#LethalMatt Moons & Interiors - Outpost 31, Bozoros, Circus, PlayZone

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dusky crown
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❤️

final burrow
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AYYYYY

crimson cedar
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If the spore lizards are prefabbed, this is an issue with starlanceraifix 3.2.0 (upon which Bozoros currently depends). It was fixed in 3.3.0

late roost
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i have latest for aifix and it still happens 🤷 not the biggest deal

crimson cedar
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Huh, weird

late roost
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got nothing going on rn i can look into it

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chances are something on my end isn't right

dusk bolt
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Maybe try ticking on/off the "is outside" setting on the prefab to see if that fixes it

late roost
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what exactly is the expected behaviour when the lizards are outside

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do they get scared and move to the next outside node or does something else happen

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because i can't really tell

dusk bolt
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From what I've seen of functioning ones they just wander and then run off when startled. They seem to try to back away a pretty good distance before navigating to the next node

graceful coral
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i have lethaldevmode and all my testing mods installed again. back on outpost... sun still yellow.

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yeah at this point i have no clue what caused the purple sun in the first place. well at least its fixed somehow. 🤣

keen pilot
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using lethal quanataties i dont see your custom enem'ys are they auto set to your moon?

clear spindle
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They should

late roost
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they are prefabs that are dropped into the scene, not spawned in on the AI nodes

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i never used lethal quantities so i don't really know how it handles enemies, but i would wager probably has no effect on prefabbed enemies on certain moons

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LLL is getting an update soon, so the custom dudes might be able to spawn in, in the future

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though that method they would lose their individual custom names in the scan node (Krusty, Arthur, Teller, etc)

keen pilot
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keep them as prefabs tbh give a staple to your moons

late roost
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i'm fine with them being prefabs, the giants are pretty easy to avoid and the lizards are just cool in general

clear spindle
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lizards always end up kissing near the ship

late roost
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they are in love

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what if we kissed in the hills of Bozoros in Lethal Company

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Steve likes to circle around the node by the truck

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He lives in spain

late roost
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Outpost has reached 100k downloads 🎉

dusky crown
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@late roost
Loving Bozoros' interior. I also love your choice of Circus monsters and Drop Ship.

clear spindle
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idk if it's known but the custom sound when entering the interior doesn't play

late roost
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otherwise it throws up an error like it did in 1.0.0

unreal jackal
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attempt at a wesley styled moon icon

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better sized...

crimson cedar
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Beautiful

late roost
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Evidence of an alternate universe

crimson cedar
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The year is 2025

unreal jackal
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doin other moons as well

crimson cedar
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All moon mods have been absorbed or forcibly destroyed

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Wesley's Universe is 438 moons strong and growing

unreal jackal
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Wes is great at makin authentic moons, but Bozoros and Gorgonzola are wonderfully unique ideas

crimson cedar
crimson cedar
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I think "unconventional but executed awesomely" is a good moon category

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I'd put USC vortex in there too

unreal jackal
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current modpack has 72 unique moons. if i could JUST get a randomizer to work for all of them XD

crimson cedar
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I think there are randomizers, do they not work for your list?

unreal jackal
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probly a bunch of config settings im getting wrong. one will just stop randomizing after a few moons, and when i retry it wont allow it

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anyways

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wishing Kaldor looked nicer. the concept is there, but needs a lot of polish. the drop pod music is also playing constantly outside.
Space Station will certainly be a fine addition once completed

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testing Vortex now. somehow missed that one

crimson cedar
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Vortex scrap needs balancing and the interior size is unhinged (5)

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But it's super cool

unreal jackal
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that all?

crimson cedar
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Considering Titan is 2

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Yeah

crimson cedar
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The fire exits are all really cool

unreal jackal
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||noted||

crimson cedar
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Btw, you may wanna look at EQM and EEM if you missed usc

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You'll probably recognize most but there may be a few you haven't seen

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Nostromo being my favorite hidden gem

late roost
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Really hyped about what we're working on right now

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Just made the Thunderstore icon tonight

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On Bozoros, I encourage people to ||look behind the cannon and iykyk when you see it||

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Real ones will know what's coming

unreal jackal
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already

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and also

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Vortex is a keeper

crimson cedar
crimson cedar
late roost
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We're moving on from Bozoros

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This is the next thing

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Development time will be a very long time but would be well worth the wait for

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Gonna start a new WIP thread once we have a substantial start in it and we'll even do alpha / beta updates throughout development for people who can't wait

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It wouldn't really be fair to withhold until release for something as big as what we're doing

clear spindle
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that's probably one of the reasons they're hidden gems tbh

crimson cedar
crimson cedar
unreal jackal
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unspoken rule of mod uploading; previews will net you more downloads if your product has effort put into it.
no pics, no clicks

graceful coral
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that’s true

ebon oracle
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i get this on this map

dusk bolt
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Do you have "PathfindingLagFix"?

ebon oracle
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i do not

dusk bolt
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That might help with the CalculatePolygonPath error. Might just be an odd ai node out of place though.

ebon oracle
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could try that ty

visual obsidian
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You did so good on the new update omg

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Forest giants look so goofy 🤣

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Its amazing

dusky crown
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@late roost This moon brings me so much joy

crimson cedar
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is there any way Bozoros could have a feature where it costs 100 per player to travel to, or would LLL not allow that?

late roost
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this is something that I thought of

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depends if @viral girder wants to do it

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But this was an idea I played around with called Ticket Price

viral girder
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I'm down to try it honestly, and there'd be config to make it static or per person, don't sound too awful

north shore
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the new interior is really cool and me and my friends were blown away by the eclipsed version of the moon

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very cool moon

crimson cedar
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Can someone send a few representative screenshots of the circus interior? I'm polling a thread for my modpack asking where people want it to appear

clear spindle
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I don't really see how it could fit any other moon than Bozoros tbh

crimson cedar
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PsychSanctum was my first thought

clear spindle
alpine cairn
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moon

crimson cedar
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So true

crimson cedar
late roost
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figured since I'm now fully in this community I should be helpful in some way

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Stardew Mods usually do the same with each new update for that game

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The more documentation and libraries there are for LC modding, the more robust we become

blissful fern
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Hii sorry if this has been addressed or not. When playing this map with friends, it seems that a couple of them have issues with playing the moon, but is fine for the rest of us. They cannot play upon entering the factory. As soon as they step foot inside, they said that they fall through the floor and make the game unplayable. Other players can see that they are stuck in the floor through the ship cameras.

