#Herobrine v1.3.9
1 messages · Page 2 of 1
yeh exactly gone 
Also, you can try with this update.
https://discord.com/channels/1168655651455639582/1196487157808910447 by @broken rain
If you enable the config (Replace Ghost Girl) the event in that mod called Schizophrenia will do something fun.
It's nice to see you finally removed Herobrine
I try but he just keeps coming back
Not gunna tell my friend tho 🙂
I dont know if he can spawn tho
this moment when you forget herobrine mod was still inside your archipelago run, and it had an update lmao, loved it they followed me to the ship and wrote a text in chat damn, i have paranoia turning around now, which makes it better
Im completely forgot how to edit in a spoiler so i just removed the evidence but is it true? as i cant seem to get him to spawn
No worries
Herobrine v1.2.6
hero bird
herorr brain
I have released an update for Herobrine.
https://thunderstore.io/c/lethal-company/p/Kittenji/Herobrine
- v1.2.6
- Drop items when ||teleported to Nether Fortress||. (So you don't lose your items)
- Fixed entity warping.
- Fixed something related with the Redstone Torch. (No spoilers)
- Invite me to play, to see a fun Easter Egg.
- v1.2.6 Fixed a log spam issue. from .5
- Removed Herobrine.
When u adding notch
Yes
Nether fortress ? Is this mod adding nether fortresses now?
Always had it, it's just a secret effect
is anyone else still encountering Herobrine with this update?? :\
No, herobrinè was removed
I was playing with a friend and we got it twice
You never play with me
Where's our friendship
You never ask
Nope
damn, at this point I think you should contact Kittenji, Kittenji -- maybe a hotfix can be done
Aw, coulda played with me tmrw, doing a session with a friend
Dude herobrine still isn’t removed fix this now
wdym
he is removed!
patch notes dont lie
😡😡😡🤬🤬🤬
Herobrine v1.2.7
This just fixes a small bug in the particles for the redstone torch.
Also: Removed Herobrine.
thank you for hotfixing herobrine out
saw you doubled spawnrate for herobrine on some minecraft moons, awesome!
I also found this, though i'm assuming it's a whole different beast to conquer: https://thunderstore.io/c/lethal-company/p/HardyBrosFlightSchool/MinecraftStrongholdInterior
it has a thread here too: #1204570776687353866 message
still pretty wip from what I can see, just thought i'd put it here for the future. Loving this mod so far, thank you so much for working on it!
Also, I just saw this mod now uses ||NavMeshInCompany|| as a dependency, so will Herobrine ||start spawning at the company now||? Out of curiosity, is this dependency required, or can we uninstall it with no issue?
dunno if my game is bugged from smth else, but when herobrine kills me and my friend the game becomes softlocked on the death cutscene
(ship leaving)
not even softlocked, hardlock
Profile code?
i dont use any mod loaders, dont have one :(
I have the same issue i jumped into the water did not get soft locked herobrine did soft lock me gunna test by getting him to spawn and dive into the water
Testing rn
Recording it as well
it may be an issue with OpenBodyCams, I just put out a patch to fix something like that
a compatibility issue specifically with the Herobrine mod, although that's been the case for a while if I'm correct
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
OpenBodyCams.BodyCamComponent.SetTargetToPlayer (GameNetcodeStuff.PlayerControllerB player) (at <63aef440f28e47c2a7b3da652a7498ef>:IL_01EC)
OpenBodyCams.SyncBodyCamToRadarMap.UpdateBodyCamTarget () (at <63aef440f28e47c2a7b3da652a7498ef>:IL_0013)
OpenBodyCams.SyncBodyCamToRadarMap+<>c.<UpdateBodyCamTargetForMap>b__8_0 (OpenBodyCams.SyncBodyCamToRadarMap syncedCam) (at <63aef440f28e47c2a7b3da652a7498ef>:IL_0000)
OpenBodyCams.SyncBodyCamToRadarMap.DoForMap (ManualCameraRenderer mapRenderer, System.Action`1[T] action) (at <63aef440f28e47c2a7b3da652a7498ef>:IL_0017)
OpenBodyCams.SyncBodyCamToRadarMap.UpdateBodyCamTargetForMap (ManualCameraRenderer mapRenderer) (at <63aef440f28e47c2a7b3da652a7498ef>:IL_0000)
OpenBodyCams.Patches.PatchManualCameraRenderer.SwitchScreenOnPostfix (ManualCameraRenderer __instance) (at <63aef440f28e47c2a7b3da652a7498ef>:IL_000F)
(wrapper dynamic-method) ManualCameraRenderer.DMDManualCameraRenderer::SwitchScreenOn(ManualCameraRenderer,bool)
StartOfRound.SwitchMapMonitorPurpose (System.Boolean displayInfo) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0044)
(wrapper dynamic-method) StartOfRound+<EndOfGame>d__260.DMD<StartOfRound+<EndOfGame>d__260::MoveNext>(StartOfRound/<EndOfGame>d__260)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
It most likely is
i could send the vid if needed
no need, if you update to OpenBodyCams 1.1.6 I believe it should be fixed
(I hope you're not already on it, then I'll have to go back to the drawing board with this issue)
Was this issue caused by Herobrine?
Leaving the planet
no no, it was an issue on my end, after a refactor I had accidentally made it so that I assumed the player ragdoll had vanilla bones when attaching the camera
I see, I have people having this same issue with LethalVRM and other mods that tracks player bones
Next update will use the same regular bone structure as the other ragdolls
Thank you btw for your work and for considering fixing this incompat
np! it's definitely something that doesn't just be assumed since a ragdoll can potentially involve dismemberment as well
That's true
I haven't even looked into what happens with the coilhead yet actually
or I think maybe dress girl also pops the head off? I forget
?
(i don't mean to be annoying or anything, just curious)
I wouldn't remove the dependency, it's pretty needed, he didn't reply because he either didn't wanna spoil anything or didn't see
But its okay, I'm used to him leaving me on read too 😢
Uh oh
||He will not just spawn at the Company like other monsters do, there's a specific requirement for that to happen, so it doesn't always happen||
ohhhhhhh
i think i get it now 
will not remove 
thank you!
No problem, have fun
I keep thinking I've somehow accidentally spotted a shy guy off in the distance when I get the narrow vision terror heartbeat, and then it turns out to be herobrine outside ready to take me away nine times out of ten. He seems to be spawning quite frequently for me at the moment.
The spawn rate system for him has chanced because people usually play with multiple monsters, wich makes him less likely to appear because the spawn rate values start getting compressed. You can configure these by moon difficulty now.
Also he has ||x4 more spawnrate in minecraft moons||
I don't use those unfortunately, he shows up all the time on modded moon exteriors that omit any of the usual outdoor staples though, like if there's no giants or whatever. It's just kind of wild, because I do use a bunch of other monster mods too, but I'll have solo testing sessions where like three moons back to back as soon as I walk in the facility I get herobrine flicking the lights and all that jazz right away.
Well, again, configurable
I'll throttle the spawns more, I did reduce them under defaults already 🤷 I do still like 'em, I just had quite a run of getting bushwhacked by him frequently recently.
well I wish there was more control for spawning things
I might make my own spawn system if people are still unhappy
Herobrine v1.2.8
Shhh, you saw nothing
I've updated Herobrine once again, hopefully I can take a little break.
https://thunderstore.io/c/lethal-company/p/Kittenji/Herobrine
Oh boy here we go....
