#Scarlet Devil Mansion v2.2(紅魔館)

1 messages · Page 3 of 1

raven haven
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Or is it additional?

tranquil frigate
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||it does, but it also increases the max count. i also said earlier that the enemies start to spawn faster too since i add a mini-eclipse in the dungeon||

raven haven
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Alright

balmy ibex
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I think its kinda a 1minute after the challenge moon update

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Unless ure talking about your own take on how they gonna go

tranquil frigate
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oh, then its a minute

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ill just be reusing the minute counter, least likely to break mods

balmy ibex
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Ah ok then.. Is anything else gonna happen while ure getting tp'ed out from taking the thing?

tranquil frigate
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nothing should break if you are tp'ed out, you lose your loot like normal

balmy ibex
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Cuz i was thinking there is some mod that is making u keeps the item, lategame upgrade portable teleporter is one of it but more of pay to win instead of straight of free

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giving some short of 'curse' if the item didnt went thru the main entrance or fire exit maybe sounds less cheesy? Just some ideas tho not forcing u greed

tranquil frigate
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plus, while i don't like cheese mods like those, the people who play them do and i don't want to ruin their experience if that's their preferred playstyle

neon cliff
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Hello what's the name of the config ? i don't seem to be getting it

tranquil frigate
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the config is created when you load up modded once when my mod is loaded

balmy ibex
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well now that u said that i agree agony

neon cliff
tranquil frigate
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its fine, thats normal

neon cliff
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you mean that's not the problem ?

tranquil frigate
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i assume you still having config problems?

neon cliff
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yes

tranquil frigate
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by chance do you know how to link logs, i can check

neon cliff
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[Error : BepInEx] Could not load [Scarlet Mansion 1.2.0] because it has missing dependencies: evaisa.lethallib (v0.13.2 or newer)

tranquil frigate
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huh weird

neon cliff
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[Info : BepInEx] Loading [LethalLib 0.13.1]

tranquil frigate
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ill check real quick

neon cliff
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version problem no ?

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it's .2

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i have .1

tranquil frigate
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is there any particular reason to why you havent updated lethal lib?

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cause that would fix it

neon cliff
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ok i see ! i tried once but it bugs out tons of my mods so i waited, but i'll try to check if everything works again, it's a pain when you have a big modlist so i'm not always motivated enough haha

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Thank you i'll try your mod soon !

tranquil frigate
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well i supposed that makes sense, most mods should have been updated to work with the recent lethal lib updates (they shouldn't be breaking in general but who knows how they coded it)

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if they dont, there's a chance they just won't ever be updated again

balmy ibex
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also something in my modlist is breaking the whole interaction after i took the ||painting. the knight jst dance or stay still. i can still get damaged if i touch it tho||
and its not the coilheadstare this time

hard mirage
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If you mean the cranking process, it takes 42 seconds before it pops (nothing changed basically). But if you mean the time before the crankign starts, its what got lengthened on v47

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But I am not sure if it uses the whole 42 seconds or just pops at a range of 30-42 seconds

tranquil frigate
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now its morecompany thats breaking it

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okay ill just bite the bullet and just make the knight enemy its own script

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too many mods breaking things smh

balmy ibex
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no nice things agony

tranquil frigate
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my only guess to the bug, for the nerds in the room that are interested, is that I think MoreCompany loads in its own coil-heads or modifies them in some way

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my enemies don't get those changes, and bugs happens

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but im just talking out of my ass, i have no clue

hard mirage
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Truly a MC moment

tranquil frigate
covert tartan
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Only with this interior

tranquil frigate
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it could have spawned a really big dungeon, which would lag anyone's computer

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or a bug happened

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thats my guess without a log

covert tartan
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Ok I will send it later

lost arrow
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So! Thoughts after finally experiencing it

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Really fun overall once gameplay hits, hopefully optimization does come as it currently takes a WHILE to load on Acidir

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Like, a solid minute lmao

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Fire exit worked as intended, would it be possible to add mini-gardens instead of randomly spawning fire exits for maps with more than one? Cuz the gardens are a really cool touch

raven haven
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I swapped to BiggerLobby, because More Company breaks a few different mods. It doesn't have all the cosmetics, but I haven't had the same issues.

lost arrow
raven haven
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I'll consider it...

lost arrow
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And works fine with my 100+ mods as well

raven haven
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oh that's right. I didn't like it because it added so much stuff.

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Yeah, you can disable it, but it's just a chore

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I have tried it before

lost arrow
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Shrug, up to you. I like it for large modpacks since everything is configurable

raven haven
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For a 100+ mod pack, you are already handling a ton of stuff, so I can see why it would be nice

lost arrow
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And it doesn't help that I've had issues with every other more players / join late solution, whereas AC just slotted in seamlessly for me haha

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And if anything breaks Potatoe is quick to fix

raven haven
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But I try to keep the game relatively vanilla, but with a few thins I wish were in the base game. Like more Interiors, and more environment variety on moons. (more than just Desert-like, Forest, Snowy)

lost arrow
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Valid

raven haven
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I do occasionally try a huge mod pack, but I don't want to ruin my enjoyment of the base game. At least, not until it has had a full release, and I can see what Zeekers wants the game to be.

covert tartan
raven haven
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I've ruined games for myself before by installing too many mods, and basically making a different game, or a game with so much more than the base game, that the base is dull and boring by comparison.

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I'm okay doing that once I've seen the full game, and have formed my own opinions of what I wish would be added/expanded upon.

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but I try to limit myself until then.

covert tartan
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But as long as ur having fun in modded it’s fine

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My modpack doesn’t change much about the base game, but mainly just adds on top of it

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I even created a wiki for all of its new content

raven haven
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I mean, as long you aren't bothering other people, I think anyone can do whatever they want. The way I play only affects how I play, and everyone else should play however they want. I just wanted to explain why I play the way that I do.

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Your mod pack sounds interesting though. What does it add?

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I mostly just have all the new interiors, and a few new moons, plus a mod to let me look straight down/up.

covert tartan
tranquil frigate
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More specifically, I'll be finding dungeon generation values that can generate dungeons more consistently while still making the dungeon condensed

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For the gardens thing, not yet unfortunately

lost arrow
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Yeah I wasn't expecting it immediately by any stretch

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Just thought that might be a more interesting idea than just adding doors

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But otherwise, it's a really cool and unique interior and I like it a lot, friends seemed to too

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We got hopelessly lost last time we played it (this is why I don't use Inverse Teleporters), but it was super fun and mostly bug-free

tranquil frigate
lost arrow
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That's why I posed the mini-garden idea

tranquil frigate
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I'm also torn currently on the direction to take the garden section. Should it be a whole branch, should it be an alternative entrance, should it be just exits

lost arrow
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I like it as exits atm but I can definitely see the dilemma for maps that have too many

tranquil frigate
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But making standard fire exits with a different skin, that's easy

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I'll be thinking

strange umbra
lost arrow
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Make the wardrobes exits panda_evil

raven haven
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Exits should be distinct in some way

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so if the wardrobe casn have some variation that only exists when it is an exit, that could work

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or at least, that's my opinion.

tranquil frigate
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The wardrobes will open and close eventually, with loot and props inside

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For the fire exit doors, they will look something like this one sec

lost arrow
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Oh that's cool as fuck

tranquil frigate
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I'm have the assets already, just not the time to implement

dapper minnow
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||Fire Exit has rare chance for a certain vampire lady's laughter to happen||

tranquil frigate
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The sister that never leaves her basement

dapper minnow
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both are vampire p sure but yes

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the sister that is also the reason why masa hair pulls

dapper minnow
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Not in that way >:C

old crater
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The generation tried to load on Egypt - the game just turned off
018d78a5-0b1e-2e73-d532-9f731fdcdd60

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Maybe this generation cannot be loaded on other planets? Does it work stably for Titan and Dine&Rend?

