#Lethal Level Loader [Custom Content Loading API]
1 messages · Page 16 of 1
DLL, yeah
I was just about to export to and done lmao. I haven't ever made a dll file. I know what they do though, just never did this for Unity.
does lll have a random route command? i remember seeing one in beta
Not sure
Gunna scrap the script. I'll use animations instead.
For some reason people aren't able to run this part of the code in my mod.
AssetBundleLoader.AddOnExtendedModLoadedListener(OnExtendedModRegistered, "XuXiaolan");
AssetBundleLoader.AddOnLethalBundleLoadedListener(OnLethalBundleLoaded, "giantspecimenassets.lethalbundle");
And I don't get why
@zenith flax
Define able to run.
Like doesn't execute? Throws an error?
Just doesn't execute
Idk if its not recognising XuXiaolan as my author name for whatever reason
But its not just this either, my enemy just isn't existing in people's games lol
They can't spawn em with debug tools
Even tho I could before I uploaded the mod
Unupload the mod 
Nou
has anybody tested if lgu works with lll solo?
LGU works fine with LLL for the Host
It breaks for Clients
thank you very much
now i know i can use it solo at least
I would personally just wait for WhiteSpike to update it lol
But you do you
yea but i have two different mod profiles
so if it works fine for solo, i can have it enabled on one and disabled on the mp modpack i have
How is Batby tho for real ❤️
What exactly is LGU
Late Game Upgrades I think.
Yeah this
Or Lary Got UwUed
🫡
Love ur PfP
Im pretty sure LethalThings is also incompatible with LLL
Whenever I use them together I cant buy the rocket launcher lol
Ty c;
Thats what I said isnt it
The Rocket Launcher has a lot of issues anyways
I'm not really surprised
You said LLL so was protecting Batby while he sleeps. 🤣
What
No idea
So not just myself but another had the same issue with painting terrain. Moon won't load unless you flatten it lol. Anyone know why this happens? I flattened mine and just used objects to get around it.
nvm i figured it out
what was it?
the auto builder from example enemy template, i didnt update it to take lethalbundle when you build a release using its thunderstore thing
@tired solar probably worth to update that too when u get the LLL version working
GRATS!
I use r2modman how do I edit the values for dungeons
R2modman is just a mod manager. If you are talking about Values using LLL for Dungeons, you need to get LLL setup in Unity for that.
In LLL's config like this
Make sure this is enabled
ty for the help
Im competely new to doing this I have never even gotten that far
:/
Then choose your dungeon
And do this
ty
Does mental hospital work recently?
I heard some problems with loot spawning
I played on it recently and some loot spawned but just not high amounts
Seems to me the only thing really working is LC Office
It's not the loot that is the problem is the size of the interior
Cant you just turn the scaling of it down
All of the interiors in the screenshot above works with no issues except Sector and Mental
Option to scale it down is broken
Which ones would you say are the most polished on that list
Im going for Quality > Quantity
wdym by polished exactly? Because I don't have any issues on the ones I mentionned
Polished as in most well made and functional
do Liminal Pools work by any chance?
It does
ok good
Scoopy (Castle,Sewer)
Scarlet Devil Mansion
Cozy Office
Office
Bunker and Poolrooms have to be configured to not be too big but once you do that they're pretty enjoyable
Castle - Max:1.5 Min:1.0
Sewer - Max:2.0 Min:1.0
Bunker - Override: 3
PoolRooms - Max:1.5 Min:1.0
Office - Overside: 8
Scarlet Devil Mansion - Vanilla
Thank you
Mostly stolen settings from @olive sonnet
also whats the base spawn chance for the normal interiors
Who do I have to shoot
me ig lol
ok good to know
Oh nvm ur not an opp
so for example if you set office to 300 it would be 50/50 between that and the facility
Here's my spreadsheet for all my interiors
https://docs.google.com/spreadsheets/d/1fT5hxOG0OGKubTpnkyTO_Akb_ewHZ0Bw4okDm84ktjQ/edit#gid=752883722
Current
Facility,Mansion,Dungeon,Sewer,Bunker,Office,Scarlet Mansion,Mental Hospital,PoolRooms,Bozoros,Starlancer,Cozy Office,Sector,Price
All feedback is welcome
Facility,Mansion,Dungeon,Sewer,Bunker,Office,Scarlet Mansion,Mental Hospital,PoolRooms,Bozoros,Starlancer,Cozy Office,Sector-0,Price
...
There literally always someone looking at it lol so I guess he must really like it lmao
idk who that is
Do you find cozy office and office to be different enough from eachother to warrant installing both
Completely yes
I will have to check out cozy office, I remember not finding a whole lot of variety there
sometimes it feels like no enemies spawn inside the castle interior is that just me
well more cozy lol
Loot and enemies both have a rough time in there
At least in my experience
is there anyway to configure that?
Probably a tab open in the background
afaik it isnt
running it a lll seems to work fine
who tf said it, I told other people cause others told me
wth
Batby himself said it lmao
#1193461151636398080 message
I also thought it was broken until I tested it myself
you'll still encounter errors every now and again
its not that great
but its not completely broken
itll be much better once ported atleast
yes
it says company buying at this percent
and if i type company
its like
confirm ofr deny
deny jsut cancels the screen
confirm takes me to company
what are you typing to route to other planets
so like the moon names with and without route
I am entirely unable to route to the company building so thats weird that you can only route there
https://discord.com/channels/1168655651455639582/1215444909092249672
Black Mesa Interior will be getting an update today once I tweak some things
not meant for Low End PCs at the moment tho
ik dawg im the guy in the LCVR server
no i mean like. when you type in both route march and march
Different name lol
fellow VR homie
you just get the route company prompt
right.. that doesnt sound good. what mods do you have installed that affect the terminal
ok so now its saying we cant route to company just got an update
018f2147-ce54-55a2-d6fa-06582f76236c
Im pretty sure its 1.2.2 of LLL thats causing problems
Reverting to 1.2.1 fixed my terminal problems just now
Reinstall the mod and select 1.2.1
I was entirely unable to route to the company on 1.2.2, game breaking bug
Very excited 
ty
Did it fix your problem?
is there a way to set it to all moons for interiors other than typing all the moons out
Maybe All:[number] would do the trick?
not sure
Manual Level Name List
n o.
and my freind got pissed and left
so that s great.
