#Lethal Level Loader [Custom Content Loading API]

1 messages · Page 7 of 1

fallow fern
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And that's about it, I haven't run into many other problems at all

earnest turtle
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Thank you

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and lastly, here is some feedback:

  • the thunderstore page for your gameplay additions pack has the writeup for your countless moons pack, not itself
fallow fern
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I thought I fixed that

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Ty

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I'll update it tomorrow

true void
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I disabled the lethal things fatalities sign and it worked (???)

strange trail
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forgot to mention but I think I successfully found the root of the problem regarding no custom scraps on LLL moons

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unfortunately LECore scraps do break LLL moon scraplists, or rather reset to default
I'm assuming that happens because the scrap spawn list is null or something

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having only LethalLib scraps did solve the issue

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and they were spawning on Secret Labs and Auralis

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a bit weird why this happens but oh well, an eye for an eye

ivory lion
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Anyone?

dusky orchid
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Got this error today and game is soft lock at random seed screen

jolly cargo
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If I change scrap values in my mod will it use mine or LLLs

errant aurora
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i just wanna

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eject everywhere

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and i just

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cant

ashen cedar
zenith flax
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37c today so work might be a little chill

calm eagle
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get your water-based temperature system outta here

mellow flame
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just thought this would be useful, cause it shows all mods that use LLL

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I excluded modpacks from being there, some still are there

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but much less

strange bay
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is there a minimum and maximum value for the dungeon multiplier? i'm trying to make dungeons smaller but i keep reducing the value but am not seeing any difference in size

full hornet
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are there any currently known issues with desyncs between the host and clients? Im playing a moon right now and its foggy for me and not anyone else

mellow flame
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and disable unpredictable weather, unless you want to keep it

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that fixed it for me

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@full hornet

full hornet
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alr Ill try it

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though I was also have problems with cosmocos' layout being different for me and my friend who connected to my game

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so hopefuly that fixes it for the weather

strange bay
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the netcode is generally really bad

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but you should just install weathertweaks there isnt really another option

regal shadow
full hornet
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maybe I have no Idea

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all I know is that my friend could walk through this massive hill that was in the way for me

full hornet
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is it LLL that adds the moon price sorting?

zenith flax
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yes

full hornet
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ah. This is probably the 8th time someone has said this but the filters randomly decided not to work when I restarted my game

ivory lion
regal shadow
zenith flax
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no custom moons do

regal shadow
ivory lion
zenith flax
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atleast for LLL. you make a level the same way you zeekers does

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theres no inherit differences

regal shadow
zenith flax
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hills no

regal shadow
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that requires terrain merging and stuff

zenith flax
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naur

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basegame doesnt use terrain

regal shadow
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naur again

zenith flax
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all basegame levels use a terrain component in editor but are exported to a mesh via Terrain2Mesh

ivory lion
zenith flax
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yeah the big orange rocks

ivory lion
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I’m never paying that close attention to the details so I always assumed it was a big hill lmao

regal shadow
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The only mesh i'm aware of in this game is the navmesh cause thats what the logs scream at me, but a google search told me there are also meshes involved in rendering

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better question would be, erm, whats the difference between using terrain in the base game versus a "mesh"?

calm eagle
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A mesh is the actual model of an object, which is made up of vertices, triangles, etc.
Terrain is treated as its own beast with special settings and capabilities

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I think a mesh is more performant, and I know there are other reasons that terrain2mesh is useful but I don't know them offhand

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The "mesh" in navmesh is like a grid where navigation data is set

oblique shore
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Hello, I'm making my own dungeon. How to create an interactive door? I tried to do this by yourself, but the "interact trigger" doesn't work and the "door lock" has some errors in log.

old pebble
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Yo for anyone here that was having issues with HDLethalCompany and Outpost, I rolled out a compatibility fix

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Turns out I was missing a secondary fog object in my scene that HDLC changes settings for

jolly cargo
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difficulty sorts by interior enemy power level yeah?

calm eagle
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I tripped over my own words a bunch so it took a bit longer than I wanted, but I just finished recording my basic "how to make a LLL moon" tutorial!
Gonna start editing it now and hopefully I'll be able to post it tonight, if not I'll have it out asap in the morning

mystic violet
calm eagle
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It's just a starter tutorial, but I think it's relatively easy to follow and gets the modder on a solid base for future expansion

fallow fern
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Hype

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I can't wait for people to start switching over

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.
Are there any issues with adding several moons not in your modpack to an interior config?

weary apex
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preafabs, texture, material...

calm eagle
zenith flax
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Level design, prop placement, lighting etc can be swapped over easy but mechanic related things do need to be remade and/or sourced from vanilla maps

old pebble
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Not to advertise or anything but to make the point, more moons are coming!

mystic violet
old pebble
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Bozoros

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clown / circus themed moon with confetti weather and the day ends with a firework show as of yesterday

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All LLL too, no additional scripts or mods

slim wind
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confetti weather 👀

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as in custom weather type?

old pebble
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nah its in addition to the existing eclipse and storm volumes

slim wind
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so you're just changing the effects?

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as in rain/storm particles etc.

old pebble
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same effects + confetti

slim wind
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nice

mystic violet
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tnx m8

fallow fern
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How tough would it be to make an interior randomizer mod where each tile could be from any interior with current LLL?

full hornet
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doesnt sound like fun

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to make*

unborn cairn
calm eagle
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You're welcome! ✨

tall kindle
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I'll pin it if I see it, otherwise just ping me wherever it is

calm eagle
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It'll probably end up as like a 15-20 minute video, but it took me 2.5 hours to record ; w ;

tall kindle
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Fun

calm eagle
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Lemme know if there's any specific channel(s) I should post it in

tall kindle
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It could probably do with having it's own #1175883003474485369 thread incase people wanna ask questions etc about it but I'll look around for a bit

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Yeah considering major and skiz had their own interior tutorial in here, I'll get ya the role to make a thread

idle ravine
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Just make a flow and tile set that yoinks from all registered dungeons, then tweaks the doorways so they can be glued together

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Making it work such that there's no holes or anything is a harder part of that

zenith flax
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Restructuring a dungeonflow via code doesn’t spark joy

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I think maybe best approach would be to copy a pre-existing dungeonflow. Then do like this matching process where you look through every unique tile in every dungeonflow and group up references to tiles that have very similar properties. Then iterate through your copied dungeon and if x tile has similar tiles in its matching group roll to randomly swap it with one of its matches

fallow fern
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sounds very fun

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it'd be cursed but also cool to explore I think

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and given there's < 10 interior mods out right now, I don't think it'd be too much effort to work in some more specific compatibility for the majority of them

jolly cargo
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With the config update, will you be able to choose what to override? I do not want to override the min/maxscrap count and values but I do want to still override the list of scrap

zenith flax
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probably

jolly cargo
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danke, I just spent like 10 hours making super in depth equations to dynamically balance the scrap stuff in one of my mods

calm eagle
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Just finished editing the tutorial, but it's past midnight so I'm gonna watch it in the morning as a quality check and then upload it :3

warped canyon
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@zenith flax Not sure if this is the right place for this but Lethal Level Loader is messing with some of the terminal commands, I've got a bug where typing switch will open the moons menu, but switch <player> correctly changes the radar view. Also eject opens the moons menu as well.

zenith flax
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yup, should be fixed next version, sorry about that

near dagger
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going through the config, what exactly is Level1FlowExtraLarge? never heard of it before and not too sure what to do with it

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i assume its just a larger facility, is it ever used in the base game?

jolly cargo
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Yeah titan uses it iirc

near dagger
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okay i figure as much, thank you

exotic zinc
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how do i change the filters?

patent schooner
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LLL is supposed to have a config, yes?

