#Lethal Level Loader [Custom Content Loading API]

1 messages · Page 19 of 1

fading wyvern
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i finished my commission and planned to come back here and start a new topic to get back into it -

then got some lab results that were pretty scary

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so im tackling major health issues rn

tall kindle
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i hope its nothing too challenging, get well soon man

fading wyvern
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kinda is

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(for me) at least

kindred bramble
tall kindle
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🫡

fading wyvern
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so yeah unfortunately Egypt is gunna be not worked on at all for the near future

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apologies tt

kindred bramble
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1000% understandable

fading wyvern
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i considered handing it off to someone but theres liscencing in the assets I own that does not allow distribution

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so if someone wanted to re-buy some of those assets for themselves or create unique models to replace them they could take over

merry marsh
kindred bramble
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Bad zac

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let the poor man rest

weary apex
unique geode
unique geode
weary apex
unique geode
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So all I could guess is you left the facility dungeon included somehow, for what it's worth he also said he saw Zenit when we went back in orbit after the first game 🤔 but Zenit has a high mansion spawn chance so I think it was probably just the game being weird

weary apex
unique geode
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But I guess it wouldn't hurt to check Zenit

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XD

weary apex
ashen cedar
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only solution ive had is downgrading it back to 1.2.2 which i can tell modmakers are doing as well (not downgrading but staying on 1.2.2)

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also on 1.2.2 for some reason im not finding any of the modded interiors anymore despite them all having 150 ive only been getting facility despite having 4 modded interiors

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nvm bodycams became a ship upgrade

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stukk cant see the store though

rain garnet
ashen cedar
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not making a difference for me

rain garnet
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mh o-°

ashen cedar
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i think the terminal issues i was having were caused by terminal formatter which was supposed to fix the lll moons format but broke the store

bitter pond
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What mod makes the terminal look like this?

ashen cedar
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terminal desktop

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doest effect the way text and the console is formatted though

rain garnet
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i dunno about you, but on my side the annoying issue is when typing in the terminal it just dont scroll down for me to see what i type, and also i think there is not the audio when typing

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and some time i have to reenter the terminal cuse i cant do shit

ashen cedar
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with what?

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terminal desktop?

rain garnet
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nop

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just an issue i have right now

ashen cedar
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disableing terminal formatter fixed the store

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still cant viewmonitor for some reason but i think thats fault of the twobodycams ill leave lll alone for now but im def not retrying 1.2.3

rain garnet
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if i revert LLL, do i need to also revert mod that had an update just for it ? (like the interior mods)

ashen cedar
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rn most interior mods arent even using 1.2.3

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but if they are you would have to downgrade them too

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also idk how but downgrading LLL broke alot of stuff for me and i had to load a previous version of the modpack i was on

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for some reason

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goining from 1.2.1 to 1.2.2 all of the interior chances became extemely low

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and they only spawn on the vanilla free moons

rain garnet
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oh, speaking of interior chance...

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i had to go back to setting up the weight in the interior config for some of them cuse while doing it in LLL config was just not working

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black mesa, bozoros, bunker and toystore

ashen cedar
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okay good to know

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bc rn the modded interiors are low as hell and half of them arent even appearing

rain garnet
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you should make it so it shows the weight instead of the %

ashen cedar
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okay

rain garnet
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@ashen cedar well actually, i dont know what u did, but i have set it as % and still got both

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is it terminal formatter work ?

ashen cedar
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i took off terminal formatter bc it broke my store

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like i couldnt see the stop items except for like 4 of them

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also for some reason it keeps changing the config to this when i put all

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which just disabled it

rain garnet
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what setting is this ?

ashen cedar
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the config for the interior i was using

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on piggys office

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it doesnt work so imma just try to figure out the LLL config

rain garnet
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i suggest doing it in LLL for cozyoffice

ashen cedar
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yeah because cozyoffice doesnt even have a custom config i think

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i was talking about piggy's office but the config settings for that dont even work

rain garnet
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wut

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oh ye mb

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this one too

ashen cedar
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idk how it works ive been messing with a bunch of stuff but the config doesnt change anything and the interiors chance stays the same

ashen cedar
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oh is hte canyon wasteland tundra the terrain catagory

rain garnet
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dungeon injection setting

ashen cedar
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i never seen that b4

rain garnet
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its the same as in the interior config

ashen cedar
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okay thanks

rain garnet
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dont forget to enable the config above

ashen cedar
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yes

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also some of them are simplified like this

rain garnet
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those are residue of old interiors

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whats the name of it ? i did have my pool interior change name so it did that

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have to go into the file and erase those

ashen cedar
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that was for pool rooms

rain garnet
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ye

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this is obselete

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there should be another pool

ashen cedar
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yeah they dont even have a dropdown for true and false

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where do you reset them

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would this be limited to only wasteland moons?

rain garnet
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sry i had visit

rain garnet
ashen cedar
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i reset the entire config

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set all them to true

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and i still dont see pool rooms or piggy office in the maps

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also none of the modded interiors spawn in the modded moons (wesleys moons)

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is it because i have everything on "values empty by default" on all of them

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apparently setting their custom configs to zero for poolrooms and office fixes it

rich aurora
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Interesting, I've like never messed with the LLL config itself aside from changing debug logs to report an issue yesterday, I do all my weight assignment on each individual interior config

ashen cedar
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i fixed by adding the names of all the moons in manual list on lll or the custom list in its own config

shadow idol
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Cant leave the company building on 1.2.3

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Very cool

high cipher
jolly cargo
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I thought this was the LLL one

tall kindle
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it needs to be like, string int or float i think

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i dont think theres much more

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you'll have to parse whatever is given to you into what u want

jolly cargo
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I just called the LLL stuff

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now does it apply

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now to wait for an enemy to spawn to see the in game list

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I set it all to 69 on adamance

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So most are direct

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for some rason crawerl and blob are -1 and jester is -5

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Do you know why batby? Lasso is -69 but like yeah

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Ok so I need to exclude Lasso from the list as it does cause an offset where the last entry is booted

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after manually removing it the butler now is included

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still odd and random inconsistencies

dreamy island
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so my ship is not taking off. at all.

fading wyvern
fathom quail
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switching to 1.2.2 removed all of the issues

high cipher
fathom quail
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using 1.2.2 fixed an issue of crashing in game and one when booting it up

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i dont think i even saw errors when those happened, at least not the one booting up

fathom quail
high cipher
chrome notch
fathom quail
abstract bobcat
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Think of it as a pie chart tbh

bitter pond
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Moons don't all have the same interior weights

acoustic sonnet
unique geode
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I ain't trusting that XD

acoustic sonnet
unique geode
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Ye

plush wing
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Oh

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HAHAHA

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That's my PR, lmfao.

limber thunder
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The forks and fix mods sprouting all over Thunderstore aren’t great. Fortunately that also means there’s probably quite a few people willing to contribute.

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How do we best get the GitHub pipes unclogged and keep effort for Batby to a minimum? Appointing some maintainers (to sift through issues and QA PRs) would be good, but can any of us be trusted? ^^‘

fathom quail
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i just messed with the values, ~200 weight in the office config made all the moons ~35-40%

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thanks though

rain garnet
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u can use "simulate MoonName" in the terminal to see the weight u have

jolly cargo
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batby do you know why Lasso man shows up as Lasso in your config and not Lasso man?

empty trail
young acorn
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any way to fix the game just not loading when you click online?

bitter pond
unique geode
young acorn
jolly cargo
sly citrus
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The ever present current LethalLevelLoader glitch has put me in dependancy hell
Using 1.2.3 just makes it fail to bootup the game when loading asset bundles (yes I've tried like 4 supposed other mods that claims to fix it)

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But downgrading LLL to 1.2.2 makes it not find any lethalbundles at all

urban narwhal
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this doesnt have its own fog?

unique geode
fathom quail
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so i guess you have to choose what's less annoying

high cipher
fathom quail
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giving that a go rn

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ty

remote quail
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uhhh

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okay yeah so it's also not just me

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how tf did this even happen???

jolly cargo
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well it just fails to load is all

remote quail
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like yeah

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but i swear 1.2.3 was working fine yesterday

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there's no way the dll just suddenly gets a bug like that

acoustic sonnet
weary apex
merry marsh
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I was looking at those😭

bitter pond
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What was the progress of the interior btw? Was it close to being finished?

fading wyvern
brisk schooner
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10,000 years punishment

fading wyvern
# bitter pond What was the progress of the interior btw? Was it close to being finished?

The people who were initially panned to work with me on it kinda ghosted when I started not working on it 24/7. There's five rooms currently. Entry, a Y hallway, descending stairs hallway, one 'regular' room and one apparatus room. I also have re-'skinned' vents and the big doors the terminal can interact with. There's various audio files that are NYI but are in the project like the stingers and the new apparatus audio.

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Quite a few of the imported objects had to have their colliders changed and that took some time to get right

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iirc the dungen generated properly and there was just a couple more rooms I would've added. But there wasn't proper LC implementation because at the time I last worked on it there was a bit of a pause in LLL and everyone was kinda doing their own thing, the ripper was getting updated, and people were trying to refine the DunGen process

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so I was also waiting for that to clean up

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but yeah I'd say, add 3-4 main 'loot' rooms, a straight hall and a curve/bend hall and it'd be done

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aside from LC implementation

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unless there was more stuff that was learned that im not aware of

weary apex
fading wyvern
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👍 if you can get your hands on those i'd be able to transfer the project without breaking the standard unity asset store EULA

weary apex
fading wyvern
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yeah im not actually 100% sure if that last one is in the project

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I think it was when I had scrap back in the LE version

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or I might be using some of the textures but honsetly they're replacable if so

weary apex
wet vortex
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cannot leave the company building with new patch

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this error is thrown when we pull the lever, and ship does not take off

cedar raven
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What causes certain interiors to spawn way more than others? Because I had like 7 interiors in my modpack, and it was always the same 3 interiors that spawned (office, bunker, sometimes warehouse). Does the dynamic tag list take priority over the moon list one or something?

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ah we had sewer once too, but cozyoffice, castle, mental hospital, poolrooms & liminal poolrooms all never spawned

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and we visited at least 6 different moons and around 12 moons in total

tall kindle
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idk if this is relevant to you, but i believe the way tags are made, its higher weights apply more than lower weights

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e.g. if a specific moon is stormy, u have an interior to be 400 stormy and 200 that specific moon, it uses 400 not 200

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that type of thing

cedar raven
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though the weights of the dynamic tag lists were set really low so it shouldn't have been a huge problem

little maple
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hey, the console always says this when starting the game:

[Error  : Unity Log] FileNotFoundException: Could not load file or assembly 'LC_API, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:``` any idea on what could cause this?
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the line before was "[Info :LethalLevelLoader] Adding ScenePath: AcidirScene"

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but it also has happened with other logs directly before that error message

plush wing
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And you're not using async logger?

regal rune
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Don't know if anyone has brought this up. But tags on custom moons are a bit of a mess, and the vanilla ones while ok are a bit lacking. This only really comes up now because we have so many new interiors and moons that just keep piling up, and just telling an interior to go to "custom" can be a mess. And the dynamic tags are great for not having to do it all individually.
I'm suggesting either LLL or another mod add functionally to use a config to override what moons have as tags, as a quick fix if the authors of all the moons don't clean it up and make better tags.
Maybe I'm just being picky, but if I'm going to config this mess it would be great.

zenith flax
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If a custom moon doesn’t have sufficient tags feel free to hit up that dev about it

stiff hull
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is there a way of making an interior available for all maps via dungeon injection? i have no idea what to put here lol

lunar obsidian
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not sure if its been noticed, but figured i'd mention it in case, since the update that fixed being able to get to the company building, once you're there, you now cant leave, we fixed it by downgrading the mod to the previous update and still using the terminal formatter as the fix

lunar obsidian
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ahh thank youu

stiff hull
empty trail
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ah

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Manual Level Names section is for moon names, its formatted like [MoonName]:[Number]

empty trail
fierce axle
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it screws it up

stiff hull
jolly cargo
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Are the dungeonflows not saved as a list on the level?

