#Starlancer Moons v3.2.0 / Starlancer Warehouse v1.7.0
1 messages · Page 6 of 1
tell me if that fixes it plz? I'm still using normal LLL and don't know if I should switch :P
have you checked to see if your interiors are exactly the same?
we dont have custom interiors
but they do spawn exactly the same, yeah
if you mean seed-wise
weather tweaks should probably fix it? i'll give that a try
also i know this is proobably normal for flooded moons but the water's duplicated
alright thats probably an LLL based issue if its only weather desync
weather tweaks is good
(better image)
shoot i genuinely cant see anything in this xD
there you go lmao
you can see the outline of the surface of the water that's already in solace
but im already underwater in the screenshot
so i shouldn't be able to see a shoreline at all (this is common in modded moons though i believe)
mostly just a visual thing tbh
dont really mind it
oh this is actually a great screenshot for this cuz it shows the shorelines
Yea, no way to disable during flooded I think
so if you compare those with the ones on my screen you can see that they're still there after a flood
i figured!
nobody will actually notice it or if they do they wont care
(i sure don't)
moon's still great 👍
(this you could look into though)
4 dependencies oh my lord

ik lol :P
i guess its worth it for visual consistency and to avoid confusion
I didn't really think people would scrutinize the lil gaps 🤭 I'll put some darkness in there
This rock makes wood sounds
hehe sorry, i just really like the map and i been looking at shit a bit too closely
this yeah and also it fixes a big issue with custom moons actually having a way higher chance of having weather than vanilla
makes sense
I've noticed a bunch of little things but haven't said anything bc I doubt most people would ever notice <.<
LMAO yeah of course there's gonna be flaws
it comes with being a mod developer
but it's like
See I just have OCD so unfortunately I have a nack for noticing little things
the smallest shit only someone like me would notice
What in God's name just happened to the dropship audio
It like did MAJOR distortion effect while landing
Also I don't think the music is coming from the ship itself?
Yeah it def isn't
a couple metres away maybe
i had a funny where my headphones were swapped while trying to find triskelion's dropship in fog :D
fixed in the next update
nice! 👍
you can really tell the lighting changes too
It already looked great before
But everything is so much more vibrant now
I thought the ||UFO|| collission was fixed?
oh btw!
oh that might be because it's displaced
Same update 🤭
yeah i had the same issue
ahhhh, gotcha
didn't wanna send in the issue cuz... i been nitpicking shit a ton teehee
this isn't just me!
i'm trrying to find the second new fire exit now lol
we love u audio knight
LOL
someones gonna join your game in a red suit, 3 ladders and a zapgun
because no hose in store yet
UHH
bzzttt :P
actual loony toons shit bro omg
EYO
HELP
LMFAOOO
HAHSHAH
is that inside the main building 🤣
thats great oh my god
Yeah lmfao
I'll see if I can replicate it
Even if you can't, I'm gonna add some more collision to it regardless
Yeah I uh
And I gotta remove the navmesh inside
Fell through the ceiling
yep
I encountered that as well, thought I fixed it but might not've pushed that yet, hard to keep track of all the updates I've been pushing 🤭
I wasn't even trying to find something that time, I just like exploring oidhaiohda
Specifically this area on this side
I'm still looking for the other new fire exit lol
this rock also has the wood sound
this one too
Also yeah I officially have no clue where the fourth fire exit is
||above the front door||
WAIT HWAT
also taking this screenshot almost killed me lmfao
a masked came up behind me
OHHHHHHHHHH I SEE IT NOW
I THOUGHT ||IT WAS A WINDOW||
lmao I feel like I game design-ed it pretty well
Yeah it's cool
||a special light by each fire exit||
I noticed! ||Admittedly you can't easily see where the light's coming from unless you already know||
Maybe if you make ||the inside emissive instead of just the rim|| it could be a little easier to find without giving it away
The fact that it blends in so well doesn't help either; i noticed ||the light|| but assumed it was just an aesthetic thing
def would lead to a mind blow moment if someone found it from inside the facility though
Yea the mesh is kinda weird
lighting in general is weird
With Advanced Company it's pretty easy... but I wouldn't recommend a recent version of AC, as it stole LLL
LLLFixed gets rid of AC's LLL.
I think the LLL config itself might be able to do it as well, but I won't be making a config for it on my end
Oh yeah, probably.
Besides, they're just lil guys ; - ;
can you make this compatible with clest tint
Planned
k
ideally adding support once its done via tags will be goated
Nobody asked for it, but I'm dissatisfied with Solace's trees, so I'm revamping them to be a bit denser and more forest-y, while also using fewer different models to help with rendering performance. Hopefully performance stays the same with how I've set up the LODs
plus I'm gonna try adding grass
Can I have the forest look more foresty and more dense? Ty
Brilliant idea, thank you for the feedback
holy shit that looks pretty
I'd almost feel bad robbing a cash register from there
lmao ty, I hope with all of the performance-related knowledge I've acquired that it'll still run pretty well
But they're gonna be some pretty god damn 7 frames
This moon gon' be a benchmark tester
:D
god have mercy on my GPU
solace and celest are up there as the prettiest custom moons for this game
Solace:
So it definitely hurt performance, but not by as much as I feared it would. I just need to adjust the density and it should be fine
It's pretty, but some spots do take a heavy hit, and for some reason I can't seem to get the render distance to increase for the grass so it looks kinda jank
Might hand place some grass and see if that works better
solace on some celest type beat now 🔥
I love how scenic everything is, and hate how horribly and low resolution that ground at the start looks lol
im assuming that ground is where the ship lands
that looks good
oh dang...
