#LethalMatt Moons & Interiors - Outpost 31, Bozoros, Circus, PlayZone
1 messages · Page 5 of 1
I already call the player the Grinch in the config for disabling buying balloons lmao
Hey listen lets not disparage anyone here, it's fair to have expectations for something you're interested in and for someone like me to disagree with meeting those expectations. I'd like to drop the whole thing and keep things light.
Oh I just meant it lightheartedly, didn’t actually mean it or anything
Yeah I know I just don't want people to start bandwagoning and clowning (ha) on anyone
Valid
Lest we forget Advanced Company and that debacle
Yeah they're not obligated to like Bozoros, even if their criticism felt a bit harsh
… what does e-opp mean? lol
Internet enemy
Okay that was my guess
Since Letjal Company is digital
Nova gif
?
I do like Bozoros and its Christmas event though, I just don’t want to be forced into said events
I’d like to enjoy it at my own discretion
Yes, I can roll back the update, however the previous version doesn’t include the non-Christmas content and fixes, which I’d say is a pretty big part of Bozoros
The issue is moreso how you reacted when you didn’t get what you wanted
I don’t think anyone really minded that you wanted a way to disable the Christmas stuff
Tbf you still can if you do what Paco said and take circus and bring it into the previous version before the winter stuff. 🙂
The fixes in the winter one aren't really big enough that it warrants spending more time on our side to write up a whole thing to disable them. By the time we would get that update up the winter stuff will be already on the way out.
Only noteworthy fixes are balloons despawning at the end of the round (if unused), and the interior no longer being red during Eclipsed (which some actually preferred, even if unintended), other than that the new content is the icy lake (which goes with the Christmas theme) and the Circus Facility (which you can copy over manually if you want the interior, though admittedly it makes it annoying to share with friends).
Well yeah, it’s an issue seemingly going unaddressed, and will get worse as the event is completely implemented into Bozoros via JLL’s dates, so it shouldn’t have been a wonder that I went, “WTF.” It’s a game, after all
Right now our priorities are honestly fixing whatever issues cropped up from the winter stuff and then moving onto things like fixing Outpost 31 and the new stuff with PlayZone
I mean even if that’s enabled, and if it’s unable to be disabled, it can be easily avoided by temporarily changing your date
Does that even work?
And in the future we can still have a thing that will just disable the dates in JLL, it's not honestly a big deal. The bigger deal is that I already rolled this update out with the intent that you either get it or you don't, just making it more special in its limited time kinda like the winter updates to games like New World or Overwatch or someth
The point is that you aren’t entitled to free content, especially from a small team and then reacting with insulting them when told no
Overwatch mentioned
That’s why it’s not in my modpack anymore then lol
To be fair, seasonal events can be annoying depending on what it is (Halloween interior fog 💀)... I'd say the Christmas stuff for Bozo doesn't affect gameplay too much (other than the ice and some of the spawn rate changes, ||also the reward for surviving until the fireworks show||)
I'm still reminiscent of the earlier days of OW. God I miss it. Although I hear the new marvel one feels like it...
It probably does
Overwatch was what made me want to work in games
I’m fine with Bozoros being Christmas atm due to other focuses, but beyond Christmas, it’d be better if you could actually choose, because some people are not rlly gonna enjoy events over the OG thing for a whole month, like me
Haven’t bothered with MR since I still enjoy OW, and also OW doing 6v6 stuff again next week 🦐
That doesn’t justify insulting them when told they don’t really have the time to warrant implementing that
For me it just feels too little too late, with Blizzard being a shell of what it once was. There was a time where I actually applied and wanted to work there. Now I'm glad I didn't go that route
I don't think calling it a stupid decision was supposed to be an insult when it was never meant to put them down
True
Wasn't even decided, though
Just an idea
Matt expressed high interest in it
I suppose that was my bad then, I should've said a stupid decision that shouldn't go through, or just a stupid idea
Gonna be honest chief, I did take it personally and as an insult. I think your phrasing of "stupid-ass" was what did it in, combined with lack of tone that we all get through messages.
And then when talked to nicely about it said that he’d make it able to be disabled
I treat mods similar how I treat the base game, I consider them equal
Yeah. You didn’t just say it was a stupid decision, you intentionally added extra flair to make it more impactful
Anyways that's neither here nor there
I'm sorry you don't enjoy the Xmas stuff as much, I'm not interested in us getting the feature to disable it in right now since we've got other stuff (combined with like being super busy outside of all this) so we'll just have to agree to disagree. I still suggest taking the circus lethal bundle from the new version and bringing it to the previous one if you want the new circus stuff with old Bozoros aesthetic. Balloons still have some issues and we're figuring those out and that fix will be a lot closer to end of the month depending on how much actually gets done. And then beginning of January rolling back those winter changes and putting them into JLL and making that configurable for next time.
Balloons only have issues post-Snozoros though... I moved the balloon prefab
I'm sorry for not getting it across, but I meant soon/later™️, not immediately. Snozoros is fine for now
Ah, so yeah beyond that I'm not sure actually how much was changed outside of snow and circus
We got three weeks until the 25th so once we're back from all that madness that happens in those few weeks the Snozoros stuff will begin fazing out
All of this is relative depending on when we have energy to also do all this, I don't want to get burnt out on making stuff again
Cool, looking forward to that. Bozoros is a uniquely damn high quality moon, so keep up the good work, until you stop I guess, lmfao
hey thanks
Yw
Still some stuff to look forward to whenever we update in January
||I hear that the park's mechanics have been busy getting a certain rollercoaster to work||
No promises but its something we've been looking at and want
Can't wait to get sent into orbit by one going at mach 10
powered by bozoros
They're set to spawn on any moons that are tagged Fun and/or Circus by default, you can adjust it through the EnemySkinRegistry config
assurance is tagged fun?
Shouldn't be... not sure what's up with that but you should double check current settings for Spore Lizard skins
OH you know what, it was mentioned earlier that Spore Lizards weren't despawning, so that one might be from a previous round or something...
I didn't go to bozoros that session. i only went to assurance
Oh, nevermind then
santa butlers have also been showing in other moons for my group
You have to manually remove them from the skin roster
When you install a skin for the first time, it registers itself globally
All you have to do is just click the x on it under the default category
It shouldn't enable them globally by default though... weird
Oh, wait... there was a parameter I missed that's default set to 1
So they do enable globally
The 0f at the end was missing
I'll change it for next update but the config probably won't change itself if they're already configured to spawn globally
Oh AND the tags need to be lowercase... I double goofed it up haha
all good lol.
Tested by deleting EnemySkinRegistry config folder and regenerating it, default values are properly set now 
will mine be fixed if i do that?
