#LethalMatt Moons & Interiors - Outpost 31, Bozoros, Circus, PlayZone

1 messages Β· Page 6 of 1

strange beacon
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i dont have 1.4.6 on my side rn

granite imp
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Errors

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God

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Yeah uh

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No errors

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But the moon refused to load

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Bozoros

quasi nest
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Do you have anything that skips the Online / LAN screen

granite imp
quasi nest
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Hmm

granite imp
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General improvements

night quest
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and have someone else join you

strange beacon
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oh

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right

granite imp
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Does online automatically

night quest
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with it manually imported

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ye

granite imp
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That's not the same right

quasi nest
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Uhh well

granite imp
quasi nest
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Might have the same effect

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Moons are loaded/unloaded during that screen

granite imp
night quest
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if it repros just provide your log and the client's log and the screenshot, maybe Batby will accept it from ya

granite imp
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Oh

stoic flume
granite imp
night quest
granite imp
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1.3.1

night quest
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Lan has different variables

stoic flume
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oh ok

granite imp
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Or 1.3.0

quasi nest
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I'll test newest LLL version but v1.4.5 has been loading correctly

granite imp
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Wait

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When did 1.4.6 release

stoic flume
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I was telling the reindog dev that the new update broke his mod and batby told me to get out. :(

granite imp
night quest
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Just now

quasi nest
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Yeah

granite imp
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Like just?

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Just?

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Might fix the errors

night quest
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Tbf that was likely the wrong thread for it

stoic flume
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Because of the AC thing

quasi nest
night quest
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Yeah I agree Paco

stoic flume
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ok

granite imp
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That's why you abandon stinky mods

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And then we all kill Wesley

stoic flume
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If anyone gets a chance to test the new version let me know if its fixed. Thanks

manic bluff
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TEACH. ME YOUR WAYS.

bleak remnant
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put the root on the hazard layer, same with hte renderer

quasi nest
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Oh did not know there was a hazard layer

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Does it need that for seamine gal to highlight it? lol

bleak remnant
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yeah, MapHazard, 21'st layer iirc

quasi nest
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Banana detector

bleak remnant
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that and for jimothy to pick it up and place it elsewhere

quasi nest
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!

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Cleaning up

bleak remnant
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cleaning crew

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not my fault if the banana ends up next to a spike trap and the player trips

quasi nest
quasi nest
# manic bluff TEACH. ME YOUR WAYS.

Combination between balloon (to actually move the player) and the thing that makes the player stick onto the twisty hallway (and rotates camera)

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It is quite jank at the moment πŸ’€

manic bluff
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Oujgh i love jank

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Swan dive down 50 feet of facility pit

night quest
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@strange beacon Any word on if 1.4.6 fixed the issue?

strange beacon
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i havent encountered anything

night quest
strange beacon
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i cant say for certain

plucky atlas
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what if you ragdolled…

rich plinth
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Shouldnt you fall backwards instead? pikaThink

quasi nest
late roost
granite imp
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@quasi nest

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Dear God Almighty

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Could load in the moon

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SEVERE LAG SPIKES

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And every time a spike happened my frames dropped more and more

quasi nest
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Do you happen to have a log? Curious of what's causing it

granite imp
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Uh

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Here

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WHAT THE FUCK

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I'll have to send it tmmw

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My pc fucking is updating

quasi nest
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Alrighty

strange beacon
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i mean

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you couldve just not updated it

quasi nest
late roost
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if i didn't have to use windows for work, i'd probably go linux full time

still fractal
bleak remnant
quasi nest
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πŸ’€

quasi nest
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That is certainly a sentence lmao

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Planning on using that for trampolines though potentially πŸ‘€

bleak remnant
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transform.up better for a trampoline

quasi nest
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Probably less jank but I haven't tested either lol

rich plinth
bleak remnant
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Vector3.up will point to the universal or whatever it's called, transform.up will point towards the upwards direction/normal of the gameobject

quasi nest
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That component's pretty much just a front end for it but I can definitely change it to also affect the player while alive lol

bleak remnant
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ye

quasi nest
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I thought it'd be like the easter egg though

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Hmm

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Or I guess that's just explosions in general

bleak remnant
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just use player.externalForceAutoFade = force

quasi nest
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Oh I see

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Hadn't looked at what exactly explosions do to the player but that's good to know beevil

bleak remnant
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it's zeekerss annoying force stuff

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well, maybe not annoying, but since we cant do rigidbody forces since its akinematic rigidbody, this is our next best option

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there is player.externalForces too, but that gets reset every frame iirc

strange beacon
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@quasi nest since you did it for the santa butler
have you considered making the kernal guardians a skin for the bees and making them spawn with a giant popcorn piece instead of a hive

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(can also get rid of the elipsis and question mark doing this)

quasi nest
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I've thought about having actual popcorn replacing the hive, but the bees would probably stay the same

strange beacon
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i mean im ok with that

quasi nest
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I'd make the bees like actual popcorn popping but the particle's hard to work with due to being a vfx graph

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Replacing sounds would not be hard though

late roost
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been busy today

late roost
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How are the Bozoroadies doing on this fine evening

strange beacon
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the last time i was on bozoros we wiped because i made it too hard

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(not really, just have a friend whos mentally slow and died to a butler lol)

late roost
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I die to Butlers all the time

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But I'm not...!

strange beacon
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i only die to them often in mineshafts

quasi nest
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Butlers kill me by completely blocking the water tunnels in mineshafts

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πŸ’€

strange beacon
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havent had that happen yet

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sounds great

quasi nest
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Jesters are good at that too

visual obsidian
late roost
late roost
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@dusk bolt hey we just played on your mushroom map for the first time and immediately got circus

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i didn't even config stuff yet for this moon

dusk bolt
strange beacon
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supporting integration?

dusk bolt
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I shouldn't have anything set up that's different from other moons using factory. If you can get me logs/profile code later I'll look into it.

late roost
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oh I thought maybe your moon had circus listed as one of the defaults, i was giving a cheeky thank you

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umm yeah we're actually having a lot of issues with our modpack atm so its probably nothing to do at all with your moon what's happening

dusk bolt
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Nah, not that it isn't a neat interior just not intended. I'm assuming it's a weird interaction elsewhere but if you think otherwise while playing hit me up.

Going to be asleep now though, I'll look into it after work tomorrow if anything comes up.

late roost
wooden canopy
quasi nest
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Weight of 100 in Fun-tagged moons, I could change it to Circus but it's kinda funny to get a Bozo cameo on other moons lol

dusk bolt
night quest
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@quasi nest The Bozo Apparatus is bugged and always plays audio for clients

wary sun
late roost
# wary sun this is shaping up to be my favorite interior mod

That's great to hear. Doing my best to make an interior that my friends and I will enjoy the hell out of.

