#LethalMatt Moons & Interiors - Outpost 31, Bozoros, Circus, PlayZone

1 messages Β· Page 8 of 1

bleak remnant
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how else am i supposed to support my favourite creators

wooden canopy
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Fair enough...

still trellis
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Came here looking to see if a mod for swimming existed and somehow this was the closest thing, it's kind of a tragedy nobody has made one

late roost
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goated with the sauce

strange beacon
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but well, we all know what happened to it

nocturne charm
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So it develops like parkour routes

still trellis
clear kettle
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personally i hope swimming/water traversal never gets added and zeekerss just adds fishing to give the handful of water spots/flooded weather a purpose and appeal to interact with.

still trellis
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That's why I'd rather it be a mod, so it remains completely optional

digital ferry
late roost
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Hey! I now have a Ko-Fi account. If you like my work and want to support it (donations are a great motivator) click this link: https://ko-fi.com/its3dmatt
Any donations that mention "PlayZone" or "Bozoros" I will be sharing with @quasi nest

Ko-fi

Support its3Dmatt

late roost
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I should really update my portfolio sometime soon

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Everything I have in there is from 3 years ago or older

bleak remnant
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If I mention bozoros and play zone at the same time does paco get all of it

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Or what if I specifically say I hate those two, does paco pay you

nocturne charm
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i have like a full portfolio worth of projects i gotta update my portfolio with that i keep putting off

bleak remnant
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my portfolio consists of an windmill generator i made in highschool randomly, one day i'll update it

quasi nest
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(I need to see what broke on v70 πŸ’€)

slender nest
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was wondering, will the new playzone interior have its own ambience like the sounds of pins being knocked down or anything related to the map?

quasi nest
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I'm not touching moons' actual ambience, but things like hearing the bowling alley pinsetters slamming down do contribute to ambience a bit

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Hearing ball pit sounds from afar too

late roost
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Spoiler for new LC update:
My reaction to the ||Kiwi||

strange beacon
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its so goofy

late roost
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i welcome it with open arms

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perhaps too open, my arms are now bleeding

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also I was never a fox hater

strange beacon
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||its babies are fucking irritating when you bring them back though, im happy they shut up once in orbit, but like, jesus||

late roost
quasi nest
strange beacon
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its possible a major content mod breaks but idk

quasi nest
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But yeah I'm not directly patching anything so it does just seem to be alright

strange beacon
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@quasi nest turns out ESR/ESK is broken in v70

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so, that would be a problem for bozoros

quasi nest
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Yeah

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It can be turned off

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It's a soft dependency

night quest
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AiFix is also broken rn

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Needs a recomp

quasi nest
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Actually I might try recompiling Registry, I'm guessing that's probably all it needs

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And new enemy, but it should still work without it

strange beacon
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at least afaik antlers never did

strange beacon
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@bleak remnant am i being stupid???

night quest
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I don't recall Xu wanting to

strange beacon
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i thought she said something about that

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maybe im being EXTRA stupid

night quest
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But if pacoito wants to do it he can

quasi nest
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Even with proper credits and all

night quest
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Means I can keep my beloved Bito

quasi nest
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Now a fork, on the other hand... beevil

night quest
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EnemySkinKit might work when Registry is updated tbh

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It relies on Registry

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so it would be a matter of testing

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If not it just means mods using it would need to migrate over

quasi nest
night quest
strange beacon
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i would love skins for the new creature

quasi nest
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I might wanna actually change a couple things (e.g. add Kiwi) before uploading

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Ye

strange beacon
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they would go so hard

night quest
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But that's likely not a deal breaker

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SkinKit isn't licensed so it can't be maintained

quasi nest
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Yeahh

late roost
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Bozoros will be getting a small update for v70 and will include some small surprises

night quest
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SkinKit will probably just slowly fade out and become deprecated since future enemies will only be able to be given support through SkinRegistry

strange beacon
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indoor ||sapsucker|| now coming to bozoros πŸ”₯

quasi nest
quasi nest
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I'll restructure into a regular project most likely

night quest
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Good luck lol

bleak remnant
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I still need to reach out for permission though

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I'll probably do that now

night quest
quasi nest
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(I just ported the project off of ThunderKit, haven't actually done anything lol)

bleak remnant
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Lol

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I was just gonna clone the github reoo and get to work

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Repo*

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If you wanna do the work for updating it though go for it

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It's only a new enemy you'd need to setup the SO for and all it's events

quasi nest
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It's probably easier to actually just continue using ThunderKit πŸ’€

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I was just doing this while my project was patching

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So I couldn't do Unity stuff

bleak remnant
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I've never used thunderkit, what is it?

quasi nest
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Uhh it's some editor scripting thing

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I've only used it when I had the Bozo skins in EnemySkinKit, but for whatever reason it's not compatible with Unity Project Patcher projects though so I had to open a different project when changing skin stuff

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Switched to Registry since I needed something EnemySkinKit was lacking

bleak remnant
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You're gonna make me dread updating ESK or ESR if I have to write the code somewhere very specific and build it in a very specific way DogeKEK

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Though there's a couple things I've been wanting to change in those two mods for a big

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Bit

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Some stuff uses .material when it needs to use .sharedMaterial

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Some null checking isn't always done

quasi nest
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Yeahhh also not too big a fan of all the enemy patches, though I can see a couple of them being needed (like Butler stuff)

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Not sure if any skin actually uses it for the other enemies

bleak remnant
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The process could also be a lot more generic

quasi nest
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Also that

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Lotta hard coded stuff

night quest
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Updating for the new enemy and fixing the soft masking errors

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idk what causes that

quasi nest
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Every SoftMask error is hand written and printed out to console by me

bleak remnant
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I knew it

late roost
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PlayZone 1.0.0 Released!

A custom interior for Company employees to bring their families to. Created by LethalMatt and pacoito.

PlayZone is an expansive indoor amusement center featuring activities like playgrounds, cosmic bowling, laser tag, a trampoline park, and more!

