#Lethal Level Loader [Custom Content Loading API]

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unborn cairn
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only problem with LLL right now is that it has some conflicting issues with LE that are slowly getting ironed out

zenith flax
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LE has some conflicting issues with LLL*

unborn cairn
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other than that the truth is that it is in fact better that LE

unborn cairn
marsh shard
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Someone make a converter for LE - LLL

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That way we can finally put it down

zenith flax
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I've thought about it

unborn cairn
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it also has dungeon creating capabilities which LE doesn't sooo

south hawk
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I just use LE as custom loot, it's beautiful there and there's a lot of it

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And even if this creates problems with LLL, even if I don't have planets from LE

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Then I'm sad :ั

marsh shard
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LE is just a mutated mess in the eyes of a Chad LLL user like batby

zenith flax
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The config stuff is a little buggy i'll admit, there's a lot of annoying limitations around handling that kind of stuff

zenith flax
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LE was built with a lot less time and a lot less pre-existing research on the game

marsh shard
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And that's why I think we need some way to convert LE moons

south hawk
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So I pay tribute to LE

south hawk
marsh shard
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I mean values and stuff

unborn cairn
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this is just some no-coder-knowledge jargon, but would there be a way to use a different system in LLL for .lem files than the lethalbundle files or whatever LLL uses? bringing in LE's .lem files and processing them at the same time as the LLL files but like separately if that makes sense.

i have a feeling it probably doesn't work like that, but if it theoretically could, people with LE moons could just change the dependency to LLL

zenith flax
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unfortunately it doesn't work like that

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LLL uses lethal company's scripts

unborn cairn
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thought so

zenith flax
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LE uses HolographicWing's scripts

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also LE uses prefab based level injection where as LLL uses scenes directly

idle ravine
unborn cairn
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can't blame people tho lol the dungeon is where you spend most of the game

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you'd kinda hope there'd be more customisability for it

idle ravine
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Yeah and LE didn't even have custom dungeons on the plan at the point iirc

unborn cairn
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the modding scene being held together by sticky tape and gum rn waterfallsob ๐Ÿ™

zenith flax
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also for the longest time LE moons weren't like networked fullstop

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which was interesting

unborn cairn
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lol what

steel crag
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Eject always has worked for me since using AC tbh

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Since LLL update, this happens though.

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No log either as in interaction, terminal registers it but nothing logs in terms of the function.

inland jungle
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Had to drop WeatherTweaks again, had too many times with LLL where it was locking during takeoff / landing / seeding and a few times where it trapped me in the terminal (couldn't tab away, etc.) and I had to end the session. As soon as WT was out, all that resolved immediately.

zenith flax
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log?

inland jungle
# zenith flax log?

earlier in the evening, but I'll reinstall latest weathertweaks to get logs for you

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Naturally now it's working fine. Only thing that changed was finally dropping backrooms, so maybe it's just some magic esoteric combo of stuff there. I know it'd been an unusual hang for me though because one of the ones I was getting consistently was -leaving- the company / gordian and never making it back to orbit ๐Ÿค” I guess I'll leave WT in again and see if it resurfaces, hopefully ID any issues before next big group night.

old pebble
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I am untrusting of Backrooms mod

sullen coral
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I use Backrooms and haven't had issues, though that isn't to say it isn't the cause

zenith flax
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For context backrooms was made very early

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and doesn't use the dungeon system at all

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it's programmicly made

sullen coral
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I also don't have WeatherTweaks mostly because of the uncertain weather mechanic

inland jungle
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Yeah, I basically ultimately came to the conclusion that while it's novel it's an ongoing potential performance hit and other issues with interiors and our play group is mostly past the novelty of getting whammied and running around for five minutes trying to get out. Since it's not been updated in over two months and seems abandoned, just shelving it.

sullen coral
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I really don't think landing on a planet and finding out, surprise, its Flooded is very fun

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I also use RealBackroomsPatch so Backrooms for me is essentially just a 'second chance to live when you die' mod

inland jungle
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My presumption is I hit just the right weird combo that backrooms and WT jenga tower toppled somehow, I'd rather not go through the rigmarole of retracing everything I changed tonight from earlier since it seems to be working at the moment, but there's probably some elucidating log issue.

sullen coral
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Totally valid

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I also agree that Backrooms isn't fun overall. I use it because, alongside RealBackroomsPatch, its better than sitting in spectator and being unable to play

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Giving you a second chance to live is a fun little thing

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While adding a challenge to it

inland jungle
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on a related note I don't think anyone in our group has ever managed the Diversity mod's bracken chase, I think everyone's always immediately been killed a second time without a chance to run

sullen coral
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I've never used it so I wouldn't know

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Once the next update of RealBackroomsPatch comes out though, Bracken will have a chance to TP you to the backrooms when he attempt to kersnap

inland jungle
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I just want to figure out what the deal is with LLL & LECore + Vulcan, mostly because that moon is really slick.

sullen coral
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Haven't tried it

errant lotus
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I found that this error appears when you want to change the price to Icebound and **devastation **from the GenericMoons4.0 mod made by @elder ether

I also noticed that if you change the price of these moons using other mods, such as AdvancedCompany or LethalQuantities, this price does not change (stays on 0) on the "moons" terminal, therefore, it is not filtered or sorted by price properly.
Likewise, if you write the name of the assigned moons, it will appear to be purchased with the price changed by these mods.

All other moons are priced appropriately and displayed, filtered and sorted correctly.

zenith flax
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hmm

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ok

inland jungle
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Whoops, forgot HDLethalCompany w/ latest Outpost 31 & LLL is an infinite hang too for some inexplicable reason, so that's this session tanked.

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https://ctxt.io/2/AADwPD17EQ pertinent part of log example (this same session had been like four or five other moon runs so the full log is beefy, this can be reproduced reliably though currently)

mossy trellis
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Wait is LLL 1.1.6 not compatible with mods that had LLL 1.0.7 dependencies?

steel crag
zenith flax
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internally anyway

steel crag
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Ahhh

inland jungle
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It's a weird one, because Outpost 31 is the only one this has happened with for me and removing HDLethalCompany resolves it immediately, but I've never had problems with HDLC with any other moons, or pre-LLL Outpost 31

steel crag
steel crag
errant lotus
steel crag
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That's actually interesting.

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HDLethal Fog setting and Outposts Fog no likely.

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I'm in

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So any chance HDlethal changing DXI or FSE?

inland jungle
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HDLethal's not been updated in a hot minute unfortunately

steel crag
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HDLethal is accessing DX and Altering FSE.

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I only remember this because of the registry entry it makes.

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Spammed this for outpost though... Matty

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hgehe

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It only happens when I stand in one particular spot xD

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I can confirm that it access DXi and changing FSE or trying to anyway.

errant lotus
elder ether
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probably some compatability issue with LE and LLL

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iunno what i would have to do if anything

errant lotus
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Is strange

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cuz the other 2 moons of your pack works and changes ptices correctly

sullen coral
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I use AdvancedCompany to change moon prices and have zero issues, the config seems to have incompatibilities when certain modifications are enabled on certain moons

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Like my moon refuses to load entirely if Pizzeria being modified is set to true

hushed sky
# steel crag Spammed this for outpost though... Matty

this is because of the rats being deleted since I have a separate function to get rid of the rats
so it is not a issue will be a fix in future update to resolve the warnings popping up should still allow normal play
also got performance update out so now different segments are culled allowing for more FPS

soft hearth
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i think it's when changing config for LE moons via LLL

autumn turtle
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the new version of LLL dopesn't generate a config file for me, is this on my part ?

wild wing
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land on a moon first, I've had this problem too yesterday but it generated once I went to a moon

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not sure if landing is needed but at least fly to one

autumn turtle
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thanks !

pearl orchid
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@flint hollow

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I confirmed these mods go back to normal on vanilla moons

Only on LLL moons do they just "break"

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And it wasn't just one moon, it was any custom moon

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But as soon as you go back to vanilla, all functionality returns to normal (this can all be done within the same game instance)

flint hollow
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ohh

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i think i disabled the teleport for bracken snatch

pearl orchid
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Ah

flint hollow
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havent tried touch screen before

pearl orchid
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It was just funny because we BARELY saved my teammate and then he just teleports back and combust

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And we were like ok maybe a fluke then it got our other teammate and well, you know the rest lmao

zenith flax
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think i found the problem with touch screen

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ill get in touch with the dev

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(it's not an LLL problem)

pearl orchid
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Oh sweet

flint hollow
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how about the snatching tp tho?

unborn cairn
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wait touch screen what

pearl orchid
unborn cairn
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like literal touch screen compatibility or

flint hollow
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@pearl orchid 's iphone

unborn cairn
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PHONE

pearl orchid
unborn cairn
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insane

zenith flax
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lets you toggle between players on the ship monitor via what your mouse is hovered over

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really neat

pearl orchid
unborn cairn
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oh

flint hollow
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it should work with TwoMapRadar too right??

pearl orchid
flint hollow
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like you have one guy on the terminal and one on the main screen for double watchers and double trap and door functions

pearl orchid
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Specifically compatible with Zaggys version

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Can't speak for other on thunderstore

zenith flax
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theres touch screen down

tall kindle
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How are you going to do documentation? Make a wiki for it?

zenith flax
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yeah

tall kindle
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Thats fair ig

pearl orchid
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Huzzah
I really want to add Starlancer moons permanently as they're very well done

zenith flax
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not really a better way to do it

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im open to ideas

pearl orchid
zenith flax
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what the fuck is this snatchin bracken code

pearl orchid
unborn cairn
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i would like my game to print paper for every frame

zenith flax
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out of the respect of other developers i would suggest just not using that mod

tall kindle
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The only other idea I'd have is turning this LLL thread into the place where you document it (something like locking it) and just using a mod-release thread for when people wanna report bugs or communicate etc from then on, but up to you

pearl orchid
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That bad?

zenith flax
pearl orchid
tall kindle
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Imo this is "development-resources" so there'd be no other place other than here to have documentation, feedback and support would be on another mod-release thread

flint hollow
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but the only problem is the teleport tho?

zenith flax
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ideally I would argue at some point I might end up needing an entire category

pearl orchid
zenith flax
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well, a catagory for more specific content creation that i will likely be the lead in

pearl orchid
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I don't mean mess in a mean way, just not optimal

tall kindle
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What about a tag to sort threads for what you specifically need?

flint hollow
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im still using it. as long as we dont get desync

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i dont use the tp function anyway

slim wind
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for every tick update for every AI present

tall kindle
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If you want you can also create the ideal version of what you want in a personal discord, I can look at it and either create a compromise etc and talk it over with Robin and ctn

zenith flax
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Mind if I dm you rq

pearl orchid
tall kindle
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My dms are always open

flint hollow
pearl orchid
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I don't know anything about unity Coding but I can put puzzle pieces together

slim wind
pearl orchid
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Fuck

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pepenoted
Since I'm a stickler for performance, perhaps I put it under a pillow and let it sleep

flint hollow
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performance.

pearl orchid
flint hollow
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you making Vanilla only mods?

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i mean modpack

tall kindle
flint hollow
pearl orchid
# flint hollow i mean modpack

No lol
I just like to keep things optimized and I will cut things if it is deemed necessary
It took me this long to attempt to try custom moons but they aren't in a place I'm satisfied with yet so I will live without for now

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My favorite issue from vanilla is the navmesh polygon spam!!!!

I love having my beefy system go to 20FPS

flint hollow
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performance wise. a lot of mods actually touch fps. like generalimprovements and bodycams. but which one spams the Navmesh one?

pearl orchid
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That's a vanilla issue

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I'd have to dig to find how it occurs but I'm on mobile and mobile discord is a trogolodyte for searching

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It would be something zeeker would need to patch iirc

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I paraphrased the error name but it's awful

kindred herald
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what if you did both? derive difficulty value from moon stats like you already do (maybe alter the formula) and then use that to override the letters using your own scale with idk F being the lowest value and SS or S+ the highest. Because like you said the letters don't mean much rn especially when having a lot of different moons and maybe even modified versions of them using LLL config.

spiral siren
steel crag
exotic zinc
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Is it normal for LLL moons to only have vanilla scraps listed on them?

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Apologies if this has been addressed in the past. I haven't been able to follow up on what has been happening as of late

arctic matrix
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Anyone knows what the 2,25 in the brackets means?

Is the actual dungeon size 1,5 or 2,25?

This is when using max size 1,5 and scaler 1 in the LLL config. I had to use 1 because with the scaler on 0 it doesn't limit the size at all.

[Info :LethalLevelLoader] CurrentLevel: Egg Carrier DungeonSize Is: 5 | Overrriding DungeonSize To: 1,5 (2,25)

errant aurora
exotic zinc
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at least, it doesn't detect it here

errant aurora
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idk i thought i didnt have an issue with it, i remember using Cleaning Company with LC Office

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i think

exotic zinc
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For instance, this is for Kast, which is a LethalExpansion moon

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It successfully detects all the scrap mods that I have installed

strange trail
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changing the scraplist wont help you either, so maybe batby will do smth about it in future patches

exotic zinc
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I found out that AdvancedCompany's host config can easily override scrap rarity of custom moons so it's all good I guess

strange trail
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sounds good but given how many mods advancedcompany is conflicting with not sure if its worth the hassle

exotic zinc
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Oh it is good in my case. I have no mods that conflict with AC for the longest time

strange trail
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im jealous

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:(

exotic zinc
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I only have 60 mods (including library mods and dependencies)

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well I don't know how people build their friend packs but I usually see like at least 100 mods and I'm like wtf ๐Ÿ’€

strange trail
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you'd be surprised how easy it is to just get to 100 tbh

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if you wanna have like a couple cosmetics, few QoL, a few moons, a few interiors, then boom its 100

exotic zinc
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I don't know, we just get mods that feature QoL, scrap themes, moons, a model replacement collection, some custom SFX for monsters and some stable custom monsters

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and for emotes, we just have TME

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Interiors, we just have one which is SDM since we don't really need much interior mods

ornate zinc
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Mines 80 lol

pearl orchid
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It is a menace

jolly cargo
sullen coral
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Question: are there any guides/tutorials for making moons with LLL? I'd like to make one but I don't know where to even start

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I know documentation isn't out yet so I'm just curious if anyone else has made any guides, at least basic ones

inland jungle
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for some reason typing moon names is just immediately responding with simulate results and I need to type route any time I want to actually navigate to a moon again

earnest turtle
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how do I use the terminal commands for this mod?

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I see preview, sort and filter at the bottom, but have no idea how to interact with them.

earnest turtle
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It can only be modified through config?

steel crag
earnest turtle
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I made it work through config

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where can I find the ig commands?

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so far I found 'all' and 'simulate'

steel crag
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They're the ones I know about

mellow flame
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was mods to skip to menu fixed?

steel crag
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I'd honestly just recommend having those 3 seconds of animation/boot for sake of it tbh ๐Ÿ˜›

mellow flame
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that I get annoyed from

steel crag
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It's useful I find tbh and kinda satisfying like logging into a computer especially when you get computer splash animation :3

waxen fog
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for whatever reason these moons are showing up as 0 even tho they are not

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asteroid is 0 bht like abandoned manor, devastation, ether are not 0

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they only show up as 0 in the preview and sorting, but when going there it does use your credits

steel crag
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Why y'all gotta throw shade in the weirdest ways xD

zenith flax
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What mod is that

steel crag
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The tweaker of intros

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Not trying to fuel fire, just think bad show that's all ๐Ÿ˜› Might save some time know first instead of you suddenly have people coming in again saying "fix this" "Your mod broke this" etc

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@zenith flax Strange to they've left the discord recently ๐Ÿ˜ฆ

kindred bramble
# steel crag

Yeah I just installed the update and went to look at the changes. Saw a quip in the change list.
"v1.4.6 - Improved compatibility with LethalLevelLoader by loading the scene asynchronously if found.
(This is the shittiest "solution" and should be addressed further by LLL.) "

The mod has since been deprecated, is not present on his profile and his github link shows.

