#Scarlet Devil Mansion v2.2(紅魔館)

1 messages · Page 2 of 1

tranquil frigate
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it may work better now, since it uses the same procedure that most other mods use

reef elbow
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We'll give the moon a look over and make sure it isn't a mod conflict the next we test our pack:)

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You'll hear from me if it is but don't expect it to be actually your fault 😂 I'm just the guy poking things with a stick

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I couldn't tell you what 99% of the log is spatting out

tranquil frigate
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It's still fine to report to me if it seems like my mod is breaking something

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My dungeon map does a lot of code fuckery to fit the design in my head, which also means it has a habit of breaking things

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Sometimes its my fault, sometimes it's not. Always hard to say so poke at me I don't mind

reef elbow
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Well, I can guarantee we won't blame you for it 😂
Three of us stayed up till 9 in the morning trying to figure out why his audio mod wasn't working. Turns out he added .wav to the sound file making it .wav.wav 🥰😅
Was an adventure solving that one.

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Doesn't even compare to the amount of detail you have to pay attention to

covert tartan
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did the mod addd support for custom moons?

tranquil frigate
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@covert tartan read here

covert tartan
magic plaza
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@tranquil frigate CONGRATS

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The emergence of the LethalLevelLoader API has made it possible for people to add custom interors/dungeons to the game, and some modders have already uploaded their own to the Thunderstore catalog.

It seems that the Lethal Company modding community has made a breakthrough with adding modded interiors with this one, and I'm excited to see what t...

▶ Play video
fallow prairie
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Meiling jumpscare

tranquil frigate
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Huh, that's not what I expected at all

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Damn, that's wild

fallow prairie
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I mean your work is really good

frozen topaz
tranquil frigate
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My only gripe is him stating that LLL was the cause for me to make the map. But that's probably just my pride taking a hit

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Well I'm not used to people making videos about my stuff, it is what it is

tranquil frigate
frozen topaz
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I see. Still looks very cool despite that.

tranquil frigate
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Grayscale is a great horror colour, so it fits well

frozen topaz
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Indeed.

wooden herald
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Does this mod cause long load time @frozen topaz

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Whenever u get the dungeon

frozen topaz
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I've been busy rebalancing Advanced and Lategame together and ensuring it doesn't explode

cinder kettle
marble marsh
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Is moreinteriors compatable with this yet?

fallow prairie
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I like the grayscale interior tho it is a bit drab id say

tribal creek
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so when it says mansion 50% does that mean of the percent chance mansion already has?

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like on titan does it mean of the very small chance it can be mansion half of that chance can be scarlet or is it 50% chance scarlet on titan

fallow prairie
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Id say would be cool if there was an alternative interior with more color in it but mehh nah it's not needed

cinder kettle
marble marsh
magic plaza
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he sounds like he knows everything about it

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it irks me a lttle

fallow prairie
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or is it all just assumption/ script freshining to make it look better on his end

magic plaza
fallow prairie
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oh wow

magic plaza
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wait nvm

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he is in the server

fallow prairie
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well someday maybe speek your mind to let them ask questions first before claimning this and im sure itll be fine

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tho i wouldent want any drama to come from this

magic plaza
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true true

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modded lethal company drama ☠️

fallow prairie
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as members of the LC community we have got to at least somewhat try to keep drama around the game to a minimum

magic plaza
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i guess

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just critism

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criticism*

fallow prairie
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agreed

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btw is there not an art channel in this server

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or would that just go in #off-topic-memes

balmy ibex
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yea jsut go off topic for now

cinder kettle
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unrelated to that, i honestly kind of like the grayscale look. the textures kind of feel like cardboard, which seems fitting for an artificial or "fake" feel, which the original mansion does

magic plaza
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i think there should be a colored one on the side

fluid whale
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i have never played these games but this seems cool so i am trying it rn

fallow prairie
fluid whale
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yeah

fallow prairie
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well have fun

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fun fact a lot of touhou fans dont even play the games, their fans becuase of the music, community and the characters

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tho if you want to play the games i reccmend starting with either some of the newest ones (besides 19 less you really like it) or try with touhou 7 or i think 10

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(touhous 1 thru 5 are on the pc98 so they are harder to obtain and generally you shouldn't start with them either)

tranquil frigate
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It's possible that it will speed up as I add more tiles (or make it worse)

tranquil frigate
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As it turns out, the way the base game does the nav mesh is beyond messed up

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I fixed some of the enemy pathing issues, but i gotta take more drastic measures if i want the pathing to be more easy to work with

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unless you have the limited edition pre timeskip reimu, that reimu is MID tier

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new update, as i said earlier, it should fix *most of the enemy pathing issues which is why enemies were so rare. also custom moon support

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let me know if the custom moon thing even works, the values should be synced by the host but honestly it may just break too

fallow prairie
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Yup, I personally play the games semi regularly

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The ones I'm trying to beat RN are ddc and ufo

hard mirage
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very nice to see more people being hooked in touhou Pog

fallow prairie
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SA is hard as balls lmao

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I tried it once and didn't get pass kisume

opal wigeon
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its not even code

spark arch
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this how i got the mod set up done

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for the more interiors project

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it has been fun learning how game is made and how to make mod for it hoping to get a guide made on it

tranquil frigate
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Ohh, that's the layers they use exactly

tranquil frigate
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Yes

nova wing
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Cool

frozen topaz
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Had a weird interaction with a ghost girl in testing the map yesterday. Spotted her then she immediately decided to haunt me a second time with no cooldown. Anyone else have that on this map?

tranquil frigate
frozen topaz
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It's not a big deal if it's a lot of trouble, just nearly had a heart attack since I run with the Herobrine mod as well

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Turn around and both were there, followed by the instant double ghost girl

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Got to admit, it was weird how the console showcased them as both instantly spawning together though

tranquil frigate
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It's just me looking at the code and see if it's possible for the girl to instantly haunt you

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The hero brine mod may be borrowing from the ghost girl script, which is why that may happen

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If it's that, then it's a them problem and not mine (hell ya no bugs for me)

frozen topaz
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Yeah the herobrine mod has a ghost girl override feature if you wish less for spectral ghost girl and more for mysterious cubic white-eyed man

frozen topaz
fallow prairie
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XD

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Yuyuko banned fron scalret devil mansion

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Reason: to scarry for flan (she was curious why they called her flan, thinking about the food)

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Based

frozen topaz
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Very spooky, the mansion I live in no longer has a basement, is no longer scarlet, and my sister had miss Patchouli make the knight statues move

valid scaffold
hard mirage
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can we spray paint the walls and floors of SDM?

strange umbra
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Ran into issue with BetterSpray, I can't spray any of the interior.

tranquil frigate
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ive heard from many dungeon creators that spraying in general is weird

hard mirage
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I see

tranquil frigate
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i never use sprays so its not on my priority to fix, sorry to say

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that being said, if it's an easy fix and someone lets me know, ill add it no problem

echo glen
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I heard via batby that apparently someone has made progress on getting it working

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but I spent about half a day on it and gave up because it kinda makes zero sense why it just dont work

strange umbra
echo glen
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Neither UABE nor the source code for the spray paint seem to indicate that

