#LethalMatt Moons & Interiors - Outpost 31, Bozoros, Circus, PlayZone

1 messages · Page 5 of 1

wooden canopy
quasi nest
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I already call the player the Grinch in the config for disabling buying balloons lmao

late roost
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Hey listen lets not disparage anyone here, it's fair to have expectations for something you're interested in and for someone like me to disagree with meeting those expectations. I'd like to drop the whole thing and keep things light.

final burrow
late roost
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Yeah I know I just don't want people to start bandwagoning and clowning (ha) on anyone

final burrow
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Valid

late roost
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Lest we forget Advanced Company and that debacle

quasi nest
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Yeah they're not obligated to like Bozoros, even if their criticism felt a bit harsh

wooden canopy
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Internet enemy

quasi nest
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Slang for opposition, e in this case due to being over the internet

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Ye

final burrow
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Okay that was my guess

wooden canopy
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Since Letjal Company is digital

wooden canopy
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Nova gif

final burrow
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?

wooden canopy
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I’d like to enjoy it at my own discretion

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Yes, I can roll back the update, however the previous version doesn’t include the non-Christmas content and fixes, which I’d say is a pretty big part of Bozoros

final burrow
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The issue is moreso how you reacted when you didn’t get what you wanted

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I don’t think anyone really minded that you wanted a way to disable the Christmas stuff

late roost
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Tbf you still can if you do what Paco said and take circus and bring it into the previous version before the winter stuff. 🙂
The fixes in the winter one aren't really big enough that it warrants spending more time on our side to write up a whole thing to disable them. By the time we would get that update up the winter stuff will be already on the way out.

quasi nest
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Only noteworthy fixes are balloons despawning at the end of the round (if unused), and the interior no longer being red during Eclipsed (which some actually preferred, even if unintended), other than that the new content is the icy lake (which goes with the Christmas theme) and the Circus Facility (which you can copy over manually if you want the interior, though admittedly it makes it annoying to share with friends).

wooden canopy
late roost
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Right now our priorities are honestly fixing whatever issues cropped up from the winter stuff and then moving onto things like fixing Outpost 31 and the new stuff with PlayZone

final burrow
wooden canopy
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Does that even work?

late roost
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And in the future we can still have a thing that will just disable the dates in JLL, it's not honestly a big deal. The bigger deal is that I already rolled this update out with the intent that you either get it or you don't, just making it more special in its limited time kinda like the winter updates to games like New World or Overwatch or someth

final burrow
buoyant sandal
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Overwatch mentioned

wooden canopy
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That’s why it’s not in my modpack anymore then lol

quasi nest
late roost
buoyant sandal
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It probably does

late roost
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Overwatch was what made me want to work in games

wooden canopy
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I’m fine with Bozoros being Christmas atm due to other focuses, but beyond Christmas, it’d be better if you could actually choose, because some people are not rlly gonna enjoy events over the OG thing for a whole month, like me

buoyant sandal
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Haven’t bothered with MR since I still enjoy OW, and also OW doing 6v6 stuff again next week 🦐

final burrow
late roost
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For me it just feels too little too late, with Blizzard being a shell of what it once was. There was a time where I actually applied and wanted to work there. Now I'm glad I didn't go that route

wooden canopy
buoyant sandal
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True

quasi nest
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Just an idea

wooden canopy
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I suppose that was my bad then, I should've said a stupid decision that shouldn't go through, or just a stupid idea

late roost
final burrow
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And then when talked to nicely about it said that he’d make it able to be disabled

wooden canopy
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I treat mods similar how I treat the base game, I consider them equal

wooden canopy
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v65 indoor fog

final burrow
late roost
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Anyways that's neither here nor there

late roost
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I'm sorry you don't enjoy the Xmas stuff as much, I'm not interested in us getting the feature to disable it in right now since we've got other stuff (combined with like being super busy outside of all this) so we'll just have to agree to disagree. I still suggest taking the circus lethal bundle from the new version and bringing it to the previous one if you want the new circus stuff with old Bozoros aesthetic. Balloons still have some issues and we're figuring those out and that fix will be a lot closer to end of the month depending on how much actually gets done. And then beginning of January rolling back those winter changes and putting them into JLL and making that configurable for next time.

quasi nest
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Balloons only have issues post-Snozoros though... I moved the balloon prefab

wooden canopy
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I'm sorry for not getting it across, but I meant soon/later™️, not immediately. Snozoros is fine for now

late roost
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We got three weeks until the 25th so once we're back from all that madness that happens in those few weeks the Snozoros stuff will begin fazing out

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All of this is relative depending on when we have energy to also do all this, I don't want to get burnt out on making stuff again

wooden canopy
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Cool, looking forward to that. Bozoros is a uniquely damn high quality moon, so keep up the good work, until you stop I guess, lmfao

late roost
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hey thanks

wooden canopy
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Yw

late roost
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Still some stuff to look forward to whenever we update in January
||I hear that the park's mechanics have been busy getting a certain rollercoaster to work||

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No promises but its something we've been looking at and want

wooden canopy
still fractal
late roost
slim belfry
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This was on assurance?

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I though the fun/clown enemy skins where only on bozoros?

quasi nest
quasi nest
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Shouldn't be... not sure what's up with that but you should double check current settings for Spore Lizard skins

slim belfry
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I haven't even touched the settings

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but I will look at it

quasi nest
# slim belfry

OH you know what, it was mentioned earlier that Spore Lizards weren't despawning, so that one might be from a previous round or something...

slim belfry
quasi nest
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Oh, nevermind then

clear kettle
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santa butlers have also been showing in other moons for my group

wooden canopy
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You have to manually remove them from the skin roster

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When you install a skin for the first time, it registers itself globally

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All you have to do is just click the x on it under the default category

quasi nest
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Oh, wait... there was a parameter I missed that's default set to 1

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So they do enable globally

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The 0f at the end was missing

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I'll change it for next update but the config probably won't change itself if they're already configured to spawn globally

quasi nest
quasi nest
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Tested by deleting EnemySkinRegistry config folder and regenerating it, default values are properly set now plink

slim belfry
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will mine be fixed if i do that?

quasi nest
late roost
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LethalMatt Moons & Interiors - Outpost 31, Bozoros, PlayZone [WIP]

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i formatted the title weird b4

late roost
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https://youtu.be/_FmM7Ft281Q?si=krUl3R8bpY9hSs-B

We made it to the thumbnail, bozos

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▶ Play video
scarlet basin
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@urban creek

urban creek
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When trying to use the balloons as a client I got this

[23:11:49.0100005] [Error  : Unity Log] [Netcode] Failed to create object locally. [globalObjectIdHash=1292726106]. NetworkPrefab could not be found. Is the prefab registered with NetworkManager?
[23:11:49.0105044] [Error  : Unity Log] [Netcode] Failed to spawn NetworkObject for Hash 1292726106.
[23:11:49.0115073] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkMetrics.GetObjectIdentifier (Unity.Netcode.NetworkObject networkObject) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000)
Unity.Netcode.NetworkMetrics.TrackObjectSpawnReceived (System.UInt64 senderClientId, Unity.Netcode.NetworkObject networkObject, System.Int64 bytesCount) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0015)
Unity.Netcode.CreateObjectMessage.Handle (Unity.Netcode.NetworkContext& context) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0025)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <895801699cfc4b4ab52267f31e2a4998>:IL_00B2)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <895801699cfc4b4ab52267f31e2a4998>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
tired jacinth
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why is the butler a blobfish

quasi nest
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It'll be fixed next update though, it was a dumb thing

scarlet basin
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gotcha wasn't sure if you needed logs still or not.

quasi nest
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Yee, thanks anyway

scarlet basin
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Slayer and I are running a few tests.

quasi nest
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Realized it here lol

strange beacon
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circus interior is perfect to add one spawn weight for onto other moons, its like youve some how entered a fractational alternate reality by sheer chance

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its especially effective on people who havent seen bozoros

night quest
wooden canopy
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Small critque: Bozoros' atmosphere would be a bit better with some ambience, much like the Green Witches' tree rustling and crickets

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It feels oddly quiet most of the time outside, but maybe that's intentional, in which case is fair

quasi nest
wooden canopy
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I can't hear it at all, or at least it's so quiet that I can hear the ||Jazztronauts crystal|| from main

quasi nest
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Also one of the things I'm adding is an ambient wind sound effect during Rainy, specifically the one used in Outpost 31 lol

quasi nest
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Oh, it's set to default max distance (500, which does go that far), whoops

late roost
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Interesting you pointed that out Shroud because I just noticed it while playing with my group a few mins ago

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Thought I was going nuts whenever I was landing on Bozoros

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I was like..

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Am I hearing the shard right now??

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Then I really noticed it when I stopped moving inside

wooden canopy
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Purple has never noticed it either, if it's even there to begin with

strange beacon
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i have heard the shard from far away

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but i thought it was just cause its loud

late roost
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So my fiance and I just watched The Substance

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Any The Thing enjoyers in here, I recommend it's great

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Very gross, very funny, crazy body horror movie

neat mirage
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another great, funny but also gross movie

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but also really fucking weird

nocturne charm
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we fucking loveeeeeee society

worn canopy
valid vigil
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why so unserious

wooden canopy
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So I might've made Bozoros a little harder...

quasi nest
wooden canopy
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boooooooo

still fractal
quasi nest
quasi nest
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Nearly done with next Bozoros update, list of changes ended up being fairly lengthy since there was a lot to fix/tweak

valid vigil
wooden canopy
wooden canopy
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Idk if this has been reported already, but Bozoros' dropship lacks its thruster particles

visual obsidian
quasi nest
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Unless you also didn't see them while it was spinning

wooden canopy
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No matter the angle, it was invisible

quasi nest
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Hmm, not sure then, haven't seen that happen

buoyant sandal
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didn't the dropship have balloons too

quasi nest
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I could add them though lol

buoyant sandal
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ooh yeah it used to have a bunch of balloons

quasi nest
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!

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Not sure how I missed them when doing the v2.0.0 remake lol

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Or wait no, they might've been taken out by Matt for the snowy theme, to have room for the star on top

buoyant sandal
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maybe

quasi nest
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I'll add them back once the snow melts regardless plink

buoyant sandal
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or naur seems they're nuked in 2.0.0

quasi nest
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Yeah I must've just missed them then lol

buoyant sandal
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o well

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ballon

wooden canopy
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Ain't no way this mf YOINKED me out of the cruiser

wooden canopy
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I just realized

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Does Snozoros not have rainy particles?

strange beacon
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it has snowflakes

wooden canopy
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This is what we call a whoopsie daisies

visual obsidian
wooden canopy
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7 AM forest keeper lmao

visual obsidian
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speaking of rare

wooden canopy
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Not on my Bozoros it is

visual obsidian
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wanna know something really surprising?

wooden canopy
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What

visual obsidian
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So I introduced my little half brother to lethal company when I was in Alabama

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and I taught him the basics

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then I let him play by himself

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HE FOUND A BARBER ON VOW AND IT WAS HIS FIRST TIME ON VOW

wooden canopy
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Lol wtf

visual obsidian
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Completely Vanilla by the way

wooden canopy
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An entity rarer than the ghost girl, and he found it first try

visual obsidian
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I looked at it

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And yeah Barbers are fuckin rare on vow

visual obsidian
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On fuckin Vow

wooden canopy
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Lord

strange beacon
visual obsidian
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I didn't see what time

strange beacon
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well i ask cause barbers are one of the two monsters that decrease their spawn chance as the day progresses

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so if it wasnt super early, thats even rarer to have happen

quasi nest
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Bozoros 2.2.3 uploaded!

  • Added windy/blizzard ambiance sounds during Rainy weather.
  • Tweaked outside ambiance to actually play the forest ambient noises that have been supposed to be playing this whole time.
    • I now understand AudioReverbTriggers ~5% more.
  • Drastically reduced range of Mysterious Shard AudioSource, for it could previously be heard all the way from the main entrance.
  • Made quicksand/mud actually look like snow, with a blue tint to differentiate it from walkable ground.
  • Nerfed Santa's gifts a lot, for he could sometimes be quite generous.
    • Scrap spawn weights are now being taken into account (instead of just picking any item in the pool), and there's a maximum value each present can have.
    • Made Santa slightly less forgiving in regards to choosing whose name gets put on the naughty list.
    • Santa also found his (magic) broom.
  • Fixed purchased balloons only spawning for the host.
    • I'd moved the balloon prefab to a subdirectory without updating the direct paths I was using to load them, so they were simply not being registered on the network and couldn't spawn for clients.
  • Switched to using LethalLevelLoader to load certain assets, instead of having the additional bozorosstuff AssetBundle.
    • I am also no longer using direct paths to load assets...
  • Made balloon stands easier to interact with.
  • Added a notification for the local client when purchasing a balloon, with brief instructions on how to operate it.
    • Should only show up once per session, until closing and reopening the game.
    • Added the client-sided BalloonInstructions config setting to turn this notification off, if you're already balloon-certified.
      • I recommend leaving it on if exporting a profile to share with others though, since it might be useful for any new players that join.
  • Painted terrain in a few places to make dirt blend a bit better with the snow.
#
  • Bozoros' enemy skins are no longer enabled globally by default, and should actually only show up on moons with their respective tags.
    • Probably still need to remove them from the global list manually, I don't think it retroactively removes config entries if the default values change.
  • Improved compatibility with WeatherTweaks somewhat:
    • Tent and Ferris wheel lights now turn off during Blackout weather.
      • It's still pretty easy to see through the dark due to emissive materials.
    • Firework show is no longer canceled during Cloudy weather.
    • Rainy > Eclipsed weather is currently treated as Rainy + Eclipsed due to the weather switching not working.
      • Likewise, Eclipsed > None is simply Eclipsed.
  • Fixed moon prefab showing up much closer to the ship when joining a lobby or loading a save file while orbiting Bozoros.
    • Boooo!
  • Changes to spawn weights:
    • Lowered outside spawning weight for Butlers.
    • Reduced maximum spawn limit for Butlers.
  • CircusFacility changes:
    • Added missing collider on door blockers.
      • Turrets could very rarely target you through the wooden boards, through certain walls.
      • I think CodeRebirth's laser turrets also went through them, but I'm not 100% sure.
    • Made footstep sounds for surfaces actually sound how they're supposed to (mostly wood).
    • Did some repairs to the floor at the main entrance.
    • Lowered brightness of the chandelier at the main entrance.
    • Fire Exits are hungry now?
wooden canopy
quasi nest
buoyant sandal
#

CircusFacilityFlow

quasi nest
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Don't need to add it to config

buoyant sandal
#

Anyway maybe im high but I think update bork

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LOL

quasi nest
#

It auto adds

buoyant sandal
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im unable to land

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but maybe a manual mod thing

quasi nest
#

I'll double check

quasi nest
# quasi nest It auto adds

There's a separate setting for it in the Bozoros config, don't really need to add CircusFacilityFlow but you can

buoyant sandal
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It just does the lever pull animation and prints ↓, not even reaching the seed

Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:0)
LethalLevelLoader.Patches.StartOfRoundStartGame_Prefix () (at ./General/Patches.cs:580)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::StartGame>(StartOfRound)
StartMatchLever.StartGame () (at <b5c9757a4ecc4ee1b8a83c58c3df2def>:0)
StartMatchLever.PullLever () (at <b5c9757a4ecc4ee1b8a83c58c3df2def>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:0)
InteractTrigger.StopSpecialAnimation () (at <b5c9757a4ecc4ee1b8a83c58c3df2def>:0)
InteractTrigger+<specialInteractAnimation>d__69.MoveNext () (at <b5c9757a4ecc4ee1b8a83c58c3df2def>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:0)```
quasi nest
#

Huh, thought I accounted for that though

wooden canopy
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no NO that means I have to wait LONGER for Thunderstore to update...

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This platform hates me

quasi nest
buoyant sandal
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Guess that's it since this a fresh profile

quasi nest
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Yeah it's not automatically downloaded, thought one of the dependencies I was using already had it set

buoyant sandal
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Yeah it was that

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and nah LethalLib isn't a dependancy for LLL, AIFix, or EnemySkinRegistry

quasi nest
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Let me know if anything's broken plink

night quest
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Since you said it won't auto fix lol

quasi nest
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Yeah I assume it's not ideal for most to delete and regen their EnemySkinRegistry config

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Uhh it's Jolly and Fun

buoyant sandal
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also might be better to have ||Mimic compat have the Mimic mod control spawning eventually since it ignores what's set in the Mimic config||

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Though I guess it works if you put the interior in manually

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oor turn off the compat config on Bozo end one of the two

night quest
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I mean, I think pacoito is just using the API for support

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Meaning SDM probably has the same issue

buoyant sandal
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no

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I doubt it

quasi nest
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I didn't want to bother x753 with having to upload a new version that just adds Bozoros as a default interior, so turning off the compat on my end makes it use the other config

buoyant sandal
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Yeah it does

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confused me when I had max and no mimics and it spawning a wild 1-2 both times lol

quasi nest
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Oh wha

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It shouldn't touch spawn settings, it's just adding itself to the interior whitelist

buoyant sandal
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Didn't seem to add itself to the whitelist

quasi nest
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It's sneaky!

quasi nest
buoyant sandal
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huh

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shrug

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little wonky

quasi nest
#

Yeah a bit

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lol

night quest
# quasi nest Yeah a bit

Well I'm sure if you wanted to work out the oddities you may be able to ask LadyRaph about what you set up wrong in the API lol

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Since SDM is the only other interior that's really used it

quasi nest
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There's nothing wrong with it, it's just SDM is already in the default config list

night quest
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Ah

still fractal
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might be caused by gooditemscan but i can scan the shard from across the map

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actually nvm its definitely not bozoros

strange beacon
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its cause youre playing with worse graphic settings than me

still fractal
#

my screenshots break the gamma

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relax

strange beacon
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was a joke

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i play without post processing which a majority of people seem to hate

still fractal
#

i get that

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post processing gets wonky at times

still fractal
#

maybe

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that should only apply when your in the ship

buoyant sandal
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Why would it only apply when in the ship

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lol

still fractal
#

what do you think the name means

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wait

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actually

buoyant sandal
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It'd be the opposite methinks

still fractal
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i thought thats what the mod does

buoyant sandal
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It lets you scan the ship from longer distances

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(and also the main entrance and dropship too)

still fractal
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damn

buoyant sandal
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but I imagine the shard just uses like a copy of one of those 3 or something

still fractal
#

the name threw me off

wooden canopy
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Certain fire exits can be blocked now Ig

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Also that's me drowning in quicksand

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This occured on the fire exit north of the ship, to the left

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Not my game getting softlocked after resetting 😭😭

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@quasi nest

strange beacon
wooden canopy
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"That's a vanilla game thing", I don't wanna hear it bro 😭

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It happens a lot more frequently with cusotm interiors, so, no

strange beacon
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it happens more frequently based off of interior size

wooden canopy
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That's like saying Cozy Office's entrances getting blocked is a vanilla game bug, like ??

strange beacon
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that said i wouldnt be surprised if there is an interior that doesnt have a lot of valid fire exit spawn locations

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but the circus interior does, doesnt it?

quasi nest
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Other log seems fine

wooden canopy
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Strange

quasi nest
wooden canopy
wooden canopy
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The Circus is just a reskinned Factory, almost 1:1, so it'd be weird if that were the case

quasi nest
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I could add a null check to this, but none of the effect objects should be missing...

wooden canopy
#

LMAO, this is actually so cool

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You're awesome for making the Circus' fire exits match the mimics'

quasi nest
wooden canopy
slim belfry
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Yeah the FUN spore lizards still spawn on other maps

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What config do I mess with to fix that?

quasi nest
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Other than that, you can adjust them through LethalConfig manually in-game

slim belfry
quasi nest
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Yeah, it should

slim belfry
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Are you sure? I thought it copies mods but not files.

quasi nest
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It copies certain file types

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Mostly just text

slim belfry
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There is antlershed-enemyskinregistry, antlershed.enemyskinregistry, and antlershed.lethalcompany.enemyskinregistry.cfg

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which do I delete

quasi nest
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Just the folder, it contains all skin configurations

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The one with config.json inside, specifically

slim belfry
#

Will this delete bozoro's christmas skisn on bozoros?

quasi nest
#

It'll set it back to default when starting up the game, which should be correctly configured now

slim belfry
#

I'd like for them to still be present on bozoros

quasi nest
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They will be

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The skin configuration just has on which moons or tags specific skins should spawn on

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Default values are correctly set for Bozoros now

slim belfry
#

ahh okok. Thank you, hopefully it works now 🙏

strange beacon
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@quasi nest hi so cool bugs

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first one is just a leftover i assume

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second one is stuff not unrendering upon being fired

wooden canopy
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Ah, you saw the first

strange beacon
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according to shroud im just an idiot and apparently planets dont unrender when youre fired, just are really dark

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but i dont know if thats the case

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it still looks odd here regardless

slim belfry
#

I've never seen a planet as I was fired tbh

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But maybe I'm blind

strange beacon
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wait no

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you can fucking

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see stars

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where a planet would be

quasi nest
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Guess I made it go too far lol

#

Also not sure about the moon prefab showing up during the firing animation, but it's probably a mod doing it

quasi nest
wooden canopy
#

I just restart my entire game lol

quasi nest
#

I know what's causing it though, I'll release a hotfix pretty soon

quasi nest
#

Bozoros v2.2.4 uploaded!

  • Added vanilla SnowmanSimpleAI script to the custom Snowman prefabs that can spawn around the map. They can now turn and laugh!
    • Why do they need to be on the MoldSpore layer...?
  • Fixed softlock caused by reloading the lobby while landed on Bozoros.
    • Added some (redundant) null checks for good measure, but they're really not necessary.
  • There is no longer a ReflectionProbe during WeatherTweaks' Blackout weather.
    • Spooky!
  • Toned down brightness of the moon prefab's lighting.
  • Switched to using LethalLevelLoader's LethalLevelLoaderNetworkManager to register the balloon prefab on the network.
    • LethalLib should no longer be a required, undeclared dependency.
  • CircusFacility changes:
    • Found a couple more vanilla assets to compress that I missed.
      • AssetBundle size decreased even further!
    • Removed wooden boards from the back side of door blockers.
      • They were poking through certain walls, and I'm pretty sure the player can't see them at all in the first place.
scenic pulsar
#

Still one of my fave moon mods, really glad it's still being worked on

quasi nest
#

The Toy Store interior spawns Nutcracker statues outside when it generates

#

There's a setting for it

scenic pulsar
#

..oh. Nevermind. Sorry

quasi nest
#

Yeah there's also statues in Bozoros so it's understandable lol

strange beacon
quasi nest
# strange beacon

I've seen these once or twice like that, probably just some vanilla jank with where they're placed lol

#

I'm pretty sure I have their "width" correctly set

strange beacon
#

oh i dont expect this to be fixed

#

was just funny

quasi nest
#

Yeah I was giggling a bit too when I saw it, haha

#

I was also being chased by a Barber (late in the day) so couldn't appreciate it too well

wooden canopy
#

Sealed away forever

clear kettle
# strange beacon

i had one of the giant nutcrackers sticking out of the roof of that building there the other day as well. Pretty much the same spot, just more in the wall. Was funny

slim belfry
#

Could we have bozoros's apparatus switch between all the lights in bozoros's interior?

slim belfry
#

why has life been so good to me lately 😂

slim belfry
quasi nest
#

Just happened to make that today lmao

slim belfry
#

An apparatus a day keeps the company monster abay : D

#

Really? It was that quick?

#

Cuz for me today started 4 hours ago

#

well, 4 hours is a long time

quasi nest
#

Ah, yesterday*

slim belfry
#

All good lol

quasi nest
#

Borrowed a shader/texture from the PlayZone interior, which was originally from Matt's Jazztronauts project lol

#

It's pretty neat

slim belfry
#

I mean yeah it looks neat ngl! With that there will be around 13 diff app colors in my modpack mwahaha

#

I just love the color and hum of an app

#

It's like eye candy

quasi nest
slim belfry
#

Yeah, it's definitely unique. Tbh looks like forbidden liquid

#

Dang kinda thirsty now ngl

quasi nest
#

Internal name is "Shard Juice"

buoyant sandal
quasi nest
#

Had to clip that from their stream yesterday LOL

tired jacinth
#

how does Ross always manage to get the best clips

manic bluff
#

Has anyone else had outpost-31 not load for them?

#

Bc there’s an error in the console that pops up saying it failed to load

#

I’m not at home rn so i can’t take pictures to be make sure

#

But i’m wondering if it’s just me having the issue or not

still fractal
#

outpost is broken from what i know

quasi nest
manic bluff
#

oohhhhkay

#

i redownloaded it to be sure and its

#

back

#

and working fine

still fractal
quasi nest
still fractal
#

it was a long time ago so idk its still broken

#

i've changed my modpack a lot

#

i'll check i guess

quasi nest
#

I know LethalElements (Beta) + LethalPerformance is incompatible at the moment and causes some maps to load infinitely

quasi nest
#

Thought it was more recent

late roost
#

POV: your buddies thought driving the cruiser to Ferris Wheel exit was a good idea:

weary flare
#

THE CRUISER NOO..

strange beacon
#

its not hard???

#

well ok i dont always do it but i have legit never crashed the cruiser on bozoros anywhere ever

#

the cruiser is goated af on it

late roost
#

||as long as you don't drive on the frozen lake...||

#

My friends and I don't usually use the cruiser here and we each just cover a different exit / entrance

strange beacon
#

bozoros is one of my favorite moons to use the cruiser on

#

its just so peak

quasi nest
#

Bit harder to navigate around Snozoros with all the bonus props plink

late roost
#

The amount of bullshit I die to in Bozoros some might call embarrassing haha

strange beacon
#

ok well in fairness i made bozoros a tier 6 in my mod pack

#

so i play it more seriously

worthy torrent
#

hello everyone, is the bozoros interior now called circusfacility in LLL? i believe it was called circusflow before but now i see both circusflow and circusfacility not sure which is which

strange beacon
#

flow is the outdated version, classic LLL not deleting old info about interiors or moons

worthy torrent
#

thanks

quasi nest
quasi nest
strange beacon
#

if you dont have something LLL would load anymore.. whats the point of it keeping the info for it

#

its just extra caching for nothing

#

i actually need to do a cleanup of LLL's config

quasi nest
#

Doesn't really hurt to have unused stuff in the LLL config, it doesn't load anything or cause issues, but you can remove them if you want for "cleanliness"

late roost
nocturne charm
#

i just cant be fucked touching anything config related ima be real

strange beacon
#

no no im not majorly upset

#

nine times out of ten this isnt an actual major issue from what i can tell, it just makes load times a bit slower for some people/groups

#

i understand youre not really feeling development for lethal company as a whole anymore and i dont expect you to jump into fixing every little gripe i or others may have

nocturne charm
#

oh no i do feel it im just broke !

#

no offense taken tho

strange beacon
#

yes purple, "faster"

#

i know english yes

strange beacon
#

skill issue

quasi nest
#

Forgot I was ultra lagging there due to weird APLC networking desync 💀

late roost
#

Yeah that was b4 balloon networking was fixed haha

strange beacon
#

another thing i do is not touch the balloon carts

#

theyre funny and i think they can be useful if you go to the ferris wheel but eh

#

we have car

quasi nest
#

Or going back to main to grab some items left there

late roost
#

They're very handy to get around when you're solo without a cruiser I will say

quasi nest
#

Cruiser is great though lol

strange beacon
#

you wouldnt go to bozoros without the cruiser in my mod pack

#

that bitch costs 3875 credits

quasi nest
#

Bozoros or the Cruiser? concern

strange beacon
#

bozoros lmfao

quasi nest
#

Tickets aren't supposed to cost that much, inflation's gotten crazy

late roost
quasi nest
strange beacon
#

the price increases for the profit

#

and the chance of death

quasi nest
late roost
#

Crazy Frog enemy wen?

quasi nest
strange beacon
#

to the joker little caesars crazy bread is just normal bread

late roost
slim belfry
#

how's the bozoros app looking like? Still happening?

#

Just curious since I've been thinking about it since lol

quasi nest
slim belfry
#

The app is smol?

quasi nest
#

Oh no, the update itself is relatively small

slim belfry
#

oh lol okok

late roost
#

Paco's cooking

#

He's a menace honestly

quasi nest
rich plinth
slim belfry
strange beacon
#

@late roost @quasi nest probably not really important

#

but i watched bigtop burger just now

#

it was really enjoyable, i liked it a lot, definitely gave off the vibe i expected of a classic youtube animation project

#

its really interesting you guys decided to make bozoros in lethal company

#

and its so weird how it unironically kind of works, even after learning everything of its origin

rich plinth
#

It works mostly because of the quality they poured into it NODDERS

late roost
late roost
#

whats inside this cup

#

i'm taking bets

strange beacon
#

microscopic organisms

rose grotto
#

mold

buoyant sandal
#

🤤

slim belfry
late roost
#

I don't own a cup holder

valid vigil
manic bluff
#

it's just slowly fuming out from the tip of the straw

wooden canopy
strange beacon
#

its really dope

quasi nest
#

Bozoros v2.2.5 uploaded!

  • Happy new year!

    • I was planning on releasing this update a week ago (which is why there's a bunch of Snozoros-related fixes), but got distracted by a couple fun ideas...
    • If no further (critical) issues show up, this'll most likely be the last update before Christmas decorations are taken down.
      • It'll be around for an extra week or so, festive season's still ongoing!
  • Turned asset replacements into proper items, registered via LethalLevelLoader.

    • Candy canes now persist on lobby reload, and can drop on other moons as well.
    • Coal pieces are no longer a Plastic Cup in disguise, which was arbitrarily chosen as the item to replace due to its scale.
  • Made Candy cane blood particle effects a bit jollier.

  • Made Grinch Particles appropriately green.

  • Made Santa once again slightly more lenient in regards to whose name is put on the naughty list.

  • Tent and Ferris wheel lights are now green during LethalElements' Toxic Smog weather.

  • Popcorn hive value now scales depending on its distance from the ship, similar to how it's supposed to work in vanilla.

  • Fixed hives not being correctly relocated on clients, which caused them to be a bit off from where they were supposed to be.

  • Fixed Santa's gifts disappearing when going into orbit without dropping them on the ship at least once.

  • Fixed Snowmen and Nutcracker statues spawning inside walls/tents (probably).

    • Adjusted their width property to spawn further away from NavMesh edges.
    • Removed NavMesh inside tents.
  • Fixed balloons sometimes reappearing for a split second after popping.

  • Fixed dropship flames not showing up once again.

  • Changes to spawn weights:

    • Slightly raised inside spawning weight for Butlers.
    • Slightly lowered outside spawning weight for Circuit Bees.
    • Added Coil-heads to the inside spawning pool, with a pretty low weight.
#
  • Lowered weight for regular Facility interior a bit.

  • CircusFacility changes:

    • Added a custom rainbow Apparatus to the interior.
      • Bozo-ratus?
    • Added a new, very ordinary hallway tile that has nothing weird going on in it.
    • Moved Catwalk surfaces into the Room layer, since they're replaced with a wooden floor and thus should be able to be spray painted.
    • Tweaked dungeon generation a fair bit:
      • Disabled repeats for almost all loot room tiles, so there's only one to find.
      • Made some larger tiles spawn very close to the middle, so most of their doorways have a path generated.
      • Made larger tiles no longer able to directly connect to other larger tiles.
      • Made the dungeon itself a tad larger, and increased branch length by 1.
        • Let me know if the interior feels a bit too large now, trying out stuff here and feedback is appreciated!
      • Modified fire exit spawns a bit as an attempt to lower chances of several spawning very close to each other.
      • Tweaked spawn weights for some larger tiles to generate at the end of branch paths.
    • Reorganized the hierarchy of nearly every tile pretty drastically.
      • A lot of prop spawns (e.g. lights, shelves, wooden pallets, etc.) have been modified as a result.
      • There could also be a few things that might feel a bit off, but I've tried to keep everything pretty much the same.
    • Compressed some stuff a bit further.
vapid raven
rich plinth
#

Absolute peak content 🔥

#

2025 is gonna be Lethal Company’s year fosho

visual obsidian
slim belfry
#

ANOTHER APPARATUS TO MY COLLECTION

#

RAINBOW APPPPPPPP

#

Fire update

#

the green with toxic smog is perfect

late roost
#

New app and perfectly normal hallway are peak 🔥

buoyant sandal
#

the hallway is mmmmmmm

#

scrumptious

nocturne charm
#

Congrats on the update guys

still fractal
#

i like the little weather compats with weather mods

wooden canopy
#

Dope shit

#

Is there a toggleable for the Christmas and regular Bozoros scenes yet?

late roost
#

Not at the moment, Paco said it'll be about another week or so until christmas deco is taken down

#

Ice lake will stick around for some Lethal Elements compatibility tho

wooden canopy
#

Mkay, but also, don't the two frozen bodies of water overlap?

#

Since one is apart of a pre-built scene, and one is spawned?

late roost
#

They shouldn't as long as we name our water something different

wooden canopy
#

Ah

quasi nest
quasi nest
#

||Definitely real beevil||

late roost
#

I wonder if I'll contract a fourth respiratory illness before I can even get to an alpha state for PlayZone like jeez

#

Im tired of being sick

scarlet basin
#

Was doing some tests and got some butler errors and enemies seemed to be moving weird on bozoros.

quasi nest
# scarlet basin

Might've overwritten the log/sent a different one, there's no butler-related errors in this one

quasi nest
scarlet basin
#

should be in there give me a sec and i'll look through it.

#

right i think it goes to my sqlite logs

quasi nest
# scarlet basin

I watched your latest VOD's Bozo quota in case any issues popped up, loved your initial reaction to the twisted hallway LOL

#

I'll probably add a client-sided "reduce motion sickness" config setting that makes the player not actually parent to the surfaces (and keeps the camera stable), in case it's a bit too much for some (or for drunk sessions lmao) plink

ancient aurora
#

step 1: use TZP at max level
step 2: go into the twisted hallway
step 3: fun

still fractal
#

nicee

#

also heard something about the rollercoaster getting something soon

strange beacon
regal acorn
#

ffs gonna have to spend more time on bozoros to figure out what that means

quasi nest
#

Placeholder™

still fractal
#

will it come with the same update as the ferris wheel?

scarlet basin
still fractal
granite imp
#

Is anyone else having frame issues when Santa shows up

quasi nest
granite imp
quasi nest
#

Especially rough if there's a bonus weather effect (e.g. Solar Flare) going on along with the event

granite imp
#

It's a lot

quasi nest
#

Oh wha

#

Ah the sleigh

granite imp
#

😭

#

It's probably a mix tbh

#

Love the moon but the Lag is real

quasi nest
granite imp
#

Just had to deal with meteor shower

#

Like vanilla meteor shower

#

Like do you know how rare that is

#

💀

quasi nest
#

Shows up quite often when I'm in the middle of testing lol

#

It's sentient

quasi nest
granite imp
quasi nest
#

I'll take particle amount into consideration for future events though, next update'll remove the Christmas theme so the config for it won't be needed lol

signal torrent
still fractal
#

is outpost 31 supposed to have wind sounds outside?

quasi nest
summer ingot
#

Will there be a config for outpost 31 to disable the screen effect?

quasi nest
wooden canopy
#

Watched Bigtop Burger

#

Loved every second of it, it was super funny

valid vigil
#

bigtop is peak

#

i had no idea bozoros was inspired from it the first time i played on it, seeing the burger truck was a pleasent surprise

granite imp
clear kettle
#

Is bozoros-specific items like coal and the apparatus not persisting upon reloading a save a known issue? A friend and I just lost everything from bozoros exclusively when we had to reload a save a little while ago.

clear kettle
#

Yes

#

Unless one just released like a few hours ago lol

quasi nest
#

I registered them as proper items so that specifically wouldn't happen

#

Weird

clear kettle
#

I'm fairly certain it wasn't us having too many items, since we have a fix for that. It was just our somewhat sizeable coal collection and a handful of bozo-apparatuses we had

quasi nest
#

I wonder if it happens with any other map's custom scrap though, I haven't had that happen while testing

clear kettle
#

I think the only moon/interior custom item we had aside from bozoros stuff was the apparatus from Wesley's toyhouse (and armory but we had none of those on us at the time). That was still there though.

