#Lethal company variables [Configure everything to your liking]. (formally LethalCompanyVariables )

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native cloak
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Lightning adds a challenge and so does flooded

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Foggy just adds fog

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And eclipse and rain do nothing

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You could remove those 2 if you want

fast gull
native cloak
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But keep the rest

fast gull
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my only problem was if it became impossible

native cloak
fast gull
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lmao that must be fun

native cloak
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Stamina recharges underwater on that map for some reason so it's actually doable

fast gull
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it's not a bug, it's a feature

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well not that this issue is fixed

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lets see what is the issue with monster spawning

native cloak
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I honestly like the weather company building

fast gull
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what is that?

native cloak
fast gull
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Now that I think about it

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no one has ever flooded the company bulding

native cloak
fast gull
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I should try to announce a bit the mod, it has a lot of cool features but no one realizes xD

native cloak
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K

fast gull
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this was the code right?

native cloak
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That should have broken spawns for whatever reason even though that is from my working profile

fast gull
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Do you mind sending your LCV config file?

native cloak
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The ingame one?

fast gull
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yea

native cloak
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Ya, 1 sec. Let me make sure spawns still work on this one

fast gull
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If they work we can't reproduce the issue

native cloak
fast gull
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The config file is located in this folder and should have that name

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1 if its the first slot, 2 if is the second and so on

fast gull
native cloak
# fast gull ??

This profile has a mind of it's own. It works but if I send someone a code, it does not let them join and the spawns do not work. In order to get an identical copy of this profile that actually let's people join you, you have to send the entire profile folder from file explorer

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It is very strange

fast gull
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hmm

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dont worry about that

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i mean

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if you have a mod on your local that is not in thunderstore

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that might be the issue

native cloak
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All my mods are in though

fast gull
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but otherwise I can just check in the console to see what is happening behind the scenes

native cloak
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K

fast gull
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The one that ends with Config

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Thats the actual save file xD

native cloak
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Hopefully that works

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oh

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I see

fast gull
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I should make an easier way to share these configs...

native cloak
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If the spawning works I would be very confused

fast gull
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Imagine if it was all a bad dream

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everything works

native cloak
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Lol

fast gull
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it just bad luck

native cloak
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I swear, this specific profile I have is just blessed

fast gull
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so these were your settings right?

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cause that 125 turret multiplier seems weird to me

native cloak
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If I copy it or make a new modpack, spawns don't work

native cloak
fast gull
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what

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can you seend a screenshot?

native cloak
fast gull
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ohhhhhhhhhhhhhhh

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I know what is happening

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my windows is in another language

native cloak
fast gull
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so the decimal separator is detected as a commna instead of dot

native cloak
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and probabilities are all set to 1

fast gull
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okay now its correct

native cloak
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Ya

fast gull
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Okay, I will join march and check if enemies spawn

native cloak
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If you go to Assurance, you should get an instant enemy spawn or it may take like 10 seconds

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never takes any longer (At least with my special version)

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March should also be the same

fast gull
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hmmmmm

native cloak
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What time?

fast gull
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8:30

native cloak
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Weird

fast gull
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Do you mind starting the game and letting me join

native cloak
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Ya

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It won't let you though

fast gull
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Do you have the console open?

native cloak
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ya

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It will say some error logs

fast gull
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Then its okay if it does not let me as long as there are errors

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Okay... how can I join you

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I might need to add you to steam

native cloak
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Server name is cooljs2002 and tag is 1234

fast gull
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I forgot that was a thing

native cloak
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If that doesn't work, you can add me on steam

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319877806

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friend code

fast gull
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found it

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and as spected, error occured

native cloak
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But then if I copy my folder and send the entire folder, then joining works and spawns work

fast gull
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I wasn't expecting that

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Hmm

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send the whole folder

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I think Im starting to notice the problem

fast gull
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I will setup to compare the two folders of mods

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just by binary comparision

native cloak
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I don't know why they would end up being different and why spawning only works for my copy

fast gull
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well the code share does not share everything

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there are local configs that are not shared

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such as doorstep config

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but I will tell you once I check

native cloak
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k

fast gull
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these all the differences

native cloak
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I'll stay in the game with the same tag and server name incase you also want to try joining using my copy

native cloak
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why?

fast gull
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I see you shared a version with a different MMHOOK

native cloak
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I don't exactly know what that means lol

fast gull
native cloak
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so do you think that is the problem?

fast gull
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Im still checking but seems like there are some differences between the profiles

native cloak
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Also wasn't that the mod I disabled and re-enabled when I was trying to troubleshoot the spawning problem?

