#LC_Office / LC_Shrimp

1 messages · Page 2 of 1

narrow fossil
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thats really cool

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why didn't I know

rugged vault
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I mean

odd crescent
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When was it updated?

rugged vault
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Other guy on SCPDungeon disscusion told me that LECore is compatible with custom interiors now, dint mention LLL itself. Also on the thundertore LECore mod page itself Its says that they made LECore compatible with custom interiors. IG if LLL is used for every custom interior than LLL is compatible too with LECore.

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BUT ITS ONLY for LECore not Orginal LE

rugged vault
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Btw do yall know why I keep getting a bug where I see an item I can't pick up that isin't actually there.

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Kinda anoying mgl

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Ngl

odd crescent
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OH MY GOD I FIGURED IT OUT

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basically

rugged vault
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Lol

odd crescent
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you have to have the identical config

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we thought it only works for the host

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spawn chance doesnt matter

rugged vault
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Huum

odd crescent
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but the host (me) and the other person had the config set up in a way the interior spawns everywhere

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other people had it on default which is only on paid moons

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so yeah im 90% sure its that

rugged vault
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Ok

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Thx

narrow fossil
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the "An error occurred!" message when recreating a lobby has been fixed in LethalNetworkAPI v2.1.1. It will take a while for it to show up in Thunderstore.

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And if anyone has encountered a network error (like an elevator sync bug), please let me know if the same error occurs even after updating LethalNetworkAPI

sinful remnant
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Next version will shrimp only spawn on office or can they spawn anywhere?

fading gate
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was the funny bug patched

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lmao

narrow fossil
sinful remnant
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Hell yea, thanks!

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I’d love to be able to adjust their spawn rate to increase it a bit for the low tier moons for when starting a new game with my friend group

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No rush tho, take your time making great things

dawn adder
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dude that was me in school today

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i ate the worst combination of food

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an insane amount of dairy and those noodles from habachi resturants

dawn adder
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add rare chance for the shrimp to stand on his legs and walk away like a gmod character

leaden nebula
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will need to play the X-Files theme sting if that happens

narrow fossil
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LC_Office 0.1.1

ᵃᵈᵈᵉᵈ

  • Added configuration related to the spawning of Shrimp.
  • Added pictures to README.md.

ᶠᶦˣᵉᵈ

  • Fixed extreme frame drops occurring when an interior other than an office was created.
  • Reduced the time it takes for an enraged Shrimp to reach its maximum speed(acceleration remains the same).
brisk cobalt
rancid lintel
trim fractal
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he just squealed and i got murdered in an instant

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how does he function actually?

sinful remnant
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He is very hungry, will eat the item you hold, and then go docile for a bit

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If you hold no item, he will eat you

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So run

narrow fossil
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||he will then move to the item and eat it||

trim fractal
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ah i understand

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guess it'd be good to have a psuedo item that is worthless

loud epoch
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Their favorite food is woopie cushions, because I don't want them and they always eats them, so it must be true. Also keys

sinful remnant
tardy urchin
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It may be that shrimp is an invulnerable enemy.
I mean he can't kill?

astral latch
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Idk if this is a planned feature or not but. I have an idea. Maybe you can put items on the elevators shelf or just put them on the floor of the elevator and they go up and down with you until you pick them up. (Cause mine keeps going through the ground)

sinful remnant
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@narrow fossil just had a shrimp come up to me, and i fed it a big bolt, it was happy for 20 seconds but then went hungry again. i gave it my key, then shovel, then flashlight, but its eyes still went small and it went aggro on my within seconds

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is this intended?

alpine shadow
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As per the config, Shrimp can only spawn on the vanilla moons, right? I didn't see it in person, but I saw that it had spawned via skinwalker console logs, on Auralis, with the moreInteriors bunker interior.

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Not that I'm complaining, I'd like for shrimp to be able to spawn on any moon

umbral roost
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Very very cool mod, keep it up

dark linden
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keep it up indeed very fun

narrow fossil
narrow fossil
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oh I think that's a log to see if the shrimp can play voices in skinwalker mod

tepid wind
alpine shadow
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Those lines come up periodically on every enemy that is currently spawned. I'm testing a ton of custom maps, so I'll let you know if I actually see it in-person.

narrow fossil
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oh ok

sinful remnant
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@narrow fossil after some more testing ive gotta say i LOVE the shrimp and how he plays
i would probably increase how much each item keeps him full, since after some testing, a big bolt only kept him satisfied for 16s
at a bare minimum any item, even weightless ones like keys, should keep him full for 10s or so so they are important to hang onto

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last of all there may need to be a way to lose the Shrimp if you feed it enough, like it should reset aggro or wander off ||(or maybe feeding it BAD food like flashbangs, TZP, masks, pills, etc makes the dog sit for 30s struggling to digest)|| because it following you forever and then camping the entrance is a tad too strong, like pre nerf jesters

alpine shadow
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That skinwalker line keeps popping up, even when the ship is orbit, and even when on the main menu! It's almost as if the enemy is staying loaded, or at least the skinwalker mod thinks it is somehow. This doesn't apply to all the other custom enemies I have, including the boomba, rollinggiant, herobrine, and demogorgon

alpine shadow
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Here's the section of skinwalker code that causes that line. Shrimp is being found in Object.FindObjectsOfType<EnemyAI>(true); ,even when in orbit, or on the main menu

sinful remnant
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does the shrimp only spawn in le office, or can it now spawn in different interiors since the update?

tepid wind
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where is that code being ran?

alpine shadow
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In the update method of the "SkinwalkerModPersistent" class

tepid wind
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AHH

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Ill hit the dev up w/ a suggested change

alpine shadow
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It's seemingly worked for other custom enemies, only detecting ones that are spawned, but it seems to trigger from the start for Shrimp

sinful remnant
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hell yea

alpine shadow
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So yeah, summary, shrimp didn't actually spawn on a modded moon, skinwalkers just thinks it is spawned from the moment you load into a lobby.

fresh depot
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YESSS

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I WAITED SOO LONG

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IM SOO HAPPY

nova spoke
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Found my FPS drop problem, it's LethalNetworkAPI, it destroyed performace, by like 30fps, sadly not useable as I really like this interior

fresh depot
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my fps went down to 120

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but no matters this weak labtop meant for that one mod can tank it

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this 100$ labtop can tank it