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trying to use my ConvertDungeonFlowListToString but I can't figure out how to get the dungeon flows for that Extended Level

zenith flax
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saved? No

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Theres a function in dungeonmanager

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There isn’t a static list

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As it can change based on stuff throughout the game

jolly cargo
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h

empty trail
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@zenith flax Is there anything breaking other than the company issue with 1.2.3? Since I want to know if it is stable enough to import into my project atm

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I never go to the company when testing so anything affecting that wont be much of an issue for me

unique geode
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Otherwise 1.2.3 has been really stable

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I'm not sure if there are any under the hood issues that Batby has found or not ofc

empty trail
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Itd be a poor idea for me to use asset bundle unloader when testing xD

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Dont want to bloat my PC storage

unique geode
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You should be fine

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It's just fresh profiles that have the problem for some reason dunno why

fair vector
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help when i click online nothing happens then something like that pops up in the console any fix?

unique geode
regal rune
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Now does anyone know if putting a 0 with a specific level name will work to override and make a moon then not have that interior? Because I'm not sure specific level naming overrides dynamic, or if I'm getting the level name wrong.

unique geode
regal rune
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Do we know how or why Faster Load is working? What is it breaking to make this work?

zenith flax
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nomnom gave me a suggestion to a fix that wasnt tested enough

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not implied to be a fault on their part

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haven't had time to look yet but im assuming the lll assetbundleloader coroutines are dying due to the change

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but faster load scoops up the calls in a way that safely finishes them

unique geode
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@zenith flax no changelog? Or is TS just being slow?

zenith flax
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eh day

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will do probably

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should fix the two big issues

unique geode
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Hope so

zenith flax
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nothing else

unique geode
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😄

unique geode
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Now people don't need to fight with it anymore to make it work

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XD

zenith flax
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@limber thunder peeped the PR, overall looks good, really appreciate the effort.

Anything I should know? Gonna delete the scriptableobjectdrawer since I forgot that was even still in the project

limber thunder
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Hopefully it’s just something minor like a build config change. Easy enough to confirm working at least.

zenith flax
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when someone is someoning curious to know if 1.2.0.4 works in editor

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@jagged arch i really just hit the

empty trail
versed spire
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what does the new lll update bring?

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version 1.2.4

empty trail
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Iirc

versed spire
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does it fix the company building?

abstract bobcat
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fixes being stuck on the launch mode screen (online/LAN) and being unable to leave company building

versed spire
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o ok

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finaly i can remove lll company fixew

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it decreses my fps so much

unique geode
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I did notice the Company Fixer caused some performance loss when in Orbit but not by much, I also noticed Immersive Visor has a few optimization issues if you like that mod unfortunately

versed spire
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can anyone help me fix this?

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i have terminal formATER, WHY DO THE MOONS APPER LIKE THIS?

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caps

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ll v 1.2.4

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lll

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anyone?

unique geode
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Dunno it's working fine for me

versed spire
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ok, so terminal formater now bugs out with lll🙃

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or lll with terminal formater

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idk

vocal flame
versed spire
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GODDAMNIT

unique geode
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It works for me though

versed spire
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i was at school🥲

unique geode
versed spire
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well

unique geode
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@slim wind maybe look into why TerminalFormatter is breaking sometimes

hoary fable
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so LLL 1.2.4 breaks terminalformatter?

versed spire
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atleast now i can use terminal plus again

unique geode
versed spire
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fr me atleast

unique geode
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I've seen someone else have this issue before too and they said it started working after a game reboot

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It seems to be random

hoary fable
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that's odd

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well, i haven't had any problems on 1.2.3 so imma hope it stays that way when i upgrade

unique geode
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It will

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1.2.4 just hotfixes the 2 big issues

paper pasture
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Hello, since the 1.2.2 update, I no longer have no custom facilities. Does anyone have any idea why this is the case?

I exported my profile: 018f960b-94ad-18dc-9dae-df92e6493036

steady ingot
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ooh 1.2.4 is out WOOT! any issues so far?

vocal flame
steady ingot
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i want liquidation to be a thing ...

vocal flame
versed spire
vocal flame
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Oh?

versed spire
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i had terminal formater and when update lll

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it broke

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i fixed it by deleting formater and reinstalling it

steady ingot
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that worked?

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lol

versed spire
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ye

versed spire
steady ingot
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the crazy old "have you tried unplugging and replugging it / have you tried turning it off and back on" never lets you down

vocal flame
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Or on the verge of breaking 🤔

versed spire
steady ingot
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ehh "break" meanwhile working on 9 projects

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tbh idfk how many projects im doing rn lol

versed spire
vocal flame
versed spire
vocal flame
steady ingot
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he thinks you corrected his grammar i think lol

vocal flame
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._.

versed spire
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true

steady ingot
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but Testy was talking about my """"break"""" lol

versed spire
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aahhhhh

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👍

vocal flame
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I'm not a grammar police - At least not on Discord

versed spire
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ye me neither

wanton drum
versed spire
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it ghas a bit of a bad optimization

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i sugest u install this

wanton drum
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uhh, is there any alternatives?

versed spire
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try it

bitter pond
versed spire
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its thunderstore

wanton drum
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i have every mod except dissonancelagfix

versed spire
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idk

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u can try

wanton drum
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sure

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thanks

versed spire
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remember

bitter pond
versed spire
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the more mods the less fps

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thunderstore mod manager

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its on the mod manager

bitter pond
versed spire
bitter pond
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Oh it's a modpack

slim wind
wanton drum
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i have 104 mods currently but as far as i know they are not bad on optimization

versed spire
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101 mods fr me and 77 fps

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depends on the mods

slim wind
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just LLL?

versed spire
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and other shit

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101 in total

slim wind
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with all due respect

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but i cannot help you with "updated everything"

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i know there's an issue with LGU and i'm fixing that asap

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if anything other breaks, give me logs

versed spire
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ok]

slim wind
versed spire
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deleted terminal formater and the reinstalling it

