#Infernis

443 messages · Page 1 of 1 (latest)

finite bear
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Infernis is a volcanic new moon which brings a fiery new challenge.
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This moon was previously used for the mining of crystals and other various materials.
But due to the increase of volcanic activity all sorts of insects infiltrated the facilities to seek refuge.
Every employee within the building at this time was either devoured or cooked by the extreme heat.
High value materials remain inside.
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This moon adds a plethora of new themed scrap items which are spread throughout the facility.
The scrap items are themed around the mining of materials and only spawn on this moon.
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Moons I've made: "Infernis", "Acidir", "Etern"
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Credits to MrCompost for sound design.
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https://thunderstore.io/c/lethal-company/p/Magic_Wesley/Infernis/

bitter holly
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I’ve had times where beehives just spawn out of vents, with bees entering with them

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Though oddly enough, the bees don’t deal damage at all

finite bear
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Yeah that is intended, I thought i'd make for an interesting twist

spice nimbus
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hi, Moons Infernis so many Safe Spot ( i mean like Eyeless Dogs and Forest Giant confuse for where going move )

finite bear
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I've noticed that too
I'm working on that right now

spice nimbus
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and Acidir for me lag idk why (maybe so many mesh? but no error)

for map Acidir enemy Forest Giant walking inside water and stuck

finite bear
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I did notice some lag inside the mansion, particularly with brackens

spice nimbus
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ah y i forget. the Turret in outside idk how that turret in outside

finite bear
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There's a turret outside?

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wot

spice nimbus
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yeah idk how

compact rover
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You beat me to the volcanic moon punch lol

spice nimbus
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oh y, the custom scrap like crystal why sfx shovel 💀

compact rover
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the sound probably wasn't changed since that is default sound

ionic dew
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Suggestion: Add to the description the moon's difficulty relative to vanilla's moons, with the amount of custom moons coming out it's starting to be difficult to know which ones should I add to spice thing up or fill vanilla content gaps

I love the aesthetics tho, I have tried it for a bit and fits perfectly the vanilla vibes but with a new biome!

spice nimbus
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forest giant confuse

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also eyeless dogs same :))

finite bear
finite bear
junior pike
finite bear
celest cloud
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Seems Infernis is some gap around Offense/March and Rend/Dine
Only thing I'm kinda 🤔 when it comes to the map is that are the outdoor enemies intended to sometimes spawn absurdly early?

past raptor
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i would suggest making a collective mod for all of your moons, like #1192918760001122387 as it makes it a LOT easier to manage as someone who makes modpacks for friends

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(if there is a new moon, i will want to use it, but i can't know it exists unless i constantly go hunting for new moons on discord)

celest cloud
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I more personally prefer one or two of the following:

  1. A pack that I can individually turn off which I don't want
  2. Each as a seperate entry, but linked on say the mod's page to find easier (this is implemented rn)
past raptor
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spookies moonies is a seperate mod to all the individual moons

trim token
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Hello. ~~I'd like to report about Beehives spawning inside the facility. They were near a vent, as if they were a normal enemy that came out of them. Also, the bees did no damage at all.~~Nevermind, It's apparently intended. Although having the bees do damage and also have their beehives spawn randomly like mines do would be more challenging and unique to the map.

Some side, less important suggestion: Make the raw gold very pricey and very rare. Just to fit the lore elements of Jeb (or the Company monster) having eaten a moon made of gold, and having a preference for gold.

