#Starlancer Moons v3.2.0 / Starlancer Warehouse v1.7.0
1 messages · Page 7 of 1
Like maybe 3-4 days ago
On the website you can do both
In the app you can only include tags, not blacklist em p sure
You can
It’s like
Mod contains none of these tags
This may already be a thing but any chance we could get some custom scrap in the future like Wesley does? I would be down to model them if needed
Known issue, will be fixed in the next update. Just taking a small break so I don't burn out ^^
understandable! no worries and enjoy the break c:
ooo I'll try this in a bit
Yea the reason behind this bug was that I somehow moved the music object in the itemdropship lol
That mod is still worth having. Doppler in LC is horrible on some stuff.
Understandable, I find it funny tho 🤭
It’s honestly kinda funny tbh
Well, that mod doesn't disable it on everything.
Oh and this is planned. The asset packs I'm using have some stuff that would be good, and I have at least one original thing in mind
If you need any custom things too I’d be down to make some
Yeah agreed, I've had the idea for a while for someone to make a random list of moons per quota but this way of quantifying it sounds really good and balanced
It’d be perfect for your modpack fr
Exactly
I've tried to make my modpack be only moons / interiors so it can be used as a dependency
it'd absolutely go in EGM
but I may consider adding it to the base pack too
some of them sound more annoying than interesting tbh
oh I’d disabled some in the config, but I’d keep the random routing error for sure
it doesnt sound too hard too
hey do you use lll's tagging feature? meltdown in the future is going to do stuff with that so just make sure auralis is tagged with "Snow" and that should be everything you need to do
👀 what are they cooking

Nah I smelled your beta
You’re, you’re that raw kinda evil
Pretty sure it's tagged already, but I'll make sure :3
Me installing Meltdown and seeing all of my snow maps have indeed melted down
wait is that an actual feature? or just memeing
Meming based on the discussion earlier
Hey @limpid portal
While playing On your moons, eg solace ive noticed that the ambient music stops playing after you enter and then exit facility
Do you have any solution to this or should i give you my way i fixed that on my moon?
I can't remember if I tried a fix on it yet, so please do!
that'd be so funny if it existed
My method is very primitive
I just put audio trigger that changes my ambient volume back to normal on each doors so when player leaves dungeon he instantly touches the trigger
Works very well fot me
What about if they get teleported?
I'd make a check in updates that checks if a track is currently playing and whether it matches either the player being outside or inside, would that just not work?
While being teleported the inside reverb from presets is triggered
So you need to set in there your ambient volume to 0
So when you get into facility the ambient stops
And when you leave, player touches trigger outside and the ambient volume is changed
Its just more primotive
I tired to make outside audio reverb to change ambient volume
But for some reason it doesnt work
Zeekers really should make this game's code more flexible
I used that on my catalyst moon and it works for now
Noice
Thanks! I'll see if I can figure out something a bit more dynamic as well :3
This is probably going to be helpful for me too! I’m almost at the sound part
Made some really good progress today on the ||interior|| I've been making :3
oooooo what stage of dev are you in right now?
Still making ||tiles||, but I have most of the basics down
doc i dont wanna open my spreadsheet anymore
tolian just released 2 more god damn moon
I know Wesley is LYING and has like 10 more in the works rn
Im going to have the entire galaxy
I look forward to your cooking
Accurate
Still very much WIP, but I'm going a bit bigger with my entrance
too symmetrical
or well
symmetrical aint the word
theres like no variety? im not sure what the word is actually lol
Still very much WIP
Nono Its either perfect now or never
Also doesn't mean I can't give feedback smh :p
10/10 would walk into this room
I'm gonna put one guaranteed rubber duck in the middle and call it done
I wonder if you can mess with scrap sizes
9.8/10 i would stand in that room for a couple seconds
Just one giant duck to rule them all
Ofc, but there's plenty of variety planned 😋
You could with prefabs probably but then that's pre-placed
In reference to scrap size
I'm absolutely gonna do that at some point
Someone make a bank interior where I get to rob the safe with the big rubber duck
Don't stand too long, I foresee this being a popular coilhead hangout
Oh my god can I put a prefabbed enemy in an interior??
need time
I think so?
Yeah but didn't that cause problems?
I don't think you can spawn pseudo custom enemies naturally through vents though unlike natural moon spawns
If you're referring to the spore lizards kissing I fixed that
I'm half referring to that but I mean if it's fixed it's probably okay, just as long as other values like power etc are accounted for when you put the pefab in there
You should be able to customize the prefabs otherwise though
Too uniform?
In theory it'd be possible with a plugin, but too much work lol. If I ever do put in an enemy, it'd be a single one if any
Now just putting static models and ambient noises, on the other hand...
Imagine for example you're making your first minecradt house, you put all the torches evenly spaced etc, uniform is a good word
And yes I did compare this interior to making your first minecraft house
Lmao a fair comparison since it's my first interior, but industrial things tend to have uniformity to some degree
Enemy prefab could work great for specific hazard or unique methods of killing people who fail parkour
Not if its rundown with monsters but I see your point
Ah yes, the "Pit o' Jesters"
payday map in lethal company
perfect
"The room where a Nutcracker can't walk to you but can still shoot you"
...blob pit
Ngl someone needs to make a moon thats basically a bank heist, idc if there's no randomness in it
No interior, just prefab scrap
Very fair point here tho, I should break it up a bit, like I did with the lightposts on Triskelion
Uniformity is a myth by Big Symmetry made to sell two of everything across an axis
wait is this for a moon or a new interior?
