#Lethal Resonance
1 messages Β· Page 33 of 1
I thought that max filesize was 25 MB over discord
am haxerπ
well I cant send it backπ
The server has level 3 boost
did you find out what the problem is?
Allows up to 100mb
wut dis
why does it say "fin" on the end?
cause i replaced the other with this?
oh.....shit
well the Sound_pack file reference Boombox
The sound_pack?
@upbeat hound Tell me.. This is expecting a TYPE right?
keeps saying this why i try to upload
ill deal with it tomorrow tho
its a folder too deep
ogg as got to be the most chad thing
They already were ogg, I made them even more ogg
do you know if mp3/wav works? or has literally no one tried it yet?
In unity? Yes they do.
i meant for soundapi lol
Oh
meltdown uses (transcoded) mp3s
No clue
HA! as if
mp3
well they get transcoded to ogg so its basically the same thing
hey siri, explain transcoding
mp3 to ogg
you have encoding (taking raw data to a format), decoding (format back to raw data) and transcoding (format to format)
WHAT
NO
is there quality loss? its basically still the same data right?
thats like folding a dollar bill, ripping it in half then unfolding it and expecting it to be whole
depends on the transcoder i got no clue what unitys one does
nah, its like taking a dollar bill and putting it into a bank machine to make it digital money
but like when i fold it, i lose half the area, then i rip it in half and it doubles, then i unfold it and ive actually just created a second dollar bill
someone hurt this man
who would win
me vs my right ear
your right earπ
Ahhh, the best Lethal Company mod.
new menu music is awesome! best addition. I threw that into the Custom Boombox so i can hear it while in the facility
Thank you! I appreciate it!!!
You beautiful bastard you XD
then how replace audio ?_?
Whenever you're ready to implement this lemme know I'll shoot you the infos in DMs.
It'll be as easy as getting the audio clips and making an array of all the variants of it. then simply replacing the array of Diversity with yours and... That's it...
For each categories you want to replace ofc
LOL I ain't beautiful. Just smort
Lol
someone english this for me
;-;
an array is like a list of things you have
in javascript thats literally basically the definition
in C#, which is what we use, its basically also that, but more proper
you make a list
sound engineer not programmer so sorry my manππ»
and replace his list
bro the worst part is im serious I just dont know :c
@hallow forum Ban this man for making Chaos feel bad
XD
why not just release your giant on the community to vent your wrath
Ohhh
Makes sense
SO wait moroxide did the coding..?
I mean technically bongo
technically because LR doesnt "contain" coding per say
but the soundapi does
gotta tell bongooo
@small pond
#1197391708816679002 message
does diversity handle its sounds weird? im like 80% sure that it should just work
There's specific ways that it does yes
I made an instance with ALL the sounds of diversity
That's where you need to replace the sounds
well do you not put it through and audio source at somepoint?
I already coded a snippet on how to do so without needing of dependencies
I mean I guess yeah
as long as you at somepoint
call .Play() or .PlayOneShot() (or any of the other play methods)
or instansiate a gameobject with PlayOnAwake (this is only fixed in my dev branch)
then it will be picked up
Gotcha but I still dunno how your sound API actually replaces the audio when these are called
internal static AudioClip GetReplacementClip(string name) {
if(name == null) return null;
SoundPlugin.logger.LogDebug("Getting replacement for: " + name);
if (!SoundReplaceGroup.GlobalSoundReplacements.ContainsKey(name.Split(":")[2])) return null;
SoundMatchString matchedString = null;
foreach(SoundMatchString matchString in SoundReplaceGroup.GlobalSoundReplacements[name.Split(":")[2]]) {
if(matchString.Matches(name)) {
if (matchString.Group.TestCondition()) {
matchedString = matchString;
break;
}
}
}
if (matchedString == null) return null;
List<SoundReplacement> replacements = new List<SoundReplacement>(matchedString.Group.SoundReplacements[matchedString]);
int totalWeight = 0;
replacements.ForEach(replacement => totalWeight += replacement.Weight);
int chosenWeight = matchedString.Group.Random.Range(matchedString.Group, 0, totalWeight);
SoundPlugin.logger.LogDebug($"totalWeight: {totalWeight}, chosenWeight: {chosenWeight}");
int chosen = 0;
while (chosenWeight > 0) {
chosen = matchedString.Group.Random.Range(matchedString.Group, 0, replacements.Count);
SoundPlugin.logger.LogDebug($"removing between 1 and {replacements[chosen].Weight}");
chosenWeight -= matchedString.Group.Random.Range(matchedString.Group, 1, replacements[chosen].Weight);
SoundPlugin.logger.LogDebug($"chosenWeight is now {chosenWeight}, chosen: {chosen}");
}
SoundPlugin.logger.LogDebug($"selected a clip");
return replacements[chosen].Clip;
}
and its just a prefix on these methods
yeah basically
Gotcha gotcha
it creates a string that is just ParentGameObject:GameObject:ClipName
So I need to send the listy of all the names of my audioclips?
it should just log it out if this function gets called
this is helpful though
I can easily do that
yeah @arctic crown has been working on a master one for all in the base game https://github.com/LoafOrc/loaforcsSoundAPI/wiki/Master-Audio-List
The reason why I shown my method is the fact that I've already made categories of audios for my mod but that are not yet fully implemented into the mod yet. Which means he's be able to replace audios for future updates without having to push updates everytime I add new audios LOL
But eitherway I'm open to any methods 
yeah audio clip names changing from update to update is something im worried about and plan to maybe address
I can add your audio to a separate section of the list
Visually that's how my thing looks like:
also btw have you been able to edit it after i set you as a collaborator?
