#Scarlet Devil Mansion v2.2(紅魔館)

1 messages · Page 6 of 1

rare needle
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Also I removed DimmingFlashlights from my list cus I noticed it causes an issue where once the color changed flashlights go dull they don't become bright again when charging them lol

tranquil frigate
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I checked their code, it really looks like they messed up the code with literally one symbol

rare needle
tranquil frigate
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Wtf how

rare needle
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I have no idea

tranquil frigate
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I'll take another look later. There's like no reason to why that should happen

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You right it's not a necessity, but since that flashlight is just a regular flashlight, it should act like one

rare needle
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Yeah, it could just be the change of color triggers it to bug somehow who knows

silver hare
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Speaking of the colored flashlights, they seem to be mostly compatible with ReservedFlashlightSlot now, however when I first did the combination to create the new flashlight the sprite disappeared and the flashlight didn't function (though it did go into the slot). Once I dropped it onto the ground and picked it up again it worked as intended, but I ended up having a giant crystal show up in my hand rather than the flashlight which looked kind of funny. I also saw the crystal show up on the back of my playermodel, looking almost as if it's floating in the air - not sure if that's intended or some sort of bug. (Code: 018e4a5a-7ef2-6c6d-21dc-a697c16cfcdf) Other than all that, before you go on break, if you can put setting(s) in the config for the value of the demonic paintings and/or have it refer to FacilityMeltdown for the value before you leave, that'd be great. I know I mentioned it before but figured I'd say it again just in case since I don't think I saw it talked about recently.

tranquil frigate
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ill be doing these in the next two days. which does include the stuff asked by @silver hare @rare needle @fluid pike

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i will probably not add new content besides maybe a few library variants. this is mostly bug fixes and mod compability fixes

rare needle
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👀

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Are you using a model replacement mod? Probably another issue with ModelReplacementAPI from the sounds of it

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If not then idk

amber osprey
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Lighting situation is good now. 👍 My friend who always inverses in who used to hate the map approves now.

tranquil frigate
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glad to hear

rare needle
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The only issue I have is trying to find the Fire Exit sometimes

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Cus it's a solid black door and blends in it's so easy to miss it sometimes lol

rare needle
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I imagine it wouldn't be too hard to do but I could be wrong ☠️

tranquil frigate
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the modeler that was helping me out is busy with life atm

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so technically easy, but no one to do it

rare needle
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Ahhhh well I hope you can manage it sometime soon 🙂

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I still wonder what a friendly addition could be to make the fire exit easier to find, maybe a light above it or an outline around the door. I keep see a cool dark purple working for the atmosphere of the interior

tranquil frigate
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i actually finished what i was supposed to do today, so ima try my hand on that

rare needle
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I already love the dark smoke underneath it

tranquil frigate
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and while i do that, i will also add the regular fire exit config, so my dungeon can be used with mimics

rare needle
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Yeah, I personally removed Mimics after realizing it was unoptimized but I can see a lot of people loving the addition 🙂

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It was the fact it was unoptimized paired with my friend group never dying to them anymore

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😆

cinder kettle
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why does this require cullfactory

tranquil frigate
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my dungeon benefits too much from its speed up

rare needle
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You should be using CullFactory anyways imo

cinder kettle
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i do believe it breaks with certain interiors i use though

rare needle
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You can exclude them, the interiors I use all work with it

tranquil frigate
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from what i heard, most interiors have been fixed

rare needle
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I use Office, this one, and Dantors though

cinder kettle
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hm, alrighty

tranquil frigate
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a fire exit config was supposed to be easy

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but once again, zeekers throws some fun surprises

tranquil frigate
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i had my fire exits all figured out

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i even set it up so i can easily replace them

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by zeeker's fire exits is just one simple prefab with a model, which network spawns the actual teleporting script

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that's even more work wtf (for me)

opal wigeon
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i thought i told you about this haha

tranquil frigate
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that must have been so nonsensical that it went from one ear to the other

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unbelievable, i thought

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fiction, i thought

opal wigeon
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its not that bad

tranquil frigate
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well ya, but when you wanna support both, well i gotta go back from square 1 to do it right

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(2 hours of life down the drain)

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i will never forgive zeeks for this

opal wigeon
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what are you trying to mess with here

tranquil frigate
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my dungeon fire exits OR the vanilla fire exits (based on a config)

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as I do not have the time to setup my doors correctly for mimics, so ill just give them the vanilla fire exits instead

opal wigeon
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whats zeekers fire exits got to do with this

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just use ur own bestie

tranquil frigate
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for mod purposes, i just said

rare needle
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She wants to add a config to use the Vanilla Fire Exit for compat with mimics

opal wigeon
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i dont actually understand the problem here

rare needle
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She's having trouble getting the config option to work

opal wigeon
rare needle
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Ahhh okay okay ^^

tranquil frigate
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My doors = good, but not mod compatible
Vanilla doors = shit, but mod compatible

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Gamers = want both for funsies

opal wigeon
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yeah but whats the problem in doing that

tranquil frigate
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My doors = setup correctly
Vanilla doors = setup like garbage
I gotta setup my doors like garbage so it fits with vanilla

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Which is 2 hours

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I'm lowkey seeething

opal wigeon
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what about them is setup like garbage

tranquil frigate
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Half joke, half me being annoyed

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Garbage? Well that's suggestive really

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But I'm being inconvenienced, so it must be garbage

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I don't make the rules here, but thems the facts

rare needle
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Batby while you're here, how easy/hard would it be for Raphtalia to get the main entrance doors to be double doors? They said they were working with someone on it but they were busy

opal wigeon
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like outside?

tranquil frigate
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That's just a modeling issue

rare needle
tranquil frigate
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Nothing related to Batby

opal wigeon
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its as easy and making anything in the dungeon

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got me worried for a sec aha

rare needle
# tranquil frigate Nothing related to Batby

I mean the one door you already have is perfect, my guess to make them double could be as simple as moving it over a little, duplicating it then flipping the other to be beside the current one

tranquil frigate
rare needle
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Fair

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I'm unknowledged here

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lol

opal wigeon
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😭

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its not personal

tranquil frigate
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i would have to stretch the doorway model, which will not look good. so i have to stretch it properly in a modeling software but thats not my expertise

rare needle
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I love the mansion the way it is dw dw ^^ you've already done so much to make it match the way the vanilla game looks lol

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I'd even go as far as to say it's better than the Vanilla mansion

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Lol

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And the Mansion is the only real good vanilla interior

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😆

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I've just done so many Rend ruins for higher quotas that having a new interior on Rend really breathes so much life into it tbh

silver hare
rare needle
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Btw with Knight Weight Steal Percentage at 0, what would you recommend setting Knight Weight to? I'm guessing 1 so it's in line with Coil Heads

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I prefer it to be a seperate enemy rather than have a chance of replacing the coil

surreal island
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I saw that Scarlet Devil Mansion now depends on CullFactory. Is that a hard dependency? If I disable it will it break?

tranquil frigate
surreal island
tranquil frigate
granite meteor
surreal island
tranquil frigate
surreal island
tranquil frigate
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ahh, i could see that as well

surreal island
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I reverted LateCompany and it's fine

tranquil frigate
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noice

surreal island
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Just have to tell my friends not to press the big "Update All" button which they are so quick to press 😂

tranquil frigate
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for real, the button is too enticing

surreal island
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I always do it too haha

timid surge
main flax
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is there a way to use the demonic painting as furniture and put it on the wall of the ship?