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then my problem got fixed?

fast gull
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I dont understand

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why you have different HookGenPatchers

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they are literally the same version

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I dont understand what is happening

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I think that mod creates the dlls on their own wich would make sense

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but I dont know why iit changes the behavior

native cloak
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what happens if I just disable that mod. What mods rely on it?

fast gull
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a bunch

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I think im starting to understand what is happening

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its's not the mod's fault

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but other mod that is using it is causing the issue

native cloak
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Looks like just these for my modpack

fast gull
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maybe a mod is changing the assembly in a way it shouldn't

native cloak
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maybe?

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It would be one of these 4 though

fast gull
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hmm what of those mods would need to modify the class...

native cloak
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LethalThings is the only mod that actually adds new stuff to it

fast gull
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hold on

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what about lethal presents

native cloak
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Lethal presents just add a chance for enemies to spawn when opening a present

fast gull
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The problem is not on what they add

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but on how they change the code for that to work

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im just gonna deactivate all of them and try one by one

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worst case, lethal lib breaks it

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and I would hate it if thats the case

native cloak
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Ya, try that

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I would but I do not want to break my copy

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I can honestly live without Lethal Presents but it would suck if lock doors is the problem, you need lock doors for surviving 10x spawns

fast gull
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I dont even know if that could be the issue

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but seeing that it works once the hooks are generated but not previously

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its... weird

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it might just be a loading error and method priority

native cloak
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I think it does have something to do with that, right after I disabled and re-enabled it, my spawns started working again

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And

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When I made a second modpack to try spawns on a fresh modpack, it was also installed

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And spawns didn't work

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I bet if I make a brand new modpack and don't add it, spawns and joining would work

fast gull
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Try to create a profile without any mod that depends on the hookGenPatcher

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to be sure

native cloak
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K

fast gull
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im trying to see all the differences between the code with the profile and without

native cloak
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Looks like Lethal Presents is safe

fast gull
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wdym by "safe"?

native cloak
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I mean, it isn't on my second modpack that doesn't work either

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wait

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I just made a brand new modpack

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This is everything it has

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and spawns don't work

fast gull
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those are literally the mods I used to test the first time and worked

native cloak
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ya, nothing

fast gull
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This is for sure an edge-case

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same in-game config right?

native cloak
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yep

fast gull
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do you mind sending me that profile code?

native cloak
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ya

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018d797b-6636-e8c3-230a-c42c03d0edb5

fast gull
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Im glad there is no issue with HookGenPatcher tho

native cloak
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Do you think it has something to do with my Thunderstore?

slate wraith
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help

fast gull
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@native cloak when you test, do you use an existing game or always create a new one

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@slate wraithWhat is the issue?

slate wraith
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i installed mod and monsters are not spawning

fast gull
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Do you have any information on when did it stop working?

slate wraith
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when I installed the mod and played the game alone, I saw a slime monster

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but i played with my friends haven't seen it since

fast gull
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@native cloakon what map did you test?

native cloak
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Assurance

fast gull
slate wraith
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do I need to show the mod lineup?

native cloak
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but any should work

fast gull
slate wraith
slate wraith
fast gull
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@slate wraith What configuration values do you have set for enemy spawning, cap, power and individual probabilities?

native cloak
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I'm starting to think it's not a bug with the mod but a bug with my Thunderstore

fast gull
slate wraith
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oh

fast gull
slate wraith
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i saw this monsters

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btw

fast gull
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@native cloak so vanilla spawns some monsters at the start of the day, LCV is preventing that somehow

slate wraith
fast gull
slate wraith
native cloak
fast gull
fast gull
native cloak
slate wraith
slate wraith
fast gull
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Wait, are you using Lethal company variables right?

slate wraith
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wdym??

native cloak
fast gull
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@native cloakyour special profile works because it has MonstersPlus enabled

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or at least a weird version of it

native cloak
fast gull
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thunderstore being fun and letting it remain enabled

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that makes sense because if you share a profile, it detects the mod as disabled

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but is still enabled on your profile

slate wraith
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i need to download lethalcompany mod menu??

native cloak
fast gull
slate wraith
fast gull
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@slate wraithIm sorry but your issue might be with other mod as you dont have LCV downloaded

slate wraith
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what is LCV??

native cloak
fast gull
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This thread is for Lethal company variables alongside it's management, your issue seems related to other different mod which we cannot determine

slate wraith
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and i need to another too?

fast gull
fast gull
native cloak
fast gull
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yea I noticed xD

native cloak
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Lol

fast gull
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so.. seems like there is no issue after all

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just spawn multipliers not being that reliable due to how the game selects the enemies

slate wraith
fast gull
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I mean

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I could just add a setting to force some enemies at the morning and each hour xD

fast gull
# slate wraith

If you click those text a panel will appear with tons of options

slate wraith
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yes it is

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click enemy spawn probabilities??