I have yeah
Wdym?
i think a "Popular Mod Audio List" could work nicely
Adding references to your audio into this list, so SoundAPI users can connect to it more easily (It should be able to?)
Meanwhile Lethal Resonance and Diversity working with each others be like:
LOL
The facility meltdown x LR sequel @small pond
That's cus you guys are amazing mod devs, love you both β€οΈ
so true
hella true, really love both of your mods
idk why some devs are so hostile to eachother
its beyond me, but it is what it is
i mean its going to be better if mods that replace ac dont become a conglomerate again, much better if they all seperate than in one bloated mod
we are making history
fuck i clicked out of it its gone now
So true
Meanwhile Diversity being almost a whole game itself

#1186884307332108339 message
well idk exactly how diversity works but advanced company was trying to do to many things at once
if (big if) we had a mod that did only lobbies the way AC handled them we would be in a better place
exactly, ac split up into multiple modules is how it shouldve been
I remember in the Minecraft modding there was a guy with like 300 mods, and every one of them changed a small aspect of the game
So it was truly customizable for whatever you want
literally me
THough the difference is stability
300 mods on mc is doable
300 mods on lethal company you are frying your pc
yeah
Unity go brrr
idk how modloading works but i do think that because minecraft is its own engine mods can be a lot more optimised
and then also just base lethal company isn't the best
True
I'm working on my own game currently
I'm planning to make modding accessible with SDKs and stuff
this is the way π
I bet it's gonna be amazing, just like you ^^
I'm being rizzed in a lethal resonance thread
don't be surprised
I've been wavering around 100-110 mods but have been consistently lowering it since a lot of mods are getting updated as of late, and new bugs/issues pop up
Lethal company is not even 6 months old at this point
And there are still tectonic shifts in modding scene
Yup
We'll get to the point of stability
I'm absolutely here for it
Wait until I implement all my ideas...
Wait what the hell happened with AC
i mean ac imploding opens a lot more land for new smaller mods to take a piece of that
Lethacl company will not be the same game anymore LOL
#1186884307332108339 message
I'm reading the thread but i can't find a starting point
so true
this is the starting point
mrov having that link ready any time someone asks what happened to ac
win + v π
π
I've sent it in so many places now π
Mrov is gonna pick up the important pieces like how he took the custom version text from IntroTweaks when it died
XD
also might have been yesterday morning when he got crazy mad over me saying "ac might be doing some silly stuff"
AC is:
- Closed source
- Bloated
- Created by litigious person
With all due respect, I'm not touching any of that
Yeah you know what's funny
It's too much risk for no reward
who also did not want to help the modding community. just wanted to absorb every mod into ac
Yeah
true
yeah when i was debugging issues it caused really bad stuttering when i clicked host.
dont talk about AC guys, i've tolerated going to different topics before, but please end it.
Wait what what's that watermark thing? So the AC creator got mad because someone wanted to remove the "Advanced Company" from the title screen, right?
Sorry
Sorry
all good
Lova ya Xu
is it okay to explain to @still mural quickly what happened?
Let's dms Bongo
let him read
theres a tldr by damon in #modding-general iirc
just scroll up a bit
#modding-general message
Thank you, I'll do that, I just needed to figure out where exactly was the starting point of it but I was kinda confused by the term "watermark" used, and also I've always found unfair that mods like MoreCompany or AC changed the main logo of the game like, put some respect on the game like.. Idk but we're not here to discuss that yeah
yeah, I was never a huge fan of those mods replacing the main logo to begin with
felt so out of place
last thing I'll say about it
Yeah clearly
so I've spent 8 hours adding AC compat for nothing? π₯Ί
rip π
Thanks, might save this in case people ask again about AC
yes
Guess you can revert the code update you did for TerminalFormatter if you want
oh nono, I meant the replacement thing being the last thing I'll say
this is pain
By the way, mod manager users does that mean that you guys still have the mod or does the removal pull it off from your files?
pat pat, mrov
it's a soft dependency, doesn't matter at all
it's saved in cache
(idk fully but) i think it'll still show up in results, but you'll be unable to download it (its been completly pulled)
Oki
What will be the next mod LLL sends to the Shadow Realm? Place your bets now
And I've seen that he threatened to like push an update and make the mod corrupted??? what a b.. damn wow
back to lr guys please π
Sorry sorry, pardon me
Yeah Xu asked to stop talking about AC
I'm stopping here
lunxara, go sleep
:p
if you have the free time
then its fine ig
i got classes soon so im sleeping later lol
good moring fellas
#modding-general message
also please refrain from talking about it
yeah or xu sends you to the shadow realm
patiently waiting till you're done
wh-
i wont warn anymore after this
ill keep this up for a bit
I just got the news, and yall are just the quickest people I would know to ask, mb chiefs
@upbeat hound
ambience
brakenScream
you're next
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DoorSlam1
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step1
step2
step3
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Welcome_1
Welcome_2
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Terminal_Error_2
Dog_Spawn_Or_When_Close_to_Ship
Attempt_To_Shut_Off_Speaker
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Eject_1
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Loading_Back_In_After_An_Eject
Return_From_Eject_2
0_Days_Left
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These are the currently used audio clips of Diversity. If any questions lemme know!
what are the gameobjects attached? otherwise they have to use *:ambience and that could go fairly wrong
Voice_insert are the ghost girl voice lines
Wait- I just realized
I won't have any audio issues with sound api now that the conflict is gone
yippee
i mean that issue was never on soundapis sound to begin with
nono I know
it was something in more company that got copied into ac
I don't quite get it by attached...