- v1.2.8
- Added a new "secret" attack. (Good luck, this one was hard to implement)
- Improved the custom Minecraft player ragdoll to prevent further incompatibilities with other mods tracking bone transforms. (Like LethalVRM)
- Fixed warping effect when teleporting the victim.
- Fixed fall damage from jumping off of a certain place.
- Lost interest on some harmless monsters.
- Improved some random events weight values to make them less common but still possible.
- Improved something related to the Redstone Torch.
- Fixed Redstone Torch scan node position offset.
- Fixed closing doors not sync for other players.
- Can you scan him?
- Removed Herobrine.
Just curious, is this causing issues? Every time I try this mod with my sisters, one of us starts glitching then freeze up. It stops when I disable Herobrine and NavMeshInCompany. Well not for sure, but we haven't crashed once since disabling but I'd love to have Herobrine back
Can you go to thunderstore, settings, type logs and paste the logs from there?
Yellows are warnings not errors afaik so if there's any red then that'd show the problem more clearly
I’ll have to check it tomorrow but will try to remember to post what happens
Does it happen immediately upon joining the lobby or does something specific has to happen?
What does the red stone torch do?
The torch does things
¯_(ツ)_/¯
Have you thought about the idea of sometimes herobrine be visible by all players ? I think it could be good in some situations, ||i removed the spoiler||
spoilers, plus that's a rare interaction anyway
Sorry
Ah no worries
Honestly yeah it could be a neat idea, herobrine should have the ability to inflict terror upon all the crew, by appearing in the distance for example
Herobrine v1.2.9
Quick patch before I go to sleep
https://thunderstore.io/c/lethal-company/p/Kittenji/Herobrine/
- v1.2.9
- Fixed an issue that caused the entity to be spawned in the field of view of the player.
- Improved new "secret" attack effect.
- Improved entrance pathfinding.
- Removed Herobrine.
I have a problem @lusty mauve
When animating doors closing, an error often occurs - when I cannot use objects, etc.
This is the only thing that helps
https://thunderstore.io/c/lethal-company/p/DOkge/InventoryFixPlugin/
I think I'm making a buff api, which means if you want, you can use it to make effects for the player 🙂
I'm not sure if it's because of Herobrine, but that's not certain.
Or I was just lucky to get this error from something else...
Sorry, my problem
While printing, I accidentally pressed P which caused the error to turn on
🥺
Can you explain your situation?
Like what where you doing when the error happened? You were opening a door? Or using the terminal?
Nothing, everything is fine!
I was wrong
I was just testing in the room
And when I wrote the command to create Herobrine
Ah
Pressed "P"
What caused the bug that this fix fixes?
My carelessness
I already thought the problem was in fashion or in me in general
But it turned out to be much easier
I just thought when typing that the keys that are used for the trigger would not be used, but it turned out not to be the case...
Very cool mod! Thanks for creating :3
No problem, thank you for using the mod
Hey uh
Not to spoil any fun or anything, but what are the full abilities / mechanics of Herobrine
I wanna add this mod to my modpack but Im afraid he's gonna be an overpowered unstoppable menace
You can configure his spawn rate, but Idk having him depends on your taste and how you would rate difficulty
Every person sees difficulty in a different way
But ||he doesn't always kill you, he plays with the player most of the time||
I like surprises
Grrrrrr
Ok
Uh
Can I at least know if he ||spawns and targets based off of sanity?||
||Yes||
||I added other factors too, like players inside the factory are a more valuable target||
Ok ok
You see I have the ability to read, which most people don't
So when I saw this
In its dependencies
I have some questions my kind friend
||I've already had this questioned here and other places, it's a rare ocurrence and it requires a recipe or things to be done for it to happen||
You wouldnt be so cruel to ||Make Herobrine choose a target, and stalk them across moons somehow, even at the Company?||
Ah ok
Also, that as a side effect ||fixes the mask item in the company lol, so it no longer just kills the player, unintended effect but is funny af||
LMAO
Ok final question, and the most important one if I were to feel frisky enough to add this
Is there ||any way to kill/ avoid/ counterplay against herobrine||
And if there is, you don't have to tell me
I'm a great great asset, I can figure it out
I preffer people figure that out
Also, I've seen people trying to cheese him ||by going into non navigatable places to break his pathfinding, so he will detect this and after a bit he'll teleport you inside to keep chasing||
Also it just clicked where I saw your name from before
You made DTM
Well you
Have convinced me enough to try the mod out
I usually configure it to be more of the fake scrap then the button
But now that you mention it
Go ahead, add the feature that ||Herobrine can press the button|| if you havent already
You're evil enough, you've probably already did it or had the idea to
||masked enemies can press the button||
||Ik, it would be extra evil if Herobrine could do it too ||
well that's just too much
No worries, anytime
I look forward to dying
Oh hahaha
The End and Taiga
Herobrine v1.2.10
Quick fixes for the weekend.
https://thunderstore.io/c/lethal-company/p/Kittenji/Herobrine/
- v1.2.10
- Fixed minor issue with Redstone Torch when selling.
- Fixed player ragdoll playing death sound periodically.
- Fixed ||company NavMesh not being removed after returning to orbit||.
- Improved ||Minecraft skin search||.
- Removed Herobrine.
It might take a while before the next update, I want to release big meaningful things over the week, and I have other projects to take care off
spoiler tag
use spoiler tag
||usually steam username||
|| i have ve in and my ingame nick is veinnnnnnnn||
|| so faster would be to get vein/veinn/anythinge lse right||
ah, I preffer not to spoil the other methods for now
do u have ||access to my pc||
||no, your minecraft skins are stored in cache||
ah okay
||How does the Minecraft skin search work now?||
Welcome to planet minecraft
Could you make it so ||Herobrine’s chat messages|| can be disabled via config? I see him as more of a ||silent character|| so it personally doesn’t feel too herobriney to have him do that
@lusty mauve any plans on a lore friendly model or something that could be toggled?
huh?
Like uh
||The original Herobrine mod in minecraft used to chat too||
But yeah, sure
Sometimes when a creature / character or something is ported to a game eventually there are models that are more lore-friendly so it doesn’t feel too immersion breaking
I was wondering if you ever had plans on doing something like that
Ah yeah about that, basically ||no||
Heard
its a herobrine mod...
💀 lore friendly model
Nah
I’m confused. You offer a model to me but no way for me to actually obtain it if I wanted to implement it into the game myself.
yeah its not mine I just looked up realistic herobrine
I was also being sarcastic when I said it's a good model
bro thats not a model thats playdough
Oh you were trying to be funny.
I understand.
Yeah because if you want a model that is "lore friendly" to lethal company, it cant be herobrine anymore because realistic herobrine models are ugly
and STUPID
XD
yeah thats fair
Would it be possible to customize the rarity of Herobrine per moon in an future update? including modded moons. I know right now its customized to rarity but it feels really limited when some moons work really well with him
There's too many moons, if I add settings per each moon it will make a hudge config file
I dont mean you add an option for every moon. I was thinking the user would have to manually add the name/internal name of the moon and then the rarity by themselves, kindve how you can customize some modded interiors to be rater or more common on certain moons
assuming thats possible in the first place
cb
Does Herobrine hunt one specific person down throughout the moons? or did i just get really unlucky?
