#Starlancer Moons v3.2.0 / Starlancer Warehouse v1.7.0

1 messages · Page 11 of 1

lone roost
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@uneven plover how did you get starlancer's secret moon to

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ah

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ough i have no idea how to use that

acoustic tide
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honestly lmfao

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I completely accidentally guessed the keyword for the hidden moon

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I guessed from one screenshot and the fact that we were told all interiors should have the same chance

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but now the letters make sense too

strange wyvern
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I’m gonna be real I looked at the decompiled source to find it

naive atlas
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okey guys, i found all the letters, how am i gonna make a word out of these 7 letters that make sense.. there are too many possible words 😭 any tips?

limpid portal
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There shouldn't be too many options for words. Double check the symbols for ones that could be confused for others

naive atlas
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okay, maybe i deciphered it incorrectly

strange wyvern
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yeah

slim heron
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google a word maker

ruby wagon
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gonna maybe play lc when i get home any hints where to find the like code for zero yoiled

thorn warren
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Just look doen

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Down

ruby wagon
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okie dokie!

strange wyvern
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So is this a spoiler moon thing or have old birds always been able to do that

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because I have NEVER seen this happen before

thorn warren
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the flamethrower?

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thats always been there

molten sphinx
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i love that it turns you into the source burned corpse

strange wyvern
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I have legitimately ran between their legs like that so many times and this is the first time I have EVER seen it

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maybe I'm just stupidly lucky idk

steady carbon
old escarp
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Can anyone tell me the hidden moon name? I don’t play too much and I play mostly with friends, so we don’t search for clues or something :c

molten sphinx
lunar pumice
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idk why i made this but let’s blame it on me fainting earlier today messing me up a bit

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@limpid portal

limpid portal
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is... is the lighthouse collision still messed up?

lunar pumice
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Just thought of it while talking to a friend lol

limpid portal
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ohhh phew

old escarp
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Anyone knows why I can't start the ship after selling?

cursive palm
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This took me way too long to figure out x.x

solid osprey
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navigation completely brokje on starlancer's warehouse

solid osprey
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@limpid portal none of the enemies were able to move when I was playing starlancer's warehouse

limpid portal
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Nothing has changed in quite a while, not sure how it could directly be Warehouse

limpid portal
solid osprey
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oh oops lmao

glass sky
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Okay i know im late to the party, but that was fun figuring out the secret moon code
i definitely needed to look at that note hint in Auralis for all of it to fall into place XD
i had seen the Triskelion and Solace but didnt knew what they where

very odd and ominous area, like everyone before me i'll keep it spoiler free
but you guys did a great job! all of these moons (well the 4 i have explored so far) are amazing!

thorn warren
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Yeah, star, starlancer, Knight and Mr audio all did a great job as a collective group of people who are developing this mod

lunar pumice
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Mr. Audio sounds like a rhythm game character

glass sky
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agreed XD

livid rover
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can somebody DM me the routing word for the secret moon

tender ember
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the routing word is deez

sturdy saddle
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whats the route name for starlancer zero?

nocturne tinsel
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will dm

slim heron
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||deez||

sturdy saddle
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nahhh fr pls guys 😦 dm

nocturne tinsel
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i did

sturdy saddle
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Damn it I thought it was that!

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I was typing "route <deez>"

lone roost
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figure it out yourself alright

lunar pumice
sturdy saddle
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I substituted Deez for the actual route word to keep in check with the no spoiler rule :p

lunar pumice
limpid portal
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Starlancer Moons v2.2.1 [Hidden Moon Update]

limpid portal
slim heron
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heck, but kk

lone roost
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auralis doesn't have the tundra tag :(

limpid portal
steady carbon
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My only guess is if it doesn't now the recent update for Celestial Tint bugged it, it had it for me last I played on Auralis

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@limpid portal can confirm you did lol

steady carbon
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@limpid portal It's still working in my pack

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I'm hovering Auralis lol

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@lone roost

steady carbon
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Idk

limpid portal
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Starlancer Moons v2.3.0

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  • StarlancerMoons v2.3.0
    • Updated for Lethal Company v56.
    • Updated dependencies.
    • Item Dropships updated to new style.
      • Have fun ordering that one new purchasable thing on Triskelion, you lunatics.
    • Added a MoldAttractionPoint to Auralis, Solace, and [REDACTED].
    • Auralis & Solace
      • Added a relatively low chance for the new Barbers to spawn inside.
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I better see some big Triskelion stupidity soon

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||drive that car|| right into the crushing gravity of the gas giant

lone roost
limpid portal
lone roost
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oh that's pretty important then

idle tree
opal mauve
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They can definitely spawn without them. My theory is that the ||mold grows towards the direction of them||

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I'm actually becoming a fan of the Barber slowly

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So good to see more moons adding it

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@limpid portal Would you be willing to help me port to the new version? Wesley and Generic have been somewhat busy with theirs

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If not it's okay tho wolfVibe

limpid portal
limpid portal
idle tree
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Tho it seems it's not needed, since the bushes can still spawn on moons that haven't been updated for v55

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Just useful for trying to control where it spawns

limpid portal
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Well hopefully my implementation of it doesn't break anything then lol

idle tree
idle tree
steady carbon
limpid portal
idle tree
steady carbon
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XD

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Baboon Hawks are truly built different

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Lmfao

idle tree
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Somehow have the vein shrouds spawn inside so you can have the bush wolves inside😈 They are a shovel enemy after all

steady carbon
idle tree
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I wouldn't just spawn them without the bushes tho, they are needed for the wolves to be able to kill

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unless AIFix does a workaround for that

limpid portal
idle tree
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They technically aren't "nests". I would try and figure out a way to make them work inside without the bushes

opal mauve
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They need to be tested to see if and how they function currently before we start implementing fixes

limpid portal
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Yeah, if y'all can gather some data on that it'd be appreciated, but I'll peek at their kill-code and see what it's like

idle tree
opal mauve
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I can do some testing with them inside via AdvancedCompany

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And StarlancerAIFix so that the base EnemyAI works

limpid portal
limpid portal
opal mauve
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Actually perhaps we can run some tests tomorrow together wolfVibe

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Since we'll already be fixing up the cheese

idle tree
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If you guys need more help with the bush wolf stuff tomorrow, or in general, just shoot me a dm. I'm pretty familiar with the bushes themselves since I might need to do an update to NestFix to prevent them from spawning inside walls outside

opal mauve
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Fair, we'll see how the day plays out NODDERS

thorn warren
# idle tree unless AIFix does a workaround for that

It'd be decently hard, foxes drag u to nest to kill, so they'll need to have a bunch if detections for where their nest is, if they're carrying a player, if they're next to a door, teleporting between entrances, and then teleporting whilst holding a player

idle tree
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Either way you're right. It's not going to be easy probably

opal mauve
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Could also set the spawn position (aka the vent for the interior) to be the "nest"

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But we'll test and see how it functions inside first

thorn warren
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It's pretty simple

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If u put it inside now

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It'll just route to one specific point in the interior

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With AIFix, it'll probably be able to walk around just fine, but it won't work as intended across entrances and stuff

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You also shouldn't put the nest inside anyway