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I haven't read past conversations, so I apologize if this was already reported before

finite bear
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The idea was that bees would actually damage players in the facility but for whatever reason lethal company said no
And I'll change raw gold a bit if that fits the lore better

trim token
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I suppose it's due to Outside/Inside enemies, as Inside enemies also have trouble with pathfinding and damaging players when outside the facility, or at least what I have noticed from my experience.
Still, I have no knowledge on modding so I might be talking out of my backside here. Thanks for replying!

finite bear
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That's what I was thinking
It would've been hilarious to see a hoarding bug running around with a hive and a swarm of angry bees lol

spice nimbus
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Latest Version Issue:

  1. Manticoil to many and Stuck on Air
  2. Spider outside? huh
  3. ForestGiant still confuse still same and stuck on ship also can't climb ( in original map i mean from game when you in HG ForestGiant will finding the path for climb )
  4. EyelessDogs same like Forestgiant
  5. Maksed also same like EyelessDogs and Forestgiant can't find path for climbing

Suggest:
make enemy outside can climb but make like road for climbing

undone breach
finite bear
junior pike
finite bear
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The nav mesh looks fine as far as I can tell

junior pike
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you baked it right?

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then i see no problem

finite bear
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Yeah, this is what it looks like right now

junior pike
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woah

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thats fire

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how did you add emissive textures

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i think it might be the plateaus blocking the monsters

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but it should be fine when a player walks by

finite bear
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That's what I thought at first but that seems to not be the case
Every AI perfectly paths towards this point, doesn't matter where they spawned
Forest giants, dogs even those locust swarms
And then they kinda afk there until they notice a player for instance

tawdry mountain
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hi, i just wanted to say i adore this map, i love the inside bees, them not doing damage and just buzzing around all curiously until you pick up the hive and they go attack mode is great, regardless of whether thats how they were intended to be 😅 the aesthetics of this moon are crazy good and the custom loot too, really good stuff!

junior pike
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sorry for the late response

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fell asleep ☠️

junior pike
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oh btw how did you make custom loot?

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ive tried it never worked

past raptor
finite bear
finite bear
bitter holly
finite bear
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I like it ¯_(ツ)_/¯

junior pike
finite bear
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You can't get the mesh to show up where?

tawdry mountain
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also, something to remember is people dont know theyre not dangerous

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you could say "why are spore lizards a thing they arent dangerous" but a lot of new players dont know that and will run away screaming just as much as they would from a hoarding bug or a thumper

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i dunno. i like the inside bees. i will protect them with my life

sterile python
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spore lizards are silly lil guys that's all they need

finite bear
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I just now realised that my moons are still using the Christmas dropships

serene raft
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does this work with lcvr?

finite bear
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I have no idea

serene raft
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hmmm, I'll do some testing then today bcaThumbsUpYes

celest cloud
finite bear
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I'm about to do I did a patch that changes that

finite bear
bitter holly
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god

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there's just
not gonna be enough room to avoid them

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like at all

finite bear
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They can't kill players inside the facility, same with most outside enemies
Still funny though

sterile python
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huntdown can spawn a very much working eyeless dog inside the bunker on any moon, perhaps look at how that does it?

tawdry mountain
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as can brutal company plus

junior pike
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ikts okay

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i got it to work

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scuffed as hell

dim abyss
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Hey you should swap the dependencies for your moons from LE to LECore

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Whether or not you plan to move to LLL in the future once documentation is out

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as LE is ceasing development while LECore is continuing

finite bear
bitter holly
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will Infernis be moved to LEC soon?

finite bear
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Infernis will be moved as well yes

bitter holly
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awesome

finite bear
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Acidir has already been moved

finite bear
bitter holly
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speaking of which, are the root names of the moons just the names of the moons?

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i don't know what name i would put in the config for custom interiors for your moons

finite bear
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Yes

bitter holly
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alr thanks

dim abyss
sterile python
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love this moon, though it's a bit odd it can be rainy on a hellfire moon

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if you enter and leave the building, the rain on stormy weather disappears though

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also, its a bit brutal for forest keepers to spawn in the morning, i think earth leviathans or eyeless dogs would be better

dim abyss
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brother i had a giant spawn right in front of my ship door as i was landing

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wtf am i supposed to do 😭

finite bear
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Lol
Usually it's only the bunker spider that spawns early
I'll look into that sometime today

gusty dust
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uh spiders spawn outside?

bitter holly
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yeah i think that's intentional design

valid hinge
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We got spooked so bad when a spider was lurking on the underside of the ship

celest cloud
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Yeah it's intended that spiders can spawn outside on this map

valid hinge
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Just a general heads up but it seems LethalLevelLoader makes a significant improvement on the load times for new moons, so hopefully more can make the jump from LE/LECore to it.