Seeing some entity called 'Herobrine' in a game generally makes you unlucky yes, because Herobrine doesnt exist.
i wish that there could be someway to replace the herobrine model, with like a shadow figure/person they are creepy
||Just go to your skin creator and paint your character all black and have it use your character ||
Simple fix
Yeah thats what I was talking abt
Because herobrine does not fit lethal company its a minecraft skin
Yeah i wish that there would be a way to change the model
This just doesnt fit the game
So im not gonna add it
Thats why
I dont think that this mod is even that creepy
Because of the minecraft skin
Some shadow person/figure would fit well
the mod is pretty dang creepy, even as is imo, and if you change the model then it just isn't herobrine anymore
There will be, and already are, more entity mods that fit LC visuals better. Don't see the point in changing one that is a clear reference just to "fit".
||Does the torch do anything else except haunt the person who picked it up first?||
I don’t understand these complains. It is not like anyone is forced to use this mod. You add minecraft mod to your game a than complain it doesn’t fit the game aesthetics, wtf.
I mean also lethal company is set in space right who’s to say that there’s no blocky creatures out there in space
but understandable nonetheless
They did it a lot in RoR2 modding, that’s where I got the idea from
theres a Ganondorf character mod and the lore friendly skin version makes it look like some ram-goat creature its kinda fire
I bet if copyright wasn't an issue Zeekerss himself would've just added all kinds of entities from other media.
The reason why people complain is because of numerous things, such being that they love the A.I, but still wish to be immersed with Lethal Company's vibes, that they simply don't want minecraft in their game but they do want this A.I, and because of the fact that since Herobrine is already in, with this A.I behavior that does this specific thing, no one else will truly make another entity with the same behavior because it's Herobrine does it, likely does it better, and they don't wanna get mobbed by Herobrine fans hating on them because they 'ripped it off of Herobrine'.
No modder would be motivated to recreate from scratch what is already in just to get into a useless fight. Herobrine is one of a kind in their A.I behavior, and the other entity mods do not fulfill that purpose.
And this can be ignored too of course, but that seems to be pretty much the situation.
So yeah a lot of people with the wants for Lethal Company will come and feel gated by this situation. And the mod developer's choice has been to keep the gates shut. Herobrine's A.I behavior or a 'advanced haunting A.I' is now locked behind a minecraft character, and people do not dare yet to create another advanced haunting A.I.
It is what it is, but it's gonna make a angry mob.
Those people are vocal minority most of the time. People who enjoy something are less likely to post.
I've seen enough mods lose track or creators losing their motivation because they try to appease the vocal minority.
If someone wants to change how he looks, feel free to make a model swap. Much easier than creating a whole new entity.
That's the thing. Believe the creator denies that too.
If that's the case, that's just silly. What harm is there in a model swap that still requires the original mod?
I'm not talking about copying the whole mod and replacing just the model obviously.
It is silly in Masa's eyes yes. But from Masa's understanding, or atleast the way it was explained, there was some sort of way the developer made it so that it is hard/impossible to rig the model into a different one, or coded in a way that it cannot be a different model? If this isn't the case, it definitely must be clarified that it isn't. Because the lack of allowance for a model swap is possibly the main reason why some people draw pitchforks and torches.
Yeah, making it purposefully hard to modify is the an actual issue. Although they're still free to do so after all.
Masa personally? Enjoy this mod a lot, though because its Herobrine as the main model and not as the funny character from another game meme model replacement, Masa has put Herobrine on a 1% spawnchance in every map, because Masa doesn't want to encounter him that many times. Don't have any raging passion to want to force the developer to change it, but would appreciate the option.
It is of course the modder's choice and the modder's creation at the end of the day. But publicized entertainment/art will be criticized by the public regardless.
But Masa does understand that there's people who wish to vocalize about the main critic of this mod: the destruction of immersion. And those people are growing because Lethal company's lore, feel and aesthetic is pretty fire
I like to keep stuff fit LC style myself. However, I make some exceptions. Herobrine is kind of iconic, so I don't see him any other way.
Herobrine definitely is iconic, but Masa also definitely can't help but also see him more as a meme than a full horror icon. Too many jokes have been made around him, and White Face from Imscared has also taken the mantle of a 'living creepypasta virus' in a more serious-ish tone
herobrine killed me at the company building
Why do you think NavMeshInCompany is a dependency? 😁
I’m sure a plugin could be created with just an asset changer for the mod
I am glad you guys like the AI, but displaying the model (wether it fits the game or not) It's a creators decition, and my decition is that I want it to be the way it is, period.
Masa and others needs to understand that
If you don't like the model, don't install the mod and move on, this is my work of nostalgia, the joke is to be displayed the way it is and I've done others things in it that fits the minecraft style, it's not only to give you a spook, it's also made to make you laugh, chuckle at the fact that your friend turned into a minecraft blocky skin, or them surprised that their minecraft skin was clonned somehow. Having a different 3D model will just break the essence of my work and I am against it, I don't want others ruining my vision, I don't want my friends accidentally playing my mod with a model replacement and having different opinions about it. If you don't like it, don't use it. If you tolerate it, that's fine. If you enjoyed the mod temporally, that's ok too. If you enjoy this mod regardless and use it in every modpack, that's okay.
Thank you so much to the other's able to respect my vision, and thank you everyone that has sent me all those funny clips.
is there a list of exactly everything herobrine does, and how to counter him? i am trying to balance my modpack but there is no information about this mod, and it's not even open source
if u want to hide information from general users or something, then put it in a spoiler, but dont just not include anything about what this mod does
just like that pinya mod which suffers from the same issue
is there any way in the settings to make him have lower chance to kill and more of scaring you?
Not at the moment
I am using weighted random, and the values it uses for each effect is static
I like leaving things to suprise and discovery, you'll have to find out yourself. All I can say is that most of the time he doesn't get to kill two
ah ok, just wondering cuz i wanted to keep both ghost girl and herobrine so i want to differenciate them for gameplay
even then, i still dont know the specifics, and i dont like surprise and discovery when im trying to make a balanced modpack and gaming experience
if u want to make it discovery, then u can always hide it in a spoiler, but for people who actually want and have a valid reason to know what's going on, it's frustrating when there is nothing about it
the new things that herobrine does recently are really awesome, their spooky and jumpscaring, and you talked to masa about a laugh while seeing the blocky skin, it was even more fearsome to think that you turn into a minecraft body once you die from him lmao
the extra note is, my friends are scared of pretty much everything and throwing herobrine at them with their own mc skin is even more funny when they say "GUYS WHY DO I SEE MY MINECRAFT SKIN HERE" loool
the steamboat willy in that one announcement banner
how exactly does this mod find your skin? as far as i had read i assumed it was just if your username in minecraft and steam are the same, but one of my friends saw it using their skin even though their minecraft username is completely different from their steam
||Finds it in cache, your last used skin in the launcher||
ah, i see
||Only works for java||
Is herobrine suppose to spawn often? I looked at the config numbers, but im not sure if I understand correctly
ty
Masa can understand that personally of course, but the needy will not. Once again, Masa will say that Masa wont draw pitchforks over it, but Masa can also understand why other people do.
Masa rather would like to ask if you are planning to grace us with future entity mods :3 Because Herobrine is very advanced and smooth. Quite impressive honestly. So Masa can't help but to wonder if we may get more of these high quality entities.
Does this ||display for other players in your lobby||?
||no||
Herobrine is a prick.mp4
lmao
hahaha
I should make ||that fire detonate landmines||
indeed
I have a question
Do u have plans to make a new lethal company horror mod someday?
?
Yes
Lobotomy Corp anomaly
Is it scary
¯_(ツ)_/¯
??
yeah i guess
Anyone got some general Herobrine clips to send? I'm trying to find short clips to share with my friend but dont have any of my own
well i mean
I posted one above
Ye, that one is pretty good
I had noticed that sometimes herobrine will stuck at sewer dungeon which made by Scoopys any plan to fix it?
