#LethalMatt Moons & Interiors - Outpost 31, Bozoros, Circus, PlayZone

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late roost
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I don't want people to have to feel like they can't download the level if they don't "get" The Thing because its really just a location and you don't have to know the movie to enjoy the map

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I also limited all the texture sizes that get downgraded anyway and file size and performance will be about the same as Bozoros

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which is to say the map should run better than ever

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this is the raw file of the video i recorded for the ship

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i should really check out the bodycam reshade mod

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LethalMatt Moons - Outpost 31 [1.2.0], (WIP) Bozoros [0.0.8]

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Bozoros is going to get a similar kind of outward facing update too

late roost
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LethalMatt Moons - Outpost 31 [1.2.0], (WIP) Bozoros [0.0.9]

rose badge
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love the new icon

late roost
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that one's still temp until I make my own

charred basin
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traverse moon being forgetten

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u got rid of it

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noo

late roost
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if someone else really wants it they'll make it

late roost
# late roost if someone else really wants it they'll make it

apologies if that came off as mean through text, i should elaborate

I love Kingdom Hearts and Traverse Town would make for a good moon and I could spend an afternoon to port it over for LLL.
However I don't want my work here to be associated with porting models and stuff that I didn't make from other developers in my industry 🙂
Much more rewarding to make original stuff for the world to see and get feedback and improve on it

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But I absolutely encourage people who want to do that stuff to do it, its a great way for a beginner to get into learning Unity and scene building

late roost
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anyone following this thread that has a modpack that allows for 4+ people. late joining, and doesn't have desyncs?

rose badge
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I'm testing right now with MoreCompany and some minor replacement stuff, if you still need one I can drop the code later ||if it seems stable after some testing||

charred basin
late roost
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I've got a really exciting update next

dusk bolt
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clown liquid update

late roost
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LethalMatt Moons - Outpost 31 [1.2.0], (WIP) Bozoros [0.1.0]

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* Added unique voiceover announcements for fireworks for all three weather types.
* Timed point lights during clear days that turn off for the firework show.
* Adjusted heights of rollercoaster support beams to prevent them from clipping into the interiors.
* Added door models for the main entrance and fire exits.```
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Here are the voice-over clips that play (spoilers):

  • Clear Weather
  • Stormy
  • Eclipse
  • Clear Weather 2 (about to start)
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And these are the speaker props added all over the map

late roost
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known issues: fire exits missing material assignment

fast beacon
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good job on these so far!!

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assuming Bozoros isn't out yet for testing right?

dusk bolt
fast beacon
charred basin
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im def adding bozoros now

fast beacon
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is it possible to make it ridable one day 😭

keen pilot
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yall know anything about interiors?

north shore
late roost
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LethalMatt Moons - Outpost 31 [1.2.0], (WIP) Bozoros [0.1.1]

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* Added a lake between the ship and the ferris wheel to discourage darting to and from the fire exit there.
* Map now has a baked reflection probe.```
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now y'all can go swimming

keen pilot
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ummm, can u stop enemy spawn over lake?

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giant and siren head stuck and cant move

stoic glade
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although having a forest giant slowly walk out of the lake does sound awesome

keen pilot
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if only they spawned under water instead of floating

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otherwise id be all for this

uncut swift
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yeah we've had a lot of enemies spawn over the lake and get stuck too (mostly beehives)

late roost
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Yeah I can fix that tomorrow

keen pilot
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thanks top g

late roost
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@here does anyone else have problems with outpost in multiplayer

late roost
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someone called "multiplayer compatibility" into question with Outpost and I'd like to know if anyone has had issues with it and if there are logs or similarities in modpacks that can back that up

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Nothing reported with Bozoros that is similar that I don't already know how to take care of

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@sonic egret pls describe your issue in detail with logs and modpack so I can pinpoint the source of your issue

keen pilot
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Any issue he's having is probably another mod conflict

late roost
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I'm trying to rebuild my modpack because of misc desyncs with interiors, I'd like to know what modpacks you guys are rockin' so I can play this game again

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It's been burning me out making stuff for a game I can't enjoy playing due to unknown mod conflicts

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Would be easier even if the logs actually gave me any info as to what's doing it

keen pilot
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I'm having the same issue

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People walk through main and fall through map, different interiors, similar interior different layout

late roost
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yeah those are the issues that we get

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the maps it happens on seem to be random

sonic egret
late roost
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R2 has a copy log button that works after a crash

sonic egret
rose badge
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you can get the log from the bepinex folder

rose badge
late roost
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I love using Substance Painter

rose badge
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no interior desyncs, but it seems like there's an LLL-related weather desync

late roost
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Gonna roll out the long awaited Benches n Balloons update before Mojang does

queen umbra
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This map looks better and better I love it

late roost
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map actually feels screenshot worthy now

late roost
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I promised a new weather difference for storms that isn't confetti

late roost
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LethalMatt Moons - Outpost 31 [1.2.0], (WIP) Bozoros [0.1.2]

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* Stopped enemies from spawning over the lake.
* Confetti removed from storms; replaced by rogue balloons! All weather types now have unique reasons to visit.```
late roost
rose badge
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we have a MoreCompany one too, if that helps 018dfd72-482a-3683-8b9b-44494cf7ee3e

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same thing but MoreCompany + MeteosMultiplier (weather)

dusk bolt
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The monkeys are not going to be happy with this update. 🎈🎯🐒

keen pilot
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any luck on fixing water spawn issue? @late roost

keen pilot
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no configs to change prices?

late wolf
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😭

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shits fire

dusky crown
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Should definitely have some music like this playing through the moon on loud speakers 😛

late roost
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I love RCT

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I thought about adding this music, however I don't want it to get on everyone's nerves on the surface

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Ambient background noises are on my list though

late roost
late roost
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spends all day making trash cans

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Lethal Company lighting be like

shell shore
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because of lighting i guess

late roost
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Unity flips the normal channels 💀

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got it working

queen umbra
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I’ll have to check it out

queen umbra
late roost
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BIG. CANNON.

late roost
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Performance should be better now that I remembered to make most objects in the scene static

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Also also

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The reflection probe should look way better in the lake

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More vibrant reflections now haha

late roost
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LethalMatt Moons - Outpost 31 [1.2.0], (WIP) Bozoros [0.1.3]

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* Added a Big Shot cannon at the far side of the lake.
* Updated lake reflection probe.
* Made most level objects static, this should boost performance.```
queen umbra
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Man you’re working fast

late roost
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I've got a three day weekend and no plans

vital sparrow
late roost
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i would too 🤡

late roost
dusk bolt
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Bro is in the zone rn

late roost
late roost
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LethalMatt Moons - Outpost 31 [1.2.0], (WIP) Bozoros [0.1.4]

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* Bumped up emission of many textures to be slightly more visible in shadows.```
late roost
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not pushing this tonight but here's what's in the next happy meal

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was just goofing

dusky crown
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I also see a lot in configs developers integrating a volume value. 0 - 1 with decimals or a slide bar.

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Like in the oxygen mod.

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Where there are constantly playing rebreather sounds.

dusky crown
late roost
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LethalMatt Moons - Outpost 31 [1.2.0], (WIP) Bozoros [0.1.5]

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* Added popcorn machines at various corners of the map.
* Updated planet preview prefab.
* New icon and README update.```
late roost
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0.1.6 is a non-update, one of the screenshots was wrong in the readme

late roost
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The skybox is missing!!

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I'm working on a patch update

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idk how the hell that turned off

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LethalMatt Moons - Outpost 31 [1.2.0], (WIP) Bozoros [0.1.7]

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Just pushed that emergency patch up to Thunderstore

keen pilot
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what does the truck and popcorn machines do?

wheat trail
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any chance u could fix outpost 31's compatibility with permanent_moons
bozoros works fine actually but outpost will stay the same price for some reason

late roost
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but the price for outpost is always 0 and always has been so not sure what permanent moons would do for it

wheat trail
late roost
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thats rough

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i just made the moon and have no control over LLL's compatibility with other mods

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sorry but i'm afraid this issue is outside of my wheelhouse

wheat trail
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hm strange
afaik every LLL moon besides outpost, secretlabs, and atlas abyss works with permanent moons

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¯_(ツ)_/¯

keen pilot
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@wheat trail check lll configs for those and turn this to false

late roost
dusk bolt
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Oh shit

late roost
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LethalMatt Moons - Outpost 31 [1.2.0], (WIP) Bozoros [0.1.8]

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* Fixed some collider issues in a few places.
* Minor adjustments to a few spawn rates, including increase in Nutcrackers and outdoor Lizards.
* Fixed some spawn points that were producing errors.
* Increased texture resolution of several textures (for HDLethalCompany users).
* Decreased dungeon size from 2 to 1.8 for performance.```
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File size has increased a tiny bit due to the new sounds and upping texture resolutions a bit

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LC automatically scaled down textures so that update is for people who use HDLC and similar types of mods

gusty stag
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heya, every time i go to outpost 31 with friends, they all fall through the map as soon as they go inside? ive double triple checked we all have the same configs, they're getting the right interior, but its just not working

keen pilot
keen pilot
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diasble lll and enable this, delete old lll configs and let this one generate new ones

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youll have to customize everything again but its a fix

gusty stag
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aight sweet

gusty stag
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now we just cant load in

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we cant load into any moon actually

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i think lllfixed might be more broken than lll

keen pilot
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😦

late wolf
late roost
gusty stag
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oh sweet, ill give it another go then :D

uncut swift
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we went to bozoros when it was eclipsed for the first time tonight
||i gotta say. the audio of the jester winding up genuinely got us. there was a few seconds of panicked "WHY DO WE HEAR A JESTER" before we realized it was just the fireworks announcement :)||

late roost
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😂 love to hear it, thank you for playing my map

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That's my brother doing the voices

keen pilot
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Do the intractable items outside have functionality

late roost
keen pilot
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Oh ok, that makes sense that after hitting it for 20 mins straight nothing happened 🤣🤣🤣🤣 I figured it was a small chance

strange wraith
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and can you make some good L4D2 interior 😄

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it will fit perfectly

late roost
strange wraith
late roost
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i'm just using the vhs bodycam one

strange wraith
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Is it eating fps

late roost
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nah but my setup isn't the best edge case to compare to

strange wraith
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thank you for the info and the cool moons 🍻

late roost
late roost
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i promise i am not dead

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this next update to bozoros will be the 1.0.0, i've just been taking a break to plan out my next project

final burrow
late roost
dusk bolt
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For almost 2 weeks it was just the insane ramblings of a mad man lmao

late roost
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The update is taking a bit longer to roll out and might be a bit before I do. Please don't expect anything huge. The update consists of a couple more props and balance adjustments for various things. The biggest thing is it will have a custom config to control various volumes of audio and adjust particle amounts, as well as a streamer friendly option for the firework music

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The reason why its taking so long is that I'm not a programmer, I took classes back in college but found I didn't vibe with it so I haven't touched it since. @viral girder however does know how to code, so I brought him onto Bozoros to help with that and he unfortunately got sick this week, so we had to put the config on hold.

The upside to all of this will be that in the meantime we have both been planning / starting the next project for LC and we're working on it together and it's going to be BIG and probably a good chunk of time developing. So big in fact that I might release some smaller projects in the meantime while working on that.

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So the config file is more or less his introduction to LC modding and is a good start for things to come.

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There will be a more official announcement once we got some ground in the project and enough to release something (we expect development to take a very very long time, longer than LC has been alive for). But rest assured, I am very very excited about it! Already modeled something for it (which may or may not show up in the Bozoros update!)

late roost
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🤡

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As a matter of fact, Micah is the reason I have the bot developer badge for Discord lmao, its a whole thing

late roost
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ShipWindows is a good mod

vague shale
final burrow
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Woah

dusk bolt
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Most banger space prop out rn. Very tempting to not use Celestial Tint just for this

late roost
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LethalMatt Moons - Outpost 31 [1.2.0], Bozoros [0.9.9]

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* Added cotton candy and balloon stalls.
* Added new music track to CircusTypeAmbience Insanity Music.
* Adjusted base volume of many insanity queues.
* Changed firework music to a DMCA-free original track. (Will be available again when config file update happens.)
* Removed invisible colliders leftover from rollercoaster support beams.
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Version 0.9.9 pending the config file being done, but this is pretty much the last bit of stuff I had for Bozoros before I move onto my next thing

viral wedge
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I have one big gripe with Bozoros... ||it should really be mansion interior instead of facility IMO perceive ||
||Very pretty map though ✨ ||

final burrow
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||Man thought he was slick adding something mysterious to the moon without telling us||

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The new firework music has a comically different tone lol

late roost
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Yeah it's probably temp until my buddy can cook something up

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But it's better than my players getting DMCA'd!

final burrow
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btw, does ||the shard do anything yet||?

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I ||stuck by it all day but nothing changed||

final burrow
late roost
final burrow
cunning crow
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Just checking - is the music inside the facility from this? Was getting music playing inside and wasn't positive but I assume it was since it was seemingly circus themed

late roost
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yes

cunning crow
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Thanks, just wanted to be sure

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I also noticed very few enemy spawns as of 0.9.9, might just be personal preference but feels like it could be a bit more dangerous

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the first interior enemy spawned at like 3pm

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Also only had 1 outdoor enemy before 10pm

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Could have just been luck also, I'd double check anyway or just check the values

late roost
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I have noted for a while that Bozoros feels a tad bit easy

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And way more generous with loot

crimson cedar
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simply add outdoor jester

late roost
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i REALLY wanted to, however that would raise the difficulty to just pure levels of unfair

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and I don't know how the interaction will go with the ship person

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nor do I really know how they work or reset

crimson cedar
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I'm pretty sure if the jester pops while outside, itll work inverse to how it does inside

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itll kill everyone outside, and go passive when nobody is outside

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I can't remember if it can get into the ship on its own though

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You could always make it spawn very late in the day and not guaranteed

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making it so bozoros is still a generous place but you can't be too greedy

late roost
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i've got other plans cooking

crimson cedar
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benice nice

crimson cedar
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What modded interiors do people recommend for Bozoros?

nocturne charm
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theres one coming in a few weeks that will be perfect 😄

nocturne charm
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Very

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not by me and not a theme anyone has mentioned before

vague shale
nocturne charm
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not by me

vague shale
nocturne charm
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if it was something you could know i'd just say that 😛

vague shale
muted root
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Masa's dumbass just realized that Bozoros is actually from Bigtop Burger. Thought this was like a og moon this whole time LMAO

muted root
crimson cedar
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True

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Outdoor nutcracker maybe?

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I dont know if its needed but I think it'd fit pretty well

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and be less run ending than the jester

muted root
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We just need a reskin for the Giant imo

Clown giant clown giant

dusk bolt
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That's very doable by making a subspecies prefab. Networking might be an issue if you get them spawning naturally, but I don't think placed prefabs of subspecies have that issue

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and having more moons using the concept of subspecies would be generally cool

nocturne charm
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Different enemy types have problematic effects

dusk bolt
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What effects? Outside of apparent networking issues

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And would a reskin system still allow for minor changes to enemy stats?

nocturne charm
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In certain contexts, mods and basegame stuff that mess with enemies won’t correctly see or treat that enemy right

crimson cedar
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I remember this being a problem for ScarletDevilMansion's coilhead reskin, but it went the other way with them having to make it a subspecies specifically to avoid problems

nocturne charm
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Yeee but like that has actual differences no?

dusk bolt
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Got it. Hopefully a better system can come up in the future then, because there's a lot of potential with the whole subspecies concept right now.

nocturne charm
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Would prob have to be heavily integrated with an API

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First step would be a way to just swap out aspects of an enemy on spawn

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Kinda like audio replacement mods

late roost
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I had this really cool idea for a clown enemy that would be Pennywise from It

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Basically a red balloon would just appear nearby a vent somewhere and would float to lead a player near it

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As the player gets closer, pennywise would mess with them by appearing and disappearing around them

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And if the player gets too close to the vent, they get pulled in

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Dead

muted root
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That sounds great :O another slasher killer on the roster would be great!

late roost
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An idea that's just beyond my wheelhouse at the moment

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I thought about getting more into character modeling but it's just not my tea

muted root
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That's fair. Though hey, a white painted giant with a red ball nose and a rainbow afro called the 'Birch Bozo' or something sounds hillarious as a reskin idea tho!

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You can throw tomatoes at Masa for the name yes

dusk bolt
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While there are apparently issues with subspecies, you could have a regular unmodified enemy prefab and attach a red nose to an appropriate bone without issue - maybe change up the scan node. Not sure how far you can go without breaking stuff

muted root
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honk honk

late roost
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Clown Giants were originally on my list that I just cut because I didn't know how I could do something like that

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But modified prefabs sounds like the way to go

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Just a light reskin, don't have to remake the guy from scratch

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I could even have them theoretically spawn via keying the prefab being enabled in the day / night cycle animation

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That's what I already do for fireworks

dusk bolt
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Ayo that's genius

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Might bypass any networking issues that way

late roost
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No code whatsoever, just good old fashioned Unity animation BS

muted root
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Maybe they do a silly dance or stare at the fireworks too when its the hour of joy

late roost
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I'll look into it but I guarantee nothing

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Every time I think I'm done with Bozoros I keep coming back

muted root
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Just clowning around

late roost
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I learned just the other day that Ayo Edebiri (Sydney in The Bear) was in BigTop Burger

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She was one of the zomburger workers

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And it blew my mind, BigTop Burger will forever be the humble roots

muted root
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Thats pretty cool

late roost
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My brother's roommate met her a couple of weeks back, just walked onto the set of something they were filming and was just really nice and meeting everyone

muted root
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That's amazing :o Always great to meet celebrities/musicians/actors and just have a nice normal interaction. ^^

late roost
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Absolutely

muted root
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Reminds Masa when Masa was working at a music studio and like, just got to have a normal conversation with the members from the golden earrings, sinister, or a few bands very famous or a famous tribute band to rammstein. We're just doing our job and having a nice coffee & convo when needed. ^^ Makes you forget that one of the named bands is practically plastered all over the world 😅

nocturne charm
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@late roost if you can hold off try not doing that weird animation Prefab shit

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I can show your friend how to do it better

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not crazy code

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mostly this = that shit

muted root
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Speaking of iconic people

viral wedge
muted root
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Circus interior tbh

late roost
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all i can say is

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don't get hyped

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don't be disappointed

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the goal for my moon is to get people to say "hm, that was kinda alright"

dusk bolt
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Mood

late roost
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but do know

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something is coming that should suffice i think

dusk bolt
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Idk who actually has that take for Bozoros though

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Only seen good things

late roost
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I think I peaked when I found a video of some russians playing it

muted root
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Masa is a suggestion machine dw about it. Bozoros by itself is awesome as it is, but it never stops Masa from suggesting cool extras. ^^

muted root
dusk bolt
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Gotta love seeing random people you don't understand but can infer are enjoying your work

muted root
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(They didnt like almost getting DMCA'd tho but it made for a funny clip where they're all screaming at each other)

late roost
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Yeah someone linked his channel to me and its cool to see people enjoying it

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That is partly why I changed the fireworks music to be something else

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And why the music is going to change yet again

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I picked a track a friend made for me back in Uni but it doesn't quite fit so instead I'm going with the Can Can

muted root
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Masa was likely gonna suggest a change for the DMCA if it wasn't dealt with beforehand yeah 😅 A config to make it a random track everytime would be pretty cool too

dusk bolt
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Dang was hoping for a LethalMatt(TM) cover of "Firework"

late roost
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Right now we're writing a config that would tick on the old music

muted root
late roost
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otherwise would default to Can Can

dusk bolt
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I forgot the emoji for a sec

muted root
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Config for choice with default can can would be best yuh

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: tm:

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(Remove the space)

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(Oh Matt's reaction literally also shows that)

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Masa needs to ask this because Masa & friends were curious previous playthrough about this thing but

Will the rollercoaster track have a rollercoaster? 👀

late roost
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nope

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there's a few reasons, a big one is that I didn't save my work after making the rollercoaster

dusk bolt
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The real rollercoaster is the emotional one you get one while playing this game

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What's your modeling software of choice out of curiosity

late roost
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Animating such a thing on a spline is already an incredibly difficult task (I would know, I'm working on a factory game for SomaSim)

muted root
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Oof, yikes. So there was supposed to be one but misfortune struck?

