#Lethal Resonance
1 messages · Page 23 of 1
sadge indeed
bro is anti-social
sounds like a perfect tiome to get wasted
😭
I cannot, gonna be doing a 16h shift
okay so Im just gonna post em both and if yall could vote for which sound you like better
Current
I'll vote later, hope you don't mind ❤️
but what
I has more of an, ambience music feel to it
I mean it should be a mix of both
Since all the monsters get mad if you touch and I feel like it amps up the mystery of the apparatus
you know what Im saying????
yea
(With the emoji)
If we go with the new one, are you able to tweak it
in what way
just in general
Im able to tweak everything lol
its not like I just Found a sound that specific randomly
I kinda like the idea of buzzing pulsating
hmm
I really thought the new sound did sound more alive\
gives more meaning to the sound name "LungMachine"
YOU WANT IT TO BREATHE
I tried converting the ogg to wav to work in davinci
this sounds awful
also wtf
This one?
WHAT KIND OF BREATHING DO YOU WANT
I feel like what you meant the one I just uploaded is closest to no?
hol on im cookin
this one is pretty sexy
I cant identify the change in this one
But what I meant was more along the lines of
NO DAVINCI PLEASE
so
you dont like 3?
just use that then damn
i didnt say i dont like 3
that looks like such a hard scam
I just said I didnt know what it changed
no i use this 100%'
Lmao
I used this sound and edit it to what I feel like the breathing should be like, audio wise I would like you to use the new sound's buzzing and have it of course match the ambience music
idk, im a professional idiot
thoughts @upbeat hound @molten bolt
Hello
This is for?
The new LungMachine sound
We are going to make it more "Alive" sounding and I think adding "breathing" is a smart way of doing it
i think i've figured out whats wrong, just really hard to when im tryna do stuff this low level
Oof, I understand.
Is there anything I can help you with?
nah unfortunately not, thought i found a solution but unity did one small thing and so it doesn't work
ouch
alright looks like lcsoundtool does a bandaid fix, and it seems to be the only option
So what does this mean in laymens terms
means most sounds will work, a couple vanilla ones will need more attention, and some modded sounds may not work (without help from them)
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
wait
more attention or F***ed
ah Nevermind
more attention like i need to specifically add something to them
main problem is that the playOnAwake variable doesn't cause any of the normal functions to be called, all happens on unity's internal side 😔 , looping sounds are also going to be a bit of a pain
so now that you are seeing the struggle they ran into is your opinion still that they did something wrong or that they were limited by unity
well the wrong sounds being played i have no clue how that happend
but this specific issue is because of a unity moment
basically modders will need to add the AudioSourceReplaceHelper to any AudioSource they want to use playOnAwake for and maybe if they want to loop it
oh so it would need to be supported on their end for me to touch it
yeah, little bit annoying but not much i can do about it
alright chat its fixed
@molten bolt new fixed version (has a bandaid fix but can't do anything about it because unity)
yeah really can't do much about it
had a nice elegant solution and it just turns out unity just doesn't call that function on its internal components
Oof...
it works now though
big ups bois
and Both HighAction!
working on improving startup times now
ty
whats the current startup time roughly
one sec
probably; customsounds does some wack stuff
Found 1 bug q-q
oh god
Trees sound like they're bleeding (This is a joke)
sorry q-q
but StunFlowerman is not being heard
yo btw whyd you remove the cool ship song
The original autor of the song made it it's own mod
could you send debug logs?
sure
and i'm running the game off of a nvme2 drive btw
CreatureVoice:StunFlowerman is the new one, one sec
whats the mod?
patience my friend
ok
I'm looking for it
thanks 👍
ye ol western digital .0045MB/s read SSD
fixed it, if you encouter anything like that, you can do a quick search of the log and it'll tell you the new full name
thank you
Perfect!
I'm not sure if the actual BreathePassive Dog sound can be changed
like that
I can do the search, should I give you the complete name?
yeah, or you can even try edit the files directly to try learn the new syntax and stuff
@upbeat hound we should try learning that
Although you’re right, it brings me great pain
Learning is pain
yeah, me too.