;-;\
Don't you hate it when you make the greatest modpack and you have to debug it for hours when it's time to play with your friends haha
truly
Facts
an experience
My friends are assholes and blame me for the mods breaking lol
yeah
Especially when LLL used to desync, that was rough
Spent an hour and a half trying to find which mod was making my friend not able to use his mic, we tried to enable almost every mods one by one only to find out it was an HUD mod causing it
well now i cant play lc or route to company
so thats a gg
tell me when the bug gets fixed
does anyone know whats causing this? im not even getting an error in the console so im very confused
do you know if LethalConfig could conflict with values given on LLL
If the interior has its own config, I use that instead of LLL
but technically I think LLL should override it, not sure
LethalConfig updates your configs
Its not separate
That's not what they meant I think
but if youre gonna mess with the interiors generation in their own config, make sure content configuration is disabled in LLL
What mods do you have?
I realized i never even found th button to turn content configuration on
Yeah if thats not on messing with LLL dungeon generation config wont do anything
Personally I think if the mod has settings for rarity and such, just use the mods config
Office's config file is super good
i never found this its probably in my face but i cannot find where that is
Guys, when should we wait for version 1.2.3?
Literally above this
IM SO BLIND.
?
1.2.2 it is not possible to fly to the company
018f2181-d156-6757-64d0-0ab532dcdcd1
Why on version 1.2.1 do I have different locations in multiplayer with my friends?
What
I have a House and they also have a house, but put it in another place or closets or in general a location that is defaulted
im hoping the disabled mods are also disabled for you btw, cause ik some of the mods i have arent compatiable with LLL but i just have them off until theyre fixed
Im gonna need you to type a little more clearly for me to understand what youre getting at
Are you saying the interiors are desyncing? like you guys are getting two different insides
When we enter the company, someone has a Closet on the right, someone does not have < the interior inside is different in multiplayer
Yes
How many players?
4
God fucking damn it
I totally thought the days of having desynced interiors were over
Wait a minute
Are you using LateCompany at all?
I didn't have desync interiors since like back in December lol
Yes that
Yes, everyone uses it
Yeah so unfortunately that will be the cause of your issue
just delete?
The game doesnt know how to sync with people that joined after the allowed time
Yeah
Should hopefully solve your issue
Thanks! ❤️
I say hopefully
LobbyControl is the most stable late-join mod iirc
LateCompany causing desync is pretty normal yeah, IDK if it's a LLL conflict or if the mod is just unstable
How is that possible
LLL desynced like crazy before 1.2.0
I know lobby control is different-
I didn't get interior desync too frequently on v49, most I got was sometimes one player would spawn in the floor
they'd have the right interior but it's like the spawn point specifically was desynced
weird
In my experience the desyncing only happened with 4 players in the lobby
But when it happened it was severely game breaking
I think the time I had desync was when I used lethal quantities to edit interior spawns-
Which was a bad idea
@zenith flax i think LLL gave my scrap that i gave no planetName etc in level matching a default spawn rate of something above 0, cuz im seeing scrap that shouldnt be spawning, spawning (especially since i didnt give it any spawn weight lol)
It looked very funny, as if my dreams were at a temperature of 37.7 🙂
Im sorry I have no idea what you mean by that
When everyone was out of sync, it looked funny because everyone was walking through walls btw
Oh I see
Yeah I do not miss when that happened
Never got to use any custom interior w my friends until LLL v1.2.0
Alrighty
Please give me a link
@bitter pond
thx ❤️
figuring this configuration stuff out is all just trial and error huh
Fr fr
The downside of it being a unity game is a lot of things mess with eachother in bad ways
I really hate how much of a struggle it is to make a good modpack lol
Fr fr-
Mostly that's why I keep mine small-
Which I'm glad I removed mods that are already filled out by other mods
downgrade the version
current issue with the latest LLL version
just uninstall and redownload the previous version and it should be fixed
uuhhhhhhhh quick question
random routing??
I use 1.2.2 and I can fly to the Company using the "Company" command. But in the moon catalogue, it says "Gordion" as well, but it's not possible to travel to that one
@bitter pond sorry to bother you again its just u have been helpful how do you get the right names for modded moons to work for example I also wanna make Atlas Abyss pretty much 100% dungeon chance
yeah thats normal, although idk if its intended to have The Company Building be named as Gordion
Atlas Abyss:99999
space or not space
space yes
np!
Yeah, unfortunately the "Gordion" moon in the catalogue cannot be traveled to
you press confirm and it does nothing
Gordion = Company Building but ''Gordion'' doesnt have a route
Only Company does
Yeah, I know!
