#Lethal Level Loader [Custom Content Loading API]
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Yeah that should be fine
I notice upon closing and reopening unity the LMP becomes this
just empty nothing
If you open the Debug inspector can you manually assign the LevelMatchingProperties script?
Like uhh
Right click Inspector here at the top
will test in a sec have to reopen my project
Ye it's weird though
I guess should also check for any errors in the Unity log, I dunno if something failed to load maybe
okay how do i turn off the debug lmao
i turned it on for the wrong thing and now it wont let me select anything else and clicking on debug again wont turn it off
ok i turned it off but the inspector is now frozen on nothing?
idk if im stupid or something is wrong with my unity or what lmao
Is console throwing a fit?
Not sure why stuff wouldn't be loadin like that
not much to note in the console other than 1 seemingly unrelated error
had to reopen the inspector cuz it threw a fit for some reason
will try forcing the script on it now
Yeah does LevelMatchingProperties even show up as an available script, if you open the thing in Debug and try to assign it
doesnt exist
have that
to be specific I have these
(have DL and LLL because im testing both and seeing which i like more lol)
I mean ye having both in the same project is fine
That's really weird though, Unity log should be complaining about stuff lol
I kinda vaguely recall having a similar issue with some scripts not showing up until I cleared out the Library folder in my project (which gets rebuilt, but it takes fairly long to rebuild), but I'm not 100% sure if that'd fix it
The fairly long in question:
tbf idk how to read errors very well so maybe there is something here
1.5 hours LOL
it took a while for mee too i forgot
should i just try reinstalling LLL and its deps?
also wait do i need this
Uhhhh maaaybe
But DawnLib would also need it so probably not?
I do have it in my own project
Or wait actually
I just remembered somethin
It wasn't from clearing the Library folder that I fixed it
If you just select every .dll in the Editor, right click Reimport
I thiiiink
every single DLL?
It'll make Unity go like "Oh shit, right, this exists"
will that cause issues with anything i have or nah
well i did delete them and redownload and place them in already anyways which probably had a similar effect
its the next day now so i was going to finish up the scrap but it freaked out when i spawned it
it was unable to be grabbed, had no scan node, spammed errors, and softlocked imperium
no idea what this could be
I'm guessing "parent object" in the Physics Prop script should be "none" and not "missing"
oh and you also don't have the item properties associated in the script either
im pretty sure that missing is the same as none aka null
probably. in which case, probably this is the issue
Fuck
Didnโt notice that
ty for pointing that out
so easy to miss something when you have so many variables to manage across so many things

you're welcome! yeah, lot's of little things
testing and it was that yeah it works fine now
yay
@whole mortar
The item count on some moons is lower than expected. I see these logs:
[Info : Unity Log] No tiles containing a scrap spawn with item type: Metal sheet
[Info : Unity Log] No tiles containing a scrap spawn with item type: Magnifying glass
[Info : Unity Log] No tiles containing a scrap spawn with item type: V-type engine
[Info : Unity Log] No tiles containing a scrap spawn with item type: Bottles```
Pack code ```019e7463-304b-8eb7-c675-a31080bd1d77``` (just LLL and custom moon)
Note the item count is fine using v1.6.9
Oh huh
Somethin with ItemGroups probably, I did change how they get restored
I'll double check it work fine
Does LLL restore anything now if the moon does not use blankreferences and instead has full copies of vanilla stuff? I'm pretty sure it used to but dont think so anymore
Ye that's another thing, it's bundling some vanilla stuff
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (WhoopieCushionTrigger) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Trigger') is missing!
Whoopie cushions from it don't work ๐ฅ

yeah i noticed. also slimes are just a missing material texture lol
none of it was a problem before though
Pushed fix for it, but do also keep in mind that having a copy of vanilla stuff can mayhaps cause issues 
Having copy of vanilla stuff will cause issues
God knows how annoying the 9 million radmeches were, imagine that but for every enemy lol
And item 
Thank you ๐ and yeah the copies of stuff is very cringe and I have no idea how to patch those mods myself to remove/replace/disable them.
Would have to do it like while loading the bundle essentially lol
As in similar to DunGenReferenceFixer
what lmao
seems that fix didnt work :(
Oh whar
I checked the ItemGroups in UnityExplorer
Both Item objects pointed to the same ItemGroup
Unless maybe I'm restoring the wrong one, but that shouldn't be the case
oh i by that fix you meant the assetripper copies of vanilla stuff being changed to vanilla objects
since thats what i observed in v.1.6.9 so i thought that would be fixed
yea item counts are normal now
the entrance teleport being wrong is new to v.1.7.4, didnt see that before
the main exit and fire exit teleports are mixed as seen in this video
Oh
I see 
It shouldn't be though, weird
Mighta just goofed something
I can push hotfix though
Oh ye I clowned a bit
Did push fix for main entrance switcheroo 
Updating LLL from 1.6.9 to 1.7.0 gives green fog on lobby load
019e7a0f-8b56-c2ae-7e62-ba724ba9c929
Why're ya using 1.7.0 
same with 1.7.5
LethalMoonUnlocks maybe? I thought I tested with it though
uhh question, if i use scrap mods should i disable content configuration on each custom level?
Why? They dont appear in LLL config, and they'll appear on the moons regardless of what the config does
ah i see, i thought it will interrupt it, because there is 1 moon that only drop a immersiveplant
If the immersive plant's weight is too high it can push out other scraps by probability, otherwise you have an incompat somewhere
With the latest version of lll moons load infinitely and the terminal is full of these warnings: