#Starlancer Moons v3.2.0 / Starlancer Warehouse v1.7.0

1 messages · Page 7 of 1

bright eagle
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Once

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Sorry I didn’t see I just heard it and saw the giant dot on the map near my friend

thorn warren
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Idk when you saw it, but it's much better rn

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Lol

bright eagle
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Like maybe 3-4 days ago

thorn warren
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Yeah it's a helluva lot more developed now

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Imma be pushing a config update soon

bright eagle
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On the website you can do both

onyx dirge
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In the app you can only include tags, not blacklist em p sure

bright eagle
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It’s like

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Mod contains none of these tags

bright eagle
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This may already be a thing but any chance we could get some custom scrap in the future like Wesley does? I would be down to model them if needed

brazen shore
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this threw me off so bad lol

limpid portal
brazen shore
unkempt verge
brazen shore
limpid portal
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Yea the reason behind this bug was that I somehow moved the music object in the itemdropship lol

unkempt verge
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That mod is still worth having. Doppler in LC is horrible on some stuff.

limpid portal
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Understandable, I find it funny tho 🤭

bright eagle
unkempt verge
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Well, that mod doesn't disable it on everything.

limpid portal
bright eagle
crimson helm
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Yeah agreed, I've had the idea for a while for someone to make a random list of moons per quota but this way of quantifying it sounds really good and balanced

sharp sequoia
crimson helm
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Exactly

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I've tried to make my modpack be only moons / interiors so it can be used as a dependency

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but I may consider adding it to the base pack too

sharp sequoia
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oh yes very true

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Damnnn I didn’t know about the malfunctions mod, I need it

bright eagle
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some of them sound more annoying than interesting tbh

sharp sequoia
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oh I’d disabled some in the config, but I’d keep the random routing error for sure

bright eagle
uneven plover
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hey do you use lll's tagging feature? meltdown in the future is going to do stuff with that so just make sure auralis is tagged with "Snow" and that should be everything you need to do

uneven plover
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dont worry bout it

lunar pumice
limpid portal
drowsy mulch
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Me installing Meltdown and seeing all of my snow maps have indeed melted down

stone cairn
drowsy mulch
teal nimbus
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Hey @limpid portal
While playing On your moons, eg solace ive noticed that the ambient music stops playing after you enter and then exit facility
Do you have any solution to this or should i give you my way i fixed that on my moon?

limpid portal
stone cairn
teal nimbus
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Works very well fot me

thorn warren
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I'd make a check in updates that checks if a track is currently playing and whether it matches either the player being outside or inside, would that just not work?

teal nimbus
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So you need to set in there your ambient volume to 0

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So when you get into facility the ambient stops

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And when you leave, player touches trigger outside and the ambient volume is changed

thorn warren
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Hmm

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If it works, then it's a better method ye

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Probably

teal nimbus
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Its just more primotive

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I tired to make outside audio reverb to change ambient volume

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But for some reason it doesnt work

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Zeekers really should make this game's code more flexible

teal nimbus
thorn warren
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Noice

limpid portal
sharp sequoia
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This is probably going to be helpful for me too! I’m almost at the sound part

limpid portal
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Made some really good progress today on the ||interior|| I've been making :3

fading yacht
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oooooo what stage of dev are you in right now?

limpid portal
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Still making ||tiles||, but I have most of the basics down

green plaza
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doc i dont wanna open my spreadsheet anymore

green plaza
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tolian just released 2 more god damn moon

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I know Wesley is LYING and has like 10 more in the works rn

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Im going to have the entire galaxy

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I look forward to your cooking

limpid portal
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Still very much WIP, but I'm going a bit bigger with my entrance

thorn warren
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too symmetrical

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or well

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symmetrical aint the word

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theres like no variety? im not sure what the word is actually lol

limpid portal
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Still very much WIP

thorn warren
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Nono Its either perfect now or never

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Also doesn't mean I can't give feedback smh :p

drowsy mulch
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10/10 would walk into this room

limpid portal
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I'm gonna put one guaranteed rubber duck in the middle and call it done

thorn warren
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I wonder if you can mess with scrap sizes

wicked radish
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9.8/10 i would stand in that room for a couple seconds

thorn warren
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Just one giant duck to rule them all

limpid portal
drowsy mulch
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You could with prefabs probably but then that's pre-placed

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In reference to scrap size

limpid portal
thorn warren
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Someone make a bank interior where I get to rob the safe with the big rubber duck

limpid portal
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Oh my god can I put a prefabbed enemy in an interior??

drowsy mulch
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I think so?

thorn warren
drowsy mulch
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I don't think you can spawn pseudo custom enemies naturally through vents though unlike natural moon spawns

limpid portal
thorn warren
drowsy mulch
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You should be able to customize the prefabs otherwise though

limpid portal
thorn warren
# green plaza Too uniform?

Imagine for example you're making your first minecradt house, you put all the torches evenly spaced etc, uniform is a good word

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And yes I did compare this interior to making your first minecraft house

limpid portal
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Lmao a fair comparison since it's my first interior, but industrial things tend to have uniformity to some degree

drowsy mulch
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Enemy prefab could work great for specific hazard or unique methods of killing people who fail parkour

thorn warren
limpid portal
keen marsh
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perfect

drowsy mulch
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"The room where a Nutcracker can't walk to you but can still shoot you"

thorn warren
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It's the "lag pit"

limpid portal
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...blob pit

thorn warren
drowsy mulch
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No interior, just prefab scrap

limpid portal
drowsy mulch
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Uniformity is a myth by Big Symmetry made to sell two of everything across an axis

fathom dirge
limpid portal
green plaza
keen marsh
green plaza
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Dawg

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Ironically enough

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Minecraft modding is how I got here

keen marsh
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same

green plaza
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I host a modded minecraft server every summer with my slaves- i mean friends

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Every year the theme is different but follows my FiF naming scheme

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Forged in Fire -> Forged in Flames -> Forged in Fabric -> Forged in Fear

keen marsh
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making the custom modpack and playing on a small server

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and everyone gives up and doesn't play (or pay) for a few months

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i tell them it's closed and hear bitching 😆

keen marsh
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classic

green plaza
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thats why its become a summer thing

keen marsh
green plaza
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plus keeping a minecraft server open long is expensive

keen marsh
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i mean - for me it was something like 7$/month

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so not much when working full time

green plaza
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Yea now that I have more income its gonna be easier

keen marsh
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and the performance wasn't an issue once