Alrighty
I remember me having an issue with one of my mods because of that
But ive changed it since
I presume it's there because of the "Show hidden routes" mod
I don't remember Gordion/Company being there before
Yeah it's cause of that mod
ah
modlist
This has been a trend today, I think its LLL itself
yeah i know
BepInEx-BepInExPack-5.4.2100
Hardy-LCMaxSoundsFix-1.1.0
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.15.1
rainbow137-MinecraftScraps-1.4.3
Scintesto-Monster_Plushies-1.2.9
Nuts-LethalPlushies-1.7.1
AinaVT-YippeeScrap-1.0.7
sunnobunno-YippeeMod-1.2.4
Caigan-Tokucade_Scrap-1.6.0
SillySquad-TakeThatMaskOff-2.1.6
ThePotato-scanForItemsFix-1.0.4
NomnomAB-RollingGiant-2.6.0
Keyble-Nerd_Scraps-1.1.4
Jordo-NeedyCats-1.2.1
x753-More_Suits-1.4.3
Evaisa-LethalThings-0.10.4
mrov-LethalRichPresence-0.5.8
Bobbie-FixRPCLag-1.0.1
Justice69-ImmersiveScraps-1.2.0
silhygames-FumoCompany-1.2.4
TheFluff-FairAI-1.3.5
Theronguard-Emergency_Dice-1.1.22
Kittenji-Dont_Touch_Me-1.2.2
CHILLAX-ChillaxSCRAPS-0.6.0
AinaVT-LethalConfig-1.4.2
Rune580-LethalCompany_InputUtils-0.7.4
linkoid-DissonanceLagFix-1.0.0
Kittenji-NavMeshInCompany-1.0.3
Kittenji-Herobrine-1.3.3
Magic_Wesley-Gratar-2.2.5
HolographicWings-LethalExpansion-1.3.45
Scintesto-ULTRAPLUSHIES-1.0.8
AudioKnight-StarlancerAIFix-3.6.0
EliteMasterEric-SlimeTamingFix-1.0.2
SweetOnion-LethalSnap-1.5.7
mrgrm7-LethalCasino-0.5.2
IntegrityChaos-Diversity-2.0.3
IntegrityChaos-LCCutscene-1.0.0
LethalMatt-Bozoros-1.0.1
scoopy-Scoopys_Variety_Mod-1.2.0
IntegrityChaos-GraphicsAPI-1.0.0
IAmBatby-LethalLevelLoader-1.2.2
zealsprince-Locker-1.1.2
TwinDimensionalProductions-CoilHeadStare-1.0.9
ViViKo-ItemClippingFix-1.1.4
Zingar-Atlas_Abyss-1.1.8
Dantor-Dantors_Mental_Hospital-1.2.2
Lordfirespeed-OdinSerializer-2022.11.9
xilophor-LethalNetworkAPI-2.1.7
Piggy-LC_Office-1.1.28
Regretti-ClassicDoomguy-1.0.0
Ducky_Gang-Grug_Suit-1.0.2
Sigurd-CSync-4.1.0
egeadam-MoreScreams-1.0.3
Kittenji-Football-1.1.7
Sparble-FacelessStalker-1.1.4
ShaosilGaming-GeneralImprovements-1.2.3
JulianMods-OpenMonitors-1.1.1
bigmcnugget-VanillaContentExpansion-0.1.8
Kittenji-Groan_Tube_Scrap-1.0.1
RosiePies-59_Affliction-2.0.2
Zaggy1024-PathfindingLagFix-1.2.1
Ssencipe-Overhaul_Moons-1.0.2
Insomniax-InsomniaxCosmetics-1.2.0
UnLuckyNikolay-RandomCosmetics-1.7.0
EliteMasterEric-WackyCosmetics-2.0.0
NiaNation-AbsasCosmetics-1.2.3
Nikki-NikkisCosmeticKingdom-2.0.0
Evaisa-FixPluginTypesSerialization-1.1.1
loaforc-FacilityMeltdown-2.6.4
mrov-WeatherTweaks-0.5.4
FlipMods-TooManyEmotes-2.1.13
BMX-LobbyCompatibility-1.1.0
MegaPiggy-EnumUtils-1.0.3
XuXiaolan-TheGiantSpecimens-2.0.8
no00ob-LCSoundTool-1.5.1
Clementinise-CustomSounds-2.3.2
inv-LethalJoyride-1.1.0
qwcan-LethalExpansionCorePatch-1.3.18
Unknown-AdvancedCompany-1.1.24
mrov-MrovLib-0.0.6
MaxWasUnavailable-LethalModDataLib-1.2.2
Alice-ScarletDevilMansion-1.3.9
BoboBoba-XIVItems-1.3.5
BoboBoba-Mare-1.2.0
AllToasters-SpectateEnemies-2.4.1
MeatBallDemon-VileVendingMachine-1.0.5
fumiko-CullFactory-1.1.0
quackandcheese-MinecraftTaigaMoon-2.0.0
Holy fuck
seperate config enabling options would be nice
like, if you want to edit the scrap spawns of one moon currently, you have to enable content configuration and technically enable editing enemy spawns too, so i mean a seperate setting for each thing, like General Settings - Enable Dynamic Dungeon Size Restriction
Its only 89
ok so
jeez, of course you have a mod incompatibility somewhere
i am gonna fix the issue
but if you have lethal expansion
please do not report bugs
The issue is only present on 1.2.2, reverting to 1.2.1 has fixed it for most people today
Okay my fault
its because i did something that im pretty sure lethal expansion is fucking up
Yeah
is it gonna be patched
Soon?
Or shall I revert to 1.2.1
i said i was gonna fix it so
For the time being
¯_(ツ)_/¯
general heads up tho fortunately this is something i can remove
LLL updates at this point will be flipping a coin to see if it breaks LE
feel to free to assume compatibility will die during any random update
Now moving on from boring problems, do you set a default spawnrate if level matching is empty?
I am only waiting on two mods
ill get back to you
woke up 10min ago so only replied to that cuz i didnt have to look at my pc
but no i dont
Hmm alright weird
I'll have to snoop around then on why people are seeing the scrap spawn frequently
Weirdly enough the port also broke one of my server rpc's for spawning a scrap on enemy death, maybe you could add that to the toolbox mod?