😟
its indeed worrying... ive actually stopped seeing lag on all my moons though
including solace
Me no like it when people get different results from using the same mod
reminder that #mod-showcase exists, that'd fit quite nicely there 😳
oh man, eclipse looks very threatening
would be very cool if it was maybe more cloudy during eclipse?
That looks really cool
He just added tags
Hell yeah! Now that’s what I’m talking about
Yea it's a concrete landing pad
I've seen the report, but I have absolutely no idea what to do about it other than switching back to HDRI sky from physical sky (which is what seems to have been the catalyst for the crashing) and I'd rather not trash the work I've spent days doing
Dont, it's one person and it's most likely a driver issue or something with his hardware
Yeah, that's sounds wild. Temp increase? Crashing system?
def that
It's a laptop after all lol
Bruh stop releasing good moons I have so many now it’s hard to choose 
I got this generic moons and wesley it’s sooo hard to make a choice now
Just an option but could just continue the normal ground
And get rid of the landing pad
Consider it considered :3
I just realized the new moon might work well with that new forest giant mod thing
Whatever it’s called
Consider yoy dead to me
idk who yoy is, but will do
i think the landing pad is iconic to solace though
like, it reminds me of the cell games arena from dbz lmao
also it just looks pretty unique
the landing pads are a characteristic of your maps, maybe they need some blending instead of replacing 😕
I like them. Subtle kind of author signature almost.
"oh this one has a landing pad. Totally Starlancer"
Hmmmm, interesting idea
Let's gooooooo most of the main paths seem to be averaging ~220-230 for me
Any blending in mind, btw?
whats your average on experimentation?
I try to Land on the new moon and Always my PC restarts (no joke)
~245
uhh
I don't suppose the log caught any errors?
Sadly no. I have a gtx1070 7 year old PC
Ah, yea it might be a driver issue in that case :s
I can Update and Report Back 👍
i was thinking of something like this
the dirt covering/replacing the edges
ohhh dirtying it up
Yee. I'm not sure how best to go about it, but I'll keep it in mind
you're gonna do some wonders with it 🔥
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value! i think this is it. last time it works
Weird, that almost sounds like a file is missing from the bundle. Try uninstalling and reinstalling StarlancerMoons
Are you going to add compatibility for celest tint?
.
Alright mb
I appreciate your overconfidence in me 🤭
This is what I've come up with for now, a few dirt piles + an overlayed texture of dirt
i feel it blends in a bit too much, but it probably looks good ingame
Hmm, I have an idea
"What's your idea?
You should be-
I'm not gonna be mercy."
looks good
suggestion: a new moon, a very large forest atleast 10 times bigger than this moon, would be perfect for siren head mod and that is very amazing
national park moon
inspiration bigfoot 3.0 map
not the snowy one
didnt star want to make a silent hill-esque moon?
probably what you're looking for
bigfoot is a game on steam
Made it feel dirtier, but at the same time retaining more of the concrete's appearance
(Keep in mind this will all be mangled by LC's shader anyways, so I probably won't invest any more time in this)
thats sick
but was my idea cool?
a big abandoned national park, with hunting towers watch towers etc
inspired by this map
A map as big as the bigfoot one probably wouldn't feel fun to play on (I know from experience with my first release of Auralis) but a straight-up dense, foggy forest could be fun
I do! :3c
it would feel fun
would fit perfectly with the siren head
and i said inspired it would be sick if it would be as big but u prob wouldnt do that
like that forest type
to be fair
thats cool
eventually if scrap spawning for exterior starts working properly and goodly
you could just make a big moon no interior
abandoned haunted big national park would be perfect for this
inspired by bigfoot 3.0 map
I yearn for it
and then imagine if someone made a bigfoot mod
i dont think its a pipe dream, its not that far off
imagine this
i know i just wanted an excuse to send that gif
like a big forest map
You moved on from annoying Siren Head folks to annoying people here?
shut up
You don't need to repeat it 3 times and ask people directly if they like it. Post and move on.
well im so sorry
i wasnt trying to be mean or anything
sorry that im sometimes like this
sorry that im such a loser
🤨
both of you, stop
and dont start causing problems randomly, its not an entirely irrelevant idea to the mod itself especially considering it actually aligns pretty well with what star would like to do if he had the freedom (probably), if star wants someone out of their thread, they can do it, no need to fight his battles
i will stop and im not trying to annoy anyone
you can end it there
ik and i will
Go read up Siren Head thread.
Okay now, let's return to fun conversation
...
(and please just stop bringing it up entirely)
I appreciate your support for my moons, I really do, but that conversation ends here, full stop. We're moving on
Anyways, going back to the idea of outside scrap
If someone really wanted to do it before LLL directly supports it
They could theoretically set up a bunch of prefabbed scrap and have random-chance triggers activate them during the landing sequence
sounds like the opposite of convenience ngl
But the scrap that spawns would be predetermined (without setting up a ton of triggers)
oh 100%
Just a lil thought experiment I had
I might implement it for the ||shovel|| on Triskelion though, to make it actually random
it sounds okay for like a little easter egg scrap tbh but other than that meh
What I need to do is make more use of outside map objects. None of my moons have them bc I don't want the basegame giant rocks and stuff, but I also haven't figured out what to put instead, especially with the most stuff needing proper rotation to not just look dumb
i've heard the outside map objects can cause some rough lag though
one more idea, water park moon (functional) but i wont post anymore of this idea
Probably, plus desync could be an issue
I wish I could get the ripped DunGen to work properly. I really wanna make a custom interior 😔
You could also add some like lil patches of weeds growing out of the gaps in the concrete
random examples
helps alot with the abandoned feel
thats a cool idea
Solidddd
maybe add some more frost around the edges
harder than it sounds 🤭
as is this, unless I hand place them which is a bit tedious for not a ton of benefit
curse of frost upon ye
But it was a good idea
i think hand placing is ok, literally just a handful would be nice
Not significant but yeah its nice
made Triskelion's platform a lil rusty lookin'
I forgot I have G-Sync on and thought like "good lord what are your specs to get that?!" lmfao
Wdym? o: I also have g-sync enabled
Might look better in game, but it does give a bit of a vibe
Nice nice
this looks so good 🥰
Yeah holy hell
I've been scrolling through the screenshots and can barely believe my eyes
when I make my own game y'all better be as nice as you are rn 🤭
Are you sure you want me to be as nice as I usually am?
Solace is so pretty 
No, you need to
r
I'll be nice the day I see a need to be nice
fr could use some low foliage possibly tho
oh shit thats fire
yeah thats what i thought too
kinda liked it standing out tbh
(it just kinda reminds me of this so i think it's real neat)
oh shit i like this a ton

fire
whats this!
oh that's the cell games arena from dragon ball z
im a big dbz fan, so i see a big square piece of concrete with a pillar on each corner and im like
haven't been on the discord for a bit, but wow what hz is you monitor??
saaaaame
biggest cell fan on the planet
165, but I let LC go with uncapped framerate
ah you just have gsync disabled for it?
I haven't done anything in particular
so you only uncapped the framerate in-game?
Yee
you might have g-sync set up wrong
😅
It’s supposed to be a cap pc-wide to not go above the set frame rate unless enabled in the nvidia control panel
Unless there’s diff settings that change it, but afaik that’s how it is
I dunno, but it says I have it enabled
all g-sync does is change your refresh rate to match the fps of the game. if the game's fps is uncapped and it exceeds your refresh rate it stops working
It's like ultra-adaptive v-sync, yea?
the fps cap must be a setting then
There's an fps limiter in the LC settings
i play everything uncapped
And you have the global setting for vsync off?
Ooooh Triskelion needs custom orbital tint entry for the gas giant
No worries, glad to find a solution 🤭
okay there's a reasoning i swear lol
for the best gsync experience it's reccomended to go 2-3 fps under your monitors framerate to account for imperfections n such
Ah, interesting
alright, i finally got a chance to play on solace
the performance is really good now, it was a bit choppy before but now it just feels like a vanilla moon
Makes me wish that some of these custom moons had interiors built into them
rip to the homie tobirama 😔
Don't do that btw. Keep it on fullscreen only.
For Gsync to work best it needs to be paired with VSync and FPS lock below max refresh.
The reason it needs lock below max refresh is to avoid actual VSync from engaging and introducing input delay. VSync with Gsync on below max refresh works as a frametime variance compensation of sort that avoids occasional tears that may happen
Use the LLL config
i was meaning to ask: ||does bracken spawn outside on Auralis||? I've got caught off guard by that 😭
:3c
this little fella made me shit myself 😭
Why paired with vsync? I thought it was a replacement for it
Also having it uncapped in this case is still beneficial for seeing if something is causing a lag spike
Second answer here: https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/15
Also having it uncapped in this case is still beneficial for seeing if something is causing a lag spike
I wasn't talking about your particular use case. Just in general.
i do not know how, but having the game uncapped gives me 100fps, but capping to 120 gives me 60 lol
I recommend reading up on that whole GSync 101 article series if you are interested in the topic. However, if you aren't bothered by tearing you can just keep GSync on for fullscreen mode and forget about it.
Kk. I haven't noticed any tearing since I've had my new setup, and I'm usually pretty sensitive to it
rip to the goat
Each moon's weather is listed on the thunderstore page
also my pet peeve: with all the moons that are created right now, the planet numbers are repeating 😧
someones gonna have to keep it in a database or something
an interplanetary office of name assignment
Even in my own moon pack it seems lol
🥺
I call dibs on 1337
No, I don't have the ability to make a moon
I call dibs on the # -w -
🤣
that's the whole list of moons i've found
We both share a number
it's not the same
:o
I'll adjust a few of mine
Now I know which numbers not to use lol
||I am keeping Cosmocos at 42 though||
I mean we don’t necessarily know what the numbers represent afaik
While they could be like moon number
They could also be like “this is x area of this moon”
||I'll let you keep 42 if you let me keep 74, deal?||
||Deal||
keep 1 free?
76 44 85 48 are taken now
i put my claim on 28 43 and 112. if thats ok
I'm changing 43 to 44 for Atlantica so that's fine
I think I've lost track of how much of this is a joke still
Was it a joke?