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:D

nova spoke
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I've got 90+ mods and it moved from over 60 to dipping under 30

fresh depot
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i made the whole system for that Network mod only

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and seem to fix it

narrow fossil
supple sluice
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I totally forgot to post mine from other day, I thought I did! I am a dummy! D:

nova spoke
supple sluice
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But it just seems like it causes networking problems, I don't remeber errors but there were warnings with some bloating from the API network wise. Caused major issues in Multiplayer for me but SP seemed to work a lot better.

vapid patio
sinful remnant
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yeah something is absolutley trashing my fps

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even when not on an office map

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from 244 to 60

fading gate
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yea

nova spoke
narrow fossil
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perhaps there is a problem with network variables being called too quickly in a short period of time

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ill check again

manic raptor
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This would explain my trash fps as well lol

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From 144-165 down to 30

mellow apex
fresh depot
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how are yall getting 30

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thats a big drop

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i went down to 100 fps

narrow fossil
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I don't know anything about rpc 😅

fading gate
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i went down to like

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8 fps lmao

narrow fossil
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It's not an API issue, it's just that I'm not doing exception handling thingy correctly

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maybe I didn't get it cuz I was testing in SP

nova spoke
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My extensive mod list probably isn't helping, things aren't playing nicely together

acoustic laurel
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Wait the shrimp do a thing?

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I thougth they were just 👁️ 👄 👁️

supple sluice
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Shrimppy does stoofs :3

narrow fossil
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LC_Office 0.1.2

ᵃᵈᵈᵉᵈ

  • Added “Satisfaction” value to Shrimp. Shrimp will now stop following the player for a while if they have enough food. (not tested)

ᶠᶦˣᵉᵈ

  • Fixed softlock occurring when shrimp spawn on all clients except the host.

It may take a while to be viewed on Thunderstore.

slate copper
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Loll I was jsut gonna make a bug report but lemme try that

sinful remnant
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I’ll test as well, thanks for being da best!

narrow fossil
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actually im uploading it rn

slate copper
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lets go

narrow fossil
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I realized that I hadn't read any tutorials or documentation and had forgotten something important

slate copper
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i didnt kno the shimp was hungry lol

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makes sense i would have killed me too

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client didnt see shrimp only me as host. also couldn't get the config to rez 100% of the time on a set map like in 0.1.0. Not sure if you changed anything else in the config stuff.

narrow fossil
slate copper
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this was on 0.1.1 where client couldnt see shrimpy.

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0.1.0 was the last working version i could set the office to rez on a map 100% by setting office rarity = 99999

narrow fossil
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Just set configGuaranteedOffice to true

slate copper
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then setting the OfficeMoonList = OffenseLevel

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will make it rez on all moons or just the ones in OfficeMoonList?

narrow fossil
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the latter

slate copper
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cool thanks!

narrow fossil
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If you set it up and it doesn't work, let me know

slate copper
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will do!

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sry one more question lol... if i wanted the shrimp to also only spawn on offense would i set ShrimpSpawnableMoons = 6 or ShrimpSpawnableMoons = offense

narrow fossil
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0,0,0,0,99999,0,0,0

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set it up like this

slate copper
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ohhhh okay i get it perfect tysm

narrow fossil
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np

umbral roost
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This elevator would make for a PEAK experience mixed with Facility Meltdown. Waiting for the elevator while to clock is ticking

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is there an "apparatus" in LC_Office?

narrow fossil
umbral roost
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Since you made the enterance look similar to the facility It totally makes sense to have one present as well

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Great job btw

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look awesome

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*looks

frail locust
umbral roost
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nomnom?

frail locust
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yuh this guy @tall bluff

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he was making a functioning elevator for the regular interior

umbral roost
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What does he make ?_?

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oh I had no idea

narrow fossil
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I understand it hasn't been released yet

umbral roost
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elevators are cool (Please make them have a chance to Jam)

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not completely tho

tall bluff
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I mainly just have to tidy up the project, do some more syncing/navmesh bug fixes, and finish the rest of the models for the tiles I need, and then it is basically done. Just taking me a bit due to work lol

fading gate
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it would be awesome if there was a rare chance for the elevator to break

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like the music cuts out and it falls down at rappid speed, deals some damage to the players but doesnt kil them, and then you have to climb up an emergency ladder or something

mellow apex
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bros tweaking with all these fps stuff

narrow fossil
tall bluff
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It does fall if it runs out of power, and if you hit the ground with enough speed you take a big chunk of damage yay

fading gate
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oh nice

tall bluff
frail locust
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guh quit hyping me up dawg /j

narrow fossil
brazen cradle
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What i Need to do if there Is a glass panel in front of the elevator

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?

narrow fossil
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call the elevator

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just press the up arrow button

sinful remnant
brazen cradle
sinful remnant
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perhaps after feeding it 3 items of any quality it gets satisfied automatically

narrow fossil
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It looks like a bug

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sadly

sinful remnant
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no worries, tis still a work in progress

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still the best modded mosnter made for this game

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just need minor tweaks

fading gate
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o nice\

tall bluff
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oh right I still need to do sounds boiled

brazen cradle
frail locust
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should modpacks encourage using isthisthewayicame mod to prevent players to just skip the elevator and go straight to the dungeon

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then their means of where they entered could be a false flag

tall bluff
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Unsure, since if you run out of power you have to use a fire escape

frail locust
umbral roost
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having 30 secs to get out of the facility and the elevator BREAKING?

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peak

umbral roost
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also question. Is the elevator the only method of moving between levels?

narrow fossil
umbral roost
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sick

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once thats done Now Ill have to find a way to disable the meltdown alarm in LR MELTDOWN to pause when you step into the elevator so you get some nice elevator break music

spare glade
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This might have been asked, but is there currently a known issue with the elevator not working on modded maps?

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cause it refuses to work for me on modded moons

narrow fossil
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I'm not sure about the modded moons

acoustic laurel
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the.. the elevator??

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haven't used this mod

brave rock
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what moon is this mod on?

slate copper
brave rock
slate copper
brave rock
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oh that's cool

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thanks!

sinful remnant
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@narrow fossil ran into a bug with the shrimp where it is stuck following me and never gets hungry, eats items, or making any noise

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happened right after i fed him and he walked through a spider web

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so it might be a problem with webs or something

slate copper
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@narrow fossil Client still not seeing shrimpy at first. after exiting and coming back in the facility a few times, client did see shrimp but it seemed kinda glitchy. Maybe blob caused issued too maybe? Also i think client was seeing a second shrimp that spawned while host was outside. See videos lol.

