#Lethal Level Loader [Custom Content Loading API]

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loud pond
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all i did was make one of these

whole mortar
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Yeah that should be fine

loud pond
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I notice upon closing and reopening unity the LMP becomes this
just empty nothing

whole mortar
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If you open the Debug inspector can you manually assign the LevelMatchingProperties script?

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Like uhh

whole mortar
loud pond
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will test in a sec have to reopen my project

whole mortar
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Ye it's weird though

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I guess should also check for any errors in the Unity log, I dunno if something failed to load maybe

loud pond
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okay how do i turn off the debug lmao
i turned it on for the wrong thing and now it wont let me select anything else and clicking on debug again wont turn it off

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ok i turned it off but the inspector is now frozen on nothing?
idk if im stupid or something is wrong with my unity or what lmao

whole mortar
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Not sure why stuff wouldn't be loadin like that

loud pond
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not much to note in the console other than 1 seemingly unrelated error

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had to reopen the inspector cuz it threw a fit for some reason
will try forcing the script on it now

whole mortar
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Yeah does LevelMatchingProperties even show up as an available script, if you open the thing in Debug and try to assign it

loud pond
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doesnt exist

whole mortar
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Are ya missing a dependency mayhaps?

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You do need the LethalModDataLib .dll as well

loud pond
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have that

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to be specific I have these
(have DL and LLL because im testing both and seeing which i like more lol)

whole mortar
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I mean ye having both in the same project is fine

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That's really weird though, Unity log should be complaining about stuff lol

whole mortar
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The fairly long in question:

loud pond
whole mortar
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Oh yeah that error's ignorable

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It's just a v73+ thing lol

loud pond
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1.5 hours LOL

whole mortar
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๐Ÿฅ€

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I have slow computer greed

loud pond
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it took a while for mee too i forgot

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should i just try reinstalling LLL and its deps?

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also wait do i need this

whole mortar
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Uhhhh maaaybe

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But DawnLib would also need it so probably not?

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I do have it in my own project

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Or wait actually

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I just remembered somethin

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It wasn't from clearing the Library folder that I fixed it

whole mortar
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I thiiiink

loud pond
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every single DLL?

whole mortar
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It'll make Unity go like "Oh shit, right, this exists"

loud pond
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will that cause issues with anything i have or nah

whole mortar
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Uhhh could do the LLL-related ones lol

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It'll just reload assemblies

loud pond
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well i did delete them and redownload and place them in already anyways which probably had a similar effect

whole mortar
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Oh mayhaps

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But if stuff's still missing do try that ๐Ÿ’€

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Lol

loud pond
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worked i believe

whole mortar
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Oh yippee

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Unity bein goofy

loud pond
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its the next day now so i was going to finish up the scrap but it freaked out when i spawned it
it was unable to be grabbed, had no scan node, spammed errors, and softlocked imperium
no idea what this could be

crisp galleon
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oh and you also don't have the item properties associated in the script either

orchid lintel
crisp galleon
loud pond
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Didnโ€™t notice that

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ty for pointing that out
so easy to miss something when you have so many variables to manage across so many things

crisp galleon
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you're welcome! yeah, lot's of little things

loud pond
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testing and it was that yeah it works fine now

loud pond
lone mist
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@whole mortar
The item count on some moons is lower than expected. I see these logs:

[Info   : Unity Log] No tiles containing a scrap spawn with item type: Metal sheet
[Info   : Unity Log] No tiles containing a scrap spawn with item type: Magnifying glass
[Info   : Unity Log] No tiles containing a scrap spawn with item type: V-type engine
[Info   : Unity Log] No tiles containing a scrap spawn with item type: Bottles```
Pack code ```019e7463-304b-8eb7-c675-a31080bd1d77``` (just LLL and custom moon)
Note the item count is fine using v1.6.9
whole mortar
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Oh huh

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Somethin with ItemGroups probably, I did change how they get restored

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I'll double check it work fine

lone mist
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Does LLL restore anything now if the moon does not use blankreferences and instead has full copies of vanilla stuff? I'm pretty sure it used to but dont think so anymore

whole mortar
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Ye that's another thing, it's bundling some vanilla stuff

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The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (WhoopieCushionTrigger) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Trigger') is missing!
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Whoopie cushions from it don't work ๐Ÿฅ€

lone mist
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yeah i noticed. also slimes are just a missing material texture lol

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none of it was a problem before though

whole mortar
tall kindle
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Having copy of vanilla stuff will cause issues

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God knows how annoying the 9 million radmeches were, imagine that but for every enemy lol

whole mortar
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And item greed

lone mist
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Thank you ๐Ÿ™ and yeah the copies of stuff is very cringe and I have no idea how to patch those mods myself to remove/replace/disable them.

whole mortar
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Would have to do it like while loading the bundle essentially lol

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As in similar to DunGenReferenceFixer

lone mist
whole mortar
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Oh whar

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I checked the ItemGroups in UnityExplorer

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Both Item objects pointed to the same ItemGroup

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Unless maybe I'm restoring the wrong one, but that shouldn't be the case

lone mist
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oh i by that fix you meant the assetripper copies of vanilla stuff being changed to vanilla objects

whole mortar
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Oh

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Yeah no I haven't fixed that

lone mist
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since thats what i observed in v.1.6.9 so i thought that would be fixed

whole mortar
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I meant the ItemGroup thing

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The (incorrect) vanilla items should be able to spawn

lone mist
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yea item counts are normal now

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the entrance teleport being wrong is new to v.1.7.4, didnt see that before

whole mortar
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Wrong in what way

lone mist
whole mortar
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Oh

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I see plink

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It shouldn't be though, weird

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Mighta just goofed something

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I can push hotfix though

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Oh ye I clowned a bit

brisk schooner
whole mortar
tall fractal
tall fractal
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same with 1.7.5

whole mortar
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LethalMoonUnlocks maybe? I thought I tested with it though

turbid kite
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uhh question, if i use scrap mods should i disable content configuration on each custom level?

wet vortex
turbid kite
wet vortex
versed stump
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With the latest version of lll moons load infinitely and the terminal is full of these warnings: