#Lethal company variables [Configure everything to your liking]. (formally LethalCompanyVariables )

1 messages ยท Page 11 of 1

fast gull
#

lol

unreal cairn
#

that's awkward

fast gull
#

dont worry, I have done the same a lot of times already

unreal cairn
#

i just always forget that closing console also closes your game

#

but the good news is its not the problem of your mod

#

just my brain

#

so thank you for help once again XD

#

and sorry for wasting time

fast gull
#

dont worry, glad to help!

native cloak
#

It is

marble depot
#

i was trying it out today, is it supposed to freeze on the black screen after clicking online every single time or should it only be the first startup, because atm, it both freezes when clicking online and when exiting a lobby, for like a good 10 minutes

fast gull
# marble depot i was trying it out today, is it supposed to freeze on the black screen after cl...

Let me explain.

Right now when there are many custom moons installed, Configurable Company will take some time to load due to the large amount of configurations per level that exist, this process takes time because it has to create the menu screen with configuration entries every time the menu loads, it takes a while if there a lot of moons but the game is not frozen nor unresponsive.

There is an optimization update that will come as soon as posible (as much as 2 days or so because Im very busy) that will solve this issues and even add a loading bar so it does not feel like the game is frozen.

For now I can provide the experimental build or as player you can disable some custom moons to accelerate the loading process.

Im sorry for any inconvenience that this problem may cause

marble depot
#

i see, so what is happening is that during the "freeze" configurable company is just creating the menu and i guess the same happens in reverse, so, when you quit, it has to destroy the menu

perhaps then this mod is a lot more complete than what i need it for, my only use for this mode would be just removing a specific mob from all moons

fast gull
#

destroying the menu is instant

#

but going back to the menu from a game still needs the menu to load

fast gull
#

is just a temporal issue about some optimizations that need to be made

marble depot
#

i'll check it out again after the optimizations have been made, having per save configuration definitively seems nice

fast gull
marble depot
#

i use gale actually

#

r2modman is very damn slow and unstable

#

thundestore has ads, which i'm like, 100% against

fast gull
#

I never had problems with r2modman, anyway if you receive an update notification for the mod in any platform, it will be this update

marble depot
#

nice, i'll be waiting

fast gull
#

alternatively I will post a message when the update is released

#

im not sure how does discord notify people in threads as I wont be using everyone so.... xD

marble depot
#

ping red 1 on server

fast gull
#

wdym?

marble depot
#

just regular ping

fast gull
#

alright, I will ping you then :)

flat dagger
#

602 hours in lethal company is crazy lol

fast gull
#

who does have that many hours?

#

wait a second

#

how tf you know how many hours do I have

flat dagger
#

ur steam info is public

#

and its linked to ur discord account lol

fast gull
#

I was thinking about it while thinking about it

#

even tho that seems like does not make much sense

flat dagger
#

i was thinking about it while thinking about it ๐Ÿค”๐Ÿค”๐Ÿค”๐Ÿค”๐Ÿค”

fast gull
#

in fact I would say its nonsense

#

god im to tired

flat dagger
#

I was thinking about it while i was thining about while you where thinking about it while thinking about it

fast gull
#

im trying to finish the update while im still with my job

flat dagger
#

lol

fast gull
#

so the update is going pretty good

#

2k configs loaded in a matter of miliseconds

flat dagger
#

๐Ÿ‘

native cloak
native cloak
#

let's go

fast gull
#

I dont even think I have that many hours in minecraft

fast gull
# native cloak let's go

this time is due to the incompetence of some people in my job, who has been delaying a critial task for over an hour

native cloak
native cloak
fast gull
#

I dont even have that many hours in my life or something

fast gull
native cloak
#

I did the math and that checks out to about 2 years of GAME TIME

#

that's like 10% of my life and I have only been playing for 7 years

fast gull
#

wow

#

that amazes me

#

and im not sure if its even in the good way lol

native cloak
#

It isn't

#

but it is a fun fact to bring up from time to time

fast gull
#

alright, the update should be finished yet due to how tired I am I wil post it in the morning (around 9 hours from now), if anyone wants to test it out, you have like 5 minutes to request the files before I literally fall asleep in the ground

native cloak
fast gull
#

two freaking hours for a critical issue that prevented the whole application from loading, insane

fast gull
native cloak
fast gull
#

anyway, would love to play some games w u during the stream, might be fun

native cloak
fast gull
native cloak
fast gull
#

@here @marble depot @storm wagon
Although is not really this mod, Configurable company has been update with all the optimizations. You can expect the update to be available at thunderstore in a few minutes

Here is the changelog in case anyone wonders to know what has changed.

3.6.0

Fixed

  • Added a loading screen to represent the progress loading the mod and menu
  • Added code optimizations to load 10 times faster

Added

  • Seeds now will be saved with the configurations

Modified

  • Presets will not default to any specific preset, rather it will remain empty until one is selected
#

Anyways, as always, I would love if you guys report your issues to the github, or if you want to support my creations, give it a star as I will never ask for money!
https://github.com/TheAnsuz/Lethal-Company-Configurable-Company-API

GitHub

An API for Lethal Company that allows other modders to create in-game options (configurations) that persist between sessions, synch between players and are save-file dependant so you can customize ...

marble depot
#

nice!

marble depot
#

can lcv control the probability of default map spawn, i want to remove the mineshaft complitely from all planets but i don't see an option to control that

native cloak
flat dagger
#

also making and deleting presets are really weird

#

it only shows that you made or deleted a preset when u reload the stuff (aka joining and leaving a lobby)

flat dagger
#

also sorry for the ping lol

fast gull
fast gull
#

uhu, it should tho...

flat dagger
#

well it didnt for me so uh

fast gull
#

I will check it then

#

maybe with the update something didnt load correctly

errant grove
#

hello

#

here it says decimal number, in the Turret Spawn Multiplier

#

if is not decimal thing

#

they in the green line says "Whole number range"

#

In the case of the Turret, does it always have to have a comma? Or how does it work to increase and have a considerable amount without exaggerating too much? Suggested values? I was testing with an integer, 30, and it seemed to work, and it wasn't full of turrets, so I suspect that 30 became 3.0, I think? So I was testing with I think 10.1, but it was also a moderate amount, so I was a bit confused.

errant grove
#

100 worked like....more have appeared so I'm kind of confused

errant grove
#

oh

#

are multipliers. So 1.5 is 50% more than normal (which is 1), right?

#

1.5 or 1.5, does it matter, period or comma?

errant grove
#

(also 1.75 also works right)

fast gull
#

Sorry @errant grove I dont think I understand your question.

