#LethalMatt Moons & Interiors - Outpost 31, Bozoros, Circus, PlayZone
1 messages Β· Page 6 of 1
Do you have anything that skips the Online / LAN screen

Hmm
General improvements
Manually import it
and have someone else join you
Does online automatically
That's not the same right
Uhh well

What happens? If I may ask
if it repros just provide your log and the client's log and the screenshot, maybe Batby will accept it from ya
Oh
or launch it on direct with lan and do two games
But it was only as of the new update
I think it's better to Multi test
1.3.1
Lan has different variables
oh ok
Or 1.3.0
I'll test newest LLL version but v1.4.5 has been loading correctly
I was telling the reindog dev that the new update broke his mod and batby told me to get out. :(

Just now
Yeah
Tbf that was likely the wrong thread for it
nah he just hates me
Because of the AC thing
Do try and keep beef outta here btw, it is not something that concerns us nor is it related to the thread itself
Yeah I agree Paco
ok
Rip
That's why you abandon stinky mods
And then we all kill Wesley
If anyone gets a chance to test the new version let me know if its fixed. Thanks
TEACH. ME YOUR WAYS.
Oh did not know there was a hazard layer
Does it need that for seamine gal to highlight it? lol
yeah, MapHazard, 21'st layer iirc
Banana detector
that and for jimothy to pick it up and place it elsewhere
cleaning crew
not my fault if the banana ends up next to a spike trap and the player trips

Combination between balloon (to actually move the player) and the thing that makes the player stick onto the twisty hallway (and rotates camera)
It is quite jank at the moment π
@strange beacon Any word on if 1.4.6 fixed the issue?
i havent encountered anything
So it no longer bugs out when a client joins and says the moon is being loaded? ;o
i cant say for certain
what if you ragdolledβ¦
Shouldnt you fall backwards instead? 
That'd be ideal but I'm not sure how feasible it is to ragdoll while alive
Also yeah probably
would work like an emote but you can't move
@quasi nest
Dear God Almighty
Could load in the moon
SEVERE LAG SPIKES
And every time a spike happened my frames dropped more and more
Yes
Uh
Here
WHAT THE FUCK
I'll have to send it tmmw
My pc fucking is updating
Alrighty
Automatic updates 
if i didn't have to use windows for work, i'd probably go linux full time
is it possible for you to add a sound of a cartoon character bumping his head for when you receive damage by the banana peel
Matter of fact, yeah 
launch the player Vector3.up * 250f 
π
The balloon part of it wins over the banana peel, the player is not launched
That is certainly a sentence lmao
Planning on using that for trampolines though potentially π
transform.up better for a trampoline
Probably less jank but I haven't tested either lol
Perfect 
the only difference is just the direction lol
Vector3.up will point to the universal or whatever it's called, transform.up will point towards the upwards direction/normal of the gameobject
OH wait the launch parameter in the vanilla DamagePlayer() method is only applied to dead player bodies
That component's pretty much just a front end for it but I can definitely change it to also affect the player while alive lol
ye
Oh I thought you meant applying transform.up directly being better than using the damage thingy I have lol
I thought it'd be like the easter egg though
Hmm
Or I guess that's just explosions in general
just use player.externalForceAutoFade = force
Oh I see
Hadn't looked at what exactly explosions do to the player but that's good to know 
it's zeekerss annoying force stuff
well, maybe not annoying, but since we cant do rigidbody forces since its akinematic rigidbody, this is our next best option
there is player.externalForces too, but that gets reset every frame iirc
@quasi nest since you did it for the santa butler
have you considered making the kernal guardians a skin for the bees and making them spawn with a giant popcorn piece instead of a hive
(can also get rid of the elipsis and question mark doing this)
I've thought about having actual popcorn replacing the hive, but the bees would probably stay the same
i mean im ok with that
I'd make the bees like actual popcorn popping but the particle's hard to work with due to being a vfx graph
Replacing sounds would not be hard though
been busy today
How are the Bozoroadies doing on this fine evening
the last time i was on bozoros we wiped because i made it too hard
(not really, just have a friend whos mentally slow and died to a butler lol)
i only die to them often in mineshafts
Jesters are good at that too
OOOOO
This may have been drowned out here but I'm looking for someone who would want to make some posters for PlayZone https://discord.com/channels/1168655651455639582/1331502846180462593
@dusk bolt hey we just played on your mushroom map for the first time and immediately got circus
i didn't even config stuff yet for this moon

supporting integration?
I shouldn't have anything set up that's different from other moons using factory. If you can get me logs/profile code later I'll look into it.
oh I thought maybe your moon had circus listed as one of the defaults, i was giving a cheeky thank you
umm yeah we're actually having a lot of issues with our modpack atm so its probably nothing to do at all with your moon what's happening
Nah, not that it isn't a neat interior just not intended. I'm assuming it's a weird interaction elsewhere but if you think otherwise while playing hit me up.
Going to be asleep now though, I'll look into it after work tomorrow if anything comes up.
by the way it's a lovely moon!
Weirdly fitting for that moon
Fun tag 
Weight of 100 in Fun-tagged moons, I could change it to Circus but it's kinda funny to get a Bozo cameo on other moons lol
Thanks, means a lot from the Big Bozo Boss himself π«‘
@quasi nest The Bozo Apparatus is bugged and always plays audio for clients
this is shaping up to be my favorite interior mod
That's great to hear. Doing my best to make an interior that my friends and I will enjoy the hell out of.
Aesthetically different from vanilla for sure but also not pulling from any one particular game or reference and really trying to make something unique and nostalgic and liminal all at the same time
But I do have plans to try my best to actually work it into Lethal Company's lore somewhat
hell yeah man
its a nice change of pace from the darker interiors lotsa people make
wesleys toy store interior is one i love for that same reason
I really enjoy Toy Store and Grand Armory
There are some really gnarly pictures of a Stitch animatronic that used to be at Disney World that was kept and scrapped for parts
Coworker of mine was talking about how he has Thallasophobia and doesn't like animatronics in water, to which I told him he probably has mild Submechanophobia
hey, not sure if this has been reported/an issue for others, but bozoros has been really laggy for my whole group since the last update... makes us super sad cuz its one of our favorites!!!
Is it always laggy or only specifically when there's one or two players standing in front of an entrance?
If it's the latter, that'll be fixed next update, but you can mitigate it with LethalPerformance for now (if you don't have it already)
Also not sure why this is the case, I was playing last night and a friend mentioned hearing the sound when carrying it all the way back to the ship
I'll look into it, but also probably will add a volume setting for it too
yeah i noticed crazy lag when me or a friend stood in front of the entrance, I'm really intrigued as to what would be causing that
AudioReverbTriggers (that aren't even needed there) doing goofy stuff every frame π
I probably should just push the update out actually, I wanted to wait to include the Wesley tape stuff too but it is a pretty noticeable issue
Also still polishing banana peel
Its not the most pressing thing ever i think but i suppose bozoros isnt 100% the reason I play no need to rush :)
It does seem to lag quite a bit while in the interior though
Yeah it affects everyone everywhere when they're going off
Unless it's something else
LMAO
uhhhhh
this is in one of those circle rooms
this goes nowhere and i dont even know where the hallway on the other side would be
Oh that is just poking from the other side
Gotta be a large room or something right behind
well
I changed tile bounds to make that less likely but it can still show up like that
to the left was a hallway extending further to the left, with nothing to go towards here
to the right was a reskinned catwalk room that didnt have a hallway going over here
so i legitimately have no idea how one wouldve got to the other side
i suppose it couldve been the large storage room
the one where apparatus can spawn
locker room was where the hallway to the left went
Ah nevermind then
LethalMatt Moons & Interiors - Outpost 31, Bozoros, Circus, PlayZone [WIP]
Nothing changed, just added circus to the post title
add granny
real interior hours
||bowling carpet||
gotta remember to spoiler tag my stuff
||our lovely friends from Bozoros make a return..||

Is play zone available in the mod currently or not yet released?
the latter
Looking cool I canβt wait
new weatherreg update might've broke something
Known issue Pacoito is working on fixing it
More interior stuff today
||Wonder what this room could be?
||
Yoooo!!
Are these brand new interiors for Bozoros?
and not just the uh
Circus Facility?
either way im fuckin pumped
Not exclusively for Bozoros, but it will spawn on moons with the Fun tag 
me putting it on every moon
By default I'm planning on moons with the fun tag as well as Experimentation, Offense, and Titan
wll I mean, it is to accommodate Bozoros mostly
Also me setting the interiors' configs to Bozoros:9999
Seems like Bozoros plugin now fails to properly initialize with the latest WeatherRegistry
[10:16:19.9276589] [Error :BozorosPlugin] Error while initializing 'BozorosPlugin': HarmonyLib.HarmonyException: IL Compile Error (unknown location) ---> HarmonyLib.HarmonyException: IL Compile Error (unknown location) ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) WeatherRegistry.Networking.WeatherEffectData:DMD<WeatherRegistry.Networking.WeatherEffectData::ApplyWeatherEffects> (LevelWeatherType[]): IL_0013: call 0x00000003...
Known issue
Alright, does this impact the moon a lot?
Should still be playable, just won't see special weather effects such as the Balloons during Stormy
good to know
arson is no more
Yeah it's playable, just weather stuff won't work (which includes fireworks show)
Currently figuring out compatibility with WeatherTweaks while I'm messing with weather stuff, the thing that got updated in WeatherRegistry (that broke it lol) added something that could help with it
@foggy ingot I think I found a pretty niche edge case with None > Blackout (or any weather that switches to Blackout) 
If the player's parented to something in the scene (e.g. PlayerPhysicsRegion) and it switches, it just breaks the player π
Not sure if it's something with how lights are being searched for
(A bit loud)
oh what the fuck
Tried it without any of the material swaps I do, and also without stopping the Ferris wheel animation, and it was still happening
also why are you calling that π₯Ί
For the goofy event to do stuff when the weather's changed by Registry 
fair
I'm not actually calling it, it's just a Postfix that invokes the event
that's the entire thing
sorry for committing those crimes π€
Doing similar stuff for the material swaps too lol
To avoid manually specifying every tent (and their LODs) π
Good news is it does seem to be alright with other progressive weathers
(Though the balloons are supposed to deactivate there)
Ferris wheel skipping ahead is a bit goofy too but hopefully it won't cause anything
okay whats the difference between this and FindObjectsOfType
I assume to search through the moon scene Nevermind I'm dummy
i dont think thats how Resources.FindObjectsOfTypeAll is meant to be used
who is doing this and how soon can they stop π
Specific to a scene
mrov :3
mrov when he finds out heβs probably modifying prefab assets π€
AM I π³
π₯Ί
if it makes you feel better, if a mod instantiates a prefab, your blackout effect will be working on said prefab so i dont actually know a better way of doing what you're doing, you just have to be really safe about it? π
Ohh wait is that why turret lasers are missing during Blackout lmao
Or was that fixed? I forget
i'm finding every light
so yes
π
oh ngl
i thought blackout was just a visual thing
but thats actually an effect lol
Does other gameplay stuff too, like ensuring breaker box is off (and hiding it) without powering down doors
that weirdly reminds me
im so sad we didnt get the comically large breaker box as a config opion
for bozoros' interior
this method seems to be unused, so not yet at least 
postfix the Light.Start/Update method?
im eepy, forgot about patches
Would apply to any flashlights purchased that round, no?
They forgot the batteries 
the resources one and findobjectsoftype would also apply to flashlights bought that round and in the future 
well, not future with findobjectsoftype
nor purchased
so idk why i included findobjectsoftype in what i said
Resources gets from all scenes i thinnnnk? but voxx said you're not using it anyway
he can add some checks for that, he only wants to touch moon scene objects, so just filtering by its name will suffice here (since all the items are in SampleRelayScene)
@foggy ingot Tested with parented items too out of curiosity lol
Thinking of teleporting any players and items riding the Ferris wheel to the ground (as a temporary solution), but I think it also affects the wacky hallway tile I've got inside
(Haven't confirmed it though)
that's interesting
is it causing issues for all progressing weathers or only the blackout ones?
It's probably because when inside the elevator you get temporarily parented to it along with all the items in the inventory (and consequently moved to the moon scene temporarily), so when you disable lights they are processed with everything else in the level
OH SHIT THAT'S RIGHT
π³
@late roost I get this error when loading the game
0194f626-cb23-faeb-1705-2673460b67a5
these errors are caused by the Lethal Phones mod
nope, I had that similiar error too and I don't have Lethal Phones
my fault, I attached the error without checking, but it's 100% incompatible with Lethal Phones
the author of this mod himself just wrote about itπ
yeah I saw that
It ain't LethalPhones related (at least the error from Bozoros), I just need to update to support WeatherRegistry v0.4.0+
Bozoros v2.3.2 uploaded!
- Added a banana peel hazard!
- Spawns both outside and inside (only in
CircusFacilityat the moment), with a bit of spawn configurability for each. - Comedic relief included!
- Spawns both outside and inside (only in
- Various performance fixes/optimizations:
- Removed unnecessary
AudioReverbTriggersnear entrances.- Players standing near entrances when not using LethalPerformance (which you should be using!) will no longer cause major lag spikes. This includes the fire exit in the Ferris wheel, too.
- Thanks for the help with this, @candid edge!
- Made the remaining
AudioReverbTriggersonly trigger twice every second, instead of once every frame.- Not sure if this could actually cause any issues, but it seemed fine during testing...
- Enabled animation culling for the Ferris wheel.
- Enabled static batching for a couple map objects.
- Added LODs to the rotating parts of the Ferris wheel.
- Switched all
MeshCollidersto use their highest level LOD instead of their base mesh.
- Removed unnecessary
- Fixed compatibility with WeatherRegistry
v0.4.0and above.- NOTE: Older versions will not work properly with this release.
- Fixed compatibility with WeatherTweaks' combined and progressing weathers...
probably.- Combined and progressing weathers are handled dynamically, so there might be some goofy combined effects (e.g.
Eclipsed + Rainyhaving tents on fire while it's raining), or possible leftover effects when it switches to another weather.
- Combined and progressing weathers are handled dynamically, so there might be some goofy combined effects (e.g.
. * NOTE: Not all possible weather combinations were fully tested, but the only real issue I encountered was during None > Blackout (from MrovWeathers), where riding the Ferris wheel or crossing the Twisted Hallway during the switch to Blackout causes your player to be deactivated. Stay clear of those areas at 6:00 PM!
- Fixed special
SnowfallandBlizzardweathers compatibility with the newest LethalElements versions.- Grass is once again properly replaced with snow, and the icy lake is back to being precarious during
Snowfall! - Made snow color blend in better, too.
- Grass is once again properly replaced with snow, and the icy lake is back to being precarious during
- Made
Toxic Smogweather a purple color instead of green, specifically matching Spore Lizards' spore cloud color.- The lake is also poisonous!
- Made time-based events a bit more robust, so any mods that skip ahead in the day or change weather in the middle of the round (that aren't WeatherTweaks) won't trigger the fireworks show immediately anymore.
- Made slight adjustments to the cannon's
12:00 PMfiring event.
CircusFacilitychanges:- Moved a couple scrap spawn locations slightly.
- Reduced radius of a specific Hazard spawn point that could result in a Turret spawning inside a fire exit door.
- Adjusted depth weight for props in rooms set to spawn at specific depths.
- Fixes for the
Bozo-Apparatus:- Fixed clients pulling the apparatus not 'counting', which caused its plugged-in audio to continue playing, and prevented the alert from showing up (though lights still went out).
- Fixed the
Bozo-Apparatusplaying its plugged-in audio in the ship when reloading the lobby. - Fixed the
Bozo-Apparatusnot being able to spawn in the double door room at all.- Due to switching dungeon generation to start at that specific room, its path depth can only ever be
0, so it could never spawn it with the previous curve.
- Due to switching dungeon generation to start at that specific room, its path depth can only ever be
No tape for Wesley's moons yet but it's still planned 
Funnily enough this exists (from 10 months ago): https://youtu.be/TM53rhP2Opw?t=180
The Company are stepping up their propaganda by creating commersials for some of their new products or places to send their company employees. Even if the commercials come off as friendly and encouraging the Company have a hard time hiding their malevolent intensions.
THIS VIDEO IS JUST MADE FOR FUN AND TO SHOWCASE A FEW MODS IN A NEW AND FUN W...
Gotta do an updated version with the new gimmicks 
waow..
Let's gooooo
I never even knew you had plans to add support for Wesley's Moons
:3
||Planning a couple funny interactions too, but haven't cooked them yet
||
Also this wins the award for most evil Turret spawn location in my book

(Shouldn't happen anymore
)
bananas so peak
Minor inconvenience until you encounter one like this π
...jetpack
I'm waiting on galetry to become standalone (though I've heard it might not ever be)
I can confirm it will be.
Bozoros v2.3.3 uploaded!
- Fireworks show is no longer enabled by default, causing it to play regardless of weather (whoops).
- Added LODs to the banana peels, and enabled culling for them.
CircusFacilitychanges:- Renamed secure doors to make them compatible with Piggy's Variety Mod's Tesla Gates.
Small hotfix 
i noticed a new outdoor ambience of a shotgun firing was added
no mention of it in changelogs though unless i missed it
sounds like you're referring to the ||12pm cannon event||
||the cannon has always fired at 12pm but there was never a sound to go with it||
Sorry if it's a bit loud actually 
I should add a volume config for it too
no its not that loud
@quasi nest it seems like disabling banana peels from spawning in the interior only works on bozoros specifically
my mod pack has one spawn weight circus on every moon (besides tier 5 with a weight of 3)
me and some friends got it on vow today and the banana peels spawned even though i turned them off
OH wait yeah I didn't think they'd show up on other moons
π
I'm disabling them on Bozoros instead of enabling them there (they're just enabled by default), my bad lmao
You can crouch to counter them 
I'll upload a hotfix for that, but I'm waiting a bit in case any other issues pop up 
My group found out we can use the banana peels for a small rocket jump
caught this specimen chilling while on bozoros
Living in Spain without the A
HD spinning rotating Manticoil gif
All dementia leads to PlayZoneβ’οΈ
||Get ready to fight in the line of duty for the future of PlayZone. Enter... the LaserZone. (still got more work to do here but I got a lot of stuff done today)||
||the old bird is sick with it!?!??||
||I got the idea when I found this when looking for references:||
reminds me of security breach even more now
and im pretty sure matt said sb was not an inspiration
it was not, but fans of it will like the interior nonetheless
Pretty sure its a big case of the devs of that game pulling from similar references
Animatronics in a big indoor amusement park, many references coming from things like Disney Quest and Epcot, as well as a lot of indoor entertainment venues
So there's bound to be a ton of similarities, I did actually start looking at SB for reference in some areas too. Got stuck trying to figure out where to lean with this current room I'm working on
dudeeee i remember disneyquest
the whole 2000s-2010s epcot aesthetic is really hard to put into words as well
yeah it was peak fruitger aero era, the vibes were quirky because it was 90s kitsch mixed with turn of the century y2k optimism
learned yesterday ghost girl is scary in the spinning hallway
Having her chasing you and skipping around back and forth to get across sounds really funny actually lol
she looks like a fucking png
(Also I haven't forgotten about the banana peel config not applying on other interiors, I've been a bit distractedβ’)
It is fixed though but I wanted to add an additional thing to the banana peel lol
the best fire exit I have ever seen
and it's a detection spike trap to make things even worse
it was
Actually that might just be for main entrance now that I think about it
so damn peak.. holy moly
we are stupid, we keep getting clown enemy variants and the clown interior in non-bozoros moons. How should we fix it?
Oh they're both set to show up in moons with the Fun tag
CircusFacility can be changed in LLL's config, specifically "Dynamic Level Tags List" (make sure to set "Enable Content Configuration" too)
And the clown skins can be done through EnemySkinRegistry's config, but it's a bit wacky
Setting Fun to 0% for that skin (or removing it) and adding Bozoros manually
I think i can do that
I'll set it up after work
big thanks
late night PlayZone hours
||Got a lot done now for ~~the apparatus(es) room ~~ LaserZone||
This is so sick! 
Still a long ways to go, but that room is pretty much done on the art side
thank you chill guy
WOAAAH
THIS ABSOLUTELY PEAKS
Bozoros v2.3.4 uploaded!
- Slipping on a banana peel now causes players to drop their items!
- Can be toggled off via the
BananaDropsItemssetting. - Also lowered indoor potassium level curve a bit due to this.
- Can be toggled off via the
- Made banana peels able to spawn on other interiors that generate on Bozoros.
- Fixed players slipping on a banana peel into a pit not counting as having 'landed', causing them to remain rotated at a 60Β° angle when respawning (backslash pose).
- I couldn't fully reproduce this issue during testing for some reason, the player's rotation seemed to always correct itself a few seconds after respawning, but it should be fixed in any case.
- Increased audible distance for the banana peel's
AudioSource. - Added the client-sided
ReduceMotionSicknesssetting.- Currently only toggles the player's camera turning when crossing the Twisted Hallway, but will likely affect more stuff in the future!
- Fixed the
Bozo-Apparatusnot waking up dormant Old Birds. - Fixed a specific tent's LOD causing it to change its texture upon getting closer.
- Stormy effects (cloudy sky and loose balloons) should now appear during CodeRebirth's
Tornadoweather (it was still set asWindy). - Added some compatibility for CrowdControl's weather switching to allow it to properly toggle special weather effects (e.g. tent fires and confetti particles during
Eclipsed).- A bit jank but should be fine for the most part.
CircusFacilitychanges:- Fixed
BananaMultiplierInsidesetting only applying when landing on Bozoros specifically. - Adjusted the CircusMimic prefab to fix a couple small inconsistencies it had with the real fire exits.
- Fixed
Messing with weather stuff is invoking pandemonium and I did some refactoring, let me know if there's any issues 
Hey since you fixed the old bird thing, maybe you can tell @vapid arch How to fix it for his Warehouse Interior
He was going nuts trying to figure it out for his Cobalt Apparatus
Patented secret, clearly! Ye sure, in my case I had to grab the Old Bird enemy type at runtime and assign it to the apparatus, I'm not sure if assigning the non-blank reference type in the prefab works but I'm pretty sure LLL only replaces blank references for the moon and/or any interior
teehee, the eclipsed-like is Fire Storm and the very water-y one is Hurricane incase you need to know for future
Already accounted for 
I still have When Day Breaks actually lol
But yeah I did it like this (it also activates the apparatus so no separate 'deactivated' prefab is required)
Just added that to the prefab
Noice, thanks for the insight!
Actually I guess this could be something LLL could do if a prefab is placed in like an OverrideApparatusPrefab field, sorry for posting about it here instead of the LLL thread @nocturne charm 
what is overrideapparatusprefab
i replace refs in spawn sync objects if i find em
Oh just threw a random name similar to the key prefab override field
I think the Old Bird enemy type might not be getting replaced in LungProp objects
yeah that would make sense
Haven't 100% confirmed it actually, I just know Old Birds started waking up after I assigned that at runtime
no one has brought it up before tbh
Itβs weird that apparatusβs reference them directly like that
unideal code but thatβs life
Yeah I just happened to notice Old Birds not waking up since this makes it so if it's spawned in the middle of the round it triggers the pulled event when picked up
I was testing banana peel dropping items, apparatus was one of them and I picked it back up lol
is outpost 31 any good still
It's playable but needs updating (still working on it but I've been mostly focused on Bozoros/PlayZone
)
borozoros isnt really my style im just primarily focused on outpost 31
Modded enemies have trouble pathing outside, and it's not compatible with LLL's bundle unloading yet (and needs a lot of optimization)
is it possible that I can have borozoros but only use the interior
and like mix around the interior to different moons
Oh hmm, maybe you could lock routing to it through LLL or a different mod that removes it from the moons listing
Maybe
Deleting bozorosscene.lethalbundle might work actually, but you definitely want Bozoros.dll since they both share a few scripts
Wouldn't recommend it though, I'm not 100% sure what it'll do, disabling the moon and hiding it would be ideal
It's compatible with LLL's hot reloading so it won't take up RAM usage either
This completely deregisters it btw
It doesn't just lock it
So you won't see, "This moon is locked", in the terminal when you type Bozoros in
Should be fine then
alr ty
Woah an og first map fan
Had plans originally to make a series of horror movies maps but didn't really feel like it and pivoted to the complete opposite direction
Hey! I'm a fan of Outpost-31 too
I have fond memories playing on it about a year ago
The eerie music was pretty captivating
Yeah there was like two weeks where you needed LethalExpansion
I really really want to do a Severance interior
There are a few office interiors but they don't quite hit the mark for me
Black Mesa dudes should port cs_office next lel
My goal with PlayZone is just having a good level of detail for everything. Having an interior that feels filled and you could stop and look around if you really wanted and find some cool stuff
Black Mesa and Castellum Carnis both hit that level of detail I feel
||i feel like while it would be peak your semi limited in reference selection because i feel like if you end up spoiling severence for people off a lethal company mod you might get sent to hell||
||on one hand yeah probably, but I feel the sets in severance are so wildly varied in their context that it could work for ppl that haven't seen the show, might even get a few to watch it if I keep the Easter eggs vague enough. Even showing the newer rooms that were shown in the previous episode I think don't necessarily spoil plot, if anything they raised even more questions and intrigue
But it would take me so long to do that the spoiler time would pass anyway haha||
Fair
I guess my concerns are more prominent in regards to props in the rooms rather than the rooms themselves which thematicially aren't too indicative of spoilers
||yeah exactly. Just picture finding the goat rooms and it would be funny for people who haven't watched.||
||use the worlds tiniest unity terrain for the bit||
LC interiors work best generally the less props you have lying around. It can be infuriating playing a custom interior that reuses scrap but you can't pick it up for whatever reason. ||The show itself is very limited as far as actual props that are spoiler heavy. Probably no room for custom scrap or data logs or notes or anything that could have spoilers||
I think limited props are fine when its like
how the vanilla store room are
yeah, I just want to avoid any edge cases of mistaking a prop for something you can pick up, but its also a balance because you don't want things to look too empty
don't mind me just listening to the banger of an album that is Rainforest Cafe - Rhythms of the Tropics Vol 4
From 1998
Tracklist
1 The Adventure Begins
2 Jungle Prowl
3 Cool Mist
4 The Sheltering Banyan
5 Tango On The Nile
6 Monsoon Dance
7 Amazon Sunset
8 Lost In A Raindream
9 Rumble In The Jungle
10 Trail's End
Bozoros v2.3.5 uploaded!
- Added option for banana peels to only drop the player's held item (and made it default), as a middle ground between being fun and being mildly annoying.
- Fixed locked Ferris wheel window tooltips not being thematic.
- Fixed balloons not being rideable when playing with a controller... probably...
- Can't actually test if it works as for some reason the game won't detect my controller, but I changed the grab requirement to holding the
Jumpaction.
- Can't actually test if it works as for some reason the game won't detect my controller, but I changed the grab requirement to holding the
- Fixed icy lake not showing up during
Snowfallin the newest LethalElements versions (again). CircusFacilitychanges:- Added
PandoramusandStarlancerZeroto the default moon spawn weights for no particular reason...
- Added
gonna make an exploding shotgun cake to celebrate?
Shotgun that shoots cake