||interior||
will it be apart of your moons mod or as its own interior
it's for my minecraft server
same
I host a modded minecraft server every summer with my slaves- i mean friends
Every year the theme is different but follows my FiF naming scheme
Forged in Fire -> Forged in Flames -> Forged in Fabric -> Forged in Fear
i miss those times 🥺
making the custom modpack and playing on a small server
and everyone gives up and doesn't play (or pay) for a few months
i tell them it's closed and hear bitching 😆
classic
thats why its become a summer thing
you've given me a great idea
plus keeping a minecraft server open long is expensive
true
i mean - for me it was something like 7$/month
so not much when working full time
Yea now that I have more income its gonna be easier
ooo
oh boy
I made my modpacks racist
And heavy
i've made a script to check the server's performance and pause the pregen after 5mins of high CPU usage
cause my hosting was ass
pregen was not a choice, if we did not pregen about like 1000 chunks the TICK OVERLOADS WOULD GO WILD
My favorite part was the ticking entities that once loaded would-
the server
just poof
don't remind me
once the TPS went to like 4-5 when nobody played for a week
debugging that was fun
turns out: we've added a mod to generate manure from animals
and every single one of them shat every 10 minutes
there was a chunk near spawn with ~16K items being constantly ticked
fun
fun
we should minecraft together sometime
Ill have to hit up all my old usual mod makers
I know minecraft is eternal but its not really living rn
hopping the modding community has been doing alright since I last checked in on it
truue
haha
yes
yes
Teach me your ways
I've been trying to set up a modded monthlong event for a community server I host but haven't settled on a modpack yet
And last time I made my own it didn't exactly go well
The biggest issue was balance, a severe lack of direction, and the biome data getting completely set to a different seed in a Biomes o Plenty world despite the worldgen staying the same
Dawg
Everything requires
Extenesive knowledge of the mod
And the config
Yeah, hence why I want to probably go with a premade modpack
I was thinking better minecraft until it turned out to be too vanilla+ with not enough content
and apparently also sucks according to the modding community
but lets take this to dm cause if you're down I'd like to have an extensive conversation
I only want solace, so how do I install it individually?
You can't
But you might be able to disable the other two
Oh okay. Thanks!
@limpid portal how do you set up the colour for your terrains on your moons?
im making a footstep dust system where it uses a raycast to the terrain from underneath the feet and grabs teh colour of the terrain
works for vanilla but its error'ing out for custom moons
only tried asteroid and auralis so far
off the material's colour?
very suprised that works in vanilla
lol, i've never implemented something like that, but yeah it works in vanilla
it's given me proper colours, how should i be changing it?
cuz colour on the material is added ontop of the basemap itself
hmm true
like .colour has inherintly nothing to do with the actual textures on the basemap
shouldnt it atleast give me white though? It's been giving null errors
its possible there might not be a renderer on the collider object
do you know what i should be using then?
I wish I had a great answer for you
lol, its alright, ill give it some extra checks, and see what i can mess with
In the future you'd probably have an ok time using my custom footstep stuff but even that is highkey messy as fuck because it runs into a unity limitation
most of the footstep stuff works fine for my code, just the particles's colour that comes out needs to be done better
ah ic
@formal thorn theres a good chance only experimentation has a material colour 💀, i think they all have renderers though
their all going to have renderers
the assumption that will grill you is them being on the same object
ic
and yeah the colour stuff will not be fun
annoying that i only tested with experimentation at first and it worked lol, doing .material.color on other maps just gives the base 1 1 1 1 for a r g b
@formal thorn i found a reason to yell at star
for some reason the snow footsteps just, get put on whatever is on top like my enemy?
inb4 its my fault not his
Why would you do that Xu?!
😟😟
Batby pretty much covered the terrain stuff for me lol
I don't think that's either of our faults actually, probably a unity quirk or something related to how Zeekers set up the footprint scripting
i'm sorry 2???
hol up i only saw 1
Zenit, Nyx
Yea
Also what’s up dude, been looking for you, u alright
yeah i'm fine
@limpid portal Do you plan to add compatibility with Sfdesats mod celestial tint?
Yep
While I have been cooking up the new stuff, I've also been playing the Mega Man Battle Network collection 🤭
my only guess that they're on the same layer or smthn weird like that lol, pretty funny bug though
The only one that wasn't already tagged in a compatible manner was Solace, were the other two not working right?
I think someone needs to do some spring cleaning
ohhhhhh i love this so much
Wait til you see it in a non dev-setup way 🤭
i can just imagine seeing a thumper through the gaps in the shelves and trying to stay out of its view
Are we getting drivable forklift too?
Here's a better representation that's not cluttered. I'm excited to have a loadable dungeon so I can see how LC's shader looks on it lol
lmao I wish
It looks great
will this be compatible with cullfactory out of the box
Not sure why it wouldn't be
I'm pretty sure it makes use of dungen door mechanics, so it should work fine
there have been a few interiors that weren't compatible due to various reasons and had to be updated, so i was just curious. if you need more info on making everything compatible i would ask zaggy
Zaggy can make cullfactory compatible with ME 😤
okie dokie
It would be nice if the lights dropped some electric particles occasionally
I'll give it a try! Last time I tried to use particle effects it was pretty performance heavy, but that was probably due to the amount of area I was covering.
Really? My giant drops like 600 particles every 4 seconds due to dust and I don't think I got any performance issues
I had a lot of snow particles on Auralis in the early stages
But yea it should be negligible in this case
I think i remember that lol
Aw man..
Hope you use baked light for these rooms or it might lag 😅
Baking light bloats file size tremendously lol, but I'll keep an eye on performance.