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but I can check again

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UABE can be pretty hard to read

strange umbra
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Sweet! appriciate it! ❤️

tranquil frigate
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thanks

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i dont think the knight is terrifying enough, so expect a very slight change to them in the future

tranquil frigate
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small update:
new scrap item (emits a bit of colourful light)
somehow enabled the og lethal company dungeon lighting?
possibly some enemy pathing fixes
the knight enemy will still spawn even if the map doesn't have an coil-heads (primarily for experimentation and custom maps)

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the update will out in a fat minute

hard mirage
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flandre's wings as scrap 😭

tranquil frigate
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not our fault that its just laying around

hard mirage
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rip flan

frozen topaz
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What's not fine is that I can no longer post fumo emotes

cinder kettle
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would it be possible to add a setting to make the summoning sigils into regular vents? variation is nice but the summoning sigils are a bit too unrecognizable (and noticable) as an enemy spawn point

tranquil frigate
cinder kettle
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alright 👍

tranquil frigate
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however since it is an easy feature to add, I can add it towards the end of the dungeon's development

valid crown
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Gotta have the touhou models mod with this

fallow prairie
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tried using it the other day since i got lost in the mansion on the previous misson

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and it dindt work

fallow prairie
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lol

uncut geyser
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Just got this interior for the first time in Ether, is there currently support of fire exits or multiple fire exits? Ether has 2 and it told me it was blocked on one of them, bar that it was really good! Love the knights, love the generation and rooms

vapid yoke
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Imagine taking one of the crystals and Flandre herself spawns in somewhere in the interior and attempts to kill you

worldly glen
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wish i can add this to other moons though

strange umbra
worldly glen
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really

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is it in the configs

lament hemlock
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Could I add this interior to custom moons?

worldly glen
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yeah now

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the first time i downloaded you could only do the 3 paid vanilla ones
that doesn't seem to be the case anymore

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as i just checked

lament hemlock
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How do I do it

worldly glen
lament hemlock
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I have r2modmanager. Its practically the same thing

worldly glen
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its prolly better too
i just am too lazy to switch

strange umbra
uncut geyser
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It doesn't randomly crash if that helps, made me switch when my pack got about 90+

worldly glen
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ohhh is that why that happens

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reaching for 200 mods for the random combustion feature 🙏

strange umbra
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Yeah TS not so great with huge packs from my expierence xD it self destructs D:

tranquil frigate
frozen topaz
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:)

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Oopsie woopsie, head go rolly rolly

primal ginkgo
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Touhou Company modpack

tranquil frigate
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Ya you can probably use that for now, but I got a different idea

frozen topaz
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(There's also one that replaces her with Koishi)

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(For those who prefer a sharp pebble instead of chandelier vampire)

worldly glen
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holy crap flandre scarlet touhou

fallow prairie
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IVE BEEN WAITING FOR THIS

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everythime i come across the ghost girl im just like "oh hi flandre"

frozen topaz
fallow prairie
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and im like "im wiaitng for someone to ma-

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YESSSS

frozen topaz
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Will also share this so people don't need to look for it

fallow prairie
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I WAS gonna say waiting for someoent o make a mod that makes sher into koishi or flandre

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would be cool if it would cycle between one or the other on the start of the misson

frozen topaz
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Would be cool but no idea of how you'd make that function

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Anyways. Since we're on topic of sharing Touhou model replacements

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Also have this if you didn't know it existed

fallow prairie
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tbh only way id think it would work is by making it so that they are 2 new enemies

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ive had this one thanks for posting it here tho

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my frined really wants alice to be added to that

frozen topaz
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Is mainly for anyone who doesn't know it exists

fallow prairie
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where it is its own enemy instead of the ghost girl tho functions simmilary to her

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an additoal feature to the flandre ghost girl is that it would try to spawn 4 of them, 3 being illusions and 1 having a hitbox

frozen topaz
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I have that mod, and nearly had a heart attack when SDM map rng made both spawn behind me at the same time

fallow prairie
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XD

frozen topaz
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Truly funky the SDM enemy generation

fallow prairie
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agreed

frozen topaz
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Nothing but flies, bugs, and the not very occasional ghost girl

fallow prairie
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i get brakens and masked all the time in there

frozen topaz
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Could be because I test on Dine mainly or smth

fallow prairie
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she spawns more on rend but its still high on dine

frozen topaz
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I see

tranquil frigate
frozen topaz
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Besides exactly one slime

tranquil frigate
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If that's the case, just random luck

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In my testing I have both the coilhead and knight jump in with a bracken chilling in the back

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Sometimes, nothing really spawns

frozen topaz
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Funky

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Should go back and try more then

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Maybe I'll get nuked with everything in my next run because of this

tranquil frigate
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Right on

frozen topaz
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Actually, let's go test my luck right now-

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Or not, since I forgot to guarantee its spawn

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Great

fallow prairie
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i mean im about to play some rn if you wana join me

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tho my modpack is massive

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)172)

frozen topaz
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Oh this game is very funny

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Sets SDM spawn weight to 99999

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Gets bunker

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I've been made fun of

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Brilliant stuff

frozen topaz
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Hm

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Actually, can't tell if that's the case or not, but my custom moons config section is set to modded only

fallow prairie
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alr

frozen topaz
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Hm yeah, seems like the modded moons section now overrides that whole thing if you set it to only modded

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Eh

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Tough time getting this layout to spawn.

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Wonder what config I broke this time

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ACK

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Uh

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Are you supposed to be able to climb out the windows?

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This window on the left I can climb out of it apparently

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Seems legit

frozen topaz
tranquil frigate
frozen topaz
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Nope. Bunker is set to 100

tranquil frigate
frozen topaz
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Noted. I jumped on the table and fell out

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Thankfully it respawns you at the entrance

tranquil frigate
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But it probably already gotten overwritten I think

frozen topaz
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I guessed it was due to setting config to "modded"

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Which I changed to paid

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Which didn't quite work, specifically setting Rend/Dine setting doesn't seem to do anything

tranquil frigate
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Strange, but I'll check it later

frozen topaz
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Tried changing custom moons to 99k

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Also didn't work

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Seemed to work again after I changed custom moons to "all"

tranquil frigate
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Share me what you typed in later

frozen topaz
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The configs?

tranquil frigate
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Ya in the configs

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And I'll check later on why it was bugging out

frozen topaz
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Sure. Going to go test a few more times just to make sure it wasn't one or two coincidences

tranquil frigate
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It shouldn't be a coincidence. You can look at the console when you load a save file and it should give you information on how the code understood your config entry. You can also look at the console when you start a moon to see what dungeons are competiting to be loaded and their weights

frozen topaz
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For "All" it seems to be working at least

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Matches what I put

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(General section is at default 300 Rend/Dine 69 Titan)

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Tested it on Castle Grounds, my only modded moon with Custom set to "Modded"

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Yeah that's weird

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Shouldn't be like this on Rend

tranquil frigate
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I'll check and see what's up

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Probably something small I messed up

covert tartan
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good modded moon reccomendations?