balmy ibex
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it works fine on dinre and rend for sure. havent tried titan
tried Acidir moon and it works fine

tranquil frigate
strange umbra
tranquil frigate
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its to be expected, the small sizes currently really hamper the generation times

strange umbra
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I am actually thankful you added these var's in to be honest ❤️

tranquil frigate
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its why ill be taking another look to find values that has a good mix between quality and generation time spent

strange umbra
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I will test my settings against Egypt now 😛 I only messed with the size atm not the lanes and length etc

old crater
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It would be convenient for him to determine the map himself and set the required dimensions...

tranquil frigate
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i initially created the values for only dine/rend, where it works nice enough there but it doesn't scale well at all for bigger moons

old crater
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For example, the default for custom maps is the minimum size

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So as not to conflict

strange umbra
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No @old crater this is different lol 😛

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Generation of Scarlet is different from other interiors

old crater
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It stresses out my computer too much

strange umbra
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You have 170+ mods.

old crater
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I have a regular build of 15 mods

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it still loads like that

tranquil frigate
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when you mean load, do you mean that it takes a while to load or that it crashes

strange umbra
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Then change the bound box size like I've given as example 😛 It's loading like that because it's trying to find paths to generate.

old crater
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The updates are coming anyway - the generation will be better and more optimized

tranquil frigate
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i still dont get what you mean

old crater
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and configure something

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it should either work right away or delete it

strange umbra
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..........

old crater
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😛 - starts to irritate

old crater
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I can change everything - so that it works

strange umbra
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Okay I will load default Scarlet on Egypt, Vs my config. I will see out of curiosity.

old crater
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ok, I won't distract you

tranquil frigate
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they are not entirely wrong but expecting mods in the middle of development to work immediately and flawlessly is a bit too much i would say

old crater
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Especially when generation occurs

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The more different loot there is, the more difficult it is for the game itself?

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I've always been interested in this

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He just has a loot database and takes random loot from there and shoves it into the generation

strange umbra
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I just loaded Egypt with Scarlet in less than 2 seconds.

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my config.

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now test default

tranquil frigate
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i cant speak for mods affecting loot generation (there's like 10k mods now or something). my dungeon just grabs the loot from the moon's database. this is what the basegame does too

strange umbra
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Maybe make the default bounding box length & bigger, first generation crashed LC, 2nd generation took a few good seconds to load in to level because of generation. (Egypt) Default Config

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ow wait

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Nvm

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second generation failed and reverted to another interior

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I will try third time with defauls, see what happens

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3rd times charm

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Third times charm

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but did halt for like 3 seconds

tranquil frigate
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ya nothing looks wrong in the data log

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which makes sense, my values work well for that size of dungeon

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but not well enough

strange umbra
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First two attempts did fail though but that's what a succesful generation looked like on Egypt.

tranquil frigate
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what do you mean by fail?

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do you have a mod that changes the dungeon being loaded if it fails or something?

strange umbra
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First generation crashed LC, second failed and chose another interior.

tranquil frigate
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huh

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i never had it crash on me yet

strange umbra
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In all honesty neither has it for me, I even tried defaults last night on Egypt - why I was so adamant that it works absolutely fine 😛

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With Bounding Box length and width set to this and max dungeon multiplier set to 2.5, I had no issues generating Scarlet 3 times. There was a little pause on 2 of the generations but that happens often on bigger lems and stuff. Acidir has a nasty pause sometimes when generating but yeah 😛

tranquil frigate
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makes sense, make the bounding box big enough that it ignores the entire reason that the dungeon fails to begin with

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would fix it

strange umbra
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Don't know if it's relative as well, I don't know how this stuff totally works but when the weather was clear there was literally not much of a pause in generation. Never really noticed it before to be honest 😛

But yeah bigger bounding box definitely helped for me 😛

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if I got a level with 2.4/2.5 Dungeon multiplier it made a huge difference

tranquil frigate
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alright for real brother, one more tongue sticking out and ima get a mod to cut it out

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live on camera

strange umbra
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My favourite emoji and ._.

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😢

tranquil frigate
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i allow, two per hour

strange umbra
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🤪 Does this one count as tongue sticking out???? D: 😂 Okay 2 per hour!

tranquil frigate
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Mods, castrate this individual please

strange umbra
fallow prairie
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they just really wana be kogasa huh...

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they are getting treated like kogasa too

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lmao

hard mirage
hard mirage
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TIL there can be more than one remi painting

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(we just got 4)

tranquil frigate
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we put no cap to increase the chances that it will be used

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and therefore playtested

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it will be reduced to 2 max in a later patch

tranquil frigate
dapper minnow
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Lady, is one of your mobs called 'KNIGHT' for config?

tranquil frigate
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i don't know if caps is necessary

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but I think I called it Knight

dapper minnow
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Dont know either. That's how it showed in the cfg for another mod

hard mirage
tranquil frigate
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mmkay

hard mirage
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noticed that the loot is quite spread despite having 40 items inside

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...though this is titan so like lol

tranquil frigate
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titan is big

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i did check to see if maybe the items were being eaten by the void

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but nothing suggests thats possible

hard mirage
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it's very large, heavily emphasized by the SDM

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also no they're not really being eaten by the void

tranquil frigate
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sdm will often triple the size of the map

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due to the 3 paths

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alright nerd information ahead ⚠️

41 Experimentation: 1.5
Min size required: 79101.75 - 86451.13
Max size required: 537600
Taken space: 0.15 - 0.16

220 Assurance: 1.5
Min size required: 79101.75 - 86451.13
Max size required: 537600
Taken space: 0.15 - 0.16

56 Vow: 1.725
Min size required: 86451.13 - 93800.66
Max size required: 618240
Taken space: 0.14 - 0.15

61 March: 3
Min size required: 130549.4 - 152598.9
Max size required: 1075200
Taken space: 0.12 - 0.14

85 Rend: 1.8
Min size required: 86451.13 - 101150.3
Max size required: 645120
Taken space: 0.13 - 0.16

7 Dine: 1.95
Min size required: 93800.66 - 108500
Max size required: 698880
Taken space: 0.13 - 0.16

21 Offense: 1.875
Min size required: 86451.13 - 101150.3
Max size required: 672000
Taken space: 0.13 - 0.15

8 Titan: 3.525
Min size required: 152598.9 - 174648.5
Max size required: 1263360
Taken space: 0.12 - 0.14

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i did some analysis on the dungeon generation, to see if perhaps the dungeon failing is due to a lack of space

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but the data shows me that, the space required for the main paths is plentiful, in fact there is a lot of empty space

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but obviously it still fails, so perhaps the real problem is that the main paths don't know how to use the all 5 levels of the mansion properly

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let me see here, what happens if i assume that the dungeon only uses 3 levels

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hmmst, the values are still high

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Alright, I will try adding a set of doorways under the mayor that will act like a "basement." If I do that, and I force the dungeon to use effectively all 3 levels of the mayor (2nd, 1st, basement), I believe the dungeon is more likely to use more of the empty space

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And therefore, fail less

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And to increase the odds ever further, I believe if I make the up stairs more likely towards the end of the main path, and the down stairs more likely towards the beginning, it should further encourage the dungeon generation to use the empty spce

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a lot of ifs, but its better than nothing

fallow prairie
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or maybe a config thing

hard mirage
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This interior mod, casting aside from my bias for Touhou in general, is very fitting as a mansion alternative just because it has variety that my group wants. The only gripe we had (which was that the interior was too dark) is pretty much solved.

We will be testing the SDM more on Rend and Dine (not Titan, it is just too huge for us to even collect half of the scrap present there) to get more of a constructive and solid feedback for the interior.