Aesthetically different from vanilla for sure but also not pulling from any one particular game or reference and really trying to make something unique and nostalgic and liminal all at the same time

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But I do have plans to try my best to actually work it into Lethal Company's lore somewhat

wary sun
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hell yeah man

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its a nice change of pace from the darker interiors lotsa people make

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wesleys toy store interior is one i love for that same reason

late roost
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I really enjoy Toy Store and Grand Armory

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There are some really gnarly pictures of a Stitch animatronic that used to be at Disney World that was kept and scrapped for parts

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Coworker of mine was talking about how he has Thallasophobia and doesn't like animatronics in water, to which I told him he probably has mild Submechanophobia

twilit star
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hey, not sure if this has been reported/an issue for others, but bozoros has been really laggy for my whole group since the last update... makes us super sad cuz its one of our favorites!!!

quasi nest
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If it's the latter, that'll be fixed next update, but you can mitigate it with LethalPerformance for now (if you don't have it already)

quasi nest
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I'll look into it, but also probably will add a volume setting for it too

terse flower
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yeah i noticed crazy lag when me or a friend stood in front of the entrance, I'm really intrigued as to what would be causing that

quasi nest
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I probably should just push the update out actually, I wanted to wait to include the Wesley tape stuff too but it is a pretty noticeable issue

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Also still polishing banana peel

terse flower
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Its not the most pressing thing ever i think but i suppose bozoros isnt 100% the reason I play no need to rush :)

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It does seem to lag quite a bit while in the interior though

quasi nest
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Unless it's something else

late roost
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I've been really busy today

blissful aspen
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lmao

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cant wait for it to release, it looks sick

rich plinth
strange beacon
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uhhhhh

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this is in one of those circle rooms

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this goes nowhere and i dont even know where the hallway on the other side would be

quasi nest
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Gotta be a large room or something right behind

strange beacon
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well

quasi nest
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I changed tile bounds to make that less likely but it can still show up like that

strange beacon
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to the left was a hallway extending further to the left, with nothing to go towards here

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to the right was a reskinned catwalk room that didnt have a hallway going over here

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so i legitimately have no idea how one wouldve got to the other side

quasi nest
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Different floor maybe

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Was everything else blocked off?

strange beacon
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i suppose it couldve been the large storage room

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the one where apparatus can spawn

quasi nest
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I was thinking big stairs locker room actually

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Could be either though lol

strange beacon
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locker room was where the hallway to the left went

quasi nest
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Ah nevermind then

late roost
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LethalMatt Moons & Interiors - Outpost 31, Bozoros, Circus, PlayZone [WIP]

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Nothing changed, just added circus to the post title

strange beacon
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add granny

late roost
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real interior hours

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||bowling carpet||

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gotta remember to spoiler tag my stuff

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||our lovely friends from Bozoros make a return..||

unreal jackal
summer ingot
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Is play zone available in the mod currently or not yet released?

unreal jackal
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the latter

summer ingot
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Looking cool I can’t wait

visual obsidian
still fractal
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new weatherreg update might've broke something

night quest
late roost
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More interior stuff today
||Wonder what this room could be? think_spin ||

visual obsidian
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Yoooo!!

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Are these brand new interiors for Bozoros?

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and not just the uh

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Circus Facility?

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either way im fuckin pumped

quasi nest
buoyant sandal
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me putting it on every moon

late roost
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By default I'm planning on moons with the fun tag as well as Experimentation, Offense, and Titan

visual obsidian
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Also me setting the interiors' configs to Bozoros:9999

exotic pecan
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Seems like Bozoros plugin now fails to properly initialize with the latest WeatherRegistry

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[10:16:19.9276589] [Error :BozorosPlugin] Error while initializing 'BozorosPlugin': HarmonyLib.HarmonyException: IL Compile Error (unknown location) ---> HarmonyLib.HarmonyException: IL Compile Error (unknown location) ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) WeatherRegistry.Networking.WeatherEffectData:DMD<WeatherRegistry.Networking.WeatherEffectData::ApplyWeatherEffects> (LevelWeatherType[]): IL_0013: call 0x00000003...

buoyant sandal
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Known issue

exotic pecan
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Alright, does this impact the moon a lot?

buoyant sandal
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Should still be playable, just won't see special weather effects such as the Balloons during Stormy

exotic pecan
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good to know

buoyant sandal
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or the fires during Eclipsed

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etc

still fractal
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arson is no more

quasi nest
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Currently figuring out compatibility with WeatherTweaks while I'm messing with weather stuff, the thing that got updated in WeatherRegistry (that broke it lol) added something that could help with it

quasi nest
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@foggy ingot I think I found a pretty niche edge case with None > Blackout (or any weather that switches to Blackout) plink

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If the player's parented to something in the scene (e.g. PlayerPhysicsRegion) and it switches, it just breaks the player πŸ’€

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Not sure if it's something with how lights are being searched for

foggy ingot
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oh what the fuck

quasi nest
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Tried it without any of the material swaps I do, and also without stopping the Ferris wheel animation, and it was still happening

foggy ingot
quasi nest
foggy ingot
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fair

quasi nest
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I'm not actually calling it, it's just a Postfix that invokes the event

quasi nest
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Doing similar stuff for the material swaps too lol

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To avoid manually specifying every tent (and their LODs) πŸ’€

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(Though the balloons are supposed to deactivate there)

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Ferris wheel skipping ahead is a bit goofy too but hopefully it won't cause anything

bleak remnant
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okay whats the difference between this and FindObjectsOfType

quasi nest
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I assume to search through the moon scene Nevermind I'm dummy

bleak remnant
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i dont think thats how Resources.FindObjectsOfTypeAll is meant to be used

nocturne charm
nocturne charm
bleak remnant
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mrov :3

nocturne charm
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mrov when he finds out he’s probably modifying prefab assets 🀐

foggy ingot
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AM I 😳

bleak remnant
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yes

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Resources.FindObjectsOfTypeAll gets the prefabs in HideAndSave scene i think?

foggy ingot
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πŸ₯Ί

bleak remnant
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if it makes you feel better, if a mod instantiates a prefab, your blackout effect will be working on said prefab so i dont actually know a better way of doing what you're doing, you just have to be really safe about it? 😭

quasi nest
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Ohh wait is that why turret lasers are missing during Blackout lmao

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Or was that fixed? I forget

foggy ingot
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so yes

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😭

strange beacon
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oh ngl

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i thought blackout was just a visual thing

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but thats actually an effect lol

quasi nest
strange beacon
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that weirdly reminds me