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auralis/starlance is good

cinder kettle
covert tartan
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oh its only the weight values

frozen topaz
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Can't be sure if this mod works on modded moons

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Doing testing right now actually

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It didn't appear on Castle Grounds which is weird

covert tartan
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for modded interiors

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from what I heard, its never compatible

frozen topaz
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Beats me

covert tartan
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yea try a different modded moon

frozen topaz
covert tartan
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nvm

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im dumb

frozen topaz
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Yeah

covert tartan
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hey

frozen topaz
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Anyways

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I'm doing more testing

covert tartan
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alr nice

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yea try a differnet moon

frozen topaz
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That's my only modded moon

covert tartan
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oh then installl another one lol

frozen topaz
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In all honesty, I'm not going to test on other modded moons that aren't going into this pack of mine

covert tartan
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do you manually install?

frozen topaz
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Since I'm specifically spending a week of my life testing just this pack

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No

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I use R2

covert tartan
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then just make a quick new profile and test it out

frozen topaz
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I've got other settings to test at the moment

covert tartan
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or I can test it out, but I dont have the versionw here you can choose moons

frozen topaz
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Use extra cash on start

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Or just load up an old save with money

covert tartan
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yea but I cant choose where to spawn SDM

frozen topaz
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There's a config for that

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That's specifically what I'm testing for Raphtalia atm

covert tartan
tranquil frigate
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The new update has a config setting to set the dungeon spawn to specify moons

frozen topaz
tranquil frigate
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As far as I know, the modded tag doesn't work

frozen topaz
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Paid doesn't seem to either

covert tartan
frozen topaz
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Castle Grounds again shows nothin

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Going to test on a normal moon real quick

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... once Lethal stops freezing

covert tartan
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oh im an idiopt

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it was at the top

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and I scrolled past it lol

frozen topaz
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Lethal didn't like that, killed it. Testing with Paid as the only change

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Oh

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Right

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I forgot that outside emotes are gone now

covert tartan
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btw does ur main modpack have a lot of mods

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not releated to SDM

frozen topaz
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Not as many as others but yes

covert tartan
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cause r2 is hella laggy for me with a lot of mods

frozen topaz
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A stable 46

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Very conservative

covert tartan
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and i have a decent pc where it shouldnt lag

covert tartan
frozen topaz
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I don't know what you're running but for major mods

covert tartan
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not the game itself, r2modman manager

frozen topaz
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Lategame, Advanced, SDM, MoreInteriors, CoomfyDungeons, Whatever the Dungeon one is called, Fumo Scrap, Minecraft Scrap should be the list of major change mods

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For me anyways

covert tartan
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it has not been updated in a while too

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and the mod creator left the discord

frozen topaz
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Seems to work fine for me

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I don't know about scrap scaling, but it certainly makes maps feel less big for 1 player

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Feels legit

covert tartan
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yeqa

frozen topaz
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Back on Rend

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On "Paid" for the setting now

tranquil frigate
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But if you could, could you send me your log file

frozen topaz
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Sure

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Think this is it

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Settings be:
Custom Moons: Paid, Weight: 99999
Rend/Dine: 300
Titan: 69

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And if need be, I can keep testing :p

covert tartan
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testing out now

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with 96 mods lol

frozen topaz
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Programming lessons: Knowing where on earth your code broke is always a nice first step

covert tartan
frozen topaz
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That's normal according to Raphtalia

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Since it's running a custom script to make 3 paths instead of 1 deep path like normal gen

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And to keep it in sort of a rectanglular shape I think?

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So it'll cause a few errors in the log and also take a bit longer

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But in exchange, doesn't feel like you're running 3 miles/kilometers into a linear "mansion" tunnel

covert tartan
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works fine for me

strange umbra
covert tartan
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oh

strange umbra
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Easy mistake haha I do it all the time and get reminded xD

covert tartan
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as oyu guys can see

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modded moons work fine for me

frozen topaz
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Well if it doesn't work for Castle Grounds, that's fine by me

covert tartan
frozen topaz
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You can't really tell me that when the only one that has issues is SDM

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And Castle Grounds without any custom interior mods is just Mansion anyways

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SCP, Bunker, Dungeon, these 3 work just fine in the weight generation

strange umbra
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That might just be a LethalExpansion (LE) thing when using LEC/LLL as well. Since dropping LE and LE Modded Moons I have 0 issues 😛

frozen topaz
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Which is fair, but I can't get rid of it since a friend requested it

strange umbra
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I don't know since LE update though although LE update didn't really do much.

frozen topaz
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I use pure Core now at suggestion of some folks here

strange umbra
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Yeah LEc and LLL are absolutely fine, shouldn't have any issues

frozen topaz
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And I utilize Advanced Company to substitute the game modifications I used to run on LE

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Chalking it up to Castle Grounds being the main issue

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Wouldn't be surprised, since weight for Castle Grounds defaults to 1 for Mansion variant and 0 for Factory

tranquil frigate
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Looking at the Flandre's log, there looks to be no issues

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With 200 mods though, it's practically impossible to know which mod is causing issues

frozen topaz
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I've done a good job then of condensing 200 mods into 46 xd

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And I suppose it's fine

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More SDM is more good

covert tartan
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true

frozen topaz
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Who needs a factory when you can just have funky Mansion 2.0

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... probably should go fix my settings now

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Hm. I wonder if setting Custom Moons to All will use the general setting

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Or the custom moons one

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Time to find out

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Guess it uses the Custom Moons one.

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Noted.

strange umbra
frozen topaz
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Other people I play with don't like dealing with mods so I am the one in charge of making the packs

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And well

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The less mods the better

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So I've probably spent like 5 hours total just testing pack configs now

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And I briefly despair whenever I see Lategame has another new major update

strange umbra
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Less mods = less updates too xD if you're using active mods anyway! I know people still using mods from Oct/Nov last year xD

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and they complain stuff don't work... I wonder why

strange umbra
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xD

frozen topaz
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I've got...

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SDM (lol)

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MoreMoneyStart
CoomfyDungeon
IncreasedDeadlines(Progressive sounds like hell)
SCP, Scoop Variety, More Interior
SellBodies
PathfindingLagFix (dunno if it works, never had lag really)
Herobrine
HoldScanButton
MoreEmotes
TooManyEmotes
MinecraftScraps + FumoCompany
Advanced and Lategame
Backrooms
NoSellLimit
PeachCastle
FastPlayerSwitchInMonitor
TouhouPlayerModels
Suit Mods
ShipLoot

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Think that sums up my mod list

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Beyond a few things like Coroner and other things

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Typed it out myself because no one needs to see the APIs

cinder kettle
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why do so many people have the peach's castle moon

frozen topaz
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I don't care for it

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A friend asked so I put it in

cinder kettle
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m

frozen topaz
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I'm the pack maker of my group and they really can't be bothered to deal with crashes and whatnot

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So I spend my time like I'm some sort of modpack chemist making sure the whole pack doesn't go up in flames

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Or like a software developer

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"A Lethal Company Modpack Maker walks into the ship, jumps into the ship, etc"

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I probably should have stopped testing extensively like 3 hours into the testing part

cinder kettle
tranquil frigate
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But it still fine, I'll do my testing and make sure that the config works with the base minimum mods

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And as such, I would know if it's a me problem or one of the 200 mods problem

lost arrow
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I am super excited to see this in action soon, I tried when I played with my friends for a few hours the other day but couldn't convince them to go to Rend/Dine/Titan with all the modded moons I've got 😛 Now I don't have to!

tranquil frigate
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I looked at the custom moon loading code, and I'm definitely not understanding something but until the creator is online I can't resolve it. It appears that the "all" dynamic preset and specifying the exact moon does work correctly

frozen topaz
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Noted

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Guess my friend group shall just receive more SDM on all moons then

tranquil frigate
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Dont die :)

frozen topaz
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I might not but they will :)

lost arrow
tranquil frigate
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yuh, the reworked fire exit will come in due time