But we have to if you don't want to bother Bongo too much
I know, thus it will be done
I mean we don’t really have to learn that much in the first place, we have to put together the master json file 1 time
Files*
chat startup time is down to a quarter of a second
i mean the files have already been made, its just more understanding what they are doing
@molten bolt @upbeat hound build with wayyy better startup times
already beginning to exceed lcsoundtool/customsounds
This is fire!
yeah thats a quarter of a sceond
loading the rest of the sounds is slower but happens in the background, literally before you can even select online/lan
Async?
Bro I've never had davinci die on me ever what the hell are you doing
multithreaded but yeah basically the same thing
going to finish the conversion of your weights so all variations can come over
Bro is probably on an hdd stolen from a 2005 elementary school computer
Well I mean for you
With your likely state of the art nvm
Nvme*
it also gave sound_pack.json a new use
{
"name": "LethalResonance",
"load_on_startup": ["menu"]
}
which made me realise i do actually have to give the updated pack for it to know to load the menu sounds before startup
Running resolve v2 or something on top, fr fr
and yeah probably going to have another check that blocks the game from running if all the sounds haven't loaded before you join
No hdd but I do have an average ssd I could test startup times with
Anything slower is hooked up to a slow as balls cpu that'll likely make it much worse in general
Yeah I wont be any help, I have the fastest SSD you can buy
Rip HDDs
Subtle flex
Oh man yeah if anyone wants to use your sound replacer they are for SURE going to rip the setup from LR🤣
yeah the documentation is going to have to be wild.
yeaaaaa
Good luck, I'd help write it if I understood it
yeah being the one that wrote how it decodes it, i'm gonna have to do a sizeable portion of it
once its all set up though small edits should be easy no?
just the full master needs to be set up once
yeah, i think it's pretty intutuive once you get it
well theres that going for it
which is what the script is for
among EVERYTHING else
HAHAH
I have ALWAYS had davinci die on me
what arent you doing
I'm using it normally lmfao, genuinely dumbfounded with your case
Editing videos and shit
Color correcting, that kinda stuff
uhm, Found a Mid Incompatibility bug :,]
oh god what is it?
It crashes if you have any "auto online" mod
or fast startup
oh yeah that would def cause issues
i might make a config option that just disables the multithreading for when youre doing stuff like that
this version of the soundpack should hopefully include weights now! so you'll be able to do cool variation stuff
imma add a config option to force single threading then work on a little bit of documentation
is this the same thing that causes LLL to break?
Yes, but I used the one that is compatible with LLL
let me se if...
yup, it's this
Let me see with GeneralImprovement
if any mod skips straight past the main menu and goes straight into a game i think it'll cause a problem where the other thread is still reading and parsing the data while were tryna read it on the main thread
yeah it'll be when you skip straight into the game before it has a chance to load
It breaks if you skip the splashes
shouldn't do that.
hmm, let me see
well anyway here's a new version that contains a config option to disable it for now
not a big issue, but the debug log repeats itself 2 times
Oh that is weird
it shouldn't do that either, maybe the randomness just worked out like that?
Well sure but we don’t replace aluminum4,1,2, or 3
What if :]
we relplace slime sound
OMG
It sounds like a crime at this moment
Let me tell you something
I don't hear more the spider step gun bug
Wait is it possible to blend looping sounds? From the code?
wdym? like as one sound fades out, another one fades in?
By like 2 ms so it won’t have a clicky sound when repeating
When it restarts a clip that is repeating like wind for example sometimes it’ll make a clicking sound. Also a very quick fade would be nice for leaving areas when a sound is no longer audible
This sound is not heard
can you check the logs and see if it has a full name?