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only pregen made my pull my hair

keen marsh
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i've made a script to check the server's performance and pause the pregen after 5mins of high CPU usage

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cause my hosting was ass

green plaza
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pregen was not a choice, if we did not pregen about like 1000 chunks the TICK OVERLOADS WOULD GO WILD

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My favorite part was the ticking entities that once loaded would-

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the server

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just poof

keen marsh
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don't remind me

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once the TPS went to like 4-5 when nobody played for a week

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debugging that was fun

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turns out: we've added a mod to generate manure from animals

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and every single one of them shat every 10 minutes

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there was a chunk near spawn with ~16K items being constantly ticked

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fun

green plaza
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fun

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we should minecraft together sometime

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Ill have to hit up all my old usual mod makers

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I know minecraft is eternal but its not really living rn

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hopping the modding community has been doing alright since I last checked in on it

keen marsh
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truue

keen marsh
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wtf

green plaza
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haha

sharp sequoia
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yes

crimson helm
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I've been trying to set up a modded monthlong event for a community server I host but haven't settled on a modpack yet

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And last time I made my own it didn't exactly go well

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The biggest issue was balance, a severe lack of direction, and the biome data getting completely set to a different seed in a Biomes o Plenty world despite the worldgen staying the same

green plaza
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Everything requires

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Extenesive knowledge of the mod

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And the config

crimson helm
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Yeah, hence why I want to probably go with a premade modpack

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I was thinking better minecraft until it turned out to be too vanilla+ with not enough content

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and apparently also sucks according to the modding community

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but lets take this to dm cause if you're down I'd like to have an extensive conversation

median gate
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I only want solace, so how do I install it individually?

lunar pumice
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But you might be able to disable the other two

median gate
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Oh okay. Thanks!

thorn warren
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@limpid portal how do you set up the colour for your terrains on your moons?

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im making a footstep dust system where it uses a raycast to the terrain from underneath the feet and grabs teh colour of the terrain

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works for vanilla but its error'ing out for custom moons

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only tried asteroid and auralis so far

formal thorn
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wym colour

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off what

thorn warren
formal thorn
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very suprised that works in vanilla

thorn warren
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lol, i've never implemented something like that, but yeah it works in vanilla

formal thorn
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99% of the time thats gonna be like

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white

thorn warren
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it's given me proper colours, how should i be changing it?

formal thorn
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cuz colour on the material is added ontop of the basemap itself

thorn warren
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hmm true

formal thorn
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like .colour has inherintly nothing to do with the actual textures on the basemap

thorn warren
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shouldnt it atleast give me white though? It's been giving null errors

formal thorn
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its possible there might not be a renderer on the collider object

thorn warren
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do you know what i should be using then?

formal thorn
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I wish I had a great answer for you

thorn warren
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lol, its alright, ill give it some extra checks, and see what i can mess with

formal thorn
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In the future you'd probably have an ok time using my custom footstep stuff but even that is highkey messy as fuck because it runs into a unity limitation

thorn warren
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most of the footstep stuff works fine for my code, just the particles's colour that comes out needs to be done better

formal thorn
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the issue is that basegame uses tags for thatk inda stuff

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which we cant do

thorn warren
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ah ic

thorn warren
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@formal thorn theres a good chance only experimentation has a material colour 💀, i think they all have renderers though

formal thorn
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their all going to have renderers

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the assumption that will grill you is them being on the same object

thorn warren
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ic

formal thorn
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and yeah the colour stuff will not be fun

thorn warren
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annoying that i only tested with experimentation at first and it worked lol, doing .material.color on other maps just gives the base 1 1 1 1 for a r g b

thorn warren
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@formal thorn i found a reason to yell at star

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for some reason the snow footsteps just, get put on whatever is on top like my enemy?

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inb4 its my fault not his

thorn warren
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the giant wanted me to step on him

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i fulfilled his demands

sharp sequoia
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😟😟

limpid portal
# thorn warren inb4 its my fault not his

Batby pretty much covered the terrain stuff for me lol
I don't think that's either of our faults actually, probably a unity quirk or something related to how Zeekers set up the footprint scripting

glossy plover
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hol up i only saw 1

drowsy mulch
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Zenit, Nyx

green plaza
green plaza
glossy plover
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yeah i'm fine

fathom dirge
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@limpid portal Do you plan to add compatibility with Sfdesats mod celestial tint?

limpid portal
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Yep

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While I have been cooking up the new stuff, I've also been playing the Mega Man Battle Network collection 🤭

thorn warren
limpid portal
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I think someone needs to do some spring cleaning

fading yacht
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ohhhhhh i love this so much

limpid portal
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Wait til you see it in a non dev-setup way 🤭

fading yacht
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i can just imagine seeing a thumper through the gaps in the shelves and trying to stay out of its view

unkempt verge
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Are we getting drivable forklift too?

limpid portal
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Here's a better representation that's not cluttered. I'm excited to have a loadable dungeon so I can see how LC's shader looks on it lol

limpid portal
fading yacht
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will this be compatible with cullfactory out of the box

limpid portal
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Not sure why it wouldn't be

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I'm pretty sure it makes use of dungen door mechanics, so it should work fine

fading yacht
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there have been a few interiors that weren't compatible due to various reasons and had to be updated, so i was just curious. if you need more info on making everything compatible i would ask zaggy

limpid portal
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Zaggy can make cullfactory compatible with ME 😤
okie dokie

thorn warren
limpid portal
thorn warren
limpid portal
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I had a lot of snow particles on Auralis in the early stages

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But yea it should be negligible in this case

thorn warren
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I think i remember that lol

teal nimbus
limpid portal
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Baking light bloats file size tremendously lol, but I'll keep an eye on performance.

teal nimbus
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Depends on settings of the light

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Less detail, less it weights

limpid portal
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I'm not even sure how I'd bake the lighting actually, tiles are prefabs, and they don't exist in the scene until procedurally placed

teal nimbus
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🤔

limpid portal
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Well I'll burn that bridge when I get to it

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First thing is to actually get a working version out lol

thorn warren
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Maybe not on the light itself, but smthn you'd attach to it

limpid portal
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I'm not super familiar with baking lighting, but doesn't it bake the scene?

thorn warren
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I'm not familiar with scenes, but there's likely a way to just bake it alone

uneven plover
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baking lights is only applicable to scenes (im fairly certain)

limpid portal
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Rip

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If there's performance issues I'll handle them one way or another

uneven plover
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just have it depend on cullfactory

formal thorn
native surge
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Does baking lights mean predetermining shadows instead of raycasting them every frame?

onyx dirge
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Masa can openly talk about it now right

limpid portal
onyx dirge
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WE SPEAK

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🗣️

sharp sequoia
thorn warren
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I've heard of star, audio, knight, lancer, but MasterLancer???