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Or did it move outside of the config folder

exotic zinc
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idk i just typed an emote name to buy in terminal but fsr it changed my filter instead

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i know how to change the filter now tho

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just type filter then whatever accepted parameters it has(e.g. filter none)

patent schooner
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hello .,.?

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anybody . ,.

ivory lion
patent schooner
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when does it get generated?

ivory lion
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Same as any other config

patent schooner
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see- I cleared the configs. Loaded it up once to main menu, left, went back in - loaded into being in my ship... left

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to then compare old configs to new (since for some damn reason mods can't.. just take values from one config into the new ones)

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But only my old config folder contains LLL config .- .

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I'm assuming then LLL only generates upon landing, or the config moved elsewhere . ,.?

spiral siren
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are you saying that all your config options reset every time you open the game?

patent schooner
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Sorta wish there was a faster streamlined process that didn't risk removing values everywhere .,.

spiral siren
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oh, you mean config options that are removed in versions later than when they were introduced?

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they don't really cause issues, it's just a little extra data, and you can differentiate them by whether the game has written the description of the config option as a comment above it

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thing is, the config system can't just assume that an option not being bound on one run of the game means that it will never be requested again

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for example, some mods generate configs based on what enemies exist in the game, so if you were to disable one of the mods that adds enemies, with what you're suggesting it would just erase the options you set for that enemy

patent schooner
# spiral siren for example, some mods generate configs based on what enemies exist in the game,...

Then have it take into account if the mod/custom-area was updated to allow the updated mod to take a section of the config specifically created due to generation.
[Config to only take values of]
[Config section that has an entire group accounted for as a "value" - injecting into itself what the value states and checking if it's there or not. If there, do not replace section of config above/below. If not, replace section]
[Rest of Config to only take values of]

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when a new config created by the dev is made, have it detect values to steal - and detect a custom section that, in its entirety, is a "value"

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so it both can be taken by the new config, and then puts it into itself in a section elsewhere in the config after the new one is generated (we already have mods that require you to leave and come back again just because it needs 1 load in order to set things in order like customsounds)

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It probably isn't worth it to most people, but to me - I'd trade off needing to reload the game just once to move over all my configs to a more up-to-date and appropriate config than to manually change these darn configs <~<

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The more I discuss this though, the more tedious it sounds for every dev to create something like this... I currently can't come up with a surefire way that covers all bases.

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Unless a mod could somehow check every mod's config calls

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which I don't think every mod checks their own config values from top to bottom immediately... right?... Rarities of enemies spawning gets checked on save-load... sounds get loaded in pre-main-menu...

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'n what if some config messes with, let's say item's positioning on a save? That one probably doesn't get checked till you load into a save as a host, whilst clients never will call on it

spiral siren
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config options can be queried at any point

patent schooner
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but can they be queried by another mod somehow?

spiral siren
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but this sounds like incredibly needless complexity for a niche problem

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most mods don't delete config options

patent schooner
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it is a niche problem <-<' ... just wish it wasn't one

spiral siren
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at least I wouldn't imagine so, I haven't noticed any doing so

patent schooner
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., .

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Same verison number, clearly different configs - values moved

spiral siren
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I think you must be imagining that setting up configs in a mod is a lot more involved than it really is

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this "problem" lies solely in how BepInEx handles configs, and I don't really see it as a problem

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mods could probably somehow make it so that it deletes the options that haven't been bound, but.. it's not really a big deal

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you don't have to clean up the configs immediately, just do it when you see it

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it will cause literally zero problems to have those there

patent schooner
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I assume in the world where audio mods can conflict with a perk mod, where a new monster mod could conflict with the scanning of a terminal - I can't come up with a reason why certain bugs are happening so my best bet is to cover bases where I see could be a fault . -.

spiral siren
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it will never be that

patent schooner
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or the most recent one that sorta tilts me, the damn corporaterestructure messing with the player's camera somehow?... <.<'

spiral siren
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there is no chance that will be an issue in any case unless a mod author has gone insane

patent schooner
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well I can't figure out what bricked when nothing but solid mod devs updated (╯°□°)╯︵ ┻━┻

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so I'm having to do some config cleaning in hopes they screwed up somewhere where they can't control .- .

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also glad i never touched LLL's config... cause I've failed to get it to generate two times. Granted, I don't need anything in there to be configured

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well- other than the sort list, but that's just 2 little sections

spiral siren
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yeah, it not writing out the LLL config does seem weird

patent schooner
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I'm assuming it gets written when I tell the ship to land somewhere

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although the rarities of planets are console-logged prior to even loading a save-

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look I don't get the world of modding even 80% tbh =w ='

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I throw wrenches in and hope the gears resume turning

spiral siren
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oh, but it does look like it waits until you load a save at least

patent schooner
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but I did load a save ;w;

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I went into my ship

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Honestly I was getting bloody tired last night just digging through old n new configs... don't even quote me on that

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for all I know I dreamed of that. But at minimum I did get every other config generated 😅

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'n LLL's wasn't edited past just the preview and sort defaults

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but I'm cutting it out onto the desktop just in case I forgot something anyways

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in other news, i find this interesting:

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The difference between the old and new- the new has 2 empty lines. Why? -u-'

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where did the emptiness come from, why it empty :p

spiral siren
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presumably someone removed the trailing newlines from the file and it recreated them

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BepInEx completely rewrites the config file every time it's modified in-game

versed island
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I'd like to be able to configure dungeons on a per-moon basis, rather than messing with a long string in the dungeon settings. It this possible with LLL's config?

Also, is it possible to use the config to ONLY change dungeons and enemies per moon, without messing up any of the other settings?

patent schooner
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interestingly when I did this whole config thing (Yes, I've finally reached LLL in terms of comparing)... the configs and what they showed in the config editor is dramatic different... .-.

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^ That is just the old config, in comparison to when the new config is there:

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It can fit simply within one image, the old one I had to take 2 just to fit it all

versed island
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When you add or remove a moon from your mods, it messes up the number order, and makes double entries.

zenith flax
patent schooner
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Would double-entry add a dash in between the moon and the number? ., .

versed island
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possibly the code was changed to remove symbols from the moon name or something

patent schooner
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is that old config not even an ounce worrying how a few seem 1:1 named? How do they differentiate if it's exactly the same? .,.

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If Infernis is chosen, does it choose one - or both?

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Would it load only one, both, cause any conflicts, slow down generation/loading, cause desync... what'd happen here?

versed island
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LLL will only be using the "current" entries it's made, but there's no decent way of telling just by looking. If you update/add moons, it's best to reset the config file, so it gets regenerated fresh, until a fix can be made to LLL

patent schooner
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This could explain the dual-interior loading... potentially... that someone in my session saw

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I posted that somewhere in this server... i could probably ctrl-F it..

patent schooner
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the 2 same entries couldn't cause this? #1196710290457382953 message

zenith flax
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no

patent schooner
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Granted, I never seen this on my view. Only clients saw it.. oddly enough

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I ain't saying it is a yes or no, but to the rest tellin' me what it was - they pointed to LLL >~>' ... It is what prompted me to do some config checking (LGU was lovely to compare... 😮‍💨 ... curse me and wanting to balance things)

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Twas 6 mod's configs that weren't the same to their freshly downloaded counterparts. Hope that somehow hammers out something 😓

jolly cargo
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starts new file
lands on experimentation
rolling giant instantly outside before the ship even lands

jolly cargo
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I really really hope this mod gets fixed soon

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at least not having the demands of moons override my set interior values on acidir having 5500 for mansion and 300 on 7 other interiors (including facility) but instead becoming 0 for facility and 300 for everything else since it requests it.