We weren't sure if this was an issue regarding order that mods load, but I also noticed some people mentioning an issue with LLL and was wondering if it had to do with that. Is there any solution that allows my friends to be able to enter the factory without issues? We really love this map and want to find a solution to the problem.

late roost
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Double check that you and your friends have the exact same mods, as well as the exact same configs

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For the time being, also make sure you and your friends have LethalLevelLoaderFixed installed

blissful fern
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Thank you! This was the only modded moon that had that had this issue, so we were not sure if it was the moon itself or the mod compatibility. We will look into LLLFixed

late roost
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lmk if you get that working!

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Bozoros has passed 100k downloads 🎉

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Thanks everyone!

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Catching up to Outpost 31

late roost
nocturne charm
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i played with some of the formatting, hope you dont mind

late roost
nocturne charm
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my fav sheet ive done so far is prob the lll tags one

queen umbra
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OKAYYY damn i did not expect the circus interior when routing to Bozoros, I should’ve checked the changelogs!

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It’s just so good

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🤡 ❤️

queen umbra
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@late roost Do you perhaps know how to play a specific sound at a specific time?

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I'm trying to play a sound at precisely 11h45 pm so it times with an event I have, a bit like how your fireworks work

visual obsidian
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How do you get the clown thing

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I want the clown thing

queen umbra
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🤡

visual obsidian
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I wanna purposely get one

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Or wanted to

late roost
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damn I missed out on the bozo drop

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i assumed the loot boxes were ultimately pointless after i opened 8 of them

bleak remnant
late roost
# queen umbra <@130937470488543232> Do you perhaps know how to play a specific sound at a spec...

I'm not at my home PC right now and can't go into specific details but basically under the SunAnimController object there is an animator attached for the day / night cycle. It's 18 seconds long, each second being about an hour in game time with 18 being midnight. So basically you want to find where in the animation clip you want to play the sound, and then make sure you have a child object under the sunanimcontroller that has a sound source attached. In the animation clip you would key that to enable at the point in the timeline you need it to

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Of course, you should be using a duplicate animator / animation clip that packs in with your moon instead of editing the default one

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For example in my animation clip for Bozoros' day / night cycle, at around the 16 second mark (10pm) I key the fireworks audios and particles to enable.

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At least, I think that's how the clip scales in proportion to in-game time. You'd have to test and double check my math might be misremembering

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If you're writing any code you could probably use the same animation clip to trigger stuff, pretty easy to key a lot of things in there

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There are three clips associated within the animator too btw, each for the different weather types, this is how I was able to do confetti and fire during eclipsed etc

queen umbra
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my god thank you so much for all this help!!

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I've been messing around with the sun anim these past few days and you helped me so much

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I'll try this out to see if I can make it work :)) thank you!

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@late roost Do you use this property and tick it on on the right keyframe?

late roost
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yeah

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in this case by default you want the object disabled and to enable it on keyframe

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theres a little record button in the animation window and you can press it and any changes you make to object automatically get keyed for that frame

queen umbra
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alright thank you 😎

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let's try this out

charred basin
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Hey I was wondering how you made events happen at certain times

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I would like an animation to play at a certain time

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I see you talked to binder about audio which I also want to do

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But I think I understand that

dry merlin
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What's with the floating crystal near the cannon on Bozoros?

dusk bolt
charred basin
dusky crown
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Writing Lore for moons and I had a lot of fun with Bozoros. 😄

Bozoros! The only circus that you will ever need to visit! Come enjoy our fantastic ferris wheel, ride the rollercoaster, or enjoy a lakeside cannon launch! Step inside the bigtop to see our wonderful quirky crew swing, balance, flip, and fly! When you need a rest find it best at BigTop Burger! Make sure to get your cotton candy and popcorn for the nightime fireworks extravaganza! Don't forget to get your commemorative collectible clown nose and Bozoros Baloon! See you next time at BOZOROS!

late roost
dusky crown
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haha

late roost
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realized I was in the wrong chat oops

dusky crown
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@late roost
Will other interiors work with Outpost 31?

late roost
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They should, might have to change bunker settings to be less aggressive

dusky crown
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@late roost
Roger always avoided as it came bundled with Bunker.

keen pilot
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can some one send me the link to the list of working mods on v50

pallid aspen
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Matt may i ask how you changed how the monsters looked on your moon ?

dusk bolt
# pallid aspen Matt may i ask how you changed how the monsters looked on your moon ?

You can make a copy of enemy prefabs in the editor and then modify the new prefab. In this case it seems Matt changed the textures and attached a couple spheres to the giants. You can also adjust scale, some basic stats, the scan node, and a some sound stuff, but you have to place down the prefabs to get them to sync properly. The alternative is to use the EnemySkinRegistry/Kit to make naturally spawned enemies have different looks.

late roost
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the new LLL will have options for extended enemies that can spawn which is neat

pallid aspen
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Btw where should one report mods that doesn't work ?

late roost
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in the discord there's a channel for that i believe

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You could also see if the mod thread is somewhere in here and report to the mod author directly

visual obsidian
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So my man LethalMatt

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Is it possible

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If Old bird on Bozoros?

muted root
visual obsidian
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Oooo Ooo and you could have them play like circus music instead of that robot tune

dusky crown
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@late roost

[Request] In Shattered Company when using outside spawns on Outpost 31. I have found that certain spawned enemies seem to huddle to the right of the entrance, between the buildings in a small group. Why do they all path to the same spot?

Could this be fixed?

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So far I have seen this with Peepers and Hoarding bugs

late roost
late roost
visual obsidian
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Awww man

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That would have been goofy

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Welp thats what we have MoreMonsters for

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At least whenever they update

dusky crown
late roost
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Nope

dusky crown
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@vague shale May be able to help. He ripped all assets from Budapest, without any files he recreated it. Just used the Thunderstore download to do it.

late roost
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I ripped the assets yesterday from Outpost in an attempt to rebuild it, but things were so broken and missing that I may as well just rebuild it from the ground up

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It was something I was thinking of doing anyway, but its not at the top of my priorities atm

visual obsidian
crimson cedar
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Yo @late roost looks like the mod compatibility v50 sheet got deleted

crimson cedar
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oh, gotcha. why'd it get deleted?

nocturne charm
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griefing

crimson cedar
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dang, that's unfortunate

foggy ingot
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#help-and-troubleshooting message

late roost
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Once I saw Nazi flags I took that shit down

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I know some of the moderators here didnt like the sheet either so I made the conscious choice to take the sheet down

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Which is fine I think, most of the mods work anyway it was only a select few that didn't

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And there was so much incorrect info on the sheet too it was like wikipedia but worse

charred basin
clear spindle
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@late roost
Any plans on adding v50 content to your moons? I think the butler would fit very well with the circus interior of Bozoros.