Reverse toy store cake
A million shotguns that shoot a million cakes
Just crash whatever machine is running it lol
nah, be original
pie that launches banana peels
make it the centre of a merry-go-round or smth
actually no the pie sounds stupid but a deadly merry-go-round challenge sounds kinda fire ngl
Deltarune Chapter 1 interior says hi .u.
FUCK
I CAN DO ANYTHING!!
Okay we need a different circus/festival-themed analogue to the cake that has no incidental or otherwise association with jevil deltarune
Can't do rollercoaster due to deltarune chapter 2 
Bruh
Somehow make smth out of the firework show
Like you can raid their firework storehouse and there's treasure underneath all the fireworks but trying to get at it will light them
Unless there's smth else in the deltarune interiors i'm forgetting that involves fireworks?????
Toy Store interior with that one chest
FUCK
Okay but slower not all at once
Various types of fireworks come out with different properties and stuff to dodge until they're all burnt out
Which brings us back to the cake
reminds me of Facility Meltdown kinda
Hypothetically if I were to do something it'd probably involve the mysterious shard in some way 
Not actually though
(I do have funny ideas but have not cooked them)
triggers the sprinkler system, which ends up being filled with firework sparks instead
how does facility meltdown work beyond just blowing the facility up after a few minutes
haven't played with it yet
that sounds hilarious
nothin else really π
Ic
there's a value override. could make it worth 1 credit even
blowing up the facility for one credit π₯
worth it
Employee of the month
Play places today
If I moved the setting of PlayZone 20 years ahead, could be done and released already
that is so depressing
would be a funny april fools thing
just one tile
||feelin' kinda bouncy||
oh nice u got the effect you were going for with those bumps
it could be more bumpy but it's most of the way there
yeeeaaa just reusing a temporary material until i find something better, but it definitely reads the way i want it to
whole thing is really taking shape now
Love watching a chef cook
now we just hope the loot circle placements arent bad....
congrats on a million downloads for bozoros btw
it just keeps getting better
@late roost I absolutely enjoy Bozoros especially with friends who have never played in it before
https://youtube.com/shorts/GFZF_y0uJXY?si=BOMyKOUihycWcvQL
#lethalcompanygame #lethalcompanygameplay #lethalcompanyshorts #lethalcompanymoments
Oh yeah if ur wondering
this was recorded about 2 months ago
Despite the instructions it keeps happening 
lmfao