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easy

slim wind
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lol

versed spire
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like sick boy said

slim wind
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i'm not gonna argue with that logic

slim wind
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it was my patch for LGU

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it's all working now

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😇

vernal grove
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I wish the creator would still update it

spiral siren
# versed spire

would not recommend the centipede fix mod, it kills them in situations where it should not

versed spire
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that makes sense

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i had situations where i found centepides fresh out of the vent and already ded

spiral siren
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yup

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if nobody is inside they just fall over

empty trail
versed spire
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theyre a pain bro

empty trail
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xD

versed spire
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and u saying poor bugs

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plus

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its not the loot bugs

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the centipides

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were talking about

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u really like those?

empty trail
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xD
Yeah you right

versed spire
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yippee bugs are some litl cutie pies

empty trail
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@zenith flax
Literally one of the most unimportant issues, if and issue at all, but I thought I'd let you know anyways

The collision exit event is not named the same way the on collision enter event is even though they likely (?) do the same thing just reversed

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Also, what are Tag comparisons & Tag filters in the case of these

weary apex
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what could be the problem?

unique geode
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So it was your mod breaking Quantum Disruptor!!!!

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@slim wind @plush wing lol

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Mrov breaking your mod again WhiteSpike

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JK I saw you hotfixed it cus it was on LGU's end XD

empty trail
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@zenith flax Sorry for the other ping, but it does seem that those toggle route node properties for lethaltoolbox still dont function even with the working locked / hidden nodes

unique geode
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🤔

empty trail
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Yeah, batby was wondering if the lethaltoolbox node properties were also broken, so I was letting him know

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It was a while back, but ig its nice to get that out there

unique geode
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Ye

empty trail
vocal flame
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Batby... The latest version of LLL...

vocal flame
steady ingot
steady ingot
unique geode
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XD

slim wind
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🙃

unique geode
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It was going off of that lmfao

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and then when you mentioned your mod was breaking cus of LGU I had to meme it

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XD

slim wind
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actually I'm not "changing" anything per se, I'm just adding my stuff after vanilla stuff gets processed

tall kindle
empty trail
vocal flame
# steady ingot 👀

We had multiple interiors inside each other.

Causing a lot of valves... And doors inside of each other.

Also a lot of lag 😅

Oh... And did I mention that basically ALL of the sound is gone? 😅

empty trail
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in 1.2.4??

unique geode
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I've had no issues

vocal flame
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Yeah

unique geode
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1.2.4 is just 1.2.3 with the 2 major bugs fixed

slim wind
vocal flame
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We also had a Meteor Storm on the company property xD

unique geode
tall kindle
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I can read smh

tall kindle
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You can see the disable code though

slim wind
tall kindle
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Idk why company is quirky with it

slim wind
unique geode
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@vocal flame what moon?

empty trail
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Yeah itd be useful to know what moon and what interior(s?) tbh

unique geode
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I remember someone mentioning that issue with Sector-0 but only Sector-0

empty trail
tall kindle
unique geode
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DX

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That would likely be the cause for it

empty trail
unique geode
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Yeah I know I haven't had issues with Sector but it doesn't hurt lol

vocal flame
slim wind
unique geode
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🤔

slim wind
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so all LethalLib stuff is working with beta atm

empty trail
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Ill figure it out

tall kindle
empty trail
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My components look fine though

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for sector at least

unique geode
slim wind
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I'm explicitly removing weather from company's building

unique geode
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Yeah idk I've not had any issues with your moons Rosie

empty trail
unique geode
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I wonder if it's some other moon TestAccount has desyncing other things

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Like the issue Tolian had where one borked moon would desync all his moons

tall kindle
empty trail
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Unless like custom scripting

tall kindle
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Weather is there on default?

slim wind
vocal flame
slim wind
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Company moon is a moon, after all

tall kindle
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That's so stupid lol

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I'd remove it myself, but that code in LL is currently broken (the remove code)

unique geode
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I'm surprised you didn't build the mod on LLL tbh

empty trail
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LLL doesnt have custom weather support rn I dont think

tall kindle
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LLL doesn't have wearhers

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Nor does it have a lot of what I need

vocal flame
slim wind
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that's why I'm trying to build my own solution

tall kindle
#

I'm just not running it late enough

empty trail
#

Itd be nice if batby could get some LethalToolBox stuff out today, but realistically no, and I wouldnt want to force him to do anything.

Can someone walk me through making that toggle hidden / locked stuff work so i can get something functional for now? I'd appreciate any help given although I likely wont understand most of it xD

tall kindle
#

You're trynna make ur moon hidden at first?

empty trail
#

So essentially, I want a trigger on a moon to unlock another, eg Sector-0

#

Making it both unhidden & unlocked

#

I already know how to make it hidden and locked, but im not sure how to toggle those bools during runtime

merry marsh
tall kindle
#

You'd probably need an actual script

#

The way im planning on doing it is through #1238174635510730762

jolly cargo
#

is it the level you are on rn?

tall kindle
#

So they don't have custom scripts that would just run

jolly cargo
#

oh?

tall kindle
#

Moons are just asset bundles

#

No code needed

jolly cargo
#

well if they give me specfics then I can probably help

#

its really just a case of setting IsRouteHidden and IsRoundLocked in code, you may need to put it in a somewhere mattering on what it is but that would be code

#

I don't think you can in change stuff on runtime from just an asset bundle?

tall kindle
tall kindle
empty trail
#

Storylogs dont work atm and I cant be bothered but yeah

#

thats the concept

#

But I want the script to be configurable so I can have another moon of mine be unlockable in a similar way

tall kindle
#

I can make a dll for you tmrw that makes story logs work and does the event you need, you'd just need to depend on the #1238174635510730762 mod and give me some information (like what model of a story log you want used, what text it has, where it is on the moon, etc)

empty trail
#

Ooo, im looking at this and it seems like I can add a storylog to a vanilla moon instead of having it on one of my custom moons?

empty trail
tall kindle
#

Anywhere u want, anyplace

#

Any custom model

#

And there's an event trigger so u can do stuff when the log gets used

empty trail
#

Woah

#

thats really neat

tall kindle
#

Ofc it needs more testing to make sure it 100% works, but afaik it does

empty trail
#

ye

#

So it is loosely prefab based?