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We never encountered the knight just yet on our playthrough yesterday so that is also something I would be excited to see my friends' reaction at

tranquil frigate
undone ore
tranquil frigate
undone ore
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specifically my side

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do you know if there are any compatability issues with

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coil head models or the like

tranquil frigate
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I recently added something that should maybe fix it

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Knights were bugging out with coil head stare

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Maybe I made the bug worse, but I did something to maybe fix it

undone ore
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do you know if theres something that causes them to straight up not spawn?

tranquil frigate
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Shouldn't be

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If you could send me the log of the playthrough, I can find the potential culprit

undone ore
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damn let me see

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i couldnt get a log i only thought to clip it

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let me see if i can get a log of it rq

tranquil frigate
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initial tests for the dungeon generation v3 looks promising

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bottom center box is the starting tile. previously the main paths would spawn from all sides, but now im going to force it to spawn towards the spawn

balmy ibex
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noice

tranquil frigate
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that plus the new basement level to the main entrance, should really increase the odds of not failure

balmy ibex
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oh btw are the enemies sposed to be able to jump down from there ?

tranquil frigate
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they can, if the railing is broken

balmy ibex
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🫡 i got caught off guard from a bracken suddenly dropped down from there lol

tranquil frigate
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i know the base mansion has it, but i think the dropdown is somewhere kinda obvious and out of the way

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well i dont think i need to adjust the railings dropdown but it's not a difficult possibililty

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ill need one more day to make sure this new dungeon gen works good and all that jazz

tranquil frigate
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for real

uncut geyser
neon cliff
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Just tried the mod in my modlist after updating lethallib, it was working fine at first did 3 runs on it (really cool btw) then it started not showing anymore :/
probably some incompatibility somewhere haven't tried to find the culprit yet any idea what it could be ? here is the log message:

[Info :ImoutoSama.ScarletMansion] Properly read level2 dungeon flow to find values to reference
[Error :ImoutoSama.ScarletMansion] Error when reading base game's dungeon flow. Pretty big error I would say
[Error :ImoutoSama.ScarletMansion] System.NullReferenceException: Object reference not set to an instance of an object
at ScarletMansion.GamePatch.InitPatch.FixDungeonPrefabValues (RoundManager manager) [0x0024d] in C:\Users\Jose Garcia\Desktop\LethalCompany Modding\ScarletMansion\ScarletMansion\GamePatch\InitPatch.cs:185

"Pretty big error I would say" 🤣

tranquil frigate
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Huhs, let me see

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I have yet to have someone report to me a bug like that

neon cliff
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oh

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it's wierd that it was showing at first, i 'am using 99999 btw

tranquil frigate
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thats so unlucky, i recently messed with my scripts, so i dont know where line 185 is pointing exactly

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let me backtrack, all in the session, you used this mod and had my dungeon 3 times, and the last time you had this bug

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or was it, you had three different save files, and the last one has this bug

neon cliff
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yes now i'm trying to get it again without success

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new save file each time( each 3 days)

tranquil frigate
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I checked what line 185 was (or the most likely spot) and it points to a line that should never never ever be null

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To describe how unlikely this is, if this happened even 1% of the time, this thread will have people complaining all the time

neon cliff
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lool

tranquil frigate
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I can truly say, I have no idea in the world happened to cause that bug

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Maybe

neon cliff
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haha ok i'll try my mods 1 by 1 and let you know

tranquil frigate
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Nah, it can't be

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If it happens again, link me the full log

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You don't have to check one mod at a time

neon cliff
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i have the full log, want it in txt ?

tranquil frigate
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Send me the text file

neon cliff
tranquil frigate
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alright, ill try and peep this out

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what the hell

neon cliff
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? 🤣

tranquil frigate
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i do not understand

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it failed to patch a function? what the hell

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i recommend you to take your computer to the nearest church

neon cliff
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hahaha

tranquil frigate
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actual demons in there

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anyway

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for whatever reason, the patching system that every mod uses to fix up functions to add their own functionality

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completely failed for you

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not just my mod, but a bunch of other mods too

neon cliff
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really 😮

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didn't notice

tranquil frigate
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i have no idea that could even happen

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impossible to say what's the cause, this is beyond my knowledge

neon cliff
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what is the line that says the patching failed ?

tranquil frigate
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the first failed patch is when harmony tried to patch SandSpiderAI:HitEnemy()

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the second is me

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then MoreInteriors SpawnScrap function failed

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and so on

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it straight up makes no sense, you're gonna have to ask someone else to what happened

neon cliff
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the harmony error could be mirage it uses mods that goes into the core folder, i'll try to check

fallow prairie
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is the fire exit always at a corner of the map on the lowest level?

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well maybe not lowest level but entrence level

tranquil frigate
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fire exit is currently always at the garden, wherever that tile decides to spawn

fallow prairie
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hm

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and is the only paramter for a garden spawning in is if it has enough room and adjacent rooms? with there only being one of them

tranquil frigate
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a garden will always spawn on a main path (only one of them)

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room and adjacent rooms is irrevelent, the garden will find a place to place itself

fallow prairie
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alright

neon cliff
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Jokes aside i narrowed it down and the culprit was the mod HoarderBud for some reason it has beef with your mod, and only your mod XD

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tried it with the others interior mods that had failed error and it doesn't anymore, only when scarlet mansion is there too

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same if i have your mod and not hoarderbud, no errors

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So these 2 have beef

lost arrow
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I just wanna say, LadyRaph, I love how compact and maze-like your interior is

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Constantly feels like I'm taking turns and I feel like I should be making progress but I never am when I'm trying to find the exit

covert tartan
dense hamlet
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i apologize if this has been asked before, discord never introduced searching of threads so i can't really check, but has the Lady considered adding colored textures to the map as maybe a config toggle or something?

the black and white is cool, and i love the fan game it's from, but it'd be fun to see it in red and pink too ^^

tranquil frigate
dense hamlet
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okie! i love it and will put it in every modpack i make all the same~!
pairs very well with a mod that replaces the ghost girl with flan too~

raven haven
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no new modeling. You could just tone shift the textures. I could do it in an hour or so for all textures. Maybe less depending on how many there are.

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If someone more knowledgeable than me wanted to, they could make a shader that would do it on the fly while you played the game

tranquil frigate
# raven haven no new modeling. You could just tone shift the textures. I could do it in an hou...

I don't deny that recolouring the textures would be fast, it's the process afterwards that I'm afraid. Ignoring the fact that some textures have areas that I have to color tone out of, and the fact that some textures use black as the outline so they won't look right, and also the fact that the texture will only be a single colour, I would have to go through each tile to make sure the colours look right. And this is all assuming that the final product will look nicer than before to justify the dev time spent.

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Aka, there's a lot of ifs that make me afraid of messing with it when I have many other things that I need to implement to.

raven haven
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Fair.

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Maybe it can happen long term in a few months.

tranquil frigate
raven haven
tranquil frigate
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I'll still update for future versions and game breaking bugs with other mods

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But in terms of new content, it will either come out in sporadic times or not at all

tranquil frigate
balmy ibex
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if u have time to implement it would be cool to have honestly

tranquil frigate
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Question goes to everyone too. I know not every room has unique enough generation, so perhaps I need to prioritize that

lost arrow
tranquil frigate
tranquil frigate
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an example of how big SDM is on titan

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fitting for titan's name, but it's a little much

hard mirage
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oh my, that's HUGE

vagrant pumice
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I liked the interior but I found it very dark

tranquil frigate
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ill be increasing the default values soon(tm) so you won't have to mess with it, but what i said earlier is an option until I do it

vagrant pumice
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I didn't know that was a option, good to know

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Thank you for aswering

#

I'll try later

tranquil frigate
#

just doing my job

neon cliff
#

I like the painting mechanic, really cool !

tranquil frigate
#

it's like what my friend always says
hey thaanks

#

i always loved the appartus, but i always wanted it to be an actual threat

neon cliff
#

Agree i like that mods like diversity add some dificulty to getting it

icy creek
#

im having an issue with the config file where it decides to revert to default settings after modifying it and launching the game.

tranquil frigate
#

I occassionaly get issues where the config file doesn't like my saving my changes

#

It don't make a lick of sense. It has nothing to do with my mod

icy creek
#

strange, i tried to make it read only after modifying it but it still wont load in-game and i get errors in the log

tranquil frigate
#

That being said, I have been wrong before. If by chance there are errors in the log, please send them so I can look

icy creek
#

ok ill try and replicate it

#

for starters this is my first launch after editing the config file and not locking it to read only, it seems like its updating it and overriding my configuration? i've set rend/dine weight to 99999 but after this launch its back to 300