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ill probably put it in my priority list now that custom moons is possible

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but i want to say, within a week's time?

lost arrow
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All good! Take your time. Just verifying so when my friends inevitably say "WHY FIRE EXIT BLOCKED >:(" I can inform them

frozen topaz
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"Fire exits now only work when there's actually a fire in the facility"

lost arrow
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They still have PTSD from the pre-LLL days of that being a constant issue lmao

vapid yoke
#

I think of my group, that only happened to me thankfully thru testing only

tranquil frigate
#

Another small update
I pushed the spray can fix and some hallway polishing. Oh and the enemy variant shouldn't trouble with doors anymore
Also the enemy variant has a very slight spawn change, all I can say is don't trust any statues

lost arrow
#

I already wasn't going to

#

_>

tranquil frigate
#

now you really can't

#

have fun

covert tartan
#

why is SDM always fail in gernation

#

also

#

some more light source would be nice

#

its literally pitch black everywhere

tranquil frigate
covert tartan
tranquil frigate
#

Forgot to respond, my dungeon generation takes a quality over quantity approach in hopes it can create an actual mazelike dungeon instead of a straight line.

#

The base dungeon generation code wasn't exactly made for that, so I cheated in a lot of funky code to get that effect. But as a result it has a habit of failing

tranquil frigate
cinder kettle
hidden cape
#

might as well just overwrite the dungeon generation with an entirely custom one at this rate

#

dungen clearly isn't designed for what the game is after

tranquil frigate
#

My "fix" took a day so it's a good tradeoff for now

hidden cape
#

might get around to making something more like WFC since it'd be a perfect fit for SCP and its uniform tiles

tranquil frigate
#

The real shit, that would be rad

#

My tiles aren't in uniform size so I don't think I can use wfc, but since they are in multiples of 4x4, I can probably modify the dungen code even further to instead fill the holes instead of making branching paths

#

Woah wait that's a good idea actually

#

I'm writing that down for later

hidden otter
#

getting this error when im not even in the scarlet mansion map.

tranquil frigate
#

Certainly a weird one, I thought I fixed it correctly, can you send me the log by chance?

#

The error should only annoy you at best, I'm guessing you happened to load sdm, quitted to main menu, and loaded back to a dungeon that wasn't sdm

#

Even if it wasn't that, it's a bad error on my part, ill get it fixed

tranquil frigate
#

pushed the fix to the custom moon tags not working

#

now it should work

covert tartan
tranquil frigate
covert tartan
tranquil frigate
#

Yuh, that's perfectly correct

#

The base game does the same thing, but it never tells you that it failed (because it will retry just like mine)

#

Then it spits out the longest dungeon to ever exist on Titan

covert tartan
#

oh damn

dusk maple
#

Hey @tranquil frigate , could I get permission to use a screenshot from the interior on my modpack page, provided I credit you and the mod?

raven haven
dusk maple
#

Thanks!

tranquil frigate
#

Weird bug, no clue. It uses the same code that lethal things would use so who knows

#

All mobs open doors by, being near a closed door they don't have to be moving

tranquil frigate
raven haven
#

I would be will to compensate with a 1 time donation.

#

If it's more convenient, you could keep as part of this mod actually.

tranquil frigate
#

That's harder with the base tiles, while I would have to look at the sizes of the tiles to see if it's even possible, I would also have to write a whole new dungeon generation system

#

My dun gen doesn't necessarily create a circular path, but it has a decent chance of it

raven haven
#

Ah, sounds pretty involved, and tedious.

tranquil frigate
#

But to force it, it's new code

raven haven
#

I can see why you would hesitate to commit to doing that.

tranquil frigate
#

I'm more interested in funny touhou dungeon over dungeon generation code

echo glen
#

I'm not sure if you know this already but just in case, Badham explained to me ages ago that it's easier to get tiles to loop in on themselves when all the doors are a normalized distance away from the center of the tile

raven haven
#

Understandable. It's easier to motivate for things that you can enjoy

tranquil frigate
opal wigeon
#

I'd be very interested in working with Lady on this in a way that implements these changes as options dungeon creators can use in LLL

strange umbra
#

Has SDM got a limit for it's generation?

echo glen
#

other than that the only thing that's improved WTO's generation was just minimizing the amount of doorways that are across from each other and tweaking values

strange umbra
#

Or can it endlessly generate trying to loop?

tranquil frigate
#

Oh I remember sending these codes to Bad, but ya it's not hard code to implement at all

tranquil frigate
strange umbra
tranquil frigate
tranquil frigate
tranquil frigate
#

We have no flandre pictures laying around, so no paintings of her sadly.

#

We also have plans for the paintings to be used more as just decoration, but it's gonna require no duplicates of each painting

#

We will be using different decorations to fill the empty walls, but we are just not there yet

#

I don't completely understand but

frozen topaz
#

(Probably not soon, sounds like a pain to program and not exactly viable with how I understand procedural generation to function)

tranquil frigate
frozen topaz
#

Fair enough heh

#

A fumo on a wall would definitely ruin the energy

tranquil frigate
#

Someone can mod it in probably, but that's not me

frozen topaz
#

Very fair.

fallow prairie
tranquil frigate
#

i just recently got an artist to help me with some picture decoration

tranquil frigate
fallow prairie
#

Alright

uncut geyser
#

@tranquil frigate Just a heads up that the little indents in corridors are missing ceilings, I could peek out and look at the dungeon a little

tranquil frigate
#

i screw swear to God

#

thanks for the heads up

formal kraken
#

hey @tranquil frigate , just a quick question, does your coilhead reskin change any of its hitboxes?

#

just quickly checking to see if a lethal escape issue could have been caused by the reskin

tranquil frigate
strange umbra
tranquil frigate
#

No info of any ai, I don't change how the coilhead functions at all so there is no reason it shouldn't work

#

Code wise the knight is based on the coilhead, but game wise they are separate entities

#

They should have functioning ai info

strange umbra
tranquil frigate
#

Ohh I see, ya it could have just been luck then

formal kraken
#

It could be an unrelated issue

tranquil frigate
#

The knights don't leave the dungeon with my mod, so it must be a different mod

tranquil frigate
#

And it may be that that different mod doesn't properly fix the pathing for my knight or any other custom enemies

cinder kettle
tranquil frigate
#

As far what lethal escape thinks, knights are basically just coilheads

#

So I can see why that's happening

cinder kettle
#

but yeah that's not related to this at all, dine gets things stuck in the little platform

tranquil frigate
#

Oh sorry, I meant to say that (while I don't know how lethal escape decides on who gets to leave) the fact that knights are able to escape may be an unintended behavior for both our mods

#

I'm not talking about the platform as I know nothing about how lethal escape works

cinder kettle
tranquil frigate
#

Damn a lot of miscommunication and misinterpretation lol

tranquil frigate
fallow prairie
#

me and a friend encounterd a bug the other day in the staircase room where we couldent go down the stairs/ there was some weird invisable colison. We also killed a braken on those staricases incase that has anything to do with it

#

i wasn't recording at the time so i have no refrence but just know its the staircase that gose left and right at the end of hallways