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that nickname implies something...

limpid portal
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I prefer Commander for my Starlancer rank tbh 🤭

drowsy mulch
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Master General Commander Captain Starlancer 🫡

onyx dirge
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Binder's bound by MasterLancer's work

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Cometjouster

lone roost
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tryin to use the sci-fi assets that starlancermoons uses (which is why i'm asking here, assuming you know something about it) yet all the assets are completely magenta

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@limpid portal gwagwa

limpid portal
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Select all the materials, then up in the toolbar, click edit, go to rendering and find the option (nested in there somewhere) for converting selected materials to hdrp

If that doesn't work, you'll just have to manually set each materials shader to hdrp/lit and assign the textures yourself

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@lone roost

lone roost
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thanke!

knotty marten
limpid portal
thorn warren
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This is subpar, im intrigued

native surge
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These are some very very big rooms, hopefully they don’t become a pain to travel across :)

limpid portal
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don't worry, that's just the entrance

crimson helm
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The only thing similar is the SCP dungeon but that's very stylized and concrete

safe hill
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Really awesome mod, but for some reason the ai fix for it makes enemies have really really low spawn rates and only pickles will spawn as scrap 😭

eager sedge
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I don't think that's the AI fix doing that?

lone roost
limpid portal
safe hill
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my bad reinstalling fixed it lmao

limpid portal
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One react and I'll post a progress update on the interior

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Say no more

silk tusk
formal thorn
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do cool shit with my dungeonevents u wont

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flex on em

limpid portal
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(probably not the initial release tho)

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(also I don't know how to access your dungeonevents if that's actually a think that can be done right now)

formal thorn
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ExtendedDungeonFlow.dungeonEvents or whatevs

limpid portal
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ah

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Well you know me, I love to test functionalities

still prairie
limpid portal
thorn warren
thorn warren
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Wow that's depressing

limpid portal
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u kno how it b

thorn warren
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The map reminds me of the old old halo corridors and insides lol

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Feels like imma find a random weapon in the corner

limpid portal
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ohhh yea same

limpid portal
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onEnemySpawnedFromVent(play Airhorn.mp3)

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I wonder if that's a mod already

thorn warren
limpid portal
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Probably not lol, though I'd love to see a custom Bozoros interior that has that as a random chance

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but a clown horn sound, ofc

stone cairn
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new interior looks sick 👀

lunar pumice
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Gives me goldeneye vibes idk why

lone roost
# limpid portal

the interior seems to have textures on the outside for some reason

thorn warren
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The interiors out already?

lone roost
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no i am just pointing it out based off the images

limpid portal
thorn warren
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/j

limpid portal
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@lone roost you can copy the formatting, that's fine

limpid portal
# fading yacht i think the latter

The thing with vanilla tiles is that they're just planes with one-sided materials, which is better in the sense of being able to view the generation in Unity, but I'm not gonna modify these store assets for that since there's no gameplay impact lol

sharp sequoia
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How hard is making an interior compared to a moon?

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In your opinion

limpid portal
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I'd say it's more complicated bc there's more stuff that you're required to keep track of, since you're now dealing with scrap spawns, hazard spawns, and enemy spawn placements

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Also having to learn DunGen basics is its own beast, since the whole doorway system can be finicky to position correctly, especially when prefabs have custom pivot locations

wicked radish
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@limpid portal did you have problems with your dungeon being fullbright? and how did you fix it

limpid portal
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Regarding a specific dungeon or the moon?

wicked radish
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the moon

limpid portal
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Make sure your sunanim container has the correct direct and indirect lights assigned

wicked radish
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ok thx

limpid portal
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And also that you aren't animating the lights "enabled" properties

wicked radish
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i removed the indirectlighting, then added it back, but didn't assign it in the container

limpid portal
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I tried to do that at one point so I could have the moon cast shadows and it broke the heck out of the lighting

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ahh might be the cause then

royal cape
bright eagle
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What about solace grass and flowers

sharp sequoia
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So true

limpid portal
# bright eagle What about solace grass and flowers

To give y'all a real answer tho
Once I have a decent initial version of the interior, my friend is gonna help me beta test and see how it feels
While I'm waiting on them to be free at that point probably, I'll polish up the moons for update

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And then I'll release them simultaneously with the interior becoming the new default for Auralis and a high chance for Triskelion

weak socket
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I'm excited for the interior

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we need more modded interiors

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I also never could find an interior that fits your moons themes

sharp sequoia
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sickk

onyx dirge
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Hghhh Audio Knight youre such a chef. Can't wait for the interior to come out! <3

limpid portal
# weak socket I also never could find an interior that fits your moons themes

It certainly helps that it's the same asset pack 🤭
Sometimes imposter syndrome kicks in and I feel like I'm almost cheating using other people's assets, but I have to remind myself that everything around those assets is me, I'm the one choosing layouts, designing the environment, setting things up so that it's a fun and balanced experience, and then I eject the dumb imposter 😤

onyx dirge
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There are 0 Imposters among us!

weak socket
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theres a reason that pack exists

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to be used

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by people like you

idle tree
onyx dirge
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Indie dev gaming tbh

drowsy mulch
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Kitbashing is an art I tell you

limpid portal
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✨💙✨

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My GF wants me to make a pirate game. Nothing on the market gives her what she wants 🤭

thorn warren
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good thing i dont ban on first sight eh?

limpid portal
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Lmaooo I had that same thought at first and I was like nah, no one else will think that

bright eagle
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I was going to make one everything from scratch

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Then I realized how much work that would be

lone roost
native surge
limpid portal
limpid portal
thorn warren
crude flicker
#

Any possibility of making individual downloads for each of your modded moons in the future instead of it only being available through the current bundle?

limpid portal
crude flicker
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I see. I personally prefer having the option to only download just the moons I'd want on my mod list to save up load times and disk space.

limpid portal
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I understand where you're coming from, but my moons are comparatively lightweight, clocking in at just about ~100mb for 3 moons

crude flicker
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Yeah, I'd say that's still a reasonable size. Thanks for answering 😃

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The new interior looks great btw, gonna be looking forward to it. Is it also going to be bundled in or be posted separately as its own thing?