I was referring to [REDACTED], yeah
if you download the sound api mod, enable debug logs itll show it a lot better
MoreCompany doesn't report the null error though
[REDACTED]'s mod author said it did π€·
i dont match just the audio clip like lcsoundtool/customsounds
i think thats part of the issues that those mods have
is that they get over zealous of what theyre replacing
Lemme do it then rly quick
keep in mind the logs are pretty messy at this point
One thing that I noticed differently, is that there's a lil beep noise played before the ship's doors close while going into orbit that I never heard until I removed [REDACTED]
I really need to create a thread for hooking custom debug panels for people to make their own c:
Getting close to finishing my new pack btw
i was gonna use universelib (the untity explorer ui library) but that could be cool
yippeeeee
Mine for example
that would probably be better actually
Well I certainly came back to drama lol
#modding-general message
if youre talking about [REDACTED] don't mention it here
Do not talk about [REDACTED]
Yeah I picked up that much
I'll release the template for it some you don't have to fully design the app
π
is it like a seperate thing that hooks in? or does it get spawned from the mod?
But it easily isolate the logs of whatever you want
Yeah I'll add this to the SAPI documentation if you give me the game objects as well
Hooks in but I could just launch it when the mod runs too
yeah just noticed that it says "connecting" lol
Lots of them gets instanciated though.. Is that a problem..?
instansiated with playonawake?
Yes
you gotta use this dev version atm then
oh boy
That's why I came up with the method I coded earlier
I cannot commend @upbeat hound enough with how atmospheric you made vow and march
They can just copy paste the snippet I made in LR for the moment until the dev branch fully releases
idk how ill go about implementing it actually, could do special dev builds that only get pushed to github
lr doesnt have a dll
Oh well
soundapi looks through and loads stuff like its a minecraft datapack
literally always felt that vow and march were way too silent to be a foresty-type area
should be soonish considering i just want to add swapping clips during the thing that way the lr team can merge lr meltdown into lr
then again my ear completly fucked up my plan to do it tonight π
How I did mine is I made a seperate mod that uses my main mod as a dependency. And from there I can just use my main mod and subscribe to the logs
Yes I used websocket on this one
But I was suggested a better way
ehhh a lot of soundapi code is qutie intertwined so itd be hard to give good info (beyond just logging)
i mean i know how to use websockets (pure js + websockets + python server was a fun time)
So you partially log stuff?
AKA incomplete
no like more
i mean like:
i already log out what clip is being replaced.
in the next update i have a lot more complex stuff setup that would be impossible to log
giving people also a better list of the sounds that are being played like how common theyve been played stuff like that (maybe even letting the dev force that audiosource to play again could be cool).
Ah gotcha
Cause you could do something like enable certain level to go through
Like only debug and info for example
Or really implement any tools you want
Stops readiong logs when something expected happens
yeah thats why your tool looked really cool, looked like it gave me a lot more control over data
Really at this point it's yours to do what you want to implement as tools to help debugging it
Yeah you can send commands and stuff
It was a bitch to make RPCs work through this...
what was that better way vs websockets btw?
holy hell I was away like an hour, damn
that is wild
Oh boy I'd have to go back in the messages
Welcome back
dont talk about [REDACTED] btw
LOL
we don't talk about [REDACTED]
we definitely don't talk about [REDACTED]
I read the rundown, yeesh people love to bicker (any relation to any real person place thing or subject is purely coincidence) There have been fights going on in quite a few threads lately, hopefully people can just appreciate eachothers work more and help each other make better mods. man crqazy times these days
speaking of appreciating eachothers work
@upbeat hound what would you think for a "companion" app like this
@upbeat hound you did fantastic with vow and march, cannot say that enough
double ping 
oop srry π
going in for the qua- @le
@trail ether That's another way to do it...
energy i got from that
LOL
what does this mean
moroxide and I worked together on that! we're really proud of it
did you look at the message i replied there?
as you should be
basically an external tool that hooks in and displays more info about what soundapi is doing
sheesh, Lunxara was right, loading times are waaay shorter now
YES PLEASE
Well Time for me too cook a thread on how modders can implement it
If you do make one, add a feature for generating jsons. having to patch out typos/explain to people how it works is already getting annoying
probably will just be super simple jsons but yeah i could see that helping out a lot
The json system cant be that complicated to make a generator for...
add a config section plz for average computer illiterates
youre misunderstanding. this tool is only for sound pack creators
yep def misunderstanding
Did y'all make any edits to sounds while cycling items through your inventory btw? Keep getting this warning whenever I switch from one item to another. Nothing actually breaking or anything, just wondering if there's supposed to be some sort of sound playing @upbeat hound
we do not, thats odd
thats most likely (like 99%) a base game bug
considering if i get a null audio clip i do nothing
ah okay
is there a way to hide that warning?
If bongo makes the app all of these logs won't show up at all
now I think I understand, I support it completely, creating soundpacks with sound api is hard for the average user
It took me an hour to figure out the ins and outs of the json system, and I have decent understanding of programming
Now thinking about it I could make one universal app where it fetches all loaded mod and you can select which mod to be logged on the app whenever you want for the general public
could you reword that please? a bit lost
just wait until you get your hands on this condition system update π
Basically same app but it gives you a list of the current mods that are loaded. And you can select which mod to show in the logs.