Once I release the update, still fixing a couple things
LethalMatt Moons & Interiors - Outpost 31, Bozoros, PlayZone [WIP]
i formatted the title weird b4
https://youtu.be/_FmM7Ft281Q?si=krUl3R8bpY9hSs-B
We made it to the thumbnail, bozos
Lethal Company Has Gone Christmas
⚠️𝗬𝗜𝗣𝗣𝗘𝗘 𝗠𝗘𝗥𝗖𝗛 𝗡𝗢𝗪 𝗔𝗩𝗔𝗜𝗟𝗔𝗕𝗟𝗘⚠️
https://mithzan.store/
🔢𝗠𝗼𝗱𝗽𝗮𝗰𝗸 𝗨𝘀𝗲𝗱 𝗶𝗻 𝗩𝗶𝗱𝗲𝗼:
0193c68e-f348-c0ac-13fd-df6acfaadeda
🌟 𝗦𝗲𝗿𝘃𝗲𝗿 𝗛𝗼𝘀𝘁𝗶𝗻𝗴 - 𝗡𝗼𝗱𝗲𝗖𝗿𝗮𝗳𝘁
Get 30% OFF any plan! Code: Mithzan
https://nodecraft.com/r/mithzan
______________...
@urban creek
When trying to use the balloons as a client I got this
[23:11:49.0100005] [Error : Unity Log] [Netcode] Failed to create object locally. [globalObjectIdHash=1292726106]. NetworkPrefab could not be found. Is the prefab registered with NetworkManager?
[23:11:49.0105044] [Error : Unity Log] [Netcode] Failed to spawn NetworkObject for Hash 1292726106.
[23:11:49.0115073] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkMetrics.GetObjectIdentifier (Unity.Netcode.NetworkObject networkObject) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000)
Unity.Netcode.NetworkMetrics.TrackObjectSpawnReceived (System.UInt64 senderClientId, Unity.Netcode.NetworkObject networkObject, System.Int64 bytesCount) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0015)
Unity.Netcode.CreateObjectMessage.Handle (Unity.Netcode.NetworkContext& context) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0025)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <895801699cfc4b4ab52267f31e2a4998>:IL_00B2)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <895801699cfc4b4ab52267f31e2a4998>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
why is the butler a blobfish
Yeah it's currently not being registered as a network prefab, so it doesn't spawn on clients and is only created on the host
It'll be fixed next update though, it was a dumb thing
gotcha wasn't sure if you needed logs still or not.
Yee, thanks anyway
Slayer and I are running a few tests.
Realized it here lol
circus interior is perfect to add one spawn weight for onto other moons, its like youve some how entered a fractational alternate reality by sheer chance
its especially effective on people who havent seen bozoros
Hey since you're here I wanted to ask you if you plan to fix the errors from NightOfTheLivingMimic soon 🥺
Small critque: Bozoros' atmosphere would be a bit better with some ambience, much like the Green Witches' tree rustling and crickets
It feels oddly quiet most of the time outside, but maybe that's intentional, in which case is fair
It's got the vanilla Forest ambience but it might be a bit too quiet to notice
I can't hear it at all, or at least it's so quiet that I can hear the ||Jazztronauts crystal|| from main
Also one of the things I'm adding is an ambient wind sound effect during Rainy, specifically the one used in Outpost 31 lol
Oh? It shouldn't be heard from that far...
Oh, it's set to default max distance (500, which does go that far), whoops
Interesting you pointed that out Shroud because I just noticed it while playing with my group a few mins ago
Thought I was going nuts whenever I was landing on Bozoros
I was like..
Am I hearing the shard right now??
Then I really noticed it when I stopped moving inside
Yeah, I can't notice it
Purple has never noticed it either, if it's even there to begin with
So my fiance and I just watched The Substance
Any The Thing enjoyers in here, I recommend it's great
Very gross, very funny, crazy body horror movie
If you like those 2 yall should check out society
another great, funny but also gross movie
but also really fucking weird
we fucking loveeeeeee society
evil joker:
why so unserious
So I might've made Bozoros a little harder...
Candy cane knife counters this https://thunderstore.io/c/lethal-company/p/BaronDrakula/MoreCounterplay

boooooooo
wtf is that
I still need to figure out how to get the planned Barber counterplay working lol
Nearly done with next Bozoros update, list of changes ended up being fairly lengthy since there was a lot to fix/tweak

Idk if this has been reported already, but Bozoros' dropship lacks its thruster particles
One of my other favorite mods
The flames should be there, they're just one-sided so they disappear when viewing them from certain angles, vanilla dropships do that too
Unless you also didn't see them while it was spinning
Yuh
No matter the angle, it was invisible
Hmm, not sure then, haven't seen that happen
didn't the dropship have balloons too
They've always had the Christmas lights, don't think there's ever been balloons attached to it but I could be wrong
I could add them though lol
ooh yeah it used to have a bunch of balloons
!
Not sure how I missed them when doing the v2.0.0 remake lol
Or wait no, they might've been taken out by Matt for the snowy theme, to have room for the star on top
maybe
I'll add them back once the snow melts regardless 
or naur seems they're nuked in 2.0.0
Yeah I must've just missed them then lol
Ain't no way this mf YOINKED me out of the cruiser
it has snowflakes
This is what we call a whoopsie daisies
What is even happening in this image
7 AM forest keeper lmao
Not on my Bozoros it is
wanna know something really surprising?
What
So I introduced my little half brother to lethal company when I was in Alabama
and I taught him the basics
then I let him play by himself
HE FOUND A BARBER ON VOW AND IT WAS HIS FIRST TIME ON VOW
Lol wtf
Completely Vanilla by the way
An entity rarer than the ghost girl, and he found it first try
Yup!!
On fuckin Vow
Lord
what time did it spawn
I didn't see what time
well i ask cause barbers are one of the two monsters that decrease their spawn chance as the day progresses
so if it wasnt super early, thats even rarer to have happen
Bozoros 2.2.3 uploaded!
- Added windy/blizzard ambiance sounds during
Rainyweather. - Tweaked outside ambiance to actually play the forest ambient noises that have been supposed to be playing this whole time.
- I now understand
AudioReverbTriggers~5% more.
- I now understand
- Drastically reduced range of Mysterious Shard
AudioSource, for it could previously be heard all the way from the main entrance. - Made quicksand/mud actually look like snow, with a blue tint to differentiate it from walkable ground.
- Nerfed Santa's gifts a lot, for he could sometimes be quite generous.
- Scrap spawn weights are now being taken into account (instead of just picking any item in the pool), and there's a maximum value each present can have.
- Made Santa slightly less forgiving in regards to choosing whose name gets put on the naughty list.
- Santa also found his (magic) broom.
- Fixed purchased balloons only spawning for the host.
- I'd moved the balloon prefab to a subdirectory without updating the direct paths I was using to load them, so they were simply not being registered on the network and couldn't spawn for clients.
- Switched to using
LethalLevelLoaderto load certain assets, instead of having the additionalbozorosstuffAssetBundle.- I am also no longer using direct paths to load assets...
- Made balloon stands easier to interact with.
- Added a notification for the local client when purchasing a balloon, with brief instructions on how to operate it.
- Should only show up once per session, until closing and reopening the game.
- Added the client-sided
BalloonInstructionsconfig setting to turn this notification off, if you're already balloon-certified.- I recommend leaving it on if exporting a profile to share with others though, since it might be useful for any new players that join.
- Painted terrain in a few places to make dirt blend a bit better with the snow.