I'm not even sure how I'd bake the lighting actually, tiles are prefabs, and they don't exist in the scene until procedurally placed
🤔
Well I'll burn that bridge when I get to it
First thing is to actually get a working version out lol
There's always some option hidden somewhere for real time and baking
Maybe not on the light itself, but smthn you'd attach to it
I'm not super familiar with baking lighting, but doesn't it bake the scene?
baking lights is only applicable to scenes (im fairly certain)
just have it depend on cullfactory
this game doesnt use baking
Does baking lights mean predetermining shadows instead of raycasting them every frame?
UNFH, THAT LOOKS SO SEXY. Frikkin needed a environment like this for certain moons ngl
Masa can openly talk about it now right
If no spoiler, you may speak
That’s sick MasterLancer, well played 👏
I've heard of star, audio, knight, lancer, but MasterLancer???
that nickname implies something...
I prefer Commander for my Starlancer rank tbh 🤭
Master General Commander Captain Starlancer 🫡
tryin to use the sci-fi assets that starlancermoons uses (which is why i'm asking here, assuming you know something about it) yet all the assets are completely magenta
@limpid portal gwagwa
Select all the materials, then up in the toolbar, click edit, go to rendering and find the option (nested in there somewhere) for converting selected materials to hdrp
If that doesn't work, you'll just have to manually set each materials shader to hdrp/lit and assign the textures yourself
@lone roost
thanke!
this is amazing, can't wait to see it
Thank you! ✨
This is subpar, im intrigued
These are some very very big rooms, hopefully they don’t become a pain to travel across :)
don't worry, that's just the entrance
I feel like this is exactly what the interior space needs
The only thing similar is the SCP dungeon but that's very stylized and concrete
Really awesome mod, but for some reason the ai fix for it makes enemies have really really low spawn rates and only pickles will spawn as scrap 😭
I don't think that's the AI fix doing that?
are you sure it's the ai fix? i have never seen it do that
That's 100% not related to the AIFix lmao, none of its code touches spawn rates or scrap 🤭
Also here's the SLAI thread for future reference: https://discord.com/channels/1168655651455639582/1206494982521753620
my bad reinstalling fixed it lmao
This is so sexy~ 🥰
maybe i fookin will
(probably not the initial release tho)
(also I don't know how to access your dungeonevents if that's actually a think that can be done right now)
ExtendedDungeonFlow.dungeonEvents or whatevs
At what point are you in developement? It looks so cool
Uhhh probably not too far from an initial release actually. I have a few more tiles I wanna make, then me and my friend will beta test it
Someone send a message on this discord, anywhere at all, and I'll ban star!
(/j)
.
Wow that's depressing
u kno how it b
The map reminds me of the old old halo corridors and insides lol
Feels like imma find a random weapon in the corner
ohhh yea same
Found the code, def gonna use it at some point
onEnemySpawnedFromVent(play Airhorn.mp3)
I wonder if that's a mod already
If it is, probably not in the way you'd want it to be
Probably not lol, though I'd love to see a custom Bozoros interior that has that as a random chance
but a clown horn sound, ofc
new interior looks sick 👀
Gives me goldeneye vibes idk why
the interior seems to have textures on the outside for some reason
The interiors out already?
no i am just pointing it out based off the images
Can't tell if this is a silly or if you're comparing it to how vanilla tiles are see-through from the outside
is it fine if I copy this thread and just paste it onto mine? I like the wall paper
/j
i think the latter
The thing with vanilla tiles is that they're just planes with one-sided materials, which is better in the sense of being able to view the generation in Unity, but I'm not gonna modify these store assets for that since there's no gameplay impact lol
I'd say it's more complicated bc there's more stuff that you're required to keep track of, since you're now dealing with scrap spawns, hazard spawns, and enemy spawn placements
Also having to learn DunGen basics is its own beast, since the whole doorway system can be finicky to position correctly, especially when prefabs have custom pivot locations
@limpid portal did you have problems with your dungeon being fullbright? and how did you fix it
Regarding a specific dungeon or the moon?
the moon
Make sure your sunanim container has the correct direct and indirect lights assigned
ok thx
And also that you aren't animating the lights "enabled" properties
i removed the indirectlighting, then added it back, but didn't assign it in the container
I tried to do that at one point so I could have the moon cast shadows and it broke the heck out of the lighting
ahh might be the cause then
how long till the interior comes out?🥺
So true
To give y'all a real answer tho
Once I have a decent initial version of the interior, my friend is gonna help me beta test and see how it feels
While I'm waiting on them to be free at that point probably, I'll polish up the moons for update
And then I'll release them simultaneously with the interior becoming the new default for Auralis and a high chance for Triskelion
I'm excited for the interior
we need more modded interiors
I also never could find an interior that fits your moons themes
sickk
Hghhh Audio Knight youre such a chef. Can't wait for the interior to come out! <3
It certainly helps that it's the same asset pack 🤭
Sometimes imposter syndrome kicks in and I feel like I'm almost cheating using other people's assets, but I have to remind myself that everything around those assets is me, I'm the one choosing layouts, designing the environment, setting things up so that it's a fun and balanced experience, and then I eject the dumb imposter 😤
There are 0 Imposters among us!
the thing about using an asset pack
theres a reason that pack exists
to be used
by people like you
Most of the assets in the base game arn't even zeeker's. Don't feel bad about using an asset pack XD
Indie dev gaming tbh
Kitbashing is an art I tell you
✨💙✨
My GF wants me to make a pirate game. Nothing on the market gives her what she wants 🤭
i read that wrong the first time
good thing i dont ban on first sight eh?