#

only encounterd this once so far

tranquil frigate
#

sorry to say that's not specific enough for me to be able to check :(

#

if you have a seed or logs, i can maybe load it up and see what could have happened though

fallow prairie
#

alright

#

by the way how do i see the seed im playing on after the game loads/ after i land on the moon

tranquil frigate
#

you would have to see the logs, if you still have them, you can send it over and i can take a peek

#

you may have loaded SDM many times that session so it may be impossible to find the issue, but at the least I can check

fallow prairie
#

yeah

#

where do i find the log file

tranquil frigate
#

r2modman, the profile you were using, click on the settings tab, then you click the "browse profile folder", inside that folder click on BepInEx, and there should be a LogOutput.log file

fallow prairie
#

tho i will mind you the session it happend was a few sessions ago

#

so this might not be the right log

tranquil frigate
#

ahh if thats the case it's probably not the right log

#

it gets replaced every time you load up the mod profile

#

thanks anyway though

fallow prairie
#

np

#

if i see it again ill take action imedeitly

tranquil frigate
#

fo sho

cosmic snow
#

Is it expected that when selecting a moon and it ends up having this dungeon, it takes forever to start the game and the game is terribly laggy even outside

tranquil frigate
pulsar plover
#

||the kight can spawn in normal dungeons and normal maps or is only for this dungeon?||

tranquil frigate
#

the laggy part, i've only really felt that in Titan cause it's a really big map and it loads a lot a lot tiles for the map

tranquil frigate
pulsar plover
tranquil frigate
#

yaya, if this dungeon doesn't load, the enemy wont spawn

#

and if the off chance the enemy spawns due to a bug, it shouldnt break your game either

pulsar plover
#

Cool, ty for the answer

median wraith
#

yo is it supposed to be this dark?

#

its like the darkest custom interior with no actual lights other than flash

#

shit has me spooked

tranquil frigate
#

we currently have an update in the work to help brighten up the place just a bit. we never intended the dungeon to be this dark as honestly lighting is not my strongsuit, so its been a struggle

#

however even after this update and all future lighting updates, the dungeon will still be mostly dark

fallow prairie
#

alright

tranquil frigate
#

new update, new wall lamps can be found in the hallways to provide some light. in the next update, the remaining last hallways will get the polish and wall lamp treatment

#

also candles for some ambience (only in hallways and the entrance)

#

let me know if the hallway wall lamps dont spawn enough for your liking, though they won't spawn in 25% of the current hallway tiles, that should be enough to get a first impression

cosmic snow
small pond
#

hey does scarlet devil mansion work with multiple fire exits?

#

was playing on Auralis from Starlancer moons and only one fire exit would work

past whale
#

latest update causing issues with Advanced Company 😢

covert tartan
covert tartan
#

just hallways

small pond
small pond
#

i do not know why though

fallow prairie
#

maybe cus theres only 1 garden

#

what if there were diffrent room tiles for diffrent fire exits like one was a garden one the other was like some odd bathroom one, another was like a sky light or something which.. now that im thinking about it no a sky light would NOT be in the SDM, their vampires. lmfao

lofty echo
#

we just played with this map and the fumo mod and we had a case of a youmu spawning underneath a table somewhere but we couldn't reach her from any angle to pick her up. I'm not sure what chooses spawning location but just mentioning it in case you guys can like set a blocklist for that region

covert tartan
#

is this map causing lag?

#

confirmed

#

it is scarletmansion

#

even on maps it dont spawn

fallow prairie
frosty marlin
#

Hi guys does anyone know if this mod has a .cfg file? Thanks!

uncut geyser
#

Yep generates after launching, you can set the rariry per moon, I'd avoid setting it for moons with more than 1 fire exit though

strange umbra
#

I think all Dungeons especially if using LLL have a config.

frosty marlin
#

Thanks, hmm it's weird the .cfg was not generated in my config folder just like the ScoopysVariety did

tranquil frigate
tranquil frigate
reef elbow
#

Knights my beloved

tranquil frigate
reef elbow
#

I believe Scoopy's has a similar problem. i had landmines spawn under some furnature

tranquil frigate
#

Shits weird, but I'll find the solution

modest trench
#

I'll probably download this, it seems pretty good quality. Maybe look at how they've done it in the real dune and rend?

tranquil frigate
tranquil frigate
tranquil frigate
#

In theory I should be using navmeshmodifier and telling the box region underneath the table is not walkable

opal wigeon
#

Idk if that’s enough @tranquil frigate

modest trench
#

nvm

tranquil frigate
#

It should be, as it's just to stop that area from being baked as a nav mesh

#

No nav mesh, no walking, no item dropping

opal wigeon
#

I can check tonight but I think it picks a random navmesh point in a given range from the position. Idk if it checks its layers during that

modest trench
#

as In i'm still downloading it to try it. Does it have the configuration for adding it to modded or other vanilla moons?

tranquil frigate
#

It does, you run it once and the config file would run like that normal

#

There are a few dynamic tags to make it easy

covert tartan
#

ti send my mod list

covert tartan
tranquil frigate
#

perhaps it isnt my mod, but something else in your mod pack, i can at the least look at your LogOutput.log file and find the culprit

covert tartan
#

idk how to find that

#

I probabaly can figuire it out

tranquil frigate
covert tartan
#

yea I got it

#

r2modman is just so slow for me

#

here

tranquil frigate
#

none of the mods are calling to me for the cause of your previous lag, so if it does happen, link me this file again

#

that being a said, its looks like a fair bit of your mods are failing the initialization process. it's possible that you have some outdated mods causing the lag

marble marsh
grizzled latch
#

i feel like there is a lot less loot that normal is that correct?

#

i have quite a few mods installed so that could be the issue

covert tartan
hollow pecan
#

The interior is really nice tho 🥺

tranquil frigate
#

I've been getting a lot of reports since the beginning that the the loot is small. My internal testing has shown me that the loot does spawn correctly and in bounds, but perhaps since the loot is spread uniformly around the whole mansion on 3 separate paths, it's harder to find them in general

#

I'll check again to make sure it isn't loot spawning in the air

#

Also, I can add a networked configable option to increase the amount of loot spawned in case it is too little for you

tranquil frigate
timber moss
#

The amount of loot for dungeon sizes is typically a bit too little

#

Usually like half the dungeon is empty, and the other half has loot in clumps

#

Uniformly spreading a normal amount of loot over an entire facility is gonna make it seem very sparse

#

And this mansion seems comparable to a facility map size multiplier of maybe 1.5-1.8? March is 2 and Titan is 2.35 iirc

#

Something like that

#

Also the rooms are bigger

#

Same number of rooms but bigger -> much bigger map

#

This is why map size 1.3 rend is positively enormous on the inside, mansion layout is just very big

#

Titan mansion is a joke

#

Look at this bih having friends

#

The most I can play with is 3 others

#

I have two friends groups but one group can't get the game because they can't really afford it so there is no chance they all can play together

tranquil frigate
#

Patch for the light boys
I added spawns for hallway wall lamps to every hallway and spawns for chandeliers for *almost every room. The chandeliers most certainly don't provide the best of light but it's good enough for now. In case the lights just don't spawn enough for your liking, its spawn settings can be modified in the config

frozen topaz
spark cobalt
#

is it possible to set different probability weights on rend and dine? Would this work?
SDM Rend Weight = 0 SDM Dine Weight = 300

dusk maple
#

yeah, 1.1.8 i think?