visual obsidian
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No Old Birds unfortunately

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Found that out the hard way

late roost
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I was considering doing some clown butler shenanigans when I eventually get back to Bozoros

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kinda breaking from it to do jazztronauts stuff

urban peak
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How much does bozoros cost to travel to?

clear spindle
scenic furnace
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i assume this planet works with the new version of LLL or does it not

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i mean bozoros

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forgot there was more than one planet for a second my b

clear spindle
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I went there yesterday

scenic furnace
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awesome

love me the clown moon, its on brand

rose badge
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bozoros works, but LLL 1.2+ will mix in vanilla facility dungeon with the circus dungeon (you can remove vanilla facility in the new LLL config)

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outpost doesn't work in LLL 1.2+

clear spindle
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I played yesterday and only got the circus interior

scenic furnace
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oh now you can just straight up remove the facility and mansion from moons entirely

buoyant sandal
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It's supposed to be 50/50 circus or reg facility iirc

rose badge
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exactly what it sounds like? vanilla LLL 1.2+ (currently using 1.2.2) will, by default, have even odds for circus dungeon and vanilla facility dungeon instead of exclusively circus dungeon

rose badge
scenic furnace
rose badge
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yes

scenic furnace
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neat thanks

buoyant sandal
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Do think it's kinda weird to include this last sentence then

final burrow
unique lark
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Why does Bozoros have lethalconfig as a dep and why can't the interior be registered with LLL correctly?

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I'm really not a fan of editing setting in-game as it causes issues with other mods including LLL, I would rather do the settings in my launcher

buoyant sandal
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Nothing that depends on LethalConfig has ever required you to do it in-game

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also Bozoros hasn't updated for LLL 1.2 changes but should still be in the LLL config

unique lark
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ok so lethalconfig is unneeded

unique lark
buoyant sandal
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Issue seems to be on your end since it's registering fine for me

unique lark
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Do you have lethalconfig?

buoyant sandal
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Yes

unique lark
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Ok, it appears there is some check where it refuses to generate if you do not have lethalconfig

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after generating it with lethalconfig, the LLL section will go dead the next time you play without lethalconfig

buoyant sandal
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Easier to just have LethalConfig in the pack and just turn off it showing up in game

unique lark
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It just perplexes me why it is required, like the code uses other stuff it adds that aren't so clear

buoyant sandal
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Probably since there's other stuff for Bozoros ig

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like the music and weather effect intensity

unique lark
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I guess so, maybe its just to change to no copyright last second?

dry merlin
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Is it actually needed or just a soft dependency?

unique lark
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need or LLL cannot use it in configuration

neat mirage
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Wonder if outpost 31 is gonna be fixed?

late roost
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been gone for a while, I've been taking a break

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was reaching a point of burnout but I do know I wanna start back up

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rest assured I'm going to touch up these moons at some point

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gotta get my juices flowing

neat mirage
late roost
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outpost 31's original files were f*cked to high heaven so i'm not super sure on how to fix and update something i don't have anymore

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i don't really know how to rip the files in such a way that things will still work

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a few months ago i tried ripping it and nothing worked, materials were all missing, it pretty much would require rebuilding from scratch again

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which, I don't really want to do when I could put the effort into something else

neat mirage
late roost
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bozoros got destroyed too, but I was able to salvage like 80% of it

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so I'm just praying it stays playable until I can fix it on my end

neat mirage
late roost
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Screw it, I'm rebuilding Outpost 31

late roost
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OH MY GOD

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I found a version of Outpost on my PC from before everything got corrupted

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!!

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ok so from what I've got, this is Outpost back when it was on Lethal Expansion and not LLL

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So I still have to set everything up again, but this should save a ton of time

final burrow
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Oh snap, that’s great to hear

worn canopy
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huge!!

late roost
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LethalMatt Moons - Outpost 31 [2.0.0], Bozoros [1.0.1]

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* Now compatible with LLL v 1.2.4+ (Game version v50)
* Completely reworked enemy and loot spawns.
* Completely reworked scene lighting.
* Added film-accurate post processing and color grading.```
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we're so back

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Also going to start a new exterior map tomorrow 🎉

bleak remnant
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poggin

buoyant sandal
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poggin

graceful coral
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poggin

visual obsidian
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LethalMatt W as always

late roost
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so many ideas that I can't work on atm

visual obsidian
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Hey Lethal

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I got a funny idea for the Barber

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if you plan on having it on Bozos that is

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trust me its stupid funny

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so so so what if, the barber was completely clowned out, clown nose, clown hair, goofy boots all that

late roost
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I'll keep that in mind for if I ever decide to revisit Bozoros

tired jacinth
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why are the giants invisible

visual obsidian
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His names penny

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look on the ground

tired jacinth
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anyways I think the enemy skins are messign with it

visual obsidian
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WH-

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Enemy skins?

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what the big ol clown?

bleak remnant
visual obsidian
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Oh yeeeaaaah

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break the crate

tired jacinth
visual obsidian
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ColorfulEnemyVariety

bleak remnant
visual obsidian
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I think in my general opinion thats it

tired jacinth
visual obsidian
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I know tha- Awww loook at the yippeeeeesss

tired jacinth
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yeah that fixed it

visual obsidian
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removing the color mod?

tired jacinth
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ok what the heck

tired jacinth
visual obsidian
agile mango
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Is any mod known to prevent Outpost 31 from fully loading? I'm getting stuck inside the ship but the level is loading. Not happening with any other map tho

agile mango
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Is bozoros changing the fov intentional?

agile mango
agile mango
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The exception being the entrance inside the dungeon

agile mango
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beevil Not exactly sure what I did, but uninstalling HDlethal for LCUltrawide fixed it

visual obsidian
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Hello!

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Hey LethalMatt, how did you reskin the Forest Giant, not only that but how did you manage go make it work only on your moon

late roost
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this also meant i could give them custom names by changing their scan node info

visual obsidian
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Oh nice!