Warning

NO LONGER MAINTAINED

Sad I really liked his mod. I am not sure how this escalated, I have seen people on this discord be grouchy, but i feel like if this was slept on all would be fine.

smh

fallow fern
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?????

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Just came here to post about this

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I don't get what even happened

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did they like cancel IntroTweaks because their mod was incompatible, after applying a bandaid fix?

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The mod doesn't even have any mention about being discontinued aside from the depracated tag, its only on github

strange trail
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yeah the root of the problem is that modding for lethal company advanced too quickly in all directions
a mod came out that supported custom moons in a comprehensible way, many newer mods came out afterwards and none were compatible with that said core mod
instead of fixing the issues on either sides many new core mods came out in response and all are buggy or not compatible with the other so

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modding is insanely divided for this game rn

spiral siren
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@zenith flax I'm seeing an issue that I think is caused by TerminalManager.RunLethalLevelLoaderTerminalEvents(), where the switch command with no noun is overridden by the moons list, would it be reasonable to change the Terminal.RunTerminalEvents hook to use a transpiler injecting before the last return instruction so that it doesn't override the vanilla commands?

zenith flax
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at one point one more check was removed

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big apologies and thank you for letting me know

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for context the actual prefix is only meant to return false if that function returns false and currentNode is moonscatalogue

spiral siren
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ah I see

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that'll work too

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I was wondering if it was one node or multiple, but that seems fine

alpine heart
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it works now if anyone's wondering

hardy blaze
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I have multiple interior mods set to "all" and they don't show on modded moons for some reason, anyone know of a fix?

alpine heart
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or atleast they weren't here when i knew about this issue

zenith flax
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Not sure best way to approach the issue above

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I did talk to Owen about this a few days ago yes

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How LLL processes it's AssetBundles could be improved, but the way it does it is not inherently broken in any state. IntroTweaks previously worked by directly skipping over aspects of the initial game startup which can and did include modded content

alpine heart
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leave it as is

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i've been told LC_FastStartup works fine. is that right?

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does it work differently than IntroTweaks?

zenith flax
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it does indeed yeah

alpine heart
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or they're all the same and i should just avoid using them to avoid other mods issues

alpine heart
fading wyvern
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all mods fire off in their own ways because everyone wants to do their own thing their own way

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eventually someone or some team comes along and people stick to that mod, be it an api or a loader or what have you

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some people get really mad and feel like they wasted their time and give up

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others adapt

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been this way for like 20 years

kindred bramble
zenith flax
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In this context I directly contexted Owen, explained the problem, asked him to solve it on his side when he could and regardless I would also make an effort to improve my side of things, Really not sure what ended up happening

slim wind
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it is what it is

fading wyvern
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sometimes people juat have their own problems outside of the objective reasoning

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and it just yeah, it be how it do

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its unfortunate

alpine heart
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i don't think anything happened really. maybe they're just busy with life

fading wyvern
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best not to speculate

alpine heart
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yeah

slim wind
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this is me projecting, but writing Some silly mod devs patch PlayFirstDayShipAnimation to implement their code in changelog suggests something bigger

zenith flax
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That one isn't me at the very least

kindred bramble
fading wyvern
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something else to note - these issues are also common when there isnt an API modders can directly reference

slim wind
fading wyvern
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like from the game curated

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so all the mods are gunna step over eachother

alpine heart
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on the github issue, they said lmk if that helps then they edited it, deleted it, and said it will not be maintained any longer lmao

fading wyvern
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its basically a wild west out here

slim wind
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and no one creates the common abstraction layer for these stuff

alpine heart
slim wind
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well, IntroTweaks is open-source, so somebody could just pick it up and continue development

alpine heart
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true

kindred bramble
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Question for those that know better. Say I wanted to jump feet first into this without experience and try to fork this mod. How does one Ethically "Fork" a mod?

kindred bramble
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I have never created mods before but I do like it.

kindred bramble
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Do I have to ask permission first? if he deletes it does my fork dissapear or loose files or, once I fork I possess the files?

slim wind
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once you fork it's yours

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but under the conditions of this license you must use the same license for your own fork

kindred bramble
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Roger. I will have to read this licence. For now however I will be a great Asset to the Company. ๐Ÿ˜„

alpine heart
zenith flax
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they thing introtweaks does/did wrong was it stopped loading some of the initial scenes entirely

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LC_FastStartup works becuase i have code so when something requests to load a new scene while im loading bundles, i grab that request, stop it then run it once bundles are finished

alpine heart
slim wind
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So - if i'm understanding correctly - replacing IntroTweaks' patch with FastStartup one should make it fully compatible?

kindred bramble
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Are you alowed to apropriate another persons code like that?

tall kindle
zenith flax
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you dont have to

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i do that for you

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LLL basically says "yo wait a little sec ok?" and then lets the new scene pass

slim wind
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Oh, okay

tall kindle
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All I'm hearing is DOOR STUCK

slim wind
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Oh, i see the difference now: FastStartup loads in prefix, while IntroTweaks does in postfix

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but they do the same thing basically

alpine heart
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sorry guys. i just realized how shitty this issue is and i'm wasting your time when you could focus on more important things

zenith flax
alpine heart
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i mean what would i lose if i don't skip the mode menu. 1 second of my life

slim wind
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this is weird

slim wind
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getting familiar with new codebase be like

pearl orchid
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This was quite the read

zenith flax
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i wonder if it just works if you remove that _runOriginal line

slim wind
pearl orchid
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Modders getting upset and destroying their work is nothing new
I've seen this day in and day out across all platforms,

Like Orespawn from Minecraft where the developer went ||batshit insane, allegedly||

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But I won't continue on that can of worms

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Good mod, Cope

slim wind
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LE and LLL moons load normally

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but it doesn't skip intros now ๐Ÿ˜†

kindred bramble
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haha

alpine heart
slim wind
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will try rn

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it does not get stuck

alpine heart
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idk maybe it happened randomly

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should i try now with an older version of introtweaks?

slim wind
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no need

alpine heart
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i'm using IntroTweaks with LC_FastStartup now ๐Ÿ˜†

bronze lantern
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how do i check the interior probabilities, the only command i could figure out was price

bronze lantern
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thanks

steel crag
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You're welcome ๐Ÿ˜„

wild wing
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Somehow doesnt work when you re-host a game tho
(Did not test this in detail but it's somehow correlated to rehosting or something)
Its then executing a prompt without the simulate keyword basically where you fly to the moon

fallow fern
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On a scale from tough to impossible, how hard would it be to make a mod that'd merge interiors?