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Like actually shouldn't lol

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You'll have floating weeds next time you visit the same moon otherwise

opal mauve
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Yeah that's what we wanna test is AIFix with it. And we're not talking put an actual nest inside, we're saying basically cause the fox to treat a certain place as its nest if inside

thorn warren
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Keep in mind the position of the weeds get saved into the moon so when u revisit it stays there

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Hm

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I mean, maybe, just putting a random vent or smthn as a nest for it would probably work, ish

opal mauve
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I imagine you could assign the vent it spawned out of as its "nest"

thorn warren
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It does also just have a bunch of ship related code so it'll need a lot of changes lol

opal mauve
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But we're gonna see how it behaves currently first and if it will even kill you

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Makes sense, makes sense

thorn warren
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If you're inside and it's inside, it probably won't be able to kill you (assuming u need to be near the nest to die)

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But should move around just fine

opal mauve
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I don't imagine it'll be an easy one to get working inside but I'd like to see it, they'd be perfect inside for Wesley's Desolation for example

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I'm also very biased, they're like my favorite enemy now

thorn warren
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Lol, lots of people hate them for whatever reason

slim heron
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skill issue me included

opal mauve
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They were really overpowered in the beta, and kind of buggy

slim heron
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theyre scary, but theyre hilarious

opal mauve
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But I love them

steady carbon
opal mauve
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Them screaming when you see them: very funny
Them screaming when you don't: 1000QuotaStare

steady carbon
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The scream is so dumb and derpy lol

opal mauve
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It's basically an outdoor bracken that spawns near bushes

thorn warren
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They need to watch where they're sticking their tongue is all I'm sayin

opal mauve
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What that tongue doin

steady carbon
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it's fun to whack the tongue

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LOL

opal mauve
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Skill issue, just regrab the shovel

slim heron
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cant

steady carbon
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You can

slim heron
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you can?

opal mauve
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I've literally seen someone do it lol

slim heron
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nvm then

steady carbon
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It's just you have to pull yourself back, and not let it pull you away

opal mauve
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It's just hard cuz it drags you away from the items so you gotta be really fast

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Yeah

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I won't disagree that it's definitely more powerful than other outdoor enemies

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But I think it's a far cry from overpowered

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Now that it doesn't just sit in the ship constantly

thorn warren
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I also someone being like

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"Why outdoor, we need more indoor enemies"

steady carbon
thorn warren
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Not even close to being true

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We barely have any outdoor enemies lol

opal mauve
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Oh yeah no outdoor needed variety

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There's a reason we wanted mods to put indoor enemies outside

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Speaking of which, the Barber outside is so much more terrifying than inside

steady carbon
opal mauve
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It's freaky

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Surprisingly not super overpowered, just scary as heck

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And worked without any tweaks

thorn warren
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With how the barber works, it's 100x easier outside

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All it does is choose a position to jump directly after it's jumped

opal mauve
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It honestly is easier outside, yeah, but it's scarier too imo

thorn warren
opal mauve
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You say that, but I was killed by a barber in the same frame it appeared lmao

thorn warren
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Lol, that was just bad luck, he wasn't routing to u that means

steady carbon
opal mauve
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Fair, I was looking for him since I hadn't seen him before, not the other way around

steady carbon
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Toilhead playing fox sounds was so funny

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LOL

opal mauve
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Lmao

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I should do that to people

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I love the fox scream

steady carbon
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The fox scream is great

opal mauve
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As I said: Funny as heck when you can see it, terrifying when you can't

steady carbon
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and I love how Mirage likes to prioritize it for enemies mimicing voices for some reason

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XD

opal mauve
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If they do it frequently it might just be luck lol

thorn warren
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it is yeah

steady carbon
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Yeah Mirage just likes to give me some funny rng

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Whenever our alter Lyra is out she always gets masked enemies that are self aware somehow

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XD

opal mauve
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I've genuinely been tricked by Mirage mimics a couple of times

thorn warren
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lol

steady carbon
opal mauve
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it was there for 2 frames and I was dead

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Epic gameplay

thorn warren
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yeah nice cutoff

steady carbon
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Lol

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Btw @opal mauve speaking of Mirage, Wesley gets really good mimics too lol

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Love that "Come here!!!"

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LOL

opal mauve
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I've played with Wesley enough to know that Wesley masked are hilarious xD

steady carbon
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They're fucking great

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XD

opal mauve
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I'll have to play on Starlancer's moons sometime soon too, especially to try out StarlancerZero

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Gotta figure out what the route word is though

steady carbon
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That's probably the funniest he's ever been, that day he was truly built different 😂

limpid portal
thorn warren
idle tree
idle tree
thorn warren
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i hope so too lol

limpid portal
# thorn warren It's weird behaviour, if there's multiple then there's a "master" barber that th...

looking at the code, it sets its destination to a random spot within a certain distance of a player I think

private void DanceBeat()
    {
        if (stunNormalizedTimer > 0f)
        {
            return;
        }
        isJumping = true;
        jumpTimer = jumpTime;
        jumpCycle = !jumpCycle;
        creatureAnimator.SetBool("walkCycle", jumpCycle);
        if (!base.IsOwner)
        {
            return;
        }
        beatsSinceSeeingPlayer++;
        if (hasLOS && targetPlayer != null)
        {
            Vector3 vector = targetPlayer.transform.position;
            if (Physics.Raycast(targetPlayer.transform.position + Vector3.up * 0.5f, Vector3.down, out hit, 7f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
            {
                vector = hit.point;
            }
            Vector3 onUnitSphere = Random.onUnitSphere;
            onUnitSphere.y = 0f;
            Ray ray = new Ray(vector, onUnitSphere);
            float distance = Vector3.Distance(base.transform.position, vector);
            vector = ((!Physics.Raycast(ray, out hit, distance, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore)) ? ray.GetPoint(distance) : hit.point);
            SetDestinationToPosition(vector);
        }
    }```
limpid portal
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  • StarlancerMusic v1.3.2
    • Optimizations to file size and load time for each song.
limpid portal
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So I think if an interior put a MoldAttractionPoint inside of its main entrance, it should spawn bushes inside I guess?

