#Physics Items

944 messages · Page 1 of 1 (latest)

brisk socket
rugged mesa
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I love physics, imma try this out in a bit

brisk socket
brisk socket
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this took me awhile to figure out and id love to add more features to it

rugged mesa
# brisk socket

Oh that's actually a lot nicer than what I was thinking too, if you keep this up to date it'll probably be one of my mainstay mods lol

rugged mesa
dawn hatch
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oooo

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hopefully i dont find any incomp in myt 131 pack

rugged mesa
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Same with my 80 pack :p

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Does it work with modded scrap too? Or just vanilla

brisk socket
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tell me how it goes then 😄

brisk socket
rugged mesa
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I can already see needycats breaking it somehow

brisk socket
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I haven't tried that out yet

brisk socket
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well feel free to report any bugs! i shall try to fix them asap

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but right now i'll be doing sum stretches since my bones are killing me

rugged mesa
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Have fun~

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i loaded into a save i already played with a bit, and the items scared the shit out of me cuz they all fell down at the same time lmao

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also some items went absolutely ballistic when i started the ship lol

unique blade
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Hows the performance hit from this mod?

rugged mesa
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in terms of performance its perfect

unique blade
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👀 oh hell yeah

rugged mesa
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just be prepared when u start the game and start the ship, you might hear a bunch of collissions at once

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best i could do in terms of organising my current items lol

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the apparatus is massively bugged when the ship is landing/leaving @brisk socket

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it goes into a 0 gravity state while very slowly going down and making a TON of noise when its hitting the walls

stuck mauve
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can you make a toggle or mod for this mod that makes all the collision sounds the Source Engine ragdoll hitting surface sound?

rugged mesa
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lmao

stuck mauve
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any bug like the appy one would just be seen as a feature

north trench
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would be great if they kept your velocity when dropping them

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also, maybe there could be a setting to disable colliding with the player?

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freezing the items so they don't fly around when the ship leaves is very smart

north trench
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things seem buggy when you put them in the cabinet

azure basin
light gazelle
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Seems ok, physics (as always) is a bit too wonky, and tools that I feel like shouldn't have it (or get bumped by the player) like the Ladder, and radar boosters. Also had a fun time testing and walking through my pile of keys got the dog to eat me

north trench
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gravity doesn't seem to be synced, everyone else (which, they do have the mod installed) see items as floating whenever they get dropped

brisk socket
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I'll try getting these issues fixed once I get back home, thanks y'all!

brisk socket
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i hope embedding the source engine sounds is allowed lol

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well that was easy to add

mystic flax
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i love this is mod, but this is mod can make earrape audio

brisk socket
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when loading in for first time? yes

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i fix that in new update

mystic flax
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yeah when first time and if you have big items ( lightning rod Advanced Company ) and stuck on Building Ship like bed or box storage

brisk socket
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ohh

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I'll disable physics from advanced company lightning rod then 👍

brisk socket
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Oh and if anyone here has encountered any beehives here please do tell me how they behave! If they are broken I will add them to the noPhysics list

azure basin
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The apparatus also just flies out of the selling area, but will still get sold. It’s probably similar to how it bugs out and makes a ton of noise on the ship on takeoff and landing.

azure basin
stuck mauve
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For my friends the items fall through the ship in landing/takeoff and make an insaneamount of noise. Enough that I hear it through their mics

azure basin
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Maybe the host has all items freeze on landing and takeoff and the clients don’t have that.

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As when I takeoff it doesn’t happen when I’m hosting.

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It’s just the apparatus that makes noise no matter what for me.

brisk socket
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since i had to fix it for 0.1.1

formal gust
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Can there be a config for players colliding with items?

brisk socket
dusk marlin
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I absolutely love this mod, much thanks for making it. I love how it is compatible with ThrowEverything mod made by Spantle.
We encountered some bugs and issues in this mod, maybe someone pointed out before me. As a host everything is fine but

  • Items from ImmersiveScraps mod doesn't have gravity and this issue is only present on clients
  • All items doesn't have any collision sound on clients
  • Extension Ladder and Lightning Rod from AdvancedCompany is affected by this mod, it's hard to use it (for everyone, host included)

That's basically everything we noticed. Also I'm going to send a clip of me and my friend having a blast with this mod. We've collected some scrap and threw it into the pit on Experimentation map and dived into that like Scrooge McDuck into a pile of money. (it might be dark because of the Diversity mod)

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I also encountered this bug, I think it only happens on mansion (might happen on facility) when the scrap has spawned inside the bookshelf

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it stopped as soon as i grabbed it

brisk socket
rugged mesa
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for the item spawns, maybe they shouldnt have physics until a player picks them up? would also make things look nicer inside the ship

brisk socket
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I can set that as a config 👍

mystic flax
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ex: V Engine is on floor using that mod, but the Physics Items not make rolling that V Engine. and make v engine fly

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fk can't example bad eng :))

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basicly not compatible

rain storm
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this rules

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the source engine sfx are a nice touch

brisk socket
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will release the update once i get all configs working

dusk marlin
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Hey, I have a suggestion. Can you make the item physics interact with the explosions? (landmine)
And as the player dies from a landmine his items get ejected all across the room or something idk, that would be hilarious to watch

brisk socket
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Do landmines have no effect on items?

dusk marlin
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ive tested this and sadly no

brisk socket
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ah alright then i'll try doing that

dusk marlin
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i set it off with a coilhead moving the item which i placed it on the landmine

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ill get my friend to test it out

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maybe the hitbox of a coilhead blocked the items from launching across the room idk

azure basin
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Honestly this mod is so cool thought, I just like how it makes items so interactive.

dusk marlin
dusk marlin
brisk socket
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Are you guys able to collect beehives properly with this mod?