As far as changing numbers lol
tbh i'd probably consider like the number of the moon to be the planet that it's orbiting
Pretty sure there's some duplicate numeric identifiers in the astronomy community
planets could have multiple moons, so having multiple moons in the game have the same number, it'd kinda make sense thinking about it that way
oh no
ah oh
Vanilla kinda knocks that theory though, since Vow and March are sister moons
dang really?
close enough
I'm very confused lmao
yeah imma be honest i came in like halfway through the conversation so i got no idea whether it's like a joke or not
incineration got it
In that case
i've kinda said it as a joke (it slightly bothered me tho)
XD
oh wait wtf just realised incineration would be a fire moon name
im writing that down
Good to know 221 isn’t taken, I call dibs
The new deal is that I own #s 1 through 1000, and everyone else can add 3 leading zeroes to their moon names
have i become the galactic naming authority?
ahah
if that's the case i own numbers 0- -73
sounds cool
i own all toast
I will battle with all my might for 42
will have to remove the moons from the creator of the LC game
did I stutter
so be it 🤭
as long as you don't try to claim ownership on all cheese
i can burn whole vow myself if that's the need
that permission belongs to Nikki
What’s cheese moon number
130
i own all golden planets
130 Gorgonzola
Insane
I wonder, has anyone kept a release history of moons?
not to my knowledge
Origin time, I mean
i will now
this is gonna be fun
These numbers look like levels in Backrooms
True
Make it a timeline
all my moons are gonna be chaos
Moon discovery timeline
bless
I will try to 🥲
thousands of eyeless dogs
you'll have to place them as prefabs
you step inside the facility and get murdered by a horde of lootbugs
It's supposed to be cool
it'll look like you just joined a public modded lobby in more company
sooner or later all numbers from 1 to 100 will be occupied
I am honestly surprised there were so many duplicates
yeah
It's unplayable now
deleted, blocked, reported
there's 120 mods in the moon category on thunderstore so it's likely
I patched it 🥺
some moons have no number
only FOOLISH people don't give their moons a number
lmao yes
i dont
unless desolation has something do with it
skill issue
just for clarity, it's the ||HGttG|| number, yea?
Cuz that's why it's one of my favorite numbers 🤭
it's an excuse to update my PsychSanctum moon
ahah
I still haven’t had time to try PsychSanctum, do you have any pics for fun?
There weren’t any on the TS page
Iirc
I've added screenshots to the map page
duplicate number 31?
0 downloads 😦
it came out five minutes ago
oh lol my bad
aaaaaand the whole plan's ruined
the numbers 85 and 74 are also repeated😔
🙂
Not anymore
update?
yea I changed them
Your missing Rosies moons.
i'm missing a lot of moons
i'm very much behind the latest moons
I'm missing all custom moons because adding custom scrap/entities to them is a hassle I'm not ready to go through. 😔
Such a shame considering how great most of them are.
usually custom scrap & stuff automatically adds itself
I wish that was the case.
Wesley’s moons all have custom scrap
Well duh, that's its own scrap will work. But anything extra will have to be manually added to spawn lists.
at this point I run starlancer, wesley, generic
3 big good packs really all I need
I think I have documented all the LLL Moons if nothing else. The rest I don't care about ngl, though I've heard great things about some
documented in what sense 👀
Entity, Interior, and LLL Moon list I put together
https://docs.google.com/spreadsheets/d/1DIMxtYa64d8WkFnRGXLcx6Pi16bwTwHp69r8PUUo39o/edit?usp=drivesdk
Entities
Entity Name or Nickname,Mod or Discord Thread Name,Release/WIP/Github,Personally Tested or Seen Adequate Evidence,Ranked by visual complexity, animations, VFX, visual gimmicks, uniqueness, & whether they are PNGs,Ranked by integrated systems, behaviors, dynamics, spawning, uniqueness, &...
Also question to Audio Knight:
Did you use terrain tree painting for the trees on Solace?
Look at the EEM and ECM page
I think you're missing quite a few
I did also omit a few moons that are like months old with less than 5k downloads
That one is a banger for LC data too
Yes, I did
How exactly did you go about it? When I made up some models they would clip into the ground, so I placed the pivot at their base by making them children of an empty game object and turning all that into a new prefab. However, the prefab with the empty game object refuses to paint any trees or mass populate them. It doesn't seem to be a scaling issue either, so I'm stumped.
Are you using LODs?
I do not believe so
The tree painter can only accept prefabs that have a mesh renderer component I believe, so because your prefab root is an empty object, it doesn't know what to do. Your best bet is to take the trees back into the modeling program and manually set their pivots. If they have roots, I suggest seting it above them a bit so the roots don't hover off of slopes or anything
Gotcha, thanks!