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Like you get halfway through Bunker and open a door and it leads to Dungeon

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Ignoring whether the transitions looked good, and just making it generate and be traversable

marsh shard
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Easyish it's called archtypes

plucky gull
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hey, can I just type all in this config or is there any other way to make it apply to all mods without having to enter them manually?

arctic matrix
wanton oasis
#

Been a while since I checked in; how we looking on documentation? ๐Ÿ‘๏ธ

flint hollow
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is it just me or i cant sort the moon by prices after my crew gets wiped out

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i got killed by a bracken and my crew died from meltdown

jolly cargo
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Does LLL intentionally cause certain indoor enemies to spawn outside on purpose, somebody in my thread reported outdoor spiders and boombas for no reason

calm eagle
#

If LLL generates a config for a moon created with it, the config is set to the defaults of that particular moon. If enemies are spawning where they normally wouldn't, it would be either the moon maker, a different mod entirely, or the player setting the configs themselves, but LLL doesn't touch spawns like that on its own.

jolly cargo
#

In both these instances the moon does not contain those enemies in the outside pool, only the indoor

calm eagle
#

Not sure if it's already been brought up, but would there be a way to prevent the same level from generating multiple times in the config?

sullen coral
jolly cargo
flint hollow
#

i think you need to manually adjust their weight

#

some has high to almost guaranteed

#

i put mine almost 25% always

#

like 100/9999 or something like 75/300 depends on the base

blissful holly
#

okay so my friends and i are trying to debug and test a modpack before doing a big multiplayer lobby right
generally things have been working fine however there has been one big issue
strange desyncs relating to the spawn weights on custom moons with custom interiors
as one example, there were three of us landing on budapest
2 of them (one of which being the host) got the correct interior, being the hospital interior
however, i got bunker, and ended up repeatedly falling through the floor
now usually we'd just go into the config and screw with things til it worked
but the weird part is that in the lethallevelloader config, budapest is specifically set to have a ZERO percent chance of having bunker as an interior
so we're completely puzzled
it's possible this isn't a lethallevelloader issue but given that lethallevelloader is how we've configured the interior spawn chances, we're starting here

below i'll throw in both the mod list (typed out manually in a text file) along with the LLL config file
if anyone knows anything or is willing to help that would be absolutely amazing
thanks!

zenith flax
#

are your configs synced

blissful holly
#

the configs are the exact same yes

#

or at least by all accounts should be
we're all using the same r2modman code, and checking the spawn weights they were all identical

zenith flax
#

any chance you have that one late company setting on that lets you join mid-planet?

blissful holly
#

i'll check that rq

low rapids
#

can someone help me get my interior mod ingame with lethal level loader?

still urchinBOT
#

Hello, @low rapids, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

blissful holly
#

would be odd if that was the cause since we all landed at the same time, but who knows

#

modding games is wacky

#

nope, not enabled

jolly cargo
#

I'm thinking that the issue with the spawn config may be the same issue with interior weights, LLL does not set things not listed by it to 0, you need to manually put say Bracken:0 in the outdoor config for it to not appear

#

You can see in the log that the Shy Guy spawned in while i was on Atlas Abyss, it is in none of the list

zenith flax
#

has this occured with vanilla enemies in 1.1.0.6?

jolly cargo
#

I don't think I've played much in this version yet, playing right now, in .5 at least there were brackens, spiders, crawlers, etc outside

zenith flax
#

i will look into this when i have time

jolly cargo
#

danke

mellow flame
#

where you can see there percent

zenith flax
#

can you be more specific

mellow flame
zenith flax
#

yeah

flint hollow
#

can we have a base scrap and base dungeon size multiplier that works on all moons and dungeons without manually changing each and one of them?

#

was using coomfy dungeons and after updating the new mods like LLL and the new moons and interiors. it makes all the dungeons like 300% in size. i cannot even find the exit. also, because the dungeons are so large now with it, they kinda eat some of my fps.

#

btw when i say large. i changed the time so its 25 minutes per game. 20 minutes of getting lost

jolly cargo
#

Can't you just enable the size override and set the max size lower then use the setting under it to cap it at max?

flint hollow
#

for coomfy?

jolly cargo
#

nah in the LLL config

flint hollow
jolly cargo
flint hollow
#

but that means ill have to adjust each and every single one tho

#

it goes down more btw

flint hollow
#

does it also reset when i update the moons and dungeon?

#

i do know it does sometimes reset on update

#

i mean. people are still making more moons and interiors

#

ill eventually end up having difficulty checking each and every one's settings

jolly cargo
#

sometimes? I notice the list is shifted when ??? so you can have a moon or interior and later you will look and there are 3 and 2 of them don't do anything and the values you put in are still in the first so you have to copy paste them all

flint hollow
#

also what is shifted?

#

if its just dungeon. i think i can still manually change them since we dont have a lot released yet since the other ones are still WIP.

#

tho i just need to remember this every time i clean my mod profile

#

since i do download everything from scratch when i get some type of errors that i cant remove. just did that like a week ago due to some files that were not getting removed and still showing on the logs. like some old audio from old audio mods still in the files after uninstalling them.

#

at most it takes 6 hours for 150 mods plus making them config compatible

mellow flame
zenith flax
#
        internal static string GetSimulationDataText(int rarity, int totalRarity)
        {
            string returnString = string.Empty;
            if (Settings.levelSimulateInfoType == SimulateInfoType.Percentage)
                returnString = (((float)rarity / (float)totalRarity * 100).ToString("F2") + "%");
            else if (Settings.levelSimulateInfoType == SimulateInfoType.Rarity)
                returnString = (rarity + " // " + totalRarity);
            return (returnString);
        }

https://github.com/IAmBatby/LethalLevelLoader/blob/main/LethalLevelLoader/Patches/TerminalManager.cs
@mellow flame

#

the "F2" is just a syntax thing to make it only get the first couple numbers from the float

mellow flame
#

huh

#

I mean in game command, like what is it to show the percentages

zenith flax
#

oh lmao

#

thats why i asked what you meant ๐Ÿ˜›

#

simulate [planetname]

mellow flame
#

sorry I am not a mod devoloper

zenith flax
#

same as route

mellow flame
#

ok thank you really appreciate it

mellow flame
#

if u you use it

zenith flax
#

i dont

jolly cargo
flint hollow
#

tho. please.. can we have a multiplier override that works on dungeon/moon scrap limit spawn and dungeon size multiplier for over all rather than manually changing each individual?

zenith flax
#

likely yes

flint hollow
#

thank you

#

i dont think i would be able to manually adjust scraps spawn cap and dungeon size

#

for each one

#

i think i did this to AC before. i dont know how many hours it took me to manually adjust each. and we didnt have a lot of moons and interiors yet. now we have a lot

#

and more coming

flint hollow
#

you mean which one is being affected by Coomfy dungeons and ends up being massive?

#

i did Triskelion + scarlet mansion and got lost inside the entire round while dealing with the knights...

#

locked them up in the small rooms but the bracken wasnt having it

#

Outpost31 + bunker interior was the same. was so lost.. i was going in circles and kept going each stairs going up or down and still cannot find even a mimic fire exit

jolly cargo
#

real vs fake

flint hollow
#

oh mine is jus one

#

thats also why i said i occasionally delete and download every mod from scratch

#

oh wait. more like i make a new profile and download everything from scratch from a clean slate

#

but after updating something. they tend to go like that

#

oh now i see the other fakes

flint hollow
jolly cargo
#

the fake one won't have any text and you will be able to freely type into it

spare bear
#

LethalLevelLoader 1.1.3 (1.1.5, 1.1.6 does not work), wanted for custom balancing of moons
LethalExpantionCore (LE itself disabled), needed for modded moons
(~3 dozen other mods that really shouldn't impact the problem I face)

Problem: Day Speed Multiplier also affecting days spent on a moon
EX: 2x longer day (.5 Speed multiplier) also spends 2 days (3 days till deadline to 1 day)
As I rather my friends explore the entire map of Simpsons Hit and Run, I can't exactly afford the game ending because the moon actually costs 5 days

Men, Women, and Others of the LLL thread, those who are far more experienced and wiser than me, please tell me if there's a way/mod to fix this

mellow flame
#

getting werid desync issues

#

in weather

#

my friend says egpyt is ecplised

zenith flax
#

Yeah the weather thing is odd, no one has been able to tell me anything consistent about it

#

and LLL 1.1.0 dropped around same time as a adv company and more company update

#

config stuff i am looking into overall

#

it's just really hard and finnicky and shit tbh

jolly cargo
#

yeah this mod is hard to manage as there is a lot of variables at play so consistency is hard to get

zenith flax
#

its also like

#

while i totally don't mind working on config stuff since thats the demand

#

i could spent weeks implementing everything people have asked config wise

#

gotta try and spread my time out in other ways

flint hollow
trail harbor
brave ore
#

As this been fixed ? I had the same issue with my friends

wild wing
#

I only have the weather desync once at the start when hosting a game. Yesterday all 3 of my mates had a foggy weather on march while I had clear weather. So they had it synced together but mine - the hos - was a different one. But only on our first landing during the session

#

I'm pretty sure its LLL too since I didnt have that problem before 1.1.x

full harbor
kindred bramble
#

@zenith flax

#

???
Can it not be fixed?

zenith flax
#

No it can

#

They're aware of the issue

kindred bramble
#

They are just not fixing it?