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As for setting them to spawn inside on a moon via the spawn lists, I think adding that as a feature to AIFix might possibly be considered out of scope. I'd have to override the native AI's desire to seek out a weed patch (which would only spawn outside without a dedicated moldy interior). My first thought on how to do that would be forcibly instantiating an MAP inside at a random vent if a BushWolf entry is present on the interior spawnlist, but there's no guarantee as to whether or not it would properly pick a weed patch inside. For now I think it's best to just leave it as-is

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Starlancer Moons v2.3.1

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  • StarlancerMoons v2.3.1
    • Added spread iterations and a non-zero start position for mold on the moons that have it. The numbers were pretty much randomly picked, so let me know if any shenanigans happen with them.
    • Fixed Triskelion's secret tool having been misplaced by the project update.
thorn warren
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I think mold spawns anyway, but it helps a lot having an attraction point, if u don't want mold to spawn though there's a bool

limpid portal
thorn warren
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I coulda sworn custom moons are growing mold currently

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Mightve changed over beta patches

lone roost
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still gotta find out what mold spread iterations and mold start position do

autumn sundial
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went to solace for the first time in 2 quotas and mama mia that's a lot of weeds

lone roost
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new grass species

steady carbon
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lol

limpid portal
opal mauve
idle tree
autumn sundial
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saw only one or two on some generic moons mods, then an entire hillside of bozoros completely covered in them. so they def spawn on any modded moon lol

limpid portal
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Very strange lol

spare hatch
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can someone just dm me the routing word for starlancer zero? I wanna add it to my modpack but only after I've playtested it a bit first to make sure it fits my balance

slim heron
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||deez||

fading yacht
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you can just view the source and ctrl-F "terminal" cant you

lunar pumice
verbal rune
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coud someone pls dm me the routing word for the hidden moon? i would also like to playtest it for the modpack im building for my friends

slim heron
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||deez||

full sonnet
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Since updating LLL I can’t route to StarlancerZero, it just applies the Starlancer tag filter

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Is anyone else having this issue?

full sonnet
lone roost
full sonnet
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It may be because I swapped MoonUnlockUnhide for DisplayAllMoons

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Which is the first mrov mod I found to be worse than the popular alternative

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I’ll swap them back and try again

idle tree
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Like to route to it

full sonnet
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That’s what I always routed with before 🤔 must’ve been the unlock mod

lone roost
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oh yeah moonunlockunhide makes the routing word the moon name

full sonnet
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Ahhh ok

idle tree
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Want me to dm you the actual name? Or do you want to solve the puzzle?

full sonnet
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Well that’s one potential issue to scratch off my list since all the new updates

full sonnet
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I’m boring I don’t care for the lore stuff

idle tree
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Lmk if that works

keen marsh
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tbh i've made it in 30 minutes

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so there's that

steady carbon
keen marsh
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oh well

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that was something I've wanted to include in TerminalFormatter and it felt weird to

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so it's a separate thing

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too bad

full sonnet
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I just don’t like how it adds liquidation because I use malfunctions

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So I could end up scuffed in a 1/74 chance if I get that malfunction lolol

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which routes you to a random moon

keen marsh
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it does that? 😳

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huh I might have something to fix lol

full sonnet
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Bc LQ scrubs moon info etc thought it worth noting in case there’s an interaction happening between then

keen marsh
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could you send me your modpack code? I'll try to take a look later

keen marsh
keen marsh
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thanks 🫡

tender ember
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auralis breakable trees when 👀

lunar pumice
limpid portal
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Idek how to implement them yet, but maybe I'll just put something to immediately destroy the cruiser upon contact instead

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:3c

thorn warren
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i think it's a script or smthn vanilla uses now

plucky spindle
thorn warren
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also please describe the process in #dev-moons

plucky spindle
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im p sure it IS just the script thing, i'll check pestilence thread cuz I recall it was first done there?

limpid portal
plucky spindle
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no prob!

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it's all vanilla stuff thankfully, so you don't have to write anything

deep quest
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@limpid portal would you be kind enough to upload photos to the TS page? need quick references for a massive mod pack I'm making

limpid portal
deep quest
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ty

fading yacht
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currently gives this error when combined with Mirage, i have narrowed it down to this mod

whole meadow
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What is the difficulty rating of StarlancerZero moon? All the secrecy makes it hard to find the hard info when you do want it.

limpid portal
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at least I think it's literal

slim heron
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hmm... is there a way to draw from every moon mod to add their exclusive scraps to Zero?

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tho that might be a desyncing nightmare

limpid portal
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But I have no idea how feasible it really is

slim heron
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kk. just wondering if it were even possible XD

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not really a requirement 🙂

limpid portal
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Still a fun idea to think about 🤭

slim heron
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ye

formal thorn
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it's not directly supported by LLL (a moon requesting scrap and not the other way round) but im not the code police so feel free to mess with it in your own mod

limpid portal
thorn warren
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you could probably just take all the scrap from allItemsList and filter the item proprties specifically to be "IsScrap", then you'd just inject it into your moon's item list on plugin load

formal thorn
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nah ideally you'd fuck with their levelmatchingproperties

thorn warren
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the moon's or the item's themselves?

formal thorn
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items

thorn warren
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you give all items non LLL and LLL LMP?

formal thorn
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their unused but yes on the latter

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ll x lll stuff is a little fucked rn i need to put some more events in LLL's initialisation system for hamunii to slide stuff in better

thorn warren
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lol, but yeah i guess that would work pretty well

formal thorn
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when do i pitch that ll now becomes dependent on LLL and just converts registries to extendedmods

thorn warren
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when you make a PR doing all that

formal thorn
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the dungeon mod i made probably took more time than that 😛

thorn warren
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hey that means u CAN do this, i believe in you! good luck!

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also if you're sure its LL's interaction with LLL that breaks shop items then yeah, otherwise fix it first PandaRun

limpid portal
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Doesn't sound terribly hard, but we'll see if I even feel like doing it next update 🤭

slim heron
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when my question for the sake of curiosity turns into a fullblown discussion

whole meadow
limpid portal
lunar pumice
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It means you had a very good question!

whole meadow
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Ah, well that's fine. It has an Other catch all

limpid portal
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I'm finally doing some more music again 😇

slim heron
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😄

lunar pumice
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Ayyy

limpid portal
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Here's a lil bit of what I've come up with. The poll requested HEAVY, so I hope this fits the bill so far

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(please note this is sampled from Guitar Pro 7, not recorded instruments yet)

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I love GP7, it makes composing so much easier for me ☺️

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geez, this was 3 months ago 😭

thorn warren
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damn

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i remember when i was 3 months old

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good times

dark harness
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is it inteded that enemies like dogs and masks spawn like in the first hours of the day in Auralis?

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we thought it would be a good place for the cruiser but everytime we tried a dog just appeared before we even start the engine

limpid portal
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Auralis is meant to be very difficult. I don't know if you have anything further increasing the difficulty, but it's not unheard of for a few highly dangerous enemies to be on the surface when you land

agile anchor
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Not really anything important, I just wanted to say: Triskelion is by far my favourite modded moon ever. It's so unique, and yet, feels right at home. It's amazing

limpid portal
limpid portal
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I wonder how many people still haven't found the item on Triskelion

limpid portal
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It's a surprise tool that can help you survive

lunar pumice
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I still haven’t managed to find it

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I was like one of the first people to solve StarlancerZero (iirc within the first five?)

