#Lethal Resonance
43270 messages · Page 44 of 44 (latest)
Literally doesnt work at all :D
Either way I reckon ive got a few weeks until enough mods have updated that people are actually gonna start actively playing on the new version
Ive been hard at work crossing off the remaining items on the todo list, so update should be coming out sooner than later
this will be used
Canon Lobotomy Event
hows this mod doing in v80?
make it play when you die to a cadaver trust
from what I hear sound api itself needs a lot of patches
as well v80 replaced a lot of sounds
so both soundapi and res would need a patch
our last beta update (remember that we depend on the SoundAPI update to finally launch ours)
yeah thats kinda what I meant, how long has it been since soundapi had a massive update
At least Pacoito has been working on it recently
so...
it will be sooner than expected
if you dont mind me asking, what was the original expected date 😭
like 1 year ago xd
LMAO
hello i wanted to know if this mod is going to be updated at all? it's currently using a broken and deprecated dependency
i'm referring specifically to the lethal resonance meltdown
but i think the main mod is also broken since v80
yeah FacilityMeltdown is infact broken atm
you're waiting for a stone to grow legs and start moving for you
legit lmao
except for paco, he's doing good work
like no offense but
i come back here every 5 months and hear the same thing
if it were my project i would have taken more initiative
be nicer, they're not in the community anymore, there's a reason you hear the same thing every 5 months
i thought moroxide ran this?
as of now
am i mistaken
i thought you were talking about soundapi tbh
which used to be ran by Bongo, but they're no longer around
lethal resonance
if i were them, i would have just made it standalone
no api
at that point
i have no idea in terms of LR, i think its now ran by jacu but also still moroxide? no idea
i understand that bongo cant work on soundapi forever
Didnt know bongo wasnt around anymore :0
I hope they are doing fine
I've been running development primarily, with some occasional contribution from the rest of the gang
And I have zero unity or coding knowledge
And I also don't want to release this update with a note that says "oh yeah btw I cut half the content away until some indefinite date or maybe never when soundAPI updates"
so what's expected to happen now then
and you'll be able to make a full content release?
Content wise things have wrapped up pretty nicely
how are you able to do this no unity or coding knowledge? if it that's easy then i would love to fork some other mods on my own as well
soundAPI
It's an API that works off Json files, and those aren't exactly complicated
ahh i see
@hallow forum is this true?
I updated it this morning
Sweet
ah nice
The previous version was broken
I tried it beforehand
but now new version
hell yeah
does Lethal Resonance work fine with v80?
I haven’t tested it but I don’t think so
oof
some stuff might work some stuff probably won't
my modpack personally has issues with lots of mods, but i dont think lethalresonance is causing anything
though it might be behind the scenes
the LC Bindings addon for SoundAPI is broken so a handful of LR will not work
If it works at all
no
I'ma be so fr, No shot I have the skill to do this
JOHN LETHAL RESONANCE?
i think they themselves were offering to do it
The man, the myth, the legend jacuj.
However, through no fault of his own, he's had his hands tied behind his back, and then the code has beaten the project like a mouse in a sock tied to a ceiling fan. (at least in terms of being easy to update. Tbh man has the dedication of a saint. trust me our personal development chat is very active for a project that hasnt updated in as long as its been)
dopa was offering to make some of the stuff even if its like hardcoded or smth like that i dont really remember
Yearly check in
ignore if im saying bs
my soul
Ah, I actually didn't catch this
I mean an alternative that isn't built in house would eventually have the same outcome tho wouldn't it?
of course the best case scenario would be for soundapi to update with the new stuff, but with bongo not around and paco being really busy with 1 billion other stuffs, idk
You'd still depend on someone else
Sadly, I've never had the programming skill to just do it myself. That's the downside of pulling together so much of the community to make it happen
so the update COULD have been dropped a hot minute ago. Tbh its wild how much new content there is, but every time, it comes back to that sound api. (Shoutout to those who were there for LCCUSTOMSOUNDAPI)
Was that the old custom sounds one?
and I guess also shoutout to my biggest OP
hm?
lccustomsoundapi
if that aint the truth
It was the original base of the mod. thing was insanely buggy, but at the time, its all we had
true
True that, SoundAPI was such an upgrade
but back then everything was so new, I personally complained my way up to the Audio design role (It wasn't a thing for some reason) Ah yes, the wild west of sound
Everything was different for sure
I think I got in here shortly after the new modder roles
I remember my first mod being a sound mod as well with that old API
I uploaded it wrong to thunderstore cause I didn't know how groups worked
yeah SoundAPI was... much needed. It broke my soul when we switched APIs just to bring the damn reactor core spaceship sound bug with it
Here's hoping it gets updated soon
That reminds me I have to update my SoundAPI template for my mod
I've been there adding "really" small things that JacuJ ended up improving by a mile
And at the end of the day, that's how we (Pixel and I) alway's been working, adding things bit by bit.
It's just that, at that time, we had this mod practically finished
let someone help 🥺
but, i get it
admittedly i was just a bit frustrated when i said that
i apologize
anyways
i dont think that would be necessary
hm? Thats how we got this far in the first place lmao
cuz it seems soundapi was picked up again anyways
i mean like a coder!
not saying i should, since soundapi isnt dead anymore
but i absolutely could have hardcoded everything in LR and would have done so gladly
I think I volunteered in the past some months back, but was denied
bc maintaining it while its hardcoded requires like my full attention
and i get you guys wouldnt wanna jump to that
Paco is still checking the thing.