limpid portal
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Thanks! It'll be its own mod and my moons will have it as a dependency so that Auralis and Triskelion can have it as the default interior

weak socket
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will it have a default interior size or will it be based on the moon its put on

limpid portal
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Probably just based on the moon. That might lead it to be pretty big, but I'm not sure if there's a way to enforce a limit. If it ends up being mansion-esque in its overall size per multiplier, I'd like to set it to dynamically set the dungeon size to 75% of its set value to prevent it from being hilariously large and empty as can happen whenever moons have large mansion sizes

weak socket
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are you gonna have size settings in the configs?

limpid portal
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I'm not sure what you mean. I haven't finished up everything yet, so idk how that would be done

weak socket
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like how the office interior has this config setting

limpid portal
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Ahh okay, I'll look into that

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Okay so, none of these are shadow-casting lights which means there should be minimal performance hit to them, but I wish there was a better way to make something glow besides the crappy emissive map (which doesn't actually glow)
I put like 7 tube area lights around to the big things and each small thing has a rectangular area light for each of its little modules (4 in total)

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if anyone has a better glow solution, I'm all ears lol

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Well actually the tube lights look better than rect, so I've swapped those now

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Being able to rely on bloom would look nicer ofc, but not every moon maker is gonna set up post processing

thorn warren
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Technically with emissive map, if you make it a real time and give it a script that changes the emissive value, the nits or EV0 through two constants, it'll glow and dkm

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Dim*

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Doubt the performance hit would be noticeable

limpid portal
thorn warren
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Hm

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I might be wrong but I assumed emissive was emitting light

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Atleast from my tests

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Hmm well kinda

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You're probably right

limpid portal
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big increase in emission on the right

thorn warren
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Yeah I see what you mean

limpid portal
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It'll do for now though, it's a unique room

thorn warren
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Tbh you could make a small object, parent it to a spot light or whatever and use that

limpid portal
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This is my current solution, not sure if it's in-line with your suggestion

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actually lemme test spotlighting it

thorn warren
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Yeah just try different lights rather than just area

twilit bronze
limpid portal
twilit bronze
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is it out?!??!?!?!?1

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wtf did i miss

limpid portal
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nonono lol

twilit bronze
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oooooo i cant fucking wait!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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this looks amazing

thorn warren
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I'd give it a birdie on a 5 par course

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Like it's good, but it's not an eagle

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Definitely not an albatross either

limpid portal
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Well I'm not great at golf, so

native surge
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Yeah we don’t know what that means

limpid portal
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I tried some other types, but tube area lights seem to work the best for this purpose (at least in Unity, we'll see how everything looks in LC later)
I moved them around so they're illuminating flat areas instead of the corners for better light dispersion, and I decreased the range on the smaller objects so they aren't illuminating the floor through themselves as much

limpid portal
native surge
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Ohh!

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Interestinggg

native surge
limpid portal
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They are fire exits

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but not guaranteed or anything

native surge
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Hrm :/

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It definitely looks like they have something in them :P siick

lunar pumice
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I thought they were joking

limpid portal
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Yee

lunar pumice
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pfffft

crimson helm
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They exist to be used, and a lot of people apply them probably much more than most people realize

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so I wouldn't worry at all about using them, since its how they're applied that makes or breaks whether something is good and all of your stuff absolutely kills it

cedar scarab
#

I love it, i know im a nerd and such but anytime i see this style of interior I immediately think alien. It looks amazing so far

weak socket
#

My opinion on this mod

drowsy mulch
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You can set up a local volume that has a weaker bloom effect for that tile, or multiple smaller but stronger volumes on each tube.

limpid portal
limpid portal
teal nimbus
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especially in my new map in near future 😅

limpid portal
#

Alright y'all, I've got one more tile I wanna make, then I'll finish setting up the scrap/hazard/vents and see if I can get it working in game 👀

thorn warren
#

Inb4 it doesn't work

limpid portal
#

Well it won't be shared until it does, so you'll never know

thorn warren
#

I'll get a hint when you provide 0 updates within 24 hours

limpid portal
#

@thorn warren you might be happy to hear that I've randomized whether the various lights are active or not to further decrease the uniformity of the tiles

thorn warren
#

thats nice, did you attach a script to the lights for this?

limpid portal
#

Nope, just using the DunGen local prop set to randomly pick whether a version with the light is on or off is placed. In addition to removing the light, the off version also has a different material for the bulbs so that it doesn't have any emissive properties

thorn warren
#

oh nice

lunar pumice
#

lmao it still isn’t done

#

Was able to get a custom logo made and integrated last night though

weak socket
#

Bananaaa

limpid portal
#

Several bugs on my part, but I've loaded it in game!

#

Now that that's accomplished, it's just tweaking and polishing :D

brazen shore
#

starlancer is COOKIN

limpid portal
#

Still things to iron out, but WORKING DOOOOOORSSSSSS

onyx dirge
#

OMG YES YES YES

silk tusk
lunar pumice
#

AYYYYY

silk tusk
#

Imagine a door concept where you can lock it from one/both end(s) to distance yourself from an enemy that can open doors fast

limpid portal
silk tusk
#

🥰

#

I'm thinking of like.... friday the 13th(?) gameplay mechanics of how some doors with a key or a board can be locked up

onyx dirge
silk tusk
#

and an enemy can bust through eventually, and it destroys the functionality of locking it temporarily again

#

that's a mod idea for somebody

#

randomly spawns like... lock-bars on some doors on one side

limpid portal
silk tusk
#

yeh - for your doors I was thinking of keycards spawning instead of keys, and depending on the card - you either use it to lock it temporarily, or use it to unlock a door

#

but I suppose you'll just use the default key for your doors 😅

limpid portal
#

Was already planning on keycards actually

silk tusk
#

o:

limpid portal
#

just needs a model swap really

silk tusk
#

are you going to be the first to use a different item to unlock a door? :3 a consumable one actually

limpid portal
#

¯_(ツ)_/¯

silk tusk
#

although I guess there once was that mod that used shovels to bash doors open

#

but I mean used in a "Key" sense

limpid portal
#

I might be one of, if not the, first to put out a moon mod, code mod, and interior mod

lunar pumice
#

Stonks

limpid portal
#

From there I gotta do some custom scrap for my moons and an enemy mod

lunar pumice
#

They’re really cool

lunar pumice
#

It’s a little hard to explain

#

But there’s a power panel outside and a shutter dool

#

Open the panel and flip the switch, the door opens

#

With a narrow room that has the fire exit at the end

#

There’s also a panel inside the room

thorn warren
limpid portal
#

It uses the basegame interact trigger, so it should function normally

#

Haven't done any extensive tests yet

#

Good thing to keep in mind tho

native surge
formal thorn
limpid portal
formal thorn
#

On ts no

#

On git ye

#

Public release of his fork of LL running his moon and dungeon

idle tree
#

My hype for Oobl can barely be contained

onyx dirge
#

Batby and Skullcrush running dem torches on your statement xD Also Desat made a code right?