All models and textures were created from scratch, with a few exceptions. See more of my work on my ArtStation. If you would like to support my work or want to encourage future projects, you can donate to my Ko-Fi account. Any gratuity is very highly appreciated!

Details

PlayZone was a childcare service created by The Company for employees to take their families to in times of leisure, or to drop off their children during their shift. However, PlayZone's last day of operation was in October 18th, 2004. Maybe you can piece together what happened on its last day...

FEATURES:

  • 6 main 'zones' to search and play around in.
  • 4 story log terminal entries to find.
  • 14 themed scrap items to collect.
  • Various custom hazards and player obstacles.
  • Functional trampolines, slides, and ball pits.
  • Loads of other custom scripted stuff!
ArtStation

ArtStation is the leading showcase platform for games, film, media & entertainment artists.

Ko-fi

Support its3Dmatt

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LethalMatt Moons & Interiors - Outpost 31, Bozoros, Circus, PlayZone

quasi nest
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Bozoros v2.5.0 uploaded!

  • Migrated (almost) all scripted stuff to my own library, itolib!
    • A lot of scripts have received some tweaking and/or refactoring in the back end, but it should all be functionally the same.
  • Recompiled and rebuilt project for v70.
    • NOTE: Contour map for Bozoros has not yet been made, but is planned.
  • A bouncy castle has magically appeared out of nowhere...
  • Small bug fixes/adjustments:
    • Fixed BananaMultiplierInside setting not actually applying when any interior that wasn't CircusFacility generated in Bozoros.
    • Fixed Santa Butlers neither wielding nor dropping their signature Candy cane weapon,
    • Lowered a bunch of lights' fade distances, which were previously set to the default value of 10000.
    • Tweaked NavMesh stuff around the Ferris wheel.
  • Changes to spawn weights:
    • Added v70's new creature to the daytime enemy spawning pool.
    • Toned down Turret spawn curve a bit.
late roost
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I wanna thank Zeekers for updating Lethal Company the same day we originally were about to release PlayZone

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At least it ripped off the bandaid of updating to v70

bleak remnant
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nice job guys

late rivet
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YOOOOOOO INCREDIBLE!!!!!!! SO STOKED TO TRY THIS OUT

also.. GARRY THERE I AM!!!

late roost
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My studio's game also released today so kinda big day today for releases

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My brain is over stimulated from the excitement

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Time to play some PlayZone with the boys

quasi nest
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Do let me know if there's any issues found, there's a bunch of things going on plink

late roost
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@quasi nest wheres the itolib thread homeslice

quasi nest
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I forgor

late roost
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oh you need the modder role

tranquil parcel
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mmmmm yummers

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now what's a good moon to put playzone on?

night quest
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He has the modder role

bleak remnant
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he needs resources role

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i can make the thread if you want

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lol

quasi nest
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Ah

bleak remnant
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im assuming in #1175883003474485369 right?

quasi nest
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Yee

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Lemme send stuff

bleak remnant
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bet

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ig we both releasing libs lol

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mine is more so for registering though

bleak remnant
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get me out of there

tranquil parcel
quasi nest
night quest
bleak remnant
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also what moon is The playplace

quasi nest
bleak remnant
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dam

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thats quite high lmao

quasi nest
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Sounds like a funny one to have in there

buoyant sandal
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fits

bleak remnant
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sorry paco i just realised they actually took away my resources role πŸ’€

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i know i had it because i have one or two threads made in there for tools

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but ig no more shrug

quasi nest
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Ah

bleak remnant
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just ask robyn for it in #dev-general

quasi nest
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I mean I can make one in here like JLL's thread actually

bleak remnant
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also no one looks in #1175883003474485369 anyway

quasi nest
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Yeah lol πŸ’€

bleak remnant
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just put it in #dev-general

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not general

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#1169056298856362105

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yea

strange beacon
quasi nest
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Don't ask why greed

keen jolt
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ooo

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Looking forward to taking a look at the interior later

nocturne charm
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Congrats guys

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Plug in zeekers cord show and tell or ill do it for you πŸ˜›

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reddit too

late roost
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I'll get right on that

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I'm not sure mods are allowed as posts on the main subreddit

nocturne charm
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its fine

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i showcased stargazer ages back

late roost
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It's live on Gale now, should now be on r2

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Along with itolib

nocturne charm
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Yeah im pretty sure this is my favourite mod

late roost
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itolib is goated and I can't wait to see what people do with it

arctic venture
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saw some posts about this in zeekcord

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this is extremely cool

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very aesthetic

nocturne charm
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screenshots do not convey how amazing this is ingame

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I never imagined we'd get custom content to this level

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You should repost on reddit w/ screenshots instead

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and link in comment

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people like photos and you have good ones

late roost
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We had to move some things we want for post release so we can get it out earlier

strange beacon
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im currently doing an investigation of the loot circle placements and more technical stuff like that

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i just now tried it and we only found a single piece of scrap by 4 PM in game

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in fairness that might be the titan effect (we were on titan) but i feel like there might be some issues with the placements

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not sure, ill check stuff rn

late roost
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That's concerning 😟
I wonder if its the same bug I saw in Wesley's art museum interior

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All the loot spawned on a single node there

quasi nest
strange beacon
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w h a t

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wtf are these numbers 😭

quasi nest
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Whar

strange beacon
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this is x2 as big as mineshaft

quasi nest
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Oh

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Yee

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Tiles are relatively small greed

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At least the maze ones

strange beacon
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is one tile one small rectangle?

late roost
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Yeah they quite literally are as modular as you can get

quasi nest
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Single tube section as well

quasi nest
wooden canopy
quasi nest
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There's a few spots that steal loot from other places greed

wooden canopy
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The interior is peak though, the stats of it are just not

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Good job alright

strange beacon
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and im gonna check the size on EXP for a rough reference

quasi nest
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Might mess with loot distributions a bit too much

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I could lower the number of those 'guaranteed' spots

strange beacon
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forgets to apply spawn weight
forgets to make scrap count 99
forgets to install imperium

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please kill me

quasi nest
strange beacon
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this is x1 interior with 99 loot pieces

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with room disabled

quasi nest
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Oh this is supposed to spawn inside, pretend it's inside (can't grab it greed)

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I might have increased the loot area of that too much

strange beacon
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i think the only place that needs more loot circles is this area

quasi nest
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Yeah there probably could be a couple spawn nodes in there

quasi nest
strange beacon
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does the pizza room always spawn far away

bleak remnant
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you saying purple cant afford shoes or smthn? smh

quasi nest
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(Generation starts and ends with one or the other)

strange beacon
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can you not make the large rooms randomized?

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this is one of the landmines of all time btw

quasi nest
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!

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I've only seen one floating turret, and it wasn't even me that saw it greed

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I have no idea how since NavMesh in those places is pristine πŸ’€

strange beacon
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is this also not intended?

quasi nest
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Oh

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Yeah that's where the turret was seen

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Uhh

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I have never seen it happen personally πŸ’€

bleak remnant
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dont jump

quasi nest
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Again, NavMesh should be fine there so I don't know why those hazards have chosen to defy gravity

quasi nest
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I guess I should test with 500 turrets or something

strange beacon
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team green apparatus doesnt cause a radiation warning it seems

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or do both need to be pulled

strange beacon
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i see

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also

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none of the custom playzone scrap is spawning

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besides the apparatuses

quasi nest
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Oh hmm

strange beacon
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i was confused when you said theres shoes at main

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and i just found nothing

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then i checked the imperium scrap list lol

quasi nest
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Actually wait you play with CentralConfig, right?

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I'm not actually sure if it overrides the spawns I set when initially landing but it might

quasi nest
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There's a config setting to toggle the stuff I'm doing, since you can add it through CentralConfig to the interior specifically iirc

bleak remnant
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you're not adding the scrap via LLL?

quasi nest
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I am plink

strange beacon
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i have no plans to add this to arduous, i just do a general check on modded stuff im interested in

bleak remnant
strange beacon
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i noticed a lot of people dont notice things that are very easy to notice, and they end up just unreported

quasi nest
strange beacon
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god i hate the "enable content configuration" setting sometimes

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its my fault for forgetting its there but H

quasi nest
strange beacon
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yeah nope they just arent spawning

quasi nest
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Huh

quasi nest
bleak remnant
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Weather weights also dont apply since they dont refresh past first day

strange beacon
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oh boy i love random mod incompatibilites

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hold on let me generate a log with all log messages

quasi nest
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Ye

strange beacon
quasi nest
# strange beacon

There's a bunch of other errors in the log (but no actual PlayZone generation), if you share a profile code I can take a look though plink

strange beacon
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H i keep uninstalling it

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01973990-664e-0106-8428-c160bc1d60d7

keen jolt
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Least from the quick brief runs on March (bumped up to 30-40 items) I'm also noticing a pretty big lack in loot too. Only time I got a bunch of loot was when I got the pizza room, got lucky with a fire exit being there πŸ€”

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I found a shoe at main on most of my runs

quasi nest
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The custom scraps are added to the moon's actual spawn pool, they spawn naturally and are not spawned in addition to the moon's scrap spawns

strange beacon
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???? but i made it have 99 items

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i just reverted the debug

quasi nest
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Yeah I was just wondering why only Gold bar + Apparatuses spawned in that picture lol

strange beacon
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youre telling me during that debug, not one of the playzones scrap spawned

quasi nest
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Ah yeah that's where I'm not sure if something overwrote the values

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I'll do some more testing plink

late roost
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Whats happening? Mod incompatible?

quasi nest
late roost
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Roblox oof

quasi nest
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CentralConfig if I had to guess greed

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However it can add items to a specific dungeon by itself though

strange beacon
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i will say

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when i disabled centralconfig, i didnt make exp spawn 99 items again

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so, maybe i just trolled myself

quasi nest
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Perhap greed

strange beacon
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and it would also make more sense if the loot isnt just spawned when the interior is loaded

quasi nest
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Their weights aren't that high so as to not take over any given moon's loot pool (like for Wesley stuff)

late roost
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Dude I need a weekend like holy jesus the last few days have been nuts

strange beacon
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i really like playzone overall

quasi nest
strange beacon
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very few issues, designed to fit in to vanilla, few immersion breaking possibilities

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i like it

late roost
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Thank u, my game on steam has gotten negative reviews overall and I'm crushed man

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The highs and lows of releasing stuff all in one day

night quest
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What even is your game?

strange beacon
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whats the game?

quasi nest
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Or like some performance stuff

late roost
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Rise of Industry 2

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Yeah most were technical issues day 1 bugs and what not

strange beacon
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tycoons arent really my thing, sorry

night quest
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When are we getting Pacoito: The Game? greed

strange beacon
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but if you were able to get a fanbase to warrant a sequel, that is something to be happy about

late roost
strange beacon
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greed: the game

night quest
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I never even knew you made games until you mentioned you released one today

late roost
strange beacon
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interesting

late roost
night quest
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Noice

late roost
#

Lethal has been my outlet for personal work

quasi nest
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Maybe one of the errors when landing is causing my thing to not run for some reason

bright lark
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if it helps I do see the custom scrap. so it is working for some people

quasi nest
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Yeah it's something in that profile sent earlier

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Trying to find what's causing it

strange beacon
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it is just my mod pack

bright lark
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ohhh I see

strange beacon
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while its technically not a mass issue

quasi nest
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Thy Hardships be Arduous greed

strange beacon
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random mod incompatibilities are still issues

late roost
keen osprey
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Can't wait to drown in ballpits, 4 times in a row plink

bright lark
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unbelievably peam interior btw I can't wait to show my friends

quasi nest
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Unless fired at you

late roost
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Ball pits are a red herring

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I poke some fun at Wesley here (with love)

quasi nest
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Not sure which be causin this

late roost
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Code rebirth adds the forklift right

quasi nest
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Ye

keen jolt
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I believe so yeah

late roost
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Probably related then, it moves the custom hazards

strange beacon
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i have jimothy disabled