If the tooltip says its a multiplier it means that rather than appearing that amount of turrets, it will modify vanilla so it... multiplies what vanilla chooses. For the othee thing, using period or comma depends on your language but you cant write a period if your language does not support it so you should not worry about that

#

bue yea, maybe 30 multiplier can appear 30 turrets or just 7, depending on what level you are and rng

#

let me know if that answers your question or you wish to know more about how it works

errant grove
#

but thanks anyway >.>

fast gull
patent sable
#

thank you that you added that thing to customize spawns of scrap on planets, did anyone else suggested it or you did it because felt like so?

fast gull
fast gull
#

thank you for using the mod!

daring rock
#

using this and it's awesome and i'd recommend it to anybody but sadly lost a metiqiously made preset because there's no prompt on "are you sure you want to save" because load and save are next to eachother

#

and there's generally not a lot of feedback when you do things

daring rock
#

restore saved values didn't save me

balmy hedge
#

make sure to save and then save preset so you don't lose stuff

#

then load to make sure it all went thru

#

I do that periodically

daring rock
#

yea i do that too

fast gull
fast gull
daring rock
#

yea makes sense

fast gull
#

but yea no problem, im modifying some stuff of the mod so I can add feedback and prompts

native cloak
#

Ya, it's a little bit weird but you get used to it

daring rock
#

yeah you get used to it but it'd still be nice to have

#

eitherway ty dev

#

I was tinkering a lot with my preset because I'm still configuring it to work with my profile and that's why I saved so much

native cloak
#

ya, just always save config first then save preset

fast gull
daring rock
#

took a bit to find out but I found out pretty quick

daring rock
#

thanks

fast gull
#

thank you"!

native cloak
#

Can you send your profile code?

#

lol, all good

#

You saved the preset you were using right?

#

I got an error when trying to import it for some reason

fast gull
#

Unchecked configurations should disable LCV from modifying those settings

#

this is to avoid modifying modded stuff that you dont want

#

so you might need to just remove every enemy (set to 0)

#

I think the tooltip says about why or when you should check/uncheck those settings

native cloak
#

Ya Tolian Moons is hating me

fast gull
#

but yea, pretty much that, everything that can be unchecked is so LCV does not modify vanilla behavior

#

yea, with the time there are a lot of things, I understand

#

there are around 2k configurations just for vanilla stuff now... lol

native cloak
#

@fast gull You should make a search bar

fast gull
native cloak
fast gull
#

yea, all of that stuff like feedback, prompts, search bar, is for CC to implement

native cloak
#

I forgot how long Lethal takes to load with a ton of mods lol

#

Also @fast gull How does LCV determine the label colors for custom moons? Is it just random?

fast gull
#

is an algorithm that uses the name of the moon to determine its color

native cloak
#

oh really? How so?

fast gull
#

well... I dont remember really lol

native cloak
#

lol

fast gull
#

alright I checked it

#

it bets the bytes from the name and uses them to form a numeric seed that is used to choose 3 values, red, green and blue

native cloak
#

Oh, so it uses the name to determine the rgb?

fast gull
#

yea

native cloak
#

That's cool

fast gull
#

I've used some clever tricks to make the mod compatible with almost all modded content so yea

native cloak
#

Do all of the other config labels also use this algorithm to determine the color or are they just set manually?

fast gull
#

labels that are dynamic generated use it, those that always there are just set by me

#

so I can choose a color that represent that config stuff

native cloak
#

That's cool

#

I didn't notice how much was actually put into custom moon support (Since I don't run custom moons) which actually kind of amazes me

#

Also @strange dragon , I can not find the preset you used for your braken spawns but I'm pretty sure the solution that AMRV gave you is the correct one. Let me know if you are still having issues

fast gull
fast gull
native cloak
#

I'm impressed you were able to get that to work

fast gull
#

funny enough that was the easiest part lol

#

the worst was to have everything loaded before the game loads them

native cloak
#

gotta be fast

fast gull
#

more like, moons and enemies do not load (have their value set) until you enter the game, so I had to come up with a way to have then "loaded" before that and being able to modify them regardless of them being loaded or not

daring rock
#

modding is inherently scuffed

fast gull
#

glad to see it worked!

daring rock
#

oh yeah is this normal

fast gull
#

huh, seems like imgur.com is not enjoying the images

daring rock
#

cool thanks

wispy haven
#

So I have an issue with the mod not syncing with other players. Everyone has the mod installed but the prices for items and moons don't sync. Stats dont sync either. Everything works for me as the host. I was hoping to get help on why that's the case.

fast gull
#

That seems weird at first, let them verify their profile just in case something loaded incorrectoy

balmy hedge
#

Looking into configurating stuff again, are there any known issues with the mod? Any holes in the configs (aka stuff that the mod doesn't let you config)?

daring rock
#

known issues is that it's pretty flat but generally it is indepth

#

technical wise idk

#

holes not aware of

fast gull
#

if you mean like errors of stuff that does not work, no, everything should work fine at the exception of some visual glitches from time to time

fast gull
balmy hedge
fast gull
balmy hedge
#

oh thats really cool actually!

wispy haven
native cloak
#

Is it desynced between them too or is it just with the host?

wispy haven
#

well I tested it by changing the speed and stamina and they all have the default values still. Mine stays updated though

#

same with shop prices

#

so its synced for them i guess, in the sense that it never changed for them

native cloak
#

Are you using any other mods and have you tried reimporting your own profile?

wispy haven
#

ya the last thing i just tried was remaking my profile by importing

#

and it was the same

native cloak
#

Mh that's weird

wispy haven
#

i guess i havent tried disabling every mod but lethal company variables

#

and then turning them on

#

and seeing which one is the culprit

native cloak
#

Ya, you should try that

#

disable half of them and start from there

fast gull
#

@wispy haven can you and one of your friends share the console logs?

wispy haven
#

is it the "LogOutput.log" file?

fast gull
#

inside the bepinex folder, yea

wispy haven
#

that should be it

fast gull
# wispy haven

can you also share the log from one of your friends who does not see is synchronized?

wispy haven
#

thats one that doesnt synchronize

#

the price of the boombox should be 1

fast gull
#

oh okay

wispy haven
#

and the stats should be different

fast gull
#

can you share the log from the host too?

wispy haven
#

ya

fast gull
#

thanks

wispy haven
#

I'm checking the log and it says the that boombox is still the default $60 on mine ๐Ÿค”

fast gull
#

Here it says the price is changed

wispy haven
#

oh then nvm. I guess I read the wrong part then

fast gull
#

however seems like for some reason the value for your friends is not receiving the change

wispy haven
#

the thing is that one of my friends was able to see the clock inside the facility a bit back which requires sychronization i think

fast gull
#

how many friends were you playing with?

wispy haven
#

usually 5

#

though this log was just me testing with one other person

#

well that last session

fast gull
#

alright, I will try to replicate the issue

#

might need to ask you a favor, can you open this as an issue in the mod's github?