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I get that there is a bool that is supposed to fix that but it does nothing

spare pecan
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That's weird cause these interior issues and the weather desync that you all talk about is something we are not experiencing with latest LLL update, also with LEC

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I wonder what's causing these differences

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Because I guess you guys tested with a reduced mod count to see if the issues still occur so that's really odd

quiet stream
ivory lion
spare pecan
ivory lion
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Assuming we’re including dependencies and all that

spare pecan
ivory lion
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Tbh I’ve surprisingly never even come across any massive desync issues before

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I always hear people talk about how they’re falling through the map or their friends have different interiors and whatnot

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Worst I’ve had is a single client seeing a forest giant that nobody else could see

spare pecan
ivory lion
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Yea

spare pecan
spare pecan
final hedge
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The WeatherTweaks fixes the weather desync, but there is still an issue where custom interiors get desynced. For half the players it will load a different interior and they fall through the floor. Random instances where we get stuck in "random seed" or "waiting for players" or after taking off back into space "waiting for ship to land" which is only solved until players leave 1 by 1, and the desync only gets worse when they try to rejoin, but better if they restart their game.

We made sure to confirm importing the profile from a code gave everybody identical configs. I double checked the LLL cfg to make sure there weren't double entries and they were indexed the same for everyone.

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I tried copying my mod list into discord but automod blocked it for some reason, so here is it screenshotted

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If anyone has any ideas of what mods to remove to improve compatibility I'm all ears

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The logoutput file was too large to attach

spare bear
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Lethal Expansion doesn't play nice with LLL, you have LEcore anyways, that covers anything you'd need
Speaking of LLL, LLL 1.1.6 (in my experience) hardly works with LEcore. Downgrading to 1.1.3/1.1.4 is what makes things work for me.
Then again, this is magic and I hardly know what I'm talking about so do proceed with caution

final hedge
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My understanding is that the way LEcore works it disables LE, so that you can have the mods that use LE as a dependency

patent schooner
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Even if mods throw a hissyfit in R2, just ignore them.

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I would advise uninstalling it, but a mod updating or some new mod will just download it back in - so it's better just disabled.

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(Also LethalProgression is buggy, in terms of the VAL stat - but that wouldn't cause any issue you listed prior)

alpine heart
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why does my game freeze on this

dim lily
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you are a godsend bud, i would've never guessed leaving would fix this

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only happened to me with 8-9 players also, never happens with 4-5

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also getting the same interior desync you described

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and im also not running LE or LECore

dim lily
# dim lily

its not lethallevelloader, i removed it and all of its dependancies and i still get this when i go to orbit

spiral siren
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@zenith flax has any update gone live to fix the switch command? it's the only thing keeping me from playing custom interiors with my friends rn Sadeg

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I can't tell if there's anything live, I can't find commits mentioning it never mind, found the changelog, I guess there haven't been any updates

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it's a pretty long-standing issue though, it might be nice to rebase that fix onto master so that an update can fix it

arctic matrix
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same feature inside GeneralImprovements if you have that

spiral siren
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well, the one in GI would be fine, but I use TwoRadarMaps and chances are that mod doesn't support it

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that is an option though I suppose

arctic matrix
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hopefully it will switch the terminal one and not the monitor one yep

spiral siren
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it's doubtful, they have to add specific support for it

final hedge
dim lily
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there's a bandaid fix for it that if one player rejoins it works again

final hedge
proven plover
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Is there a way to disable the terminal changes of LLL?

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I want to use the mod UnreliableWeatherReports and it just never works in combination with LLL.

dim lily
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may i suggest weather tweaks? i think it adds the functionality that you seek

proven plover
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I read something about v1.0.7 of LLL but I tried using it and it made the mods that depend on it not work like ScarletDevilMansion or Scoopy's_Variety_Mod.

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Oh shit, does that fix it?

dim lily
final hedge
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weathertweaks also fixes the weather desync

dim lily
final hedge
slim wind
proven plover
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Hmm, seems like it's moreso a replacement for the other mod instead of a fix.

slim wind
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it is a replacement

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in my (totally not biased) opinion it's worth it

zenith flax
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Sorry for the delay on the update yall. Australian heat has been 30-40c this last week and in my room that’s another like 10c ontop of that. Seems like it’s run me down abit and I’ve gotten a little unwell. Will try and rest up asap 🙏🙏

iron quiver
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oh so I'm not the only one with interior desync

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it has never happened to me before today

jolly cargo
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so batby, what exactly is the size override? From my understand moons have a multiplier and interiors themselves have their own?

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and what is this issue with being less than 1? Is that with the interior specific size?

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I would imagine that the setting in LLL is interior specific based on how it is listed under the interiors

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I have it at .25 .75 0 and I swear all the dungeons are still extremely large

strange bay
spare pecan
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⬆️ Facts. Take care Batby 👍

kindred bramble
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@zenith flax

Question for you.

When I send someone and R2 mod man code with this LLL config.

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Why could it end up like this on their end?

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I just encountered this error with the new migration of Tolians Maritopia. This was not happening before.

zenith flax
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because config stuff is stupid and it's difficult to approach while still supporting lethal expansion which isn't getting fixes for it's current issues

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i don't know how to resolve that conflict your having specifically unfortunately

kindred bramble
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hmm it deffinitly is wierd. I guess I will just have to have people check LLL.cfg every upload/post launch.

kindred bramble
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Hmm.

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Manually fixed it and after launch it went completly haywire and changed both our configs.

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I have no idea what is going on, and I have no idea how one moon moving from LE to LLL broke everything.

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I am going to go to bed but if you feel like checking this out, or really anything. I would greatly appreciate it.
I can remove or rollback the moon for now. But if every new moon update starts doing this. I do not know what I can do.

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018ddec0-5136-66f2-157a-d06b26f1bc61

sullen coral
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May or may not be a known issue, but even with this small list of mods I'm getting weather desync on the first time landing during a game session. After that weather syncs properly.
Evaisa-HookGenPatcher-0.0.5
BepInEx-BepInExPack-5.4.2100
Evaisa-LethalLib-0.14.2
Hardy-LCMaxSoundsFix-1.1.0
IAmBatby-LethalLevelLoader-1.1.6
AudioKnight-StarlancerMoons-0.5.7
Pooble-LCBetterSaves-1.7.3
Rune580-LethalCompany_InputUtils-0.6.3
Cookies-NoHud-1.0.4
Of these, I believe LethalLevelLoader is the only one that messes with weather systems even a little bit, so I'd have to guess it's the cause. Am thinking it could be an LCBetterSaves compat issue though. Am unsure as I can't consistently test with friends rn.

arctic matrix
slim wind
zenith flax
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in the future ill probably bite the bullet and just make them seperate files tbh

slim wind
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and by doing that somebody will come and say "lethalconfig doesn't work 😓"

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i may be speaking from experience

zenith flax
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sounds like a lethalconfig problem idk

idle ravine
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implement fully custom config entirely independent of BepinExs' config system judgement

slim wind
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how it works it's trying to get config file from Bepinex.Config, which is just a GUID

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so having multiple files breaks it

zenith flax
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😭

slim wind
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life is a pain whatever you do

slim wind
calm eagle
kindred bramble
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Players are able to connect to each other but see different moons/interiors.

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One time, I went to marritopia and entered the front door. I stepped into office, player two fell through the world and landed in facility.

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We leave and sync configs again.

Start the game. He selects Maritopia, on the screen I see secret labs.

I launch, it takes us to secret labs.

arctic matrix
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I was thinking about only using LLL moons from now on but Wesley's moons are too good to pass on

kindred bramble
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This is my stance exactly.