#

rofl

zenith flax
#

They can elaborate in a way they would prefer using the methods of communicating the above change if they would like

#

Otherwise, I've talked to them about it

#

I'm comfortable with the way LLL handles things currently in this context

kindred bramble
#

Message recieved.

#

Just so I am aware of what to expect in my modpack. What is the issue that is caused? What should I expect to see?

zenith flax
#

From what I understand it just explodes in general somewhat

vast phoenix
#

where should I start for LLL? I've gotten past the making a test project to see if it loads so what do I do now?

zenith flax
zenith flax
#

LECORE does, but some mods are updating to LE versions past LECORE

kindred bramble
#

ahhh

vast phoenix
kindred bramble
#

so unless LE Core updates to provide compatibility then we are SOL unless LE itself becomes copatible.

zenith flax
#

I don't believe LE has a future in which it is compatible unless someone decides to make a PR

kindred bramble
#

PR?

zenith flax
#

pull requestr

zenith flax
#

so the wise computer tells you what's wrong rather than hunting down specific lines in a document

kindred bramble
zenith flax
#

Interesting

#

Thank you

livid rover
#

any does anyone know a way to disable Devastation without it breaking the moon terminal? ๐Ÿค”

tall kindle
kindred bramble
#

Yeah I am very happy with it. I played a few games with the guys and it worked out of the box.

tall kindle
#

i mean it also gave me this error

#

and now im hard locked, started the ship and its not letting me properly leave the moon lol

#

yeah ima need to clean my mods in a bit, so many errors

slim wind
tall kindle
kindred bramble
#

@slim wind Thank you so much for the weather fix!

kindred bramble
violet finch
#

just curious, is it possible that the random seed softlock and unable to join problems is caused by LLL?

kindred bramble
#

If you alter the config in my experience yes

violet finch
#

because it seems to be about as much as a common bug as the moons command not working

tall kindle
violet finch
kindred bramble
#

Are you using LE Core?

violet finch
#

ye

kindred bramble
#

Are you using HD Lethal company?

#

It has been known to cause softlocks.

#

Using LCUltraWide is less problematic.

violet finch
wild wing
#

Idk if this will be a problem in any way (it's only warnings) but when hosting a game I get this when the lobby starts:

kindred bramble
#

Some of the problems are loading maps that are not yet updated for the new LLL version. I had seen recently that some of them were having errors.

flint hollow
#

@tall kindle the WeatherTweaks not working for you?

tall kindle
flint hollow
#

what problems ?

#

i was going to try that tweaks too

wild wing
kindred bramble
#

Also go through your list and click the Associated button to see if you have any mods sitting around not being used for anything. For example you have Terminal API, however it is not being used as a dependency for any other mods.

tall kindle
#

ill check it out ig

slim wind
tall kindle
arctic matrix
slim wind
waxen fog
old pebble
#

can someone give me the rundown rq of mods that are currently incompatible with LLL? trying to build my modpack and LLL is the focus

alpine heart
old pebble
#

kinda just in general, for example I hear some moons display the wrong prices, weather is desynced, etc

alpine heart
#

if you want most, if not all, LLL dungeons and moons i'll send them. they're what i use

#

i think these are most, if not all

#

first screenshot is dungeons, second is moons

old pebble
#

some of my favorite moons still use LE or LEcore, are those incompatible

alpine heart
#

honestly idk i'm not up to date with LE news since i stopped using it since it has compatibility issues

#

but LE has many great moons. i love wesley's moons but i just don't want to use LE

old pebble
#

sfDesat's moons are cool too, loved Aquatis

alpine heart
#

yeah they're very good

#

oh and also, there are some mods that are still not available on thunderstore but they're on github

#

i'm just waiting on thunderstore release

trail harbor
trail harbor
#

That's the main point of LethalLevelLoader

alpine heart
#

custom interiors used to work with LECore. i used to use them together but not anymore

#

compatibility has worsened over time? ๐Ÿ˜…

trail harbor
# alpine heart compatibility has worsened over time? ๐Ÿ˜…

I'm not the best to answer time related questions since I started playing Lethal Company 3 weeks ago lol. There's a lot of stuff I don't know. I'm pretty sure you can't use LLL custom interiors with LECore moons. But you can have both co-exist in a modpack.

alpine heart
#

hmmm weird

alpine heart
old pebble
#

hi lol

#

i was working on outpost non-stop earlier this week and then i got severely sick for a few days that i couldn't even use my pc so I'm a little out of the loop with the mod scene rn

#

rn just trying to build a stable modpack for my friends

fallow fern
#

Are you sure it broke with the new LLL?

trail harbor
wild wing
#

I'm getting poolrooms interior on polarus/atlantica so I guess it works

alpine heart
old pebble
#

does "skipstartupscreen" in GeneralImprovements work with LLL

#

I know there were some mods that didn't work with skipping it and some that did

jolly cargo
#

batby are you looking into scrap inconsistencies? if i have a moon with 4000-5000 scrap value and 40-50 scrap it shouldn't have 13 scrap worth 967 on it

spare pecan
#

Not 100% compatible, but it has, I did it

#

And still do actually

gaunt coyote
#

How do you guys get LLL version to force to be the newest version in a modpack? I've got a few interiors that are overwriting to a previous version and I'm pulling my hair out. The newest version needs to come with the pack without having to update after initial download. I've tried forcing the LLL version at the bottom of manifest, now trying to test with it listed at the top of the manifest

steel crag
spare pecan
#

Got a mix of LECore and LLL moons, and custom interiors using LLL and it works all fine

alpine heart
gaunt coyote
old pebble
#

seems to work just fine after i tested

#

just wanted to make sure, its hard to keep up with what works and what doesn't right now

alpine heart
#

did you try landing multiple times?

#

because with introtweaks, the game gets stuck at seed loading screen after landing a second time or a few times idk

#

but it works on the first land

old pebble
#

yeah i'm not using introtweaks tho

#

just generalimprovements

alpine heart
#

yeah just making sure that you tried multiple landings

#

well, good to know

spare pecan
#

Weirdly enough

#

And seem to never appear again

remote quail
#

is LLL stable enough to update to the latest version?

#

i've stayed in v1.0.7, and i waited for updates after 1.1.4, since that version had a lot of bugs

#

and i'm unsure if LLL is at a point now where i can update it without there being any massive hinderances/bugs during gameplay

#

occasionally looking at this thread i keep seeing stuff a bout LECore and LLL together

#

so i'm unsure if the update made bugs/incompats between each other

gaunt coyote
zenith flax
#

just letting yall know i've read all the messages above

jolly cargo
#

in LLL config, would the name in quotation marks be the enemies name?

jolly cargo
#

actually hmm I vaguely remember having the same issue with interior config but I could directly test that with simulate

#

I noticed that moons will default to like 300? or so for modded interiors so I have to manually give them a weight of 1 and make every interior I do want there like 10 or 100 times higher so its only like a .2% chance to get the one

#

so again its hard to test but it may be possible to manually fix enemy spawns by having all enemies be in all pools but set ones that should be there to 1 and make everything else higher like
MouthDog:3000,ForestGiant:1500,Bracken:1,Spring:1,blob:1,etc