#

CHANGELOG.md update when 🥺

tranquil frigate
#

It did come out

dusk maple
#

oh

#

its at the bottom of the page

#

im smort

tranquil frigate
#

The changelog is updated too what chu mean

dusk maple
tranquil frigate
#

Something like Dine@300 should be fine

timid linden
tranquil frigate
#

clapped

#

im confused to why it gets stuck in animation sometimes, i gotta relook at the animation stuff

topaz bridge
#

not stuck

timid linden
#

It didn't seem to really chase me earlier as well, even when I turned my back purposely to try and get it to kill me. Here's a snippet of the log showing the errors. CoilHeadStare throws one immediately after spawn, then seemingly MoreCompany errors every frame after. My modlist is huge, so not sure sure where the conflict is, possibly CoilHeadStare, which just updated. I'm disabling it, and will post again if I see this happen again.

past whale
tranquil frigate
#

ohh that was a mod conflict

#

i can check

tranquil frigate
#

is it possible that a mod is injecting tiles into my dungeon?

past whale
#

weiiiiird

timid linden
#

I had that happen while testing as well

past whale
tranquil frigate
#

dont mind the spider, hes chilling

tranquil frigate
timid linden
#

Here's a second snippet that shows the same errors as Enratic. Actually happened on the same moon as my above clip / logs

#

The latest update for CoilHeadStare says "increased compatibility with reskins", so they're probably trying to make it work with others

tranquil frigate
#

for the coil head mod

Important: This mod is incompatible with many model replacements or reskins of the Coil Head.

#

oh they say they trying to solve the issues, thats nice

#

i would know how to fix it, but i have no way to contact them

tranquil frigate
timid linden
#

The moon I went to was Acidir, but it looks like Enratic was going to Orion

tranquil frigate
#

i dont think those mods are the cause of the issues, but it's hard to say

#

tbh, finding the root of that error chain seems like a major pain even with a mod list. probably can't help any further

#

as the meshes it is complaining about aren't mine, just like someone said once, someone else's problem

timid linden
#

In-game, the only weird thing I noticed was that dancing enemy, so it's probably not worth worrying about unless it starts causing problems.

#

One friend that I play with always freaks out "There was some red errors in the log!" and I always have to tell him to just ignore it, lol

tranquil frigate
#

if the dancing is caused by the red errors from other mods, i can rest easy for now

topaz bridge
#

What if fiend was on this map fr

tranquil frigate
#

fiend?

topaz bridge
#

Yeah new enemy

tranquil frigate
#

sir, what's a fiend?

topaz bridge
#

Demon or evil spirit

timid linden
tranquil frigate
#

there's no reason it can't work on my map, if it can spawn on the moon, it can spawn on my dungeon

topaz bridge
#

it would fit in this environment

tranquil frigate
#

i understand but that's not my mod. you can use both that mod and my mod together thats no problem

topaz bridge
#

I'm creator of the mod and I'm saying my mod would fit in your spooky map

I said it as a compliment yay

tranquil frigate
#

wasn't aware my bads, i don't keep up with the modding scene much tbh

timid linden
#

I didn't realize it either, lol. I agree, I think it fits the aesthetic decently

#

There's lots of neat WIP stuff right now, I can't wait for them to get finished. Of course, right when all of it comes out, update v50 will probably come and break everything again...

gusty locust
tranquil frigate
#

I would have to figuratively ban you if you post another emote like that again.

#

But ya no problem, I will get that in the next update, along with the scrap count modifier

#

Lol no I'm joking you didn't have to

little tundra
#

nah it was cringe from me, sorry

tranquil frigate
#

its how you talk no needs to apologize

little tundra
#

thank you for considering adding that, no biggie if it's a lot of work. I appreciate your hard work

tranquil frigate
#

its easy fix, just never knew it was a desired feature

#

on that same token, i also would like to give people the option to change the extra main branch count, but I feel like people would break things easily with that

little tundra
#

I had the mod repeatedly print the "alt. main branch failed to generate" messages for 5 minutes straight a couple times so my suspicion is that custom moon = insane size multiplier = generation breaks

tranquil frigate
#

oh ya that may cause it actually

#

i do know that dungeon has trouble with maps like Titan (its a really big map), it never occured to me that someone would have a custom moon even bigger than Titan

karmic summit
#

that's why i set all custom dungeons to vanilla

#

cuz there are some really big modded moons, but also moon makers never post the sizes

little tundra
#

yes I noticed that on most custom moons I'm just exploring further and further in and I never reach dead ends so they must be cranked up

tranquil frigate
#

alright then, next update will be the last hallways polished and most the dungeon generation settings exposed for those who would like it

little tundra
#

from the Scoopy mod's config file:

For reference, the vanilla modifiers are as follows: Experimentation 1x, Assurance 1x, Vow 1.15x, Rend 1.2x, Offense 1.25x, Dine 1.3x, March 2x, Titan 2.35x,

tranquil frigate
#

i dont know if its a titan thing or a lethal company thing, but titan has a secret extra modifier that makes it 3x

#

they can be real big

#

that explains the one person who said March had problems

dusk maple
tranquil frigate
#

ill do what i can chief

dusk maple
#

thanks :D

opal wigeon
tranquil frigate
fallow prairie
#

yukri dies live on camera, so sad

tranquil frigate
#

new update which exposes most of the dungeon generation values for yall to tweak to your liking

#

nothing else for this update, writing the configs was actually aids but I still hope this is useful

balmy ibex
tranquil frigate
#

the picture above is missing a config, but it's to give an example on what was added. please load up the update to see all the options. also the description for Loot Multiplier is wrong, it multiplies the loot count not the value. that'd be fixed next update

tranquil frigate
#

@little tundra @dusk maple let me know if this is satisfactory for you both

little tundra
tranquil frigate
#

but still, glad ya like it

little tundra
#

oh sections might be alphabetically sorted actually

#

I saw lots of mods using special characters for sorting

#

example from brutal company minus

#

welp

tranquil frigate
#

my Gods for real

#

well its an easy fix for me, i simply expected the config to have an any form of ordering system

#

unless...

#

i harmony patch the config

little tundra
#

It doesn't seem to do anything for me.

I do min 10, max 100:

Experimentation:
Time: Instant generation
Set new dungeon bounds with, (0.00, 4.00, 0.00) and (120.00, 40.00, 112.00)
Length of main path be: (7,5 - 9)

March:
Time: Few seconds
Set new dungeon bounds with, (0.00, 4.00, 0.00) and (240.00, 40.00, 112.00)
Length of main path be: (15 - 18)

Custom moon "Egg Carrier" from the Dafis pack:
Time: Random between 10s and 5+ minutes
Set new dungeon bounds with, (0.00, 4.00, 0.00) and (600.00, 40.00, 112.00)
Length of main path be: (37,5 - 45)

#

And I do settings min 1, max 1, and it's exactly the same numbers and time

tranquil frigate
#

600!, jesus no wonder

little tundra
#

yea that author didn't really think it through

#

that's why I thought the size limiter would be nice

tranquil frigate
#

checking the code one more time to see if i missed something

little tundra
#

now I'm paranoid if other interiors' size settings do anything

tranquil frigate
#

i may know the issue one second

#

i forgot to set one value, whoops ill push the fix in a fat minute

little tundra
#

thank you, I can try it right away

tranquil frigate
#

@opal wigeon i have a bone to pick with you

#

even if it technically isn't your fault

#

the bone must be picked

upbeat rune
#

hey, this isn't good, right?

marble marsh
tranquil frigate
#

ya usually that isnt good, could you show the entire log

upbeat rune
#

happens on the game start

#

sure, sec

marble marsh
upbeat rune
tranquil frigate
#

ahh thats so annoying let me see this

upbeat rune
#

doesn't happen in previous version, just checked

tranquil frigate
#

i see the the potential issue, in order to modify the scrap count of my dungeon, I had to insert some code into a particular, probably often patched function (I literally did the safest thing ever to insert in my code)

#

i hoped no one actually replaced that entire line of code but AdvancedCompany does just that

#

the mod will still work as normal, I'll get an alternate fix in later. The scrap multiplier config will just not work with AdvancedCompany for now

tranquil frigate
#

wait, actually wait, am i dumb

undone ore
#

Wait, knights are a thing?

