#Lethal Level Loader [Custom Content Loading API]

1 messages · Page 4 of 1

zenith flax
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Ok think I know the issue

unborn cairn
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and it's possible to be all made by the same guy cus they're all like game rips and shit

zenith flax
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Peach’s Castle and Ganon’s Castle are the problem

unborn cairn
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and yeah what knibbs said

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why are they made by other people?

zenith flax
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LethalExpansion doesn’t sanitise planet names when they name the level file

arctic matrix
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yea the quotation marks stood out for me

zenith flax
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It’s putting characters into the file names that break the config

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Not Dafi’s fault

unborn cairn
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oh right the '

zenith flax
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Any moon that uses these

unborn cairn
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i was stuck in limbo tryna submit my moon for the first time cus of these lol

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but it stopped it for me, how was he able to upload it?

jolly cargo
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hm I can't seem to simulate asteroid 13

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hmmmmmm how do I make a specific interior NOT appear on a moon?

iron quiver
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Moons is broken again…

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The hell am I doing wrong

void sorrel
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mine are working just fine

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im on LLL version 1.1.4, and the latest version of LE as well

iron quiver
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Yeah same.. it was working before I changed the config

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But if I don’t change the config I’m stuck with free moons and no custom interiors

kindred herald
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IAmBatby is the history persistent? Like does it survive quitting and loading?
If it does there's one thing I'd like to suggest: something along the lines of 'General Settings - Planet First/Initial Route Price'
To make all permanent moons mods obsolete 😇
Single value including 0 would allow for only route price, only unlock price or a combination of both

jolly cargo
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Anyone know what asteroid 13 is in the config?

zenith flax
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It does not yet but will in the future, heard chef

void sorrel
jolly cargo
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asteroid? asteroid 13, asteroid-13?

iron quiver
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I deleted it, changed it and now it's dead again

void sorrel
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send me your pack code ill test and see whats going on and figure out how to fix it

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if its with the config i can definitely do that at least

iron quiver
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018d8b22-3f81-3d68-cd44-8df23ef17146

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thank you so much man

jolly cargo
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guesiing its asteroid13

arctic matrix
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I think I found it, the mod SkipToMultiplayerMenu somehow skips over the LLL bundle loading sequence

void sorrel
jolly cargo
iron quiver
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I changed the SCP 096 and Shrimp spawns on every moons and changed the custom dungeon weight on every moon too

void sorrel
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did you do that in the LLL config or their own configs?

iron quiver
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LLL config yea

void sorrel
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ok i see

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host a game rq and open a vc ill join you so its easier to figure out what exactly is happening

iron quiver
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alright I can't really open my mic tho cause my gf is with her friends rn

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I'm in

jolly cargo
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hmm it seems moons will give themself rarities even if its 0 for that moon

hushed sky
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Will work on updating to newest LLL was on one from last night before the one that just came out

iron quiver
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binder's very funny something something

hushed sky
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I will also try and use CSync

jolly cargo
arctic matrix
jolly cargo
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I could but then it appears in the pool and ocd

hushed sky
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Granted I don't know how custom moons work

jolly cargo
arctic matrix
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btw I've fixed Dafi's moons from the LEcore config like this.

zenith flax
arctic matrix
zenith flax
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Good to know 🙏

surreal rock
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Got a bug with Lethal Level Loader right now it's won't work with any LLL custom planets, when I try to land the ship nothing happen...

old pebble
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do you have a mod that skips the intro

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where you pick Online or LAN

surreal rock
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yes?

arctic matrix
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also make sure you update LLL after installing moons, some of them have outdated dependency of LLL 1.0.7

old pebble
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disable that mod, its skipping an important step for LLL to load things up

surreal rock
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gonna try right now

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ok now it seem to work but nothing happen when it show the seed instead

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ok seem to be only some moons

arctic matrix
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I just got it the same, on moon Ether.

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gonna try deleting LLL config

jolly cargo
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hhhhhhh

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It is literally 1 for facility and 1 for mansion

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at least the bunker and castle worked

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Its the exact same whether this is true or false

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I'm guessing it doesn't process the false and is always true?

full hornet
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does anyone know why the 1.1.- updates broke most interiors?

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or is it fixed now

jolly cargo
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The change log is huge, I know MoreInteriors had to port

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I was playing scoopys earlier just fine

full hornet
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yeah I guess Im gonna use 1.0.7 until everything ports/fixes their problems

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so is it LLL's fault or the other mods that use it that have to port?

waxen fog
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LLL latest version the sorting moons by price config option is inaccurately sorting them. having moons that cost more than titan below titan itself

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or maybe im doing the config wrong

idle ravine
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Is SCP broken? Haven't gotten any reports about it so didn't think it needed immediate updating

arctic matrix
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I just got the SCP dungeon while testing something else and it worked

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sometimes the first lever pull after booting up the game doesn't land the ship, but it might be just something with brutal company plus

arctic matrix
unborn cairn
waxen fog
# errant lotus It works for me

for me it went march and then kast, followed by other modded moons and then like second to last titan. when the modded moons were not more expensive than titan besides kast

fallow fern
errant lotus
fallow fern
errant lotus
teal tendon
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I have an issue opening a save in which you last went to a custom moon

[Info : Unity Log] level id: 9
[Info : Unity Log] Changing level
[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
StartOfRound.ChangeLevel (System.Int32 levelID) (at <af9b1eec498a45aebd42601d6ab85015>:IL_001F)
StartOfRound.SetTimeAndPlanetToSavedSettings () (at <af9b1eec498a45aebd42601d6ab85015>:IL_00CF)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::Start(StartOfRound)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineStartOfRound::Start?1128998480(StartOfRound)
LethalLib.Modules.Items.StartOfRound_Start (On.StartOfRound+orig_Start orig, StartOfRound self) (at <4eedb4dc36094adcb65137cf81f2803d>:IL_0178)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookStartOfRound::Start?763487764(StartOfRound)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineStartOfRound::Start?767119542(StartOfRound)
LethalLib.Modules.Utilities.StartOfRound_Start (On.StartOfRound+orig_Start orig, StartOfRound self) (at <4eedb4dc36094adcb65137cf81f2803d>:IL_019C)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookStartOfRound::Start?-1843630344(StartOfRound)

zenith flax
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Yup reported, will be fixed next update

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Apologies

teal tendon
zenith flax
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Known Issues (As of 1.1.0.4)

-Mods that skip the initial LAN or Online scene will cause LLL to break by skipping it’s code

-LethalExpansion moons will be 0 route price due to issues with LethalExpansion breaking when SelectableLevel.levelID’s are modified

-Lethal Expansion moons with uncommon characters in their planet name will likely break the game as LethalExpansion does not sanitise names when setting SelectableLevel asset names and LLL does not validate these names when parsing the automatic configuration system

-Saving and loading a save where a Custom Moon was the last active level will break the game due to an oversight regarding the levelID saved to the savefile via ES3

-Issues regarding routing to moons with similar names and/or spaces in the name are known

No issues will be fixed until the 13th as I am away, apologies for the inconvenience and thank you for using LethalLevelLoader

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@onyx vapor could I get a pin please 🥺🙏

idle ravine
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Was gonna suggest opening pull requests for people who might wanna fix early but forgot about deploying the mod

onyx vapor
brave ore
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When SelectableLevel.levelID’s are modified ?

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Do we have any idea what could cause this ?

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Does anyone know if there is there a way to fix it on our side without using Advanced Company ?

plush summit
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so what does this number in customizing moons actually.. mean?