I don't think the ShrimpSpawnableMoons = 0,0,0,0,99999,0,0,0 worked because i never once saw shrimp at offense but setting it back to ShrimpSpawnableMoons = 2,3,4,5,300,8,9,10 have now seen shrimpy twice at experimentation. Will see if 300 gets more shrimp at the office.

narrow fossil
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many bugs yay

mossy ivy
candid finch
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YO BOX UPDATE SOON

slate copper
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bugs are okay shrimpy cute :')

candid finch
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still hope to see a hoarder bug using a computer as a easter egg

narrow fossil
sinful remnant
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hell yea

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thank you for your service

sweet tinsel
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The most important detail

tall plinth
sweet tinsel
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Yuh

slate copper
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so far no office shrimp party

sweet tinsel
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wher shrimp

unborn bay
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shrump rare

candid finch
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Consum shermp?

umbral roost
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Shramp?

tiny wave
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Shrek

candid finch
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Jim

dense bay
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@narrow fossil will the new monsters be able to spawn in other interiors (modded) and moons (modded)? Or nada

dawn adder
dawn adder
dense bay
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cant wait for it to come out in thunderstore

narrow fossil
dense bay
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oh shit, didnt know it was out already LMAO

narrow fossil
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actually its out lol

dense bay
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is the multiplayer functional?

narrow fossil
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yep

dense bay
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oh fuck yea

narrow fossil
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but there could still be bugs

dense bay
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time to scare friends by havin the rolling giant chasing them through it

dense bay
tardy urchin
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currently lethallevelloader is causing fps drops.
because I separated them with another profile and I put the more interiors and LC_office mod and lethallevelloader and networkapi are downloaded separately and I don't remember the name of another mod that is downloaded as a complement.
but the thing is that I think lethallevelloader is causing a drop in fps in my game.
60 stable at 23-28 fps.
I hope that the creator of the lethallevelloader mod improves that mod even more. T-T

leaden nebula
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Does the config manual moon name list support naming modded moons?

leaden nebula
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Well this is certainly peculiar

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Ahh CullFactory does not like this interior it seems

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In the time I tabbed out from taking the screenshots to post them the game was down to 1fps and my log was going haywire, hah

elfin ether
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i moved them

livid yoke
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is huge performance loss a known issue?

elfin ether
livid yoke
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even when LC_Office is not generated

elfin ether
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one of

elfin ether
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for some reason it keeps checking the elevator even when not in game

livid yoke
livid yoke
elfin ether
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prolly not

sinful remnant
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@narrow fossil after playing this a bunch with friends, and encountering a few Shrimp, my friends who were unfamiliar with it died a bunch to it, as it’s hard to learn its item eating behavior without reading the description

My main suggestion for them is they should be able to eat items directly out of your hands before eating you. This would organically teach players seeing it for the first time what it does, without killing them

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Besides that, and tuning the saturation mechanic, they are perfect 🥰

sweet tinsel
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Nahhh, bestiary database should tell you tbh. Makes first encounters all the more stressful cx

sinful remnant
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Nah the stress of seeing it start to go crazy then the relief of it just eating your flashlight would be very funny and make for amazing clips

sweet tinsel
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Hmm... Okay you won Masa over with that one.

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That does sound stressful, to suddenly have your flashlight go away i nthe midst of a run

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And then find out that if you dont have anything else, you are likely next LMAO

sinful remnant
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Indeed

sweet tinsel
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Maybe it only gets satisfied if you feed it properly by placing the items down, like if it eats by forcing it from your hand it just stays hangry, and eats because of increased aggression from the way it was fed--

So if it eats from your hand, it never will get satisfied

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👀

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Adds to the learning curve

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"How to tame your shrimp"

sinful remnant
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Nah too complicated, simple is good. Dropping items would still have the advantage of better controlling when it goes aggro

sweet tinsel
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Ehh, not too complicated. And sometimes complicated is good you know? Helps with learning.

Too much simple makes it too easy to master.

leaden nebula
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Would love to play with Shrimp, the elevator load when it's not even office is a bit of a bummer if that's persisting -- and otherwise can't get this running with the cullfactory performance improvements currently. Looking forward to further iterations of this though.

supple sluice
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@narrow fossil I know huge ask but any future plans to release Shrimmpy as a separate enemy to load into? ❤️

narrow fossil
supple sluice
leaden nebula
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does it still have the elevator load issue if you set it to 0?

narrow fossil
supple sluice
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Don't mind loading Office in, just rather dodge loading API and Serialiser in too if it was possible

next ginkgo
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shrimp cannot work without the office which cannot work without those mods

narrow fossil
supple sluice
narrow fossil
leaden nebula
supple sluice
livid yoke
fresh depot
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Not my mod

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I didn't download all the screenshots the creator of it sent

livid yoke
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if it's playable now then yeah it might be the best one but it isn't unfortunately

fresh depot
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Here's more

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Of the same mod

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Not mine

steep seal
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i got this mod before joining this server and when i try to use it it doesnt generate anything other then a staircase to nothing and a elevator that doesnt open

steep seal
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i want it

steep seal
fresh depot
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Not my screenshot but the "OopsAllFlooded" works with other interiors no issues found yet

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Also this mod was made under a few days ago

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The floods

narrow fossil
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I think I fixed the performance issue with elevators... but I'm not sure(not updated yet)

steep seal
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i love interior mods

narrow fossil
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thats cool

fresh depot
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The flood mod?

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Or the interiors

narrow fossil
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flood thingy

fresh depot
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It was released today I believe

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And created few days ago

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BRO is it just me or since yesterday every mod that came out today or yesterday was just so goated

narrow fossil
mossy ivy
steep seal
mossy ivy
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custom music would be really cool

narrow fossil
steep seal
mossy ivy
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yippe

fading gate
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did someone say custom musi-

livid yoke
fading gate
fading gate
livid yoke
mossy ivy
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I don't know if this is already implemented but turning off the power should stop the trap room from activating

fresh depot
livid yoke
fresh depot
fading gate
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zamn

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insane mod

fresh depot
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And the mod I'm not sure if it's real or fake

fading gate
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lmao

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what doy ou mean

livid yoke
fresh depot
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Eh forget what I said

fresh depot
livid yoke
fresh depot
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Will get probably readded when it's finished

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Anyways LCOffice and this mod is a must have

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Once they fixed the bugs

fresh depot
livid yoke
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forgot i can download deprecated mods 👍 💀

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time to test it out

fresh depot
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What do y'all think about this idea though?

fresh depot
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It got removed now

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Time of date:
1/26/2024
4:15 PM

rancid lintel
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well yeah its still in development

narrow fossil
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@tall bluff sorry for ping, does your elevator set the player as a child object of the elevator when they get in?