tall kindle
#

Wdym prefab based

empty trail
#

uh

#

Idk how to explain

tall kindle
#

A prefab is just a Unity thing that can store components etc

empty trail
#

I forgot what I was trying to say xd

#

yeah mb

tall kindle
#

You feed this either a custom model or just use vanilla models

empty trail
#

Got it

#

This seems simple enough, maybe I could get this done myself, Ill try for a couple hours I suppose xD

#

One thing I dont know how to do though is make the DLL file, is there a good template somewhere?

tall kindle
#

I personally do something stupider lol, so I won't even bother explaining, but try that

empty trail
tall kindle
#

Good question

#

Uh

empty trail
#

xD

tall kindle
#

@tired solar do you know?

tired solar
#

know what?

tall kindle
#

Where xilos template is

#

Mobile sucks so doesn't let me search

#

His template is what to use for making dlls right?

tired solar
empty trail
#

Thanks!

tired solar
#

but a well configured one

#

so other templates can be used, but Xilo's is the best

tall kindle
#

Icic

empty trail
#

How do I go about installing this xD
I need to properly learn these things someday pfft

tall kindle
#

You either need visual studio or visual studio code installed first

empty trail
#

thats good

#

I already have VS

tall kindle
#

Where u install some stuff

empty trail
#

Thanks!

empty trail
tall kindle
#

What is it?

empty trail
#

The references arent referencing xD

#

This is the issue ive been getting which has stopped me from going much further in this process

tall kindle
#

Hmm

#

Try reloading the app itself rq

#

Just incase

#

@safe flax is online tho :3

safe flax
empty trail
#

It says it is unable to find the packages

#

But im not sure why that could be the case

safe flax
#

you for sure closed vs & reopened it?

empty trail
safe flax
#

like quiting it or minimizing it

empty trail
safe flax
#

yeah ok, just making sure

empty trail
#

Ye np

safe flax
#

uhh

#

try building the project

empty trail
#

Alright

#

Also, it seems it cant find these ones in specific

safe flax
#

odd that it found one but not the others, considering LobbyCompatibility is on the official nuget repo and the others aren't

#

try typing dotnet restore in the terminal

#

also lets move this to #dev-general

empty trail
#

alrighty

unique geode
#

@kindred bramble I'm unsure why Sector-0 desynced for you

#

I tested it

#

it's fine for me

kindred bramble
#

I do not remember posting this

unique geode
#

Oh it wasn't you mb

#

It was @vocal flame that had it happen

true drum
empty trail
#

Maybe it is S-0 Interior thats breaking

true drum
#

It might be generating weird? Ive yet to have it happen in solo but it happens consistently at leat with a group of 3 or more. 2 is inconsistent but it does happen

empty trail
#

Yeah & its incredibly old compatibility-wise. Its using LLL's backwards compat for old stuff as a last leg xD

#

I need to update it

true drum
#

Might be time to delve into that when yer able lol

empty trail
#

yeah

kindred bramble
#

@tall kindle Does LLL support adding hazards? Like the TP traps in Lethal Things?

#

or does that still have to be done with LethalLib?

tall kindle
#

afaik, LL

jolly cargo
#

batby what exacly does this mean
[Error :LethalLevelLoader] Removed: 43 SpawnableItemWithRarities From CurrentLevel: Experimentation Due To Invalid Properties To Prevent Errors.

#

I need to know what is invalid about the objects

zenith flax
#

probably rarity at 0

jolly cargo
#

hmm weird

#

only airhorn is considered valid, the others are rejected

#

newItem.spawnableItem = item; this should make it not null

#

hmm ig i should log the rarities then

#

ok yep the stringString.Rarity isn't null newItem.rarity = stringString.Rarity;

#

so the rarity isn't being lost

#

actually since it passes that, it proves that it is being added to the returnlist

#

so yeah the problem seems to most likely be that they are being falsely marked as being invalid

#

ill directly read the returnlist

#

ok so the returnlist does show all of the items as intended

#

is it just because level.SelectableLevel.spawnableScrap refuses modded scrap?

#

Is there like a list in ExtendedLevel that accepts modded scrap?

zenith flax
#

we can move this back in dev gen

acoustic sonnet
#

im scared

rain garnet
#

idk what it is, but now after departing from the company, were unable to reach orbit

#

game dont reach the save point

merry marsh
rain garnet
unique geode
#

It's not an issue with LLL from what I understand some people got LGU borked after the 2 recent updates, try regening your LGU config and set it up again from scratch

true drum
#

LGU?

#

Oh wait nvm im dum

rain garnet
unique geode
rain garnet
#

i hope its just that

#

got bullied by my friend last night cuse of it

weary apex
unique geode
rain garnet
unique geode
#

Scoopy's

#

Sector-0

#

Mental Hospital is pretty stable despite not being updated but will have performance issues from time to time on generation

rain garnet
#

alright thx, imma disable them

remote quail
#

Yeah never had any issues with both mental hospital and sector-0

jolly cargo
#

@zenith flax Ok really high priority for api stuff imo, can you make it so that extendedlevel can hold LL scrap? I can confirm that extendedlevel can luckily hold LL enemies

#

when ExtendedLevel.SelectableLevel.spawnableScrap contains LL scrap, it will use up the scrap count for LL scrap but they do not make it all the way through, IE the vanilla log shows there is 100 scrap to spawn in the level and only 33 will spawn as 67 are LL scrap

tall kindle
#

i've seen LL items spawn in levels though?