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it seems almost.. arbitrary, which moons ahve a higher or lower "probability"

plush summit
sullen coral
# zenith flax Known Issues (As of 1.1.0.4) -Mods that skip the initial LAN or Online scene wi...

Some fixes/clarifications for the time being for those that can't wait:

plush summit
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i have no issue routing to atlas abyss, but im not able to use "simulate" on it because of the space in its name

sullen coral
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Interesting. All I know is on my end Atlas Abyss and Secret Labs do not show up, period, despite having them installed

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And therefore cannot be routed to

plush summit
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these are all showing up and are routable to

sullen coral
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Could be cuz of USC Vortex potentially, perhaps multiple moons from different systems with spaces in their names causes issues

plush summit
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that would be my guess honestly

plush summit
sullen coral
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Okay actually not sure what the issue is, just double checked, I don't have Auralis or Triskelion either (am using LECore)

void sorrel
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not sure what you mean. i was running a pack with atlas abyss, LLL, and AC and it still had atlas. the annoying thing is i went through the trouble of customizing a config for each moon in the LLL config file and it got overwritten

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and that was roughly an hour or so ago

sullen coral
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Yeah, seems like for me, Auralis, Triskelion, Secret Labs and Atlas Abyss are all MIA

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Weird

calm eagle
plush summit
calm eagle
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Okay, I appreciate it. Trying to figure out what the issue is (that I'm also encountering)

plush summit
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i am actually not able to get to triskelion

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everything else works fine

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auralis too

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but triskelion just gets stuck on

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Random seed: #########

calm eagle
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Okay, that's consistent at least

plush summit
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and never loads in

calm eagle
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Ty for testing

plush summit
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weird; id expect it to be both auralis and trisk,,

calm eagle
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SAME

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I'm going insane rn

plush summit
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modding

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🫠

calm eagle
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It really makes no sense, I set them up the same way TT_TT

void sorrel
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another thing i noticed is that if you have atlantica and atlas abyss and try to go to atlas it defaults to atlantica

calm eagle
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That's probably because when it expands on it, "atlan" comes before "atlas"

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Which I'm not sure anything could be done about

void sorrel
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which is what i was thinking too. im not sure if thats an LE or LLL thing or if thats an oversight on the base game itself

plush summit
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thats honetsly probalyb a base game overisght

void sorrel
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i could see the easiest way in fixing the issue would be for all maps to have a number asigned to them

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since you can load a map from the number if it has one

sullen coral
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Hmm, I'm not seeing ANY mention of StarlancerMoons, Auralis or Triskelion in my logs, now that I'm looking

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Certainly odd

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It's like they vanished

plush summit
void sorrel
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ive typed the number for experimentation and it worked as the prompt

full harbor
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Auralis worked fine for me (assuming I disabled any game intro skips) but Tri froze on loading for me as well

iron quiver
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I had that issue too

void sorrel
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lol make a mod that asigns a random number to each moon in the terminal to avoid conflict would be interesting

sullen coral
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I'll have to check if SkipToMultiplayerMenu is causing any issues

plush summit
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😓

iron quiver
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Oh

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Wait

iron quiver
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@void sorrel im so dumb

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I didn’t realize it was you lmao

sullen coral
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Checking AdvancedCompany first since it appears to be patching SecretLabs and AtlasAbyss

void sorrel
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whats up binder? anything new with the issues?

iron quiver
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I just went to sleep tbh, AC wiping our config settings made me give up lol

full harbor
iron quiver
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Especially after being at it for 5 hours

void sorrel
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speaking of AC does it modify configs for other mods at all?

iron quiver
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Yeahh

sullen coral
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It shouldn't

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Only reason it would is if those configs are autogenerated

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Aka LethalLevelLoader

iron quiver
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mm that’s weird

void sorrel
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binder and i were having an issue where we would manually configure LLL for each moon and the config would get overwritten

sullen coral
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Mhm, it's likely AdvancedCompany and LLL not playing nicely trying to both change the moon values

iron quiver
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exactly

sullen coral
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It works fine if you set AdvancedCompany's values in the in-game menu though

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But AdvancedCompany itself isn't changing LLL's config values, LLL is

iron quiver
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Oh I see

void sorrel
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strange

iron quiver
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So id have to change every moon/enemy/interior configs in game in AC?

void sorrel
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ill try launching with the modified config i sent binder and having AC disabled to see if thats the problem

iron quiver
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Good idea

sullen coral
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The way I have it setup is Moon/Enemy configs in-game with AC and interior configs with the interior mod configs

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And that seems to work

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I think with some of these other mods LLL is resetting itself

iron quiver
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oh yes that’d make sense since AC doesn’t play with interiors afaik

sullen coral
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Mhm

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Everything works fine for me other than these four moons not showing up atm

iron quiver
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Which ones?

sullen coral
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Auralis, Triskelion, Atlas Abyss and Secret Labs

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Tryna find the conflict rn

iron quiver
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Interestinnng they were all working for me

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Well triskelion showed up but doesn’t load (Audio Knight is on it)

void sorrel
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we had issues with triskelion as well remember binder

sullen coral
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YEP OKAY

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SkipToMultiplayerMenu

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That's the one

void sorrel
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oh you already said it

iron quiver
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Oh yeah that’s 1000% the one

void sorrel
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atlas and secret labs show for me just fine regardless

iron quiver
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That mod skips the bundles loading I think

sullen coral
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That's so weird, I've had no issues with it before cuz it works differently than other mods that skip that menu

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Huh

iron quiver
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I guess any mod that skips the intro breaks LLL

calm eagle
sullen coral
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And can confirm AudioKnight as well, Triskelion hangs

calm eagle
iron quiver
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Programming oiled

void sorrel
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YAY BUGS

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lol

sullen coral
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Guess I'll just disable SkipToMultiplayerMenu until a patch comes from LLL's end

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Darn, that was my favorite Skip mod

full harbor
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Have you tried turning it off and then on again

void sorrel
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lol

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or deleting configs so they be replace?

full harbor
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Hopefully skip mods can be back up next week, we'll see

sullen coral
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Definitely odd that all of Wesley's moons load though, but not those four if you skip the menu

void sorrel
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when LLL went from 1.1.3 to 1.1.4 i had to delete my config for it cause it still had inside enemies in the outside on it

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oh binder didnt we also find the weird question mark cube?

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on atlantica

full harbor
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Maybe there's some internal priority system and some mods are just able to be loaded in before the skip is called

sullen coral
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Oh, no, they don't

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Huh

iron quiver
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Ahh that’s why

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No LLL no problem

iron quiver
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That was weird

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I really wonder if it’s a bug or a lore thing

void sorrel
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its weird. i replaced the config and launched without AC. config still got replaced again

iron quiver
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What the hell

sullen coral
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So yep, definitely just an LLL bug

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Configs not saving due to some conflict

iron quiver
void sorrel
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but the game is reading the old config as well

iron quiver
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well I guess AC is the way to go for now

void sorrel
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like it got replaced after the game read it or something if that makes sense

iron quiver
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That’s so weird

sullen coral
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Gotta say, wonder how exactly the difficulty sort works

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For now Price seems more accurate, though some of these difficulties feel wrong

void sorrel
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well im not gonna complain if things are working somewhat properly at least

sullen coral
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But Difficulty is defined by the modmakers, so

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Agreed

void sorrel
# sullen coral

id think it takes the rating attached and groups them together right?

sullen coral
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Except it doesn't

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Look at the list lol

void sorrel
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i see that. it doesnt work like it should i guess

sullen coral
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If I had to guess, I'd imagine it's something like "Max Power"

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Cuz USC Vortex being at the top makes sense in that case, cuz it has a crazy default Max Power

void sorrel
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that does make sense then

iron quiver
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I forgot what max power is

void sorrel
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isnt the rating shown in the terminal the safety rating?

sullen coral
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Mhm

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Unfortunately looks like the sorting, previewing, etc breaks if you leave and rejoin

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Have to fully restart the game after that

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But things are working TM

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I currently don't have Atlantica so no issues routing to Atlas Abyss or Secret Labs for me

iron quiver
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yeah since the 1.1.0 update I feel like every fix just brings a new problem

sullen coral
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I mean, when you rewrite the terminal code, the config code, and everything else, while trying to make LE and LECore work without exploding, things are bound to break lmao

iron quiver
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Oh of course of course

sullen coral
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I say "rewrite" but ik its more of a terminal hook

iron quiver
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Don’t worry lol

sullen coral
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Just best way to describe it

iron quiver
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I just feel for Batby rn lol

void sorrel
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im just satisfied that it at least works the way i need it to

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bugs are welcome for me rn cause it will cause funny occurances for my friends and i that are unexpected and hilarious

sullen coral
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Stuff like this working is reason enough for me to want to use it rn

iron quiver
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Simulation is amazing

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Can’t get it to work half the time, but when it does work it makes me happy

sullen coral
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Hopefully some of these devs will adjust the internal names

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"OfficeDungeonFlow" is a tad jarring

iron quiver
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True true

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I had to take out LC Office, it was way too buggy for me lol

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It’s a really cool interior tho

sullen coral
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or batby will add a config

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I haven't had too many issues other than the sheer size

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But that should be fixable soonTM

iron quiver
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The size and the elevator

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After that we’re good

sullen coral
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Elevator works consistently for me, though I haven't tried leaving with the power out

iron quiver
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oh don’t try that hahaha

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My main problem is that the elevator isn’t consistent for everyone. It’s up for some players and down for others at the same time. Also everyone that enters the elevator simultaneously exists next to the ship for some reason and can be heard talking

void sorrel
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not sure if this is because of the Strange objects mod or LLL but i found 2 random apparatus that were not plugged into any sockets on a single moon

unborn cairn
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Spare batteries 🔥

void sorrel
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lol

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nvm it must have been strange objects

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both are labeled in red as painful

calm eagle
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So I reverted back to LLL 1.0.7 to check, and my latest build of StarlancerMoons works fine on it. Auralis works (as it still does apparently) and Triskelion works. I have no clue what broke with the update and I desire to cry

iron quiver
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What the hellll

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I’ll cry with you

gusty onyx
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Yeah I haven't updated LLL just yet and am using those two moons as well. 🤷

void sorrel
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i wish to cry cause im trying to see if internal stuff is working correctly on my pack with LLL and i got sent to the backrooms

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make matters worse. my shotgun turned the safety on by its self

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which is why i was sent to the backrooms

iron quiver
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What are the triggers to get sent to the backrooms?

void sorrel
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getting hit

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occasionally the map wont load for some people as well and they literally clip out of the dungeon into the backrooms by falling to their death

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oh i just realized. the fire exit on SCP secret labs currently does work at all

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not sure if thats cause of LLL or because of some other issue entirely

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and thats both with and without the SCP dungeon gen on it

zenith flax
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The actual difficulty string is too arbitrary for actual sorting imo

sullen coral
zenith flax
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ehh

sullen coral
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You could theoretically have maxScrap set to 1000, just makes it easier if the dungeon size is smol

zenith flax
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I should probably incorporate route price maybe

sullen coral
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If anything, more scrap is technically easier

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true

iron quiver
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Normally i see more scraps or harder moons

sullen coral
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I mean, yes

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But an easy moon could easily double scrap and that makes it easier, not harder

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Whereas if the moon's interior is bigger, it's harder to find scrap

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Even if there's more of it

zenith flax
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maybe I’ll divide scrap by dungeonsize idk

sullen coral
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That could be a good way, calculate average scrap per square inch Kappa

zenith flax
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Just kinda gotta play with numbers till it feels right

sullen coral
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Mhm

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It's not terrible rn and in fact that makes a lot of sense as to why USC Vortex was rated as hardest

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But the issue there also is that USC Vortex is an odd map, with a 7 to 70 scrap amount by default

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which is stupid but I digress

iron quiver
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what the hell

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Gambling moon

zenith flax
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((maxScrapValue - routePrice) / dungeonSize) * maxEnemyPowerCount perhaps

sullen coral
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I have it modified to 15 to 45 with AdvancedCompany to make it a tad more reasonable

void sorrel
iron quiver
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Damn you’re right

calm eagle
sullen coral
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I am not a moon dev

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I just change values to be more reasonable in AdvancedCompany when I see arbitrarily ridiculous ones

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Like, Titan has 32 max scrap iirc

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Why does Vortex have 70

calm eagle
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I just threw numbers in mine until the average result became what I wanted 🤭

sullen coral
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Lol, fair

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custom scraps will also arbitrarilize this further

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So if I do ever develop a moon I'm just gonna base it on vanilla moon averages

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But eh, I'll leave moon-making to the pros

iron quiver
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What does it take to be a moon making pro

calm eagle
iron quiver
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Knight, if you ever start a skillshare class on moon making, I am instantly subscribing

calm eagle
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Lmao I appreciate the compliment, but I'm by no means a pro 🤭

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At the very least not to the point yet that I'd feel comfortable getting money for it

violet yew
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all of my LLL mods dont work

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this is what my console says

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everything after this is just "Cascade Shadow atlasing has failed, only one directional light can cast shadows at a time"

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scp dungeons doesnt show up, nor does office, the game gets stuck on "Waiting for crew..." when i try to go to E Gypt or Secret Labs

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every other mod works just fine

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its specifically the ones tied to LLL

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ive tried disabling office and scp dungeons to no avail

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its specifically connected to LLL

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nvm i found the problem

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LE original has an incongruity with LLL

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have to use LE core

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which sucks cuz LE core doesnt have the mod settings but eh

fading wyvern
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LECore has always been required for LLL

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if you use LE

violet yew
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i had switched the LE core setting back to using LE

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really i just like fucking with the mod settings in base LE its fun

sullen coral
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Unfortunately base LE is basically deprecated and looking for a successor

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Some fixes might be doable on LLL's side but compatibility with LECore will be prioritized over base LE

strange trail
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not to mention the mod settings of LE can be found as separate mods on thunderstore too

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like Lb to Kg, 24 hour clock and etc

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basically all config settings of LE are already separate mods lol

fallow fern
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I'm not big brain enough to understand the update fully

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Is a mod like this more possible now?

jolly cargo
gusty onyx
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Do I need LE if I have LLL and LEcore? So they play nice with mods like LC_office, sewer and dungeon? Etc.