#

and if i do lock it to read only so it does not override my configs this happens, it really wants to revert it back

tranquil frigate
#

well locking it to read only will mess with it

tranquil frigate
#

the old config values should be deleted, and it shouldnt appear again

#

turn off the readonly, run the mod and let it update the old values, and turn off the game

#

the config should be updated without any of the old config values, and everything will go back to normal

icy creek
#

okay how can i guarantee it to spawn on rend or dine because thats whats confusing me

#

or a custom moon

tranquil frigate
#

if you just want rend and dine, make sure the custom moons section is empty, and set the rend/dine weight to be 99999

#

it pretty much guarantees the dungeon to spawn on that moon

icy creek
#

should i ignore the [network general] part?

tranquil frigate
#

yes, those should be deleted after you run the game once and close it

#

well, you should run the game once first before updating the config values

icy creek
#

okay i guess ill just delete the whole config file and let it generate a new one

tranquil frigate
#

probably safer tbh

icy creek
#

my settings as the host will be synced with whoever joins right i do not need to share the config file

tranquil frigate
#

yes, you dont have to share anything, it should be all synced

icy creek
#

awesome

#

omg it finally worked

#

lmao

#

why have i never thought of deleting the config file and let it generate a new one

tranquil frigate
#

its been a while since i made those config changes, probably best to delete the feature now

#

before they creep up and create problems like that again

icy creek
#

yep, thanks for your help and time 👌

tranquil frigate
#

not sure how annoying it is to bother the player about config default value changes (even if the window only shows up once)

#

but i rather the player (yall) know that your dungeon generation values are changing than for me to replace them in the background

fast jackal
#

Do you need to change peoples values on update

balmy ibex
#

that mostly will annoy average player but kinda helpful for the one building the modpack lol

fast jackal
#

Is there a way of checking if they had the previous default value and only changing it then to the new default xd

tranquil frigate
#

not really, as they could have changed the value to something completely different as my original default values were not the best. i rather they use the new improved values but hey its a free country

balmy ibex
#

i think the values only change when its untouched?

#

as in its replacing the default

#

if we already tampered it wont touched the changed one, unless theres new options in there

tranquil frigate
#

once the values are set, changing the default values wont do anything unless i force it. so it's either i force it or i annoy the player than i want to force it

fast jackal
#

just delete their whole config every update like a chad

tranquil frigate
#

true and based

#

but not everyone will

#

well, its a one time bother. at least they get a flandre for their troubles

fast jackal
#

what about like an option in the config to auto change default values on update that defaults to on

tranquil frigate
#

wow, thats probably a better idea

#

but i already spent 2 hours on this

fast jackal
#

lmao

balmy ibex
fast jackal
#

it's nice as info on updates to let people know what changed

tranquil frigate
#

ye, im thinking that im going to bother all my players rather than have these past two hours go to waste

balmy ibex
#

then its decided yummy

tranquil frigate
#

at the least, i can expand on it as a proper update window. but it won't pop up on start up

fast jackal
#

I'm guessing it wouldn't affect modpacks since people wouldn't be updating mods themselves when using a pack anyway?

#

Well they shouldn't be

tranquil frigate
#

you know they would

fast jackal
#

ye but then they deserve the problems anyway

balmy ibex
#

the headache goes to the modpack maker usually

#

~~are the mansion color getting near yet ~~

tranquil frigate
#

in your dreams unfortantely

#

SADGE

balmy ibex
#

oh i def would dream about it given how often iam getting lost midway

#

LUL

tranquil frigate
#

ill be updating some small things to help with navigation in the nearish future

#

mostly map elements that can help orientate yourself

tranquil frigate
#

The dungeon gen improvement fix is out. You know what they say, it's someone else's problem now

balmy ibex
tranquil frigate
#

Wait a minute, I wrote "increase load times"

#

Whoops

fast jackal
#

you mean the changelog? says improve

tranquil frigate
#

where most players would read it

fast jackal
#

lmao rip

topaz bridge
tranquil frigate
#

they should be smart enough to know i wouldnt make it worse on purpose

#

:)

nimble delta
#

Ty for this. I want other mods to warn me when the heckin' config changes/updates like this -u -

#

👍 Very nice

tidal belfry
#

knights dont seem to be working..? i would assume a compatbility bug.. probably morecompany since coilheads used to be buggy with morecompany

tranquil frigate
#

im fairly certain that morecompany is causing me problems

tidal belfry
#

likely

#

if they're based off coil-head behavior morecompany used to have problems with those

#

i picked up the painting so the knight would spawn and it just stands there and does nothing even when i look away

tranquil frigate
#

ya, most likely morecompany

tidal belfry
#

ah

#

now its moving While im lookingat it

#

and not killign me

tranquil frigate
#

ill get it fixed real soon, honestly tomorrow since its been nothing but problems with the knight

tidal belfry
#

adding enemies is hard id bet LOL

tranquil frigate
#

i hoped that i could just copy and paste the coil-head script, but there's always one mod that breaks it

tidal belfry
#

coilheads man

tranquil frigate
#

well, its an quick fix, probably

tidal belfry
#

got the knight toki ll me?

#

i stood on its head

#

and it started moving at the max speed

#

but it just walked away from me

#

but did damage me in the process

#

so i walked up to it again and itkilled me

#

LOL

tranquil frigate
#

i did realize once that i could step on their heads

#

the behaviour afterwards can be unexpected, but its comedic enough so i leave it be

tidal belfry
#

im not sure quite how fast they are beucase its hard to tell when they're.. not atcualyl working

#

but i like them being not that fast because

#

having a map where theres just guaranteed coilhaed spawns is like

#

😓

#

oh wow did discord add a feature that prevents you from using nitro emojis in cveratin servers

tranquil frigate
#

they are purposely not as fast as a regular coilhead as they like to spawn near you

tidal belfry
#

that wasnt meant to be that emoji LOL

#

even a slower coilhead could still be a "okay time to leave the planet"

#

i think if they're not too fast it makes them a bit less of a threat and makes them like

#

runnable from

#

you CAN escape coilheads by clsing them behind a door and then running so they lose agro

#

but you do have to find a door to close on them

#

and it dwont awlays work because they are. fast.

tranquil frigate
#

its an okay tradeoff i think

tidal belfry
#

maybe like

#

what if they were giant speed?

#

giants are slightly slower than you when your not carrying much

#

and running

#

but much faster than you when your walking

tranquil frigate
#

probably not, i think that would nerf them way too much

tidal belfry
#

true

tranquil frigate
#

they are still fast enough that you have to respect them

#

but they wont instant gank kill you

tidal belfry
#

it is ur vision im just rambling LOL

tranquil frigate
#

which is necessary since they are more likely to find oyu

#

im down for changes, but often times im recommended changes that i already thought before and realized to be not practical

tidal belfry
#

makes sense !

tranquil frigate
#

truth be told, i would like if the knights were a bit more distinct, but i dont have the most dev time so i have to make do with what i have

tidal belfry
#

fair

#

in a way i kind of appreciate that the mod isnt like too crazy

tranquil frigate
#

ahh dont worry, its already crazy

#

code wise anyway

#

im pretty sure im the only dungeon mod who messed with the dun gen code itself

#

it gives me a lot of problems getting it right, and getting to working, but its the only way i can create a unique feeling dungeon imo

tidal belfry
#

its awesome!!

tidal belfry
tranquil frigate
#

i tried my best to make a lethal company dungeon that happens to be very inspired by touhou

#

well, i don't have a real reason for it besides it being cool

#

but you will see flandre eventually

tidal belfry
#

tbh i really wnat someone to make an interior that feels more in line wit h the normal facility; whenever im picking what moons for custom interiors to show up on im never abel to make anything show up on Titan b/c hte normal facility is the only thing that looks right in titan LOL

#

unrelated tangent though

tranquil frigate
#

maybe cause the normal facility is good enough

tidal belfry
#

i just like variety..

tranquil frigate
#

i didn't like the base game's mansion very much, so i decided to make my own

#

variety is good, but modding is a pain in the ass

tidal belfry
#

ya

#

i ought to learn to mod myself

tranquil frigate
#

the 2nd best time to learn anything is always today

#

but i gotta get back to my study, im already about to die in my seat and i havent even started

tidal belfry
#

gotcha !!