We win some we lose some 😔

late roost
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No it was never planned

muted root
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o

late roost
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but even if I wanted to, it would just be very difficult. Having the original spline for the track model would have just helped a little bit

late roost
dusk bolt
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Same, too stubborn to learn enough Blender to be as effective with it

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Though not that focused on art myself

muted root
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Ah, yeah no it does defintiely not sounds like a easy task. Masa just knows it was possible due to SpringFactory, LC_Office/Polarus Elevator & Gratar's broken catwalk swing, so Masa was curious enough to ask.

late roost
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Blender certainly looks nice, and it has great plugin support

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I had to learn it a bit when I made a Gmod player model, there weren't any plugins for Maya

muted root
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Oh you made a Gmod Playermodel?

late roost
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Just due to the jank physics of LC

muted root
late roost
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A rollercoaster would not be smooth, I don't think. Plus with it being multiplayer I think people would look like they are always outside of the car

late roost
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straight up I put my friend in the game as a joke on him lmao

nocturne charm
muted root
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LMAO, thats funny

nocturne charm
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It should hopefully be fixed in the future with lethaltoolbox

muted root
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Found him 🤣

late roost
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only character project I've done so far

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I think the resemblance is there lol

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I still have that model, maybe he can be a monster

muted root
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Jumpscare Mica with Mica

late roost
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shy guy reskin wen

muted root
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Mica guy

dusk bolt
rigid tundra
dusk bolt
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Awesome, hope they make a thread at some point, I'd love to discuss the potential with this mod and what the current alternative provides.

late roost
crimson cedar
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That is so cool

dusk bolt
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Beautiful

late roost
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look at the boy

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they spawning now

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turns out I can just modify the scriptable object for the giant and spawn through the selectable level object like normal

late roost
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The power of prefabs

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Wish some more things in the game were prefabs, would make editing them so much easier

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Looking at you, player ship

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It's actually nuts that if I want to change the ship I have to do it in a scene called SampleSceneRelay

nocturne charm
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i mean yeah

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it does have to be like that

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ngl its very possible your enemy is broken

dusk bolt
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Make sure to test that there aren't any networking issues because that's been a problem with the prefab method

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As in enemy desync for clown giant

muted root
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OMG THE BIRCH BOZO IS REAL

rigid tundra
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skin is magnificent tho. 10/10

late roost
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shazbot

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yeah

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stuck on generating seed

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nvm that was me not having LLL fixed installed on both clients

muted root
#

boo womp

late roost
#

yeah it desyncs

muted root
#

Oh yikes. Sounds like the same issue as Crest's subspecies then, especially if the monsters just, arent there at all for the side client

nocturne charm
#

yeahh

#

unfortunately you cant be doing it that way

#

as per my previous email the best way to do what you wanna do is swap out/add stuff when the enemy itself spawns

muted root
#

sobbing

late roost
#

☠️

dusk bolt
#

Luckily skins and I think modeling are adjustable via the new enemy skinner mod, though idk if anyone has set stuff up with that. It's also has less variety from what I've seen (no public variables or volumes) but they have more depth with events and the like.

late roost
#

two giants will be prefabbed in the scene for now until we figure out doing it batby's way

#

what are their names

dusk bolt
#

Penny(wise) and Teller

late roost
#

i love it

#

its clever and stupid at the same time

dusk bolt
#

Stupid is my specialty 👍

late roost
queen umbra
#

Wth?! Fountains and custom mobs?? What’s happening, how do I make my moon this cool

#

So much I wanna do so little time

#

If like some particles in the sandnado

#

But this sounds all so complicated

dusk bolt
#

You can modify enemy prefabs by making a duplicate in your moon folder and playing with it. It's possible to have it spawn normally, but there are desync issues, so placing the prefab in the map is more stable. You can adjust the texture, add models to their hierarchy, adjust the bones, the scale, their movement capabilities, their sounds, add effect volumes, change their scan node, and a few other minor things.

queen umbra
#

Wtf that’s insane!

queen umbra
dusk bolt
#

Currently the last update (not current) for Crest, Rosie's Moons, Sierra, Mycordytum, and soon Bozoros uses the system if you want references

dusk bolt
queen umbra
#

That’s crazy!

#

I wonder what I could do

#

Walking cacti of course lol

dusk bolt
#

It seems like Batby is recommending another method for the long term to look into. There's also a brand new enemy skinning system mod for developers, though it's WIP and doesn't use everything prefab can do currently. Haven't checked it out yet, but Sierra dev might have

queen umbra
#

I’ll make sure to check it out, thank you:))

late roost
#

Trying to figure out how to make the fountains catch the point lights

#

For some reason they just don't

late roost
#

There are more surprises that I haven't shown off today that will be in the next build

muted root
#

You're actually gaming fr

#

The fountains are such a nice touch. Tbh the lake in general has been a W addition, it looks so pretty with all the different lights reflecting on the water's surface.

late roost
#

Thank you!

#

I'm really happy with how the map has turned out

#

Just tested some of the new stuff and its a lot of fun, the 1.0.0 update will be pretty big

muted root
#

Can't wait for it tbh. 🤡

buoyant sandal
#

This is so pretty

fast beacon
#

that is so prettyyy

vague shale
graceful coral
#

has anyone had this issue with the sun on outpost?

late roost
#

that's a me issue

graceful coral
#

let me guess im the millionth person to mention this? xd

late roost
#

nah you're the first

graceful coral
#

oh

late roost
#

it means the texture isn't being loaded

#

i'll inspect things on my end, in the meantime can you share a modlist

graceful coral
#

i had this issue for a long while, but i just forgot to mention it

#

do u just want the list or the actual modpack code?

late roost
#

just the list

#

ah Outpost

#

the forgotten older brother

graceful coral
#

oh right i shouldve mention its outpost

#

oh wait i did

#

had the issue long before the modpack ballooned to this size. also prior to bepinexfastload installed too.

late roost
#

I could also tell from the screenshot

#

do any of these mess with the skybox or textures anywhere else

graceful coral
#

shipwindows messes with skybox

#

i have celestial tint currently disabled

late roost
#

i don't think its shipwindows, this is most likely an issue on my end

#

I've got the project open and I'll take a look

graceful coral
#

actually i should test to see if i have this issue still with an outpost-only modpack

#

fresh modpack with just outpost and its dependencies

late roost
#

for some reason it looks like its just not loading the material

#

checked my scene and it looks fine to me

#

@nocturne charm would you know what might be happening here?

graceful coral
#

imma just imagine the sun in this part of space happens to be purple and square

#

and emitting high levels of gamma radiation alright

late roost
#

i might need more input from someone else who has outpost downloaded

#

because here it is when i load it in game

graceful coral
#

maybe im just an outlier.. if this was a common issue i feel like someone wouldve already mentioned it by now

#

when i play with friends ill ask them if they see the same thing or not

late roost
#

i didn't know the eclipse texture was broken for anyone on bozo until mithzan uploaded his latest lc funny moments vid

graceful coral
#

havent tried bozo before, but ive seen a broken eclipse texture at secret labs before

#

its just this square of someone smiling, but its misaligned with the sun.

late roost
graceful coral
#

😮

#

i should check out bozo

late roost
#

it defnitely has been my passion project for the last month or so

dusk bolt
#

The moon really is the purest form of spectacle

late roost
#

The current version is not even its final form

#

Y'all aren't ready for the 1.0.0 update

late roost
#

I had a week off this week and I quickly got bored of being on the couch watching YouTube

graceful coral
#

the giants and dropship looking different is included in this mod? like the moon modifies them?