- Bozoros' enemy skins are no longer enabled globally by default, and should actually only show up on moons with their respective tags.
- Probably still need to remove them from the global list manually, I don't think it retroactively removes config entries if the default values change.
- Improved compatibility with WeatherTweaks somewhat:
- Tent and Ferris wheel lights now turn off during
Blackoutweather.- It's still pretty easy to see through the dark due to emissive materials.
- Firework show is no longer canceled during
Cloudyweather. Rainy > Eclipsedweather is currently treated asRainy + Eclipseddue to the weather switching not working.- Likewise,
Eclipsed > Noneis simplyEclipsed.
- Likewise,
- Tent and Ferris wheel lights now turn off during
- Fixed moon prefab showing up much closer to the ship when joining a lobby or loading a save file while orbiting Bozoros.
- Boooo!
- Changes to spawn weights:
- Lowered outside spawning weight for Butlers.
- Reduced maximum spawn limit for Butlers.
CircusFacilitychanges:- Added missing collider on door blockers.
- Turrets could very rarely target you through the wooden boards, through certain walls.
- I think CodeRebirth's laser turrets also went through them, but I'm not 100% sure.
- Made footstep sounds for surfaces actually sound how they're supposed to (mostly wood).
- Did some repairs to the floor at the main entrance.
- Lowered brightness of the chandelier at the main entrance.
- Fire Exits are hungry now?
- Added missing collider on door blockers.

Oh shit, Mimics compatibility?
||Maybe||
CircusFacilityFlow
Don't need to add it to config
It auto adds
Oh?
I'll double check
There's a separate setting for it in the Bozoros config, don't really need to add CircusFacilityFlow but you can
It just does the lever pull animation and prints ↓, not even reaching the seed
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:0)
LethalLevelLoader.Patches.StartOfRoundStartGame_Prefix () (at ./General/Patches.cs:580)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::StartGame>(StartOfRound)
StartMatchLever.StartGame () (at <b5c9757a4ecc4ee1b8a83c58c3df2def>:0)
StartMatchLever.PullLever () (at <b5c9757a4ecc4ee1b8a83c58c3df2def>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:0)
InteractTrigger.StopSpecialAnimation () (at <b5c9757a4ecc4ee1b8a83c58c3df2def>:0)
InteractTrigger+<specialInteractAnimation>d__69.MoveNext () (at <b5c9757a4ecc4ee1b8a83c58c3df2def>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:0)```
Huh, thought I accounted for that though
no NO that means I have to wait LONGER for Thunderstore to update...
This platform hates me
Oh wait do you have LethalLib? I forgot that's what I'm using to register the balloons as a network prefab, so it is a required dependency at the moment
Guess that's it since this a fresh profile
Yeah it's not automatically downloaded, thought one of the dependencies I was using already had it set
Yeah it was that
and nah LethalLib isn't a dependancy for LLL, AIFix, or EnemySkinRegistry
Only thing I'm using it for is just this, I'll get rid of the dependency but I'll wait and see if there's more issues that pop up before pushing another update
Let me know if anything's broken 
What are the default tags for the Santa Butler btw?
Since you said it won't auto fix lol
Yeah I assume it's not ideal for most to delete and regen their EnemySkinRegistry config
Uhh it's Jolly and Fun
also might be better to have ||Mimic compat have the Mimic mod control spawning eventually since it ignores what's set in the Mimic config||
Though I guess it works if you put the interior in manually
oor turn off the compat config on Bozo end one of the two
I mean, I think pacoito is just using the API for support
Meaning SDM probably has the same issue
I didn't want to bother x753 with having to upload a new version that just adds Bozoros as a default interior, so turning off the compat on my end makes it use the other config
Yeah it does
confused me when I had max and no mimics and it spawning a wild 1-2 both times lol
Oh wha
It shouldn't touch spawn settings, it's just adding itself to the interior whitelist
Didn't seem to add itself to the whitelist
It's sneaky!
Adds it to the interior whitelist itself, not the config that creates it*
Well I'm sure if you wanted to work out the oddities you may be able to ask LadyRaph about what you set up wrong in the API lol
Since SDM is the only other interior that's really used it
There's nothing wrong with it, it's just SDM is already in the default config list
Ah
might be caused by gooditemscan but i can scan the shard from across the map
actually nvm its definitely not bozoros
its cause youre playing with worse graphic settings than me
what
my screenshots break the gamma
relax
was a joke
i play without post processing which a majority of people seem to hate
ScanShipEverywhere?
It'd be the opposite methinks
i thought thats what the mod does
It lets you scan the ship from longer distances
(and also the main entrance and dropship too)
damn
but I imagine the shard just uses like a copy of one of those 3 or something
the name threw me off
Certain fire exits can be blocked now Ig
Also that's me drowning in quicksand
This occured on the fire exit north of the ship, to the left
0193d658-1255-931c-2d69-89c392091ca9
Not my game getting softlocked after resetting 😭😭
Same code
@quasi nest
thats a vanilla game thing
"That's a vanilla game thing", I don't wanna hear it bro 😭
It happens a lot more frequently with cusotm interiors, so, no
it happens more frequently based off of interior size
That's like saying Cozy Office's entrances getting blocked is a vanilla game bug, like ??
that said i wouldnt be surprised if there is an interior that doesnt have a lot of valid fire exit spawn locations
but the circus interior does, doesnt it?
There was an error during landing in this one, not sure why it happened though
Other log seems fine
Strange
Shouldn't affect dungeon generation, but I'm not sure
Looks to be a Weather Registry thing since it's mentioned in there, but I'm not sure
Sewer has minimal fire exit spawn locations as well, but I've never had an entrance blocked from it
The Circus is just a reskinned Factory, almost 1:1, so it'd be weird if that were the case
It's something I'm doing, WeatherRegistry only shows up there because I'm running it right after it applies weather effects
I could add a null check to this, but none of the effect objects should be missing...
LMAO, this is actually so cool
You're awesome for making the Circus' fire exits match the mimics'
Took a bit to figure out how to do it right, but I'm pretty happy with the result 

Yeah the FUN spore lizards still spawn on other maps
What config do I mess with to fix that?
If they're the only skins you're using (or don't have any others configured) you can delete the AntlerShed.EnemySkinRegistry folder inside your profile's config folder
Other than that, you can adjust them through LethalConfig manually in-game
If I share profile as code doing that, will the new config carry over?
Yeah, it should
Are you sure? I thought it copies mods but not files.
There is antlershed-enemyskinregistry, antlershed.enemyskinregistry, and antlershed.lethalcompany.enemyskinregistry.cfg
which do I delete
Just the folder, it contains all skin configurations
The one with config.json inside, specifically
Will this delete bozoro's christmas skisn on bozoros?