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this image isnt real. i just edited it. but yeah i want to be able to do this. 😔

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it should work like LethalSnap's polaroid pictures where u pin the picture item to walls

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i guess this is the closest i can actually replicate it ingame. (taking a picture of the painting and pinning the picture to the wall 🤣)

nimble delta
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OH

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I just remembered

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looking into here

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@tranquil frigate It's gonna drive me nuts: ||is there a purpose to the ability of rotating pictures found throughout the interior? Purpose as in: it does more than just rotate for looks||

main flax
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thats what it says on the mod page

tranquil frigate
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So I want to later switch them to a regular grabbable object so you can grab them and drop them at will

main flax
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any plans to make the painting pinnable on the wall? 🥹

tranquil frigate
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No scrap value, just for fun

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That one, I don't know yet how easy

main flax
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maybe u can ask the LethalSnap creator how they did it with their polaroid pictures

nimble delta
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I swear those didn't exist when i was in there prior.... ; w; ... is it new or did I just never look at a darn photograph

tranquil frigate
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It's been there for a while at this point

tranquil frigate
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But it's hidden under a drop-down button

tranquil frigate
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Or B, a furniture item appears after selling a painting once or something

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Probably b since it's less literally to break shit

main flax
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the polaroid pictures from that mod are actual scrap items, not furniture

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not sure how they did it, but they manage to make it pinnable and they dont seem to fall through the ship

tranquil frigate
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Ahh really, I'll look at it later then

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It won't be part of this patch though, future stuff

main flax
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understandable, since u do have to figure out how to make it work

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lovely interior btw. a nice addition to my modpack. cant wait for my friends to explore it!

tranquil frigate
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Less that, more that I'm being forced into a 2 week break so if I add code that breaks shit, then I can't fix it for a long while

main flax
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ah i see

tranquil frigate
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seeing as i have to redo the doorway model to fit the fire exit, ive been a bit busy

rare needle
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I hope you keep the black smoke btw I really like that part

tranquil frigate
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Released the final update for this month (more or less). See here or the changelog to see if your fix requested was fixed.

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I wish I could have addressed them all, but time will not allow.

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Any fixes from now to till next week will only be major gamebreaking bug fixes

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And I require a 5 page, 12 roman font, double-spaced, 1 inch margin explanation directed to my friend, whose staying at my house for his vacation, to why I have to leave him to fix a bug.

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Still report any bad bugs though. I added the vanilla fire exit config but I don't actually know it if works with mimics. I could not get the time to test it

main flax
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i’ll try to do some testing later

weak stag
tranquil frigate
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I do what I want

rare needle
prisma swallow
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Hey there. Was just curious if there is a certain mod that conflicts with Scarlet Devil Manor since I can't seem to get it to appear on Rend, Dine or Titan even with 99999 values set for 99.9% chance.

covert tartan
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when is the mod going to offically stopped be worked on

timid surge
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the update is out, so I assume the break has already started

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#1195583267546595389 message

silver hare
# tranquil frigate Released the final update for this month (more or less). See here or the changel...

Thank you for implementing my requests, the update is fantastic overall. I hate to be a bit of a nitpick though, but you set the max painting value too low to match it with FacilityMeltdown, which was the intention. Its default value is 240 and max value 500, and you set the max to 200. Not a huge deal honestly, so if you want to wait on fixing it, that's fine, and thank you for your hard work!

tranquil frigate
tranquil frigate
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I theorized this month but maybe I can do one more month but nothing more than that

tranquil frigate
prisma swallow
tranquil frigate
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If you post the log, I can see to why

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@prisma swallow

rare needle
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Ayyy I just noticed I no longer get flipped when I enter the fire exits anymore with GI 😄

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Love the new Fire Exit design so much 💜

nimble delta
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It is very fucking impressive now that I just realized this - about to send a bug report-ish in here

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your interior generated on a moon where another interior had 9999 weight on it

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lol

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anyways - "Potential Issue with Huntdown 'Bug Mafia' and SDM's interior?". Console spammed hard when that interior rolled with bug mafia. Gonna force that to happen to see if it consistently breaks.

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during my next load, I'mma use the simulate command to show how rare that was-

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Forced attempt 1 :Fully succeeded.

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🤷‍♂️

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The odds

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"Enemy does not spawn naturally on this moon. Temporarily adding it to spawnable enemies"? ... Anyways. Your interior rolled a 0.19% chance when attempting to exist (Impressive), Huntdown rolled a 75% chance to make a mission, then made a weight-50 roll succeed, to have me notice this weird interaction.

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But the odd part is - when forcing SDM to exist on Experimentation with this very mission... nothing wrong happens

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Odd 🤷‍♂️

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Whether or not you wanna use this info for some bug report or somethin' - up to ye. Didn't crash anything or cause anything other than error spamming.

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I guess I should also state, this is v1.3.6 - not 1.3.7

tranquil frigate
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And also i gave away my computer to the post office so I actually can't do anything for the next week now

nimble delta
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it's so specific, it doesn't warrant care unless you got nothing else to bugfix/do o ,o

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seems to need the SCP exterior, SDM interior, and roll that huntdown mission

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so rare, near impossible to happen for me lol

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I still can't believe your SDM got rolled at a 0.19% chance

tranquil frigate
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It happens

nimble delta
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that's rare as hell

tranquil frigate
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Luck of the heavens I would say

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God said, get fucked, you gotta another bug to fix

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And a bug mafia at that

nimble delta
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lol

tired swallow
tranquil frigate
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Ain't got much of a choice

tired swallow
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👀 ah yes, that makes so much more sense, also oof

main flax
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btw whats a valid level name to write in mimics config?

tranquil frigate
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And also, I don't remember what I named my dungeon under the hood

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I can maybe ask one of the devs here to look at it for me. But first ask the mimics mod to how they refer dungeons

main flax
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something about level flows when it comes to vanilla interiors and office interior

tranquil frigate
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Ahh then that's easy

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SDMLevel

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Try that

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If not, honestly try bugging a dev to look at it for you

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For i cannot

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Apologies

main flax
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okay will do when i get home

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it’s no biggie. honestly i’m not gonna use the feature in my own modpack, but just wanted to bug test it for you since u did ask for someone to check.

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btw fire exits are gonna be generated without any dungeon tiles behind them right? otherwise we might see mimics sticking through the interior

tranquil frigate
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Fire exits are just regular doorways being turned into fire exits

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They will probably be next to other rooms tbh

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That's an additional check I can do, but not now

main flax
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started testing

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i have titan weight set to 99,999

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prior to messing with the mimics config to add the SDMLevel interior and enabling vanilla exits in SDM, it was getting SDM all the time

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but after the config changes, it just shows the other interiors. no errors popping up in console.

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yeah i believe SDMLevel was correct

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give me a bit.. doing more testing could be issue from something else

main flax
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do LLL weights override SDM's weights?

topaz turtle
main flax
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well ill test that too, but my guess is the custom fire exit will overlap the mimic. so i imagine exit door and the mouth will just clip out of the black portal when u open it.

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there's an option to change to vanilla exit

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tbh i dont think any modded interiors really support mimics that well. office interior used to, but now even that's become borked.