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like ship

livid yoke
tall bluff
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automod why

livid yoke
tall bluff
steep seal
# livid yoke how so?

[Error : Unity Log] RuntimeNavMeshBuilder: Source mesh Underwater_Modular_Dungeon_Lobby_001 is skipped because it does not allow read access

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for all the generations

livid yoke
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it gave me a bunch of errors but the dungeon got generated

steep seal
livid yoke
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hmmm. were you using other mods?

steep seal
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ye

narrow fossil
#

#1191943294612156436

livid yoke
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sorry

narrow fossil
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its ok

livid yoke
narrow fossil
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🤔

livid yoke
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is this a known issue?

narrow fossil
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no

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never heard of it before

livid yoke
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#1181846289458135080 message

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#1181846289458135080 message

narrow fossil
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ok I'll fix it

livid yoke
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i haven't tested this btw so sorry if i'm making this confusing lmao

narrow fossil
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It's okay thx

livid yoke
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i just thought this might be causing performance issue like the elevator

livid yoke
crimson berry
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i love this mod

mossy ivy
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same

livid yoke
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same

supple sluice
rapid tartan
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this doors all weird

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some doors and vents are like

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loged into walls

narrow fossil
crimson berry
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yea im using cullfactory

crimson berry
fading gate
#

what if there was a room type variant like how the vanilla industrial interior has varying room visuals that looks sorta like an empty school, although not just schools have this kinda architecture/materials

mossy ivy
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could be cool for an end room

fading gate
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i was thinking an "empty school" interior type would be cool but its like similar enough to the office where it could be merged into it and not be out of place

sinful remnant
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@narrow fossil while the fps problems with LethalNetworkAPI are being worked on, could we get a standalone shrimp mod?

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the fps problems are a little too intense rn but i miss shrimp when i have mod disabled

narrow fossil
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fps issue is not due to LethalNetworkAPI, it's just a problem with my code

sinful remnant
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ah gotcha

bronze depot
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is that weight or percentage? so i can balance it with other monsters and put it in a perspective

idle linden
crimson berry
narrow fossil
crimson berry
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"EXCOOOSEE MEEE I SAID EXCOOOSE MEEE"

unborn bay
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shrimp sealed you away

supple sluice
slate copper
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shrimp is the manager said you cannot leave the office early

crimson berry
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shouldn't there be a wall for the ai that stops the monsters from getting in the elevator lmao

slate copper
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if you watch the console during launch it will tell you which map gets which weight

bronze depot
bronze depot
slate copper
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thats it!

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tho like I said i'm not sure if its working correctly

supple sluice
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It's 100% weight and not spawn percentage.

slate copper
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0-300 i believe

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#1196943144009351258 message

narrow fossil
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I need to change the name from chance to weight lol

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I think it might be a little confusing

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uh

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I wrote it wrong

bronze depot
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the shrimp can only spawn in office interiors right? i think i saw info on that but cant remember where. it doesn't say it on the mod page and the introduction post in here is not pinned

slate copper
narrow fossil
bronze depot
fresh depot
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Imagine the end room would be a Easter egg of the backrooms Gate room watching the gate from the control room side

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But Can't get inside the room just watch from the control room

slate copper
narrow fossil
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remaking the start room rn

fresh depot
supple sluice
bronze depot
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saw the same with vents being positioned like this

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floating vent

fresh depot
#

That's all I'm gonna send of the backrooms

bronze depot
#

also putting items in the elevator actually leaves the items on the floor below the elevator at least for me

mossy ivy
radiant gazelle
radiant gazelle
wicked needle
#

Also my game seems to be ultra laggy 20-30fps with the mod installed on a moon, even when the office isn't generated? Is it shrimp? Is he eating my frames?

narrow fossil
#

LC_Office v0.1.3

ᵃᵈᵈᵉᵈ

  • Added two large rooms.
  • Added a prop to several rooms.
  • Remodeled the starting room.
  • Improved dungeon generation.
  • Added Lung apparatus socket machine spawn.

ᶠᶦˣᵉᵈ

  • improved the elevator system, but haven't tested it yet.
  • Fixed a bug where Shrimp's "Satisfaction" system did not work properly.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

mossy ivy
#

amazing

fading gate
#

yooo

sterile hemlock
#

I'm not sure if this has been mentioned, but I've dealt with an occasional glitch where I fall through the floor after entering the office through a fire exit on certain moons

#

It's only happened to me while using LCVR (could be coincidental), and I haven't been able to replicate it since the recent update so I'm hoping it's been fixed somehow

crimson berry
#

LETS GOOOOOOOOOOOOOO

round reef
#

Yay congrats

#

Now if only I could get my apparatus to sync over to clients

mossy ivy
sinful remnant
#

new interirors are beautiful

last wing
#

iirc ooblterra had that bug as well for it's interior

tall plinth
#

door desync seems to happen very often with custom interiors :P

sweet tinsel
#

Exit Gate exiting the sync (they take their job seriously)

supple sluice
mossy ivy
#

slightly bigger glitch
(I was using an infinite stamina mod but I don't think that would effect generation)

supple sluice
#

Have you got the culling cooking up in there?

narrow fossil
#

I forgot to delete it

supple sluice
fleet raven
#

experiencing lag with this one in my modpack! have a lot installed so it's likely some edge incompatibility
018d4941-abeb-430b-9c8d-858dd2facd5f

#

Toggled anything that would have to do with dungeon generation (lag would start after landing and not stop) and LC_Office was the culprit.