Yee, report back if it works, Starlancer
Aye aye captain
good to know I think I’ll try that too today
I’m practically done, I just need to add a bit of vegetation
So hyped for outer Wilds moons
Hell yeahhh 🫡 it’s impossible to give justice to the original game, but I can always try
It’s such a beautifully crafted game
I was able to get the pivots fixed and mastered the Maya to Unity pipeline, but it still doesn't play well with the brush. I'll play around with settings later though, something came up
I got the order for LLL moons
In moon release order
ALL LLL MOONS:
Orion
10-E Gypt
Secret Labs
16-Dust2
Atlas Abyss
42-Auralis
Celest
2-Ganimedes
15-MAOY School
Outpost 31
Relay Station
27-Triskelion
9-Celestria
153-Maritopia
33-EchoReach
Bozoros
130-Gorgonzola
59-Affliction
PsychSanctum
74-Solace
PengCity
Gordion Sect-0
Spacestation
93-Harloth
201-Catalyst
ALL INTERIORS:
SCP Foundation
Dungeon
Scarlet Devil Mansion
Bunker
Office
Sewer
Stronghold
PoolRooms
Mental Hospital
Woodland Mansion
School
Sleep's School
I made it last night so it could be out of date
what about LE
I didn’t do LE
there’s a lot of those lol
Made the list just for myself to have as part of a mini database
yea
I like aggregating data into little lists c:
Also for moons that shared the same release day, I found the exact upload times to make sure they were in order
I know two released within like 50 mins of each other
And there was a huge timespan between Office and Sewer
iirc over a month
the OG list:
Orion
Hostile
duck's moon
Peache's Castle
Aquatis
Egypt
Kast
Also it’s by Thunderstore release time
Yeppp
Loved Peach’s Castle— has some fun Easter eggs
amazing moon, talk of the town when it released
You need to add my moon to the list now
On the top of the castle where Yoshi would normally be
Just saw it! Adding it now. <3
I know 1983-Pizzeria is planned to be brought over to LLL today as well
I've held off on WIP and potentially converting moons since that's a much bigger hassle than keeping track of WIP enemies and interiors (minus aquatis and ooblterra since they're inevitable)
Spoiler for the (hopefully) near future: ||Not a generated dungen just yet, but this is a lil hallway tile I put together||
🔥🔥🔥🔥
||Auralis interior?||
:0
Fixed it. Reimported after deleting history and zeroing out transforms. One or the other was the issue for anyone with similar problems, but otherwise it's all good now, thanks.
MASA
SPOILER
Strike one! Three strikes and I'll revoke your Starlancer status 😤
||limiting an inteior to a single moon is kinda h you might wanna make it configurablee||
||what does h mean||
||also it's not gonna be limited, just designed to complement Auralis||
sorry im using brainrot terms (idk if you would call it an inside joke but its used more in another community im in) it kinda just means like bad i guess??
||If it's specifically being designed to compliment Auralis, since it's a snow moon, are you planning to have some "ice caves" tiles you can find deeper within the generation where it's basically like how Hoth is depicted in The Empire Strikes Back or any Star Wars games like Battlefront? Frozen-over sections of the facility where ice is growing on the walls, in general, would be really neat to have in a facility for variety, but of course this is without knowing anything about what you're planning with this interior||
The image won’t load for me so it’s straight up just a black rectangle, lmfao
There we go
Oh snap that looks wicked dude
||I will say that's a very interesting idea. I'm not sure how to set up DunGen to do that purely in the far reaches of the generation, but I'll keep it in mind. Thank you for the idea :3||
NOT THE STARLANCER STATUS! 😭
I guarantee you this exact line is in like 20 different movies from the 80s/90s
||I'm still a DunGen newbie so someone better-experienced than me can explain better, but one of the things that it has set up as a feature is "archetypes", which allows you to group certain tiles together in like a theme. In normal dungeon generation, you'd have where you enter, archetype one, maybe a sub-boss room, and then you go into archetype 2 which is deeper in the dungeon, before encountering the main boss and then the dungeon exit||
||in LC terms, this allows you to separate different types of tiles from each other to generate things farther in. It's how the base game starts with the stairs and railing tiles in the facility before getting to the four-way hallways and the diagonal pieces farther in, or how the SCP interior separates it's low-containment starting area from the heavy-containment area tiles that generate farther into the interior||
||So it would just involve probably having some sort of (in DunGen terms) "sub-boss" tile that acts as an intermediary connector and then from there it'll branch off into the ice cave-type tiles as a new archetype for generation (or whatever second archetype you'd want). You can do that with any kind, you can have multiple archetypes, and I believe you can also have sub-archetypes within each archetype too||
||Oh sick, thanks for the info! That opens up a lot of possibilities :D||
||why are we spoilering||
are you ever gonna revamp auralis' exterior to match the interior? right now it's kind of just a giant concrete cube
I think... they're all giant concrete cubes?
But I do agree they could use some higher quality texture
on solace it's a mansion
||because we're talking about the spoilered picture||
on triskelion it's also kind of a concrete cube but i think it fits for the bleak brutalist vibe
I mean in general, like vanilla moons too
||Absolutely! Taking a look at the DunGen manual is super helpful for that, https://www.aegongames.com/blog/wp-content/uploads/DunGen_Readme.pdf specifically pages 14-15 explain "tile sets" and "archetypes" and how basically the former is a set of tiles that are similar or used for similar things - say like different variations of connector hallways - while the latter groups tile sets together so that you can specify when and where the generator generates those tilesets in the whole interior when going from start > finish. So if you have an archetype 1 that spawns right after the starting room, then archetype 2 would spawn after archetype 1 and therefore be farther into the interior||
Perhaps! For now it serves its purpose, but I would like to make it more warehouse/factory-like in the future
fair enough
I think I'm done grinding for the night. Brain tired, soul eepy, want to watch Batman: TAS
I don't remember what I did, but you're welcome 🤭
a bit over that you explained some stuff about mesh renderers and LODs
oh yea lmao don't worry it wont be like that
oh well damn it
it's supposed to be a desert there'll be maybe 5 trees there lol
If that's the case, you can't play hide-and-seek😔
Ohhh gotcha
hehe hole trees hole trees
Tree holessss
wow that's a (w)hole tree
it's staying there
I want a palm house
Have you made the tutorial moon?