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hes completely uncached

quasi nest
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It's something it's trying to look for in the Pinsetters if I had to guess

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Thy pins be set greed

late roost
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Pinsetters are reskinned spike traps

strange beacon
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jimothy cant move spike traps

quasi nest
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Yeah but not matching structure 100%, I gotta see what Code Rebirth is looking for lol

strange beacon
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its probably coderebirth, the zap gun stuff is related to the option in sciencebird tweaks to use it on hazards to temporarily disable them

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i highly doubt that would cause custom scrap to just not load

quasi nest
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It's actually ScienceBird Tweaks, huh

strange beacon
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LOL???

quasi nest
#

Code Rebirth errors seem benign (for now at least)

quasi nest
night quest
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I wanna check out PlayZone

quasi nest
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Oh it's just because I have it named 'PinsetterAnimContainer' instead of just 'AnimContainer' (like regular spike traps)

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The reason I have it like that is the following:

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-# There is no reason greed

strange beacon
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ok and why is this making the scrap not spawn

quasi nest
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Domino effect greed

late roost
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Good excuse to update the mod to [v71] lmao

quasi nest
night quest
quasi nest
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I don't know who would ever do that, however

night quest
#

You did goofy change

late roost
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Uploading an hour before the game updated again was just the universe lining up a gutter ball in action

night quest
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broke scrap generation

quasi nest
night quest
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v76 coming when?

strange beacon
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honestly i wouldnt be surprised

night quest
strange beacon
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zeekerss still hasnt fixed clocks and candy being unable to spawn

quasi nest
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Oh what lmao

strange beacon
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that alone would genuinely warrant an update

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yeah so

nocturne charm
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fixed in v72

strange beacon
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oh

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wait

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no you got me fuck you

nocturne charm
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not a joke

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its not out

strange beacon
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oh

quasi nest
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πŸ’€ Fair enough then

late roost
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Was about to joke Zeek took them out for lore reasons

quasi nest
late roost
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The prophecy is true

quasi nest
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or

night quest
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The icon for PlayZone lowkey bothers me

quasi nest
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I update pre-emptively

night quest
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My OCD doesn't know where to put it

quasi nest
strange beacon
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anyways the reason they cant spawn rn without butteryfixes is cause zeekerss gave them a test thing to spawn in specific loot circle types, similar to tabletop items, likely to test items spawning in the new drawers/cupboards in the manor

quasi nest
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I focus not on icons, but on the fact that interiors are what's grouped, and that criteria is met

strange beacon
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and he forgot to remove it, so they just couldnt spawn anywhere

strange beacon
night quest
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I sort them by mod type usually

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lol

quasi nest
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I do alphabetical by arbitrary category

strange beacon
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some exceptions are the moons, theyre organized by their tier

night quest
quasi nest
night quest
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And yeah I pulled the full Dull pack, I wanna see the new Mansion more

wooden canopy
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I sort them by what part of the gameplay loop they're in, and the order they're loaded

night quest
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I wasn't even aware it had issues

wooden canopy
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E.g. Moons > Interiors > Hazards > Scrap > Entities

late roost
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I sort by latest added to the pack at top πŸ’€

quasi nest
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Oh yeah that's similar to the arbirtrary categories I have set

wooden canopy
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It makes searching for specific parts of the modpack easier

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Since I'll know where to look

quasi nest
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CORE -> BUG FIXES -> HUD/SMALL TWEAKS -> LARGER TWEAKS -> (CONTENT) -> ENEMIES -> MOONS -> INTERIORS -> SUITS

late roost
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STOP YELLING

strange beacon
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i just think it looks nice, even if people wont really realize, i like putting in extra effort into things i dont need to, just for a bit of credibility to those who notice

strange beacon
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we need to be nice guys

hallow panther
stuck plume
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I sort by last updated because I'm tired of things breaking my pack. x.x

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(Especially when it's me.)

keen osprey
nocturne charm
bleak remnant
bleak remnant
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You are terrible

quasi nest
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Or actually I think for CodeRebirth's fix I just had to add an empty object named 'MovingBar' under SpikeRoof

quasi nest
quasi nest
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It just gets set to the MapHazards layer

bleak remnant
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Zeekerss messes up spike trap colliders

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Yes

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For jimothy and seamine gal scan to work I had to

quasi nest
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Ye it's just there's no moving bar for the bowling alley pins

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Could add a null check to that specific thing, but not sure if anyone else would encounter such an issue greed

bleak remnant
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Just add an empty for now scarab, I might add a null check for it later

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Can't update cr rn anyway

quasi nest
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Yeah I'm finishing update, I did just double check the elevator hazard despawning thing worked plink

bleak remnant
quasi nest
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(It did not, but now it do greed)

bleak remnant
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That's my bad, I'll give jimothy a mask in not being able to drop his hazard on stuff on elevator layer navmesh lol

quasi nest
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OH wait is that what happened lmao

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That makes more sense

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I tested spawning 500 bear traps and none were even close to elevator

bleak remnant
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Jimothy just samples navmesh near ai points to put em in, if it's routable shrug

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It checks like up to 500~ different points

quasi nest
#

Oh he could also be attempting to route towards main to exit through it

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I have an interesting solution for enemies that may want to exit through main greed

bleak remnant
#

You should wait for zaggy's pathfindinglib api

quasi nest
#

Yeah but cheese πŸ§€

bleak remnant
#

It's like 99% done but he got busy with job hunting πŸ˜”

#

But enemies can just use elevators and fire exits and main entrances easily

bleak remnant
#

Yea

wooden canopy
#

No need for the j slur

nocturne charm
#

i spent two years on that grind and got nowhere 😭

bleak remnant
#

There's like one issue that crashes me once every 20~ sessions which is left but probably needs a bit of a rough patch πŸ₯²

quasi nest
bleak remnant
#

What's the cheese do

quasi nest
#

OffMeshLinks that I turn off as soon as enemy approaches πŸ’€

#

One to request/open elevator door, the other to actually enter and go up

#

They have no way down at the moment

bleak remnant
#

Oh lol

#

Smh

quasi nest
#

If there's a player sitting on the top floor while there's an active Jester, the Jester will get his ass into the elevator and get them beevil

#

I'm definitely switching to PathfindingLib, this is extreme jank

bleak remnant
#

@candid edge the call of the elevator api compels you... to take ur time

split prism
#

Hey @late roost any chance u can add a chill arcade kinda zone to the company buildimg usimg stuff from play zone? Also make it not in the same location as the casino mod plz. I

quasi nest
#

Oh wait for the company building

#

Could be neat perhap

wooden canopy
#

Landing just to see Jeb absolutely ROCKING an arcade machine..