#

just reporting here 🫡 love the work

arctic garden
#

Yeah, it been laggy with the inclusion of this mod as well regardless definitely redownloading it when it fully release though 😀

leaden nebula
#

Just reporting in that a number of maps get hammered to single digit fps if run alongside this mod, unfortunately -- UCS Vortex, Nostromo and a few others seem to be completely hosed by it

distant grail
#

UCS Vortex has a map size of 5 so I find dropping the map size to 2.2 completely eliminates stutters for me

#

Even Titan the biggest vanilla map is barely like 2.3 ish

leaden nebula
#

I mean those maps run 90+ fps if I omit LC_Office

narrow fossil
#

this dude makes great mods

#

and so far they are super laggy

#

I think maskedairevamp was fixed tho

sinful remnant
#

the new debris adds a lot of flavor

wide fog
#

having an issue where the shrimp only spawns on experimentation, in the log it shows it puts all the spawn rates in but then lethallib only adds shrimp to experimentation

vapid patio
#

I’m still lagging on non office planets

narrow fossil
#

does anyone know how to rip the assets for my mod?

#

I need some assets from v1.0.3

tepid wind
#

lmaoo

#

you can chuck bundles into assetripper too

narrow fossil
#

I restarted Unity and some files were corrupted 😥

#

I recovered the file lol

barren rover
#

through some profiling it seems like the main issue (afaik) might be the LateUpdate method in ItemElevatorCheck

#

(this is the accumulated time across 6.5 minutes)

#

looking at the code my rough guess is that the usage of GameObject.Find/Object.FindObjectByType<T> contributes to slowing the game down by some amount

tepid wind
#

while ur there can u profile unity explorer pls

barren rover
#

np, if i find anything interesting i'll put them in #dev-general

bronze depot
bronze depot
narrow fossil
#

ok stairroom model is gone now

unborn bay
#

obliterated

bronze depot
#

@narrow fossil are you planning on making spray paint visible on the walls and the ground?

narrow fossil
unborn bay
narrow fossil
unborn bay
#

not related to code at all

#

#1182523433221902376 message

narrow fossil
bronze depot
#

I went through a hallway and suddenly got wallhack

#

that didn't happen to me for the few runs I had before the update

narrow fossil
bronze depot
narrow fossil
bronze depot
tardy urchin
# bronze depot

I get that error with other mods, what is the reason for that navmesh error?

bronze depot
outer grove
#

Shouldnt this make it spawn only in Celest and Kast?

livid yoke
#

think so

#

without LC_Office

#

with LC_Office

#

i have fps cap of 139 ☝️

outer grove
rugged vault
#

and you might need add Level so like CelestLevel,KastLevel. Tho im not sure sometimes on modded moons you dont need to do that

outer grove
rugged vault
#

oh i see

#

ok

#

so yeah keep the 28

livid yoke
narrow fossil
livid yoke
#

ah i see. it's alright

#

i just put these screenshots out here cause i thought nobody understood what i was saying and thought maybe i was the only one having this issue

narrow fossil
#

reason for the performance drop is because heavy code is executed for each item

livid yoke
#

and these codes are executed even if LC_Office is not generated?

outer grove
leaden nebula
# tall plinth nostromo is laggy by itself

It can be, but the point is that it along with a half dozen other moons go to single digit fps if this mod is present, but are significantly better performing if it isn’t. I can run Nostromo at 50+ normally, but other moons this happens with I hit 90+ without office but 2 - 5 fps with it.

narrow fossil
#

It should not run unless it is an office interior but there was a problem with the code

livid yoke
#

Ah i see. Ty

crude dust
#

oooohhhhh

#

thats why

narrow fossil
#

LC_Office v0.1.4

*s m o l Update *

ᶠᶦˣᵉᵈ

  • Minor performance improvements for items.
  • Fixed some bugs in the shrimp.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

rancid lintel
#

coole

#

thanks for the updates 🙂

crude dust
#

yippeee

quaint lynx
#

Is someone getting the error of falling through the floor in the entrance room and fire exits for clients and host not?

hoary geyser
#

is the elevator now synced with other players?

deft tapir
#

Elevator didn't work for host (me) but works for clients

#

I just go thru it (buttons didn't work for me only said "idle"), had to take alternate fire exit route into office room. Shrimps also visible to host only it seems like.

livid yoke
#

after the update 😅 😭

deft tapir
plush shuttle
#

use a prior version until a fix

mossy ivy
#

anyways, the "stanley room" and the entrance should have some couches

prisma turret
mossy ivy
#

It has a new entrance room

#

also shelves and stuff are strewn about

tardy urchin
#

Currently the LC_Office mod causes fps drops
I have many mods but this mod lowers my fps quite a bit from a stable 60 to approximately 23 fps.
The mod is good but I also understand that it is in beta phase and this can happen but I hope you can optimize it better.
In fact, from what I saw, it looks excellent but it has that problem of lowering fps.

livid yoke
#

the latest update improved performance a lot but the elevator is broken

rugged vault
#

do yall know any good mods to make that all monsters can spawn on every moon?

sinful remnant
#

Lethal utilities

rugged vault
#

oh never heard of this

#

thx

steep seal
# deft tapir

I had that issue! I tried explaining it last time though I prob sucked at it

rugged vault
rugged vault
#

yeah Ik there is an open disscussion for that, but its unactive could you explain what is this maybe?

bronze depot
sinful remnant
#

wait really?

#

whats wrong with it

bronze depot
sinful remnant
#

ive been running it just to adjsut enemy spawns to have spookier stuff earler

bronze depot
sinful remnant
#

gotcha

bronze depot
#

im using lethaleditor for this management atm (also a mod by @slim rampart). but this one is actually working. its just more detailed and more complex with more options. for now i disabled the spawn weight configs in lethalutilities and left everything else enabled. lethaleditor will take care of the spawn weights then

deft tapir
muted tundra
#

hey uhh anyone know why elevator works normally for my friends but for me it's closed and buttons aren't working?

muted tundra
oblique parrot
#

whats this blue wall

mortal epoch
#

Looks like that might be a collision wall accidentally left visible

sinful remnant
#

tis

sweet tinsel
#

Yeah

oblique parrot
#

ah

mortal epoch
#

Was showing off mod to my friend, especially the Shrimp

#

They liked the Shrimp

sinful remnant
#

are the fps problems any better?