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im so sad we didnt get the comically large breaker box as a config opion

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for bozoros' interior

quasi nest
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I don't know why it was on some specific tiles LOL

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Oddly fitting somewhat

static furnace
static furnace
bleak remnant
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im eepy, forgot about patches

quasi nest
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They forgot the batteries beevil

bleak remnant
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the resources one and findobjectsoftype would also apply to flashlights bought that round and in the future greed

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well, not future with findobjectsoftype

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nor purchased

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so idk why i included findobjectsoftype in what i said

foggy ingot
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flashlights are part of the ship scene

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and they're not affected by my call

bleak remnant
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Resources gets from all scenes i thinnnnk? but voxx said you're not using it anyway

static furnace
quasi nest
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Thinking of teleporting any players and items riding the Ferris wheel to the ground (as a temporary solution), but I think it also affects the wacky hallway tile I've got inside

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(Haven't confirmed it though)

foggy ingot
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that's interesting

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is it causing issues for all progressing weathers or only the blackout ones?

static furnace
potent coral
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@late roost I get this error when loading the game

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0194f626-cb23-faeb-1705-2673460b67a5

potent coral
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these errors are caused by the Lethal Phones mod

keen osprey
potent coral
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the author of this mod himself just wrote about itπŸ˜ƒ

keen osprey
quasi nest
quasi nest
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Bozoros v2.3.2 uploaded!

  • Added a banana peel hazard!
    • Spawns both outside and inside (only in CircusFacility at the moment), with a bit of spawn configurability for each.
    • Comedic relief included!
  • Various performance fixes/optimizations:
    • Removed unnecessary AudioReverbTriggers near entrances.
      • Players standing near entrances when not using LethalPerformance (which you should be using!) will no longer cause major lag spikes. This includes the fire exit in the Ferris wheel, too.
      • Thanks for the help with this, @candid edge!
    • Made the remaining AudioReverbTriggers only trigger twice every second, instead of once every frame.
      • Not sure if this could actually cause any issues, but it seemed fine during testing...
    • Enabled animation culling for the Ferris wheel.
    • Enabled static batching for a couple map objects.
    • Added LODs to the rotating parts of the Ferris wheel.
    • Switched all MeshColliders to use their highest level LOD instead of their base mesh.
  • Fixed compatibility with WeatherRegistry v0.4.0 and above.
    • NOTE: Older versions will not work properly with this release.
  • Fixed compatibility with WeatherTweaks' combined and progressing weathers... probably.
    • Combined and progressing weathers are handled dynamically, so there might be some goofy combined effects (e.g. Eclipsed + Rainy having tents on fire while it's raining), or possible leftover effects when it switches to another weather.
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. * NOTE: Not all possible weather combinations were fully tested, but the only real issue I encountered was during None > Blackout (from MrovWeathers), where riding the Ferris wheel or crossing the Twisted Hallway during the switch to Blackout causes your player to be deactivated. Stay clear of those areas at 6:00 PM!

  • Fixed special Snowfall and Blizzard weathers compatibility with the newest LethalElements versions.
    • Grass is once again properly replaced with snow, and the icy lake is back to being precarious during Snowfall!
    • Made snow color blend in better, too.
  • Made Toxic Smog weather a purple color instead of green, specifically matching Spore Lizards' spore cloud color.
    • The lake is also poisonous!
  • Made time-based events a bit more robust, so any mods that skip ahead in the day or change weather in the middle of the round (that aren't WeatherTweaks) won't trigger the fireworks show immediately anymore.
  • Made slight adjustments to the cannon's 12:00 PM firing event.
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  • CircusFacility changes:
    • Moved a couple scrap spawn locations slightly.
    • Reduced radius of a specific Hazard spawn point that could result in a Turret spawning inside a fire exit door.
    • Adjusted depth weight for props in rooms set to spawn at specific depths.
    • Fixes for the Bozo-Apparatus:
      • Fixed clients pulling the apparatus not 'counting', which caused its plugged-in audio to continue playing, and prevented the alert from showing up (though lights still went out).
      • Fixed the Bozo-Apparatus playing its plugged-in audio in the ship when reloading the lobby.
      • Fixed the Bozo-Apparatus not being able to spawn in the double door room at all.
        • Due to switching dungeon generation to start at that specific room, its path depth can only ever be 0, so it could never spawn it with the previous curve.
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No tape for Wesley's moons yet but it's still planned plink

quasi nest
# quasi nest No tape for Wesley's moons yet but it's still planned <:plink:130833222731825569...

Funnily enough this exists (from 10 months ago): https://youtu.be/TM53rhP2Opw?t=180

The Company are stepping up their propaganda by creating commersials for some of their new products or places to send their company employees. Even if the commercials come off as friendly and encouraging the Company have a hard time hiding their malevolent intensions.

THIS VIDEO IS JUST MADE FOR FUN AND TO SHOWCASE A FEW MODS IN A NEW AND FUN W...

β–Ά Play video
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Gotta do an updated version with the new gimmicks beevil

buoyant sandal
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waow..

night quest
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:3

quasi nest
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||Planning a couple funny interactions too, but haven't cooked them yet beevil||

buoyant sandal
quasi nest
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(Shouldn't happen anymore benice)

buoyant sandal
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bananas so peak

quasi nest
buoyant sandal
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skill issue

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just eat it

bleak remnant
quasi nest
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Bozoros v2.3.3 uploaded!

  • Fireworks show is no longer enabled by default, causing it to play regardless of weather (whoops).
  • Added LODs to the banana peels, and enabled culling for them.
  • CircusFacility changes:
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Small hotfix plink

late roost
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I totally didn't sit through compilations of 90s computer game intros

strange beacon
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i noticed a new outdoor ambience of a shotgun firing was added

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no mention of it in changelogs though unless i missed it

late roost
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sounds like you're referring to the ||12pm cannon event||

strange beacon
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oh what

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ok i need to see this

late roost
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||the cannon has always fired at 12pm but there was never a sound to go with it||

strange beacon
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ah

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yeah i never knew that

quasi nest
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I should add a volume config for it too

strange beacon
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no its not that loud

strange beacon
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@quasi nest it seems like disabling banana peels from spawning in the interior only works on bozoros specifically

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my mod pack has one spawn weight circus on every moon (besides tier 5 with a weight of 3)

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me and some friends got it on vow today and the banana peels spawned even though i turned them off

quasi nest
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OH wait yeah I didn't think they'd show up on other moons

strange beacon
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😭

quasi nest
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I'm disabling them on Bozoros instead of enabling them there (they're just enabled by default), my bad lmao

