#Starlancer Moons v3.2.0 / Starlancer Warehouse v1.7.0
1 messages · Page 10 of 1
Lmao
Plus I bet it won't be that weird tbh
It better be
You make goated quality shit
Nono, weird aesthetically
ill believe it when pigs fly
Funny you should mention that
If you replace "pigs" with a certain word you'll have guessed one of the weirdnesses
So if you take the first words of those initial sentences and convert them to hexidecimal and remove the letters and convert those numbers to text by wrapping anything over 26 to 1+ and then adding back the ignored hexidecimal letters and unscramble it all you get the very much so intended message of
"He fed the Jeff meth k?"
Woohoo!
Is... Is that something you actually did?
I plead the 5th
players?
baboon hawks mayhaps
If I knew how to manipulate gravity I would lol
gravity isn't really a thing, it's weird
you could do a patch for increasing player jump and the gravity though
like i know i said gravity doesn't exist, but it kinda does
yessssss that was my favorite part of v50
Yeah I love the puzzle aspect
The only thing I’d like more is if it was somehow different each time or like required to go see it again
As fun as that sounds, I'm not sure how complicated it would be lol
could ask batby
Oh I meant on zeekerss end
That could be a handful on the modding end
Ah
I think Rosie talked about doing something t like that though
But it might’ve just been conceptual
@tepid raptor
not entirely sure what you mean xd
fairr
Okay back
Basically locking secret moons behind progression.
For example, once you’ve been to the cabin once and learn artifice exists, you can just route to it whenever.
I was talking about a hypothetical where, for example, you can only route to it if you’ve been inside the cabin at least once in that run.
oh yeah thats possible soon
ill be doing it too
Okay that’s what I thought!
Is it possible to also do it in a way where like it’s different every run?
Or does it have to be the same and is a static thing
Yeah that stuff is a bit more complicated
Just makes the progression less artificial
agreed
But any progression is better than none lol
Trying to think of ways it could be done where there’s some amount of randomization (even artificial) that would make solving it actually needed, even if it was just a few different possibilities
But from what I know I don’t think it’s really possible
Its possible just likely annoying
Scene selection was where my mind went
with netcode stuff
Thatd bloat easily
And the same moon but different “codes”
And there’s like five different scenes or something
But it sounds like that could be really annoying to set up
And not worth it
When you could just create a lore reason for the “forced” progression
Like the idea I had forever ago— moon(s) with routing locked behind finding a data log or something
Soon to be possible thanks to batby
I have my progression stuff based around that
Yeah I remember I talked to him when I first had the idea when LLL was in its infancy (if memory serves it was that long ago) and he said it was planned
ye
there is an achievements mod that could be used for what you're talking about if im understanding you right
^ Also true
Oh snap that’d be cool af
I forgot that was being made
idk im waiting for it
Anyone want another teaser?
Me!!!!
I see Starlancer stuff I get hyped
L A V A
I'm finally learning how to use the paid assets I've accumulated over the years

Infernis 2
Really looking forward it that looks cool!
Starlancer making a Volcanic planet :3
I'm happy to see you making a new moon, how soon do you think it might release?
You best fucking believe the day this drops I'm streaming it
Lol
lmao I'm aiming for the weekend
Let's goooooooo
I'd say it looks hot, personally
||Did Rosie inspire you to do this cus of Penumbra? Or have you been cooking this up for a while? :3||
Btw Starlancer, any plans to add Ambient music to your moons?
||if anything, i think Infernis was in inspiration||
I wanna see you add unique Starlancer tracks to them
I think you could make some gorgeous ambient music sir
|| Nothing directly inspired it, I just wanted to do a new moon. Seeing other moon makers do cool stuff definitely helps though :3 ||
y'all are in for a real surprise lol
||Glad to hear it ^^||
I expect nothing but the best from my boi Starlancer
Lol
So it makes sense we'd be surprised
XD
I'm itching for that update for Rosie's moons too
XD
||This a paid asset? I need this type of flowing lava on my moon T-T||
And i told myself i wasnt going to spend money on moon making T-T
Honestly now that I've figured this out, I might try and use it on Auralis and Solace a bit
👀
(Assuming this works in game, of course)
let me know XD
might give it a try if so
looks like itd work great on eve
||& it looks like it can do waterfalls or lavafalls in your case, thats something i really wanted to do for eve||
For lava specifically
https://assetstore.unity.com/packages/tools/terrain/l-v-e-2019-lava-volcano-environment-2019-147383
ah got it
if I'm understanding correctly, LVE comes with it's own version of RAM? It doesn't matter to me bc I have both :P
alrightyy, might have to save for this xD
the glow's a lil strong for yhe eyes
the insults are also WIP
ehhh, might be too much if I add any more
That's easier on the eyes. The problem was the Bloom I had in the scene lol
Ye
I feel like the lava redness + the ambient redness is what is clashing rn
But im sure youll get it looking good
blue lava
That looks sick tbh
*maniacal laughter*
I'm having fun
I was having too much fun. Unity decided I couldn't move my view around anymore so I have to restart it
how does one do grass
i have a bunch of grass textures
but like, it just looks so weird when it's applied
Like terrain textures? Or placing actual grass objects?
terrain textures
cuz i got this
What do you mean weird then?
and i have no idea how to use it lol
you should prolly just look up some terrain painting tutorials
Wait whaaa
it works and its 7am and im probably going to sleep now
That'd be great actually
lovely, if you also wanted a specific type of thing to drop from the meteor i can do that
Like an object spawning upon impact?