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I just always want my cake and to eat it too. Why is that so much to ask. Haha

arctic matrix
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oh I get it now, the Cosmocos moon has multiple ship landing positions so they probably tend to desync

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and it can block doorways randomly, that's now 2 reasons to disable it lmao

mellow flame
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LEcore automatically disabled Le expansion right?

weary apex
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in theory, yes

final hedge
#

Does anyone who plays with 5+ players and custom interiors and has never seen an interior desync have a mod list? The annoying thing about this issue is it turns up nothing in the output log but LLL declaring the wrong interior for the desynced players.

If it really is a mod conflict and not a LLL issue (and it's confirmed it's not LE or LECore, we've had it with all those removed) I'm having a really hard time pinning it down.

fallow fern
# final hedge Does anyone who plays with 5+ players and custom interiors and has never seen an...

I play with TMLC and EQM and have never seen an interior desync

jolly cargo
#

@zenith flax Does the clamp limit the moon size multiplier as well?

kindred bramble
#

@zenith flax

Hey there. Just wanted to let you know. The maritopia issue I talked about earlier was due to a bad compileing which cause it to corrupt the LLL config.
I have a new issue however I am trying to figure out.

I have a rather large modpack. I have found that adding Advanced Company seems to mess with LLL config entries only when there are 2 or more players online. What could cause this behavior?
It has resulted in us being presented different moons and interriors.

In theory how could Advanced Company overide the moon organization in the config?

kindred bramble
#

Maritopia 0.3.0 - 0.3.3 also had this issue but it was isolated to itself and was resolved with 0.3.4

topaz prism
#

How does the sorting by difficulty works? it shows me Experimentation at the middle of the list and those moons above it are definitely not easier than Exp

topaz prism
#

There is something broken then 🤔
Probably a mod incompatibility on my end

iron quiver
#

I’ve created a new LLL project thanks to Audio Knight but now I’m not really sure how to move everything from my LE moon to LLL

marsh shard
#

well just copy all your materials and your entire prefab

iron quiver
#

As easy as that?

marsh shard
#

then drag it into your scene

#

unpack

iron quiver
#

Can I copy and paste from two different projects?

marsh shard
#

yeah im pretty sure

iron quiver
#

Bet I’ll try

#

Thank you :))

marsh shard
#

youll have to format stuff though but @calm eagle can help you with that

calm eagle
#

You'll have to do it in the actual file explorer, you can't just copy and paste between Unity instances as far as I'm aware.

Then pretty much whatever's broken, just grab it from a vanilla scene

iron quiver
#

Ahh I see

calm eagle
#

(or just delete it, since all the necessities are in the tutorial project)

iron quiver
#

So I make a prefab from my moon and just find its file and copy it in my new project?

#

Sounds straightforward enough

#

When are you starting your paid private moon making classes @calm eagle lmaoo

calm eagle
#

gimme money

calm eagle
iron quiver
#

Alright I’ll try not to feck up

iron quiver
#

at least putting my whole moon in a prefab

calm eagle
#

Select every top-level object in the hierarchy, right click in the hierarchy, create empty parent. It'll auto-group them.
Drag the parent down into your asset window and it'll create a prefab

iron quiver
#

nvm I misread

#

yipppeeee

#

thank yoou :))

calm eagle
#

You're welcome :) good luck with the transfer!

iron quiver
#

thank you ::)

#

can i just paste everything in here

calm eagle
#

I recommend making a folder inside LethalCompany/Mods like in the tutorial, just to keep things tidy

iron quiver
#

Oh right

#

Ah yes i had that folder I just completely forgot about it lol

#

@calm eagle is rotating the ship 180 degrees a bad idea

calm eagle
#

Ship is locked in position until/unless Batby fixes it

iron quiver
#

alright alright

#

because uhh

#

my whole terrain is the wrong way

calm eagle
#

I know your pain lol

#

But remember, assurance (or offense I don't remember) doesn't have the ship facing towards the path either

iron quiver
#

yeahh that's true, but I wanted to create a cool opening sequence that shows my crashed escape pod

#

that idea is kinda screwed right now

spare bear
#

Can you add company equipment (like a shovel) to a moon's scrap list and have it actually spawn?

iron quiver
#

instead of seeing that when landing, the player will see this lmaoo

#

aw man this is painful

iron quiver
#

Well unless I can change the ship's trajectory so it goes over the escape before landing? That could be even cooler

final hedge
fallow fern
#

Dang

gaunt hinge
iron quiver
gaunt hinge
#

So what I do is, I realise how dumb it is, work around it and pretend like it was intentional
Quite effective

iron quiver
#

Impressive

gaunt hinge
#

I have yet to see anybody question why the ship is facing away from everything on Gratar

iron quiver
#

Holy crap you’re right

#

It looks like it was intended all along

iron quiver
gaunt hinge
#

They were build around the landing animation
Well kinda cause I also made that mistake for Cosmocos lol

iron quiver
#

lmfao Cosmocos too??

iron quiver
gaunt hinge
iron quiver
#

Honestly well done on working around your mistake 3 times, that’s crazy

gaunt hinge
#

Idk if the 3rd one works as well as the others

iron quiver
#

Huh?!

gaunt hinge
#

I mean

#

nothing

iron quiver
iron quiver
#

👀

sullen coral
#

Imagine making a moon that isn't made of cheese

#

smh

zenith flax
#

There’s a way to rotate terrain btw

sullen coral
#

Actually nvm, Wesley, do not make a moon made of cheese, I need to maintain my one niche in this world

zenith flax
#

Atleast 90o

iron quiver
#

Oh?

zenith flax
#

I haven’t done it myself but theres a way you can rotate the asset since it’s technically just a texture used as a heightmap

#

If you google some stuff should pop up

iron quiver
#

Yeahh the problem is having to fix every mesh after that

#

It’s not super fun

#

Raaahh I can’t wait to post my moon just to have my name yellow

vagrant sundial
#

it can look a little weird at angles other than 90 degrees

iron quiver
#

Ohh thank you!

jolly cargo
#

I cannot use the mod commands for some reason

#

I even got laughed at by the speaker at 50 for it

dim lily
forest mountain
#

What mod adds that speaker voice?? I heard it randomly in my modpack and I definitely didn't add a mod to do taht specifically ;(

true void
#

diversity

iron quiver
#

Diversity now adds a cinematic landing right?

#

I missed the last update

iron quiver
#

Woa

final hedge
#

So now that TMLC/EQM has imploded with AC being gone from the thunderstore, does anyone have a MoreCompany/LLL-based modpack that doesn't have the interior desync issue?

sullen coral
#

I don't actually play TMLC myself but yea

#

All I know is it was the first modpack to get permission to redistribute AC

jolly cargo
#

Could the ghost items bug be from LLL?

#

when you disconnect and reconnect some items just appear in the ship

#

actually it just happened again

#

none of that pile was there, it was sold

zenith flax
#

Can’t think of anything I touch to cause that

kindred bramble
#

Yeah I guess I do not need to worry about it anymore. Removing AC fixed it, now I will have to remove AC.

kindred bramble
#

I have to alter it now though to put back in the features I removed to add AC.

#

If I can get it put together tonight ill be in playing with it. Other then that maybe tomorrow.

#

I tell everyone the same thing. Mod loaders are the thing. Minecraft has like 5. Not everything is designed to work together. The ones that survive are the ones that Try. 😄

#

I am just going to remove AC to make things easier on myeself. Thanks though! I had not found a workaround to it.