#

please dont throw bricks at Masa you know what Masa means with 'code' 😭

idle tree
#

No interior.... yet

#

Space Station Soon

queen ruin
#

I mean COME ON

lone roost
onyx dirge
#

#1208886415027343360 😩

queen ruin
#

✅ They work for a mysterious company to retrieve cargo
✅ They have to deal with monsters on foreign planets
✅ They use a computer terminal on the ship
✅ All the workers are just as expendable as the next crew

limpid portal
onyx dirge
#

redsun

WHERE IS OUR ModelReplacementAPI EllenRipley Character Player Avatar From DeadByDaylight with Jiggle Physic 🗣️

limpid portal
#

||Red Sun over PARADIIIISE||

queen ruin
#

They also put Ripley in Fortnite

#

If Fortnite can do it, so can we

onyx dirge
limpid portal
onyx dirge
#

Which model is better 🤔

queen ruin
#

Ripley spam

keen marsh
#

dbd mentioned 😧

queen ruin
#

Her likeness is... weird in Dead by Daylight

keen marsh
#

dbd is weird in general

onyx dirge
queen ruin
keen marsh
#

eww wtf

queen ruin
#

She kinda looks like Jeanie from Ferris Bueller's Day Off

onyx dirge
#

Oh wasnt that updated?

queen ruin
#

This might be gross to some, but I think I have to side with Fortnite on this one

#

I can hear all the boos and hissing

keen marsh
#

you know what? i agree

keen marsh
onyx dirge
#

This is what Masa remembers atleast from DBD, but hey, isnt there a Alien Isolation Ripley?

queen ruin
#

respectfully, sir, I am a pro gamer and refuse to be treated as a second class citizen

#

idk if you guys were referencing something or not

#

its late

#

i'm tired

quartz mason
wicked radish
lunar pumice
#

(I’ve only tried it on singleplayer lol)

pale mantle
#

The most underrated part about this interior is the actual versatility of it's theme. Out of all interiors, this fits on the most moons, vanilla or modded. excited for the release 🔥

teal nimbus
#

Where do you model your tiles?
You can do it in unity

#

?

limpid portal
teal nimbus
#

Oh :(

limpid portal
#

You can use pro builder to do basic modeling in Unity tho

limpid portal
# teal nimbus Oh :(

Just in case I misunderstood, putting the tiles together I did in Unity, but I didn't make any 3d models

teal nimbus
#

you think im able to make tiles in unity with tools like probuilder?

limpid portal
#

Not sure lol, it depends on how complicated you wanna get

#

For most applications I'd still recommend a blender -> unity workflow

limpid portal
idle tree
#

This the equivalent to the apparatus room?

limpid portal
idle tree
limpid portal
#

Eventually :3

lone roost
vocal turtle
#

@limpid portal

I believe Lethal Quantities is lying to me.

Auralis still has Forest Giants spawn correct?

vocal turtle
#

It still does it was lying to me!

#

While were at it. What is the spawn weight for the Forrest Keeper on Auralis?

limpid portal
limpid portal
#

Interior status update: After beta testing with my friend, we found some desync issues with the doors and he gave me some good feedback on both the visual and mechanical design of the tiles. In addition to taking my time to give y'all a good first release, I'm also somewhat waiting for the next LLL update to drop before I push any more updates myself. Big changes are happening, some that I'll be able to take advantage of, others that will require certain changes on my end, so it's best for everyone to not rush ahead here :3

lunar pumice
#

👍

steep sand
#

the moon indoors for my friends was facility while i had mansion (Solace)

sharp sequoia
#

Desync problem 😭

#

I think LLLFixed fixes that @steep sand

steep sand
#

does it work with LLL moons?

sharp sequoia
steep sand
#

awesome! i'll try it out

sharp sequoia
#

At least I’ve never had any desync issues since I’ve added LLLFixed

steep sand
#

seems to still have weather desync

lone roost
#

LLL fixed doesn't touch weather, weathertweaks fixes weather desync

steep sand
#

ah alright, thank you!

sharp sequoia
#

Modded lethal is desync simulator

#

Wait @lone roost what mods have you made 🤯

lone roost
silk tusk
#

oh um

#

just remembered

#

even though I should've randomly pointed it out like a week or so ago- the dropship music is very far off the actual dropship in solace .- .

lunar pumice
ashen walrus
#

classic lenny face

lunar pumice
#

( ͡° ͜ʖ ͡°)

limpid portal
#

Aside from some tweaking of values, I've got the interior pretty much how I want it for now :3
Still gonna wait until the next LLL update to release it, that way I can bundle in the extended dungeon flow and have the default values a bit easier for me to tweak

hot yew
#

Oh I love the variety in tile shapes, lots of circular/rounded edges, the one corner tile that bevels but also does a hard turn, and you’ve even got a straight-up triangle!

#

That’s really really cool

limpid portal
hot yew
#

I can’t wait to see it in action! You’ve got a great eye for unique designs and having an interior with unique shapes really helps it stand out. Even if it was just a bunch of boxes which technically you can say it is since it’s a warehouse haha, if it provides a visually-interesting space to explore, it’s still worthwhile!

limpid portal
#

I can't take all the credit design-wise, my friend has a degree in game design and has tossed me a few ideas and sent me some Metroid Prime screenshots that were great inspiration 🤭
I hope you'll enjoy it!

limpid portal
#

Figured out a mistake I made when bundling the textures for the dungeon, so doors are pretty now

thorn warren
#

you know what

#

i just figured it out

#

its not the textures that are the problem

#

things look too flat for the textures you're using, atleast from the pictures they look like they're just walls without any depth to em

limpid portal
onyx dirge
#

Metroid Prime being a inspiration is actual FIRE. Such great art design coming from that fame tbh.

Can't wait for the next LLL update to see this. This is a MEAL and a half 💜 and it makes Masa very excited for the future aswell

limpid portal
#

Thanks Masa ^^

onyx dirge
#

Thank you for spreading love on your work and sharing it with us all. :'D

gilded flare
#

THis is fire!