A trigger on enemy death
how would it know which
The way I do it is a dictionary with a name key like the enemy name and whatever item it should be spawning (by giving it the item obj then doing some stuff with a random value based on seed and syncing scan node etc)
I just have no idea why the server rpc just stopped working soon after porting, weirdest problem I've had lol, prolly smthn stupid tho
You say that but most modpacks I have to debug are around the 160 mark
How do you even manage that many
Oh I don't
Let alone need them
I'm trying to find incompatibilities with my mod
Personally don't play with more than 50
Yeah I play with ~50 and a good 25% are dependency mods
I only have like 15 major mods
Id love to say this is true, but someone else got the same error without LE being installed:
#1212942407306313788 message
Thanks for staying on top of it though! Hope it isnt too hard to fix xd
Also, general testing of LethalToolbox's ApparatusTakenEvent looks great
works splendidly
Hmm, has there been some increase in memory usage that I'm not aware of as of 1.2.0?
I've noticed having these, my memory climbs up suddenly to 4GB when playing:
LC_Office, Hospital
Orion, Aquatis, Celest, Transmission, Serenity, Ganimedes
Immersive Scrap
Immortal Snail, Shockwave Drone
Maybe I'm just oblivious on how much custom levels use but I was kinda surprised to see it
Hey
@tall kindle
I dont know who else to ask for something like this
but Im experiencing a general item desycn issue
where items i ordered are not the items that are being delivered to me, only with modded items it seems
Watch Item Order Desync and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
Actually
now that i notice
I have the whistle disabled in settings
Do you have it disabled as item or scrap?
Both
Also that's probably my bad lol, disabling it in config prolly doesn't work rn
I completely forgot about that part
It's not the cause of your issues
But it is something I need to fix
It won't spawn as a scrap tho
Or well, it shouldnt
Any idea what is causing the item desync tho?
Hmm
weirdly enough the terminal says it's correct price, but I can see it switches to 90 which is the price of the geiger from meltdown
same here
Lethal things installed?
Nope
:)
Oh shit
Mrov's terminal formatter is not even picking this item up
gonna start there
Because so far
Enemies Scanner - Geiger
Geiger - Bomb Collar
Peeper LGU - Helmet
gonna disable bomb collar
and then test
ah fuck
it is the bomb collar
without
Yeh ik
Just try re enabling again
This ain't the thread for skin walkwr
But personally I use mirage
Lol
Will drop another update today for yall
@tall kindle ik you mentioned a handful of issues would love to get those in a little more conclusive reports if possible
down for suggestions too if you need one or two more helper functions
Woo, btw did you see the log I had posted earlier about the scene selection stuff
LethalToolbox update is done too just got sidetracked yesterday
Not yet, saw you posted it tho ty
clocking in in like 20-30
Got it!
Honestly .AddRange is perfect, I didn't even know it was an option until intellisense gave it to me lmao, and idk if it's an option but the ability to disable scrap from showing up on shops or in spawning would be nice, like registered but non existent except with debug menu, people are having a scrap spawn that shouldn't be spawning rn and got no clue why
I’d need abit more info on that being a problem, .IsBuyableItem should absolute control if it’s in the shop or not tho
For now though, the lightning script with the option to gave it specific game object positions to strike as a list and a trigger event for specific enemy deaths, I havent seen how toolbox works but something like giving my enemy a component/script to trigger an item spawn on a specific event like its death would be good, the item in question could also be a range of items not just 1
Ah I'm assuming I can just do that with the assetbundleloader function? Can't remember it's name
?
Batby, did you see if there was an issue regarding the LethalToolbox routetoggleproperties? Since I just tried again with LLL 1.2.2 and it still didnt unlock the moon I wanted it to unlock. Although the IsLocked for extendedlevels worked perfectly now
Also, assuming you fixed this issue OR I am not using it right, but TimeOfDayEvent doesnt seem to be working either
If I'm disabling something entirely from loading (because of a config option), how exactly would I do dat is what I'm trynna achieve
I deleted Latecompany and there is still a desynchronization of the dungeons
2 players
I put it instead of Latecompany
@zenith flax
Never had that idk
I had the same bug in Echo Reach, another Tolian moon
😦
@rain bane anyone in your group using lethal quantities?
Tolian recently was including the Facility in his moons which caused interior desyncs
none wont ever trigger
i dont think
dawn should pop very early
upcoming LT has an awake event
Okidoki
LLL should be on 1.2.2 or the release coming soon 1.2.3, likewise PsychSanctum version should be 0.5.3
in theory empty matching properties + isbuyableitem set to false
Do I need to update the moon?
currently dont offer a full unregister option because you still probably want it for saving item id related purposes
yes
If your PsychSanctum isn't 0.5.3 yes
or just wait for the update LLL
I generally recommend always updating your mods unless you're told not to for some reason
Gah, I cant figure out this storylog thing xD
I always update my build, but I forgot about the moons 🙂
Fair, during LL I just never registered the item so it wasn't in the game technically lol, might still be the best option since discounts can be weird even if they don't show up as a buyable item (could just have been a LT bug since i never noticed it elsewhere), I'll redo my configs later tonight, and see how the game Reacts, for now it seems like the centipede is screwing with my spawn weights somehow
Yeah I tested current LT today cus I saw talk about it working with LLL now going around
no
and while it no longer throws errors like it did with the Experimental releases
I got huge network lagging problems
Ah got you got you
lethal toolbox
❤️
LTB instead of LT?
My bad Batby
That would work
Yeah the autocorrect in this one is strong
possibly
was bored last night and was tinkering with unrelated stuff
https://media.discordapp.net/attachments/909354917838352414/1233763146745905192/CardsNCastles.gif?ex=662e46f8&is=662cf578&hm=f353f004973925570cecf65b38e8dfdaf7b27316f9e49ee7895abfa5bb7d5117&=&width=1440&height=614
Link plz
?
LT
Im confused, wdym? Do you need it for something?
I just don't understand what else LTB and LT are
is this some kind of mod...?