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I havent encountered any in my testing yet so I haven't tried that out yet

dusk marlin
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idk if it rolls down the hill as it spawns, but we placed it on the front of the ship and as we started the ship we collected it

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it didnt slip off or anything

brisk socket
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do any bees surround the hive 🤔

dusk marlin
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they do and it works fine

brisk socket
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oh thats neat

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i haven't accounted for that kind of situation

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the game handled it perfectly fine

dusk marlin
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the beehive might roll down from the hill and fall into the pond on Vow or March

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as it spawns

brisk socket
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skill issue on the bee's part on that one

light gazelle
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possible to attach a physics mat that makes it sticky or something? so it might move a bit but then rest after a but, until you kick it lol

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I remember for Valheim someone trying to make slippery ice using the physicsmat

brisk socket
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hmm maybe i can do that

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if i figure this out ill add different physics mats for different object weights

light gazelle
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just an idea, that I know Unity has at the ready

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I still feel some tools, or at least when going to be in use, shouldn't be affected by physics (ladder) the radarbooster I see like somewhat clips into the ground

brisk socket
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Just got the player collision config working yippie

light gazelle
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altho it's probably a pain in the ass to have an item check to see if it's in-use to disable the rigidbody?

brisk socket
brisk socket
light gazelle
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yeah I def like the mod, I did disable it for now, mainly because loot was escaping through the ship

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but that was maybe because the save had... lots of stuff just stacked on each other lol

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so, physics bomb

formal gust
azure basin
brisk socket
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I should be able to release this patch now but I'll try adding the landmine thing and see if it wont take too long to implement

light gazelle
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landmine frizbees?

brisk socket
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Is maxwell the cat behaving well?

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If not ill also add it to the blacklist

light gazelle
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my brother was talking about it'd be cool to grab a landmine and throw it at a mob lol

formal gust
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Can we get a config that removes player collisions with items

azure basin
brisk socket
azure basin
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Or just have a config that allows nothing to be in the blacklist

brisk socket
azure basin
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Ok thanks!

brisk socket
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I'm adding most of todays config suggestions as we speak

azure basin
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I just love how this mod leads to the most goofy moments, as one time I was carrying an engine, dropped it while on the stairs, and it managed to roll over the railing and into a pit.

fast sapphire
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i'm doubtful, but would this allow you to throw items with the vr mod?

brisk socket
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No clue

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shall i put maxwell in the blacklist

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maybe eventually ill be able to add compatibility for these modded items

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rn im out of ideas and brain power

verbal gull
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Maxwell should probably be on the blacklist lol

rugged mesa
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whats wrong with maxwell

brisk socket
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oh wait i may be able to constraint maxwells rotations

fast sapphire
brisk socket
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hmm

brisk socket
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I may have an idea

fast sapphire
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that would be awesome

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my only other suggestion is an option to turn off pushing items by walking into them, it can get incredibly loud when you have a bunch of scrap in the ship. or maybe some sort of system that only makes the dropping sound when an item touches the ground after being in the air, but i don't know if that's possible

brisk socket
fast sapphire
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very nice, thank you

brisk socket
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I dont know which mod is doing this but there is a mod that for some reason drops all items when you drop a single item

north trench
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has the update happened yet?

brisk socket
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Not yet, still trying to get the landmine thing to work

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Im not sure if its adding implosion force or explosion force

north trench
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landmine thing?

brisk socket
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Landmines interacting with physic items

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o yep its imposion force

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hopefully after this final test i can upload this

shell magnet
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how do I remove sound when pushing items

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I cant find config and my ears hurt

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I like it but when I push some items in a pile its so loud and I rather not have sound @brisk socket

hearty rain
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I -love- the look of this and the collision sound choice is perfect. Does this have issues with synching in multiplayer / performance hits when you've got a decent quantity of scrap? I imagine with larger lobbies the ship could be total chaos wading through things. Other worry would just be if scrap might clip its way through the ship / out of the worldspace, since LC seems to have some collision quirks in general. Kudos on the undertaking though!

dusk marlin
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lets see what the new update brings

brisk socket
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Version [0.1.1] Released!

Added

  • Configs for: Enabling Physics for certain object groups, Use Source Sounds for Collisions, Enable Collisions on Pickup Max Collision Volume
  • Landmines should now be able to interact with Physic Items.
  • Compatibility for LethalThings Maxwell.
  • Compatibility for Advanced Company's Lightning Rod.
  • Compatibility for NeedyCats.

Fixed

  • Extension ladder not working.
  • Possible physics desync issues
  • Placing items should now be synced to all players.
  • Possibly fixed the floating apparatus issue.
  • Fixed issue where dropping items sometimes have an added velocity to them when they should not.

Changed

  • Removed Physics from Extension Ladder. (Configurable)
  • Disabled player collisions. (Configurable)
  • Item collision sounds now depend on how hard they hit a surface.
  • Item physics are now set to vanilla physics when the ship is landing.

(The screen effect is not from the mod)
https://thunderstore.io/c/lethal-company/p/Ryokune/Physics_Items/

abstract yacht
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Is this compatible with custom scrap mods?

brisk socket
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Most of them yes

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It should add physics to all scrap, even modded ones. If you ever have any problems with specific modded scraps though this is the place to report them

dusk marlin
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alright

shell magnet
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can you edit the sound

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like disable? @brisk socket

brisk socket
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You can set its volume to zero 👍

shell magnet
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where

brisk socket
brisk socket
dusk marlin
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config file

shell magnet
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alr

brisk socket
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^^

hearty rain
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does this generally make scrap behave based on item weight by chance?

brisk socket
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For throwing them, yes.

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But for pushing items around, no. I haven't gotten into that yet

dusk marlin
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btw, you got the landmines working where the player dies and his inventory get launched up in the air?

brisk socket
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Be sure that all of your friends have the same mod version by the way. Just a heads up since if you have conflicting versions the mod will not sync stuff up

brisk socket
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theres a 50% chance it'll work haha

dusk marlin
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if i get my friend to play ill let you know

brisk socket
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awesome! ty

tardy bobcat
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that mod that replaces the bolt

brisk socket
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thats a sudden throwback wtf

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but no maxwell the cat

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xD

tardy bobcat
dusk marlin
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huh

brisk socket
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WAT

tardy bobcat
# brisk socket

are there Sorse sounds, i was born deaf and i lost my hearing aids

I FOUND THEM, but i'm going to sleep amyway

dusk marlin
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is it just me or the update isnt on thunderstore yet?

brisk socket
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It'll take awhile

dusk marlin
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alright

tardy bobcat
dusk marlin
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btw when i had that bug when there was no gravity applied to certain items and had them on the ship it really looked like the ship was in space

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it really looked cool

abstract yacht
tardy bobcat
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light objects

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not heavy

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like the axle

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oh and

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show the throwables physics mb

abstract yacht
abstract yacht
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I know lmao but still

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Silly little idea

tardy bobcat
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no hard feelings

stuck mauve
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When a player has items on them and they get teleported the items explode outward randomly. This can make finding the items impossible. Can I suggest that when a player teleports the items are briefly set to vanilla physics?

tardy bobcat
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you loose your shit anyway

stuck mauve
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We lost a walkie in the ship some how doing this. No idea where it went

tardy bobcat
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modded or not

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you loose your shit anyway when teleporting, modded or not*

stuck mauve
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There is a huge difference between not teleporting with you but being in a neat pile and not teleporting with you but exploding an outwards at high velocity and random directions making them very hard to find for when you get to go back

brisk socket
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there it is

brisk socket
dusk marlin
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aint gonna lie, i had an idea in mind for a weather "windy" (middle of a hurricane lmao) or something where the items (depending on their weight) slowly rolls into the direction where the wind is blowing. with the physics mod it is possible to create a weather like this (maybe changed direction of the gravity idk) player would also walk slower when he's going in the opposite direction where the wind is blowing

tardy bobcat
dusk marlin
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just throwing ideas away lmao

brisk socket
tardy bobcat
tardy bobcat
brisk socket
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I'd already released the mod before you told me abt it

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hehe

mystic flax
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weird i can scan wall and get Toy Hammer

dusk marlin
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if the big bolt is replaced with maxwell, of course the physics is going to affect the maxwell because its just a changed model (and maybe sounds) but mechanics of the bolt stays the same

rugged mesa
tardy bobcat
mystic flax
tardy bobcat
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xenox i typed that shit like a furry, my bad

mystic flax
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And Nutcracker Shotgun make loud sfx

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like dropping item

brisk socket
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this has got to do with all items being dropped at the same place

rugged mesa
mystic flax
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hmmmm, because never happend to me. only once

rugged mesa
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Physics mod doesn't affect scans, or atleast I don't see a reason why it would

dusk marlin
tardy bobcat
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i love coach's voice

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i think that's coachs voice

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i got all the survivors voicelines stored on my phone, each folder has minimum 2000 lines or more

dusk marlin
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no way you actually added it

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lmaoo

brisk socket
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lmfao

fierce cradle
brisk socket
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the source sfx sounds so much nicer than vanilla ones imo

tardy bobcat
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source is legendary

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its the sounds

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wait

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how about the Buckshot Roulette shotgun shoot sfx

rugged mesa
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Are u allowed to even just rip that sound?

brisk socket
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I asked and nobody responded 🫠

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i completely forgot what i was fixing

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thats a sign to rest

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time for slumber

tardy bobcat
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sleep well

mystic flax
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ah y if you have so many item on ship and door open. dont forget close the door 💀
because items come out

idk maybe bug? who know

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and if add on storage. earrape audio

dusk marlin
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well

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i tested some landmines

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placed some items around it

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even the modded ones

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and im going to share the results

north trench
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would it be possible to disable physics until items are picked up?

dusk marlin
brisk socket
north trench
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siick

dusk marlin
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the landmine explosions doesnt really move the items around it

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but theres some motion for sure

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i couldnt find the keys which i threw at the mine

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idk if they got launched out of the map or they were in the corner of a room

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does the weight apply for the object physics?

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because the modded (they were heavy) didnt move at all

brisk socket
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yes they do

dusk marlin
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ill try to find some light items and see if the explosion works on the modded ones

stuck mauve
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Corpses are what, 15 pounds? Or is it 5? Try items that match or are below that of a corpse

dusk marlin
brisk socket
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Oh thats what I was trying to fix

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i rember now

dusk marlin
brisk socket
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those are some sturdy items

dusk marlin
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the alarm clock got launched up in the air but not that high

brisk socket
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I shouldve just copied the code the game uses for velocity calculation 🤔

north trench
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has anyone tested whether multiplayer works now?

swift osprey
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looks like there's some sort of conflict between this mod and LategameUpgrades

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i see this

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not sure when exactly it happens - on pickup or on drop

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ohhhhhhh

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i think i know

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it's possible there's some wheelbarrows spawned on map

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and thrown errors

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wheelbarrows from lategame upgrades

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i think it's another item worth blacklisting

north trench
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could you remove physics from the lategame upgrades shopping cart and wheelbarrow?

swift osprey
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i also noticed strange behavior - after ship takes off items get shaken all around in one moment

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seems like it happens when there's transit between "landed" and "in orbit" states

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and physics kinda resets or something, sending items flying

brisk socket
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It sends items flying?

swift osprey
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yes, items are suddenly shaken

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in that exact moment that you're in orbit and not on planet anymore

brisk socket
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what do you exaclty mean by sending them flying, just the items getting randomly shaken?

swift osprey
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yes

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like some force being applied to items

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momentarily

brisk socket
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ah i thought you meant they'd start having physics and fly everywhere

brisk socket
swift osprey
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no, they are with physics

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i mean i found loot

brisk socket
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wait huh

swift osprey
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bring it back to the ship

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start the ship

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as soon as i'm in orbit - items getting punched xD

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one time

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and then it's normal again

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it's not that bad, completely playable

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but still a thing

swift osprey
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let me upload a clip very quick

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moment at 0:27

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exact

north trench
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seems to work with multiplayer now!

swift osprey
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i can already see my friends tomorrow as they drop beehive and it rolls away

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🤣

brisk socket
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if it works it works xD

swift osprey
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well, it's not that bad

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not gamebreaking

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uh oh

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selling items seems broken

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they drop to the floor instead to the counter

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and i can't grab them too

dusk marlin
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Uh oh

swift osprey
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seems like they're registered to sell

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let me ding

dusk marlin
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Alright

swift osprey
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yes, they disappear, but colliding with the wall on their way

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still sells

dusk marlin
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Do they roll off the counter or just fall straight onto the floor?

swift osprey
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i put four items, one was placed correctly to the counter and 3 others just fall to the floor

muted eagle
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man oh man Is that a Sound Phyics mod I see👀

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well both I guess

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but still

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very cool

dusk marlin
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You can play soccer with a beehive now

swift osprey
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weird, now i placed 4 more items and all of them was placed correctly

dusk marlin
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Does it depend on how large or heavy the item is?

swift osprey
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no idea

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placed 3 more and just as okay

dusk marlin
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Weird

swift osprey
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seems like there's some conditions involved, further investigation needed

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or some exact spot where i stand

dusk marlin
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I think the cupboard and counter use the same mechanic, I didn't test placing down the items on the cupboard

swift osprey
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cupboard works okay it seems

dusk marlin
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I have a suggestion @brisk socket, since the dropping sound is the same for an item, i would make it that the every collision sound has a little pitch difference to make every collision sound more "unique"

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I'm feeling eepy, going to sleep, gn guys

stuck mauve
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Is items getting sent everywhere when teleporting fixed in the latest version or are you still working on that

fervent flare
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Had to disable again due to everything becoming sentient. Collision sounds even worse, even when putting it to 1 😛 Still love the mod though ❤️

swift osprey
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lol, i have weirdest bug yet

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throwing boombox with discjockey mod enabled makes it's volume randomly low/high

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and with physics

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i wonder what kind of conflict that even might be

fervent flare
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Also if you set in config to items physics activate on pickup all Apparatuses become detached from their anchor points and jsut rest of floor.

swift osprey
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it would be nice to have boombox in blacklist as well, i don't know what the hell is going on but physics cause it to change volume 😄

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ideally config with blacklist so you can list any item classes you want

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that will make your job way easier @brisk socket

tardy bobcat
dusk marlin
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Tactical Helmet from AdvancedCompany mod

tardy bobcat
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i'll make a modpack that's just vanilla game with enhancments

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also xenox can you test this mod with the maxwellbolt, as the maxwell mod makes it spin

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keep writing

dusk marlin
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Alright, I'll do it tomorrow

tardy bobcat
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how long exacly

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10 hours as of eriting dis?

dusk marlin
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Uhh, dunno

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Maybe

azure basin
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I think for some reason flashlights don't use physics

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like i've just been testing stuff and they just drop like normal

brisk socket
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auto generated config for blocklist

azure basin
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oh cool

swift osprey
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nice!

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i wonder tho what will happen if you remove some items

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they'll stay in config?

brisk socket
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yep

tardy bobcat
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yo

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imagine theres a chance

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that

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you walk into one of the items and the character just trips

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THIS IS THE IDEA LMFAOOO

azure basin
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I feel like it shouldn't work this way or that it's not working as intended. Happens with the pro and regular flashlight. (UPDATE: It's a different modded incompatibility)

#
Rune580-LethalCompany_InputUtils-0.6.0
PotatoePet-AdvancedCompany-1.0.136
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.13.2
bigmcnugget-VanillaContentExpansion-0.1.8
jockie-LethalExpansionCore-1.3.15
Justice69-ImmersiveScraps-1.1.3
Ozone-Runtime_Netcode_Patcher-0.2.5
Regis-ImmersiveCompany-0.2.7
Evaisa-LethalThings-0.9.4
ShaosilGaming-GeneralImprovements-1.1.0
Hexnet111-SuitSaver-1.1.4
x753-More_Suits-1.4.1
Verity-TooManySuits-1.0.5
MORT1F13R-MoreSuitColours-1.1.0
notnotnotswipez-MoreCompany-1.7.6
EliteMasterEric-Coroner-1.5.3
tinyhoot-ShipLoot-1.0.0
EliteMasterEric-WackyCosmetics-2.0.0
TheFluff-FairAI-1.3.1
IntegrityChaos-Diversity-1.1.10
no00ob-LCSoundTool-1.5.0
Clementinise-CustomSounds-2.3.2
LethalResonance-LETHALRESONANCE-2.2.2
NotAtomicBomb-TerminalApi-1.5.1
x753-Mimics-2.3.2
Pinta-PintoBoy-1.0.4
darmuh-darmuhsTerminalStuff-2.2.4
Electric131-OuijaBoard-1.5.2
CapyCat-Solos_Bodycams-1.0.5
Suskitech-AlwaysHearActiveWalkies-1.4.4
IAmBatby-LethalLevelLoader-1.0.7
Major_And_Skiz-MoreInteriors-1.2.1
scoopy-Scoopys_Variety_Mod-0.6.5
Ryokune-Physics_Items-0.1.1```
swift osprey
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list of things that diversity breaks becoming too long tbh

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i hope author release 2.0 soon and fix all the nasty bugs

brisk socket
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Heres the dll with the custom blocklist system. I recommend you use it with LethalConfig by ainavt (for anyone who wants to test)

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The code is a mess and I wanna rest for a bit

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Oh and here's a version that doesn't change the mods version, so you can play with your friends while trying out the system

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ill go rest now

swift osprey
#

apparently, dropping boombox when using DiscJockey mod and Physics mod together makes boombox to change it's volume randomly. According to DiscJockey author, it's because Physics mod overrides volume of audiosource attached to boombox #1191366880775127081 message

#

It's possible to fix that case?

#

Or should i just blacklist boombox and go with it

tardy bobcat
dusk marlin
#

i like how the items that stay on the ship doesnt have physics anymore, it makes it less frustrating when youre walking on the ship

dusk marlin
brisk socket
#

Do you have that config enabled? Or is it doing it by default

dusk marlin
#

it's doing that by default

#

the only thing i changed is the source engine sounds

brisk socket
#

Hmm not sure if I should keep this as a feature or not lol

#

I didn't intend this to happen but it does seem nice though

dusk marlin
#

i think you should keep that

brisk socket
#

Ideally I should make this another config instead of default behaviour

dusk marlin
#

maybe making a config for that

#

yeah

brisk socket
#

And I'll do that once I figure out what caused that

dusk marlin
#

uhhhhh

dusk marlin
#

because of that clip

brisk socket
#

Lol yeah since the behaviour wasnt intended that happens

#

I'll make the config default to true

tardy bobcat
#

this happened

dusk marlin
#

item was stuck underneath the inverse teleporter

#

i think that's the case

dusk marlin
tardy bobcat
#

what the peak

dusk marlin
#

lmao this is how you move multiple two handed items at once, who the hell needs an inventory? :P

tardy bobcat
#

you've got the blink mod that's based off of SCP Containment Breach?

dusk marlin
#

yeah

tardy bobcat
#

i suggest getting the SellTracker mod

dusk marlin
#

never used it actually

tardy bobcat
#

it helps with managing the items you want to sell and save the rest for later

dusk marlin
#

ill check it out, thanks

tardy bobcat
#

np

#

basically

dusk marlin
tardy bobcat
#

basically when he's holding a gold bar for example

dusk marlin
#

not holding but pushing one

#

ever tried kicking a gold bar?

#

no?