quasi nest
clear kettle
#

01943ccd-57df-61ab-e559-d487dece23f4
That's the code we were using for this run. I'm no longer at my PC so I can't grab the log right now

quasi nest
#

No worries, I'll see if I find anything plink

strange beacon
#

i was honestly wondering to myself if this would happen

quasi nest
#

I know how to fix it though

still fractal
#

i havent heard much about playzone in a while

clear kettle
#

Hmm. Maybe the coal was in an object or in the floor or something. I'll ask my friend for the save and clip around with imperium to see if i can find them

quasi nest
#

I've mostly been focusing on Bozoros though, since Matt's been getting sick this whole Winter and Nikki's taking a break I believe, but I've been thinking of some goofy stuff for tiles I can cook

#

Gotta take down Christmas decorations for Bozoros too lol

still fractal
#

i will finally be able bring back ogopogo to bozoros

quasi nest
#

Definitely should've figured out how to get it to break ice to at least give the player a chance to survive

late roost
strange beacon
#

WHEN DID YOU DO THIS

slim belfry
strange beacon
quasi nest
strange beacon
#

keep it

quasi nest
#

Saw it yesterday while testing LOL

strange beacon
#

its peak

#

(i mean if its causing any errors fix them and then make it big)

quasi nest
#

Honestly size variations for it sounds interesting, I'd just like to do it intentionally lmao

wooden canopy
#

Do not keep this

strange beacon
#

but its funny

wooden canopy
#

It's immersion-breaking af 💔

#

It is not funny

quasi nest
#

I'll probably make it a config setting if I do keep it

wooden canopy
#

Please

quasi nest
#

Comically large breaker box lmao

strange beacon
#

???

wooden canopy
#

No

#

Not really

quasi nest
nocturne charm
quasi nest
#

It's at 1 1 1 at the moment

#

Not sure when I changed that though

nocturne charm
#

spawning will unparent it no?

#

Dumb ignore that

#

Ye

late roost
night quest
#

@quasi nest Apparently it's already been reported but wanted to let you know the Apparatus doesn't get saved upon lobby reload or game relaunch

quasi nest
strange beacon
#

delete the unity project so it doesnt exist anymore, which in turn fixes it

weary flare
#

no evil..

#

holy shit wait i can use custom emojis in the modding channels

unreal jackal
#

👏pepsim3Smile

weary flare
still fractal
# quasi nest

with an interior like bozoros' you'd think this is intended

quasi nest
#

I could definitely do some goofy stuff with the breaker box, I just haven't really touched it (except for setting its scale to 1 1 1 I guess lol)

unreal jackal
#

big if and true

clear kettle
quasi nest
#

Doubt it, but I can't think of anything else

clear kettle
#

Yeah, weird. If it works for other folks thats good at least

quasi nest
#

Candy canes should also persist on lobby reload, you could test with those and see if only coal is affected maybe

#

Actually I forgot I had imported your profile and could test it myself, just out of curiosity

clear kettle
#

ok yeah i just spawned a bunch in and reloaded and they're all staying now. Even the apparatus.

#

Thats. Very interesting lmao

quasi nest
#

Apparatus might only stay because it's not one that was actually obtained from the facility

#

You can land on Bozoros, teleport to the apparatus (the object itself, since the normal option is grayed out), grab it, and see if that one stays

#

Pretty sure that one won't

#

I've got a fix for it already pretty much though

late roost
#

It's weird to think that if I charged a dollar for first time downloads of Bozoros and if that didn't impact the rate at which it was downloaded, I would have a life changing amount of money

#

Like just enough to be impactful in a positive way

#

Just shower thoughts I'm never gonna charge anyone for my mods, it's just interesting to me how many people have downloaded Bozoros, it's very humbling

strange beacon
#

i wonder how many of those have also seen bigtop burger

late roost
#

It's cool also to see people discovering BTB through Bozoros as well

#

Legit feels like a good show that could be on Adult Swim or Nickelodeon

strange beacon
#

adult swim sure but nickelodeon?

late roost
#

Yeah depending on which direction the tone of the show can go

#

If memory serves right, Worthikids did go around pitching it to different networks like Cartoon Network and Nick but ultimately ended up self-funding and making the project

#

There's nothing inherently inappropriate in BTB, I can see it translating easily in either direction

strange beacon
#

btw
random thing i enjoyed after i rewatched it with someone else who hadnt seen it

#

||i like the detail in season one that tim(?) mentions clowns arent real, basically saying that clowns are the aliens in that universe||

late roost
#

||"I thought you were all real genuine clowns. Very disappointing."||

late roost
#

We've been notified that the next LLL update will break Bozoros, so rest assured Paco's aware of it

quasi nest
strange beacon
#

well

#

ok then

late roost
#

Just proactively giving a heads up before an influx of reports of Bozoros not working

nocturne charm
late roost
#

I assume the minute any mod becomes priced at a premium, even if its low, that's enough of a deterrent to most people

#

I think the mod would have to be really really big in such a way that it's practically a new game, but even then it's like ehhhh

#

I tried explaining that to my dad but he didn't get it 😭

nocturne charm
#

yuup

tranquil parcel
clear kettle
#

can glance over at sims 4 or the bethesda games for a good example of that

late roost
#

So there I was, circus interior, I turn to my left from the main entrance and get to a 4 way intersection where each direction had twisty hallways with max number of turrets spawned everywhere

#

We were trying to get checks in APLC and needless to say, we didn't get any on Bozoros that round

manic bluff
#

Archipelagos are the bane of my existence

#

How i get such bad luck is nothing short of unfathomable to me

late roost
#

Dude we're one company credit away and most of us are out of checks we can do right now it's rough

quasi nest
#

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▶ Play video
#

Shy guy pathing like a Scooby Doo chase sequence 💀

tidal iris
#

@late roost @quasi nest
Hello hello ChenWave
Would you two be alright if i DM you both about something mod dev related?

late roost
#

Send me a request

quasi nest
#

~~I got timed out for the other name that can be used to describe such a contraption agony ~~

night quest
frank grove
#

dumb automod

still fractal
#

im really excited to see the rollercoaster

quasi nest
still fractal
#

one thing i really like with moons is when they add something animated, like bozoros' ferris wheel and fission-c's falling tower

#

it really gives vibrance to the moon

quasi nest
#

It does look a lot more dynamic with the wheel spinning

#

Also rollercoaster probably won't be in this next update, I took too long with the Ferris wheel Fish

still fractal
#

thats fine

timber sentinel
#

@quasi nest I've adjusted the automod so you shouldn't get flagged for mentioning Pachinko machines again

quasi nest
#

That will probably be the only mention of it lol, one time joke plink

#

Thanks anyway though, certified AutoMod moment

quasi nest
#

Bozoros v2.3.0 uploaded!

  • Snow has melted, the lake has begun to thaw, festive decorations have been taken down, and all Nutcracker statues have found their home... Thank you for visiting Bozoros this festive season, we hope you enjoyed the show!
    • NOTE: A few aspects of the winter theme still remain during LethalElements' Snowfall and Blizzard weathers!
  • After a long period of downtime due to maintenance, the Ferris Wheel is once again open to the public!
    • Feel free to hop on and catch a ride, entrance is free as long as you're here!
    • We will not be held responsible for any injuries that may arise from unsafe guardrails, or unclear danger zones near the attraction.