i think it'd be pretty funny to add a secret interior based on that one depressing image of modern playplaces
and its the most bland interior to follow the tradition of interior mods adding a secret unserious interior
I was JUST thinking earlier today of an interior exactly like this, glad to see someone is making one
anybody else have blobs getting stuck at the bozoros circus interior crooked hallway? poor things can't seem to navigate on the weird angle of the floor and stop at the front of the hallway trying
Oh hadn't noticed that, they probably just aren't able to use Jump off mesh links, which are used throughout the twisty hallway (enemies 'drop' from a high slope point to a low one, which makes them do the funny zigzag pathing)
I've seen blobs cross vanilla facility beam gaps before, are those not actually jump off mesh links?
I thought they were, but they might be Walkable
I'll check next time I open Unity 
I vaguely remember spiders not being able to cross that gap due to being Jump, so I'm not sure
this heavily reminds me of this last section of a backrooms animation
Didn't connect the dots until just now when I was rewatching it
hm I haven't seen this but that's eerie
19.04.06 Found footage to be analysed and investigated - The majority of the footage appears to be missing or corrupt - probably caused by damage when the camera eventually and somehow clipped back through to reality. I put together what I could. Iβll see if I can find more in future.
=================================
Check Out THE BACKROOM 19...
it was this video
are you taking suggestions because I think seeing one of these would be very funny

||Funny you mention that...
||
oh snaps
i swear if they breathe fire in the direction their facing...
The Grand Playplace
||I HAVE THIS GUY IN MY REFERENCE BOARD||
my fault OG
||ball pit||
||figured out a way to do this where these aren't actually mesh being loaded, very neat and good on frames||
||hopefully it instantly kills you like the toy store ballpit||
||actually it will just slow you down like water, the foam cubes however.,..||
This interior is gonna be so good awesome
I'm starting on trying to make my own interior and my PC is dying running the project patcher
||Ball Pit Part 2 Electric Boogaloo, Can't wait for everyone to jump in it and die||
||This one's not evil
||
||(Probably)
||
||beware the cubes||
||wow okay wesley||