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ok finally fixed SDM weight to be constant on titan

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lets see if mimics spawn 😮

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the vanilla door setting definitely works

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hmm

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using freecam mod and im not spotting any mimics and even with guaranteed mimic spawn configured

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my mimics config:

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the entire SDM interior on titan

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if there were mimics you would see red blocks

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not seeing any of the tiles coz ofc cullfactory is doing its job 🙏 .. which also makes it easy to spot all the scraps, hazards, monsters, and doors

topaz turtle
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I don't know if I should remove the mimics, since it basically only works on the normal interiors

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so we always know the fire exits are real when we're in a custom interior

main flax
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id like to make something similar to #1190496400123908206 ... but with more conditions for u to spawn at a mimic door when enter through a fire exit from the outside

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-rare chance to occur
-alone
-entering that particular fire exit for the first time
-has never exited that particular fire exit before

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all those conditions are meant to prevent obvious context clues that its a mimic.. this way the only surefire way to know its fake is by whacking it with a shovel. but if its a rare chance, maybe they forget to do that. 🤫

silver hare
# tranquil frigate And also, I don't remember what I named my dungeon under the hood

Speaking of under the hood, what did you name your flashlights? It probably doesn't matter, but I saw mods such as LobbyControl have flashlights set to not sync by default and figured I'd add it just in case. Honestly, I'm not sure what it means by not syncing since I'm pretty sure you'd want to see other people's flashlights, so if someone could explain, I'd appreciate it lol

tranquil frigate
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But the flashlight names one sec

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Asset name is "Scarlet Pro Flashlight" and "Scarlet Flashlight"

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Display name is "D. Pro Flashlight" and "D. Flashlight"

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I'll ask the Mimics mod guy if I need something more to make the mimics work properly

silver hare
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I've been trying to figure out how to get those flashlights to stay on teleport (without allowing everything) and haven't had any success. I first discovered this issue yesterday when one of them was dropped on teleport despite having it set to allow NonScrap with the GeneralImprovements mod. It doesn't seem like it's customizable with that mod specifically (just none/nonscrap/all) so I've been trying the BetterTeleporter mod but haven't had any luck. It looks like it doesn't use spaces in its config, so I've tried D.Flashlight,D.ProFlashlight,Deco.Flashlight,Deco.flashlight,ScarletFlashlight,ScarletProFlashlight (basically every combo I can think of), but still no success. Not sure what other options I have here really.

tranquil frigate
silver hare
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No that was exactly how I had it since it seemed to imply to remove spaces in the config... just tried it with "D. Flashlight" though and still no luck, so perhaps it's a mod conflict. I can try taking out GeneralImprovements just to see, not going to be an ideal solution though

silver hare
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Yeah, unfortunately that didn't work, I also tried that same list from earlier with GeneralImprovements disabled and still no luck. I do want to note that when getting the flashlight, unlike regular flashlights, it'll show in the bottom right when brought onto the ship - as if it's scrap, though with 0 value. I think that may have something to do with it. If the game thinks it's scrap of some sort, that would certainly explain why the NonScrap setting didn't work on the teleporter in the first place. Still not sure why I can't get it to work manually though, this is kind of weird... D. Pro Flashlight, Deco. Flashlight didn't work either. Maybe BetterTeleporter just doesn't support modded items?

tranquil frigate
tawdry path
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There is a bug where the target in Huntdown mode turns into an knight. / I used a translator.

tranquil frigate
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@tawdry path sorry for bug. We cannot look or fix for another week.

main flax
silver hare
tranquil frigate
silver hare
# tranquil frigate I'll be open to try and have both. It's scrap since it should carry some of the ...

Fair enough, it can always be another config setting. If it is supposed to be carrying some of the value of the crystal, it doesn't seem to be transferring over though. It's possible spawning in the crystal/flashlight with dev tools might've messed something up, I'll have to double check. (I did notice directly spawning in the modded flashlight with dev tools causes it to be non-functional, but I'm assuming that's because it's missing a value it gets from the crystal or something)

tranquil frigate
nova wing
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It would be cool if you can set to spawn knights also without the SDM interior

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They fit very well with the scoopy dungeon

main flax
torpid helm
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You can use Lethal quantities for it

main flax
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wrong thread

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#1189848033110798346

rocky birch
pulsar plover
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Is it mandatory to have Cull Factory?

main flax
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why wouldn’t u have cull factory? it’s a great performance boost without noticeable impact to visuals.

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it’s just not rendering parts of the dungeon u don’t see any way

pulsar plover
main flax
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well that was a month and a half ago

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there’s been updates

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and it’s been pretty solid

timid surge
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that was likely before it had portal occlusion culling

tranquil frigate
acoustic blaze
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I got stuck on random seed while trying to load SDM on Tolian's Zenit

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I've been able to reproduce it as well, it happens every time it tries to load SDM in particular on that moon. Haven't had issues with SDM on other moons though

tranquil frigate
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My break is soon to be over so I can address all the reported issues soonish

topaz turtle
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Is it possible to disable the custom scraps?

tranquil frigate
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if you set the scrap's weight to 0, you will effectively disable it

tranquil frigate
topaz turtle
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I don't really like the crystals tbh

tranquil frigate
nimble delta
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@tranquil frigate Can I ask if those triangle places are where enemies appear?

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I've been meanin' to figure that out

tranquil frigate
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You may occasionally hear like a magic ramp-up sound when walking around, that's them spawning on the sigils

nimble delta
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haven't heard that once yet. Granted I've only been in the interior like 5 times

tranquil frigate
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Enemies spawning near you in general is rare after all (and they may spawn immediately so you don't even hear the sound to begin with). You have higher chances on this map but it's still a bit rare.

nimble delta
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You say this when like - the last 2 sessions I waited around like 6 enemies coming out of vents 😅

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god do I hate your enemy though.

tranquil frigate
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Define the hate

nimble delta
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Even after I limit their maximum to 3 -w -

tranquil frigate
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They are limited to the same way as Coil-heads

nimble delta
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ah

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still in LQ i've set em both to 3

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redundancy

tranquil frigate
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I get you

tranquil frigate
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My game plan until the end of v1.3:
Fix mimics
Fix pivot of breakable door pieces
Fix weird ass FlashlightDim bug
Whatever the heck happened to JDS bug
Fix LethalResance bug
Wall placeable paintings not pratical
Grabblable portraits
Huntdown issues
Whatever is happening with GeneralImprovements/BetterTeleporter
Add half crystal (so you can create two deco. flashlights with one crystal)
Whatever happened with Tolain's Zenit

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I don't think I will have much conflicts with v50 (besides LLL fixing their stuff). v1.4 is up in the air but until then I will get this stuff done

formal wadi
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Does this work with v50?

tranquil frigate
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I can't test until LLL works with v50

formal wadi
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ohhh ok

kindred osprey
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think there's an issue with more interiors? they add a green apparatus, and for whatever reason whenever we try to mix one of the crystals with a flashlight it always makes their energy core instead of the colored flashlight. would that be an issue to take up here, or with more interiors?

tranquil frigate
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Except for the whole making flashlights but you actually make a huge energy core thing

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Worry about the economy for that one

kindred osprey
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ok cool. thanks!

tranquil frigate
kindred osprey
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should i grab my mods list then? its over 200, so if itd be easier to not worry about it then its no big deal

tranquil frigate
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With a mod list of 200, I cannot help you with which mod is breaking everything. That's way too much bro

kindred osprey
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yeah, i figured as much. oh well, thanks though!

tranquil frigate
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If you want to narrow it down though, you can use LethalDevMode to spawn in the crystal and flashlight, then start removing mods until you find the one causing issues.

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If you remove half the mods each time, you will find the culript relatively quickly

kindred osprey
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sounds like a plan

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well, when i opened the game with lethaldevmode and almost no other changes to do a control test it gave me the decorative flashlight correctly the first time. so i guess whatever went wrong was fixed by either: adding a mod to disable helmet visor, adding lethal dev mode, or deleting some disabled mods

tranquil frigate
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nah that actually answers my initial theory

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which also makes it realy hard to fix

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some mod that you have, somehow adds/removes items in the middle of gameplay

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which messes up the list of the items and shifts the spawned item (it so happens that the core is next to the flashlight)

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but what mod would do such a thing, really hard to find

kindred osprey
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yeah i noticed they were next to eachother and made that connection, but i wasnt sure why itd offset the items list by exactly one

tranquil frigate
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cause someone's deleting/adding to the items list

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in the middle of gameplay

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which is a huge no-no

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i can see the modder adding/deleting items when you load up a save. the bug may appear if you load a save, go back to main menu, load up a save again, then creating the item.

fickle drift
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The CullFactory is absolutely necessary or I will have too many performance problems when I am in this interior. '^'

tranquil frigate
fickle drift
tranquil frigate
glass walrus
tranquil frigate
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its more work than its worth for that one unfortunately

opal wigeon
glass walrus
main flax
#

man i wonder if it'd be possible to create fire exit mimics using tech similar to the portals from valve's game.
that way u wouldnt have to require the entire block of space behind the fire exit for the mimic monster.
it could just be flat and interior modders wouldnt have to make sure there's no tiles intersecting with the mimic behind the door.

tranquil frigate
#

The later sentence is already done by the mimics mod

tranquil frigate
opal wigeon
cold spindle
#

would be fun if one of the mimic variants actually was just the regular fire exit

#

that'd definitely get me a few times before i learn

tranquil frigate
opal wigeon
#

yee

tranquil frigate
#

Personally I think it's way too complicated since most rooms will have some doorway next to empty space to place a mimic

main flax
#

the most ideal mimics mod in my head would be one where interior modders wouldnt have to do anything extra in consideration for it imo.
the portal thing would help with that. also maybe have LLL interiors allow access to their door object and size so the mimic could adjust itself to fit would be cool too. like basically mimic doing all the work instead of other way around of individual interior modders going out of there way to add support for it.
that way we could see more mimics in more types of modded interiors.

#

coz as of rn i only know office and SDM having support for mimics

tranquil frigate
#

After making mimics work, I believe that the issue has more to do with how modder interiors like to create unique looking fire exit walls. The second it deviates from the vanilla fire exits, it because practically impossible for the Mimics mod to find out where to place its mimic

#

The empty space is actually not much an issue factor

main flax
#

ur talking about the walls u see on the inside with the mimic?

tranquil frigate
#

Walls inside with the mimic? I don't understand

main flax
#

oh you're probably talking about the door and frame right?

#

i misunderstood

tranquil frigate
#

Not exactly, but that explanation is easy enough to understand.

#

Door/doorway/the wall behind the door different -> mimic cannot find the fire exit to place a mimic

opal wigeon
#

@tranquil frigate just got custom item's correctly saving and loading when modpacks are adjusted 🙂

tranquil frigate
#

nice

#

makes my life and future life easy

#

@opal wigeon did you perhaps remember me asking to add an event that calls after the custom dungeon items are loaded?

opal wigeon
#

that should be in now i think

tranquil frigate
#

so I can modify the list or even my items a bit before sending it to SpawnScrap

#

then nice

opal wigeon
#

mhmm

#

can you provide more context

#

incase im misunderstanding

tranquil frigate
#

sure

#

My understanding of what you added, is that I could add my custom items/enemies using LLL, and tell it to load only my dungeon is loaded correct?

#

I really only need to update the weights of my custom scrap and enemies (and the other weights too) before it starts spawning them

#

And for it to properly reset next day. That's the purpose of the (last/current)[Items/Enemies]Rarirty variables that I set in the beginning of the function. I can mess up the items and enemies lists as much as I want since I know it will be fixed next day

opal wigeon
#

oh yeah you wont need any of that

#

LLL's ExtendedItem & ExtendedEnemyType have slots for scriptableobject data classes called Matching Properties

these are what you previously used for your dungeon with all those lists (contentsourcenames, levelnames, routeprices etc.) but built into 1 standerdized so

#

so you can inject your items and enemies into your dungeon the same way you inject your dungeon into levels

tranquil frigate
#

Ya I saw that before. That's good but I can edit the weights of the item/enemy list too yes?

opal wigeon
#

yeah but ideally if i dont forget to make it work you could actually add those weights to the vanilla extendedenemies

#

but regardless the way your thinking will be probhapsably viable too

tranquil frigate
#

Well if I edit the weights of the vanilla extendedenemies, since it sounds like a scriptableobject it sounds more permanent

#

Unless I do my current method where I copy the list, which means my code doesn't actually change that much

opal wigeon
#

because you can make the vanilla enemies inject via rarity on your specific dungeon

#

the same way you would for your custom one

#

we'll see tho, untested waters haha

tranquil frigate
#

perhaps because i can't see the code, I still can't fully understand what you saying

hidden cape
#

so it wouldn't be fire exits but regular doors, would be a bit more flexible

#

then if a custom fire exit model fits nicely over the dungen doorway the mimic could be scaled appropriately and swing any given custom model door

tranquil frigate
#

i almost wasn't gonna do this, but i had to mess with the mimic renders anyway so i went for it

glass walrus
#

Now you must share your knowledge with every interior maker XD

tranquil frigate
#

i would tell them that its a massive pain

glass walrus
#

I may come back for more info in a month or so for my own interior, that is if there's not an easier way by then

tranquil frigate
nimble delta
#

So cool 🤩

main flax
#

my friends are totally not gonna expect mimics in a modded interior

nimble delta
#

True!

#

Now SCPgen needs to do it :p

hidden cape
nimble delta
#

you the scp boi? >:o

#

looking up mod

opal wigeon
nimble delta
#

Omg they are-

#

Why the hecc are you peeping in here so coincidentally?! 🤣

#

cough ahem- yes

#

You should peep raph

#

:p

tranquil frigate
#

Already showed them

hidden cape
#

I'll probably need to do some tweaks though, probably removing all the atypical spots for fire exits

nimble delta
#

🤣

#

Chain of pinging

#

triple-ensure 753 sees that fire stuff~ :3

hidden cape
#

And adding a back to the custom model since right now it's basically just a hat that sits on the normal blocker

young geyser
#

yo custom fire exit mimic???

nimble delta
#

Honestly, there needs to be some like... what's the word?... custom-mimic code that custom-interior mod devs can just attach to their mod somehow?... .... I am failing to find the right word for this...

#

some like - open-ended blueprint to allow that kinda stuff easier

#

copy-paste, put texture there, disable/enable this or that here - bam.

#

I love that animation, and would love to see every interior all of a sudden not be safe from mimics >:3

opal wigeon
#

753 hasnt been working on the mod so it hasn't been high priority on my side either

#

thats not a diss or anything just be like that sometimes

nimble delta
#

yus

#

But when it gets picked up (hopefully eventually)- think of like... how to do that- #1195583267546595389 message - but all the interior dev has to do is copy-paste a section of code and customize a few things to suit their interior correctly

#

I request people to put clips of those falling for mimics of this interior when it drops

#

pls

tranquil frigate
#

The code stuff I asked from 753, if implemented should make custom mimic doors "relatively" easy to setup

young geyser
#

there also needs to be custom behavior written to prevent clipping per-map usually though

tranquil frigate
nimble delta
#

[copy paste code start]
[section to modify]
[commented out section of saying "Put custom behavior stuff here"]
[copy pasta end]? o -o

#

or is it not as easy as copy-pasta somewhere inside the custom-interior gen code? o, o

#

does it have to be fragmented here 'n there? . ,.

young geyser
#

because not every room has a well set up bounding box

tranquil frigate
#

Ohh I see what you mean. That explains the room checks that I saw

civic lagoon
tranquil frigate
hidden cape
#

Could probably use some fixing up anyway, maybe I'll do it as part of the port to v50

tranquil frigate
#

let me know when you start doing that. like i figured out how to do it but it's a couple of weird steps

hidden cape
#

I'll have to get a v50 proj setup but could look into it this arvo

tranquil frigate
tranquil frigate
tranquil frigate
#

love ya

ruby lodge
#

Really wish users had pin perms in their own threads.