It'll set it back to default when starting up the game, which should be correctly configured now
I'd like for them to still be present on bozoros
They will be
The skin configuration just has on which moons or tags specific skins should spawn on
Default values are correctly set for Bozoros now
ahh okok. Thank you, hopefully it works now 🙏
@quasi nest hi so cool bugs
first one is just a leftover i assume
second one is stuff not unrendering upon being fired
Ah, you saw the first
according to shroud im just an idiot and apparently planets dont unrender when youre fired, just are really dark
but i dont know if thats the case
it still looks odd here regardless
Ohh first one's poking through the wall from the other side
Guess I made it go too far lol
Also not sure about the moon prefab showing up during the firing animation, but it's probably a mod doing it
Not sure how I missed this message, did not realize it happened after reloading, but yeah try to avoid lobby reloads on Bozoros at the moment
I just restart my entire game lol
I know what's causing it though, I'll release a hotfix pretty soon
Soon is right now!
Bozoros v2.2.4 uploaded!
- Added vanilla
SnowmanSimpleAIscript to the custom Snowman prefabs that can spawn around the map. They can now turn and laugh!- Why do they need to be on the
MoldSporelayer...?
- Why do they need to be on the
- Fixed softlock caused by reloading the lobby while landed on Bozoros.
- Added some (redundant) null checks for good measure, but they're really not necessary.
- There is no longer a
ReflectionProbeduring WeatherTweaks'Blackoutweather.- Spooky!
- Toned down brightness of the moon prefab's lighting.
- Switched to using
LethalLevelLoader'sLethalLevelLoaderNetworkManagerto register the balloon prefab on the network.LethalLibshould no longer be a required, undeclared dependency.
CircusFacilitychanges:- Found a couple more vanilla assets to compress that I missed.
- AssetBundle size decreased even further!
- Removed wooden boards from the back side of door blockers.
- They were poking through certain walls, and I'm pretty sure the player can't see them at all in the first place.
- Found a couple more vanilla assets to compress that I missed.
Still one of my fave moon mods, really glad it's still being worked on
The Toy Store interior spawns Nutcracker statues outside when it generates
There's a setting for it
..oh. Nevermind. Sorry
Yeah there's also statues in Bozoros so it's understandable lol
I've seen these once or twice like that, probably just some vanilla jank with where they're placed lol
I'm pretty sure I have their "width" correctly set
Yeah I was giggling a bit too when I saw it, haha
I was also being chased by a Barber (late in the day) so couldn't appreciate it too well
Sealed away forever
i had one of the giant nutcrackers sticking out of the roof of that building there the other day as well. Pretty much the same spot, just more in the wall. Was funny
Could we have bozoros's apparatus switch between all the lights in bozoros's interior?
One step ahead of ya
why has life been so good to me lately 😂
Looks awesome!!!
Just happened to make that today lmao
An apparatus a day keeps the company monster abay : D
Really? It was that quick?
Cuz for me today started 4 hours ago
well, 4 hours is a long time
Ah, yesterday*
All good lol
Borrowed a shader/texture from the PlayZone interior, which was originally from Matt's Jazztronauts project lol
It's pretty neat
I mean yeah it looks neat ngl! With that there will be around 13 diff app colors in my modpack mwahaha
I just love the color and hum of an app
It's like eye candy
Lava lamp vibes too 
Yeah, it's definitely unique. Tbh looks like forbidden liquid
Dang kinda thirsty now ngl
Internal name is "Shard Juice"
Can’t believe you stuffed oomf into the apparatus 😭😭😭😭😭😭
Had to clip that from their stream yesterday LOL
how does Ross always manage to get the best clips
Has anyone else had outpost-31 not load for them?
Bc there’s an error in the console that pops up saying it failed to load
I’m not at home rn so i can’t take pictures to be make sure
But i’m wondering if it’s just me having the issue or not
outpost is broken from what i know
Oh weird, Outpost needs updating but it shouldn't be broken broken
it didnt load for me when i had used it
Not sure then, might just be another mod causing it, if you happen to have logs I could take a look at what errored out
it was a long time ago so idk its still broken
i've changed my modpack a lot
i'll check i guess
I know LethalElements (Beta) + LethalPerformance is incompatible at the moment and causes some maps to load infinitely
Ah, nevermind then
Thought it was more recent
THE CRUISER NOO..
i... literally always do this???
its not hard???
well ok i dont always do it but i have legit never crashed the cruiser on bozoros anywhere ever
the cruiser is goated af on it
||as long as you don't drive on the frozen lake...||
My friends and I don't usually use the cruiser here and we each just cover a different exit / entrance
I gotta make the snowmen destructible with the Cruiser, with snow particle effects lol
Bit harder to navigate around Snozoros with all the bonus props 
Damn even I don't play my moon as optimally lol
The amount of bullshit I die to in Bozoros some might call embarrassing haha
ok well in fairness i made bozoros a tier 6 in my mod pack
so i play it more seriously
hello everyone, is the bozoros interior now called circusfacility in LLL? i believe it was called circusflow before but now i see both circusflow and circusfacility not sure which is which
flow is the outdated version, classic LLL not deleting old info about interiors or moons
thanks
Missed balloon landing onto rollercoaster rail
It's probably better for it to not do that though, so as to not delete any custom settings and stuff for a moon/interior that is removed
if you dont have something LLL would load anymore.. whats the point of it keeping the info for it
its just extra caching for nothing
i actually need to do a cleanup of LLL's config
There's no good way to tell whether an interior has been removed or if it was just renamed (e.g. with CircusFacility), so any custom spawn weights on moons would be gone
Doesn't really hurt to have unused stuff in the LLL config, it doesn't load anything or cause issues, but you can remove them if you want for "cleanliness"
I believe I do have that clipped lmaoo
i just cant be fucked touching anything config related ima be real
no no im not majorly upset
nine times out of ten this isnt an actual major issue from what i can tell, it just makes load times a bit slower for some people/groups
i understand youre not really feeling development for lethal company as a whole anymore and i dont expect you to jump into fixing every little gripe i or others may have
skill issue
Forgot I was ultra lagging there due to weird APLC networking desync 💀
Yeah that was b4 balloon networking was fixed haha
another thing i do is not touch the balloon carts
theyre funny and i think they can be useful if you go to the ferris wheel but eh
we have car
They're just a fun gimmick, like if you're on the other side of the map at 11:00PM without the truck
Or going back to main to grab some items left there
They're very handy to get around when you're solo without a cruiser I will say
Cruiser is great though lol
you wouldnt go to bozoros without the cruiser in my mod pack
that bitch costs 3875 credits
Bozoros or the Cruiser? 
bozoros lmfao
Tickets aren't supposed to cost that much, inflation's gotten crazy

I put Crazy Frog on the radio and immediately gain plot armor
Crazy Frog enemy wen?
to the joker little caesars crazy bread is just normal bread
New phone background
how's the bozoros app looking like? Still happening?
Just curious since I've been thinking about it since lol
Next update's almost ready (with the Apparatus), it's a bit on the smaller side 
The app is smol?
Oh no, the update itself is relatively small
oh lol okok


🔥
@late roost @quasi nest probably not really important
but i watched bigtop burger just now
it was really enjoyable, i liked it a lot, definitely gave off the vibe i expected of a classic youtube animation project
its really interesting you guys decided to make bozoros in lethal company
and its so weird how it unironically kind of works, even after learning everything of its origin
It works mostly because of the quality they poured into it 
microscopic organisms
mold
🤤
WHAT IS THAT INTERIOR??