#

is just so I can organize it and dont forget

wispy haven
#

ya sure

fast gull
#

thanks :)

wispy haven
#

can i get a link to it, just to make sure its the right one

fast gull
#

you can also go directly here with the issues button inside the game

wispy haven
#

ah okay, just wanted to make sure it was configurable company

fast gull
#

perfect!

wispy haven
#

okay its posted!

fast gull
#

I see it

wispy haven
#

that reminds me that increasing the facility size desynced as well I'm assuming. It looked like people were going through walls if I had it scaled up. I had to scale it back to 1x. Probably all part of the same issue.

fast gull
#

yea, seems like synchronization is not working for some reason

fast gull
#

Updates for configurable company are coming in the following days for general optimizations, memory management and stability, do you guys have any suggestion to add to the mod's base?

wispy haven
#

Maybe things like being able to adjust the players stamina bar. That and decouple the movement speed option so that you can adjust regular walking speed and sprint speed separately. I can't really think of anything else at the moment though

fast gull
#

those are good suggestions, however I was thinking more about the underlaying mod (the one that creates the menu in game)

#

but I will keep those suggestions for LCV regardless

native cloak
fast gull
#

this update I only focused on optimizations, but I can work on that among other small stuff that was asked

native cloak
#

I see

brittle falcon
fast gull
untold vector
#

Helloo, is there a way to disable this Populating menu updating configs thing, it takes a long while to go away, lags my menu, and doesn't go away for my friends

fast gull
untold vector
#

Yeah

fast gull
#

its just the stuff loading, you can ignore it if you wont modify configurations tho

#

wdym that it does not go away for your friends?

untold vector
#

I'll send you a clip showing the pov of a friend

fast gull
#

yea, thats perfect

untold vector
#

for all my friends the pop up remains while in game, but for me it doesn't even if i don't let it finish

fast gull
#

yea, it should just be deleted and the loading canceled

#

can you share your profile code so I can fix that?

untold vector
#

sure, fair warning they are alot of mods lmao

#

0192a669-d965-352c-9f50-168b4fde2ed3

fast gull
#

can you also let me know how much RAM is being occupied by LC?

untold vector
#

around 15-18 gigs

#

i have 32

fast gull
#

well... the menu lagging with that many mods might just be a limitation of unity's engine for single-thread loading stuff

#

I will see what I can do for that, the thing that the bar remains in game is definetly something ill be fixing right now lol

untold vector
fast gull
#

Seems like I might have a little trouble testing your modpack, I, in no way can open two times the game at the same time lol

untold vector
#

lmao

#

maybe with only the moons

#

and interiors

fast gull
#

@untold vector seems like the mod takes some time to load because due to the amount of custom moons, there are a total of 26000 configurations

untold vector
#

jesus

daring rock
#

makes sense

fast gull
#

Im still finding a logical resolution for the menu issue (to avoid unreleased resources) but it should be done in a day or so

native cloak
brave meteor
#

is it possible to specify spawn rate changing on moons that isnt the default spawn location for an enemy? for example i wanted to edit the spawn rate of the Hygrodere on Fission-C (a modded moon where Hygrodere's can spawn outside) to spawn more often outside but looking through i dont see an option to configure spawn rates of inside and outside separately, is there any way to do this?

fast gull
brave meteor
#

alr ๐Ÿ‘ nw

native cloak
#

Wait

#

Is there an update for Lethal?

brave meteor
native cloak
#

you have to check the box where the enemy is located to edit it's spawn chance

brave meteor
#

oh okay so if i enable it and keep it 0 itll then use that override?

native cloak
#

Ya, if you check the box and set there spawn chance to 0, it shouldn't spawn them at all

brave meteor
#

okay awesome ill give it a shot, thanks ๐Ÿ‘

native cloak
#

ya no problem, let me know how it goes

fast gull
#

seems like cooljs already answered lol

native cloak
brave meteor
#

orrrrr the enemy just stops appearing in the moon lists i guess that uh makes this harder

brave meteor
#

i swapped from TGS to code rebirth since the monsters are getting ported over

#

redwood atleast

#

restarting rn cuz maybe it needs to regenerate configs or something

#

i got 2 LCV related errors but neither should be related to this

native cloak
#

What were the error?

brave meteor
#

hrm yeah restarting didnt help

native cloak
#

All you did was replace a mod?

brave meteor
#

yeah i uninstalled TheGiantSpecimens and installed CodeRebirth

#

both contain enemies

native cloak
#

Do both mods have the same enemies?

brave meteor
#

TGS had 2 giant enemies, 1 of which was ported over to CodeRebirth

#

the TGS enemies are no longer listed and none of the CodeRebirth monsters are listed

#

CodeRebirth has the ported over enemy, and 2 other enemies

#

i disabled the 2 other enemies but all 3 i assume should appear in LCV regardless

native cloak
#

CodeRebirth must handle enemies differently

brave meteor
#

thats possible yeah

native cloak
#

Ya, that's something @fast gull would have to look into

#

wait

#

@brave meteor is CodeRebirth updated to v55 yet?

brave meteor
#

it updated a week ago so i think so

#

lemme confirm

native cloak
#

v55 released a few days ago

fast gull
native cloak
#

so it may just not work in general

brave meteor
#

oh

#

v65

native cloak
fast gull
brave meteor
#

im not too sure then

#

ah okay yeah ill just wait then

#

๐Ÿ‘

fast gull
#

anyway I dudnt understand your problem

native cloak
fast gull
#

enemies continue appearing even after marked to not spawn (0 chance)

brave meteor
#

i misunderstood how the spawning configuration worked

#

they were set to 0 and disabled which i thought meant they cant spawn

#

but ive been told to actually override it it needs to be enabled

native cloak
#

ya

fast gull
#

but is it working after that?

fast gull
brave meteor
#

i havent tested yet cuz the monster i wanted to configure isnt listed due to the above issue regarding v65

fast gull
#

what mod is it from?