It's just that v81 bricked the latest project afaik
our luck is amazing
No yeah everything was working great in 73, I just needed some minor tweaks to soundAPI and then just had to produce stuff to fill out the to-do list. Paco is figuring out what broke rn, he managed to somewhat fix it but seems like zeekers changed something internally that broke things
I mean, spider was almost all you, I just made small tweaks
Turret was also somewhat inspired by the one you made
any way i can help out ?
code sound api stuff etc
i just miss LR so bad 🫠
ask @arctic crown
he has direct contact with Paco for the SoundAPI update
This seems to be an issue, not sure if it's the only one though. I guess you could contact Paco and ask to work together on it
soundAPI is one thing, but I have also been considering making a custom mod to manually adjust behaviour on some sounds. For one, the "ambience" in mineshaft entrance room is actually connected to the elevator, so if it's on the opposite end of where you are you don't actually hear any of that ambience
There's also instances of zeekers just killing playback on a sound after a hard coded delay, which is really annoying
I do have it fixed I'm just reworking CounterCondition to have a thing to be local to the specific AudioSource 
And by that I mean I have that implemented I just have not tested it yet 
Do ship sounds work too?
This whole ass chunk of text for each speaker sound the old bird has... And there's 45... The things I do for you people 😭
Can swap the order of those two sounds and get rid of the condition of the one at the bottom 
Will the new update come out now that sound api updated?
No
https://thunderstore.io/c/lethal-company/p/loaforc/loaforcsSoundAPI_LethalCompany/ probably needs to update this one too
yeah that update was bongo pushing the handful of things they did like months ago
most of the progress has been what pacoito has made, and his thing is still bricked
It ain't bricked though 🥀
then why my ship sounds no work, huh?
So are your fixes and features releasing soon in another update?
Mayhaps
pls
There be a lot I've changed so integrating the new native stuff's a bit wacky lol
But I shall attempt to
@agile comet If you do want to help
That is fixed 
ik but the rest of that message
Oh
Why'd it only show the forward lol
I could probably do like a persistent sound thing using the system for pooled OneShots lol
Just having it not stop if the original source is stopped or somethin
I duno
Alternatively a plugin that adds AudioSources to things/controls when stuff plays do work, but it'd be for LR itself
i can handle this

idk what you mean by this tho
what sound
Theres a few
oh i see
I can send you a list
theres a handful that I have listed down though some im sure ive forgotten by now
are they enemy sounds per chance
uhh, no
Oh and none of them are technically bugs per say
they all work as intended more or less
its just for my purposes theyre fucked
Which ones though 
I did send you the list as well
@arctic crown yo how's the progress? no rush at all! just wondering
literally just soundapi now. Basically the entire todolist is done
So soundapi is fixed?
meaning no missing sounds?
sorta, no not really
The build pacoito was working on was separate, so all the new features I was using dont work anymore
Dang
Hey, at least we have one real win. And that's that despite a year of no new versions and multiple roadblocks. Development never actually stopped
does this work with resonance?
https://thunderstore.io/c/lethal-company/p/debit_card_debit/UniqueItemSounds/
yup, it does
They both replace different sounds, so there's no conflict.
and it will probably remain that way! since I dont plan on doing item sounds any time soon. At least, not beyond a select few ;)
whens the update
When soundapi add all features they want.
oh, do we know when that's happening or if its even being worked on?
We dont know
Question:
am I able to use these sounds in an edit with apporiate credit?
If you want to make an addon, just add your own sounds with whatever sounds are necessary, instead of just making a full duplicate with all the sounds.
The rest should be up to configs, so people just disable the respective sounds from the LR config and your sounds replace them
no as in like take one of the sounds and edit it for something else
in what way?
like I wanna use a pitched up version of the footstep sounds for the forest keeper for a modded enemy
with credits saying I used said resonance version of those sounds that I edited
something like replacing the sounds of a modded enemy's footsteps
I guess? Why not use the vanilla sounds?
Ah.
Well mainly cause I want the sound pack to have enemies fit with LR.
Not use all sounds from resonance of course but more of the realistic/loud feel
I can't wait for LR to work again 🙏
It works
it's just not updated, but LR works for v81
no, it never was?
If someone said it was broken, it was just missinformation
afaik it's just like 2 sounds that are not working due to it being updated to v81, but It's like almost not noticeable
what about meltdown resonance? that definitely doesnt work
doesnt it literally use an outdated version of meltdown as a dependency
disable that one and download the new one
It should still work
can i completely delete it or only disable
if you're using Gale, you can delete it
:D
idk if other modmanagers let you delete a mod that has dependencies with other mods
they do
at least i know r2 does too
should that work in general? like if i have another mod that uses an outdated dependency would it still work if i use the updated one instead? or do some mods run a check for the specific dependency
no
no what
Only meltdown cuz the way how the sound is registered has persisted between launched versions
other mods using old versions don't always work if using newer versions cuz that "could" change on the way how it's added
that's always a possibility but my question is more like, do some mods refuse to load at all if they're missing their specific dependency even if the newer one works
also no
some mods rely on dependencies, if there's not that dependency (and even sometimes specific versions) the mod wouldn't load at all
u meant to say yes then
as I said Some mods.