An universal app basically open for the public
ohhh okay like a better console? that could be really useful
Something like that
But ofc the thread will be there for devs to make their own for their mods ofc
oh that's weird, gives me a warning even tho I don't have it installed
fuck okay enable debug logs and reproduce it?
oh do you have morecompany actually?
mhm
okay yeah [REDACTED] said that they reproduced it with more company as well.
seems to be a different spot though so idk
where would I go about enabling debug logs? (if you still need me to)
cant be that much different
the following is a real thing that you can do rn with the dev version:
{
"condition": {
"type": "equals",
"a": {
"type": "PlayerLocationType"
},
"b": "on_ship"
}
}
where does the sound fit in
or:
{
"condition": {
"type": "equals",
"a": {
"type": "Config",
"config": "Variations:Scanner"
},
"b": "Pixel"
}
}
atm only where you put the config condition for the whole json file
planning to let you do it for indivual replacements as well
oh thank god
fuck you meltdown_onship.json, meltdown_inside.json, meltdown_outside.json's your clean meltdown.json file /j
?_?
that just looks like logic
ok but why is there only "pixel"
and how do we do the other option
make another one?
hm?
Oh, a is the variable for the condition, right
a in this case is a VariableProvider which provides updating data from the game
b is a static value that you can check against
Yeah
basicalyl something like this
{
"replacements": [
{
"matches": "*:Scan",
"sounds": [
{
"sound": "scanner_pixel/Scan.ogg",
"weight":1
},
{
"sound": "scanner_pixel/Scan1.ogg",
"weight":1
},
{
"sound": "scanner_pixel/Scan2.ogg",
"weight":1
},
{
"sound": "scanner_pixel/Scan3.ogg",
"weight":1
}
],
"condition": {
"type": "equals",
"a": {
"type": "config",
"config": "Variations:Scanner"
},
"b": "Pixel"
}
},
{
"matches": "*:Scan",
"sounds": [
{
"sound": "scanner_moroxide/Scan_1.ogg",
"weight":1
},
{
"sound": "scanner_moroxide/Scan_2.ogg",
"weight":1
},
{
"sound": "scanner_moroxide/Scan_3.ogg",
"weight":1
},
{
"sound": "scanner_moroxide/Scan_4.ogg",
"weight":1
},
{
"sound": "scanner_moroxide/Scan_5.ogg",
"weight":1
}
],
"condition": {
"type": "equals",
"a": {
"type": "config",
"config": "Variations:Scanner"
},
"b": "Moroxide"
}
}
]
}
Not my proudest moment π
Lots of complicated words in a row
(hope y'all don't mind the clips, just that lethal resonance always has me on edge)
Dude compress your videos, please 
clips are always welcome
what are you running on, some low end toaster mobile device?
yes
the original Iphone
OOF
Running with my legs 
oh.
should I genuinely reduce my clips to 30fps? I had my nvidia replay set 60fps because I thought it looked good watching it π
that's what would help reduce the size at least
Dont listen to them, 60fps is always what you should record at
60 fps is fine, just get something to pass it through to lower the quality
HandBrake is one I found recently, fast to use for posting clips
what in the LCUltrawide
i would also recommened medal, pretty decent
I record in like 360P in bandicam
adds a watermark and butchers the bitrate, wouldnt recommend
π
maybe you just didn't mess with the settings enough? the watermark is a lil annoying though i wont lie
oh yeah bongoπ
Ive been sent clips from dozens of people using medal, if its not pixelation its dashcam resolution
I will now head to sleep. Dm me if any questions for the audios 
i have a feeling walker might be decreasing fps, but you can sleep
:p
oh yeah, 2.0.0 definitely hit me with a massive fps drop in general, have diversity temporarily disabled until a fix gets put out
its those intensely HD screen effects fs
but they look SO GOOD
It's the way I've made my post processing. I somehow made the screen render twice...
I'll fix it soon not to worry
that sounds like a problem
yes so my soul can leave my body 100 more times after encountering the walker
please do, self care comes first
ya go get that break king π
put so much time and effort into diversity, and now you gotta invest that energy into yourself
cant relate, Can make a hugely successful soundpack
is unemployed
Didn't you say at some point you had classes? hard to balance out being a college student and a cool-ass mod dev, let alone work a 9-5 π€¨
hahaha nope no classes
I make money, but I dont have a job. Only enough money to scrape by tho
I hope to someday be able to do computer stuff for a living, but we'll see since its so difficult to get in those positions rn
oh shoot, must've been someone else who said that. You were probably in the convo so I mixed up the information from someone else π΅βπ«
I mean hey- the work you've already done would probably look fucking awesome in a portfolio/resume of some sort
this is literally the plan lmao
oh my god i did not expect that error when using lethals...anity
the reason its so difficult tho is cause I have been a salesman for 6 years so switching careers especially to tech can be challenging
so this hopefully will tremendously help
fingers crossed for you π€π€
WHAT [REDACTED] IS GONE???
yes
thats crazy
sent to the Shadow Realm
wild times
i'm loving it
the wildness of the times? ?_?
the removal of things
yeah its going to be a wild west while other mods try and fill in [REDACTED]'s roles
im assuming incompatiblities are about to skyrocket
oh well
we'll recover
as if it wasn't a problem already
incompabilities? i don't know what you mean....(my pack just not loading past some point)
Im sure we'll get a Compatibility Library at some point
are those LE moons?