yea
i can't get this working on your side of things because this isnt a weather api but if theres anything specific like assets for specific moons or just the generic meteor shower then all i'd need is the name of moon to register your moon and whatever assets
you can, I do for Meltdown
(but go to sleep)
I'm bad at saying I'm going to sleep and doing so, cuz im also hungry but I don't wanna overstep into the domain of an API, but if its really not much then maybe I can figure smthn out, probably not, im pretty dumb
look at MeltdownMoonMapper or MeltdownEvents in the meltdown source, they remain soft deps because unity will only throw a warning for a missing script (whichll get hidden by the other logs for moon loading)
also [here](#1198736199297286196 message) where I helped sfdeasat add the stuff into their moon
I feel like Auralis is too expensive with Artifice being easier than it and provide more scrap.
yeah i toned mine down to 800
the outside bracken is a dealbreaker for this price lmaooo
I put mine to 750 so it's competitive with Artifice since bracken being able to be outside makes Artifice just better
Just currently never worth going to Auralis price wise
I genuinely think it'd be better to buff the loot in Auralis than lower it's price
Since lowering it to 750 makes it step on Orion from Rosie's moons and Auralis is ment to be S++ difficulty so making it cheaper due to bad loot doesn't make sense to me tbh
From the developers side I mean
orion is sfdesat's
but orion is arguably harder with its worms and giants and open space
and it has a bracken tooo
Was it?
Ah kk
also cause i like going to auralis and i sometiems dont have the 1000
Summit & affliction too
HUH? METEOR SHOWERS?!?!
The mythical MeteorShower weather...
I'm not trying to dismiss your feedback by any means, but in my testing Auralis is very close to Artifice's scrap. Artifice is also 1500, which is a fairly significant difference, so I'm not understanding what you mean
I want to make things a tad more immersive with these moons, or at least have a higher chance of the warehouse interior for the two moons that have those doors-
What do you recommend for a higher chance but keep the chance of the vanilla interiors?
I set it as:
Auralis:600,Triskelion:600,Titan:50 (dynamictag: Vanilla:10)
I'd actually push Auralis a little higher, but whatever feels best for you!
yeah might push it up more and set the chance of the interior spawning in march to 0-
For my mod pack I have the warehouse interior and the 2 vanilla ones and I have the main interior that I want at 300 and the other 2 around 3-10 just kind of randomly
Oh forgot to mention, there's a bug that when I rejoin the key card vanished
yea the keycard is buggy rn, sorry about that
I still don't fully understand why it's not syncing properly
It's good just wanted to see if you we're aware of it is all
regular keys will still work in the meantime though if you find some elsewhere
StarlancerMoons v1.7.1
- StarlancerMoons v1.7.1
- Forgot to include the dll for the hypothermic water. Oops.
Ordinarily I'd hate this quality, but I kinda like a crunchy GIF for a teaser
;o
Particle, wandering agent, or some third thing 
I'll go ahead and say that it's gonna use sfDesat's WanderingCreature script
^ That's just the general animation tho
It’s a Will o’ the wisp!
btw
this is not the hell moon I originally had in mind
but it's a hell moon
this moon is not your friend
but it is not your enemy
it simply
is
I'm excited to see you go "STARLANCERRRRRRRR WHYYYYYYY"
Haha
Spoiler for the planet info:
||POPULATION: Abandon hope. CONDITIONS: ERROR, see [REDACTED] FAUNA: None. All.||
how to install this 
wdym
just install it and it should work right off the bat
(assuming you're also installing its dependencies)
man, i've been having trouble with installatiosn regarding moons and interiors since the 50v came out and I'm lost, mainly because I haven't really followed the threads in this discord i think
Send your modlist
yeah, the only dependency i could not install was one from lll, the lethal mod data lib that glitches my game
It shouln't glitch your game
I think that is the only dependency left to install, i've checked every mod and compatibility and they all work fine, but if I install the lmdl it just stays in a black screen once i start the file (inside the ship)
Start a new file
i love genshin impact
you mean the saves?
Yeah
Any reasons as to why you're not using a mod manager?
Mod manager didn't work because of cracked game, i think that is the main issue here
:pirate_flag: Hello, @feral inlet! You appear to have mentioned a cracked or pirated version of the game. Note that a large number of mods do not work at all with those and you're completely on your own for support. We here at the Lethal Company Modding Community do not condone piracy
oo thats a great idea
Try testing if other modded moons work. Many modern mods (not just moons) currently rely on LLL to function so perhaps not having LMDL is the cause of the issue.
If that's the case I recommend looking around LMDL's documentation and support channels to find out why LMDL doesn't work for your particular launch method.
And here are some thread links where you can check for information and inquire on things https://discord.com/channels/1168655651455639582/1220894679718035486 https://discord.com/channels/1168655651455639582/1193461151636398080
||I see Celest but since that used to be a Lethal Expansion moon it might be an exception rather than the rule||
Found an interesting bug with Auralis
It seems that on the Office interior, if you go up the to the 3rd floor, its so high up it actually triggers the damage over time you get from being in the icy water
We could tell because it damaged us at the same speed as being in the ice water, and it only happened on Auralis
I suppose it just needs a check if you're inside/outside or not or something
I've finally fixed it lol
Ahh good idea!
Is that something you think you'll be pushing a fix for shortly? Starting my session with my friends in the next half hour or so and I'm wondering if I should just remove Office from the Auralis interior pool for now
Remove it for now, not gonna update tonight
Alrighty
Having an issue that manifests itself commonly on your moons (it might on other moons too, I don't recall) where when a player that's being spectated while inside goes outside, and the world is pitch black as if it's nighttime.Here's an example; this is during midday.