#

me neither

#

but i think you might break your leg after this one

brisk socket
#

Trying to fix the rigidbodies spawning inside of objects today 👍

hearty rain
#

Does the sound of items physicsing around count as sound to things like eyeless dogs? 🤔 trying to tiptoe around a floor covered in scrap to escape

mystic flax
tardy bobcat
brisk socket
#

I'm not sure how but I apparently broke opening gifts

dusk marlin
#

oh

#

so that what that was

#

does the item glitch out of the map or just drops nothing?

brisk socket
#

it spawns as a random scrap in a random position instead of spawning right at your hand

dusk marlin
#

huh, weird

brisk socket
#

I figured out what was causing it and its my implementation on enabling/disabling Physics to switch between my physics and the games physics

tardy bobcat
brisk socket
#

wth caused that lmaoo

tardy bobcat
#

idk

light gazelle
#

axles are stuck in each other, and refuse to split. Classic Physics

fervent flare
hearty rain
#

fanastic

brisk socket
#

sorta fixed

#

once i fix up the grid detection the apparatus should behave properly

#

always gotta be this bugger causin me issues

dusk marlin
#

so...

#

the landmine isnt doing much

#

but

#

the lightning

#

umm

#

the items are getting launched into the space

dusk marlin
light gazelle
# dusk marlin

I see nothing wrong with this lol, def feel like need a mod that adds a bin or something that you can store larger objects. Because as for scrap 70% of what we find is always a 2 handed object (engine, axle, bottles >.>)

#

not that's an issue for this mod, but I think with this mod, there needs to be something to secure large scrap

dusk marlin
#

you guys know how the beehive is conductive, right?

well if the lightning struck the beehive, it launches the beehive in the air and it makes the bees on the loose

dusk marlin
light gazelle
#

yeah be nice if a mod added a storage thing, or even like a under storage and you can press a button to open a ramp and can dump everything out at the company lol

#

then add physics support

dusk marlin
#

maybe but i prefer the mechanic where the items are stationary when they are dropped in the ship

#

it works now but the items are stationary when you load the map or youre in orbit

light gazelle
#

that'd be a nice option as well

fervent flare
dusk marlin
#

love AC

#

im waiting for it to add quota settings and apparatus value for each individual map

fervent flare
#

:3 I am waiting for everyone to realise it's the superior mod in condensed modpacks :3

tardy bobcat
dusk marlin
#

he did

dusk marlin
#

its not released yet

tardy bobcat
#

i'll wait for the mod update then

brisk socket
#

Looks like the fix is working

swift osprey
#

tested in multiplayer just now

#

physics totally desyncs

#

for two players items are in different positions and for another one it floats in the air on drop

brisk socket
#

Did the host have the mod?

#

Would be great if I could see the logs

lunar igloo
#

what the heck

#

very interesting mod

swift osprey
#

on host things are fine

#

second player had items in desynced positions, third one had them just stuck in the air

#

i can try to retrieve logs

#

do you need host logs?

#

or only desynced players

brisk socket
#

I need both

swift osprey
#

this is from host (me)

#

looking for others

brisk socket
#

So far yeah there is no issues on the host side

swift osprey
#

looks like other player logs was overwritten somehow

#

we played one more time without physics mod, but i thought player-prev.log should contain previous session

#

maybe not

brisk socket
#

oh rip

swift osprey
#

i'll try to test tomorrow

#

and send fresh logs

tardy bobcat
#

for some reason when joining servers with this mod, the items float and cannot be picked up

#

i mean

#

you can pick them up but once you drop em, they're back at their default position

brisk socket
#

I'll be releasing 0.1.2 today. Hopefully I fixed most bugs now

tardy bobcat
brisk socket
#

Version [0.1.2]

Fixed

  • Getting teleported used to make you spew items out.
  • Landmines force not getting applied to items properly.
  • Attempt to fix item spawning inside cabinets.

Added

  • Custom Item Physics blocklist config.
  • Compatibility for LateGameUpgrades Carts.
  • Shovel interaction with physics.
  • Blocklist compatibility with AinaVT's LethalConfig

Removed

  • Some override configs replaced with blocklist config.

https://thunderstore.io/c/lethal-company/p/Ryokune/Physics_Items/

i schleep

dusk marlin
#

hell yeaaah

brisk socket
#

Also forgot to add in the changelog but heavy items should slow you down now

hearty rain
#

walking through them?

brisk socket
#

Ah thats a config as well

#

Since v0.1.1

tardy bobcat
#

still the same for me :/

azure basin
#

Would it be possible to make items float in water depending on weight? In ponds, flood ect.

tardy bobcat
#

i wanna see the boombox float

brisk socket
azure basin
azure basin
tardy bobcat
#

different one?

brisk socket
#

Yes

#

physicsItems_customBlocklist.cfg

#

i separated them so the auto generated config wont clog the main one up

stuck mauve
#

attempt to fix item spawning inside cabinets

Wouldn't a simple fix be to just disable physics on spawning for all objects then just reenable the physics on pickup? It'd also fix the issue with objects in the ship making a racket when loading a save (I've not tested since 0.1.0, just to be clear)

brisk socket
tardy bobcat
oblique gulch
#

having an issue with, seems to not launch properly because of the mod. doesnt let me host or quit game

#

does this conflict with the throwing mod?

dusk marlin
#

encountered first bug

#

when you push an item and pick it up you still got the effect of pushing an item

#

and as you load in onto the map while pushing an item the effect stays permanently

dusk marlin
#

alright, when the player dies with items, the items are launched all across the room

#

this is good

#

(it was hard to test alone)

dusk marlin
#

i think i came up with a new mechanic using this mod

#

it's a pretty risky one tho

#

i know that for a fact that monsters can interact with the items (push them etc.)

#

you can place an item on the landmine for a monster to accidently move it

#

or you can enrage a bracken and make it move an item on a landmine

#

it is hard but not impossible

#

i know theres a mod which makes the monsters step on a landmine but lets be honest

#

its not fair

light gazelle
# dusk marlin its not fair

No I think it's fair, it's a landmine, which are normally triggered by weight activating the pin. A Thumper crawling it's body that's probably over 250lbs not setting off a mine, is stupid.

One does not place a landmine down, and it magically knows they're "friendly" and won't go off

#

I also think there should be more infighting, or something that makes it feel like an eco-system. Like a thumper getting hungry, and charging a hoarder bug for a snack. (Braken obviously can blend-in/hide from it since they're so sneaky)

pastel lark
dusk marlin
dusk marlin
# light gazelle No I think it's fair, it's a landmine, which are normally triggered by weight ac...