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But can’t find the freaking item on Triskelion

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One day I’ll just accidentally come across it and be so mad at myself lmfao

limpid portal
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Starlancer Moons v2.3.2

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  • StarlancerMoons v2.3.2
    • Tweaked the navmesh on StarlancerZero to stop enemies from spawning in places that are detached from the rest of the navmesh.
lunar pumice
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Ayy

limpid portal
lunar pumice
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I’ve probably searched like everywhere BUT the place it is

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Well in reality I’ve probably looked directly at it several times

limpid portal
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Probably. You might've even thought it was just a prop lol

lunar pumice
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If you include my StarlancerZero searching, I’ve probably spent like over an hour looking for it

limpid portal
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It's nothing grand or anything, but here's a hint as to what it is, if you want it: ||bonk||

lunar pumice
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Oh I already knew what it was

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I just can’t find the darn thing

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It’s more the fact that it’s been this long and I haven’t found it, rather than actually wanting the item

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I think it’s pretty funny lol

eager sedge
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It's pretty clutch where it's hidden. Has saved my hide on more than one occasion when I was being swarmed

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Actually while it's on my mind. Is there some like, random collision geometry up in the air above the path to the hill fire exit on auralis? My friends and I have blown up on a handful of occassions when using jetpacks to go to that exit, and it's consistently been around the same area.

limpid portal
thorn warren
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You've gotten pretty good at doing code stuff for your mods, I'm surprised u didn't just dnspy what it looks for as a collission

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I'll.see if I can figure it out

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Okay it for sure does not trigger on IsTrigger box colliders

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Now to find the layer

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God, there's so many layers

limpid portal
thorn warren
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0th, 3rd, 6th, 12th, 15th, 18th, 22nd, 25th, 30th

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Those are all the possible layers it can collide with

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I dont have unity up so I can't cross reference what layers those are

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But I know 30 is the vehicle layer, you got a vehicle up there?

limpid portal
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lmao

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the reason I was asking about the tree

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is that the stupid tree tops can generate navmesh

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which is layer 15

thorn warren
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Lol that's funny

limpid portal
thorn warren
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You'll have to change ur trees so I can cut em down eventually too 😔

limpid portal
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yeah

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I'll do a pass at all that after v60

thorn warren
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That's fair

limpid portal
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not one person has ever been able to say "hey, I was flying over some trees and blew up" 😭

thorn warren
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Lol

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What layer are your trees on?

limpid portal
#

8: Room

#

but it's the lil slice of navmesh that's apparently causing the collision

#

I suppose it "could" be the actual collider as well

#

but then why doesn't butting up again a wall cause explosions

thorn warren
#

Oh it can't collide with stuff like navmesh directly

#

It collided with collides ON the navmesh layer

limpid portal
#

oh

thorn warren
#

Unless the navmesh itself has a collider with that layer etc

#

All collisions are like collider based

#

Rigidbodies and colliders

limpid portal
#

I'll probably just shorten the colliders to where they don't stick away then

#

idk, problem for future Starlancer

thorn warren
#

Ye

#

Trueee

eager sedge
glossy plover
#

i honestly just found it once while beating up baboon hawks

limpid portal
limpid portal
solid osprey
#

ive tried everything including deleting the mod itself and physically deleting all the files and reinstalling but it wont load

fading yacht
#

did you clear the gale cache

solid osprey
#

i fixed it byu removing the starlancer moons folderr in the cache

#

couldnt find where it was at first

limpid portal
#

Starlancer Moons v2.3.3

#
  • StarlancerMoons v2.3.3
    • Fixed the issue where some enemies were unable to spawn on any of my moons.
#

Now get Unity AWAY FROM ME
HISSSSSSSSS

steady carbon
#

XD

opal mauve
fading yacht
steady carbon
#

I imagine it's cus Masked enemies were broken on his moons

steady carbon
opal mauve
#

BTW, Starlancer, all of your moons are pretty conservative with scrap. Solace gives less scrap than most vanilla moons on a free moon, Triskelion is beat out by several vanilla free moons on average, and Auralis for its price is still beat out by Dine and Titan on average. I can send you the exact values from the tests I ran though the tests I ran may have a bit of variation cuz they're from my modpack. That said my modpack only has a handful of custom scraps so it should give a general idea still of balancing

#

Triskelion is the biggest offender since its beat out on average by free moons but has the threat level of a much higher moon

slim heron
#

honestly, i find Solace somewhat generous; especially with no (natural) ghost girls and jesters.
Triskelion has too many turrets for me to keep count on XD
Auralis i havent been to solo in a long while, but i remember finding lots of gold bars

opal mauve
#

I ran several tests where I landed on each moon 5 times and scanned, vanilla and modded, and the overall average on all three was lower than most other moons, vanilla and modded

#

Using TerminalFormatter so the scan value was actually accurate LMAO

#

Solace is admittedly easy enough though that the low scrap is overall fine

slim heron
#

yea, just needs a slight rating change

opal mauve
#

Some numbers for reference

#

Some of these numbers are outdated, for example Fray and Sierra were adjusted by Autumnis after I made this

#

Possibly Cambrian and Temper as well

#

And I severely adjusted USC Vortex after realizing how crap its scrap was for a 1000 cost moon Lul

limpid portal
#

I'll keep that in mind for the next update after v60 hits

opal mauve
#

Sounds good wolfVibe Feel free to adjust it however you want to personally, or if you want my personal config / changes I can send those too, although they won't help with Triskelion since I just made Triskelion free for now in my pack KEK

silver portal
#

hey, ive found all the secrets for the code, but is there a hint im missing somewhere that explains how to decipher it or what kind of code it is or something?

slim heron
#

||letter unscrambler||

silver portal
silver portal
silver portal
slim heron
#

yes

silver portal
#

uuuuuuuuuuuuuuuuuggggggggggggggggghhhhhhhhhhh

#

be back in a year XD

steady carbon
#

@limpid portal Are you gonna update the moons for V60 support? :3

#

Need the new enemy to spawn on them, the new interior, and the new scraps

silver portal
slim heron
#

i aint givin the answer

silver portal
#

i have a specific question but i dont know if it will give things away for others when i ask it

slim heron
#

go ahead then

limpid portal
steady carbon
#

🤭

#

Never know when you're gonna cook

limpid portal
#

Not quite yet, probably Monday after I record and publish the updated tutorial

limpid portal
fading yacht
#

not sure what the question is

limpid portal
#

Should the hidden moon be hidden

idle tree
#

Like if it didn't tell my group about it they would have had no idea it existed

cursive palm
#

I think it should be hidden, it reminds me of old school easter eggs. That said... you could use stuff like custom story logs like Harvest Moons is doing, right?

#

Me personally I reference the weird symbols with Emblem loading screen tips. My friends found it within a couple days.

#

There are ways for players to circumvent it being entirely hidden if people want it to be not entirely obscure.

limpid portal
#

Fair points

fading yacht
#

i don't mind if it remains hidden personally, but i wish it weren't so obfuscated. right now you don't even have the option of unhiding it through the LLL config, unless you're fine with seeing StarlancerZero instead of the actual name

silver portal
steady carbon
silver portal
# limpid portal Fair points

Personally, I think you should keep it hidden but add in a new personal log on triskelion or somewhere to find, that could state something like:

||Begin log CP:23Xf-1: "Exploration of the company sanctioned salvage site on Triskelion has led to the discovery of a partially corrupted star chart referencing an as yet unknown place titled StarlancerZero. Though much of the data was unrecoverable, we have learned the code to unlock the routing data can be found in pieces on various moons in the system. After we have finished searching here our plan is to head to Solace, perhaps we can find something there." End log||

silver portal
limpid portal
#

The little building on Solace might be a more intuitive place to find something like that, but I definitely like the vibe

silver portal
lone roost
#

putting too much trust in people actually reading the story logs

silver portal
orchid marlin
#

the moon name being hidden in the terminal is annoying to me cuz i forget about it and never end up going to it lol

silver portal
tacit echo
#

Doesnt give out the secret "passcode" so you still gotta do the story for that tho

