#LC_Office / LC_Shrimp
1 messages · Page 2 of 1
I mean
When was it updated?
Other guy on SCPDungeon disscusion told me that LECore is compatible with custom interiors now, dint mention LLL itself. Also on the thundertore LECore mod page itself Its says that they made LECore compatible with custom interiors. IG if LLL is used for every custom interior than LLL is compatible too with LECore.
BUT ITS ONLY for LECore not Orginal LE
Btw do yall know why I keep getting a bug where I see an item I can't pick up that isin't actually there.
Kinda anoying mgl
Ngl
Yeah i also had that
OH MY GOD I FIGURED IT OUT
basically
Lol
you have to have the identical config
we thought it only works for the host
spawn chance doesnt matter
Huum
but the host (me) and the other person had the config set up in a way the interior spawns everywhere
other people had it on default which is only on paid moons
so yeah im 90% sure its that
the "An error occurred!" message when recreating a lobby has been fixed in LethalNetworkAPI v2.1.1. It will take a while for it to show up in Thunderstore.
And if anyone has encountered a network error (like an elevator sync bug), please let me know if the same error occurs even after updating LethalNetworkAPI
Next version will shrimp only spawn on office or can they spawn anywhere?
nice!
was the funny bug patched
lmao
It's very very unlikely, but it will allow them to be spawned anywhere
Hell yea, thanks!
I’d love to be able to adjust their spawn rate to increase it a bit for the low tier moons for when starting a new game with my friend group
No rush tho, take your time making great things
dude that was me in school today
i ate the worst combination of food
an insane amount of dairy and those noodles from habachi resturants
Coming Soon™️
add rare chance for the shrimp to stand on his legs and walk away like a gmod character
will need to play the X-Files theme sting if that happens
LC_Office 0.1.1
ᵃᵈᵈᵉᵈ
- Added configuration related to the spawning of Shrimp.
- Added pictures to README.md.
ᶠᶦˣᵉᵈ
- Fixed extreme frame drops occurring when an interior other than an office was created.
- Reduced the time it takes for an enraged Shrimp to reach its maximum speed(acceleration remains the same).
Will do, had to take this out of my pack as i was getting some gnarly errors, but looking forward to testing it again (as many times as it takes dangit, i need my office plus wanna try feeding shrimp the apparatus after i pull it for research)
yes king😍
yeah thats for most mods that have spawn configs for either interiors or enemies, and items too, sometimes if you have a different config on an item/scrap mod, the other people wont see said item or scrap
Can’t wait to test!
He is very hungry, will eat the item you hold, and then go docile for a bit
If you hold no item, he will eat you
So run
||you need to drop the item near him||
||he will then move to the item and eat it||
Their favorite food is woopie cushions, because I don't want them and they always eats them, so it must be true. Also keys
Oh I thought he could eat the item right outta your hand
It may be that shrimp is an invulnerable enemy.
I mean he can't kill?
Idk if this is a planned feature or not but. I have an idea. Maybe you can put items on the elevators shelf or just put them on the floor of the elevator and they go up and down with you until you pick them up. (Cause mine keeps going through the ground)
yea thats in the plan
@narrow fossil just had a shrimp come up to me, and i fed it a big bolt, it was happy for 20 seconds but then went hungry again. i gave it my key, then shovel, then flashlight, but its eyes still went small and it went aggro on my within seconds
is this intended?
As per the config, Shrimp can only spawn on the vanilla moons, right? I didn't see it in person, but I saw that it had spawned via skinwalker console logs, on Auralis, with the moreInteriors bunker interior.
Not that I'm complaining, I'd like for shrimp to be able to spawn on any moon
Very very cool mod, keep it up
keep it up indeed very fun
hunger quenching criteria is weight, but it's not quite balanced yet
or it could just be a bug, ill check later
umm...............??
oh I think that's a log to see if the shrimp can play voices in skinwalker mod
I am shocked it is btw haha
Those lines come up periodically on every enemy that is currently spawned. I'm testing a ton of custom maps, so I'll let you know if I actually see it in-person.
oh ok
@narrow fossil after some more testing ive gotta say i LOVE the shrimp and how he plays
i would probably increase how much each item keeps him full, since after some testing, a big bolt only kept him satisfied for 16s
at a bare minimum any item, even weightless ones like keys, should keep him full for 10s or so so they are important to hang onto
last of all there may need to be a way to lose the Shrimp if you feed it enough, like it should reset aggro or wander off ||(or maybe feeding it BAD food like flashbangs, TZP, masks, pills, etc makes the dog sit for 30s struggling to digest)|| because it following you forever and then camping the entrance is a tad too strong, like pre nerf jesters
That skinwalker line keeps popping up, even when the ship is orbit, and even when on the main menu! It's almost as if the enemy is staying loaded, or at least the skinwalker mod thinks it is somehow. This doesn't apply to all the other custom enemies I have, including the boomba, rollinggiant, herobrine, and demogorgon
shrimp's in your vents
Here's the section of skinwalker code that causes that line. Shrimp is being found in Object.FindObjectsOfType<EnemyAI>(true); ,even when in orbit, or on the main menu
does the shrimp only spawn in le office, or can it now spawn in different interiors since the update?
Skinwalker dev should probably change this code
where is that code being ran?
In the update method of the "SkinwalkerModPersistent" class
It's seemingly worked for other custom enemies, only detecting ones that are spawned, but it seems to trigger from the start for Shrimp
can be found in other interiors
hell yea
So yeah, summary, shrimp didn't actually spawn on a modded moon, skinwalkers just thinks it is spawned from the moment you load into a lobby.