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wait

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enemy = monster?

fast gull
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yes

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@slate wraithdO you mind remining me again of what is the problem you are having?

slate wraith
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the monsters are not spawning

native cloak
# native cloak Please do

And make the multiplier work with it. So it spawns 1 enemy but add a new multiplier that let's you customize the starting spawn number. I just realized I don't think this sentence makes any sense but I think you know what I mean. It's 6 AM and I'm tired

fast gull
fast gull
native cloak
slate wraith
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I saw a slime monster when I played the game alone after installing the mod, but then I shared the mod with my friends using thunderstone and we played together, but no monsters spawned for 3 days.

native cloak
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I'm half nocturnal

fast gull
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I think a "forced enemy amount on start" is a good addition but not sure why a multiplier for it if you can just change that value

fast gull
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cause you didn't have this one at that time

slate wraith
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ok

native cloak
slate wraith
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ill try with LCV

native cloak
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Imagine if 10 things spawned instantly

fast gull
native cloak
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That would be horrible

fast gull
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I recommend you to go to the thread of the mod that caused the problem and ask

fast gull
native cloak
# fast gull so you want like a range of spawns right¿

I basically want a multiplier for the starting enemy spawn amount. So I can set it manually how many enemies I want to spawn at the start of the moon. If I set it to 3, I want 3 to spawn. (If I set it to 5, I want 5 to spawn.)

fast gull
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Dammit to make it look "good" I need to implement something in the base mod

fast gull
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for example

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if I create a new config called "Starting enemies" that accepts a value

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and you set it to 2

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then 2 enemies will spawn when you enter the moon

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isn't that what you want?

native cloak
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Yes

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That's it

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And the hourly spawns could also work the same way

fast gull
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I dont think thats a good idea considering you have x10 spawns

native cloak
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(With there own values obviously)

fast gull
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because if you to 3 enemies

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x10

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every hour

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my god

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xD

native cloak
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The starting enemy would get multiplied by the spawn multiplier?

slate wraith
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still not spawning

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im crying now

fast gull
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In fact that makes more sense to not multiply it at all

fast gull
slate wraith
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7:45

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oh

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maybe i install lethaldays

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to real life time

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is this problem??

fast gull
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hmmmmmmmm

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it might be

native cloak
fast gull
slate wraith
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how to settings Lethaldays

fast gull
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if you can just change the value and not multiply it

slate wraith
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In a reasonable amount of time

fast gull
slate wraith
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where channel?

native cloak
fast gull
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or in #modding-general as that not related to LCV

fast gull
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but I would love to implement it like this

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I hate UI design

native cloak
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Ooooooh

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That's seems neat

fast gull
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I dont even know how to implement that kind of slider yet

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That would require more time than usual

native cloak
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Lol

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I mean you can also just make you have to put in 2 values

fast gull
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yea

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I could

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but is not bad to implement the double slider as that might benefit more configs and more developers who use the mod

native cloak
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True

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So going back to the spawning issue I'm having, I basically have a ghost MonstersPlus running spawns?

fast gull
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yes xD

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located inside BepInEx\plugin\ZeroExAlt-MonstersPlus

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try enabling and disabling it again

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ohhhhhhhhhh

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now it makes sense that it changed behavior after you disabled and enabled all mods again

native cloak
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I honestly don't mind it. It's spawning stuff at the beginning without breaking LCV spawning

fast gull
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nah the only issue would be that it might go past the enemy cap

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I mean you can just lower the cap

native cloak
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Well sort of

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Eh, it'll be a little bit higher that 10x. I'll just have to clickbait a little

fast gull
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wdym

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its still x10 enemy spawns

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i mean lower the cap so the result of LCV + MonstersPlus is the true cap

native cloak
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Well it's actually more than 10x if MonstersPlus is spawning too

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I this MonstersPlus spawn cap is 16

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I think default is 8

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I mean enemy limit

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16 was too small of a number for me, I needed it to go to 80 so I installed LCV and now it's a good balance I think

fast gull
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weird balance you got

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but im glat this mod helped on your cruisade with the enemy spawning

wise charmBOT
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Hello, @fast gull, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

fast gull
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what

native cloak
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Harder game = more fun

fast gull
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i meaan kinda

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I dont know what It said that message

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wait

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mod helped

wise charmBOT
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Hello, @fast gull, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

fast gull
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lol

native cloak
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Lol

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Mod help

wise charmBOT
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Hello, @native cloak, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

native cloak
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That's funny

fast gull
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I hope you also found more settings that just enemy spawning that made your game a better experience in the end

slate wraith
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woah

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yay

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wow

slate wraith
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i fix it finally

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i uninstall lethaldays

fast gull
slate wraith
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and i saw spider