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I saw one go from like 4000ms to like 90ms it feels like

past raptor
finite bear
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Holy bananas on a stick
I don't know what I did, how I did it, or when
But that stupid pathing issue has been fixed

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I've released an update which fixes that issue
I have also completely remade the entrance/fire exit designs as well as introduced a new one (you might need some luck and a ladder)

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Oh and Manticoils are back

gusty dust
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So what is the scrap amount average for the three moons (Infernis, Acidir, and Etern)?

gusty dust
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It seems that no one else but the host can see the dropship whenever it drops on Infernis.

tranquil fern
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not a problem i've had when trying it with friends 🤔

gusty dust
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Could it maybe have some incompatibilities with AdvancedCompany?

tranquil fern
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It sounds like incompatibility with something. I dont have AC so idk, maybe

undone breach
gusty dust
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If my group can be bothered to do so, I'll try without AC

dim abyss
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Would be weird if AC caused that

celest cloud
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Most incompatibilities from AC that I hear are generally regarding either the player model or with the terminal, the dropship not appearing doesn't sound like it's an issue tied with AC

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Peach's Castle actually had a similar issue with the dropship only appearing for the host, but that got fixed over later versions

So it sounds like it might be a bug introduced by some configuration when developing a modded moon

gusty dust
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Hmm that makes sense

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So I guess we can just cope until it's fixed

celest cloud
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If Infernis is suffering from this problem, if you have Acidir and Etern installed, try those two moons as well and see if the issue also occurs

tranquil fern
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As well as create sound effects, I've been writing ambient music for Infernis. Here's a sneak peak!

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I'll also be creating music for Wesley's other moon projects after we've tackled this one

spice nimbus
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Dropship No falling down Latest Version

spice nimbus
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and to many Spider

mystic lotus
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whats the internal name of the moon?

celest cloud
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Should just be "Infernis"

ionic dew
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I thought spiders wouldnt spawn outside anymore hahah

spice nimbus
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every spiderout the map

gusty dust
mystic lotus
gusty dust
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Yeah

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it's 46 Infernis

finite bear
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Infernis gained a decently sized update
I have adjusted the outside enemy spawns to be a bit more fair
The inside enemies don't all spawn at once anymore
I have also lowered the chances of beehives spawning inside
The volcano actually erupts now!
There are new sound effects and ambience tracks made by MrCompost
And the interior has gained.. something special
Maybe building a mining facility near a volcano wasn't such a great idea..

noble wing
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Wesley man this map is amazing. Probably my favorite custom map overall - and the erupting Volcano is fantastic. Its making me stressed in a fun way 🤣

sterile python
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love the new update!

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some of the eruption particles seem a bit odd though

ionic dew
celest cloud
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From what I recall, Spiders are intended to be able to appear outside as well, that's sort of a quirk with all of Wesley's maps

Indoor enemy AI seems to bug out occasionally when it comes to trying to path around outside for some reason

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Etern for example spawns Nutcrackers outside as well

tranquil fern
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The enemy spawning is intentional, thats something I rly like about these

ionic dew
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Right, I misread the patch notes, still, they have the pathfinding issues that every monster had

finite bear
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That's just their AI

sturdy sun
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would it be possible to include a custom interior

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for the moon

opal yacht
opal yacht
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Well it kinda does

sturdy sun
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#1196710290457382953

opal yacht
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I dont think infernis has its own custom dungeon though

sturdy sun
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im saying one should be made for it

opal yacht
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Yeah a lava dungeon would be so cool

finite bear
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Something like an industrial lava mine would be interesting

sturdy sun
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@finite bear can you add lethal config options for your moons?