#

They would be good at video games methinks

#

Especially after consuming the minds of millions

split prism
#

Imagine having gambling, and minigames too

keen jolt
#

Play with Jeb on the arcade machines,
you lose it flexes a tentacle at you
you win it gets angry and tries to eat you

quasi nest
#

PlayZone v1.0.1 uploaded!

  • Renamed some parts of the CosmicZone Pinsetters to match the expected vanilla structure a bit more.
  • Tweaked loot spawns a bit.
wooden canopy
#

I'm playing my zone rn

candid edge
bleak remnant
#

the sneaky ping worked

quick quail
#

Kinda wish the reskinned plastic ball turrets were non-lethal or just less so than normal turrets are. Not sure if that's possible to do tho since it's just a reskin

late roost
#

I might be psycho but I think performance got better after v70?

tranquil parcel
#

I really like that the ball launchers use the sound of zurg's weapon in toy story 2

late roost
#

anything else felt off lol

#

i tried to foley a few things best I could like the whack a noodles or the elevator

slender nest
#

thank you guys for your hard work 😭 incredible fun!!!

visual obsidian
#

LethalMatt

#

and Pacoito

#

you guys are fucking amazing

#

genuinely amazing and I could not stress that enough bro

#

Im about to do the playzone

#

I am excited to see it

#

BROOOOOOOOOOOOOO

#

THIS LOOKS SO FIRE

burnt cedar
#

accurate motto

late roost
#

this is really stupid but i put that because I was thinking of the guy from meet the robinsons

late roost
#

which is like the most out of pocket thought i had

burnt cedar
#

so, how do the zones work?

#

i know they are probably archetypes but

#

do all of them always appear, or is it like 1 or 2 randomly

late roost
#

Each zone is guaranteed to spawn, but never more than one each

exotic pecan
#

Awesome interior, nice job guys. The only issue I've seen so far is scrap spawning in unreachable places: under floor (team blaster), behind a wall (bowling ball), or inside some object like this on the screen (had a mask inside)

quasi nest
visual obsidian
#

I still cannot believe how so fucking well made this interior is

#

Like Dawg its beautifulllllllllllllll

burnt cedar
#

the fruits of labor

#

cant wait to try this friday

scarlet basin
#

@burnt cedar Was just shown this interior! So far from testing it looks SICK! This may be one of my new favorites πŸ˜„

burnt cedar
#

i cant wait to try it im so excited

#

the effort is insane

#

possibly one of if not the most high effort interior out there

quasi nest
burnt cedar
nocturne charm
#

like the photos do not do it justice

#

and the photos are great

late roost
#

@nocturne charm have you pulled both apparatuses?

nocturne charm
#

I haven't had a chance to proper play yet!

#

Been in the depths of end of semester assignments

late roost
#

ahhh

nocturne charm
#

ive been showing it off to all my other post-game grad friends tho πŸ˜„

late roost
#

get plenty of sleep when you can! i did way too many of my finals super tired all the time

nocturne charm
#

for the last like 3 months i just haven't slept on sundays

#

its been rough lol

#

almost there tho

late roost
#

i always had classes that were either at night or first thing in the morning I hardly ever got sleep, I started to depend on stuff to knock me out which sucked

visual obsidian
#

seeing it in game is so surreal

#

Either way LethalMatt you did a phenomenal job

nocturne charm
#

yeah im 2 hours away from the city and my class is at 8:30 so on the days i go in i gotta wake up at like 4:30am

late roost
nocturne charm
#

ill stop gassing this up at some point and not that other mods didn't do it but this project and wesley's big release are the two projects that really make me feel like the time put into LLL was worth it

#

so crazy seeing this stuff ingame

strange beacon
#

dont make it out like everything has to be grandious or cinematic, LLL has birthed a ton of amazing content all around, for everyones tastes and preferences of what they want to see in lethal company

late roost
#

LLL is too fucking good

nocturne charm
#

LLL gotta be better πŸ˜„

#

i think i gotta give it some more love before lethal 1.0

late roost
#

I think more features that let people implement custom things could be goated, like ship furniture for instance

#

(We have some planned for PlayZone)

keen jolt
#

Skee-Ball on the ship

nocturne charm
#

yeah, that stuff purely didn't happen cuz of burnout/time. def. should be in

#

I did really want a good solution to creating tiles to inject into other interiors too

keen jolt
#

Or a funny arcade cabinet

late roost
# keen jolt Or a funny arcade cabinet

Arcade is on the list of future zones to add, just putting it off because I'd have to do a bunch of custom arcade cabinets which is very involved when it comes to graphic design for the textures

keen jolt
#

Fair

nocturne charm
#

Figure out how to rub pico-8 games in unity

#

And then add actual games

late roost
#

I already did πŸ’€
There were only like 4 tiles planned for release but I kept adding more ideas to my ref board

#

There's a teaser for the next one in the elevator which will be my priority

keen jolt
#

Oh so that's what that was lols

late roost
#

The elevator entrance was inspired by this kids club daycare type thing I remember going to when I was a kid and we were on vacation in Las Vegas

nocturne charm
#

gorgeous

late roost
#

I NEVER forgot this place it was so cool. There was a walk-up restaurant inside that you can just order stuff because it was already included

#

There was a giant playground with pneumatic tubes that shot ball pit balls

#

There was a lot of video games, arts and crafts, a freaking music zone with electronic instruments

#

I, a full grown adult man, miss this place it was so fun

exotic pecan
#

Nostalgia hits hard sometimes

late roost
quasi nest
# late roost

I do reset the player's gravity when coming into contact with the trampolines, or at least I thought πŸ’€ πŸ’€

late roost
#

It is SUCH a troll lmaooo

quasi nest
#

The whack-a-noodle drop sound πŸ’€

late roost
keen osprey
keen osprey
bleak remnant
#

Considering I rewrote lethallib's code of enemies items and map objects because the code was unreadable I feel like I can do smthn in LLL that'd work pretty well

#

Though the only problem is I'd probably get a bit lost in finding where you read bundles but I'm sure I'll figure it out

keen osprey
#

I'm proud of you xu yoiled

bleak remnant
#

Kiszony I'm not proud.of you, go kill mu more

burnt cedar
#

what the hell this has custom weights for my moons lol?