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yay

slate wraith
fast gull
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You can also modify daytime speed with this mod if you like tho

slate wraith
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how?/

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i dont want so slow

fast gull
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although depending on your settings client may need to also install the mod

fast gull
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you can make it a bit slower than usual

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or faster...

slate wraith
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oh

native cloak
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Does modifying daytime speed also affect how fast stuff spawn?

fast gull
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it shouldnt

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not because I dont like it

slate wraith
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im so happy

fast gull
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but because the enemy spawn is based on a number that goes down every "second"

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and changing that would break every single script

native cloak
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Oh

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Well either way, I'm probably not going to mess with my scuffed modpack, I'm even too afraid to enable MonstersPlus again

fast gull
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you have it on dropbox you should not be afraid

native cloak
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That's true

fast gull
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but I ill try to add the settings asap so you dont have to rely on monsters plus

native cloak
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That would be nice

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Might want to check the config for it to see how the spawning works

fast gull
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wdym

native cloak
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It spawns an enemy every 60 seconds (configurable) and a few more useful things that I forgot what they do

fast gull
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ohh yea

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I saw how it was coded

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seems to just select a number between 1 and 100

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and if it can, spawn an enemy based on that number

slate wraith
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dude

fast gull
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wich I saw was not configurabgle, each enemy has its own change to spawn and that cannot be changed in monsters plus

slate wraith
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how to delete this?

native cloak
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One of the problems I didn't like was how the minimum time was 30 seconds and couldn't be lowered

fast gull
slate wraith
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i use thunderstone

fast gull
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but I usually tend to allow the user to set any value except if it breaks the whole game

fast gull
slate wraith
fast gull
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Ussers fault if they want to spawn 100 enemies every second xD

fast gull
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go to the bepinex config and search fo the console enabled config and disable it

slate wraith
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this?

fast gull
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no

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this one

slate wraith
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false?

fast gull
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yes

native cloak
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Yes

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And save

slate wraith
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wow

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How do you know so much?

fast gull
slate wraith
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I've been really struggling with this today.

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Friends too

native cloak
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Saved me like 5 fps

fast gull
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xDD

slate wraith
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wa

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sigma respect

fast gull
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I tend yo just be curious with anything I look, so I just learned all that configs xD

slate wraith
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you guys amazing

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for real

fast gull
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you are amazing :)

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enjoy the game!

slate wraith
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tysm

native cloak
fast gull
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and i love clipping that xD

native cloak
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I tried 100x spawns early today... never again. There were 48 giants by 2 PM and my game was running on a smooth 7 fps

fast gull
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quality gameplay

native cloak
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25x is the limit

fast gull
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It seems weird to me that the game runs so slow, seems like it renders everything when it shouldn't

slate wraith
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There's one more question I'd like to ask now, but I'll ask later for your time

fast gull
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@slate wraithDont worry, ask what you need

native cloak
fast gull
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it should to be fair

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its not like they have a lot of polys or a ultra complex IA

native cloak
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Sometimes I wonder why this game could be so laggy

fast gull
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because it renders everything

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games usually render what is near to you and only if you see it

native cloak
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I wonder if it's possible to make a mod that does that

slate wraith
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What time is in your country guys

native cloak
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Like 7 AM

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And I need to sleep

slate wraith
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12 o'clock at night

fast gull
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I mean the game kinda does that but not that good

native cloak
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Wish it did

fast gull
slate wraith
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I was sorry because I thought you guys were answering me even though it was late.

fast gull
native cloak
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@fast gull I actually challenge you to beat my solo quota using my ghost MonstersPlus profile with my LCV settings

fast gull
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u sure?

native cloak
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Ye

fast gull
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i have 300 hours in the game

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and my longest run was 44 days

native cloak
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I wanna see if you can beat my first (full solo) attempt on your first attempt

fast gull
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wait

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800 was your first quota?

native cloak
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No?

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880 was my PB

fast gull
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aaaaaaaa

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then what is the record

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im not sure

native cloak
fast gull
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I mean the one you want me to try

native cloak
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Just same settings I had set

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On the folder copy (since that has the ghost MonstersPlus)

fast gull
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yea

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but i mean

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what is the goal

native cloak
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Oh

fast gull
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like 500 quota?

native cloak
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Just get a higher quota than 882

fast gull
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wait

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you want me to beat your personal best on my first attempt? xD

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thats insane

native cloak
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Yes

fast gull
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im not even that good i just play vanilla

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ironic, I made mods and play vanilla

native cloak
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That was my first full solo attempt. I mean I tried a couple solo runs but I never pushed them

fast gull
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ohh I understand

native cloak
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So you could probably beat my quota. Easiest tip would be just go March the entire time and leave before Giants spawn

fast gull
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nahh

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titan

native cloak
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You can try

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Titan's spawns are so bad at 10x that I profit more off of doing March runs

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And March doesn't have Ghost Girl

fast gull
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ghost girl is easy to avoid

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just never look at her

native cloak
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Not when spawns are 10x

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It is bad

fast gull
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I tell you, doesnt matter ghost girls, giants, dogs...