#

you too!

final hedge
final hedge
zenith flax
#

no

final hedge
#

no to both, or just my second question?

zenith flax
#

both somewhat

#

codes inherintly work via telling the mod manager which mods to download

#

if that mod isn't available to download then it cant do that

final hedge
#

gotcha, they always seemed kinda magic to me how they were able to compress all that information down to a code like that

#

so the letters and numbering are specifically referencing items on the thunderstore

zenith flax
#

more or less yeah

sullen coral
#

So yes, it will work via code

#

Any modpack that gets explicit permission and license from Potatoe to distribute the dll will work fine on Thunderstore ^^

soft violet
#

in dungeon injection settings, is there a string that determines it to spawn on any moon, including modded moons?

kindred bramble
kindred bramble
#

Hey there @zenith flax I know this is a lot to ask. But I am at my wits end on this one.
I have been doing my best to help bug check everything I am using and report bugs when I find them.
However I am stumped on this one. I am not sure how to procede and require help if you can spare the time to assist.

Without fail when playing with 2 players Atlas Abyss and Maritopia switch places in the LLL config. Corrupting the config.
Only these two moons, always and forever. The other player sees the oposite moon loaded when chosen to navigate.

This causes interrior and weather desync.

Origionally I traced this to Maritopia as it happened suddenly after I updated Maritopia to 0.3.0, Tolian had just transfered over from LE to LLL, I noticed the problem as it effected me in single player while I was testing the updates for stability. I talked to @weary apex and he found that there was a compiling error. Maritopia was recompiled, updated and the issue went away. However only in single player. It persists in 2 player.

I am not sure if this is a further problem with Maritopia, a problem with Atlass Abyss, or a problem with one of the mods I have. The mods have been well tested and stable for quite a while which leads me to think otherwise.
I do not see anything in the console that reveals to me what is going on.

I would greatly appreciate your assistance.
Again I know I am asking a lot.

Thanks in advance.

018de856-1b68-31b0-151f-5354aeee7faa

sullen coral
#

I'm having a bug where non-hosts are desyncing and clipping through the interior whenever an LLL moon loads alongside an LLL interior. Weirdly, LE moons with LLL interiors work fine. This doesn't happen on an isolated test profile, so I'm unsure exactly what mod(s) are conflicting atm, hard to say considering testing this is extremely tedious.

#

To be clear, this is not a config desync, I always send my players the code which includes any config changes I make, and for testing purposes I've even tested with two local LAN games.

zenith flax
#

heard, thank you

sullen coral
#

Just confirmed as well, whatever mod conflict is causing the issue is also causing LLL levels to duplicate in the config.

#

This only appears to happen with some of them; if I had to guess, it's probably related to AC changing settings on those moons, but I've been unable to get LLL's config working in the past to use it instead of AC's.

#

(I know at this point fixing bugs related to AC will be difficult, but I can provide logs if it'll help or whatever else you need from me <3)

#

Lemme verify that those 3 moons are the ones I'm modifying stuff on and see if I can find a commonality

#

If I can, I'll try adjusting with LLL instead of AC and see if my previous config issues have been resolved, since I don't remember all the updates with 126 mods KEK

zenith flax
#

I mean this with no disrespect but I probably will not be giving AC related issues development time

#

If it's a LethalLevelLoader issue though absolutely

sullen coral
#

I will test and find out if it's AC-specific. Looking at it though, I cannot find a commonality between them involving AC other than having scrap generation settings tweaked, but Gorgonzola, my moon, has no issues despite also having tweaked scraps. So it may still be somehow related to AC, I will check, but at the very least it is not AC's settings messing with it, it's only LLL moons with LLL interiors.

#

As far as AC related issues and dev time, I do understand, though realize that bigger modpacks like TheMostLethalCompany, which will have AC built in, will eventually rift with and have issues alongside LLL if they aren't fixed. Not telling you what you should or shouldn't do, just thought you might want to be aware ^^

#

Can confirm, the config duplicating and thereby interior desync doesn't happen without AC. 👍

zenith flax
jolly cargo
#

from my understanding LLL creates a set order to have the config be in so when something new is added it may take over an existing number and butt the other down

sullen coral
jolly cargo
#

nah I've never used AC

#

Its just what i said afaik

sullen coral
#

No I getcha, but your point was that if anything (something new) is added to a moon it moves the config. AC modifies moons after loading them, which is thus likely moving the config

#

The exact same could happen regardless of if it was AC or a moon maker

#

Just happens to be that AC is the culprit in this scenario

jolly cargo
#

Previously this was
1-Hospital
2-Bunker
3-Office
4-Castle
5-Sewer
6-Poolroom

Scp forced itself to be 6 and pushed poolroom to be 7, leaving a shell of config for it. oobl and school then generated after

sullen coral
#

School?

zenith flax
jolly cargo
#

Yes

sullen coral
#

Never heard of School 👀

jolly cargo
#

When it was 6 custom dungeons, pool was 6

zenith flax
#

scp didn't force anything

jolly cargo
#

now it moved to 7 as scp took its space

zenith flax
#

i need to make changes to the system when i go back to it

sullen coral
#

Probably poor wording that makes it sound like it's SCP's fault is all

#

Point is, SCP Foundation bumped Pool down unintentionally

jolly cargo
#

yeah, its not alphabetical order but its some order

#

rn I'm am trying to figure out if I can use math to determine the minimum and maximum interior multipliers

zenith flax
#

the maximum is two

jolly cargo
#

unless you are talking about something else

#

well not being 0 is true

zenith flax
#

why is that misinformation

jolly cargo
#

the maximum is not 2, it is at least 3 (on the factory)

#

I think the only real limit on the max is if it reaches out of scene?

#

100 multiplier is too big

#

Bunker 0.25 BT_Check
Office 0.5 BT_Check
Castle 0.25 BT_Check
Pool room 0.25 BT_Check
Mental Asylum 0.25 BT_Check
Ssewer 0.25 BT_Check
I've tested these, the values are the lowest multiplier I can confirm works. the office does not load at 0.25 but does load at 0.5, its minimum is somewhere between them

zenith flax
#

just look at the code lol

jolly cargo
jolly cargo
zenith flax
#

you doing math to figure answers out is not looking at the code

#

its writing code

jolly cargo
#

What code would I be looking at?

#

Its not purposely set by devs

zenith flax
#

what code would you be looking at to see the minimum and maximum of what a dungeon can generate?

jolly cargo
#

I believe it occurs when the multiplier causes the interior to not be able to generate the minimum tiles for the smallest archetype

zenith flax
#

have you considered looking at the dungeon code

#

..

jolly cargo
#

dungen?

zenith flax
#

yeah..

jolly cargo
#

how can I see their dungen? Isn't that in unity?

zenith flax
#

ask someone else in a different channel 👍

jolly cargo
#

that....literally what I did, I asked major and then raphtalia said he was calculating it wrong

#

raph says the tiles are 5x4x7 times the multiplier

zenith flax
#

Ask someone else how you can see dungen

#

in a different channel

royal yacht
#

yo batby i get this error when i run lethalquantities and it seems to be related to LLL

kindred bramble
#

I belive the issue I am having and @sullen coral is having are connected.

#

I am not using AC.

zenith flax
#

Will look into it in the future, thank you for the report

kindred bramble
#

Np thanks again batby

zenith flax
#

currently work on LLL will likely be on hold until the issues with Advanced Company are resolved

kindred bramble
#

Fair. After what transpired as well you deserve a mental break.

royal yacht
#

ur mod is crucial to play the game now so i can imagine the pressure lol

south hawk
#

As usual, a spoke in the wheels?

#

Briefly, what is the current state of compatibility between AC and LLL?

#

And this is with LLL disabled

#

I don't understand anything...

#

Stuck on creating SID

calm eagle
#

It's recommended to avoid AC right now for LLL compatibility

south hawk
#

Are there plans for some kind of compatibility in the future or does AC want to make its own analogue of LLL?