Oh boy lmao
he literally blocked me
Hmm, it can't be found
That’s what they do when you don’t comply
kk, dw
what happens if you say yes
Probably he will try to scam him
Saying about an issue
or trying to report him
would be pretty funny to see what they have to say
They basically tell you to talk to some “Steam staff” through discord DMs and then they make you sign in to a fake Steam website to get your account info and then you lose your Steam account
oh that's it? lame
they say they accidentally reported you and you need to contact an admin or you’ll be banned
(they’ll give you a way to contact an admin, which is usually how the scam ends up working)
ah
Found a small issue Related with DressGirl
Breath 1's audio only plays vanilla audio ingame, despite having custom audio
could be related to that a lot of enemys share CreatureVoice and VoiceSFX as a parent
you'll need to change it to include DressGirlModel at the beginning
it should still work though 🤔
probably some other funky unioty thing like the ShipEngineOutside
What mods do you use for testing btw moroxide? They seem better than my current setup
oh yeah see how it says DressGirl:Breath1 that's not going to match correctly
if you change DressGirl to VoiceSFX it should work
in other news about 3/4s of the way through the basic tutorial
Ill update my sound guide with all the audiosources when the fully compiled list is here
I'll add it like here in Breath3
if you could eventually put it on the github that would be great 👉 👈
Yeah that should work
Ill look into that actually
also just realised this is replacing the same sound with the same thing 3 times, thats probably killing startup times
well theyd need to be the new format that loaforcsSoundAPI uses
Breath1 is the only one that only has 1 matches, Breath2 and Breath3 uses 2
yeah Breath2 and Breath3 should work then
currently its just the sound names and explains what they do, all I need to add is stuff like "VoiceSFX" to it right?
yeah going to cleanup the logging that logged out unique sounds so you can just play and trigger a bunch of sounds and itll collect the data automatically
(it was broken and led to 2gb text files 💀 )
yep, breath1 fixed
Ok, I "Kinda" get it how it works
What would happen if I delete the other 2 Breath1 Here @small pond ?
it would still work
i think that's because the script was trying to put in all the random variations but hasn't fully been done yet
anyway @molten bolt got a simple tutorial done :3
and @upbeat hound
Thanks!
What are you basing these off of? "chatter1" isnt a valid sound for the game
those were based off of the old sounds they had
It was a typo :,]
it was chitter
Not that its a tentacle sound anyway
Noticing a lot of missing ambience when using my own mod
Quick question for anyone reading, what looks better?
ForgedInFatality
or
ForgedinFatality
ForgedInFatality
k thanks
alright got everything ready on my end to publish to thunderstore when you guys are ready
and no issues are found
oh wdym? are you translating it into my sound api
Oh right I have to manually do that
while getting everything translated over you can use *:Menu1 which does basically the same thing as customsounds would, just wouldn't recommend it for a lot of sounds
So, what happened to ShipEngineOutside?
Do we have a complete list of AudioSources?
not sure yet and I'm off to work so I'll be a few hours
Oof
The only issue remaining that I found is that
Youre still missing all the sounds from that list right? with the exception of chatter1
yeah
I can't also hear the ShipThrusterAmbiance
well I'd assume thats part of a similar issue
Also note there's not an actual "Breathe" It's Breathe1 for the EyelessDog
also, idk why, but I hear this globally, I'm outside and I heard a bug dropping a metal item inside
OH MY GOD I FINALLY KNOW WHAT SCRAP MAKES WHAT SOUND
is that the only instance of seeing something like this happening?
I only put one good drop sound in for a metal object and it ended up on the soda can💀
Some of them
cross reference it to my list and you'll know where to find those sounds
@molten bolt Dont wanna disturb bongo so ill ask you, how would I translate over? I don't know where to write down the connections
What? Sorry, I don't understand
I AM ABOUT TO CRUSH MY DESK @gentle pilot YOU ARE THE ONE TO BLAME, IT JUST HAD TO BREATHE
AHHHHH
he was asking how to do the translation of sound files between the LCST/CS format to the bongoimproved format
^^ Im seeing these things but I have no idea where to do mine
Send it to me
lack of sleep
u should go sleep
NO
NOW it compressed it correctly
the reason it messed up in the first place is because OGG compression really doesnt like bass
I was doing a heavy bass sound at one point, it came out sounding like machine gun fire after compression lol
this happened with the dogs during a update a long time ago\
(Like a week and a half ago)
I was about to lose my mind
It needs more reverb
figured thatd be the response lol
it sounds very clean though
well tbf LR is like BASS AND REVERB Galore
This is why I like audacity, I can go down and manually adjust these things
WHAT
I feel like that has to be a feature and ableton Im not aware of how to use
That is a godly tool
I tried EVERYTHING
Ive only installed a single plugin thus far for a few control tweaks, otherwise this is vanilla audacity
I refuse, I dont find audacity as aesthetically pleasing
Yes, That is the only reason
what is that tool called though?
any that change the buttons?
Sure
^
The one to adjust wave format?