Lmaooo I had that same thought at first and I was like nah, no one else will think that
That’s why I started but never completely finished a Dragon Ball fighting game
I have been learning modeling and the thought of making an interior caused me to get burnt out
I was going to make one everything from scratch
Then I realized how much work that would be
the free asset pack is a free asset pack for a reason
Like sea of thieves or something different?
Fr fr
Sort of, but no big open multiplayer (safer seas exists, but she's run into some stuff locked behind high seas)
sorry, i didnt see this earlier, this aint imposter syndrome, this is protagonist syndrome, you're sicker than we thought 😆
I'm gonna dropkick you lmao
Any possibility of making individual downloads for each of your modded moons in the future instead of it only being available through the current bundle?
Since its possible to use the LLL config to hide the moons, my current plan is that I will not be releasing them in standalone form.
I see. I personally prefer having the option to only download just the moons I'd want on my mod list to save up load times and disk space.
I understand where you're coming from, but my moons are comparatively lightweight, clocking in at just about ~100mb for 3 moons
Yeah, I'd say that's still a reasonable size. Thanks for answering 😃
The new interior looks great btw, gonna be looking forward to it. Is it also going to be bundled in or be posted separately as its own thing?
Thanks! It'll be its own mod and my moons will have it as a dependency so that Auralis and Triskelion can have it as the default interior
will it have a default interior size or will it be based on the moon its put on
Probably just based on the moon. That might lead it to be pretty big, but I'm not sure if there's a way to enforce a limit. If it ends up being mansion-esque in its overall size per multiplier, I'd like to set it to dynamically set the dungeon size to 75% of its set value to prevent it from being hilariously large and empty as can happen whenever moons have large mansion sizes
are you gonna have size settings in the configs?
I'm not sure what you mean. I haven't finished up everything yet, so idk how that would be done
like how the office interior has this config setting
Ahh okay, I'll look into that
Okay so, none of these are shadow-casting lights which means there should be minimal performance hit to them, but I wish there was a better way to make something glow besides the crappy emissive map (which doesn't actually glow)
I put like 7 tube area lights around to the big things and each small thing has a rectangular area light for each of its little modules (4 in total)
if anyone has a better glow solution, I'm all ears lol
Well actually the tube lights look better than rect, so I've swapped those now
Being able to rely on bloom would look nicer ofc, but not every moon maker is gonna set up post processing
looks great
Technically with emissive map, if you make it a real time and give it a script that changes the emissive value, the nits or EV0 through two constants, it'll glow and dkm
Dim*
Doubt the performance hit would be noticeable
Yeah, I meant actually emitting light tho, my bad
Hm
I might be wrong but I assumed emissive was emitting light
Atleast from my tests
Hmm well kinda
You're probably right
Yeah I see what you mean
It'll do for now though, it's a unique room
Tbh you could make a small object, parent it to a spot light or whatever and use that
This is my current solution, not sure if it's in-line with your suggestion
actually lemme test spotlighting it
Yeah just try different lights rather than just area
are you making an interior?!?!?!?!??!
bruh, you're late 🤭
nonono lol
I'd give it a birdie on a 5 par course
Like it's good, but it's not an eagle
Definitely not an albatross either
Well I'm not great at golf, so
Yeah we don’t know what that means
I tried some other types, but tube area lights seem to work the best for this purpose (at least in Unity, we'll see how everything looks in LC later)
I moved them around so they're illuminating flat areas instead of the corners for better light dispersion, and I decreased the range on the smaller objects so they aren't illuminating the floor through themselves as much
I know the scoring, I was just being silly :P
Birdie/Eagle/Albatross are 1/2/3 under par respectively
Are those fire exits in place of normal doors? Or is there something special about this room…?
It's just the way DunGen needs to be set up lol
They are fire exits
but not guaranteed or anything
Wait Albatross is actually a golf thing??
I thought they were joking
Yee
pfffft
i have 75mb for one, gwuah
The biggest open secret of game dev (and general media) to me is that assets are used everywhere
They exist to be used, and a lot of people apply them probably much more than most people realize
so I wouldn't worry at all about using them, since its how they're applied that makes or breaks whether something is good and all of your stuff absolutely kills it
I love it, i know im a nerd and such but anytime i see this style of interior I immediately think alien. It looks amazing so far
You can set up a local volume that has a weaker bloom effect for that tile, or multiple smaller but stronger volumes on each tube.
True, my main concern there would be if someone did have PP already then it'd throw it out of whack. There's no perfect solution probably, but I'll keep at it :P
Ripley my beloved
Alright y'all, I've got one more tile I wanna make, then I'll finish setting up the scrap/hazard/vents and see if I can get it working in game 👀
Inb4 it doesn't work
Well it won't be shared until it does, so you'll never know
I'll get a hint when you provide 0 updates within 24 hours
@thorn warren you might be happy to hear that I've randomized whether the various lights are active or not to further decrease the uniformity of the tiles
thats nice, did you attach a script to the lights for this?
Nope, just using the DunGen local prop set to randomly pick whether a version with the light is on or off is placed. In addition to removing the light, the off version also has a different material for the bulbs so that it doesn't have any emissive properties
oh nice
lmao it still isn’t done
Was able to get a custom logo made and integrated last night though
Bananaaa
Several bugs on my part, but I've loaded it in game!