#

if ur sticking to alt versions of enemies im betting on a flandre ghost girl LOL

tranquil frigate
#

flandre will be less of an enemy and more of a result for having skill issues

#

if it doesnt make sense, its cause its gonna be cryptic until its added

lost arrow
#

MoreCompany stinky, use AdvancedCompany

#

Granted, I've had nothing but issues with MoreCompany, so am biased

nimble delta
#

It's not bias. AC just better. 😉

tidal belfry
#

i havent checked out advanced company

#

are all the new items disable-able???

#

because i dont really want the new store items

#

nor the perks and stuff like hat

topaz bridge
#

yeah

tidal belfry
#

Just looked at the page it does say customizable ignore me im silly blehh

charred nymph
#

Scarlet Devil Mansion(紅魔館)

#

Your post is impossible to find when the words are smashed together. Discord has really bad searching so I split it up for you

tranquil frigate
#

Understandable, have a nice day

feral burrow
#

I love using atlantica with your mansion!

#

and i dared to do this

tranquil frigate
feral burrow
#

^^ i love the ||knight|| a bunch! thanks for making everything

fallow prairie
#

would be cool if in a sepret mod you added in the mistress painting as a buyable deceration object

#

or some other assets form the mansion

#

like flandre fairy lights

tranquil frigate
#

Ship decoration

#

Now that's a first

fallow prairie
#

speaking of which has anyone acutely found the faldnre gems in the mansons?

#

might just be cus of my other iitem mods but ii haven't seen a single one

#

(do they only spawn on rend and dine?)

tranquil frigate
#

Their spawn chance is about the same as the magnifying glass

#

Chances are, you are just unlucky, but they spawn whenever this dungeon is loaded

fallow prairie
#

hm

#

think you could add in some config for it to allow them to spawn anywhere or their rarites

tranquil frigate
#

I can, but not at this time

#

I have like 10 other things on my to-do list

fallow prairie
#

understandable

tranquil frigate
#

There will be a use case for the flandre crystals soonish though

#

I heard it described as a "fun" change

#

But probably not flandre ship decorations for a fat while, a real long fat while honestly

fallow prairie
#

damn, alright

#

still looking forward to what your cooking

topaz bridge
#

I mean, the name of the map is Acidir or Porcerin (that's the name on files)

And how do i put it? Literally Acidir@99999?

#

Or mayber the mod creator can answer that idk

feral burrow
#

Not saying that its hard to find out since the description tells you exactly how to do it but moon@weight

topaz bridge
#

Nevermind. Found out that it's literally Acidir

#

I guess it fits. Since Acidir it's literally a Mansion outside too

lost arrow
#

I have yet to encounter a living statue period

#

But that might just be luck

tranquil frigate
#

New LLL patch. There's a good chance that SDM broken right now. Please wait like 6 hours

hallow tinsel
#

not certain if this will cause issues but Im seeing this on launch

#

will test later prob

#

LLL just updated for reference

tranquil frigate
#

That will cause problems, nothing I can do until I get back

#

LLL may release another hot fix patch, to which it will have a temporary bandagde fix just for me

#

But other than that, just wait for nows

hallow tinsel
#

alr 👍

hallow tinsel
#

yeah LLL kinda exploded with its recent updates

tranquil frigate
#

pushed update for the new LLL update

#

now i can eat LETS GO

little tundra
#

but it will still work with the old version of LLL I hope

#

the latest LLL broke the terminal so they told me to just go back to version 1.0.7 from 3 weeks ago

tranquil frigate
#

You can still use the old 1.2.1 version with LLL v1.0.7

#

I can try and see if I can have my mod support both versions for now (I don't think it would be hard, but I can't say for sure)

#

Is the terminal broke though? It seemed to work for me but I only had my dungeon installed

little tundra
tranquil frigate
#

Ahh makes sense

little tundra
#

I think I will have to find the incompatibility on my side, maybe not many people will be going back to an old LLL version

tranquil frigate
#

I'll have to see how easy it is for me to make my mod work with two different versions

little tundra
#

and I can wait before updating SDM

tranquil frigate
#

It's either stupid easy, or impossible

tranquil frigate
#

Pog, me no do work

little tundra
# opal wigeon Should be fixed

then it's a me problem if 1.1.3 doesn't let me use the 'moons' command. I have other mods that patch the terminal like RouteRandom and SellFromTerminal so I can try to find the incompatibility

opal wigeon
#

ah

tranquil frigate
#

@opal wigeon speaking of you problem. I got another bone to pick with you >:(

opal wigeon
#

okie

tranquil frigate
#

Your terminal patch has ruined my amazing text editing for my amazingly popular moon route price mod >:( (9k downloads and growing strong 💪 )

#

I'm in shambles

tranquil frigate
#

For real though, the way you patch the terminal moon section, is that how you are keeping it for the foreseeable future

#

Where you replace the whole text

opal wigeon
#

It’s not final final but it’s gonna be fairly close. I do have ways to work with it though! And I’m happy to hear suggestions

#

I do intend on taking more or less a sledgehammer to the moonscatalogue node but I want a beautiful sculpture in its place

tranquil frigate
#

Well, the way I'm going to suggest patching it sounds hell on earth so maybe best to keep it that way

#

Since you are intend on keeping the moon text sorting, doesn't really feel like there's a way to do it cleanly without breaking other mods

opal wigeon
#

do what

tranquil frigate
#

Doing the moon text listing

#

Wait wait wait

#

I think its still possible, but you would have to go to the moon terminal node, replace the moon's listing with some [moonList] string, then update the value in PostTextProcess or whatever its called

opal wigeon
#

like the info next to the moons?

#

or the name of the moon itself

tranquil frigate
#

Like, the text after the TheCompany, the entire moon section till the end of the page, you replace that entire section with a [field] than later fill it in with the Terminal's PostTextProcess

#

To which you can fill in that [field] with whatever you were using before

opal wigeon
#

Ill give a callback for the moons names later but

#

I got y’all hooked up with this

#

gives you a callback with the level, the preview type trying to be used and any string you send back will be used instead

tranquil frigate
#

oh nono, not that

#

I mean this function

internal static string GetMoonsTerminalText()
{
    string str = "Welcome to the exomoons catalogue.\r\nTo route the autopilot to a moon, use the word ROUTE.\r\nTo learn about any moon, use the word INFO.\r\n____________________________\r\n\r\n* The Company Building   //   Buying at [companyBuyingPercent].\r\n\r\n";
    return str + TerminalManager.GetMoonCatalogDisplayListings() + "\r\n";
}
opal wigeon
#

Oh you want to change like the text before the moons list?