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and how did you manage to make it work only on your moon?

bleak remnant
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it's preplaced iirc

late wolf
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speaking of which that’s genius matt

nocturne charm
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not to ruin the compliment but it's actually a bad way to do it in the longterm

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it's just the modding community isn't refined enough to make the problem apparent enough

late roost
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its not genius, as batby said it was the quick and dirty way to do it which causes a lot of problems with other things

visual obsidian
late roost
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I'm an artist, not a programmer so taking the most unconventional routes to get things done is kinda my forte

visual obsidian
late roost
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Learning that this game's day night cycle was all controlled by an animation clip was all I needed to abuse for Bozoros

late wolf
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oh I see

nocturne charm
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To be clear it’s not a diss at all, It was a cool way of getting it to work just unideal longterm

nocturne charm
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I forget the origin of the story but it’s how a qa tester got hired as a game designer at one studio. they had no way having like arbitrary timer based events in their engine so a qa suggested they use looping animations so they had an invisible squirrel somewhere constantly looping

late roost
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that's awesome

late wolf
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thats sick

sullen tartan
late roost
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Jesus christ lmaoo

late roost
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Was just reminiscing to a coworker about a show that used to be on the air called Trading Places and I was looking up the rooms from the show and found this:

worn canopy
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goes hard

bleak remnant
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@late roost can i ask how you tag your terrain/layer stuff etc? i have a thing that adds plants to the ground but it doesnt seem to like spawing on your terrain for hte most part, only some certain spots it does it

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oh nvm i can see the problem

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u only have 10 AINodes on the moon

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any chance u could up that by like, 8x minimum 😂 im surprised enemies are routing just fine seeing how big bozoros is too

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for reference this is how many nodes adamance has

late roost
bleak remnant
late roost
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Both my moons had to migrate GitHub repos and they lost a bunch of data when I did that, the guids of everything got jumbled when I re-ripped LC after updating to v50

bleak remnant
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rip

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for me, i make sure i have a copy of every texture i use, especially if it's vanilla, since those will be lost when i rebuild/patch

scenic pulsar
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I gotta say, driving on Bozoros is so satisfying. Feels natural to drive from exit to exit over the course of a day.

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I'm a solo player with a love for the cruiser so it's nice to finally have a good moon to drive on.

tired jacinth
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yeah for real

scarlet basin
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They love coming outside to see me there for a pick up and just jump in and go Hey sweet I needed a key and a new flashlight! Then back to work they go. Gotta take care of my great assets!

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But when they get out of line or fail to get scrap I just take the truck to a giant and let the giant get a free snack.

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@late roost hey I was curious are the giants on your map killable?

clear kettle
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No

scenic pulsar
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I drove into the giant and I think I broke him. Probably technically dead idk really

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It was just running in place forever

dull walrus
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is outpost bugged right now? It's taking super long for the map to load

nocturne charm
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Are you using hd company?

visual obsidian
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Hey LethalMatt

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do you happen to have the Bozoros music that the tents use?

late roost
night quest
onyx trout
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but yeah, Giants needs to be killable

night quest
night quest
# buoyant sandal .

I guess the moon could be tweaked to no longer have the custom enemies spawn on it

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and just be replaced with normal variants

onyx trout
night quest
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Rip

onyx trout
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I tried :,]

visual obsidian
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V e r m i n

night quest
visual obsidian
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You know me

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:O** **

late roost
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Tbh I'm not really interested in LC modding anymore, been too busy and honestly don't play enough Lethal Company to want to keep at it

night quest
old bobcat
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i don't think a single bozoros asset is vanilla

night quest
old bobcat
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the interior has a few different props like tables in the server rooms but the interior is just vanilla stuff yeah

charred basin
quasi nest
night quest
quasi nest
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Haphazardly added the missing stuff from v50+ at runtime, haha.

night quest
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:3

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Nice

quasi nest
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Setting it on fire still doesn't work, though, but yeah planning on releasing it.

onyx trout
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hope we can get it soon

night quest
#

That's fine, 1 thing at a time

#

What you gonna call it?

#

BozorosFixes?

quasi nest
#

I was thinking of that name actually, but I gotta find a second thing to fix to justify the plural fixes. perceive

night quest
#

lol

#

But my brain is being annoying lol

quasi nest
night quest
#

Ooh yeah StoreRotationConfig

#

❤️

night quest
quasi nest
#

I could try that as well, actually, but I kinda worry about pathing issues both outside and in the custom interior (which I don't think I can really fix). Items definitely could be done, though, soccer ball's a natural fit. yoiled

night quest
quasi nest
night quest
night quest
#

@quasi nest Any eta on the addon releasing? lunxara_love_with_tail

quasi nest
#

I also had the idea of making balloons pop if shot with a shotgun (or float into the air if cut with a knife), but it's not exactly a high priority change so it'll also be added later, haha.

quasi nest
#

ETA probably not longer than a day, though I need to do some stuff, but I'll let you know when I've published it! yoiled

night quest
#

Oki ^^

neat mirage
night quest
#

Rosie's need asset bundle optimizations and other stuff

#

Bozoros was a unique case

neat mirage
neat mirage
quasi nest
rich plinth
quasi nest
quasi nest
#

Yeah, whoops. whar

#

Uploaded hotfix, should actually be working now, haha.

night quest
#

I know the Crown also has an issue of being struck by lightning if you have stormy weather lol

wanton seal
quasi nest
wanton seal
#

I figured as much. Thanks

rain dew
#

apologies if this isn't the right place to ask, but i'm trying to adjust configs for the monster spawns on outpost 31 and it doesn't seem to be working. specifically removing dogs from interior . i've tried deleting them from the list in the configs, and setting the spawn to 0, and neither have stopped them spawning.

frigid kiln
rain dew
#

is that in the same config file, for LLL?

frigid kiln
#

yeah, each interior/moon needs that enabled for any comits to do anything

rain dew
#

gotcha, thanks i'll look into that!

frigid kiln
#

that top box there

rain dew
#

where is that menu found? it looks different than the config i've found before

#

wait nevermind i think i found it lol

#

yours just is set up differently

#

yep those settings are on now so i should be good, thanks again!

worn canopy
quasi nest
robust flint
quasi nest
#

Yeah, it's the tent colliders that extend really far into the sky you're crashing into probably.

robust flint
#

WAAAAAAAAAAAAAAAAAAAAAAAA

visual obsidian
#

Is Bozoros still on the same version as it was when V50 released?

#

im curious

#

theres a sentence I reeeeeaaaaalllyyy wanna say if this is true

quasi nest
visual obsidian
#

Wait its v49 version???

#

I totally get to say my sentence

#

||The Company Cruiser is illegal on Bozoros||

robust flint
quasi nest
#

I could add a quick patch for that to BozorosTweaks, but it might be deprecated soon... beevil

night quest
#

Happy to see the Tweaks mod get an update :3

quasi nest
night quest
late roost
#

Perhaps one day I'll get back into Lethal Modding and do another map, but for the time being I'm way too busy with my game dev job to do passion projects

night quest
#

Hoorah pacoito's version will be uploaded lunxara_love_with_tail

quasi nest
late roost
quasi nest
#

Oh, sure! I was actually wondering if you happened to have some of the data with the sun animations, since I need to find what each of these corresponds to.