I have noticed this on Aquatis (not a starlancer moon), so yeah its some other kind of bug
Do you have any spectate-related mods?
When this happened once to me, I expected it was spectate enemies mod now that I heard about this glitch now
None that I can think of, I don’t have SpectateEnemies or anything like that
Unsure then, but it really shouldn't be directly related to my moon itself, everything is set up like vanilla as far as that stuff goes
so uhhh, you got any idea why the tulips cant really jump on solace?
||I'm so hyped to release the new moon. Aiming for tomorrow, but we'll see how tests go||
tomorrow also lasts 24 hours :P
tomorrow for me is gonna be in 23h 
Fk
I did some good cooking today, and I hope everyone will also think this next moon is cool, cuz it has been a blast designing lmao
It looked pretty hot though but ig since u aiming for cool its another snowy moon?
i cant wait for it to be released in the 5 seconds following this comment 😄
You wish 🤭
i do. i know it aint that easy but i do
I'm thinking of switching up the icon for StarlancerMoons
The ancient screen cap of Auralis isn't what it used to be
could take a page from either Tolian or Wes
True, I'm just more musically than visually artistic lol
i could try and whip up something using the "Wesified" icons ive been cookin up. im sure Wes'd be fine with that, but id still ask before i did that
Lemme see what I can cook up, but I'll message you if I fail 🤭
tyt
I noticed that on all of your moons the dropship music starts even before it lands
Is that something you could fix?
Probably play on awake audio, its pretty easy to fix but idk if starlancer would’ve forgot to keep those unchecked so it may be a bug
I'll check before the next update
Just got the same problem on Affliction btw
I've got a direct copy of the vanilla drop ship :B
Also, is that on purpose?
what the hell is that?
Gaz from an opened valve
oh which moon does that bug happen? or is it just with warehouse interior?
dang I mean it it isn't that bad at least it's not game breaking besides somewhat immersion breaking but honestly I can live with that since I only set it to spawn more often on triskelion and that warehouse moon-
And more super rarely on vanilla moons
Not on purpose per se, but vanilla factory can also have the fog/steam clipping through walls
I was talking about it being elevated from the ground
Ah, yea I'll figure out a way to better plan the fog lol
oh I thought it was just turned into a large gray square lamo
Was away from my pc most of the day, so next update won't be til tomorrow (US Eastern for you sassy nerds), but here's a teaser as compensation
Will the warehouse interior be fitting for that one too?
||Nothing and everything will be fitting||
mod list?
018f4bda-638c-fca5-2798-2b331bd89a08
Can you do a dependency string?
I'll disable it and try
Alrighty
Problem is still there, so it's not that mod
I don't think that's normal either xD
it is normal xD
Oh really?
Ill probably get that light thats stuck in the dropship and bring it to the top
so it looks a bit better
ughhhhhhh now I have to hide secrets in the current moons for people to find out the new moon's name
I hope some people try to find the secrets instead of just checking LLL's config ; w ;
patch lll to just completly remove it from the config 
y'know honestly... 🤭
oh wait
I'm dumb
I can just not have it generate 🤭
it still shows the name no?
no
Yea I remember what you mean
just give it a random name
that shows everywhere
but the actual name you need to type
is something else
i think u can do that right?
Sadly there's nothing to specify a route command, at least not in the ScriptableObjects
that I can see
nurp
that sucks
zeekers had the same problem with embrion iirc
and the other hidden moon
the first 20 minutes i was in a vc where a guy just logged all selectable levels instantly and all items and enemies
I would honestly prefer if you didn't hide it in the LLL config because anyone who edits moon enemy spawns using LLL won't be able too (like adding modded monsters)
Fair, I just wish I could assign it a specific routing word lol
Like the routing word is different from the moon name?
yea I'll just hope some people enjoy the discovery
yeah, cuz then in the config I'd just call it "HiddenMoon1" or something :P
nope
It just prevents routing
It'd be fun to lock it behind a requirement or something, but idk if that's working yet
rip, tbh Rosie's secret moon took me days to notice in the LLL config lol
lol
I was just about to ask @tepid raptor did you get the "interact with x to unlock moon" working?
when you have over 40 custom moons, one new one being added isn't noticeable. Especially since they are no longer numbered
Hah, no xD
rip
I got the trigger working, but not the actual unlocking part
Somewhere in development general there is people talking about hiding and locking moons from the terminal, you could probably see how that works and make your own code around it
Order is number then alphabetical
neat
do you get control over this?
and does it break anything when it's not set to the same as whats in the numbered planet name
this is all of the ExtendedLevel options
thats all unity options, you could probably change stuff through code to suit ur needs
maybe i should have gone to the def lmao 

thats probably just the filter im guessing
oh sure, I'm just lazy
yeah it would not be completly out of the world to have the name in your stuff be "Secret Level 1"
and patch the terminal keyword to be something different
hm
you should do it and share how u did it, im sure moon makers would want that kind of thing
i'd be down to write the transpiler for it
ah it'd need a transpiler? Feel free lol, I still haven't fully learned them

not entirely sure what causes it to do that when i input the old name but
hangon imma get a better video
(also because i just realised it had my name in it lmao)
damn i missed it 
stop spraying me 
still no clue on the weird issue with the correct moon name
[HarmonyPatch(typeof(TerminalManager))]
static class TerminalManagerPatch {
static readonly Dictionary<string, string> KeywordReplacements = new() { {"solace", "sussyballs"} };
static void EditTerminalKeyword(ExtendedLevel level, TerminalKeyword keyword) {
Terbium.Logger.LogInfo($"Performing edits on keyword: {keyword.word}, for level: {level.NumberlessPlanetName}");
if (!KeywordReplacements.TryGetValue(keyword.word, out string newWord)) return;
Terbium.Logger.LogDebug($"Changing keyword from '{keyword.word}' -> '{newWord}'");
keyword.word = newWord;
}
[HarmonyTranspiler, HarmonyPatch(nameof(TerminalManager.CreateLevelTerminalData))]
static IEnumerable<CodeInstruction> DebugLogging(IEnumerable<CodeInstruction> instructions) {
return new CodeMatcher(instructions)
.MatchForward(true,
new CodeMatch(OpCodes.Ldloc_0),
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(TerminalManager), nameof(TerminalManager.routeKeyword))),
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(TerminalKeyword), nameof(TerminalKeyword.defaultVerb)))
)
.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldloc_0),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(TerminalManagerPatch), nameof(EditTerminalKeyword)))
)
.InstructionEnumeration();
}
}
:3
Thanks so much!! What's the weird issue exactly??