#

like give me a specific example of what you want to do

tranquil frigate
#

You should probably move those errors and logs to the LLL threads. I'm just the sdm creator guy

little tundra
#

yea I will, it's just that he answered me here

#

let's do that

tranquil frigate
#

Understandable opinion. Finding the balance between every room being connected to the whole dungeon is one line with random short branching paths, is not an easy balance to find

#

The rooms being too connected will probably be a trait for the rest of the dungeons existence, so we are working on adding map features to make the navigation back not impossible

#

The first step is to make enough unique-ish rooms and variations to give a sense of direction

#

The second step is add map props that you can interact with, as to give the player a way to mark the places they'll been at

#

I probably can't do it for props like candles, books, and such, as there is just so many that spawn and while 500 networked objects doesn't sound impossible for unity, I don't like those numbers for scalability

#

But man that would be fun (scattering books everywhere)

#

I'll look into it

tranquil frigate
#

i do want to add secret rooms, just figuring out what would be the best way

#

levers may be fine, but they don't fit aesthetically

#

certain walls that can be destroyed by shovels? maybe but i think there should be alternate opening ways as to not require a shovel to get loot

dapper minnow
#

Can't wait to eventually see her room

tranquil frigate
#

you will die when you fall into enter HER room

dapper minnow
#

It'll be worth it when Masa enters

H E R

room

tranquil frigate
#

the company will not tolerate such sucidial behaviour

dapper minnow
#

Tbh to get to h e r room dont you have to go through a extremely long ever shifting maze

#

🤔

#

Or is that just canon to Scarlet Curiosity

tranquil frigate
#

but anyway, im thinking on how to add alternate rooms in a way that is secretive, worth it to open (loot), offers shortcuts if you have the right tools but not necessary, and offers a decent challenge for solo and co-op

tranquil frigate
dapper minnow
#

Interactable knights maybe

tranquil frigate
#

every fanwork portrays it differently

dapper minnow
#

Ah fair

#

Masa beat her as Sakuya in Scarlet Curosity though 👀

tranquil frigate
#

on easy, smh

dapper minnow
#

NOT EASY

#

:C

tranquil frigate
#

normal then sheesh

dapper minnow
#

:0 The achievement didnt save because it was offline

old crater
#

I have a question

#

When will FPS be optimized on this card? What exactly makes her so stressed?*

#

Just curious to know...

feral burrow
#

you mean interior?

old crater
#

FPS drops within generation

#

The load is heavy or what, I don’t know

feral burrow
#

so you think this is a moon?

tranquil frigate
#

the dungeon does take longer to generate compared to other dungeons. you can ignore this by changing some values in the config (the dungeon will less compact and consistent as a result though). once the dungeon loads it can also still lag as the map loads in more tiles compared to the base game

old crater
#

But will it be optimized in the future?

feral burrow
#

i just dont understand it, sdm loads really fast for me

tranquil frigate
# old crater But will it be optimized in the future?

I can't really optimize the dungeon generation any further. (It's already as fast as it could be for the most part). However, you can set the max dungeon size to something like 1.5 or whatever value is manageable by your computer

#

Setting the dungeon size is the easiest and safest thing you can edit in the dungeon generation config. The rest of the values you can edit if you know what you are doing

old crater
#

Why are there so many settings, I'm confused...

#

I'll leave it as it is, by default, so as not to create problems

#

Great job by the way :3

tranquil frigate
#

Like I said the easiest and safest value to change is the Dungeon Size Max value. Set it to something like 1.5

#

The rest of the values are for mod pack creators or people who like tinkering

tranquil frigate
feral burrow
#

altanrica floods your interior which makes it funny when going down some stairs, then we are underwater weee

old crater
#

Like this setting doesn't fully reveal the entire dungeon?

tranquil frigate
#

I don't know what you mean by reveal

#

But most* computers can handle up to 2 for the dungeon size. If they can't, they can lower it no problem

old crater
#

I don't know how to explain this, the translator doesn't help

tranquil frigate
#

Ahh that makes sense

old crater
#

What is the value for dungeon size called?

#

Tell me please

#

Size Multiplier Max?

tranquil frigate
#

Size Multipler Max

#

Yes!

old crater
#

OK

#

ty

tranquil frigate
#

Make that value 1.5

old crater
#

I'll go play around

tranquil frigate
#

Okay

#

Have fun

tranquil frigate
#

there's two floors below the entrance/foyer

#

does it flood the bottom one immediately or something?

feral burrow
#

i might have used wrong phrasing, the water is already there, but when you go down it usually poofs which is nice

tranquil frigate
#

nice, thats cool

feral burrow
#

i will spam atlantica until i get sdm on it, so will be taking a bit haha

#

i got sdm almost in the same procent as mansion

tranquil frigate
#

ohh, is that a mod pack that puts my map on atlantica

feral burrow
#

yus!

tranquil frigate
#

now thats an interesting choice

feral burrow
#

also on others but i just had that funny idea of water in a mansion lmao

tranquil frigate
#

the fact that it works does sound funny ngl

feral burrow
#

first try failed but damn the bunker is full of water

tranquil frigate
#

its so over

feral burrow
#

yeah but dont worry he made it so once you are in the water, it goes slowly away-- am at second try

#

i got dungeon

#

second try failed lmao

potent pike
#

Whay dungeons have you found to work with it

feral burrow
#

how the heck did dungeon win while sdm is so high in chance

#

real mansion, sdm, scp, sewers are all good

#

office not so much but it works

#

im at attempt 5 and didnt happen yet haha.. my luck

tranquil frigate
#

we can truly say

#

that its so jooever

feral burrow
#

Assurance@5,Vow@10,Atlantica@150,Offense@10,March@30,Infernis@10,Rend@300,Acidir@300,Dine@300,Asteroid13@50,Titan@50

#

my setting is accurate

tranquil frigate
#

sometimes, you are just unlucky

feral burrow
#

yes

#

i love how dungeon with 30% wins more

#

30 weight*

#

my new mission is to get sdm no matter how long it takes

#

unless LLL is sabotaging me here

#

OH

#

i cheated and looked at my bep and i got sdm finally

tranquil frigate
#

D:

feral burrow
#

XD

#

everytime

tranquil frigate
#

death

feral burrow
#

yeah i let myself die from the knight

#

there we go

tranquil frigate
#

ahh but thats cool

feral burrow
#

it stays until you go down the stairs

tranquil frigate
#

oh the water matches the player's position?

#

i think you already said that, but i can't wrap my head around it

feral burrow
#

kind of, when you are underwater, it just goes down slowly and is gone i think wesley can tell you more

#

it doesnt level with you no

tranquil frigate
#

ohh, its like a temporary block to the lower levels?

#

man that must really screw with them now, there's a basement in the mayor now

feral burrow
#

i will try to demonstrate it haha second

#

i hope i get bunker for it its the easiest to show off

#

and dont worry the process is fast

#

so this is the start

#

underwater

#

and its gone

tranquil frigate
#

ahh

#

not at deadly as i thought

feral burrow
#

(( also hell for this luck that bunker was instantly there ))

tranquil frigate
#

a special effect if anything, for the funs

feral burrow
#

yus!

#

this is better with your mansion or real mansion since miney or tp traps are kinda hidden by it

#

and then woosh

#

also your spawn X's are hidden too 👀

tranquil frigate
#

sounds like a skill issue to me

feral burrow
#

if its dark your light doesnt help much, but if the place has power you can see throught the water better

#

and your mansion likes to be darker then usual even with light so its better ^^

tidal belfry
#

picked up the cursed painting, particle effect apeared for the knight to spawn,

#

no knight

#

alot of enemies have spawned already so i wonder if it could be an issue of all the indoor power being taken up and it Couldnt spawn

tranquil frigate
#

Trust me. They never stop

tidal belfry
#

ic

tranquil frigate
#

By chance are you using more company?

tidal belfry
#

i am using advancedcompany now, but with morecompany installed fro the cosmetics(ac says it automaitcally disables mc and just uses the cosmetics)

#

the issue i had with mc before was them not really functioning right

#

right now they're just.. not spawning

tranquil frigate
#

Still weird, if you can link me the log, I can look at it when I awaken

#

They should always spawn, they are programmed to murder

tidal belfry
#

how do i get the log, just the console that opens up?