From Knight’s video 
Once you’re started you can’t stop
Nope, still need to do that. Been distracted by other stuff the past days pretty much. Lots of people tugging Masa around @.@
Watched the video though! Such a holy voice ngl
i need to start someday, but i swore to myself not to touch unity editor 😆
i got overwhelmed instantly
i'm very much the code guy
Any idea of a moon release date yet?
Masa does know though that Masa will be making a Forest Map though, exactly in the same style as Vow/March asset & lighting wise. Mainly because of OCD screaming about the fact we only have 2 Forest Moons but 3 Hot & Cold moons
and also managing several projects (between multiple games 😓) at once + studying + part-time work eats up so much time it's not even fun
i'll get there someday for sure 🥹
Someday!
We all get somewhere someday.
Hey uhh quick question but if you guys had to pick 3 planets from Helldivers 2 as moons what would they be 👀
😇
My PC ist to old since Update for The moon Pack. I installed only this pack and when i try to Land my PC Crashes and make q restart 😢
Win 10 and latest driver Updates
On le core moons it works
Woah that’s pretty intense
Yeah ITS only The lll moons i cant figure it out
I have other Mod packs with over 100 mods and that works. But without moons that uses LLL. LLL Interior works great
Honestly it’s hard to tell. On one hand I want to release it soon and gradually release updates until it’s fully complete in my mind. But on the other hand I’d like to release a complete experience so it doesn’t feel feature empty
so just for fun, I compared the scrap values of Auralis with other lategame moons.
Turns out, Auralis has the highest scrap value out of any moon released in thunderstore so far!
so it's a little overpowered considering the route cost is only 750 😅
Understood, raising price to 10k next patch
facts
😧 😭
triskelion, my beloved 😔
What would y'all consider a more reasonable price? 900? I'm just concerned about making it too inaccessible during normal play
Whats going on, I love voicing my opinion
that's too high. i think the price it's at now is fine. it's expensive, but very risky as the enemies that spawn there spawn early, and the path back to the ship is long and dangerous
i dunno about that, it gives 2x the value of titan despite only costing 50 more
1000?
1000 could work
for what moon
Auralis
auralis
titan is a lot safer though, and the path back to the ship is shorter, so it makes sense for there to be less scrap there
which moon ?
#1194042915840872548 message
auralis
1000 sounds alright
it's the sweet spot
this is an odd one for balance, as auralis gets significantly easier if u have jetpack
idk, i feel like that's just way too much to invest on routing to a planet
Ganimedes is 1200
its about the risk and average scrap there really
Cosmocos is 1000
never played with those but still seems too high
it's not as high as it sounds
yea
I feel like that's every moon lol
those can easily be achieved even on first quota
plus the payback if you do get good scarp from the moon
pays for the trip itself
Life gets easier with a Jetpack
true...
I understand 😔
I recently finished balancing interiors to moons, I want your feedback on your moons if possible
nooo Im so sorry 💜
what makes auralis so strong is that it doesn't spawn any "bad" or "mid" tier scrap, so u only get the good stuff like teeth, robot toy, perfume, hairdryer, etc.
oh and golden cups
lots and lots of golden cups
feedback, opinions, and suggestions from anyone here is always appreciated
I'm unfamiliar with pool rooms (my first thought is the liminal space), but I'd suggest weighting Scarlet Mansion more and Office slightly less on Solace
Auralis I just don't think SDM fits at all
Triskelion is pretty good, mayyyyybe reduce the facility and add a bit more office?
This is a fair point. I might add one or two mid scrap and bump the price up to 850. Baby steps :P
thank you king
finally.... the duck patch
that'll be a good start
Did... did I forget to put ducks on the scrap list? D:
i have no idea lmao
only u can check that now
pretty sure the duck is the cheapest scrap in the game though
It's actually a gamble
no it's whoopie
it's like 1-100 or somesuch
the shitty metal sheet would like to introduce themselves
cheapest potential scrap, on average whoopie cushion definitely wins
yep duck value can be 2-100
average duck value is 50??
"man i sure wish there was some scrap around here!"
tattered metal sheet:
average whoopie cushion value is 13 lol
I'm probably in a minority here, but I don't like moons that are priced and balanced significantly higher than Titan. It extends endgame, but then forces you to play only these few extreme value moons. I'd rather just have the run end sooner, and have more equally valid options to pick between during the bulk of a run.
im saying that the whoopie cushion wins on average
Before
Your feelings are valid, and that's part of the reason I made Triskelion and Solace was to give a larger variety than just "ultra-brutal-death" moons
After
And I'm glad for that. Solace is beautiful by the way.