Found my FPS drop problem, it's LethalNetworkAPI, it destroyed performace, by like 30fps, sadly not useable as I really like this interior
my fps went down to 120
but no matters this weak labtop meant for that one mod can tank it
this 100$ labtop can tank it
:D
I've got 90+ mods and it moved from over 60 to dipping under 30
there's probably an error, do you have any logs?
I totally forgot to post mine from other day, I thought I did! I am a dummy! D:
Saw no errors, my logs are super clean
But it just seems like it causes networking problems, I don't remeber errors but there were warnings with some bloating from the API network wise. Caused major issues in Multiplayer for me but SP seemed to work a lot better.
lol
yeah something is absolutley trashing my fps
even when not on an office map
from 244 to 60
yea
It's lethalnetworkapi
perhaps there is a problem with network variables being called too quickly in a short period of time
ill check again
what does network api do
Networking synchronization
I don't know anything about rpc 😅
It's not an API issue, it's just that I'm not doing exception handling thingy correctly
maybe I didn't get it cuz I was testing in SP
My extensive mod list probably isn't helping, things aren't playing nicely together
Shrimppy does stoofs :3
LC_Office 0.1.2
ᵃᵈᵈᵉᵈ
- Added “Satisfaction” value to Shrimp. Shrimp will now stop following the player for a while if they have enough food. (not tested)
ᶠᶦˣᵉᵈ
- Fixed softlock occurring when shrimp spawn on all clients except the host.
It may take a while to be viewed on Thunderstore.
Loll I was jsut gonna make a bug report but lemme try that
I’ll test as well, thanks for being da best!
actually im uploading it rn
lets go
I realized that I hadn't read any tutorials or documentation and had forgotten something important
i didnt kno the shimp was hungry lol
makes sense i would have killed me too
client didnt see shrimp only me as host. also couldn't get the config to rez 100% of the time on a set map like in 0.1.0. Not sure if you changed anything else in the config stuff.
I forgot to register it as a network prefab...... so until the v0.1.1, it would only be visible to the host
this was on 0.1.1 where client couldnt see shrimpy.
0.1.0 was the last working version i could set the office to rez on a map 100% by setting office rarity = 99999
Just set configGuaranteedOffice to true
then setting the OfficeMoonList = OffenseLevel
will make it rez on all moons or just the ones in OfficeMoonList?
the latter
cool thanks!
If you set it up and it doesn't work, let me know
will do!
sry one more question lol... if i wanted the shrimp to also only spawn on offense would i set ShrimpSpawnableMoons = 6 or ShrimpSpawnableMoons = offense
ohhhh okay i get it perfect tysm
np
This elevator would make for a PEAK experience mixed with Facility Meltdown. Waiting for the elevator while to clock is ticking
is there an "apparatus" in LC_Office?
It's possible, but I haven't made the appropriate room yet to make it spawn
Since you made the enterance look similar to the facility It totally makes sense to have one present as well
Great job btw
look awesome
*looks
isnt nomnom's almost finished with his elevator?
nomnom?
yuh this guy @tall bluff
he was making a functioning elevator for the regular interior
I understand it hasn't been released yet
I mainly just have to tidy up the project, do some more syncing/navmesh bug fixes, and finish the rest of the models for the tiles I need, and then it is basically done. Just taking me a bit due to work lol
it would be awesome if there was a rare chance for the elevator to break
like the music cuts out and it falls down at rappid speed, deals some damage to the players but doesnt kil them, and then you have to climb up an emergency ladder or something
bros tweaking with all these fps stuff
I have a question, do elevators use MoveTowards?
It does fall if it runs out of power, and if you hit the ground with enough speed you take a big chunk of damage 
oh nice
It can sure, mine is just a normal lerp since it's explicitly timed, so I just scrub the position with a percentage.
guh quit hyping me up dawg /j
cool. I actually prefer Lerp over MoveTowards too 😅
i fed a shrimp like 7 pieces of scrap and it never got satisfied. satisfaction numbers may need some tweaks as that much scrap pretty oppressive
Thanks
perhaps after feeding it 3 items of any quality it gets satisfied automatically
no worries, tis still a work in progress
still the best modded mosnter made for this game
just need minor tweaks
(if you wanted to see what it does atm)
o nice\
oh right I still need to do sounds 
Sooo cool
i do wanna ask a question though
should modpacks encourage using isthisthewayicame mod to prevent players to just skip the elevator and go straight to the dungeon
then their means of where they entered could be a false flag
Unsure, since if you run out of power you have to use a fire escape
mimics mod will come in handy then
YES ONCE THERE IS AN APPARATUS IN OFFICE THIS WILL CREATE A PEAK MELTDOWN EXPERIENCE
having 30 secs to get out of the facility and the elevator BREAKING?
peak
soon™️
also question. Is the elevator the only method of moving between levels?
there are stairs to the left of the start room
sick
once thats done Now Ill have to find a way to disable the meltdown alarm in LR MELTDOWN to pause when you step into the elevator so you get some nice elevator break music
This might have been asked, but is there currently a known issue with the elevator not working on modded maps?
cause it refuses to work for me on modded moons
I'm not sure about the modded moons
what moon is this mod on?
any, see the piggy,LCOffice.cfg file
so is it a random chance for any moon to be the office inside?
yeah 0 to 300 0 being not at all 300 being very likely. default is set at 50
@narrow fossil ran into a bug with the shrimp where it is stuck following me and never gets hungry, eats items, or making any noise
happened right after i fed him and he walked through a spider web
so it might be a problem with webs or something
@narrow fossil Client still not seeing shrimpy at first. after exiting and coming back in the facility a few times, client did see shrimp but it seemed kinda glitchy. Maybe blob caused issued too maybe? Also i think client was seeing a second shrimp that spawned while host was outside. See videos lol.
I don't think the ShrimpSpawnableMoons = 0,0,0,0,99999,0,0,0 worked because i never once saw shrimp at offense but setting it back to ShrimpSpawnableMoons = 2,3,4,5,300,8,9,10 have now seen shrimpy twice at experimentation. Will see if 300 gets more shrimp at the office.
many bugs 
BOX
YO BOX UPDATE SOON
bugs are okay shrimpy cute :')
still hope to see a hoarder bug using a computer as a easter egg
The most important detail
made in china is the detail?
Yuh
so far no office shrimp party
wher shrimp
shrump rare
Consum shermp?
Shramp?
Shrek
Jim
@narrow fossil will the new monsters be able to spawn in other interiors (modded) and moons (modded)? Or nada
Thanks
What mod are you making?
he spawns in any interior
gotcha
cant wait for it to come out in thunderstore
oh shit, didnt know it was out already LMAO
actually its out lol
is the multiplayer functional?
yep
oh fuck yea
but there could still be bugs
time to scare friends by havin the rolling giant chasing them through it
as to be expected, still in beta, still though, gonna be fun, hope you manage to get it outta beta without any issues
currently lethallevelloader is causing fps drops.
because I separated them with another profile and I put the more interiors and LC_office mod and lethallevelloader and networkapi are downloaded separately and I don't remember the name of another mod that is downloaded as a complement.
but the thing is that I think lethallevelloader is causing a drop in fps in my game.
60 stable at 23-28 fps.
I hope that the creator of the lethallevelloader mod improves that mod even more. T-T
Does the config manual moon name list support naming modded moons?
Well this is certainly peculiar
Ahh CullFactory does not like this interior it seems
In the time I tabbed out from taking the screenshots to post them the game was down to 1fps and my log was going haywire, hah
i moved them
is huge performance loss a known issue?
honesty i downloaded like 5 interiors and this was the only one i liked
even when LC_Office is not generated
one of
thats cuz the elevator is causing it
for some reason it keeps checking the elevator even when not in game
but only when LC_Office is installed 💀
it's not because of the new creature?
prolly not
@narrow fossil after playing this a bunch with friends, and encountering a few Shrimp, my friends who were unfamiliar with it died a bunch to it, as it’s hard to learn its item eating behavior without reading the description
My main suggestion for them is they should be able to eat items directly out of your hands before eating you. This would organically teach players seeing it for the first time what it does, without killing them
Besides that, and tuning the saturation mechanic, they are perfect 🥰
Nahhh, bestiary database should tell you tbh. Makes first encounters all the more stressful cx
Nah the stress of seeing it start to go crazy then the relief of it just eating your flashlight would be very funny and make for amazing clips
Hmm... Okay you won Masa over with that one.
That does sound stressful, to suddenly have your flashlight go away i nthe midst of a run
And then find out that if you dont have anything else, you are likely next LMAO
Indeed
Maybe it only gets satisfied if you feed it properly by placing the items down, like if it eats by forcing it from your hand it just stays hangry, and eats because of increased aggression from the way it was fed--
So if it eats from your hand, it never will get satisfied
👀
Adds to the learning curve
"How to tame your shrimp"
Nah too complicated, simple is good. Dropping items would still have the advantage of better controlling when it goes aggro
Ehh, not too complicated. And sometimes complicated is good you know? Helps with learning.
Too much simple makes it too easy to master.
Would love to play with Shrimp, the elevator load when it's not even office is a bit of a bummer if that's persisting -- and otherwise can't get this running with the cullfactory performance improvements currently. Looking forward to further iterations of this though.
@narrow fossil I know huge ask but any future plans to release Shrimmpy as a separate enemy to load into? ❤️
that was originally in the plan, but since there are quite a few references to other code, I think you should just use them together 😢
If you want to use it as a separate enemy, you can set OfficeRarity to 0 in the config!
Does Shrimmpy use or rely on anything regarding OdinSerializer/LethalNetworkAPI? If not I can just remove those from dependency on my end.
does it still have the elevator load issue if you set it to 0?
i mean Shrimp uses some of the codes in the interior
Does it reference/use anything from those API's though? If I were planning on just using the Enemy to spawn or Shrimmpy needs that API/Serialiser?
Don't mind loading Office in, just rather dodge loading API and Serialiser in too if it was possible
shrimp cannot work without the office which cannot work without those mods
OdinSerializer is a dependency mod of LethalNetworkAPI, and Shrimp requires LethalNetworkAPI to work
Balls :< Okay thank you for info!! ❤️
I'm not sure because it's an error that hasn't happened to me yet. are there any errors in the log?
I'm just still eyeballing this with worry
Where you seeing this?
yeah probably the best one even tho it's still not finished. but the performance is making it hard to play with it
Will you be shocked if I show u this interior in alpha stage
Not my mod
I didn't download all the screenshots the creator of it sent
if it's playable now then yeah it might be the best one but it isn't unfortunately
i got this mod before joining this server and when i try to use it it doesnt generate anything other then a staircase to nothing and a elevator that doesnt open
It should be fixed by now
alright i had the issue last night
Not my screenshot but the "OopsAllFlooded" works with other interiors no issues found yet
Also this mod was made under a few days ago
The floods
I think I fixed the performance issue with elevators... but I'm not sure(not updated yet)
cant wait to see it
i love interior mods
oh I've never seen this before
thats cool
flood thingy
It was released today I believe
And created few days ago
BRO is it just me or since yesterday every mod that came out today or yesterday was just so goated
i want more interior mods
me too lmao that's why I started making dis
these end rooms should have the chance to have a desk or something
lemme know if you need music ive been making music for 6 years 😛
custom music would be really cool
the next update will have a bunch of random props
the thing that sucks is idk at all how to help or make a mod
yippe
did someone say custom musi-
damn looks crazy
this looks awesome
is there a thread for this mod
i read from someone that skinwalker mod logs shrimp even on main menu
I don't know if this is already implemented but turning off the power should stop the trap room from activating
or somethings like that. looks similar to elevator issue
I'm pretty sure that's everything now
And the mod I'm not sure if it's real or fake
wait it's been uploaded to thunderstore?