#

well i havent played in a bit

#

do they not spawn rn?

jolly cargo
#

yeah, may have been a recent thing

#

I can quickly go test if lll 1.2.4 lets it happen in general

tall kindle
#

yeah do that

#

if it doesnt allow it, you'll probably have to look at LLL's code and find out why they're being rejected an make a pr with teh fix

jolly cargo
#

yep, just LLL alone here

#

as you can see, it tries to spawn 100, 43 are rejected

jolly cargo
#

which is not the case

rain garnet
#

hey can someone explain to me how to use the config for interior size ? i tried to reduce the damn hospital but it didn't worked (or it did and the normal size is even bigger)

#

i put this

jolly cargo
#

This is the code that appears to reject LL scrap

merry marsh
rain garnet
merry marsh
rain garnet
#

mmh

#

imma try

merry marsh
patent schooner
#

what does 1.2.4 update . ,.

azure ether
#

bug with LLL making a moon pitch black-

Idk if it's LLL or just some weird bug

lament nebula
lament nebula
#

Oh sweet

#

So I think that leaves the only un-updated interior with notable issues being Scoopy’s?

#

I’ve heard Dungeon is fine but Sewer has performance issues in v50

#

Actually wait I think I have a list

jolly cargo
lament nebula
#

Bunker: Size Scaler -1 -> 3

Dungeon: Max Size 2 -> 1.5
Sewer: ? (Performance issues?)

Stronghold: ?
Woodland Mansion: ?

Mental Hospital: Size Scaler -1 -> 0.8

Sleep’s School: ?

Circus: No changes needed?

TeraSpace: ?

Sector-0: ?

merry marsh
lament nebula
#

Eh I’m running a 3070 so I’m not the best benchmark

merry marsh
lament nebula
#

Also if there’s any other config changes needed that you know of other than those let me know lol

#

I’m adding them to the entities/interiors/moons sheet

lament nebula
merry marsh
#

I don't have Teraspace and sector in my pack rn, waiting for both to be updated

lament nebula
#

So just added notes for Bunker, Dungeon, and Mental Hospital

#

Actually added “Performance Hit” to Sewer and “None” to Circus (as afaik it had no impact)

lament nebula
#

Or is it max size that’s broken

merry marsh
#

Dantor is aware, I reported it to him in dms right after LLL 1.2 came out

#

I found this out because I had just implemented the same feature in black mesa and it also broke when LLL updated

spring creek
#

Can custom scrap not use the Jetpack hold animation? I'm finally porting my stuff from LSDK and "HoldJetpack" isn't working for the grab animation

urban narwhal
#

is this available? or is there a way to do it through just manally entering the mods and hopefullly if you update the LLL config knows to use these versions if this is wat is generated

jolly cargo
#

How does adding new tags work?

zenith flax
#

no

zenith flax
#

you dont add tags

jolly cargo
#

yeah you do

#

You didn't add Cheese right?

zenith flax
#

you

jolly cargo
#

not you alone

zenith flax
#

for someone asking for help you sure seem to not want it

jolly cargo
#

🤨

#

Are you going to be honest with me?

zenith flax
#

im being honest

#

if your not the creator of the content

#

dont fuck with the tags

jolly cargo
#

Well, I AM the creator of this content

zenith flax
#

which is

jolly cargo
#

Configuration

zenith flax
#

I have no interest in helping you at this point

#

good luck with all that

idle ravine
#

Tags aren't a thing you make per se they're just part of the content

#

You could add new tags to things if you get a reference to the thing

zenith flax
#

yeah but for the thing their making

#

they shouldn't be fucking with tags

jolly cargo
#

Why is that?

idle ravine
#

What's the goal here?

zenith flax
#

their making a lethal quantities type mod

zenith flax
#

which is not you

tall kindle
#

it's completely okay for you to use the content tags an author puts on their content

#

whatever you're doing, probably has a better solution that tags

#

than*

jolly cargo
#

Well no, the point is the tags

zenith flax
#

hey if your gonna ask me a question then tell me my answer is wrong

#

dont ask me the question

idle ravine
#

I don't really see why tag tweaking is necessary here, if it's about matching configuration just referencing by name would be equivalent and more useful

jolly cargo
#

What if somebody wants to tweak the tags of moons?

zenith flax
#

for the third or forth time

#

they dont

tall kindle
#

^ yeah

#

no user will want/should do that

#

you can config the shit out of a moon to the point its unrecognizable (really shouldnt mess with that also tbf), but dont touch the tags

jolly cargo
#

Eh, I don't personally need to since I don't care that much but some other devs have told me it they want it

zenith flax
#

which devs

jolly cargo
#

You don't need to know

zenith flax
#

??

jolly cargo
#

I simply add the content that is requested of me

zenith flax
#

to be clear if i had to the ability to remove you from this channel you would be removed

idle ravine
#

I'm more curious what the goal of tweaking tags of some bit of content could accomplish that just changing the config can't do

jolly cargo
zenith flax
#

users arent meant to add tags

jolly cargo
zenith flax
#

no no

#

to be clear

#

i made it with the intention for them not to

#

it's by design

#

i'd appreciate if you don't waste my time because if you start doing that I can update LLL to restrict that further

idle ravine
#

I can kinda see some use of adjusting tags for mods that might not apply them correctly, though it feels a bit roundabout to be arbitrarily applying tags to things via configuration vs just doing the configuration

zenith flax
#

lc modding community has a weird relationship with user configeration

#

not everything should be user configurable

jolly cargo
zenith flax
#

if a mods content isn't tagged correctly, thats on the dev to resolve

idle ravine
zenith flax
#

if a scrap mods spawning values are shit, they should make them not shit

idle ravine
#

Minecraft comes to mind with user configuration

zenith flax
#

hence the entire dynamic tag based system

idle ravine
tall kindle
#

im fine with configs, but im not sure about users putting tags arbitrarily on things

#

if i handle my mod using tags, and some user just randomly starts applying tags and stuff goes wrong, the blame goes on me etc lol

jolly cargo
#

Or if its really complex

tall kindle
#

content tags can be crucial to the functionality of some things

#

thats the problem lol

idle ravine
#

Something like a defined tag pack might be of value, since besides the vanilla tags there's no good consensus on what tags should be used

jolly cargo
zenith flax
jolly cargo
#

I don't really need an api since general enemy and scrap data comes from vanilla

zenith flax
#

then you dont need to edit tags! glad to hear

jolly cargo
#

You don't have anything against dynamic injections using tags yeah?