More beauty to come ✨
a free moon
we got fucked in the ass by cosmocos
solace was the only free planet without fucked weather too
You must've found nearly all of the available scrap lmao
The balance of Solace comes from it being bigger than the normal mansions so scrap is a bit more spread out, but it's one of the more profitable free moons
Not a crazy amount, I think Rend is 1.25, Dine is 1.3 and Solace is either 1.35 or 1.4, lemme check my patch notes
Yee, mansion tilesets are bigger by default than factory, hence the necessity for smaller size multipliers
it was actually foggy so we got more scrap spawn
Big interior multipliers are harsh, both in terms of gameplay and performace. I typically don't allow moons to have a size multiplier over 1.8, not even Titan.
weather affects scrap spawn?
And since Titan is notably underpowered for endgame, with Rend being so much better, this gives Titan a nice buff. I do also nerf Rend a bit.
then you have certain mods that have insane multipliers for mansion but "compensate" by having 4 to 6 fire exits
yeah, huge interiors aren't too bad when you have lots of fire exits
bro cooked a lil too hard
It's not a sure bet though. The number of times I've played March and all the fire exits are bundled together near the main entrance...
might take a gander at that google doc tbh
it happens lol
it's inconsistent for sure
shit is spicy
I 100% agree
I make sure to scale every modded interior at least slightly smaller than what a vanilla interior to be
u want?
oh nw, you already sent it on the wesley's moons channel so I'll check it out in a bit
oh ok
speaking of that. i wanna ask, is Auralis the "endgame" of the starlancer series? or do you eventually plan on adding another more difficult/more expensive moon sometime in the future?
No definitive answer atm
kk
if you do plan to tho, i highly recommend nerfing auralis
cuz i don't see how u can realistically make that hypothetical moon higher value than auralis without making it 100% gold bars
tbh this is a pipe dream, but i'd like to see a moon that is like, 2x longer than the average day but it has two separate interiors and twice the amount of scrap. that could be really neat as a post-auralis moon
the technology isn't there yet though
well there is a setting to make days longer in LLL, but it's broken at the moment
one mod that uses this is 59-Affliction by RosiePies
yeah it'd be really cool if that gets fixed and each moon has their own slight variation on how long the day is
Due to the distance between entrance and ship, even if you make the value of items 5x more than titan or rend, I probably still wouldn't go there as an endgame moon, cuz im a solo player and wouldn't grab much out, much bigger difference between potential profit and actual profit in my runs, the outside isn't a problem at all, no enemy goes to the forests and ever targets me, one stun grenade at most let's me survive anything.
For big groups like 3+ it would probably start being worth it if there's that much more scrap inside but I'm also not a fan of a moon that's made to be realistically unclearable by groups, assuming you're going with the vanilla 4.
Since the outside threat is basically nonexistent on auralis, it's an easy profit moon for the groups but the outside just isn't enjoyable from a gameplay perspective + any mood that changes anything about stamina and speed breaks any delicate balance there is currently with any forest keeper trying to chase a player in a forest
Tl;Dr, looks nice on paper, but I don't run auralis even with my group cuz while it looks good, and may have a lot of loot, it's pretty boring
Yeah PoolRooms is based off of the backrooms level/liminal space
@green plaza I have 35 moons on my mod list now after downloading all the ones you have 
wait what moons did you not have
I got literally all of the best moon makers moons
maritopia, echoreach, celest, psychsanctum, celestria, orion, ganimedes, and harloth
Celest is absolute peak
was trying to keep it minimal at first, but guess I'm going all out with the moons
Nice lol
fuck it we ball
truly
hopefully a mod that randomly disables some moons every day / quota comes out eventually
so I don't have to make so many choices every time
Malfunctions?
or am I misunderstanding that mod
That's halfway there, it sends you to a random moon every once in a while
it also does a few other very cool things
like randomly disabling some equipment
its pretty rare but really makes a big impact on gameplay
👀
one of the more brutal ones is the ship door randomly locking
See I would use it, but im not sure how racist it could get, my modpack's difficulty is already peaking
cooking?
please mrov 🙏
i have something planned
we eating GOOD
mrov is actively plotting and scheming 
I personally run wesley and starlancer
planned is a distant future 😭
its really all I need and im not a huge fan of most moddded moons other than those
oh yeah, the thing keeping me from installing Celest and Celestria was that it had view-extension as a dependency. The ability to see super far is cool, but I was just testing it now, and it's made me drop around 10 frames on average and stutter every so often 
see what I was using before was cullfactory, and it has a config option that essentially does the same thing as viewextension except you can customize the range. I usually had my surface cull distance set to 800 whereas viewextension is locked to 1500 with no config
Just curious, are you referring to current versions of Auralis?
oh yeah I just realized I was testing it on Solace as well
So what I'm hearing is that Auralis outdoors needs to be made scarier. 😊
you can disable viewextension in r2modman
Honestly haven't had time to play, I haven't heard it change but I'm referring to the state from maybe a month ago?