  • Due to fire safety concerns, a fourth Fire Exit has been installed to help evacuate visitors in case of emergencies.
    • Wait, they put it WHERE...?
  • Added decorative balloons back to the dropship, and tweaked its overall appearance to be a bit more thematic.
    • Also added an optional scan node to it with some flavor text!
  • Removed Rainy weather and readded Stormy as a possible weather.
  • Greatly lowered confetti particle effect intensity during Eclipsed weather.
    • Should still look pretty similar, but with substantially fewer particles!
  • Water is now extra green during LethalElements' Toxic Smog weather.
    • Who poisoned the water supply?
  • Lowered volume and range of grabbable balloons' AudioSources a bit.
#
  • Made Santa Butlers only spawn on moons with the Jolly tag by default, but also removed the moon's Jolly tag.
    • The skin will still be available for any moons that may want to have Santa Butlers visit them!
    • NOTE: You will most likely still see them around in Bozoros since they previously also had the Fun tag by default, so you'll have to update their configuration manually, or regenerate your EnemySkinRegistry config.
  • Fixed Popcorn hive value being a lot lower than intended.
  • Fixed floating Santa hats manifesting next to the ship whenever a RossButler would spawn.
  • Fixed CircusMimics showing up in other moons after landing, reloading the lobby, and routing to a different moon.
  • Changes to spawn weights:
    • Removed Butlers from the outside spawning pool.
    • Slightly increased outside spawning weight for Barbers.
    • Slightly increased outside spawning weight for Circuit Bees.
  • CircusFacility changes:
    • Made branch paths 1-2 tiles longer.
    • Made the Twisted Hallway more rare, and no longer able to generate in branch paths.
    • Modified generation to inject the entrance tile right in the middle of the dungeon instead of starting from it, to create the illusion of more than one main path generating!
    • Tweaked archetype lengths a bit, and did other miscellaneous adjustments to room generation.
    • Made further attempts to reduce chances of multiple fire exits spawning in the same room, or close to the other entrances.
    • Turned puddles into decals to blend in a bit better on certain non-flat surfaces.
    • Fixed breaker boxes being comically large... it was quite funny, but unintended.
    • Fixed the Bozo-Apparatus disappearing after reloading the lobby.
#

With that, I slumber 💤

buoyant sandal
#

the fire exit 😭

rich plinth
quasi nest
#

Blunder, missed removing this tag in the README, the moon is unplayable Fish

strange beacon
#

peak that you kept the santa butler skin

strange beacon
#

it took me a bit to figure out how the 4th fire exit is meant to function

#

the reflection of the water doesnt show the ferris wheel spinning

#

bad update 😡

late roost
#

I tried making it a realtime reflection probe back when I first made the map and Lethal Company was not happy with that

#

Straight up the reflection probe stopped working when I switched it to a realtime probe

strange beacon
#

well i was joking anyways

#

but that does suck

late roost
#

I wanted the fireworks to be reflected in the water 😭

#

Realtime probe would be really expensive, it would have to update only every few frames or something

#

OR would only update realtime for the ferris wheel and the fireworks, but it would still be reflecting a brightly lit ground

#

Reflection probe has always been a little wonky with ship windows

quasi nest
late roost
#

Instead of rendering at full go like half

quasi nest
#

I was watching someone stream Bozoros and they couldn't get main entrance to generate (message popped up saying it was blocked), has anyone else had this issue? I landed 12 times to try and see if it happened but it generated correctly every time... perceive

#

Tried an experimental questionable? change to how main generates, so I'm worried it's causing issues

strange beacon
nocturne charm
#

sounds like the dungeon didn't generate

quasi nest
#

They could go into fire exits

quasi nest
# nocturne charm sounds like the dungeon didn't generate

I switched main entrance to be injected right into the middle of the dungeon instead of starting from it (to pretend like there's two main paths)... I haven't personally seen any issues from it while testing but I'm wondering if it could cause this

nocturne charm
#

thats a @echo dome question

quasi nest
#

I did have a doorway overlapping main through the wall one time during testing (room generated right behind it), but I could still enter just fine, it just looked goofy

#

Probably need to adjust tile bounds for that

clear kettle
quasi nest
#

Main entrance, or the goofy door?

clear kettle
#

Also noticing a lot of fps issues with this update that weren't there previously during snow or regular bozo.

#

Main entrance

quasi nest
#

Hmm

echo dome
#

don't know how Bozoros generates, but its possible that the way that dungeon flow is set up, it doesn't 100% guarantee that the main entrance tile will generate.

quasi nest
echo dome
#

is my only guess. I've seen it happen with other interiors.

#

tile injection rules to generate the main tile huh, that's new

quasi nest
#

Yeah I'm using Apparatus room as a starting point now, does some interesting generation

quasi nest
nocturne charm
#

doors use update to find eachother iirc

night quest
#

Yeah if one of the entrances is always failing to generate that would do it

echo dome
#

double check to see that the teleporter script for the entrance tile always spawns, but that's my only guess

#

you can chunk your dungeon into my #1268936081106141318 dev mode tool and see if you can find a seed where your entrance doesn't generate

night quest
#

I know the only Interior that ever caused me lag on Bozo before was Toy Store and that would only happen later in the day

quasi nest
night quest
#

Unfortunately didn't get to play the new update tonight

quasi nest
#

Pretty convenient

echo dome
#

pogs

#

maybe a mysterious mod conflict then?

quasi nest
#

Yeah not sure, the streamer I was watching was playing on a pretty heavily modded pack but I forgot to ask for profile code Fish

echo dome
#

usually the cause for disaster, those 200+ mod packs

clear kettle
#

Also apparatus doesn't seem actually register as being pulled now? Or atleast the popup doesn't happen anymore. Lights still turn off and enemies still seem to spawn as usual

quasi nest
#

To make it persist on lobby reload I turned into a single prefab that activates itself when it generates (vanilla Apparatus has two prefabs, one of which is turned off)

quasi nest
clear kettle
#

I did update 4 other things tonight so it miiiiight be one of those causing them to not register as pulled.

quasi nest
# quasi nest To make it persist on lobby reload I turned into a single prefab that activates ...

Might not be an ideal solution, but I added this component to the prefab:

    [Serializable]
    public class ActivateApparatus : MonoBehaviour
    {
        private void Start()
        {
            if (StartOfRound.Instance?.inShipPhase == false
                && TryGetComponent(out LungProp apparatus) && TryGetComponent(out AudioSource apparatusSource))
            {
                apparatus.isLungDocked = true;
                apparatus.isLungPowered = true;

                apparatusSource.loop = true;
                apparatusSource.Play();
            }
        }
    }

EDIT: Doesn't work for clients; needs networking

nocturne charm
#

monobehaviours don't need serializable attribute btw

quasi nest
#

Oh

nocturne charm
#

you'd want that for base classes and structs

quasi nest
#

I thought it was needed to show up in editor, but hadn't tried without it

#

(Not that that one has anything to show in editor, but still)

quasi nest
#

This seed feels like it'd be blocked but I could enter and leave just fine agony

#

I've been generating dungeons but can't seem to get it to happen 💀

#

I probably still should increase tile bounds though lol

nocturne charm
#

do you need my unfinished gizmos shit to see your bounds

quasi nest
#

I think if I set override automatic bounds to true it shows it

#

Yeah shows red outline of the volume

quasi nest
#

Bozoros v2.3.1 uploaded!

  • Added compatibility for LethalLevelLoader v1.4.0.

    • Moon assets should now be dynamically loaded!
  • CircusFacility changes:

    • Adjusted tile bounds for every single tile, as an attempt to fix the blocked Main entrance some were having.
      • NOTE: I have extensively tested generating the interior, both on this version and the previous one, and couldn't get a blocked Main entrance to generate once, so I can't actually verify if it's fixed or not...
late roost
#

Can't wait to watch season 2 of Severance
Some really cool interior ideas in that show

#

I mean, they literally take an elevator down to the Severance wing...