I don't know how they have it set up, it's probably their navmesh
Small bird
Most of Lobotomy Corp feels like it could fit Lethal Company tbh. ~~They both even have the initials 'LC' ~~
this is a good mod, and i love it.. but i have a modpack geared to (for the most part) fit the game as it looks in vanilla, and while i love this boy hes also very clearly minecraft (i mean, its herobrine). would it be possible in the furute to get a config to be able to swap the model to something that fits the games vibe a bit more (like a shadow man or smthn simple even)
or just a seperate mod thats litterally the same code plopped onto a different model?
No sorry, I don't plan or want to have anything other than what's currently there
I made these mechanics for him, not for some other half baked 3d model
fair enough
you had my curiosity, but now you have my attention
is there a reason why you talk in 3rd person
yeah we were talking about a config option for a model swap
also dw there wont be an angry mob, nobody cares that much
at least I doubt anyone would care that much about a video game mod
It’s already been shut down by the creator, y’all don’t understand what “No” means?
Hey @lusty mauve, is just "Herobrine" the "Technicalname" of the entity. I'm trying to disable you being able to scan and detect Herobrine with the EnemyScanner mod and it doesnt seem to work
Don't think they are handling non vanilla entities
wack.
I will check
do you know what context means? just asking
if not then I understand why you said what you said
if you do know what context means, then I have to wonder why you told me that information as if anyone was still asking for the model swap
is this like a rare chance, like the ghost girl. or is this like, a mod you install where your always going to be hunted by herobrine
configurable
but default is rare yeah
cool
LEAVE ME ALONE
It's name is Herobrine anywhere, so the mod is not handling other entitities
omg, i didn't even think he could be seen on cams
LOOL
anyone got funny clips of herobrine? i just wanna see some more
another pov
https://streamable.com/nvwnr0
This video is unavailable.
fuck
Our wishes came though
I'm pretty sure it was the same thing with ghost girl
Only if the player is being targeted even though she is in her invisible form
The cams can actually show both Herobrine and girl
Which is actually scary letting you know your next in the line lmao
ghost girl can only be seen through cameras. If you can see her elsewhere - you're gonna play a little game >:D
but she can be heard even if you're not the target. Specifically through certain sound cues
I have heard that damn clock once
and it was a session or two ago.
Laughter or when it says turn around is a death sentence to any man
I remember having the worse moment being trapped in a horror movie like style
oh no no, if you hear any sound cues but you're not the target - you're fine
She had the loudest audio which caused me to shut off my whole pc
Hearing the cues that signify I'm not the target still puts a timer on my back
cause eventually- I will be the target.
I have learned to be unfazed at hearing her
But once I looked at it I only knew one thing was gonna LOCKED IN
LEAVE TO SHIP DON'T CARE FOR CREWMATES
JK I wouldn't do that would I?
I've seen that a few times
Granted, in youtube vids. Not in my runs c:
OBS
Also does Nvidia Shadowplay works too?
It does, but it has little control and if you're not using desktop capture your stream will stop as soon as you close the game.
I recommend just learning OBS, if you don’t wanna or think it’s too hard go with Streamlabs OBS
streamlabs is so easy. never wierd for me
This mod has scared the shit out of me, 'n everyone else in my session. 👌 ... 10/10 - would be scared to see my own skin again
@lusty mauve get out of my fyp
no
Out of curiosity as a feature request, would there be any way for a config option as sort of a "username replacement" function? For people whose steam/minecraft usernames are different.
So basically the idea would be you could input a list of steam names along with the minecraft usernames to replace them with, so when the game goes to retrieve a skin, if it's in that list, it'll use the alternate name.
It'd obviously only work on a smaller scale for playing with friends, but that's how most people play anyway so I think it'd be a decent idea in cases where the names are different.
this is already a thing
Strange... I didn't see it in the config last I looked but I'll check again.
Either way good to hear!
That would only work for your own skin though, correct? Each player would need to manually change this for it to work for the group. I'm moreso asking for the ability to manually change specific names so it's just download and play for a whole group, though I understand if that's deemed unnecessary
well
I mean honestly there isnt really a reason to do that
I dont think he uses one skin the whole time
I think he swaps through them every time he spawns
@dry dune it can also do this
oops
I pinged them
welp too late
@merry egret revenge ping >:]

no worries, I dont mind pings
@lusty mauve love my pings
@tiny ether
fake
bro fix your mod, i need confirmation that herobrine will be removed in the next patch.
¯_(ツ)_/¯
I got a little question, if i set herobrine spawnweight to 0 on a certain planet but still find the redstone torch, does he still spawn normally or is it caused by the item, i was just confused is all
||Picking up torch causes him to spawn immediately and target the person that picked it up, only works once||
What-
||i was messing with my spawneight settings on LLL config for like an hour which made me ask that question finally||
This is true??? ._.
maybe
your welcome xoxo
Reminder that #mod-showcase exists and that you should post in it
nah
Yah
Can Herobrine flicker the lights?
Yes
how can I change the model of herobrine
there might be a config to specify a minecraft skin, but im not 100% certain
yes
change the model to my dog
its a white sibearian hsuky
now
im not playing
or else
🔫
🫧 🔫
🤽♂️
lol
theres siberian humanoid mc skins
i love the AI but the model doesnt fit
it fits perfectly! herobrine lurks behind and attacks and does cool shiz, chases you too, faithful to the olden days
your pfp doesnt fit this SERVER
/s
it doesn't fit minecraft either
hihi, what does the torch do?
||Summons herobrine ||
whats the tradeoff? its kinda cheap so is there really any reason to get it
prolly for you to find out
great mod, ||can it really find your skin? doesnt work for me, do i have to enable that?||
||it uses a couple methods to find your skin, if it can't, go to configs and specify what it needs||
okay thanks
why no open source
because they decided not to change it, nor give it to someone else, they said it a dozen of times
||I would assume the skins are grabbed by something like namemc? and aside from that grabbing bedrock skins wouldn't be possible (at least from what i know of) so it is java edition only?||
Java Only, sorry
Also, thank you <3
Took a minute lol mb
No worries it's okay
I'd love if you guys gave https://discord.com/channels/1168655651455639582/1211815257706856499 a try.
It's a new entity comissioned by @vapid plover with a lovely character, I have been working nonstop on it.
||can it also be a witch or was that just my skin?||
|| just ur skin ||
||i have that skin but its not my current one, how long does it take to update?||
|| its based on cache stuff i think, sorry, lemme ping the actual smartie, @lusty mauve ||
||it sometimes lags pretty hard, is that a feature?||
average scp document
Delete unused skins from the launcher, or change your username override in the config
Can you explain, it is how rare its spawsn, or how often?
Herobrine spawns very often in beginning of the game, on experimentation moon
Experimentation has a misleadingly high risk level (B) so Herobrine has a solid weight of 30 on it
How often. Wouldn't make sense for it to spawn less on harder moons.
it was 3 out of 4 plays
anyway , its how rare or how often?
if its actualy "rarity", then it makes on sence
why would i want it to spawn often on easy moons
The answer is righ here.
why herobrine take my skin of minecraft?