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my problem is always the centripede

native cloak
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Solo makes that easier

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And 10x spawns has trained me to look up and spam scan more

fast gull
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Im missing my custom sounds

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no more markiplier hoarding arround

native cloak
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You have Markiplier hoarder bugs?

fast gull
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I have a lot

native cloak
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I mean you can add your custom sound mods to the modpack

fast gull
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i have multiple types of enemies so maybe one hoarder is markiplier, other is normal...

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and that will almost every enemy

native cloak
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It doesn't change anything and shouldn't break the modpack

fast gull
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nah its just funny to hear someone die to a nokia for example

native cloak
fast gull
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aahaahah

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Its local, Its not on the thunderstore

native cloak
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Oh

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Sadge

fast gull
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not sure if I can upload it as there is jester's song that might have copyright

native cloak
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Lol

fast gull
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wait, freebird has copyright

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and people upload it

native cloak
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Well either way, feel free to replace any custom sound mods in the modpack. I do not think those will break MonstersPlus

fast gull
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if some sounds break with custom sounds im gonna be mad

native cloak
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They won't break but might become choppy in game due to the 200 enemies

fast gull
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alright

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so anything to take into consideration? I always play vanilla

native cloak
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Get in the building, grab as much as you can, and launch the ship before 8 spiders spawn

fast gull
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so health, stamina, items... is that stuff the same?

native cloak
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And use the enemies command

native cloak
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There are 2 new items in the shop that could be useful. I personally suggest getting the remote radar but it has very small battery time

fast gull
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Oh, about your config

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You might wanna check out hydraulics power

native cloak
#

Hydraulics power?

fast gull
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yea

native cloak
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What's that?

fast gull
#

maybe door hydraulic power

native cloak
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Oh

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That

fast gull
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okay I renamed it

native cloak
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I have that set to 50

fast gull
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oh I see

#

this is higher than the usual

native cloak
#

Ya

#

It helps with the 20 dogs that spawn

fast gull
#

yea thats what I though

native cloak
#

Also March flooded is not bad at all, you just lose access to 2 fire exits

fast gull
#

you have the weather chances low tho

#

that should not be a problem

native cloak
#

Ya but it still happens sometimes

#

And that's basically everything I learned

#

Stun grenades are probably insanely broken for this but I never used any

devout girder
#

Why are forestgiant still born outside

native cloak
#

It's a bug

fast gull
#

Dont worry it should be fixed in today's patch

native cloak
#

Lol

fast gull
native cloak
#

Oh yaaaaa

#

True

fast gull
#

I dont think you can change the probability in MonstersPlus right?

native cloak
#

That's actually huge

native cloak
#

But it would be waaaaay lower than 20 spawning

fast gull
#

Wait i noticed something funny

#

I think spawn chances work correctly

#

except the giant, is for some reason ignoring the value

devout girder
#

I'm a Chinese and this bug puzzled me for a long time, so I spent a lot of time looking for this forum👀

fast gull
#

So look, in march the giant is not even detected to spawn

fast gull
#

This change may require more work that I anticipated

#

@devout girder Do you mind checking real quick if other enemies spawn correctly with their probabilities?

devout girder
#

Eyeless dogs seem to have this bug too

fast gull
#

omg I just noticed

native cloak
#

I had this problem too

fast gull
#

no outside enemy is detected

#

fuvk

devout girder
#

What should I do. I don't seem to see any other problems

fast gull
#

This is all the info I needed

#

I will notify as soon as the fix is ready

native cloak
#

Do you think if MonstersPlus updated, my ghost copy would break?

fast gull
#

🤦 I know why they are not working

fast gull
#

other thing is the update itself breaks the compatibility

native cloak
native cloak
fast gull
native cloak
fast gull
native cloak
#

I could also just not update it

fast gull
#

@devout girderIssue is already fixed, I will publish the changes today so in about one-two hours you can play with the version without bugs

fast gull
native cloak
#

Just until you get your version up it'll hold

devout girder
fast gull
#

Oh also im experimenting with a new tool I developed to asist me injecting code into the game so maybe more things can be added

native cloak
# fast gull wdym

MonstersPlus will work for now until you get your starting spawns set up and working

fast gull
#

Oh right, sorry I forgot about that xD

native cloak
fast gull
# native cloak What kind of things?