Ah, well as long as it doesn't break anything, that's fine 🤭
I really appreciate you taking the time to do that
:3
oh also i publicized lll
so you might need to change some nameof(TerminalManager.CreateLevelTerminalData) with "CreateLevelTerminalData"
I actually have that problem on every single custom moonsal actually, so it's probably on my side
Tho I find it weird that everything is fine on vanilla moons
when you say starts, do you mean it plays like for a slight moment before dropship spawns or something else?
It plays as soon as the dropship spawns
Like the music is playing even before it landed
can you make a clip? i think i might have the same issue
Ill do it when im at home
big fan of this idea, that way if you organize a pack for your group like i do you can still participate in discovery without having it completely spoiled
@tepid raptor you may want to look into this as well
my only suggestion is to make it very clear which secret moons belong to who, otherwise that could lead to a lot of confusion
Doing a test now
Watch Untitled and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
Music plays before it lands
Happens on all custom moons but not on vanilla moons
Odd, but not sure what's to be done. My item ship is just a direct copy from a vanilla moon
Yeah it's an issue with all custom moons, not only yours
Almost done scrubbing mentions of the actual moon name and then I'll release 👀
(Unfortunately even upon routing I've had to hide the actual name in the description, but it's worth it)
I'm sure scrap balance will be off a bit and people will complain about the route word being secret and the high enemy power count
buuuuuut
get dunked on
I assume to set interiors on it using the LLL config we'll use whatever the visible name is in the LLL config list?
Nice, glad you found a way to hide it 😄
I'm just using Bongo's code to trick it at runtime to using a different word for routing
Same! All thanks to @uneven plover
Just don't play during runtime and you'll be able to use the actual name
"A person who thinks all the time, has nothing to think about except thoughts"
Yep, the secret is it's only playable while the game is closed
Let’s gooo secret moon pog
Just fixing some things rq ^^;
:3
Excited to see people get frustrated about the route word 🤭
So you have to find it out as if you would for artifice? (By looking for hidden things on a moon/moons)
:3c
Ooooooo fun
I swear given enough time I’ve been able to find pretty much anything hidden in any moon… except for the freaking shovel on triskelion
I still haven’t been able to find it lmfao
Seriously? xD
Yeah
it's honestly not even that hidden
that might be why
I could be like ignoring obvious spots
cut to when I used the jetpack to look on top of the neighbouring structures
I’ll take another look tomorrow when I scour the moons for clues ^u^
Maybe a new aspect ratio will help
It’s gonna be weird going back to playing Lethal in 16:9 after almost exclusively playing it in 21:9
My monitor may or may not have met an untimely demise
😢
Alright, still probably some bugs to iron out, but release incoming :3
StarlancerMoons v2.0.0 [Hidden Moon Update]
- StarlancerMoons v2.0.0
- Added a new m- [ERROR, DATA CORRUPTED]
- There are now some secrets on Solace, Triskelion, and Auralis. Points of interest now matter!
- Lowered Auralis' routing cost to 850.
If anyone wants to share screenshots of the new moon, please mark them as spoilers!
Also, for people that wanna set up interiors: If you wanna stick to the lore of the new hidden moon ||you should give every interior an equal chance to spawn||
Zuper Interior Config Beam!!
secret moon = time to explode and explore
damn i just realised i might have to re do my entire LLL config
So you've done a moon that has a special terminal keyword (instead of its name)?
That's so good
oh my god i figured it out
never considered people would want this
neat
hows it being done
||can i go home||
I made a transpiler cause I couldn't figure it out lmao
huh
edits the terminal keyword you make in the terminal manager
I made the patch for audio Knight to be able to change it, it's just in their mod
yeah fair
sounds like right way to do it given your circumstances
def something i could expose in the future just didn't consider people would want it
any tips? i saw the signs but dont understand them
the new moon makes my pc cry
tears of joy? :,,,,D
what are the default chances for facility and mansion?
Good job!!!
I was pressed for time last night, I'll do some performance investigation in a bit
Should be 150/150
what should I set the warehouse weight for the new moon?