Now that that's accomplished, it's just tweaking and polishing :D
Still things to iron out, but WORKING DOOOOOORSSSSSS
OMG YES YES YES
it looks sexy, and now I can't help but wonder if they can somehow be made to temporarily lock
AYYYYY
Imagine a door concept where you can lock it from one/both end(s) to distance yourself from an enemy that can open doors fast
I might actually have some spawn in with the same mechanics as the big doors in the factory and have the access pad be red
🥰
I'm thinking of like.... friday the 13th(?) gameplay mechanics of how some doors with a key or a board can be locked up
🥺 holy shit Masa didnt even have to suggest it, you just did it yourself!
and an enemy can bust through eventually, and it destroys the functionality of locking it temporarily again
that's a mod idea for somebody
randomly spawns like... lock-bars on some doors on one side
Yea that'd be a bit tougher 🤭
yeh - for your doors I was thinking of keycards spawning instead of keys, and depending on the card - you either use it to lock it temporarily, or use it to unlock a door
but I suppose you'll just use the default key for your doors 😅
Was already planning on keycards actually
o:
just needs a model swap really
are you going to be the first to use a different item to unlock a door? :3 a consumable one actually
¯_(ツ)_/¯
although I guess there once was that mod that used shovels to bash doors open
but I mean used in a "Key" sense
I might be one of, if not the, first to put out a moon mod, code mod, and interior mod
Stonks
From there I gotta do some custom scrap for my moons and an enemy mod
This is how the fire exits in Gordion Sector-0 work
They’re really cool
It’s a little hard to explain
But there’s a power panel outside and a shutter dool
Open the panel and flip the switch, the door opens
With a narrow room that has the fire exit at the end
There’s also a panel inside the room
How do monsters interact with these doors?
It uses the basegame interact trigger, so it should function normally
Haven't done any extensive tests yet
Good thing to keep in mind tho
The interactivles are synced?
Skull Crusher
sorry
If it’s using lll all that kinda stuff should be synced
Is that stuff released???
My hype for Oobl can barely be contained
Batby and Skullcrush running dem torches on your statement xD Also Desat made a code right?
please dont throw bricks at Masa you know what Masa means with 'code' 😭
we need more Alien representation in this game
I mean COME ON
looks very big
#1208886415027343360 😩
✅ They work for a mysterious company to retrieve cargo
✅ They have to deal with monsters on foreign planets
✅ They use a computer terminal on the ship
✅ All the workers are just as expendable as the next crew
ye
redsun
WHERE IS OUR ModelReplacementAPI EllenRipley Character Player Avatar From DeadByDaylight with Jiggle Physic 🗣️
||Red Sun over PARADIIIISE||
||IM FUCKING INVINCIBLE||
Thy pt th mmstrcf nda sod
Which model is better 🤔
dbd mentioned 😧
Her likeness is... weird in Dead by Daylight
dbd is weird in general
chief mind telling me what you are doing on that mountain dew?
eww wtf
She kinda looks like Jeanie from Ferris Bueller's Day Off
Oh wasnt that updated?
This might be gross to some, but I think I have to side with Fortnite on this one
I can hear all the boos and hissing
you know what? i agree
this convinced me
This is what Masa remembers atleast from DBD, but hey, isnt there a Alien Isolation Ripley?
sir, gaming
respectfully, sir, I am a pro gamer and refuse to be treated as a second class citizen
idk if you guys were referencing something or not
its late
i'm tired
Someone is cooking 👀
looking good
afaik yeah
(I’ve only tried it on singleplayer lol)
The most underrated part about this interior is the actual versatility of it's theme. Out of all interiors, this fits on the most moons, vanilla or modded. excited for the release 🔥
I didn't model anything, these are free on the asset store
Oh :(
You can use pro builder to do basic modeling in Unity tho
Just in case I misunderstood, putting the tiles together I did in Unity, but I didn't make any 3d models
you think im able to make tiles in unity with tools like probuilder?
Not sure lol, it depends on how complicated you wanna get
For most applications I'd still recommend a blender -> unity workflow
It's one of two "unique" rooms, but I haven't implemented any apparatus mechanics yet
Will the unique rooms serve a purpose? Something inside them?
Eventually :3
looks like something The Combine would make
@limpid portal
I believe Lethal Quantities is lying to me.
Auralis still has Forest Giants spawn correct?
It still does it was lying to me!
While were at it. What is the spawn weight for the Forrest Keeper on Auralis?
I think 60 but I'll check later
75
Interior status update: After beta testing with my friend, we found some desync issues with the doors and he gave me some good feedback on both the visual and mechanical design of the tiles. In addition to taking my time to give y'all a good first release, I'm also somewhat waiting for the next LLL update to drop before I push any more updates myself. Big changes are happening, some that I'll be able to take advantage of, others that will require certain changes on my end, so it's best for everyone to not rush ahead here :3
👍
the moon indoors for my friends was facility while i had mansion (Solace)
does it work with LLL moons?
Yes, it pretty much fixes current issues with LLL until the next update, especially desync issues
awesome! i'll try it out
At least I’ve never had any desync issues since I’ve added LLLFixed
seems to still have weather desync
LLL fixed doesn't touch weather, weathertweaks fixes weather desync
ah alright, thank you!
harvest moons
oh um
just remembered
even though I should've randomly pointed it out like a week or so ago- the dropship music is very far off the actual dropship in solace .- .
iirc already fixed the the next update
classic lenny face
( ͡° ͜ʖ ͡°)
Aside from some tweaking of values, I've got the interior pretty much how I want it for now :3
Still gonna wait until the next LLL update to release it, that way I can bundle in the extended dungeon flow and have the default values a bit easier for me to tweak
looks awesome
Oh I love the variety in tile shapes, lots of circular/rounded edges, the one corner tile that bevels but also does a hard turn, and you’ve even got a straight-up triangle!
