life while you still can 
I was just so excited that he finally spawn for me and I was just expecting him to break in another way
And I'm 90% sure that he can't currently spawn on the new sewer interior from scoopy
This entity doesnt show in my game
have you tried tweaking the config?
also does "max targets" mean the max players it cant hunt at a time or in general?
where can i find the cofig. I dont see the setting for it
when you're on thunderstore you should see a edit config option above settings
Has anyone noticed if the spawn chance is too high or too low?
Is this mod client side or server side. (ie. Can others see it if only the host installed it.)
Everyone needs to have it
K
Why do you have TWO mods that show HP number? 😂
To be very sure of course smh
So hey, question, in lore, nothing can inhibit him, even, say, leaving the planet; is that the case with this mod, or no / not currently?
not even closing the game can stop him
nah LOL not that crazy just yet
if its really wanted i could make something like that but i dont think anyone would enjoy it
Can't wait for the update where he jumps out of your computer screen
Valid, valid. I'd personally like to see it, maybe as a chance for him to show up aggro on other planets if you leave with him aggro
But definitely configurable if you were to do that
096 does give up if there's literally nothing he can do, see the 682 test log
But as long as you're within reach by an unstoppable running force he'll get to you
I think it would still be funny if he had a 0.1% chance to appear on the next moon aggro’d on the player that looked at him
I can't find this document looking at both 096 and 682's pages, would appreciate a link if you've got one
096 entry on this page: https://scp-wiki.wikidot.com/experiment-log-t-98816-oc108-682
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
approximately 85% of its initial mass absent
Good lord
But yeah, that tracks, it seems to have realized it can't kill 682
You can kill the shy guy?
He's supposedly killable in lore, though I can't imagine how hard it would be, I imagine impossible with a Shovel lmao
Can only be killed with a ladder 
Lmao
Also getting pinged by Jasper to subtly say 'find shit and ill do shit' is MOTIVATING.
Masa's gonna go on a hunt now, do a commission if needed for the MalO models. The idea in mind could be really interesting, and also is a completely optional interaction too
The crusade for spooky dog wife begins
Oh yes
But how would that work in lethal company?
It's a virus that only appears on recording devices
I think an SCP like 303 would work better
#1200318186424377374 message
they can spawn just fine but u need to crank up the config to make it a sure spawn
I think I'm going to create a post in #1188298686560739389 about this topic; just general SCPs that would work well in lethal company
Wasn't 106 going to get added next?
I don't know
but he would certainly be a cool addition
the fact that lethal company and SCP: Containment breach both take place in similar gameplay environments makes balancing any SCP stuff being modded in much easier, because the ai for those SCPs was designed for that environment
whats a good number u reccomend
is 50 to much?
or is a enemy weight
not percen
Add a scrap/add MalO to the Old Phone, Interact to start the MalO effect, spawn MalO after 9 in game hours, which looks or acts different depending on your total sanity during the 9 hours
if it isnt already a feature, maybe hitting him in the back is an instant kill lol
(for him to you)
Ohm, that works!
could you add that to this post as a message, maybe go a bit more in depth? :)
https://discord.com/channels/1168655651455639582/1202423137187266562
Will do once Masa gets on PC. Mobile Discord sucks 
ok 👍
killable in lore is debatable, me and many others dont take the tales in as lore, just little stories
they're cool ideas tho
me omw to mod in all of these
I just made the post, but I will continue to add to it :)
MOTIVATION INCREASES
Just SCP 303 for now
but I was also thinking about scp 131 (the rolling eyeball robots)
the ones that sense danger? those could be useful
The teddy bear as a scrap
303 ive thought but it's kind of weird for gameplay
A lethal scrap
Did you read the little description I added for it in the post?
i just put 1k on spawn rarity lul
u want to be sure shyguy have the chance to spawn before the spawn limit is reached
yes ty
Idea: New valuable/rare scrap spawn that is a framed picture of a cute kitten/puppy, or a small chance of being a picture of 096's face. The picture itself spawns face-down so you don't know which is which. Picking up the 096 picture plays a common horror-zinger sound effect, and will enrage him. The 096 photos will only be present if 096 is spawned in.
so was trying to see where shy guy was in the facility, and uhh.
i have him set to 1 maximum
ignore the rest of the video the middle really is what counts cause ... theres a conga line of them
096 when you leave the moon:
I ment to ask but would it be possible to have targets persist between moons until death?
@royal moat ive come up with some ideas for scps that you can add. I hope you like them.
Scp 1018-actively seeks out player when in line of sight. Wont attack player. Will stick close to player. Warning of danger (shaking or growling). Once line of sight of player is gone. It will begin wandering as it did normally
Scp 1018 A-completely blind. Only hunts based on sound. If noise is made in its general radius. It will screech. Anyone near it will begin to get suffocated by ears (body gets covered in ears)
Scp 1018 B-mimics the original version. However once close will attack the player by slashing at them with the infant hand in its stomach (only shows once its in attacking range). Can be noticed by its slightly jerky and janky movement
Only one of the three can spawn on a moon. Can be config to be more then one. The C version i got no ideas for
Scp 131-it naturally runs away from players (like spore puppy). However if you sneak up on it you can "pet" it. Once you have pet it. It will follow you around. Even going outside. If an enemy is in its line of sight. It will begin staring at it. For a lot of enemies its not very useful. Except for two. Bracken anf coilhead. It will stare at coilhead for you and will always watch your back.
Scp 303-it can spawn on the other side of doors. Staring at it causes a huge increase in insanity. Simply opening the door causes it to blind the player for a split second and vanishes. But it removed the entity. Only appears at closed doors.
Ill most likely send more if im bored enough lmao
If other people wrote bout these then ignore this. Was just bored lol
oh yeah 303 would go hard in this game given the amount of doors there are
it's like a non-lethal version of the mimic but can spawn on any door
could probably lead to very interesting situations. @torpid whale you should post this in mod ideas its a very good idea
Can I add the ear ball and blow out eardrums
omg
Lethal scrap item that basically banshees you
The next main scp mod is actually so cool
👀
can we kill shy guy
No
can he be de-aggro'd
Yes after it killed the target
mf is a jester+bracken 😭
Yea
That do be how 096 works
You know I’m curious what other scps could make for some cool lethal company monsters
Mainly cus I think to make a good monster
They have to be flexible enough to be scary in the right situations but also can lead to hilarious moments by being so dynamic
Are you planing to add more models which can be changed over the .cfg? Because I feel like the current one feels a bit "old" if you know what I mean xD
Would love something like the model from SCP: Secret Laboratory or SCP: Containment Breach! Tho I feel like the model from SCP: Secret Laboratory looks way scarier
Still a freaking great mod, love it!
Keep up the good work <3
Been having some issues getting this to work with some mods dependent on lethallib and changing behavior when adding advanced company since the latest update
What mods do you have that relies on LethalLib
These are the mods I have that relies on LethalLib and it works just fine (I have AC in my pack too)
the one i picked for the mod was mainly to emulate the visual style of lethal company
i might add model configs though? that'd probably take a little bit to reanimate and all that though
why does 096 use a custom spawn curve? can it not just use the spawn curve of the moon?
Yeah you’re right… just don’t overwork yourself with such stuff!
And btw the model itself looks great! No worries, I didnt mean that it looks shitty, just that some people would probably love to have an alternative option like me as an example :) But still an awesome mod, works so good with the facility and stuff like that!
Just work on the mod as you wish and don’t get yourself out of hand by other people :D
nah of course i get what u mean
thanks for the support!
holy shit thank you all for 100k downloads <333
actually insane
I had an idea like that that would be neat tho
One of the best mods