late roost
#

yes- hopefully? haven't tested multiplayer with it yet

#

i believe since they are loaded with the scene instead of spawned in that they should be fine but idk the exact workings of it all

#

Sometimes something that seems to make sense and work doesn't and sometimes its the opposite

#

Just a series of happy accidents and bandaids

graceful coral
#

thats really cool

#

this map definitely getting more love than outpost 🤣

#

oh yeah another thing about outpost. is it normal for a ton of dogs to spawn when its night? felt like there was a dozen of them roaming everywhere.

late roost
#

yeah thats completely normal

#

Outpost was me learning LC map making and using LE / LLL

graceful coral
#

i didnt realize moon maps had that amount of control with spawns and changing the looks of things

final burrow
#

Yeah I didn’t know you could customize the dropship

#

it’s super cool

late roost
#

^ still not sure it works in multiplayer so don't get your hopes up yet

final burrow
#

Gordion Sect-0 used to have different thumper variants (removed to the same reason)

#

And Affliction has a whole new entity (a modified hoarding bug)

#

And I think I saw that Mycordytum has (or will have) a completely original entity, and I think plans to have custom subspecies of every outdoor entity on the moon

dusk bolt
#

Sierra played with Subspecies as well

Mycordytum Subspecies are being delayed with all the new developments on how to properly implement the system, but there is a placed prefab on the moon.

As far as I know placed prefabs have no issues with desync, which is why Affliction still has their's around as well.

final burrow
late roost
#

LethalMatt Moons - Outpost 31 [1.2.0], Bozoros [1.0.0]

#

Bozoros is now out of beta!

* Removed Giants from outdoor spawn pool and added Penny and Teller; the two guardian Clown Giants.
* Added 4 Bozo-Lizards: Steve, Krusty, Ronald, and Arthur.
* Removed lake from Navmesh so Giants and Lizards don't walk into it and drown.
* Attempt to fix eclipse object texture not loading.
* Added new water fountains to EOD firework show.
* Replaced textures and music on Item Ship drop to fit thematically.
* Added fire effects to the eclipse atmosphere.
* Added a new music track for the firework show.
* Tweaked enemy spawns for indoors and outdoors. Good luck!
* Added a config file to change various audio volumes, pfx amounts, streamer-friendly music, and Circus Interior settings.
* Compressed audio and limited texture resolutions to decrease filesize and loading times.
* Fixed a floating lamppost by the ferris wheel.```
#

i'm gonna mix myself a cocktail and celebrate

graceful coral
#

yippee

vital sparrow
#

Bozoros is going to have a custom interior?

late roost
#

The interior has the same LLL tags as Bozoros; funny, clowns, circus

vital sparrow
#

Damn

#

I have to try it

final burrow
#

Yooooo

late roost
#

So the config should be neat to a lot of people for a few reasons. If your frames drop when the firework show happens, you can change the PFX sliders. If you are a streamer and don't want to get hit with the big ol' DMCA, then tick on the box for the Can Can.

#

All the audio and PFX settings are client sided and you don't need to restart the game to apply them, you can change them in orbit before the scene loads.

#

However the interior settings need to be the same for everyone to avoid a desync.

vital sparrow
late roost
vital sparrow
#

the interior

late roost
#

by default it spawns at Bozoros with a value of 300

#

you can change that in the config file

vital sparrow
final burrow
#

Penny and Teller - Penn(ywise) and Teller
Two of the spore lizards are Krusty the Clown, Ronald McDonald

#

Arthur is maybe a reference to Art, the clown from Terrifier?

#

and not sure who Steve is a reference to

late roost
#

I was running out of things and its totally not a reference to Joaquin Phoenix Joker

final burrow
#

OHHHH

#

That makes more sense

late roost
#

Steve is BigTop Burger

final burrow
#

I liked up “Art Clown” and got Terrifier lol

#

Ahh right

#

I gotta watch that— i know nothing about it except it’s a YouTube web series that the moon is based off of

late roost
#

Loosely based off of

#

I would have leaned even more into it to be lore accurate to the web series but thats a bit niche

final burrow
#

Yeah I should’ve said like inspired by

vital sparrow
late roost
#

To an already wildly different moon

late roost
vital sparrow
#

oke

late roost
#

Some of the insanity queues were taken from BigTop

#

"You're gonna be here with the other freaks, and weirdos, for all time!"

final burrow
#

Watching it rn

#

Oh penny is also a reference to this

#

That makes like 3

late roost
#

Which is also a Pennywise ref

#

There's a bit of crossover

#

And BTB I think was very much inspired a bit by Killer Klowns

#

It's cyclical

#

It all ties back to Bozoros, an OG LC moon

vital sparrow
late roost
#

are you positive you have 1.0.0

#

I'm not sure its on Thunderstore yet

vital sparrow
#

thats it

#

ahah

#

sorry i thinked it was already out

late roost
#

I just got the update on my end

#

seconds ago

final burrow
#

I just watched the first episode

#

And I see the thumbnail for the last one

#

and I can only imagine how tf it gets to that point

late roost
#

it's good stuff

#

makes me want an Adult Swim or Cartoon Network show

final burrow
#

I swear he’s gonna have like gag manga powers

late roost
#

Worthikids went around and pitched it at a bunch of networks when conceptualizing it and no one wanted it, so he funded and made it himself

final burrow
#

Oh that’s cool!

late roost
#

Very cool to see Sung Won Cho and Ayo Edebiri starring in it too

final burrow
#

Freaking

#

“||I smoked this JUUL…||”
pulls out ||like a default blender(?) cylinder||

#

I swear this is gonna get like plot heavy and convoluted

#

Just finished episode 4

#

And all I could think was

#

This is a cold open

graceful coral
#

oh snap custom interior?

#

it just keeps getting better and better

#

u really did pour ur soul into this huh

late roost
#

LC modding got me interested in doing personal projects again

#

Nice to be my own director

final burrow
#

Just finished season 2

#

and I

#

What

late roost
#

lol its good huh

final burrow
#

wtf I have the same shirt as he does in the q&a video but in grey

#

lmfao

final burrow
#

Can’t wait for more

late roost
#

@timber sentinel could you give @viral girder the modder role since he helped code things for my mod

timber sentinel
#

?modder 299740962035335168

ember vectorBOT
#

dynoSuccess Added role Modder to micalobia

#

Yay! @viral girder you've been assigned the modder role. Head to #role-picker to select which type of modding you're interested and active in.

timber sentinel
#

is done

late roost
#

thank you!!

bleak remnant
#

You're welcome

jolly marten
#

Hey @late roost v1.0.0 broke my modpack, only vanilla moons show up in the terminal after updating. Rolled back to v0.9.9 and all modded moons re-appeared in the terminal.

late roost
#

and I'm hovering around 150 mods

silent oasis
#

seems great so far in 1.0, only issue i noticed so far is the scrap rate is high

jolly marten
#

this pack is at 232 with AC installed for reference, will check for conflicts now 🙂

late roost
#

AC is the culprit

#

Not sure how familiar you are with what went down but the tl;dr is that AC was updated to purposefully conflict with LLL among other mods

silent oasis
#

AC works perfectly fine with this for me

jolly marten
#

yeah i'm aware, I'm only running LLL moons (20+) and have no issues with any other.

late roost
#

iirc it was modified off of Rend or Dine

silent oasis
late roost
#

btw moon price is 100 because that is about how much a ticket for a day at Disneyland is lmao

#

I recommend for a realistic experience to multiply it by the guests in your party if you have Lethal Quantities

jolly marten
#

got it working 🙂 Thanks @late roost

#

Will changing this to 'all' work?

late roost
#

it should!

jolly marten
#

perf, thanks

late roost
#

just had a successful first play session with some friends

#

playtested earlier with someone before publishing to ensure the config worked along with everything else

dusky crown
#

@late roost 1.0.0 Broke Shattered Company haha.

late roost
dusky crown
#

So far I have this only.