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price

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spawns

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etc

spice nimbus
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why using lethalconfig, if can manual .cfg
fk lethalconfig

sturdy sun
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?

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they dont have any configs

spice nimbus
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no i mean, why ppl want using lethalconfig

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i know this is map no have cfg for price. but just why need lethalconfig

sturdy sun
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because its good???

spice nimbus
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sure because lethalconfig is best config

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but not for if you made modpack :)) and trolling friend make game no sync

spice nimbus
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reason hate because, not all mod is sync.
need Same Config that the reason.
different config = make game bug and broken.

but for PPL using Thunderstore APP, ya Lethalconfig is best config. for Modpack creator no lethalconfig is fk ( maybe this is personal 💀 )

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nvm

sturdy sun
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i literally made a modpack

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with both

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it works perfect with friends

spice nimbus
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ya if you friend no troll

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Having friends who are trolls is very difficult

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^ fk eng translate so weird

sturdy sun
spice nimbus
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ya friend problem

sturdy sun
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thats not a reason to hate lethalconfig

spice nimbus
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but also mod problem cause can't sync auto

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not all mod can sync*

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ex: Diversity need same Config if different make game bug

sturdy sun
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it syncs when i send a modpack code

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if you update the modpack tell your friends to import the new one

spice nimbus
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cause u made using Thunderstore app

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i'm manual dude

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different

sturdy sun
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thats just extra work for no reason

spice nimbus
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y ofc extra work for make game balancing and not broken

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y like this my modpack. but need testing 1 by 1

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and this is

sturdy sun
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no deadline

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?

spice nimbus
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[Dev]

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that mean for testing

sturdy sun
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ok

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free moons is another good testng one

spice nimbus
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i using Uncertain Company for make Random Price

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that why my Moon "infernis" have price random

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200-400

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but ya, it's up to the dev moon wanna add the price like "Atlas Abyss" or no. but dont make Override price, if override make conflict to Uncertain Company Mods

spice nimbus
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@finite bear latest version make bug audio. no Footstep

spice nimbus
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how can be? another moon work fine :/

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maybe because u add the audio vulcano?

opal yacht
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you should @ wesley its their map

spice nimbus
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ah y fak

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FORGET

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LMAO

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MYBAD

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mbmb

spice nimbus
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and spider still going outside make CalculatePoly error log

livid karma
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the interior gained smthn special bit

finite bear
dull pendant
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Is there a way to have Infernis & Acidir updated without taking away wateridge?

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Because it uses LE Core

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Even still if I include LE in the pack, wateridge just doesn't appear

livid karma
dull pendant
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Thanks

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Ill test it later

livid karma
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np

valid hinge
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Bafflingly, that mod is the only version of wateridge I've been able to get to show up in the moons list, but it is missing all of the assets for it (the mod is a fraction of the filesize of the map elsewhere)

livid karma
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idk why but mine pops up no matter what even if i have le core

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and i don’t use that

finite bear
past raptor
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also what you're insane for wanting to keep wateridge

spice nimbus
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Dropship Infernis still bug no jk

timber widget
finite bear
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Not as far as I know

timber widget
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Got it, just added all three to my pack and wanted to check for any issues.

dull pendant
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I like it because something stands out to me in wateridge than any other of the maps

past raptor
timber widget
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Are there any plans to be able to adjust the price of the moons and the scaling appropriately? I'd kind of like Infernis to be a more expensive map (so it's more likely to be played later in the session) just because it's so nice looking

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more visually striking than Etern which is the most expensive moon out of your three

dull pendant
cerulean dome
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I have the latest for LLL and lethal expansion core, any idea why im stuck on this?