#

im suprised

#

they are all pretty accurate except maybe thallasic would be higher since its a more modern facility but they all work plink πŸ‘

#

i really need to improve my old moons

#

but im focusing on interior revamps rn

#

ty for the weights tho :P

quasi nest
#

Minimum three

#

Probably more than that

burnt cedar
#

ah yeah slightly more

keen osprey
#

-# (that hurts) beevil

quasi nest
burnt cedar
#

for some reason, LLL isnt properly taking my custom weights

#

its 100% a LLL issue

#

it happened with my interior too

nocturne charm
#

nah

#

works 4 me

quasi nest
burnt cedar
#

i had custom content configuration yesterday for LLL and it didnt work, but ill recheck

#

hmm

#

might have been cus i was on a test build

quasi nest
#

You gotta toggle it for specific moons/interiors, not the whole of LLL

burnt cedar
#

yeah i know

nocturne charm
#

that bool means β€œim not responsible for what the text file does to your game”

burnt cedar
#

i checked, it somehow turned itself off for vehicle hangar

quasi nest
#

Oh just double checkin

burnt cedar
#

anyways, does playzone need to be locked to a multiplier of 1?

#

im worried it would make large moons too easy

#

it was automatically on in my config

quasi nest
burnt cedar
#

oh, hmm

#

i thought it was the max limit of the moon size modifier?

#

vehicle hangars is not on by default

#

ill keep it off and see what happens

#

did you guys make this asset yourself?

#

if its public tho where did you get it, i might wanna use it

#

if its not I wont use it

#

damn im guessing they are all custom

#

this is alot of neat assets

#

love the vending machnines they are so cool

#

also πŸ‘οΈ

#

how the hell are you supposed to cross those swing pits tho

#

is there an interact trigger???

quasi nest
#

Hold space greed

#

Bozo balloon controls

burnt cedar
#

oh

#

yeah maybe u wanna add something to convey that

#

like a sign on the wall

quasi nest
#

There is in fact that

burnt cedar
#

i assumed they were auto like the slides

burnt cedar
#

welp maybe i missed it

quasi nest
#

Playground rules at the bottom lol

#

It do be easy to miss though

burnt cedar
#

oh yeah maybe put one next to the tile and its just that

#

just the bottom rules

#

or on the wall next to the swing

quasi nest
#

There ain't much space though for like a sign on the ground

burnt cedar
#

thats true

#

id just do it on the walls

quasi nest
#

Prime candidate to be in there

#

🐦

burnt cedar
#

wait so the map is like, mainly the playplace but the different zone are put in there as singular rooms?

#

am i getting that right?

quasi nest
#

Yeah basically

burnt cedar
#

ahh i thought it would be like unique sectors with archetypes but thats cool

#

my only worry is that due to the open atmosphere some planets will look buggy down there

#

on adamance i saw weird white streaks in the distance

#

but overall its fine

quasi nest
#

Oh weird

burnt cedar
#

the only way to fix that would be to add a black plane above and below each tile

#

and in the distance

#

which isnt manageable

quasi nest
#

There is that actually greed

burnt cedar
#

hmm

quasi nest
#

Or uh

burnt cedar
#

makes it even more odd then

quasi nest
#

Comically large plane at main entrance

burnt cedar
#

hmm makes sense

quasi nest
#

It's pretty

burnt cedar
#

woah

#

so, does it show the bottom of the skybox down there?

quasi nest
#

It's just an effect from that moon that surrounds the dungeon

#

I'm not sure if you're actually able to see it normally on other interiors lol

burnt cedar
#

ah. hmm

#

but anyways

#

this is one of my favorite interiors now

#

if only I wasnt so stupid as to constantly fall in those pits with the cubes

#

i missed them like 3 times and died

quasi nest
#

Trampolines are a bit wacky to get used to

#

JumpZone has a warning on the walls that says "Don't run!", but it's misinformation

#

It's easier to control when holding shift greed

#

Also trampolines are banana peels, so they possess rocket jump πŸ’€

quasi nest
keen osprey
quasi nest
keen osprey
#

this kind of developers like you, this world doesn't deserve πŸ™

#

peak

quasi nest
#

It's only about 10% more useful when executed on a trampoline so it's probably fine to keep

#

I could fix it, however beevil

keen osprey
#

nah, who cares about that
wait for someone to report this "issue"

quasi nest
#

No fun allowed

keen osprey
viscid coyote
#

I got blasted with balls
10/10 interior πŸ”₯

scarlet basin
viscid coyote
#

my ballpits are the ballpits we deserve

burnt cedar
#

i know wesleys ball pits kill you but what do the pits here do πŸ€”

scarlet basin
scarlet basin
viscid coyote
visual obsidian
visual badge
#

fucking peak interior with my only nitpick being that loot isn't the most plentiful

scarlet basin
bleak remnant
#

only 80% of those are coderebirth i think

quasi nest
late roost
quasi nest
#

PlayZone v1.0.2 uploaded!