Host would crash on those interiors.

hushed sky
brave ore
sullen coral
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Might be other mods, but otherwise, stick with 1.0.7 for now

young acorn
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are there any other issues with LE moons other than the broken prices?

strange trail
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to be honest, its not like a big hassle to set the moon prices back to normal yourself, so if you are willing to change that in config then current version is pretty much spotless

iron quiver
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There’s still a few other issues

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But it’s very much in a playable state

jolly cargo
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yeah for my pack its really just

  1. Can't go to atlas abyss (only LE moon)
  2. The bunker interior cannot load
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I love how I can do sooooo much with the config

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like I can manually balance ALL enemies and ALL scrap

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afaik it reads the configs of everything else first then has that be the default but then you can override anything

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Like I made it so that the rolling giant moves from inside to outside in the later moons

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but damn balancing enemies has so much to consider

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like the moon themes and taking the power levels and max counts into account

south hawk
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I can't select Atlas Abyss because Atlantica is selected xD

jolly cargo
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same

iron quiver
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So I have to change the configs in game in AC’s menu (which I dislike)

jolly cargo
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yeah thats one of the reasons I don't use ac

iron quiver
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I really like AC, but I can’t stand how it sees itself as a god (if that makes sense)

#

And if you say you don’t like it in the AC channel you’re seen as a weirdo

#

I want AC as a mod, not THE mod despair

tawny pier
#

God complex is such a common issue among devs in general. Felt the same there after bringing up some issues that AC had back then

#

Btw, I'm finishing my custom interior and I saw LLL benefits it a lot but I'm a total newbie and I dont really know if I need to do anything specific on my assembly to take advantage of LLL features, I saw LLL does a lot of automatic stuff on its own, do I have to add something myself on my side?

hushed sky
#

You would still have to register dungeon thru LLL and load the assets

hushed sky
#

That LLL made which is automatic I think

hushed sky
#

The wiki explains it

tawny pier
#

Thanks buddy. I, for example, saw that the last LLL messed up your interior but I didnt pay attention on what exactly so I'm not sure if I need to tweak something specific

arctic matrix
#

btw would it be smart to add leading zeros to the config entries? so r2modman will order them properly instead of for example 1, 11, 12..., 2, 3

iron quiver
#

Does LLL allow you to add moving/changing parts to your moons as the day progress/random events?

#

Or everything has to be static

arctic matrix
#

I know LE can do it at least, for example spring factory has a train for transportation and Polarus has an elevator and icebergs

iron quiver
#

I’m starting to wonder if I should just make a moon with LE

#

and maybe port them to LLL in due time

forest mountain
iron quiver
#

Oh that could be extremely useful, thank you!

wraith nova
#

i have hopes in binders creations

stiff hull
#

I am having an issue that when using LLL & LEC at the same time, moons do not have a route price. I think if I change the config options of the moons in LLL this will be fixed, however this also requires me to know things like min and max scrap rates, map multiplier, ect. Could there be a way to only change individual settings rather than all of them or none?

errant lotus
stiff hull
soft violet
#

AC disables morecompany so its fine to have it for the cosmetics

stiff hull
#

yippee

errant aurora
#

yo guys

#

the eject command

#

dont work

#

for 1.1.4

#

dunno if this was already covered in here or not

#

it hasnt worked for a while now

brave ore
#

The eject command ?

fading wyvern
#

yeah its known

errant aurora
#

the command that lets you kill you and your crew

#

doesnt work with the recent version of LLL

void sorrel
#

can i see your mod list? kinda want to test and trouble shoot

jolly cargo
#

Also what versions for LLL and MoreInteriors?

void sorrel
#

the atlantica and atlas thing is more than likely a base game issue. ive got latest LLL and latest for morre interiors as well

inner hawk
#

Is it a problem that i don’t have an item group set for my scrap spawners?

jolly cargo
void sorrel
#

it could be that the game is reading the first 3 letters or so and then taking the first moon it finds in aphabetical order which would be atlantica. whether its LE related or base game related tho i dunno

hushed sky
void sorrel
hushed sky
#

hmm i will look into that try and upgrade config

void sorrel
#

which config? LLL or LE? or does LE not have a config

hushed sky
#

will try and have it so bunker will have better separating number of moon and rarity

#

in bunker config

void sorrel
#

oh wait thats a seperate issue and not related to the moreinteriors mod

#

its just the terminal not loading the correct moon

void sorrel
#

would the log show whats happening when trying to load one moon and getting another?

void sorrel
#

took a look at my log for when atlantica hijacks an attempt to go to atlas

#

[Info : Unity Log] Set interminalmenu to true: True
[Debug :AtlasAbyss] Start
[Error : Unity Log] Trying to add Caret (TMPro.TMP_SelectionCaret) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported.
[Debug :AtlasAbyss] MoonsCatalogue
[Info :RugbugRedfern.SkinwalkerMod] Audio folder not present. Don't worry about it, it will be created automatically when you play with friends. (D:/SteamLibrary/steamapps/common/Lethal Company/Lethal Company_Data..\Dissonance_Diagnostics)
[Info : Unity Log] Parsed word: atlas
[Info : Unity Log] noun keyword: atlantica ; verb keyword: route ; result null? : False
[Info : Unity Log] result: atlanticaRoute
[Debug :AtlasAbyss] atlanticaRoute

#

found that

#

and it seems Orion and Atlantica are both listed as moon 43

old pebble
#

@zenith flax The Bear S3 drops in June

plush summit
#

..typing in "switch" in theterminal is sending me to the moons

#

like, switch to switch view on the monitor

#

not for my friend, though (playing together, same modpack

plush summit
#

it should definitely be flooded

#

flooded weather condition

#

water is not rising

marsh shard
#

I've seen this in the base game, it's a client side bug\

#

quite rare but meh

plush summit
#

entgire server reported it not rising

marsh shard
#

Odd...

plush summit
#

7 ppl

marsh shard
#

What mods are you usin!

plush summit
#

one sec

#

is there a conveninet way to grab a modslist

#

with r2modman

#

iirc there is btu i dont know how

marsh shard
#

Darn not really.

#

Thunderstore is best for that

plush summit
jolly cargo
#

What interior?

idle ravine
plush summit
#

the interior was just facility

zenith flax
#

Saw some reports about weather desync, Can anyone confirm if that’s being caused by LethalLevelLoader?

#

I saw More Company got an update around the same time so wasn’t sure

plush summit
#

i think its seed desync

#

we just got two diff interiors

#

tbh i wouldnt be surprised if its advanced company latejoin

#

because some people are getting one seed, and some people are gettin ganother

zenith flax
#

ohh ok cool

crystal edge
regal shadow
#

erm does anyone here know anything about how moons are going to be organized? Dont wanna bother Batby with my questions :P

patent schooner
#

#help-and-troubleshooting message
Not gonna lie - I have obtained a miniature headache over this. Not an exaggeration. I've attempted filter none - it denied it. I attempted no filter, filter any, etc - failed. Cleared configs, disabled everything, finally figured out it was LLL (please put that somewhere as a feature in the list). For SOME damn reason, I was able to do it now with "filter none". But I kid you not I fumbled on this damned PC for over 15 minutes attempting every command I swear should've changed some filter setting. I was about to report this as an issue of a mod - searched "filter" and see that someone else seemed to have ran into something very similar.

#

You need to make it so when "moons" is typed - the information appears at the darn top explaining these filters (although even then - that would not have solved this issue. I swear to god I've typed filter none and it failed numerous times.). >->

#

Wasn't just me either - got 2 others to attempt to rid the filter as well. Can't confirm if they typed filter none, but I could not remove that damn filter. I'm sure it's some bs conflict, some config issues - whathaveyou. Nuking this mess of a pack I was given and reenabling it made it work flawlessly- but lord this nearly had me just flip a metaphorical table ._ .

#

After passive aggressive headache subsiding from thinking it was one of 80 other mods... only to filter it down to mods I swear weren't the cause.
Ideas:

  • Some keywords in the readme or features so "filter moons" pops up
  • An explanation of the Preview, Filter, and Sort function (probably "Preview Info", "Sort Info", and "Filter Info" since the top explains to use the word "info" on moons. Adding words to make it say "To learn about any moon or preview/sort/filter, use the word INFO." would suffice there)
    Edit: Or when just the word "Preview", "Sort", or "Filter" is typed - it outputs "[Something something use syntax-] (for the example of Filter) price, weather, tag, last travelled, none"
  • A config option to entirely remove the filtering options, or new value "Disable" to disable individual filtering options.
#

Now with that- I'mma try to subside this unneccesary headache... I'm sure others will hit this same weird wall. I swear to God I used "filter none" and it just spit back at me as if that wasn't a command <-<'... trying to force it in my own lobby seems to be impossible. Client side maybe? I don't know. 😮‍💨

zenith flax
#

Heard, chef.