Its just "draw"
I mean, you can make your own theme, its a single image
hmmm
still need someone to teach me how to transfer my mod over 
I just need to know where to put the config file
why dont you just download the Lethal Resonance folder Bongo put in the chat?
That has the config locations and general setup I believe
sure
^
Tweaked this one a bit, also thanks
Its def a lot more LR in a reverb way, maybe even a touch too much reverb but much closer to the style than before. Other than that the high pitch sound is too clean in a like would expect the Nutcracker to be rusted and old kind of way (This is just my opinion obviously) but it sounds good
And how would I make it "less clean"
Like taking a tiny snippet from this and give it a fade in and fade out. then voerlaying it on the rotation sound but make it quieter
mayb pitch it down a touch as well
this sound I mean
Not exactly this but something along these lines while it rotates
plus the BASS , we all know it isnt LR if it has no BASS
This any good?
I like the wood creak, but the sound feels like its lacking presence
any major issues while I was at Work?
@upbeat hound did you see the little bit of documentation I made
might explain things better
Maybe a sinoid Fold style saturator
lmao I love the exclamation points, makes it feel very generically exciting
this helps a TON though
Yeah this one's too vague to get any feedback from
this
it will explain a little better than I can what you need to do, Sadly since a lot of my experience is from messing around personally I am super bad at lingo
I just finished reading the documentation
very helpful Bongo
just noticed a mistake, it won't automatically pick up the file. extension, but it will automatically add the sounds folder
minus where exactly to find all the "matches" thing
elaborate?
you need to add .ogg at the end
oh lol. I assume the documentation will update to reflect that shortly?
yeah in a bit
fixed it :3
are there still bugs?
^ Just wanted to make sure you saw this one particularly as I thought it was quite odd @small pond
is this reproduceable?
Not sure how "less clean" I can make it without just fully removing the high pitch sound
@upbeat hound not sure if you'd be intereseted but you could do an "experiemental" branch of lr that uses my new api, i finished up all the stuff i had to do to get it in a state that i can post it
I probably will do that
just adding in support for .wav and .mp3 rn
Can you even change dependencies for your mod after its been posted?
yeah
I originally had lcapi as a dependency for Meltdown
and I've added to it over time
icic
also no clue what i changed but i opened lethal company and my computer locked up
it might just be better to update LR to fully change to your mod then, might be worse for a bit but itll be easier to catch out bugs
though i only recommend it for when you're gonna be awake for atleast a few hours
well that was the main reason behind the "experimental" branch get it out to a little bit more people
ah i didnt really get what you meant by experiemental before lol, yeah that makes sense
@upbeat hound did you guys re add the ship music?
oh no wait
wtf actually just happened, i opened up lethal company: froze my entire computer. i restarted it and opened it again without changing anything: didn't freeze my computer tf
probably just the average lag spike
no like my entire computer went into a state where it was completly unusable, like i could move my mouse around but couldnt interact with anything
can not wait to switch to linux bro
maybe my computer didn't like waking up and then immediately getting hammered with 2 instances of vs, audacity, a bunch of chrome tabs and lethal company opening
anyway got mp3 and wav support done :3
Nice
also done in a really modular way so if another mod want's to implement a really weird audio format it can do that ig
So I dont need to have the sound name be the exact same as it is vanilla right?
wdym? for matches you do, otherwise it's not gonna know what to replace, but if its just your sound file, no that doesn't need to be the same
Yeah great, no more confusion while managing files 
you can also have a completly custom file structure, it'll just handle that
alright loaforcsSoundAPI v0.0.1 is going live 🙏
idk whether or not to make a mod releases page for it, considering that it's much more a tool for other mods to build on
yeah dont
love how much faster r2modman is
that sounds really good tbh
i like that
the sound of the nutcracker mechanism is very good
Uh
Good morning sunshine and all that
I'm not sure what happened, it only started when I updated the version you gave me
when does it happen?
could be the band-aid fix doing some weird stuff as stuff spans
spawns*
In this update
hmm weird cause I only changed loading in that update
shouldn't have affected anything else
My modpack literally was
- SoundsAPI
- GeneralImprovements
- SoundFix
- LethalDevMode
try with just sounds API and lethal Dev mode cause those are the only ones I have
Still having the issue
but it doesn't happen with ShipAmbianceTurbulence1
and ShipAmbienLightSqueak
I'll have to look more into it tomorrow
It seems like it only happens when it's man-made sounds
And bugs
I mean it's already so close to being complete though, once the remaining issues with sounds playing are fixed this API is going in my mod list XD
I'll be making some changes to already made creatures for the new update :]
This sounds great 👌🏻
Are we able to adjust sound volume? (haven't had a chance to use the mod yet.. been suggested by many to try)
Suggested by many to adjust sound volume or suggested by many to try the mod?