#

For whatever reason the animations do play, so I can figure out what every path corresponds to, but it's very tedious.

late roost
#

I sent a friend req

late roost
#

The keys to Bozoros have officially been handed off

#

🫡

rich plinth
late roost
#

~~I am no longer updating and maintaining Outpost 31 and Bozoros as I have moved onto other things outside of Lethal Company. I'm still open to one day maybe doing more maps and mods in the future but as of now am not able to maintain current projects and make new ones. That said I have given @quasi nest access to the thunderstore page and my moon github repo since they have kindly offered to maintain the moons.
Any updates to Bozoros / Outpost 31 will still be through the same thunderstore page as official updates, just know that @quasi nest is the one running the show and not me.

Thank you all for visiting Bozoros and we hope to see you real soon!~~

EDIT
I took a break from Lethal mods for a while and was getting burnt out on trying to make stuff, that has since passed and @quasi nest is helping out to maintain stuff.

#

If a mod could pin the above too for me ^

#

my b I am illiterate

#

<@&1173795317469159444> please and thank you

#

Sorry about the ping Lunx, you were at the top of the list and a different color

night quest
#

@quasi nest Super excited to see you get the Bozoros update out ^^

night quest
#

I'mma be impressed if Bozoros updates before I stream later NODDERS but I see it as a possibility

quasi nest
late roost
#

oof

#

thank

quasi nest
late roost
#

I have requested that pacoito make Bozoros compatible with the archipelago mod by giving the moon a slight rename with a number at the beginning since my friends and I have gotten into the archipelago scene

#

We're actually waiting to unlock Outpost 31 in our game and it's likely locked behind one of our other friends who is playing Subnautica, so they have to complete a random objective there to send us Outpost

rich plinth
late roost
#

Archipelago is so fun and its compatible with a lot of games and a lot more are being added since it's all just modders that need to make mods for games to work with it

rich plinth
#

I gotta look into it now

late roost
#

One of my friends in a previous arch game was playing Dark Souls 2 and needed a sword, but the sword he needed was locked in my game in a chest at Winnie The Pooh's house (I was playing Kingdom Hearts 2)

#

In APLC, the checks you need to do to send out items are things like filling quotas, finding new scrap, and adding creatures to the bestiary

#

And someone might have to in their game find flashlights, or one of your moons, or an extra day for the quota

#

Or they might accidentally send a trap like spawning a bracken behind you or subtracting time from your day

#

It's awesome

rich plinth
#

Thats crazyy

late roost
#

Eclipse the animation clip enabled all the fire PFX and the confetti
Normal weather would be firing the cannon at noon and doing the announcements at the end of the night with the fireworks and water fountains
Rainy would enable the balloons

quasi nest
night quest
#

@quasi nest Any eta on the Bozoros update? I'm interested to know if the assetbundle size is gonna be smaller when you update it yoiled

quasi nest
night quest
#

Yeah I was thinking the interior bundle is likely gonna be the easiest to get a size reduction

#

Since it's a reskin of the vanilla facility

quasi nest
#

Also it does seem like custom enemies can path correctly with the new navmesh, testing with Shisha since I've always seen it stuck at specific points in Bozoros.

night quest
#

Yay

quasi nest
#

Tried locker outside for fun and it works 50% of the time, but it's not exactly its intended environment, haha.

night quest
#

yeah lmao

#

No more Nutcrackers walking outside with EnemyEscape only to go into a corner and get stuck

#

lol

#

A good test would also be to see if Shy Guy can spawn outside on there now without being invisible, although he works perfect as an indoor spawn on that moon

onyx trout
quasi nest
#

Ah yeah, Vector.zero is a common hangout spot for them, I'm guessing that's probably what they default to if they don't have a nearby node to declare as their 'favorite' place.

gritty wedge
#

popcorn scrap for bozoros when?

quasi nest
gritty wedge
#

now that would be a good show

quasi nest
#

I could definitely add a few custom scrap items, though it's not high priority at the moment.

buoyant sandal
#

Gotta have the circus peanuts

#

Gotta have the worst candy known to man

night quest
night quest
#

Yeah I had a feeling his invisible spawns were related to when he spawned on a floating or buried ainode

quasi nest
#

Oh, and I gotta remake the plugin that adds configuration, but that shouldn't take too long.

night quest
#

c;

quasi nest
#

Yeah, I'll let LLL handle what it can in regards to moon stuff, but some of the settings like volume control and streamer-friendly music are pretty important.

night quest
#

Yeah those are

#

Also the Interior being seperated is always nice NODDERS when you upload it likely make sure you name it BozorosInterior or something like that, I'll just use Toy Store in the meantime while you work on the Interior update :3

#

Toy Store fits on Bozoros really well

#

lol

quasi nest
night quest
#

||The Fun tag would add the ball pit one, I think that'd fit more||

quasi nest
night quest
#

||And I know Wesley said he wants a moon to use the Fun tag lol||

quasi nest
#

Also gotta decide on the number, random.org picked 300 but there's probably a goofier number I could use (that isn't one of the common 'joke' numbers).

night quest
#

Well what would be a good fun number?

#

In your eyes?

#

For Outpost 31 it could probs just be renamed to 31 - Outpost lol

#

I can't help but think of 069 for Bozoros but ik that's too goofy

quasi nest
#

Yeah, 31-Outpost 31 does sound a bit weird, though people would have to update their configs for enemies and stuff.

night quest
#

Maybe 072 - Bozoros?

quasi nest
#

Not sure if that one actually, but naming it after a goofy SCP sounds like a decent idea...

night quest
#

I'd say it works

#

Isn't there a more fitting SCP actually? That's like themed around a carnival?