I'm so excited for the PlayZone, I have so many interiors in my modpack already but I want MORE
|| jumping in it, head first ||
||Cant wait to drown in it
||
||They get to have fun, too
||
||what is it with this interior matching up with VHS horror videos I watch||
||I was just watching a FNAF vhs video yesterday where a little girl meets funtime foxy in large red crossing tunnels in a playplace, it looked literally identical to this||
the pistris saevus from lethal company
||This is unreasonably fun
||
I am absolutely ravenous to get my hands on this goofy ahh place
thats the single best possible sound effect you could have used for the trampolines
10/10
now we need a pit hallway with a trampoline on both sides
Finally compiled the updated version of Paco's work on PlayZone and I can indeed confirm
trampolines are fun
OOOOOH

(Won't actually have it go that fast, fire exit becomes uninteractable and it's extremely dizzying π, just playing around with it
)
||Having it speed up throughout the day (like Barbers) is an interesting concept, however
||
booooring smh
Maybe could have the ferris wheel control panel nearby and you can flick a lever to make it go faster or slower?
join me as the madness continues into the darkness of abandoned Disney quest! Make sure to subscribe and check out my videos exploring Disney's Discovery Island and Cranium Command!
https://www.youtube.com/watch?v=_GmjNTxr1T4
https://www.youtube.com/watch?v=TrOPmotqGCY&t=46s
I watched this video like 6 months ago and it's what inspired PlayZone
makes sense
these videos of getting into unused disney property are creepy but have a weird factor that makes me wanna see more
kinda like a video i saw a few months ago, of someone getting into the back area of the Odyssey at Epcot
Kinda obsessed ngl
My fiance and I are going to Disney World in like a month so I've been researching all kinds of stuff
For a while I've kinda been without having like a dream job in mind but now I think my end goal is designing stuff for themed entertainment
Having a lot of fun with Bozoros and PlayZone
Would be cool to do something physically immersive one day
Bozoros v2.3.6 uploaded!
- Fixed rare(?) error whenever the
CircusFacilityAssetBundle happened to load before Bozoros'ExtendedModAssetBundle, breaking a lot of stuff.- Banana peels would not be able to spawn, and landing on Bozoros would straight up crash the game.
- I didn't hear this issue be reported until encountering it myself, sorry if it affected anyone!
- Fixed banana peels not actually spawning in other interiors, with the
BananaMultiplierInsidesetting set to its default value of1. - Improved Ferris wheel position syncing across all clients, though it might still be slightly off.
- Adjusted NavMesh inside the Ferris wheel, but enemies pathing inside is still a bit jank.
- Added networking to the sound of a player getting conked by the Ferris wheel, it will now be heard by nearby players as well.
- Made the Ferris wheel spin a little bit faster during
Stormyweather. CircusFacilitychanges:- Adjusted some steam valve spawn locations.
- Added configuration settings to toggle special moon compatibilities for specific moons.
- Reduced size even more by switching to blank references for some prefabs I did not realize LethalLevelLoader replaced.
with the latest update, got this on startup and game wont start
!
Not sure why that's the case, try turning PandoramusPortal off in the config
It should just not do anything if it's not installed
Oh wait
Yeah I'm dumb, I'm calling something a bit too early
Turning that off should fix it, but I'll upload a hotfix real quick
Bozoros v2.3.7 uploaded
- Fixed error during startup caused by calling something too early to initialize one of the special moon compatibilities.
Got distracted by some stuff, but hotfix will show up soonβ’
Thanks for reporting it 
I had a weird issue on Bozoros where an outdoor Barber phased into the ship while up on the railing on the side (came in right around through where the gear locker spawns) even though the doors were closed. It wasn't 2-story ship or anything, just vanilla ship. Is Barber known to sometimes ignore walls that are thin enough between their hops if they are trying to pathfind somewhere that has them rubbing up against that wall enough?
Oh hmm, I'm not sure
let me fact check this
I don't think the Barber has anything specific for interacting with the ship in general (like how dogs can't kill through it), which makes sense as it's not supposed to be outside, so it could just be some Barber pathfinding jank
barbers still consider collision as
yknow
there
Actually yeah forgot they can't go through regular doors
that being said
was bozoros built off of march
because march in vanilla has a really funny issue where monsters ignore the ship door colliders
I used Assurance iirc for the remake
navmesh obstacles are ignorable depending on framerate sometimes, just have something trying to path to the inside of the ship while you're inside and open unity explorer
itll lag your game enough that itll clip through the door
it's pretty funny
happens most on march for whatever reason, but all other moons do it
Huh
Oh I wonder if it happens on March more often due to its reverb triggers near the ship then
Or any of the vanilla moons listed here: https://thunderstore.io/c/lethal-company/p/JacobG5/ReverbTriggerFix
im too lazy to analyse every single navmesh obstacle thing to figure out exactly what it was tbh π
it could also be the navmesh generation settings
from the navmesh surface
more navmesh = easier to connect or smthn maybe iunno
Oh I'm just thinking of any moon-specific sources of lag near the ship
oh that, yeah maybe
no idea but i noticed it while messing with unity explorer since that lags a fuck ton
i see
that makes more sense
i've noticed i think whilst using lethal performance it lags a lot less, but i could be imagining it
Just realized I left this error in:
[Info :LethalLevelLoader] LethalBundleManger Recieved Group: Circusfacility.lethalbundle
[Info :LethalLevelLoader] Found ExtendedMod: CircusFacilityExtendedMod
[Info :LethalLevelLoader] LethalBundleManger Finished Requested Load
[Error :BozorosPlugin] Could not load Bozoros... ExtendedLevel not found!
It doesn't mean anything though, the moon loads just fine 
fail
WAIT mega fail, the twisty hallway texture doesn't scroll π
I changed it while adjusting vent positions a bit, forgot to change it back
Warrants a hotfix, crucial feature 
Literally unplayable
Bozoros v2.3.8 uploaded
- Fixed different error message showing up during startup.
- This one did not actually cause anything, and was just there due to me messing with
ExtendedModmerge settings.
- This one did not actually cause anything, and was just there due to me messing with
- Fixed Ferris wheel varying speeds for certain weathers not applying.
- Also improved its position syncing across clients (again).
CircusFacilitychanges:- Fixed Twisted Hallway wall texture not scrolling.
- I forgot to switch it back after I finished adjusting some stuff in it...
- Fixed Twisted Hallway wall texture not scrolling.