You can always touch the master volume if that’s what you mean. If you want more fine control the conversation we’ve been having in this thread is about changing from old dependencies to new ones that would actually enable you to have sound by sound volume control
I was hearing that certain sounds (don't know specific ones but can try and report here) are pretty loud. I could see how it could get complicated if someone hears something loud but doesn't know exactly what it is to adjust it independently.
There is no config yet, but there will be once we switch dependencies. Anyone who has reported an overly loud sound in this chat, we’ve immediately fixed within the day
A lot of the times if it seems confusingly loud it just isn’t intentional lol, but someone has to let us know ;-;
so are (insert the 8 ish things I pointed out before) fixed yet 
Absolutely. Volumes differ as well for how loud someone keeps their headphones/speakers. A lot of ifs.
Frfr
Maybe, which ones?
I'll 100% be using it next time and will report back if anything is noticeably "too loud"
Appreciate the work you guys put into these
the "bass bomb" and the ambience sonds before it
Thank you! It’s super helpful to have feedback!
Oh deep bass,ogg is intentional ; )
its meant to vibrate my headphones off? lol
Door Bass tho, that’s a different story, no it isn’t fixed 🥲
This is correct
after monday i will be 200% at work on here to get the trailer done. with some luck bongo already made soundAPI v2 by then xD
I guess I should say most
This would be very nice
getting a new pc and this will be the test run for davinci on it
Oh speaking of, want the nutcracker files? Im curious to see what other people have to say about it
I don’t think I’ve done the nutcracker yet so I welcome it. Which sounds did you do for the nutcracker?
subs?
My b
ah
chat thank you for the 10 gifted subs
didn't you do the nutcracker video earlier jacu?
Well it didn’t turn in the previous video
turning, walking, and raising head to scan
The walking sounded great tho
Yeah I just heard the walking in the last vid which sounds great honestly
my desk filled with cluttered objects finally came in handy lmao
Foley in the making
nah, literally
So what are the turn and raising head to scan sounds?
Fair
Most of it is great actually, nice job. The only thing I feel is out of place is the stop turning1 & 2
the ding?
The turn sounds great btw, like old clockwork
Yeah
agreed 100%, the "click-click-click" sound you use is PERFECT, but the ding doesn't have enough mass to portrait the size of the automaton it is stopping
I didn’t even realize this was supposed to be the sound of it locking, nice observation
dunno if it makes sense explained like that, i think of sounds in the way they're made
ill see about adding some mass to it
great great asset to the company
Okay relax relax
In the meanwhile, have two other samples that didnt work with cs for some reason but might work with the new dependency
Very clean gears
i like these too, good variants
Pixel who is this man is he on the team too
Needs rust
Just another sound engineer who makes a meme pack for some reason yet has the skill to not be a meme pack
the LULW's are far too enticing to him
He also just likes it here, what can I say it’s a cozy thread
When I’m not about to break my desk in half at least
I haven’t tried it, maybe it’s crazy high quality meme sounds
HD MEMES
Or I guess hi-fi would be more accurate
filled with straight bangers, i just know it
He can’t be stopped
are u making ur own overhual?
it would be cool if this revamped the rolling giant
His nutcracker prefire is def “how it feels to chew 5 gum”
LR
Oh, That's good!
is it possible?
this actually sounds really good
We aren’t sure yet, survey says maybe
alr bet, lmk if yes
Will dooooooo
Also that config you wanted, it’s coming
Pretty good job, is it for your mod?
ITS COMING
wat
you can has it
lets gooo!
OH
like will you configuire every sound
@upbeat hound Add JacuJ to the Credits, NOW!!