Yeah you're right, realistically speaking the mine should go off on any monster.
But what i meant is that the way that makes the game itself scary is making the player hopeless, making the player die a lot etc. and making the game unfair to players.
That's why Zeekers removed the railing strategy.
Making the landmine fair to monsters mean it gives the tool to fight against the monsters which gives you confidence which means the game is less scary.

north trench
#

shovel:

dusk marlin
#

And I'm pretty sure Zeekers thought about making the landmine fair to monsters, but because of that reason he didn't

north trench
#

i don't use fairai because it can prevent some cool encounters by killing things without you ever laying an eye on them

dusk marlin
light gazelle
#

I actually made my own mob spawning mod, so some easy wins, don't matter in the long run if you're taking too long. Also we've had coils heads trigger a mine and kill a crewmate

fervent flare
light gazelle
#

for every "easy" mod that's added I try to find or make something to counter it

#

added to our modpack, not the TSIO lol

dusk marlin
north trench
light gazelle
#

yeah lizard without a mod to make them killable are imune

#

which is odd

north trench
#

what do you mean odd

#

they have no reason to be able to die

light gazelle
#

neither do manticoils (double wing birds) but they're killable 🤷🏿‍♂️

fervent flare
north trench
#

making manticoils able to die probably required pretty much no effort

fervent flare
#

Yeah manticoils can die which is strange, I guess makes sense though for doggo interaction

north trench
fervent flare
#

I've even seen Babohawks and Dogs fight, kinda funny

dusk marlin
light gazelle
fervent flare
#

Nah we aint gonna do them dirty like that, if someone making those guys killable delete game please :< haha ❤️

abstract yacht
#

after much disabling and screwing with mods, this is for some reason breaking with custom moons and advanced company. if this is known please disregard my dumbass

sick eagle
#

Is this LCVR compatible?

formal gust
fast sapphire
#

just tried LCVR with 0.1.2 and it just makes the main menu glued to my face to the point where i can't push any of the buttons

brisk socket
brisk socket
#

sounds more like a lcvr bug than a physics items one. I've never touched any menus in this mod

#

If you get stuck on the main menu though, it may be cos of how im loading the custom configs

dusk marlin
broken finch
#

the new updates makes the game stuck inside the main menu for me, here's my profile code atm 018d44bb-6af8-2d9a-97a3-46ed66f9f2dc

dusk marlin
#

When i host it freezes my game at the main menu i have to wait good 10-15 seconds to actually load into the game

#

It's 50% chance of that happening

dusk marlin
#

yup

#

forgor about the name

tardy bobcat
#

oh no, this is bad

dusk marlin
sullen dome
#

for some weird reason this mod causes me to be unable to host, dunno why

#

when i click on the host button, i get this

brisk socket
fast sapphire
dusk marlin
#

just to let you know, the mod kinda breaks the sticky note placement

brisk socket
#

mods are weird

dusk marlin
brisk socket
#

advanced company may have had another patch

dusk marlin
#

i launched the modpack where i had the main menu stuck bug and i don't have this issue anymore, i didn't update anything from that moment what the hell

brisk socket
#

moment

#

I'll be releasing v0.1.22 in a bit

#

Uploading with mobile data gah

#

Version [0.1.22]

Fixed

  • Player slowdown bug.
  • Getting stuck at main menu due to new config system.
  • Another try at not letting items spawn inside of cabinets/objects. (I'll try making them have no physics if they are in another patch).
brisk socket
#

Two versions were definitely updated today

#

wait no thats yesterday

#

ok thats weird lol

brisk socket
#

gonna get someone to sketch a better thumbnail for me

#

👍

dusk marlin
#

can you make shovel interaction strength configurable?

#

because i wanna go bowling.

#

doesnt really work

brisk socket
#

It depends on where youre looking

#

though im not sure if i had it set to depend on item weight

#

ill check

dusk marlin
dusk marlin
#

i think

brisk socket
#

o yeah the force is pretty low

#

hm

#

yeah my force calculation is a little wack

#

oh i just noticed the games weight is in lbs not kg

brisk socket
# dusk marlin

but this is also happening since your character is looking down

#

if you put the beehive where the cameras head is at it'll have the same force as you did with the axles

dusk marlin
#

oh

#

yeah now it works

dusk marlin
brisk socket
#

LMAO

#

with how im calculating item physics you can do this for all items

dusk marlin
#

good luck with the key lmao

#

hitbox is so small

brisk socket
#

should i make the force scale a config

#

since i made the force scale on weight on my current version now

dusk marlin
azure basin
#

100%

sullen dome
brisk socket
#

Yes

sullen dome
#

alright, thanks

north trench
tardy bobcat
#

it should load the shadows here, why does it not do that

fervent flare
tardy bobcat
#

jesus christ

tardy bobcat
fervent flare
abstract yacht
#

It tickles my funny bone

tardy bobcat
woeful knot
light gazelle
#

Don't Blink (battery thing under the health hud) and the 3 slots on the right is Advanced Company

tardy bobcat
woeful knot
#

is that a "general improvements" thing?

light gazelle
#

pretty sure that's still Advanced Company, read the mod page and see if that's true

fast sapphire
#

yes, it is

fervent flare
#

^ I double that, it is #1186884307332108339 ❤️

dusk marlin
#

yeah, it is advanced company

azure basin
woeful knot
sullen dome
#

@brisk socketi got the main menu stuck problem again, even after the update

#

is it possible that this is due to modded scraps?

brisk socket
#

it could be

brisk socket
#

Oh nvm I just opened the issue tab, thanks!

#

I'll look into this in a bit

fast sapphire
#

forgot to mention, my menu bug went away on the latest update
~~still no vr throwing though 😔 ~~

azure basin
#

For some reasons items on the ship don't gain physics when landing back down to a new planet. I tried and they do gain physics when landing on 0.1.1 and 0.10.

brisk socket
#

Oh my god the behaviour is inconsistent between LAN (How im testing multiplayer on my mod) vs Online

#

zeekers why

#

🫠

brisk socket
fervent flare
#

@tardy bobcat had simliar issues I think too when testing? I am not sure, but heard a few times that local testing vs Online through servers acts totally differently

brisk socket
#

i should just get a second account with the game to test then

#

There's a lot of unpropagated changes to LAN when zeekers updates his game so that checks out

sullen dome
brisk socket
#

Seems to be an issue with items that use escape characters.