Well until now some modifications required me to see the source code of the game in IL (is an intermediate language before binary) to modify it and that is just painful and can cause a lot of compatibility issues but this tool lets me inject code without even needed to understand the IL

#

so I can just change most of the behavior of the game faster

native cloak
#

Oh

#

Well anyways I think I am finally off to bed, it is now 8 AM. If you need anything just ping me and I'll see it when I wake up probably at 4PM since I'm half nocturnal

fast gull
#

Dont worry, you should rest a bit lol

fast gull
#

@here New update

1.8.1

Fixed

  • Fixed soft crash when a planet did not have weathers
  • Fixed outside enemy spawn probabilities not applying
ruby flicker
#

can we get a option to select the scrap rarity

#

and what scrao can and can't spawn

slate wraith
#

How do I save items on my ship if everyone is dead?

native cloak
#

It saves all of your scrap but makes them sell for less

#

Default value is set to 50% but you can change it in the config

native cloak
#

@fast gull Weather is not synced between players btw

slate wraith
native cloak
fast gull
slate wraith
fast gull
native cloak
fast gull
#

The only modification was to avoid a soft crash, kinda weird that broke synchronization xD

native cloak
#

lol

slate wraith
#

I want to save all set value to 0%?

native cloak
#

100% would not change spawns

ruby flicker
#

i added even more mods

fast gull
#

are there even more mods to be added?

native cloak
#

Also, I saw an enemy spawn out of an already opened vent

fast gull
native cloak
#

I thought it was impossible to spawn stuff out of already opened vents

fast gull
#

@native cloakDo you have any profile with just LCV to check what is causing the synchronization issues?

native cloak
fast gull
native cloak
#

Ooooh

#

This one should work

fast gull
fast gull
#

As the mod does not sync on LAN

fast gull
native cloak
#

add me on steam

fast gull
#

However I would need you to enable your console and change the mod version to a debug one

fast gull
native cloak
fast gull
native cloak
#

Modpack only has LCV and ScanForEnemies

fast gull
#

You need to replace the original file with this

fast gull
native cloak
fast gull
#

if you need help locating the original file tell me

native cloak
#

I found it

#

do you want me to host?

fast gull
#

yea

native cloak
#

k

#

same settings I ran before right?

fast gull
#

in the console will appear red lines about weather

fast gull
native cloak
#

k, 1 sec

fast gull
#

I would need to test with the weather override in both enabled and disabled mode

#

@native cloak tell me whenever you are ready

native cloak
#

Ya, sorry had to copy setting on a new save

fast gull
#

no worries

native cloak
fast gull
#

let me join and check my values

native cloak
#

I invited

fast gull
#

oh wait

#

I forgot to show the seed

native cloak
#

oh lol

fast gull
#

okay that is weird

native cloak
#

ya

fast gull
#

okay let me check something else

native cloak
#

k

fast gull
#

did you have set 50% to all chances?

#

no right?

native cloak
#

no

fast gull
#

well I found the issue xD

#

let me check one more thing

native cloak
#

I think I know why

#

It isn't setting that for other people that join

fast gull
#

yep, is that

#

but the config is synchronized

#

if that broke, everything should be broken

#

and it isnt

#

do you mind enabling the "hide weather" config option?

#

maybe everything is broken but no one noticed yet

native cloak
#

I mean spawns are decided by the game so it didn't affect that

native cloak
#

1 sec

fast gull
#

alright let me join and check

#

you should not be able to see the weather in the terminal

native cloak
#

Yep

#

They all say unknown

fast gull
#

well that works

#

hmmm

#

okay I need to enable debug for the API

#

dont worry you dont need to

native cloak
#

k

fast gull
#

gimme 1 min

native cloak
#

k

#

I'll keep the lobby open, I'm going to use the bathroom real quick

fast gull
#

okay

ruby flicker
#

do modded moons not get the weather

fast gull
#

but for a more reliable mode I suggest you set the weather override

ruby flicker
#

there we go

fast gull
#

hmm

#

is that what you wanted to do? xD

ruby flicker
#

yes

fast gull
#

lmao

#

I dont even think custom moons can implement the DustClouds weather

ruby flicker
#

so what does dustcloud even do

fast gull
#

like foggy but les fog

#

but the planet must have the "behavior" or nothing will happen

ruby flicker
#

was there a config to allow planets to have more then 1 weather?

fast gull
#

at the same time?

ruby flicker
#

ye

native cloak
#

imagine mods that add custom weather

fast gull
#

nop, that is not possible

#

however a mod can implement a "custom weather" that is multiple weathers at the same time

ruby flicker
#

cheating the system

fast gull
#

if they take the effort to implement it correctly, it will show up in the configuration