oblique parrot
#

idrk

sinful remnant
#

and hows the shrimp w saturation mechanic? havent gotten to test yet

oblique parrot
#

im gonna try a later version

#

wait how do i do that

mortal epoch
#

It'll just follow you around and you need to drop some 1H items for it to eat, looks like you need to drop ||up to 4 items for it to eat to go away||,failure to do so it fucking books it to you lmao

arctic garden
#

Yeah the latest update is huge increase fps. One issue is that whoever is host the elevator is broken

oblique parrot
#

oh

mortal epoch
#

I noticed if you drop items too quickly during feeding phase it kinda just sits there beside the other item awkwardly lmao

oblique parrot
#

im trying 0.1.3

mortal epoch
#

I'm unsure of how long it remains satiated when it has reached that point

manic raptor
#

getting this as well

oblique parrot
#

it works better on v0.1.3 you can actualy enter the office

#

uninstall it then reinstall on 0.1.3

manic raptor
#

misalligned vent

rancid lintel
#

blasphemy!!!!

oblique parrot
#

i saw that vent to

#

o

dense bay
#

@narrow fossil i took a quick look in the config, it says shrimp only shows up in vanilla moons, is that gonna change to be all moons, including modded later into the development of the mod, or is that gonna be smth implemented in like next update type thing, there is so much to scroll through so i cant tell if you mentioned it before lol

umbral roost
#

...

#

can you put

#

a vent IN the elevator

#

👀

outer dome
rugged vault
outer dome
#

I will say v0.1.4 doesn't drop my frames to 5 given elevator isn't working atm. But v0.1.3 & below are unplayable

slate copper
#

frame rate on 0.1.4 is great! Just gotta be brave and use the scary teleporter lol

#

or fire exit... lol

slate copper
# bronze depot for example the spawn weights don't work

they kinda do lol. it at least works to keep shrimp from spawning on maps to the extent of my testing. I have it set so the office only an always spawns on offense. I have shrimp set to 300 just for offense but I've yet to see office shrimp...

bronze depot
manic raptor
#

threw this error a fuck ton while departing a planet

#

also i walked in a fire exit and uh

#

one sec

slate copper
#

yeah same thing happened on 0.1.3 for me once lol. I think its when the fire exit spawns in the cross modular piece, or whatever it's called.

#

also was hoping you could call the elevator down as host from inside the office but no such luck lol

crude dust
#

this is no complaint at all and its inevitable for all mods
but when i get done playtesting a mod and wanna play with friends it always ends up breaking right before i can 😅

slate copper
#

if you can stomach 20 to 30 fps 0.1.3 works okayish!

crude dust
#

i have that one glitch where the elevator is perpetually closed

#

could take the fire exit though

slate copper
#

0.1.4 has much better frame rate but host can't access elevator. Clients reportedly can tho.

crude dust
#

yeah i noticed the frame rate increase

#

very nice

slate copper
#

also the stairs down were removed in 0.1.4 but are in 0.1.3

crude dust
#

i wish i had 30 fps

slate copper
#

damn what a trouper lol. you can use the HD company mod to actually lower texture and fog quality etc. might give you a good fps boost somewhat

crude dust
#

i have all of them

#

HD company

#

Performance enhancer

#

the lag fixes

slate copper
#

🙃

crude dust
#

its not that bad

#

you just cant do jump rooms

#

or fight masked

crimson berry
#

@narrow fossil This mod doesn't work if you are the host

#

also when someones gets on the elevator, their position gets put outside on the ship map

supple sluice
sullen nimbus
#

is the elevator door meant to be stuck like this? everyone else can go inside but me

crimson berry
#

yeah i hope zeekers adds new interiors like this

next ginkgo
#

zeekerss said in the v47 update post that they want to focus on improving existing interiors before making new ones

vapid patio
#

just bea fad

supple sluice
#

Fornite survives now because of it's community.

#

Phas would be relevent if they allowed modding.

#

Zeek is just one dude.

frail locust
#

give us the keys to the castle damn it!

supple sluice
#

IT's painfully funny sad :<

frail locust
#

so true

vapid patio
frail locust
#

eww purists

#

the buzzkill people

supple sluice
#

Like only people playing OG are ones who invested too much time into it. Otherwise most of it are speedrunners and mods

#

imo 😛

mortal epoch
#

Depends on the game for me, I think LC as it stands right now is fine vanilla, but I personally at least like SOME immersion/QoL mods at minimum

supple sluice
mortal epoch
#

Ye so I wouldn't be surprised if some modded stuff end up in vanilla

supple sluice
#

Definitely wouldn't be surprised at all to be honest - would love to see it too.

frail locust
#

it would make a healthy relationship between community and zeekers

#

community will keep the game long term that way

vapid patio
#

i hate purist with a burning passion

next ginkgo
#

i don't think a whole lot of mod stuff will be implemented in the base game (unless zeekerss already plans on implementing it) but i do think stuff that makes modding easier, like proper APIs and workshop support will eventually be added

frail locust
vapid patio
#

honeslty i want zeekees to implent mods in game

#

like no r2modman

#

so more people will play it

vapid patio
#

and when u host a game, when people join it installs all the mods

#

i want zeekers to have a mini dev team

frail locust
vapid patio
#

mods

frail locust
#

yeah

frail locust
vapid patio
#

yep

supple sluice
#

He's a 1 man army. Also very expensive to hire engineers.

vapid patio
#

which honeslty sucks, he can push updates faster nos, and bro made oved a million dollars, can easily hire a team

frail locust
#

im sure he can AT LEAST

#

hire 2 devs

vapid patio
#

yea

frail locust
#

just 2

supple sluice
mortal epoch
#

Some sort of modding API baked in would be nice
When I mention mods entering into vanilla I mean by very small scale stuff, like cap of saved items in ship, amount of items allowed to sell to company at once, alwayshearactivewalkies, stuff I can realistically see mixing into vanilla

frail locust
#

the new one

vapid patio
#

Yep lol

supple sluice
#

Love to see it! 😄

#

COD scamming people for years, why people still buy it I don't know 😛

vapid patio
frail locust
vapid patio
#

thats how most fads die out

supple sluice
#

Like when you look at Weasleys moons, they REALLY fit the games asthetics already.