#

To also disable MC and use its functionality

#

What the

calm eagle
#

I'm not clear on the specifics for that

south hawk
#

I turned off the AC, but the problem remained

#

How is this even possible???

calm eagle
#

Oh

#

Huh

south hawk
#

I'll try to completely remove AC and test its behavior without it

calm eagle
#

Is this happening on a specific moon?

south hawk
#

EXP

#

Standard moon

#

All popular dungeons included

#

But their chances are low

#

That's why Facility Vanilla appears most often

zenith flax
#

Unfortunately I'm not in a position to support any user using Advanced Company in the forseeable future due to it containing stolen work

zenith flax
#

LethalLevelLoader in it's entirity is now included in newer Advanced Company builds

royal yacht
south hawk
#

AC wants to feel like a monopolist?

wild wing
#

yes

south hawk
#

Now I can't boot at all

#

I deleted everything related to AC

#

The problem now with everything is different

mellow flame
#

bruh AC blatantly stole from LLL
and people are praising that he made a better LLL by renamed it 💀

south hawk
#

I just realized what the problem is...

royal yacht
wild wing
royal yacht
#

i have the same issue

royal yacht
#

also noticed the game running smoother after removing ac

mellow flame
#

despite it being on thunderstore rn, I cant let my self downloda it now. Way to much guilt

south hawk
south hawk
#

I'll let you know a little later

royal yacht
south hawk
#

Damn it)

#

He's a traitor

#

I NEED IT URGENTLY

#

remember his nickname...

mellow flame
#

tbh, moons and interiors that use LLL, should find a way to not work if ALL is in the modpack

slim wind
south hawk
#

#1199756974368227439 message

#

Problem with GSync

#

Revert back to the old version

woven citrus
#

Like, not making efforts to make it compatible, sure.

#

That’s fair

#

But actively harming user experience to « punish » a single person ?

mellow flame
#

make a message screen
use the original LLL not the stolen version

woven citrus
#

And my point still stands. Why harm the user ?

south hawk
#

I don't know why it didn't work out for you @royal yacht

#

I have 180 mods in my collection

#

You probably have less

#

But you still have problems...

royal yacht
south hawk
#

Not counting cosmetics, costumes and sounds

#

It's all about mechanics for me.

royal yacht
#

oh mechanics then hmmm 170-180

woven citrus
south hawk
#

I'll see

mellow flame
woven citrus
#

No, licence is what matters.

south hawk
#

Oh

royal yacht
south hawk
#

But the problem is not in LLL

#

I completely tore it down, but the problem remained.

royal yacht
#

dis is mine

#

wait do we have the same outline color lol

#

oh wait

#

nah we dont

wild wing
# woven citrus No, licence is what matters.

licence is what would matter in a court but the AC dev has shown a very unethical behaviour and I fully understand if that should not be supported, even if he handles his stuff by the law

zenith flax
woven citrus
#

It’s just as unethical.

zenith flax
#

I agree

royal yacht
#

imagine ur father stealing ur room and making u use the living room now thats still just stealing but not legally

zenith flax
south hawk
#

Need to find a developer

woven citrus
south hawk
#

Which will make a copy of AC

#

But each mod will be divided separately

#

Because it's not cool anymore

royal yacht
#

but idk bout seperately

south hawk
#

and wants to make a perks terminal separately

woven citrus
south hawk
#

But he has work now, he doesn’t have much time

wild wing
royal yacht
south hawk
#

they were recently updated for CSync

#

need to tell them

royal yacht
south hawk
#

Thanks for noticing

south hawk
dim lily
woven citrus
dim lily
south hawk
#

@royal yacht yes, the problem was in CustomDeathPenalty

#

I'll go there to complain

royal yacht
#

this might force me to use AC again 😭 i need me spawn weights

south hawk
#

Everything is fine

#

LLL has nothing to do with it

#

I tested without it

#

I was mistaken, it just got stuck on generating generation - I immediately thought about LLL, which was an unprofessional decision by the tester xd

royal yacht
#

and mine aswell

south hawk
#

I could tell the AC was the culprit, but it wasn't in the build.

#

😂

south hawk
royal yacht
void cove
#

Whats the recommended way to mess with interior spawn chances? Is it inside the LLL config, or inside the config for each interior mod? Atm i have been doing it inside each mod and i have been running into interior desyncs with friends (we all have the same configs and mods)

arctic matrix
void cove
#

i saw once someone mentioned ModelReplacementAPI can cause it??? but we have only played with it sometimes, and we have still had desync when we didnt have it

#

I am using MoreCompany, so i've heard it can be from that

#

we did have latecompany before

arctic matrix
#

also using more company + late company

#

and every interior is enabled on every moon using this

void cove
arctic matrix
#

yes

void cove
#

i might try that then
Have you got values set inside of each interior mod config as well? or does LLL override it anyways

arctic matrix
#

I do have the values set out of habit but I think LLL overrides them

void cove
#

makes sense
Suppose i cant go wrong if i have both the same

sage cradle
#

damn, i missed all the drama D: can someone briefly explain to me what exactly happened to the AC, especially in relation to LLL, if it's no problem?

#

i have both AC and LLL in my modpack that i didn't played for a while, should i do something with it?

royal yacht
#

then LLL creator made LLL incompatiable with AC and shit and potatoepet (creator of AC) added a watermark for his mod in the main menu andshit

#

ppl got mad and released a watermark remover

#

and then potatoepet said he will fork LLL and make it comaptible with AC

#

then like a lot of ppl got mad including batby aka LLL creator and potatoepet had enough deleted AC from thunderstore for like a day and half or something

#

now he's back

#

thats what i understood atleast

#

i dont know when and if these things happened in order

#

the info was jumbled up

#

#1211704241446715434 message

primal holly
#

the watermark remover came first
then potato flipped out about it
then batby said he didn't think it was fair that mods (watermark remover) aren't allowed to modify AC while AC is allowed to modify other mods (LLL)

woven citrus
#

Tl;dr drama happened.

AC went off the store but is now back.
Standard LLL is now incompatible with AC since standard LLL license changes led to the patches for it being removed.
AC now has a fork of LLL integrated(that I'll call AC-LLL for clarity), standard LLL is deactivated by its presence.
AC-LLL and standard LLL are two different mods that will continue to be developed by two different people, at least that's where it's at for now. Currently both should be compatible with existing moons, but obviously no support for AC-LLL will be given by Batby(meaning here), and vice-versa I guess.
Batby officially recommend not using AC-LLL.

#

Without getting too much in the drama part of it(which there is tons of pins and message history about), I think that's it for now.

royal yacht
#

i really want the spawn weights thing but the mod creator certainly has a reputation rn idk

primal holly
#

cuz lethaleditor can do both iirc, it just doesn't have an elegant interface

royal yacht
sage cradle
#

Thanks, i guess i'll switch from AC to LGU for now

primal holly
#

i also thought LLL config has that option but i may be wrong

royal yacht
royal yacht
#

like flashlightfix

primal holly
#

the only things from AC that can't be replaced 1:1 is synced late joining and perks

hard maple
# royal yacht oh really?