my mod list is functioning way better without [REDACTED], it's just missing all the small features that I'm used to so there's definitely a hole left after I uninstalled it
idk if its been fixed but LLL had to make all LE moons to fix sometyhingh i think
only LE moons are kast and aquatis (aquatis is already supposed to be free)
time to install lategameupgrades
or lethalprogression
or both :)
oh true
i kinda wanna use lethalsanity just for the camera effects now
camera effects?
mix it with diversity so you can have the effects on two screens
i don't get it
^
funny enough, I tried late-game upgrades with [REDACTED], but it wasn't working out the best, so I uninstalled it. I liked the new ship upgrades that it brought, so definitely gonna try it again
yepp
yeah late game upgrades is a really fun mod, just wish our group could make a run last longer though π
that is Kinda of correct and kind of wrong
last longer?
same with my group lmao
glad to know it wasn't because my pack isn't optimized (it isn't)
it calcultes everything once, just renderes it twice
like for people to play longer or for the mod to not make the game too short @small pond
I'm just waiting for Lunxara to send the code for her mod list because I've been using it as a sort of foundation for me to build off of
do you want mine? (jk i won't share it until i know that it's stable)
yeah I think everybody has to tweak their mod lists after what happened to [REDACTED] lol
Noone will miss [REDACTED]
hey chill
My fps improved after I removed it
same
some will, many won't
yall know all I want?
To not be threatened to be banned by Xu?
I wanna pass moreinteriors in downloads ;-; they started the same day I did
no, Xu would never. I'm Xu's favorite
Do you remember ShipLobby?
ooo moreinteriors is one of the mods I've been eagerly waiting for to be updated too lol
I just hope we can get a late join mod that fixes the desync stuff with late joining like [REDACTED] did
That's the only thing I need from it
i love the ongoing bit now that its just called [REDACTED]
does latecompany have issues with desync?
I ditched it as soon as I found [REDACTED] so I don't really remember if it did
a few incompatibilities that cause desyncs that last in time
other than that i think there's just like some weather issues
yeah probably
i thought i had weathertweaks on the pack i used to play on but apparently not
facts @velvet gyro
No loyalty @velvet gyro
the double ping is wild
π
i have weather tweaks on all of my other packs tho
mrov is loved here
what have I done again
just the friends i play with are annoying when it comes to adding mods
a W mod
i think this has accidently been turned into another weather tweaks thread
π₯Ή
Blame Pixel
it wasn't on purpose, I swear
oh uhhhh what is this supposed to be
I mean I feel like this thread kinda absorbs modders overtime
That's for the custom weathers WeatherTweaks adds
it's like the thread of all threads
It was mrov's way of adding compat for the fancy weather
decor
ugh
is this actually in the movie
ππ
its been bothering me for a while
i was like.. It cant be
but it looks exactly the same pixels in the movie..
not you lol. i meant toy story
(this is a joke)
btw between yours and diversity. who took the intro speech and the delivery ship music
ah yes the proportions are definitely proportioning
ive popped in here so many times and it's always been positive here
since i'm looking for adding openbodycams i'm now wondering what 2screens is
I try to keep the thread positive, Intense drama super bothers me
and it's not really needed here - we're here because we can and we want to
true
which is why it's fun to pop in here
this thread got me giggling and kicking my feet in the air
seek help
no :3
that seems like more than giggling
bro tbh I'm in the same boat, I die in this thread
gotta get that Real life quality
is there really not a name for the phobia of someone being behind you? i need names for SavageCompany's events
paranoia?
paranoia could be any enemy
erm, like mentally?
i want to change this event's name
and i'm very surprised that the phobia of someone being behind you doesnt have a name
THE CHRIOPRACTOR
when phobias like leukophobia and anemophobia exists why doesn't this exist
i will ignore the spine breaker
oh god π
posteriorimtimidatiophobia
did you make that up just now? that is not a real word
it is not a real word but its made in the same way other phobia words are made
really rolls off the tongue though
post is behind in latin
just post
situated behind still fits better tho
time to make random people on reddit make postaliquiphobia into an actual word
this ai doesnt speak latin
how does this word not exist denoting this specific fear tho, how odd
pain
;-;
I mean Im glad we found a term that properly encapsulates the feeling and phobia you described
Fr need me a Masters in English for that
phobias are made of latin words
I still think I deserve a masters degree
?
it said it's phobia of being mailed liquid
reasonable
LMFAO
you cant do that anymore
I mean tbh there are certain liquids I would not enjoy being mailed
so i feel it on that
I'm just imagining someone trying to fill a standard rectangular letter envelope with water lmfao
how did someone understand the phrase "Thats lit" the first time?
easy, It made sense
but you got mine to be understood on the first instance
i'd love getting mailed some mizu shingen mochi tbh
i've never seen that before that looks wild lol
I just tried it again. worked again
what
maybe your Ai is just dumb
i think it is
the english speaking french copilot is dumb
those tags tho
culture=fr-fr
fr? (For Real?)
france
france is fr tho
wait
so then that'd mean that fr is fr
i shouldn't be allowed to speak a language
oh my
hah
not realistic
french people don't speak english
especially not in paris
moving on
THAT WAS PEAK I WAS READING THAT
Even I realize its too off topicπ
it was definitely cookin something though
it physically hurt me to leave up
with how off topic this thread is i think that anything LR related would sound more offtopic than talking about how fr is fr
french-forreal
we have fun here sometimes
reading LC lore
it's always funny here
and uhhh why are thumpers FISHES
fishes??