brave meteor
#

CodeRebirth

fast gull
#

cuz it should detect it, unless the other mod is failing

#

but I need to check it, is just a guess

brave meteor
#

yeah im not 100% sure myself

native cloak
fast gull
#

errors in the console?

brave meteor
native cloak
#

can you send log?

brave meteor
#

sure 1 sec

fast gull
#

I need to fix some stuff with CC before updating LCV, might need a few days

native cloak
#

@brave meteor is that the only mod you have that adds enemies or do you have more?

brave meteor
#

i have the Locker one and uhhh black mesa i think adds one

#

headcrab

#

lemme check if those are listed

#

i know i saw headcrab in there

native cloak
#

ya

#

peeper works

#

Wait @fast gull question. Does LCV auto update default chances for everything when the game updates or do you have to do that manually?

fast gull
#

manually

#

is the cost for compatibility

#

lol

native cloak
#

You can't auto set it for vanilla enemies only?

fast gull
#

maybe if I change some stuff

#

but due to how I have the mod created I can justr update everything from one version to another by running an special version of the mod that extracts everything

#

not sure it if would be worth, unless updates come daily lol

brave meteor
#

yeah i see ghost knight from scarlet mansion, peeper, and headcrab

#

i dont see locker now that im looking through

#

which is interesting

#

i never really checked cuz ive never had problems with the spawn rates but yeah i dont see it

native cloak
#

weird

#

is Locker also not updated to v65?

brave meteor
#

i dont think, so but i dont think the other 2 are either but maybe im wrong

fast gull
brave meteor
#

oh interesting

native cloak
fast gull
#

like, whoever developed it didn't include it to be an enemy

brave meteor
#

i dont see the diversity ones either but idk if those are normal at all

fast gull
#

diversity ones should work, at least last time I checked lol

native cloak
brave meteor
#

yeah scarlet devil mansion was updated over a month ago so its def not v65

#

yet the enemy still appears in the list

#

yeah i bet all these enemies still do work

#

its just odd how some dont appear in LCV

native cloak
#

weird

#

so locker and CodeRebirth must handle spawns differently than normal

brave meteor
#

yeah maybe

#

diversity more than likely does

#

the monsters from those have very specific mechanics

fast gull
fast gull
fast gull
brave meteor
#

diversity itself is a mod

fast gull
#

sorry, mobs*

brave meteor
#

if i understand the question

fast gull
#

which enemies does diversity add

brave meteor
#

walker and stalker iirc are the names

#

it also configures existing mobs but adds 2 new ones on top of that

#

watcher not stalker

#

close enough

#

so walker + watcher

fast gull
#

do they work correctly with the update?

brave meteor
#

im not too sure as i havent seen either since v65 came out, ill check

#

๐Ÿ˜ญ

#

sorry off topic but i saw this while testing and just had to screenshot

#

cuz wtf

native cloak
#

It's like a floating vent sighting lol

brave meteor
#

not sure if this is really an error

#

but it spammed this like crazy

native cloak
#

or something

brave meteor
#

just found some

#

so not too sure

native cloak
#

scrap value?

brave meteor
#

77 red soda

#

21 flashbang 47 axle

#

etc etc

native cloak
#

weird

fast gull
brave meteor
#

scrap seems to be working fine so idk what the errors about tbh

native cloak
fast gull
#

it is about scraps not having a configuration value assigned, although you should not really worry for it

native cloak
brave meteor
#

interesting

fast gull
#

I kinda forgot how did I implement it lol

native cloak
fast gull
#

but should work fine regardless of the problem

fast gull
#

no need

#

just that entry

brave meteor
#

not sure how much this helps

#

the LLL error at the top is interesting

#

related perhaps

native cloak
#

wait, that moon has a 0.4 scrap multiplier?

#

that sounds painful

brave meteor
#

eh?

#

should be default

native cloak
#

That is it's default

brave meteor
native cloak
#

or not?

brave meteor
#

all values are default except i cranked up the enemy power

#

its extremely busted balance wise lmao

#

low enemy power, extremely high scrap count

#

and free

#

๐Ÿ’€

#

i was gonna set route price to 2k but set to 0 for testing

fast gull
brave meteor
#

interesting, so its a separate global value within LC itself?

native cloak
brave meteor
#

im extremely bad so i dont mind busted maps here and there

fast gull
fast gull
brave meteor
#

well i got an answer for that

#

its LC

#

๐Ÿ‘

#

why have anything make sense when it can be noodle code no one except us sees

#

and cries over daily

native cloak
#

lol

fast gull
#

looking though the LC code is a pain

brave meteor
#

the LC anything tbh

fast gull
#

although I've seen worse

brave meteor
#

that fucking kitchen texture on mansion is STILL NOT FIXEDDDDDD

#

its been driving me nuts for so long

fast gull
#

lol, which one

#

cuz the funniest thing is the map generation, its so scuffed sometimes

brave meteor
#

oh god you havent noticed

#

lucky

#

but since ive mentioned it i have to share

brave meteor
#

i noticed this like the 2nd ever time i played on mansion

#

and its been driving me INSANE ever since

#

theres also a lot of just really poor optimization and bad UVs everywhere

#

what is this DISASTER

#

i could go on and on about the endless nightmares of this games behind the scenes lmao

#

but thats a conversation for another day

native cloak
#

lol

#

I just never noticed because I never had the time to notice when I got like 50 things chasing me down all the time lol

brave meteor
#

yeah its funny how despite how unbelievably bad the game is in many ways, i still am obsessed with it, both playing it a ton and making mods myself

native cloak
#

What kind of mods you make?

brave meteor
#

most of the issues performance wise most players dont notice unless they get into modding because default game with these issues is still somewhat easy to run on most PCs

#

model replacements mostly but i worked on an interior for a while as well

#

the interior is uh... on hiatus again though

#

for maybe the 6th time

native cloak
brave meteor
#

okay can confirm the watcher works

#

just found one and its fully functional

native cloak
#

Does it show up in LCV config?

brave meteor
#

nah

#

AH FUCK THAT SCARED ME ๐Ÿ˜ญ

#

okay

#

both diversity monsters work

#

fuck i forgot how scary they are

#

๐Ÿ’€

#

i must say seeing this in logs before seeing it ingame was mildly terrifying

#

so yea all enemies seem to work just some dont appear in LCV config

fast gull
fast gull
#

some methos and functions give me nightmares

brave meteor
#

still better than undertale code atleast

fast gull
#

for mine, the worst one was minecraft

#

lc has its issues but thanks to ILCode is pretty easy

#

to mod at least, the code itself is a mess lol

native cloak
#

@fast gull just to verify. If I have spawns set to 10x and I have starting enemies set to 1 it will spawn up to 10 enemies on spawn right?