#

It breaks Terminal Formatter. No idea why.

crimson cedar
#

Wow

#

This update has to make this one of the best moons that's out right now

#

Custom weather effects, enemies, the interior, the fireworks show, etc

#

Absolutely amazing, great job :)

#

now we just need the coaster to be rideable

steel holly
#

bozoros doesnt seem to be appearing or registering itself as a moon command... im restarting my game but i swear it isnt disabled

#

im seeing if its an error on my end

steel holly
#

yeah when i have bozoros installed, it seems like no moon will load either :/ it gets stuck on the seed screen

steel holly
#

the issue was with lethal config. i have no idea why

#

i uninstalled it and everything seems fine now

steel holly
#

is the interior dependent on lethal config?

#

it doesnt seem to be loading for me

#

also does anyone has screenshots of the interior?

dusky crown
#

Can confirm. Turning off Lethal Config does indeed fix the problem. It also stops Terminal Formatter from being a casualty as well.

south dawn
#

Currently Bozoros breaks LLLFixed

#
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalLevelLoader.DebugHelper.Log (System.String log) (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_0003)
LethalLevelLoader.AssetBundleLoader.LoadBundles (PreInitSceneScript preInitSceneScript) (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_0001)
LethalLevelLoader.Patches.PreInitSceneScriptAwake_Prefix (PreInitSceneScript __instance) (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_0037)
PreInitSceneScript.Awake () (at <af9b1eec498a45aebd42601d6ab85015>:IL_000F)

It just dies

#

Hmm, Bozoros loads before LLL

#

probably because of this LLL dies

clear spindle
#

Bro, who let you cook for the interior

#

Literally looks so good

#

I was the type of guy who only wanted "scary and immersive" moons to be on my pack but now Bozoros is just too good to pass by

late roost
#

I don't understand why Lethal Config is the issue, we used that as a dependency to have fancy in-game volume sliders without requiring a restart

#

Mod compatibilities man

north shore
#

Scene 'Bozoros_scene' couldn't be loaded because it has not been added to the build settings scenes in build list.

late roost
north shore
#

ill try to recreate the erorr rn and send it

#

idk if the old ones can be found

#

why does it only send a little bit

#

ah here it is

#

same thing happened with lethalconfig on aswell btw, I just turned it off just now cause I read someone turned it off for something here and just tried it

late roost
#

are you able to load into the moon at all

#

pls send me a modpack code

north shore
#

no it doesnt even load the seed menu or anxthing

#

I just pull the lever and then nothing

#

018e6c6b-f0df-f2f1-ae2c-c995c2c4b3d9

#

its a big modpack so it might just be a me problem, sorry for the hassle

late roost
#

LethalConfig is necessary for loading the config / interior file

#

so that file is getting skipped by turning that off

steel holly
#

current issues aside, even though they’re just reskins, the new monsters do add a lot of personality to mod and goes to show how small changes can make a huge difference <3

north shore
late roost
#

nah don't thats not the current issue here

north shore
#

I should mention that there used to be Advanced Company in this pack, but when that got yeeted I never changed the config files or anything again

#

too lazy to rebuilds a modpack and change configs of 80 mods just cause some dumbass mod drama 💀

late roost
#

something else in here is stopping bozoros from loading, just trying to find what

#

yeah something in here isn't playing nice with LLL, can't even go to Tolian's moons in this pack

north shore
#

I went to asteroid-13 and that jungle moon with no problem

#

and could load custom interiors

#

do they just need something else than LLL?

late roost
#

those dudes load with LethalExpansion Core

#

the custom interiors load with LLL just fine

#

but something is preventing the moons that use LLL from loading

#

you might have to nuke your modpack from orbit and build a new one, all kinds of errors are happening before loading into any moons

north shore
#

:(

#

very sad

late roost
#

not that it means much or is remotely the same kind of modpack experience you guys may have

#

but I have an absolute banger modpack that has been working pretty well for the past few weeks that my friends and I play with

north shore
#

Id love to try it out then

#

I kind of enjoy building them aswell but its not worth the time considering my friends barely want to play lethal anymore usually

late roost
#

018e6c82-09ac-5fe8-4d1c-89996ca99e78

north shore
#

I just want some cool moons and all the good monsters

#

thanks

late roost
#

i spent a good chunk of time building mine and testing stuff to make sure it works

north shore
#

yeah mine is already quite old, might just be dead mods not workin with new versions of dependencies anymore

late roost
#

the only thing is my pack doesn't have lategame upgrades as much as i love it because it was breaking other things last i tried

north shore
#

Yeha that seems to be kind of buggy

#

I only added it as an emergency replacement for all the items we lost from the store when AC died

late roost
#

i might try again with lgu

#

i really really liked it when it worked way back when

#

oh it was updated TODAY

#

throwing it in my pack and testing

steel holly
#

i breath lgu…

#

it the only thing that balances out the difficult maps and monsters we add

late roost
#

it's hard conflicting with stuff in my pack

steel holly
#

can u give an example, I’m curious if it’s conflicting with some of my added mods as well and I’m just oblivious to it

late roost
#

i can't really pinpoint where, everything just explodes when i add it

#

lots of red in the log, once in game the lgu commands in the terminal don't work, and the Esc key stops working

late roost
#

once my modpack update is live on thunderstore I'll share it here

#

145 mods, super stable, afaik things just work together

#

spent forever fine tuning it

clear spindle
#

Until v50 releases and breaks everything lol

kind mountain
fast beacon
#

im so excited but not for the mods breaking

#

alsoo this new update for the mod??? helloo new interior too?? 🤯

clear spindle
late roost
vague shale
steel holly
vague shale
steel holly
#

alright coool

steel holly
#

for configs?

vague shale
#

to create a configuration

steel holly
#

can confirm, this seems to work

silent oasis
#

this ok?

late roost
#

Yeah that's a non-issue

#

Will go away after the next LLL update

#

@silent oasis

silent oasis
#

ok just checking lol thank you!

late roost
#

Meant to share this earlier

#

This is what I'm rockin in my play sessions

graceful coral
final burrow
#

Just tried the new Bozoros update and it's awesome! A few things to note though

  1. The textures on the Big Top truck are too low res now, and you can hardly read it
  2. there were some weird lighting issues throughout the interior
  3. the spore lizards seemed to not move unless provoked, then they would start acting normally
late roost
#

oh I'm blind nvm

#

I see that

#

for 2

nocturne charm
#

that texture seems a little cursed tho ngl

late roost
#

i didn't look to the right

final burrow
#

yeah if possible i'd increase the truck texture just a bit hiigher than the rest of the textures

late roost
#

yeah i noticed that, not sure why that happens, the texture looks normal when you are standing on the tiles but the adjacent rooms you can't see them correctly

jolly marten
#

Hey, having issues with this v1.0.0 again. No longer running AC.