Oh, LT is lethal things (just a general additions mod)
LTB is my suggestion for an acronym for LethalToolbox (A developer tool made by batby)
you dont have to worry about lethal toolbox
^^
Can I worry about it anyway.........
xD
Yeah I like using LTB to refer to it
And I have these two mods, thank you
If your a developer/someone with previous bug reporting experience, best way to make sure i see the report is
(via Discord) @ me in related discord channel in the message w/ the problem (not DM, not without @)
(via Github) github issue
saying this because im suffering from success and wake up to a ton of super valid reports and hate to get them lost in the sauce
Im expecting my super perfect report in AI fix to get checked then 🤭 (take ur time I probably set it up wrong anyway)
so turns out btw
company does their terminal node diff than any other
so
yip
eee
Balatro in Lethal Company when?🤯
the unity project is called super balatro pets
Sounds like my dream mobile game😂
o.o
Could be interesting with SaleTerminal or something 🤔
which one again
Oh batby, idk if you saw this earlier, but it seems like the Dynamic Risk things are fluctuating quite a bit + I made a graph which shows the values
assuming it is more of an issue with how vanilla lists risk stuff though
Esp with Embrion being such a huge outlier
But it makes S lower than A rank
Will repinh
@empty trail where can i get files for build used in that scene log
@ me next time on these btw, helps me find them
@spiral siren the minmax isn't what is lerped to set the dungeon size, it's a minmax for the threshold in which the scaling would apply
eg if the level+dungeon multiplier the game gets is higher than the max, it will scale between the specified max and the games chosen value
hm?
sent
Feature suggestion: Since LLL is now handling enemies as well, there should be an enemy equivalent to the "simulate" command that shows inside/outside spawn weightings/percentages
Also, my interact triggers + animated obj triggers seem to be broken? They always need to be triggered twice & it spits this error every other trigger? No other errors which really point directly to the issue though from what ive been seeing.
Stack trace:
AnimatedObjectTrigger.PlayAudio (System.Boolean boolVal, System.Boolean playSecondaryAudios) (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_0103)
AnimatedObjectTrigger.TriggerAnimation (GameNetcodeStuff.PlayerControllerB playerWhoTriggered) (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_00C9)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0025)
InteractTrigger.Interact (UnityEngine.Transform playerTransform) (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_00AF)
GameNetcodeStuff.PlayerControllerB.ClickHoldInteraction () (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_0118)
GameNetcodeStuff.PlayerControllerB.Update () (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_19B7)```
np xD
Happy to see you got it fixed c;
having this too
Your name just reminded me of the mouse bites video lmao
what are the mouse bite videos
@empty trail i asked you this before and forgot where we were at sorry, have you tried putting them in different bundles?
(the scenes)
Ye, and it didnt work
same issue?
Yep
so odd
to the dot
yeah
It spams dungeon load errors, but I assume thats something that is caused by the issue rather than causing
yeee
Possibly, I am just along for the ride, I have no idea how any of it works xD
yeah think i fixed it
so weird
Yay
Glad you figured it out, even if you arent 100% if you fully did fix it or not xd
im very confused by the issue ngl
fair
Hello, sorry to bother, but im having some interior desync for other players on various moons (sfDesat's moons, Tolian Moons, RosiePies Moons and some other maps that haven't updated in a while)
are you using lethal quantities
need log files for both people yeah
One of the guys i was playing went to sleep rn lol, but they basically enter a building and fall off the map, also as of today, when that desync happens, when the ship goes into orbit, it doesn't save and i can't pull the lever
@zenith flax I made a graph that represents the exponential regression of the LLL dynamic risk stuff when plugged into a table (Purple is vanilla, Red is rounded)
Thoughts? Might be easier to use instead of taking avgs of risk numbers
I dont know what the issue is
@zenith flax
Leave them alone they arent tech support
fixed in upcoming update
ahh i see
To follow up on this, are all custom interior weights able to configured with the LLL cfg now, and if not, does anyone know which?
Answered my own question, nvm
Looks like its just PoolRooms that I can see that doesnt have an LLL config option
ive tested with:
- non-LLL scrap mods being disabled and enabled
- conflicting item names in the same LLL mod
- removing/adding/reordering items in a LLL mod
- renaming a LLL mod
- a simple mod merging test; im not entirely sure how that system works so im least confident in support for that
all with various relevant scrap on the ship of course (and making sure scrap values stay the same)
and for most of that i had the bug where items would get removed so i got free testing of all item ids constantly being mismatched
more tweaking to make it a bit more linear and less intense of a curve (Compared to LLL's avg default curve):
oh one more thing, is the github version more outdated than the version on thunderstore? i noticed the version number is lower
hehehe
xD
yeah ik
i also cant be trusted with a blueprint joker
make sure glass cards at at the end of playing hand and steel cards and/or red seal steel cards are at the end of your held hand
blueprint goated
oh also do try and get the unlockable jokers
most are super powerful
no, those are overrides
or is that only if im using multiple
& they dont work currently
oh ok ty
Multiple
ty preciate it
@zenith flax I hope that update is gonna release soon, at this point I think my networking issues I've had today have been related to LLL 1.2.2 somehow, and all I can guess is that it's related to the same issue that causes some people to be unable to route to the Company
spent like an hour trying to figure out why my stream kept dying once people joined the lobby and we ended up at Square 1 every time
we all hope ❤️ trust batby will cook just give him the time ❤️
does bundling moons take longer in v50? damn i dont remember it taking this long
it took 2 min max
is this bad>
no
Give him a break if you can, Batby is working as hard as possible on this
those kinds of questions, especially constantly adds tons of pressure
100%, I can see how hard batby is working, he helping like 20 different devs and so many different people just asking questions, it really amazing, ❤️ keep up the hard work and take any break when you need to ❤️
I mean I am I was just saying I hope the update releases soon if possible, trying to see if any mods might be going haywire somehow with 1.2.2 that might be related to the networking spikes in the meantime
if it was able to release soon it would
asking about it multiple times a day doesn't speed that up
just increases stress
I haven't asked about it multiple times 
projects like this come from one's own personal enjoyment about the project
it was the first mention about the networking thing tbf but ye
But I get where you're coming from
getting asked each day about hoping the update will be out can make it not as fun :/
Ye I get that 100%
yeah networking #1228961224126103632 message
Batby already mentioned being done with it tho
anyways not trying to be rude or anything, but just let him cook
Yeah ik that was something else and I did apologize for it, the networking issue is pretty major though
Ye
I want him to cook and get a good update out

Worst case if I can't find the conflicting mod in the meantime I'm gonna revert to 1.2.1 😅
@zenith flax does the empty asset replacement stuff exist for breaker box and apparatus prefabs?
getting a desync on harloth, im in facility friends are i mansion, mansion isnt even set to be on this moon
how we send logs.