Auralis:750,Triskelion:600,Titan:50,Adamance:10
Refer to this 🤭
aaaa k
Oh yeah I have that
I'm prety sure I didn't have that problem back in v49
Just did a test, and while performance can certainly be improved, it's not as bad as I thought it might be
Actually, I forgot to turn chrome off, once I did that I was getting around 220+ fps (250 is vanilla for me). I'll still look into things that might be causing some drops, but for the most part I think I've got it in a pretty good spot considering all the cool new stuff I tried out
I did add sfDesat's ViewExtension as an optional dependency (otherwise the ||volcano|| gets cut off in the distance) so you could try disabling that
I tried with both and without and there’s doesn’t seem to be much of a difference, however ill recheck this
Will say, when I go ||into the weird warpy wall thing|| my fps improves drastically
that'd make sense since you'd be looking away from most of the stuff, but you just reminded me I forgot to bake occlusion @_@
so that'll probably help a fair bit
Baseline (in orbit): 120fps avg
(In both cases it was raining)
-
Without view distance
-
facing entrance from ship: 18-20fps
-
||in the warpy thing|| (facing entrance): 50-60fps
-
With view distance
-
facing entrance from ship: 12-18fps
-
||in the warpy thing|| (facing entrance): 50-60fps (occasional drops to 30)
How's your performance on my other moons?
Depending on the moon its a chills 60fps, sometimes higher
Ill quickly load up another moon
kk
Auralis is probably my most stable
From the ship facing the entrance its like 80-90 (with view extension)
it's my oldest moon after all 🤭
Solace I know works well since I go there often
kk, thank you for double-checking just so I know for sure that it's [REDACTED]-related :3
Ye, also triskelion is about the same as auralis in case you wanted to know
Happy to help where I can
Pretty unique effects, which is cool
I saw the ||weird warp wall thingy|| and I immediately went towards it
Then I proceed to get ||mind gamed by various fire exits||
How did it feel to have them ||all looking at you?||
I originally thought ||all the fire exits were just leftover debugging stuff, I didn’t even realise they were fake till I walked through one and I just laughed||
... do they ||not have collision? 🤣 ||
Absolutely funnier, but not the vibe I wanted 😅
||I just did a headcanon that the giant thingy is messing with my head||
this is just too funny to me
whats the number that gives a one in two chance for your interior to spawn
for config
jfc that thing actually startled me xD
there's no specific number, it's just whatever the ratio is compared to other things. If Factory is 300 and Warehouse is 300, it's a 50/50 for either to be picked
ok thanks
It was just following me the entire time
||The weird orbiting aspect of the door was not intended, they weren't suppose to move around a radius somuch as just rotate in place, so that'll be fixed||
What's the normal weight for the interiors of this moon? I kinda want to add all my custom dungeon with the same weight as the vanilla ones 😄
150/150
unfortunate, but understandable
I feel your sorrow, but the vibes are simply off
OH
||Do I need to find secrets on the other starlancer moons to know the keyword to route to it? 😂 ||
yee :3
Last time I installed Lethal Quantities everything in my modpack broke down. I prefer using LLL config haha
Oh I would never use LQ
I only use it to peek at the values
It’s UI is literally designed to torture people
I prefer doing it the way Starlancer intended 🙏
I'll trust in my config and find the keyword organically while playing with my friends lol
I don't think LQ would reveal the secret routing keyword, since it's done via transpiling
Yknow
I figured
Because the name I saw
Was ||Starlancer Zero|| or something like that
Yea StarlancerZero is the public name 🤭
Is that what I use for the configs
inb4 keyword is z3r0
yee
the keyword is XuIsABully
weird keyword, not sure what moon that goes to
star if you're fast forwarding through something in your video, or you're just completely silent, do you usually just put ur own music in the background
Yo don’t leak my password like that
it sends Jeb to your house
jeb is nice
My phone has 1%
my vid has my music in the bg throughout
charge it then#
Knight u claim I should put all interiors at even percentage right
do you know what background music i should put through a 2 hour blender tutorial? (that's been fastforwarded into like 5 minutes
)
if you wanna be lore-accurate to the moon yea
Hmm
Headcanon: that's football's home
11/5/2010 - 50,000 views!
1/22/2011 - 75,000+ Views!
4/20/2011 - 100,000+ Views!!
2/28/2012 - 250k+ Views!!
3/8/2013 - 500k+ Views!!!
7/26?/2017- 10 MILLION VIEWS!!!!
This will be the last milestone I'm gonna track. Too lazy to keep track.
One of my favorite Initial D Songs enjoy ^^
DISCLAIMER: I do not own the Initial D title, song, nor am ...
feel free to use one of my songs tho, if you'd like
that was what i was gonna ask, tanks, idk this youtube stuff 
tutorial isnt too long
if you want more chill stuff, my Happier Times album might be good
bet ty
gonna go play and try to get to that moon
but also gonna push a performance update in a few, so be sure to update when you can
damn, tried to cheese it
?
was gonna see if u had the patch on your github 
that took u a second lmao
:P
The secret moons name really fits what's actually there
||The fire exits are so unsettling for some reason||
Is this a feature of yours?
ive been looking for an hour and still cant find the name 
the search continues
gonna re-search the moons
Nope, that's an issue with an interior
Good luck!
@half junco soooo it turns out the performance is god awful when there's no weather actually, so I have to look into this a bit more
My tests have been on eclipsed (which I figured would be the most intensive) but I landed with no weather and had a consistent 53fps 💀
aaaaaaaaaaaaaand I'm a silly
I've been putting the updated builds in the wrong folder
ah k then it was cozyoffice from the looks of it then
sorry if this dumb question, but what celestial tint preset do u think is best for this new moon?
its StarlancerZero
oh u meant the real name my b
yuh
it's tagged ||volcanic|| already, is it not working?
oh hey question:
I want to make the warehouse interior smaller as it's big or it's just big on triskelion-)
i think i found them all
but what does this mean hmmmmm
Sorry, what's the question exactly?
||How many did you find?||
||3...one on each moon but i feel like that isnt enough||
I wanna make the warehouse interior smaller but I don't want it to small but at least vanilla size or something
||I translated it through the galactic alphabet and no dice so i assumed i needed more||
Alright, apparently using exposure compensation in a physically-based sky volume destroys framerate. Interesting
You most certainly have not found all of them

you could try lowering the max size in the LLL config
Ah k
but there's no way to do it per moon or anything
||found 3 more, 6 in total now im cooking||
Close!