Eh forget what I said
I'm pretty sure it's gone now

Will get probably readded when it's finished
Anyways LCOffice and this mod is a must have
Once they fixed the bugs
About to gone as well
Bad news
It got removed now
Time of date:
1/26/2024
4:15 PM
well yeah its still in development
@tall bluff sorry for ping, does your elevator set the player as a child object of the elevator when they get in?
like ship
surprisingly good performance. but i had no idea where tf i was, you get lost too easily. and vents spawn in weird places, some even spawn outside
yo
i couldnt load it
automod why
how so?
No, because you can't do that with spawned network objects (the ship is already in the scene so it can do that
)
[Error : Unity Log] RuntimeNavMeshBuilder: Source mesh Underwater_Modular_Dungeon_Lobby_001 is skipped because it does not allow read access
for all the generations
it gave me a bunch of errors but the dungeon got generated
tried again and crashed
hmmm. were you using other mods?
ye
#1191943294612156436
sorry
its ok
@narrow fossil
🤔
is this a known issue?
ok I'll fix it
i haven't tested this btw so sorry if i'm making this confusing lmao
It's okay thx
i just thought this might be causing performance issue like the elevator
np
i love this mod
same
same
That's my screenshot! xD 😮
I don't know why but it conflicts CullFactory 😥
yea im using cullfactory
but also the facility is like way above the elevator lol
what if there was a room type variant like how the vanilla industrial interior has varying room visuals that looks sorta like an empty school, although not just schools have this kinda architecture/materials
could be cool for an end room
i was thinking an "empty school" interior type would be cool but its like similar enough to the office where it could be merged into it and not be out of place
@narrow fossil while the fps problems with LethalNetworkAPI are being worked on, could we get a standalone shrimp mod?
the fps problems are a little too intense rn but i miss shrimp when i have mod disabled
fps issue is not due to LethalNetworkAPI, it's just a problem with my code
ah gotcha
is that weight or percentage? so i can balance it with other monsters and put it in a perspective
ᶦ ʰᵒᵖᵉ ᶦᵗ'ˢ ⁿᵒᵗ ᵃⁿ ᶦˢˢᵘᵉ ʷᶦᵗʰ ᵐʸ ᵃᵖᶦ
@narrow fossil this is a uhh.. a bit game breaking lol
lmaoo ill fix it thanks
"EXCOOOSEE MEEE I SAID EXCOOOSE MEEE"
shrimp sealed you away
Shrimmpy sent you to shadow realm
shrimp is the manager said you cannot leave the office early
shouldn't there be a wall for the ai that stops the monsters from getting in the elevator lmao
each section is 1-300 for each map in order so 2 for experimentation 4 for assurance etc... Tho idk if its working quite right as of 0.1.2
if you watch the console during launch it will tell you which map gets which weight
oh okay
I will look for this
OK, so these are the weight values? so basically the list in the config IS weight
It's 100% weight and not spawn percentage.
I need to change the name from chance to weight lol
I think it might be a little confusing
uh
I wrote it wrong
the shrimp can only spawn in office interiors right? i think i saw info on that but cant remember where. it doesn't say it on the mod page and the introduction post in here is not pinned
its a good way of making the config stuff fit in a small spot in text.
he spawns in every interiors
oh damn okay. ty
Imagine the end room would be a Easter egg of the backrooms Gate room watching the gate from the control room side
But Can't get inside the room just watch from the control room
you can set it that the office always & only spawns on 1 map, and that shrimp only spawns on that map too.
remaking the start room rn
oooooh
Branching! ❤️ 😄
also putting items in the elevator actually leaves the items on the floor below the elevator at least for me
this looks interesting
YAY UPTURNED YAY ME RUNNING AND HITTING A CARDBOARD BOX AND SLOWING DOWN.PNG
shrimp bullied you into a locker
bro got put in jail
Also my game seems to be ultra laggy 20-30fps with the mod installed on a moon, even when the office isn't generated? Is it shrimp? Is he eating my frames?
LC_Office v0.1.3
ᵃᵈᵈᵉᵈ
- Added two large rooms.
- Added a prop to several rooms.
- Remodeled the starting room.
- Improved dungeon generation.
- Added Lung apparatus socket machine spawn.
ᶠᶦˣᵉᵈ
- improved the elevator system, but haven't tested it yet.
- Fixed a bug where Shrimp's "Satisfaction" system did not work properly.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
amazing
yooo
I'm not sure if this has been mentioned, but I've dealt with an occasional glitch where I fall through the floor after entering the office through a fire exit on certain moons
It's only happened to me while using LCVR (could be coincidental), and I haven't been able to replicate it since the recent update so I'm hoping it's been fixed somehow
LETS GOOOOOOOOOOOOOO
found a small glitch but I'm not sure how you would fix it
new interirors are beautiful
iirc ooblterra had that bug as well for it's interior
door desync seems to happen very often with custom interiors :P
Exit Gate exiting the sync (they take their job seriously)
ow wow first time I've actually seen this occur 😮
slightly bigger glitch
(I was using an infinite stamina mod but I don't think that would effect generation)
Have you got the culling cooking up in there?
oh thats..... testing room.
I forgot to delete it
cough Easter egg 😉 travelling between the leylines 😄
WOOOOOO
experiencing lag with this one in my modpack! have a lot installed so it's likely some edge incompatibility
018d4941-abeb-430b-9c8d-858dd2facd5f
Toggled anything that would have to do with dungeon generation (lag would start after landing and not stop) and LC_Office was the culprit.
just reporting here 🫡 love the work
Yeah, it been laggy with the inclusion of this mod as well regardless definitely redownloading it when it fully release though 😀
Just reporting in that a number of maps get hammered to single digit fps if run alongside this mod, unfortunately -- UCS Vortex, Nostromo and a few others seem to be completely hosed by it
UCS Vortex has a map size of 5 so I find dropping the map size to 2.2 completely eliminates stutters for me
Even Titan the biggest vanilla map is barely like 2.3 ish
I mean those maps run 90+ fps if I omit LC_Office
this dude makes great mods
and so far they are super laggy
I think maskedairevamp was fixed tho
the new debris adds a lot of flavor
having an issue where the shrimp only spawns on experimentation, in the log it shows it puts all the spawn rates in but then lethallib only adds shrimp to experimentation
I’m still lagging on non office planets
through some profiling it seems like the main issue (afaik) might be the LateUpdate method in ItemElevatorCheck
(this is the accumulated time across 6.5 minutes)
looking at the code my rough guess is that the usage of GameObject.Find/Object.FindObjectByType<T> contributes to slowing the game down by some amount
This might help
while ur there can u profile unity explorer pls
np, if i find anything interesting i'll put them in #dev-general
Anyone thoughts on this?
Or this?
most of the code isn't optimized yet, and I've modified some assets to optimize them now, but the files are broken and I'm busy fixing them 
ok stairroom model is gone now
obliterated
@narrow fossil are you planning on making spray paint visible on the walls and the ground?
yes, If I figure out how to fix it
other dungeon makers figured it out, did you see how they did it?
I'll check the code later
nostromo is laggy by itself
thx
I went through a hallway and suddenly got wallhack
that didn't happen to me for the few runs I had before the update
shrimp error 
okay and this?
@bronze depot
oh i didn't see that. alright. just wanted that you know
I get that error with other mods, what is the reason for that navmesh error?
#1196943144009351258 message
Apparently it has something to do with enemies maneuvering the interior
Shouldnt this make it spawn only in Celest and Kast?
yea somethting is wrong, I made OfficeGuaranteed false and it still spawn 100% times in every moon
You dont need the 28 on Celest
and you might need add Level so like CelestLevel,KastLevel. Tho im not sure sometimes on modded moons you dont need to do that
No I think that is fine, I use other custom interiors and its working fine with the internal name of the custom moon
is anyone else experiencing this? (look at the fps on the left side of the screen)
It seems like the problem has been fixed, but now there is a serious bug and I can't update 😭
ah i see. it's alright
i just put these screenshots out here cause i thought nobody understood what i was saying and thought maybe i was the only one having this issue
reason for the performance drop is because heavy code is executed for each item
and these codes are executed even if LC_Office is not generated?
So I cant find a way to make it spawn 100% in selected custom moons, is it just impossible? It either spawns in every moon or 300 rarity in customs, which is like 50% chance
It can be, but the point is that it along with a half dozen other moons go to single digit fps if this mod is present, but are significantly better performing if it isn’t. I can run Nostromo at 50+ normally, but other moons this happens with I hit 90+ without office but 2 - 5 fps with it.
yes
It should not run unless it is an office interior but there was a problem with the code
Ah i see. Ty
LC_Office v0.1.4
*s m o l Update *
ᶠᶦˣᵉᵈ
- Minor performance improvements for items.
- Fixed some bugs in the shrimp.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
yippeee
Is someone getting the error of falling through the floor in the entrance room and fire exits for clients and host not?
is the elevator now synced with other players?
Elevator didn't work for host (me) but works for clients
I just go thru it (buttons didn't work for me only said "idle"), had to take alternate fire exit route into office room. Shrimps also visible to host only it seems like.
same x2
after the update 😅 😭
use a prior version until a fix
same issue
anyways, the "stanley room" and the entrance should have some couches
Wait the elevator can be anywhere on the inside now?
Currently the LC_Office mod causes fps drops
I have many mods but this mod lowers my fps quite a bit from a stable 60 to approximately 23 fps.
The mod is good but I also understand that it is in beta phase and this can happen but I hope you can optimize it better.
In fact, from what I saw, it looks excellent but it has that problem of lowering fps.
the latest update improved performance a lot but the elevator is broken
do yall know any good mods to make that all monsters can spawn on every moon?
Lethal utilities
I had that issue! I tried explaining it last time though I prob sucked at it
wow this mod has everything you would need, also everything is disabled by default
yeah Ik there is an open disscussion for that, but its unactive could you explain what is this maybe?
well this mod is kinda broken atm
some features don't work
we're waiting for @slim rampart to rework the mod
for example the spawn weights don't work
ive been running it just to adjsut enemy spawns to have spookier stuff earler
i noticed the issue when i set every mob to 0 except masked enemies (on 100) and still some of the monsters that were disabled spawned and masked enemies didnt spawn at all
gotcha
im using lethaleditor for this management atm (also a mod by @slim rampart). but this one is actually working. its just more detailed and more complex with more options. for now i disabled the spawn weight configs in lethalutilities and left everything else enabled. lethaleditor will take care of the spawn weights then
Yeah I keep getting this. Elevator is non responsive, clients can use it tho. Fire escape has a room with no walls. All good, I'll disable for now.
hey uhh anyone know why elevator works normally for my friends but for me it's closed and buttons aren't working?
oh
whats this blue wall
Looks like that might be a collision wall accidentally left visible
tis
Yeah
ah
are the fps problems any better?
idrk
and hows the shrimp w saturation mechanic? havent gotten to test yet
It'll just follow you around and you need to drop some 1H items for it to eat, looks like you need to drop ||up to 4 items for it to eat to go away||,failure to do so it fucking books it to you lmao
Yeah the latest update is huge increase fps. One issue is that whoever is host the elevator is broken
oh
I noticed if you drop items too quickly during feeding phase it kinda just sits there beside the other item awkwardly lmao
im trying 0.1.3
I'm unsure of how long it remains satiated when it has reached that point
getting this as well
it works better on v0.1.3 you can actualy enter the office
uninstall it then reinstall on 0.1.3
misalligned vent
blasphemy!!!!
@narrow fossil i took a quick look in the config, it says shrimp only shows up in vanilla moons, is that gonna change to be all moons, including modded later into the development of the mod, or is that gonna be smth implemented in like next update type thing, there is so much to scroll through so i cant tell if you mentioned it before lol
?
Could you dm me your config file for spawn rates I would like to take a look.
I will say v0.1.4 doesn't drop my frames to 5 given elevator isn't working atm. But v0.1.3 & below are unplayable
frame rate on 0.1.4 is great! Just gotta be brave and use the scary teleporter lol
or fire exit... lol
they kinda do lol. it at least works to keep shrimp from spawning on maps to the extent of my testing. I have it set so the office only an always spawns on offense. I have shrimp set to 300 just for offense but I've yet to see office shrimp...
yeah any fix?
hm for me there were issues with spawning... idk
threw this error a fuck ton while departing a planet
also i walked in a fire exit and uh
one sec
yeah same thing happened on 0.1.3 for me once lol. I think its when the fire exit spawns in the cross modular piece, or whatever it's called.
also was hoping you could call the elevator down as host from inside the office but no such luck lol
this is no complaint at all and its inevitable for all mods
but when i get done playtesting a mod and wanna play with friends it always ends up breaking right before i can 😅
if you can stomach 20 to 30 fps 0.1.3 works okayish!
i have that one glitch where the elevator is perpetually closed
could take the fire exit though
0.1.4 has much better frame rate but host can't access elevator. Clients reportedly can tho.
also the stairs down were removed in 0.1.4 but are in 0.1.3
also i play on 9-12 fps on average lol
i wish i had 30 fps
damn what a trouper lol. you can use the HD company mod to actually lower texture and fog quality etc. might give you a good fps boost somewhat
🙃
@narrow fossil This mod doesn't work if you are the host
also when someones gets on the elevator, their position gets put outside on the ship map
There's also another mod (haven't tried it) that destroys any quality in the game and gives apparent huge FPS boosts, can't confirm tho
is the elevator door meant to be stuck like this? everyone else can go inside but me
yeah i hope zeekers adds new interiors like this
zeekerss said in the v47 update post that they want to focus on improving existing interiors before making new ones
he nees to update faster, or else the game will die out
just bea fad
That's what mods are for. Pretty sure minecraft done alright xD
Fornite survives now because of it's community.
Phas would be relevent if they allowed modding.
Zeek is just one dude.
funny too cause phas is on unity like lethal company
give us the keys to the castle damn it!
IT's painfully funny sad :<
so true
true but not everyone plays with mods
Like only people playing OG are ones who invested too much time into it. Otherwise most of it are speedrunners and mods
imo 😛
Depends on the game for me, I think LC as it stands right now is fine vanilla, but I personally at least like SOME immersion/QoL mods at minimum
This is true BUT game still also early access I think?
Ye so I wouldn't be surprised if some modded stuff end up in vanilla
Definitely wouldn't be surprised at all to be honest - would love to see it too.
it would make a healthy relationship between community and zeekers
community will keep the game long term that way
i hate purist with a burning passion
i don't think a whole lot of mod stuff will be implemented in the base game (unless zeekerss already plans on implementing it) but i do think stuff that makes modding easier, like proper APIs and workshop support will eventually be added
a lot of the mod stuff zeekers can add are the community bug fixes and quality of life
honeslty i want zeekees to implent mods in game
like no r2modman
so more people will play it
yeah, that's what i mean
and when u host a game, when people join it installs all the mods
i want zeekers to have a mini dev team
thatd be nice, i hate having to give codes to my friends since im always adding new things
same everyday i add, tweak, or remove
mods
yeah
unfortunately in his bio on discord it says hes not looking for anyone
yep
Would love to see Steamworkshop up and running, although god knows what kind of havoc modders would have to deal with 😛 workshop pushes can be just as questionable haha xD
He's a 1 man army. Also very expensive to hire engineers.
which honeslty sucks, he can push updates faster nos, and bro made oved a million dollars, can easily hire a team
yea
like tmodoader
it may be expensive but he made a lotttt of money, so much he passed COD sales
im sure he can AT LEAST
hire 2 devs
yea
just 2
Which COD? haha that's actually beautiful
Some sort of modding API baked in would be nice
When I mention mods entering into vanilla I mean by very small scale stuff, like cap of saved items in ship, amount of items allowed to sell to company at once, alwayshearactivewalkies, stuff I can realistically see mixing into vanilla
Yep lol
Love to see it! 😄
COD scamming people for years, why people still buy it I don't know 😛
honestly thr custom interiors would be great too, but unlikley
people are sheep
something that the phas dev didn't do till like a year or two later when people was sick of the lack of content spanning months
thats how most fads die out
Like when you look at Weasleys moons, they REALLY fit the games asthetics already.