#

Like an actual mob

#

I thought that wasn’t developed yet

tranquil frigate
#

did you just get wrecked by one?

undone ore
#

No

#

I uhh..

#

I’ve had this mod installed for about 2 weeks now playing every day

#

And I have not seen a single one

#

Ever

#

I thought they were still in dev

tranquil frigate
#

a lot of their problems have been fixed

undone ore
#

Let me see if I’m missing confit

tranquil frigate
#

for one, they didn't knew how doors worked for some reason

undone ore
#

Config*

#

Even yesterday we went into the mansion like, 3 times and I didn’t see a single one

tranquil frigate
#

for two, they like to prank you now

#

they share almost the same spawn chance as a regular coil head

swift turtle
#

[Error :ImoutoSama.ScarletMansion] HarmonyTranspiler for connect has failed. BIG PROBLEM! i got this

undone ore
#

Hmm.

tranquil frigate
#

if coil heads are rare for you, knights will be rare too

undone ore
#

We ran into a bunch of coil heads and stuff

#

Like, 3 actually

#

At once before

#

Usually we get atleast one coil head per mansion visit

#

They usually force us out

tranquil frigate
undone ore
#

Do you know if knights show up in the advanced company config?

#

Or are they just a variant of coil heads that just spawn

tranquil frigate
undone ore
#

Do they replace coil heads or just steal their chance

tranquil frigate
#

since those two monsters are basically the same, their spawn rates are linked

#

they just steal

#

if by chance the map doesn't have coil heads as a possible enemy, the knights will still spawn but at a lower chance

undone ore
#

Hmm

#

I gotta check again when I play next

tranquil frigate
#

watch your back

#

@opal wigeon im pretty sure you meant to do something like

extendedLevel.selectableLevel.factorySizeMultiplier != extendedDungeonFlow.dungeonSizeMax

or something (actually what were you trying to do)

#

cause the dungeon size patch will never be called

swift turtle
tranquil frigate
#

I pushed the hotfix @little tundra, the LLL's code seems bugged or something? so I forced it to use some workin code instead. This should only affect my dungeon and my dungeon only until the issue is fixed

#

The AdvancedCompany error still exists, but it will give you a friendly message that the mod isnt completely broken

dusk maple
tranquil frigate
#

AdvancedCompany replaces the entire line of code that sets the scrap count, so even if my patching runs before or after AC, it will still be overriden

#

I'll do a better patch for it tomorrow

dusk maple
#

👍 thanks

strange umbra
opal wigeon
#

@tranquil frigate fuck thats bad, sincere apologies

#

was in the middle of a refactor on that stuff anyways

#

prob would have found that today aha

tranquil frigate
#

you'll be speaking to my lawyer soon

opal wigeon
#

if it makes you feel better the code that does the dungeon matching is so much better now

tranquil frigate
#

it doesn't solve the the hour i lost trying to figure out why the size wasn't changing

#

though honest real talk

#

i know it was your honest mistake

#

but man i thought i was going crazy

opal wigeon
#

extremely valid. im gonna be cute with it and add a config option to add the resulting size to my upcoming simulate keyword for you

tranquil frigate
#

it's probably too late in the night for me now, that sentence didn't make any sense

opal wigeon
#

have you seen the simulate terminal thing?

tranquil frigate
#

oh that okay, i get it now

opal wigeon
#

yee

#

ill chuck the size in that listing for devs

tranquil frigate
#

hellz ya

opal wigeon
#

also, before you go to bed. in general is the concept of that dungeon scaling setting feel ok to you?

#

wasn't sure what the best way to handle a system like that was

#

wanted a way to let you scale the level's number down a little bit and/or fully restrict it

tranquil frigate
#

i still have studying to do so i cant even sleep

#

but in terms of the dungeon scaling? it didn't seem like it had problems or anything of the like

#

i have number, it gets clamped between two values, that's all i wanted

velvet garnet
#

Hey!
I'm getting the following error spammed when a Knight stares me down. The error mentions MoreCompany a lot so I guess there's some incompatibility going on here maybe?

MoreCompany.SpringManAIIntervalPatch.Prefix (SpringManAI __instance) (at <f243ad0068b34a34ba6e9f8fcac40783>:IL_00B3)
(wrapper dynamic-method) SpringManAI.DMD<SpringManAI::DoAIInterval>(SpringManAI)
MoreCompany.SpringManAIUpdatePatch.UpdateBase (EnemyAI __instance, System.Single& updateDestinationInterval, UnityEngine.Vector3& tempVelocity, System.Single& targetYRotation, System.Single& setDestinationToPlayerInterval, System.Single& previousYRotation) (at <f243ad0068b34a34ba6e9f8fcac40783>:IL_040C)
MoreCompany.SpringManAIUpdatePatch.Prefix (SpringManAI __instance, System.Single& ___timeSinceHittingPlayer, System.Single& ___stopAndGoMinimumInterval, System.Boolean& ___wasOwnerLastFrame, System.Boolean& ___stoppingMovement, System.Single& ___currentChaseSpeed, System.Boolean& ___hasStopped, System.Single& ___currentAnimSpeed, System.Single& ___updateDestinationInterval, UnityEngine.Vector3& ___tempVelocity, System.Single& ___targetYRotation, System.Single& ___setDestinationToPlayerInterval, System.Single& ___previousYRotation) (at <f243ad0068b34a34ba6e9f8fcac40783>:IL_0001)
(wrapper dynamic-method) SpringManAI.DMD<SpringManAI::Update>(SpringManAI)```
tranquil frigate
reef elbow
#

Hey! we seemed to be falling into the void after entering your dungeon (Log related to it should be somewhere at the bottom) Client Log :

#

(Not certain it is necessarily your fault, we just thought to let you know as it was your interior)

#

to specify, 2 clients were clipping under the map

#

myself and another

#

(its too big for discord to post)

reef elbow
#

I think you should be capable of viewing it correctly now, For some reason google doesnt allow users to open the categories?
either way ez fix on our end

#

❤️ if its still broken you should be able to make a copy

uncut geyser
#

Do you and your friends all have matching configs?