That’s really really cool
Thank you for the kind words! This asset pack has been incredible to play around with 🤭
I can’t wait to see it in action! You’ve got a great eye for unique designs and having an interior with unique shapes really helps it stand out. Even if it was just a bunch of boxes which technically you can say it is since it’s a warehouse haha, if it provides a visually-interesting space to explore, it’s still worthwhile!
I can't take all the credit design-wise, my friend has a degree in game design and has tossed me a few ideas and sent me some Metroid Prime screenshots that were great inspiration 🤭
I hope you'll enjoy it!
Figured out a mistake I made when bundling the textures for the dungeon, so doors are pretty now
you know what
i just figured it out
its not the textures that are the problem
things look too flat for the textures you're using, atleast from the pictures they look like they're just walls without any depth to em
I see where you're coming from, especially with those pics. Here's a hallway showcasing some of the improvements I've added, like occasional missing doors and pops of color, as well as the walls having some depth to them I think
Metroid Prime being a inspiration is actual FIRE. Such great art design coming from that fame tbh.
Can't wait for the next LLL update to see this. This is a MEAL and a half 💜 and it makes Masa very excited for the future aswell
Thanks Masa ^^
Thank you for spreading love on your work and sharing it with us all. :'D
Horrible, absolutely terrible
(I have to balance the force from masa complimenting it)
youre next.
maybe not for initial release, but I'mma see if I can get these working for big doors
Beeg
Blue
the size of the rails make it looks scaled up, or am i just crazy
The railings are the same size as on Triskelion
It big
it big & thicc
( ͡° ͜ʖ ͡°)
At some point I'll tie in an event to that room
These particular generations are on Experimentation btw, so that's a vanilla global fog effect
I never really thought about it, but I don't like this vent
LethalPipeRemoval can get rid of it I believe
chaos gonna grab u from the vent 
I meant more as a fear, like Arterra said
Ah gotcha
Idk if anyone has gone to Auralis when it's eclipsed, but it looks amazing
Top 10 vacation destinations fr
It's terrifyingly beautiful
It's beautiful until you see a Bracken grab your friend off in the distance
Then it's gorgeous
My first memory of Auralis was returning to the ship after the radio sudddnly went static to see a blood trail and the mangled corpse of my crewmate. The outdoor bracken claims another soul.
We've been super anxious about eclipsed auralis trips because its hard enough LMAO
We almost went to it though on a older Auralis version because a certain friend likes just going to a eclipsed moon and screwing us over without telling 😭
The view is worth it lol
Will have to consider it then huh? 😩
I love how it never got pointed out that, despite what my readme says, StarlancerMusic was in fact not compatible with Yoshify's Disc Jockey boombox mod by default. When I release my next batch of updates, the readme will be correct ^^;
Will they always show up on the list or only when you enable vanilla songs in DJ?
As of the current release they only show up with the vanilla tracklist enabled.
And I thought I had fixed it earlier, but turns out that, of course they're showing up in DJ, I have it with the DJ-friendly folder structure. So now I'm set back a bit cuz they're not injecting into the vanilla tracklist like I want, but at least I found some progress earlier with having it work for both
take it as a sign that no one used it maybe, also i might make a jukebox furniture item later if im bothered enough that u can just feed .wav's and stuff to, it doesnt seem difficult
why does it conflict with discjockey? 😮
Less that and probably how discjockey works to begin with <-- my guess
It's not that it conflicts, it's just when I released it I was mistaken regarding my mod integrating into DJ if it was present. The goal is to have the songs be present regardless of using DJ's vanilla tracklist option.
The first step is to have the songs set up in the mod under a Custom Songs folder so that they're visible to DJ by default. Easy, done.
The second step is to have the songs inject into the vanilla AudioClip[] musicAudios so they appear on the boombox for people that don't have DJ installed. Using an assetbundle (as in the current release) made this also easy, BUT what I want to do is not use an assetbundle, bc unfortunately DJ can't read the files from inside an assetbundle.
Loading local files into the musicAudios array is the roadblock I've run into
I've spent enough time on this unfortunately. I've been planning to change the audio format of the songs, so next update when I replace them I'll just edit the readme with a note of how to get the songs to appear if using DJ
Bums me out a bit bc I wanted that innate functionality, but it's not as important as the other dishes I've been cooking
Hey @limpid portal
Would you be interested in looking into adding achievements that are specific to your moons using this?
#mod-showcase message
Ooh that sounds like an interesting idea. I don't have anything implemented yet that's achievement worthy, but that gives me some ideas 👁️
What do y'all think about achievements that require death to unlock? Like, dying in a manner unique to the moons
I think it'd be better for achievements to be, well achievements
Something we need to work for and feels great to accomplish
because I just see myself dying on purpose to get them all lol
drown 100 times
Fair fair
That can be base game
I was thinking more like ||freeze to death in Auralis' water||
But I am doing something like, die to the giants feet
Witness the giant being eaten
Etc
Yeah original deaths could be cool
something new
gold and glory:
get shot by a nutcracker while standing on an extension ladder with an inventory full of gold bars
New mod idea: Having 4 gold bars in your inventory acts as body armor and reduces incoming damage by 25%
it's kind of easy
need something a little more complicated
and live
yeah sure reduced damage, but good luck trying to outrun it with all that weight lmao
oh wow I need this!!
A ton of ideas came to my mind
Is it hard to implement @mystic radish ?
idk I didn't made it lol
@limpid portal Triskelion is gonna have 2 interiors that will work on it really well it seems, the one you're working on and I think the new Interior @tepid raptor made for Sector-0 would work really well too 😄
Nice!