I'll probably lower to 0.8 max size for now or something
be aware you might run into issues generating
Oh then maybe keep normal then
alright, cool, the volume I had was corrupted or something, uploading new version in a few
TS is killing me rn, it's been processing my file for like 5 minutes
whats the name of the new moon
StarlancerMoons v2.1.0 [Hidden Moon Update]
- StarlancerMoons v2.1.0
- Fixed a performance issue on the hidden moon. More performance optimizations to come later.
- Fixed a terrain-ship clipping issue on the hidden moon when departing.
I really want to find it and I cant find it
Can't just reveal it
its not in lethal level loader configs
mhmm, I'm using code to make it extra secret
Wait you're intentionally hiding your secret moon?
It's actually better that way so I don't get spoiled looking at the configs
Yeah I like this method
yea
This mfs using a modded client— get him
cap
Here's the secret code for people who are lazy || gullible ||
hahahaha
tbf I probably would too but I mainly use discord in mobile
cant you get it on mobile
Nah I use iOS
You can on Android I think
But with the amount I use discord I don’t really mind paying for it
I use more but nitro is not worth it
It’s been my main form of communication for 7 years
I have like 10000 hours
but how often do you check it
Yes
I don’t even text
It’s like the only social media I use
Outside of ones I browse
you forgot the spaces smh
it said this
The English word “yes” in binary is: 011110010110010101110011
Had to learn how to write text/numbers in binary for my robotics course lol
01111001 01100101 01110011
Yeah you need the spaces
i wonder if GI will show the new moon lol (not gonna test it cause i wanna find it myself)
it'll only show the StarlancerZero name :P
Does this even work with LLL moons?
Because I know Batby made his own mod that does that
also did you and wesley conspire to release your stuff in the same 2 days
no idea, i only found this now lol
thats also what i thought yeah
Wait-
would just setting to 1 be good for max dungeon size multiplier?
possibly, DunGen can be weird
nope lol
but one of the visual effects present on the map is an homage to him
Is starlancer music compatible with resonance?
It's just boombox music
ah okay gonna add your music mod then lol
(No one ever reads the readme :P)
Enjoy!
@limpid portal Unable to route to the hidden moon at all currently, ||typing StarLancerZero is parsed as a "simulate" command for the moon, and typing just "starlancer" activates TerminalFormatter's moon filtering for Starlancer moons. Happens even with TerminalConflictFix||
From what I can find any permutation of the word either doesn't work or triggers one of the two above
well that'd be why lol, was hoping to check it out for testing so I could figure out what interiors to assign
here ya go
wait I didn't even think of the simulate command lol, crazy that the patch also changes that :3
I think that works really well so people can peek the interiors at least
simulate is my best friend when testing interior chances
theres a interior???
||how many letters are scattered across the 3 existing moons?||
||7||
alr cool
||I already found 6, 2 on each moon, i just gotta find out which moon has the last one||
||assuming either Auralis or Solace, bc there really isn't many places to hide it on Triskelion||
||what's the order for the|| secret moon||'s code? i've just found a bunch of random unrelated symbols but there's nothing that indicates how to put it together||
I don't mind giving this out as a public clue. Have you found the note on Auralis?
yep
just gotta use the thing it references to decipher the symbols you've found
auralis bracken migration
good lord
deciphering's not the issue, it's putting them in order
oh, well there's not many words that can be made out of all of the letters, but you could also just ||feed them into an unscrambler website||
the horror
I really need to put navmesh links on the ice floes
StarlancerMoons v2.2.0 [Hidden Moon Update]
- StarlancerMoons v2.2.0
- [REDACTED]
- Fixed stormy visuals being super orange.
- Fixed scan node positioning.
- Removed some pointless colliders.
- The caves should no longer have weather inside them.
- [REDACTED]
whats the name
bruh, I'm not giving the name out
||i can't tell what symbol the one below the cabin on solace is||
StarlancerZero
that does not show it
im not sure what to look for? my firends and I landed on Solace and walked trhough the entire island without seeing anything new
hes not wrong though
it is technically starlancerzero
I read the readme of every mod I download and always check the changelogs. From what I’ve know, very few people actually do this?
while i do know the name i wont be spoiling it
The moon’s name is
please don't tell me this can normally happen lmfao
that would be hell
ngl the entire time i was hunting for the secret moon name it was painful ||finding the things on certain moons|| but its still valuable info
and without ||a certain note on a desk|| i wouldve never gotten the name
They aren't in crazy, off-the-wall locations either. I really tried not to make it too hard lol
yea at the start i was over complicating it with jetpacks
||looking at that note is more or less a requirement, unless you HAPPEN to know the Standard Galactic Alphabet||
@limpid portal i would perhaps enjoy assistance with this one specific thing 
||at first i thought they were upside down letters or numbers but the moment i found one that looked like a demonic rune i knew i was missing something||
||the cabin one is brutal and if i didnt accidentally fall down i wouldve missed it||
Is it clipping or something? I'm not quite sure what the issue is
||it is a bit cheeky 🤭 ||
@night pond which location did you like the most?
tough to say because they were all really good
but it might have to be ||the funny cabin one||
||Solace cabin, or Auralis' old building?||
||solace cabin, it wasnt too hidden and wasnt too obvious either, the cabin was a definite landmark that make sense to check out but its hidden in a way you cant really accidentally find it with a brief glance||
||while the ones on trisk you could accidentally see easily due to the bright red glow||
||i tried to find them in order of moons on the terminal to help unscramble them and it didnt really help in the end because i think the order is different depending on mods||
||there's no particular order, as you've discovered, it was intentional to break them up in such a way that you'd need to visit at least 2 to brute force it||
||that makes sense, although i will say i think theres an "A" missing in the moon name which made unscrambling it pretty difficult||
||there are 2 "A"'s in the word but only one can be found i think unless i missed one lol||
||You missed one||
||i guess i just guessed it perfectly on pure whimsy with only 1 A then||
it's not clipping, it's just hard to tell because i can't find symbols exactly like it but i can find a few similar to it
The way I had to implement them makes them not quite as sharp as the reference. Does that help?