#

I may have found a solution for vr players

#

this'll also let items you throw have the same velocity as the player, hopefully

#

I don't own a VR so I don't know if the current throw multiplier I have works fine

#

I also fixed the boombox volume issue

#

this should let me change the collision pitch based on hits

fast sapphire
#

yeah this does work

#

it requires a lot of force to throw currently though, it should be a bit easier

brisk socket
#

Do you think doubling the force would work fine, just by feeling

#

Since I can easily adjust the throw force

fast sapphire
#

that'd probably do it yeah

brisk socket
#

alright thanks! i've multiplied the value to 1.6.
I also added in a config called DiscardFollowAmplitude that lets you set it to any number you'd like.

fast sapphire
#

very cool, i'll test this in a min

fast sapphire
#

okay, two issues:

  1. dropping sounds are global (they can be heard from anywhere in the map)
  2. after landing on a planet, everything i throw instantly falls to the ground
#

gravity is still normal on the ship, for some reason

#

also it seems like it is very prone to desyncs

brisk socket
#

Fixed the issue for the cassette mod @sullen dome 👍

brisk socket
fast sapphire
#

they didnt have physics while the ship was landing, and then after that whenever dropping them they would instantly drop to the ground and have nromal physics after that

#

except for in the ship, for some reason

brisk socket
#

Ah okay I think I understand

#

Tho I don't know whats causing that rn

fast sapphire
#

i uninstalled it for our play session, let me throw it back in and try to reproduce

dusk marlin
#

like you have to swing to throw it

fast sapphire
#

yeah, seems like it just happens for all scrap on the moon even if you don't touch it while landing

#

are you able to reproduce this or is it an issue with my mods?

brisk socket
#

So the physics work fine in the ship but not outside?

#

I think I found the cause, now unsure of how to fix it

brisk socket
#

They get an additional throw force that goes down from my testing

fast sapphire
#

i'm still able to throw things and the physics work fine, but it just has a very strong downward force yeah

dusk marlin
#

Or you can throw a gold bar like your flashlight?

fast sapphire
#

no, that would be very cool though

brisk socket
#

I feel like throwing would feel janky in VR if I made the throwing force based on weight

#

since you can freely move heavy items around in vr anyways

fast sapphire
#

idk, i feel like it would be fine, but i dont really know unless i feel it

brisk socket
#

ill try to add that in a sec

brisk socket
#

i messed up the scaling

#

whoops

#

while it does work.. items with 0 weight (or 1 weight) will be thrown.. really fast

#

I'll get this feature working in another patch. For now I'll keep it as simple as its old behaviour that works with vr

dusk marlin
#

yippie

brisk socket
#

you could def go bowling with vr lol

#

also figured out that i can directly change the players weight if they are pushing an object

#

this is great

#

Now I just need to remember high school maths to get weights working

fast sapphire
#

will there be an option to increase the gravity, i feel like it's a bit floaty atm

dusk marlin
#

I was wondering why there isn't a lower gravity on the moons on lethal company

#

Each moon is earth-like?

brisk socket
#

So I'll keep it as a non config til I fix that

dusk marlin
#

I wish i could afford one

#

I mean i could afford one if i save enough but the bigger problem is the space in my room lmao

dusk marlin
brisk socket
#

my code is becoming so spaghetti im afraid of releasing this version lmao

muted eagle
#

dont do what potato did

#

lmao

brisk socket
brisk socket
#

I forgot to do a version control but I think I may have big brained on something here

brisk socket
#

Alright I'll be pushing some changes in a bit

dusk marlin
#

literally me

brisk socket
#

Drew a new icon!

Version [0.1.3]

Fixed:

Added

  • VR throwing is now supported!
  • Config for how force is applied when an item is discarded by the player. DiscardFollowAmplitude

Changed

#

If only I can change the threads icon too

dusk marlin
#

"Colliding with items now change your weight instead of just slowing you down."
really like this change

azure basin
#

why does it say this?

dusk marlin
#

i think this is as a previous version

#

if it was 0.1.30 it should be fine

fast sapphire
dusk marlin
#

the modded scrap are floating again on clients

dusk marlin
#

multiplayer isnt really working

#

there are items misplaced and floating

#

throwing is different for host and clients

#

throwing i mean the mouse flick and 'g'

fervent flare
#

It's ruining axles! It's raining AXELS!

muted eagle
fervent flare
#

We're meeting the quota today 🫡

north trench
magic tide
#

cats still act weird ig

brisk socket
#

did thunderstore not update or am i going insane

dusk marlin
#

but 0.1.22 > 0.1.3

#

so it uploaded as a previous version

#

it's "older"

brisk socket
#

Something must've went wrong when I was uploading 😕

#

ill worry about it next time im happily lazing around today

dusk marlin
#

this is how it looks like now

tardy bobcat
dusk marlin
#

and immersive scraps mod scraps are floating

#

idk what about AC scraps

tardy bobcat
#

default ones

dusk marlin
#

not floating, they have no gravity

#

i can drop it and the modded scrap is stuck on the ceiling

fervent flare
#

@brisk socket Weird issue with latest update (Out of box) it removes sound from footsteps/jumping & doors.

dusk marlin
#

i had that too

fast sapphire
#

tested 0.1.3 in singleplayer and everything worked alright, no idea how it'll go in multiplayer though since it seemed to desync a lot last time we tried

dusk marlin
#

0.1.3 kinda broke multiplayer

brisk socket
#

I'll try a new method on adding the rigidbody component to the item in the next patch. This will take awhile though as I need to completely rewrite my physics component class

#

I'm not even sure if the idea is going to work yet, but if it does

#

its going to make the mod much more multiplayer friendly

azure basin
#

I feel like 1.1 is the most stable for some reason

brisk socket
#

Yeah I removed a lot of code that definitely made 1.1 work well in multiplayer

#

Most stuff I didn't know why it worked, but had to remove because of new features

#

when i get the multiplayer solution cooked up i should hopefully be able to use rpcs and not do the named messages jank I was using for checking for certain things

#

if things go the way my tiny brain tells me it should, the new method im thinking of should also preferably work client side when the host doesn't have the mod (meaning you can join any server with the mod)

azure basin
#

Thanks!

brisk socket
#

You could already do this with the previous versions btw

#

I've tested 10 different servers and they worked flawlessly for me

#

1.1 def being the most stable lmao

fast sapphire
#

i played some more solo earlier and it was a lot of fun. i love throwing items onto mines and then running away lol

#

one bug i did notice was that sometimes my own hands would collide with items when i threw them, making them just fall straight down

#

probably some sort of cooldown will need to be implemented so you can't immediately touch items that you just threw

tacit grove
#

i learnt about this mod's existence just now, it's absolutely hilarious. i love that my mod also works with it too lol

#

although it does seem like it conflicts with my mod a bit in terms of when and where items land as throwing them is supposed to do damage, trigger landmines, etc but im not sure if that can be fixed tbh

brisk socket
tacit grove
#

ah fair enough, let me know if i can help or need to do anything lol

brisk socket
#

will do!