I promise nothing when it comes to how long we decide to use it if we decide to do a rework in the future tho (for the sake of transparency)
Sure sure, after we put it in lmaooo
yes
NOT ONLY WHAT SOUNDS YOU WANT, NOT ONLY WHICH SOUND TO USE FOR CONFLICTS, BUT EVEN THE VOLUME FROM EVERY SINGLE SOUND
Well, maybe it's obvious, but the next update will be gigantic
(Probably)
LETSS GOO
WHEN THO
Soon
tm
When we translate over and abandon lcsoundtools and customsounds
also can we please remove the cool down
thats good, id ont like those mods, lags it a bit
Dude I wish
ur the creator of the thread, you can disbale it
Load time for the ENTIRE PACK on launch is now only .25 seconds
Wayyyyyyyy better
I cannot, mods force enabled it cause the thread was too poppin
letss goo, my pack is gonna get so much better
what weas the load times opposed the the origina
i had like 40gbs of sound clips
Some people with slower drives reported up to 20 secs, people with fast drives around 5-7
Bro I have like a gig of sound files
I delete them ✨
Everyone hates me for it
But I refuse clutter
I realised after 10 hours of making the mod that "oh damn, I want to adjust this stuff"
Oh yeah I’ve gotten completely f***ed by this exact thing like at least 15 times
and yeah this makes sense
i accomplished my mission already I guess
How is the ding sound going?
My opinion
Haven’t done robot sound yet
damn... can I yoink that idea from you? lol
People still hatin on the teeth
the teeth on your mod?
No, the LR teeth
aaaa
yeah yeah, technically not yours
Hm?
you think they hate yours?
consider this
Damn, straight ✨quality✨
yes you can
Good bass
I think one of my favorite sound replacements was robot uses wheatly sounds
any clip or ogg?
But yeah, id say im doing pretty good over here lol
that was a jumpscare and a half lmao
you had literraly 10 seconds to react
Here’s that little unknown gem
HARDBASS SHIP ALARM?! OOOOOOH BOY
RECORD PLAYER JAZZ IS FIRE
oh hey, someone had basically the same idea as me
i will instal the mod and make a clip
after hearing the hardbass ship alarm the urge to make the modpack less serious is so big
Plz do
give me 5 minutes
ok ill stop promoting myself in here now lol
I want to make a overly high quality funny sound pack eventually
this thread really is a free-for-all i don't think you're too out of line
Maybe I have use yet for the Hi-fi memes name
Free for all its a league of legends mode
Frfr
now urf
slime-angry needs to be the doom music
hits slime with shovel
doom music plays
"oh shit"
slime moves a tiny bit faster
"oh"
Should be the case
@molten bolt i saw earlier you were gonna test slimes, did you end up doing so?
LULW love you both
mine turtle
sucks the audio repeats, if it didn't loop and instead went through different sounds it would be a lot better
x2
doble kill stair kills me
lulw good clip compilation, funny sounds too
i like the stair sounds
there's like 900+ sounds in there, easily
i count 63
vanilla sounds are like 700+ not 900+
how you put more sound than the game has
there's lots of variants
You can have several sounds for the same thing
And decide which one plays with weights
2 kilograms
477 of the game's original sounds are replaced. Rest are music stingers and other small stuff that I havent gotten ideas for
Jacu
you can made a mod with Flac compatibility?
i need flac and sounds with more bass
Flac isnt supported by CS or the new API (yet)
Doesnt matter a ton to me yet, ogg has been serving perfectly fine for my purposes (and clearly others' too)
can you go to the top of the post somehow
i have good mouse
@hallow forum think you could pin the top message on the thread with those mod powers?
Oh really? Can't see pinned messages on mobile then, my bad
Why are pinned messages inside the settings
While on channels it's right on the channel "tab"
indie company
the locust the locust the locust the locust the locust
Could be worse, advanced company has like 50k
AC has a hall of fame
Hm?