#

More Interiors also as a dungeon

frail locust
#

although

#

main difference between phas and LC, LC has mods and can hold the game while zeekers cooks in the kitchen

#

keeps us distracted from the lack of vanilla updates

#

phas u had to wait months for ANYTHING

supple sluice
#

Phas honestly is a sad story, game is actually good and with how modding communities are the game would thrive like crazy through the year.

vapid patio
supple sluice
frail locust
#

had they been given the freedom

supple sluice
frail locust
#

halo was successful during its prime time because of community creation

#

i dont see why u need to restrict stuff

supple sluice
#

Honestly don't get this mindset, if anything having people wanting to show love to your work and expand from it or even enhance it FOR FREE is massive appreciation that should never be ignored or dismissed.

frail locust
#

it would also put less pressure on devs

#

because the community will be keeping the game fresh

mortal epoch
#

Terraria's also an indie game that took literal eternities at a time to release stuff for the game
Curiously I think it was heavily against modding, but eventually they opened up to it (and a few of the devs even contributed to helping in the modding scene)

supple sluice
#

People out here literally putting hours in for free.

frail locust
#

but good to hear on terraria

supple sluice
#

Look at GTA, people still play it - it REALLY goes to show 😛 People still goof with Skyrim lol 😛

frail locust
#

i have like 5k hours on arma 3

#

a game that came out in 2013

#

and its still kicking cause of mods

vapid patio
supple sluice
#

Arma another mad story, it WAS a mod originally xD

frail locust
#

i love arma so much 😊

vapid patio
#

bro for me minecraft for be a 3/10 game if if wasnt for mods

supple sluice
#

It's like games like Counter-Strike, Insurgency they were all mods made into games.

#

Portal was a student project.

vapid patio
#

mc is boring as hell for me

mossy ivy
#

this has gotten really off topic

frail locust
#

LOL

vapid patio
mossy ivy
#

ehhh

#

not for the entire server but for this mod I think it is

unborn bay
#

and lethal company has been made by a roblox dev!

supple sluice
#

Just appreciating Modders, it's kind of on topic 😄

mossy ivy
#

plus

#

I'm not saying its bad

#

just pointing it out

vapid patio
#

talkimg about how its not in topic is not in topic

mossy ivy
#

ok then

#

sorry

supple sluice
#

Yeah I understand, it is off topic but it's a good point in all fairness. All this stuff, is MASSIVELY appreciated :3

frail locust
unborn bay
supple sluice
#

Like LC_Office actually making the elevator that was in trailer for LC

vapid patio
#

ik i will sound cringe, but i want lc on mobile

unborn bay
#

roblox is like an elder being that just schlarms things into the yumgus

supple sluice
#

Tbh Roblox beat Mike to multiplayer Buckshot Roulette :<

vapid patio
#

this game would be perfect on mobile

supple sluice
#

I was like Mike needs to add multiplayer

#

but then... Roblox...

frail locust
supple sluice
#

Now I am off topic D: I will stop D:

mossy ivy
unborn bay
vapid patio
mossy ivy
#

anyways

#

I think this mod is good but there is a lot of bugs that need to be fixed and also some other issues

frail locust
supple sluice
#

I know it's off topic but I can't wait for the custom ships :3 someone made a loader for it although willies boat is awful D:

vapid patio
#

bro

#

u know what would be sick

mossy ivy
#

what

frail locust
#

wut

vapid patio
#

when you fo into an elevator

supple sluice
#

We need more stuff for the apparatus

#

Not just COmpanyBuilding atm 😛

frail locust
#

another purpose for the apparatus it looks like

vapid patio
#

it brings you to a new interior

#

like facility to,scoopies mod

frail locust
vapid patio
#

or sewer, to bunker

frail locust
#

it was something about how the starting dungeon was the only one working and couldnt generate another one to make a lower floor

supple sluice
#

I honestly want Shrimpy so bad as an Entity standlone :<

frail locust
#

nomnom would explain it better

vapid patio
stable zephyr
supple sluice
#

Maybe one day but not any time soon :<

mossy ivy
#

wonder if there will be any unique scrap for the office

vapid patio
#

so far we have shrimy, demogorgon, rolling giant, scopohoiba

frail locust
vapid patio
frail locust
vapid patio
#

supple sluice
#

Moonseer! ❤️

vapid patio
supple sluice
#

and Walker from Diversity

stable zephyr
#

how are you changing the dungeon without relanding?

vapid patio
frail locust
stable zephyr
#

o

frail locust
# stable zephyr o

he was showcasing for his elevator mod where it generates the exit of the elevator

#

and it will be a diff area each time

#

so ur not always entering the same spot

stable zephyr
#

ahh got it. clearly im 5head

frail locust
#

all good

vapid patio
#

not 5

#

i think

supple sluice
#

Not if you count your cwck

frail locust
#

🤓 ☝️

vapid patio
supple sluice
#

xD

stable zephyr
#

5head is a twitch emote popularized by a streamer

#

i forget the user

vapid patio
#

oh

#

now im the 5head

stable zephyr
vapid patio
#

pewpie or somethinf?

stable zephyr
#

nah

vapid patio
#

im pretty sure hes the most follwed twitch streamer or somethin

unborn bay
crimson berry
#

how do you manually select maps to be chosen in the list?

#

like how do you name them in the list?

#

is it all lowercased?

#

like "expertimentation,vow,abyss atlas,castle grounds,kast"

#

is that how you do it right?
(just a example)

umbral roost
#

I still want a vent in the Elevator

astral latch
#

Can there only be one shrimp or can there be multiple in a single moon?

narrow fossil
#

LC_Office v0.1.5

ᶠᶦˣᵉᵈ

  • Fixed a bug where elevator safety doors would not open when starting the game.
  • Fixed a bug that caused RoundMapSystem to consistently error out on loading.
  • The emergency exit is a bug I can't fix at the moment due to an error in LLL (or a DungeonFlow error in Office), and I'm talking to the LLL developers - sorry!

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

fringe trout
#

has anyone tried running this mod along with other lethallevelloader interiors? i have done that once and it made different interior load for each player

narrow fossil
fringe trout
narrow fossil
#

maybe

#

I'm not sure because my mod has so many bugs lol

supple sluice
#

Shrimpy no like bugs :< Free the shrimpy! xD

manic raptor
#

shrimps is bugs

supple sluice
tardy urchin
#

The fps drops are no longer there.
fixed the fps drops 😄
The bad thing now is that the main entrance continues to bug
How the fire output is also bugged.
I have faith that you can do something with your mod. I wish you luck 😄

livid yoke
#

The fire exit is already known and was mentioned in patch notes. The main entrance was supposedly fixed but it’s not

narrow fossil
#

LC_Office v0.1.6

ᶠᶦˣᵉᵈ

  • Fixed some bugs.
tardy urchin
# narrow fossil # LC_Office v0.1.6 ## ᶠᶦˣᵉᵈ - Fixed some bugs.