charred nymph
#

/Jeb Pin <message id>

#

they can moderate their own slowmode, too

tranquil frigate
#

let me test this then

cosmic onyxBOT
tranquil frigate
#

based

#

thx

charred nymph
#

:3

tranquil frigate
#

999sec lets go

charred nymph
#

If you're the thread owner you can do it

#

you should be fine if slowmode is back off

dim basin
#

@tranquil frigate Good now? 🙂

tranquil frigate
#

test

#

i just had to restart discord

dim basin
#

Good good. Jeb won't pin their own announcement now.

main flax
weak stag
#

Sekibanki coilhead updated to now be "TouhouEnemyModels", and now has Satori as the nutcracker.
https://thunderstore.io/c/lethal-company/p/BeanCan/TouhouSekibankiSpringManCoilHead/
It will be interesting to see if they do others like a Lootbug Marisa, it'll synergise very nicely with your mod

#

I tried Flandre Ghost girl but it didnt seem to work

tranquil frigate
#

saw the video of it

#

pretty cool

#

Oh and they replaced the spring head replacement too

#

well I got some free time, see if i can learn from them

tranquil frigate
#

Unless... I simplify it to only the ship's hull

#

Let me try this Lol nope not gonna work easily not worth it

amber osprey
#

Or what if it were a purchaseable furniture item with the same model?

tranquil frigate
#

i thought about it, but it would be confusing to why you can pick up and sell the floor portraits but not the wall ones

#

sure you can contribute it to being a game, but i don't like that answer when i can compromise a solution

rare needle
weak stag
#

i dont have any other ghost girl mods besides what....i assume Lethal Resonance messing with the sounds (?)

rare needle
#

DiFFoZ has showcased the mod working though so it does work

rare needle
#

I know I used to have that and learned it causes a lot of strange issues and conflicts

#

Thanks to @forest lark

#

Well nvm I doubt it's that mod

#

Hmmmmm

weak stag
rare needle
#

I see nothing in it's code that touches the ghost girl but

#

Who knows

#

LOL

weak stag
spiral pawn
#

anyone know if this works with LethalLevelLoaderFixed?

tranquil frigate
#

I don't know how LLLFixed works but I don't see why not

acoustic blaze
spiral pawn
spiral pawn
acoustic blaze
#

I have LethalLevelLoader disabled, and LethalLevelLoaderFixed enabled

tranquil frigate
#

I'm not sure if I'm going crazy but is that just a black screen?

spiral pawn
#

uh yeah, I can't see. but I'm "ingame"

#

This is when I start a new save

#

I can jump around and stuff but its literally a black screen, can't see pause menu either so I gotta alt + F4

tranquil frigate
spiral pawn
#

I also have that disabled already

acoustic blaze
#

Modlist?

spiral pawn
#

How can I copy paste the list quickly?

#

or should I just snip

tranquil frigate
#

You should also provide the log

spiral pawn
#

Would that be logoutput.log?

acoustic blaze
#

do you use r2modmanager?

spiral pawn
#

I'm using r2modman

tranquil frigate
acoustic blaze
#

in settings

#

for mod list

spiral pawn
#

Dependency string list

BepInEx-BepInExPack-5.4.2100
notnotnotswipez-MoreCompany-1.8.1
KoderTeh-Boombox_Controller-1.2.4
Evaisa-FixPluginTypesSerialization-1.1.1
Evaisa-HookGenPatcher-0.0.5
Rune580-LethalCompany_InputUtils-0.7.3
Sigurd-CSync-4.1.0
Evaisa-LethalLib-0.15.1
Zaggy1024-OpenBodyCams-1.3.0
Badham_Mods-CirnoFumoScrap-2.0.1
coderCleric-Poltergeist-0.3.1
Scintesto-Monster_Plushies-1.2.8
x753-More_Suits-1.4.3
BunyaPineTree-ModelReplacementAPI-2.4.1
doppelwrangler-Commando_Suit-1.0.0
SethC-RiskOfRainItems-0.2.7
FlipMods-TooManyEmotes-2.0.11
doppelwrangler-V1_and_V2_Suits-0.4.0
Pee_John_Labs-Lethal_Master_Chief-0.1.0
Pee_John_Labs-LethalIsaac-1.0.0
randomPMenjoyer-Limbus_Suit-1.0.4
FEB-SCP_Suits-1.1.0
Kittenji-Dont_Touch_Me-1.2.1
no00ob-LCSoundTool-1.5.1
Clementinise-CustomSounds-2.3.2
LeagueOfSlaves-LobotomyJester-1.1.0
NotAtomicBomb-TerminalApi-1.5.2
darmuh-suitsTerminal-1.0.6
AinaVT-YippeeScrap-1.0.7
LethalAPI-LethalAPI_Terminal-1.0.1
Caigan-Archipelago_Scrap-2.1.0
APLC-APLC-0.5.21
Pooble-LCBetterSaves-1.7.3
Nikki-NikkisCosmeticKingdom-2.0.0
Jordo-NeedyCats-1.2.1
Lordfirespeed-OdinSerializer-2022.11.9
fumiko-CullFactory-0.9.3
IAmBatby-LethalLevelLoader-1.1.6
Alice-ScarletDevilMansion-1.3.7
xilophor-LethalNetworkAPI-2.1.6
Piggy-LC_Office-1.1.23
Refract-LethalLevelLoaderFixed-1.1.0

#

These're the latest mods I got, the scarlet devil mansion and lc_office

#

Should I try disabling LC_Office and LethalNetworkAPI?

tranquil frigate
#

[Info :LethalLevelLoader] LethalLevelLoader(Fixed) loaded!!
[Info :LethalLevelLoader] Transpiling GenerateNewLevelClientRpc
[Error : HarmonyX] Failed to patch bool RoundManager::SpawnRandomDaytimeEnemy(UnityEngine.GameObject[] spawnPoints, float timeUpToCurrentHour): System.Exception: Cannot assign method return type System.Boolean to __result type UnityEngine.GameObject for method bool RoundManager::SpawnRandomDaytimeEnemy(UnityEngine.GameObject[] spawnPoints, float timeUpToCurrentHour)

#

That's where it failed

spiral pawn
#

So the loader was able to start but had an error I'm assuming?

tranquil frigate
#

The loader failed bad trying to load

spiral pawn
#

I don't really know how to read these properly so I'm just wondering what it means

#

o

#

do I have to be on ver v49?

tranquil frigate
#

Were you on v50?

spiral pawn
#

mhm

tranquil frigate
#

Well that explains it

#

Lll doesn't work yet for v50

spiral pawn
#

ah, ok. So I can run it on v49 then.

tranquil frigate
#

Yuh

spiral pawn
#

gonna try it on v49 then.

#

If it works, then yay. I can run it with Archipelago/Multiworld Randomizer runs :o

granite meteor
#

Archipelago takes a bunch of games and spreads their items across the other games right?

#

How does that even work for Lethal company

weak stag
#

Is this the correct way of writing it?

tranquil frigate
#

Looks like it yes

lost rampart
#

Does the knight and jester already spawn using the special spawn logic by default from this event, or would I need to change this config?

tranquil frigate
#

If it's default, you don't have to change it. It already has the special spawn logic

lost rampart
#

Gotcha, thank you

tranquil frigate
#

im trying to get this update out with the mimics combability and other small minor changes. but after this update and the v50 fixes, it's gonna be slow updating

#

ill keep it updated to the major updates (for as long as I can), but expect major updates to this mod to be slow

rare needle
#

@weak stag I figured out what was causing the Flandre model to not work

#

Disable the dress girl patch in TooManyEmotes

#

With Diversity it's flat out creepy btw

#

XD

main flax
#

diversity dress girl really gives me the chills...