YESSS
YES
YES
YES
NEW BOZOROS UPDATE
EVERYONE STOP WHAT UR DOING
BOZOS UPDATE
perhaps you should read the changelogs cause its not major
also its been getting fairly frequent updates
Yeahh I've been breaking some stuff 
The Ferris wheel stuff in particular is me beta testing a script from the PlayZoneβ’
Getting this to sync up across clients decently enough
!dedaolpu 0.4.2v sorozoB
- .srehtaew elbaliava fo tsil eht ot
sreffuP yfooGdeddA - .gniliec eht no
elbillugetorW - .
enirboreHdevomeR

Added Goofy Puffer to the list of available weathers
Wrote gullible on the ceiling
Removed Herobrine
||It's the same as v2.3.8 but with meme stuff, if you're wondering (for Arduous Hardships purposes)
||
dw
i was gonna ignore anything related to april fools to begin with
Yee, understandable lol
ti evol I
?tp evop uop
!op yltulosbp P
I think Bozoros + PlayZone are gonna do well in REPO honestly
Everyone should enjoy them
Honest answer I'm going to put both Bozo and PZ in my portfolio, I think the incredible amount of attention that Bozoros got is something noteworthy I should have somewhere for posterity
Also the repo thing was in the spirit of April Fools sorry if anyone got got earlier
The game my studio's working on is coming out Q2 of this year so I'll have to do some updating soon, everything on my portfolio is from college
Bozoros is a really good
the attention is absolutely deserved because its goated
Do you have a store page for it?
I do but I don't know if I'm allowed to post it, its Rise of Industry 2 and coming to Steam, Xbox, Playstation
I'm not much one for sim/management-type games, but I can wishlist it and maybe bring it up elsewhere. π would be interested in a full game by a LC modder
yeah fair its def a genre title but we did our best to provide something that new players could enjoy and seasoned vets of the genre can too,
The best sim game will always be Rollercoaster Tycoon 2 tho π’ π‘
I feel like the fact that I didn't grow up on RT2 is part of the reason I have little experience/outside interest in sim games, haha. But if I give the demo a shot, I'll let you know. Probably through DMs so I am not clogging your mod threads with an off-topic conversation. π
You should totally get RCT2 and get OpenRCT2 installed, it's so good I feel anyone can enjoy. It's just so charming and the anthill-like nature of it is very endearing. Just building a park and seeing it thrive is just so nice
Our game is a bit more cutthroat and business-y
But yeah the demo is live until April 6 when it gets taken down
And the 3D is all me!
Nice. π
is the current version of bozoros still inverted?
no
It's inverted but an additional time 
No changes from 2.3.8 other than version number 
BOZOS???

BOZOS INTERIOOOOORRRRRRRR
I wish I could test with you
or test in general
Graaah
Im a Bozos super fan
I damn near can't have a modpack without Bozoros, i'd tweak

WHAAAAAAAAT!!!!???
NO FUCKING WAAAAAAAY
Funny thing is it's all banana peels/balloons π
The whole time
"Always has been"
Im absolutely in love with this
Dude
I might even do a video on the Bozoros update
maybe

plan as of now is to release PlayZone on its own as a standalone thing
Too big to be included in a Bozoros update, doesn't quite need its own map
But we will do some vanilla moon shenanigans to fit it
maybe
probably
hopefully
Im definitely going to make a new Seichi variant for it 
but Im taking a break and its currently totally broken
modding REPO rn having a ton of fun with that
i saw it finally changed off of that awful key art
apparently its still a major part of the lore or whatever lol
my edit of it will make you cry

Ooooh
I mean I'll still put it in the spawn pool for bozos interiors
||fitting interior for Pizzeria||
||shoe||
holy fuck that's detailed
Yeah and LC gonna crunch it into oblivion
now make it 7 times the player's size so we can see all that beautiful beautiful detail
I hope this ||shoe|| itself won't weighs 200 MB
I'm making sure the bundle stays at a reasonable size (without sacrificing quality too much) 
The bundle for circus facility's only 4 MB (I obsessively kept finding stuff I could change to reduce size
)
pog
(if it helps reducing the size, then keep going your obsession lol)
I have to sometimes reign Paco back so quality of details doesn't get too compromised
Since this is a scrap you see up close, the image I think should be larger than others