I'm building it just to have a place for this cup
I don't own a cup holder


laughing gas
it's just slowly fuming out from the tip of the straw
@strange beacon What do you think of this?
its really dope
Bozoros v2.2.5 uploaded!
-
Happy new year!
- I was planning on releasing this update a week ago (which is why there's a bunch of
Snozoros-related fixes), but got distracted by a couple fun ideas... - If no further (critical) issues show up, this'll most likely be the last update before Christmas decorations are taken down.
- It'll be around for an extra week or so, festive season's still ongoing!
- I was planning on releasing this update a week ago (which is why there's a bunch of
-
Turned asset replacements into proper items, registered via
LethalLevelLoader.Candy canesnow persist on lobby reload, and can drop on other moons as well.Coal piecesare no longer aPlastic Cupin disguise, which was arbitrarily chosen as the item to replace due to its scale.
-
Made
Candy caneblood particle effects a bit jollier. -
Made
Grinch Particlesappropriately green. -
Made Santa once again slightly more lenient in regards to whose name is put on the naughty list.
-
Tent and Ferris wheel lights are now green during LethalElements'
Toxic Smogweather. -
Popcornhivevalue now scales depending on its distance from the ship, similar to how it's supposed to work in vanilla. -
Fixed hives not being correctly relocated on clients, which caused them to be a bit off from where they were supposed to be.
-
Fixed Santa's gifts disappearing when going into orbit without dropping them on the ship at least once.
-
Fixed Snowmen and Nutcracker statues spawning inside walls/tents (probably).
- Adjusted their
widthproperty to spawn further away from NavMesh edges. - Removed NavMesh inside tents.
- Adjusted their
-
Fixed balloons sometimes reappearing for a split second after popping.
-
Fixed dropship flames not showing up once again.
-
Changes to spawn weights:
- Slightly raised inside spawning weight for Butlers.
- Slightly lowered outside spawning weight for Circuit Bees.
- Added Coil-heads to the inside spawning pool, with a pretty low weight.
-
Lowered weight for regular
Facilityinterior a bit. -
CircusFacilitychanges:- Added a custom rainbow Apparatus to the interior.
- Bozo-ratus?
- Added a new, very ordinary hallway tile that has nothing weird going on in it.
- Moved
Catwalksurfaces into theRoomlayer, since they're replaced with a wooden floor and thus should be able to be spray painted. - Tweaked dungeon generation a fair bit:
- Disabled repeats for almost all loot room tiles, so there's only one to find.
- Made some larger tiles spawn very close to the middle, so most of their doorways have a path generated.
- Made larger tiles no longer able to directly connect to other larger tiles.
- Made the dungeon itself a tad larger, and increased branch length by
1.- Let me know if the interior feels a bit too large now, trying out stuff here and feedback is appreciated!
- Modified fire exit spawns a bit as an attempt to lower chances of several spawning very close to each other.
- Tweaked spawn weights for some larger tiles to generate at the end of branch paths.
- Reorganized the hierarchy of nearly every tile pretty drastically.
- A lot of prop spawns (e.g. lights, shelves, wooden pallets, etc.) have been modified as a result.
- There could also be a few things that might feel a bit off, but I've tried to keep everything pretty much the same.
- Compressed some stuff a bit further.
- Added a custom rainbow Apparatus to the interior.


OH GOOD LORD
ANOTHER APPARATUS TO MY COLLECTION
RAINBOW APPPPPPPP
Fire update
the green with toxic smog is perfect
New app and perfectly normal hallway are peak 🔥
Congrats on the update guys
i like the little weather compats with weather mods
Not at the moment, Paco said it'll be about another week or so until christmas deco is taken down
Ice lake will stick around for some Lethal Elements compatibility tho
Mkay, but also, don't the two frozen bodies of water overlap?
Since one is apart of a pre-built scene, and one is spawned?
They shouldn't as long as we name our water something different
Ah
Yeah right now it does just let you drive on it lol
Plastic chair during tornadoes (Windy) is my favorite
||Definitely real
||
I wonder if I'll contract a fourth respiratory illness before I can even get to an alpha state for PlayZone like jeez
Im tired of being sick
Was doing some tests and got some butler errors and enemies seemed to be moving weird on bozoros.
Might've overwritten the log/sent a different one, there's no butler-related errors in this one
Weird though, haven't seen any wacky stuff with enemy movement
should be in there give me a sec and i'll look through it.
right i think it goes to my sqlite logs
I watched your latest VOD's Bozo quota in case any issues popped up, loved your initial reaction to the twisted hallway LOL
I'll probably add a client-sided "reduce motion sickness" config setting that makes the player not actually parent to the surfaces (and keeps the camera stable), in case it's a bit too much for some (or for drunk sessions lmao) 
step 1: use TZP at max level
step 2: go into the twisted hallway
step 3: fun
Although speaking of motion 👀
the what
the twisted hallway
ffs gonna have to spend more time on bozoros to figure out what that means
I currently have a popcorn machine going around atop the rollercoaster rail
Placeholder™
will it come with the same update as the ferris wheel?
I was not expecting it lol it was a nice surprise to find. Lol
lets go the amusement update
Is anyone else having frame issues when Santa shows up
Probably the snow particles if I had to guess, I definitely should've added a config setting to control its intensity (similar to fireworks and confetti particles)
It's also the fucking rocket engine SPEWING OUT LITERAL FIRE I THINK
Especially rough if there's a bonus weather effect (e.g. Solar Flare) going on along with the event
It's a lot
It literally generates so many particles
😭
It's probably a mix tbh
Love the moon but the Lag is real
Then meteor shower warning shows up 💀
I
Just had to deal with meteor shower
Like vanilla meteor shower
Like do you know how rare that is
💀
Sleigh does produce far fewer particles, keep in mind the whole map is pretty much filled with the snowy particles lol
Oh dear
That's crazy
I'll take particle amount into consideration for future events though, next update'll remove the Christmas theme so the config for it won't be needed lol
merry Christmas
is outpost 31 supposed to have wind sounds outside?
Yeah, blizzard ambiance
Will there be a config for outpost 31 to disable the screen effect?
Once I get around to updating it that's something I wanted to add
bigtop is peak
i had no idea bozoros was inspired from it the first time i played on it, seeing the burger truck was a pleasent surprise
It don't feel merry...
Is bozoros-specific items like coal and the apparatus not persisting upon reloading a save a known issue? A friend and I just lost everything from bozoros exclusively when we had to reload a save a little while ago.
On the latest version?
I'm fairly certain it wasn't us having too many items, since we have a fix for that. It was just our somewhat sizeable coal collection and a handful of bozo-apparatuses we had
I wonder if it happens with any other map's custom scrap though, I haven't had that happen while testing
I think the only moon/interior custom item we had aside from bozoros stuff was the apparatus from Wesley's toyhouse (and armory but we had none of those on us at the time). That was still there though.