#

seems like the weather variables decided that they wont sync

ruby flicker
#

i refined and updated alot of mods

#

it went from 9 to 4

fast gull
#

@native cloak I will need you to join my lobby

native cloak
#

That's a lot of bad weather

fast gull
#

yea my friends complained about the same yesterday

#

xD

native cloak
#

lol

#

I'm used to worse settings anyways

fast gull
#

so the values are sent to the clients

#

so why are they not registering now

#

okay can you host real quick?

ruby flicker
#

hahaha oh lord

native cloak
#

ya

ruby flicker
#

seems modded enemys show up here too

#

what is red pill btw

fast gull
native cloak
#

My LCV disappeared?

fast gull
#

lol

#

I never saw that before

#

Ohh it might be due to the debug version

native cloak
#

It'll probably be fine

fast gull
#

that might break some things

ruby flicker
#

theres a debug mode?

native cloak
#

I mean that is a lot of red

fast gull
#

is a version of the mod that I build diferently

fast gull
#

however you might need to restart the game

native cloak
#

I just checked the console, everything set correctly

fast gull
#

give me 2 min, I need to make a call

native cloak
#

k

ruby flicker
#

liquid laberinth likes to make its splash screen a warning instead of a normal log

#

funny

native cloak
#

I can't tell if that's intentional or if it's asking for help

ruby flicker
#

it also the mod that adds a randomly spawning employee head

#

infact the mod allows you to pick of a recent head so if your friend dies to the girl it says Friend's head

#

replace friends with there username

fast gull
#

Okay this should be the last test to do

#

I have a slighly idea of why is broken

native cloak
#

k

fast gull
#

okay now it synchronized?

#

what

#

I didnt change anything

native cloak
#

huh?

ruby flicker
#

only thing worse then a bug is the bug happening randomly

fast gull
#

do you mind restarting the lobby?

ruby flicker
#

dust cloud is experimentations weather

fast gull
#

the schrödingers bug

#

@native cloakdo you mind restarting the lobby without the hidden weather?

native cloak
#

ya

ruby flicker
native cloak
#

Oh nice, it's back

native cloak
#

nice

#

Do the chances round up?

fast gull
#

they always round down

ruby flicker
#

mid*

native cloak
fast gull
#

Okay i will test with the release version

#

if somehow that works

#

without any changes

#

Ill be mad

fast gull
native cloak
#

lol

fast gull
#

I mean, to be able to have different settings for each save file it was already hel

native cloak
#

do you want me to change or no?

fast gull
#

now it is not syncing

#

im gonna become the joker

fast gull
#

oh

#

I understand what is the issue now+

native cloak
#

Well that's good

fast gull
#

Soo

#

the configurations for weather and monsters are dynamically generated

#

problem is

#

they are generated when you open the menu

#

if you never opened the menu, they will never be created

#

thus never synching

native cloak
#

oh

fast gull
#

okay should be an easy fix

native cloak
#

well that's good

ruby flicker
#

what is opening the menu the bars like level generate

fast gull
#

yea, opening the menu is when you click host and all the settings become visible

#

@native cloak Do you mind checking real quick if this is correct?

native cloak
#

right

#

1 sec

#

sorry

fast gull
#

no worries

#

you are already helping a lot!

native cloak
#

Doing 2 things at once lol

fast gull
#

Alright everything should be okay for now

#

at the exception of decimals

#

I need to make numbers not depend on the language of the computer running the game

#

buff updating this will break configurations for non-english speakers

#

Now it works

#

:D

native cloak
#

Ok, I'm fully back, no longer multitasking

native cloak
fast gull
#

Dont worry

#

everything should be fixed

native cloak
#

Nice

#

Update tonight?

fast gull
#

I had to update also Configurable company

#

So both of the mods will update but not tonight but after the release version copiles

native cloak
#

Nice

fast gull
#

I hope making no more tests does not break anything lol

native cloak
#

I'm not going to be playing with anyone else tonight anyways so I'm not worried about updates lol

fast gull
#

that is a workaround until the update comes

native cloak
#

ight

#

Let me know if you need help with anything else, I'll be up for a few more hours since I'm half nocturnal

ruby flicker
fast gull
#

@ruby flickerYea we fixed the bug about weather not syncing

#

But until the mod is updated, a workaround is to ask your friends to open the panel with the configs and then enter your game

ruby flicker
#

my friends aint online rn😭

native cloak
#

What all can we expect for the next patch?

fast gull
#

wdym

native cloak
#

obviously weather fix

#

but is there anything else?

ruby flicker
#

did you awnser about the scrap selector varabiles

fast gull
#

But if you want to know when to expect something added, if for example a version is 1.X.0