extreme dodgeball
the woobling sound effect may have some troubles with LethalResonance :,]
Temporary sound for the most part, not planning on keeping that vanilla one 
Or actually, how would it conflict?
I'm curious how that Dodgeball plays out with other mods, for it is both an easter egg and a soccer ball, but also neither π
I don't know how it would actually works on your side, but that exact sound is replaced by our mod with another similar but with some extra effects
Oh I could change the way I call it to circumvent that
Instead of using the dropSfx field I can just play the sound effect directly upon touching the ground
I'm referring the wooble sound of the dodgeball when it latches on the left wall
just to make sure
cuz when it drops on the ground on the right, it made another sound
Oh that's just the drop sound effect
isnt that just cus the coilhead started and stopped moving
Oh yeah lol
i dont think the ball was making that sound
Thought you were talking about the sound right at the beginning (that doesn't fully play)
wait, was there a coilhead in the video?
god... I'm blind
its what they threw the ball at?
I was just using it as a target dummy 
i also didnt see it initially ngl
I literally thought the sound was when the ball hit the left wall.
My mistake
Lol I thought that too when watching
I've been doing custom scrap art while Paco's been doing feature work so I get clips of all the cool stuff we planned actually working and I'm always left like "whoa! I can't wait to play this!"
Feeling really good about how it's coming together π
Six months in and it's looking like how I envisioned
Me and my friend group are also itching to play 
Earlier they were watching me bounce dodgeballs off of enemies repeatedly (they can be caught mid-air lol)
@quasi nest could you add a scannode to banana peels
Oh, sure
I like them being a complete surprise, but I'll add a setting for it when I get around to the next Bozo update
yeah better as a config for that, i dont see why they would have a scannode
it's like adding a scannode to the beartrap imo
I can subsist entirely off of banana peel mishaps: https://www.twitch.tv/imjustjun/clip/FrailAlluringTurtleCharlietheUnicorn-jvcjrTrIiv2y0_lp
π
btw i think that the circus interior might just be broken maybe???
it hasnt been generating
Oh?
ill run a test in a second
I opened up a blank profile a couple days ago wondering if I'd kept the static twisty hallway again, and it generated and seemed to be alright
(I'd reverted to a slightly older version of the project that still had it as a static texture lol)
ok nvm it generated
Pranked 
was just a coincidence that
A. we didnt see it when we played together
B. it didnt generate twice just now
Oh I thought we saw it but I might be misremembering lol
Oh wait it was manor but the round after
Do they stab you with a candy cane? Or just a regular knife?
I'm guessing something might've not loaded maybe
actually not sure
i fought one and didnt pay attention to the weapon
The knife is invisible π
the j
I have no idea what this meme is, it just manifested in my meme folder π
First two memes I saw on my phones gqllery
@strange beacon Perhaps I need to include the candy cane in the assetbundle in order to load it 
I have no idea when or why I changed that lol
January ??
Or wait no it all should just be auto included in the bundle due to being registered as an extended item, weird
Yeah what, weird
i thought these were markers or crayons for a sec
#1198545579765141565 message
I'm getting spammed with this in Bozoros
Ogopogo 
I have no idea why it happens specifically on Bozoros
I've been attempting to debug it for like a month or two lol
Should disable it spawning there
Ogopogo's really not a fan of the Bozo lake for some reason

Unfortunate, for I think it works really well on Bozo lol
oof :,]
Worth noting that warning shows up 4-5 times whenever it emerges out of the water and spawns vermin, but it never spams it in other moons 
I've tried shrinking the water plane, raising/lowering the lake, meshifying the terrain, actually adding NavMesh under the lake, double triple making sure the water trigger matches vanilla water, making occlusion area larger (since it wasn't including stuff under the surface), reading Ogopogo's actual code to see how it determined the water surface, and some other stuff
But it keeps happening π
Do bio-monty knows about this?
Cuz he added a default to spawn on that mod
Yeah I've been talking to him about it and suggested it should be removed from the upcoming defaults at some point, but probably forgor π
@worn canopy 
Most likely not worth a hotfix update, but just lettin you know the issue's still present
It's definitely something with the moon, I've just been barking up a bunch of trees trying to find what
My keys are like those charts you see at the eye doctor
I mean as long as the log spammies Arent happening all the time i don't really mind
could also keep it as a 0 value default like other moons that technically allow it to spawn but that aren't super good for it for layout snd balancing reasons (?)
It does until you drive the Cruiser into the lake to kill it π
ehhh i mean who's really gonna try that one all the time
does it just hate the cruiser being in the lake with it too???
I am now going to try it all the time
And complain when it doesn't work
Because I am evil Beaniebe
Actually though driving backwards into it with the Cruiser is a pretty easy way to kill it lol
Don't need to dive into the water, just wait for it to emerge and start going in reverse
you can kill ogopogos???
buh
cuh
I assume via jetpack or car
I'll test this theory
ye
Technologyβ’
How the fuck is this realistic
like at all
lol
I'd get the Cruiser exploding killing ogopogos, but a simple nudge?
While Cruisers can't even kill boom birds????
Goofy-ass balancing ngl
I doubt it was intended actually lmao
Cruisers can kill any enemy that is killable
That's more so on the cruiser than anything else
But it's weird that the ogopogo is killable to begin with lol
Damn you, Zeekerss!
True
They're hardly a threat to begin with, so this just makes them even more of a rare sight than they already are, even with high weights
Me right here
...Depending on how you actually have to kill them outside of Cruiser jank
why do you act like this is intended π
It's 7 AM and I've been awake for almost 24 hours fuck off
I could kill Satan if I wanted to
how does being able to kill them make them more rare
@snow dirge
Zeekerss handles unkillable enemies a bit differently in terms of spawn weightd
(Lying btw)
what's weird is that (atleast from the clip you showed) the animation don't play
I think I've seen it return to the water before though
Might be something with the newest version π
thumpers and coil heads having the same spawn chance on offense:
They're locked onto specific areas of a Green Witch, and those areas are usually place u have to deliberately get close to outside of Vow's dam in order to see the ogopogo, and being able to kill them means they get even less screentime
my last gogo kill was on the latest version so idk
I personally have wandering disabled on Vow because wtf the dam is literally unusable when an ogopogo is present
but yeah
Or something goofy in my testing profile then, I mostly just have bugfix + performance mods though lol
ah yes let me use my cruiser to kill Ogopogo on Vow

on the vow dam
Checkmate liberals
Go fish
you're his #1 biggest opp atp
Oh yeah speaking of gogurt I heard their ambiences on Gorgonzola today
Needless to say, it sent shivers down my spine
Sounds like a fucking tripod horn
might add a sound effect for when it dies so it's not as anticlimactic honestly
oh thank you!!
Or maybe it's from having time paused? Doubt it though lol
the anim thing? eh maybe it just wasn't visible from where you were
No errors in log at least other than warning spam
ye then it probably played and just wasn't super visible
The fact it was on a joke moon too really gives to how well-designed it is when it can easily just snap you back to reality like that on a moon like Gorgonzola
Wait until it steals you from a balloon ride π
Lord,,
o- oh nono it's not gorg only
Can happen if you get unlucky with where it's at
gorgonzola has a cheese skin for Ogopogo
built into biodiversity
the ambiance is a mineshaft thing
Oh, that's why everybody was talking about Gorgonzola ogopogo
but yes I know it's a Mineshaft thing
I gotta make Ogo RGB in Bozoros after warnings are fixed
LMAO
I'm just saying it's so well-designed that it can just easily snap you out of Gorgonzola's wonderland
@dire sluice had an ogopogo skin idea for bozoros it was really cute
I can just swap material with the Shard Juiceβ’ inside the Bozo-Appy
it had like a little clown frill and face paint and a red nose
Sounds neat too actually lol
very true very zased!!!
ποΈ ποΈ
Clown horn sound effects involved
basically LOL
I guess you could say it's a very mind-opening idea