More Interiors also as a dungeon
although
main difference between phas and LC, LC has mods and can hold the game while zeekers cooks in the kitchen
keeps us distracted from the lack of vanilla updates
phas u had to wait months for ANYTHING
Phas honestly is a sad story, game is actually good and with how modding communities are the game would thrive like crazy through the year.
once it adss texures
The textures really make it pop! :3
i think phas modders would overhaul a lot of the game's core issues
had they been given the freedom
Wouldn't suprised me why they don't want it modded xD Be totally different game 😛
thats one of the main dev points against mods that said to my friend, but to me thats such a narrow minded mindset
halo was successful during its prime time because of community creation
i dont see why u need to restrict stuff
Honestly don't get this mindset, if anything having people wanting to show love to your work and expand from it or even enhance it FOR FREE is massive appreciation that should never be ignored or dismissed.
yeah exactly my view
it would also put less pressure on devs
because the community will be keeping the game fresh
Terraria's also an indie game that took literal eternities at a time to release stuff for the game
Curiously I think it was heavily against modding, but eventually they opened up to it (and a few of the devs even contributed to helping in the modding scene)
People out here literally putting hours in for free.
as long modding exists the game will last forever, depending how much freedom they give
but good to hear on terraria
Look at GTA, people still play it - it REALLY goes to show 😛 People still goof with Skyrim lol 😛
i have like 5k hours on arma 3
a game that came out in 2013
and its still kicking cause of mods
they shut down calamity for a bit
Arma another mad story, it WAS a mod originally xD
i love arma so much 😊
bro for me minecraft for be a 3/10 game if if wasnt for mods
It's like games like Counter-Strike, Insurgency they were all mods made into games.
Portal was a student project.
mc is boring as hell for me
this has gotten really off topic
LOL
debatable
and lethal company has been made by a roblox dev!
Just appreciating Modders, it's kind of on topic 😄
talkimg about how its not in topic is not in topic
Yeah I understand, it is off topic but it's a good point in all fairness. All this stuff, is MASSIVELY appreciated :3
which ironically roblox has made their own lethal company version albeit A SHITTY ONE
the amount of roblox lethal company ripoffs is uncountable
Like LC_Office actually making the elevator that was in trailer for LC
ik i will sound cringe, but i want lc on mobile
roblox is like an elder being that just schlarms things into the yumgus
Tbh Roblox beat Mike to multiplayer Buckshot Roulette :<
this game would be perfect on mobile
im more excited for @tall bluff's elevator cause we can use the elevator on the regular interior and his elevator from what it looks like goes to a random area of the interior
Now I am off topic D: I will stop D:
I don't think its the exact same elevator because the other one had the apparatus
imagine making a jump on mobile
not that hard
ooooo 😮
anyways
I think this mod is good but there is a lot of bugs that need to be fixed and also some other issues
yea
I know it's off topic but I can't wait for the custom ships :3 someone made a loader for it although willies boat is awful D:
what
wut
when you fo into an elevator
No way bro this is gonna be beautiful 😄
We need more stuff for the apparatus
Not just COmpanyBuilding atm 😛
yeah at least his elevator requires a functioning apparatus to work
another purpose for the apparatus it looks like
he was working on that but he had some hurdle. he plans to have it just go to the facility for now.
or sewer, to bunker
it was something about how the starting dungeon was the only one working and couldnt generate another one to make a lower floor
I honestly want Shrimpy so bad as an Entity standlone :<
nomnom would explain it better
same cause office lags my game still
How?
Maybe one day but not any time soon :<
wonder if there will be any unique scrap for the office
so far we have shrimy, demogorgon, rolling giant, scopohoiba
Skibidi!
uh
sneer is next 🔥
…
Moonseer! ❤️
yessir
and Walker from Diversity
how are you changing the dungeon without relanding?
thats also close
im not, thats nomnom's work
o
he was showcasing for his elevator mod where it generates the exit of the elevator
and it will be a diff area each time
so ur not always entering the same spot
ahh got it. clearly im 5head
all good
Not if you count your cwck
🤓 ☝️
ur what
oh
xD
nah
im pretty sure hes the most follwed twitch streamer or somethin
breakcore facility generation
how do you manually select maps to be chosen in the list?
like how do you name them in the list?
is it all lowercased?
like "expertimentation,vow,abyss atlas,castle grounds,kast"
is that how you do it right?
(just a example)
I still want a vent in the Elevator
Can there only be one shrimp or can there be multiple in a single moon?
max shrimp is one
LC_Office v0.1.5
ᶠᶦˣᵉᵈ
- Fixed a bug where elevator safety doors would not open when starting the game.
- Fixed a bug that caused
RoundMapSystemto consistently error out on loading. - The emergency exit is a bug I can't fix at the moment due to an error in LLL (or a DungeonFlow error in Office), and I'm talking to the LLL developers - sorry!
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
has anyone tried running this mod along with other lethallevelloader interiors? i have done that once and it made different interior load for each player
That's likely to happen if the players have different config
but if the configs are the same it won't happen?
shrimps is bugs
:<
i'm still having elevator door issue
The fps drops are no longer there.
fixed the fps drops 😄
The bad thing now is that the main entrance continues to bug
How the fire output is also bugged.
I have faith that you can do something with your mod. I wish you luck 😄
The fire exit is already known and was mentioned in patch notes. The main entrance was supposedly fixed but it’s not
LC_Office v0.1.6
ᶠᶦˣᵉᵈ
- Fixed some bugs.
The bugged elevator follows, not the elevator itself. But when you enter the room through the main door, it looks all black. If I leave and re-enter through the main entrance, it apparently fixes itself, but when I go down the elevator, some doors inside look black and I can see the rest of the level. As if using noclip.
The same thing also happens in the fire exit door.
I suppose that this error is no longer from lc_office but from the mods that make a dependency, right?
i believe so
didn't know apparatus was integrated
do you have any screenshots?
and this is a test room, and I didn't accidentally delete it
Nice to actually use the elevator now. Seems to be just alright and then the doors are now faced like this. Not all of them tho, just the ones near the elevator.