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same applies for your other moons

celest cloud
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Might wanna provide the log file to see what's going on

cerulean dome
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good idea let me try running it real quick to get the results at the very bottom

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oh now its deciding to work..?

celest cloud
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See if subsequent visits work

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The other to maybe consider is some potential incompatibility between your chosen interiors and/or the scrap that generates possily, if you do encounter it again do send a log to narrow down what it might be

cerulean dome
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Tried a bunch of times earlier it seems to be fine now, but I might turn off some mods to see further if it’s something in specific

past raptor
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the music plays indoors, not sure if thats intentional

crude fox
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Hey! Ummm....

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I'm getting this error: [Error : Unity Log] "SetDestination" can only be called on an active agent that has been placed on a NavMesh.

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And also a bunch of these: [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh

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I think I started getting these after ordering something on Infernis...

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...

Also, might a different issue, but I joined when it was foggy and saw some interesting black, blurry blocks on screen?

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Can try to recreate the issue, but only in a little bit :P

crude fox
finite bear
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The errors might be coming from the spiders outside
I'll have to check the spawn nodes for the warnings
Not sure what the blurry squares are though
But they have been a thing for a while now

crude fox
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i haven't seen one but that sounds sick

finite bear
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They're a bit broken though

crude fox
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I like how Acidir is labeled as Porcerin in the files

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both sounds good

finite bear
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Yeah the idea of the moon was changed mid development so I changed the name as well
But I never changed the file names

timber widget
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I found that sometimes when spiders spawn on the outside they get stuck to the left of the ship and don't move. Similar problem on Etern with nutcrackers, they seem to concentrate in a spot to the right of the ship and then not move from it.

crude fox
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maybe that could be 0 0?

crude fox
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yeah... @finite bear , sorry if im pinging over something you already knew, but hoarder bugs are bugged on acidir too...

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and i think its causing a bit of lag

finite bear
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I knew they were broken, didn't know they caused lag

tranquil fern
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Be a shame to lost them entirely

tranquil fern
crude fox
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I do have PathfindingLagFix

valid vale
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It would be great if this moon used LLL instead of LE

valid hinge
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any critter that tries to run around and avoid the player will lag a lot if outside unfortunately

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particularly, if critters specifically care about using rooms to determine their pathfinding since there aren't any for them to consider outside

crude fox
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@sharp hawk do you think you’ll add a config to control IF spiders can spawn on here? Id love to play with them but the map is high quality enough to play without them until they get fixed

sharp hawk
finite bear
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Hello fellow Wesley

tranquil fern
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hello yes its me wesley

crude fox
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LMFAO

celest cloud
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Oh no there's 3 different Wesleys all in this discussion lmao

toxic sand
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Lol

sturdy tiger
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anyone know how the effects to make the interior seem hotter were done?

crude fox
sturdy tiger
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I mean more of the specific implementation, I'm not super familiar with modding

hardy sand
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beehives spawn inside tf

spice nimbus
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when fix? sandspider still Category Outside Enemy

finite bear
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It's a feature

hardy sand
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beehives spawning inside is also a feature tho?

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cuz the circuit bees dont damage in there

finite bear
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Yeah

hardy sand
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hmm alright

spice nimbus
tranquil fern
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Im really hoping that someone makes a mod fixing indoor to outdoor AI and vice versa

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I'm not sure that it'll ever get fixed in the actual game cos it's obviously not an intended feature

valid hinge
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it would likely take redoing the enemy AI from a foundational level since a large part of the issue is that outside space is essentially one giant room and many of the enemies seemingly use rooms / map segments to determine their behavior

tranquil fern
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Mm, it could happen though. Modding is still pretty early days and its something that keeps coming up more frequently

spice nimbus
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and infernis still no dropship when play multiplayer

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Dropship only host can see. clients can't see

spice nimbus
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and i think you delete BaboonHawkAI right? because HullBreaker Company can't read the BaboonHawkAI when Event BaboonHawk

spice nimbus
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?