How close is your interior to being released btw? ❤️
Pretty much done, just waiting for the next LLL update :3
Ahhhh 😄
Yeeee it's shaping up to be a banger
I wonder if we'll get the LLL update before v50
Yeee I've seen the previews so I was hoping it was gonna come out soon 💜
Really depends
I almost want to wait for v50 slightly because next lll will require authors to make some small changes
I somewhat agree, I just wish we had a concrete v50 release date
Either way I need abit more time to get everything setup the way it needs to for the future so in chillin
with the way zeekers made lethal company so far. i wouldn’t be surprised if he’s caught up trying to fix whatever new bugs that came with the new content he added.
That applies for most devs but ye
He did share that he has a list of things he wanted to be fixed before the release so yeah
As long as he doesn't make SLAI irrelevant :'3
I have a question
Are there ever any bugs you have to fix yourself in your code for a mod to work
But your mod breaks in a game update
Cuz the bug you had to fix got fixed in the main game?
possibly yeah
Is that something you're worried about with v50?
yeah
Ya know, it's cool being able to talk to you
I'm not used to being in communities and being able to directly interact with people who make cool things
haha 😭 i do be just a guy
modding communities are great because its a good gateway into mixing users with devs I think
He's just a chef, he puts his chef hat on one head at a time
How many heads does batby have???
||That's classified||
less than infinity and more than 0
The other concerning bit about my statement is how many holes his hat has
@limpid portal Big boi looks so silly on Solace but I love it, it looks even stranger when he spawns on Triskelion XD
btw wasn't there supposed to be a Solace update that added grass ?
Yep, that'll be the next update. I got sidetracked with the interior and now that v50 and the next LLL update are on the horizon I figured maybe I should just wait and release everything together at once
Any other changes will be made to Solace's visual?
i like adding them as a low spawn chance on auralis. Me and friends always get excited whenever one spawns in and messes up all the normal giants for us as we're heading down that long path to the ship
I tend to adjust lighting and fog elements here and there, but the only other major thing besides grass is that I dirtied up the landing pad
omg I love that! Such good theming there
anywhere where there is giants i tend to add them with a lower spawn rate
I honestly wouldn't use that mod cuz the design is too goofy
yeah same
im sure the creator probably put 0 work on the design, probably stole it off of some sketchy website
That’s so true Xu, I hope I never even talk with that creator
it's okay Xu. maybe not everyone likes it, but i think there's a good amount of people who do. just look at your download count. i love your mod and appreciate the effort put in it. im honestly impress by how many firsts you've done for such an ambitious mod.
damn, thats nicer to hear than you think 😭, anyway ill leave before star kills me for getting compliments in his thread
🤣
@limpid portal does ghost girl spawn on your moons at all? I'm gonna guess she probably spawns on Auralis lol
Just adding the custom moons she can't spawn on to my ghost codes config lol
She's a very rare spawn on Auralis and Triskelion (weight of 2 lol)
I'm surprised you didn't give her a higher spawn chance on Auralis since Auralis tends to be in line with T3 planets 😆
I figured she's too much of a nuisance with all of the giants and dogs that can spawn that making her too common would just be unfun
Haha fair
I try to somewhat balance my moons for people that don't wanna spend time configuring everything 🤭
ayo??? how does starlancer work with custom enemies?????
i though lll was broken
Use LLLfixed for now
i am using it, i thought it had the same issue
until i saw enemies on auralis lol
She coming for you
@thorn warren come get your child
i should probably get around to allowing them to damage baboon hawks
dunno why but i've been pretty lazy about writing 2 lines of code for that 😂
HE DOESNT
then what killed them
oh?
do they kill each other??
it only checks for dog afaik
Weird, I wonder why it murdered the baboon hawks then xD
it proly didnt
i never saw them die, i saw a pile of their corpses at his feet
my best guess is my friends did kill them, and then a surviving one ran off with the bodies and placed them in his nest, which also happened to be where the giant was stomping
since we got sell bodies on
hmm i wonder if it'd be better to disinclude some enemies rather than include all enemies
uhh... depends
If you're basing it more off vanilla, than disincluding makes more sense, since vanilla likes to hardcode certain enemies to interact in certain ways
Personally tho, i prefer it when enemies have more kinda general behaviour that applies to all, it leads way to more emergent gameplay and dynamic stuff which i like
Like a player being able to lead any enemy they encounter outside, such as ones from lethal escape or ones that are coded to spawn outdoors like in Starlancer's moons, to a redwood giant to try and have him step on them
the lighting issues are sometimes bright lights that flicker when inside the facility
i forgot if it happens on vanilla interiors or not
What moon and what interior have you noticed it on?
but its probably not an interior issue since it only happened when on your moons and happened way too often to not be a moon thing
Could be a light limit
SDM and Sector-0's interior, on trsikelion and solace
it might be tbf
While working on the warehouse I discovered you can only have 64 area lights on screen so depending on generation it could be down to the interior
so prob a bad interior+moon mix?
Possibly. Tri and Sol aren't very large dungeons tho
But try those interiors on a vanilla moon please
I don't wanna chase ghosts rn 😭
Oh right, I forgot for a sec that dungeons have a size themselves
never happened on rend and rosie's moons
lemme try with just your moons and the interiors
Rend has a small dungeon multiplier, try it on March
oke
Warehouse has a lot of potential light generation and I've managed to have it not flicker on Auralis, so I feel like it has to be interior-related
Maybe I should come up with a better name lmao
Yaaaay not my fault :3
for sdm it was prob due to default size bright preset + what we already had in the ship
...and sector 0 because of how insanely large it is
Well in other Warehouse news, I'll be peeking at the breaker box and big door stuff today
Its fixed btw
I cut down the size a ton
Its actually manageable now xD
@limpid portal
I cannot remember if I asked this already. What was the spawn weight for the Giants on Auralis?