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You can crouch to counter them beevil

quasi nest
late roost
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My group found out we can use the banana peels for a small rocket jump

still fractal
late roost
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Living in Spain without the A

quasi nest
late roost
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All dementia leads to PlayZoneℒ️

late roost
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||Get ready to fight in the line of duty for the future of PlayZone. Enter... the LaserZone. (still got more work to do here but I got a lot of stuff done today)||

tranquil parcel
late roost
strange beacon
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and im pretty sure matt said sb was not an inspiration

late roost
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Pretty sure its a big case of the devs of that game pulling from similar references

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Animatronics in a big indoor amusement park, many references coming from things like Disney Quest and Epcot, as well as a lot of indoor entertainment venues

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So there's bound to be a ton of similarities, I did actually start looking at SB for reference in some areas too. Got stuck trying to figure out where to lean with this current room I'm working on

tranquil parcel
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dudeeee i remember disneyquest

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the whole 2000s-2010s epcot aesthetic is really hard to put into words as well

late roost
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yeah it was peak fruitger aero era, the vibes were quirky because it was 90s kitsch mixed with turn of the century y2k optimism

strange beacon
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learned yesterday ghost girl is scary in the spinning hallway

quasi nest
strange beacon
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she looks like a fucking png

quasi nest
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(Also I haven't forgotten about the banana peel config not applying on other interiors, I've been a bit distractedβ„’)

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It is fixed though but I wanted to add an additional thing to the banana peel lol

tired jacinth
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the best fire exit I have ever seen

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and it's a detection spike trap to make things even worse

tired jacinth
quasi nest
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Actually that might just be for main entrance now that I think about it

dreamy cape
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we are stupid, we keep getting clown enemy variants and the clown interior in non-bozoros moons. How should we fix it?

quasi nest
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CircusFacility can be changed in LLL's config, specifically "Dynamic Level Tags List" (make sure to set "Enable Content Configuration" too)

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And the clown skins can be done through EnemySkinRegistry's config, but it's a bit wacky

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Setting Fun to 0% for that skin (or removing it) and adding Bozoros manually

dreamy cape
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I'll set it up after work
big thanks

late roost
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late night PlayZone hours

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||Got a lot done now for ~~the apparatus(es) room ~~ LaserZone||

late roost
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Still a long ways to go, but that room is pretty much done on the art side

slim belfry
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laser apparatus?

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JK

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Awesome interior

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I look forward to it

late roost
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thank you chill guy

buoyant sandal
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oh

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ohhhh

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ouuughguhg

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🫦

visual obsidian
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THIS ABSOLUTELY PEAKS

quasi nest
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Bozoros v2.3.4 uploaded!

  • Slipping on a banana peel now causes players to drop their items!
    • Can be toggled off via the BananaDropsItems setting.
    • Also lowered indoor potassium level curve a bit due to this.
  • Made banana peels able to spawn on other interiors that generate on Bozoros.
  • Fixed players slipping on a banana peel into a pit not counting as having 'landed', causing them to remain rotated at a 60Β° angle when respawning (backslash pose).
    • I couldn't fully reproduce this issue during testing for some reason, the player's rotation seemed to always correct itself a few seconds after respawning, but it should be fixed in any case.
  • Increased audible distance for the banana peel's AudioSource.
  • Added the client-sided ReduceMotionSickness setting.
    • Currently only toggles the player's camera turning when crossing the Twisted Hallway, but will likely affect more stuff in the future!
  • Fixed the Bozo-Apparatus not waking up dormant Old Birds.
  • Fixed a specific tent's LOD causing it to change its texture upon getting closer.
  • Stormy effects (cloudy sky and loose balloons) should now appear during CodeRebirth's Tornado weather (it was still set as Windy).
  • Added some compatibility for CrowdControl's weather switching to allow it to properly toggle special weather effects (e.g. tent fires and confetti particles during Eclipsed).
    • A bit jank but should be fine for the most part.
  • CircusFacility changes:
    • Fixed BananaMultiplierInside setting only applying when landing on Bozoros specifically.
    • Adjusted the CircusMimic prefab to fix a couple small inconsistencies it had with the real fire exits.
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Messing with weather stuff is invoking pandemonium and I did some refactoring, let me know if there's any issues plink

night quest
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He was going nuts trying to figure it out for his Cobalt Apparatus

quasi nest
bleak remnant
quasi nest
#

I still have When Day Breaks actually lol

bleak remnant
#

one day

quasi nest
#

Just added that to the prefab

vapid arch
#

Noice, thanks for the insight!

quasi nest
nocturne charm
#

what is overrideapparatusprefab

#

i replace refs in spawn sync objects if i find em

quasi nest
quasi nest
nocturne charm
#

yeah that would make sense

quasi nest
#

Haven't 100% confirmed it actually, I just know Old Birds started waking up after I assigned that at runtime

nocturne charm
#

no one has brought it up before tbh

#

It’s weird that apparatus’s reference them directly like that

#

unideal code but that’s life

quasi nest
#

I was testing banana peel dropping items, apparatus was one of them and I picked it back up lol

worldly pagoda
#

is outpost 31 any good still

quasi nest
worldly pagoda
#

borozoros isnt really my style im just primarily focused on outpost 31

quasi nest
#

Modded enemies have trouble pathing outside, and it's not compatible with LLL's bundle unloading yet (and needs a lot of optimization)

worldly pagoda
#

is it possible that I can have borozoros but only use the interior

#

and like mix around the interior to different moons

quasi nest
worldly pagoda
#

Maybe

quasi nest
#

Deleting bozorosscene.lethalbundle might work actually, but you definitely want Bozoros.dll since they both share a few scripts

#

Wouldn't recommend it though, I'm not 100% sure what it'll do, disabling the moon and hiding it would be ideal

#

It's compatible with LLL's hot reloading so it won't take up RAM usage either

wooden canopy
#

It doesn't just lock it

#

So you won't see, "This moon is locked", in the terminal when you type Bozoros in

quasi nest
#

Should be fine then

worldly pagoda
#

alr ty

late roost
#

Woah an og first map fan

#

Had plans originally to make a series of horror movies maps but didn't really feel like it and pivoted to the complete opposite direction

wooden canopy
#

I have fond memories playing on it about a year ago

#

The eerie music was pretty captivating

late roost
#

Yeah there was like two weeks where you needed LethalExpansion

wooden canopy
late roost
#

I really really want to do a Severance interior

#

There are a few office interiors but they don't quite hit the mark for me

#

Black Mesa dudes should port cs_office next lel

#

My goal with PlayZone is just having a good level of detail for everything. Having an interior that feels filled and you could stop and look around if you really wanted and find some cool stuff