#

the set design is just immaculate

#

sigh I guess this goes on the list

#

"The work is mysterious and important"

#

There really is a lot of potential here

#

I hate having ideas while working on other things

granite imp
bleak remnant
#

couple problems

#

@quasi nest testing the latest update

#

balloons didnt seem to work buying em, atleast for free

#

also this

#

this is without the latest LLL update

#

so im assuming

bleak remnant
#

that we need that?

quasi nest
#

Oh

#

Yeah

bleak remnant
#

okay

quasi nest
#

You probably need latest LLL

nocturne charm
quasi nest
#

Don't know what could be going on with main though

bleak remnant
#

lol that was main? Kek

quasi nest
#

Yeah

#

I have not seen that issue myself

#

Doing some wacky stuff with how main generates but I haven't seen issues with it agony

strange beacon
#

i also have never encountered this

#

by the way

#

the snozoros soundscape is hearable as the ship is landing/leaving

#

well, maybe it isnt a soundscape

quasi nest
strange beacon
#

oh i guess i just got used to snozoros ambience i forgot

quasi nest
#

Made it a bit lower so it could be heard while riding the ferris wheel

quasi nest
bleak remnant
#

okie

quasi nest
#

There's just the issue with main but I guess it can still happen 💀

strange beacon
#

imma be real its probably a mod incompatibility if its not happening for me

quasi nest
#

Don't know what it could be

#

I tried the pack of someone who was having the issue but it generated fine for me

strange beacon
#

but the only mod i know besides the dependencies of bozoros that effects dungeon generation is loadstone

quasi nest
#

They didn't have loadstone

strange beacon
#

ok idfk then

quasi nest
#

Hmm

quasi nest
# bleak remnant okie

Also if you send logs/modpack code I could take a look, I've been trying to find why main has stage fright but can't reproduce it 💀

quasi nest
#

If one should say blocked it'd be probably that lmao

#

Adjusted tile bounds in v2.3.1 though

bleak remnant
#

019476ba-6dfb-aa6e-63b2-e18a8f29079a modpack code

quasi nest
#

OH it was on glitch's stream, sorry about that lol

bleak remnant
#

ye lol, dw he died before he could get to main

quasi nest
bleak remnant
quasi nest
#

[00:06:38.7518762] [Error : BepInEx] Could not load [BozorosPlugin 2.3.1] because it has missing dependencies: imabatby.lethallevelloader (v1.4.0 or newer)

bleak remnant
#

makes sense then

quasi nest
#

I have no idea what effects that has

#

Other than uh

#

Actually hmm

#

A lot LOL

bleak remnant
#

yes a LOT

#

lol

#

probably none of your patches ever ran

quasi nest
#

Consequence of using an entrance teleport while on a (moving) PlayerPhysicsRegion, I don't blame Zeekers for not taking that into account

bleak remnant
#

can u send me that code

#

i have somethign that needs it

quasi nest
bleak remnant
#

okie

quasi nest
#

I think only the client needs to run it

#

But I run it across the network in a ClientRpc to be safe

bleak remnant
#

its either everyone needs to run it, or only the server DogeKEK i think anyway

nocturne charm
bleak remnant
#

it's teh player's root i think so i'd guess so

quasi nest
#

It's the same thing that runs when the player hops off the Cruiser

nocturne charm
#

for network stuff you want to use the network setparent function ideally pretty sure

quasi nest
#

Just earlier

nocturne charm
#

maybe networktransforms figure it out tho idk

quasi nest
#

Oh is the player a NetworkTransform?

strange beacon
#

you should add the cake boss fight from the toystore interior into the circus but instead of a cake its a giant clown horn and it has a 0.1% chance to wipe your harddrive if you try to fight it

strange beacon
#

damn...

nocturne charm
#

hm

#

suprised lc gets away with not doing the network one ngl

nocturne charm
#

also for some reason i associate you with mac miller is that a thing

late roost
#

I haven't heard that before, no lol

nocturne charm
#

brain dying

quasi nest
#

I guess the teleport may not be spawning for clients?

#

For some reason

nocturne charm
#

is it spawnsyncedobject

quasi nest
#

Yeah

nocturne charm
#

is it directly in tile?

quasi nest
#

Opening Unity to double triple check

#

Yeah it's in the tile

quasi nest
#

Surely it's not something like synced objects are spawned, and THEN tiles are injected, right? 💀

#

Or wait synced objects are separate from DunGen

nocturne charm
#

tiles should def be injected first pretty sure

quasi nest
#

Nevermind

#

Yeah

late roost
#

@nocturne charm DUDE it's still good

#

Gahhh they're doing weekly releases

#

But damn it would make a good interior

quasi nest
#

EntranceTeleportA MIA

buoyant sandal
#

I will always love this gif for them looking under Jerry twice

quasi nest
#

Adding main entrance to a random tileset with a weight of 0 appears to have fixed it

nocturne charm
#

oh fuck me

#

also boo u for not saying this in lll chat

quasi nest
#

Oh it's a LLL thing?

nocturne charm
#

everything in basegame is registered during unity build

quasi nest
#

I see

#

Yeah I just assumed it was a vanilla thing with how dungeon generates or something lol

late roost
#

I may have gone overboard

late roost
night quest
late roost
#

Do I dare inquire

#

Because I do not know what that is 😂

quasi nest
strange beacon
#

groan tubes are a real thing

#

not just this mods thing

late roost
#

Lol

#

I have something cooking that is similar in concept, but not in the video I sent, unrelated

quasi nest
late roost
wooden canopy
late roost
#

My fiancee has more in the works

wooden canopy
#

W

late roost
strange beacon
late roost
#

uh excuse me I've never been to five nights at freddy's

strange beacon
#

dang

late roost
#

check ur privilege

strange beacon
#

security breach has a very bright neon 80's + futuristic sci-fi style

tranquil parcel
late roost
late roost
#

this game goes hard

tranquil parcel
#

fr

#

though the only times i was at my bowling alley they didn't have the cosmic stuff running

late roost
#

||Oh yeah and if y'all thought I wasn't gonna do scrap:||

late roost
#

Any graphic designers / illustrators in this chat? I could use some help making some posters that will go in PlayZone

quasi nest
valid vigil
strange beacon
#

like, a config option to disable it

quasi nest
#

Ye but it's really funny

#

Prototype for PlayZone slides, the whole time perceive

#

Banana peel technology

quasi nest
strange beacon
#

oh nah i like that

#

not really digging these tho

quasi nest
#

Currently a bit rough animation-wise

granite imp
#

Idk about you

#

But I physically could not like

#

Go to the moons

quasi nest
#

Oh?

strange beacon
#

did the host have this happen by chance?

#

unless you were the host

#

whatever

#

idk why this happened, this is unrelated to bozoros probably

quasi nest
#

Apparently routing to another moon and back fixes that temporarily

#

Scammed out of routing credits beevil

strange beacon
#

😭 not possible in my mod pack without suffering, every moon besides exp costs money

#

and exp is not at all the same as vanilla

stoic flume
strange beacon
#

yes

#

i assumed it was that

stoic flume
#

idk if its fixed

night quest
#

Actually

quasi nest
#

New LLL just dropped

night quest
#

1.4.6 just went live

strange beacon
#

theyre already cleared out and who i was playing with is asleep now

quasi nest
#

Wonder if it still happens

night quest
#

Test if it's fixed first

stoic flume
strange beacon
#

wtf

night quest
#

I provided a screenshot a log and a client's log

#

Not my problem if he wants to ignore my bug reports