#

At least makes me remember to go to it 😂

orchid marlin
#

also u cant preview the weather for it. so u have to buy it first

fading yacht
#

the thing is, the way its set up now forces you into only playing with it hidden. no other custom hidden moon does this. even if you're fine with enabling it to show in the terminal through LLL or another mod, despite the incorrect name, you still need to know the routing term in the first place to even route there. having the moon correctly registered in LLL with no terminal patch will spoil it for anyone looking at the config, but it allows for way more flexibility in terms of customization

limpid portal
#

I'll wait until the vote concludes and proceed from there, but I appreciate all the feedback

limpid portal
# limpid portal
poll_question_text

Hidden

victor_answer_votes

18

total_votes

31

victor_answer_id

1

victor_answer_text

Yes

limpid portal
#

Alrighty, I'll figure something out

lunar pumice
#

Maybe some kind of config toggle

limpid portal
#

Hmm, that might be the best solution actually. Allows people to have it obfuscated if they want, or give up and have it handed to them 🤭

#

Alternatively I just rename it from StarlancerZero to its actual name and let people look in the config if they so desire

#

(but keep it hidden as is)

#

Other thought: Instead of having to do it ARG-style, maybe I'll just make it so that looking at the symbols displays the letter

idle tree
#

Can't you just have something in the script where if the moon isn't hidden it just is in the list with it's actual name or better yet allow routing to it with StarlancerZero

#

that way you could keep the name hidden if you wanted for the people who want the puzzle

silver portal
opal mauve
#

It just doesn't fit as a Lethal Company moon name even if it's cool

lunar pumice
#

Pffft

limpid portal
#

New moon tutorial is live
https://youtu.be/mZSg_R3UTak

Now for v60 (and hopefully future versions), a tutorial on how to set up Unity for Lethal Company content creation, focusing on custom moons, using Nomnom's Unity Project Patcher and IAmBatby's Lethal Level Loader.

Somehow this tutorial is 10 minutes shorter than the first one, but I think it's more informative and concise. It also has chapters...

▶ Play video
rustic briar
#

if its similar to vow where there are lots of tree type scenery and a giant would fit into it, i will add them, but otherwise, i disable usually

eager sedge
#

There are normal giants there, if I recall. Zero's scenery doesn't match anything else from either starlancer or the base game though, that's all I'll say.

limpid portal
#

I recommend it

silver portal
meager imp
#

how exactly do you find out the starlancerzero routing word?
i dont exactly want the answer i just wanna know if its hinted at anywhere inside of the other starlancer moons (auralis, triskelion, solace)

#

kinda like how adamance points to artifice

#

or where else to look

#

i want to find it myself but im playing on such a big modpack idfk where to go

#

or where to start exactly

subtle ginkgo
#

||It’s a language that is symbols||

#

||And you find the symbols||

meager imp
#

so the symbols are inside the moons somewhere

#

and you have to translate them to letters?

subtle ginkgo
meager imp
#

oh my fucking god

#

its

#

||the enchantment table||

#

ok so i guess i look for these symbols on the moons then

subtle ginkgo
meager imp
#

thanks buddy

subtle ginkgo
meager imp
#

just a question

#

do the interiors matter?
cuz i specifically bumped triskelion's warehouse chance from 100 to 300

#

auralis has a 300 warehouse chance naturally and i didnt change solace's interior

limpid portal
meager imp
#

the way its been described kinda scares me

#

and uhh

#

i have like 500,000 interiors lol so making them ALL available on starlancerzero seems like its gonna be a lot of chaos and fun

#

i have:
scoopy's variety mod
wesley's interiors
Unreal and UT99 interiors
Mental Hospital
LC_Office
MinecraftInteriors
Black Mesa Interior
Xen Interior
LethalAperture Interior
StarlancerWarehouse
PoolRooms

#

the catch is that

#

all of the custom interiors i dedicated to a singular specific moon in the "Greater Network" (subclass i made with lethalconstellations)

#

so their specific moon has a 300 spawn rate for that interior

#

black mesa, xen, aperture, and both mc moons are in the "Wormhole Network" though since theyre based off of other IPs

#

but still thats a ton of interiors starlancerzero is gonna be a MESS LOL

limpid portal
#

Once you land, you'll understand :3c

lunar pumice
#

It’s a banger moon though

opal mauve
#

@limpid portal I demand compensation for my lost cup

steady carbon
#

Lmao

limpid portal
opal mauve
#

Will do

steady carbon
#

LOL

limpid portal
#

I honestly don't know why that happens. The collision should be pretty tight on everything so nothing should be preventing you from grabbing it

thorn warren
#

I guess collision isn't tight enough

opal mauve
#

Tell that to my cup

limpid portal
#

Backing up the project now, gonna work on stuff today

limpid portal
#

Welp, I have everything in a new project, but I'm gonna have to go through and fix missing references and whatnot, so update probably won't be coming until later this week at the earliest

limpid portal
#

Just wanna let y'all know I'm aware of v64 hitting main, but I'm dealing with some mental health stuff rn so it might be a bit before I put out an update. I still have to finish setting up the newly-patched project before I can add anything

steady carbon
#

So don't stress too much

tame holly
#

is the moon starlancerzero supposed to be quiet? I can hear my footsteps and all, but that's it when I go to that moon

tame holly
#

hello?

limpid portal
# tame holly hello?

Sorry, been a busy day. There should be some ambience, I'll check it for the next update, ty for the report

tame holly
limpid portal
#

You're fine! ✨

lunar pumice
#

I have yet again found a very niche high up collision issue

#

In the warehouse interior, the stairs tile has no collision on the ceiling

formal thorn
#

nitpicky but i don't like that that one moon has no space in it's name 😠

steady carbon
#

Lol

formal thorn
#

yeee

idle tree
#

It's not even the name to route to it lol

formal thorn
#

i know

limpid portal
#

StarlancerZeroToAnnoyBatby

steady carbon
#

XD

#

only on Starlancer

#

🤭

green plaza
#

I’m

#

Alive

steady carbon
#

Need interior update

#

😦

#

Your abandoned children are sad lol

limpid portal
#

I'll have updates out this week, I promise ^^

steady carbon
#

Hooray

steady carbon
#

I'm sorry

#

Lmfao

limpid portal
#

🤭

plucky spindle
steady carbon
plucky spindle
#

or is anything breaking?