I could take a look if you send a log/modpack code, not sure what's going on since I'm pretty sure they're registered the same way as Wesley's (ExtendedItem loaded through LLL)
01943ccd-57df-61ab-e559-d487dece23f4
That's the code we were using for this run. I'm no longer at my PC so I can't grab the log right now
No worries, I'll see if I find anything 
unless wesley finally fixed it, happens with the toystore interiors apparatus
i was honestly wondering to myself if this would happen
Coal pieces do persist for me (maybe they got teleported somewhere on the ship and since they're tiny they're hard to see), but the apparatus disappearing is a common issue with custom apparatuses in general, I hadn't noticed it happened until now
I know how to fix it though
i havent heard much about playzone in a while
Hmm. Maybe the coal was in an object or in the floor or something. I'll ask my friend for the save and clip around with imperium to see if i can find them
A lot of the new Bozoros features are beta tests for some PlayZone mechanics 👀
I've mostly been focusing on Bozoros though, since Matt's been getting sick this whole Winter and Nikki's taking a break I believe, but I've been thinking of some goofy stuff for tiles I can cook
Gotta take down Christmas decorations for Bozoros too lol
i will finally be able bring back ogopogo to bozoros
I did not realize it just slammed players onto the ice after grabbing them, I thought it just gently dropped them lol
Definitely should've figured out how to get it to break ice to at least give the player a chance to survive
New year started, got sick, and I went back to work so I haven't had the energy to do anything for playzone in a bit
?
bro cant see things big
I have no idea when this happened 💀
keep it
Saw it yesterday while testing LOL
Honestly size variations for it sounds interesting, I'd just like to do it intentionally lmao
but its funny
I'll probably make it a config setting if I do keep it
Please
Comically large breaker box lmao
Looks fine in editor but I guess scale is being reset for some reason
Spawn sync prefab ?
Yeah, I thought it applied the scale of the spawner but I need to change the scale of the prefab itself too probably
It's at 1 1 1 at the moment
Not sure when I changed that though
@quasi nest Apparently it's already been reported but wanted to let you know the Apparatus doesn't get saved upon lobby reload or game relaunch
Yee I have an idea on how to fix it
👏
with an interior like bozoros' you'd think this is intended
I could definitely do some goofy stuff with the breaker box, I just haven't really touched it (except for setting its scale to 1 1 1 I guess lol)
big if and true
was only just now able to check, but all of the coal pieces we had are definitely just gone. I checked the object list with imperium and they're nowhere to be found.
I know we've had one or two pieces persist between saves in the past so I wonder if this was just some weird fluke or something?
Weird, yeah I'm not sure why that would happen, I wonder if some other mod made it not save/deleted it due to having a comically low value or something lol
Doubt it, but I can't think of anything else
Yeah, weird. If it works for other folks thats good at least
Candy canes should also persist on lobby reload, you could test with those and see if only coal is affected maybe
Actually I forgot I had imported your profile and could test it myself, just out of curiosity
ok yeah i just spawned a bunch in and reloaded and they're all staying now. Even the apparatus.
Thats. Very interesting lmao
Apparatus might only stay because it's not one that was actually obtained from the facility
You can land on Bozoros, teleport to the apparatus (the object itself, since the normal option is grayed out), grab it, and see if that one stays
Pretty sure that one won't
I've got a fix for it already pretty much though
It's weird to think that if I charged a dollar for first time downloads of Bozoros and if that didn't impact the rate at which it was downloaded, I would have a life changing amount of money
Like just enough to be impactful in a positive way
Just shower thoughts I'm never gonna charge anyone for my mods, it's just interesting to me how many people have downloaded Bozoros, it's very humbling
i wonder how many of those have also seen bigtop burger
It's cool also to see people discovering BTB through Bozoros as well
Legit feels like a good show that could be on Adult Swim or Nickelodeon
adult swim sure but nickelodeon?
Yeah depending on which direction the tone of the show can go
If memory serves right, Worthikids did go around pitching it to different networks like Cartoon Network and Nick but ultimately ended up self-funding and making the project
There's nothing inherently inappropriate in BTB, I can see it translating easily in either direction
btw
random thing i enjoyed after i rewatched it with someone else who hadnt seen it
||i like the detail in season one that tim(?) mentions clowns arent real, basically saying that clowns are the aliens in that universe||
||"I thought you were all real genuine clowns. Very disappointing."||
We've been notified that the next LLL update will break Bozoros, so rest assured Paco's aware of it
context?
#dev-general message 
Just proactively giving a heads up before an influx of reports of Bozoros not working
My family keeps saying this to me 😭
You'd def be set up for some good shit
I assume the minute any mod becomes priced at a premium, even if its low, that's enough of a deterrent to most people
I think the mod would have to be really really big in such a way that it's practically a new game, but even then it's like ehhhh
I tried explaining that to my dad but he didn't get it 😭
yuup
you'd be getting a lot of people reuploading it for free
can glance over at sims 4 or the bethesda games for a good example of that
So there I was, circus interior, I turn to my left from the main entrance and get to a 4 way intersection where each direction had twisty hallways with max number of turrets spawned everywhere
We were trying to get checks in APLC and needless to say, we didn't get any on Bozoros that round
Ohh DUDEEE
Archipelagos are the bane of my existence
Watch Consequences and millions of other Lethal Company videos captured using Medal.
How i get such bad luck is nothing short of unfathomable to me
Dude we're one company credit away and most of us are out of checks we can do right now it's rough
Lethal Company Has Scarred Me For Life
⚠️𝗬𝗜𝗣𝗣𝗘𝗘 𝗠𝗘𝗥𝗖𝗛 𝗡𝗢𝗪 𝗔𝗩𝗔𝗜𝗟𝗔𝗕𝗟𝗘⚠️
https://mithzan.store/
🔢𝗠𝗼𝗱𝗽𝗮𝗰𝗸 𝗨𝘀𝗲𝗱 𝗶𝗻 𝗩𝗶𝗱𝗲𝗼:
01945683-35d7-c34a-9801-d1af97b9c082
🌟 𝗦𝗲𝗿𝘃𝗲𝗿 𝗛𝗼𝘀𝘁𝗶𝗻𝗴 - 𝗡𝗼𝗱𝗲𝗖𝗿𝗮𝗳𝘁
Get 30% OFF any plan! Code: Mithzan
https://nodecraft.com/r/mithzan
_________...
Shy guy pathing like a Scooby Doo chase sequence 💀
@late roost @quasi nest
Hello hello 
Would you two be alright if i DM you both about something mod dev related?
Send me a request

~~I got timed out for the other name that can be used to describe such a contraption
~~
Lmao
womp womp
dumb automod
i love all the little features y'all add to bozoros
im really excited to see the rollercoaster
||Ferris wheel actually relevant for gameplay for a specific reason 👀||
one thing i really like with moons is when they add something animated, like bozoros' ferris wheel and fission-c's falling tower
it really gives vibrance to the moon
It does look a lot more dynamic with the wheel spinning
Also rollercoaster probably won't be in this next update, I took too long with the Ferris wheel 
thats fine
@quasi nest I've adjusted the automod so you shouldn't get flagged for mentioning Pachinko machines again
That will probably be the only mention of it lol, one time joke 
Thanks anyway though, certified AutoMod moment
Bozoros v2.3.0 uploaded!