#

how much do oyu need

tranquil frigate
#

In the r2modman application, go to the settings section, then look for a button called Browse Profile Folder (should be near the top), open the bepinex folder, and there should be a LogOutput.Log file there

#

Send me that entire file and I'll look at it

tidal belfry
#

gotcha

tranquil frigate
#

Thx. I'll look at it later

tranquil frigate
quasi crest
#

done :3

tranquil frigate
#

Love ya

#

Like I promised

cosmic snow
#

@tranquil frigate how could i figure out interior percentages for myself if i have 4 total interiors

#

when im going for a balanced one but having the default facility be the most common

little tundra
#

there was a nice print out of the current weights in the console from LLL every time you go to a moon but I think it got removed for some reason

hidden cape
cosmic snow
#

wouldnt that make it 5

cinder kettle
hidden cape
steel river
timid surge
#

this causes portal occlusion culling to delete the room ahead when standing at a normal height in the doorway, so I'm wondering if you're able to resize that to be as large as or larger than the doorway's actual opening?

tranquil frigate
timid surge
#

tyty!

tranquil frigate
#

you say to make the socket sizes bigger than than the actual doorway?

timid surge
#

and yeah, it's not really a value that gets used in vanilla, but it's incredibly useful for culling

#

as accurate as possible ideally, but when in doubt make them bigger

#

I can send this test mod if you want to visualize them

tranquil frigate
#

mmkay i understand, ill get it in my tonight with the next patch

timid surge
#

oh perfect thank you!

timid surge
tranquil frigate
fluid pike
#

is there a way to increase performance when this interior spawns? fps drops a lot when i play with it active

tranquil frigate
#

If the dungeon lag happens with maps like Titan (big maps), you can decrease the max dungeon size in the config to something like 1.5

fluid pike
#

k ill try that out, thanks

timid surge
#

it's worth noting that CullFactory's new update should work best on large interiors like on Titan, hopefully you'll see a big increase there

#

though it will cull things incorrectly until LadyRaphtalia's update goes out (I assume it's not out yet?)

tranquil frigate
#

My tonight is 8-12 hours from now

#

So a little patience would be appreciated :)

timid surge
#

yeah, no rush! I'm just trying to head off bug reports in the CullFactory thread

#

just wasn't sure of your time zone, didn't mean to seem impatient

tranquil frigate
#

Fo sho

#

My b, I was being sarcastic, wasn't trying to be rude

timid surge
#

ah gotcha, all good lol

valid scaffold
#

Had my game crash when trying to load SDM in EGypt

#

Not 100% sure if SDM is the culprit or not, but here's what appear to be the important parts of my log

lost arrow
#

I've heard CullFactory horribly breaks Office as well

#

Hopefully once things are more stable I'd love to add it

#

Just custom interiors and CullFactory seems to play not so nice relatively consistently

valid scaffold
# valid scaffold

Mods I'm using that may have relevance:

  • BepInExPack v5.4.2100
  • LethalLib v0.14.2
  • HookGenPatcher v0.0.5
  • AdvancedCompany v1.0.149
  • GeneralImprovements v1.1.9
  • BetterLadders v1.4.2
  • LethalLevelLoader v1.0.7
  • E Gypt Moon v2.0.14
  • ScarletDevilMansion v1.2.1
tranquil frigate
valid scaffold
#

Huh, weird

#

And LLL shouldn’t be an issue, I’m using the old version of everything

tranquil frigate
#

Oh, is it an old version of my mod too?

lost arrow
#

^

#

Cuz if not, SDM was updated for new LLL lmao

tranquil frigate
#

And it will be hard for me to patch bugs for old versions too

valid scaffold
tranquil frigate
#

Ahh okay okay, ohh duh it says so it the mods you listed

#

You would have to link the full log for me to know what could have happened

#

Also, the fact that the game crashed after loading makes me it think it's more of an Egypt error

#

I don't run any code after the ship lands (I could be wrong of course)

valid scaffold
tranquil frigate
#

It's fine if it's big. We modders have trained eyes to find the bugs

lost arrow
#

Tbf

#

Not saying it is your fault

#

But if the game hangs long enough it can just crash

#

And ScarletDevilMansion likes to hang if it gets picked

#

😛

#

Sometimes it's 10 seconds, sometimes it's 10 minutes

#

exaggeration but definitely the longest load time of any interior atm

valid scaffold
#

Yeah I don’t think it was too long

#

I’ve had way longer

valid scaffold
#

also that was with the block all logs function of logneuter on, so clearly that doesn't work lol

balmy ibex
#

does the new update still work if im at LLL 1.0.7

hard mirage
#

isn't the new update just an update to work for LLL 1.1

balmy ibex
#

yea im just making sure if its still gonna work with old LLL

#

cant try rn thats why im asking 🥺

hard mirage
#

ohh

tranquil frigate
#

But honestly, I'm lost. No errors spat out so I can't even know

valid scaffold
#

Weirrd

#

I can see if I can get it to trigger again

tranquil frigate
#

If it does, let me know. My time is already being stretched thin

valid scaffold
#

Seeing now

timid surge
#

would this maybe be reproducible with a seed?

tranquil frigate
#

Tough to say. Random crashes are spooky

valid scaffold
#

SDM didn't spawn (i"ll try again with the odds set to max) but i had a weird issue where when i left the facility all of the background audio was gone

#

t'was weird

#

Okay changed the config to raise the chance of SDM being on EGypt, booting again now

#

It worked this time, so maybe you'll be able to see what went differently (I also disabled LogNeuter which I assume wouldn't have an effect)

#

had the audio thing again too lol

#

I'll try again with it enabled for good measure

#

worked this time as well

#

one notable difference is that i'm doing this alone rather than with two others

#

but

#

here's the log for it

tranquil frigate
#

I'll check but there's nothing worse than a mystery crash

valid scaffold
tranquil frigate
#

if true, God bless

#

I've yet to get any (recent) reports about SDM crashing besides people messing with the dungeon generation settings, but I'll still be on lookout if it happens again

hard mirage
#

oh wtf damn this jumpscared me 👀

valid scaffold
strange umbra
#

@tranquil frigate Do the updated interiors still work with older versions of LLL or should I keep them outdated for now?

tranquil frigate
feral burrow
#

so the concern of it being very broken is finally gone? like generally all interior, moon and LLL, since i have been taking a break for it to get fixed

tranquil frigate
#

LLL may still be buggy, but that's about it

feral burrow
#

ah okay

thorny shell
#

I gotta admit, Touhou is the last thing I expected to see here
Been a hot minute since I touched any of the games

Joke lore about Remilia taking over random moons after the whole "building a magic rocket" incident

tranquil frigate
thorny shell
#

Fair enough
Dunno if I'm going to download it in its current form, but I will congratulate you for a cool concept and the work that was put into it

tranquil frigate
#

the mod is fairly stable atm if thats what you mean. it only has issues with more company i think (which im fixing) and LLL just had a major update so there's still a few lingering problems I hear

thorny shell
#

In that case, I might give it a shot
Yeah I found out the LLL problems the hard way when I got the (then latest) version for a pal ^^;

hard mirage
#

I expected Touhou stuff to be in the game as a mod eventually

#

and I am very pleased

covert tartan
#

And the interior is from the game touhou

hard mirage
#

Well yeah I know that

hard mirage
tranquil frigate
# tidal belfry gotcha

it looks like something override the enemies list, it wouldn't surprise me if it's advanced company

#

my knight was not recognized

#

well at least my failsafe worked

tidal belfry
tranquil frigate
#

wait, that may explain why some people wouldn't find my dungeon's enemy or items

#

AdvancedCompany replaces those loot/enemy tables with their own

#

how do i do this then shiiit

hard mirage
#

Is the knight a separate entity or a coilhead reskin 🤔

tranquil frigate
#

code wise, it is not a separate entity anymore

#

mechanically, it's more or less a coilhead reskin

hard mirage
#

If it's the latter code-wise, AC could have something to do with it

#

since it doesn't recognize it as an enemy in the enemies tab

#

quite unsure about this speculation but i do encounter that error too

tranquil frigate
#

nah for AC, the function that grabs the enemy list has been completely replaced

#

so I have to account for AC as well

hard mirage
#

i thought it was just because the spawn limit got hit already but seeing someone else having this problem too, i am doubting it rn

tranquil frigate
#

code wise, it is annoying, but at the same time my approach to injecting enemies and items into the dungeon only when my dungeon loads, was kinda prone to break something eventually

#

time to do it smarts

tranquil frigate
#

@unreal horizon Hey terribly weird question, I'm trying to inject my custom enemies and items into the level when the dungeon specifically loads. That's easy for the base game but I have to do a bit more magic for it to work with AC.
My question is, do you know if anything particular will explode with your mod if I inject a function that swallows either the base game's or your List, then spits out the modified List if my dungeon is loaded?