#

Yeah SCP 823 lol

quasi nest
night quest
quasi nest
#

Yeah 823 is probably more fitting for a moon, given that it's a whole place instead of a creature. I was thinking 448 because of the event that plays at the end of an eclipsed day, haha.

late roost
#

If I were to pick one I like 823 even though none of this moons is SCP related

#

Also I'm cool with a slight rename to Outpost 31 to 31-Outpost in the terminal

#

Obviously it's still outpost 31 but the formatting would fit the terminal much better and be more compatible with the Archipelago mod

night quest
#

:3

night quest
#

@quasi nest Me impatiently hoping update will be out before stream lol I wanna play on it so bad peepoGiggles

quasi nest
quasi nest
#

I'll try wrap it up today, pretty much just have to readd the config stuff and do some testing!

night quest
#

Yay

clear kettle
#

Haven't seen it mentioned while skimming, but will the map on the ship monitor be fixed with this version?

night quest
quasi nest
night quest
#

Might be some mod in their pack causing issues

clear kettle
uncut swift
#

i was curious so i made a new modlist of only bozoros, it's requirements (on all their latest updates), and cruiserfix (to order a radar booster on bozo) and the map has the issue tru mentions

#

i asked our friends we play with if they had this issue (in case it was like, a graphics card issue with us) and they also said the map has always been black

quasi nest
#

I gotta see if there's a way to illuminate the map without having to illuminate everything though.

quasi nest
# night quest I loves it btw, so excited for the update

Forgot to mention, Bozoros v2.0.0 is ready for release but I'm waiting on LethalMatt to test it before uploading it (and he said he won't be able to until late tomorrow evening). I could maybe upload it early in here if you'd like to have it for your next stream (and don't mind having everyone who joins import it locally). yoiled

#

If I do upload it, there are two .dll files which (objectively) should be decompiled and read before running (good practice in principle), but it's just config stuff in Bozoros.dll, and BozorosEnemyVariants.dll was generated using EnemySkinKit.

night quest
#

Hehe

quasi nest
#

It's mostly just that I haven't uploaded the project files to the private repo he's got for his moons, since I'm still figuring out the best way to go about it (without bloating the size of the repo with unnecessary files).

#

He hasn't been able to personally see every change as I've been making them, so I don't exactly want to push it to production immediately without him knowing what's actually in there. perceive

#

Full changelog if you're wondering (I had to make the text pretty small so it would all fit, sorry if it's a bit hard to read). agony

buoyant sandal
#

rip the Giants and Spore Lizards having names?

buoyant sandal
#

🤤

#

I missed that in the other image oops

quasi nest
#

Yeah it's camouflaged in the middle of a lot of text, haha.

#

Also giants still have "Teller (Clown Giant)" in their scan node.

buoyant sandal
#

the giants have names too I thought

#

same way as the puffers lol

quasi nest
#

It's only spore lizards that have names in the current Bozoros, but I could add a similar setting like that for giants.

buoyant sandal
#

Could've sworn the one that spawned behind the ship was named Penny

quasi nest
#

Forgot about the one named Penny.

buoyant sandal
#

Probably since they're all puns

#

I imagine Pennywise and Fortune Teller

#

or something like that

#

also an irl magician going by Teller apparently

#

...who has a comedy magic duo, Penn, lol

quasi nest
#

I'll add a similar setting for the giants, too.

buoyant sandal
quasi nest
#

I did read that part of the changelog when finishing the update but was too fixated on the fact I'd rebranded 'Bozo-Lizards' to 'Goofy Puffers' since I was unaware of their actual names, haha.

quasi nest
# night quest Update soon? ;o

Haven't asked LethalMatt since I assume he's probably busy, but there was also something weird going on with the fire exits when I was testing yesterday, though I'm not sure if it's map-specific or if it was due to some of the mods I was testing with... (did a few days with only Bozoros and it stopped happening, but there might be something that triggers it).

#

I was just falling through the world after entering fire exits sometimes, like it failed to generate a large enough map for all of them.

#

Map size multiplier is still 1.6 I believe, and there weren't any errors thrown during generation, so I'm not sure what was going on there.

#

I'll probably slowly reenable the mods I had enabled during testing to see if it's a specific mod causing it, but it's definitely something I don't want happening while playing... agony

late roost
quasi nest
#

Or wait no, I remember falling through the world but then teleporting to main after and it was facility, hmm...

#

That is the one thing stopping me from uploading the update pretty much, but I'm about to play some actual rounds in there with friends (though with several other mods installed), so if it doesn't happen I'll upload it. I'll keep an eye out for any suspicious errors, too.

quasi nest
#

Stormy weather moment.

quasi nest
quasi nest
#

Also I saw a giant on top of a tent one time... I have NO clue how he got up there since there's neither AI nodes up there nor NavMesh links connecting it to the ground, but its name was appropriately "Houdini", haha.

quasi nest
vapid raven
#

but of course, comes the hour-long wait for mod managers

#

absolutely worth it though

quasi nest
neat mirage
visual obsidian
#

GHEHAHAHA

#

WAIT I JUST SAW THAT

#

GHEHAHAHAHAA

#

HE SAW MY MESSAGE

#

HAHHAHAHA

#

THE CRUISER IS NOW LEGALLLLLL

#

ITS NO LONGER IN THE V49 STATE

half frost
#

why is the interior removed and being uploaded as its own separate mod if its made for this exterior?

night quest
#

@quasi nest New update is great, however there is some bad lag when initially loading in. I would guess maybe some asset is unoptimized currently during loading

rich plinth
night quest
#

Also

#

there's some AudioReverbTrigger errors

uncut swift
quasi nest
night quest
quasi nest
#

Ah, I'll look into what needs to be done for proper compatibility with it then.

#

Also I thought I fixed the reverb trigger errors, they were showing up specifically as the ship was leaving, but they stopped happening.

night quest
quasi nest
uncut swift
#

still seems to flip flop genning in less than 5 seconds and around 20 with it off though, from my experience

night quest
#

the only moons I've had problems with are Oldred and Bozoros after all

night quest
night quest
#

XD

quasi nest
# tranquil parcel old titan?

Loading-wise, I remember it taking a lot longer to generate the dungeon in the past, but I'm not 100% sure when it was fixed/updated.

tranquil parcel
#

maybe my computer bad then

#

cus it still takes ages to load for me

quasi nest
#

Yeah it's still a pretty large dungeon size multiplier, could take a while depending on interiors too.

tranquil parcel
#

i always attributed it to the fog particles being denser than on rend or dine, but i also don't know how big their dungeon modifiers are

quasi nest
#

Rend and Dine are both 1.8, Titan is 2.2, I think it used to be larger but I need to verify it.

quasi nest
night quest
#

Most moons have no issues with it

#

But for some reason some moons such as Bozoros struggle

#

It's something to do with how the moon is setup 100% since 99.9% of the time no issues arise from it

uncut swift
quasi nest
#

I mean it depends on how complex the NavMesh is, I guess. Fixing it would be removing a lot of the meshes probably.

night quest
#

That would be something to ask either @signal torrent or @still wharf about probably

#

They would know more regarding this

#

I was gonna guess it could be an issue with the navmesh for where the ship lands on some moons since I think it just regens the ship's navmesh

quasi nest
#

Yeah, it's still a bit weird to regen on every landing imo (I think the ship could have its separate NavMesh apart from the map but I'm not sure).

night quest
#

lol

#

Also it's not necessarily a bad thing, as I discovered a plus side to 2 story ship doing this

#

On some moons like Terminus enemies are able to properly get on the ship now

#

When they couldn't before

signal torrent
#

it shouldn't be anything with the ship's own navmesh, and more to do with the fact that it regenerates ALL the navmeshing in the entire environment, which yeah, especially on certain moons, would cause issues

I tried to fix this by moving to a prefix and then not regenerating, so then vanilla just creates the modified navmesh, but that turns out to be pretty buggy in some case, so I made it a config option with the default being the old one

night quest
quasi nest
#

I could look into simplifying it a bit to make the NavMesh baking process faster, but yeah it'll still be affecting other maps.

night quest
#

Any eta on the update that fixes the 2nd floor?