Using r2modman/THunderstore App?
yes
This then post it here
Looking forward to this big time. I have... Ideas
kk
Might wanna forward this to Tolian's respective thread since that's one of their moons
i'll drop the logs here and there then cause its an interior desync issue
yeah ik
If you're also able to provide a log for one of your group members might help too
It's all good, take your time
Right, but from my reading of the code, the higher the "lerp rate" the closer to the config-specified max the final length multiplier will be. However, reading the config option's description, it seems like it's saying the opposite?
we all copied at different times but we havent started a new round we left asap
Uh question, is there any behaviors for a moon I should be aware of should it be under the map size multiplier of 1.0?
I've heard about way back in the day it causes the game to crash or smth
I will say I have an idea as to what might have been causing networking problems or at least causing conflicts with something somehow
NiceChat
It does touch networking and it hasn't been updated in 3 months
alright so new issue
Possibly, you testing if it helped at all when disabling?
im p sure all tolian's moons are fucked or somn
I'm wondering how I could test without Streaming
XD
Werent other people having issues too?
Actually I could watch my Discord connection
From what I read on notes, Tolian fixed like all of their moons regarding some desync issue pretty recently
At least that's what I saw from the changelogs for like all their moons when they littered the main page lmao
Tolian did the same thing sfDesat did before where the Facility Dungeon was included in his moons
Batby helped him fix it
Basically this was causing all the interior desync issues
and also made the moon sizes larger than they needed to be
A hotfix to desync issues was pushed 14hrs ago it seems
why are they still broken for me then
For like, ALL of Tolian's moons
Have you updated them today?
We played on Crystallum earlier and it worked as intended
v0.3.0 is the most recent for Harloth
yes i updated them
everythings up to date other than scarlet and lll (scarlet cause the mimic issue and lll cause the company issue)
by chance was it cause lll wasnt fully updated was the recent updated somn that fixed that
heres the logs at the end btw
hopefully it gets fixed soon cause these are really cool looking moons its just a shame they brokey rn
018f22fb-0d18-729e-2ef9-430d5ce2e739
my profile code if needed
i should note aquatis, bozoros, and the vanilla moons were all fine
just his moons were broken
i'm getting this every time i try to get to the company building
is this a known issue
very known xD
fix is in the works it sounds like
so does lethallevelloader just not let you go to company building at all
currently yeah, it's a bug
thats wacky
if you really want you can revert to 1.2.1 and that fixed it for me
I was there tho
it wasn't a problem in 1.2.1?
must be LLL + certain mods / configs
Really? I'm on 1.2.2 right now and go go to the company building just fine
Its not consistent
From what ive seen
yea I could route to comp building just fine as well with 130 mods, most likely a conflict of some sort
Conversely I was having an issue where end of round wasn’t syncing up properly for everyone, sometimes the round just wasn’t ending until someone left (which to my knowledge happens if the client is desynced and isn’t immediately LLL’s fault), sometimes it was continuing to stay desynced even when all alive players left, in one occasion everyone spawned in a line against the wall but I was the only person seeing them as alive, everyone else saw themselves as spectating
I didn’t see any errors to attribute this to any mod but it only seemed to happen after adding LLL and LLL-dependent mods (GiantSpecimens, StarlancerMoons and Interior, and ScarletDevilMansion specifically), but in all situations where the lockup happened it was actually on a vanilla moon with a vanilla interior. Didn’t run into any of these issues last night before LLL was installed
As an aside I see that https://thunderstore.io/c/lethal-company/p/DaXcess/JustLandAlready/ was recently released which sounds like it could potentially fix cases like this, but I can’t imagine that doing that doesn’t end up breaking something
https://thunderstore.io/c/lethal-company/p/La_chips/AutoCompanyBuilding/
use this until the problem is solved
1.2.2 still has the item corruption issue correct?
saw a pull request that supposedly fixes it yesterday which is why i ask
hello, I have a problem when I go to sell at The company building
That's a vanilla issue not LLL issue. You can use SmartItemSaving mod to fix it till the PR gets merged.
Seriously? wow, okay
Didn't realize that was a vanilla issue. Never saw it pop up until after I had installed LLL again
To clarify I'm talking about this, I'm pretty sure this is not a vanilla issue
Pretty sure a pull request was created in direct relation to this issue
but has not been reviewed yet
honestly not even sure if it works, I wasn't able to compile it
It's a vanilla issue, LLL may exacerbate it a bit maybe? To clarify the vanilla issue is that the items are saved in a pretty shitty way, so if you add/remove/update items they get shuffled and may load incorrectly.
SmartItemSaving mod fixes that and the author of the mod said that she can help incorporate it into LLL (hence the PR) since it's the thing that basically everyone playing modded LC will have going forward.