To show you how you would look like under his control
Your character lost the battle and died and sacrificed to herobrine of course
Also herobrine chilling with football
Nice
feel like hes a lil too op just kills me and my friends cant rlly do much
||how rare is it for him to teleport you into a fortress?||
He is by far the strongest enemy in the game
Unkillable, Unstunnable, tracks relentlessly, teleports, always knows where you are, and will keep going until you're out of stamina and kill you
And then switch target
Much much less manageable than say Ghost Girl who can be outurn or avoided by not looking at her so much
He is cool but i personally prefer to have him have a super low spawn rate, the default is way too high
Good for a goof around and a scare the first few times, but becomes very oppressive very quickly
He works best, for me personally, as a super rare powerful enemy, it makes it more scary when he DOES show up rather than "Oh great him again" you know?
Especially with more than 4 players, and if you go to a paid moon
Imo it would be nice if there was an option for him to switch targets every now and then, so you and friends can take turns evading him, which makes him more unique compared to ghost girl
Or, have it so he despawns after succesfully killing someone
I also think his spawn weights should be for each moon, not risk level
With something to list modded moons or whatever
Risk levels are weird and dont correlate to the moons you would expect them to
I got it like this
Related to this, I am using risk levels because people with a lot of modded moons generate a huge config file, and the majority of people playing modded don't know how to handle syntax in config files with one line
I see
Ig its up to them to look up the risk levels for each moon and set it up well
which isnt hard so its alright
The spawn levels were high by default because people play with a bunch other entities most of the time, and since the spawn rarity in this game reffers to "accumulated weight" the more enemies they add, the more your entity rarity will be squashed. This is why I almost never see the ghost girl when playing modded with my friends, and previous versions of herobrine it was a very very very rare sight when playing with other entity mods
And by finalizing this, Herobrine is a stalker entity, it takes a bit to build up before getting him to chase you, and most people as soon as they see a modded entity regardless of seeing it before or not, they are like "oh crap, I saw this, let's leave"
Most modded lobbies I have had this mod in, H doesn't get to kill it's target, or gets to kill at least one person. So definetely is not very nice to solo players, but in multiplayer it isn't a run ender
makes sense
in my pack i had to mess around and tweak the weights for all the new enemies, herobrine included
I also get why it would be high as default, so it guarantees when people play they're gonna see him which makes sense like the first few times
But like, longer term, it feels better when its lower cuz of his strength
🙂
i used the f word when talking about the configs
Yeah, you're fine, hahaha.
(It just happens to ping the mods too, lol.)

That's what the config file is for, kind of high as default, so people get the experience, and then they can configure how often or how they want to experience it after knowing how he works and how much of a threat he is
It's the same with some "easter eggs" i have in the mod, like it's rare for them to happen, but not too hidden, because people want low spawn chance for things like this, and it will be in the game for a little bit, so these secret things i want to surprise people with, will never happen
Ig its just different for me and friends. We dont tend to leave as soon as we see something strong, we try and wait it out and find a way to play around it
We only leave if people start dying, or its like the last day and we already made quota and we're seeing scary stuff lmao
For us, he hasnt exactly been a run ender because as people start dying to him we react and leave
Again its fun first time, but after we are used to it both myself and my friends always get annoyed when we see him, we're like "ggs guys"
So we got him low atm
true
Well, I am a fan of making lethal things lol
But yeah, sorry I do not wish to add configurations per Moon level, I am trying to cover most people with different attention spans and I want to prevent a bunch of bug reports or "how to" requests that it's literally just formatting
i think theres merit to both ways
I think first time playing, keep it default or only lower a bit to experience the stuff
Once you've seen it though, i recommend people to turning it down
Problem is, i think some people like the comment earlier might get their butt whooped by him, rage and then turn the mod off lol
I had to keep reassuring my friends his spawn weight was much lower now or else they wasnt as keen playing with us
Not even scared, just frustrated with him
Unlike some other modders I am not seeking popularity, I am fine with people not using this mod if it's not their piece of cake
Thats understandable
And even then, you got mods like lethalconfig or whatever its called that lets you mess with spawn weights per moon for entities anyways
Respectable
Best I can do is...
I might suggest at least adding something to the page to just say like "Btw his default spawn chance is relatively high so you get to experience all the many secrets i've put in which i recommend when first playing, but i may recommend toning it down once you've experienced it as he is quite a powerful entity" or something like that
Tho idk how often people actually bother to read the pages lol
This is good
People don't read, period
oh well, i guess so lol
I hope most people that do get overwhelmed are smart enough to just lower the spawn weight rather than disable completely, its a very good addition to the game
What did you use to change the weight for the enemies
For herobrine?
If you meant overall, recently i got this one: https://thunderstore.io/c/lethal-company/p/AMRV/LethalCompanyVariables/
Idk how well it plays nice with the configs for other mods tho
Like, the spawn weights in there was 1 for all entities by default
So lets say you decide to mess with experimentation's spawn weights, you'd need to check this page or something and compare and make sure it matches up:
https://estnn.com/lethal-company-creatures-spawn-rates-for-all-the-moons/
I also used this page as a reference for the spawn weights of herobrine vs. other enemies
I'm so tempted to make my own Spawn mechanics to have more control, cause managing all these "weights" is just so troublesome
yeahhh
So true. You expect people who can't handle configs to read?
Rolling a dice for how many moons to wait before spawning, would be more consistent and configurable
i did also think it could be something unique, like a flat % chance to spawn regardless of what other entities are on the map
Could have that % change to increase the longer you go without seeing him for example
and once you do see him, have it reset etc.
Yeah overall and thanks
i only used it from yesterday so i cant vouch for it well
But its nice. Its per save file which is cool, you can copy the settings to clipboard
And, you can do stuff like mess with the starting money and quota, alot of stuff
I've had a couple issues with Herobrine, it seems like he only haunts one person in the last couple sessions we played, my friend found a Redstone torch and tried to sell it at the company and Herobrine spawn at the company and killed my friend and he just disappeared and immediately afterwards he started hunting me
i think both are intentional behaviour? He can only be seen by 1 person like the ghost girl
yeah but it's more like one person gets haunted every single time, no one else gets hunted
Wack
i wonder if its cuz of their position
like, if they're always the first to enter the facility, and herobrine happens to spawn early and look for a target or something, they might always get picked first
idk
Same if they stay behind a lot
I doubt it could work like that tho since he seems to track all players
Unity random functions are really bad
Plus, this is not far from the truth. I add more weight to people outside the ship and inside the facility, and the most paranoid player
Your friend is just too schizophrenic
It seems that the "Teleport player if they can't be reached" also applies while the ship is taking off, so if you're unlucky enough to have herobrine chase you while you're taking off it's almost guaranteed that you'll be placed back inside and immediately lose
Yeah, I am aware
Oh, alright. Sorry
I was thinking on fixing it, the thing is that the clips and videos I have seen are so funny
And most of them want to keep it like that, because they think it's a feature XD
It was, in all honesty, somewhat funny, yes
Well, I can see where it can be annoying, but it happens very rarely
The timer for Pathfinding validation is really high
yeah it sucks if you're solo
It seems to be just enough to teleport you back if you flick the lever and immediately spot him
Well, Idk what to do about it since the amount of people that wants it to be that way is a overwhelming number
I mean i think Herobrine solo is GGs anyways
ive survived solo
What about a config option?