#

Only note is that the moon catalogue settings are intentionally client side as it is inherently a user preference

strange trail
#

yeah unfortunately lethallib scrap and LECore scrap still dont spawn, even if you brute force their spawnlist in config
they just dont, only vanilla scrap spawns on LLL moons, latest ver of LLL too

#

oh so it seems like its because every time you modify the config for LLL moons, they get regenerated

#

so I cant even test if it works because it wont use my config lol

arctic matrix
#

I think that happens every time your moon list changes

#

add or remove 1 moon, the config becomes a mess

#

maybe just removing the numbering would fix it

strange trail
#

but I havent removed anything tho

#

I just relaunched the game

arctic matrix
#

oh and I never changed moon configs but only installed new moons when this happened to me

#

so might be both

strange trail
#

most likely both tbh

#

lemme check something tho

strange trail
#

okay yea, Audis was right

#

but custom scrap still cant spawn even if I set them in config

#

oh well

#

but its so weird because if I set a custom scrap list for an LECore moon, it works through LLL config

#

but it doesnt work for LLL moons LOL

#

oh and it seems like enemies section (inside and outside) configs dont work for LLL moons either

#

no custom enemies, no custom scraps can spawn
kinda sad how Shy guy cant spawn on Secret Labs

arctic matrix
#

no custom moon config edits throught LLL though

#

found him as well

undone quail
#

Level Event recommendation onDayModeChanged ```
None
Dawn
Noon
Sundown
Midnight

#

Looked at the code and it seems a bit annoying to make a patch for this though

#

it'd be useful so i don't have to have my code in update to check for it to turn noon so i can toggle the lamps on my map.

#

also updated LLL to the latest version and my map doesent load in properly anymore is there anything i gotta add? cs [Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack trace: System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_0009) (wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnMapObjects>(RoundManager) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RoundManager::SpawnMapObjects>?542004304(RoundManager) LethalLib.Modules.MapObjects.RoundManager_SpawnMapObjects (On.RoundManager+orig_SpawnMapObjects orig, RoundManager self) (at <4eedb4dc36094adcb65137cf81f2803d>:IL_009D) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RoundManager::SpawnMapObjects>?-1480255656(RoundManager) RoundManager.GeneratedFloorPostProcessing () (at <af9b1eec498a45aebd42601d6ab85015>:IL_000F) RoundManager+<LoadNewLevelWait>d__115.MoveNext () (at <af9b1eec498a45aebd42601d6ab85015>:IL_013C) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

hoary monolith
#

Are there any LLL template unity projects out there? I've started trying open other assetbundles but if someone has an already working project it'd probably save me some time

undone quail
#

Okay what the hell why is my asset bundle trying to add everything thats in the damn game to my asset bundle and i can't remove them

hoary monolith
#

Is that normal?

#

I just decompliled one that had this same thing to it xD

#

Zingar-Atlas_Abyss-1.1.6 seems to include models for all the game items and other base game stuff

undone quail
#

it makes my asset bundle over 100mb and its broken ingame since the scripts are missing

hoary monolith
#

The Zingar-Atlas_Abyss-1.1.6 is also over 100mb and has 800k downloads so idk 🤷

undone quail
#

Welp k its impossible for me to port my map due to this unity shitty assetbundle stuff (sorry got a bit annoyed)

#

I tried splitting it into a different asset bundle and that seemed to remove it from the scene bundle and stuff in the map isint broken but i still can't load into the map since it can't find any gameobjects with RandomMapObject

#

which i know is in the dungeon stuff

#

but its there and yet it doesent work okay :(

arctic matrix
#

according to this description, it should do a hard limit with 0 and not do anything with 1, correct?

#

just testing this on a moon with 5x multiplier and it seems to not do anything on 0, but properly limit the size on 1

#

so idk if there's a bug or I'm stupid and can't understand the description

#

the 5x moon is Egg Carrier from Dafi's moon pack emporium

steel crag
#

@zenith flax Probs be easier if I speak here, just for miscommunication reasons and such.

It's safe to assume when Config is set to false, the config options below that are not applied? They still get applied regardless. That's what I am referring to which I saw acknowledgement in another thread, so I am kind of confused. Nothing about compatibility right? Looking at your known issues, it's not a know issue but it was spoken about in other threads.

#

Unless that's what you meant with LeC/LE preventing any of this working as expected?

iron quiver
languid haven
#

There seems this API creates a weird bug in my game where I'm stuck in constant tutorial mode
i.e. every time I use the terminal I have to state my favorite animal and role in the team

#

Is this a known bug?

arctic matrix
brave ore
#

Hum

#

Tried playing in multiplayer for the first time with modded moons

#

And there was a HUGE syncing issue between the host and the others

#

Like when a moon was flooded/rainy (Hydra here) the host did not see the water at all it was like the planet was not flooded

#

Also had some issues with interiors, as I had a game were my mates didn't have the same interior as me (the host) where it was configured to only be the bunker but I had the bunker and the others had castle which was not meant to be possible...
-So first off we did not have the same interior (so they had no items, and we could see each other clipping through walls)
-They had an interior which was not supposed to be on the said moon (Conviction here)
Also had some weird t-pose bug and the game was lagging for no reason until at some point when going to another moon it crashed

#

I do not have the logs, but I do have my r2modman code for the mods I was using : 018d9444-f69c-8028-4408-06446fe4b5e4

#

I was using both LEC and LLL to have custom moons and interiors

#

I think we only went on LEC moons but it was LLL interiors

winged field
winged field
winged field
brave ore
#

And I think when I was hosting all of them left and rejoined at some point before we had the different interior issue

#

But the weather problem occurs whether they join later or not

sullen coral
#

Late Company consistently caused this issue for me. Switching to AdvancedCompany fixed it for me.

winged field
hushed sky
languid haven
#

I did however use a skip to multiplayer mod, so I'll check it when I'm home, that may be the cause

#

Very weird bug
It treats me like it's the first time I've loaded the game

calm eagle
#

Yea skip intro mods completely break LLL

steel crag
#

If people are having issues with LLL at the moment, use Version 1.0.7 until a patch is out when they're back. This also means you'll need to downgrade any interiors you're using by a version or so before the dependency was changed etc.

brave ore
#

If you can tell me if you have the same issue with it than with Late Company

#

I used to use it before v49 of lethal company and just switched to Late Company, but this these bugs... I might just go back if it works

sullen coral
#

ShipLobby had issues for me consistently as well

surreal rock
#

@steel crag Downgraded only LLL and had to deactivate Backrooms as it was preventing the map from loading but otherwise everything worked fine without having to downgrade them.

brave ore
zenith flax
sage cradle
#

so it's LLL update?