  • Reduced overall size of dungeon a fair bit, mainly targeting number of branch paths and their length.
  • Adjusted all hazard and scrap nodes to avoid potentially floating hazards, as well as items spawning inside the LaserZone pillars (or going through the floor, but that was due to something library-related).
  • Custom scrap with 'set' locations now have their intended rotation when they show up there (e.g. Bowling balls on shelves being in slight disarray).
  • Added a scan node to swinging bars, with brief instructions on how to grab on to it.
  • Fixed (hopefully) rotator hazards potentially being able to push people through walls and out of the map, when going extremely fast.
  • Adjusted some of the custom scraps' values and rarities a bit.
  • Added a few PlayZone-themed cosmetics for MoreCompany:
    • Laser Vest
    • Laser Gun
    • Ball Cannon
    • Cardboard Crown
#

(Not actually uploaded yet, I lied beevil)

#

Taking its time for some reason

#

🐌

visual badge
#

low-wage employee. something the players can truly sympathize with.

quasi nest
visual badge
#

oh, and let's not forget the lovely merch hoarders that every themepark has greed

clear kettle
#

does inverse teleporting not work on playzone? i've tried a couple times and it just doesnt do anything when thats the interior

late roost
#

That's odd, I've been inversing just fine

#

Even had a moment with my friends where I inversed in and appeared right on a trampoline and immediately was bouncing

clear kettle
#

must be a conflict with something else I have. I'll play around with stuff and see if I can find out what

visual obsidian
#

Hey guys

#

I know this'll sound like a strange question

#

but what version of Bozoros was the last one before it updated to v50?

visual badge
#

Hey matt, we keep getting this error spam whenever the Purple Blaster is in a storage closet. As a client I cannot see the blaster at all, and when it is dropped near me I fall through the ship floor mid-orbit.

quasi nest
#

Oh wha

scarlet basin
#

Yeah its being weird lol

quasi nest
#

It is one of the cursed items, I see

scarlet basin
quasi nest
#

Item that causes clients to fall through ship πŸ’€

scarlet basin
#

yeah he cant see green one either xD

quasi nest
#

Heralded by a NaN error spam

scarlet basin
#

LMFAO

quasi nest
#

I shall look into it lmao

scarlet basin
#

Also want to file a complaint!

quasi nest
#

v1.0.1

scarlet basin
#

I took my crew to the circus last night to have some fun and entertainment, and while expecting Play Zone we instead were left with complete depression and saddness....it was grand armory xD

visual badge
#

we entered the "staff only" door

scarlet basin
#

Oh the blasters just crashed me

quasi nest
#

Huh

scarlet basin
visual badge
#

when i quit and came back, i saw the blasters and pew-pewed the green one and dropped it
then I pew-pewed the purple but when I dropped it, it disappeared and we both went into the floor

scarlet basin
#

My complaint was a joke btw lol just wanted to express you having Grand Armory hidden in the circus filled me with much sadness xD

quasi nest
#

You can disable the custom scrap through PlayZone's config, so they don't spawn

quasi nest
#

There be ball pits in Grand Armory

scarlet basin
visual obsidian
scarlet basin
#

this clip part way in shows an enemy in a spot you cant path

#

the later half is me trapped in a funny way

#

Lockers on this interior are evil!

quasi nest
#

It's fine NavMesh-wise

scarlet basin
#

Weird lol.

#

I'll keep an eye out for other enemy issues there.

#

and see if its consistent or if he just got lazy.

quasi nest
scarlet basin
#

That dude put me through hell. The clips go on of me dodging him and eventually turning around to him full speed into my dead end tunnel with no escape

visual obsidian
#

Wait I have an idea

#

for a video

#

showcasing this mod

#

or well the Playzone

#

Ironman challenge but the only interior is the Playzone

burnt cedar
#

oh yeah i only wish the glass in the tubes had an actual grime texture so it was easier to see

#

thats my only complaint rn

quasi nest
old bobcat
#

how did you get playzone to appear like it's in the abyss, without the moon visible above?

quasi nest
#

Comically large plane on top of main entrance greed + sky volume

#

Also killed the sun 🌞

bleak remnant
#

i think vanilla kills the sun no?

strange beacon
#

you can see the sun outside main on factory and mineshaft

quasi nest
#

Yeah sun was saying hi later on in the day

strange beacon
#

if its visible from there

bleak remnant
#

maybe im thinking of cullfactory that would do that...

#

i remember while im debugging the outside goes super dark

quasi nest
#

I think the skybox is hidden, but I forget

#

I know lighting's different because of the reverb trigger switch when going inside, so when you teleport out through Imperium or something you still have the inside lighting and the outside looks pretty dark

quasi nest
old bobcat
#

also, how did you do the generation of the interior? it has alot of verticality which is awesome

quasi nest
late roost
#

I realized that the cosmetics aren't actually in the latest version, we'll throw them into the next patch

quasi nest
#

I forgor to include πŸ’€

granite imp
#

ONE THING

#

Is it normal for like the square foam death pit to sound like mud

#

I mean they both do the same thing

#

but it's kinda weird?

quasi nest
#

I gotta add drowning to the thing I use for the ball pit

#

It is fake water

#

More of a spider web than water greed

granite imp
quasi nest
#

Oh no I mean to also use it for the cubes

#

Ball pit's staying like that

#

But I can reuse script greed

granite imp
quasi nest
#

Yeah it'd avoid the mud sounds

#

Kinda like how the ball pit avoids water sounds

granite imp
late roost
#

We're gonna be adding some stuff so the interior is less... quiet

pallid sonnet
#

add Frebby fazbar /j

sleek plover
#

This is such a cool detail omg

bleak remnant
sleek plover
#

The bubble window tile of the playzone interior

bleak remnant
#

still confused

sleek plover
bleak remnant
#

oh those deadend tiles

burnt cedar
#

too bad it never shows up without flashlights...

#

i sometimes cant tell theres plastic there etiher

#

lethal company shader jank

quasi nest
#

But yeah glass looks a bit wacky without lighting

#

It shall be addressed greed

burnt cedar
#

hurrah!