Having Bozoros v1.0.0 installed is no longer allowing custom moons show up at all, It actually straight up nukes all modded moons + dungeons from my LLL config on startup.

This is what I'm seeing in log:

[Error  :   Bozoros] Failed to load CircusInterior First Time Audio.```
late roost
#

that's something i'm aware of that's not too game breaking so i just need more insight into the cause and solution for that

late roost
#

it's unrelated to that other issue you reported

jolly marten
#

ah right

late roost
#

sounds like a mod conflict with lethalconfig and something else for that

#

if adding bozoros breaks it

jolly marten
#

yeah correct

late roost
#

if your modpack is not built to support lethalconfig then it just won't work because we use lethalconfig as a dependency

#

and i won't change that

jolly marten
#

thats fine, im using lethalconfig anyways and quite like it

late roost
#

it's quite nice, which is why we used it

nocturne charm
#

whats the lll issue btw

jolly marten
#

now to find what else is causing the conflict 😵‍💫

late roost
nocturne charm
#

🤔 fair enough

late roost
nocturne charm
#

apologies for that issue

late roost
jolly marten
muted root
#

Hghhh, Masa wishes to see the funny clown planet again but like half of Masa's moons seem to be just, gone.

Haven't been able to find the issue yet 😭

late roost
#

do either of you have lategame upgrades installed

muted root
#

Masa does.

#

Did something bork from that mod?

jolly marten
#

yea

late roost
#

look to see if you have this mod too

#

this conflicts with lgu which causes that same issue you guys mentioned

jolly marten
#

yep

#

lmfao

late roost
#

idk why it breaks LLL moons in the terminal but whatev, removing this mod fixed it for me

jolly marten
#

ur a wizard

#

will test now, ty for help 🙂

muted root
#

Masa.. doesn't have that Masa thinks? Dont remember manually installing it atleast

#

Nope, not in the list.

late roost
#

hm you probably have something else conflicting somewhere with either lgu or lethalconfig

jolly marten
#

yeah can confirm moons are still not showing after removing CustomTranslatorCharLimit

muted root
#

The most recent mods Masa installed were..
Emblem, CripsyMenus, BestestTelevisionMod, TeraSpace, CelestialTint, AdaWong, FreddyKrueger, NightmareFoxy, TOTK_Eclipse (Which also doesnt work because sound mods have been very weird the last like weeks as well), HarvestMoons & SpaceShipDoor

late roost
#

try disabling lgu?

muted root
#

Yeah was thinking aobut that option

late roost
#

at least we can narrow if it's an lgu conflict or not

jolly marten
#

yeah booting up with it disabled now

muted root
#

Thankfully LC loads fast now because of a certain other mod :D

jolly marten
#

still not showing moons with LGU uninstalled

late roost
muted root
#

Yes.

late roost
#

catchy name

#

It's great, works for us

muted root
#

No more loading for 6 minutes feels like a blessing

late roost
jolly marten
#

018e6f14-da1f-01bd-e8c4-710596e658f5 - current pack with all custom moons and interiors not showing

#

it does show everything yes

muted root
late roost
#

that was an issue i noticed and brought up to the dev

#

they updated today and fixed that issue

#

pog

muted root
#

Very pog

#

Yeah no, lgu is not the cause it seems.

late roost
#

was worth a shot, because i had the same bug earlier and it was an lgu conflict that people helped me fix

#

this is something else that I do not know

final burrow
#

But I tried a few new moons/updates at once

#

So I just thought to myself that I’d look into it another time

#

I tried uh

muted root
#

[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!

Unsure if this is related or if this is a common log, but it does sound relevant to the issue maybe?
Its not red text though, but yellow.

#

Maybe we'll have to yap in the LLL Forum for it, dunno.

Bozoros config is there btw

final burrow
#

I was running Bozoros, MANTIF, Sierra, Catalyst, and Spacestation w/ TeraSpace

muted root
#

And they worked as standalones?

late roost
#

Do you know what you did to fix the issue Alecks?

final burrow
#

I can’t remember exactly what I did (haven’t been well and it’s really late for me), but I think it was mainly just rebooting the game until they loaded properly

late roost
#

holy moly this is a big modpack

muted root
#

Do you also have BepInEx Faster Load AssetBundle Patcher?

final burrow
#

Do you have any of those mods active Masa (obviously outside of bozoros)

muted root
#

Catalyst never seemed to work for Masa in the first place

final burrow
muted root
#

Really? pog

late roost
#

Unfortunately this looks like some kind of LLL conflict seeing as how other moons disappear as well

jolly marten
#

yeah sorry brother

final burrow
#

Yeah only vanilla moons showed

muted root
#

Okay so its not FLAP cutting down the content accidentally

final burrow
#

I’m off my pc now but if it isn’t solved I’ll try to figure it out tomorrow

#

Maybe send a log masa

jolly marten
late roost
#

oh wait i think i might know

final burrow
#

It could potentially give an idea of what moon is causing it

late roost
#

try disabling just LLL and leave LLLfixed on

#

This also did it for me earlier today

final burrow
#

Oh that’s one thing I did

#

That might’ve been what fixed it

late roost
#

I misremembered, this is what fixed it for me

final burrow
#

I was updating a bunch of mods so LLL turned itself back on

late roost
#

But removing the char limit thing fixed other LGU conflicts

final burrow
#

Which is weird because according to Batby, there should be no functional difference between having it enabled or disabled as long as LLLFixed is enabled

#

But there obviously is one, as people have experienced differences for a while

late roost
#

there might be, considering this is what fixed my issue

#

For a while when I used LE and LEcore the same sort of thing happened

#

Results vary

final burrow
#

I’ve avoided those pretty much since LLL released lol

late roost
#

i have LEcore moons mostly just for wesley's stuff

#

since they are high quality, some of the best moons out there

jolly marten
#

wonder how long till theyll be using LLL

late roost
#

batby's been converting them

#

process seems to be going very well

#

i'm hyped

#

performance on those moons will be better too

muted root
#

Mkay, so LLL is the issue then? Also, silly question but the log to copy via ts updates while ingame right? Or after you close the game?

late roost
#

both i think

muted root
#

o

#

dunno, copied the log and it was missing a lot of info

#

lol

#

Gonna try again

late roost
#

close the game and copy

final burrow
#

Could’ve sworn you said it shouldn’t matter because LLLFixed disables LLL

nocturne charm
#

i have no idea about any of all that

late roost
#

i've heard some people say that's the case but i think mileage varies

#

having it off with fixed on works for me rn as a temp solution until LLL gets updated proper

jolly marten
#

@late roost it was LLL causing it, disabling LLL and just running LLLfixed the issue.