#

This is often caused by either Lethal Expansion or config mismatches

reef elbow
tranquil frigate
#

The configs for my mod should network correctly and be the same, that being said I can check the logs and make sure

#

Failing through the void would imply that the same dungeon didn't load for whatever reason

#

Well, a lot of things can cause that but I'll try and find the cause

reef elbow
#

Thank you! Im sure it's a combination of A LOT of things considering its like 125 mods as of the moment

#

but didnt have any falling issues until that point

orchid obsidian
#

anyone else end up with a bug where the dungeon interior bugs out. i thing we where in 2 seperage dungeons because on everyones screen we where wallclipping and doors where cutting into walls and where unusable

dusk maple
orchid obsidian
#

thanks a bunch

tranquil frigate
#

What my gut instinct is telling me

#

I changed the code that sends the networked config slightly, I didn't imagine anything bad would happen but it's possible that it did

#

But that's a me problem for now

reef elbow
#

To be fair I believe I have quite a lot of errors related to who knows what lol

tranquil frigate
#

My mod setups properly for clients (not the host) when it receives the networked configs

#

I will first check that that the network config even works (with no 130 mods)

#

If that fails, then I'm blame

tranquil frigate
#

and it looks your boy in their infinite wisdom

#

forgot to write a single variable and messed up the network messages

tranquil frigate
#

pushed the fixes to the networked configs and the loot multiplier should work with advanced company now

#

apologies for the nasty ass bugs

dapper minnow
#

Is ScarletDevilMansion taxing on the FPS? Because Masa's friends lagged a lot on the map compared to others. Cant say if its normally laggy or if it was a bug that made it laggy because Masa's computer is 💪strong

tranquil frigate
#

without seeing the logs of your friends, i can't say what would be the cause of the lag

#

it could be a nonstop stream of errors causing lag, to which i just fixed some of them

dapper minnow
#

Might drag a friend and make them a testing dummy whenever they are available then 👌

tranquil frigate
#

i know my computer doesn't like SDM when it loads on titan, as it loads a lot a lot of tiles

dapper minnow
#

Specifically the one that was complaining about lag.

Couldn't play your mod because of that :C

#

Oh uh, think it was loaded on modded moon

#

Acidir?

tranquil frigate
#

acidir, uhh hold that thought

dapper minnow
#

No wait, it was Dine too

#

Acidir & Dine yes

tranquil frigate
#

nm, i thought it was something else

dapper minnow
#

They were lagging hard on Acidir so Masa was like 'okay but we are going to scarletdevilmansion whether you like or not so we will go to dine' and then they still lagged

tranquil frigate
#

if you know to get the LogOutput.log file from your friend and send it to me, I can find out the potential cause

#

by chance, where you the host for the game?

dapper minnow
#

Yuh. If not, Masa will just test drive them into the mansion again 👌

#

Oh! Yes. Masa was host.

#

0 lag

tranquil frigate
#

well, i can make a lot of guesses to the issue but really it's probably best until I see the log

#

there is one mod that could help with the lag, one sec

dapper minnow
#

:O ?

tranquil frigate
#

to explain in english, most games have techniques to reduce the amount of stuff it has to draw on screen. However due to the nature of this game, those nice features just don't exist. That mod basically enables that feature which i heard increases frame rate by a far bit

dapper minnow
#

Ah okay! Will make sure to see through it then.

#

Thank you very much, and love your mod! Very cool to see Touhou based exploration. 💜

tranquil frigate
#

pushed the last update for 1.1, all hallways have been polished

#

next update is 1.2 series, it will come with a new dungeon event

#

in the case i need to fix a big error, i will do it, but otherwise the next update will come in 2-3 days

cinder kettle
#

can't get sdm to generate on rend even with 99999 rarity

#

generation had size multiplier min at 2, bounding box width and length base at 200, bounding box length and width multiplier at 1

tranquil frigate
balmy ibex
#

this guy just keep dancing

tranquil frigate
#

I'll be moving him to his own script as it looks like too many scripts mess with coil heads that it causes him to bug out

#

though i really do wish that i knew which coil-head mod is causing him problems

balmy ibex
#

🤔

tranquil frigate
#

ive seen a lot of people have problems with the knight dancing, but it has never happened to me

balmy ibex
#

the only coil head mod im using rn is the coilheadstare

tranquil frigate
#

you know, i think its that mod honestly

#

someone else earlier had that same problem, with that mod

#

the mod, in its setup process, looks for the coilheads's uhh head to do stuff with, but it fails when it does it for the knight and it breaks him

balmy ibex
#

are the knight randomly picking the monster to mimic ? what about making a blacklist for monsters ?

tranquil frigate
#

the knight only copies the coil-head, as it makes development for him much much much quicker

balmy ibex
#

oh... hmm
cuz honestly the dancing is fine but its the stepping audio that eats up other audio when up close

#

guess ill embrace the dancing knight for now 😂

tranquil frigate
#

as a dev, i refuse

#

the dancing ends now

#

them legs about to be broken

#

but ill just force a solution so it doesn't break with that mod

balmy ibex
#

oh whats this leg breaking agony

#

ye got this buddy benice

edgy mauve
simple steeple
#

did i do an oopsie trying to set the duengon size max to 4.7 on a custom moon (Ganimedes) that has the size 4.7 ?

tranquil frigate
#

ya, ya did

#

the dungeon doesn't like big dungeon sizes at the moment, it fails a lot

simple steeple
#

so max 2.7 ?

#

or can wiggle a bit

tranquil frigate
#

you can try, but i find max 2 or 2.3 is fine enough

simple steeple
#

ok good leason to learn

tranquil frigate
#

the mansion is real huge at even 2.3

#

at 4.7, impossible

simple steeple
#

i kinda just wanted to make sure my friends have fun there

tranquil frigate
#

fo sho

tranquil frigate
tranquil frigate
karmic summit
#

in the spoiler, what mod is the minimap one (I need to save that for sure)

tranquil frigate
#

i think its just called minimap

karmic summit
#

oh good, thank you

tranquil frigate
#

this one

covert tartan
#

so did the event come out in the latest update

#

could you explain to me what it is like tho

#

still kinda confused

tranquil frigate
#

why i believe in seeing it to believe it, if you would like to know exactly what happens

raven haven
#

So taking the painting turns off all lanterns, and spawns all inactive knights on the map?

tranquil frigate
# covert tartan could you explain to me what it is like tho

||the bedroom paintings are worth a good amount, but it will spawn an enemy on top of you (currently only the knight) and enemies start to spawn faster. as a trade off, even more scrap spawn on the map (currently it only spawns in the bedroom)||

#

full spoilers there ^

covert tartan
#

ok thanks

tranquil frigate
raven haven
#

You make it sound like another enemy might be added in the future?

tranquil frigate
#

oh specially for the event, ill just be adding more enemies to that list, base game enemies no new enemies

#

its an entirely new feature so i implemented the rough outline for now

raven haven
#

What if the painting ||guaranteed haunting||?

tranquil frigate
#

well all that is assuming that it can programmed easily

raven haven
#

Okay that's kind of evil

tranquil frigate
#

well loot is loot

raven haven
#

True. Better hope the painting never spawns too far away

tranquil frigate
#

also, im pretty sure it takes 30 secs to fully crank? so its not a death sentence

#

but if it far, well, take your chances

covert tartan
#

it would be cool if the ||lights keep flickering for longer||

raven haven
#

I guess you could time teleports and come back...

tranquil frigate
#

ya, do whatever you need to do to get out alive

tranquil frigate
raven haven
#

Will the ||enemy spawned by the painting|| count towards the enemy power for the current level?