#

like x enemy should go on wasteland moons

zenith flax
#

thats literally how it works

jolly cargo
#

oh yeah, for interiors, I do it by name bc ✨ spreadsheets

tall kindle
#

or edited

#

suddenly, my redwood cant do a feature i implemented because someone changed the size tag, or someone added a conflicting tag, or other stuff

#

why would u even wanna mess with tags, its not like users themselves are able to see em

jolly cargo
#

the what tag?

tall kindle
#

have u looked at the tags?

jolly cargo
#

I only look at moon ones

tall kindle
#

what if theres a mod that looks for snowy tagged moons

#

and u removed that tag

#

and replaced it with smthn else

jolly cargo
#

oh thats not possible

tall kindle
#

cuz you're doing whatever u want with the tags

jolly cargo
#

tags can only be added

tall kindle
#

then what if my mod checks for MULTIPLE tags

#

like

#

if my mod checks for a snowy moon and does x, then checks for forest moon and does y

#

you cant just keep conflicting tags together either

jolly cargo
#

ic

#

I'm guessing this is for your giant mod?

tall kindle
#

no this was purely an example of how someone would use the tags

jolly cargo
#

ah ok

#

My mod is after everything else so that example would be compatible

zenith flax
#

if you mess with other peoples tags your mod is gonna fall into the group of mods i suggest people dont use

tall kindle
#

if all you're doing is labelling mods, tags is not the way to do it

#

no one even sees tags so i dont know why you'd do it like that

rain garnet
#

stop fitting hoomans D:

tall kindle
#

did u change how this worked recently? @zenith flax

#

ah author name alone doesnt work, i needed mod name too

kindred bramble
#

@zenith flax

Sorry for the interaction that happened earlier. I would like to preface with the fact that I have no understanding of how tags work and one of the requests through @jolly cargo was to find out how. What tags exist? What do they do? Why do they do it? Who adds Tags? I also had a personal interest in using the tags in a spreadsheet.

I am working with ImpulsiveLass on brainstorming a Very Heavy Config mod. I had suggested the feature of removing tags. The reason I did so was specifically with the example of Rosie's Moons and the Tag'd addition of Hoarder Buglings and Hoarder Queens. Because this happened once I wanted to have a fix just in case it happens again.

Since I am creating a Heavily Modified mod pack I am constantly rebalancing, reimagining, or replacing how a dev intended things to operate. The more control I have the easier it is, and the more cool features I can add.

I never had the intent to force any information out of anyone, just learn, and if possible gain the ability to further configure my mod pack.

I am sad to see that there was some harassment and conflict over Tag's. I feel responsible for this situation. I would like to apologize on behalf of ImpulsiveLass and my ignorance.

Honestly, I do not even know if Tag's would be helpful in this config or not. There is no documentation and it has not been explained to me as of yet.

Regardless we do heavily rely on the help of others to create mods and content for Lethal Company, I do not want nor intend to burn any bridges or be avoided because of my actions or the actions of others.

Once again I apologize and I hope for our continued positive relationship.

zenith flax
#

you dont need to apologise

#

not knowing how things work is fine lol

#

my issue was people not knowing how things work then proceeding to tell me im wrong when i explain it to them

kindred bramble
#

May I ask what tags are how they work and if they pertain to me at all?

zenith flax
#

tags are what authors use to define their content

kindred bramble
#

Will tags override weights that I set in configs?
How are they applied?

zenith flax
#

you know how in the lll config you can use Vanilla and Custom

kindred bramble
#

ok yeah

tall kindle
#

is weight still picked by heighest weight in the list of things that can affect it

zenith flax
tall kindle
#

i remember i inject into planetname the custom and vanilla and they work, but didnt work enemies

midnight valve
#

I just come to say, thank you very much for your efforts in LLL and for update 1.2.4, I don't know if there are any major problems in this update, but in the time that I have played, everything has gone well for me.

I hope you can rest enough after this update and come back with energy, enjoy Balatro. ✌️

tall kindle
#

lmfao

zenith flax
midnight valve
#

Oops, I had the wrong person earlier. XD

tall kindle
#

oh yeah i am tripping

zenith flax
#

im not taking responsability for that one 😭

tall kindle
#

yeah for hte longest time i thought enemy custom tag didnt work lmao

kindred bramble
zenith flax
kindred bramble
#

If tags add enemies and I do not have that enemy on my list will it be ammended?

zenith flax
#

mostly

tall kindle
abstract bobcat
#

whens Misc. tag

kindred bramble
tall kindle
#

you'd need another dev to make use of the tag

#

they're JUST labels

#

pretty sure anyway

#

its not like batby rewrote the entirety of the enemy registeration system for it to make sense in vanilla using his tags LOL

merry marsh
#

So if the config mod loads after LLL, will the configurations from that mod take precedence over the LLL tags?

tall kindle
#

should yeah

#

i edit my item's spawn weights using tags

kindred bramble
#

Also I do not know if this was reported by Lass but when we were testing item weights it seems like the LLL item injection system did not add weights for LL items if manually specified. It loads All automatically, but you can not filter.

#

So using the Scrap Text box does nothing at least with LL scrap.

#

Vanilla scrap was fine

zenith flax
#

ll stuff idk

#

i dont support that

kindred bramble
zenith flax
#

not since 1.2

tall kindle
#

i think stopping LL from exploding is about as good as we'll get

kindred bramble
#

interesting so this may not be fixed until everything ports to LLL then?

tall kindle
#

LL is still very usable though, map objects, weathers (until mrov releases api), ship upgrades and unlockables are still LL reliant

tall kindle
kindred bramble
#

Sorry let me try to explain better

#

So lets say we want to set a Scrap pool for... Titan, we are going to set wesleys toy store interior as the only interior here.

Now let's customize the scrap, I only want Toy Items here. I add all the vanilla scrap, I go to each scrap mod and I add their tou scraps.

LL scrap does not generate. Gnarpy is missing from LT, Other scrap from other LL mods is missing as well. Only Vanilla and LLL scrap generates.

slim wind
#

weathers (until mrov releases api)

we're getting closer 🥺

kindred bramble
slim wind
#

i fear the day

#

what's worse is i actually thought about doing that

plush wing
slim wind
#

I'M NOT DOING THAT 😭

#

but the api is coming

kindred bramble
#

so is winter.