#

tysm!!!!!!!!

late roost
#

Thank you and welcome to my park

muted root
#

Huh.. the logs are weiiiiird. Masa got rid of Raze and SpringFactory a loooong while ago. Masa might just be airheaded but-- Is it because the cfgs are still in the list? Because like, Masa remembered that that only works again if its like actually installed

#

...Need more coffe 😭

late roost
#

Not going to make this but a JP map would be hella cool with dinosaurs

final burrow
#

I need sleep

muted root
#

So yeah, copying log file contents is currently a mind twist for Masa, but Masa will do the un-LLL magic trick. Maybe when the coffee kicks in Masa can comprehend things better

#

Yippeeee! Bozo time!

jolly marten
#

So moons are back, but interiors aren't playing nicely

late roost
#

whats the haps

jolly marten
#

for example vow vs bozoros, both using global LQ config.

late roost
#

what exactly is the issue here

jolly marten
#

bozoros should have exact same interiors and chances

#

custom moons only have the 6 flows shown there, where they should all have the 12 flows shown

late roost
#

is it possible the 6 interiors that arent' showing are being overridden by something else

#

such as their own config / LLL's config

#

i don't typically use this many interiors so I know very little about how they work

jolly marten
#

fair enough, i would expect the remaining 6 to have the same issue as they also have their own config though

nocturne charm
#

lq doesn't explicitly support any mod as of yet

#

only natural

jolly marten
#

ohhh thankyou

#

Yep it is actually working, its just the simulate that gaslit me

#

thanks guys 🙂

late roost
#

glad you got it working

#

Everyone in the world should be able to enjoy my park

#

At first it's oohs and ahhs, then its running and screaming

jolly marten
#

after hours of troubleshooting i finally get to see the interior, looks great btw good job

graceful coral
#

yeah okay. the outpost sun is showing like normal now.

#

maybe putting the game into dev mode made the sun purple? coz i had several mods to help with testing.

#

my friend saw the saw purple sun when we were testing, but after i was satisfied with what we had i removed those mods and we both saw normal sun.

lime sleet
dusky crown
#

@late roost

What would you say your "Heaviest Moons" are compared to vanilla FPS. I am making a "Light" moons pack for shattered company.

My goal is to have less resource-intensive moons that players with lower-end PC's can play with, and moons that do not have a high Asset Bundle load time/Level loading time.

Which if any do you think I should filter out of the "Light" pack?

steel holly
late roost
late roost
#

Bozoros has options in the config to make it less resource intensive

#

All particles can be turned down

dusky crown
#

@late roost

Has the lethal config crash error with Bozoros been fixed?

clear spindle
#

I don't know why so many people have issues with Bozoros, I never had any problems since the new update

#

and I also have LethalConfig

graceful coral
#

my modpack has both the latest lethal config & bozoros update and didn’t experience any crashes so that’s why i’m asking to see what u did different.

late roost
dusky crown
# late roost This is the first I've heard of there being a crash

Not a crash.
After the Bozoros 1.0.0 update depending on other mod installations - Bozoros causes some toppling problems. Bozoros's change causes Lethal Config to fail, which in turn somehow takes out the Moon Catalog, which causes Mrov's Terminal Formatter to fail.

With Bozoros 0.9.9 everything worked prior.

#

I am not sure exactly how or what is breaking. I am not sure how to further test than this.

#

Just in case you wanted to see yourself what happens.

#

I think I have Lethal Config disabled or removed.

late roost
#

It sounds like a conflict somewhere with LethalConfig and something else in your pack. My pack has Bozoros, a lot of other moons, and Terminal Formatter

#

And it works

dusky crown
#

However prior there were no errors for lethal config or Bozoros. I feel like some way you tied into Lethal Config is disturbing something else.

late roost
#

Do you have LLL or LLL fixed enabled

dusky crown
#

LLL Fixed

late roost
#

LLL disabled?

dusky crown
#

I believe so yes let me doubble check

#

Ahh no it somehow got re enabled.

#

one sec this could be the problem.

late roost
#

Try disabling it, having both enabled took out my moon catalogue as well

dusky crown
#

It may have gotten re-enabled when I updated bozoros as it is dependant.

#

Which made me thing Bozoros was the culperate.

late roost
#

Let's see if that works for you first

dusky crown
#

Yeah checking now.

#

@late roost
I !@#$% LOVE YOU!

#

Tyvm

late roost
#

👍👍

#

This whole thing should resolve itself after LLL updates and LLL fixed gets deprecated

#

And then V50 breaks it again haha

late roost
#

@south dawn the config file loads before LLL stuff gets loaded

#

Not the map nor the interior

south dawn
#

well yeah, but you cannot call any LLL API

late roost
#

don't need to

south dawn
#

I don't see LLL 💀

late roost
#

i can add it in

south dawn
#

Added LLL dependency and my game loads without any errors

late roost
#

👍 cool beans i'll add that in, thank you

south dawn
#

np

#

yep bozoros is now in the list

#

and doesn't break any moons

#

LConfig is also working

late roost
#

You're a real one, thank you Chef

#

wait its really imabatby and not iambatby?

#

but now in discord he's iambaby lmao

south dawn
#

🤣

graceful coral
#

it’s both i guess

late roost
#

so it should be "iambatby.lethallevelloader"

south dawn
#

probably

south dawn
late roost
#

lol i'm dying this is silly

#

you're actually a godsend thanks again

#

patch update coming

late roost
#

the first time audio was bundled with the moon and not the dungeon, hence why the dungeon script could not find anything

graceful coral
#

so what exactly is that audio?

late roost
#

you know, i'm not even sure myself

#

LLL's extended interior flow requires a first time audio clip

graceful coral
#

ohh

#

so the sound that plays when u enter the interior for the first time

#

what audio did u decide to use?

#

if u don’t mind spoiling me 🙊

late roost
#

it's supposed to be a clown horn noise that a friend of mine created

#

but i don't hear it regardless of if the script and dungeon flow find it 🤷

#

LethalMatt Moons - Outpost 31 [1.2.0], Bozoros [1.0.1]

#

Just pushed the hotfix to TS

#

Thanks again @south dawn

south dawn
#

no problem

late roost
#
* Fixed issue where interior First Time Audio would fail to load and give a log warning.```
#

now it should be fine to have both LLL and LLLfixed enabled

south dawn
stoic glade
#

This moons has an interior now?

late roost
#

yeah

stoic glade
#

Sweet

late roost
#

1.0.1 is live on TS for me now

late roost
#

i wanna thank everyone here for allowing this to happen btw

#

alright who dun it

#

i still had the page open lol