Oh I see. I actually had SmartItemSaving prior but it broke sometime in the v50 betas, I didn't realize it still worked
Thanks for the info ^^
Hey, sorry to bother again, just wanna ask, is there any current way to fix it the interior desync or should i wait for an update for LLL?
im also having errors for interiors. I'm able to host a game with custom interiors but when i invite my friends they get stuck in a black screen (void). ANy solution for this?
how do I do the enemy thing, where I can do the retextured enemy thing
They can help implement it but it's not a confirmed thing being added iirc. And if it does, it'd be up in the air on when. I'd say unless it's actually on set for release just don't get hopes up on it and use the mod as is. A LOT of devs are interested in implementing things into LLL and not every one is going to work out or go through.
And if so it might not be soon.
That's what i was asking.
Afaik, this is caused by some incompatibility between the newest version of LLL and some other unknown mod.
The solutions i have been told or have found by investigation are: Downgrading LLL to 1.2.1, or disabling interior mods altogether.
If your people are experiencing black void with an interact to grab, that might be caused by an outdated mod or incompatibility, if youre using LC_API, disable it and search for the v50 in the thunderstore.
This should also fix a problem where if you drop items in the ship they disappear and bug your inventory.
And if you're unable to go to the company install the JustLandAlready Mod or the Auto company building
oops forgot to reply
Also i have very little knowledge about programming and stuff, so im just spewing random fixes i found here, reddit and by trial and error. If im wrong in any of these please correct me
Hello. It looks like LethalLevelLoader preventing me to press enter after writing "company" to the console
Problem goes when I uninstall or disable LethalLevelLoader (only it)
huh
when I load into my moon it just goes to this
its just stuck
i think my bundle is corrupted
building it again
nvm issue still happens
Or you can downgrade LLL to 1.2.1
How is Batby doing today.
The issue isn't LLL, the issue is whatever mod hasn't been updated for 1.2.2. I never had that issue with my moons going to company.
What does ur Unity console say.
By any chance did you use the paint terrain tool.
Building it a second time won't solve the underlying issue unfortunately. Something in your project is doing it. Check ur unity logs and also the console when u load ur moon. DM me them.
I fixed it
turned out I had a camera
connected to a object
so desyncs are back huh
What moon you on
harloth
Yeah so Tolian's do that
shit
at least from what ive seen
everyone was complaining about that yesterday
90% sure its a tolian issue not LLL
Ohhh I've done that
Good job fixing it! Ya always try and write down what u did hehe. Helps!
Moon ya.
yep
one time it did
Oh damn Tolian's moons have that issue?
I like his moons
His moons have always been a mixed bag for me
like there are a few I LOVE
same I disliked some but I think I grew on them after they got fixed a bit to be playable
I really dont like the ones that are needlessly massive
yea Echoreach and Psychsanctum is an example of a nice small one
The big one WOULD be good if there was a naturally spawning dune buggy or something like that
ooo lamo fr fr-
Idk which one but I do know there are other bigger ones but compisate with another fire exit or 2
either way I just pick and choose his moons now
I dont need 15
same-
did you use the last moon?
i had it installed but if the other person didnt then idk
okay its not exclusive to tolians, just had it on orion
Mod must be conflicting
everything synced well on 2 rosies' moons though
but every landing on azure, harloth and orion got desynced
Late company ?
Alright, im trying this rn, if it breaks still ill let you know
what exactly is desyncing? the water? or like everything including items and enemies?
also company blocked with nothing but these on 1.2.2, I thought it was a conflict with something of mine but nope
yea just downgrade to fix it
Any updates on this?
Alternatively, download the AutoCompanyBuilding mod to auto route on 0 days left
same
was just about to post the same thing
even with no other mods
it breaks
UPDATE
isk how
but a friend of mine has 1.2.2 working without the bug and has a shit ton of mods
idk how
Its super inconsistent, but itll be fixed, batby found the issue last night iirc
Ah good, last i heard nobody knew so its good to know its been figured out
Anyway to get the in Unity running now for LLL in Editor?
sorry for delays been a little sidetracked
np!
Oh I was going to say, you were right about the TimeOfDayEvent thingy. I put it to dawn & eclipsed and it worked perfectly
yee
& I was going to ask if you could test the mod I sent you yesterday to try and debug why that storylog is all wonky
but youll want the upcoming awake event for stuff that is relevant for navmesh baking etc.
Oo fun
yeee will be catching up with everything
Woo
Does a level tag "Modded" exist - to cover every single modded moon?
Yep
Its a dynamic tag which takes all the custom moons
Idk if it is still called Modded, but essentially yeah
question, what mod conflicts with the current LLL to where you cant route to the company?
if I did (for example) "Atlas Abyss:50" and then under it, "Modded:20" - Atlas abyss ends up being 50 still, right?
Unknown, I think it is just random
lovely
How you doing friend?
Ok. That saves quite the headache. Gotta note down the level tag "modded" exists..
Oh yeah I was also wondering what that hierarchy looked like, is it PlanetName > Weather > Tag > Route Price? (Highest being the planet name)
im chilling, was getting a little burnt out so pulling out the tiniest bit to recharge
No need to burn out brother. Take more rest.
I'm assuming the lower it is on that list - the order in which it sets rarity... so that it goes Modded: 20 -> (Sees Atlas Abyss is 50) Atlas Abyss: 50, then ... wait what-
weather is at the bottom- where- what, I can make it shift via. weather? o_ o ...
am I blind .,.
🙂
Don't think its configurable just yet in the LLL config, but creators can use it
Eg. I use it for one of my enemy spawns
I am afraid
xD
nb4 scopophobia makes it to where foggy = x5 rate of spawning
Thatd be fun xD
and the sounds of crying can be heard echoing no matter the distance
only getting louder the closer you are
Spooky
Now I'm wondering if fog can be manipuated. Like if he screams, could they make it to where his yell towards the player that pissed him off "cuts" the fog away between them in a cylindrical shape... realisticfog mod anyone?