Nah we got code and and audio sources up a little I swear
Iβm going to assume you donβt mean catfish
thumpers are cartilaginous fishes
What? Actually?
you shoudln't have said this here
it's written in the bestiary
HUH
How did I not notice this
now LR is gonna have fishy thumper noises good job
lmao
It is crossing my mind I wonβt lie, but also the thumper noises are so good already
Its "body" almost looks like a bisected torso though
I would be afraid to touch them
speaking of LC Lore, did you know that Dine, Rend & Titan have a blue sun, while the rest of the planets have red sun
wait
and it's both lore and in game
I fail to see a way to patch this into LR
thumpers comes from eggs. time to go in #1188298686560739389
hah! gotchu!
you can't implement this piece of lore into LR 
βV5.0.0 the sun screams more quietly nowβ
lol

For a horror thread I find the funniest things here
washed up thumpers ah yes no one will understand
huh
Someone do this, I already have like 4 in there
time to make my second mod idea
It would be a rough day to pick up some egg scrap back to the ship
OH MY GOD, you could make the eggs grow rapidly on random scrap items so you could bring it back to the ship and it could hatch later on
You are a monster
Bonus points if it can hatch in orbit
Imagine dropping the egg on your ship, then getting back inside
This is absolutely why
Then you get back to your ship at 6:00 on the night, mobs all around you're finally safe inside your ship then
Think your safe? Thumper inside
Evil, purely evil
Or make infected items show no signs until around 1Pm when it can barely be seen
#1211659482703339570 if anyone's got ideas add them in the thread
excuse me what
5 ghost girls HUH
Thatβs a lot of giggles
that's some mad respiratory issues
018de591-bc94-7781-c688-a7838ba726e2 Give it a try
Mod list is like 10 or 11 mods larger than it used to be
Lol
takethatmaskoff+maskthedead thank you
I've been using those
Even though TakeThatMaskOff causes a funny bug atm where dead bodies randomly come back as a masked sometimes
even better :)
Xu has scared me with the foreboding message that was posted in weather tweaks
My friend dying to a random lightning strike on Titan then his body resurrecting in the facility will never not be funny to me
lol
You canβt talk about [REDACTED]
but
Nope
I just wake up
Not a word here
#modding-general
TL;DR: a mess of drama happened in this server.
In that vein, likely won't be here for much longer, now that my only two reasons for being in this server are now gone. The first being my strange customsounds issue which was caused by a misnamed folder in a disabled mod. Not a huge loss anyway, I've been working too hard to game much in the last couple weeks.
Oh, sorry to hear that(
Well I loved your company, thanks for stopping in and I hope work goes well and calms down : )
Yeah, I'd stay and lurk, but I hate misinformation and took my time digging into the recent events and came to my own conclusion: people suck, and the state this server is in is sad. This chat is fun and all, but I have many issues with many devs now after all of this.
Totally understandable and I respect your decision
i have many issues with pixel's indecision on door sounds
Do people just not listen to warnings?
π³
... That was kept vague as hell. Intentionally so. And meant only to explain in the vaugest way possible to the only thread left I've been active in why I won't be active anymore if I even remain in the server.
Vague doesn't matter, its obvious what you're talking about
Talking in cryptics wont help your case
I'm not gonna warn anymore guys, keep topics that are way off the channel like that elsewhere
Yeah, looks like the decision has been assisted through a heavy hand. I'll keep using LR, definitely the best sound mod thus far. Hopefully you find some solutions to some trouble sounds, maybe someday I'll return and slap down some banger alternatives before disappearing into the aether again.
this mod list you using, have encounter any bug where you stuck in the ship after you left the moon, and on the lever will show "waiting ship to land"
Only with Better Lobbies
i see, so after you throw away the better lobbies mod its works fine?
Yep
ahhhh good to know
cuz my mods list right now having bug where you stuck at ship after leaving the moon
Yeah ikr @upbeat hound you lazy sob where's the door sounds? XD
https://thunderstore.io/c/lethal-company/p/Simplexity/Fix_XP_Divide_By_Zero_Error/ this mod might fix it
Seems sometimes the game sometimes fails to save after leaving a planet
is this client sided?
or just the host need it
It says the dev is unsure right in that ss I posted
i see
So might be better for everyone to have it π
might gonna let everyone have it
won't hurt anyways
yesh thankyou so much for help :3
yeah truee hahahha
thumper sounds are horrifying
that bastard coming out of the steam, he knew what he was doing
for some reason all the thumpers we went against that day were always running around at full speed, made it very scary lol
Where are the footsteps sounds @upbeat hound
Wait until there are no other bugs and weβll talk smh
Will see soon when I'm back on my computer. Thank you, Xara π«‘
Just how we like em
but... as long as I exist I will always find bugs.....
sadly
No faith
tom and jerry
Man is DEEP in the chat
π
Its like 3 days AGO
idc >:)
3 days ago may as well be decades 'round these parts :)
we partake in a little bit of chatting
@lavish pecan Do you get this error at all when loading into a lobby?
or does anyone else using morecompany get this error for that matter
mhm, I figured
seems like it's a thing with sending the "[player] joined" msg
urm what dis?
I got it yeah but it doesn't seem to do anything
man the ship horn sound reminds me so much of this https://youtu.be/f-OTVKg2xI0?t=27
Recorded with the high dynamic range audio setting enabled. Uploading because it's hard to find a good recording of the badass sound these make.