Mmk, at one point (can't remember exactly when) I pushed some AI nodes into the forests more to make them less safe
I disabled ViewExtension and it didn't really seem like it was necessary on Celest anyway. The foliage on Celest is so extremely dense that I can't even find a vantage point where pop-in is really noticeable. Because the far clipping plane is hidden by like 500 layers of trees.
its for the mountain range on the other side of the lake if i remember
Yea but even then the AI for the forest keepers just immediately loses players if you have even one tiny speed buff
Since base sprint player is faster than sprinting forest keeper
Which isn't exactly your fault, but it's a delicate balance easily broken
Oh word? I didn't know that
Ah, I was looking for such a vantage point, but I wasn't able to find the mountain range. I got lost in the trees, you see. (^:
Though better sprint speed doesn't help when you have 138lb on you lol
maybe add some small cliffs in the forest, so you cant take a straight path?
Possibly. I was gonna do some terrain revamp elsewhere for a mechanic I want to put in, so it'd be worth experimenting with
how tf have I never seen this option 😭
the check is basically "if its in range and in line of sight, keep chasing, otherwise, just move to last seen spot"
I've always found giant aggro frustratingly difficult to lose. Sprinting away and breaking line of sight isn't good enough. They'll just proceed to the last spot they saw you, at which point they'll see you again. It feels like you need infinite stamina to escape.
the hills in the forest is probably the easiest way to lose forest keepers
thats why vow and march are pretty flat i think
and maybe, this depends on a lot, make the path to the entrance a bit less straight. If you can already see the entrance it makes the path to it seem more like a chore.
I will say I've had giants aggro me when I was way above them before, so I think valleys are more likely to lose them than hills
setup navmesh so the giants can get up and down the cliffs
nah its cuz of line of sight is broken
jumping giants
lol
just make a giant so big it walks over hills
I'm looking forward to seeing mine on auralis at some point
just make a giant that eats the map at noon
weirdly enough i've seen him in atlantica
have you seen the outside bracken on auralis?
i have fairgiants and motionsense to make giants less racist
use stun grenades
they stop searches i believe
He looks really cool on Polarus, walking in the distance
The initial less-safe-forests update was 0.5.0, idr if I've made much change to the AI since then, but that can certainly be arranged
ah probably havent been to it then
also does anyone know the internal name for the bees?
i know its smthn weird like RedDocileLocusts
or smthn
^ yep, that ^
ty that
I had bees on Auralis once
and I actually removed them bc a friend of mine tried to bring like 3 hives on the ship and we told him not to, so I said "ALRIGHT, NO MORE BEES FOR YOU"
so a dumb joke is the reason bees don't exist there
lmao
I can never trust people near bees
people who dont know how to bring 4 bees into the ship solo need to educate themselves
Easiest way to wipe a whole squad
in fairness, bees don't make sense on a snowy climate like auralis
weirdly enough it might not be RedLocustBees? giving me null error for some reason
i fucking love when my friends see a hive immediately after landing on a moon and then they run away with the hive and then the bees go after me and kill me and i just dont get to play for 10 minutes due to no fault of my own
this is truly one of the lethal moments of all time
if you cant tell i have a lot of pent up trauma from circuit bees
enemy type and enemy name =/=, theres spaces lol
though weirdly i think its still not really working, thats annoying
whoops they're daytime enemies, not outside enemies
real
We need a mod that will select 8 random planets with at least 3 free ones, and make it for one quota
After that, when new quota is selected, the New set of moons is choosen
that's actually genius 👀
mission company, where you arent hunting for increasing quotas, but random quotas with a random number of days and random selection of moons you can explore :p
e.g. only can go to vow and dine, quota is 2132 and you have 2 days (cuz 2 moons, so ig not random days)
should be locked to 3 free, 2 intermediate, 3 expert like the base game, otherwise you risk making quota unachievable
also remember that there is no actual distiction in the game on "tier"
just have that mod make an object with a list of moon internal names and assign them a tier
wont be official, but itll work with the mod
would be pretty easy. just calculate based on average scrap value and enemy spawn limits
Could be fun to do a run where it’s all “random”
Should be possible with this mod
Yea
That’s what I mean
Just saying it looks fun
I have to do to much thinking when deciding on a moon hurts brain
That's how I play.. when I play
The mod is also configurable, to where you can choose to just immediately go to next moon and start back to back, or to have the ship go to a random moon everytime you land at orbit.
This is misinformation please delete this /j
Modders don’t actually play the game they mod it so if they do play it will be more fun
(they won’t ever play it)
Oo nice
Somebody I know has a combined total of 10,000 hours modding and playing risk of rain 2 and iirc 60% of the time is from modding it
Typing 'explore' in the terminal crashed Masa tho. 😭 So manual decision currently seems off the table until fixed
Worked for me when I tried it last night
Oh neat! Solo?
Also quick general question, but do you have an idea why BepInEx logs would not show? Is it a certain mod that does that? The logs doesnt decide to pop up anymore for Masa
Yea
Wdym
Like the console
Or the log file is empty
The window when you start up LC modded
Havent been able to look at the logs because of that
You must have gotten a code or downloaded a pack that configured it off
There is a config file for bepinex
Hmm.. It's Masa's modpack so that's weird. Though Masa did accidentally download a modpack within a modpack one time, so that might be the reason why?
Oh dear.. havent even thought about the fact that all of Masa's configs might be different because of that...
They REALLY need to separate modpacks from the mod list in ts/r2 😔
They are, if creators tag them properly.
That’s only for the website
You can filter out tags but you can’t filter for tags and filter out at the same time…
...yeah that's so sad and trye
I havent played the game once after I made my two mods
I'm still working on em
I saw the red wise mystical tree