- Snow has melted, the lake has begun to thaw, festive decorations have been taken down, and all Nutcracker statues have found their home... Thank you for visiting Bozoros this festive season, we hope you enjoyed the show!
- NOTE: A few aspects of the winter theme still remain during LethalElements'
SnowfallandBlizzardweathers!
- NOTE: A few aspects of the winter theme still remain during LethalElements'
- After a long period of downtime due to maintenance, the Ferris Wheel is once again open to the public!
- Feel free to hop on and catch a ride, entrance is free as long as you're here!
-
We will not be held responsible for any injuries that may arise from unsafe guardrails, or unclear danger zones near the attraction.
- Due to fire safety concerns, a fourth Fire Exit has been installed to help evacuate visitors in case of emergencies.
- Wait, they put it WHERE...?
- Added decorative balloons back to the dropship, and tweaked its overall appearance to be a bit more thematic.
- Also added an optional scan node to it with some flavor text!
- Removed
Rainyweather and readdedStormyas a possible weather. - Greatly lowered confetti particle effect intensity during
Eclipsedweather.- Should still look pretty similar, but with substantially fewer particles!
- Water is now extra green during LethalElements'
Toxic Smogweather.- Who poisoned the water supply?
- Lowered volume and range of grabbable balloons'
AudioSourcesa bit.
- Made
Santa Butlersonly spawn on moons with theJollytag by default, but also removed the moon'sJollytag.- The skin will still be available for any moons that may want to have
Santa Butlersvisit them! - NOTE: You will most likely still see them around in Bozoros since they previously also had the
Funtag by default, so you'll have to update their configuration manually, or regenerate yourEnemySkinRegistryconfig.
- The skin will still be available for any moons that may want to have
- Fixed
Popcornhivevalue being a lot lower than intended. - Fixed floating Santa hats manifesting next to the ship whenever a RossButler would spawn.
- Fixed CircusMimics showing up in other moons after landing, reloading the lobby, and routing to a different moon.
- Changes to spawn weights:
- Removed Butlers from the outside spawning pool.
- Slightly increased outside spawning weight for Barbers.
- Slightly increased outside spawning weight for Circuit Bees.
CircusFacilitychanges:- Made branch paths 1-2 tiles longer.
- Made the
Twisted Hallwaymore rare, and no longer able to generate in branch paths. - Modified generation to inject the entrance tile right in the middle of the dungeon instead of starting from it, to create the illusion of more than one main path generating!
- Tweaked archetype lengths a bit, and did other miscellaneous adjustments to room generation.
- Made further attempts to reduce chances of multiple fire exits spawning in the same room, or close to the other entrances.
- Turned puddles into decals to blend in a bit better on certain non-flat surfaces.
- Fixed breaker boxes being comically large... it was quite funny, but unintended.
- Fixed the
Bozo-Apparatusdisappearing after reloading the lobby.
With that, I slumber 💤
the fire exit 😭
I wanted the wheel for sooo long 
Blunder, missed removing this tag in the README, the moon is unplayable 
peak that you kept the santa butler skin
it took me a bit to figure out how the 4th fire exit is meant to function
the reflection of the water doesnt show the ferris wheel spinning
bad update 😡
I tried making it a realtime reflection probe back when I first made the map and Lethal Company was not happy with that
Straight up the reflection probe stopped working when I switched it to a realtime probe
I wanted the fireworks to be reflected in the water 😭
Realtime probe would be really expensive, it would have to update only every few frames or something
OR would only update realtime for the ferris wheel and the fireworks, but it would still be reflecting a brightly lit ground
Reflection probe has always been a little wonky with ship windows
When I was testing it like a month ago, Realtime reflection probe worked but completely annihilated frames 💀
You could try again and lower the resolution of the probe itself
Instead of rendering at full go like half
I was watching someone stream Bozoros and they couldn't get main entrance to generate (message popped up saying it was blocked), has anyone else had this issue? I landed 12 times to try and see if it happened but it generated correctly every time... 
Tried an experimental questionable? change to how main generates, so I'm worried it's causing issues
probably another mod breaking stuff, cause yeah bozoros itself is fine
sounds like the dungeon didn't generate
They could go into fire exits
I switched main entrance to be injected right into the middle of the dungeon instead of starting from it (to pretend like there's two main paths)... I haven't personally seen any issues from it while testing but I'm wondering if it could cause this
thats a @echo dome question
I did have a doorway overlapping main through the wall one time during testing (room generated right behind it), but I could still enter just fine, it just looked goofy
Probably need to adjust tile bounds for that
It generates. But you can't interact with the door at all
Main entrance, or the goofy door?
Also noticing a lot of fps issues with this update that weren't there previously during snow or regular bozo.
Main entrance
Hmm
don't know how Bozoros generates, but its possible that the way that dungeon flow is set up, it doesn't 100% guarantee that the main entrance tile will generate.
Doing this pretty much, I thought by setting it to be required it would retry generating the dungeon but I could be wrong
is my only guess. I've seen it happen with other interiors.
tile injection rules to generate the main tile huh, that's new
Yeah I'm using Apparatus room as a starting point now, does some interesting generation
Hmm... could be because of the door being blocked? I know it starts lagging when an entrance generates blocked for some reason
doors use update to find eachother iirc
Yeah if one of the entrances is always failing to generate that would do it
double check to see that the teleporter script for the entrance tile always spawns, but that's my only guess
you can chunk your dungeon into my #1268936081106141318 dev mode tool and see if you can find a seed where your entrance doesn't generate
I know the only Interior that ever caused me lag on Bozo before was Toy Store and that would only happen later in the day
Yeah I've been using that a lot 
Unfortunately didn't get to play the new update tonight
Pretty convenient
Yeah not sure, the streamer I was watching was playing on a pretty heavily modded pack but I forgot to ask for profile code 
usually the cause for disaster, those 200+ mod packs
Also apparatus doesn't seem actually register as being pulled now? Or atleast the popup doesn't happen anymore. Lights still turn off and enemies still seem to spawn as usual
Not sure what's going on there either, I still see the popup 
To make it persist on lobby reload I turned into a single prefab that activates itself when it generates (vanilla Apparatus has two prefabs, one of which is turned off)
If you send a modpack code I could take a look at what's going on, I'm guessing it's some incompatibility
I did update 4 other things tonight so it miiiiight be one of those causing them to not register as pulled.