#

that my guess whats happening at least

jade dawn
#

i am having issues with loading custom moons bruh

zenith flax
#

It's a LethalExpansion issue unfortunately

jade dawn
#

o

#

wat do i do about that

#

im slightly confuse

zenith flax
#

Not much you can do

jade dawn
#

will it solve itself by removing the methalexpansion

zenith flax
#

it would but doing so would stop certain custom moons from working

jade dawn
#

fawk

#

okay so lethalexpansion is the one that uses .lem files righ

zenith flax
#

yes

wild wing
#

Use lethalexpansion core

jade dawn
#

ahh

zenith flax
wild wing
#

Yeah but much better than LE itself

zenith flax
#

yeah but like

#

some le moons cannot be used with it period

jade dawn
#

can yoou send me the link to lethalexpansion core

#

nvm

#

w ith the lethan expansion do i put all the files in plugins?

iron quiver
iron quiver
spare pecan
trail harbor
granite sundial
sullen coral
sullen coral
#

All good KEK

fallow fern
#

I've noticed with a large amount of moons installed not all of them can display on the terminal

#

does it have some sort of maximum values it can output?

zenith flax
#

it shouldn't

waxen fog
zenith flax
#

probably yeah

#

๐Ÿ˜”

unborn cairn
lofty kettle
#

I was using the mod for a long time and after using it a few times I noticed a bug that duplicates moons in the settings (the ones that have been duplicated frequently are "secret labs" and "atlas abyss") and after duplicating it messes up the moons settings (I get the feeling that it goes through the settings to the next moon). I thought it was because of specific moons but after leaving for a long time the functional moons also doubled

fallow fern
#

Apparently fixed now :)

zenith flax
#

been detoring on the documentation/editor last couple days but gonna pivot back and drop a small update soonish

slim wind
#

So the issue was actually with NumberlessPlanetName

foreach (ExtendedLevel extendedLevel in extendedLevelGroup.extendedLevelsList)
                    returnString += "* " + extendedLevel.NumberlessPlanetName + " " + GetExtendedLevelPreviewInfo(extendedLevel) + "\n";
                returnString += "\n";
zenith flax
#

whats up with it?

slim wind
#

Christmas Village and some other moons had null value

zenith flax
#

what

#

which other moons

patent schooner
#

can someone tell me what this is

#

what is its significance of true or false . ,.

slim wind
#

it's all working properly

#
[Warning:TerminalFormatter] Planet Christmas Village No Time (Event) numberless name is the same as the planet name
#

i've had too many if statements ๐Ÿฅน

zenith flax
#

bet

#

was very concerned lmao

#

numberlessplanetname is legit just like some linq thing that skips to the first letter, removes white space and .'s etc

#

like a sanitized presentable variant

#

its a getter so i was really concerned if it was coming null ๐Ÿ˜ญ

slim wind
#

my issue before was: i've tried to do String.Substring with 5 - String.length and it threw errors (how surprising)

#

and I've replaced NumberlessName with planetName and forgot to change it back ๐Ÿ˜…

#

sorry for the heart attack

#

it was entirely my fault

pearl orchid
#

Is there any compatibility issues with LEC for scrap only and LLL?

#

I have 1 scrap mod that uses LEC and if I have to toss it then I will

zenith flax
#

i donโ€™t know to be honest

pearl orchid
#

No worries at all

zenith flax
#

Time researching LE related stuff can be a tough decision because I gotta pick between doing that and doing other stuff

pearl orchid
#

Yeah, makes sense
Especially whether or not it's worth while if the mod is going to be deprecated

west knoll
#

Is there any fix to the custom interiors (particularly Scoop) not working properly with LLL

#

Besides using an older version, because that still doesn't fix it

strange trail
#

man, the scrap issue isnt about lethal expansion lmao

#

it still isnt

#

LLL moons do not load lethallib scraps either

#

even if lethal expansion and/or LECore is disabled

#

idk how can we even provide logs to help as the scrap pool cannot be overwritten still in config, it ignores changes to LLL moons

#

funnily enough modifying scrap pool of LE moons through LLL config works

strange trail
#

Rolling Giant mod is a perfect example where the mod tries to add it's enemy into every moon's outside enemy spawn list with a 5 weighted chance, and it succeeds to do so except for LLL moons

#

but if only 5 people experience this issue then idk whats going on
probably some mod that we don't know about directly breaks LLL without throwing errors

arctic matrix
#

and I can check the vod for what kind of scraps we got

#

at minimum herobrine and its redstone torch but I cba skimming through the whole thing right now

strange trail
#

I guess an external mod that we dont know about really is overwriting LLL configs, but I'll definitely wont search which mod is it from the 60 I use

old pebble
#

So I can report some findings that I'm sure many of you might already know about

#

Played with my friends last night in a new modpack I made that used LLL and LEcore

#

Almost every time we went to a LEcore / LE moon we would have a terrible desync across all players that would result in the day never wrapping up and us having to relaunch the file

#

Weather desync wasn't an issue because we installed WeatherTweaks

#

But this was really bad, like my friends watching each other get eaten by something but all of us were alive and made it back to the ship, but unable to see each other

#

A common issue we also had was enemies hitching a ride on the ship across multiple moons including the company moon

#

Which was weird, no idea what was causing that. We had to install EnemyFix to force despawning them

#

This last one was an issue we were getting before including LEcore moons and just had LLL

alpine heart
#

For the LE issue, if i were you, i would just not use LE and wait for moons to switch to LLL honestly.

#

And i might have had the same โ€œenemies not despawningโ€ issue, not sure tho

#

And idk whatโ€™s causing it

alpine heart
#

Why i think โ€œenemies not despawningโ€ was the issue is because i spawned many masked enemies and that fucked the fps and then i started the ship and the fps was still fucked up in orbit. This, i couldnโ€™t reproduce with EnemyFix

old pebble
#

we brought mouthdogs back to the compnay moon lol

chrome notch
#

that was also happening to us last night, which is very strange because we've literally never encountered that issue before

strange trail
#

@zenith flax RefreshExtendedLevelGroups is erroring out, NRE when typing "moons" into terminal

was using morecompany, was using lecore, 2 player lobby

arctic matrix
strange trail
#

it was a freshly generated config

daring rivet
#

is the switch command fixed yet?

chilly perch
#

Hi, do u have issues with turrets/mine spawning with Lethal Level Loader ? I can't see a single one

fallow fern
#

anyone know if the issue with reopening a lobby causing LE moons to not load anymore is still a thing?

steel crag
#

Note LE and LLL are not compatible, this is also stated on LE's page now.

old pebble
#

I have LEC

steel crag
#

Is LE still present though?

old pebble
#

yeah but doesn't LEC override it wherever possible

steel crag
#

It don't matter I found, LE anywhere near your pack it wont work. LEC also is using outdated fork - LE has been updated multiple times since.

#

I spent about a week trying to work it out and even when it's not awake, it being in the pack just causes so many problems which made 0 sense but it seems to be a thing.

#

I'ved helped handful of people with packs and soon as they remade their packs without LE, problems went away - especially softlocks and desync. (Even MC/BiggerLobby Packs) which I was suprised by.

old pebble
#

could you help me optimize my pack?

steel crag
#

Like have 5 chefs in one kitchen sort of thing :S

fallow fern
steel crag
#

I use LEC just for Wesley Moons, Lithal Lib for Scrap and LLL for other moons/interior.

fallow fern
#

Right

#

what I mean is if i have a moon like Kast that relies on LethalExpansion specifically, would it break if using only Core?

steel crag
zenith flax
#

LE has fundemental problems that it would need to fix to be compatible

steel crag
zenith flax
#

Yes but that's a LE problem, not a LE x LLL problem

steel crag
#

I mean LE x Anything problem ๐Ÿ˜› LE is the problem I am saying ๐Ÿ˜›

#

Even LE with AC causes havoc.

fallow fern
#

Apparently people using my modpack with LE, LECore, and LLL haven't had any desync issues even on moons that depend on LE specifically

steel crag
#

LE with Bigger lobbies is nuts desync

fallow fern
#

Advanced Company

steel crag
# fallow fern Advanced Company

LE and AC with playing around I saw huge desync in weather and mainly severe enemy positioning or existing in in multiple instances which happens in vanilla but this was something else.

fallow fern
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weird

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were you unable to load into any moons with LE + LLL (on the first lobby of the session)?

steel crag
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Even landmines that would not blow up or turrets that would detect you but would with others.

steel crag
fallow fern
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I think that's a current LE issue when using LLL, but it doesn't happen on the first hosted lobby of the session

fallow fern
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it adds a few things like uncertain predictions which can be disabled

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I have a modpack that currently uses a very recent version of LE, and the latest LECore and LLL, so mostly I'm trying to figure out if this is an unavoidable problem I need to nuke LE for. Main issue is a few of the moons list LE as a dependency so even if I remove it from my pack they'll auto install it

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so I'm hoping LECore will make things stable enough to not have to remove all the LE moons

steel crag
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I just hope what Batby said, LE does something along the limes to open up more compatibility although probs don't help they dropping support for it unless someone takes it on?