#

haha

slim wind
#

i hope I'll get it ready before that lol

#

I'm like 95% there

reef perch
#

Does anyone know how to make so mobs interacts with doors? 🥹

tall kindle
plush wing
#

EnemyType has something related to doors.

tall kindle
#

Give it a value

#

Multiplier

soft eagle
#

Does anyone know if customs moons are all loaded into RAM? I have a couple and the game uses around 11GB of memory which is roughly their filesize in total... Is it possible to make them load on demand when the level is selected or is this problematic given how the game is implemented? I have no problems currently, but one of my friends has less ram and struggles a bit with our modpack.

waxen fog
#

it’s very unfortunate

unique geode
#

The only time the game used a lot of memory for me was when I had TooManyEmotes installed

#

If you use the option to have them all unlocked or if you have them all it uses around 5gb of memory alone

waxen fog
soft eagle
unique geode
#

If you add Faster load it'll lower the ram usage for moon and interior mods

#

At the exchange of more disk space used

unique geode
#

Even with faster load it was hungry

waxen fog
unique geode
waxen fog
#

180 mods doesn’t even seem like a lot to me really idk

unique geode
#

I have 172 and my pack is okay

waxen fog
#

yeah and im fine too with mine but i have 32gb of ram

#

wbu?

unique geode
#

Yeah 32gb but I have a friend who plays on a laptop without problems so idk

waxen fog
#

hmmm

#

I was thinking maybe tolian moons are kinda hyper realistic

#

some@of them atleast

#

might use a lot not sure

#

but if you have faster loading it doesn’t even matter does it? It’s going to storage not ram

unique geode
#

Spectralis probably would it's got the largest assets

#

Yeah

waxen fog
#

Then I have no idea wtf. It’s not the moons then

#

Literally have no cosmetics mod. Just the orginal more suits mod which has always worked fine

acoustic sonnet
waxen fog
#

I told him the same thing about waiting but it’s not that

#

Game just opens in task manager and immediately closes

acoustic sonnet
waxen fog
#

not sure

#

he can open vanilla fine

acoustic sonnet
#

vanilla doesnt use high ram

waxen fog
#

ah

#

yeah maybe I have a lot of unoptimized mods

acoustic sonnet
# waxen fog ah

also ive seen some computers block the game because of mirage

waxen fog
#

interesting

acoustic sonnet
waxen fog
#

I just randomly thought it might be this one mod I have AEIOU company or something

#

because it runs a service in the background

#

it makes whatever you type in the chat text to speech

acoustic sonnet
waxen fog
#

gonna have to tell my friend to try disabling that

#

I was thinking maybe wendigos voice cloning but idk

acoustic sonnet
waxen fog
# acoustic sonnet that too probably

do you think if I send a dependency string of my profile you could maybe just do a slight glance and see if anything comes to mind about bad mods or etc?

acoustic sonnet
#

not an expert

stone crest
#

is levelloader still broken, or back to 1.2.1?

brisk schooner
#

:3 heck u, Dyno

red stratus
#

since when did that have a message like a group chat

unique geode
#

1.2.4 is stable lol

stone crest
#

so we can actually play the game unlike 1.2.3 and 1.2.2?

unique geode
#

Yes

brisk schooner
unique geode
#

1.2.2 and 1.2.3 worked fine too but had some issues, the game was never not playable

#

1.2.4 is actually stable without problems though

stone crest
#

nope it was unplayable, couldnt go to the company on 1.2.2 , and then you couldnt leave on 1.2.3. that seems unplayable to me

unique geode
#

There were mods that fixed it

stone crest
unique geode
#

Lol

stone crest
#

anyways are there any other glitches ill need a mod to fix with (i already have item smart save,)

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or is it finally completely good

unique geode
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Smart Item Saving isn't necessary with 1.2.4 unless you want it's additional features it has

stone crest
unique geode
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Lol all good

spring creek
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Sorry to bother about this again, but I can't seem to figure out why this isn't working. Is there something wrong with the HoldJetpack animation for scrap?

zenith flax
unique geode
# zenith flax no?

Well Faster Load aims to reduce ram usage and improve boot times with how it works

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But yeah some mods it just doesn't it seems, like with TME using so much ram for me

zenith flax
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faster absolutely

idle ravine
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I assume it only reduces ram usage in the sense of no longer having to decompress since it caches it

zenith flax
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dont know how it would improve on ram usage

idle ravine
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Not actually saving ram in use

zenith flax
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yee

unique geode
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I did let Flip know about the mod using so much ram and he plans to fix it so it only uses Ram when performing emotes instead of the game just caching them all in ram when you have them all unlocked XD

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I could not believe it was using 5gb of ram

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LOL

idle ravine
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Simply tank it with 32 GBs

unique geode
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Yeah I have 32gbs of ram but still not everyone I play with does

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XD

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I found out for the funniest reason and it was cus I disabled it after someone got the bug where they got sent to the Shadow Realm

chrome notch
# zenith flax my issue was people not knowing how things work then proceeding to tell me im wr...

maybe it's because you're always combative towards them and don't really try to answer their questions? i really respect you and your work, but the way you handle your interactions with that person is not professional at all. you aren't obligated to respond to or cooperate with anyone, either completely ignore them or give full answers, but what you're doing now only serves to egg things on

zenith flax
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I understand out of context it might look a lot worse than it is but I promise I have given them a lot of time and support

unique geode
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Yeah Batby actually spent a lot of time trying to help them over the past few days

zenith flax
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months

unique geode
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Yeah I saw you were very active with them over the past few days though before what happened last night, and your frustrations were valid cus they simply wouldn't listen to you lol

chrome notch
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i have seen a lot of the context, i lurk in this server frequently, and i completely understand where you're coming from, but the only thing that's being done in those interactions is stirring the pot. like i said, you don't have to respond, and i suggest you stop if it's taking a toll on you or you feel they're being ungrateful