@vocal turtle
Ty so much!
I lost my note of it!
oh yeah
Roger
the new ||old birds (mechs)|| seem like a nice fit for Auralis
wuh
absolutely not
how tf are you supposed to get back to the ship
those things have better sight than giants
you cant hide even with buildings around
the trees?
they have rocket boots plus rocket launcher
how are you supposed to hide behind a tree before you're exploded away with rockets
ah about that, apparently the rockets are designed to shoot around you, not directly at you
so if you stand still, you don't get hit
true since that guy is on this moon
well mechanically it might a bit rough, but aesthetically i'd say the ||mechs|| fit auralis pretty well
especially with that new starlancer interior coming out
spoiler
cuz they do kill giants
100%, got it
they do annihilate other creatures
but nah, I might make it super rare if I put them there at all, but I have a different, un-created moon in mind that they'd be perfect on
Has anyone tried spawning one inside? Does it break the game / do something differently?
gotcha
.>
The moon I have in mind would have an extremely difficult exterior
now you have my attention 👀
||old birds|| make any exterior extremely difficult
please 🙏
AYO
don't add them everywhere 😭
do you want a ||military installation moon with turrets and landmines placed outside||
jesus
bruh
that sounds incredible
Solace > Easy
Triskelion > Medium
Auralis > Hard
NewIdea > Hell
yoooo post auralis
oh shit
Inside loot would be baller as hell ofc
make titan 3x higher ||with oldbirds|| 🤭
does that mean auralis is getting nerfed?
and it wouldn't be as jetpack cheese-able as Auralis
god no
auralis and triskelion are perfect
ah, but it's currently better than that new vanilla moon despite being cheaper
scrap value i mean
and play well
not general difficulty, that's fine the way it is
Auralis will get some optional exterior mechanics at some point (same with Tri and Sol)
I saw some reports that the new moon is hidden? What's its cost?
and the scrap is absolute baller
I see, so like 10% less than Auralis on avg then
Yea if that's the balance Zeekers wants for vanilla I'll adjust it
gotcha
Since modpack makers and other modders can adjust it themselves if they feel it's too high
true
tbh i have a feeling zeekers might tone down the price of the hidden moon
to like 1000
because jumping from 700 to 1500 is a bit much for most people
I've considered a bump to 1250 for Auralis, but 1k would probably be a good all-around number
idk how difficult new moon is obv, but Auralis is risky and I think that justifies a more moderate price
extra
extremely
its almost impossible to survive
new moon is rough if you don't have jetpack
there is no counterplay against those ||mechs|| right now
besides standing still for the rockets i guess
somehow zeekers did it
he made a moon harder than any modded moon out there
by adding a single enemy
well
technically there is
they're easy to hide from
depends on the map
that's a good point
by giving yourself a speed boost
...can they die?
only when eaten by worms yeah
damn
dunno if they can be stunned or not
worms still at the top of the food chain
havent been able to test
i've heard they can
I had a great idea but maybe I can still implement it elsewhere
Can they be stunned?
no clue
It would make sense that they could
i'll have to test that with my gf when we play tonight
Well while I make no promises whatsoever, if I do get around to that hell moon I will look into implementing
||A mounted gun battery that can stun enemies that it hits but you have to lure them into position||
But that's something I do not yet know how to do, so do not get too excited
custom programming? 👀
I think what it would involve is ||setting the stun timer to decent value and triggering the function when a raycast hits an enemy, also producing an explosion particle effect||, but that's just off the top of my head
well whatever it may be, i just hope the balancing process goes smoothly
bcuz i'll be honest the biggest threat of these new ||mechs|| is the fact they constantly camp our ship
it's why jetpack is so necessary, to get away from them as fast as possible
It'd be easy to prevent that on a custom moon, just set up the environment in such a way that having a different navmesh type makes sense so that you can justify them not venturing too close
However if they see you that'd still pose a problem
The mechanic I want would have like a 10s cooldown as well, but the big trick would be client synchronization
well, the issue is that if they spot you, they immediately ||fly high into the sky and then attempt to land on on you, dealing 70 stomp damage||
these bozos are overtuned as heck
well, ||the stomp itself is easy to dodge. but the issue is that the mech is now directly next to you||
I'd probably hand-place them on HellMoon and not let them naturally spawn
sounds like a plan
they already ||spawn immediately at the start of the day (inactive), and have a chance to activate later on during the day, similar to enemies spawning||
interesting, hopefully the retain that behavior as prefabs
it's a bit bizarre bcuz if the enemy power cap is already full, those things can't turn active, despite their models arleady being in the map
oh btw they have a power lvl of 3
What I could do in that case is ||set the power level to 6 and place 3-5 of them so that only 2 could turn active, and also hand-place every enemy with 0 natural spawns||
that could work
also i just wanna mention that the forest giant is kind of a pushover now
||dogs and baboon hawks now attack the giant, while the giant doesn't even fight back||
literal bullying
just something to keep in mind for future balancing
That's very interesting, wonder if he will later
yeah i'm wondering if its passive behaviour is a bug
||Well the giant can't die right? Do they stun it???||
It can now
uhhh
well
In this short video I will show you 3 new ways I found to kill giants!
Also watch my previous video where I killed a giant solo only with a knife!
https://www.youtube.com/watch?v=vN_Hebo1BHw
Follow my twitch channel where I stream all my lethal company content:
https://www.twitch.tv/sinik