#

Black Mesa and Castellum Carnis both hit that level of detail I feel

nocturne charm
#

thanks discord

nocturne charm
late roost
# nocturne charm ||i feel like while it would be peak your semi limited in reference selection be...

||on one hand yeah probably, but I feel the sets in severance are so wildly varied in their context that it could work for ppl that haven't seen the show, might even get a few to watch it if I keep the Easter eggs vague enough. Even showing the newer rooms that were shown in the previous episode I think don't necessarily spoil plot, if anything they raised even more questions and intrigue

But it would take me so long to do that the spoiler time would pass anyway haha||

nocturne charm
#

Fair

#

I guess my concerns are more prominent in regards to props in the rooms rather than the rooms themselves which thematicially aren't too indicative of spoilers

late roost
nocturne charm
late roost
#

LC interiors work best generally the less props you have lying around. It can be infuriating playing a custom interior that reuses scrap but you can't pick it up for whatever reason. ||The show itself is very limited as far as actual props that are spoiler heavy. Probably no room for custom scrap or data logs or notes or anything that could have spoilers||

neat mirage
#

how the vanilla store room are

late roost
#

yeah, I just want to avoid any edge cases of mistaking a prop for something you can pick up, but its also a balance because you don't want things to look too empty

late roost
#

don't mind me just listening to the banger of an album that is Rainforest Cafe - Rhythms of the Tropics Vol 4

quasi nest
#

Bozoros v2.3.5 uploaded!

  • Added option for banana peels to only drop the player's held item (and made it default), as a middle ground between being fun and being mildly annoying.
  • Fixed locked Ferris wheel window tooltips not being thematic.
  • Fixed balloons not being rideable when playing with a controller... probably...
    • Can't actually test if it works as for some reason the game won't detect my controller, but I changed the grab requirement to holding the Jump action.
  • Fixed icy lake not showing up during Snowfall in the newest LethalElements versions (again).
  • CircusFacility changes:
    • Added Pandoramus and StarlancerZero to the default moon spawn weights for no particular reason...
late roost
#

Thank you guys for 1 MILLION downloads on Bozoros 🀑

#

We just passed it

unreal jackal
#

gonna make an exploding shotgun cake to celebrate?

quasi nest
#

Reverse toy store cake

late roost
#

A million shotguns that shoot a million cakes

#

Just crash whatever machine is running it lol

regal acorn
#

pie that launches banana peels

#

make it the centre of a merry-go-round or smth

#

actually no the pie sounds stupid but a deadly merry-go-round challenge sounds kinda fire ngl

unreal jackal
regal acorn
#

FUCK

quasi nest
regal acorn
#

Okay we need a different circus/festival-themed analogue to the cake that has no incidental or otherwise association with jevil deltarune

quasi nest
#

Can't do rollercoaster due to deltarune chapter 2 plink

regal acorn
#

Bruh

#

Somehow make smth out of the firework show

#

Like you can raid their firework storehouse and there's treasure underneath all the fireworks but trying to get at it will light them

#

Unless there's smth else in the deltarune interiors i'm forgetting that involves fireworks?????

unreal jackal
#

Toy Store interior with that one chest

regal acorn
#

FUCK

#

Okay but slower not all at once

#

Various types of fireworks come out with different properties and stuff to dodge until they're all burnt out

#

Which brings us back to the cake

unreal jackal
#

reminds me of Facility Meltdown kinda

quasi nest
#

Hypothetically if I were to do something it'd probably involve the mysterious shard in some way plink
Not actually though

regal acorn
#

OH YEAH

#

THE SHARD

quasi nest
#

(I do have funny ideas but have not cooked them)

regal acorn
#

I forgot about the shard tbh

#

That'd be better than my firework idea yeah

unreal jackal
#

triggers the sprinkler system, which ends up being filled with firework sparks instead

regal acorn
#

haven't played with it yet

quasi nest
#

Makes it more expensive too I'm pretty sure

#

Unless I'm misremembering

regal acorn
#

Ic

unreal jackal
#

there's a value override. could make it worth 1 credit even

regal acorn
#

blowing up the facility for one credit πŸ”₯

unreal jackal
#

worth it

quasi nest
late roost
#

Play places today

#

If I moved the setting of PlayZone 20 years ahead, could be done and released already

still fractal
still fractal
#

just one tile

late roost
#

||feelin' kinda bouncy||

bleak remnant
#

oh nice u got the effect you were going for with those bumps

#

it could be more bumpy but it's most of the way there

late roost
#

yeeeaaa just reusing a temporary material until i find something better, but it definitely reads the way i want it to

late roost
#

whole thing is really taking shape now

wicked crown
#

Love watching a chef cook

strange beacon
#

now we just hope the loot circle placements arent bad....

strange beacon
#

congrats on a million downloads for bozoros btw

wary sun
visual obsidian
#

Oh yeah if ur wondering

#

this was recorded about 2 months ago

quasi nest
late roost
#

Got enemies spawning now in PlayZone πŸŽ‰

valid vigil
late roost
still fractal
#

i think it'd be pretty funny to add a secret interior based on that one depressing image of modern playplaces

#

and its the most bland interior to follow the tradition of interior mods adding a secret unserious interior

severe dawn
# late roost

I was JUST thinking earlier today of an interior exactly like this, glad to see someone is making one

cosmic dagger
#

anybody else have blobs getting stuck at the bozoros circus interior crooked hallway? poor things can't seem to navigate on the weird angle of the floor and stop at the front of the hallway trying

quasi nest
cosmic dagger
quasi nest
#

I thought they were, but they might be Walkable

#

I'll check next time I open Unity plink

#

I vaguely remember spiders not being able to cross that gap due to being Jump, so I'm not sure

severe dawn
# late roost

this heavily reminds me of this last section of a backrooms animation

#

Didn't connect the dots until just now when I was rewatching it

late roost
#

hm I haven't seen this but that's eerie

severe dawn
#

it was this video

paper iron
#

are you taking suggestions because I think seeing one of these would be very funny

quasi nest
paper iron
#

1000QuotaStare oh snaps

unreal jackal
severe dawn
#

The Grand Playplace

late roost
late roost
#

speaking of..

severe dawn
#

my fault OG

late roost
#

||ball pit||

#

||figured out a way to do this where these aren't actually mesh being loaded, very neat and good on frames||

severe dawn
#

||hopefully it instantly kills you like the toy store ballpit||

late roost
severe dawn
#

I need to find the video I saw of that

#

It's so funny

paper iron
#

This interior is gonna be so good awesome

severe dawn
#

I'm starting on trying to make my own interior and my PC is dying running the project patcher

night quest
quasi nest
#

||(Probably) beevil||

late roost
#

||beware the cubes||

bleak remnant
#

||wow okay wesley||

rich plinth
severe dawn
#

I'm so excited for the PlayZone, I have so many interiors in my modpack already but I want MORE

rich plinth
keen osprey
quasi nest
severe dawn
#

||I was just watching a FNAF vhs video yesterday where a little girl meets funtime foxy in large red crossing tunnels in a playplace, it looked literally identical to this||

strange beacon
quasi nest
quick quail
#

I am absolutely ravenous to get my hands on this goofy ahh place

wary sun
#

thats the single best possible sound effect you could have used for the trampolines