#

I'm not modifiying your code as I only inject the code in the base game's code, in the places where you injected too as well.

unreal horizon
#

Problem is that AC patches all mods it finds and accessing those fields (ldfld only) so you stfld a new list into it and when accessing it AC will have replaced that ldfld with a call which returns the list AC currently holds

tranquil frigate
#

Oh that part is fine

unreal horizon
#

You can prevent AC doing this but at the downside that ALL of your code wont be touched

tranquil frigate
#

I look for either a ldfld (base game) or call (yours) function, then inject my function afterwards

unreal horizon
#

I mean you can continue this road as 1.2 of AC will introduce the full fledged API :)

tranquil frigate
#

:o

unreal horizon
#

Including a simple .cs file you can drop in your project to make AC accessible as soft dependency. That CS file will check if AC is present for you

#

Including also the possiblity to create wearable items :D

tranquil frigate
#

A wearable touhou hat, now that's something

unreal horizon
#

And directly accessing the config given by server and modify it

#

I dont recommend to modify stuff like that but sometimes it necessary

tranquil frigate
#

the way you modified the enemies and scarp list is only to link to your functions right?

unreal horizon
#

I am not sure if your approach will work as AC will create its lists in the 2nd frame :D

tranquil frigate
#

besides the config stuff i saw

unreal horizon
#

And not just when the dungeon load

tranquil frigate
#

the 2nd frame oh no

unreal horizon
#

(2nd frame to give all others mod priority)

tranquil frigate
#

ill look back into the og code and see, but where in particular do you create the enemy and item lists

unreal horizon
#

I can however add a new check for every dungeon generation :) 2nd frame after dungeon is generated for example Shruge

#

In my code its in AdvancedCompany.Game.Manager and its subclasses (especially Moons)

tranquil frigate
#

Alright thanks chief 🫡

unreal horizon
#

When you access outsideEnemies ldfld for example it gets replaced by a call to this:

            public static List<SpawnableEnemyWithRarity> GetOutsideEnemies(SelectableLevel level)
            {
                if (MoonsByName.ContainsKey(level.PlanetName))
                    return MoonsByName[level.PlanetName].GetOutsideEnemies(level.OutsideEnemies);
                return level.OutsideEnemies;
            }
hard mirage
unreal horizon
#

And this is how the list is formed:


                public List<SpawnableEnemyWithRarity> GetOutsideEnemies(List<SpawnableEnemyWithRarity> found)
                {
                    if (Config == null) return found;
                    if (_CurrentOutsideEnemies == null)
                    {
                        var ret = found.ToList();
                        if (_OverrideOutsideEnemies == null)
                        {
                            _OverrideOutsideEnemies = new();
                            foreach (var e in Config.OutsideEnemies)
                            {
                                if (Enemies.EnemiesByName.ContainsKey(e.Key))
                                {
                                    if (!Enemies.IsSpawnable(Enemies.EnemiesByName[e.Key].EnemyType))
                                        _OverrideOutsideEnemies.Add(e.Key, 0);
                                    else if (Enemies.EnemiesByName.ContainsKey(e.Key))
                                    {
                                        if (e.Value.Override)
                                        {
                                            _OverrideOutsideEnemies.Add(e.Key, e.Value.Rarity);
                                        }
                                    }
                                }
                            }
                        }
                        HashSet<string> foundEnemies = new HashSet<string>();
                        for (var i = 0; i < ret.Count; i++)
                        {
                            var element = ret[i];
                            foundEnemies.Add(element.enemyType.enemyName);
                            if (_OverrideOutsideEnemies.ContainsKey(element.enemyType.enemyName))
                            {
                                var rarity = _OverrideOutsideEnemies[element.enemyType.enemyName];
                                if (rarity == 0)
                                {
                                    ret.RemoveAt(i);
                                    i--;
                                    continue;
                                }
                                ret[i] = new SpawnableEnemyWithRarity() { enemyType = element.enemyType, rarity = rarity };
                            }
                        }
                        foreach (var e in _OverrideOutsideEnemies)
                        {
                            if (!foundEnemies.Contains(e.Key))
                            {
                                var rarity = e.Value;
                                if (rarity > 0)
                                    ret.Add(new SpawnableEnemyWithRarity() { enemyType = Enemies.EnemiesByName[e.Key].EnemyType, rarity = rarity });
                            }
                        }
                        _CurrentOutsideEnemies = ret;
                    }
                    return _CurrentOutsideEnemies;
                }
tranquil frigate
#

oh ya, i basically do this to find both calls

new CodeInstruction(OpCodes.Ldfld, typeof(SelectableLevel).GetField("Enemies")),
      new CodeInstruction(OpCodes.Call, typeof(AdvancedCompany.Game.Moons).GetMethod("GetInsideEnemies"))
unreal horizon
tranquil frigate
#

i dont know your bunny ears, i didnt know you ever had a pair of them

unreal horizon
tranquil frigate
#

alright

unreal horizon
#

When you put them on you cant take them off and you can only jump

tranquil frigate
#

you are the top of my based list

unreal horizon
#

And music switches to this

#

Danmaku Matrix Generation, Touhou fan arrange album out now!
Get it on bandcamp: https://zahranworrell.bandcamp.com/album/danmaku-matrix-generation
♫・・・・・・・・・・・・・・・・・・・
LSDj chiptune arrangement of 兎は舞い降りた
(The Rabbit Has Landed) from 東方紺珠伝 ~ Legacy of Lunatic Kingdom.
・♫・・・・・・・・・・・・・・・・・・
Origin: 東方紺珠伝 ~ Legacy of Lunatic Kingdom
Original Tit...

▶ Play video
tranquil frigate
#

actually

#

Mods

#

Admin this guy

unreal horizon
#

I loved your map because of the touhou reference :>

tranquil frigate
#

and you were a Seiran fan the whole time

#

an actual chad amongst us

unreal horizon
#

:'D

#

There will be Touhou references in my game as well. There will be a lot of game references tho :D

tranquil frigate
unreal horizon
#

Basically yes :)

tranquil frigate
#

I'm only making my modifications after my dungeon is decided

unreal horizon
#

I mean if you access them first frame that method still gets called but should just return the original list

hard mirage
#

More touhou pog

tranquil frigate
#

AKA, I should be safe

unreal horizon
#

I guess so, yea

frozen topaz
#

They're scary

tranquil frigate
#

Well, only testing will tell

#

@unreal horizon thx for the info

unreal horizon
#

Ohh

#

We are 100% missing a MGS dungeon as well. Shruge

tranquil frigate
#

Ill leave that to another chump

unreal horizon
#

And I am sure I can find a place to put emils mask in my game or place a "2b or not 2b"

unreal horizon
#

But I wont any longer hold this thread hostage potatoe_pepe

tranquil frigate
#

I fail to see how you can hold this thread at gunpoint

#

But understandable

#

@unreal horizon oh but what you said about having the AC redo the moons and items list after I modify them, or by asking AC politely to redo with a provided list, would be nice so I don't have to this transpilier annoyance and cause more problems somewhere in the future

feral burrow
#

i cant recall if an interior is able to get music

tranquil frigate
#

if you don't write any code, music would be a challenge

#

if you can write any code <- me, its easy

#

but music would clash with the defeaning silence of lethal company so ill probably not add it

feral burrow
#

i meant like an entrance track but i get you, makes alot of sense yeah

tranquil frigate
#

oh if you mean entrance track, i have an audio clip to sample from

#

just, gotta do it

feral burrow
#

yus like a perfect horror entrance track that is like 10 to 30 seconds and then its already spooky

#

i have a feeling sdm moon would look very identical to its interior very nice but its not required yet

#

the simple big mansion entrance had always reminded me of resident evil 1 but i love how the alternations of other places make it also really great happening just like the og mansion and sdm itself i just love the interior design

tranquil frigate
#

jeez, i wonder what purpose a rotatable portrait can have in a maze-like dungeon game

#

also shockingly, the changes to get my mod to work with AC, suprisingly worked well

#

I only wasted 1 hour on the difference between AdvancedCompany.Game.Manager+Moons and AdvancedCompany.Game.Manager.Moons