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or they supporting it till someone takes it on?

fallow fern
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I hope so too

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but I have no idea what the situation is

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I keep hearing its getting discontinued but it keeps getting updates

steel crag
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It's very confusing because they have been doing updates like you said, especially compat updates.

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This problem is more recent so maybe they are hopefully working something out before it comes to that ๐Ÿ˜„

mellow flame
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any progress on the weather desync issue

errant aurora
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dude

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new updates

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and he still cant even fix the eject command

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whyyyy

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i wanna eject

fading wyvern
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why dont you fix it then

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be grateful for the tens of hours a day batby puts into this stuff for free

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and how much shit he fixes incredibly fast while adding new features

mellow flame
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is le core thr issue eith weather desync

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also sosmtimes when i try to land the moom

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it just doesent

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nothing happens

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nothijg in the log

fallow fern
fallow fern
# mellow flame nothing happens

This happens to me when I reopen a lobby. If you need to close and reopen the lobby as a host just reopen the game instead

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If you still have issues after that, definitely report it here

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With a log preferably

chilly light
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Has someone mentioned already that moons that have apostrophies in their names seem to break the mod in some way?

zenith flax
chilly light
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I wont lie im passing this on from someone elses message, so I havent tried it personally,

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I tend to pop into these forums for a mod before I download them and read 3rd party people complaining in Dafi's mega moon pack that LLL has problems with the "Peach's Castle" and "Bowser's Castle" moons cuz of the '

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but maybe its fixed now

zenith flax
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Sometimes theres 60 things that take an hour each to complete and sometimes theres 1 thing that takes 60 hours to complete and i gotta make descisions on when to knockout the small things and when to chew into the big things

zenith flax
chilly light
chilly light
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yup myb the apostraphie moons seem allg

true void
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this is just my opinion, but I think terminal related code should be disabled by default and can be enabled in config
In particular there seems to be a problem with some translation mods where translations are overwritten.
I don't know the details, its just my opinion

zenith flax
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fair, although i can't think of anything i do that should mess with something like that

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i'd love to know more about it because regardless of a config option i would like to fix that

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Are those planet names translating correctly? From how i see that image itโ€™s the top text that isnโ€™t translating right @true void

true void
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everything is working fine except the description and company building have been changed to english

zenith flax
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yeah really odd

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Where i set the planet text is literally same function that i set the top text

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If thereโ€™s anyone who can tell me more about why that might be happening im very down to peep it

true void
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korean translation came out when LC was just released and it's done by modifying the assets directly.
this is probably because this thingy has been edited

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due to the nature of the korean, there is a problem that using an auto translator feels unnatural so the method of modifying assets is used as is

zenith flax
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Ohhh

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hm

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ok i can get that fixed on my side then

iron quiver
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Batby doing godโ€™s work as always ๐Ÿ”ฅ

gusty onyx
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Would it be better to use LLL configurations for moons nโ€™ stuff? I use ACโ€™s preset for enemy spawns.

Or should I use the mods own cfgs to determine their spawns? Like for all the interiors Iโ€™m using their cfgs but not LLL to determine those.

waxen fog
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has simulate been removed?

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also I canโ€™t filter, preview, or sort through the terminal anymore

mellow flame
mellow flame
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this was a long play session soo

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might take a while to read

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also when one of those issues happened where nothing happened, nothing in console, there was an error in console but I forgot what is said

fallow fern
# mellow flame how do I use weather tweaks

Just install it. You can disable the unpredictable weather forecasts (for instance, it may say "Stormy?" which has a chance to be something else, or a "(Flooded/Rainy)" which would be a 50/50 chance for either

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I like them so I keep them on

mellow flame
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bet

mellow flame
mellow flame
young acorn
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LLL seems to be a big fan of duplicating my settings

arctic matrix
young acorn
arctic matrix
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because I used it a lot of times since then

young acorn
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eh

patent schooner
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If you land, and then leave at any point being on the moon - if you host without leaving the game and loading it back up, you'll not have the ability to preview, sort, simulate, etc.

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To fix it, simply quit the game and load modded again. Do not quit to the main menu whilst the ship isn't orbiting, else you're gonna need to relaunch to get that functionality back :p

woven citrus
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Having an issue with displaying the map on the terminal since I updated LLL(1.1.6 from 1.0.7). Every time it also displays the moons listing, overlapping with the map.
Deactivating darmuhsTerminalStuff also fixes the issue, so it's probably a conflict between those two. The issue wasn't present before LLL more recent batch of updates though.
Here's my profile code : 018dc29d-006c-92ec-c808-f02c9e1e399d

ashen cedar
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non host people keep getting overlapping maps which keeps causing them to either play an entirely different map or constantly fall in the void at main even if then entering through a fire exit this error shows up everytime this happens

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this has happened with other interiors also

jolly cargo
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Does the speed of enemy spawns scale to the power counts? And do moons still apply their own interior size multiplier or is that gone?

ashen cedar
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probably not

jolly cargo
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that was 2 questions

arctic matrix
# jolly cargo that was 2 questions

the size limit is important because some random low effort moon could have a 5x multiplier and then you can get slow generation, lag or just a vast and empty map

jolly cargo
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ah so the override removes it?

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So if its say 0.5 to 1, and 0.5, it should be between those two and not be affcected differently per moon?

arctic matrix
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I think the Scaler setting doesn't work how it's described. at 0 it doesn't limit my dungeon size at all and at 1 it limits it exactly.

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I haven't tested the minimum size but the max size limit works with Scaler set to 1

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I know LLL's first math equation for deciding whether the dungeon size is within min and max limit didn't work at all so I wouldn't be surprised if it still had some quirks now

jolly cargo
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new moon was added to one of my mods, now there are 2 acidirs, 2 polarus, 2 eterns, 2 asteriod 13s, 2 atlas abyss, 2 grater hhhh

jolly cargo
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Is Require Matches On All Possible DungeonFlows going to be fixed next update? @zenith flax
From my understanding, if it is false then say experimentation shouldn't override to have 300 factory weight yeah?

final hedge
jolly cargo
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yeah but then I have to fill out everything again, at least i have it saved in a google docs

jolly cargo
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it looks nice but etern to atlas abyss all have NO data

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like this

zenith flax
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Yeah we'll likely move to file per content in the future

jolly cargo
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So that should hopefully fix these sorts of things?

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I can't even load he moons list since its not that the moons copied themselves and made another thats reset to default, they just don't exist. and all I did was config it then open the game and they all nullified

zenith flax
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it should yeah

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config stuff is a finnicky mess ๐Ÿ˜”

jolly cargo
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good because idek what to do now

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How long until the configs are split? I think I may just need to hold off on using it until then

zenith flax
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Not sure

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the next update probably won't be related to configs too much

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but the one after would be

wanton oasis
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Oh great Batby, has thou made any progress with docs?

zenith flax
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indeed

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Kaynetsua & Starlancer have been working on some drafts on raw documentation, ive been working on some validation tools and Mark, sdDesfat, Celery and Qesley have been giving a rough outlining of the process

wanton oasis
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๐Ÿ™

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Blessed be

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Quite the team

fallow fern
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Will LLL be merged into LethalLib eventually like the mod page suggests, or is it firmly its own mod now?

jolly cargo
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haven't seen such a shitshow when it comes to gamebreaking bugs, some are probably LLL, at least a few I know are my own mod tho

fading wyvern
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i dont think i said it here but i broke my keyboard so my documentation is halted

jolly cargo
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hm?