#

or how exactly does it calculate starting enemies

fast gull
#

it should work as you say, but uses the vanilla spawn behavior so I dont know it it changed with this small update

native cloak
#

Is there a way to make the setting support decimals? like you could set it to 0.1 and it would only spawn 1 enemy

fast gull
#

wouldnt that just be the same as setting it to 1?

native cloak
#

I mean if you have spawns set to 10x it would make only 1 enemy spawn at start

fast gull
#

that has been developed so long ago thatI can not remember if it is affected by the multiplier

#

does the tooltip say anything?ยฟ

native cloak
fast gull
#

I see

#

it does not make much sense to put decimals to be fair, but I can do that

#

open an issue in github just so I remember lol

#

I kinda forget stuff with how many things I need to change

native cloak
#

or you could make it so if you set it to 1 then only 1 enemy spawns

#

whichever one would be easier to do

fast gull
#

not being affected by the multiplier seems more reasonable

#

both are easy

#

is just to keep it simple so no one complains about it lol

native cloak
#

lol

#

Ya, I'll open an issue for you

fast gull
#

thanks

native cloak
#

I accidentally just found my first ever message lol

fast gull
#

how lol

native cloak
#

I went to the top and scrolled down a tiny bit

#

oh also, I ran into another floating vent btw

#

I also found out that enemies could just go straight throw them when chasing you

fast gull
native cloak
fast gull
#

Oh yes, it is, I just found it lol

native cloak
fast gull
#

wow, so long since I updated that text lmao

native cloak
#

but it does for players

native cloak
fast gull
#

yea, those vents are next level weird

#

wait, you are playing the latest version with only LCV, right?

native cloak
fast gull
#

is there anything in top of the console like this?

native cloak
native cloak
#

like top top or do I have to scroll a bit?

fast gull
#

it should be almost at the top

native cloak
#

[Warning:Configurable Company Variables] Unexpected index for patch SpawnScrapInLevel_Transpiler#260 Got 426 but was expecting 425: A mod (or game update) has patched/modified the same method as LCV and may cause conflicts under certain circumstances
[Warning:Configurable Company Variables] Unexpected index for patch SpawnScrapInLevel_Transpiler#268 Got 455 but was expecting 452: A mod (or game update) has patched/modified the same method as LCV and may cause conflicts under certain circumstances
[Warning:Configurable Company Variables] Unexpected index for patch SetNewProfitQuota_Transpiler#29 Got 37 but was expecting 79: A mod (or game update) has patched/modified the same method as LCV and may cause conflicts under certain circumstances

fast gull
#

thats very weird

native cloak
#

And I only got client side mods

fast gull
#

I got the source for the update but those methods seem to not have modifications

native cloak
fast gull
#

i have no clue

#

been so busy with the Configurable company update that I haven't checked

#

but as for what the other user said yesterday, there seems to be a bunch of stuff not working

native cloak
fast gull
#

sure, no problem

native cloak
#

There, made it. You can rename it to whatever you want

fast gull
#

nah, it is perfect as it is

native cloak
#

I also didn't really add a description so it's just there as a reminder

fast gull
#

no problem

native cloak
#

oh also, how much do you know about v65 so far and how much can I spoil? I got a small config idea

#

it's nothing game changing

fast gull
#

I have not yet played it, just saw the source code

#

and yea, not much has changed, thats why its so weird so many things broke

native cloak
#

ya, so you know what's been added though right?

fast gull
#

not at all lol

native cloak
#

Ok, then I will keep this suggestion listed as a spoiler. ||Can you make it so you can modify the luck multiplier for this?||

fast gull
#

not sure when will I be able to play

#

with the updates to the mods, my other things to do and my friends all away, I might need some time lol

native cloak
#

lol, I'll wait to add it to the github

#

it isn't anything you will notice while playing the game though

#

you would only see it in code

fast gull
#

oh

#

yea, I already have a config for that in mind lol

#

I have already made some research on how it works lmao

native cloak
#

Sounds good

#

Really didn't want to spoil anything but I had a suggestion for it.

fast gull
#

Something very much awaited is coming with the next release of configurable company too

#

(I dont know how to make it look good so if no one complains thats how it is goint to look)

daring rock
#

nah this looks good

#

way better than anticipated actually

fast gull
#

thats good then

sterile flame
#

Hi can someone help me? The configuration does not seem to do anything regarding store prices and starting credits out of sudden.

#

Also the config load is veeeeery slow but thats due to huge amount of moons.

fast gull
#

some configs not working is due to the latest update for lethal company

#

the update is coming soon but I need some time to finish fixing everything

fast gull
sterile flame
daring rock
#

probably LLL or lethal update

sterile flame
#

Anyway thanks, good to know there is a bugfix planned, does enemy configuration atleast work?

sterile flame
fast gull
fast gull
# sterile flame Always LLL ...

in this case is not really LLL, other than more features in LCV, however im planning to allow "disabling" modules so loading does not take that long

sterile flame
#

Understandable, thank you!

fast gull
#

Everything should be fixed for the update, let me know what issues did you experience to verify that everything is ready to be updated!

fast gull
#

@here LCV has been updated to fix older issues and be compatible with the latest version of the game! If you encounter any further issues let me know to fix them ASAP

2.7.0

Added

  • Randomizer now produces more coherent and balanced values

Fixed

  • Synchronization issues regarding compatibility with other mods
  • Randomizer errors
  • Compatibility with v65
  • Beehives and apparatus x2 value
  • Floating vents (attempted, can't reproduce the issue anymore)
sterile flame
#

Credits are still not changed by the config but i suspect that might be other mod interference for some reason.

#

Imma let it load up and check it again just to be sure.

fast gull
#

maybe it didnt update correctly the first time

#

glad to see everything works fine (for now)

fast gull
sterile flame
#

Yeah its my fault, i probably loaded old preset or something.

fast gull
#

no worries, let me know if you have any futher issues!

native cloak
tight idol
#

huh guys, might ask a stupid question. where can i config everything ?