Looks accurate to me
oh btw audio ||the clipping near the volcano on the funny secret moon is a bit weird when you are walking around it, i didnt get a clip of it but one of my friends fell through the floor somewhere walking around||
||other than wacky collision occasionally and the lava looking extremely blinding bright pink for some people its a terrifyingly beautiful planet to be on||
||lighting probably can be messed up by other mods, but yea it's bright cuz it's lava lol||
||i mean like its like extra extra bright for some clients, its like looking at the sun blinding||
||what moons have what amount of letters?||
counter strike flashbang at 2 AM bright
too much info to give away 🤭
at least 0
the best hint is to find the english dictionary and guess each word until you get the right one
big brain
found the code
not a particularly big fan honestly
of the moon?
yeah
just to check, did you update to 2.2.0? There were some visual issues before
yeah
||wisps at the fire exit are my buds though, they cool||
||needs more ominous monuments and stuff||
||if you insist||
||those floaty cube things are cool too||
I want wesley to experience them
I killed 4 baboon hawks and a grate killed me-
excellent
where are the ||volcano smoke|| particles from?
@limpid portal gwa.......
5 dolar 🥹
wait really? I've had it so long I thought it was a free asset xD
are the ambient dust particles that cover the ground on the hidden moon also from this?
I was originally gonna use that for this moon, but decided to go a different direction
i've gotten decent looking smoke by stealing it from old birds, take that 5 dollar particle pack
fun fact: the old bird flight smoke uses the default unity particle texture
ooooh wait can i put these inside
i can, theoretically
Where is the ||hint in the cabin on Solace? I checked there after seeing there was one there above in this thread and couldn't find it.||
Also, would it be possible to get better integration with FacilityMeltdown? The light emitted is changing to red properly when it flashes, but it doesn't change the actual prop's light
Unfortunately since the prop's color is just a material, I'm not sure how to go about that
||find a spot you wouldn't think to go||
Is the meltdown integration on your side or bongos?
If yours then you just have to animate the apparatus event to turn the material colour
Ah, that's true
Lethaltoolbox has the apparatus event I think?
Yep
Nah, he just didn't animate outside lights for meltdown event
oh, if audio Knight just wants to do it only when meltdown goes off (unlike lethal toolbox which will activate even if meltdown isn't used) there's a MeltdownEvents behaviour you can use to get when it starts
Just need a reference to Meltdown or?
||3 more||
One of those you have incorrectly deciphered
yup, it also will be a soft dependency
yeah i'm double checking now because i realized i probably did lol
(I mean unity will say missing reference but it'll get drowned out by the other moon loading logs)
I recommend jotting down each symbol. For the most part the orientation of each is pretty obvious, but there is one symbol that's easily mistaken for a different letter
Hey uh
my fellow employees
what the HELL is causing configs to be generated for mods that DONT have configs
yeah it doesn't check if it had no config lmao
I'm about to get abused 😭
terbium tanks my friends compy lol
like fps? because I can guarantee you it doesn't
not just fps (i never know w his install, he uses our 200~ modpack w like 30 soundmods on top) but the loading times are 20+mins for him
for us its like under a minute
Bongo my esteemed pal, I appreciate the hard modding work you have done for this community and would appreciate if you could look into resolving this issue I have discovered
idk seeing 2 configs for LLL is kinda silly
that's not me then :3:3:3 (or get me a log lmao, it says how long terbium took to save stuff)
meltdown is higher priority>:3 (also I'm just straight up not home yet)
ill try my best. his compy is a bit potato so its likely just that
thank u king
I figured it out!
moon is awesome
it took me so long lmao
def worth it though
so cool
c:
Spent the night chilling in call with my friend while i searched lol
i'm staying vague so i don't spoil anything but like y'all it's worth it
i wonder how many people have solved it so far
I now get a cool 60-70 fps on the new moon
||(However going in the weird warpy wall drops it to 13-18 briefly, but thats not an issue for me)||
@limpid portal change auralis' designation number!!!!! it is the same as cosmocos!!!!!!!!!!
I'd rather die
That at least makes some sense lol, it's blending two sky volumes together when you get close
Auralis was released faster than Cosmocos ?
Moon number war season two incoming
Actually
Have any more conflicting numbers shown up
You will be recieving an arby’s burger in the mail delivered by the USPS
and a pipebomb on the side
Return to sender
See maybe 176 isn’t such a bad idea
176-Genesis is MINE
i WILL Oppenheimer anyone who opposes me
I'm taking 12
lmao
https://docs.google.com/spreadsheets/d/1DIMxtYa64d8WkFnRGXLcx6Pi16bwTwHp69r8PUUo39o/edit#gid=600229607 I found this moon in this spreadsheet😂
Entities
Entity Name or Nickname,Mod or Discord Thread Name,Release/WIP/Github,Personally Tested or Seen Adequate Evidence,Ranked by visual complexity, animations, VFX, visual gimmicks, uniqueness, & whether they are PNGs,Ranked by integrated systems, behaviors, dynamics, spawning, uniqueness, &...