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You want me to list some things

zenith flax
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thats how bug reports tend to work yeah

jolly cargo
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  1. Gordion didn't load for my friend
  2. Atlantica didn't load for both of us
  3. Enemies in general but this is a little different since the LLL config isn't even enabled, we had a rolling giant spawn at 8am on gratar and had 0 enemies spawn outside ever on Asteroid-13
  4. Some other mods broke altogether, I'd guess LLL is messing with some things behind the scenes?

I'm taking the blame for quota desync I don't know how that happened but I'll figure it out later its almost midnight

zenith flax
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unfortunately i just can't look at reports with LE right now

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due to their newer updates

jolly cargo
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wesleys isn't LLL?

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I thought somebody listed it as being

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its possible that gordion could have been messed by the quota stuff from my mod I'm not sure

fading wyvern
calm eagle
jolly cargo
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I'm not sure how to make it compatible with LLL but I was really cooking in the shower and may add a quota scaler as a setting in one of my mods

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pretty much I'm going to make it so that if enabled it sets the min scrap value to the quota/2 and the max to the quota*2
the min scrap is the max scrap value/50 and the max scrap is the max scrap value/30

fading wyvern
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x2 is crazy scaling

jolly cargo
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so its just a way to ensure the game is infinite, the 2 will be configurable but probably only like 1.1 to 5 or so since it can probably hit the int max pretty quick if too high, also going to add a value that shifts that whole spectrum so you can force the scrap overall to be more or less

jolly cargo
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If you have the 130 quota it would be 65-260

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1000 quota is 500-1500

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I think one of the issues LLL has with config is that the scrap completely breaks if it can't find a possible way to generate in the ranges

fading wyvern
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assuming a quota of 8k like high lvl players can get to fairly easily, you can get a max 3 moon spread of 24k

jolly cargo
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well thats assuming absolute max and it would be 48k

fading wyvern
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er right

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thats pretty insane imo for 8k

jolly cargo
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idk if its just because scrap is super scace or if its because my friends are really bad but we usually get like maybe a 5th of the stuff on a moon

jolly cargo
fading wyvern
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id go for less swing values like .8 and 1.2

jolly cargo
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lets move to #dev-general

idle ravine
jolly cargo
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yeah, its either that or the LLL config just doesn't apply the scrap things in the first place

oblique shore
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Hello, how i can add SCP Foundation dungeon example unity package to my project without missing scripts? I creating my own dungeon, and i want to see scripts examples, if its possible.

idle ravine
strange trail
zenith flax
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Really depends on mine and Eva's intentions in LC modding by the time LLL stuff settles down a little

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could remain seperate or merge in either direction

fallow fern
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Gotcha, thanks

idle ravine
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@zenith flax unacceptable mistake smh

grave sluice
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Hi, in the github, i've read that the mod read .lethalbundle file, but in the lethalSDK_project, on the lethalSDK tab, when i generate, i dont seams to have .lethalbundle files. Is there a way to generate it ?

grave sluice
old pebble
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Documentation is being written for LLL rn

grave sluice
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okay ๐Ÿ™‚

fading wyvern
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both template and docu being made at the same time

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my keyboard should arrive today

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so i can get back to working ok it

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on it

ivory lion
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Not sure if this is a bug or not, but I noticed that any sort of scrap mods that I have for some reason are defaulted to 0 rarity weight on any LLL moon. Is this intended?

zenith flax
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looks like touchscreen should be gucci now

slender canopy
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Can't use the Switch command in the terminal when using Lethal level loader. Typing switch brings me to the Moons screen in the terminal

mellow flame
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also sometimes LLL commands in terminal just dont work

pearl orchid
chrome notch
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what was broken with touchscreen? me and my friends have been using it since LLL 1.1.0 and we didnt notice anything

pearl orchid
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It didn't function on modded moons

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Check the link for more details

chrome notch
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i see, guess we just never tried that

dusky orchid
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Where can I found command for terminal?

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I want to see facility probability

ivory lion
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However, if thereโ€™s a space in the moon name like Atlas Abyss or Secret Labs, just delete the space and thatโ€™s all

dusky orchid
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Thanks

spare pecan
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Some of you were talking about Touchscreen mod so I just tested it out and this is how it displays, anyone else already got this issue?

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Not sure if it can be linked to LLL though, I literally just installed this mod right now

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Touchscreen cursor is just plain white, I checked the .png file and it's a regular cursor so.. ๐Ÿคทโ€โ™‚๏ธ if anyone use touchscreen here, let me know

earnest turtle
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Can anyone recommend me some stable LLL and LEC moons? We wanna explore with friends

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additionally, how many of you use AC + LEC + LLL combo?

true void
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me

spare pecan
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I do

earnest turtle
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would you recommend it?

spare pecan
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Always have worked for me frankly

true void
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works fine for me

earnest turtle
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If you don't mind sharing, can I get your modpack codes?

spare pecan
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I don't use r2 so i don't have modpack code but i got Aquatis, Orion, Celest, Infernis, Atlas Abyss for the moons

true void
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uh instead of that... here is all my moons! (ignore scp scrap)

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I would send my code

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but it has alot of other stuff too

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alot

earnest turtle
true void
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018dca9c-d0d5-8be8-14be-a04aeb627978

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144 mods

earnest turtle
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Thank you!

true void
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Im having an issue with moons that I havent fully tested yet

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so uh

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but i think its not either LEC LLL or AC causing it

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infact Im pretty sure it isnt since no one else I know is having it

earnest turtle
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ah okay, the only moon mods that I used are Wesley's so far, and that was quite unstable

spare pecan
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Which moons? Out of curiosity

true void
spare pecan
true void
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so I cant save

earnest turtle
spare pecan
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Ah, I don't have this one

true void
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@earnest turtle Can I look at YOUR mod profile

spare pecan
earnest turtle
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I'm on mobile right now, but I can link you a dependency string I sent a couple days ago, trying to troubleshoot

spare pecan
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We just never think about it tbh

earnest turtle
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is that okay?

true void
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uh

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sure

earnest turtle
fallow fern
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All of these have been tested pretty extensively and work really well

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Also have interior configs set for them + you can use AC

earnest turtle
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@fallow fern Thank you so much!

fallow fern
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No problem :)

earnest turtle
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22 moons is crazy btw wtf

earnest turtle
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I see it has LE as a dependency though... isn't that mod problematic?

fallow fern
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It uses LECore. It just has LE listed because otherwise the mods will install their own version automatically and that'd be a headache

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LECore disables LE

fallow fern
earnest turtle
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Oh! okay

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that makes more sense

fallow fern
# earnest turtle 22 moons is crazy btw wtf

There's actually 15 more in a secondary pack that are also pretty good but weren't included in the main one for a variety of reasons. For example, one takes place on a spaceship, while I'm trying to keep my pack vanilla-feeling

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and a nightmare pack with 90 moons

earnest turtle
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@fallow fern I see you did spend a lot of time on this. Good job!

I have a question though... can you tell me some popular mods that have a lot of compatibility issues?
I could figure it out myself, but this could save me a lot of time and headaches..

fallow fern
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MoreCompany is a lobby mod that causes several issues on some mods (not too sure which). AdvancedCompamy is a good replacement, you can use MC's cosmetics with AdvancedCompany without issues
I've heard LC_API has incompatibilities, again may have been updated
LethalExpansion obviously causes lots of issues, but I've had none with LECore