Well time to get accustomed to LLL configuration ., . ..... 🙃
Quick question, it shows [image] - with the "Minimum: 0, Maximum: 9999" - but that doesn't mean we put a space, that's just clarifying the number limits while the example shows that they must be touching like "Experimentation:5" - correct? Or do spaces not matter and I can organize them with spaces freely? . ,.
I gave up on making my scripts inside a .dll to make the player not jitter on moving objects lmao. Either I'm to dumb or to old to get the template that XU gave me to compile my scripts into a .dll.
You gunna jitter going up. 🤣
No idea, but I think they can have spaces
Bro hitting 34 in a month 🤪
I can organize with spaces? 
actually- I guess I should ask, if the moon doesn't have a rarity near it (like in the image with experimentation and assurance), do I have to remove it off the list?... what does LLL do seeing just "Experimentation" in the level list?
Tryin' to ensure I don't cause some sort of mountain of bugs by feedin' it half info . ,.
I think it just ignores it
Or applies 0
phew - oh-
I dont think anyone has tried that tbh xD
h..... oh wait- buuuuuuuuuuuuuuuuuut
since.... .... looking up batby's image
tag is first... planet name is 2nd to last... .... hecc
so I could cover the base-moon bases by like...
Tags: Vanilla:20, Modded:20
Then that moon list, and since some moons don't have a rarity - it just ignores it
and uses the tagged .... wait
could I just tag "Moon"?....
"Moon:20"?
Theres the Free and Paid tags
I'm trying to convert how I usually used it with the previous config (in this example, SDM)
is "all" a tag? . ,.
Got it
Dont think so
what tag covers every single moon o, o
Usually interiors create their own 'tags' for their configs
hecc
Not sure if there is one, @zenith flax will know probably though
Vanilla:20, Modded:20 - should suffice everything then o- o'
just do Free:X and Paid:X
Think Free 'n Paid are safer o ,o?
Yeah
do i even set free and paid
I dont think so actually
can i has a tag list of sorts ; w; .... vanilla and custom?
so Vanilla:20,Custom:20
Sets all moons to 20 rarity
Time to ensure I jot this hecking stuff down ., .
You could use that Dynamic Route Price List
Not entirely sure how it works but its probably something like 0-99999:20
ok so items drop drop ships dont seem to have collision with cubes?
Oh, you probably put them too close to the ground OR your terrain isnt set to room most likely
the items fall through this to the terrain
That scaffolding structure probably isnt set to the room layer also
oh I see thank you
Every main obj that things can walk on in your scene needs to be set to room
So like, buildings, stairs, terrain, etc
ohh I was having some issues with some other things, that must be what the reason is, ty
👍 :3
Glad it functions like this. Very glad. .w.
[Info : Unity Log] Parsed word: comp
[Info : Unity Log] noun keyword: company ; verb keyword: route ; result null? : False
[Info : Unity Log] result: CompanyMoonroute
[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalLevelLoader.TerminalManager.LockedNodeEventTest (TerminalNode& currentNode, TerminalNode& loadNode) (at <bed140a3e66641339c3af806fdbbd3ed>:IL_0006)
LethalLevelLoader.TerminalManager.OnBeforeLoadNewNode (TerminalNode& node) (at <bed140a3e66641339c3af806fdbbd3ed>:IL_004D)
LethalLevelLoader.Patches.TerminalLoadNewNode_Prefix (Terminal __instance, TerminalNode& node) (at <bed140a3e66641339c3af806fdbbd3ed>:IL_001B)
(wrapper dynamic-method) Terminal.DMDTerminal::LoadNewNode(Terminal,TerminalNode)
Terminal.OnSubmit () (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_00FB)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_000E) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_001B) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_00B0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_007C) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0000) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()
Can't get to company moon
#1228961224126103632 message
Known
ty xD
:3
@zenith flax I was going to ask about how you'd feel about adding the ability to make objs be randomized in moons, unless thats already going to be accomplished by the awake event
my bad
Sorry, we don't allow advertising on this server :3
Bah XD
I'll advertise all your secret feetfindr accounts, watch me
?note 514120543046336516 knows my secret feetfindr accounts
Note added for xuxiaolan.
😳
Also can I pwease have the development resources role
Pwetty pwease
I dunno, what have you done for me lately?
I mopped the floors last night
oki
What the fak did i just witness
🤔🤣
My map is doing Kill enemy Spawn = True No idea why, I didn't change spawns, and the spawn points are fine. Only LLL and Dep obv installed for my profile ( and moon )
hey yall, lets assume that I added a bunch of suits mods that haven't been updated in a while...would that be enough to cause getting stuck at the terminal?
I read above that mods not being up to date with V50 is enough to cause others to get stuck at terminal, but these are just suits mods 
also another important piece of info was the somehow I was able to move left/right through the text in the terminal like straight up able to move the blinking cursor through the default menu text
it seems that moded planets are still broken despite the lllv50 update
??? most people havent had issues
They're not, been playing with it for a bit
Idk, my friend keep having errors when loading some moons, and falling through the ground when entering facility on most moded moon when he manages to load them
Seems like a de-synch issue, maybe he could try cleaning the mod cache?
just checking do you have any version of LE
nope removed it all
ok so yeah try clearing the cache, peeps have been playing modded moons for a bit now
Might also be an incompatibility with other mods too. I know LethalThings supposedly breaks some stuff right now (I'm only reporting what I heard)
if that's the case then it's impossible to sort it out since I'd need a player 2 to test it
You can test 2 players in solo
I'll write you a quick tutorial
L things works
used it last night
LGU's newest updates have some issues
So first you take the BepInEx folder in your mod profile and paste it in the folder where your Lethal Company is installed (can get it from steam)
Second you launch Lethal Company by double clicking the .exe in the folder where Lethal Company is installe
Third you choose Lan mode, one of the game hosts, the other joins
Fourth Launch as many as you want. (I usually do 4 for testing)
Fifth: Profit
ty I'll try this out later