#

we had exact same bugs today

#

one round weathers desync

#

or flood level desync

winged field
sage cradle
#

another time - everything is good

#

and synced

#

completely random

steel crag
#

@sage cradle Anything else installed that could be trying to sync the weather? Maybe a possible battle happening behind the scenes of functions.

sage cradle
#

but it worked perfectly before LLL update

#

mod itself states that it's compatible with latest LLL too

#

they released update especially for that

slim wind
#

change version to 0.4.1 if you want to use older LLL- it's all the same functionality

#

and I've got reports it works on latest as well

sage cradle
#

it works

#

but weather desyncs happen

#

but i guess it's happening for people with LLL only

#

so it's not weathertweaks to blame

slim wind
#

#1203871322841808906 message

sage cradle
slim wind
#

No

#

I'm only hooking up to terminal methods to override it's weather display function to display mine "uncertain" stuff

#

so it's only that

sullen coral
#

I've had several mods in the past cause weather issues, including WeatherTweaks, LateCompany, ShipLobby, etc. I have no clue what causes it in particular, but I've found that removing those and just using AdvancedCompany makes it work for me. Especially since AdvancedCompany has the functionality of those mods mentioned

silent oak
#

so LLL is causing the weather desyncs for sure?

sullen coral
#

This was also before LLL even updated

sage cradle
#

i had LLL + weathertweaks + shiplobby working perfectly before LLL update

#

i mean weather-wise

silent oak
#

hmm

sullen coral
#

Shrug, all I know is I've had issues with them in the past and there's a reason I swapped to Advanced

silent oak
#

i dont use weather tweaks or ship lobby

sullen coral
#

No issues since

silent oak
#

using AC and LLL

sullen coral
#

Wanna be clear: Not saying it isn't LLL's fault

sage cradle
sullen coral
#

Moreso saying that's been my experience

silent oak
#

i mean i use a lot of other mods though too

#

but i dont think they would cause weather issues

sullen coral
#

Mhm, unfortunately saying definitively that it's LLL causing the issue is hard

#

Without, yknow, testing with just AC and LLL repeatedly with friends/fellow testers

#

or even just LLL

silent oak
#

so we could possibly downgrade to previous version before update huh?

sage cradle
#

yes, but you have to downgrade more interiors and scarlet mansion as well

sullen coral
#

I've heard nobody mention it when just using LLL, but LLL is also one of those mods you don't expect people to have by itself

sage cradle
#

if you use them

slim wind
#

Does AC sync weather though?

#

like at all?

sage cradle
#

yes, i think so

silent oak
#

yeah

slim wind
#

because only things in it's assembly related to weather are scrap multipliers

sage cradle
#

at least there's some late join complicated syncing code

#

afaik

slim wind
#

true

#

Ok, so AC does synchronise weather - that's good to know

steel crag
#

Pretty sure LateCompany syncs weather? or was it taken out?

#

AC does a fair amount of syncing

sage cradle
#

the question is

#

does LLL syncs weather?

slim wind
sage cradle
#

from the looks of it

sage cradle
# slim wind no

then i really don't know, maybe it's not because it syncs weather but because it change weather code in some place else?

silent oak
#

yeh LateCompany used to have this issue

sage cradle
#

cause people running all sort of mods, and only thing in common is LLL

silent oak
#

I havent used it in a long time because of that

#

well i removed LLL and other mods depending on it so we will be running a group again to see

slim wind
#

Vanilla weather mechanic is based on seed (primarily), so if something's not synced there ~~there ~~will be issues

sage cradle
#

i'm gonna run downgraded LLL tomorrow and test

sage cradle
#

as they both sync weather

slim wind
#

haven't tested, don't know

#

but if they both sync the same weather there shouldn't be any issues

#

LateCompany syncs weather after my methods are all ran, so both mods should sync the same values

#

if not my mod will override it

sage cradle
#

i wonder why vanilla game code can't handle weather sync on it's own 😄

#

there's so many questions and so little answers

slim wind
#

same with dungeonType

#

all clients assume they have the same data, so each does things on its own

#

lol

#

this is so hacky

sage cradle
#

so in order to have custom weather chances you have to detach weather from seed?

#

i think i understand

waxen fog
#

could 1.0.7 LLL be causing a waiting for crew mates when trying to start the game

slim wind
#

I mean - I'm still changing weather based on seed, but syncing all things by myself - I've tried to do it the same way as base game, but it got desynced almost instantly

#

so better safe than sorry

sage cradle
#

more interiors, scarlet mansion?

waxen fog
silent oak
#

yeah it was LLL

#

or one of the mods depending on it

#

i used more interiors, the mansion, LC Office and scoops variety or whatever

waxen fog
sage cradle
#

that's all i know

waxen fog
#

Which I thought was weird

#

But maybe coincidence

sage cradle
#

game syncs previous weather?

slim wind
#

this was old mechanic (also didn't work)

#

check latest if you want to dig deeper

sage cradle
#

in vanilla, game always get weather from seed, correct? and it's deterministic?

#

so exact same seed means exact same weather

slim wind
#

yessir

sage cradle
#

so in order to bypass that mechanic you need to have your own weather sync code to force completely your own weather?

slim wind
#

exactly

sage cradle
#

makes sense

#

doesn't explain why latecompany has it's own weather sync code and other late join mods doesn't

sage cradle
#

i mean if people late joining on orbit then there's no reason to sync weather as the game should do it itself when you pull the lever

#

or just extract it from level seed to be precise

slim wind
#

true

slim wind
sage cradle
#

yeah, this game is very p2p and sync bare minimum

#

usually in games everything synced with the host all the time

zenith flax
#

I have a theory on the weather stuff I’ll look into when I come back

#

I think it might not be due to LLL directly but due to something I did to make LE quickly work that other mods might have assumed would never change (which is a valid assumption tbh)

#

Anyone who has any confirmed info on the issue feel free to @ me with it so I can look later

#

One thing for example would be if weather desync is consistent with seeds being different between clients

sage cradle
#

we didn't notice different seeds yet, i assume that if seeds were different - we would've have different dungeon layouts and stuff and not only weather desyncs?

#

but last time it happened - i, as a host, visited dungeon with stormy weather, and all other players was chilling in the flooded ship

#

so it's possible

zenith flax
#

Nope, as of LLL 1.1.0 I now modify the basegame to make only the host decide dungeon and dungeon size

#

Helps prevent the dungeon from people completely unplayable when there is config desync

gentle lark
#

Do the new config options work on modded moons/enemies? im still seeing masked on asteroid-13 despite disabling them.

sage cradle
#

then yeah, it's totally possible

#

nobody paid attention to seed numbers

#

still doesn't explain why there's weather desync with WeatherTweaks, as it's designed to override weather

zenith flax
#

Depends on how that mod does it, I’ll look into it

#

Fortunately aside from the weather bug the documented issues are either issues with other mods or things I know exactly how to fix

marsh shard
#

Honestly batby I don't mean this in any rude way but it tends to be a bad idea to push an update right before you go away

zenith flax
#

It was a tough decision forsure.

marsh shard
#

Yeah

#

I respect it but yeah... it can be a bit of a bad idea

zenith flax
#

Overall I think I’m happy with the decision I made but there’s not too many great ways to offer pre-release or betas for testing in Thunderstore and such. It was tested before release but there’s just so many usecases and configurations the community uses that it does make it hard

marsh shard
#

It takes guts

calm eagle
slim wind
sage cradle
#

@zenith flax so, fresh info

#

looks like flooded desync happens when dungeon is sewers from scoopy's variety

#

host weather is correct, for all others it's fully flooded weather

#

didn't happen before LLL update, but it worth to mention that sewer dungeon uses it's own water plane

#

@slim wind

#

so it might be the reason weather desyncs happen in the first place, i don't really remember if weather was desynced any other way

#

everytime it was okay for host, flooded to the brim from the start for everyone else

#

i'm gonna update everything back, disable sewers and playtest tomorrow

#

to see if any other weather desync happens at all

jolly cargo
#

What enemies work outside?

#

I know the nutcracker, snare flea, spider, and hoarding bug all just go next to the ship and stay there

sullen coral
# jolly cargo What enemies work outside?