#

cuz if it's just the new content you can just kinda.. add that yourself, no need to beg for an update lol

steady carbon
plucky spindle
#

yeh but that's like, the interior

#

moons are fine and shouldn't be prioritized in my opinion

#
  • there's not gonna be any lc updates in a long ass time so, there''s also 0 rush on that side
steady carbon
#

I generally dislike altering anything in LLL or CC relating to the vanilla interior weights

plucky spindle
#

yeah I just don't see much of a reason to rush audioknight on dat when you could just do that yourself,

steady carbon
#

Adding the enemies would be easy, scraps idk cus some moons explode if you alter that

plucky spindle
#

Interior stuff I get though

steady carbon
#

I just like seeing Starlancer update his stuff I know [Redacted] has some bugs that need fixed for example

#

Enemies just ignoring the rocks near the fire exit area is a pretty funny one for example

#

Kidnapper fox just casually going through the rocks to go to the ship instead of the portal

#

XD

lunar pumice
steady carbon
#

Forgot about that

plucky spindle
lunar pumice
#

tbf it had zero gameplay impact

#

i’m just a silly little guy and find weird issues that nobody should reasonably encounter lol

limpid portal
#

@lunar pumice you do love to find missing collision 🤭

lunar pumice
hoary geyser
#

from what I found anyways

limpid portal
#

I'll be opening up Unity later today :3c

noble leaf
#

This pic goes hard

limpid portal
steady carbon
limpid portal
#

Ughhhh so many broken references 🤭

steady carbon
#

So it stops getting deleted on lobby reload

limpid portal
#

Moons are priority, but will definitely address that

#

Should have them updated tomorrow

#

And then I'll work on Warehouse

limpid portal
limpid portal
#

Has anyone ordered a cruiser on Triskelion yet?

limpid portal
#

I really wanna see a clip of some chaos lol

tepid palm
#

I have one of a friend in the cruiser vs. the outside bracken on Auralis

limpid portal
#

I'll always appreciate clips featuring my stuff :D

tepid palm
#

i will get them once they are compressed

lunar pumice
#

I really need to set up one of those clip programs for Lethal Company

tepid palm
#

The way how the ball of Bracken remains drops from the sky after a delay
Oh yeah, and it was a meteor shower

lunar pumice
#

PFFT

slim heron
lunar pumice
#

I accidentally tapped a random GIF and the fact that it worked is hilarious

slim heron
#

157, disregard 156

noble leaf
limpid portal
#

Nearing completion on the moons update, but it'll be tomorrow. Still finding missing references and I wanna be sure and eliminate all potential errors on my end. Here's the preview for the patch notes thus far (subject to change):

  • 2.4.0
    • Updated the moons to v64.
      • Added new interior chance and enemies to Auralis, Solace, Triskelion, and of course [REDACTED].
    • Trees are now breakable on Auralis, Solace, and [REDACTED].
    • Mushrooms have slightly grown on Solace.
    • Carved away the errant navmesh underneath the rocks on [REDACTED] to hopefully prevent enemies from phasing through them.
    • Relocated some doors on [Redacted] to keep things fresh.
    • The clues related to StarlancerZero ([REDACTED]) now display text when hovering over them to make it easier to figure out the routing word.
      • Changed the location of one symbol on Triskelion so that it can be approached properly to display the text.
lunar pumice
#

Hype

lunar pumice
#

Will you be changing the ||note on Auralis|| since a key is no longer needed?

limpid portal
#

Slightly, since it still needs to be present to indicate that there's a secret

lunar pumice
#

I still remember working all night to solve it when the moon released

#

Easily one of my coolest experiences with the game, honestly.

#

Since I was one of the first to solve it, there wasn’t really much room for help so outside of a hint or two you gave me bc I messed up at one point, so I was on my own (well, me and the friend I was in a call with who was watching).

steady carbon
slim heron
#

thanks for working so hard on your legendary lineup, my dude

lunar pumice
#

fr, your hard work is definitely appreciated!

limpid portal
#

Thank you all for enjoying my work! ^^

steady carbon
rich glade
#

Can somebody confirm the presence of a Blue Apparatus in the Starlancer Warehouse? I am doing research on the Apparatus collection.

rich glade
plucky spindle
tepid palm
#

I remember the Bunker had a green apparatus, if that's an interior thats even used anymore

rich glade
#

SDM's one is hilarious, and I found that one out the hard way

rich glade
rich glade
plucky spindle
#

i think it's also the most valuable of them all

rich glade
#

Also what colors are the Black Mesa and Xen Apparatuses?

plucky spindle
rich glade
#

Oh... well nevermind then.

plucky spindle
#

but there's no screenshots for the black mesa one, the xen one is a crystal I think

rich glade
#

I'd imagine the Black Mesa "Apparatus" would also be a crystal or something

rich glade
#

I was planning on collecting any Apparatus with a default Apparatus model, but different colors like they were Chaos Emeralds.

plucky spindle
#

oh that's really funny actually

#

OIH RIGHT synthesis has its own apparatus aswell

rich glade
#

My goal

#

Become Super Employee and defeat the Company Beast

rich glade
plucky spindle
#

I did see people talking about apparatuses in sector 0 but I haven't seen the one you're supposed to take out

rich glade
#

Hmm, so if we're going off color, I think we have at least Seven like the Chaos Emeralds:

Red = LC Office
Yellow Orange = Synthesis
White = Default Facility
Green = Grand Armory
Blue = Starlancer Warehouse
Aqua = Liminal Pools
Purple Pink = Toy Store

plucky spindle
#

this is actually giving me ideas lmao

rich glade
#

It'd be neat to actually transform into Super Employee upon collecting all of the above Apparatuses and then going to Gordion to fight the Company Monster

#

Or just use it to wreck house on any moon you're on.

slim heron
#

there is a purple apparatus tho. Cosmocos 🙂

limpid portal
#

My moons have decent amounts of interior spawns, yeah?

#

As in

#

Vanilla interior enemies

slim heron
#

got a new name for your apparatus yet? .3.

limpid portal
#

Haven't started on Warehouse yet :P

slim heron
#

mk

#

cough Fluorescent Apparatus cough
sorry. forgot my allergy med today

limpid portal
#

gesundheit

slim heron
#

gracias señor

limpid portal
#

That's not a bad name tho

#

Though I was just thinking maybe "Cobalt Apparatus"

slim heron
#

that works, too

limpid portal
#

now if someone wants to make one that's absolutely BLINDING I think fluorescent would fit perfectly 🤭

slim heron
limpid portal
#

Alright, got everything loading with no errors at least. But trees aren't breaking 🤔

limpid portal
#

Okay, I've figured it out

#

My break trigger collider was too small 🤭

#

Oh good, terrain painted trees don't break 🙃 I'll have to place every tree manually

#

I'm just gonna do that next update

#

cuz that's gonna be very tedious

limpid portal
#

Update coming soon

steady carbon
limpid portal
#

Starlancer Moons v2.4.0

#
  • StarlancerMoons v2.4.0
    • Updated the moons to v64.
      • Added new vanilla content to Auralis, Solace, Triskelion, and of course [REDACTED].
      • I've figured out how to make trees breakable, but I'll have to manually replace every terrain-painted tree, so that mechanic will be implemented in a future update.
    • Mushrooms have slightly grown on Solace. How fun(gi).
    • Opened the gates on Solace slightly to facilitate easier cruiser access.
    • Removed an errant tree from the mansion grounds on Solace that was sticking out of the back porch. Unsure how long that's been there.
    • Carved away the errant navmesh underneath the rocks on [REDACTED] to hopefully prevent enemies from phasing through them.
    • Relocated some doors on [Redacted] to keep things fresh.
    • Adjusted the reverb (reverb - reverb - reverb) of the special area on [Redacted].
    • The clues related to StarlancerZero ([REDACTED]) now display text when hovering over them to make it easier to figure out the routing word.
      • Changed the location of one symbol on Triskelion so that it can be approached properly to display the text.
    • Renamed the water shader being used for my moons.
    • Updated dependencies.
    • Added screenshots to the description.
#

*Non-capitalized [REDACTED]*
Dammit, I always do something wrong with my changelog 🤭

#

Also, I love how many people STILL haven't found the item on Triskelion

steady carbon
#

Exciteeeeddd

orchid marlin
#

would be a sick mod

#

obv zeekerrs is gonna do that soon anyways

#

but a mod to predict what hes gonna add would be cool

limpid portal
#

Might be a while before any more significant updates, since I read he's been feeling burnt out on LC

orchid marlin
#

yea ik

#

i bet that drill thing is gonna be worked on by 1.0 lc tho

rich glade
#

Yeah, 1.0 is definitely gonna be when we blow up The Company. My friend said it looked like a bomb, not a Drill, and it seems to me more like a Battering Ram that requires power, so it seems more like a bomb to us.