#

10/10

unreal jackal
late roost
#

Finally compiled the updated version of Paco's work on PlayZone and I can indeed confirm

trampolines are fun

quasi nest
#

(Won't actually have it go that fast, fire exit becomes uninteractable and it's extremely dizzying πŸ’€, just playing around with it plink)

#

||Having it speed up throughout the day (like Barbers) is an interesting concept, however beevil||

tranquil parcel
#

it will then become a centrifuge

clear kettle
late roost
tranquil parcel
#

this is kinda creeoy lol

#

but its also really interesting

late roost
#

I watched this video like 6 months ago and it's what inspired PlayZone

tranquil parcel
#

makes sense

#

these videos of getting into unused disney property are creepy but have a weird factor that makes me wanna see more

#

kinda like a video i saw a few months ago, of someone getting into the back area of the Odyssey at Epcot

late roost
#

Kinda obsessed ngl

#

My fiance and I are going to Disney World in like a month so I've been researching all kinds of stuff

#

For a while I've kinda been without having like a dream job in mind but now I think my end goal is designing stuff for themed entertainment

#

Having a lot of fun with Bozoros and PlayZone

#

Would be cool to do something physically immersive one day

quasi nest
#

Bozoros v2.3.6 uploaded!

  • Fixed rare(?) error whenever the CircusFacility AssetBundle happened to load before Bozoros' ExtendedMod AssetBundle, breaking a lot of stuff.
    • Banana peels would not be able to spawn, and landing on Bozoros would straight up crash the game.
    • I didn't hear this issue be reported until encountering it myself, sorry if it affected anyone!
  • Fixed banana peels not actually spawning in other interiors, with the BananaMultiplierInside setting set to its default value of 1.
  • Improved Ferris wheel position syncing across all clients, though it might still be slightly off.
  • Adjusted NavMesh inside the Ferris wheel, but enemies pathing inside is still a bit jank.
  • Added networking to the sound of a player getting conked by the Ferris wheel, it will now be heard by nearby players as well.
  • Made the Ferris wheel spin a little bit faster during Stormy weather.
  • CircusFacility changes:
    • Adjusted some steam valve spawn locations.
    • Added configuration settings to toggle special moon compatibilities for specific moons.
    • Reduced size even more by switching to blank references for some prefabs I did not realize LethalLevelLoader replaced.
stark trellis
#

with the latest update, got this on startup and game wont start

quasi nest
#

!

quasi nest
#

It should just not do anything if it's not installed

#

Oh wait

#

Yeah I'm dumb, I'm calling something a bit too early

quasi nest
quasi nest
#

Bozoros v2.3.7 uploaded

  • Fixed error during startup caused by calling something too early to initialize one of the special moon compatibilities.
quasi nest
#

Thanks for reporting it plink

cosmic dagger
#

I had a weird issue on Bozoros where an outdoor Barber phased into the ship while up on the railing on the side (came in right around through where the gear locker spawns) even though the doors were closed. It wasn't 2-story ship or anything, just vanilla ship. Is Barber known to sometimes ignore walls that are thin enough between their hops if they are trying to pathfind somewhere that has them rubbing up against that wall enough?

strange beacon
#

let me fact check this

quasi nest
#

I don't think the Barber has anything specific for interacting with the ship in general (like how dogs can't kill through it), which makes sense as it's not supposed to be outside, so it could just be some Barber pathfinding jank

strange beacon
#

yknow
there

quasi nest
#

Actually yeah forgot they can't go through regular doors

strange beacon
#

that being said

#

was bozoros built off of march

#

because march in vanilla has a really funny issue where monsters ignore the ship door colliders

quasi nest
quasi nest
bleak remnant
#

itll lag your game enough that itll clip through the door

#

it's pretty funny

#

happens most on march for whatever reason, but all other moons do it

quasi nest
#

Huh

#

Oh I wonder if it happens on March more often due to its reverb triggers near the ship then

bleak remnant
#

it could also be the navmesh generation settings

#

from the navmesh surface

#

more navmesh = easier to connect or smthn maybe iunno

quasi nest
#

Oh I'm just thinking of any moon-specific sources of lag near the ship

bleak remnant
#

oh that, yeah maybe

#

no idea but i noticed it while messing with unity explorer since that lags a fuck ton

quasi nest
#

Yeah

#

Unity explorer's useful but definitely takes its time

strange beacon
#

that makes more sense

bleak remnant
quasi nest
#

Just realized I left this error in:

#
[Info   :LethalLevelLoader] LethalBundleManger Recieved Group: Circusfacility.lethalbundle
[Info   :LethalLevelLoader] Found ExtendedMod: CircusFacilityExtendedMod
[Info   :LethalLevelLoader] LethalBundleManger Finished Requested Load
[Error  :BozorosPlugin] Could not load Bozoros... ExtendedLevel not found!
#

It doesn't mean anything though, the moon loads just fine plink

strange beacon
#

fail

quasi nest
#

WAIT mega fail, the twisty hallway texture doesn't scroll πŸ’€

#

I changed it while adjusting vent positions a bit, forgot to change it back

#

Warrants a hotfix, crucial feature plink

late roost
#

Literally unplayable

quasi nest
#

Bozoros v2.3.8 uploaded

  • Fixed different error message showing up during startup.
    • This one did not actually cause anything, and was just there due to me messing with ExtendedMod merge settings.
  • Fixed Ferris wheel varying speeds for certain weathers not applying.
    • Also improved its position syncing across clients (again).
  • CircusFacility changes:
    • Fixed Twisted Hallway wall texture not scrolling.
      • I forgot to switch it back after I finished adjusting some stuff in it...
visual obsidian
#

YES

#

YES

#

YES

#

NEW BOZOROS UPDATE

#

EVERYONE STOP WHAT UR DOING

#

BOZOS UPDATE

strange beacon
#

also its been getting fairly frequent updates

visual obsidian
#

but still a bozos update

#

nonetheless

quasi nest
#

The Ferris wheel stuff in particular is me beta testing a script from the PlayZoneβ„’

quasi nest
# quasi nest

Getting this to sync up across clients decently enough

quasi nest
#

!dedaolpu 0.4.2v sorozoB

  • .srehtaew elbaliava fo tsil eht ot sreffuP yfooG deddA
  • .gniliec eht no elbillug etorW
  • .enirboreH devomeR
bleak remnant
#

@quasi nest i hate it

#

nice

strange beacon
#

Added Goofy Puffer to the list of available weathers
Wrote gullible on the ceiling
Removed Herobrine

quasi nest
strange beacon
quasi nest
#

Yee, understandable lol

bleak remnant
#

?tp evop uop

rich plinth
#

!op yltulosbp P

late roost
#

I think Bozoros + PlayZone are gonna do well in REPO honestly

#

Everyone should enjoy them

nocturne charm
#

Is PlayZone gonna be a portfolio piece for you do you think?