Keep in mind if you do LethalEditor spawn and scrap changes with LLL installed, make sure to use IgnoreOverlap = true in the LethalEditor.cfg or else nothing spawns if you adjust values in LethalEditor (if IgnoreOverlap = false)

royal yacht
royal yacht
primal holly
#

ive never tried lethalquantities

royal yacht
#

just for some reason its not working for me

hard maple
#

But yes you can adjust spawns and scraps via LethalEditor, though it is quite advanced and it's currently being reworked soon by the dev but he's also working on other projects

primal holly
#

lgu is frankly not as good

royal yacht
#

this is lethalquantities

royal yacht
#

perks were still kinda too op

royal yacht
#

it works on a web gui

primal holly
#

thats cool

primal holly
royal yacht
#

i lowered the prices a lil

sullen coral
# zenith flax by definition it is stolen, it is just not legally stolen

I'm gonna set my foot down and say it, though, you're the one who forced him to fork LLL by telling him you wouldn't allow his code to alter LLL. Regardless of your moral reasons for it, AC has only ever altered code of other mods for compatibility reasons. It didn't even touch the code of the watermark mod, just the code of its own Game Object.

#

Potatoe may be an ass at times, I admit, but the amount of times he's worked out of his way for compatibility with other mods is staggering

#

But I'll drop this

#

Sorry

crystal edge
# woven citrus No, licence is what matters.

intent is what matters. damn what a wild take though, peak nerd behaviour. reeks of Ackchyually. the intent of LLL is to work TOGETHER, and while there were rough patches they generally got worked through and the respective creators sought resolution. AC just straight up bullies other creators and maliciously subverts the existing mods it seeks to supplant WITH NO COLLABORATION.

crystal edge
crystal edge
woven citrus
royal yacht
crystal edge
royal yacht
royal yacht
#

also didn't work

woven citrus
#

He was just also kinda being annoyed

sullen coral
#

I know I kinda sparked this.. but I don't intend to turn this channel into a debate place for shitting on Batby. I just wanted to acknowledge the fact that happened. Please don't use my words to go after Batby

#

All I'm gonna say

sullen coral
#

I have a lot of love for both Potatoe and Batby and hate seeing this and just was frustrated and felt a need to clarify

arctic matrix
#

Batby was too based for people to understand that he's right

tall kindle
#

Last warning, don't bring AC talks to unrelated channels

#

Even if its also concerning LLL

crystal edge
# woven citrus « The intent of LLL is to work together » Which is why he forbade AC from patchi...

im going to just reply once to this because i dont want this to be an ongoing discussion till the end of time. the patch was not collaborative and hamstringed LLL, which would force way more work on batby's part to "overcome" or resolve. that is literally not collaborating, and just forcing a power dynamic that makes AC a monopoly. even with mod involvement for a civil discussion and conflict resolution there were no steps to not subvert other mods.

crystal edge
tall kindle
#

Stop now then.

arctic matrix
#

btw 10 interiors in the LLL family

#

as far as TS goes

sullen coral
#

Daaamn

#

There's a Woodland Mansion interior now?

crystal edge
#

its great, im happy its taking off

arctic matrix
#

more than the number of vanilla moons

sullen coral
#

You're also missing Ooblterra and School (both beta manual downloads) atm

#

So we have 12 total

royal yacht
#

WHY DID I NOT KNOW

#

I NEED

#

TO GET THAT

#

RN

sullen coral
arctic matrix
#

yea non-TS mods are not practical for sharing through r2modman profiles and stuff

sullen coral
#

Totes valid

#

Just sharing the fact that there's two more indev rn

arctic matrix
#

more than that even

#

House interior and Hadal something

crystal edge
#

yea and a forerunner dungeon

arctic matrix
#

it was pretty tedious manually cleaning up the LLL config when woodland came out

#

and gonna get even worse if Batby doesn't fix it PEPELA

#

watch out, mods angwy

south hawk
#

🥺

rich aurora
#

I wouldn't be surprised if they go ahead and try to add some of the other Minecraft dungeon stuff like the 2 Nether ones (Fortress & Bastion), Mineshafts, and maybe Ocean Monument, don't think the one upcoming in 1.21 might be appropriate for LC with how it works

arctic matrix
#

bastion sounds like a big challenge to get right

#

I'm still waiting for outdoor dungeons

#

even if it's a fake skybox outdoors or something

#

silent hill dungeon pagman

south hawk
#

I need help...

still urchinBOT
#

Hello, @south hawk, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

south hawk
#

what if this is related to LLL? Should I go there, Mr. bot?

#

Briefly speaking

#

generation sometimes doesn't work

#

Sometimes it freezes during generation

#

In some situations everything is fine

calm eagle
#

Any specific moons?

south hawk
#

No

#

Standard EXP

#

All mods with LLL

calm eagle
#

Are you modifying Exp with LLL?

south hawk
#

Worth the chance of dungeons on it

#

But very low

#

Maybe some dungeon conflicts or something like that

#

I think now I'll check each one

#

Or is it a different mod altogether?

arctic matrix
#

[Info :LethalLevelLoader] Created New Day History Log! PlanetName: Experimentation , DungeonName: Minecraft Woodland Mansion , Quota: 0 , Day: 1 , Weather: None

#

this happened with any other dungeon than woodland mansion?

#

it's a pretty new one so might be unstable

south hawk
#

hmm, is this MinceraftDungeon wine??

south hawk
#

Then I'll turn it off for a while

#

to avoid problems

#

but there is a nuance...

#

I set the value to list

#

and he couldn't appear on EXP

#

Then why is he swearing?

arctic matrix
#

I'm just saying that's the dungeon that failed to generate for you

south hawk
#

He shouldn't have created it...

#

Okay, I'll go check with it turned off

arctic matrix
#

on line 3891

south hawk
#

Okay, I'll get rid of it then.

arctic matrix
#

I tried generating that dungeon once and it worked, so it's not 100% broken at least

#

you can try 'simulate experimentation' in the terminal to confirm the rarity

south hawk
#

No mention of minecraftdungeon

arctic matrix
#

so you might have duplicate sections in the LLL config if the simulate doesn't match with reality

south hawk
#

Here are the MineDun settings

#

stop

#

I understand

#

I recently realized the bottom value

#

Vanilla is no longer present there

#

and there are no more problems

#

I'm a complete idiot

#

they recently made an update

arctic matrix
#

oh if you're not even using the LLL config overrides then I guess duplicate sections don't matter

#

I'm used to using LLL config for everything

south hawk
#

I'll try to look into this

#

thanks for the info

#

And it's true

#

There are other meanings there altogether.

#

What then should be done with the configuration of the dungeons themselves?

#

Just ignore and let the LLL setting for stable operation?

#

sounds complicated...

arctic matrix
#

it's worked for me so far, including no interior desync

#

but when you add or remove 1 interior you have to delete and redo the LLL config because things become duplicated

south hawk
#

completely delete the LLL config

#

for him to create a new one

#

And there were no problems

#

Did I understand correctly?

arctic matrix
#

yeah that's a quick fix

south hawk
#

Great, I'll do that

arctic matrix
#

unless you're able to clean it up manually

#

which is tedious sometimes

south hawk
#

I delete it through the app

#

And then it regenerates

#

it's simple

arctic matrix
#

I mean you lose your configuration if you just delete it

south hawk
#

In addition to displaying all information in the terminal

#

For me it's nothing

serene viper
#

2 questions, why is everyone putting csync onto previous version

#

and im experiencing desync on interiors any idea how i can fix that

#

i have my correct assigned interiors everyone else is either getting and empty room and dying on entry or get vanilla interiors

#

could changing this to false help

#

im also using ac at the same time maybe a conflict?

#

@south hawk

south hawk
#

The problem could be anything

#

We need to help developers and test every option

#

Save video reports and logs

serene viper
#

is it causing in game issues how do people know theres something wrong just dont think im graspin this properly

#

as for interior desync is there something i can do on the lll side of things?

#

would changing this help?