The bugged elevator follows, not the elevator itself. But when you enter the room through the main door, it looks all black. If I leave and re-enter through the main entrance, it apparently fixes itself, but when I go down the elevator, some doors inside look black and I can see the rest of the level. As if using noclip.
The same thing also happens in the fire exit door.
I suppose that this error is no longer from lc_office but from the mods that make a dependency, right?

livid yoke
#

i believe so

narrow fossil
#

and this is a test room, and I didn't accidentally delete it

deft tapir
#

Nice to actually use the elevator now. Seems to be just alright and then the doors are now faced like this. Not all of them tho, just the ones near the elevator.

outer dome
tardy urchin
rancid lintel
#

simply a process of trial and error i guess

deft tapir
#

Sometimes the doors don't bug. Fire exit usually has the all seeing room 🤷

narrow fossil
#

theres a large bug right now so I can't remove that room sadsponge

deft tapir
#

It acts like a debug for us atm. It's nice to be able to see the layout tho. Also if you have diversity, or backrooms you can see their interiors as well lol.

tardy urchin
#

@narrow fossil I wanted to take a screenshot but it's literally all dark. This is how I look

narrow fossil
#

???

#

ok

fresh mauve
#

Kinda looks like all the walls and stuff just disappeared

narrow fossil
#

I think something is wrong with the player's camera

#

I see a collider that shouldn't be visible

tardy urchin
#

Before, when that happened to me, it made the game run at 23 or 15 fps.
but in the latest update that no longer happens.
but this bug also happens.

narrow fossil
wicked needle
rancid lintel
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and that just makes sense

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it's designed for the default interiors, correct?

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or is it a conflict that's causing it?

next ginkgo
#

cullfactory does work with custom interiors, i think this is the only exception

tardy urchin
# narrow fossil in what cases does it occur? just random?

I explain
I added the LC_office mod so that level appears on the experiment map.
When I choose the moon and am about to enter through the main door, the video bug appears.
When I leave the moon and go back to experimentation again, the bug still appears.
I tried it with a friend, both with the same modification and it turned out like this for both of us.

narrow fossil
tardy urchin
#

I don't know what it could be, I remember when I was in the first version of the LC_Office mod this didn't happen.
I'm just saying that something must go wrong when the level runs.

narrow fossil
#

maybe not, as i know, CullFactory reduces lag by turning off the rendering of distant objects, but I'm seeing triggers in that video that shouldn't be visable, so I think there's something wrong with the camera's render mask

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just my guess

crimson berry
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Idk shit about unity im just the messenger 🗿

fading gate
#

cullfactory seems to not be super functional in general

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it culls hallways the second i exit them

livid yoke
vapid zinc
#

is that normal that shrimp is desynced?

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i have it on host but other players don't

barren rover
#

I've tested it with a couple of mods (including LC_Office), and it does work pretty well with default settings

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there are edge cases though
if you'd like, I'd love to get the mods you have and test it so it works better

vapid zinc
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like entrance/elevator and some others random rooms too

barren rover
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hmm.. 0.4.1?

vapid zinc
#

yep

barren rover
#

that's really weird

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was depth culling off?

vapid zinc
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it's on, branching depth 3, distance 100, multithreading true

barren rover
#

gotcha

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did that happen only in lc_office dungeons or was it happening everywhere?

grand nimbus
#

Does anyone know if AdvancedCompany's enemy power level config will work for Shrimp?

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Shrimp shows up in the list

umbral turret
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I'd assume it'd override it like it does with morecompany

vapid zinc
#

for other dungeons there's occasionally rooms pop-in

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but not completely broken

vague acorn
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how rare is it for shrimp to spawn?

mortal epoch
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Weights are between 2 - 10 by default

vague acorn
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isn't that the lowest?

mortal epoch
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Lowest is March at 3

vague acorn
#

yeah no titan is highest chance at 10

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experimentation is 2

mortal epoch
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oh lmao

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I forgor what experimentation's default was cause I set the thing to 100 there

vapid zinc
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elevator bug is still there

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door was closed

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and buttons not doing anything

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first time we played it was okay

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second time - this

grand nimbus
#

Can confirm, happened to me too but I didn't have a round where it worked

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I do have LECore though, ill try without

vapid zinc
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i don't

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only LLL

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still the same

grand nimbus
#

First round worked

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When using FacilityMeltdown, most of the lights turn off and start blinking red fine, but the lights in the elevator room stay on

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Ok, two different behaviors

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With LECore the elevator door is closed every round, and pressing the buttons will say "Going up" or "Going down" but nothing will happen

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Without LECore, the first round works fine. The second round, the door is closed, and pressing the buttons doesn't change the Idle at all

vapid zinc
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same here without LECore

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worked only once

grand nimbus
#

LethalExpansion added scripting with DLL, so you can probably add compatibility

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Which I would really appreciate if there's time, the Office interior would be the perfect fit for my Moons modpack

vapid zinc
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it's not lethal expansion

grand nimbus
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Right, but I'm just guessing based on how its acting that it may still break with LE even after its fixed

vapid zinc
#

¯_(ツ)_/¯

deft tapir
#

Yeah confirming that a second time around finding the interior will cause it to not work. Have only LEcore along with LLL.

narrow fossil
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the elevator will (probably) be fixed in the next update

mossy ivy
narrow fossil
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CullFactory working rn??

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I tried it just in case and it worked well

vague acorn
#

hey the shrimp still don't appear

vapid zinc
vague acorn
#

even if i set the spawn chance to 100

narrow fossil
narrow fossil
narrow fossil
vague acorn
vague acorn
narrow fossil
vague acorn
#

k

vague acorn
narrow fossil
vague acorn
#

k

shell pier
#

Are there any specific moons where the shrimp and office have a higher chance of spawning?
If so, what would those moons be?

narrow fossil
#

wait a sec

vague acorn
#

@narrow fossil can you make it so you can choose what moons the shrimp can appear on and the chance that they spawn?

slate copper
#

it already is an option

vague acorn
#

it only lets you change the spawn chance for the base game moons

slate copper
narrow fossil
vague acorn
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so you can't do what that scp interior did?

narrow fossil
shell pier
#

Thank you!

narrow fossil