#

I've always wanted some custom moons with custom interiors!

thorn warren
#

(I have to balance the force from masa complimenting it)

limpid portal
#

maybe not for initial release, but I'mma see if I can get these working for big doors

onyx dirge
#

Hghhhh we love em big DOORS ‼️

#

Ship mommy interactions

#

🗣️

limpid portal
onyx dirge
#

Blue

nimble bloom
limpid portal
#

It big

keen marsh
#

it big & thicc

limpid portal
#

At some point I'll tie in an event to that room

#

These particular generations are on Experimentation btw, so that's a vanilla global fog effect

limpid portal
#

I never really thought about it, but I don't like this vent

drowsy mulch
#

LethalPipeRemoval can get rid of it I believe

calm otter
limpid portal
drowsy mulch
#

Ah gotcha

limpid portal
#

Idk if anyone has gone to Auralis when it's eclipsed, but it looks amazing

drowsy mulch
#

Top 10 vacation destinations fr

limpid portal
#

It's terrifyingly beautiful

gilded flare
#

It's beautiful until you see a Bracken grab your friend off in the distance

limpid portal
#

Then it's gorgeous

gilded flare
#

My first memory of Auralis was returning to the ship after the radio sudddnly went static to see a blood trail and the mangled corpse of my crewmate. The outdoor bracken claims another soul.

onyx dirge
#

We almost went to it though on a older Auralis version because a certain friend likes just going to a eclipsed moon and screwing us over without telling 😭

onyx dirge
limpid portal
#

I love how it never got pointed out that, despite what my readme says, StarlancerMusic was in fact not compatible with Yoshify's Disc Jockey boombox mod by default. When I release my next batch of updates, the readme will be correct ^^;

unkempt verge
#

Will they always show up on the list or only when you enable vanilla songs in DJ?

limpid portal
#

As of the current release they only show up with the vanilla tracklist enabled.
And I thought I had fixed it earlier, but turns out that, of course they're showing up in DJ, I have it with the DJ-friendly folder structure. So now I'm set back a bit cuz they're not injecting into the vanilla tracklist like I want, but at least I found some progress earlier with having it work for both

thorn warren
stone cairn
thorn warren
#

Less that and probably how discjockey works to begin with <-- my guess

limpid portal
# stone cairn why does it conflict with discjockey? 😮

It's not that it conflicts, it's just when I released it I was mistaken regarding my mod integrating into DJ if it was present. The goal is to have the songs be present regardless of using DJ's vanilla tracklist option.
The first step is to have the songs set up in the mod under a Custom Songs folder so that they're visible to DJ by default. Easy, done.
The second step is to have the songs inject into the vanilla AudioClip[] musicAudios so they appear on the boombox for people that don't have DJ installed. Using an assetbundle (as in the current release) made this also easy, BUT what I want to do is not use an assetbundle, bc unfortunately DJ can't read the files from inside an assetbundle.
Loading local files into the musicAudios array is the roadblock I've run into

#

I've spent enough time on this unfortunately. I've been planning to change the audio format of the songs, so next update when I replace them I'll just edit the readme with a note of how to get the songs to appear if using DJ
Bums me out a bit bc I wanted that innate functionality, but it's not as important as the other dishes I've been cooking

mystic radish
#

Hey @limpid portal
Would you be interested in looking into adding achievements that are specific to your moons using this?
#mod-showcase message

limpid portal
#

What do y'all think about achievements that require death to unlock? Like, dying in a manner unique to the moons

mystic radish
#

I think it'd be better for achievements to be, well achievements
Something we need to work for and feels great to accomplish

#

because I just see myself dying on purpose to get them all lol

limpid portal
#

Fair fair

thorn warren
limpid portal
thorn warren
#

But I am doing something like, die to the giants feet

#

Witness the giant being eaten

#

Etc

mystic radish
#

Yeah original deaths could be cool

quartz mason
#

gold and glory:
get shot by a nutcracker while standing on an extension ladder with an inventory full of gold bars

limpid portal
#

New mod idea: Having 4 gold bars in your inventory acts as body armor and reduces incoming damage by 25%

royal cape
#

need something a little more complicated

quartz mason
#

and live

ashen walrus
#

yeah sure reduced damage, but good luck trying to outrun it with all that weight lmao

sharp sequoia
#

A ton of ideas came to my mind

#

Is it hard to implement @mystic radish ?

mystic radish
#

idk I didn't made it lol

sharp sequoia
#

oh

#

my bad lmao

#

oh yeah lmao it's max

steady carbon
#

@limpid portal Triskelion is gonna have 2 interiors that will work on it really well it seems, the one you're working on and I think the new Interior @tepid raptor made for Sector-0 would work really well too 😄

limpid portal
#

Nice!

steady carbon
limpid portal
#

Pretty much done, just waiting for the next LLL update :3

steady carbon
#

Ahhhh 😄

limpid portal
#

Yeeee it's shaping up to be a banger

mystic radish
#

I wonder if we'll get the LLL update before v50

ashen walrus
#

batby:

steady carbon
formal thorn
#

I almost want to wait for v50 slightly because next lll will require authors to make some small changes

limpid portal
formal thorn
#

Either way I need abit more time to get everything setup the way it needs to for the future so in chillin

ashen walrus
#

with the way zeekers made lethal company so far. i wouldn’t be surprised if he’s caught up trying to fix whatever new bugs that came with the new content he added.

formal thorn
#

That applies for most devs but ye

mystic radish
#

He did share that he has a list of things he wanted to be fixed before the release so yeah

limpid portal
#

As long as he doesn't make SLAI irrelevant :'3

weak socket
#

I have a question

#

Are there ever any bugs you have to fix yourself in your code for a mod to work

#

But your mod breaks in a game update

#

Cuz the bug you had to fix got fixed in the main game?

formal thorn
#

possibly yeah

weak socket
#

Is that something you're worried about with v50?

formal thorn
#

yeah

weak socket
#

Ya know, it's cool being able to talk to you

#

I'm not used to being in communities and being able to directly interact with people who make cool things

formal thorn
#

haha 😭 i do be just a guy

modding communities are great because its a good gateway into mixing users with devs I think

limpid portal
#

He's just a chef, he puts his chef hat on one head at a time

thorn warren
#

How many heads does batby have???

limpid portal
#

||That's classified||

fading yacht
#

less than infinity and more than 0

limpid portal
#

The other concerning bit about my statement is how many holes his hat has

steady carbon
#

@limpid portal Big boi looks so silly on Solace but I love it, it looks even stranger when he spawns on Triskelion XD

limpid portal
#

lmaoooo I love it

#

Triskelion is definitely an immersion breaker there 🤭

mystic radish
#

btw wasn't there supposed to be a Solace update that added grass ?

limpid portal
#

Yep, that'll be the next update. I got sidetracked with the interior and now that v50 and the next LLL update are on the horizon I figured maybe I should just wait and release everything together at once

mystic radish
#

Any other changes will be made to Solace's visual?

tepid palm
limpid portal
limpid portal
tepid palm
#

anywhere where there is giants i tend to add them with a lower spawn rate

weak socket
#

I honestly wouldn't use that mod cuz the design is too goofy

thorn warren
#

yeah same

#

im sure the creator probably put 0 work on the design, probably stole it off of some sketchy website

sharp sequoia
#

That’s so true Xu, I hope I never even talk with that creator

ashen walrus
#

it's okay Xu. maybe not everyone likes it, but i think there's a good amount of people who do. just look at your download count. i love your mod and appreciate the effort put in it. im honestly impress by how many firsts you've done for such an ambitious mod.

thorn warren
#

damn, thats nicer to hear than you think 😭, anyway ill leave before star kills me for getting compliments in his thread

vocal turtle
#

🤣

steady carbon
#

@limpid portal does ghost girl spawn on your moons at all? I'm gonna guess she probably spawns on Auralis lol

#

Just adding the custom moons she can't spawn on to my ghost codes config lol

limpid portal
steady carbon
limpid portal
#

I figured she's too much of a nuisance with all of the giants and dogs that can spawn that making her too common would just be unfun

steady carbon
#

Haha fair

limpid portal
#

I try to somewhat balance my moons for people that don't wanna spend time configuring everything 🤭

tender ember
#

ayo??? how does starlancer work with custom enemies?????
i though lll was broken

limpid portal
#

Use LLLfixed for now

tender ember
#

i am using it, i thought it had the same issue

#

until i saw enemies on auralis lol

steady carbon
tepid palm
limpid portal
#

@thorn warren come get your child

tepid palm
#

He proceeded to step on all the baboon hawks and mess them up

#

which was pretty funny

thorn warren
#

dunno why but i've been pretty lazy about writing 2 lines of code for that 😂

tepid palm
#

then what killed them

tepid raptor
#

oh?

thorn warren
tepid palm
#

do they kill each other??

thorn warren
#

it only checks for dog afaik

tepid raptor
#

Weird, I wonder why it murdered the baboon hawks then xD

tepid palm
#

it proly didnt
i never saw them die, i saw a pile of their corpses at his feet

thorn warren
#

odd, i wonder how that happened too

#

i might as well code it in now lol

tepid palm
#

my best guess is my friends did kill them, and then a surviving one ran off with the bodies and placed them in his nest, which also happened to be where the giant was stomping

#

since we got sell bodies on

thorn warren
#

hmm i wonder if it'd be better to disinclude some enemies rather than include all enemies

tepid palm
#

uhh... depends
If you're basing it more off vanilla, than disincluding makes more sense, since vanilla likes to hardcode certain enemies to interact in certain ways
Personally tho, i prefer it when enemies have more kinda general behaviour that applies to all, it leads way to more emergent gameplay and dynamic stuff which i like

#

Like a player being able to lead any enemy they encounter outside, such as ones from lethal escape or ones that are coded to spawn outdoors like in Starlancer's moons, to a redwood giant to try and have him step on them

thorn warren
#

good enough condition for me

#

oh i should probably check if the enemy is dead

sand lion
#

the lighting issues are sometimes bright lights that flicker when inside the facility

#

i forgot if it happens on vanilla interiors or not

limpid portal
#

What moon and what interior have you noticed it on?

sand lion
#

but its probably not an interior issue since it only happened when on your moons and happened way too often to not be a moon thing

formal thorn
#

Could be a light limit

sand lion
sand lion
limpid portal
#

While working on the warehouse I discovered you can only have 64 area lights on screen so depending on generation it could be down to the interior

sand lion
#

so prob a bad interior+moon mix?

limpid portal
#

Possibly. Tri and Sol aren't very large dungeons tho

#

But try those interiors on a vanilla moon please

#

I don't wanna chase ghosts rn 😭

sand lion
#

sector-0 is very large

#

sdm is somewhat large ig?

limpid portal
#

Oh right, I forgot for a sec that dungeons have a size themselves

sand lion
#

never happened on rend and rosie's moons

#

lemme try with just your moons and the interiors

limpid portal
#

Rend has a small dungeon multiplier, try it on March

sand lion
#

oke

limpid portal
#

Warehouse has a lot of potential light generation and I've managed to have it not flicker on Auralis, so I feel like it has to be interior-related

#

Maybe I should come up with a better name lmao

sand lion
#

was probably due to the light limit

#

i can't reproduce it anymore even on your moons

limpid portal
#

Yaaaay not my fault :3

sand lion
#

for sdm it was prob due to default size bright preset + what we already had in the ship

#

...and sector 0 because of how insanely large it is

limpid portal
#

Well in other Warehouse news, I'll be peeking at the breaker box and big door stuff today

tepid raptor
#

I cut down the size a ton

#

Its actually manageable now xD

tepid raptor
#

xD

#

Shrinking

#

It shouldve fixed both the audio and scrap issues though

vocal turtle
#

@limpid portal
I cannot remember if I asked this already. What was the spawn weight for the Giants on Auralis?

limpid portal
vocal turtle
limpid portal
#

No prob :3

#

Might change it next update tho since there's new enemies in v50

stiff pendant
#

oh yeah

stiff pendant
#

the new ||old birds (mechs)|| seem like a nice fit for Auralis

weak socket
#

absolutely not

#

how tf are you supposed to get back to the ship

#

those things have better sight than giants

#

you cant hide even with buildings around

stiff pendant
#

the trees?

weak socket
#

they have rocket boots plus rocket launcher

#

how are you supposed to hide behind a tree before you're exploded away with rockets

stiff pendant
#

ah about that, apparently the rockets are designed to shoot around you, not directly at you

#

so if you stand still, you don't get hit

weak socket
#

hm

#

i dunno if thats reliable

#

clip i found on yt

stiff pendant
#

true since that guy is on this moon

#

well mechanically it might a bit rough, but aesthetically i'd say the ||mechs|| fit auralis pretty well

#

especially with that new starlancer interior coming out

weak socket
#

maybe rare chance for like

#

1 to spawn

weak socket
#

cuz they do kill giants

limpid portal
#

100%, got it

stiff pendant
#

they do annihilate other creatures

limpid portal
#

but nah, I might make it super rare if I put them there at all, but I have a different, un-created moon in mind that they'd be perfect on

idle tree
#

Has anyone tried spawning one inside? Does it break the game / do something differently?

limpid portal
stiff pendant
#

now you have my attention 👀

weak socket
#

||old birds|| make any exterior extremely difficult

keen marsh
#

don't add them everywhere 😭

limpid portal
#

do you want a ||military installation moon with turrets and landmines placed outside||

stiff pendant
#

jesus

keen marsh
#

bruh

stiff pendant
#

that sounds incredible

limpid portal
#

Solace > Easy
Triskelion > Medium
Auralis > Hard
NewIdea > Hell

stiff pendant
#

yoooo post auralis

keen marsh
#

oh shit

limpid portal
#

Inside loot would be baller as hell ofc

keen marsh
#

make titan 3x higher ||with oldbirds|| 🤭

stiff pendant
#

does that mean auralis is getting nerfed?

limpid portal
#

and it wouldn't be as jetpack cheese-able as Auralis

limpid portal
weak socket
#

auralis and triskelion are perfect

stiff pendant
#

ah, but it's currently better than that new vanilla moon despite being cheaper

weak socket
#

100% best modded moons

#

they fit the game very well

stiff pendant
#

scrap value i mean

weak socket
#

and play well

stiff pendant
#

not general difficulty, that's fine the way it is

limpid portal
#

Auralis will get some optional exterior mechanics at some point (same with Tri and Sol)
I saw some reports that the new moon is hidden? What's its cost?

stiff pendant
#

||1500||

#

from my testing, the scrap it gives is:

keen marsh
#

and the scrap is absolute baller

stiff pendant
#

||1800-2400||

#

more or less

#

but auralis is still better atm

limpid portal
#

I see, so like 10% less than Auralis on avg then

stiff pendant
#

yeah

#

but double the cost

limpid portal
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Yea if that's the balance Zeekers wants for vanilla I'll adjust it

stiff pendant
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gotcha

limpid portal
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Since modpack makers and other modders can adjust it themselves if they feel it's too high

stiff pendant
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true

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tbh i have a feeling zeekers might tone down the price of the hidden moon

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to like 1000

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because jumping from 700 to 1500 is a bit much for most people

limpid portal
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I've considered a bump to 1250 for Auralis, but 1k would probably be a good all-around number

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idk how difficult new moon is obv, but Auralis is risky and I think that justifies a more moderate price

stiff pendant
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extremely

weak socket
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its almost impossible to survive

stiff pendant
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new moon is rough if you don't have jetpack

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there is no counterplay against those ||mechs|| right now

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besides standing still for the rockets i guess

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somehow zeekers did it

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he made a moon harder than any modded moon out there

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by adding a single enemy

weak socket
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technically there is

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they're easy to hide from

stiff pendant
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depends on the map

weak socket
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and if you get good enough

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you can use their rockets agaisnt them

stiff pendant
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that's a good point

weak socket
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by giving yourself a speed boost

limpid portal
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...can they die?

weak socket
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uh

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no idea

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i think worms can kill them

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but that might be it

stiff pendant
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only when eaten by worms yeah

limpid portal
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damn

weak socket
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dunno if they can be stunned or not

stiff pendant
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worms still at the top of the food chain

weak socket
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havent been able to test

stiff pendant
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i've heard they can

limpid portal
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I had a great idea but maybe I can still implement it elsewhere

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Can they be stunned?

weak socket
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no clue

limpid portal
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It would make sense that they could

weak socket
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i'll have to test that with my gf when we play tonight

stiff pendant
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allegedly yes

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i have no idea for how long though

limpid portal
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Well while I make no promises whatsoever, if I do get around to that hell moon I will look into implementing
||A mounted gun battery that can stun enemies that it hits but you have to lure them into position||
But that's something I do not yet know how to do, so do not get too excited

stiff pendant
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custom programming? 👀

limpid portal
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I think what it would involve is ||setting the stun timer to decent value and triggering the function when a raycast hits an enemy, also producing an explosion particle effect||, but that's just off the top of my head

stiff pendant
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well whatever it may be, i just hope the balancing process goes smoothly

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bcuz i'll be honest the biggest threat of these new ||mechs|| is the fact they constantly camp our ship

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it's why jetpack is so necessary, to get away from them as fast as possible

limpid portal
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It'd be easy to prevent that on a custom moon, just set up the environment in such a way that having a different navmesh type makes sense so that you can justify them not venturing too close

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However if they see you that'd still pose a problem

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The mechanic I want would have like a 10s cooldown as well, but the big trick would be client synchronization

stiff pendant
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well, the issue is that if they spot you, they immediately ||fly high into the sky and then attempt to land on on you, dealing 70 stomp damage||

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these bozos are overtuned as heck

limpid portal
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well damn

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||put an umbrella over the ship||

stiff pendant
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trueee

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also nerfs jetpack but oh well

limpid portal
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Worth 🤭

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But yea that sounds tough

stiff pendant
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well, ||the stomp itself is easy to dodge. but the issue is that the mech is now directly next to you||

limpid portal
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I'd probably hand-place them on HellMoon and not let them naturally spawn

stiff pendant
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sounds like a plan

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they already ||spawn immediately at the start of the day (inactive), and have a chance to activate later on during the day, similar to enemies spawning||

limpid portal
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interesting, hopefully the retain that behavior as prefabs

stiff pendant
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it's a bit bizarre bcuz if the enemy power cap is already full, those things can't turn active, despite their models arleady being in the map

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oh btw they have a power lvl of 3

limpid portal
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What I could do in that case is ||set the power level to 6 and place 3-5 of them so that only 2 could turn active, and also hand-place every enemy with 0 natural spawns||

stiff pendant
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that could work

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also i just wanna mention that the forest giant is kind of a pushover now

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||dogs and baboon hawks now attack the giant, while the giant doesn't even fight back||

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literal bullying

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just something to keep in mind for future balancing

idle tree
stiff pendant
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yeah i'm wondering if its passive behaviour is a bug

limpid portal
stiff pendant
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uhhh

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well