#

We're gonna blow up the Company Monster

limpid portal
#

LC is such a weird game

rich glade
slim heron
limpid portal
slim heron
#

i dont believe in santa 🙂

lunar pumice
limpid portal
#

I was thinking of you when I posted that

hoary heath
#

hello, I am having issues with outdoor mobs in Dust2 moon where the outdoor mobs are clipping under the floor, when we checked in poltergeist's free cam they are apparently walking on terrain/skybox thingie? is this a thing?

slim heron
#

that's a moon issue, not enemy escape

hoary heath
slim heron
#

i guess

rich glade
tepid palm
#

I got impaled on the fence to Solace by the Driftwood giant @thorn warren
I was being greedy for the crates

thorn warren
#

LMAO

#

literally skewered head to ass

plucky spindle
#

oh my lord

tepid palm
#

This is unironically what i envisioned the 3rd giant would do to you if it got you
The cactus one or whatever

#

Do this and then make a teammate come free you

rich glade
plucky spindle
rich glade
#

Nice

#

Ever since I tried the Scarlet Devil Mansion's moon, I figured that most Cruiser-friendly moons should either be cheap or free to encourage crews to buy the Cruiser for it instead.

#

What about Auralis and Triskelion?

limpid portal
#

You won't regret it

rich glade
#

I'll be sure to lower the admission price because I tend to lose my cruiser a lot.

#
  1. Because my friend can't drive, and

  2. Because I never return alive when I use it.

limpid portal
#

There are screenshots in the readme now

noble leaf
tepid palm
whole meadow
#

is it just me, or does Solace feel more like a C or maybe D not a B? Maybe update it? food for thought.

rich glade
#

One of my blue apparatus disappeared on game launch...

#

There was a weird thing happening where I grabbed it after my friend grabbed it and my controls froze except walking around

tepid palm
#

The rankings in vanilla are kinda arbitrary and dont matchup well imo, so you could argue it fits well lol

noble leaf
#

Experimentation is ranked B for example

#

in vanilla, when the biggest threat you'll ever face is usually a single spider inside lols

random mesa
#

Hello, is there standalone mods for each moon of the pack?

tepid palm
noble leaf
limpid portal
rich glade
#

On another note, I had an issue earlier about the Blue Apparatus bugging the hell out when I grabbed it in my ship after my friend grabbed it, then after I realized that my controls were freaking out and wouldn't respond, I had my friend teleport me to make me drop the Apparatus, and it was on the floor, but when I left and reconnected later, the Apparatus was gone.

tepid palm
limpid portal
tepid palm
noble leaf
tepid palm
#

But i need to make more challenges for all the cruiser, new creatures and other mod stuff like Surfaced n all that

thorn warren
#

yeah the bingo was pretty fun lol

#

im hoping to get the CR update out soon for any upcoming bingo's you guys do

#

im almost done too

slim heron
#

cant wait to have it in 4 months 😄

#

||(/j)||

limpid portal
#

~~Unity takes so long to open ; w ; ~~

slim heron
#

as long as the Warehouse Apparatus no longer despawns on file load, you can take all the time you need. oh and your other planned stuff too, of course 🙂

limpid portal
#

Testing out the new terrain to mesh plugin, here's some before and after pics from Solace. Tulip snakes also seem to be functioning now.

lone roost
#

are the trees not using the shaders?

limpid portal
#

They were converted by TerraMesh, but I think maybe I need to adjust their materials

lone roost
#

even before using terramesh, they don't look like they're having the shaders applied

#

the rock is very foggy but the trees match the fog of the unmeshed terrain

limpid portal
#

I'll see what I can do, ty for noticing it

#

I think it was the "Receive Global Illumination" setting in the mesh renderer. The trees were set to Light Probes whereas the rock was set to Lightmap

#

Testing in a few

rich glade
#

Tulip Snakes are great for getting to the second floor.

limpid portal
#

Testing on Auralis, FPS seems to be more stable than it was originally

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With Terrain, it would bounce between 180-200, with Mesh it seems consistently in the upper 190s

rich glade
limpid portal
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@steady carbon the snakes become more confusing

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Also, think I found the actual problem with the tree fog, the trees weren't set to be fully static meshes

lone roost
#

i have plenty of stuff on my moons that i believe aren't marked static, but the shaders work on them fine

tepid palm
# limpid portal I've had reports that the snakes don't work on Solace, they've been working for ...

If they was frozen in place, there is a bug with 2-story ship (combined with JLL from my experience), where outside enemies couldnt move on modded moons with those mods combined (for me it also had to be a JLL interior), which is fixed by blacklisting the 2-story ship's navmesh changes for said moons in its config
For me they chase just fine when set like this
Others have said it isnt JLL-specific interiors but any interiors, so it varies slightly
Eitherway using the navmesh blacklist for 2-story ship fixes the issue, if they're using that mod

limpid portal
#

But the trees on Auralis are using the same shaders and they seem to work fine, so I have no idea

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@lone roost Static-izing them seems to have worked lol

lone roost
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dearie me

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looks great

limpid portal
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I might tone down the fog a lil now lol

lone roost
#

the sprite grass and leaves is what's missing the fog here

limpid portal
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damn, you're good at noticing and like, actually registering these things, my brain is simply not functioning right now lmao

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Gonna try setting them to transparent instead of opaque, here's the in editor preview of the change

slim heron
#

opaque may be more fps friendly, if yer trying to avoid that type of feedback...

limpid portal
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True, but if it's between receiving fog or not, my moons are already pretty well optimized, so it could handle a minor fps loss

#

I have LODs set up for most of the foliage as well, which should further mitigate it

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Seems like it worked for the trees, but the foliage is being stubborn >:|

limpid portal
#

nvm, trees are still wonky

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the trunks accept the fog just fine, but the leaves say no

limpid portal
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Okay, so it turns out

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StarlancerZero's fps was destroyed by replacing the terrain with a mesh lmao

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Alright, I may not be transferring over to meshes

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Fog doesn't work well (that I can figure out) for the foliage on Solace which makes it horribly mismatch with the "properly" shaded terrain

#

The Auralis fps stabilization might have been a coincidence

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And S0's fps got annihilated ; w ;

lone roost
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so sad, the screenshots looked good

limpid portal
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Yeah, S0 will definitely stay terrain, but Auralis and Solace I really want to work properly bc of the mesh trees

tame holly
limpid portal
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Nothing major, a few things I missed in the transition to the new project, but the mesh trees would be great bc I wouldn't need to manually place them

limpid portal
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Hold, might have figured something out

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tree leaves are working, just gotta figure out the dumb grass

lunar pumice
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As long as Solace has the beautiful lighting

limpid portal
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I think the issue is that terrain can't receive fog due to the lighting setup not having deferred rendering?