#

I'm on the quest to rewrite my physics component class because I realized I can add a network behaviour on runtime. This has saved me so many headaches

#

the code wont be jank anymore

tacit grove
#

nice i need to implement networking lol

#

right now i cheat and use as many built-in methods with networking as possible, but it's gotten to the point where i need to implement my own now

brisk socket
#

I'm no longer adding the rigidbodies when the item spawns in. The logs are also so much nicer now once you initialize it once

brisk socket
#

I'm really liking the peace of having the ability to use RPCs now

#

with this i can be confident that things will actually sync when the host has the mod

#

if the lethal vr does this, ill also try to check its code: does lethal vr show you other vr players even if the host doesnt have the mod 🤔

#

if it can somehow do this ill try to make physics sync up to all clients that have the mod instead of relying on the host having it

fast sapphire
#

even if the host doesn't have the mod you can see other VR players if you both have the mod

brisk socket
#

this will be interesting to implement

#

ill put this in my todo list :)

brisk socket
#

On how things are currently going, it seems that this mod will have to become a host must have mod.

#

I've spent some time trying to find solutions to this but ive always hit a brick wall

#

Unless if I figure out how LCVR does it, this mod will require the host to have it, and you wont be able to join servers that don't have the mod :(

#

Ill take a break for today, maybe ill figure something out tomorrow(?)

#

On the bright side of things syncing the items have never been this easy

fast sapphire
brisk socket
#

Tyty, they have a pretty complicated solution though. I'll do this when the mod is polished up

#

and i have no idea why theyre using this magic number too

#

ill ask the dev(s) about things if i feel like id understand them but i doubt i could lol

plucky stag
#

Thanks for all the hard work you're putting in to get this mod working. I feel like many other modders would have implemented the release version and left it as is, so I really appreciate that you are taking time to tweak the mod and fix compatibility issues with other mods.

brisk socket
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I finally got the code getting every recursive collision an object has to other objects working 😭

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It'll take some time for me to get the weight calculation working without it exploding to infinity but we're getting there

brisk socket
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alright i made it work

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i did not have to do the recursive things at all

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theres still some cases where the weight stays with you for some reason. uuuuhhhgh

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gotta take baby steps

brisk socket
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I may have gotten it semi stable?

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report any issues with it, i truly do not understand my code anymore

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Espesically the already reported issues too. If they ever got fixed by their own then cool.. lol

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I THOUGHT I FIXED THIS

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AA

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alright theres gonna be lots of issues with this current test dll

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my brain no worky

buoyant compass
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theres an issue with this mod, where the reactor (apparatus) has physics enabled even when its attached to the enerrgy generator thingy it falls out of place

brisk socket
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I'll take a break on this mod for a week. I have to work on liquid labyrinth again :p

dusk marlin
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The mod made it to the Mods To Use series
https://www.youtube.com/watch?v=kJS5NK-Fy3Y

Lethal Company BEST Mods To Use #19 (MUST HAVE!)

Here are the best mods for Lethal Company, so that you can level up your gameplay with Lethal Company mods. This is the 19th part of the BEST Lethal Company Mods series.

00:00 Lethal Company BEST Mods To Use
00:09 Mod 1
00:54 Mod 2
01:28 Mod 3
03:37 Mod 4
04:05 More Lethal Company Mods

Snatchin...

▶ Play video
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0:54

ripe viper
dusk marlin
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Tactical Helmet from Advanced Company

ripe viper
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Ooooo

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Thank u

dusk marlin
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you're welcome

weary bramble
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This is honestly my favorite mod ^

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Great others think so too

dusty copper
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I dont know if it has been said before but i found a bug

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Whenever you hold and item, and jump/turn fast your cam, you can see the ''grab'' prompt

dusk marlin
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but don't mind it honestly

dusty copper
dusk marlin
dusty copper
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Okay

ripe viper
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so im having a problem with the mod rn

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a big one

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whenever I launch the game with this mod in my pack it makes it so i cant click host game or quit, it also disables the music in the main menu

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I have no idea if its a thing with my pack or the mod, if anyone can help thadt be cool

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ok so.....I disabled the cassette mod and it seems to be fine for now....why does the cassette mod break it completely?

tardy bobcat
dusk marlin
# tardy bobcat

The change of motion of an object is proportional to the force impressed; and is made in the direction of the straight line in which the force is impressed. - Newton

fervent flare
north trench
tardy bobcat
paper bramble
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Any clue if this mod works with ImmersiveScraps?

dusk marlin
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for host works everything fine

paper bramble
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Yeah we tried it out and unfortunately, it didn't work as intended

minor kestrel
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when i equip equipments from advanced company for more than a day i get the grab command spawning on my screen for no reason when i run , jump , stare at a wall , etc

woeful knot
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is there a way to make stuff have more gravity? like have things feel less floaty

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also loading in makes my character bounce around the ship

fast sapphire
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any updates on this? been a while

dusk marlin
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Nope

brisk socket
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mb for the lack of fixes/updates. i can't really wrap my head around how to fix all the current issues the mod has

muted eagle
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considering you're dealing with phyics Im unsurprised

misty frost
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just found this mod today dang :P I sort of want to see if this potentially could be a way to fix scrap not falling when the surface its on lowers

pallid sky
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idk if this is a suggestion yet but they shouldnt have physics stuff when in ship, i see alot of people with that kind of issue they say

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[i do not have the mod, you can ignore me if you want]

quasi tartan
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Great point. Lock physics in ship or even funnier micro gravity items when in orbit.
Physics Items behaviour in water? See the OopsAllFlooded mod for relevance

weary bramble
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Wouldn’t it make more sense for physics items to only interact with the world?

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So that they clip through each other and players

clear bluff
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interesting

left wing
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is this mod working for v50?

tardy bobcat
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doubt thqt

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that*

tardy bobcat
scarlet epoch
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is this mod and throw everything gonna be fixed?