Gamer
I agree
Just a simple bool for him stopping immediately if the ship is leaving
What about, he don't do that if you're playing solo
I was just wondering, since the moon isnt really known, is the one in the mod named MinecraftMoon by Jigotron considered as a minecraft moon by herobrine spawns?
yes this happened to me last night and we we're laughing our asses off
Yes
Ok great
Does anyone have a full rundown on what Herobrine does
He will never give you up, he will never let you down...
||He will never turn around and desert you…||
hey, just out of curiosity, how does the mod find the player's ||skin||? It managed to find mine even tho my display name and vanity URL don't match my Minecraft username. Does it go for ||the launcher_accounts.json file in .minecraft||? Is that even possible?
i would like to know the same thing. just curious as to how my friend saw HIS skin, but i saw some random one ive never seen. please @ me when replying :)
It finds it in ||launcher_custom_skins.json||
^
awesome thankyou kindly
thanks
that's actually very clever and i didn't know it even had access to this file
Mods have access to many things, they are just very well moderated by the thunderstore staff
nice
Do you think we can get an option to configure how much the Redstone torch sells for?
I'd prefer if i could make it more valuable to encourage people to pick it up more
Some people might make it worthless
hardcode a minimum value
Fair enough
That would suck lol
Nice!!!
I haven't released yet because I need to test a lot, and I don't have many people willing to test
Well hello there. Did you say test?
Not right now, maybe tomorrow or later tonight
@lusty mauve do i have to keep navmeshincompany for herobrine?
i dont want any momnsters at company
NavMeshCompany doesn't add monsters to company. Just fixes it to make it possible for them to work there.
having an issue where herobrine spawns on the company building after encoutnering him on the previous moon
Check the configs of herobrine, and internal stuff of AC
OH RIGHT I DIDNT EVEN THINK ABT ADVANCED COMPANY THANK YOUU
also show dependencies if ye want. Although I have a sneaking suspicion there's some form of "event mod" in here like hullbreaker or brutal company
you're welcome 😅 ... if the internals of AC 'n the configs of herobrine check out, see if you have any event mods.
Wrong
Wrong
||you sold a redstone torch||
Event mods cause AI's to not be removed from planet to planet (depending on conflicts between mods). Mods like employeeassignments with something like brutal company causes enemies to not despawn and allowed Forest Keepers and baboon hawks to stick around from moon to moon. Excuse me if this mod doesn't detail certain things with ingame scans or detailed info on the readme <-<' ... it may not be why they got it, but those cause things.
(tis why you shouldn't even attempt to use event mods. Save yourself the hassle)
I appreciate your input, but this specific event is not caused by event mods. It's a rare easter egg I added in the mod, shouldn't happen too often
Although, it is my fault for wanting to give surprises and not detailing things in places like the readme, I might add a spoiler section next update since the mod has it's age now
literally was typing that- <x<'
there goes that message >->'...
Or ||have him say things when it happens, basically teaching the player "this happened cause of [this]"|| . ,.
I like surprise reactions and watching users have the unexplainable event reaction face
It'd still be unknown/surprising . ,.
That takes away the surprise, since you are supposed to turn around and get spooked
Hmm .,. ... ||have it state something after the spooking happens? Maybe as the lever is pulled to leave the planet - herobrine taunts the users and says something to hint as to why it happened?||
||Maybe only have it visible to the person who triggered the easter egg, so the others have potentially no clue what happened||
||allowing that person to try to troll the others to get them to sell it -u -... equal parts reaction of it either failing or succeeding||
Most people can put 1 and 1 together. That's a bit of the point for that easter egg, trying to figure out why it happens
Plus, it's a rare achievement
It'd be pretty difficult if you did that in my lobby. ||At quota 10 or so you're selling off like 75 items at once . ,.' - we'd have to figure out one of the items in the giant pile of sold stuff caused it||
||also, who gets it? the one who dings the bell or the one who puts the torch?||
||It's literally the only Minecraft item that stands out||
||actually- I wonder if the reason why I never seen it is because I'm using CompanyBuildingEnhancements to sell items with a command from the terminal and not manually selling it through the bell/boss||
||or does your mod check for stuff like that? ., .||
||CBE doesn't sell it with the usual sell window, and the receipt of sorts doesn't pop up either. It just insta-sells the items efficiently||
Could be why I never seen it even though we had 3 instances where it could've happened o, o
or I guess "should've could've".... right?
That's because that mod destroyes the items and gives you an average of what it could have been worth
Doesn't go through selling via the counter
So it has no chance of it occurring in that fashion .,. ... hmm
¯_(ツ)_/¯
I guess there's a compatability idea for ye to shove in - detect that mod 'n then instead of checking just for what it tries to check, it checks for it disappearing from the game?... o- o
Nah, can't bother
okey .,.
Honestly I'm sad I know this now 😦
Once as in one map and never again or once as in per map/quota/etc
Once for that specific torch
Ah I see
So he spawns once, targets the guy and despawns or he just goes on a rampage for that map
He just spawns, like it usually spawns, just on command for that moment specifically
Perfect, thank ya
||ah so thats what navmeshincompany is for||
First experience with The Man for my group
They had no idea what was chasing him, only his descriptions of "a shadow man" I quote
HAHAHA
how to I activate this?
By typing your name.
thx!🙏🏻
This used to be a message for beta testing. Now everything is alright.
Sure
~~ Voice channel: https://discord.com/channels/1168655651455639582/1215682881092063274 ~~
~~ Modpack ID: ----- ~~
Test is over, thank you @nimble parcel for participating.
You could also #looking-for-game if you want. (in addition)
i dont believe you
has this been added? havent played in a bit and was wondering if i should edit config to include more names before playing :)
Yes
is it as simple as "Steve,Alex,Clover" etc?
Yes
nice! Ty :)
Herobrine v1.3.0
Update have been released.
https://thunderstore.io/c/lethal-company/p/Kittenji/Herobrine
v1.3.0 Changelog
- Minecraft player ragdolls now displays the victim's MC skin. (I'll try my best)
- Added 50% chance to switch target after outrunning entity.
- Entity have learned to use the Signal Translator.
- Adjusted default spawn rarirty settings.
- Attempting to charge the Redstone Torch now has 30% chance of exploding. ¯\\\_(ツ)_/¯
- Redstone Torch is now marked as conductive metal, because why not.
- Redstone Torch min/max price value is now configurable.
- Added compatibility with [**LethalConfig**](https://thunderstore.io/c/lethal-company/p/AinaVT/LethalConfig).
* Most config entries no longer requires a restart when the value is changed.
- Improved targetting again, it should be more consistent.
- Fixed particles in Redstone Torch.
- Fire object will be removed when leaving planet.
- Removed Herobrine.
As always, it will take some time before the mod shows up in the thunderstore. Happy haunting everyone :)
What does this mean removed herobrine?
I always try, but it's so complicated
"Minecraft player ragdolls now displays the victim's MC skin. (I'll try my best)"
That is amazing!
Exactly what it says. 
how do i make it only on minecraft moons
Tell me you don't read the patch notes of Minecraft without tellin' me you don't read them 😋 . It's a reference so old I think it started in the very first few updates the game ever had. I honestly love their dedication to keeping it exist even today (These are the "Changes" section of Java patchnotes of 9/21/2023):
I think it was the very first message or two I shoved in here too. Loved the callback. c:
didnt play much minecraft tbh thanks for clarification though
What does the ||Redstone Torch|| do, or is it just ||scrap?||
||¯_(ツ)_/¯||
haha
Just a mod themed scrap item||, though there is a secret if you charge it in the ship coil but thats it||
Worth a decent bit too
Try selling it
You think I know nothing? Do you think me weak and unknowing? Do you think I don't thoroughly study the mechanics of each mod I install to gain the knowledge of their complex underworkings to better terrorize my fellow employees? I know things that would fry most men into ash and dissolve what little resolve they have to follow me blindly as I charge headfirst into those gates of scraptopia and die promptly to the first lootbug I see because he had an engine

i really wanna know how herobrine gets my actual minecraft skin
crazy how it works so well
i also want to know how as well
||grabs the skin right from your minecraft directory||
spoiler tag
grabs the skin right off of your body
Oh my bad sorry
thats impressive because skins are obfuscated
idk how it knows which one is mine
They are not
No they are not
||In the .minecraft folder there's a file called launcher_custom_skins.json||
They are not obfuscated, they are just encoded in base64, which is literally just an array of bytes of the png file
oh ok
i didnt know about that file
my simple google search couldnt find it so neither could i
@lusty mauve #game-clips message
HAHAHAHAA
Awesome!
aw hell naw i actually jumped 💀
does that message show up for the whole lobby or just the haunted player? I assume the latter?