Not anymore it doesn't, it did for a small amount of time though as a meme
Lemme find it
i have backups
Same
a lot of them
its pinned but dw, youj're not missing much
pixel is one of the few who doesnt care about how the mod looks cough cough
Poor pixel
Btw I had this happen earlier, I'm pretty sure that valve was supposed to spring a leak and lower visibility but the turret spawned there and stopped it, to make it funnier that turret also couldn't see me or aggro on me even when pointing right at me XD
i dont think the turret can do that lol, prolly a vanilla bug that happens ocassionally, it also means the valve will spring a leak later
sounds better
that sounds scary
not as pingy, i like it
i need a clip in-game
Found it btw
yes, iconic
It was like 5 pm in the game at that time I took that XD
time wouldnt matter i imagine
@upbeat hound
WHAT
it sounds like a cash register
British royal guards are often well decorated, so I thought a bit of jingling would fit the mood
Is this the issue that I complained in the thunderstore support channel about
About the lack of image
what?
im not a janitor, i wouldnt deal with issues like that
Yeah actually I definitely am
not in the money sense
I didn’t say you, I put that issue in like 10 days ago
in the pitying sense
yeah and i wouldnt know about it dum dum
I’m poor in a pity sense?🤔
the guy said "poor pixel"
Plz help, I want the pic back
But I am
:S
what pic?
Yo this sounds wayyyyy better
It does. I changed the icon pic when I uploaded one time and I noticed on the thread it didn’t pull the new one and the image disappeared: (
just copy the link again and edit your message?
I think the cover needs to be on the first message yeah
also if you did <link> then that gets rid ofthe image
Well here's these three
Yall what’s the api link
Bongos api
just wanna say, this mod is a banger great work on it
umbra sais this mod lak of perfection
Appreciate you! Don’t forget to like us on the Thunderstore and report any issues you run into here!
I think they’re fixed, who knows tho
Oh, quick question pixel, why is this 1,3MB
Because its a minute long lmao
I have a 10 minute long track thats only 3 MB in my mod 
Depends on how much sound there is in the clip
And how many channels the sound fills
oh also, the stun flowerman sound is like 10 db too loud
With the new system?
nah just previous, hurts my ears
Cause we had to boost TF out of that volume to get it to sound right in game
thats weird, mine isnt even half as loud and it sounds fine ingame
So strange
then again the fact its so loud successfully puts me in full fight or flight mode
Yeah no lol, even ingame the LR version hurts my ears
The bracken sounds are amazing
yeah, creepy as hell, as it should be
not-even-in-the-shower shower thought, this for facility meltdown music would be an interesting change of pace
https://www.youtube.com/watch?v=0Rzvtl12g78
Title: Guardian Battle (Track #9)
Playlist: https://www.youtube.com/playlist?list=PLga-o9h79UvI8D_A3bvRzmk0burU11x9-
Composers: Manaka Kataoka, Yasuaki Iwata
Platforms: Nintendo Wii U and Nintendo Switch
Official music ripped from the The Legend of Zelda Breath of the Wild Sound Selection CD for Special and Master Edition Switch versions.
*Of...
same
I would love custom sounds for the delivery ship lol
well once we have the configs up that will be a very possible thing
what sounds though? music or actual sounds?
Btw I find it surprising the community voted for you to seperate the scanner sound, for me the scanner sound is so much better than the annoying vanilla one
well the scanner will be back too but configurable
Both tbh, the music is good but lacks the resonance XD
also we are going to add some variance to the pitching as well
so you want LR Vanilla devilvery music?
After the way you adjusted all the other music in the game
the delivery ship sounds so bland
oh woah thats all custom composed tho ;-;
It's so good
well maybe we can get cama to do that too lol
Would certainly be sick
As for the other sound the fire sound could probably be the same as the new fire sounds you added to the actual ship
idk what would be good for the sound for opening the doors
The doors on the dropship lol
the opening sound
yeah there is only so much you can do with heavy doors
the big difference is prob not as much the door but the beeps and the hydraulic hissing
prob
@arctic crown What is this?
I notice you dont ahve one of these in the nutcracker files you sent, but this is from the master audio list for the nutcracker
Its when it spots you, never made one
oh gotcha
I can whip one up tomorrow if you want
nvm just wanted to make sure
Dont mind me Im just trying to make sure everything is put together for all the stuff we're working on
if you want full to build a full nutcracker you're welcome to if you would like or we can take over and do the remaning sounds Kick, AlertedSFX, BootStomp1,NutcrackerDie, and NutcrackerEyeHit
just lmk
Bootstomp exists?