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Soooo, might have to just bite the bullet and hand-place the grass

limpid portal
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Gonna try out a downloadable tool from Unity to see if it'll make my life easier, will report back. Even if it doesn't, probably not spending too much more time on this today, I really wanna play a game instead of beating my head against the wall with this 😭

limpid portal
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Okay, Polybrush will be my lord and savior tomorrow 🤭

fading yacht
#

the best feeling ever is being stuck on something for hours and then finding some obscure free unity tool made by a random dude that just does exactly what you need it to do

limpid portal
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It's actually just an official Unity tool that you can download via the package manager

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It's not the most fantastic thing ever, but it let's me paint meshes onto the landscape at least

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Not quite the level of control that I had in the detail mesh painter tho

lone roost
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I NEED THAT

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THE TERRAIN DETAIL MESHES DON'T WORK FOR ME

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I'VE HAD TO MANUALLY PLACE 200 TREES

lunar pumice
junior canyon
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I dunno how people dont manually place objects

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You don't really have control over where all the details are

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If you don't manually place them

limpid portal
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@junior canyon@lone roost Polybrush instantiates meshes, so afterwards you can move them around manually

junior canyon
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I like the workflow of duplicating and moving stuff to where I want it

limpid portal
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perfectly valid lol

formal thorn
limpid portal
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They are, the trees were mesh from earlier on, so the only thing that would be changing is the terrain itself, no trees or details

formal thorn
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can i see the material on the terrain + the inspector of the terrain object?

limpid portal
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It'll have to wait til tomorrow, but yea I'll post it next time I'm in Unity

steady carbon
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Cus it shouldn't be doing that I don't think

limpid portal
limpid portal
fading yacht
#

how many verts is the mesh terrain?

limpid portal
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I'll check in a bit, currently re-foliage-ing Solace

limpid portal
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Hm, judging by Solace's vert count, I'm gonna say probably too high

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thanks for the insight

fading yacht
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terramesh thread says under 100k to be comparable to vanilla performance and that most vanilla terrain meshes are 20k-30k

thorn warren
limpid portal
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255k lol

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oddly enough that didn't tank my performance, so the StarlancerZero one must be way worse

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I'll adjust settings to fix it later, this foliage painting is hell

thin loom
#

very interesting to me that it's so drastic though

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there's probably a lot less work for the GPU to do when it can work with a heightmap vs a whole single mesh

limpid portal
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Probably, but I think the sheer vertex count is probably the biggest issue

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I've got 10x or more than vanilla going on 🤭

thin loom
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due to the size of the area?

limpid portal
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that and just not really tweaking the TerraMesh settings

thorn warren
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just imagine how much more complaining about fps would be here if u tweaked the terra mesh settings to be worse

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😔

#

a dream come true

formal thorn
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also, does your terrain even actually need to cast shadows?

#

(It could, I actually don't know)

limpid portal
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There's some hilly areas that benefit from the shadow eye candy

formal thorn
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And yeah big vert diff will deff make it worse too

limpid portal
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plus sunrise/sunset

formal thorn
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If you wanna be cheaky you absolutely don't need a fully detailed terrain mesh for those kinds of shadows 😄

limpid portal
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True 🤭 but I'll mess around with it more later and see how much I can decimate the mesh before it starts to visually degrade

thin loom
#

the purpose of this is just to get the posterization filter to apply to terrain?

formal thorn
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I think hdrp fog plays abit nicer with it too?

limpid portal
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mostly the filter yeah, but fog does affect it differently as a mesh

thin loom
#

sounds like it's got the wrong render queue

formal thorn
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And if we wanna be freaks about it it does open the door for mods to mess with runtime mesh cutting..

thin loom
#

can't that be done through modifying the terrain maps?

#

or is it baked?

formal thorn
#

That's more pushing and pulling at best, no?

#

In theory with a mesh you could dynamically put proper holes into levels

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if you were doing weird weather stuff or similar

thin loom
#

as I understand it, the terrain thing has a way to make holes using an alpha channel

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feels like people are jumping onto this bandwagon pretty fast for it being largely unproven

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at least from what I've seen in the thread

#

seems a little concerning to me

formal thorn
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its what zeekerss does

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he just uses a paid asset

thin loom
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oh, the vanilla moons use meshes?

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I see

formal thorn
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ye

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in fairness he actually had to

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non gpu instanced terrains mixed with his post process shader overwelm the cpu and hard crash unity

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he didnt know you could set them to instanced to make them viable

thin loom
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I see I see

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hmm, I still wonder about the render queue, I feel like this shouldn't be necessary to make posterization apply

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it really sounds like it's rendering after the after opaques pass

formal thorn
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oh it absolutely shouldn't be

thin loom
#

right, but what I mean is that there's probably a knob to turn for that

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but I think that maybe voxx has other reasons to want mods to use this, since as I understand it their blizzard weather effects kinda require a mesh

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not entirely sure on that

#

if people are able to get acceptable performance though, it's probably fine

#

splitting the terrain up for LOD purposes seems like a pretty big boon to me, but maybe it's not really necessary shrug

tame holly
thin loom
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not yet, it's a WIP

#

#1268919667347427390

wispy nimbus
# formal thorn he didnt know you could set them to instanced to make them viable

There is a bug in Unity that prevents Custom Passes working on instanced terrains, so they wouldn't be viable for his filter.
They are also a bit screwed up in a sense that you cannot even apply any other material to them other than the default one (in an instanced regime). It is possible in theory to write a shader that replicates the default one, but it is very difficult since there are no docs, it contains many shader passes and a lot of references to internal hlsl libraries scattered around.
@thin loom this is why i also had to move away from terrain for snow, it seems like instancing used in terrain, doesn't play too well with the usual material instancing for some reason...

wispy nimbus
formal thorn
thin loom
thin loom
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certainly manual optimization can be better, but whether it will be in the majority of cases is the real question in my mind

wispy nimbus
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or on very low (default) setting

thin loom
#

weird

formal thorn
#

@wispy nimbus I might have asked you this before but does your tool do lower variants for collision purposes? Star also mentioned above that they have a fairly small demand for needing their terrain to cast shadows in some areas but from a glance I feel like theres an opportunity to have the main terrain not cast shadows at all and have a low res one do it

thin loom
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what happens on really big moons like Pinnacle when using a mesh instead? seems like you would have to sacrifice mesh density quite a bit for something like that

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well, unless it is split up so frustum culling can do something to it I guess

wispy nimbus
# thin loom weird

it's called 'Pixel error" in the inspector so not exactly straightforward unless you tinker or read about it, i feel like most people don't even touch the terrain settings there

formal thorn
wispy nimbus
formal thorn
thin loom