Might not be an ideal solution, but I added this component to the prefab:
[Serializable]
public class ActivateApparatus : MonoBehaviour
{
private void Start()
{
if (StartOfRound.Instance?.inShipPhase == false
&& TryGetComponent(out LungProp apparatus) && TryGetComponent(out AudioSource apparatusSource))
{
apparatus.isLungDocked = true;
apparatus.isLungPowered = true;
apparatusSource.loop = true;
apparatusSource.Play();
}
}
}
EDIT: Doesn't work for clients; needs networking
Probably me doing goofy stuff
monobehaviours don't need serializable attribute btw
Oh
you'd want that for base classes and structs
I thought it was needed to show up in editor, but hadn't tried without it
(Not that that one has anything to show in editor, but still)
This seed feels like it'd be blocked but I could enter and leave just fine 
I've been generating dungeons but can't seem to get it to happen 💀
I probably still should increase tile bounds though lol
do you need my unfinished gizmos shit to see your bounds
I think if I set override automatic bounds to true it shows it
Yeah shows red outline of the volume
Bozoros v2.3.1 uploaded!
-
Added compatibility for LethalLevelLoader
v1.4.0.- Moon assets should now be dynamically loaded!
-
CircusFacilitychanges:- Adjusted tile bounds for every single tile, as an attempt to fix the blocked Main entrance some were having.
- NOTE: I have extensively tested generating the interior, both on this version and the previous one, and couldn't get a blocked Main entrance to generate once, so I can't actually verify if it's fixed or not...
- Adjusted tile bounds for every single tile, as an attempt to fix the blocked Main entrance some were having.
Can't wait to watch season 2 of Severance
Some really cool interior ideas in that show
I mean, they literally take an elevator down to the Severance wing...
the set design is just immaculate
sigh I guess this goes on the list
"The work is mysterious and important"
There really is a lot of potential here
I hate having ideas while working on other things
I love the idea
couple problems
@quasi nest testing the latest update
balloons didnt seem to work buying em, atleast for free
also this
this is without the latest LLL update
so im assuming
that we need that?
okay
You probably need latest LLL
No spoilers please! I want to enjoy each episode equally as to not lose any points 🙂
Don't know what could be going on with main though
lol that was main? 
Yeah
I have not seen that issue myself
Doing some wacky stuff with how main generates but I haven't seen issues with it 
i also have never encountered this
by the way
the snozoros soundscape is hearable as the ship is landing/leaving
well, maybe it isnt a soundscape
It's the high wind audio
oh i guess i just got used to snozoros ambience i forgot
Made it a bit lower so it could be heard while riding the ferris wheel
v2.3.0 should work fine with the older LLL though
okie
There's just the issue with main but I guess it can still happen 💀
imma be real its probably a mod incompatibility if its not happening for me
Don't know what it could be
I tried the pack of someone who was having the issue but it generated fine for me
but the only mod i know besides the dependencies of bozoros that effects dungeon generation is loadstone
They didn't have loadstone
ok idfk then
Hmm
Also if you send logs/modpack code I could take a look, I've been trying to find why main has stage fright but can't reproduce it 💀
Like even this one worked
If one should say blocked it'd be probably that lmao
Adjusted tile bounds in v2.3.1 though
okie ill send my client logs, u want host ones though right?
019476ba-6dfb-aa6e-63b2-e18a8f29079a modpack code
OH it was on glitch's stream, sorry about that lol
Oh wait plugin straight up didn't load lol
client logs
[00:06:38.7518762] [Error : BepInEx] Could not load [BozorosPlugin 2.3.1] because it has missing dependencies: imabatby.lethallevelloader (v1.4.0 or newer)
The thing that unparents the player as soon as they enter the fire exit in the ferris wheel wouldn't have run, if they had entered that fire exit they would've been flung out of the map lmao
Consequence of using an entrance teleport while on a (moving) PlayerPhysicsRegion, I don't blame Zeekers for not taking that into account
Pretty much just running player.transform.SetParent(null); at the onInteract event of entrances
okie
I think only the client needs to run it
But I run it across the network in a ClientRpc to be safe
its either everyone needs to run it, or only the server
i think anyway
is this network related objects
it's teh player's root i think so i'd guess so
It's the same thing that runs when the player hops off the Cruiser
for network stuff you want to use the network setparent function ideally pretty sure
Just earlier
maybe networktransforms figure it out tho idk
Oh is the player a NetworkTransform?
you should add the cake boss fight from the toystore interior into the circus but instead of a cake its a giant clown horn and it has a 0.1% chance to wipe your harddrive if you try to fight it
Flagged by thunderstore
damn...
actually no it isnt right
hm
suprised lc gets away with not doing the network one ngl
Oh absolutely won't do that here
also for some reason i associate you with mac miller is that a thing
I haven't heard that before, no lol
brain dying
Update on the blocked main thing: Main entrance generates correctly, there is a door on both sides; only the host can enter... 💀
I guess the teleport may not be spawning for clients?
For some reason
is it spawnsyncedobject
Yeah
is it directly in tile?
Set up like this
Surely it's not something like synced objects are spawned, and THEN tiles are injected, right? 💀
Or wait synced objects are separate from DunGen
tiles should def be injected first pretty sure
@nocturne charm DUDE it's still good
Gahhh they're doing weekly releases
But damn it would make a good interior
I will always love this gif for them looking under Jerry twice
Alright I guess tiles that are injected into the flow don't have their network prefabs registered, so it just wasn't spawning for clients because of that
Adding main entrance to a random tileset with a weight of 0 appears to have fixed it
Oh it's a LLL thing?
everything in basegame is registered during unity build
I see
Yeah I just assumed it was a vanilla thing with how dungeon generates or something lol
Also bought some of these bad boys for something...
NGL I half expected that to be a groan tube at first

Lol
I have something cooking that is similar in concept, but not in the video I sent, unrelated
Mod's great though 
This rocks
My fiancee has more in the works
W
Update to this
security breach lookin ass
uh excuse me I've never been to five nights at freddy's
dang
check ur privilege
security breach has a very bright neon 80's + futuristic sci-fi style
is this a reference to Brunswick Zone Cosmic Bowling for the Wii
legit tho grew up near a Brunswick zone so I remember cosmic bowling
this game goes hard
fr
though the only times i was at my bowling alley they didn't have the cosmic stuff running
||Oh yeah and if y'all thought I wasn't gonna do scrap:||
Any graphic designers / illustrators in this chat? I could use some help making some posters that will go in PlayZone

is this gonna be optional
like, a config option to disable it
Ye but it's really funny
Prototype for PlayZone slides, the whole time 
Banana peel technology
The goofy fourth fire exit can straight up be disabled, so I'll add a thing for that lol
Currently a bit rough animation-wise
Oh?
did the host have this happen by chance?
unless you were the host
whatever
idk why this happened, this is unrelated to bozoros probably
Apparently routing to another moon and back fixes that temporarily
Scammed out of routing credits 
😭 not possible in my mod pack without suffering, every moon besides exp costs money
and exp is not at all the same as vanilla
lethallevelloader bug
idk if its fixed
Yeah it's a LLL bug, if you can go send your log and the client's log it will help
Actually
New LLL just dropped
1.4.6 just went live
theyre already cleared out and who i was playing with is asleep now
Wonder if it still happens
Test if it's fixed first
did batby look into it because he said he was not looking at your report
wtf
This is why I told Purple to test if 1.4.6 fixes it
I provided a screenshot a log and a client's log
Not my problem if he wants to ignore my bug reports