#

it means something new is added

#

if it is 1.X.1

native cloak
#

oh

fast gull
#

or ends with another number that is not a 0

#

i means its to fix things and maybe do some balancing

native cloak
#

That makes sense

fast gull
#

Although some other settings for scraps would be nice

fast gull
#

and later ones I will add more settings

#

But I think all the process is kinda slowed down due to the Event API being under development too

fast gull
#

but dont worry the event api will make worth the wait

ruby flicker
fast gull
#

so like lock some scraps from spawning

ruby flicker
#

and another scrap item will take the place of the vacent ones

#

so if only gold bar active only gold bars will spawn

fast gull
#

Pretty funny to make only fart cushions spawn with x4 price

native cloak
#

I would end up dying to a dog with my 10x spawns

fast gull
#

that's the neat part

ruby flicker
#

would it be hard to add something like it i think if you do it should be in a seperate tab like "Scrap Settings"

#

so i can disable tattered metal sheets have fun

native cloak
fast gull
#

The mod already supports multiple configuration pages although I prefer to put everthing in the same page so other mods can have their own page

fast gull
#

yesterday I was testing the event api with some friends

#

and after evertyhing worked correctly we wanted to play some time

fast gull
#

and we went to try your mods

#

it was funny as heck

ruby flicker
#

mine?

native cloak
fast gull
native cloak
#

same settings and broken MonstersPlus too?

ruby flicker
#

for me it just says lethal company varaibles thats it

fast gull
fast gull
#

except it wasn't broken

#

it didnt work

native cloak
#

oh, so no early spawns?

fast gull
#

but was fine we had other issues

native cloak
#

lol

fast gull
#

as none of us even knew what were the mods

#

also the push mod is soo busted

#

i remember dying just by my friend pushing me

native cloak
native cloak
fast gull
#

dying while laughting

native cloak
#

Ik

#

It is so funny when you step into the building and just hear that get closer

fast gull
#

it was an experience in all senses

native cloak
#

Imma actually try re-enabling MonstersPlus real quick. In theory, it shouldn't break anything

native cloak
#

also if you used any walkies, now those are hilarious

#

You can hear sounds come through the walkies

#

For example, you can hear someone dying to Freddy if they have there walkie on

fast gull
#

I remember hearing freddy killing my friends in "vanilla"

fast gull
#

but yea, footsteps and sounds from the walkies, its pretty funny

native cloak
#

"vanilla"

fast gull
#

yea, sometimes we try some simple mods as the freddy or monster reskins

native cloak
#

Did you guys make it to Titan?

fast gull
#

nope

#

we spend all the money in walkies and lanterns

#

and that new hacking tool and other stuff

native cloak
#

Titan ups the funny moments by like 10x

fast gull
#

lol

native cloak
fast gull
#

I didnt even remember that we could lock doors

native cloak
#

There is no way you are killing anything with a shovel in 10x spawns

fast gull
#

i mean

#

most of the monsters we encountered were immportal

#

the slimes, rolling giant...

#

and crawlers

#

lots and lots of crawlers

native cloak
#

Ya, Crawlers and Spiders spawn a ton of the free moons

#

They spawn less on Titan

#

I normally just try locking as many enemies in rooms as I can so I have less enemies to worry about

#

Most the time it doesn't really help

#

You can also lock your friends in rooms with is kind of funny

fast gull
#

Well I didn't know that I could do that

#

now no one is safe

native cloak
#

and keys are infinite

fast gull
#

wait

#

what

native cloak
#

ya

fast gull
#

I swear I used one once and it dissapeared

native cloak
#

I have a mod for it

fast gull
#

I guess but still I saw it dissapear

#

maybe I just got schizo

native cloak
#

lol

#

I will also take any mod suggestions but I'm pretty sure the modpack right now is a good balance

#

Also I just re-enabled MonstersPlus and it fixed my modpack

#

Here's an update code
018d7e06-95a9-264c-1fd5-5dd2b42209ec

#

This version also changes the Rolling Giants AI

#

It now Should Only move or move more when you are looking at it

#

So it's like an inverse coilhead

fast gull
#

Yesterday we saw it moving when he wanted

#

im not sure how that works

native cloak
#

Ya, That's why I changed the AI to InverseCoilhead in the config

#

So it's less confusing how the AI works

#

wait nvm

#

I lied

#

I set it wrong in the config so it defaulted

#

It defaulted again

#

I think it may be having some compatibility issues with LCV

#

But I will look into this

fast gull
#

what is defaulting?

native cloak
#

Rolling Giant Config

fast gull
#

Is that an in-game config?

native cloak
#

no

#

It is probably just a bug with Rolling Giants

#

I will make sure though

fast gull
#

I mean, if it has nothing to do with the in game menu then none of my mods should interfere with it

#

but kinda weird that i does not update

#

check if you need to write it all caps or something