sterile python
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oh man, the burnt notes are super cool! now i kinda want to make a pack of note scraps similar to them, but for all moons

celest cloud
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Hm, come to think of it I think Peach's Castle also had a similar problem of only the host could see the dropship in the past, however they managed to get their's fixed

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Could maybe ask terra.ulf what they did to fix that said issue

spice nimbus
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i hope changed to LLL, because LE / LEC so many issue make some mods not compatible

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Like this is Moons because Design is good. but sad this LE / LEC

valid vale
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True

queen forge
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is this concerning? @finite bear

crude fox
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Functionality stays the same though

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(if wesley says otherwise listen to him, but im pretty sure on this)

queen forge
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thx for the info sir

crude fox
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hey @finite bear whats the update?

tranquil fern
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Noisemakers are no longer global

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says in the changelog on the mod page

wanton river
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Curious, how does this mod implement custom weather?

sterile python
wanton river
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huh, what does dustclouds come from then?

crude fox
wanton river
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ohh

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okay then

wild shell
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Anyone know if this mod works withh modded interiors?

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Been having problems loading in with modded ones

wanton river
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it works with the scp interior at least

sturdy tiger
wild shell
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Yea I have lethalexpansioncore and lethal level loader, maybe it isnt the modded interior but i highly doubt it

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is there any other incompatibilities with any of them or nah

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ill try to look into it more

crude fox
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I especially like the castle dungeon (Scoopys) on this moon! (although i know it doesnt fit flavorfully :P)

wild shell
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I actually set it there for me too lmao

spice nimbus
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custom bunker work all moons, but LE have conflict with LLL. better using LEC, but i recommended for no using LE/LEC because many issue. some mod cant work some mod get conflict like that

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and i still waiting this is moon using LLL whar

sturdy tiger
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Facts

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I use LLL with LECore and the only issue I've seen is the dropship being invisible to non-hosts

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Even the custom scrap spawns fine and that's with a big modpack

crude fox
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do these moons use custom music???

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i was running acidir and got some music + a bracken + a disappearing cat, all in all was absolutely terrified by the time i got out :P

vocal lagoon
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for me the dropship is fine, all there is, if you open the dropship, it would place items.in mid air which is still able.to be taken, and im not sure if it was wanted.hut multiply bunker spiders spawn outside and then their just going on one spot and do nothing haha, and for the last point, bunker interior with this moon works great

tranquil fern
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Would like for it to be done properly sometime tho!

abstract rune
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this is the bunker on infernis with update love the particles and sound effects they did it goes pretty well with it

finite bear
finite bear
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"None returned from Asteroid-13"

latent cypress
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while playing infernis and acidir it seems only the host can see the dropship and not other players where they cant interact with hit unless the host opens it for them which is in mid air to grab which that is fine but not other players not being able to see the dropship coming down.

sterile python
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READD THE MUSIC TRACK

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INFERNIS IS WRONG WITHOUT IT

crude fox
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read?

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i could have sworn acidir had some kind of track (and it was really really good)

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are there certain tracks that only play the first time you enter the mansion/facility?

sterile python
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there was a music track for infernis but it was removed

soft geode
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why is infernis free for me

tranquil fern
grave swift
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is there anything special I need to do to get custom interiors working on Infernis? my game just closes with no errors when I try to assign one.

grave swift
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I am on core already

sturdy tiger
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hmmm

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can you send your modlist?