#

the mod is not appearing in thunderstore "edit config" and either the LC menu

fast gull
#

inside the game, right after clicking "host" you will see a button at the top left corner of the screen

#

is an in-game config menu rather than a bepinex config

tight idol
#

huuuhhhhhh

fast gull
#

if you have a lot of custom moons it might need a bit to load

#

how many do you happen to have?

tight idol
#

around 6 differents packs of moons ? xD

#

i might have 30 moons approx

fast gull
#

thats not very much but neither to few

#

you should be able to check in the console how is the loading progress (amount of configs yet to load)

tight idol
#

i have to wait everytime to get everything working ?

fast gull
#

Just if you want to modify something

#

if you just want to play and dont modify anything, you can hit play and ignore the load

tight idol
#

ho ok

fast gull
#

modifications are saved

#

you just have to modify anything once (each save file has its individual configuration)

#

losing the game or deleting the file does not remove the configurations

tight idol
#

there is something im afraid, is that my crew will complain that the menu will lag a bit , but all i will say is to just quickly click or just join me , because iam always the host xD

#

also what happened to HD lethal ? did he removed the mod ?

fast gull
fast gull
tight idol
#

i have 20-30 fps average on menu

#

i just checked but yeah it got deprecated

#

that unfortunate ,this by far one of the most efficient way to gain some fps

fast gull
fast gull
#

there are some performance mods but I would not recommend anything that unlimits the fps

#

that will just break your GPU

tight idol
#

it didnt increased that much but it made some of my crew Poopi specs to gain some fluidity

#

i have around 200 mods in my modpack and we all have 50 fps at best xD

#

and some of us have some tank of a pc builds

fast gull
#

hmm, maybe @native cloak can help you with that, I investigated a bit for performance

#

but I think is mostly a problem with the game, is not very optimized, at least memory wise

#

may I ask what are your pc specs?

tight idol
#

welp if he have time i would like if he can show me what is wrong in the modpack just in case

#

do i give link ?

#

hold on

fast gull
#

that can give you a hint on the problem

tight idol
#

welp the menu is still loading

fast gull
tight idol
#

it takes a while xD

fast gull
#

what does the console say lol

tight idol
#

ho wait

#

console closed

#

LMAO

fast gull
#

wait, the game is running and the console is closed? ๐Ÿค”

tight idol
#

i gotta hurry i gotta go sleep very early xD

#

yeah it seems

#

i will relaunch

fast gull
fast gull
#

it starts go be slow after 20k configurations

tight idol
#

console closed

#

again

#

im posting the link of the "test" version of my modpack if buddy need to check something ^^
0192cfb4-cca0-b6e7-0561-9c1e43818f77

fast gull
#

can you check the logs?

#

seems very weird that is jsut closing the game

tight idol
#

i relaunched again the console didnt show up

fast gull
#

wait

#

do you have your console disabled in the configuration?

#

from thunderstore (BepInEx.cfg)

tight idol
#

i think not, everything related to console is never touched by default

fast gull
#

mind checking in?

#

its the only think I know that could affect

#

if its on and the console is closing... Im blind

tight idol
#

huhhh

#

how tf did it disabled everything ?????????

#

i swear i never touched this

#

also for the spec =

#

Graphic card is a 4060

#

welp im in the menu and the console is just...empty

fast gull
fast gull
tight idol
#

no

#

just this

#

im not letting here for too long btw just in case XD

#

well i can no longer stay, goodnight for those who will sleep too x)

fast gull
native cloak
#

I'm currently not home but you got my modpack I'm pretty sure

#

Everything should be the same so you can see all the performance mods in it

#

@tight idol here is my profile code I use for 10x spawns so it has a ton of performance mods you can look into 01921144-99db-b82d-be23-655556ed54f9

#

Idk if the code still works or not, I can't really check rn

granite urchin
#

@fast gull I'm currently trying to modify the sell value of a couple of scrap items that do not appear on the list. I attempted to add them myself into the config, but it flat-out ignored them. Any reason why the mod would do this, and any way to get the mod to recognize these entries?

(For reference, the items are Ganimedite and Pure Ganimedite from the moon 2 Ganimedes. I think they do not show up because they are not supposed to appear naturally, rather they appear from another scrap, Ganimedite Ore.)

granite urchin
native cloak
native cloak
granite urchin
#

Yeah, sorry for the delayed response, I'll do so now

#

@fast gull This is what it's at when I press "Host" and the game is slowly populating menu and updating configs. I also wanted to add that this process in 2.4.1 is rather slow, but it does eventually get done if I wait long enough (if I need to edit the variables for any reason, I can just go in without waiting for it if I don't need to change anything), but in the versions after, the process is much slower and eventually doesn't seem to progress any further after a certain point. Either that, or I'm not that patient to let it sit and figure it out for that long of a time.

As of sending this, I've been in-game for about 10 mins and it's now finally hit 20%, which I don't think I've seen it reach before.

UPDATE: Over 25 mins later, it's now only at 33%. This will very likely take over an hour to accomplish. The console has not updated either, it's stayed the same, so what's below is still accurate after this update.

fast gull
fast gull
granite urchin
#

Several. All of Wes' and Rosie's moons + interiors, plus Ganimedes, Kast, Egypt, and Ooblterra. Kast and Egypt don't add their own scrap, with the exception of Egypt's Tomb interior adding its own Apparatus, but that's like one or two things.

fast gull
granite urchin
#

Makes perfect sense to me. Obviously, I made my modpack too fat and it's finally catching up to me.

fast gull
granite urchin
#

Just open an issue regarding slow config load times with larger modpacks?

fast gull
fast gull
granite urchin
#

Which one of your repos is LCV? I see a number of them, including ConfigurableCompany, but I do not see LCV in there.

fast gull
#

this is an issue with configurable company, report it there

#

also LCV has no public repo, instead report issues in the configurable company repo

#

you can get a link to the repo in game by clicking the issue button

granite urchin
#

Okay, new issue added.

#

Now I need to sleep

fast gull
#

no worries, thanks for the report!

native cloak
#

wait, there was another update?

#

v66?

fast gull
#

maybe is to rollback special things from the aniversary

native cloak
#

v67 now?

safe tundra
#

Halloween update

fast gull
#

for the source seems like its a bit to late

#

checks for 31/10, but is already 2 november lol

lethal needle
#

Is it possible to disable/hide/remove store items and prevent the spawn of specific scrap with this mod?

native cloak
#

You can prevent certain scrap from spawning. I have no idea about disabling store items though, I don't really mess around with store item settings.

#

If you can't, you can however make the shop items you don't want to be sold very expensive

ruby quail
#

I hope this hasn't been asked already, but I have a ton of moons and thus have a very long load time every time I go to the main menu.