I just grabbed it from the Master Audio list
if you could compile all them and put em in https://discord.com/channels/1168655651455639582/1208370988715221052
bongo how patch into FM
i can't seem to reproduce this. if you could get a clip of what's happening
so I can depreciate LR Meltdown @small pond
{
"replacements": [
{
"matches": "MeltdownHandler:music",
"sounds": [
{
"sound": "meltdown_music.ogg"
}
]
}
]
}
still don't have conditions done so you can't do the swaping of tracks just yet
Should I give you my modpack code?
well if you only have soundAPI and lethalDevmode, thats exactly what i have, but maybe
I think I might have struck gold
018db912-1c2b-842c-4084-b13c82e1e180
how are you triggering it?
and youre having random sounds play?
wdym it debugs twice? like the doubleup in the log? im fairly certain thats unrealated
Oh
And the ship sounds?
yeah gotta look into them
So, will be this one?
Still refining it, just REALLY like how that sound turned out
cool!
In case, it's These 2
Oh, variations!
Cool!
I'll cut it
nah ill do that
oh, kk
@molten bolt fixed the double logging, gonna look into the ship now
need to test it for balancing
yay
I'm gonna add your other sounds in the json
had some extra patches in there for playOnAwake fix, also meant it was calculating a bunch of stuff twice so should hopefully improve performance as well
yup yup
Cool!
More performance = Happiness for me :]
fucking loved fighting guardians in BoTW, this sound always got me pumped up for some shield parries
also got an improvement for non-startup loading times cooking up so that'll be fun to see
hm great the ship ambience is tagged as playOnAwake it's going to be another problem like this again isnt it
Oh no...
The CS Curse...
nvm actually different problem, it should be working
MAN THAT FELT GOOD TO REMOVE THOSE DEPENDENCIES
oh chat i may not be the smartest
i moved all the soundpack files into the r2modman for testing, and didn't move em back

op
@molten bolt yeah seems to be working on my computer now
not entirely sure what i did but it is fixed now
wait if we update and it pulls the dependency from your page is it ready?
Yeah thisll work nicely
OOOOooooo
i mean you could do that, but id probably upload an "experimantal" branch, get it out to a few more people because it could still have little quirks and stuff
Yoooooo I dont feel the need to touch anything about these sounds, this sounds great
FULL SEND
fair enough lemme right up a changelog and i can push the new version to thunderstore
if it breaks they'll show up here
^^
trust me
inb4 mod has to lock the thread because 5 people ask every minute
So wait it's in the stage where LethalResonance will work properly with it now?
I wish I could use my poggers emote
XD

loaforc-loaforcsSoundAPI-0.0.2
i got so lucky on that cycle wtf
got it just instantly
I dont think I have ever hit the cycle
So how soon is the update coming would you say?
an hour or two likely
Let's gooooooo
I'll remove CustomSounds and LCSoundTool now then, since you'll be removing them as dependencies right?
that is correct
Let's gooooooo
jk maybe itll be longer than an hour or two
(do something for april fools pixel, it'll be worth it)
How'd you manage to use emotes from other servers?
but prob within 6💀
Nitro + modder role im guessing
Just make a mod 
Then they randomly made it so everyone couldn't unless they have a special role ig
probably after someone somewhere decided to spam post "eggplant" emojis
I have perms but no nitro :c
How well does the mod work currently with LCSoundTool and CustomSounds replaced?
well almost just as well if not just as well in terms of sound replacement, it beats the hell out of them when it comes to load times though
which btw are probably about to improve even more
I saw you said to disable the faster loading tweaks in mods like GI btw
yes
yeah it can cause some problems
or you'll need to disable multithreading soundapis config
did you find a way that it wont break at least just take longer?
Like a little detector
yeah gotta do a bunch of those tests
is LCMaxSoundsFix staying?
yeah probably won't implement that in my soundtool
👍
People will still use lc sound tools lol
Probably only LR gonna use bongos
yeah i dont mean this as a replacement
Most likely with other sound mods you can just uninstall it as a dependency in r2
@small pond
Yeah there's no real reason to replace either
as long as lcsoundtool doesn't do silly stuff when it doesn't find a match everything will be fine
nice nice ncie
like if i don't find a sound to replace in soundAPI it just doesn't do anything
Btw this will also fix the problem with FaciltyMeltdown where the apparatus buzzes constantly right?
yes
I wanna guess that was caused by LCSouldTools/CustomSounds