#

or purely hobby

late roost
#

Also the repo thing was in the spirit of April Fools sorry if anyone got got earlier

#

The game my studio's working on is coming out Q2 of this year so I'll have to do some updating soon, everything on my portfolio is from college

visual obsidian
#

Bozoros is a really good

#

the attention is absolutely deserved because its goated

faint dagger
late roost
faint dagger
late roost
#

yeah fair its def a genre title but we did our best to provide something that new players could enjoy and seasoned vets of the genre can too,

#

The best sim game will always be Rollercoaster Tycoon 2 tho 🎒 🎑

faint dagger
#

I feel like the fact that I didn't grow up on RT2 is part of the reason I have little experience/outside interest in sim games, haha. But if I give the demo a shot, I'll let you know. Probably through DMs so I am not clogging your mod threads with an off-topic conversation. πŸ˜…

late roost
#

Our game is a bit more cutthroat and business-y

#

But yeah the demo is live until April 6 when it gets taken down

#

And the 3D is all me!

faint dagger
#

Nice. πŸ™‚

still fractal
#

is the current version of bozoros still inverted?

strange beacon
#

no

quasi nest
#

No changes from 2.3.8 other than version number plink

late roost
visual obsidian
#

BOZOS INTERIOOOOORRRRRRRR

#

I wish I could test with you

#

or test in general

#

Graaah

#

Im a Bozos super fan

#

I damn near can't have a modpack without Bozoros, i'd tweak

quasi nest
rich plinth
#

What the

#

πŸ”₯

visual obsidian
#

NO FUCKING WAAAAAAAY

quasi nest
#

Funny thing is it's all banana peels/balloons πŸ’€

#

The whole time

#

"Always has been"

visual obsidian
#

Im absolutely in love with this

#

Dude

#

I might even do a video on the Bozoros update

#

maybe

late roost
#

oh my sweet sweet child

#

this is not Bozoros

rich plinth
#

New map for this interior confirmed? perceive

late roost
#

plan as of now is to release PlayZone on its own as a standalone thing

#

Too big to be included in a Bozoros update, doesn't quite need its own map

#

But we will do some vanilla moon shenanigans to fit it

#

maybe

#

probably

#

hopefully

rich plinth
#

Im definitely going to make a new Seichi variant for it pikaJam

#

but Im taking a break and its currently totally broken peepoShy modding REPO rn having a ton of fun with that

late roost
#

i saw it finally changed off of that awful key art

bleak remnant
#

apparently its still a major part of the lore or whatever lol

strange beacon
visual obsidian
visual obsidian
#

I mean I'll still put it in the spawn pool for bozos interiors

unreal jackal
#

||fitting interior for Pizzeria||

late roost
#

||shoe||

worn canopy
#

holy fuck that's detailed

late roost
#

Yeah and LC gonna crunch it into oblivion

worn canopy
#

now make it 7 times the player's size so we can see all that beautiful beautiful detail

keen osprey
quasi nest
#

The bundle for circus facility's only 4 MB (I obsessively kept finding stuff I could change to reduce size agony)

keen osprey
#

scrumptious_chips pog

keen osprey
late roost
#

I have to sometimes reign Paco back so quality of details doesn't get too compromised

#

Since this is a scrap you see up close, the image I think should be larger than others

quasi nest
strange beacon
#

extreme dodgeball

onyx trout
quasi nest
onyx trout
#

gotcha

#

just wanted to make sure

quasi nest
#

Or actually, how would it conflict?

#

I'm curious how that Dodgeball plays out with other mods, for it is both an easter egg and a soccer ball, but also neither πŸ’€

onyx trout
quasi nest
#

Oh I could change the way I call it to circumvent that

#

Instead of using the dropSfx field I can just play the sound effect directly upon touching the ground

onyx trout
#

just to make sure

#

cuz when it drops on the ground on the right, it made another sound

quasi nest
#

Oh that's just the drop sound effect

tranquil parcel
quasi nest
#

Oh yeah lol

tranquil parcel
#

i dont think the ball was making that sound

quasi nest
#

Thought you were talking about the sound right at the beginning (that doesn't fully play)

onyx trout
#

god... I'm blind

tranquil parcel
#

its what they threw the ball at?

quasi nest
#

I was just using it as a target dummy plink

strange beacon
#

i also didnt see it initially ngl

onyx trout
#

I literally thought the sound was when the ball hit the left wall.
My mistake

late roost
#

Lol I thought that too when watching

#

I've been doing custom scrap art while Paco's been doing feature work so I get clips of all the cool stuff we planned actually working and I'm always left like "whoa! I can't wait to play this!"

#

Feeling really good about how it's coming together πŸ™‚

#

Six months in and it's looking like how I envisioned

quasi nest
#

Earlier they were watching me bounce dodgeballs off of enemies repeatedly (they can be caught mid-air lol)

strange beacon
#

@quasi nest could you add a scannode to banana peels

quasi nest
#

I like them being a complete surprise, but I'll add a setting for it when I get around to the next Bozo update

bleak remnant
#

yeah better as a config for that, i dont see why they would have a scannode

#

it's like adding a scannode to the beartrap imo

quasi nest
#

πŸ’€

strange beacon
#

btw i think that the circus interior might just be broken maybe???

#

it hasnt been generating

quasi nest
#

Oh?

strange beacon
#

ill run a test in a second

quasi nest
#

I opened up a blank profile a couple days ago wondering if I'd kept the static twisty hallway again, and it generated and seemed to be alright

#

(I'd reverted to a slightly older version of the project that still had it as a static texture lol)

strange beacon
#

ok nvm it generated

quasi nest
#

Pranked plink

strange beacon
#

was just a coincidence that
A. we didnt see it when we played together
B. it didnt generate twice just now

quasi nest
#

Oh I thought we saw it but I might be misremembering lol

strange beacon
#

we got normal facility

#

but no circus

quasi nest
#

Oh wait it was manor but the round after

strange beacon
#

yeah wtf

#

how

quasi nest
strange beacon
#

@quasi nest ok actual bug report

#

the santa butlers dont drop candy canes

quasi nest
#

!