#

@south hawk

south hawk
#

I have no idea

#

I just disabled Minecraft generation

#

Which caused problems

#

And the fact that you have problems with CSync

#

I have no idea how to fix this

#

I had one mod, I discussed the problem with the developer - he released an update - now everything is fine

#

#1207572302678589451 message

alpine heart
#

i'm not trying to be a dickhead rn but i've been told AC wouldn't cause incompatibility when i told them i don't want to add it to my modpack because of that 💀

dim lily
#

im just hoping batby won't stop developing LLL tbh, would be a shame

alpine heart
#

so why is it still on thunderstore?

south hawk
#

It's better not to raise this topic here

#

stick to the rules

alpine heart
#

meh

#

question. does old version of AC work with LLL? 🙂

tall kindle
#

#1211704241446715434

alpine heart
#

bro i was just there 💀

#

yk what nevermind

zenith flax
#

Although if your using AC please do not report problems in this channel, I hope you can understand

jolly cargo
#

Should interiors always generate fire exits and entrances? They may not be prioritized if the interior is small

#

I'm not sure if this is because the interior is 0.25x or if that is unrelated

idle ravine
#

Which interior is it?

jolly cargo
#

[Info : Unity Log] Enemy 1 could not be spawned. current power count is 4; max is 30. 😕

calm eagle
#

Is it a spider or bracken?

zenith flax
jolly cargo
#

yeah it is

#

its your mod that changes the power level from 4 to 30

zenith flax
#

well is it set to 4 in the config

jolly cargo
zenith flax
#

can i see the entire relevant moon config please

jolly cargo
#

Enable Content Configuration

General Settings - Planet Route Price

0
General Settings - Day Speed Multiplier

1
General Settings - Does Planet Have Time

General Settings - Is Level Hidden In Terminal

General Settings - Is Level Registered In Terminal

Scrap Settings - Minimum Scrap Item Spawns

8
Scrap Settings - Maximum Scrap Item Spawns

12
Scrap Settings - Minimum Total Scrap Value

80
Scrap Settings - Maximum Total Scrap Value

450
Scrap Settings - Scrap Spawning List

Large axle:80,V-type engine:90,Plastic fish:12,Metal sheet:88,Laser pointer:4,Big bolt:80,Bottles:19,Ring:3,Steering wheel:32,Cookie mold pan:5,Egg beater:10,Jar of pickles:10,Dust pan:32,Airhorn:3,Clown horn:3,Cash register:3,Candy:2,Gold bar:1,Yield sign:6,Homemade flashbang:22,Gift:17,Flask:42,Army Helmet:1,Army Canteen:1,Gramophone:1,Old Radio:1,RockingHorse:1,TypeWriter:1,WheelRim:1,WireSpool:1
Enemy Settings - Maximum Inside Enemy Power Count

30
Enemy Settings - Maximum Outside, Daytime Enemy Power Count

30
Enemy Settings - Maximum Outside, Nighttime Enemy Power Count

30
Enemy Settings - Inside Enemies Spawning List

Centipede:51,Bunker Spider:58,Hoarding bug:28,Flowerman:13,Crawler:16,Blob:31,Girl:1,Puffer:28,Nutcracker:1
Enemy Settings - Outside Daytime Enemies Spawning List

manticoil:1
Enemy Settings - Outside Nighttime Enemies Spawning List
Enemy Settings - Outside Nighttime Enemies Spawning List

Bunker Spider:500

zenith flax
#

what moon is this

jolly cargo
#

Experimentation

zenith flax
#

Please stop blaming LLL for all your problems without actually looking into them

jolly cargo
#

Its set to 30

zenith flax
#

can i see the entire relevant moon config in r2modman please

jolly cargo
calm eagle
#

Was a specific enemy throwing that log?

jolly cargo
#

I don't think so

#

It worked when I did another test, I think the game is just stuttery on it

#

Otherwise it could be that the config only updates the variable in SelectableLevel currentMaxInsidePower in RoundManager is used in that line but should be the same thing more or less

royal yacht
#

@vapid sinew les go

#

now it works

#

OH WAIT

#

WRONG DUDE LOL

#

@south hawk I MEANT PARADOX VERY SIMILAR PFP

vapid sinew
#

Hahahahah npnp

lament nebula
#

Is there any other way to order moons/a way to customize said order or the moons difficulty rating?

#

Atlas Abyss shouldn’t be D (it should be A+ according the the modpage if I had to guess), and difficulty just isn’t ordered right

#

A clear Triskelion (B rank) rated more difficult than a flooded Dine (S rank)?

calm eagle
#

The hawks are dangerous this time of year 🤭

lament nebula
zenith flax
lament nebula
#

I’d love to be able to sort them by risk level rather than hazard

#

For example like

#

Experimentation (B) - 0
Assurance (D) - 0
Vow (C) - 0

Offense (B) - 0
March (B) - 0
Triskelion (B+) - 350

Rend (A) - 550
Atlas Abyss (A+) - 300
Dine (S) - 600

Titan (S+) - 700
Secret Labs (S+) - 700
Auralis (SS) - 750

Ganimedes (SS) - 1200

#

or

#

Experimentation (B) - 0
Assurance (D) - 0
Vow (C) - 0

Offense (B) - 0
March (B) - 0
Triskelion (B+) - 350

Rend (A) - 550
Atlas Abyss (A+) - 300
Dine (S) - 600
Titan (S+) - 700
Secret Labs (S+) - 700

Auralis (SS) - 750
Ganimedes (SS) - 1200

zenith flax
#

experimentation seems wrong there?

lament nebula
#

Vanilla ordering

#

Also despite having a B rank, it’s categorized as an easy moon in-game

#

Easy -> Intermediate -> Hard

#

That’s why the moons are separated like that in the game

zenith flax
#

Yeah, that's something I'll add in the future. The reason why it's currently how it is is that moon creators (to no fault of their own) just kinda set their risk level string based on vibes than an actual metric. it also raises questions on how to sort said risk levels when programmically it's super arbitrary

lament nebula
#

Even if we could customize the order with a config option or something

calm eagle
lament nebula
#

Like you list the internal names in the order you want

zenith flax
lament nebula
zenith flax
#

which is currently on hold while i finish up not being sick and issues regarding lethallevelloader and other mods are resolved

#

but shouldn't be tooo long hopefully

lament nebula
#

Yeah take your time and recover

calm eagle
#

I'll beta test any of your editor changes

lament nebula
#

It bothers my OCD, but not that badly lol

#

Would there also be a way to customize the risk level rank?

#

Atlas Abyss being D is sending me lol

zenith flax
#

Yeah so when I get round to sorting by the string risk level i'll probably make that system in a way where i can also have a optional setting to dynamically assign risk levels based on a calculation aswell. but will need more eyes on the calculation and process to ensure no one is uncomfortable with a setting that changes a creators content 👍

lament nebula
#

👍

#

I guess I could also give the dev a heads up that they didn’t change the risk level for atlas abyss

#

This moon is designed as a moon to go to if you don't make enough quota for titan, giving more scrap than rend but harder enemies. The moon has similar scrap to rend but is cheaper and harder difficulty.
According to that excerpt from the mod page, it should be ranked above Rend (which is A rank).

south hawk
calm eagle
iron quiver
#

So do we have any idea if AC is still compatible with LLL or not?

wild wing
iron quiver
#

What the hell?

zenith flax
#

It's not with consent.

iron quiver
#

This guy is out for blood for no reason wtf

#

Hasn’t he eaten enough mods already?

wild wing
iron quiver
#

Oh god yikeees

#

Pure god complex

lament nebula
#

Assuming you got that screenshot yourself, you literally had to scroll past the very next update changing it back

#

I’m all for criticism, but at least be fair

spare pecan
#

That's still a pathetic move

lament nebula
#

Absolutely. However he realized it and un-did it

spare pecan
#

That's nice of him