#

Cus I know my group was so excited lol

signal torrent
#

I'm not sure if Wider Ship is going to have a config like that too, but I hope it does, bc the buggy version of the navmesh gets a little more uh, weird, when mixing that while the Wider Ship is using the other one

#

oh yeah yeah, I'm about to update, just last test and then I'm releasing its update and also that new furniture thing with the workshop thing

quasi nest
#

Maybe the baked NavMesh could be cached until switching to a different moon? To make the following days a bit better, at least.

night quest
#

If you'd like to join us tomorrow feel more than welcome to, cus I'm excited about the furniture mod

still wharf
visual obsidian
#

Matt

#

of lethal

#

imma be very big sad

#

if this is true

#

but did you get rid of the Bozoros interior?

buoyant sandal
#

It's at the top of the changelog

#

but yes for now it's removed

onyx trout
quasi nest
night quest
#

That is so much better lol

quasi nest
night quest
#

I know my group will be happy to not feel the game die when loading Bozoros

#

XD

quasi nest
#

Yeah, I saw the 1-2 minute loading screen in your VOD... concern

#

I'll probably upload the quick hotfix in a bit (after confirming another issue I found was fixed).

night quest
#

Haha yeah lmfao

#

I have to also take out Infernis and Oldred I think, they don't work well with it

#

Wesley's other moons I use seemed to be okay

quasi nest
night quest
#

Btw Gratar is funny with 2 story ship hehe

#

The slight clipping

#

XD

#

It loaded fine though

quasi nest
#

Ladder skip!

night quest
#

Haha

quasi nest
#

Hotfix for other issues is out, though!

night quest
#

@quasi nest Audio gets fucky when landing on Bozoros

#

Could only hear out of the right side

night quest
#

I think it's an audio reverb trigger issue

#

Cus audio is very weird on the ship

#

Like when it doesn't happen the audio seems to be extra echoey

#

Also why is the scan node changed to Clown Car?

visual obsidian
#

whats the version of Bozoros before the interior got removed

night quest
quasi nest
quasi nest
quasi nest
visual obsidian
#

but in all seriousness though

#

take ur time

#

you got this

#

and besides

#

I bet it'll look awesome!

night quest
#

So there's either a reverb trigger issue or the ship is landing in a bad spot messing with the audio

visual obsidian
#

you know what honestly surprises me about Bozoros?

#

From v49's release

#

it survived the massive mod problems of V50, the enemy death problem of V55 and V56 and the new update of V60, V62 & V64 while still being made for V49

#

Bozoros is actually fucking goated

#

Nothing can take it down

signal torrent
quasi nest
#

I put exactly what I did in the changelog in case any other maps are struggling with it, but yeah for maps that probably won't be updated it'll help to do the ship NavMesh thing a bit differently.

#

I think what helped it the most is probably shrinking the total NavMesh size to 400x400 instead of the full 1000x1000 terrain, since there's no real point to having a NavMesh for the outer regions of the map (that aren't supposed to have enemies at all).

night quest
quasi nest
#

Might have to play around with the voxel size, depending on the map I assume.

night quest
#

Yeah

#

That will be something to play around with NODDERS

night quest
#

I was surprised Pinnacle loaded instantly with 2 story ship lol

#

Cus it's probably the biggest moon I have XD

night quest
quasi nest
#

A proper guide on reducing NavMesh baking time to point people to could probably be pinned in there, going over parameters in more detail.

visual obsidian
night quest
visual obsidian
#

Ooooo Nice

#

I have over 300 mods in my Ultra Modded Modpack but

summer ingot
#

Could we get a config to shut off the screen effect for outpost 31?

quasi nest
#

Maybe also a slider for how strong the effect should be, if possible.

visual obsidian
#

Wait am inute

#

Pacoito

#

where did Matt go?

#

Oh

#

nevermind

#

I just saw it

visual obsidian
#

we'll miss you

#

as will I

#

you have made the greatest goofy moon ever and I will forever be thankful for your contribution to Lethal Company modding

#

Bozoros is genuinely my favorite modded moon ever

#

I have such a grand time being in it and the interior is colorfun too as is the moon itself

#

you have done an immensely amazing job at creating Bozoros

quasi nest
quasi nest
# visual obsidian we'll miss you

He's still been discussing ideas with me on more stuff that could be added, so his influence is still present, but I'm maintaining the moon itself (and making sure that I copied over everything from the old, half-lost project to the new one correctly). yoiled

late roost
#

yeah i'm keeping watch 👀

summer ingot
quasi nest
#

Also in case anyone's wondering, the Ogopogo appears to just work™ on Bozoros without any changes by virtue of only having a single body of water, and because the lake is quite forgiving (you can swim out if you have enough stamina to jump a couple times), the main concern is taking damage (either from the Vermin or from falling on solid ground) instead of just drowning.

summer ingot
#

Also question: the bozoros audio issue is only when using 2 story ship right?

#

Planning on adding this moon

quasi nest
quasi nest
#

@night quest Unauthorized access into the 2-story ship... normalcat

late roost
#

and Bozoros at 6:58 haha

#

It's still genuinely wild whenever I see it

night quest
quasi nest
#

OH what, that's uh... interesting.

#

Was it just ambient noises, or like announcer voicelines?

night quest
quasi nest
quasi nest
night quest
quasi nest
#

Maybe... I'm not sure why it wouldn't be resetting, I guess I could force reset ambience when leaving Bozoros from the plugin side of things, but it should just be reset when leaving and/or landing at the Company.

night quest
ancient aurora
#

Hey
Just to let you know that the custom ennemies names are not synced between players, only the host can see it

quasi nest
#

It never gets to this point, basically...

night quest
#

lol

#

Probably can make it use whatever method it used for the old V49 version right?

quasi nest
#

Now that I think about it, I also used RoundManager.LoadNewLevel() for BozorosTweaks, so I think the tent colliders were only removed for the host, too. whar

night quest
#

At least you know what to fix now lol

quasi nest
#

(That's supposed to be on top of a Jester)

ancient aurora
quasi nest
worn canopy
#

though actually, we could include bozoros in the wandering blacklist so that it doesn't move, so it stays in the center and never comes out of the sides which is how you usually can clip thru

#

also

#

literally unplayable...