It's gonna need an update lol
Yeah I was checking that when I decided my moons number lol
16
yes, it's on Dust 2, but that's a map from a completely different franchise whereas Aerona is a unique map.
16 also fits with "Colossus" in that there are 16 Colossi in Shadow of the Colossus
My 12 was the 12 total number of titans under Greek mythology iirc
Might be norse, I'm not good with names
either or, that was yer reasoning. just had an alternate number in mind to keep the name somewhat symbolic
||@limpid portal hey i had a hard time with your puzzle here, one of the symbols i think is misleading, imma pm you what i mean||
is it the alpha symbol? you need to look at the moon for that one
and say woof 10 times in a row really fast
then send that as recorded footage to starlancer
Just updated it! ^-^
Might be missing a couple things
wah ¿ o-°
twas a joke
Is 333 or 762 taken 😅
I guess I should ask @quartz mason / @royal cape since they seem to have the most moons with numbers xD
There is still a bigger behemoth with more moons
lemme check my LLL config
Never heard of it o.o
They both appear to be free
None of mine have those
neither are taken
Woo
none
823 isnt either just to check right?
Dafini, I believe 40 moons
o.o
Ywah isnt
Woo
... kinda wish they were original ideas and not taken straight from other media >.<
Yeah that one is also free
With that workflow I'm not surprised lol
Damn he still hasn't pushed the other 16 he mentioned before
he doesn't use numbers
Ah
i just like it when the environment is at least a unique idea, even if it's a similar environment to a preexisting moon
do you have any screenshots of Dafini's moons?
I've seen em waaaay back, but not rn
I'm not sure how they are rn but they weren't super high quality moons
As I recall he has a mod for 300+ items?
500 scrap I beliebe
I just looked it up
Fork it was 399 not 499
@limpid portal I found it
Nice!
Needed some hints but he got it
is there going to be a way to edit this with LLL or a customization mod
StarlancerZero is what you look for in lll
ahh ok
oh forgot to mention this but the spray doesn't work well in your interior aka Warehouse interior
can only be sprayed on certain surfaces
Odd, everything is on the room layer
Spray is just janky so when you think it would work it doesn't
Fair enough lol
Just a heads-up, since none of my mods are currently breaking anything, I'm gonna take the next few days off from modding.
Regarding the secret moon routing word, y'all can do what you want with the knowledge, so long as it's not in my threads. Give hints, give letters, give the whole word, up to you, your judgment.
Just wanted to let you know I'm going to add the name in ||the secret langauge|| for my modpack readme and keep it hidden same as cosmocos since its also meant as a hidden moon
Me, thinking I’ll only have a few scrap/interior adjustments to make for my next modpack update:
StarlancerZero, Ooblterra, and all 13 of Wesley’s Moons:
tbf at least for the interior, I already know what I’m doing for StarlancerZero
don't look spoilers
||So far found 1 on Solace and Triskelion, and 2 on Auralis-
Idk what to now or where the rest are||
do you want the word or hints
eh idk rn I have no one to play LC rn due to me being shy to ask my friends or they're too busy
check dms
Hint 1: ||There's at least 2 letters on each moon.||
Hint 2: ||There are a total of 7 letters.||
someone already told me it
What is the code for the new moon so i can check it out
don't have a lot of time anymore cuz of school so im not becoming sherlock holmes to do a massive puzzle
is starlancer moons wanderingcreature.dll the same as aquatis' one? I am making a folder in my bepinex plugins folder called "LethalBundles" and inside this folder separate folders for each bundle combo, so now I have one WanderingCreature.dll in /StarlancersMoons/ and one in /Aquatis/
or am I installing these moons wrong
it has always worked before, BepinEx/plugins/LethalBundles/StarlancerMoons/, LethalBundles/sfDesat_Aquatis/, LethalBundles/etc
idk which is newer, also dont think you can see from the outside, but when they both get loaded. BepInEx will find the higher version number and if there is a difference (probably not) disables the older one
Hey question, can you make your moons compatible with this?:
https://thunderstore.io/c/lethal-company/p/AntlerShed/EnemySkinRegistry/
As it's simple call function the author said
DMs
Where should I put the files?
Extra folders or just plugins folder directly?
Question
Does any of your new updates fix the issue i mentioned with the Office interior on Auralis causing you to take damage on the 3rd floor (because of the ice water hitbox going down)?
I am using your moons in a pack for an event this weekend, and if it isnt fixed i'd wanna remove the interior from Auralis in the pack code to avoid issues
but i've also avoided updating the mod to the latest since i dont have the time to add all the modded enemies/interiors and test the new moon prior to the event, so i am still on v1.7.1
I'll add a fix today, all I need to do is implement a "is inside factory" check and I won't even need to change the actual bundles lol
StarlancerMoons v2.2.1 [Hidden Moon Update]
- StarlancerMoons v2.2.1
- Added a check to prevent Auralis' water from damaging players while inside the facility.
@tepid palm lemme know if that doesn't fix it
thw water is freezing cold
yea but it was unintentionally damage players that were in the dungeon if it generated too high
Can someone dm me the name of the hidden moon (I forgor it)
done
Thx
Ah nice, i will try it
thank you audio knight for making this hilarious clip possible
The authentic Lethal Company experience
@limpid portal how did you get the secret moon to use a different routing word than its name?
i did the patch for that :3
basically heres the entire patch