Pretty much all indoor enemies do this unless set properly to use the outside AI Nodes. LethalEscape does this, so enemies spawned by it will work, but other mods that want to spawn enemies outside need to set them to use the outside AI Nodes.

jolly cargo
#

ah ok so not coilhead outside? I was trying to do a gimmik on my later moons with certain enemies outside at night

sullen coral
#

Nope, they will completely ignore the player and huddle by the ship

jolly cargo
#

waa

#

its joever

sullen coral
#

According to several devs, it should be a relatively easy fix, just check the "isOutside" field when spawning them outside

#

But I don't know enough code or anything to know how to do that

#

Once they use the outside AI Nodes, they still don't always function perfectly (for example, Spore Lizards and Brackens outside notoriously cause lag), but they work

#

Bracken in particular gets very upset when you look at him and he goes to find a hiding place

#

Trust me, I'd love to set a rare chance for Coils outside on Asteroid13 for example

marsh shard
#

Yeah they kind of just run around

sullen coral
#

But until we get mods that fix their AI, they're gonna clump by the ship and that's it

calm eagle
#

So I was actually doing some testing regarding outside ai

sullen coral
#

👀

#

As I said, the Lethal Escape dev has stated that all he does is change the "isOutside" flag when spawning/moving outside so that they use the outdoor AI nodes, which is why they function at least better than they do without LethalEscape. But unfortunately that only applies to enemies spawned by Lethal Escape, not by other mods

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My guess is that they get stuck cuz they're trying to pathfind to the closest indoor AI node

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But honestly I'm not 100% on that

calm eagle
#

"OutsideAINode" controls the spawn points for enemies and map objects (like rocks/pumpkins/etc).
"AINode" controls the patrolling behavior for enemies in the dungeon.

I was able to give interior enemies (such as Coilhead) the ability to walk around my ship, BUT the ai for the coilhead is broken and there's no way to collide or interact with it at all.

calm eagle
sullen coral
#

Makes sense, they pathfind to a base position if they can't find any valid reachable AI nodes

calm eagle
#

I can't figure out how to set the Coilhead to be able to perceive/be perceived by the player tho

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But I'll continue testing ideas as I think of them :)

sullen coral
#

Have you tried checking the "isOutside" tag (or flag or whatever it is) in Unity for them whenever they are spawned outside by your mod?

calm eagle
#

I love figuring out ways to manipulate stuff already in the game vs. having to have a separate mod or plugin.

calm eagle
sullen coral
#

Ah, that makes sense then

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Tbf, if the vents are coded to spawn them as indoor enemies, then it's likely still using indoor AI

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instead of outdoor

calm eagle
#

My hope is that I can configure something without my own code to let the enemy AI act the same

marsh shard
#

lethal injection company

sullen coral
#

If you do, by all means let me know

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All I know is right now spawning an indoor enemy outside via AdvancedCompany or other mods no workie

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And it makes me sadge

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Cuz I want Coilheads outside on Orion and Asteroid13

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please don't put them outside on Triskelion though

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put some spore lizards outside instead

calm eagle
#

Don't worry, I won't put anything unkillable outside on Triskelion

sullen coral
#

Good, good

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Triskelion too small to have enemies we can't deal with

calm eagle
#

Maybe a couple of brackens and thumpers though

sullen coral
#

please no Brackens, they're basically impossible to kill without a shotty

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unless you make some Nutcrackers outside too

marsh shard
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Brackens are easy to kill what do you mean?

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You just walk backwards and at an angle in a circle

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"Just git gud"

jolly cargo
#

unity

marsh shard
#

I know but how

jolly cargo
#

tags I think

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on prefab

marsh shard
#

oh yeah

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"scrapSpawn" dungen for LC uses those

calm eagle
#

Gah, I can't seem to find an existing script for altering an enemy ai upon trigger

sullen coral
#

I bet it'll get a lot of downloads if you make a working script at least

calm eagle
#

Well it's complicated in that regard. I don't yet know exactly how IsOutside functions, but my current line of thought is more of a helper function for modders to add to their own moons so that spawning an enemy outside allows its AI to work, notsomuch something that people would download and suddenly every enemy behaves perfectly outside.

gentle lark
calm eagle
sullen coral
#

But getting them to function at all is a start

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Can confirm, am unsure if it's a compatibility issue but Sewer Interior makes every level appear and function as if its flooded for anyone that isn't the host

calm eagle
#

Got a thumper to naturally spawn outside and once I got down off the ship it did indeed attack me

sullen coral
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Yup, but they won't pathfind otherwise

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That's the issue, is the conglomeration in one spot

calm eagle
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no

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I have it set up in such a way that they wander

sullen coral
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Especially with Thumpers, I don't want a moon where all the enemies bunch up by the ship

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Oh?

hushed sky
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oh nice

calm eagle
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Yeah, the regular "AINode" tag is for interior enemy AI pathing

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so if you have them outside, then inside enemies like thumpers/nutcrackers/etc. can path to them

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I need a coilhead to spawn from one though so I can test that

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but I'll take a vid this time

sullen coral
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I'm pretty sure Coilheads still won't work

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But if they do let me know

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I'm sure Wesley would love to hear about this

calm eagle
#

Had to bop back out bc it kept reaching cap before anything spawned from the vent outside, but now its got 130 cap + 300 coilhead weight, so this next test should at least let me see if I've gotten anything to change 🤭

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Okay, so I don't have the AI working properly yet, but here's proof-of-concept for letting them walk around outside at least

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@sullen coral

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Ideally I'd figure out a way to give them free-roam capabilities, but right now it's just patrol behavior

sullen coral
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But I'm glad it works with the Thumpers

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Can you test if Spiders will aggro?

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If so this could still be really good for Wesley

calm eagle
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Sure! It's 2am right now, so I'll test it in the morning. And yea, for any enemy that paths on sight like Thumpers and stuff this is a fine solution, but I couldn't get a lootbug to get mad at me earlier lol

sullen coral
#

Tbf lootbugs getting mad at you typically involves loot

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of which there is none outside

calm eagle
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Yea, but usually invading its personal space enough does it too I think. I'll test them again as well and give it a flashlight :P

sullen coral
#

But yeah, only enemy in my tests I've been able to get to aggro is the Thumpers

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Who aggro, but don't pathfind unless you add your own nodes

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Hopefully adding your own nodes won't mess with any interior enemies

calm eagle
#

I don't think it will. They probably have a search radius to grab a new node to patrol to, so anything exterior would be far out of reach

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I'll work on it a bit more tomorrow, but if it seems fruitless I'll let someone else have the glory 🤭

sullen coral
#

You say that, but PathfindingLagFix is proof that they clearly check a lot of AI nodes KEK

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I'd test with Snare Fleas, Brackens and Spiders next, Snare Fleas/Brackens are likely to cause AI lag if they function, and Spiders I just wanna test to see if Infernis can be fixed

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Same with Nutcrackers for Etern

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@gaunt hinge this discussion is worth taking a look at for your moons PCsipsip

steel crag
#

@zenith flax Forgot to confirm you can override LLL with AC if you choose to. Have safe journeys!

calm eagle
wild wing
#

So are there currently any problems on 1.1.4? Not sure if I should downgrade to 1.0.7 or not

calm eagle
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There's some incompatibilities, I can't remember exactly what with, but some stuff has updated to be compatible with it already

jolly cargo
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You think enemies being outside functioning correctly should be base kit to LLL since so many moons be default puts them outside (IE infernis, etern, etc) and the mod also makes it very easy to set any enemy to any spawn pool

calm eagle
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The vanilla interior enemy AI is just set to look for specific things, which I don't think LLL should touch directly. The aggravating thing is that the EnemyAI scripts doesn't have anything publicly accessible to just flip a switch for outside functionality, at least not that I've found.