#

||/j||

#

I really appreciate you testing that LMAO

#

I remember doing it a long time ago when I was making ogopogo's default weights

quasi nest
# worn canopy though actually, we could include bozoros in the wandering blacklist so that it ...

Oh, weird... I haven't had that happen and I've just kept it enabled while testing stuff (I get picked up from time to time, haha). I did also try with the wandering blacklist but when it's in the center it's almost never in grab range (and also the player isn't really able to swim out before drowning), so I think it works better near the edges. Are there any changes I could make to improve support for it?

quasi nest
worn canopy
neat mirage
worn canopy
#

I don't know what changed you could make, honestly

neat mirage
#

that make the moon take forever to load

worn canopy
neat mirage
#

XD

worn canopy
#

or. maybe im just used to long load times

#

its hard to tell

neat mirage
#

and not needing cruiser fix would be nice

quasi nest
worn canopy
neat mirage
#

I love the thing

#

one my fav movies

quasi nest
worn canopy
quasi nest
worn canopy
#

the defaults grow...

tranquil parcel
unreal jackal
#

yknow, once it updates

worn canopy
#

would never work unless wesley set up support, sadly

night quest
#

@quasi nest Is the Interior returning soon?

#

I want it for Friday 😭

quasi nest
#

I'll try get it done soon, but I'm currently wrapping up v2.0.3, which fixes NavMesh issues with the 2-story ship (enemies going through the wall and stuff), and also some visual/lighting adjustments. yoiled

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(Also the circus ambience now clears when leaving Bozoros, so the custom sound effects shouldn't play at the company anymore, but other moons with custom ambiences will still have this issue pretty much).

drifting pebble
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would you ever do custom scrap for bozoros in the future?

neat mirage
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tho I do hope custom scrap comes one day

night quest
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@quasi nest It seems like there's some navmesh errors on Bozoros

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Idk what enemy that was

quasi nest
# night quest

Oh, that usually happens when an enemy lands on an area without a NavMesh. Could've been a Tulip Snake, actually.

night quest
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I notice Tulip Snakes seem to cause fps dips a lot on there

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Yeah there was some navmesh spam one game and I realized there were a lot of Tulip Snakes in that one

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"SetDestination" errors

quasi nest
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Hmm... can't think of a good way of dealing with it actually (without adding NavMeshes basically everywhere), but you could lower their spawn rate/disable them for the time being.

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I'd like to keep them spawning pretty often there, though, they're a good fit for a goofy map, haha.

night quest
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Yeah maybe just check where they're spawning that's causing issues and ensure there's no floating or buried ainodes

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"SetDestination" errors usually realates to ainodes being finnicky

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Although if they're getting stuck in some places that could probably also do it

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I know we had an Invisible Shy Guy once though

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So I would say probably some ainodes being odd

quasi nest
night quest
quasi nest
night quest
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It's possible he also did lol

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I just changed it for him to spawn inside on there

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It's funnier anyways

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Need the interior to come back, Shy Guy crying in a corner inside the Bozoros interior is legendary

quasi nest
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Gettin' there...

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Although even if I do finish by tomorrow, I'd want to test it a fair bit before uploading it, don't want it causing issues mid-stream...

night quest
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Ye

still wharf
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it's not just the tulip snakes that cause this btw

quasi nest
quasi nest
night quest
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I also am starting to believe RandomEnemiesSize may play a role in some issues

quasi nest
still wharf
night quest
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I did remove NightmareFreddy

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I also wonder if it could be this guy

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Nah not him I checked

still wharf
night quest
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0192c13f-f6a2-8044-6085-713230d1fb7b my mod pack if it helps

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I wonder what enemy may be doing that

still wharf
night quest
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None of the enemy mods seem to have that

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It might be some oddity with Bozoros

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I mean the enemy it said was registered by EnemyEscape

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Was one of the custom Bozoros enemy variants

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ie one of the Clown Giants or Puffers most likely

buoyant sandal
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They're just skins though

night quest
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Well none of the mods adding or touching enemies have resume in their code

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I looked

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So it's something else

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Or vanilla

quasi nest
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Yeah, I don't think it's the skins, Puffer is just a retexture, and Clown Giant is a retexture + clown nose and hair prefab.

quasi nest
night quest
still wharf
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hmm, could this be Diversity with modified mobs?

night quest
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None of my mods add any enemies with that name

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Maybe

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It's hard to say

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Diversity would make sense though

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Cus it uses a custom EnemyAI thing for it's stuff

buoyant sandal
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It's the Freddles

night quest
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Ah okay so it was those

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I thought it may have been

buoyant sandal
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oops

night quest
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Explains quite a bit, cus they also caused mad lag on Vacuity and Toilation

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Once a certain amount of them had been spawned and despawned

buoyant sandal
quasi nest
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Does the NavMesh thing (with the Freddles) happen on other moons, though? Don't see why they would be spawning outside the NavMesh only on Bozoros.

night quest
quasi nest
buoyant sandal
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(On another note audio still thinks ur inside the ship when on the Railings)

quasi nest
buoyant sandal
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ship catwalk

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Little finnicky it seems

quasi nest
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I think that's just due to how the AudioReverbTriggers are setup on the moon, I copied their placement from Bozoros v1.0.1 so it had to have happened on that version, too.

buoyant sandal
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Yeah it did

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That's the one distinct issue I remember

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pre-Cruiser at least

quasi nest
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They're like this, if you're wondering.

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I could move them closer but then I'd have to start worrying about compatibility with wide ship/2-story ship.

buoyant sandal
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It just makes things reeallly echoey

quasi nest
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I'll take a look at how some other maps have them setup and switch it based on that probably, but I'm currently doing interior stuff!

quasi nest
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Can't upload it in its current state, unfortunately.

summer ingot
late roost
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speaking of clown noises

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this is one of my all time favorite simpson bits

night quest
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@quasi nest Is Bozoros touching rainy and stormy weather?

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Something is making it break badly

quasi nest
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Not touching weather at all, and rainy doesn't even exist on that moon, so I'm not sure it's me doing it.

buoyant sandal
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To be fair

quasi nest
buoyant sandal
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Yeah this is just me being like 'erm ackshually'

late roost
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And also the rain particles don't appear when that happens?

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Because I've been getting an issue on different moons that have stormy weather, I didn't even have Bozoros in the pack