#

😨

lean trellis
#

Is anyone else having issues with the devil mansion?

teal stone
#

Its not compatible rn with v50 from what me and friends tested it

tranquil frigate
#

I was told of the existence of v50 experimental build, so I can start the updating process

tranquil frigate
#

Still making progress on fixing my dungeon for v50. I am accidently finding bugs for it that's preventing me from finishing it (but at least I am contributing to the v50's stable update)

thorn heron
#

why am i just now finding out about this

tranquil frigate
#

Cause I've been pranked for 2-3 weeks and not been able to release it

thorn heron
#

oh damn

tranquil frigate
#

1 week of negotiating with Mimics mod bro to get an api up, then almost the second i am given the final test version, v50 releases now I gotta wait for LLL

opal wigeon
#

yippeee

tranquil frigate
#

It's a journey

timid fox
#

Is there a outside looking of the building?
I suggest put the building at March, since there is a lake and sometimes foggy😋

tranquil frigate
#

it will probably release the same time the v50 patch comes out

valid scaffold
#

👀

potent hinge
#

@timid fox you're the creator of the TouhouCompany mod, right? The one with the model/sound replacements for enemies.

#

v0.9.3 seems to not be working at all

#

Gimme a minute and I'll give a log

tranquil frigate
#

i just make this dungeon

tranquil frigate
#

Lol I cannot read, you weren't even @'ing me

potent hinge
#

Sorry, I put it here because they sent a message here yesterday

tranquil frigate
#

Nah you chill

timid fox
copper wadi
#

From what me read, this still not work on v50, correct? (´・ω・`)

raven haven
#

It doesn't not work on v50. From what I understand, they are waiting for Lethal Level Loader to update, since this mod was made with that, and won't work without it.

copper wadi
#

Me tried with the test github version and the dungeon didn't show up as well, so only waiting then... _(:3 」∠

tranquil frigate
copper wadi
#

Oki (´・ω・`)

raven haven
#

LLL updated 33 minutes ago.

#

Seems that some interiors work right away. I haven't tested this one yet, but just letting anyone paying attention know.

timid surge
#

this one will need an update

tranquil frigate
#

Great news, the update is basically ready and hot

rare needle
tranquil frigate
#

But LLL boi has to fix some code so my default dungeon loading parameters save properly

#

yall can wait one more day

tranquil frigate
#

this update is just so the mod works, besides a change to the deco flashlights to make them more worthwhile, there's no changes yet

#

let me know if it breaks. if no, i can go back to updating the mod bit by bit (like actually adding the mimics compability)

karmic jackal
#

yippee!

tranquil frigate
#

oh ya i can make polls

#

lets try this

#

answer however you like

#

i will be finishing the v1.3 series with the mimics patch and of course adding the v50 elements

#

v1.4's focus will be the answer to the poll above, but it just won't be as fast as it was before

dim oasis
#

No more planetary weight configuration options in the cfg file?

tranquil frigate
#

Oh I forgot to mention, use the LLL config now for that

dim oasis
#

Thanks.

lean trellis
#

Is there a way to change where the dungeon Spawns?

#

Config didn't show nothin

granite meteor
frozen topaz
# tranquil frigate

Only one who voted for a new prop? Shame. Anyways, how hard would it be to have the little rotatable paintings be occasionally be replaced with a fumo?

lean trellis
tranquil frigate
frozen topaz
#

Fair enough

glass walrus
#

Does this version of SDM have the mimic compatibility you were working on?

tranquil frigate
#

but it looks like there's no issues yet? so I will get the mimic thing in soon

glass walrus
#

Take your time, no rush. I was just curious 🙂

#

Excited for what you cook up in the future

tranquil frigate
#

oh i don't feel rushed or anything. i want the mimics thing out (for the past 2 weeks)

glass walrus
covert tartan
# tranquil frigate

I think adding more tiles would be better, i still feel like it plays a bit to much like the manor, adding some more unique rooms would be nice

amber osprey
#

Have felt some lag in the SDM. Party members have had the same too. Not sure what the circumstances that cause it are since it isn't constant its just occasional small spike. Didn't have it before v50

tranquil frigate
#

It's possible that it's an enemy inefficiently pathfinding around the mansion

#

I get them too, and usually it's cause I spooked a braken or something

#

If I am given some consistent pattern to when it happens, I should be able to solve it (or at the least force a pathfining mod dependency)

cerulean ether
#

@tranquil frigate any chance clients spawn different items than what you expect when combining flashlights?

#

I'm being blamed cuz my scrap is spawning lol

rare needle
#

Yeah when clients converted a flashlight with TheGiantSpecimens installed it turned into a redwood heart

cerulean ether
#

Which I cant see being my fault somehow lol

tranquil frigate
#

one sec

tranquil frigate
cerulean ether
#

Hmm

#

Do let me know what I need to change from my side

tranquil frigate
#

ill go sniffing your code with dnspy

cerulean ether
#

It's on github :3

tranquil frigate
#

i find dnspy easier with finding specific lines of code

#

btw

#

how do you add your items?

cerulean ether
#

Oh actually it's a bit too updates on github so might be a bit not what you expect, not sure owo_think

#

I register through LL

#

And the heart spawns through similar code to lgu, spawning the network object after the Redwood dies

#

Among a couple other things like setting the price etc

tranquil frigate
#

@cerulean ether i can say that it is in fact, not you

cerulean ether
#

Yay

tranquil frigate
#

but another mod, to which i have to ask the original dude's mod list

#

but if you would look here

#

you notice your heart is next to my flashlight?

cerulean ether
#

Mhm

tranquil frigate
#

something is moving the item list by one index, which is messing up my index caching

#

someone's mod

cerulean ether
#

Ah icic, yeah I wonder what mods doing that

#

@rare needle ig send your mod list owo_think

tranquil frigate
#

and the mod is inserting the item into the list AFTER someone creates a flashlight

#

you know actually, that may be fault now actually

cerulean ether
#

Lmao

tranquil frigate
#

nonono wait

#

nm, i was thinking about scrap

#

the scrap list gets moved around of course, but i cached my item in the regular global items list

#

which should never be touched after the Initiation phase

#

anyway

#

@rare needle the list now

rare needle
#

018f18ab-c77c-6ea6-061f-de321582748a

#

Keep in mind I disabled TheGiantSpecimens

tranquil frigate
#

it wouldn't be that mod, i had a similar bug complaint a while ago

#

its someone's mod, but i gotta look for it

cerulean ether
#

Inb4 it's LLL

#

My first guess was a problem with LL and LLL since I still use LL but dunno

tranquil frigate
#

which is way way way after StartOfRound etc.

#

and i cache it in the global item list, which is never affected in theory

#

and if it is affected, it should be appended at the end list

#

but someone is inserting their item multiple times, after the first StartOfRound

#

AKA

#

someone's in trouble

opal wigeon
#

is it offset up or down

tranquil frigate
#

offset up

opal wigeon
#

it shouldn’t matter for this problem but

#

Ok cool

#

I gotta check but i think i remove two things from the list on SoR awake

#

I should keep that in mind just incase

rare needle
rare needle
#

Or send me a beta build you have ready you consider stable enough to test

cerulean ether
#

I havent ported yet, I'm studying for exams lol

#

I'm pulling a whitespike on this operation

tranquil frigate
#

First time you run the game

[06:13:45.1693610] [Info   :ImoutoSama.ScarletMansion] 0: Binoculars
[06:13:45.1693610] [Info   :ImoutoSama.ScarletMansion] 1: Boombox
[06:13:45.1693610] [Info   :ImoutoSama.ScarletMansion] 2: Flashlight
[06:13:45.1693610] [Info   :ImoutoSama.ScarletMansion] 3: Jetpack
[06:13:45.1693610] [Info   :ImoutoSama.ScarletMansion] 4: Key
[06:13:45.1693610] [Info   :ImoutoSama.ScarletMansion] 5: Lockpicker
[06:13:45.1693610] [Info   :ImoutoSama.ScarletMansion] 6: Apparatus
[06:13:45.1693610] [Info   :ImoutoSama.ScarletMansion] 7: Mapper
[06:13:45.1693610] [Info   :ImoutoSama.ScarletMansion] 8: Pro-flashlight
[06:13:45.1693610] [Info   :ImoutoSama.ScarletMansion] 9: Shovel
[06:13:45.1693610] [Info   :ImoutoSama.ScarletMansion] 10: Stun grenade
#