zenith flax
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Update probably tomorrow

marsh shard
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Oh yeah your back tomorrow

steel crag
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It's in their name KEK haha, nice one though @zenith flax for grinding

remote quail
#

it's weird that with GI, using this setting breaks the game with LLL, making the startup screen pitch black

errant lotus
#

The dungeon chance works 99% perfectly btw

wraith nova
#

has poolrooms worked for you?

steel crag
remote quail
#

ah

steel crag
#

@wraith nova Just checked and PoolRooms working on LLL 1.1.4

wraith nova
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nice then it was fixed, i also tried it, it worked out on my end!

steel crag
waxen fog
steel crag
errant lotus
steel crag
# errant lotus yep

You know if the generator has the same issues with Meltdown as it did for MoreInteriors?

old pebble
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Hi I've been alerted of a bug occurring on my map that I'm not sure if its a LLL thing or not

old pebble
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Yeah this is a new issue

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Not of the above

steel crag
#

ooooo

old pebble
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I converted my map to LLL and published right when the new update went live

steel crag
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Batby said they're gonna be dropping an update tomorrow, I dunno if this helps 😛

old pebble
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When anyone goes into the interior dungeon, the ship stuff stops working. (Switching player radar, cams, etc)

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this stuff

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Also placing items in the ship does not register as collecting them

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Terminal can still be used and the lever to leave still works

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No other mods in this pack either

surreal cypress
#

Is there currently a issue with LLL and some Moons?

jolly cargo
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yes

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particulatly LE moons

surreal cypress
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So wateridge?

jolly cargo
#

Hm I wonder if there is anything I can override max spawn counts with now that I've manaully set all the spawn rarities on all moons

old pebble
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This issue seems to be affecting my map alone right now, but I don't know what other maps were published after the new versions of LLL went up

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The fact that the ship still lands and takes off, ladders work, and terminal work fine tells me I put the ship in my level correctly

zenith flax
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I know what the issue is but can’t answer fully rn

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@old pebble vanilla maps look at the audioytriggers in the sky and around the ship

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needed for more than just audio

old pebble
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omg

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damn that was so misleading in the editor

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zeekers moment

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they were just labelled ReverbTriggers, totally thought that was just for sound

gusty onyx
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I haven't updated LLL yet but I've no idea if there's issues with LEcore moons. Before I test myself are there any issues with those?

jolly cargo
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Batby do you any plans for setting bee stuff per moon?

sullen coral
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Otherwise wait for patch

gusty onyx
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Thank you! Still looking at it, so far I've kept all mods stablized with LLL at 1.0.7 and all other mods accordignly (interiors). But I am running AC so I'll give that a try.

sullen coral
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Right now, the moon will appear flooded for any non-hosts if the Sewer interior is picked

scarlet heart
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i've got an issue with this mod aswell is this the right channel to discuss it?

hushed sky
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oh is pool rooms a new interior

gusty onyx
#

Got it! Appreciate that! Also LC_Office is pretty buggy too with desync elevators and scarce loot. Which are being 'corrected' atm I hear. I'm only using Shrimp atm.

gusty onyx
steel crag
hushed sky
#

what is mod called ?

gusty onyx
hushed sky
#

thank ye

steel crag
#

@hushed sky

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Meltdown working in Singleplayer so far too, about to test multiplayer.

gusty onyx
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GL, been meaning to use Meltdown for a bit now.

steel crag
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There are more pictures but let y'all see the rest. These pictures don't do it justice

hushed sky
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cause i know someone else that was working on a pool rooms too lol

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could be same person

steel crag
#

Skidz? Trying to get them in the discord unless they joined now but with different name 😛

marsh shard
#

Dammit, turns out LCOFFICE uses the same textures I use because they are taken from the files of lethal company

steel crag
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@hushed sky Just tested in MP, Meltdown works with it

hushed sky
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oh nice

steel crag
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Skidz also joined the discord now too

marsh shard
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Major what should I do

hushed sky
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glad they had eaiser time they setting up the Apparatus

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ye what do yah need

marsh shard
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LC office uses the same textures as me because I took em straight from the inside of exp

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It's going to look like I copied

hushed sky
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lets move this to Devlopement channel or DM

marsh shard
#

Dm's then

zenith flax
steel crag
zenith flax
#

Yes, What is there user @

steel crag
#

Ow sorry @rich gust

soft violet
#

skibidi's schoolgartenrooms

jolly cargo
#

Is a custom sort going to be added?

zenith flax
#

bro how

rich gust
jolly cargo
zenith flax
#

code

marsh shard
jolly cargo
#

I have it currently to be price by default but once you buy a moon with permanet moons it now goes back to being sorted however way

zenith flax
#

From what you’ve described Permanent Moons does what it does in a slightly unideal way

jolly cargo
#

yeah, I guess it sets the moon price to 0 after its bought?

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What decides difficulty? Is that just the made up letter?

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oh wow it actaully IS the difficulty

idle ravine
#

Iirc it's to do with enemy power and cap

jolly cargo
#

Good good good

idle ravine
#

Since the difficulty letter is completely unreliable

jolly cargo
#

It would still be cool to be able to change/remove the spacing

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I have 4 moons that are easy, 4 that are intermediate, 4 that are hard and 4 that are very hard, the biome or lack there of is part of the order too

idle ravine
#

I guess the ability to pick the grouping spacing would be a nice visual feature

jolly cargo
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Like on vow you can't have the facility be less than 300 or it will count it as 300 anyway

zenith flax
#

I'm back.

#

Got a few small non LC things to deal with aswell but looking into working on stuff now

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Regarding the 0 route price bug, That's on Lethal Expansion to resolve

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Regarding skip to main menu mods, That's on them to resolve but I think I can do something that will make it work anyway

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Also we hit 2 mil thank ya'll ❤️

fading wyvern
#

welcome back chef o7

marsh shard
#

Batby your name lies now

zenith flax
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ok custom enemies and items fixed

marsh shard
#

Dude is speed running bug fixes

zenith flax
#

what are two issueing moons

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atlas abyss and what

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auralis?

errant lotus
#

Secret Lab

zenith flax
#

no as in

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a moon that atlas abyss sends you to when it shouldnt

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i think atlantica

errant lotus
#

oh

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Atlantica

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Both have ATLA in their name

hollow knoll
#

autocorrect is a blessing and curse

zenith flax
#

ok cool

tame widget
#

is there an issue with LLL making LE moons not load

errant lotus
#

Sadly true

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It only loads LE moons with LECore

tame widget
#

okok i don’t mind just wanted to be aware thank you

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wait okay so to further understand stuff like wesley’s moons that have the le core dependency will work but stuff like orion or aquatics which only has LE as a dependency won’t work?

errant lotus
#

LE Don't load custom moons

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LECore Load Custom Moons

tame widget
#

perfect ty

sullen coral
#

Which will make those other moons work

tame widget
#

on some moons i just get stuck on infinite loading screens (i have LECore and it still does this) so are those unplayable with LLL until fixed or is there something i can do?

sullen coral
#

I'm unsure tbh, don't have that issue myself

zenith flax
sullen coral
#

Batby's cookin again

jolly cargo
#

are red locust bees the same as circuit bees?

zenith flax
#

no

jolly cargo
#

what are they? Unused?

zenith flax
#

i have faith in you

jolly cargo
#

🙄

jolly cargo
marsh shard
zenith flax
jolly cargo