Christ almighty that jolted me more awake- 😨
@lusty mauve https://clips.twitch.tv/StrangeBlatantFriesStinkyCheese-LKhjGQIJ77nm_Srt + https://clips.twitch.tv/VictoriousBigLapwingDBstyle-L8L-BTBIIRTDHp9V
hahahaa
Omg hahaha
Thank you so much for sharing, this is a surprise for me
:D np!
haha the screams
🤣
I don't know if it's the most unluckiest damn set of RNG - but herobrine spawns near-guaranteed in my damn testing sessions trying to debug a certain mod. Their rarity is literally 2
the hell is happenin that I meet a rarity 2 boi like 7 times in a damn row >~>
Never going
Quick update for you guys:
I am taking a break on my mods until this weekend, I have been working on them nonstop day and night and would like to take some space to breath fresh air.
I am still taking bug reports and critical fixes just in case.
rest well mate
Even though I don't play with Herobrine or Football myself, they're one of the most well made custom entities for LC. Kepp it up!
You shouldn't, a lot of people don't know about that still, the surprise still exists
How does your mod get the skins by the way? What method o ,o?
Do you think you can make custom compatability with LGU's "Fast Encryption"?
so when the upgrade is detected, ||Herobrine can transmit longer or spoopier messages||
Maybe have it detect any other mod that upgrades/extends transmissions
., .
I will think about this, thanks for the suggestion
👍 c:
if im using lethal quantities, should i set herobrine in monsters or just the torch? for instance slenderman is better to only set pages as scrap because that causes him to spawn
yo quick question, how does the mod know my minecraft username?
It does not
||It tries to guess using your steam username, or finds your skin texture in cache||
@ancient portal spoiler tag, some people don't want to know details of the mod to get the surprise
Anyone know why i cant seem to change the value of the redstone torch? I wanna make it more worth the risk for us but it never seems to actually change when i try it through lethal config or the actual config file
you have no other mod affecting scrap in any way?
not to my knowledge aside from immersive scraps but this was a problem before i installed that mod
huh .,.
I use LQ (but don't touch scrap) - and I edited the config for the torch and it seems to work . ,.
I could load up my pack rn to give an image rn... lemmie do that o, o
mm.... discovered a bug I usually experience in multiplayer... solo 😅
it seems to stay that way every time i leave and come back - so time to see if it stays that way after a game restart.
Mfw I rerolled this moon like 8 times trying to get you an example image @hexed charm and even with 60-90 items spawning over and over it failed to spawn a redstone torch once
Min 950, Max 1000, the torch came out as 390. Due to clear weather's multiplying by .40, it comes out to be 380-400
it functions in my pack o- o.. so can confirm LLL, LQ, LEC works with Herobrine's torch value changing
as well as the other 120ish mods, but those are the biggest ones
also discovered a bug 'n a bit of info doing all of this, so that's nice o- o
Remember those values are the base minimum and maximum. All moons multiply the value by .4x unless edited/modified. Time to send a report elsewhere though-
Thx for the test lol ill try it without spme mods and see if that works but testing it is pretty hard lol
i might remember wrong but isnt herobrine only supposed to haunt one person at the time?
They can change targets for a few reasons
never assume they stick to one person till they're dead
Now do I know why or when? Hell no. I witnessed it numerous times - personally and on streams, but can't figure out "why" 🤣
It's a recentish change that he can swap
So does Herobrine ||now only get activated by the redstone torch ?||
i didn't really read what mod do and when i died and saw my minecraft skin being just there i was shocked. Good job i love this mod 
whats the nether fortress is this an interios that comes with herobrine like braken personal space?
@lusty mauve
I believe so yes
An option to turn off the jumpscare could be nice, it's cheap and doesn't fit in with the horror the rest of the game has.
@lusty mauve
Question for you Kitten about the spawn conditions for Herobrine.
I am using Lethal Quantities which lets me specify what enemies spawn on which moons.
I have questions about how Herobrine works regarding the Redstone Torch.
Does Herobrine have to be present in the spawn list and/or spawned in the level for the Redstone Torches to generate in the scrap table, or do Redstone Torches spawn no matter what, and when a player grabs one, whether or not Herobrine is present in the level is he then spawned and starts to pursue his victim?
||Forces a spawn, if he's already spawned it doesn't do anything, if the torch was already grabbed it will not have this effect anymore||
tyvm!!
Great mod though, I like it a lot.
Does this effect reset assuming you keep it?
I would like to be able to set each player's skin somehow
Steam name = minecraft name
i haven’t used the mod. so not sure how to help catto oma here.
is there a way to configure the mod to ignore steam names and only search the local minecraft directory for skins?
Yes.
the only way to do it would be what i put above, separately for each player's config
It ||automatically uses the steam name to try to find the minecraft username tho, so if they are the same you shouldnt have any issues. You dont need to do anything||
||Do note it only has a chance to use the minecraft skin. You would need to set that to 100 in the config if you wanted it to copy it always.||
But let's say player X dies by herobrine, so his skin gets ragdolled. Would others see Player X's skin or their own skin?
They will see the same i think?
its not client side to my knowledge
It's server side?
i believe so, yeah
not 100% sure on that tbh
cuz i have the MC ragdoll turned off because it conflicts with ModelReplacementAPI models
Any custom models
The body will often just freeze and t-pose
haha i see
I don't know how MRA is handling that, because the structure is basically the same as the original ragdoll
No clue
Herobrine v1.3.2
Update v1.3.2
- Fixed an issue that prevented the player from pulling the lever.
- Fixed entity not attacking when inside the ship with the doors closed.
https://thunderstore.io/c/lethal-company/p/Kittenji/Herobrine
- Fixed entity not attacking when inside the ship with the doors closed. .... FIXED?
||Sometimes it would spawn behind you when the doors were closed, but he would walk towards you and do nothing and often get stuck inside the player character capsule||
||Does this mean that shut door = safety still?||
||it was never that way||
|| 😭 ||
It seems to work fine for me
For Herobrine mod, would the #1200203971567026238 work with it? Considering herobrine is only visible to some players
@lusty mauve
.
Thanks
Herobrine v1.3.3
Pushed an update, hopefully fixes v50 compatiblity. Let me know if something new is found.
Me and friends did our own modded lethal bingo-card type thing, where the teams need to get as many challenges done as possible (not make a line)
The final challenge came down to who could get someone to the Nether
Never before had we been so happy to see Herobrine
hahaha
That's awesome
i have a problem where herobrine targets a specific player always first in all of our saves and runs
We call that racism
is that person the host?
no
hm
Unlucky
Kittenji actually added a feature where Herobrine will immediately aggro on specifically your friend. It will not be removed so don't bother asking - it's an integral part of the Herobrine experience. The mod doesn't work unless Herobrine feels actual real life hatred, and that hatred is targeted towards your friend.