When you open your zip file the FIRST thing you should see is your change log,readme, manifest, icon and bepinex folder
For you the first thing you see is a folder called boombox mod
I can fix it for you if you send it here
Btw I just did that but there's... Nothing..?
debug logs and using the dev version?
first thing i see when i open the folder
Cube.005:SpeakerAudio:Welcome_1 This right?
yeah should be like that
Oh boy okay uh
Everything that is play on awake will be attached to a gameobject simply called Sound
Oneshot sounds will come from OneShotSound
If I'm understanding this it goes like: ParentObject:AudioSource:AudioClip right?
yeah
And what if it doesn't have a parent?
Just: AudioSource:AudioClip?
Oh got it :Sound:Attempt_To_Shut_Off_Speaker
I'll redo the list really quick then
@small pond Did you ever find out why QualityCompany's networking feature causes issues with the SoundAPI btw?
nope\
Huh I figured it would throw an error or something
maybe you could check it's code, it's open source
@small pond If an audio source comes from 2 different objects do I have to specify them in the list?
yeah youi should
Bet
i mean * is avaliable to match all gameobjects (and it also gets implied for the parent one) but i heavily discoruage it
Oh so I'll use * cause WalkieTalkie(Clone):Target: is a bit uh yeah
love how this thread is LR+soundAPI
well Target:<clip> gets implied to *:Target:<clip> because you dont need the parent all the time
just goes to show how connected the two are, thank u again bongo for the mod
Oh well I'll do that
also i do a bit of filtering on the gameobject names (removing (Clone) etc
it's been weeks since pixel last complained
Well Sound API was made for LR originally do it makes sense
Complained about what?
last complained** my bad
about the sound mods lulw
why is the cooldown even longer now smh what did xu do
it still buzzes? haven't noticed it
BRUH
literally changed rn too, the audacity
Couldnβt we have started with like 10 seconds???
road to 30min cd, let's go guys we can do it
true that, could've gotten 10 secs first
Pixel trying to get banned again
The attitude warranted worse? I feel like weβve been a positive thread at minimum. Iβm not trying to be rude by questioning what you mean, but Iβm genuinely confused, would you mind elaborating?
The bot auto increases the timer sometimes based on how active the chat is
I've had to give 4 separate warnings AND a pin to stop talking about AC in the span of a couple hours
So yes
Positive maybe
Listening no
voldemort then, got it
LR+SoundAPI+Diversity
Because Chaos is a chad π
chaos, kyxino, batby and bongo truly the chillest modders out here
pixel truly the evilest modder out here
Pixel you're a Sound Engineer, not a modder
Lmfao damn poor Pixel
oof
or maybe a Soundscapes
I've learned how to make the json codes + the weights for LR, so I'm partially a coder
not a C# coder
but a Coder in itself :]
true true, Moroxide also a chill modder then
@small pond Seems a bit tricky with play on awake I think.. Some ambience sounds are not picked up
yeah play on awake is really silly, ive fixed most of the issues in the dev branch though
Well for the record I really canβt really control the individuals who come through here and the last 3 mentions are separately from people who werenβt present during the event moreover I really do my best too try to take care of those messages by informing people when Iβm able. Regardless thank you for reducing it to 10 Xu
the on awake incident
Yeah it's a shame people come in here to ask about it to begin with
sorry, I had just woken up at that moment and I just saw that q-q
It happens
I notices it also remove the (clone) right?
yeah i do apply some processing on the names to clean them up slightly
How close are we to the next SoundAPI update btw?
So DO I include them or no?
Curse of having an active thread, blame the game not the player
Well I just thought Iβd say my piece, but I hear you
@upbeat hound @small pond
Ambience & Misc:
AmbienceAudio:ambience (BRACKEN PERSONAL SPACE)
Sound:steam
Sound:lightbuzz
Sound:lighton
OneShotSound:heartbeat
Bracken:
OneShotSound:brakenScream
Target:you're next
Dress Girl:
// Dress Girl voice over Radio
Target:voice_Insert 1
Target:voice_Insert 2
Target:voice_Insert 3
Target:voice_Insert 4
Target:voice_Insert 5
Target:voice_Insert 6
Target:voice_Insert 7
Target:voice_Insert 8
Target:voice_Insert 9
Target:voice_Insert 10
Target:voice_Insert 11
Target:voice_Insert 12
Target:voice_Insert 14
Target:voice_Insert 15
Target:voice_Insert 16
Target:voice_Insert 17
Target:voice_Insert 18
// Dress Girl voice normal
Sound:voice_Insert 1
Sound:voice_Insert 2
Sound:voice_Insert 3
Sound:voice_Insert 4
Sound:voice_Insert 5
Sound:voice_Insert 6
Sound:voice_Insert 7
Sound:voice_Insert 8
Sound:voice_Insert 9
Sound:voice_Insert 10
Sound:voice_Insert 11
Sound:voice_Insert 12
Sound:voice_Insert 14
Sound:voice_Insert 15
Sound:voice_Insert 16
Sound:voice_Insert 17
Sound:voice_Insert 18
Walker:
Sound:DoorSlam1
Sound:DoorSlam2
Sound:step1
Sound:step2
Sound:step3
Sound:step4
Walker:glitch:glitch
// Walker's stairs:
stairs:MainSource:main // Main ambience
stairs:LowSource:low1 // Low intensity ambience
stairs:MidSource:mid1
stairs:MidSource:mid2 // Mid intensity ambience
stairs:MidSource:mid3
stairs:HighSource:high1 // High intensity ambience
stairs:ShortSource:short1
stairs:ShortSource:short2 // Short/quick ambience
stairs:ShortSource:short3
stairs:RumbleSource:Rumble1 // Rumble SFX
stairs:RumbleSource:Rumble2
Speaker:
Cube.005:SpeakerAudio:Welcome_1
Cube.005:SpeakerAudio:Welcome_2
Cube.005:SpeakerAudio:Terminal_Error_With_Laugh
Cube.005:SpeakerAudio:Terminal_Error_No_Laugh
Cube.005:SpeakerAudio:Terminal_Error_2
Sound:Dog_Spawn_Or_When_Close_to_Ship
Sound:Attempt_To_Shut_Off_Speaker
Sound:Turning_Off_Speaker_2
Cube.005:SpeakerAudio:Eject_1
Cube.005:SpeakerAudio:Eject_2
Cube.005:SpeakerAudio:Loading_Back_In_After_An_Eject
Cube.005:SpeakerAudio:Return_From_Eject_2
Cube.005:SpeakerAudio:0_Days_Left
Cube.005:SpeakerAudio:0_Days_Left_2
Cube.005:SpeakerAudio:Reaching_Quota
Cube.005:SpeakerAudio:Reaching_Quota_2
Cube.005:SpeakerAudio:Reaching_Quota_Again
Cube.005:SpeakerAudio:Reaching_Quota_Again_2
This is the list I got to make. If any issues or concern lemme know!