If I don't need to make any changes to variables, do I have to wait for it to finish loading before loading any saves? Or will it just use the last used variables?

native cloak
#

You can just load up a save

ruby quail
#

Thank you. That saves a ton of time

native cloak
#

It will use the last used variables set on that save though

ruby quail
#

Right

native cloak
#

They make 0 sense

fast gull
#

men there are so many weird and heavy errors that I have 0 time to fix all lol

#

still havent really understood why the floating vents

native cloak
native cloak
#

@fast gull

fast gull
#

I estimate to be completly busy at least until monday/tuesday

native cloak
turbid knoll
#

whenever i try and change the moon prices to 0 and go to route to one it still says that its worth the amount of money it was before

#

i get this message in the logs

#

[Warning:Configurable Company Variables] Route confirm node (levelID: 9) does not match current hash. Current one will be used

native cloak
#

Did you check the box too?

turbid knoll
native cloak
turbid knoll
#

ooooh, yeah i did

native cloak
#

Oh, then in that case, it's probably another mod that's messing with it

turbid knoll
#

thats what i figure is probably the case but im mostly sure that i have no mods that would affect it (probably)

native cloak
#

What I would try is disabling half of your mods and try narrowing it down to one mod

#

Because it works for me

turbid knoll
#

thats actually a good idea, i do a similar thing when i make minecraft modpacks lol

native cloak
#

Ya lol

#

And you have the latest version of LCV right?

#

Because there was a bug with it that has been fixed

turbid knoll
#

ill make sure

#

yup i do

native cloak
#

So ya, it's most likely another mod messing with something

turbid knoll
#

yeah

turbid knoll
#

it was moonswept

native cloak
turbid knoll
#

yup

native cloak
#

nice

native cloak
fast gull
# turbid knoll yup

Glad to hear that everything works fine, make sure to open a github issue for compatibility and inform about the issue with the mod developer

#

I see @native cloak is very good at bugtracking lol

fast gull
#

man, I need a team or something xD

native cloak
#

lol, if only I was smart and new how to code

fast gull
#

omg xD

#

to be fair most of that was already "planned"

native cloak
# fast gull omg xD

I think I had more ideas too but I forgot them, I kind of had a brain wave

fast gull
fast gull
native cloak
fast gull
#

well, I thank you a lot for the help :)

native cloak
fast gull
#

thats also true lol

zenith vigil
#

Hey, how does global weather probability work when i can also change it on each planet? For example what happens if i put rainy weather in global to 40 but 80 on experimentation?

fast gull
zenith vigil
#

So by default global settings sets the weathers weight to 50% and if i set rainy at 100 in global that means rainy weather is 2 times more likely to occur on every planet?

fast gull
#

yea, kinda

#

although weights are not directly percentages

#

consider them as the relative proability from which the total is the sum of all the weights

#

not sure if that makes sense ๐Ÿ˜…

native cloak
#

ya, it's a bit strange to explain but I get it

native cloak
#

I found out that increasing stamina on 10x spawns is just more fun

fast gull
#

does it not break with x10?

native cloak
#

Nope

#

Well, I only increase stamina to 5x

#

So it still recharges, just slowly

granite urchin
#

Yeah, because it only increases the capacity, not the regeneration rate, that stays static.

native cloak
#

ya ik

hazy crest
#

It would be nice to have the option to set up enemy's hp and whether or not to kill enemy

#

at least this kind of mod that exists has a lot of issues

#

such as not working at all, having unnecessary features that can't disable even if they work or don't work sometimes for no reason

fast gull
#

yet if you want it added, open an issue suggestion, just so I dont forget xD

fast gull
fast gull
granite urchin
fast gull
#

thats a good synergy

#

altrough I meant as a feature of LCV

native cloak
native cloak
#

@fast gull do you think it's possible to add support for modded traps to LCV?

#

Or do custom traps act weird?

fast gull
#

hmmmmmmmm

#

modification is posibble, im not sure about the detection

native cloak
#

I can send you a few mods that have custom traps if you wanna look into them?

fast gull
#

wish I had time

#

due to personal stuff I have 0 time to work on the mod right now

native cloak
#

I see

native cloak
#

I'm looking for mods that add custom traps and turns out CodeRebirth does but it requires WeatherRegistry which just desyncs weather and for whatever reason CodeRebirth just can not function without it. I wish I knew how to code so I could just make my own traps.

lethal needle
#

That's weird

#

WeatherRegistry works fine for me

native cloak
fast gull
#

try disabling LCVs weather customization

#

or changing its mode maybe

fast gull
native cloak
native cloak
#

and probably the same question like 14 times

fast gull
fast gull
native cloak
native cloak
fast gull
native cloak
# fast gull start by hello world lol

I was kind of thinking of a type of teleporter item that you could pick up but also drop anywhere. So kind of like a teleporter pad. You step on one, and it teleports you to another one

#

So when you land on a moon, you could carry one over to the facility entrance and basically have fast travel from place to place.

#

And it would be considered a shop item/equipment so you would lose it if you left it.

fast gull
#

so a scrap item that you lose on exit and lets you teleport and carry items?

native cloak
#

Kind of

#

You wouldn't lose it on exit if you carry it back to the ship

#

Obviously there would be a few problems with this the biggest one being balancing.

#

For balancing I was thinking I could make each telepad weigh like 50 pounds or something

#

And for the cost it would be like 200 each (400 for both)

#

Idk what should happen if there are 3 telepads though

#

Like I guess it would just teleport you to a random one or something?

fast gull
fast gull
native cloak
fast gull
native cloak
#

Nvm, someone picked up the project for me and it's actually looking really good

ruby flicker
fast gull
native cloak
fast gull
#

oh, thats cool then

atomic quail
#

Question, we started using this mod again since it allows you to customize the experience which me and my group love, but theres a issue where it just sits on the menu updating configs in the top left and it goes quite slow, now we do have a large 150 mod pack and what not so i expect some issues, but this was never this slow on the older versions we used several versions back.

fast gull
#

so if you have a large modpack with a lot of custom moons, it can take a while to load

#

even so, you dont need to wait for it to load if you dont need to modify anything

native cloak
#

oh, I didn't know you were still awake, I was about to jump in lol

fast gull
#

dont worry, today most probably I wont be able to sleep

#

today is coping day lol

native cloak
#

lol

atomic quail
#

Good to know, though untils its done i cant setup the custom settings like we had before lol, kinda wish we had a simple version like the old one for just changing Scrap spawns, quota and the days to pay back.

fast gull
#

so you just need to wait for it to load if you need to change anything, otherwise if you already made your modifications, you dont need to wait

native cloak
atomic quail
#

Ya we dont have any of those lol, no button in the top left at all currently while its loading.