Second time you run the game

[06:14:40.9692646] [Info   :ImoutoSama.ScarletMansion] 0: Binoculars
[06:14:40.9692646] [Info   :ImoutoSama.ScarletMansion] 1: Boombox
[06:14:40.9692646] [Info   :ImoutoSama.ScarletMansion] 2: Jetpack
[06:14:40.9692646] [Info   :ImoutoSama.ScarletMansion] 3: Key
[06:14:40.9692646] [Info   :ImoutoSama.ScarletMansion] 4: Lockpicker
[06:14:40.9692646] [Info   :ImoutoSama.ScarletMansion] 5: Apparatus
[06:14:40.9692646] [Info   :ImoutoSama.ScarletMansion] 6: Mapper
[06:14:40.9692646] [Info   :ImoutoSama.ScarletMansion] 7: Pro-flashlight
[06:14:40.9692646] [Info   :ImoutoSama.ScarletMansion] 8: Shovel
[06:14:40.9692646] [Info   :ImoutoSama.ScarletMansion] 9: Stun grenade
[06:14:40.9692646] [Info   :ImoutoSama.ScarletMansion] 10: Extension ladder
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you may notice that the flashlight

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has been gaslit from existance

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the question i have is, how do i detect which mod

cerulean ether
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lmaoo

rare needle
rare needle
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I did switch it to false after posting the pack earlier for that reason but 🤔

tranquil frigate
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i think i found the cause of the issue

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i think it's LLL having a weird interaction with some mod

rare needle
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My guess is

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TheGiantSpecimens then right?

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Cus when I disabled it everything worked as normal

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@cerulean ether you did theorize this same thing too

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LOL

cerulean ether
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again

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not my mod

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lol

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in the chain of blame, my mod is just the victim

rare needle
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I just dunno of any mods that touch the flashlight

tranquil frigate
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I had someone dm that they had an issue where their loot would completely change everytime they loaded into a ship

tranquil frigate
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They unloaded LethalModDataLib and apparently it fixed?

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I don't which mod is exactly is at fault, but I can say that it's not GiantSpecimen

opal wigeon
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If they unload moddata lib itll unload both our mods lmao

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that issue is me doing something wrong to trigger an issue with moddatalib

tranquil frigate
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well, that would then lead back to you

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LLL boi

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back to the computer

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after your nap tonight

karmic jackal
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😳

cerulean ether
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for now, temporarily, would SDM have to change the way it spawns the flashlight?

opal wigeon
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naur

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prob fixed within 24 hours

rare needle
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I did have a bug with LightsOut where items from ImmersiveScrap like the Lamps and Lanterns would be permanently off after dropping them in the ship and they wouldn't turn back on after picking them up

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So yeah something for you to fix

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Weather boi

karmic jackal
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😳🥲

rare needle
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Lol

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Assuming it still works

karmic jackal
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OH IT'S XU'S MOD 🥲🥲

rare needle
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Yup

cerulean ether
karmic jackal
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I use different methods for disable and enable

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could be it

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don't know tho

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Will check Monday

silver barn
rare needle
dim oasis
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Does ScarletDevilMansion spawn monsters now?

tranquil frigate
dim oasis
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Version 1.3.8. I waited at ScarletDevilMansion until night and couldn't see the monster either

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There's a strange log :[Warning:CullFactory] A MeshRenderer in SM_MayorEntrance_FINAL_32x24 Tile(Clone) was unexpectedly destroyed.

tranquil frigate
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Hmm, maybe there's a bug or something with your mod list

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Oh you can ignore that, CullFactory will hate me for that but you can ignore it

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Can you send me your mod list and I will be able to take a look tomorrow

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Maybe it is my fault but I can't really know right

dim oasis
tranquil frigate
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Oh just all the basic ones hmm

dim oasis
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Just the basics, that's all.

tranquil frigate
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I'll check it and I'll report back. I haven't had anyone report bugging enemy spawns yet

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Maybe the enemies got locked behind locked doors by bad luck? Well I'll see

dim oasis
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I've only changed two things.

tranquil frigate
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Oh? What are those changes?

dim oasis
tranquil frigate
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Ohh Titan ya

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I need to find a better solution but, Titan is so big that with the 3 different paths, it's possible that enemies take forever to get to you

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Maybe that's the issue but I'll check

dim oasis
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Love you and thanks for sharing the mod

cerulean ether
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Damn no one confessed to me for my mod creation

teal stone
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This concern me lol is this ok?

nimble delta
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Probably scary

lost rampart
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well im thoroughly spooked

dim oasis
cerulean ether
dim oasis
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But sometimes it says:Max shadow requests count reached, dropping all exceeding requests. You can increase this limit by changing the Maximum Shadows on Screen property in the HDRP asset. Is this because the map is too big?

tranquil frigate
tranquil frigate
tranquil frigate
# tranquil frigate

highlighting this poll again, but im pretty sure the result is set in stone

cerulean ether
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I wouldn't mind helping making a new enemy if you're ever in the mood for it, it's pretty fun

alpine goblet
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@tranquil frigate sup, quick question : are the paintings considered as apparatice ?

tranquil frigate
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But they can trigger Meltdown if you have that mod and you toggle the config

alpine goblet
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good to know

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thanks

rocky mural
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meltdown's config or sdm's?

tranquil frigate
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Since my painting will spawn an enemy by default, you can choose whether or not the painting

  • triggers Meltdown and an enemy
  • just Meltdown
  • just spawn an enemy
tranquil frigate
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I noticed that a lot of people want a new enemy, but I won't be able to do that and new tiles at the same time

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So at the least I will make an enemy variant

cerulean ether
dreamy smelt
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So, I wanted to try out the mod, but when it was loading I noticed this error

tranquil frigate
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What the hell

dreamy smelt
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Didn't think much of it, but then if I load any save (even new) it's just black screen

rare needle
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This shouldn't be happening

tranquil frigate
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Ya what they said

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Can you provide your mod list?

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I'll give it a look

dreamy smelt
tranquil frigate
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That's fine, if you take a screenshot of your mod folder

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I can at least give it a look and see why

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It may be faster actually to give me the full log, if you still have it

dreamy smelt
tranquil frigate
# dreamy smelt

I think it's the auto translator mod but I'll give it a proper look later tonight

dreamy smelt
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damn

tranquil frigate
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That mod also seems to break other mods too

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I don't think I can fix my mod to make it work with the auto-translator mod (I think it is literally translating the text in my code)

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Super sorry

dreamy smelt
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yep, it was the auto-translator! Everything is fine without it

tranquil frigate
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Pushed small update. Fixed a few bugs but more importantly added the spike trap

tranquil frigate
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Pushed the mimics compatibility update and an experimental fix for the max light warning spam

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That fix also seemed to cause a weird lighting issue with Mimics' hole weirdly enough (when my dungeon is active), but I'll take it over the warning spam

thorn heron
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my face when

rare needle
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@tranquil frigate Got sent into the Shadow Realm and got this error

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it keeps going

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Reverting to 1.3.9 fixed it idk why 1.3.10 is brokey

trim dove
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I've found a bug that is caused by the latest version of SDM, when I try to create a lobby, it gets stuck in this screen, no input whatsoever works and cant quit the game (aside from alt+f4), making the game unplayable. Disabling SDM fixes this issue and reenabling it breaks it again.

rare needle
trim dove
trim dove
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do you need to have it enabled or just installed?