Yea herobrine is actually homophobic racist and all the phobics. He actually flipped off your friends multiple times, and told me privately that he hates ur friend
i mean, and i say this with evidence, i think hes racist towards mexicans cause he went after my mexican friend 20 times
the thing is, is he racist if hes racist everyone?
If thats the case Football hates black people
I've been targeted, and unjustifiably killed many times
21 Views. Watch WACK ASS CAPPING DOG and millions of other Lethal Company videos on Medal, the #1 Game Clip Platform.
imma come back and add onto this i think slenderman hates gay people cause that mf went after me every single time a page got picked up
doesnt matter who picked it up i'd look behind me boom there he is
which i think was hilarious
Football - Hates black people
Herobrine - Hispanics
Slender - Homophobic
this is some valuable lore
Wasn't this fixed?
dw gang everything is working as it should knock on wood
Had this set in the config, yet i got a torches worth 38
I believe this is due to the default moon scrap value being like x0.4 or something like that
so the value here isnt accurate
or if thats intentional, i would maybe just mention in the config description that its x0.4 by default on moons
Dam u Zeekers
Also
Idk if you're aware of this, happens often when people are using ModelReplacementAPI models
So I have this log. What should I do with that?
Haha
Pray its real
Ok
Hey just wanted to make a small request, would it be feasible to add a config value for whether or not Herobrine will actually kill you?
Want to keep the mod as like just for scares, not actually as a danger
In all fairness, he isnt very scary
He has that one jumpscare and its fairly tame
Part of what makes it work is the fact he is a threat imo
Like most enemies in the game
Hi it's me the guy who is trying to gaslight all of my friends that they're crazy
I do that to all my friends, even irl
I imagine renaming the herobrine.DLL file would work just like I did for football, but I just realized if I want the custom skin to work correctly, I would need to give them a custom config
Which would spoil the mod
I am trying to think of a workaround and I'm struggling
Custom config is not necessary if ||they have installed minecraft java previously ;)||
NO WAY REALLY
||It tries to fetch the most recently used skin||
Omg I have to test this
||Does this work if their lethal name does not match their mc name?||
||Yes||
Yeah I get it, just not really looking for another ghost girl/ghost girl replacement at the moment. We really enjoy the jumpscares and I had assumed it wouldn’t be a difficult config change
If the code is available I can just make a private fork
We also had an issue with herobrine killing players from behind without them looking at it first, so I want to find a way to keep the mod without frustrating people
i’m interested in this as well
How does it find your Minecraft skin? Me and my friend were playing it earlier and he got it immediately and he's kinda skeptical about it. I just wanna clear things up because I really want to play this.
iirc it does two things, check for ur java launcher for a skin and checks your steam name for a match as a minecraft username
i could be wrong tho
ah I see
Isn't that hilarious
very
hold up but the names dont match
skeptical?...
I'm tryin' to figure out in what way are they skeptical .,. ... hm
prob concern for security or privacy
most people would think that the mod does this by accessing files and information invasively
but it doesnt
Lord.. sounds like my bloody friend who is determined never to touch R2 because he states as if there's security flaws
Disliked for quite the longest time many others statin' to get skinwalkers like a year ago
just because it recorded voice -w -'
Got a question about the mod, just played it with a streamer and I found out it used my skin, but also had a red coruption (for lack of better words) on the torse, is that normal for the mod or is it supposed to be from the skin (because it isn't)
That's from the mod
Ok, had to check because on minecraft I had been fidling with some skin hignlights mods so I was wondering if that was a mistake on my part (unlikely but I didn't know how this mod worked)
This did stun me when it happened though XD
Oh, and I checked because I couldn't find a mention of the red on the website
i think the "red corruption" is supposed to be blood
I did that when someone was playing with me was on the ||company moon|| i told them he could in fact not be on the ||moon||
Hahaha
How exactly does this mod get your skin from a Java installation? Me and a bunch of friends don't like the idea of it checking the files for the skin used on said Java installation lol. (Also why is the source code not available, that sketches us out the most)
the apple cat shows the answers you seek
I think it looks up your steam name on https://namemc.com
does both apparently
from what im aware of. no data is being sent elsewhere. its all being ran locally on ur computer.
even other people in the lobby wont see ur skin.
this
so other people see there minecraft skins?
Amazing mod lads, scared the shit out of me and my friend. We were using skinwalkers mod in combination and the herobrine said "why are you afraid?" with my voice while chasing him.
Only complain is the lack of info on the mod page, know part of its charm is the lack of knowledge on what will do, but still.
I would recommend mirage instead
Did V.60 break anything?
Hey, sorry, this was probably asked a dozen times but I can't find anything around here. Is there a way to make Herobrine just spawn in the Taiga moon? I'm trying to use LethalLevelLoader but Taiga doesn't have the enemy weights configs
anyway to make him do the jumpscare thing more often?
Not atm, i can make a config if i rmember
||Spawn a redstone torch and pick it up||
Idk about the taiga moon
Yeah, I mean like naturally spawn only on the minecraft moon
instead of low chance on any moon
Thought it just spawn in any moon
In the config there's weight for modded moons
Honestly don't wanna change that much cause I have been very tired
Yeah I saw the multiplier. I'm just trying to isolate Herobrine to just be in the Minecraft themed moons so my friend doesn't complain lol
Totally understandable
How is this mod working? Me and my friends don't stop dying because of it. Herobrine uses chat, and a few minutes after spawn in front of us, run and kill us
This mod no longer works
It's not compatible 😦
My Unity log says that the mod gets deleted, and I find no traces of it in the console once I load the game outside of the mod deletion message
probably a gimmick of the mod itself
Is there any way I can test to see if the mod is working or not?
Because I've tried testing a couple games and there's no error message or anything, but I don't think Herobrine even spawns 😦
when herobrine kills someone with a modelreplacementapi suit it just leaves there model wherever they died and there's no ragdoll
Yeah i know about that one for a while, is just s omuch trubble
I can't edit the spawn rates of herobrine and football with LLL or Advanced Company.
Haha! Got ya
Is that on the latest update?
I think so, yes
Sweet
how do you get herobrine to spawn more offen and what is the highest number you can go to get him to spawn every time and do you need to be on your own for him to spawn?
I swear the mod used to find my skin no problem now it picks a different skin with my same name
Anyone know how to make herobrine spawn more often like everyday?
Set spawn weight to like, 99999999
Any big number works
can you put a list of skins for herobrine to become? or just 1 in the Minecraft Username Override thing
hash tag mine craft moo vee
this is from my twitter
Wet Hands remix by me
Pigstep remix by Scott Buckley
https://youtu.be/oDZK3_c-Vkc?t=336
does everyone need to have the same config file for him to spawn proplery or will it bug him out
Probably should just in case, sometimes not having the same configs results in desyncs
Its always wise to have all players have the exact same config/profiles
Is there anything that can be done to affect how hostile Herobrine is/how often he spawns behind the player he's haunting? My group and I really enjoy this mod, but I just find he's far too aggressive to deal with if you're playing solo.
Nope. All you can rly do to balance it is lower the spawn rate
Its usually best to only have him start spawning more often on later game moons and otherwise have him be rare, once you've seen the different things he can do
Once a player is haunted they are pretty much marked for death on the moon, unless they stay at terminal and don't turn around at all
Dang
is this mod working for v64?
hi! I probably didn't understand correctly how the mod config works, but I'm wondering if the player skin functionality allows for setting a fixed skin for Herobrine, like, 100% of the time he spawns with a certain skin. ty in advance!
Whatever skin you put in it should be 100%