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I have custom interiors working on Infernis

grave swift
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do you want the import code or just a list

sturdy tiger
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Just a list would be fine

grave swift
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is there a way to export just a list out of r2modman or nah

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this is the code, at least

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018d70c6-d630-6f97-8037-d7587dfc715f

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oh wait

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didn't realize LECore is on longer dependent on LE

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that's why

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test time :)

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surpirsingly that wasn't the issue

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still just closes

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weird

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LethalLevelLoader: Current Level + (Infernis) Weights List: 

Level1Flow | 300
Level2Flow | 1
BunkerFlow | 1500 - Selected DungeonFlow
OfficeDungeonFlow | 300
CastleFlow | 5
SewerFlow | 1
SCPFlow | 5

LethalLevelLoader: DungeonGenerator Is: DunGen.DungeonGenerator
LethalLevelLoader: ExtendedLevel Is:  (LethalLevelLoader.ExtendedLevel)
LethalLevelLoader: Scene Is: UnityEngine.SceneManagement.Scene
LethalLevelLoader: RoundManager Is: RoundManager (RoundManager)
LethalLevelLoader: Fire Exit Patch Report, Details Below;

EntranceTeleport's Found, Infernis Contains 4 Entrances! ( 3 Fire Escapes) 
Main Entrance: InteractTrigger(Clone) (Entrance ID: 0) (Dungeon ID: 3)
Alternate Entrance: InteractTrigger(Clone) (Entrance ID: 1) (Dungeon ID: 3)
Alternate Entrance: InteractTrigger(Clone) (Entrance ID: 2) (Dungeon ID: 3)
Alternate Entrance: InteractTrigger(Clone) (Entrance ID: 3) (Dungeon ID: 3)
Found Fire Escape GlobalProp: (ID: 1231), Modifying Spawnrate Count From (3,3) To (3,3)
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thats the end of the log lol, oh well

sturdy tiger
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well

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bad news

sturdy tiger
grave swift
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so its me

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frick

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time to blow up some caches

sturdy tiger
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should note that i got default interior

grave swift
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thats why then

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it only crashes when it selects a custom

normal relic
grave swift
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after further testing, it's specifically just infernis with specifically just the bunker interior that do this. weird but nbd

other interiors are fine. other planets by the same author work with bunker fine

sturdy tiger
grave swift
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figured it out

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i was using a size override on bunker

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im guessing infernis hardcodes it's own separate interior size mutl so they were conflicting

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only map i've encounted that does that so that's why it was only infernis specifically

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to clear what the problem was, it was this being set to anything other than '-1'

limpid cove
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@finite bear I was told you managed to get your lava to act uniquely, and I was wondering how you did it? My new moon is on a gas giant so I'd love to have something better than an impact kill when someone falls 🤭

finite bear
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All I did was place a trigger over the lava that kills players on touch

limpid cove
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Ah okay, thanks!

finite bear
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Np

finite bear
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The new moons are almost ready for release
I know I've been a bit quiet but you can expect to play on them this week

finite bear
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Instead of adding a new post for each moon, I'm going to combine all my moons into one new post

bright plank
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Goat

finite bear
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The new post^

soft geode
finite bear
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For those who haven't switched over yet, the new moons have been released!

sturdy tiger
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I'd love to see a video of FacilityMeltdown and the volcano exploding triggering at the same time

crude fox
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Out of interest, what bugs are you fixing with each update wesley?

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(For this moon)

finite bear
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Am I fixing or have I fixed?
Cause you can find a changelog on the mod page

crude fox
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Oh! Shooot mb

finite bear
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Lol, it's fine

timber widget
bitter holly
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Last Known Location of Cosmocos was part of a puzzle spread out through the entirety of their moons to try to find that moon

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Cosmocos is the actual playable moon

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If you want to play Cosmocos, download that second one

tame creek
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Infernis

manic oriole
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Infernis

bitter stag
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Infernis

finite bear
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Infernis

daring basin
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Infernis

fossil marten
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Infernis

ionic granite
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Infernis

glacial monolith
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Infernis

icy star
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fernis

dusk quiver
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infernis

fleet gate
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Infernis

manic oriole
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is there gonna be a config to disable the custom scrap?

bitter holly
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Also no, there will not be a config for his moons. If you want, you can use LethalQuantities to change what scraps spawn yourself