rare needle
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Idk I downgraded it, my friend theorized it was trying to request the Mimics API though

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We'll find out once @tranquil frigate sifts through my log

timid surge
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it shouldn't be possible to render that many lights with CullFactory except in long hallways I would expect

tranquil frigate
young geyser
rare needle
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Tbf only reason I removed it is cus my group just never died to them anymore

young geyser
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I lowered the spawn rate a bit so now they're more of a surprise

median hazel
tranquil frigate
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if you don't see me posting that it's fixed, assume it's broken

median hazel
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noted, thanks

tranquil frigate
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unless you have mimics installed :)

median hazel
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imma just wait then 🚶‍♂️

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no offense to mr mimic mod im just not a fan

tranquil frigate
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understandable, but v1.3.9 is still good

median hazel
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oh ok, noted

tranquil frigate
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no wait, hold your horses

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maybe we're back

median hazel
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🚶‍♂️ ↪️

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im listening

tranquil frigate
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this is probably the fix. just had to make a separate .dll

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well ain't that my fault

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@young geyser i still believe that a class is the best approach, but it would require future developers to make and load a separate .dll if they want to soft depend on Mimics

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well, i figured it out and it's really only an annoyance, but I can see it being a potenial problem

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well i'll think about later for the time being

young geyser
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Surely you just don't have an if(loaded) somewhere or something and you can still have all the mimic-referencing code as long as it isn't called, right?

tranquil frigate
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well what happened was, since I have to create a class based on a MimicsAPI base class, it forces it into becoming a type

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a type that cannot be determined when you do this
var types = Assembly.GetExecutingAssembly().GetTypes();

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and everyone calls that for the NetcodePatcher

young geyser
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oh hmm

tranquil frigate
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I have a solution in mind, sure more annoying for me, but it doesn't require a separate .dll

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BUT

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Im the only person using the mimics api so you won't bother anyone else :)

lean trellis
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So...\

tranquil frigate
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in English for yall

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update in 5 minutes

lean trellis
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If I don't have mimics itll be ok?

tranquil frigate
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da thing

lean trellis
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Huh

median hazel
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cant wait to have this interior back on the list

rocky mural
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least obvious mimics ad

tranquil frigate
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pushed fix

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apologies for the code tomfoolery

median hazel
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yippee

rare needle
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Lol

tranquil frigate
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it got rejected for some reason

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ill be back

rare needle
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☠️ You got this

tranquil frigate
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not trying to bit-mine your computer i promise

rare needle
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Haha

tranquil frigate
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alright we back

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@median hazel the mod should be up

median hazel
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hooray yippee hurrah

rocky meadow
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So I think I saw in here that in order to edit the weight for this interior, you have to do that through Lethal Level Loader but where do I do that? I have it like this but I still don't get the interior.

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And weirdly enough, the circus interior has a ridiculous spawn rate.

tranquil frigate
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uhh good question uhh

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@opal wigeon you know what's happening?

opal wigeon
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not sure

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aicidir in the config worries me tho

rocky meadow
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That was just me copy and pasting from the other config.

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Should I remove it to see if that does anything?

opal wigeon
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i mean more like

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are you using acidir

rocky meadow
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No. I don't think Wesley has ported those yet.

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Or whatever the plan was.

opal wigeon
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not sure

rocky meadow
rocky meadow
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I fixed it. The reason why the circus flow was so high was because the config in for the Bozoros moon was set really high. And for Scarlet Devil Mansion, I noticed the config was not updated (SDM still had the dungeon spawn weight config option) so I uninstalled it, same with Lethal Level Loader just in case, and installed it back again and edited the configs accordingly.

tranquil frigate
rocky meadow
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Yeah, when I said "edited the configs accordingly" I meant LLL's. The config for yours didn't have any dungeon spawn weights or anything.

tranquil frigate
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Ohh okay, makes sense then

rocky meadow
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Thank you for trying your best to help, though! And big fan of the interior. Well done on it!

tranquil frigate
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Just doing God's work

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Spreading the influence of Touhou

rocky meadow
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🫡

granite meteor
nimble delta
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So I'm assuming in LLL - I gotta transfer the dungeon weight config from the old config into LLL's "Dungeon Injection Settings - Manual Level Names List"?... and instead of "Rend@200", gotta make it "Rend:200" .,. ..... time to quickly learn how to replace in a line . ,. ... but I suppose also this means just because you add the mod now - doesn't mean anything in it is activated until you go into LLL's config and enable it huh?

glass walrus
nimble delta
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Do I just need to enable content configuration, or do I need to also enable Dynamic Dungeon Size Restriction? Or does the scarlet config override that section and not need to be enabled?

glass walrus
nimble delta
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I love how there's an injection setting specifically for mod names

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If I just typed "Wesleys Moons" in there, would it put scarlet devil mansion on the pool of all wesley's moons?

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oh but it'd put the same rarity on all the moons that mod adds...

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better to individualize it via. level names instead

glass walrus
nimble delta
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Wesley uses LE right now? ._ .

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oh - it uses LEC. Heart nearly dropped 🤣

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I'd be like "Why the hell would they change to LE when they were transitioning"

glass walrus
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Still not really compatible

nimble delta
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I mean LE is nuked

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LEC should function with LLL - should it not?

glass walrus
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If you run into issues with LLL, I would first assume it's caused by having LEC

nimble delta
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Yeh - not like I can even use wesley moons atm o- o... they're transitioning afaik so it'll only be a matter of time

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I just wondered where the LE comment came from outta nowhere 😅

nimble delta
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... @glass walrus

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Do I need to set the weight manually - individually - per level eue

opal wigeon
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if it works it works

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if it doesnt it doesnt

glass walrus
nimble delta
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Is there no base weight somewhere.... default weight? e-e

glass walrus
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For the tags list you could do Vanilla:300

nimble delta
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Could I do "Modded:20" and that'd make all modded moons 20 weight?

granite meteor
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No idea about it working with v50

tranquil frigate
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we have some hallway renovations under way

thorn heron
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Hot

frozen topaz
weak stag
tranquil frigate
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hehehe

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its so scuffed thats it perfect

weak stag
frozen topaz
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Eh

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So weird that I can use stickers from elsewhere but not emotes from elsewhere anymore

weak stag
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I must get footage myself of them on the sdm

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I was also horrified to find that she has a chance to have a different appearance as well

cerulean ether
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lmao

celest kernel
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It's beautiful

timid fox
weak stag
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Its him!!

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also
@tranquil frigate Do you have plans to make any other mods?

weak stag
# tranquil frigate just this

Ah i see
I've been considering taking a shot at doing a former hell/animal realm interior or something with some friends
How much experience did you have with modelling, unity and proc. gen prior to this? And how tricky have you found it?

cerulean ether
tranquil frigate
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I had an advantage with the Touhou-ish 3d assets that I already had (they were from previous game jams I've done)

weak stag
tranquil frigate
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Which without, this mod would be never possible

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As I have no modeling experience. Which means you would have to be decent at making 3d assets

weak stag
cerulean ether
cerulean ether
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The payoff is indeed nice, seeing people play the mod

weak stag
cerulean ether
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Hahaha that's amazing

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I gtg for a couple hours but I highly recommend u go for it, its pretty fun to mod (imo), and ask anytime you need help with anything, people here, atleast me, love helping

tranquil frigate
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simple jump puzzles added
also changed the dungeon generation a fair bit

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update in a fat minute

tranquil frigate
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the gist of the dungeon generations changes are the following:
each main path has an preset "entrance" tile
bigger tiles are generally rarer
branching paths are much shorter
obviously two new jump puzzles/death pit to make hallways more scary

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overall, the dungeon should feel smaller, let me know how the changes feel

rare needle
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@tranquil frigate Why so many dang turrets now?