I'm going to take a screenshot of the main entry when it bugs, now I'm going to do that and show you what I get.
simply a process of trial and error i guess
Sometimes the doors don't bug. Fire exit usually has the all seeing room 🤷
@deft tapir this
theres a large bug right now so I can't remove that room 
It acts like a debug for us atm. It's nice to be able to see the layout tho. Also if you have diversity, or backrooms you can see their interiors as well lol.
@narrow fossil I wanted to take a screenshot but it's literally all dark. This is how I look
Kinda looks like all the walls and stuff just disappeared
culling?
I think something is wrong with the player's camera
I see a collider that shouldn't be visible
Before, when that happened to me, it made the game run at 23 or 15 fps.
but in the latest update that no longer happens.
but this bug also happens.
in what cases does it occur? just random?
That was my guess too, heard CullFactory doesn't work well with custom interiors
and that just makes sense
it's designed for the default interiors, correct?
or is it a conflict that's causing it?
cullfactory does work with custom interiors, i think this is the only exception
I explain
I added the LC_office mod so that level appears on the experiment map.
When I choose the moon and am about to enter through the main door, the video bug appears.
When I leave the moon and go back to experimentation again, the bug still appears.
I tried it with a friend, both with the same modification and it turned out like this for both of us.

I don't know what it could be, I remember when I was in the first version of the LC_Office mod this didn't happen.
I'm just saying that something must go wrong when the level runs.
Probably cull factory
maybe not, as i know, CullFactory reduces lag by turning off the rendering of distant objects, but I'm seeing triggers in that video that shouldn't be visable, so I think there's something wrong with the camera's render mask
just my guess
Idk shit about unity im just the messenger 🗿
cullfactory seems to not be super functional in general
it culls hallways the second i exit them
this happened to me too like once before, idk what made it happen
that depends on your setting, if you have your depth set to 1 then everything except the room you're in will be culled
I've tested it with a couple of mods (including LC_Office), and it does work pretty well with default settings
there are edge cases though
if you'd like, I'd love to get the mods you have and test it so it works better
i boosted cull radius to 100, but it still cuts some rooms completely
like entrance/elevator and some others random rooms too
hmm.. 0.4.1?
yep
it's on, branching depth 3, distance 100, multithreading true
Does anyone know if AdvancedCompany's enemy power level config will work for Shrimp?
Shrimp shows up in the list
I'd assume it'd override it like it does with morecompany
only on office
for other dungeons there's occasionally rooms pop-in
but not completely broken
how rare is it for shrimp to spawn?
rn it's configurable per vanilla moon, highest chances at base is in Titan I believe
Weights are between 2 - 10 by default
isn't that the lowest?
Lowest is March at 3
oh lmao
I forgor what experimentation's default was cause I set the thing to 100 there
elevator bug is still there
door was closed
and buttons not doing anything
first time we played it was okay
second time - this
Can confirm, happened to me too but I didn't have a round where it worked
I do have LECore though, ill try without
First round worked
When using FacilityMeltdown, most of the lights turn off and start blinking red fine, but the lights in the elevator room stay on
Ok, two different behaviors
With LECore the elevator door is closed every round, and pressing the buttons will say "Going up" or "Going down" but nothing will happen
Without LECore, the first round works fine. The second round, the door is closed, and pressing the buttons doesn't change the Idle at all
yes
same here without LECore
worked only once
LethalExpansion added scripting with DLL, so you can probably add compatibility
Which I would really appreciate if there's time, the Office interior would be the perfect fit for my Moons modpack
it's not lethal expansion
Right, but I'm just guessing based on how its acting that it may still break with LE even after its fixed
¯_(ツ)_/¯
Yeah confirming that a second time around finding the interior will cause it to not work. Have only LEcore along with LLL.
cool
hey the shrimp still don't appear
version 0.4 completely broke render of some rooms for me
even if i set the spawn chance to 100

what type of interior was it
yeah i think i fixed it
experimentation
also want to get this out, that glass door was blocking the elevator when i went to experimentation twice in a row and the OfficeGuaranteed was set to true
yes I think that will probably be fixed in the next update too
k
also a quick question, what do the shrimp do? i've been trying to find out myself but they never spawn.
||he eats items dropped by nearby players||, and if ||he can't eat for a long time, it will eat the player it was following||
k
Are there any specific moons where the shrimp and office have a higher chance of spawning?
If so, what would those moons be?
wait a sec
@narrow fossil can you make it so you can choose what moons the shrimp can appear on and the chance that they spawn?
it already is an option
for custom moons
it only lets you change the spawn chance for the base game moons
`[Spawn]
Set the shrimp spawn probability for each moon. In this order:
(experimentation, assurance, vow, march, offense, rend, dine, titan).
Only vanilla moon(s) can be configured.
Setting type: String
Default value: 2,4,5,3,6,8,8,10
ShrimpSpawnableMoons = 2,4,5,3,6,8,8,10`
with default config titan has highest spawn rate
I don't think it will spawn on custom moons yet (LethalLib doesn't support it yet)
so you can't do what that scp interior did?
Thank you very much!
Sheet1
Experimentation,Assurance,Vow,March,Rend,Dine,Offense,Titan
Centipede,51,93,61,38,31,52,27,54
SandSpider,58,69,40,64,43,64,44,59
HoarderBug,28,78,63,36,X,48,16,38
Flowerman,13,14,80,56,51,25,3,62
Crawler,16,24,9,74,X,48,55,54
Blob,31,28,28,15,6,39,32,20
DressGirl,1,1,X,X,20,18,X,28
Puffer,28
Thank you!
the interior can be spawned on a custom moon using LLL's, but the monsters use LethalLib