#

Haven't touched them at all so I'm surprised that broke πŸ’€

quasi nest
#

I'm guessing something might've not loaded maybe

strange beacon
#

i fought one and didnt pay attention to the weapon

quasi nest
strange beacon
#

the j

quasi nest
#

I have no idea what this meme is, it just manifested in my meme folder πŸ’€

quasi nest
#

I have no idea when or why I changed that lol

#

January ??

#

Or wait no it all should just be auto included in the bundle due to being registered as an extended item, weird

#

Yeah what, weird

late roost
#

||thunk||

#

The blue man group would be so proud of me

strange beacon
late roost
onyx trout
#

I'm getting spammed with this in Bozoros

quasi nest
#

I have no idea why it happens specifically on Bozoros

#

I've been attempting to debug it for like a month or two lol

#

Should disable it spawning there

#

Ogopogo's really not a fan of the Bozo lake for some reason

#

Unfortunate, for I think it works really well on Bozo lol

onyx trout
#

oof :,]

quasi nest
#

Worth noting that warning shows up 4-5 times whenever it emerges out of the water and spawns vermin, but it never spams it in other moons agony

#

I've tried shrinking the water plane, raising/lowering the lake, meshifying the terrain, actually adding NavMesh under the lake, double triple making sure the water trigger matches vanilla water, making occlusion area larger (since it wasn't including stuff under the surface), reading Ogopogo's actual code to see how it determined the water surface, and some other stuff

#

But it keeps happening πŸ’€

late roost
#

skill issue

#

ogopogo, not you lmao

quasi nest
#

Oh lol

onyx trout
#

Cuz he added a default to spawn on that mod

quasi nest
#

Yeah I've been talking to him about it and suggested it should be removed from the upcoming defaults at some point, but probably forgor πŸ’€

#

@worn canopy greed

#

Most likely not worth a hotfix update, but just lettin you know the issue's still present

onyx trout
#

"hotfix" Wait another year

#

Nah, actually hopefully we will see new updates soon

quasi nest
#

It's definitely something with the moon, I've just been barking up a bunch of trees trying to find what

late roost
#

My brain is deteriorating and I bought the car rug desk mat

quasi nest
#

γ…€W

A S D

#

lol

late roost
#

My keys are like those charts you see at the eye doctor

worn canopy
#

could also keep it as a 0 value default like other moons that technically allow it to spawn but that aren't super good for it for layout snd balancing reasons (?)

quasi nest
worn canopy
#

ehhh i mean who's really gonna try that one all the time

#

does it just hate the cruiser being in the lake with it too???

tranquil parcel
#

I am now going to try it all the time

#

And complain when it doesn't work

#

Because I am evil Beaniebe

quasi nest
#

Actually though driving backwards into it with the Cruiser is a pretty easy way to kill it lol

#

Don't need to dive into the water, just wait for it to emerge and start going in reverse

strange beacon
#

you can kill ogopogos???

quasi nest
#

I found out by accident and was shocked πŸ’€

strange beacon
#

buh

bleak remnant
#

cuh

wooden canopy
#

I'll test this theory

worn canopy
wooden canopy
#

like at all

#

lol

#

I'd get the Cruiser exploding killing ogopogos, but a simple nudge?

#

While Cruisers can't even kill boom birds????

#

Goofy-ass balancing ngl

quasi nest
bleak remnant
#

Cruisers can kill any enemy that is killable

quasi nest
#

Cruiser just calls KillEnemy(), so if it's got health it just gets executed

#

Yeah

bleak remnant
#

That's more so on the cruiser than anything else

#

But it's weird that the ogopogo is killable to begin with lol

wooden canopy
#

Damn you, Zeekerss!

wooden canopy
#

They're hardly a threat to begin with, so this just makes them even more of a rare sight than they already are, even with high weights

quasi nest
wooden canopy
#

...Depending on how you actually have to kill them outside of Cruiser jank

worn canopy
wooden canopy
#

It's 7 AM and I've been awake for almost 24 hours fuck off

#

I could kill Satan if I wanted to

worn canopy
wooden canopy
#

mmFFg

#

j

quasi nest
bleak remnant
bleak remnant
#

(Lying btw)

worn canopy
quasi nest
#

I think I've seen it return to the water before though

#

Might be something with the newest version πŸ’€

worn canopy
wooden canopy
worn canopy
wooden canopy
#

but yeah

quasi nest
#

Or something goofy in my testing profile then, I mostly just have bugfix + performance mods though lol

worn canopy
#

on the vow dam

wooden canopy
#

Checkmate liberals

worn canopy
#

which has a lot of space

#

and isn't hilly at all

snow dirge
#

Go fish

worn canopy
wooden canopy
#

Oh yeah speaking of gogurt I heard their ambiences on Gorgonzola today

#

Needless to say, it sent shivers down my spine

#

Sounds like a fucking tripod horn

worn canopy
quasi nest
#

Or maybe it's from having time paused? Doubt it though lol

worn canopy
#

the anim thing? eh maybe it just wasn't visible from where you were

quasi nest
#

No errors in log at least other than warning spam

worn canopy
#

ye then it probably played and just wasn't super visible

wooden canopy
# worn canopy oh thank you!!

The fact it was on a joke moon too really gives to how well-designed it is when it can easily just snap you back to reality like that on a moon like Gorgonzola

quasi nest
wooden canopy
#

Lord,,

worn canopy
#

o- oh nono it's not gorg only

quasi nest
#

Can happen if you get unlucky with where it's at

worn canopy
#

gorgonzola has a cheese skin for Ogopogo

#

built into biodiversity

#

the ambiance is a mineshaft thing

wooden canopy
#

Oh, that's why everybody was talking about Gorgonzola ogopogo

#

but yes I know it's a Mineshaft thing

quasi nest
#

I gotta make Ogo RGB in Bozoros after warnings are fixed

worn canopy
#

LMAO

wooden canopy
#

I'm just saying it's so well-designed that it can just easily snap you out of Gorgonzola's wonderland

worn canopy
#

@dire sluice had an ogopogo skin idea for bozoros it was really cute

quasi nest
#

I can just swap material with the Shard Juiceβ„’ inside the Bozo-Appy

worn canopy
#

it had like a little clown frill and face paint and a red nose

quasi nest
#

Sounds neat too actually lol

wooden canopy
worn canopy
quasi nest
#

Clown horn sound effects involved

worn canopy
wooden canopy
#

I guess you could say it's a very mind-opening idea