#Anti Co-op Monster

29 messages · Page 1 of 1 (latest)

devout tendon
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Monster that will harmlessly follow you unless you get too close to another crew member in which it will become violent. Also this would encourage players to seperate if one shows up while they are together

rigid hound
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Absolutely! I would add:

  1. It should always be clear when it's following you.
  2. It should only follow you temporarily (say 1-2 minutes at a time), then leave.
devout tendon
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I agree. I have no other details, I just feel like it would force a new kind of reactionn instead of just "run away danger" It would aslso get in the way of people trying to leave the facility if someone is already at the door

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so it would have to be one at a time. It would also be funny to see someone next to one next to the door and then be condemned by your teammate entering the door

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lmao

rigid hound
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Yeah that sounds great. I totally agree about the idea of forcing a new kind of reaction. I might actually start trying to make this one...

delicate goblet
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2 minutes is a long time

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And there needs to be a way to lose it

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Perhaps it will back away when approached, so you can try to give yourself more time when you start running by pushing it back

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Also needs the lore fleshed out

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Why is it friendly with one player but not two

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Does it designated human 1 as an owner, in a pet relationship?

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Is it a clever predator trying to seem like a pet, to get extra food in the form of the players entire crew?

devout tendon
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I just figured I leave the creative freedom of lore to anyone who picks it up. This is a very baseline idea that I think would add to the team experience of the game

silver spindle
devout tendon
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I haven’t actually looked into that until now, but you’re right! That would pair well!

rigid bison
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This sounds fire tbh

devout tendon
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rrigghtt?

night herald
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Bonus points if it also forces you to be/attacks if you aren't quiet: no asking for everyone else to leave so you can leave, you're its friend hostage now and you're not gonna get outta here :3

Maybe it also winds up its attack if you're near the main exit but gives you just enough time to get outta there

silk cypress
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I think that would work as a great overhaul to the possesed/masked enemies.

i think it would give these enemies more depth, and also create situation where some other people dont recognize that one of them isnt a player, leading to random havoc

silk cypress
# night herald Bonus points if it also forces you to be/attacks if you aren't quiet: no asking ...

actually thats a great idea

i think it would be more fun if that guy only follows you, regardless of how many people are there, but will react to sound, similar to a dog.

if you wander around the hallways and you suddenly hear a mate screeming a the room next to you, it could trigger your little stalker friend to attack you

what makes it more interesting than just proximity to other players: if someone is greeting you, when they see you, he might accidentally trigger the monster. but if you manage to both keep silent, you are perfectly fine to survive the encounter
i think this mechanic is more nuanced and interesting

to balance things out, you are able to run away from it, even if it triggers right next to it. but it aint gonna be easy

devout tendon
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I hope someone makes this, this sounds very fun

marsh sluice
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it should look like a crewmate but obviously busted, and if scanned its log states that it must be jealous of people having friends or sum

devout tendon
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feel like that would be too similar to the masked

marsh sluice
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True

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I think it should like be obviously different though

night herald
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It should just be a calm li'l dude that's not necessarily absolutely adorable but isn't horrific either (kinda like the Hoarder bug I guess), smiling mildly creepily until you decide you are gonna leave it and then it goes sicko mode

devout tendon
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lmao "goes sicko mode" is unironically a perfect description of what I had Imagined

silk cypress