#

also

#

had a sudden idea

#

what if the foam death pits actually teleported you somewhere random and dropped your items

#

incredibly punishing, but not as punishing as before

#

would lead to some scary scenarios

#

also would be super illogical

#

but

quasi nest
#

I think the jumping until out of stamina could work

burnt cedar
#

since when was logic in the realm of possibility

quasi nest
#

I just gotta cook it

burnt cedar
#

makes senseingtons

#

so just

#

dont fall in when out of staminup

quasi nest
#

I must add drowning to my PlayerHindererβ„’

#

It's actually a spider web but I pretend it's water

late roost
#

now you can see it without a flashlight

#

just had to multiply the mask into the basecolor in photoshop

#

just photoshop nans

#

also cubes will always be death but we are making changes to make it easier to deal with

#

irl the cube pits are quite hard to get out of

bleak remnant
#

and that one incident in twitchcon where someone got injured really badly

late roost
#

wait actually?

#

i'm internetly inept and don't know about this

bleak remnant
# late roost wait actually?

TwitchCon took over the San Diego Convention Center this past weekend, and one exhibit left several people injured and in need of medical attention.

The convention was home to thousands of people and some of the internet's biggest streamers and content creators. While the event might have started with many excited visitors, many left disappoint...

β–Ά Play video
#

broken back + more people got injured from it

late roost
#

yeowch

burnt cedar
burnt cedar
#

but ive never sunk into the floor in them and never returned personally

#

idk maybe that happened to a couple kids before

late roost
#

yeeeaahhh but at this point the idea has been abstracted enough to be threatening in a game

burnt cedar
#

yeagh

late roost
#

my brother worked at a trampoline place, he had to clean out the foam cube pit

#

told me that people drop all kinds of things in there

#

stray pills, knives, jewelry

burnt cedar
#

damn??? knives???

late roost
#

yeah like pocket knives

burnt cedar
#

ah

nocturne charm
#

just doing random testing

#

pulling one app then the other and waiting for the timer doesnt seem to do anything?

late roost
#

the 2 min timer was built in mind for facilitymeltdown otherwise

nocturne charm
#

ahh

#

i dont have any suggestion for an addition or change but that experience felt "broken" to me

#

was giving my friends a tour last night πŸ˜„

burnt cedar
#

||does it tell you it will do that?||

#

||maybe it should like have a warning sign next to it, if not||

nocturne charm
#

I also had a super duper morbid idea while talking with them for ||rare chance to find a little skeleton incase timmy never found his way out of the playground||

burnt cedar
#

enter the ballpit

#

find skeleton hand reaching out

nocturne charm
#

no joke one of my core memories is being invited to a gymnastic place for a birthday party when i was super young and being stuck in the bottom middle of a cube pit

#

i might be the #1 target audience for the bit

late roost
nocturne charm
#

they also had the idea of ||kid voicelines asking for mom or mommy etc.|| as rare ambients

#

might be too on the nose tho idk

burnt cedar
#

yeah that might feel odd

#

i dont see the place as innately supernatural

#

plink we are the lost children of the company

quasi nest
#
  • ghost girl πŸ’€
late roost
strange beacon
#

ah i remember when there was a myth that ambient sound meant ghost girl was on the map

#

good times

late roost
#

i don't like having signs that explicitly tell the player what to do, thats why hold space to swing is in playground rules

late roost
nocturne charm
#

oh also

#

my biggest critque

strange beacon
#

its not fully dead yet

nocturne charm
#

none of those spheres have helicopter controls guys what the fuck are we doing here

quasi nest
nocturne charm
#

google wont give me the examples i desire but surely you know what i mean

burnt cedar
burnt cedar
strange beacon
#

because this game doesnt really explain a lot about how it works

#

and theres so much misinfo/misunderstanding that both wikis are wrong in a lot of things still

nocturne charm
#

Also kinda random/ignorant question

Do you guys know what the reason is for why custom interiors tend to have worse dispersal of scrap than vanilla ones? I know-ish how the systems work but im curious if theres something im doing wrong for why in some cases they dont seem to deliver the same experience, or if its just custom content setup skill issue

quasi nest
#

Probably just setup skill issue, I'm still strugglin with that a bit greed

strange beacon
#

although the location doesnt need to be a circle

nocturne charm
#

im not trying to be rude here whatsoever

strange beacon
#

its just a set invisible radius scrap spawns

nocturne charm
#

but the question was specific to the people making the interiors

stuck plume
nocturne charm
#

i appreciate it tho

strange beacon
#

the reason so many modded interiors feel off is because of bad loot circle placement

#

my best guess is modders dont realize scrap can only spawn from them

#

and just assume they can spawn anywhere

quasi nest
nocturne charm
#

if thats the case then thats fine but im just somewhat concerned thats not 100% the case

late roost
#

idk we have a lot of nodes in a lot of places but I'm still struggling to find stuff here

burnt cedar
late roost
#

I also get this issue in Toy Store but I might just be inept at being able to find scrap there

burnt cedar
late roost
#

idk

strange beacon
burnt cedar
#

honestly 99% of times its hard to find scrap, its just cus the interior generates way too big

nocturne charm
#

i do think one aspect of it is just some custom interiors being generally too big compared to vanilla but only to an extent

burnt cedar
#

although

#

it can also be because of glitched scrap placements

strange beacon
#

the only ones are chests, on top of double shelf storage things, and on top of some shelfs without back ends

#

oh and on those round shelves

bleak remnant
nocturne charm
strange beacon
#

you can also count the cake exploding

#

but no one really does the cake seriously

bleak remnant
#

i stopped caring about the cake after it became a "if you dont beat it fully alive u get no rewards"

nocturne charm
bleak remnant
#

too high risk for bothering to get a reward

strange beacon
#

i think the only room that can have scrap on the floor is the pink apparatus one

bleak remnant
burnt cedar
#

wesleys interiors are all great i love them, but balancing is not a strongsuit

#

between the instakills, etc they are pretty tough

burnt cedar
#

but enjoyable

nocturne charm
#

thats another mod i should do, is replace the arbitary y value in basegame with the real boudns

strange beacon
#

i just dont like how unfriendly wesleys interiors are to casuals

burnt cedar