fast gull
fast gull
#

I still have a lot of stuff to take care of

atomic quail
#

Gotcha, thx for the help.

fast gull
#

hope it helps, let me know for any other issues or questions

native cloak
#

Wait, anyone know how StarlancerAIFix works?

fast gull
#

also you can always modify the value manually from file if you dont feel like waiting lol

fast gull
native cloak
#

fair

#

I want it for the telepads but I don't want enemies just using the doors to leave

fast gull
#

not sure if you can change it in the config

native cloak
#

ya, there wasn't a config for it

fast gull
#

though if you already have a telepad mod, you dont really need other mods that add a bunch of random stuff

#

well, gtg, I still need to learn like 3 years of electronics in a month

atomic quail
#

So we have our config but we want to change some stuff with it, is there any way to change it without reloading the config info again?

native cloak
#

You gotta wait for it to finish loading before you can edit any configs

atomic quail
# fast gull not sure I understood you

It was after we had made the configs and wanted a slight change without the wait, i did find where the info was saved but it seems editing it there does not fix it as it must load it either way lol. Will just wait for that performance update you mentioned before.

fast gull
granite urchin
#

Speaking of, how's optimizing that loading process going? I'm still needing to wait like a half an hour to wait for my entire config list to load in order to change one minor thing. (But at least it actually loads!)

fast gull
native cloak
fast gull
#

I have so many questions I dont even know if I want answers

ruby flicker
native cloak
vestal hazel
#

Greetings. I have a question about the mod.
Do I really need to wait until the config is updated in the main menu or will it use the non-updated one? Because having to wait 5 mins for it to generate stuff is... unsatisfactory.
1a) Is there a way to limit what it tries to update?
1b) Is the default config the one that is used until the config is generated?
Because I mostly need only the spawn n enemies inside/outside, everything else is nice, but secondary.
I haven't actually found any other mod that would spawn enemies at the start without issues, and normal lethal's difficulty has become too boring
Thank you.

native cloak
vestal hazel
#

oh okay thanks

native cloak
#

Lowering the amount of moons in your modpack should reduce the time though

fast gull
fast gull
#

If you are experiencing high loading times, mind sharing your profile code? Need to test for the optimization update

native cloak
fast gull
peak briar
#

Hey, this mod works slick, nice work. Using it to create a pseudo-campaign config for me an my friends.

Is there a way to change the cost of things like the teleporter/suit colors/furniture? I may be blind.

daring rock
#

they should be under store items

peak briar
#

Hmmmm, don't see them. Only see items you can hold in your hands (flashlights, jetpacks, etc)

fast gull
#

open a github issue with that suggestion so I can add it and not lose track

fast gull
#

to everyone using the mod, have you ever found in the need to translate stuff?

daring rock
#

you already require some sort of english capacity to even find about this mod so not really

#

and at most there will be one non-english group which will have an in-house translator/configuration maker

#

nothing wrong with adding translation though

fast gull
#

I mean, a translation is a lot of work currently, so maybe just lowe priority

#

other than that, as I had the need to fully rework the interface, do you guys want any style in particular?

#

Ive tried to keep the vanilla style but maybe I should stride away

native cloak
daring rock
#

I got no preference

fast gull
#

so better no one complains after I change it lol

native cloak
#

I see, I got used to it

fast gull
#

Which one do you prefeer?

daring rock
#

this is tough

fast gull
#

And just to clarify, this has to be done as a rework of the whole mod to make optimizations to the whole process as a lot of people are complaining about performance

daring rock
#

hover animations seems a bit flat but otherwise looks slick

fast gull
daring rock
#

true

fast gull
#

I dont think the "open menu" is relevant enough to have colors or complex animations lol

ruby flicker
ruby flicker
#

idk..

fast gull
#

it was a message for everyone, to see how you prefeer the look and feel of the new (still in development) menu

pliant lintel
fast gull
#

Need opinion, I dont really like the colors, yet I cant seem to find a palette that highlights enough the pages and keeps the LC style

daring rock
#

looks fine

#

maybe up the contrast in the colors

lethal needle
#

Made a simple edit of the screenshot

#

The lighter one with black text is the "selected" section

#

The same, but without the yellowish borders

fast gull
#

Love the mix of colors, I might incorporate something similar but less border (for the style)

native cloak
#

I like it too

ebon badger
#

i tried to paste from clipboard and all it did was change the status of if these boxes were ticked or not.

#

i spent like 2 hours editing only to have it not work

fast gull
#

if so pleasle let me know to fix the issue

#

also, if you want to save your stuff you should use presets, as they are saved with your profile

fast gull
#

vc?

#

also, for everyone that likes the mod, due to the required redo of the mod it is time for in depth suggestions, for example redesign the UI, as this new release will improve performance on the menu, loading, unloading and a lot of optimizations saving and synchronizing values

daring rock
#

seems fine

#

i got no ideas though

native cloak
#

Idk, maybe subcategories so it's easier on the eyes? For example, instead of drop downs you could make it take you to another page.

fast gull
#

I was about to implement something similar

#

instead of navigating up or down, you navigate in and out if parts, you can enter a category or go back to the list of categories, you can too enter and exit sections, then there you will see the different configurations

lethal needle
#

Maybe you could add "global" spawn rates for objects/enemies to the config

#

Dunno if that's possible tho

#

Or allowing to globally disable store items/scrap (at the user's risk of course) by changing their price to -1 or something similar

#

This is the closest mod to AC's preset configs, and I would really like to see those being implemented. There's literally no mod for doing that stuff (in a user-friendly way)

fast gull
#

maybe not, there are a lot of things and I didnt keep up with everything I implemented lol

fast gull
fast gull
lethal needle
lethal needle
#

I know that comparing both mods may not be exactly comfortable for you as a developer, sorry about that

#

As an user, it's kinda hard not to do so, especially when there are little to no alternatives for quite specific functions :c

fast gull
fast gull
fast gull
fast gull
ebon badger
fast gull
sinful bane
#

good afternoon. I ran into a problem, some of modded monsters don't show up in the spawn list. For example, Locker from zealsprince's mod. What do I need to do to make it appear? Sorry for my English

fast gull
#

sadly the locker is a special case as it seems to be created weirdly so LCV does not find it as an enemy, you might need to talk to the developer of the locker about it

native cloak
#

So some of them don't show up

fast gull
#

in most cases it becase the developer did something weird, for example I think the locker is considered a map trap

fast gull
sinful bane
#

thank you very much, guys. I will look for a solution

native cloak
native cloak
#

I don't have that added though