Appreciate you
should I go back with cooking this?
More Thumper sounds? ;o
remember when you guys had to vote the eyeless dog or the thumper?
imo the thumper roars are too long, they overlap constantly
longroar 3 was the longer of these 3
And is the less common
I remember that I did it like this because of a dream I had, where the thumper was a human that was experimented on, so I wanted to make the sounds a little more human
YOU DREAM ABOUT THIS STUFF?

Did you fix the zip???
Just a sec Iβm cooking food rn
Oh, mb no worries
Youβre good, I should be done in around 20 min
whatcha making?
@upbeat hound Hi there! I absolutely love your mod, man. It's an honor meeting you.
I use both LR and LR Meltdown.
LR lost scanner sound
Deprecated but in the Lr now
is there a list of all main menu music thats been in LR so far?
Thank you! Moroxide and I try our best!
Cause there's been at least 4 tracks :| :P
Were you there for the OG EDM track?
EDM? π
Are you fine if I ask you a few questions really quickly in regards to me testing LR Meltdown with some personal tweaks for personal use?
absolutely! Ask away
Hello!
???
post your json, you probably have an extra comma
^
oof i cant view it on my phone
after the description
There's no comma
Awesome!
So first off, is there a quick and efficient way or mod out there that tests Apparatus Meltdown mods in general, in my case, your LC Meltdown mod? Doing it the normal way going to a moon, a (supposedly) easy one at that in Assurance, with my noobie-self in solo is quite... painful and that is lost time doing attempt after attempt.
RNG is not in my favor.
Second, I messed with the config, not sure if it's the Default.json file I should mess with for this, but I brought back the Apparatus music coding but ridding of the "//" or "*/" stuff and managed to put my own choice of music to play when the Apparatus is taken. The music plays, but the question is, how do I bring the volume of the music up? The music is so quiet during the Apparatus Meltdown, no matter where I'm at. Inside the factory, outside, inside the ship. I tried messing with
"volumeLerpSpeed": 2,
"stoppingVolumeLerpSpeed": 0.25,
"volumeRules":```
stuff and nothing. Music sounds like the same volume.
well I mean the actual clip volume for meltdown is ridiculous, but besides the actual volume of the original clip it should be the pizzatowerescape cfg that you can set the volume higher
as for quick and efficent way? I really do wish there was, but in my experience no not really
Pain... I'd have to gather some friends then so the difficulty lowers, or just git gud. Lol
personally I just land on experimentation and hug the right wall until I find it
I'd have to find that. I looked all over through your LR Meltdown files, and did not find like "pizzatowerescape.cfg".
moreover though, shortly LR Meltdown will be depreciated and merged into the current LR with the new soundAPI
That would be because it isnt in LR Meltdown files. Its in your normal config file
Gotcha.
Will look more. π«‘
It'll be better soon
after its absorbed into normal LR, all you'll have to do is change out the sound files and itll be smooth sailing
(no more PizzaTower dependency)
Awesome! I wish you two luck! Your LR mods have been amazing so far!
Thank you! We are actually just getting ready to integrate with Diversity as well!
I'm a huge dumbass, where would the "pizzatowerescape.cfg" be? The way you worded it, it seems it's not just simply in the PizzaTowerEscape or FacilityMeltdown folders either.
Allright. Found it. Thanks, man. It's under "bgn.pizzatowerescapemusic.cfg". Now, I'm assuming "Master" doesn't just mess with the music, it raises the volume of the entirety of the mod, so I'd have to be careful with it.
the "music" is just the meltdown alarm
which in this case if you are replacing with music is exactly what you're looking for
Yeah, I figured. After I sent the message, I had a "Oh wait" moment. Lmao
Gotcha.
Also, does the number under Master go by a 0.0 - 1.0 basis, or can you go higher than 1.0?
it doesnt like these spaces
Me when I put it up full blast
Bury the liiiight deep withiiiinnnnn
Funny, I started playing DMC 5 not too long ago.
i thought you cant edit zips?
Great game lol
HOLY SHIT